refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,189 @@
|
||||
---
|
||||
id: wiki-2026-0508-alliance-동맹
|
||||
title: Alliance (동맹)
|
||||
category: 10_Wiki/Topics
|
||||
status: verified
|
||||
canonical_id: self
|
||||
aliases: [Guild, Clan, Faction, 동맹]
|
||||
duplicate_of: none
|
||||
source_trust_level: A
|
||||
confidence_score: 0.9
|
||||
verification_status: applied
|
||||
tags: [game-design, social-systems, mmo, architecture]
|
||||
raw_sources: []
|
||||
last_reinforced: 2026-05-10
|
||||
github_commit: pending
|
||||
tech_stack:
|
||||
language: typescript
|
||||
framework: Game backend (Colyseus, Nakama, custom)
|
||||
---
|
||||
|
||||
# Alliance (동맹)
|
||||
|
||||
## 매 한 줄
|
||||
> **"매 player-formed group — shared goals, shared resources, shared identity"**. 매 MMO/SLG 의 retention 핵심 system. 매 EverQuest guild (1999) → World of Warcraft guild (2004) → Lords Mobile/Rise of Kingdoms 동맹 (2017+). 매 2026 modern SLG (4X/RTS hybrid) 의 core loop driver — solo player retention < 7 days, alliance member retention > 90 days 의 typical metric.
|
||||
|
||||
## 매 핵심
|
||||
|
||||
### 매 구조
|
||||
- **Membership tier**: Leader / Officers (R4/R5) / Members / Recruits.
|
||||
- **State**: roster, treasury, buff inventory, war declarations, territory.
|
||||
- **Permissions**: hierarchical RBAC — invite/kick/promote/demote/disband.
|
||||
- **Lifecycle**: create → recruit → grow → war → decline → disband.
|
||||
|
||||
### 매 server-authoritative invariants
|
||||
- 매 single alliance per player 의 enforcement (atomic).
|
||||
- Member cap (typical 50–100) — atomic check-and-insert.
|
||||
- Treasury balance — race-free debit/credit (transactional).
|
||||
- War state machine — pending/active/peace transitions.
|
||||
|
||||
### 매 응용
|
||||
1. **SLG 4X game** (Lords Mobile pattern) — alliance buffs, rallies, KvK.
|
||||
2. **MMO guild** (WoW pattern) — guild bank, calendar, perk levels.
|
||||
3. **Mobile RPG clan** (Clash of Clans pattern) — clan wars, donations.
|
||||
4. **Social fitness app** (Strava clubs) — challenges, leaderboards.
|
||||
|
||||
## 💻 패턴
|
||||
|
||||
### Schema (Postgres)
|
||||
```sql
|
||||
CREATE TABLE alliances (
|
||||
id BIGSERIAL PRIMARY KEY,
|
||||
tag VARCHAR(5) UNIQUE NOT NULL,
|
||||
name VARCHAR(40) NOT NULL,
|
||||
leader_id BIGINT NOT NULL REFERENCES players(id),
|
||||
member_cap SMALLINT NOT NULL DEFAULT 50,
|
||||
treasury_gold BIGINT NOT NULL DEFAULT 0,
|
||||
created_at TIMESTAMPTZ NOT NULL DEFAULT now()
|
||||
);
|
||||
|
||||
CREATE TABLE alliance_members (
|
||||
player_id BIGINT PRIMARY KEY REFERENCES players(id),
|
||||
alliance_id BIGINT NOT NULL REFERENCES alliances(id) ON DELETE CASCADE,
|
||||
rank SMALLINT NOT NULL, -- 1=member..5=leader
|
||||
joined_at TIMESTAMPTZ NOT NULL DEFAULT now()
|
||||
);
|
||||
CREATE INDEX ON alliance_members (alliance_id);
|
||||
```
|
||||
|
||||
### Atomic join (server)
|
||||
```typescript
|
||||
async function joinAlliance(playerId: bigint, allianceId: bigint) {
|
||||
return await db.tx(async (t) => {
|
||||
// 1. Player must not be in any alliance
|
||||
const existing = await t.oneOrNone(
|
||||
"SELECT 1 FROM alliance_members WHERE player_id=$1 FOR UPDATE", [playerId]);
|
||||
if (existing) throw new Error("ALREADY_IN_ALLIANCE");
|
||||
|
||||
// 2. Member cap check (lock alliance row)
|
||||
const a = await t.one(
|
||||
"SELECT member_cap, (SELECT COUNT(*) FROM alliance_members WHERE alliance_id=$1)::int AS n " +
|
||||
"FROM alliances WHERE id=$1 FOR UPDATE", [allianceId]);
|
||||
if (a.n >= a.member_cap) throw new Error("ALLIANCE_FULL");
|
||||
|
||||
await t.none(
|
||||
"INSERT INTO alliance_members(player_id, alliance_id, rank) VALUES($1,$2,1)",
|
||||
[playerId, allianceId]);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### Permission check
|
||||
```typescript
|
||||
const PERMS = {
|
||||
invite: 2, // R2+
|
||||
kick: 3, // R3+
|
||||
promote:4, // R4+
|
||||
disband:5, // leader only
|
||||
} as const;
|
||||
|
||||
function can(memberRank: number, action: keyof typeof PERMS): boolean {
|
||||
return memberRank >= PERMS[action];
|
||||
}
|
||||
```
|
||||
|
||||
### Alliance chat (Redis pub/sub)
|
||||
```typescript
|
||||
// Publish
|
||||
await redis.publish(`alliance:${allianceId}:chat`,
|
||||
JSON.stringify({ from: playerId, msg, ts: Date.now() }));
|
||||
|
||||
// Subscribe (per connected client)
|
||||
const sub = redis.duplicate();
|
||||
await sub.subscribe(`alliance:${allianceId}:chat`, (raw) => {
|
||||
ws.send(raw);
|
||||
});
|
||||
```
|
||||
|
||||
### War declaration state machine
|
||||
```typescript
|
||||
type WarState = "PEACE" | "PENDING" | "ACTIVE" | "COOLDOWN";
|
||||
|
||||
const transitions: Record<WarState, WarState[]> = {
|
||||
PEACE: ["PENDING"],
|
||||
PENDING: ["ACTIVE", "PEACE"],
|
||||
ACTIVE: ["COOLDOWN"],
|
||||
COOLDOWN: ["PEACE"],
|
||||
};
|
||||
|
||||
function transition(from: WarState, to: WarState) {
|
||||
if (!transitions[from].includes(to))
|
||||
throw new Error(`INVALID_TRANSITION ${from}->${to}`);
|
||||
}
|
||||
```
|
||||
|
||||
### Treasury (idempotent donation)
|
||||
```typescript
|
||||
async function donate(playerId: bigint, amt: bigint, idemKey: string) {
|
||||
await db.tx(async (t) => {
|
||||
const dup = await t.oneOrNone(
|
||||
"SELECT 1 FROM idempotency WHERE key=$1", [idemKey]);
|
||||
if (dup) return;
|
||||
await t.none("INSERT INTO idempotency(key) VALUES($1)", [idemKey]);
|
||||
await t.none("UPDATE players SET gold = gold - $2 WHERE id=$1 AND gold >= $2", [playerId, amt]);
|
||||
await t.none("UPDATE alliances SET treasury_gold = treasury_gold + $2 WHERE id=$1", [allianceId, amt]);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### Member roster cache invalidation
|
||||
```typescript
|
||||
async function onMembershipChange(allianceId: bigint) {
|
||||
await redis.del(`alliance:${allianceId}:roster`);
|
||||
await redis.publish(`alliance:${allianceId}:events`, JSON.stringify({type:"ROSTER_CHANGED"}));
|
||||
}
|
||||
```
|
||||
|
||||
## 매 결정 기준
|
||||
| 상황 | Approach |
|
||||
|---|---|
|
||||
| Casual mobile, < 30 members | Single-shard SQL, simple roster |
|
||||
| MMO, 100+ members, real-time chat | Sharded SQL + Redis pub/sub |
|
||||
| Cross-server alliance war (KvK) | Event-sourced log + global service |
|
||||
| Persistent territory control | Server-authoritative grid + alliance ownership |
|
||||
|
||||
**기본값**: 매 Postgres alliance/member tables + Redis pub/sub for chat/presence + idempotent treasury operations.
|
||||
|
||||
## 🔗 Graph
|
||||
- 변형: [[Guild]] · [[Clan]] · [[Faction]]
|
||||
- Adjacent: [[Leaderboard]]
|
||||
|
||||
## 🤖 LLM 활용
|
||||
**언제**: 매 long-session retention 의 game (MMO, SLG, persistent world), 매 social cooperation 의 core mechanic.
|
||||
**언제 X**: 매 short-session arcade, 매 strict-PvP only without cooperation, 매 < 1k DAU 의 single-player feel.
|
||||
|
||||
## ❌ 안티패턴
|
||||
- **Client-authoritative membership**: 매 cheat 의 trivial (forge join). 매 server-authoritative 만.
|
||||
- **No member cap**: 매 mega-alliance dominance — 매 game balance 의 destruction.
|
||||
- **Synchronous broadcast**: 매 large alliance (500+) 의 chat fan-out blocks. 매 async pub/sub 의 사용.
|
||||
- **Disband without grace period**: 매 leader 의 grief vector. 매 24h cooldown.
|
||||
|
||||
## 🧪 검증 / 중복
|
||||
- Verified (Lords Mobile design, EVE Online corporation system, WoW guild system, Clash of Clans clan system).
|
||||
- 신뢰도 A.
|
||||
|
||||
## 🕓 Changelog
|
||||
| 날짜 | 변경 |
|
||||
|---|---|
|
||||
| 2026-05-08 | Phase 1 |
|
||||
| 2026-05-10 | Manual cleanup — full content (game alliance system architecture) |
|
||||
Reference in New Issue
Block a user