--- id: wiki-2026-0508-threejs-webgl-rendering-optimiza title: Threejs WebGL Rendering Optimization category: 10_Wiki/Topics status: duplicate canonical_id: threejs-webgpurenderer duplicate_of: "[[Threejs WebGPURenderer]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, threejs, webgl, optimization] last_reinforced: 2026-05-10 github_commit: pending --- # Threejs WebGL Rendering Optimization > **이 문서는 [[Threejs WebGPURenderer]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (specialization aspects) - 매 WebGL backend 의 specific tip (draw call batch, frustum culling, texture atlas) 의 canonical 문서 안 의 cover. - 매 2026 perspective: WebGPURenderer 의 default — WebGL 의 fallback only. - 매 optimization concern (instancing, LOD, BVH, occlusion) 의 backend-agnostic — canonical 의 unified treatment. ## 🔗 Graph - 부모: [[Threejs WebGPURenderer]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |