refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조

에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게
[공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류.
문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인).

- Topic_Programming → Domain_Programming (내부 구조 보존)
- Topic_Graphic → Domain_Design
- Topic_Business → Domain_Product
- Topic_General → Domain_General
- _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning),
  Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing)
- 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서)
- 빈 폴더 정리 (memory/procedures)
- 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Antigravity Agent
2026-07-11 11:05:56 +09:00
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---
id: cpp-inheritance
title: "C++ Inheritance"
category: "Programming_Language"
status: "draft"
verification_status: "conceptual"
canonical_id: ""
aliases: ["base class", "derived class", "C++ 상속"]
duplicate_of: ""
source_trust_level: "B"
confidence_score: 0.86
created_at: 2026-07-04
updated_at: 2026-07-04
review_reason: ""
merge_history: []
tags: ["cpp", "programming-language", "w3schools", "oop", "inheritance"]
raw_sources: ["https://www.w3schools.com/cpp/cpp_inheritance.asp"]
applied_in: []
github_commit: ""
---
# [[CPP Inheritance]]
## 🎯 한 줄 통찰 (One-line insight)
The `Car` class never declares a `brand` attribute or a `honk()` method of its own — it inherits BOTH directly from `Vehicle` via the single `: public Vehicle` syntax, and `myCar.honk()` works exactly as if `honk()` had been written inside `Car` itself, meaning inheritance in C++ isn't a reference or delegation mechanism but a literal MERGING of the parent's members into the child, accessible with zero extra syntax at the call site. [S1]
## 🧠 핵심 개념 (Core concepts)
- **Inheritance** — one class (derived/child) reuses attributes and methods from another (base/parent), avoiding duplication. [S1]
- **`: public BaseClass`** — the syntax for inheriting; placed after the derived class's name. [S1]
- **Zero-syntax access to inherited members** — a child object calls inherited methods and reads inherited attributes exactly like its own, with no special prefix. [S1]
- **Why inherit** — code reusability — reuse an existing class's attributes/methods when creating a new one. [S1]
## 📖 세부 내용 (Details)
- A child class inheriting an attribute and method from its parent: `class Vehicle { public: string brand = "Ford"; void honk() { cout << "Tuut, tuut! \n"; } }; class Car: public Vehicle { public: string model = "Mustang"; }; Car myCar; myCar.honk(); // inherited from Vehicle cout << myCar.brand + " " + myCar.model; // brand inherited, model is Car's own`. [S1]
## ⚖️ 모순 및 업데이트 (Contradictions & updates)
- 현재까지 발견된 모순 사항 없음 (No contradictions found in available sources).
## 🛠️ 적용 사례 (Applied in summary)
현재 발견된 실제 적용 사례가 없습니다 — Vehicle의 brand와 honk()를 Car가 그대로 물려받는 예제가 상속을 통한 코드 재사용의 대표 실전 활용이다. [S1]
## 💻 코드 패턴 (Code patterns)
A child class inheriting an attribute and method from its parent with zero extra syntax (C++):
```cpp
class Vehicle { // Base class
public:
string brand = "Ford";
void honk() { cout << "Tuut, tuut! \n"; }
};
class Car: public Vehicle { // Derived class
public:
string model = "Mustang";
};
int main() {
Car myCar;
myCar.honk(); // inherited method, works directly
cout << myCar.brand + " " + myCar.model;
return 0;
}
```
## ✅ 검증 상태 및 신뢰도
- **상태:** draft
- **검증 단계:** conceptual
- **출처 신뢰도:** B (W3Schools — widely used educational reference, not a primary standards body)
- **신뢰 점수:** 0.86
- **중복 검사 결과:** 신규 생성 (New discovery)
## 🔗 지식 그래프 (Knowledge Graph)
- **상위/루트:** [[C++ Tutorial]]
- **관련 개념:** [[CPP Encapsulation]], [[CPP Inheritance Access]]
- **참조 맥락:** 상속 섹션 첫 챕터 — 상속 접근 지정자(Inheritance Access) 챕터로 이어짐.
## 📚 출처 (Sources)
- [S1] W3Schools — C++ Inheritance — https://www.w3schools.com/cpp/cpp_inheritance.asp
## 📝 변경 이력 (Change history)
- 2026-07-04: Initial draft synthesized from the W3Schools "C++ Inheritance" page (Astra wiki-curation, P-Reinforce v3.1 format).