docs(10_Wiki): Dev 폴더 누락분 반영 — Topic_Programming으로 통합
이전 재구성 작업에서 Dev/ 폴더가 누락되었던 것을 반영. - Dev/Topic_Programming(중첩 폴더, 78개)은 Dev 자체 최상위 폴더들 (Architecture/Conventions/Engineering_Intelligence 등)과 완전 중복이라 제거. - Dev 최상위 엔지니어링 지식 폴더(Architecture/Conventions/Engineering_Intelligence/ Failure_Library/Generalized_Principles/Language/Pattern_Catalog/Platform_Guides/ Subsystems, 77개)는 이미 Topic_Programming/Topic_Programming에 더 최신 버전이 존재해 중복 제거(고유 콘텐츠 1개는 예외 처리하여 이동 보존). - Dev의 W3Schools 언어 튜토리얼 폴더(Topic_C/CPP/CSS/CSharp/HOWTO/HTML/Java/ JavaScript/PHP/Python/SQL/W3CSS, 1201개)는 전부 Topic_Programming 하위로 이동. - 에이전트 운영 상태(.astra/docs)는 그대로 유지, 콘텐츠 폴더만 정리. - Topic_Programming 최종 문서 수: 2784 → 3985.
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---
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id: cpp-oop
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title: "C++ OOP"
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category: "Programming_Language"
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status: "draft"
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verification_status: "conceptual"
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canonical_id: ""
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aliases: ["object-oriented programming", "DRY principle", "procedural vs OOP", "C++ 객체지향 프로그래밍"]
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duplicate_of: ""
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source_trust_level: "B"
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confidence_score: 0.85
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created_at: 2026-07-04
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updated_at: 2026-07-04
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review_reason: ""
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merge_history: []
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tags: ["cpp", "programming-language", "w3schools", "oop"]
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raw_sources: ["https://www.w3schools.com/cpp/cpp_oop.asp"]
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applied_in: []
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github_commit: ""
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---
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# [[C++ OOP]]
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## 🎯 한 줄 통찰 (One-line insight)
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The single-sentence distinction the source draws between procedural and object-oriented programming is organizational, not functional — procedural code is "organized around FUNCTIONS," OOP code is "organized around OBJECTS" that BUNDLE data and functions together — meaning the shift to OOP throughout this section of the tutorial isn't introducing new capabilities C++ lacked before, but reorganizing the SAME capabilities (variables, functions) around a different unit of grouping. [S1]
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## 🧠 핵심 개념 (Core concepts)
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- **OOP (Object-Oriented Programming)** — organizing code around "objects" that hold both data and functions operating on that data. [S1]
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- **Class vs. object** — a class defines what an object should look like (a template); an object is created FROM a class and inherits its variables/functions. [S1]
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- **DRY principle** — "Don't Repeat Yourself"; move repeated code into functions or classes and reuse it. [S1]
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- **OOP advantages** — clearer program structure, easier maintenance/reuse/debugging, DRY-friendly, enables building full reusable applications faster. [S1]
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- **Procedural vs. OOP** — procedural organizes code around FUNCTIONS operating on data; OOP organizes code around OBJECTS that contain both data and functions together. [S1]
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## 📖 세부 내용 (Details)
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- The Class → Objects mapping example: Fruit class → Apple/Banana/Mango objects; Car class → Volvo/Audi/Toyota objects. [S1]
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## ⚖️ 모순 및 업데이트 (Contradictions & updates)
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- 현재까지 발견된 모순 사항 없음 (No contradictions found in available sources).
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## 🛠️ 적용 사례 (Applied in summary)
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현재 발견된 실제 적용 사례가 없습니다 — 이 챕터의 클래스-객체 개념 개관이 다음 챕터(Classes and Objects)의 실전 코드로 바로 이어진다. [S1]
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## 💻 코드 패턴 (Code patterns)
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None — this is a conceptual overview page with no standalone code example.
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## ✅ 검증 상태 및 신뢰도
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- **상태:** draft
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- **검증 단계:** conceptual
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- **출처 신뢰도:** B (W3Schools — widely used educational reference, not a primary standards body)
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- **신뢰 점수:** 0.85
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- **중복 검사 결과:** 신규 생성 (New discovery)
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## 🔗 지식 그래프 (Knowledge Graph)
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- **상위/루트:** [[C++ Tutorial]]
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- **관련 개념:** [[CPP Functions Lambda]], [[CPP Classes]]
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- **참조 맥락:** OOP 섹션 첫 챕터 — 클래스와 객체(Classes) 챕터로 이어짐.
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## 📚 출처 (Sources)
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- [S1] W3Schools — C++ OOP — https://www.w3schools.com/cpp/cpp_oop.asp
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## 📝 변경 이력 (Change history)
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- 2026-07-04: Initial draft synthesized from the W3Schools "C++ OOP" page (Astra wiki-curation, P-Reinforce v3.1 format).
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