--- id: wiki-2026-0508-determinism-in-computing title: Determinism in Computing category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Reproducibility, Bit-Exact, 결정론적 실행] duplicate_of: none source_trust_level: A confidence_score: 0.93 verification_status: applied tags: [determinism, reproducibility, concurrency, ML, distributed-systems] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: python framework: pytorch/cuda --- # Determinism in Computing ## 매 한 줄 > **"매 same input + same code = same output, every run, every machine"**. 매 1936 Turing 의 deterministic state machine 부터 매 2026 ML training 의 bit-exact reproducibility, 매 distributed consensus (Raft), 매 blockchain virtual machines 까지 — 매 trust 와 debugging 의 foundation. ## 매 핵심 ### 매 등급 - **Bit-exact**: 매 byte-level identical output. 매 cryptographic hash 동일. - **Numerically reproducible**: 매 within ε tolerance — 매 floating-point order 차이. - **Statistically reproducible**: 매 same distribution, different sample (RNG seed only). - **Behaviorally reproducible**: 매 high-level outcome 동일 (test passes/fails 동일). ### 매 nondeterminism 원인 - **FP non-associativity**: 매 (a+b)+c ≠ a+(b+c) — 매 reduction order matter. - **GPU atomic ops**: 매 CUDA atomicAdd 의 ordering 비결정적. - **Thread scheduling**: 매 OS scheduler 의 race condition. - **Hash randomization**: 매 Python `PYTHONHASHSEED`, Go map iteration. - **Wall-clock dependency**: 매 timestamps, `time.time()`, `random()`. - **Hardware**: 매 cosmic ray bit flips, TLB/cache state. ### 매 응용 1. **ML training reproduction**: 매 paper benchmark 의 reproducibility crisis. 2. **Blockchain consensus**: 매 nodes must reach identical state. 3. **Distributed log replay**: 매 event sourcing 의 deterministic projection. 4. **Game engine replays**: 매 lockstep multiplayer (RTS, fighting games). ## 💻 패턴 ### PyTorch Bit-Exact Setup ```python import torch, random, numpy as np, os def set_full_determinism(seed=42): os.environ['PYTHONHASHSEED'] = str(seed) os.environ['CUBLAS_WORKSPACE_CONFIG'] = ':4096:8' # CUDA 10.2+ random.seed(seed); np.random.seed(seed) torch.manual_seed(seed); torch.cuda.manual_seed_all(seed) torch.backends.cudnn.deterministic = True torch.backends.cudnn.benchmark = False torch.use_deterministic_algorithms(True, warn_only=False) set_full_determinism() ``` ### Deterministic DataLoader ```python def seed_worker(worker_id): s = torch.initial_seed() % 2**32 np.random.seed(s); random.seed(s) g = torch.Generator(); g.manual_seed(42) loader = DataLoader(ds, batch_size=64, shuffle=True, num_workers=4, worker_init_fn=seed_worker, generator=g) ``` ### Lockstep Game Loop (Fixed-Point Math) ```rust // All clients run identical sim → only inputs synchronized. const FIXED_DT: Fixed = Fixed::from_num(1.0 / 60.0); fn tick(state: &mut GameState, inputs: &[Input]) { for input in inputs.iter().sorted_by_key(|i| i.player_id) { state.apply(input, FIXED_DT); // fixed-point, no f32! } state.tick += 1; } ``` ### Content-Addressable Build (Bazel-style) ```python def build_artifact(sources, deps, command): h = hashlib.sha256() for src in sorted(sources): h.update(open(src, 'rb').read()) for d in sorted(deps): h.update(d.hash.encode()) h.update(command.encode()) cache_key = h.hexdigest() if cache_key in cache: return cache[cache_key] return run_and_cache(command, cache_key) ``` ### Deterministic Hash for Sets ```python # Avoid Python set iteration order def stable_hash_set(items): return hashlib.sha256( b'\n'.join(sorted(repr(x).encode() for x in items)) ).hexdigest() ``` ### Replay Test ```python def test_replay_is_deterministic(): seed = 12345 out1 = run_simulation(seed) out2 = run_simulation(seed) assert out1 == out2, "Nondeterminism detected!" # for ML: torch.testing.assert_close(out1, out2, atol=0, rtol=0) ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | ML reproducibility paper | bit-exact (CUBLAS config + cudnn.deterministic) | | Distributed sim / lockstep | fixed-point arithmetic | | Build system | content-addressable hashing | | Statistical study | seed-only (statistical determinism) | | Performance critical | relax to "numerically close" | **기본값**: 매 seed everything + log seeds in artifacts metadata. ## 🔗 Graph - 부모: [[Theoretical-Computer-Science]] · [[Reproducibility]] - Adjacent: [[Idempotency]] ## 🤖 LLM 활용 **언제**: 매 evaluation harness, 매 regression test 의 ground truth, 매 paper code release. **언제 X**: 매 LLM sampling 자체 (temperature > 0) — 매 inherently nondeterministic; 매 fixed seed + temperature=0 만 reproducible. ## ❌ 안티패턴 - **Forgetting CUBLAS_WORKSPACE_CONFIG**: 매 CUDA matmul 비결정적, training 결과 매 run 다름. - **Using `set()` in pipeline**: 매 Python <3.7 dict order 비결정적. - **Wall-clock as seed**: 매 reproducibility 불가, debugging 불가. - **Mixing CPU/GPU reductions**: 매 sum order 차이로 ε divergence 누적. - **Ignoring hardware drift**: 매 different GPU arch (A100 vs H100) → different results 가능. ## 🧪 검증 / 중복 - Verified (PyTorch reproducibility docs 2026; Raft paper 2014; Bazel hermetic build docs). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — full content with PyTorch, lockstep, build patterns |