--- id: wiki-2026-0508-web-worker-웹-워커 title: Web Worker (웹 워커) category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Web Worker, 웹 워커, Dedicated Worker] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [web-worker, concurrency, browser, javascript] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: JavaScript/TypeScript framework: Web Platform --- # Web Worker (웹 워커) ## 매 한 줄 > **"매 main thread off-load — UI freeze 의 X"**. Web Worker 매 separate OS thread 의 JS 실행 — postMessage 의 message-passing, structuredClone 의 transfer. 2026 modern stack 매 OffscreenCanvas + SharedArrayBuffer + Comlink 의 ergonomic wrapper. ## 매 핵심 ### 매 Worker 종류 - **Dedicated Worker**: 1:1 owner — single page 의 사용. - **Shared Worker**: N:1 — 같은 origin 의 multiple tabs share. - **Service Worker**: network proxy — offline / push. - **Worklet**: paint / audio / animation — 매 lightweight, low-latency. ### 매 message passing - `postMessage(data, [transfer])` — structuredClone (deep copy). - **Transferable**: ArrayBuffer / MessagePort / OffscreenCanvas — zero-copy ownership transfer. - **SharedArrayBuffer**: 매 진짜 shared memory — Atomics 의 sync (COOP+COEP header 필수). ### 매 응용 1. **Heavy compute**: physics sim / image processing / crypto. 2. **OffscreenCanvas**: WebGL/WebGPU rendering on worker — 매 main thread freeze 의 X. 3. **Parsing**: large JSON / CSV / protobuf decode. 4. **WASM compute**: WebAssembly module 의 worker 의 실행 — 매 isolation. ## 💻 패턴 ### Dedicated Worker 매 basic ```js // main.js const worker = new Worker(new URL('./worker.js', import.meta.url), { type: 'module' }); worker.postMessage({ cmd: 'compute', n: 1_000_000 }); worker.onmessage = (e) => console.log('result:', e.data); // worker.js self.onmessage = (e) => { const { cmd, n } = e.data; if (cmd === 'compute') { let sum = 0; for (let i = 0; i < n; i++) sum += Math.sqrt(i); self.postMessage(sum); } }; ``` ### Transferable ArrayBuffer (zero-copy) ```js const buf = new ArrayBuffer(64 * 1024 * 1024); // 64MB worker.postMessage({ buf }, [buf]); // ownership transferred — main thread 의 buf 매 detached ``` ### Comlink 매 RPC ergonomics ```js // worker.js import * as Comlink from 'comlink'; class Engine { async heavy(x) { /* ... */ return x * 2; } } Comlink.expose(new Engine()); // main.js import * as Comlink from 'comlink'; const Engine = Comlink.wrap(new Worker('./worker.js', { type: 'module' })); const engine = await new Engine(); const result = await engine.heavy(42); // 매 promise-based RPC ``` ### OffscreenCanvas 매 worker rendering ```js // main.js const canvas = document.querySelector('canvas'); const offscreen = canvas.transferControlToOffscreen(); worker.postMessage({ canvas: offscreen }, [offscreen]); // worker.js self.onmessage = (e) => { const ctx = e.data.canvas.getContext('webgl2'); // 매 worker thread 의 render loop — 매 main thread 의 jank 의 X function frame() { /* draw */ requestAnimationFrame(frame); } frame(); }; ``` ### SharedArrayBuffer + Atomics ```js const sab = new SharedArrayBuffer(1024); const view = new Int32Array(sab); worker.postMessage({ sab }); // worker — 매 atomic increment Atomics.add(view, 0, 1); Atomics.notify(view, 0); // wake waiters // main — 매 wait Atomics.wait(view, 0, 0); // block until value != 0 ``` ### Worker pool 매 parallel map ```js class Pool { constructor(size, url) { this.workers = Array.from({ length: size }, () => new Worker(url, { type: 'module' })); this.queue = []; this.idle = [...this.workers]; } exec(task) { return new Promise((resolve) => { const run = (w) => { w.onmessage = (e) => { resolve(e.data); this.idle.push(w); this.flush(); }; w.postMessage(task); }; this.idle.length ? run(this.idle.pop()) : this.queue.push(run); }); } flush() { while (this.queue.length && this.idle.length) this.queue.shift()(this.idle.pop()); } } ``` ### Module worker + dynamic import ```js const w = new Worker(new URL('./w.js', import.meta.url), { type: 'module' }); // w.js — 매 ESM import 의 가능 import { decode } from './codec.js'; self.onmessage = async (e) => self.postMessage(decode(e.data)); ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Heavy CPU compute | Dedicated Worker + Transferable | | GPU render off-main | OffscreenCanvas worker | | Multi-tab shared state | Shared Worker / BroadcastChannel | | Offline / cache | Service Worker | | High-freq sync | SharedArrayBuffer + Atomics | | Ergonomic RPC | Comlink | **기본값**: Dedicated Worker + Comlink + Transferable buffers. ## 🔗 Graph - 부모: [[JavaScript]] - 변형: [[Service Worker]] · [[Shared Worker]] · [[Worklet]] - 응용: [[OffscreenCanvas]] · [[WebAssembly]] · [[WebGPU]] - Adjacent: [[SharedArrayBuffer]] · [[Comlink]] · [[Atomics]] ## 🤖 LLM 활용 **언제**: main-thread blocking >16ms 의 task / GPU rendering off-main / parallel CPU work. **언제 X**: trivial computation (<1ms) — 매 postMessage overhead 의 net loss / DOM access 필요 (worker 의 DOM X). ## ❌ 안티패턴 - **Sync XHR in main**: 매 worker 의 reason — main thread 의 block 의 X. - **Large object clone**: structuredClone 매 deep copy — Transferable 의 사용. - **Worker per task**: spawn cost ~5-50ms — pool 의 reuse. - **No COOP/COEP**: SharedArrayBuffer 매 cross-origin isolation 필수. ## 🧪 검증 / 중복 - Verified (HTML Living Standard / MDN Web Workers API). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — Worker types, Transferable, OffscreenCanvas, Comlink, SAB patterns |