--- id: P-REINFORCE-AUTO-2BC744 category: "10_Wiki/๐Ÿ’ก Topics/Programming & Language" confidence_score: 0.90 tags: [auto-reinforced] last_reinforced: 2026-04-20 github_commit: "[P-Reinforce] Continuous Worker - Edge Bleeding" --- # [[Edge Bleeding|Edge Bleeding]] ## ๐Ÿ“Œ ํ•œ ์ค„ ํ†ต์ฐฐ (The Karpathy Summary) > Edge Bleeding(๊ฒฝ๊ณ„์„  ๋ธ”๋ฆฌ๋”ฉ)์€ ์—ฌ๋Ÿฌ ์ด๋ฏธ์ง€๋ฅผ ํ•˜๋‚˜๋กœ ํ•ฉ์นœ ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค(Texture Atlas)๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ์ฃผ๋กœ ๋ฐœ์ƒํ•˜๋Š” ์‹œ๊ฐ์  ๊ฒฐํ•จ์ž…๋‹ˆ๋‹ค [1]. ํŠนํžˆ ๋‚ฎ์€ ๋ฐ‰๋งต(Mipmap) ๋ ˆ๋ฒจ์—์„œ ํ…์Šค์ฒ˜ ํ•„ํ„ฐ๋ง์ด ์ผ์–ด๋‚  ๋•Œ, ์•„ํ‹€๋ผ์Šค ๋‚ด์— ์ธ์ ‘ํ•ด ์žˆ๋Š” ํ…์Šค์ฒ˜๋“ค์˜ ์ƒ‰์ƒ์ด ์„œ๋กœ ์„ž์ด๊ฑฐ๋‚˜ ๋ฒˆ์ง€๋Š” ํ˜„์ƒ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค [1, 2]. ์ด๋ฅผ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ํ…์Šค์ฒ˜ ๊ฐ„์— ์—ฌ๋ฐฑ์„ ๋‘์–ด ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํฌ์ƒํ•˜๊ฑฐ๋‚˜, ์ตœ์‹  ํ…์Šค์ฒ˜ ๋ฐฐ์—ด(Data Array Textures) ๊ธฐ์ˆ ์„ ํ™œ์šฉํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค [2, 3]. ## ๐Ÿ“– ๊ตฌ์กฐํ™”๋œ ์ง€์‹ (Synthesized Content) - **๋ฐœ์ƒ ์›์ธ:** ๋™์ผํ•œ ์žฌ์งˆ์„ ๊ณต์œ ํ•˜์—ฌ ๋“œ๋กœ์šฐ ์ฝœ(Draw call)์„ ์ตœ์ ํ™”ํ•˜๊ธฐ ์œ„ํ•ด ์—ฌ๋Ÿฌ ํ…์Šค์ฒ˜๋ฅผ ํ•˜๋‚˜์˜ ํฐ ์ด๋ฏธ์ง€๋กœ ๋ณ‘ํ•ฉํ•˜๋Š” ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•  ๋•Œ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค [1, 2]. GPU๊ฐ€ ๊ฑฐ๋ฆฌ์— ๋”ฐ๋ผ ํ•ด์ƒ๋„๋ฅผ ๋‚ฎ์ถ˜ ๋ฐ‰๋งต์„ ์ƒ์„ฑํ•˜๊ณ  ํ•„ํ„ฐ๋งํ•˜๋Š” ๊ณผ์ •์—์„œ ์ธ์ ‘ํ•œ ํ…์Šค์ฒ˜ ์˜์—ญ์˜ ํ”ฝ์…€์ด ์นจ๋ฒ”ํ•˜์—ฌ ์ƒ‰์ƒ์ด ์„ž์ด๊ฒŒ ๋ฉ๋‹ˆ๋‹ค [1, 2]. - **๊ธฐ์กด์˜ ํ•ด๊ฒฐ ๋ฐฉ์‹๊ณผ ํ•œ๊ณ„:** ์ด ํ˜„์ƒ์„ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค ๋‚ด๋ถ€์˜ ๊ฐœ๋ณ„ ํ…์Šค์ฒ˜๋“ค ์‚ฌ์ด์— ๋ฌผ๋ฆฌ์ ์ธ ์—ฌ๋ฐฑ(Padding)์„ ์ถ”๊ฐ€ํ•˜๋Š” ์šฐํšŒ ๊ธฐ๋ฒ•์ด ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค [2]. ํ•˜์ง€๋งŒ ์ด ๋ฐฉ์‹์€ ํ…์Šค์ฒ˜ ๊ณต๊ฐ„์„ ๋‚ญ๋น„ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด ๋ฉ”๋ชจ๋ฆฌ ๋น„ํšจ์œจ์„ฑ์„ ์ดˆ๋ž˜ํ•ฉ๋‹ˆ๋‹ค [2]. - **ํ˜„๋Œ€์ ์ธ ํ•ด๊ฒฐ์ฑ… (Data Array Textures):** WebGL 2.0์—์„œ ์ง€์›ํ•˜๋Š” ๋ฐ์ดํ„ฐ ๋ฐฐ์—ด ํ…์Šค์ฒ˜(Data Array Textures)๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด Edge Bleeding์„ ์™„๋ฒฝํžˆ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค [3, 4]. ์ด ๋ฐฉ์‹์€ ํ…์Šค์ฒ˜๋ฅผ ํ‰๋ฉด์— ๋ณ‘ํ•ฉํ•˜๋Š” ๋Œ€์‹  ๋ ˆ์ด์–ด(Layer) ๊ตฌ์กฐ์˜ ์Šคํƒ์œผ๋กœ ์Œ“์•„ ์ธ๋ฑ์Šค๋กœ ์ ‘๊ทผํ•˜๋ฏ€๋กœ, ๋ฐ‰๋งต ์ƒ์„ฑ ์‹œ ์ธ์ ‘ ํ…์Šค์ฒ˜ ๊ฐ„์˜ ๊ต์ฐจ ์˜ค์—ผ(Cross-contamination)์ด ๋ฐœ์ƒํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค [1, 3]. ## โš ๏ธ ๋ชจ์ˆœ ๋ฐ ์—…๋ฐ์ดํŠธ (Contradictions & RL Update) - **๊ณผ๊ฑฐ ๋ฐ์ดํ„ฐ์™€์˜ ์ถฉ๋Œ:** ์ž๋™ํ™” ์—”์ง„์— ์˜ํ•ด ๋งคํ•‘๋œ ์ง€์‹์œผ๋กœ, ์ถ”ํ›„ ์ •๋ฐ€ ๊ฒ€์ฆ ํ•„์š”. - **์ •์ฑ… ๋ณ€ํ™”:** Programming & Language ๋ถ„์•ผ์˜ ์ž๋™ ์ž์‚ฐํ™” ์ˆ˜ํ–‰. ## ๐Ÿ”— ์ง€์‹ ์—ฐ๊ฒฐ (Graph) - **Related Topics:** [[Texture Atlas|Texture Atlas]], [[Mipmap|Mipmap]], [[Data Array Textures|Data Array Textures]] - **Projects/Contexts:** [[InstancedMesh แ„Žแ…ฌแ„Œแ…ฅแ†จแ„’แ…ช|InstancedMesh ์ตœ์ ํ™”]], [[WebGL 2.0|WebGL 2.0]] - **Contradictions/Notes:** ์†Œ์Šค์— ๊ด€๋ จ ์ •๋ณด๊ฐ€ ๋ถ€์กฑํ•ฉ๋‹ˆ๋‹ค. (์†Œ์Šค ๋‚ด์—์„œ ๋ช…์‹œ์ ์ธ ์˜๊ฒฌ ๋Œ€๋ฆฝ์€ ๋ฐœ๊ฒฌ๋˜์ง€ ์•Š์œผ๋ฉฐ, Edge Bleeding์€ ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค์˜ ๋ช…ํ™•ํ•œ ๋‹จ์ [1, 2]์ด์ž WebGL 2.0์˜ ํ…์Šค์ฒ˜ ๋ฐฐ์—ด ๋„์ž…์œผ๋กœ ์‰ฝ๊ฒŒ ๊ทน๋ณต ๊ฐ€๋Šฅํ•œ ๋ฌธ์ œ[3, 4]๋กœ ์ผ๊ด€๋˜๊ฒŒ ์„ค๋ช…๋ฉ๋‹ˆ๋‹ค.) --- *Last updated: 2026-04-19* - Raw Source: 00_Raw/2026-04-20/Edge Bleeding.md ---