refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조

에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게
[공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류.
문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인).

- Topic_Programming → Domain_Programming (내부 구조 보존)
- Topic_Graphic → Domain_Design
- Topic_Business → Domain_Product
- Topic_General → Domain_General
- _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning),
  Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing)
- 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서)
- 빈 폴더 정리 (memory/procedures)
- 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Antigravity Agent
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---
id: wiki-2026-0508-lighting-composition
title: "Lighting & Composition"
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [Cinematography, Visual Composition, Lighting Design]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [photography, cinematography, generative-AI, prompt-engineering]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: prompt
framework: FLUX-Sora-Veo
---
# Lighting & Composition
## 매 한 줄
> **"매 image / video 의 emotional weight 의 90%는 lighting + composition"**. 매 subject 무엇이든, 매 light direction / quality, 매 frame organization 가 매 narrative 를 carry. 매 2026 의 generative AI (FLUX 1.1, Sora 2, Veo 3) 도 매 same vocabulary 를 prompt 로 받아 매 cinematographic control 가능.
## 매 핵심
### 매 lighting 의 axes
- **Direction**: front / side / back / top / bottom (각 emotional valence 다름).
- **Quality**: hard (sharp shadows) vs soft (diffused).
- **Color temperature**: warm (3000K) vs cool (6500K).
- **Ratio**: key:fill ratio (1:1 flat, 4:1 dramatic).
### 매 composition 의 axes
- **Rule of thirds**: 매 subject 매 third lines 의 intersection.
- **Leading lines**: 매 viewer's eye 의 directing.
- **Negative space**: 매 emptiness 가 carry meaning.
- **Depth layers**: foreground / mid / background.
- **Aspect ratio**: 16:9 (cinematic), 9:16 (mobile), 1:1 (square), 2.39:1 (anamorphic).
### 매 응용
1. **Photography**: portrait / product / landscape lighting setups.
2. **Cinematography**: 매 scene mood 의 establishing.
3. **Generative AI prompts**: 매 FLUX/Sora/Veo 매 cinematographic prompt vocabulary 인식.
4. **UI design**: 매 hero image direction selection.
## 💻 패턴
### Three-point lighting prompt
```
A portrait of a software engineer, three-point lighting:
key light from camera-left at 45 degrees (soft, 5500K),
fill light from camera-right at 1:2 ratio,
backlight rim from upper-right (warm 3200K),
shallow depth of field, 85mm lens equivalent,
shot on Arri Alexa 35.
```
### Rembrandt lighting (FLUX 1.1 prompt)
```python
flux_prompt = """
Rembrandt lighting on subject's face:
small triangle of light on shadow-side cheek,
key light camera-left high at 45°,
deep shadow on right side,
chiaroscuro mood, oil painting aesthetic,
photorealistic, 8K detail.
"""
```
### Golden hour video (Sora 2)
```python
sora_prompt = {
"shot": "tracking shot through wheat field",
"lighting": "golden hour, sun low at 15° angle camera-back-left, "
"warm 2800K, long shadows, lens flare",
"composition": "rule of thirds, horizon on lower third, "
"leading lines from wheat rows toward subject",
"camera": "Steadicam, 24fps, 35mm anamorphic, T2.0",
"duration_s": 8,
}
```
### Composition checker (CV-based QA)
```python
import cv2
import numpy as np
def rule_of_thirds_score(img: np.ndarray) -> float:
"""매 saliency map peak 매 third-line proximity."""
h, w = img.shape[:2]
saliency = cv2.saliency.StaticSaliencyFineGrained_create()
_, sal = saliency.computeSaliency(img)
peak_y, peak_x = np.unravel_index(sal.argmax(), sal.shape)
third_lines_x = [w/3, 2*w/3]
third_lines_y = [h/3, 2*h/3]
dx = min(abs(peak_x - tx) for tx in third_lines_x) / w
dy = min(abs(peak_y - ty) for ty in third_lines_y) / h
return 1.0 - min(dx, dy) * 2 # higher = better composition
```
### Color temp grading (Veo 3 prompt augmentation)
```python
def grade_prompt(base: str, mood: str) -> str:
grades = {
"warm_nostalgic": "teal-orange grade, warm midtones (3200K), cool shadows",
"cold_clinical": "desaturated blues, 6500K key, high-key flat lighting",
"noir": "high-contrast B&W, low-key, single hard source, 4:1 ratio",
}
return f"{base} | grade: {grades[mood]}"
```
## 매 결정 기준
| Mood | Lighting | Composition |
|---|---|---|
| Heroic | Backlight rim + low-key fill | Low angle, centered |
| Intimate | Soft key, high ratio | Close-up, off-center |
| Tense | Hard side light, deep shadow | Dutch tilt, asymmetric |
| Whimsical | Bright fill, warm tones | Wide, symmetrical |
| Documentary | Available light | Eye-level, rule of thirds |
**기본값**: 매 three-point + rule of thirds — 매 safe baseline.
## 🔗 Graph
- 부모: [[Cinematography]]
## 🤖 LLM 활용
**언제**: 매 image/video prompt engineering — 매 cinematographic vocabulary 매 quality lift 큼.
**언제 X**: 매 abstract / non-representational generation — vocabulary 의 X.
## ❌ 안티패턴
- **Flat front lighting**: 매 amateur look — depth loss.
- **Centered everything**: 매 visual boring.
- **Mixed color temps unintentional**: 매 amateur giveaway.
- **Over-prompting**: 매 50+ tokens 의 lighting → 매 model confusion.
## 🧪 검증 / 중복
- Verified (Brown *Cinematography*; Block *Visual Story*; FLUX 1.1 prompt guide; Sora 2 system card 2025).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — lighting/composition vocabulary + 2026 generative AI prompts |