--- id: wiki-2026-0508-이중-계층-과금-모델-two-layer-monetizati title: 이중 계층 과금 모델 (Two-layer Monetization) category: 10_Wiki/Topics status: duplicate canonical_id: two-layer-monetization duplicate_of: "[[Two-Layer Monetization]]" aliases: [Two-layer Monetization] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, monetization, battle-pass] last_reinforced: 2026-05-10 github_commit: pending --- # 이중 계층 과금 모델 (Two-layer Monetization) > **이 문서는 [[Two-Layer Monetization]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - Free track + Premium track 의 dual-tier 구조 (Battle Pass 의 prototype). - Low-spender entry + High-spender upsell 의 동시 capture. - Fortnite/Apex Legends 의 industry standard model. ## 🔗 Graph - 부모: [[Two-Layer Monetization]] (canonical) - Adjacent: [[Hybrid Monetization]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |