--- id: wiki-2026-0508-webgpu-compute-shaders title: WebGPU Compute Shaders category: 10_Wiki/Topics status: verified canonical_id: self aliases: [WebGPU Compute, WGSL Compute, WebGPU Compute Shader] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [webgpu, compute, gpgpu, wgsl] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: WGSL/JavaScript framework: WebGPU --- # WebGPU Compute Shaders ## 매 한 줄 > **"매 GPGPU 의 web — 매 finally"**. WebGPU compute shader 매 WGSL 의 modern Vulkan/Metal-style API 의 GPU 의 general compute. 2026 매 ML inference (ONNX Runtime Web, transformers.js GPU backend) / physics / image processing 의 standard. ## 매 핵심 ### 매 vs WebGL - **Compute shader**: WebGL X / WebGPU O — 매 game changer. - **WGSL**: 매 statically typed, Rust-inspired — GLSL 보다 modern. - **Bind groups**: explicit resource binding — 매 Vulkan-like. - **Async pipeline**: command encoder + submit — 매 lower CPU overhead. ### 매 workgroup - **`@workgroup_size(x, y, z)`**: thread block — typically 64 / 128 / 256 threads. - **Dispatch**: `dispatchWorkgroups(gx, gy, gz)` — total threads = workgroup * dispatch. - **Shared memory**: `var` — 매 fast on-chip. - **Synchronization**: `workgroupBarrier()` — 매 within workgroup. ### 매 응용 1. **ML inference**: matrix multiply / attention — transformers.js / ONNX Runtime Web. 2. **Image processing**: blur / upscale (FSR-style) / segmentation. 3. **Physics**: cloth / particles / fluid sim. 4. **Sort / scan / reduce**: parallel primitives. ## 💻 패턴 ### Init device + buffer ```js const adapter = await navigator.gpu.requestAdapter(); const device = await adapter.requestDevice(); const input = new Float32Array(1024).fill(1); const inBuf = device.createBuffer({ size: input.byteLength, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST, }); device.queue.writeBuffer(inBuf, 0, input); const outBuf = device.createBuffer({ size: input.byteLength, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC, }); const readBuf = device.createBuffer({ size: input.byteLength, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST, }); ``` ### Compute shader 매 element-wise ```js const module = device.createShaderModule({ code: ` @group(0) @binding(0) var input: array; @group(0) @binding(1) var output: array; @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid: vec3) { let i = gid.x; if (i >= arrayLength(&input)) { return; } output[i] = input[i] * 2.0 + 1.0; } `, }); const pipeline = device.createComputePipeline({ layout: 'auto', compute: { module, entryPoint: 'main' }, }); const bindGroup = device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: [ { binding: 0, resource: { buffer: inBuf } }, { binding: 1, resource: { buffer: outBuf } }, ], }); const enc = device.createCommandEncoder(); const pass = enc.beginComputePass(); pass.setPipeline(pipeline); pass.setBindGroup(0, bindGroup); pass.dispatchWorkgroups(Math.ceil(1024 / 64)); pass.end(); enc.copyBufferToBuffer(outBuf, 0, readBuf, 0, input.byteLength); device.queue.submit([enc.finish()]); await readBuf.mapAsync(GPUMapMode.READ); const result = new Float32Array(readBuf.getMappedRange().slice(0)); readBuf.unmap(); ``` ### Matmul 매 tiled (workgroup shared) ```wgsl const TILE = 16u; @group(0) @binding(0) var A: array; @group(0) @binding(1) var B: array; @group(0) @binding(2) var C: array; @group(0) @binding(3) var dims: vec3; // M, N, K var Asub: array, 16>; var Bsub: array, 16>; @compute @workgroup_size(16, 16) fn matmul(@builtin(global_invocation_id) gid: vec3, @builtin(local_invocation_id) lid: vec3) { let row = gid.y; let col = gid.x; var sum = 0.0; let tiles = (dims.z + TILE - 1u) / TILE; for (var t = 0u; t < tiles; t++) { Asub[lid.y][lid.x] = A[row * dims.z + t * TILE + lid.x]; Bsub[lid.y][lid.x] = B[(t * TILE + lid.y) * dims.x + col]; workgroupBarrier(); for (var k = 0u; k < TILE; k++) { sum += Asub[lid.y][k] * Bsub[k][lid.x]; } workgroupBarrier(); } C[row * dims.x + col] = sum; } ``` ### Reduction (parallel sum) ```wgsl var shared_data: array; @compute @workgroup_size(256) fn reduce(@builtin(local_invocation_id) lid: vec3, @builtin(workgroup_id) wid: vec3) { let tid = lid.x; let i = wid.x * 256u + tid; shared_data[tid] = select(0.0, input[i], i < arrayLength(&input)); workgroupBarrier(); var s = 128u; loop { if (s == 0u) { break; } if (tid < s) { shared_data[tid] += shared_data[tid + s]; } workgroupBarrier(); s = s / 2u; } if (tid == 0u) { partial[wid.x] = shared_data[0]; } } ``` ### Image processing — texture in, texture out ```wgsl @group(0) @binding(0) var inputTex: texture_2d; @group(0) @binding(1) var outputTex: texture_storage_2d; @compute @workgroup_size(8, 8) fn blur(@builtin(global_invocation_id) gid: vec3) { let dims = textureDimensions(inputTex); if (gid.x >= dims.x || gid.y >= dims.y) { return; } var sum = vec4(0.0); for (var dy = -1; dy <= 1; dy++) { for (var dx = -1; dx <= 1; dx++) { sum += textureLoad(inputTex, vec2(gid.xy) + vec2(dx, dy), 0); } } textureStore(outputTex, vec2(gid.xy), sum / 9.0); } ``` ### transformers.js GPU 매 inference ```js import { pipeline, env } from '@xenova/transformers'; env.backends.onnx.wasm.simd = true; const generator = await pipeline('text-generation', 'Xenova/Llama-3.2-1B', { device: 'webgpu', // 매 WebGPU compute backend dtype: 'q4', }); const out = await generator('Hello', { max_new_tokens: 50 }); ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | ML inference in browser | WebGPU compute (transformers.js / ORT-Web) | | Particle / cloth sim | Compute shader | | Image filter | Compute or fragment shader (compute 매 cleaner) | | Sort / scan | Compute (no fragment hack) | | Wide compatibility | WebGL fallback (no compute) | | Mobile | WebGPU 매 iOS 18+ / Android Chrome 121+ | **기본값**: WebGPU compute + WGSL + tiled algorithms + transformers.js for ML. ## 🔗 Graph - 부모: [[WebGPU]] · [[GPGPU]] - 변형: [[CUDA]] - 응용: [[Threejs WebGPURenderer]] - Adjacent: [[WGSL]] · [[Web Worker (웹 워커)]] · [[WebAssembly]] ## 🤖 LLM 활용 **언제**: GPU compute in browser — ML / physics / image / parallel reduce-scan. **언제 X**: trivial work — JS / Worker 매 충분 / CPU / Safari iOS <18 — WebGPU 의 unavailable. ## ❌ 안티패턴 - **Tiny dispatch**: <1024 threads 매 launch overhead 의 net loss. - **No barrier on shared memory**: race condition — `workgroupBarrier()` 의 between read/write. - **`mapAsync` per frame**: GPU↔CPU sync 매 stall — pipeline + double-buffer. - **Workgroup size 32**: 매 너무 small — 64-256 의 사용 (warp/wave occupancy). - **No bounds check**: out-of-range invocation 매 garbage write. ## 🧪 검증 / 중복 - Verified (W3C WebGPU spec / WGSL spec / transformers.js docs). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — workgroup, tiled matmul, reduction, image, transformers.js |