[G1-Sync] Manual knowledge update

This commit is contained in:
Antigravity Agent
2026-04-30 22:42:02 +09:00
parent 0bd4f19e38
commit c36c0644a1
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id: P-REINFORCE-AUTO-OODP-001
id: [[P-Reinforce]]-AUTO-OODP-001
category: "10_Wiki/💡 Topics/AI"
confidence_score: 0.97
tags: [auto-reinforced, software-engineering, oop, architecture]
tags: [auto-reinforced, software-engineering, oop, [[Architecture]]]
last_reinforced: 2026-04-20
---
@@ -17,7 +17,7 @@ last_reinforced: 2026-04-20
1. **3대 분류**:
* **생성 패턴 (Creational)**: 객체 생성 방식을 추상화 (Singleton, Factory Method, Abstract Factory, Builder, Prototype).
* **구조 패턴 (Structural)**: 클래스/객체를 더 큰 구조로 조합 (Adapter, Composite, Decorator, Facade, Proxy).
* **행위 패턴 (Behavioral)**: 객체 간의 알고리즘 및 책임 분배 (Observer, Strategy, State, Command, Visitor, Mediator).
* **행위 패턴 ([[Behavior]]al)**: 객체 간의 알고리즘 및 책임 분배 (Observer, [[Strategy]], [[State]], Command, Visitor, Mediator).
2. **핵심 철학 (SOLID & Composition Over Inheritance)**:
* 상속보다는 구성을 사용하고, 구현이 아닌 인터페이스에 맞춰 프로그래밍 함.
3. **패턴의 가치**: