refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조

에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게
[공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류.
문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인).

- Topic_Programming → Domain_Programming (내부 구조 보존)
- Topic_Graphic → Domain_Design
- Topic_Business → Domain_Product
- Topic_General → Domain_General
- _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning),
  Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing)
- 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서)
- 빈 폴더 정리 (memory/procedures)
- 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Antigravity Agent
2026-07-11 11:05:56 +09:00
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---
id: wiki-2026-0508-search-space
title: Search Space
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [State Space, Solution Space, Hypothesis Space]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [algorithms, search, optimization, ai, planning]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: python
framework: algorithms
---
# Search Space
## 매 한 줄
> **"매 search space = 매 algorithm 의 매 explore-able 모든 candidate 의 set"**. 매 problem 을 매 (state, transition, goal) tuple 로 modeling 시 의 전체 reachable state set. 매 search 의 효율 = 매 1) space 의 size 줄이기 + 2) 매 promising region 의 priorit ize.
## 매 핵심
### 매 정의 components
- **State**: 매 partial / full solution candidate.
- **Initial state**: 매 search 시작 점.
- **Successor function**: 매 state → 매 reachable next states.
- **Goal test**: 매 state 가 매 valid solution 인지.
- **Path cost**: 매 path 의 매 quality metric.
### 매 size scaling
- **Combinatorial explosion**: 매 N-queens 의 N=8 → 매 16M state. N=20 → 매 effectively infinite.
- **Branching factor (b)** × **depth (d)** → b^d.
- **Pruning** (alpha-beta, constraint propagation, branch-and-bound) → 매 effective space ↓.
### 매 응용
1. **Pathfinding**: 매 grid/graph 의 매 cell/node space.
2. **Game AI**: 매 chess/go 의 매 game tree.
3. **Planning**: 매 STRIPS, PDDL 의 매 action sequence space.
4. **NAS**: 매 neural architecture 의 매 hyperparameter space.
5. **LLM reasoning**: 매 chain-of-thought / tree-of-thought 의 매 reasoning tree.
## 💻 패턴
### Pattern 1: Generic search space (BFS)
```python
from collections import deque
def bfs(initial, successors, is_goal):
frontier = deque([(initial, [])])
visited = {initial}
while frontier:
state, path = frontier.popleft()
if is_goal(state):
return path + [state]
for nxt in successors(state):
if nxt not in visited:
visited.add(nxt)
frontier.append((nxt, path + [state]))
return None
```
### Pattern 2: A* with admissible heuristic (search space reduction)
```python
import heapq
def astar(initial, successors, is_goal, heuristic, cost):
pq = [(heuristic(initial), 0, initial, [])]
seen = {}
while pq:
_, g, s, path = heapq.heappop(pq)
if is_goal(s):
return path + [s]
if s in seen and seen[s] <= g:
continue
seen[s] = g
for nxt in successors(s):
new_g = g + cost(s, nxt)
f = new_g + heuristic(nxt)
heapq.heappush(pq, (f, new_g, nxt, path + [s]))
```
### Pattern 3: Constraint propagation (CSP)
```python
# 매 search space 의 매 prune via 매 arc-consistency.
def ac3(domains, constraints):
queue = [(x, y) for x in domains for y in constraints.get(x, [])]
while queue:
x, y = queue.pop(0)
if revise(domains, x, y, constraints):
if not domains[x]:
return False # 매 inconsistent
for z in constraints.get(x, []) - {y}:
queue.append((z, x))
return True
```
### Pattern 4: Tree-of-Thoughts (LLM reasoning space)
```python
# 매 LLM 의 매 reasoning step 을 매 search node 로.
async def tot_search(problem, max_depth=5, beam=3):
frontier = [{"state": problem, "trace": []}]
for d in range(max_depth):
cands = []
for node in frontier:
thoughts = await llm.expand(node["state"], k=beam)
for t in thoughts:
cands.append({"state": t, "trace": node["trace"] + [t]})
# 매 evaluator (LLM-as-judge) 가 매 top-beam pick.
scored = await llm.evaluate(cands)
frontier = sorted(scored, key=lambda x: -x["score"])[:beam]
if any(is_goal(n["state"]) for n in frontier):
break
return frontier[0]["trace"]
```
## 매 결정 기준
| 상황 | Approach |
|---|---|
| 매 small finite space | BFS / DFS — 매 complete |
| 매 large but heuristic-able | A* / IDA* |
| 매 huge stochastic | MCTS (UCT) |
| 매 continuous space | gradient-based / Bayesian opt |
| 매 LLM reasoning | Tree-of-Thoughts / Graph-of-Thoughts |
| 매 constraint-rich | CSP solver (Z3, OR-Tools) |
**기본값**: 매 first 매 reformulate problem 으로 매 space 의 size ↓ — 매 algorithm choice 보다 효과 큼.
## 🔗 Graph
- 부모: [[Combinatorial Optimization]]
- 변형: [[State Space]] · [[Hypothesis Space]]
- 응용: [[MCTS]]
## 🤖 LLM 활용
**언제**: 매 problem 의 매 search space modeling 의 매 design 도움.
**언제 X**: 매 매우 narrow domain (chess engine 등) — specialized solver 가 우위.
## ❌ 안티패턴
- **No pruning**: 매 brute-force on b^d=10^15 — 매 wall-clock 의 절망.
- **Wrong representation**: 매 redundant states (symmetry 의 explode) — canonicalize 필요.
- **Heuristic over-engineering**: 매 inadmissible heuristic 의 매 optimality 깨짐.
## 🧪 검증 / 중복
- Verified (Russell & Norvig *AIMA* 4th ed; Yao et al. ToT 2023).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Search Space components/scaling/BFS/A*/CSP/ToT 정리 |