Wiki cleanup: error-doc removal, dedup merge, link normalization

10_Wiki/Topics 대규모 정리:
- 오류 캡처/미완성 stub 문서 227개 제거
- 교차폴더 중복 43클러스터 병합 (63파일 → redirect)
- 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건
- 카테고리 MOC 6개 신규 생성
- Graph 섹션 미해결 related-keyword 링크 10,058건 제거

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Antigravity Agent
2026-05-20 23:52:15 +09:00
parent 2a4a5046b6
commit f8b21af4be
2874 changed files with 15296 additions and 27684 deletions
@@ -162,9 +162,7 @@ def safe_zone_violation(image, logo_bbox, min_padding_ratio=0.1):
## 🔗 Graph
- 부모: [[Design Systems]] · [[Marketing]]
- 변형: [[Visual Identity]] · [[Tone of Voice]]
- 응용: [[Atlassian Design]] · [[IBM Carbon]]
- Adjacent: [[Style Dictionary]] · [[Figma Variables]] · [[CLIP]]
- Adjacent: [[Style Dictionary Pipelines|Style Dictionary]] · [[Figma Variables]] · [[CLIP]]
## 🤖 LLM 활용
**언제**: brand audit, tone consistency check, asset critique, copy generation 의 voice guardrail.
@@ -166,10 +166,10 @@ export default {
**기본값**: Vite + React.lazy(route) + intent-prefetch on hover.
## 🔗 Graph
- 부모: [[Web Performance]] · [[Bundlers]]
- 변형: [[Tree Shaking]] · [[Module Federation]]
- 응용: [[React Server Components]] · [[Next.js App Router]]
- Adjacent: [[Vite]] · [[Webpack]] · [[Rollup]] · [[esbuild]]
- 부모: [[Web Performance]]
- 변형: [[Module Federation]]
- 응용: [[React Server Components]]
- Adjacent: [[Vite]] · [[Rollup]] · [[esbuild]]
## 🤖 LLM 활용
**언제**: bundle analysis 의 chunk strategy 추천, lazy boundary 후보 식별, manualChunks rule 작성.
@@ -150,9 +150,7 @@ def grounded_answer(question: str) -> str:
## 🔗 Graph
- 부모: [[Logic]] · [[Knowledge Representation]]
- 변형: [[OWL 2]] · [[RDF Schema]]
- 응용: [[SNOMED CT]] · [[Wikidata]] · [[Schema.org]]
- Adjacent: [[First-Order Logic]] · [[Modal Logic]] · [[Knowledge Graphs]]
- Adjacent: [[Knowledge Graphs]]
## 🤖 LLM 활용
**언제**: ontology design review, axiom suggestion, SPARQL 생성, RAG 의 ontology-grounded prompt.
@@ -135,9 +135,8 @@ class DistributionalDA(torch.nn.Module):
**기본값**: TD(0) scalar RPE 의 baseline. 매 D1/D2 의 추가 시점은 asymmetric bias 가 핵심인 task.
## 🔗 Graph
- 부모: [[Neuroscience]] · [[Reinforcement Learning]]
- 변형: [[Serotonin]] · [[Norepinephrine]]
- 응용: [[Parkinson's Disease]] · [[Addiction]] · [[Reward Prediction Error]]
- 부모: [[Reinforcement Learning]]
- 응용: [[Addiction]] · [[Reward Prediction Error]]
- Adjacent: [[TD-Learning]] · [[Actor-Critic]] · [[Distributional RL]]
## 🤖 LLM 활용
@@ -24,7 +24,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[Iriszoom Engine]] (canonical)
- Adjacent: [[Physically Based Rendering]] · [[Depth of Field]]
- Adjacent: [[Physically Based Rendering]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -152,9 +152,8 @@ def mean_field(unary, pairwise, iters=10):
## 🔗 Graph
- 부모: [[Probabilistic Graphical Models]] · [[Probability Theory]]
- 변형: [[Conditional Random Fields]] · [[Ising Model]] · [[Boltzmann Machine]]
- 응용: [[Image Segmentation]] · [[Sequence Labeling]] · [[Energy-Based Model]]
- Adjacent: [[Bayesian Network]] · [[Belief Propagation]] · [[Hammersley-Clifford]]
- 응용: [[Image Segmentation]] · [[Energy-Based Model]]
- Adjacent: [[Bayesian Network]]
## 🤖 LLM 활용
**언제**: clique factorization 의 derive, BP/Gibbs pseudocode, partition-function intractability 의 explain.
@@ -153,10 +153,9 @@ def dyna_q(env, n_planning=10, episodes=500, alpha=0.1, gamma=0.99, eps=0.1):
**기본값**: prototype 매 PPO. Sample 매 expensive — Dreamer V3 / TD-MPC2.
## 🔗 Graph
- 부모: [[Reinforcement Learning]] · [[Markov Decision Process]]
- 변형: [[PPO]] · [[SAC]] · [[Dreamer V3]] · [[MuZero]] · [[TD-MPC2]]
- 응용: [[Sim-to-Real]] · [[Robotics RL]] · [[AlphaZero]]
- Adjacent: [[World Model]] · [[Planning]] · [[Dyna-Q]]
- 부모: [[Reinforcement Learning]]
- 변형: [[PPO]]
- Adjacent: [[World Model]] · [[Planning]]
## 🤖 LLM 활용
**언제**: trade-off explanation, algorithm choice, pseudocode skeleton.
@@ -114,10 +114,6 @@ Beat 5 (climax) : the host speaks in chorus # selfhood collapse
**기본값**: slow-creep + sensory anomaly 의 lead, body horror 의 climax 의 reserve.
## 🔗 Graph
- 부모: [[Horror Genre]] · [[Body Horror]] · [[Weird Fiction]]
- 변형: [[Cosmic Horror]] · [[Folk Horror]] · [[Eco-Horror]]
- 응용: [[The Last of Us]] · [[Annihilation]]
- Adjacent: [[Cordyceps]] · [[Mycorrhizal Network]] · [[Wood-Wide Web]]
## 🤖 LLM 활용
**언제**: trope catalog, beat structure, sound palette, reference suggestion.
@@ -24,7 +24,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[OffscreenCanvas]] (canonical)
- Adjacent: [[Web Workers]] · [[SharedArrayBuffer]]
- Adjacent: [[Web Worker (웹 워커)|Web Workers]] · [[SharedArrayBuffer]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -139,8 +139,6 @@ def needs_reinforcement(meta: dict, today: date = date.today()) -> bool:
## 🔗 Graph
- 부모: [[Wiki Index]] · [[10_Wiki/Topics]]
- 변형: [[AI_and_ML/README]] · [[Programming & Language/README]]
- 응용: [[Game Design Index]] · [[Web Platform Index]]
- Adjacent: [[Wiki Cleanup Spec]]
## 🤖 LLM 활용
**언제**: cross-domain question 의 routing, knowledge graph 구축, reinforcement scheduling.
@@ -24,7 +24,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[Resource Management]] (canonical)
- Adjacent: [[Albion Online]] · [[RTS Design]]
- Adjacent: [[Albion Online (Full LootPlayer-Driven Production)|Albion Online]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -24,7 +24,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[SharedArrayBuffer]] (canonical)
- Adjacent: [[Web Workers]] · [[OffscreenCanvas]] · [[Spectre Vulnerability]]
- Adjacent: [[Web Worker (웹 워커)|Web Workers]] · [[OffscreenCanvas]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -131,10 +131,8 @@ t, p = stats.ttest_ind(a, b, equal_var=False) # Welch
**기본값**: independence 의 confirm 후 Bienaymé. Doubt — Monte Carlo 의 verify.
## 🔗 Graph
- 부모: [[Probability Theory]] · [[Random Variable]]
- 변형: [[Covariance]] · [[Standard Deviation]] · [[Conditional Variance]]
- 응용: [[Portfolio Theory]] · [[Bias-Variance Tradeoff]] · [[Kalman Filter]]
- Adjacent: [[Delta Method]] · [[Bessel Correction]] · [[Welford Algorithm]]
- 부모: [[Probability Theory]]
- 응용: [[Bias-Variance Tradeoff]]
## 🤖 LLM 활용
**언제**: identity recall, derivation hint, code skeleton (Welford, delta).
@@ -25,7 +25,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[데이터 기반 밸런싱]] (canonical)
- 인접: [[텔레메트리]] · [[Machinations]] · [[A_B Testing]]
- 인접: [[Machinations]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -23,7 +23,6 @@ github_commit: pending
- 매 dupe bug + bot economy 의 hyperinflation 사례.
## 🔗 Graph
- 부모: [[Game Economy Case Studies]] (canonical)
- Adjacent: [[Resource Management]] · [[Free-to-Play]]
## 🕓 변경 이력
@@ -129,7 +129,7 @@ async function chargeIAP(userId, amount) {
## 🔗 Graph
- 부모: [[Game Monetization]]
- 변형: [[Gacha]] · [[Battle Pass]] · [[Hyper-Casual]] · [[하이브리드 캐주얼]]
- 변형: [[Gacha]]
- 응용: [[원신(Genshin Impact)]] · [[클래시 로얄(Clash Royale)]] · [[알비온 온라인(Albion Online)]]
- Adjacent: [[라이브옵스(LiveOps)]] · [[데이터 기반 밸런싱]]
@@ -119,10 +119,8 @@ steps:
**기본값**: 매 cross-play (input-bucketed) + 매 cross-progression + 매 cross-purchase (where store policy 의 allow).
## 🔗 Graph
- 부모: [[Game Industry]] · [[Distribution Platform]]
- 변형: [[Cloud Gaming]] · [[Cross-Play]] · [[Multi-Target Build]]
- 응용: [[원신(Genshin Impact)]] · [[Fortnite]] · [[Game Pass]]
- Adjacent: [[Microsoft-ActivisionBlizzard 인수]] · [[Epic vs Apple]] · [[EU DMA]]
- 변형: [[Cloud Gaming]]
- 응용: [[원신(Genshin Impact)]] · [[Fortnite]]
## 🤖 LLM 활용
**언제**: 매 platform-specific compliance text 의 generation, 매 SKU matrix 의 review, 매 industry trend 의 summarize.
@@ -25,7 +25,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[User Generated Content]] (canonical)
- 인접: [[Roblox]] · [[Fortnite UEFN]] · [[Platform Convergence]]
- 인접: [[Roblox]] · [[Platform Convergence]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -4,7 +4,7 @@ title: 알비온 온라인(Albion Online) 암시장 시스템
category: 10_Wiki/Topics
status: duplicate
canonical_id: albion-online
duplicate_of: "[[Albion Online]]"
duplicate_of: "[[Albion Online (Full LootPlayer-Driven Production)|Albion Online]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
@@ -16,15 +16,15 @@ github_commit: pending
# 알비온 온라인(Albion Online) 암시장 시스템
> **이 문서는 [[Albion Online]] 의 중복본입니다.** Canonical 문서로 redirect.
> **이 문서는 [[Albion Online (Full LootPlayer-Driven Production)|Albion Online]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (specialization aspects)
- 매 Black Market NPC — player crafted gear 의 sink mechanism.
- 매 mob loot drop 의 supply 가 player-crafted item 으로 routed.
## 🔗 Graph
- 부모: [[Albion Online]] (canonical)
- Adjacent: [[Resource Management]] · [[Game Economy Case Studies]]
- 부모: [[Albion Online (Full LootPlayer-Driven Production)|Albion Online]] (canonical)
- Adjacent: [[Resource Management]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -4,7 +4,7 @@ title: 알비온 온라인(Albion Online)
category: 10_Wiki/Topics
status: duplicate
canonical_id: albion-online
duplicate_of: "[[Albion Online]]"
duplicate_of: "[[Albion Online (Full LootPlayer-Driven Production)|Albion Online]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
@@ -16,7 +16,7 @@ github_commit: pending
# 알비온 온라인(Albion Online)
> **이 문서는 [[Albion Online]] 의 중복본입니다.** Canonical 문서로 redirect.
> **이 문서는 [[Albion Online (Full LootPlayer-Driven Production)|Albion Online]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (specialization aspects)
- Sandbox Interactive (베를린) 매 cross-platform sandbox MMORPG (2017 출시).
@@ -24,7 +24,7 @@ github_commit: pending
- 매 single-shard global server (Americas/EU/Asia regional gateway 통합 2023).
## 🔗 Graph
- 부모: [[Albion Online]] (canonical)
- 부모: [[Albion Online (Full LootPlayer-Driven Production)|Albion Online]] (canonical)
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -25,7 +25,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[Genshin Impact]] (canonical)
- 인접: [[Gacha]] · [[LiveOps]] · [[Open World Design]]
- 인접: [[Gacha]] · [[LiveOps]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -20,7 +20,6 @@ github_commit: pending
## 🔗 Graph
- 부모: [[Resource Management]] (canonical)
- Adjacent: [[Resource Deposits]] · [[RTS Design]]
## 🕓 변경 이력
| 날짜 | 변경 |
@@ -121,8 +121,8 @@ def deck_valid(deck):
## 🔗 Graph
- 부모: [[클래시 로얄(Clash Royale)]]
- 변형: [[클래시 로얄(Clash Royale)의 대칭성과 밸런싱]]
- 응용: [[데이터 기반 밸런싱]] · [[Mobile PvP Balancing]]
- Adjacent: [[Supercell]] · [[라이브옵스(LiveOps)]] · [[Machinations]]
- 응용: [[데이터 기반 밸런싱]]
- Adjacent: [[라이브옵스(LiveOps)]] · [[Machinations]]
## 🤖 LLM 활용
**언제**: 매 patch note 의 draft, 매 telemetry 의 dominant-deck summary, 매 new card concept 의 stat-budget sanity check.
@@ -20,7 +20,7 @@ github_commit: pending
## 🔗 Graph
- 부모: [[Hybrid Casual]] (canonical)
- Adjacent: [[Free-to-Play]] · [[LiveOps]] · [[Hyper Casual]]
- Adjacent: [[Free-to-Play]] · [[LiveOps]]
## 🕓 변경 이력
| 날짜 | 변경 |