refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조

에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게
[공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류.
문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인).

- Topic_Programming → Domain_Programming (내부 구조 보존)
- Topic_Graphic → Domain_Design
- Topic_Business → Domain_Product
- Topic_General → Domain_General
- _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning),
  Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing)
- 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서)
- 빈 폴더 정리 (memory/procedures)
- 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Antigravity Agent
2026-07-11 11:05:56 +09:00
parent 6549ead309
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---
id: wiki-2026-0508-concurrent-programming
title: Concurrent Programming
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [Concurrency, Multithreading, Async Programming]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [programming, concurrency, parallelism, systems]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: Go, Rust, Python, JavaScript
framework: tokio, asyncio, goroutines
---
# Concurrent Programming
## 매 한 줄
> **"매 concurrency 매 task 의 interleaving — parallelism 의 simultaneous 와 별개"**. Hoare CSP, Hewitt Actor 의 lineage. 2026 매 Rust async, Go goroutines, Java virtual threads (Project Loom GA), Python free-threaded mode 매 mainstream.
## 매 핵심
### 매 Concurrency vs Parallelism
- **Concurrency**: 매 dealing-with-many things at once (composition).
- **Parallelism**: 매 doing-many things at once (execution).
- 매 concurrent 코드 매 single-core 매 still concurrent. 매 parallel 매 multi-core required.
### 매 Primitives
- **Threads / processes**: 매 OS-level. Heavyweight.
- **Coroutines / fibers / virtual threads**: 매 user-mode lightweight.
- **Async / await**: 매 cooperative scheduling.
- **Channels**: 매 message passing (Go, Rust mpsc).
- **Mutex / RWLock / Semaphore**: 매 shared-memory sync.
- **Atomic**: 매 lock-free primitive.
### 매 응용
1. Web server: 매 1 connection-per-virtual-thread (Loom) / async (tokio).
2. Pipeline: 매 channel-based fan-out / fan-in.
3. Actor system: 매 isolation per actor + supervision (Erlang/Elixir, Akka).
## 💻 패턴
### Go: goroutine + channel
```go
package main
import "fmt"
func worker(id int, jobs <-chan int, results chan<- int) {
for j := range jobs {
results <- j * 2
}
fmt.Println("worker", id, "done")
}
func main() {
jobs := make(chan int, 100)
results := make(chan int, 100)
for w := 1; w <= 3; w++ {
go worker(w, jobs, results)
}
for j := 1; j <= 9; j++ { jobs <- j }
close(jobs)
for r := 1; r <= 9; r++ { <-results }
}
```
### Rust: tokio + select!
```rust
use tokio::{select, time::{sleep, Duration}};
#[tokio::main]
async fn main() {
let task1 = async { sleep(Duration::from_millis(100)).await; "fast" };
let task2 = async { sleep(Duration::from_millis(200)).await; "slow" };
select! {
v = task1 => println!("got {v}"),
v = task2 => println!("got {v}"),
}
}
```
### Java 21+: virtual threads
```java
try (var executor = Executors.newVirtualThreadPerTaskExecutor()) {
IntStream.range(0, 10_000).forEach(i ->
executor.submit(() -> {
Thread.sleep(Duration.ofSeconds(1));
return i;
}));
} // 10k virtual threads, ~negligible memory
```
### Python: asyncio TaskGroup (3.11+)
```python
import asyncio
import httpx
async def fetch(client, url):
r = await client.get(url)
return r.status_code
async def main():
async with httpx.AsyncClient() as client:
async with asyncio.TaskGroup() as tg:
tasks = [tg.create_task(fetch(client, u)) for u in URLS]
results = [t.result() for t in tasks]
```
### Rust: structured concurrency (tokio JoinSet)
```rust
use tokio::task::JoinSet;
let mut set = JoinSet::new();
for url in urls { set.spawn(fetch(url)); }
while let Some(res) = set.join_next().await {
println!("{:?}", res?);
}
```
### Lock-free atomic counter
```rust
use std::sync::atomic::{AtomicU64, Ordering};
static COUNTER: AtomicU64 = AtomicU64::new(0);
fn bump() -> u64 {
COUNTER.fetch_add(1, Ordering::Relaxed)
}
```
### Actor pattern (Elixir)
```elixir
defmodule Counter do
use GenServer
def start_link(_), do: GenServer.start_link(__MODULE__, 0, name: __MODULE__)
def init(s), do: {:ok, s}
def handle_call(:inc, _, s), do: {:reply, s+1, s+1}
end
```
### Backpressure with bounded channel
```go
sem := make(chan struct{}, 10) // max 10 concurrent
for _, url := range urls {
sem <- struct{}{}
go func(u string) { defer func(){ <-sem }(); fetch(u) }(url)
}
```
## 매 결정 기준
| 상황 | Approach |
|---|---|
| I/O-bound, 10k+ connections | Async (tokio, asyncio, Loom) |
| CPU-bound, multi-core | Threads / rayon (Rust) |
| Pipeline, multi-stage | Channels (Go, Rust mpsc) |
| Isolation + fault tolerance | Actors (Elixir, Akka) |
| Shared mutable state | Mutex + minimize critical section |
| Hot counter | Atomic, no lock |
**기본값**: structured concurrency + bounded channel + cancellation propagation.
## 🔗 Graph
- 변형: [[Async Programming]]
- 응용: [[Distributed Systems]]
## 🤖 LLM 활용
**언제**: 매 concurrent code review 의 race-condition spotting, 매 deadlock-pattern detection, 매 channel-pattern translation.
**언제 X**: 매 subtle memory-ordering bug — 매 formal verification (TLA+, loom) 의 사용.
## ❌ 안티패턴
- **Shared mutable state without sync**: 매 race condition. UB in C++/Rust.
- **Mutex in hot path**: 매 contention 의 serialization. 매 atomic / per-thread state.
- **Unbounded goroutine spawn**: 매 OOM. 매 bounded pool / semaphore.
- **Sync I/O in async function**: 매 single blocked task → 매 entire executor stall.
- **Lock ordering inconsistent**: 매 deadlock. 매 always same order.
- **Cancellation 의 ignore**: 매 dangling task / resource leak.
## 🧪 검증 / 중복
- Verified (Hoare _Communicating Sequential Processes_, Go Memory Model 2022, Rust Async Book, JEP 444 (Java Virtual Threads), Python PEP 703).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — primitives, Go/Rust/Java/Python pattern, anti-patterns |