Wiki cleanup: error-doc removal, dedup merge, link normalization

10_Wiki/Topics 대규모 정리:
- 오류 캡처/미완성 stub 문서 227개 제거
- 교차폴더 중복 43클러스터 병합 (63파일 → redirect)
- 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건
- 카테고리 MOC 6개 신규 생성
- Graph 섹션 미해결 related-keyword 링크 10,058건 제거

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Antigravity Agent
2026-05-20 23:52:15 +09:00
parent 2a4a5046b6
commit f8b21af4be
2874 changed files with 15296 additions and 27684 deletions
@@ -166,10 +166,10 @@ struct HashJob : IJobParallelFor {
**기본값**: dynamic 의 Spatial Hash, static 의 BVH. 매 GPU 가능 하면 hardware BVH 우선.
## 🔗 Graph
- 부모: [[Computational-Geometry]] · [[Game-Engine-Architecture]]
- 변형: [[BVH]] · [[Octree]] · [[KD-Tree]] · [[Spatial-Hash]]
- 응용: [[Ray-Tracing]] · [[Collision-Detection]] · [[Frustum-Culling]] · [[Nearest-Neighbor-Search]]
- Adjacent: [[AABB]] · [[Physics-Engine]] · [[GPU-Compute]] · [[ECS]]
- 부모: [[Computational-Geometry]]
- 변형: [[BVH]] · [[Octree]] · [[KD-Tree]]
- 응용: [[Collision-Detection]] · [[Frustum-Culling]] · [[K-Nearest-Neighbors-K-NN|Nearest-Neighbor-Search]]
- Adjacent: [[Physics-Engine]] · [[GPU-Compute]] · [[ECS]]
## 🤖 LLM 활용
**언제**: structure choice 추천, Burst/SIMD 의 boilerplate 생성, debug visualization code.