refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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---
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id: wiki-2026-0508-embodied-ai
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title: Embodied AI
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [embodied AI, robot AI, VLA, vision-language-action, sim2real, robot foundation model]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.96
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verification_status: applied
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tags: [ai, robotics, embodied-ai, vla, foundation-model, sim2real, manipulation]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: Python
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framework: ROS 2 / PyTorch / Isaac / MuJoCo
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---
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# Embodied AI
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## 매 한 줄
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> **"매 physical body 의 의 perceive + act + learn"**. 매 disembodied LLM 의 X — 매 manipulator + locomotion + navigation. 매 modern: 매 RT-2, OpenVLA, π0 — 매 VLM + action. 매 sim2real + diffusion policy.
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## 매 핵심
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### 매 task
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- **Navigation**: 매 ObjectNav, PointNav.
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- **Manipulation**: 매 pick-place, insertion.
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- **Locomotion**: 매 quadruped, humanoid.
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- **Mobile manipulation**: 매 fetch.
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- **Long-horizon**: 매 cook, clean.
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### 매 modern method
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- **Diffusion Policy** (Chi 2023): 매 visual → action 의 diffusion.
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- **VLA** (RT-2, OpenVLA): 매 VLM + action token.
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- **π0** (Physical Intelligence): 매 generalist robot foundation.
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- **ACT** (Aloha): 매 chunked transformer.
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### 매 sim2real
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- **Domain randomization**: 매 light, texture, dynamics.
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- **Real2sim2real**: 매 real data + sim refine.
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- **Co-training**: 매 sim + real mix.
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### 매 platform
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- **NVIDIA Isaac Sim / Lab**.
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- **MuJoCo / DeepMind Control**.
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- **PyBullet**.
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- **Habitat** (navigation).
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- **RoboCasa** (kitchen).
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### 매 응용
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1. **Industrial**: 매 assembly.
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2. **Logistics**: 매 pick-pack.
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3. **Service**: 매 cleaning.
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4. **Surgery**: 매 da Vinci.
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5. **Domestic**: 매 humanoid (1X, Figure, Optimus).
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## 💻 패턴
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### Diffusion Policy (Chi 2023)
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```python
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import torch
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from torch import nn
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class DiffusionPolicy(nn.Module):
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def __init__(self, obs_dim, action_dim, horizon=8, n_steps=100):
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super().__init__()
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self.horizon = horizon
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self.n_steps = n_steps
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self.cond_encoder = nn.Linear(obs_dim, 256)
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self.noise_pred = nn.Sequential(
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nn.Linear(action_dim * horizon + 256 + 1, 512),
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nn.ReLU(),
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nn.Linear(512, action_dim * horizon),
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)
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def predict(self, obs):
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cond = self.cond_encoder(obs)
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x = torch.randn(self.horizon * 2)
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for t in reversed(range(self.n_steps)):
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t_emb = torch.tensor([t / self.n_steps])
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noise = self.noise_pred(torch.cat([x, cond, t_emb]))
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x = x - 0.01 * noise
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return x.reshape(self.horizon, -1)
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```
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### VLA (RT-2 / OpenVLA style)
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```python
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class VLA(nn.Module):
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def __init__(self, vlm, action_dim=7, n_bins=256):
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super().__init__()
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self.vlm = vlm # 매 PaLI-X / Llama-VL
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self.action_proj = nn.Linear(vlm.hidden_dim, n_bins * action_dim)
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self.n_bins = n_bins
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def forward(self, image, instruction):
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feat = self.vlm(image, instruction).last_hidden_state[:, -1]
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logits = self.action_proj(feat).reshape(-1, 7, self.n_bins)
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action_bins = logits.argmax(-1)
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return self.bin_to_action(action_bins)
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```
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### Behavior cloning (basic IL)
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```python
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def behavior_cloning(demos, model):
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"""매 (obs, action) 의 supervised learning."""
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optim = torch.optim.AdamW(model.parameters(), lr=1e-4)
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for epoch in range(100):
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for obs, action in demos:
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pred = model(obs)
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loss = F.mse_loss(pred, action)
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optim.zero_grad()
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loss.backward()
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optim.step()
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return model
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```
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### Sim2Real (domain randomization)
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```python
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def randomize_env(env):
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env.gravity = np.random.uniform(9.5, 10.1)
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env.friction = np.random.uniform(0.5, 1.5)
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env.light_intensity = np.random.uniform(0.5, 1.5)
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env.texture = random.choice(textures)
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env.payload_mass = np.random.uniform(0, 0.5)
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return env
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```
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### Habitat navigation
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```python
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import habitat
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config = habitat.get_config('benchmark/nav/objectnav_hm3d_v1.yaml')
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env = habitat.Env(config)
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obs = env.reset()
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while not env.episode_over:
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action = policy(obs)
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obs = env.step(action)
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```
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### MuJoCo manipulation
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```python
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import mujoco
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model = mujoco.MjModel.from_xml_path('panda.xml')
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data = mujoco.MjData(model)
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mujoco.mj_step(model, data)
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ee_pos = data.site('end_effector').xpos
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```
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### Reward shaping (manipulation)
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```python
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def grasp_reward(state):
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distance = np.linalg.norm(state.gripper_pos - state.object_pos)
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in_grasp = state.gripper_holding_object
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lifted = state.object_pos[2] - state.object_init_z > 0.1
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return -distance + (5 if in_grasp else 0) + (10 if lifted else 0)
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```
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### Curriculum learning
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```python
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def curriculum(success_rate, level):
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if success_rate > 0.8: return level + 1
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if success_rate < 0.3: return max(0, level - 1)
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return level
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# 매 level 0: easy (objects close, no obstacles)
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# 매 level 1: clutter
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# 매 level 2: distractors + dynamic
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```
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### Real2Sim2Real (RoboCasa-style)
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```python
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def real2sim(real_traj):
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# 매 real state 의 sim recreate
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sim_init = match_initial_state(real_traj[0])
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sim_traj = simulate(sim_init, real_traj.actions)
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return sim_traj
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def sim_train_real_eval(sim_data, real_data):
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model = train_on(sim_data + real_data)
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return evaluate_real(model, real_data.eval)
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```
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### Action chunking (ACT)
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```python
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class ACT(nn.Module):
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"""매 Aloha bimanual."""
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def __init__(self, chunk=100):
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super().__init__()
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self.chunk = chunk
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self.encoder = TransformerEncoder()
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self.decoder = TransformerDecoder()
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def forward(self, obs):
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feat = self.encoder(obs)
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actions = self.decoder(feat) # 매 [chunk, action_dim]
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return actions
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def execute(self, obs):
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chunk = self.forward(obs)
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# 매 temporal ensembling
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return chunk[0]
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```
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### Safety filter
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```python
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def safe_action(proposed, state):
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if proposed.force > MAX_FORCE: proposed.force = MAX_FORCE
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if collision_imminent(proposed, state): return STOP_ACTION
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if outside_workspace(proposed, state): return CLAMP_TO_WORKSPACE(proposed)
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return proposed
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```
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## 매 결정 기준
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| 상황 | Approach |
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| Visual policy | Diffusion Policy |
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| Language-conditioned | VLA (OpenVLA / π0) |
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| Multi-task | Foundation model |
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| Long-horizon | Hierarchical + chunking |
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| Sim-only | Domain randomization |
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| Few demos | BC + augmentation |
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| Generalist | π0 / RT-X |
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**기본값**: 매 modern = 매 VLA finetune (OpenVLA) + 매 diffusion policy + 매 sim2real domain randomization + 매 safety filter.
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## 🔗 Graph
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- 부모: [[AI]] · [[Robotics]] · [[Embodied Cognition]]
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- 변형: [[VLA]]
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- Adjacent: [[Foundation-Model]] · [[CLIP]] · [[π0]]
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## 🤖 LLM 활용
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**언제**: 매 robot. 매 manipulation. 매 navigation. 매 multimodal physical.
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**언제 X**: 매 pure simulation game. 매 disembodied chat.
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## ❌ 안티패턴
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- **No safety filter**: 매 hardware 의 damage.
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- **Sim-only no DR**: 매 sim2real gap.
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- **BC overfit demos**: 매 OOD fail.
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- **Tiny VLM 의 generalist 의 expect**: 매 capacity 의 부족.
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- **No chunking**: 매 jitter / instability.
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## 🧪 검증 / 중복
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- Verified (RT-2, OpenVLA, Diffusion Policy 2023, π0 2024).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-04-26 | EMBODIED-AI auto |
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — diffusion / VLA / BC / sim2real / curriculum / ACT code |
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