refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조

에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게
[공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류.
문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인).

- Topic_Programming → Domain_Programming (내부 구조 보존)
- Topic_Graphic → Domain_Design
- Topic_Business → Domain_Product
- Topic_General → Domain_General
- _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning),
  Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing)
- 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서)
- 빈 폴더 정리 (memory/procedures)
- 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Antigravity Agent
2026-07-11 11:05:56 +09:00
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---
id: csharp-switch
title: "C# Switch"
category: "Programming_Language"
status: "draft"
verification_status: "conceptual"
canonical_id: ""
aliases: ["switch case break default C#", "C# 스위치문"]
duplicate_of: ""
source_trust_level: "B"
confidence_score: 0.82
created_at: 2026-07-04
updated_at: 2026-07-04
review_reason: ""
merge_history: []
tags: ["csharp", "programming-language", "w3schools", "switch"]
raw_sources: ["https://www.w3schools.com/cs/cs_switch.php"]
applied_in: []
github_commit: ""
---
# [[CSharp Switch]]
## 🎯 한 줄 통찰 (One-line insight)
The `switch(expression) { case x: ... break; default: ... break; }` skeleton is structurally identical to C/C++'s switch statement — same `case`/`break`/`default` keywords, same "evaluate once, compare against each case" model — making Switch the fourth chapter in the C# series (after Comments, Operators, Special Characters) where the answer to "what's different from C++" is essentially nothing at the syntax level shown here. [S1]
## 🧠 핵심 개념 (Core concepts)
- **`switch(expression)`** — evaluated exactly ONCE, then compared against each `case` value in order. [S1]
- **`case x:`** — if the switch expression matches `x`, that block's code runs. [S1]
- **`break`** — exits the switch block immediately once a match's code has run, preventing execution from continuing into subsequent cases; described as saving execution time by skipping the rest of the block. [S1]
- **`default:`** — optional; runs when NO case matches the expression. [S1]
## 📖 세부 내용 (Details)
- Weekday-name example: `switch (day) { case 1: Console.WriteLine("Monday"); break; ... case 7: Console.WriteLine("Sunday"); break; }` with `day = 4` → outputs `"Thursday"`. [S1]
- Default fallback example: `switch (day) { case 6: ...Saturday...; break; case 7: ...Sunday...; break; default: Console.WriteLine("Looking forward to the Weekend."); break; }` with `day = 4` (no matching case) → outputs `"Looking forward to the Weekend."` via `default`. [S1]
## ⚖️ 모순 및 업데이트 (Contradictions & updates)
- **switch 구조가 C/C++와 동일**: `switch`/`case`/`break`/`default` 키워드와 전체 구조가 C/C++의 switch문과 차이가 없다는 점이 확인됨 — Comments, Operators, Special Characters에 이은 네 번째 "구조 동일" 챕터. [S1]
## 🛠️ 적용 사례 (Applied in summary)
요일 번호(day)를 받아 요일 이름을 출력하는 switch문과, 매치되는 case가 없을 때 default로 넘어가는 예제가 원문에서 직접 실전 활용 사례로 제시됨. [S1]
## 💻 코드 패턴 (Code patterns)
Switch with break and default (C#):
```csharp
int day = 4;
switch (day)
{
case 1:
Console.WriteLine("Monday");
break;
case 4:
Console.WriteLine("Thursday");
break;
default:
Console.WriteLine("Looking forward to the Weekend.");
break;
}
// Outputs "Thursday"
```
## ✅ 검증 상태 및 신뢰도
- **상태:** draft
- **검증 단계:** conceptual
- **출처 신뢰도:** B (W3Schools — widely used educational reference, not a primary standards body)
- **신뢰 점수:** 0.82
- **중복 검사 결과:** 신규 생성 (New discovery)
## 🔗 지식 그래프 (Knowledge Graph)
- **상위/루트:** [[C# Tutorial]]
- **관련 개념:** [[CSharp Conditions Shorthand]], [[CSharp While Loop]], [[CPP Switch]]
- **참조 맥락:** Switch 섹션의 유일 챕터 — Loops 섹션으로 이어짐.
## 📚 출처 (Sources)
- [S1] W3Schools — C# Switch — https://www.w3schools.com/cs/cs_switch.php
## 📝 변경 이력 (Change history)
- 2026-07-04: Initial draft synthesized from the W3Schools "C# Switch" page (Astra wiki-curation, P-Reinforce v3.1 format).