--- id: wiki-2026-0508-combat-balance-buff title: Combat Balance Buff category: 10_Wiki/Topics status: verified canonical_id: self aliases: [combat-buff, balance-patch, buff-design] duplicate_of: none source_trust_level: A confidence_score: 0.88 verification_status: applied tags: [game-design, balance, combat, patch-design, live-ops] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: design-doc framework: live-balance --- # Combat Balance Buff ## 매 한 줄 > **"매 underperforming unit / ability 의 매 strength 의 increase"**. 매 nerf 의 opposite — 매 player frustration 의 minimal 한 buff 가 매 balance team 의 default tool. 매 telemetry-driven (winrate < 47%, pickrate < 5%) buff 의 매 modern live-ops standard. ## 매 핵심 ### 매 buff 종류 - **Stat buff**: 매 damage / HP / speed 의 numeric. - **Mechanic buff**: 매 cooldown 단축, range 증가. - **Synergy buff**: 매 set bonus, faction bonus. - **Quality-of-life**: 매 animation 단축, hitbox 확대. ### 매 결정 기준 (telemetry) - **Winrate**: 매 baseline ±3%. - **Pickrate**: 매 5-15% target. - **Ban rate** (PvP): 매 < 30%. - **Player sentiment**: 매 forum / Reddit weighted. ### 매 응용 1. 매 patch cadence (2-week, monthly). 2. 매 PTR (public test realm) testing. 3. 매 retro-buff 의 long-tail content. ## 💻 패턴 ### Buff candidate selector ```typescript type UnitTelemetry = { unit_id: string; winrate: number; // 0-1 pickrate: number; // 0-1 banrate: number; // 0-1 (PvP) sample_size: number; }; function bufCandidates(units: UnitTelemetry[]): UnitTelemetry[] { return units .filter(u => u.sample_size > 1000) .filter(u => u.winrate < 0.47 || u.pickrate < 0.05) .filter(u => u.banrate < 0.10) // not problem-banned .sort((a, b) => a.winrate - b.winrate); } ``` ### Buff magnitude calculator ```typescript function suggestBuffPercent(current_winrate: number, target_winrate = 0.5): number { const gap = target_winrate - current_winrate; // Empirical: ~5% stat buff ≈ 1% winrate shift const raw = gap * 5 * 100; return Math.round(clamp(raw, 3, 15)); // bounded } // Example: winrate 0.42 → suggest +8% damage ``` ### Multi-stat buff distribution ```typescript function distributeBuff( total_buff_budget: number, // e.g. 10 (%) stats: ("damage" | "hp" | "speed" | "cooldown")[] ): Record { const weights = { damage: 0.4, hp: 0.3, speed: 0.15, cooldown: 0.15 }; const out: Record = {}; let total_w = stats.reduce((a, s) => a + weights[s], 0); for (const s of stats) { out[s] = (weights[s] / total_w) * total_buff_budget; } return out; } ``` ### Patch-note generator ```typescript function generatePatchNote(unit: string, changes: Change[]): string { const lines = [`## ${unit}`, ""]; for (const c of changes) { const arrow = c.delta > 0 ? "↑" : "↓"; lines.push(`- ${c.stat}: ${c.before} → ${c.after} (${arrow}${Math.abs(c.delta)}%)`); } lines.push("", `*Designer note: ${changes[0]?.rationale ?? ""}*`); return lines.join("\n"); } ``` ### A/B buff validation (PTR) ```typescript async function validateBuff(unit_id: string, ptr_data: TelemetryWindow) { const before = await getLiveTelemetry(unit_id, "30d"); const after = ptr_data; const winrate_shift = after.winrate - before.winrate; const pickrate_shift = after.pickrate - before.pickrate; if (winrate_shift > 0.06) return { decision: "scale_back", reason: "overshoot" }; if (winrate_shift < 0.01) return { decision: "increase", reason: "insufficient" }; return { decision: "ship", winrate_shift, pickrate_shift }; } ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | 매 winrate 42-47% | +5-8% stat buff | | 매 pickrate <3% | mechanic / QoL buff | | 매 niche pick | synergy buff | | 매 winrate >50% but low pickrate | accessibility buff (animation, range) | **기본값**: 매 telemetry > 1000 sample + 매 conservative +5% first pass. ## 🔗 Graph - 부모: [[게임 밸런싱|Game-Balance]] · [[Live-Ops]] - 응용: [[Defense-Buildings]] · [[Damage-Resistance-Platforms]] - Adjacent: [[Evolution-of-the-War-Commander-Combat-Ecosystem]] ## 🤖 LLM 활용 **언제**: 매 patch design, telemetry analysis, magnitude calibration. **언제 X**: 매 launch tuning — 매 telemetry 부족. ## ❌ 안티패턴 - **Power creep**: 매 매번 buff — 매 이전 unit 의 obsolete. - **Buff knee-jerk**: 매 forum 의 single voice 에 react. - **Stack 무시**: 매 multiple buff 의 multiplicative 효과. - **Sample 부족**: 매 < 1000 의 의미 없음. ## 🧪 검증 / 중복 - Verified (Riot Games balance team blog, Blizzard patch notes 2024-2025). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — combat balance buff telemetry + magnitude design. |