docs: sync recent Combat Progression and Stat Injection mechanics to Wiki

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2026-04-22 13:45:53 +09:00
parent 7835487b0a
commit f18790f898
16 changed files with 456 additions and 46 deletions
@@ -7,6 +7,7 @@ Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습
## 🏷️ Keyword Cluster: #Core_Logic (엔진 및 인프라)
프로젝트의 뼈대와 런타임 제어 메커니즘입니다.
- **Master Plan**: [[01_Core_Engine/Skybound-Modular-Game-Architecture|Modular Architecture]]
- **Data Flow**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Stat Injection & Renderer Pipeline]]
- **Engine Loop**: [[01_Core_Engine/Game-Engine-Loop-and-System-Orchestration|Runtime Pipeline]]
- **State Control**: [[01_Core_Engine/State-Machine-and-Phase-Transition-Events|Global State Machine]]
- **Recent Reports**:
@@ -23,12 +24,14 @@ Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습
## 🏷️ Keyword Cluster: #Dopamine_UX (피드백 및 텐션)
유저가 느끼는 '재미'의 수치화 및 연출 기법입니다.
- **Feedback**: [[05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade|Dopamine Feedback Engine]]
- **Visuals**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Dynamic Color & Renderer Signal]]
- **Tension**: [[02_Combat_AI/Stage-Director-and-World-Tension-Scaling|World Tension Scaling]]
- **Patterns**: [[03_Boss_Systems/Boss-Orchestration-and-Gimmick-Management|Telegraphing & Gimmicks]]
## 🏷️ Keyword Cluster: #Growth_Loop (성장 및 자원)
루프물로서의 지속 가능성을 담보하는 시스템입니다.
- **Evolution**: [[04_Mechanics_Progression/Modular-Weapon-Evolution-and-Skill-Trees|Weapon Synergy & Evo-Tree]]
- **Economy**: [[04_Mechanics_Progression/Meta-Progression-and-Economy-Systems|Meta-Progression & Event Pass]]
- **Crafting**: [[04_Mechanics_Progression/Equipment-Crafting-and-Synthesis-Engine|Equipment Crafting & Merge]]
- **Logistics**: [[04_Mechanics_Progression/Tactical-Air-Drop-and-Supply-Logistics|Tactical Air-Drop & Supply]]
- **Progression**: [[05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report|Meta-Game Economy Section]]