--- id: wiki-2026-0508-thorium title: Thorium category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Th-232, Thorium Resource, In-Game Thorium] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [game-design, resource, sci-fi, economy] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: typescript framework: nodejs --- # Thorium ## 매 한 줄 > **"매 Thorium 의 sci-fi 게임 의 high-tier resource trope"**. 매 real-world Th-232 의 nuclear fuel 의 abstraction — EVE Online, Stellaris, No Man's Sky 의 endgame currency 의 흔한 명칭. 매 deep-space mining + reactor fuel 의 narrative anchor. ## 매 핵심 ### 매 real-world reference - **Th-232**: 매 fertile isotope (not fissile) — 매 thermal neutron 의 Th-233 → Pa-233 → U-233 의 conversion. - **MSR (Molten Salt Reactor)**: 매 thorium fuel cycle 의 leading 2026 design (TerraPower, Copenhagen Atomics). - **Abundance**: 매 uranium 의 3-4x earth crust 의 abundance — 매 in-game scarcity narrative 의 contradiction (often ignored). ### 매 in-game roles - **Capital ship fuel**: T3+ ship 의 hour-rate consumption. - **Reactor module crafting**: 매 endgame module 의 ingredient. - **Sink**: 매 inflation 의 absorb 의 economic sink — Sector breach reactor 의 burn rate. ### 매 응용 1. EVE Online 의 PI (Planetary Interaction) 의 advanced commodity tier. 2. No Man's Sky 의 reactor charge. 3. Stellaris 의 strategic resource (Trantorian Meta). ## 💻 패턴 ### Resource tier 정의 ```typescript export const RESOURCES = { iron: { tier: 1, basePrice: 1, decay: 0 }, silicon: { tier: 1, basePrice: 2, decay: 0 }, uranium: { tier: 2, basePrice: 25, decay: 0.001 }, thorium: { tier: 3, basePrice: 120, decay: 0.002 }, exotic: { tier: 4, basePrice: 800, decay: 0.005 }, } as const; export type ResourceId = keyof typeof RESOURCES; ``` ### Thorium reactor consumption ```typescript interface Reactor { tier: number; efficiency: number; // 0..1 thoriumStock: number; } export function tickReactor(r: Reactor, hours: number): { burned: number; outputMW: number } { const burnRate = 0.5 * r.tier; // kg/hr per tier const burned = Math.min(r.thoriumStock, burnRate * hours); r.thoriumStock -= burned; const outputMW = burned * 200 * r.efficiency; return { burned, outputMW }; } ``` ### Mining yield (deep-space) ```typescript interface Asteroid { thoriumPpm: number; massT: number; } export function mineThorium(a: Asteroid, riggerSkill: number): number { const baseYield = a.massT * (a.thoriumPpm / 1_000_000); const skillMult = 1 + riggerSkill * 0.05; return baseYield * skillMult; } ``` ### Market price oracle ```typescript import { mean, std } from './stats'; export function thoriumPriceUSD(history: number[]): number { const m = mean(history.slice(-100)); const volatility = std(history.slice(-100)); // 매 supply shock 의 capture return m + volatility * 0.5; } ``` ### Refinery chain (Th-232 → U-233) ```typescript interface Refinery { throughputKgHr: number; conversionEff: number; } export function refineThorium(refinery: Refinery, inputKg: number): { u233: number; waste: number } { const u233 = inputKg * refinery.conversionEff; const waste = inputKg * (1 - refinery.conversionEff); return { u233, waste }; } ``` ### Strategic stockpile alert ```typescript export function lowStockAlert(stockKg: number, dailyBurnKg: number): 'CRIT' | 'WARN' | 'OK' { const daysRemaining = stockKg / dailyBurnKg; if (daysRemaining < 3) return 'CRIT'; if (daysRemaining < 14) return 'WARN'; return 'OK'; } ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | 매 early game | Lock thorium 의 access — tier gate. | | 매 endgame economy | Thorium 의 sink role — 매 reactor burn 의 inflation control. | | 매 PvP zone | Thorium drop on death — risk-reward. | | 매 narrative reactor event | Sudden spike 의 demand — market shock 의 inject. | **기본값**: Tier 3 strategic resource + reactor sink + asteroid-mined. ## 🔗 Graph - 부모: [[EVE 온라인]] · [[Iridium]] - 변형: [[Iridium]] · [[Sector-Breach-Store]] - 응용: [[Hyperinflation-in-Closed-Loop-Systems]] · [[Sector]] - Adjacent: [[Nuclear Deterrence Models]] · [[Power Creep (Content Treadmills)]] ## 🤖 LLM 활용 **언제**: lore generation, market simulation 의 prompt, narrative event scripting. **언제 X**: real-time market math (deterministic code). ## ❌ 안티패턴 - **Infinite stockpile**: 매 sink 의 부족 — hyperinflation. - **Single-source mining**: 매 botting 의 incentive — 매 RMT (real money trade) risk. - **Lore inconsistency**: 매 thorium 의 Earth crust abundance 의 무시 — fan critique. ## 🧪 검증 / 중복 - Verified: IAEA thorium fuel cycle docs (2025), EVE Online PI mechanics, Stellaris 3.x patch notes. - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — thorium 의 in-game economy 의 patterns 추가 |