From b71a0b82d3c79f31c90001072b0dd3ff83d43189 Mon Sep 17 00:00:00 2001 From: Antigravity Agent Date: Sat, 2 May 2026 23:17:19 +0900 Subject: [PATCH] Refactor: Consolidate directory structure into 5 main categories and update metadata --- 10_Wiki/Decisions/Index.md | 5 - 10_Wiki/Decisions/Skybound/Index.md | 6 - 10_Wiki/Development/Index.md | 7 - 10_Wiki/Development/UI_Components/Index.md | 4 - 10_Wiki/Management/Code Review.md | 56 - 10_Wiki/Management/Index.md | 5 - 10_Wiki/Management/System/Index.md | 4 - 10_Wiki/Projects/Index.md | 5 - 10_Wiki/Projects/Skybound/Index.md | 5 - 10_Wiki/Skills/BuildSystem/Index.md | 4 - 10_Wiki/Skills/Index.md | 7 - 10_Wiki/Technical_Reports/Index.md | 5 - 10_Wiki/Topics/.gitignore | 10 - 10_Wiki/Topics/.obsidian/app.json | 1 - 10_Wiki/Topics/.obsidian/appearance.json | 1 - 10_Wiki/Topics/.obsidian/core-plugins.json | 33 - 10_Wiki/Topics/.obsidian/graph.json | 22 - 10_Wiki/Topics/.obsidian/workspace.json | 223 --- 10_Wiki/Topics/01_Frontend_Mastery/Index.md | 11 - .../React_Clean_Code_Best_Practices.md | 28 - .../React_Hooks_Deep_Dive.md | 26 - .../01_Frontend_Mastery/React_Mental_Model.md | 26 - .../React_Performance_Optimization.md | 28 - .../React_State_Management_Strategy.md | 28 - .../React_Testing_Strategy.md | 26 - .../TypeScript_Type_Safety.md | 26 - .../01_Process_Methodology/Refactoring.md | 69 - .../API_Communication_Patterns.md | 26 - .../Topics/02_Architecture_Principles/CQRS.md | 79 - .../Component_Design_Patterns.md | 28 - .../Domain-Driven Design (DDD).md | 67 - .../02_Architecture_Principles/Index.md | 8 - .../MVC (Model-View-Controller).md | 37 - .../Separation_of_Concerns.md | 25 - .../Single_Source_of_Truth.md | 24 - .../계층형 아키텍처 (Layered Architecture).md | 84 - .../관심사의 분리 (Separation of Concerns).md | 90 - .../바운디드 컨텍스트 (Bounded Context).md | 88 - .../의존성 역전 (Dependency Inversion).md | 80 - .../클린 아키텍처 (Clean Architecture).md | 67 - .../정적 애플리케이션 보안 테스트 (SAST).md | 86 - .../03_DevOps_Environment/CI-CD Pipeline.md | 35 - .../Deployment_Final_Gate.md | 26 - .../DevOps_Environment_Setup.md | 24 - .../Engineering Metrics (DORA).md | 39 - 10_Wiki/Topics/03_DevOps_Environment/Index.md | 8 - .../Internet of Things (IoT).md | 75 - .../Modern_Environment_Ecosystem.md | 26 - .../Tetris_Project_Retrospective.md | 30 - .../Accessibility_Inclusivity.md | 26 - .../Collaboration_Governance.md | 26 - .../Engineering Metrics (DORA).md | 39 - .../Topics/04_Governance_Reliability/Index.md | 9 - .../Reliability_Safety_First.md | 28 - .../Styling_Governance.md | 27 - .../System_Debugging_Protocol.md | 27 - .../System_Protocol_Standard.md | 26 - .../Testing Strategy.md | 38 - 10_Wiki/Topics/10_Wiki/Index.md | 5 - ...어 생성 패러다임 전환 및 연속적 창작 워크플로우.md | 28 - .../AI & Games/10v10 대규모 멀티플레이어.md | 24 - .../Topics/AI & Games/AlphaZero Strategy.md | 25 - .../Combined Arms (제병협동) 전술.md | 27 - .../AI & Games/Eugen Systems 모딩 매뉴얼.md | 28 - ...stems의 Iriszoom 엔진 및 전략 게임 개발.md | 32 - .../Eugen Systems의 WARNO 시뮬레이션 개발.md | 31 - ...냉전기 가상 시나리오 및 모딩 생태계 구축.md | 34 - 10_Wiki/Topics/AI & Games/Index.md | 4 - .../AI & Games/Steel Division 시리즈.md | 34 - .../WARNO 그래픽 엔진 업그레이드 프로젝트.md | 25 - .../AI & Games/WARNO 데이터 기반 밸런싱.md | 24 - .../AI & Games/WARNO 데이터 기반 설계.md | 32 - ...멀티플레이어 및 경쟁 플레이 밸런스 패치.md | 31 - .../Topics/AI & Games/WARNO 모딩(Modding).md | 34 - 10_Wiki/Topics/AI & Games/WARNO 모딩.md | 24 - .../AI & Games/WARNO 밸런싱 및 사단 시스템.md | 24 - ...ARNO 사후 관리 (Post-Launch Management).md | 24 - ...(Real-time Tactics) 및 Army General 캠페인.md | 31 - .../WARNO 전술 시뮬레이션 시스템.md | 34 - .../WARNO 전투 메커니즘 (Combat Mechanics).md | 28 - .../WARNO 커뮤니티 데이터 도구 생태계.md | 24 - .../AI & Games/WARNO 커뮤니티 모딩 생태계.md | 25 - 10_Wiki/Topics/AI & Games/WARNO-DATA Wiki.md | 23 - .../Topics/AI & Games/WARNO-DATA 프로젝트.md | 24 - 10_Wiki/Topics/AI & Games/WARNO.md | 27 - .../AI & Games/WME (Warno Mod Editor).md | 23 - ...arno-Armory (커뮤니티 데이터 분석 도구).md | 31 - .../War-Yes 및 Warno-Armory 도구.md | 24 - 10_Wiki/Topics/AI & Games/Wargame 시리즈.md | 23 - .../AI & Games/Warno 데이터 기반 설계.md | 31 - 10_Wiki/Topics/AI & Games/Warno-Armory.md | 24 - .../AI & Games/가용성 (Availability).md | 24 - ...위보 상성 (Rock-paper-scissors principle).md | 23 - ...딩 커뮤니티 도구 (War-Yes, Warno-Armory).md | 24 - .../사단 시스템 (Division System).md | 24 - .../Topics/AI & Games/사단 편제표 (TO&E).md | 24 - .../AI & Games/사단(Division) 시스템.md | 24 - .../AI & Games/소음 역학 (Noise Dynamics).md | 24 - ...신과 시야 매커니즘 (Stealth and Optics).md | 30 - ... 관통 모델링(Armor Penetration Modeling).md | 28 - ... 및 사거리 데이터 (Armor and Range Stats).md | 24 - .../AI & Games/제병협동 (Combined Arms).md | 31 - .../제병협동 전술 (Combined Arms).md | 24 - ... 알고리즘 (Ballistics and Accuracy Algorithms).md | 33 - ...Drift (개념 드리프트, 모델 지식의 부패).md | 32 - 10_Wiki/Topics/AI & ML MLOps/Index.md | 4 - .../AI-Driven Narrative Systems.md | 25 - 10_Wiki/Topics/AI & Narrative/Index.md | 4 - .../AI & Psychology/Affective Computing.md | 25 - 10_Wiki/Topics/AI & Psychology/Index.md | 4 - .../Topics/AI & Tools/AI Connect LLM Tool.md | 39 - 10_Wiki/Topics/AI & Tools/Index.md | 4 - ... 디버깅 (Image Quality Optimization & Debugging).md | 28 - .../Topics/AI/20k skinned instances demo.md | 39 - .../AI/A-B-Testing-and-Data-Driven-UX.md | 29 - .../AI/A2A (Agent-to-Agent Protocol).md | 58 - 10_Wiki/Topics/AI/A2A.md | 41 - 10_Wiki/Topics/AI/ABA.md | 29 - 10_Wiki/Topics/AI/ACI.md | 42 - .../AI/ACP (Agent Communication Protocol).md | 46 - 10_Wiki/Topics/AI/ADA-Website-Compliance.md | 31 - 10_Wiki/Topics/AI/AGI.md | 29 - 10_Wiki/Topics/AI/AI & Data Sovereignty.md | 31 - 10_Wiki/Topics/AI/AI Accountability.md | 32 - 10_Wiki/Topics/AI/AI Agents.md | 29 - 10_Wiki/Topics/AI/AI Governance.md | 32 - 10_Wiki/Topics/AI/AI Humanism.md | 31 - 10_Wiki/Topics/AI/AI Literacy.md | 32 - 10_Wiki/Topics/AI/AI Safety (AI 안전).md | 27 - 10_Wiki/Topics/AI/AI Safety.md | 31 - 10_Wiki/Topics/AI/AI and Narrative.md | 34 - 10_Wiki/Topics/AI/AI for Social Good.md | 33 - .../AI/AI 거버넌스 정책(AI Usage Policy).md | 27 - .../AI 생성 코드 검증(AI Code Assurance).md | 39 - 10_Wiki/Topics/AI/AI 에이전트 (AI Agent).md | 27 - ...드 리뷰 및 보안 취약점 점검(DevSecOps).md | 40 - 10_Wiki/Topics/AI/AI 코드 리뷰.md | 33 - 10_Wiki/Topics/AI/AI-Alignment.md | 28 - .../AI/AI-Answer-Engine-Optimization.md | 29 - 10_Wiki/Topics/AI/AI-Overviews-and-SGE.md | 29 - .../AI/AI-Personalization-and-Adaptive-UX.md | 28 - 10_Wiki/Topics/AI/AI-Search-Optimization.md | 28 - ...열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md | 44 - ... 모델링 및 상태 머신(State Machine) 설계.md | 40 - .../Topics/AI/API-Design for AI Services.md | 29 - 10_Wiki/Topics/AI/API-Key-Management.md | 31 - 10_Wiki/Topics/AI/A_B-Testing-Platforms.md | 27 - 10_Wiki/Topics/AI/Abundance.md | 34 - 10_Wiki/Topics/AI/Academic-Integrity.md | 35 - .../AI/Accessibility-Compliance-Audit.md | 27 - 10_Wiki/Topics/AI/Active Learning.md | 33 - 10_Wiki/Topics/AI/Active-Reasoning.md | 33 - 10_Wiki/Topics/AI/Activism.md | 36 - 10_Wiki/Topics/AI/Actor-Critic-Models.md | 32 - 10_Wiki/Topics/AI/Ad-hoc-Hypotheses.md | 33 - 10_Wiki/Topics/AI/Ad-hoc-Optimization.md | 34 - 10_Wiki/Topics/AI/Adaptability.md | 34 - .../Adaptive Compute (적응형 계산량 조절).md | 25 - .../Topics/AI/Adaptive Context Compaction.md | 36 - 10_Wiki/Topics/AI/Adaptive-Curation.md | 33 - .../Topics/AI/Advanced-Interface-Design.md | 27 - .../Topics/AI/Adversarial Code Stylometry.md | 34 - 10_Wiki/Topics/AI/Aesthetic-Value.md | 32 - 10_Wiki/Topics/AI/Affordance.md | 33 - 10_Wiki/Topics/AI/Agent Architecture.md | 36 - .../Topics/AI/Agent Identity Management.md | 40 - 10_Wiki/Topics/AI/Agent Memory System.md | 42 - 10_Wiki/Topics/AI/Agent Personality.md | 34 - 10_Wiki/Topics/AI/Agent_Harness.md | 45 - 10_Wiki/Topics/AI/Agent_State_Store.md | 40 - 10_Wiki/Topics/AI/Agentic Coding.md | 38 - 10_Wiki/Topics/AI/Agentic Orchestration.md | 44 - 10_Wiki/Topics/AI/Agile-Philosophy.md | 36 - 10_Wiki/Topics/AI/Alcoholism.md | 33 - .../Topics/AI/Algorithm-Complexity-Big-O.md | 31 - 10_Wiki/Topics/AI/Algorithmic Fairness.md | 35 - 10_Wiki/Topics/AI/Algorithmic Transparency.md | 31 - 10_Wiki/Topics/AI/Algorithmic-Biology.md | 27 - 10_Wiki/Topics/AI/Algorithmic-Game-Theory.md | 27 - 10_Wiki/Topics/AI/Alignment.md | 33 - 10_Wiki/Topics/AI/Alternative Realities.md | 34 - 10_Wiki/Topics/AI/Altruism.md | 33 - 10_Wiki/Topics/AI/Ambient-Declarations.md | 27 - 10_Wiki/Topics/AI/Ambition.md | 33 - .../Topics/AI/Amdahls Law (암달의 법칙).md | 28 - 10_Wiki/Topics/AI/Analogical-Reasoning.md | 32 - 10_Wiki/Topics/AI/Analogy.md | 31 - 10_Wiki/Topics/AI/Analysis.md | 32 - 10_Wiki/Topics/AI/Anarchism.md | 34 - 10_Wiki/Topics/AI/Anarcho-Capitalism.md | 32 - 10_Wiki/Topics/AI/Anarcho-Primitivism.md | 31 - 10_Wiki/Topics/AI/Anisomorphism.md | 31 - 10_Wiki/Topics/AI/Anomaly-Detection.md | 34 - 10_Wiki/Topics/AI/Anthropic-Principle.md | 27 - 10_Wiki/Topics/AI/Anthropomorphism.md | 33 - 10_Wiki/Topics/AI/Anticipation.md | 31 - 10_Wiki/Topics/AI/Antifragility.md | 32 - 10_Wiki/Topics/AI/Antinomianism.md | 31 - 10_Wiki/Topics/AI/Anxiety.md | 31 - .../Topics/AI/Arguing-by-Counterexample.md | 32 - .../Topics/AI/Arrangement-and-Composition.md | 34 - 10_Wiki/Topics/AI/Articulateness.md | 33 - .../Artificial General Intelligence (AGI).md | 32 - .../Topics/AI/Artificial Intelligence (AI).md | 34 - .../AI/Artificial-Intelligence-in-Games.md | 27 - 10_Wiki/Topics/AI/Artificial-Intelligence.md | 27 - 10_Wiki/Topics/AI/Artificial-Life.md | 29 - 10_Wiki/Topics/AI/Arts.md | 32 - 10_Wiki/Topics/AI/Assertiveness.md | 32 - 10_Wiki/Topics/AI/Assessment.md | 33 - 10_Wiki/Topics/AI/Asset-Specific-Knowledge.md | 32 - 10_Wiki/Topics/AI/Assumptions-vs-Facts.md | 34 - 10_Wiki/Topics/AI/Atheism.md | 32 - 10_Wiki/Topics/AI/Atlantic.md | 31 - 10_Wiki/Topics/AI/Atmospheric-Intelligence.md | 31 - .../AI/Atomic-Design-System-Architecture.md | 30 - .../AI/Atomic-Styling-and-Design-Systems.md | 29 - 10_Wiki/Topics/AI/Atomism.md | 31 - 10_Wiki/Topics/AI/Attention Mechanisms.md | 34 - .../Topics/AI/Attention is All You Need.md | 29 - 10_Wiki/Topics/AI/Authenticity.md | 33 - ...sm Spectrum Disorder (ASD) Intervention.md | 27 - 10_Wiki/Topics/AI/Auto-Encoding.md | 34 - .../AI/Auto-GPT and Autonomous Agents.md | 29 - 10_Wiki/Topics/AI/Autobiography.md | 32 - 10_Wiki/Topics/AI/Autoethnography.md | 31 - .../Topics/AI/Automated-Decision-Making.md | 34 - 10_Wiki/Topics/AI/Automated-Game-Testing.md | 27 - 10_Wiki/Topics/AI/Automated-Map-Generation.md | 28 - 10_Wiki/Topics/AI/Automated-Reasoning.md | 34 - .../Topics/AI/Automated-Refactoring-Tools.md | 27 - .../Topics/AI/Automated-Security-Audits.md | 27 - .../Topics/AI/Automated-Theorem-Proving.md | 27 - 10_Wiki/Topics/AI/Automated_Mapping.md | 29 - 10_Wiki/Topics/AI/Automation-Paradox.md | 31 - 10_Wiki/Topics/AI/Autonomous Vehicles.md | 35 - 10_Wiki/Topics/AI/Autonomous-Agents.md | 33 - .../AI/Autonomous-Polling-Wait-Automation.md | 35 - .../AI/Autonomous-Vehicle-Path-Planning.md | 27 - .../Topics/AI/Availability-and-Persistence.md | 33 - 10_Wiki/Topics/AI/Awards.md | 32 - 10_Wiki/Topics/AI/Axify.md | 33 - 10_Wiki/Topics/AI/Axiology.md | 30 - 10_Wiki/Topics/AI/Axiomatic-Systems.md | 31 - 10_Wiki/Topics/AI/Axioms.md | 32 - 10_Wiki/Topics/AI/Azure DevOps.md | 35 - 10_Wiki/Topics/AI/B-Tree.md | 27 - 10_Wiki/Topics/AI/BERT.md | 28 - 10_Wiki/Topics/AI/BFS vs DFS.md | 33 - 10_Wiki/Topics/AI/Backend.md | 33 - .../Topics/AI/Backpropagation Through Time.md | 28 - 10_Wiki/Topics/AI/Backpropagation.md | 32 - 10_Wiki/Topics/AI/Backups.md | 35 - 10_Wiki/Topics/AI/Backward-Reasoning.md | 33 - 10_Wiki/Topics/AI/Bag of Words (BoW).md | 33 - 10_Wiki/Topics/AI/Baseline Project.md | 35 - 10_Wiki/Topics/AI/Batch-Inference.md | 33 - 10_Wiki/Topics/AI/Bayes-Theorem.md | 32 - 10_Wiki/Topics/AI/Bayesian Inference.md | 29 - 10_Wiki/Topics/AI/Bayesian Statistics.md | 31 - .../Topics/AI/Bayesian-Brain-Hypothesis.md | 29 - 10_Wiki/Topics/AI/Bayesian-Updating.md | 33 - 10_Wiki/Topics/AI/Be-Detailed.md | 31 - 10_Wiki/Topics/AI/Beckett.md | 31 - 10_Wiki/Topics/AI/Behavior.md | 33 - 10_Wiki/Topics/AI/Behavioral Finance.md | 27 - 10_Wiki/Topics/AI/Behavioral-Economics.md | 29 - 10_Wiki/Topics/AI/Behavioral-Incentives.md | 32 - 10_Wiki/Topics/AI/Belief-Revision.md | 31 - 10_Wiki/Topics/AI/Belief-System.md | 32 - 10_Wiki/Topics/AI/Beliefs.md | 32 - 10_Wiki/Topics/AI/Bellman Equation.md | 27 - 10_Wiki/Topics/AI/Bellman-Equation.md | 27 - 10_Wiki/Topics/AI/Benchmarks.md | 33 - 10_Wiki/Topics/AI/Bert-Language-Model.md | 27 - 10_Wiki/Topics/AI/Best SAST Tools in 2026.md | 29 - 10_Wiki/Topics/AI/Best-of-N Sampling ( ø).md | 27 - .../AI/Best-of-N Sampling (최적 샘플링).md | 29 - 10_Wiki/Topics/AI/Best-of-N Sampling.md | 27 - 10_Wiki/Topics/AI/Best-of-N-Sampling.md | 31 - 10_Wiki/Topics/AI/Bias vs Variance.md | 32 - .../Topics/AI/Bias-Correction-Algorithm.md | 27 - 10_Wiki/Topics/AI/Bias-Variance-Tradeoff.md | 27 - 10_Wiki/Topics/AI/Bible.md | 32 - 10_Wiki/Topics/AI/Bibliometrics.md | 32 - 10_Wiki/Topics/AI/Big-Data.md | 33 - 10_Wiki/Topics/AI/Big-Picture.md | 31 - .../Topics/AI/Binary-Author-Identification.md | 31 - 10_Wiki/Topics/AI/Binary-Search.md | 35 - 10_Wiki/Topics/AI/BioShock (2007).md | 27 - 10_Wiki/Topics/AI/BioShock-Critique.md | 27 - 10_Wiki/Topics/AI/Bioenergetics.md | 27 - .../AI/Bioinformatics-Structure-Prediction.md | 27 - .../AI/Biological-Inspired-Algorithms.md | 27 - 10_Wiki/Topics/AI/Biological-Intelligence.md | 31 - 10_Wiki/Topics/AI/Biomechanics-of-Injury.md | 27 - 10_Wiki/Topics/AI/Biometrics.md | 30 - 10_Wiki/Topics/AI/Black-Box-Optimization.md | 29 - 10_Wiki/Topics/AI/Black-Hole.md | 31 - 10_Wiki/Topics/AI/Black-Swan.md | 31 - 10_Wiki/Topics/AI/Blockchain.md | 31 - 10_Wiki/Topics/AI/Blocking.md | 33 - 10_Wiki/Topics/AI/Blog-Post.md | 31 - 10_Wiki/Topics/AI/Bloom-Filters in Search.md | 28 - 10_Wiki/Topics/AI/Bloom-Filters.md | 27 - 10_Wiki/Topics/AI/Boltzmann-Machines.md | 27 - .../Boosting-Algorithms-XGBoost-LightGBM.md | 27 - 10_Wiki/Topics/AI/Bottlenecks.md | 31 - 10_Wiki/Topics/AI/Bottom-Up-Approach.md | 32 - 10_Wiki/Topics/AI/Boundaries.md | 31 - 10_Wiki/Topics/AI/Boundary-Setting.md | 31 - 10_Wiki/Topics/AI/Bounded Contexts.md | 27 - 10_Wiki/Topics/AI/Bounded Rationality.md | 27 - ...nded-Contexts-and-Interface-Segregation.md | 27 - 10_Wiki/Topics/AI/Bounded-Rationality.md | 31 - 10_Wiki/Topics/AI/Bounding-Box-Regression.md | 27 - 10_Wiki/Topics/AI/Bourgeoisie.md | 31 - .../AI/Brain-Computer Interface (BCI).md | 27 - .../AI/Brain-Computer-Interface (BCI).md | 31 - ...rain-Derived Neurotrophic Factor (BDNF).md | 27 - .../AI/Branded-Types-for-Nominal-Typing.md | 29 - 10_Wiki/Topics/AI/Branded-Types.md | 27 - 10_Wiki/Topics/AI/Branding.md | 31 - 10_Wiki/Topics/AI/Browser.md | 31 - 10_Wiki/Topics/AI/Brute-force.md | 33 - 10_Wiki/Topics/AI/Bubble-Sort.md | 34 - 10_Wiki/Topics/AI/Budget.md | 31 - 10_Wiki/Topics/AI/Bureaucracy.md | 32 - ...rnout Prevention in Professional Gaming.md | 27 - 10_Wiki/Topics/AI/Burnout.md | 34 - .../Topics/AI/Business Intelligence (BI).md | 31 - 10_Wiki/Topics/AI/CAP-Theorem.md | 30 - .../Topics/AI/CI-CD-Pipeline-Foundations.md | 29 - .../AI/CI_CD 및 Pull Request 자동화 리뷰.md | 33 - .../AI/CI_CD 파이프라인 및 IDE 통합 보안.md | 32 - 10_Wiki/Topics/AI/CI_CD.md | 32 - 10_Wiki/Topics/AI/CLIP.md | 28 - 10_Wiki/Topics/AI/CPTED.md | 33 - 10_Wiki/Topics/AI/CV_Synthesis.md | 31 - 10_Wiki/Topics/AI/Call Stack.md | 31 - .../AI/Case-Study-Allbirds-PWA-Redesign.md | 31 - .../Case-Study-Kiwi-com-Frontend-Migration.md | 30 - ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 - ...ybound-Red-Striker-Jitter-Stabilization.md | 28 - 10_Wiki/Topics/AI/Catastrophic-Forgetting.md | 28 - 10_Wiki/Topics/AI/Causal-Inference.md | 28 - .../Topics/AI/Central-Pattern-Generators.md | 30 - 10_Wiki/Topics/AI/CesiumJS.md | 31 - .../Topics/AI/Chain-of-Thought (CoT 罽).md | 27 - .../AI/Chain-of-Thought (CoT 사고 사슬).md | 30 - 10_Wiki/Topics/AI/Chaos-Theory in Systems.md | 29 - .../AI/Chrome DevTools Memory Profiling.md | 29 - ...ols 메모리 프로파일링 및 힙 스냅샷 분석.md | 54 - .../AI/Chrome DevTools 메모리 프로파일링.md | 33 - 10_Wiki/Topics/AI/Chrome DevTools.md | 32 - .../Topics/AI/Chrome-Rendering-Performance.md | 35 - .../AI/Chronic-Pain-Management-Protocols.md | 27 - .../AI/Circuit Discovery (회로 발견).md | 28 - 10_Wiki/Topics/AI/Circuit Discovery.md | 29 - .../Topics/AI/Circular-Economy-Transitions.md | 32 - 10_Wiki/Topics/AI/Circular-Economy.md | 31 - .../AI/Clean-Architecture-Implementation.md | 30 - .../AI/Clean-Architecture-TypeScript.md | 32 - 10_Wiki/Topics/AI/Clean-Code-Principles.md | 29 - .../Climate Change Mitigation Frameworks.md | 27 - .../AI/Clinical-Kinesiology-Assessment.md | 27 - 10_Wiki/Topics/AI/Code Review.md | 40 - ...g-and-Frontend-Performance-Optimization.md | 29 - 10_Wiki/Topics/AI/Cognitive Biases.md | 32 - 10_Wiki/Topics/AI/Cognitive Computing.md | 27 - .../AI/Cognitive Neuroscience of Flow.md | 27 - 10_Wiki/Topics/AI/Cognitive Psychology.md | 27 - 10_Wiki/Topics/AI/Cognitive Reserve Theory.md | 27 - ... Training Software (eg Aim Lab_KovaaKs).md | 28 - 10_Wiki/Topics/AI/Cognitive-Architecture.md | 30 - .../Topics/AI/Cognitive-Evaluation-Theory.md | 27 - 10_Wiki/Topics/AI/Cognitive-Therapy-in-CBT.md | 27 - 10_Wiki/Topics/AI/Collaborative-Filtering.md | 28 - 10_Wiki/Topics/AI/Collective-Intelligence.md | 32 - .../Topics/AI/Combinatorial Game Theory.md | 27 - .../Topics/AI/Combinatorial-Optimization.md | 29 - 10_Wiki/Topics/AI/CompCert-C-Compiler.md | 31 - 10_Wiki/Topics/AI/Complexity Theory.md | 32 - 10_Wiki/Topics/AI/Complexity-Theory.md | 29 - 10_Wiki/Topics/AI/Component-Composition.md | 28 - 10_Wiki/Topics/AI/Computational Creativity.md | 31 - ... Neuroscience of Reinforcement Learning.md | 28 - 10_Wiki/Topics/AI/Computational-Creativity.md | 31 - .../Topics/AI/Computational-Linguistics.md | 29 - .../AI/Computational-Neuroscience-RL.md | 30 - 10_Wiki/Topics/AI/Computer Vision.md | 32 - 10_Wiki/Topics/AI/Computer-Aided-Design.md | 31 - 10_Wiki/Topics/AI/Computer-Vision.md | 30 - 10_Wiki/Topics/AI/Computer_Vision.md | 29 - .../AI/Concept Drift (개념 드리프트).md | 29 - 10_Wiki/Topics/AI/Concept Mapping.md | 31 - 10_Wiki/Topics/AI/Concept-Drift.md | 29 - 10_Wiki/Topics/AI/Concreteness-Principle.md | 28 - 10_Wiki/Topics/AI/Concurrent Programming.md | 31 - .../AI/Conditioning and Learning ( ).md | 27 - 10_Wiki/Topics/AI/Connect-AI-Documentation.md | 31 - .../Topics/AI/Constitutional AI (헌법 AI).md | 30 - 10_Wiki/Topics/AI/Constitutional-AI.md | 27 - .../Constraint Satisfaction Problems (CSP).md | 29 - .../AI/Constraint-Satisfaction Problems.md | 32 - .../AI/Constraint-Satisfaction-Problems.md | 33 - 10_Wiki/Topics/AI/Context Engineering.md | 44 - 10_Wiki/Topics/AI/Context Rot.md | 36 - 10_Wiki/Topics/AI/Context-Aware-Computing.md | 29 - 10_Wiki/Topics/AI/Context_Engineering.md | 41 - 10_Wiki/Topics/AI/Continuous-Discovery.md | 31 - 10_Wiki/Topics/AI/Contrastive-Learning.md | 29 - .../Topics/AI/Control Systems Engineering.md | 29 - .../Topics/AI/Control-Systems-Engineering.md | 32 - 10_Wiki/Topics/AI/Control-Theory.md | 29 - .../AI/Convolutional-Neural-Networks.md | 28 - 10_Wiki/Topics/AI/Core-Web-Vitals-Metrics.md | 31 - 10_Wiki/Topics/AI/Core-Web-Vitals.md | 31 - 10_Wiki/Topics/AI/Corgea.md | 34 - 10_Wiki/Topics/AI/Corporate-LMS-Training.md | 31 - .../Topics/AI/Cost-Benefit Analysis in AI.md | 28 - 10_Wiki/Topics/AI/Creativity Research.md | 33 - .../Topics/AI/Credit Assignment Problem.md | 31 - 10_Wiki/Topics/AI/Cross-Entropy Loss.md | 28 - .../Topics/AI/Cumulative-Layout-Shift-CLS.md | 33 - 10_Wiki/Topics/AI/Curriculum-Learning.md | 28 - .../AI/Custom-ESLint-Rules-Development.md | 29 - 10_Wiki/Topics/AI/Custom-ESLint-Rules.md | 31 - 10_Wiki/Topics/AI/Custom-Hooks-Patterns.md | 31 - 10_Wiki/Topics/AI/Customer-Journey-Mapping.md | 33 - 10_Wiki/Topics/AI/Cybernetics Foundations.md | 29 - 10_Wiki/Topics/AI/Cybernetics.md | 30 - .../Topics/AI/DAG-Dependency-Management.md | 33 - 10_Wiki/Topics/AI/DDD-Type-Safety.md | 31 - 10_Wiki/Topics/AI/DDD-in-TypeScript.md | 32 - 10_Wiki/Topics/AI/DORA-Metrics.md | 32 - .../DPO (Direct Preference Optimization).md | 32 - 10_Wiki/Topics/AI/DQN.md | 31 - 10_Wiki/Topics/AI/Data Cleaning Algorithms.md | 32 - .../AI/Data Distillation (데이터 증류).md | 32 - .../Topics/AI/Data-Augmentation Strategies.md | 29 - 10_Wiki/Topics/AI/Data-Ethics and Privacy.md | 29 - 10_Wiki/Topics/AI/Data-Flywheel-Effect.md | 30 - .../Topics/AI/Data-Pipeline Orchestration.md | 29 - 10_Wiki/Topics/AI/Data-Science-in-UX.md | 31 - .../Topics/AI/Data-Transfer-Object-Design.md | 28 - 10_Wiki/Topics/AI/Dead-Space-Series.md | 32 - .../AI/Deceptive Alignment (기만적 정렬).md | 27 - 10_Wiki/Topics/AI/Decision Theory.md | 32 - .../AI/Decision-Trees and Random Forests.md | 28 - 10_Wiki/Topics/AI/Declaration-Files.md | 27 - 10_Wiki/Topics/AI/Deep Q-Networks (DQN).md | 26 - 10_Wiki/Topics/AI/Deep-Convolutional-GANs.md | 31 - 10_Wiki/Topics/AI/Deep-Grammar.md | 30 - 10_Wiki/Topics/AI/Deep-Learning.md | 28 - 10_Wiki/Topics/AI/Deep-Q-Networks-DQN.md | 28 - 10_Wiki/Topics/AI/DeepCode AI.md | 37 - 10_Wiki/Topics/AI/Deepfake-Detection.md | 31 - 10_Wiki/Topics/AI/Deepfake-Technology.md | 28 - .../Topics/AI/Default Mode Network (DMN).md | 29 - 10_Wiki/Topics/AI/DefinitelyTyped.md | 28 - 10_Wiki/Topics/AI/Definitions_of_Game.md | 26 - 10_Wiki/Topics/AI/Degrees-of-Freedom.md | 27 - 10_Wiki/Topics/AI/Deliberate-Practice.md | 27 - .../AI/Denavit-Hartenberg-Parameters.md | 28 - .../AI/Dense vs Sparse Neural Networks.md | 27 - .../Topics/AI/Dependency-Graph-Analysis.md | 27 - 10_Wiki/Topics/AI/Dependency-Injection.md | 29 - .../AI/Dependency-Inversion-Principle.md | 27 - 10_Wiki/Topics/AI/Deployment-Strategy.md | 32 - 10_Wiki/Topics/AI/Design-System.md | 33 - 10_Wiki/Topics/AI/Determinism-in-Computing.md | 29 - .../Topics/AI/DevOps-and-UX-Convergence.md | 26 - 10_Wiki/Topics/AI/DevOps-for-AI-MLOps.md | 30 - 10_Wiki/Topics/AI/DevSecOps.md | 32 - .../Topics/AI/Differentiable Programming.md | 27 - 10_Wiki/Topics/AI/Diffusion-Models.md | 28 - .../Digital Intellectual Property Rights.md | 29 - .../Topics/AI/Digital Thread Integration.md | 29 - 10_Wiki/Topics/AI/Digital-Twin-Technology.md | 29 - 10_Wiki/Topics/AI/Dijkstra's Algorithm.md | 27 - 10_Wiki/Topics/AI/Dimensionality-Reduction.md | 28 - .../Diminishing Returns (한계 수익 체감).md | 29 - .../Directed-Acyclic-Graph-Build-Systems.md | 29 - ...ted-Acyclic-Graph-Dependency-Management.md | 29 - ...Discriminated-Unions-for-Error-Handling.md | 29 - ...Discriminated-Unions-for-State-Modeling.md | 28 - 10_Wiki/Topics/AI/Discriminated-Unions.md | 31 - 10_Wiki/Topics/AI/Dissipative-Structures.md | 31 - 10_Wiki/Topics/AI/Distillation.md | 31 - .../AI/Distributed Reinforcement Learning.md | 27 - 10_Wiki/Topics/AI/Distributed-Computing.md | 29 - .../AI/Distributed-System-Type-Safety.md | 31 - 10_Wiki/Topics/AI/Distributed-Systems.md | 31 - 10_Wiki/Topics/AI/Documentation-Strategy.md | 32 - 10_Wiki/Topics/AI/Domain Objects.md | 35 - 10_Wiki/Topics/AI/Domain-Driven-Design-DDD.md | 29 - .../Topics/AI/Domain-Specific-Languages.md | 30 - 10_Wiki/Topics/AI/Dopamine-Modeling.md | 32 - .../Topics/AI/Dopaminergic Reward System.md | 26 - .../Topics/AI/Dopaminergic Reward Systems.md | 29 - 10_Wiki/Topics/AI/Drama Management Systems.md | 27 - 10_Wiki/Topics/AI/Dramaturgy-Theory.md | 31 - 10_Wiki/Topics/AI/Dry-Principle.md | 24 - .../AI/Dynamic Difficulty Adjustment (DDA).md | 28 - .../Dynamic Few-Shot (동적 퓨샷 선택 전략).md | 29 - 10_Wiki/Topics/AI/Dynamic-Capabilities.md | 31 - .../AI/Dynamic-Creative-Optimization.md | 32 - .../Topics/AI/Dynamic-Environment-Handling.md | 27 - 10_Wiki/Topics/AI/Dynamic-Programming.md | 33 - 10_Wiki/Topics/AI/E-Learning-Gamification.md | 32 - .../AI/E-commerce-Catalog-Management.md | 27 - 10_Wiki/Topics/AI/E-commerce-Optimization.md | 28 - .../Topics/AI/ESLint-Plugin-Development.md | 31 - 10_Wiki/Topics/AI/ESLint-Static-Analysis.md | 26 - .../AI/EU-Web-Accessibility-Directive.md | 28 - .../AI/Ecology and Ecosystem Modeling.md | 27 - 10_Wiki/Topics/AI/Economic-Analysis.md | 31 - .../Topics/AI/Economic-Complexity-Index.md | 30 - 10_Wiki/Topics/AI/Economic-Mobility.md | 34 - 10_Wiki/Topics/AI/Economics-of-Information.md | 32 - 10_Wiki/Topics/AI/Edge-AI-and-Computing.md | 28 - .../Topics/AI/Edge-Artificial-Intelligence.md | 33 - 10_Wiki/Topics/AI/Edge-Computing.md | 31 - 10_Wiki/Topics/AI/Edtech-Industry-Trends.md | 31 - 10_Wiki/Topics/AI/Effective-Altruism-in-AI.md | 31 - 10_Wiki/Topics/AI/Efficiency.md | 31 - .../Topics/AI/Eigenvalues-and-Eigenvectors.md | 31 - 10_Wiki/Topics/AI/Eligibility-Traces.md | 29 - .../AI/Elite-Sport-Science-Protocols.md | 27 - .../AI/Elite-Strength-and-Conditioning.md | 24 - 10_Wiki/Topics/AI/Elite-Theory.md | 31 - 10_Wiki/Topics/AI/Embodied Cognition.md | 24 - 10_Wiki/Topics/AI/Embodied-AI.md | 29 - .../Topics/AI/Emergence-in-Complex-Systems.md | 31 - 10_Wiki/Topics/AI/Emergence-in-Systems.md | 28 - 10_Wiki/Topics/AI/Emergence.md | 31 - .../AI/Emotional-AI (Affective Computing).md | 29 - ...lly Intelligent Tutoring Systems (EITS).md | 24 - 10_Wiki/Topics/AI/Empathy-in-AI.md | 31 - .../Encapsulation-and-Information-Hiding.md | 26 - .../AI/Encapsulation-of-Domain-Invariants.md | 28 - .../AI/Encapsulation-via-Access-Modifiers.md | 27 - 10_Wiki/Topics/AI/End-to-End-Learning.md | 29 - .../AI/End-to-End-Testing-Strategies.md | 32 - .../AI/Endurance-Athletics-Cognition.md | 24 - 10_Wiki/Topics/AI/Ensemble-Learning.md | 31 - 10_Wiki/Topics/AI/Ensemble-Methods.md | 28 - 10_Wiki/Topics/AI/Ensuring-Data-Privacy.md | 31 - .../Topics/AI/Enterprise-Design-Systems.md | 25 - .../Enterprise-Resource-Planning-Systems.md | 25 - .../Enterprise-Scale-Monorepo-Management.md | 25 - 10_Wiki/Topics/AI/Enterprise-Service-Bus.md | 32 - .../AI/Enterprise-Software-Architecture.md | 25 - .../AI/Enterprise-Software-Engineering.md | 25 - .../Topics/AI/Entity-Relationship-Modeling.md | 33 - .../AI/Entropy in Information Theory.md | 28 - 10_Wiki/Topics/AI/Environment-Design-in-RL.md | 29 - .../Topics/AI/Enzyme-Inhibition-Kinetics.md | 31 - 10_Wiki/Topics/AI/Epidemiological-Modeling.md | 32 - 10_Wiki/Topics/AI/Epistemic-Uncertainty.md | 28 - 10_Wiki/Topics/AI/Epistemology.md | 32 - 10_Wiki/Topics/AI/Equality.md | 31 - 10_Wiki/Topics/AI/Ergodic-Theory.md | 30 - .../AI/Ergonomics-in-Workspace-Design.md | 29 - 10_Wiki/Topics/AI/Error-Boundary-Pattern.md | 26 - 10_Wiki/Topics/AI/Es-Lint-Configuration.md | 27 - 10_Wiki/Topics/AI/Escalation-of-Commitment.md | 32 - 10_Wiki/Topics/AI/Ethical-Decision-Making.md | 33 - 10_Wiki/Topics/AI/Ethics & AI.md | 32 - .../Topics/AI/Ethics of Autonomous Systems.md | 29 - .../AI/Ethics-in-Artificial-Intelligence.md | 27 - 10_Wiki/Topics/AI/Ethnographic-Research.md | 31 - 10_Wiki/Topics/AI/Etiology-of-Disease.md | 31 - .../Topics/AI/Eudaimonia-and-Well-being.md | 30 - .../Topics/AI/Event-Driven-Architecture.md | 29 - 10_Wiki/Topics/AI/Evolutionary Biology.md | 25 - 10_Wiki/Topics/AI/Evolutionary Computation.md | 25 - .../AI/Evolutionary-Algorithm-Design.md | 32 - 10_Wiki/Topics/AI/Evolutionary-Algorithms.md | 33 - 10_Wiki/Topics/AI/Evolutionary-Computation.md | 29 - 10_Wiki/Topics/AI/Excess-Property-Checking.md | 27 - 10_Wiki/Topics/AI/Executive Dysfunction.md | 27 - .../Topics/AI/Executive-Function-Deficit.md | 26 - 10_Wiki/Topics/AI/Exhaustiveness-Checking.md | 27 - 10_Wiki/Topics/AI/Expectation-Maximization.md | 30 - 10_Wiki/Topics/AI/Expected Utility Theory.md | 29 - 10_Wiki/Topics/AI/Experience-Replay.md | 29 - .../Topics/AI/Experience-Sampling-Method.md | 31 - 10_Wiki/Topics/AI/Explainable-AI (XAI).md | 32 - 10_Wiki/Topics/AI/Explainable-AI-XAI.md | 29 - .../Topics/AI/Exploding-Gradient Problem.md | 28 - .../Topics/AI/Exploration vs Exploitation.md | 32 - .../Topics/AI/Exploration-vs-Exploitation.md | 29 - .../Topics/AI/Exploratory-Data-Analysis.md | 29 - 10_Wiki/Topics/AI/Expo 2025 Osaka.md | 33 - 10_Wiki/Topics/AI/Exponential-Growth.md | 31 - 10_Wiki/Topics/AI/Extended-Reality-XR.md | 29 - 10_Wiki/Topics/AI/Externalities.md | 30 - 10_Wiki/Topics/AI/Extreme-Programming-XP.md | 30 - .../Topics/AI/Eye-Tracking-in-UX-Research.md | 29 - 10_Wiki/Topics/AI/Eye-Tracking.md | 33 - 10_Wiki/Topics/AI/Factor-Analysis.md | 28 - 10_Wiki/Topics/AI/Factory-Pattern.md | 25 - 10_Wiki/Topics/AI/Failable-Task-Handling.md | 27 - 10_Wiki/Topics/AI/Fault-Tolerance.md | 31 - .../Topics/AI/Feature Clamping (피처 고정).md | 29 - 10_Wiki/Topics/AI/Feature-Engineering.md | 30 - 10_Wiki/Topics/AI/Feature-Flags.md | 26 - 10_Wiki/Topics/AI/Federated-Learning.md | 30 - 10_Wiki/Topics/AI/Feedback-Control-Systems.md | 29 - .../Topics/AI/Feedback-Loops in Systems.md | 27 - 10_Wiki/Topics/AI/Feedback-Loops-in-Design.md | 30 - 10_Wiki/Topics/AI/Feedback-Loops.md | 30 - 10_Wiki/Topics/AI/Few-Shot-Learning.md | 28 - 10_Wiki/Topics/AI/Figma-to-Code-Workflow.md | 27 - 10_Wiki/Topics/AI/Figurative-Language.md | 32 - 10_Wiki/Topics/AI/Fine-tuning.md | 31 - 10_Wiki/Topics/AI/Finished Goods.md | 31 - 10_Wiki/Topics/AI/Finite-Element-Analysis.md | 29 - .../Topics/AI/Finite-State-Machines-FSM.md | 29 - 10_Wiki/Topics/AI/Finite-State-Machines.md | 32 - 10_Wiki/Topics/AI/First Input Delay (FID).md | 33 - 10_Wiki/Topics/AI/Fitness-Landscape.md | 28 - .../Fixed Time Step vs Variable Time Step.md | 31 - 10_Wiki/Topics/AI/Flow State.md | 29 - 10_Wiki/Topics/AI/Flow-State.md | 31 - 10_Wiki/Topics/AI/Fluent-Interface-Design.md | 27 - 10_Wiki/Topics/AI/Fluid-Dynamics for Games.md | 28 - 10_Wiki/Topics/AI/Focal-Loss.md | 27 - 10_Wiki/Topics/AI/Formal Methods.md | 31 - .../AI/Formal-Verification-of-Software.md | 26 - 10_Wiki/Topics/AI/Foundation-Models.md | 32 - .../Topics/AI/Foundational LLM Concepts.md | 40 - 10_Wiki/Topics/AI/Fragility.md | 32 - 10_Wiki/Topics/AI/Free-Energy-Principle.md | 30 - ...ntend-Architecture-and-Folder-Structure.md | 30 - 10_Wiki/Topics/AI/Frontend-Architecture.md | 30 - .../AI/Frontend-Debugging-and-Testing.md | 32 - ...Frontend-Performance-Optimization-Guide.md | 29 - ...ntend-Team-Collaboration-and-Governance.md | 29 - 10_Wiki/Topics/AI/Frontend.md | 31 - 10_Wiki/Topics/AI/Functional Programming.md | 31 - .../Functional-Programming-in-TypeScript.md | 30 - 10_Wiki/Topics/AI/Functional-Programming.md | 29 - 10_Wiki/Topics/AI/Fuzzy-Logic.md | 28 - 10_Wiki/Topics/AI/G-Stack Principles.md | 28 - .../Topics/AI/G-Stack-Integration-Guide.md | 31 - 10_Wiki/Topics/AI/GAN.md | 28 - 10_Wiki/Topics/AI/GNN.md | 29 - .../Topics/AI/GPT-Architecture-Foundations.md | 28 - 10_Wiki/Topics/AI/GPU-Architecture.md | 29 - .../Topics/AI/GPU-Programming-with-CUDA.md | 29 - 10_Wiki/Topics/AI/GPU.md | 33 - 10_Wiki/Topics/AI/GRPO.md | 30 - 10_Wiki/Topics/AI/GRU.md | 28 - 10_Wiki/Topics/AI/Gacha Mechanics Analysis.md | 28 - 10_Wiki/Topics/AI/Gait-Analysis-Laboratory.md | 28 - .../Topics/AI/Game Analytics (게임 분석).md | 31 - 10_Wiki/Topics/AI/Game-Balance-Design.md | 28 - 10_Wiki/Topics/AI/Game-Balance-Modeling.md | 29 - 10_Wiki/Topics/AI/Game-Design-Ontology.md | 32 - 10_Wiki/Topics/AI/Game-Design-Theory.md | 31 - 10_Wiki/Topics/AI/Game-Economy-Design.md | 28 - 10_Wiki/Topics/AI/Game-Feel-and-Juiciness.md | 27 - 10_Wiki/Topics/AI/Game-Loop-Architecture.md | 28 - 10_Wiki/Topics/AI/Game-Mechanics.md | 29 - 10_Wiki/Topics/AI/Game-Ontology-for-PCG.md | 31 - 10_Wiki/Topics/AI/Game-Theory-in-AI.md | 29 - 10_Wiki/Topics/AI/Game-Theory.md | 28 - 10_Wiki/Topics/AI/Gamification-Strategies.md | 28 - 10_Wiki/Topics/AI/Gamification-Theory.md | 31 - 10_Wiki/Topics/AI/Gates.md | 32 - 10_Wiki/Topics/AI/Gaussian-Processes.md | 28 - 10_Wiki/Topics/AI/Gen-AI.md | 31 - 10_Wiki/Topics/AI/Generalization-in-AI.md | 31 - ...dversarial Networks (GANs) in Fine Arts.md | 26 - 10_Wiki/Topics/AI/Generative-AI-Impact.md | 29 - 10_Wiki/Topics/AI/Generative-AI.md | 28 - .../AI/Generative-Adversarial-Networks.md | 28 - .../Topics/AI/Generics-and-Polymorphism.md | 32 - 10_Wiki/Topics/AI/Genetic-Algorithms.md | 30 - .../AI/Geographic-Information-Systems.md | 32 - 10_Wiki/Topics/AI/Geometric-Deep-Learning.md | 31 - 10_Wiki/Topics/AI/Geriatric-Medicine.md | 30 - 10_Wiki/Topics/AI/Gestalt Psychology.md | 32 - 10_Wiki/Topics/AI/Gestalt-Principles in UX.md | 30 - .../Topics/AI/Gestalt-Principles-of-Design.md | 26 - 10_Wiki/Topics/AI/Gimbals-and-Orientation.md | 29 - .../Git-Branching-Strategies-and-Workflows.md | 32 - 10_Wiki/Topics/AI/Git-Version-Control.md | 29 - 10_Wiki/Topics/AI/GitHub-Actions-CI-CD.md | 29 - 10_Wiki/Topics/AI/GitLab CI.md | 34 - 10_Wiki/Topics/AI/GloVe (Word Embeddings).md | 28 - 10_Wiki/Topics/AI/Global-Standard.md | 31 - 10_Wiki/Topics/AI/Global-vs-Local-Optima.md | 31 - 10_Wiki/Topics/AI/Goal-Misgeneralization.md | 30 - .../AI/Goal-Oriented-Action-Planning.md | 28 - 10_Wiki/Topics/AI/God-Object-Antipattern.md | 27 - .../AI/Godel's Incompleteness Theorems.md | 29 - .../AI/Google-Page-Experience-2025-Update.md | 29 - .../Topics/AI/Gradient-Boosting-Machines.md | 30 - 10_Wiki/Topics/AI/Gradient-Descent.md | 31 - 10_Wiki/Topics/AI/Graph Theory.md | 31 - 10_Wiki/Topics/AI/Graph-Coloring-Problem.md | 32 - 10_Wiki/Topics/AI/Graph-Database.md | 28 - 10_Wiki/Topics/AI/Graph-Theory.md | 30 - 10_Wiki/Topics/AI/GraphQL-Code-Generator.md | 31 - .../AI/GraphRAG & Knowledge Graph Memory.md | 38 - .../GraphRAG (그래프 기반 검색 증강 생성).md | 27 - 10_Wiki/Topics/AI/Greedy-Algorithms.md | 29 - 10_Wiki/Topics/AI/Grit.md | 32 - 10_Wiki/Topics/AI/Grounded Theory Method.md | 31 - .../Topics/AI/Growth-Mindset-Intervention.md | 31 - 10_Wiki/Topics/AI/Growth-Mindset.md | 30 - .../AI/Guilty-Gear-Xrd-Rendering-Pipeline.md | 31 - 10_Wiki/Topics/AI/HANDOVER.md | 32 - 10_Wiki/Topics/AI/HBO-Prestige-Television.md | 31 - .../AI/HCI (Human-Computer Interaction).md | 31 - 10_Wiki/Topics/AI/HHH.md | 31 - 10_Wiki/Topics/AI/HMM.md | 28 - 10_Wiki/Topics/AI/Habit-Formation.md | 28 - 10_Wiki/Topics/AI/Hallucination (환각).md | 32 - 10_Wiki/Topics/AI/Hallucination-in-LLM.md | 31 - 10_Wiki/Topics/AI/Hallucination-in-LLMs.md | 32 - .../Topics/AI/Hardware-Acceleration-for-AI.md | 32 - 10_Wiki/Topics/AI/Hardware-Verification.md | 31 - 10_Wiki/Topics/AI/Hardware.md | 31 - 10_Wiki/Topics/AI/Hash-Functions-and-Maps.md | 28 - 10_Wiki/Topics/AI/Health-Informatics.md | 31 - 10_Wiki/Topics/AI/Hebbian-Learning.md | 28 - 10_Wiki/Topics/AI/Hebbian-Theory.md | 30 - 10_Wiki/Topics/AI/Heuristic-Search.md | 28 - 10_Wiki/Topics/AI/Heuristics.md | 32 - .../AI/Hierarchical-Task-Network (HTN).md | 28 - .../Topics/AI/High-Availability-Systems.md | 29 - .../Topics/AI/High-Cohesion-Low-Coupling.md | 33 - .../AI/High-Frequency-Trading-Models.md | 32 - .../AI/High-Performance Computing (HPC).md | 31 - .../Topics/AI/High-Performance-Coaching.md | 31 - .../AI/High-Performance-Organizations.md | 31 - .../AI/High-Performance-Sports-Science.md | 31 - 10_Wiki/Topics/AI/Homeostasis (항상성).md | 32 - 10_Wiki/Topics/AI/Homeostasis.md | 32 - 10_Wiki/Topics/AI/Homomorphic-Encryption.md | 28 - 10_Wiki/Topics/AI/Human Centered AI (HCAI).md | 32 - 10_Wiki/Topics/AI/Human-AI-Collaboration.md | 28 - .../AI/Human-Computer-Interaction-HCI.md | 29 - .../Topics/AI/Human-Computer-Interaction.md | 31 - 10_Wiki/Topics/AI/Human-in-the-loop (HITL).md | 40 - 10_Wiki/Topics/AI/Human-in-the-loop-AI.md | 28 - .../Topics/AI/Hybrid-Cloud-Architectures.md | 29 - .../Hydration-Mismatch-and-SSR-Debugging.md | 32 - .../Hyperinflation-in-Closed-Loop-Systems.md | 31 - .../Topics/AI/Hyperparameter-Optimization.md | 29 - 10_Wiki/Topics/AI/Hyperparameters.md | 32 - 10_Wiki/Topics/AI/Hypostatic-Abstraction.md | 30 - 10_Wiki/Topics/AI/Hypothesis-Testing.md | 29 - 10_Wiki/Topics/AI/ICRE-Framework.md | 29 - ...DE (Integrated Development Environment).md | 31 - 10_Wiki/Topics/AI/IEEE-P36521.md | 31 - 10_Wiki/Topics/AI/ISO-Standard.md | 31 - 10_Wiki/Topics/AI/Ikigai (이키가이).md | 32 - .../Topics/AI/Image-Classification-Mastery.md | 28 - .../Image-Optimization-for-Web-Performance.md | 30 - .../AI/Image-Segmentation-Techniques.md | 29 - 10_Wiki/Topics/AI/Image-Segmentation.md | 28 - 10_Wiki/Topics/AI/Imbalanced-Data-Handling.md | 32 - 10_Wiki/Topics/AI/Imitation-Learning.md | 27 - 10_Wiki/Topics/AI/Immersive-Sim-Design.md | 31 - 10_Wiki/Topics/AI/Immersive-Sim-Genre.md | 31 - .../AI/Immersive-Sims-Deus-Ex-Dishonored.md | 33 - .../Topics/AI/Immersive-Sims-Deus-Ex-Thief.md | 33 - 10_Wiki/Topics/AI/Immutability-Patterns.md | 32 - 10_Wiki/Topics/AI/Impedance-Matching.md | 28 - 10_Wiki/Topics/AI/In-Context-Learning.md | 28 - 10_Wiki/Topics/AI/Inclusive-Design-and-UX.md | 29 - 10_Wiki/Topics/AI/Incremental-Computation.md | 33 - 10_Wiki/Topics/AI/Incremental-Learning.md | 28 - .../AI/Incremental-Static-Regeneration-ISR.md | 28 - 10_Wiki/Topics/AI/Incrementalism.md | 31 - .../Independent Component Analysis (ICA).md | 31 - .../AI/Independent-Component-Analysis.md | 31 - .../Topics/AI/Index-Fragmentation-Analysis.md | 33 - 10_Wiki/Topics/AI/Index.md | 1474 ----------------- 10_Wiki/Topics/AI/Indexing-Strategies.md | 29 - 10_Wiki/Topics/AI/Indian-Innovation-Models.md | 33 - 10_Wiki/Topics/AI/Inductive-Bias.md | 29 - 10_Wiki/Topics/AI/Inductive-Reasoning.md | 30 - 10_Wiki/Topics/AI/Inexact-Science.md | 31 - .../AI/Inference-Coupled Persistence.md | 38 - 10_Wiki/Topics/AI/Inference-Optimization.md | 30 - 10_Wiki/Topics/AI/Inferential-Statistics.md | 30 - 10_Wiki/Topics/AI/Information-Entropy.md | 30 - 10_Wiki/Topics/AI/Information-Retrieval-IR.md | 29 - 10_Wiki/Topics/AI/Information-Society.md | 31 - 10_Wiki/Topics/AI/Information-Theory.md | 28 - 10_Wiki/Topics/AI/Infraspace.md | 32 - .../Topics/AI/Infrastructure-as-Code-IaC.md | 31 - .../Topics/AI/Inheritance-and-Polymorphism.md | 27 - 10_Wiki/Topics/AI/Inner-Product-Spaces.md | 32 - 10_Wiki/Topics/AI/Innovation.md | 31 - .../Topics/AI/Input-Validation-Strategies.md | 29 - 10_Wiki/Topics/AI/Inquiry-Based Learning.md | 33 - 10_Wiki/Topics/AI/Instance-based-Learning.md | 30 - 10_Wiki/Topics/AI/InstancedMesh2 library.md | 37 - 10_Wiki/Topics/AI/Instinct.md | 32 - 10_Wiki/Topics/AI/Instruction-Tuning.md | 26 - 10_Wiki/Topics/AI/Intangible-Capital.md | 32 - .../AI/Integrated-Development-Environment.md | 28 - .../Topics/AI/Integration-Testing-for-AI.md | 28 - .../Topics/AI/Intellectual-Property-in-AI.md | 28 - .../AI/Interaction to Next Paint (INP).md | 48 - .../AI/Interaction-to-Next-Paint-INP.md | 33 - .../Topics/AI/Interdisciplinary-Research.md | 30 - .../AI/Interface-Segregation-Principle.md | 24 - 10_Wiki/Topics/AI/Internet of Things (IoT).md | 31 - 10_Wiki/Topics/AI/Interop 2026.md | 32 - 10_Wiki/Topics/AI/Interoperability.md | 31 - .../AI/Interpretability-vs-Explainability.md | 27 - 10_Wiki/Topics/AI/Interpretability.md | 28 - .../Topics/AI/Introduction-to-Programming.md | 31 - 10_Wiki/Topics/AI/Introspection (자기성찰).md | 31 - 10_Wiki/Topics/AI/Inverse-Kinematics.md | 28 - .../AI/Inverse-Reinforcement-Learning.md | 27 - 10_Wiki/Topics/AI/Inversion.md | 32 - 10_Wiki/Topics/AI/IoT-and-AI-Integration.md | 28 - .../AI/Isaac-Asimovs-Laws-of-Robotics.md | 29 - .../AI/Item-Item-Collaborative-Filtering.md | 28 - 10_Wiki/Topics/AI/Iteration.md | 31 - .../Topics/AI/Iterative-Development-Models.md | 29 - 10_Wiki/Topics/AI/Iterative-Development.md | 32 - .../AI/JIT-Compilation-in-AI-Engines.md | 28 - 10_Wiki/Topics/AI/JSON-LD-Structured-Data.md | 29 - .../Topics/AI/JSON-and-Data-Serialization.md | 28 - .../Topics/AI/JUnit-and-Testing-Frameworks.md | 31 - .../AI/JavaScript-Async-and-Event-Loop.md | 30 - .../AI/JavaScript-Optimization-Patterns.md | 30 - 10_Wiki/Topics/AI/Joint-Optimization.md | 30 - 10_Wiki/Topics/AI/Journaling.md | 31 - 10_Wiki/Topics/AI/Judgment.md | 30 - 10_Wiki/Topics/AI/Just-In-Time (JIT).md | 30 - 10_Wiki/Topics/AI/Just-in-Case.md | 31 - .../Topics/AI/Just-in-time-Data-Loading.md | 28 - .../AI/K-Means-Clustering-Foundations.md | 29 - 10_Wiki/Topics/AI/K-Nearest-Neighbors-K-NN.md | 28 - .../AI/KISS (Keep It Simple, Stupid).md | 31 - .../AI/KISS-Principle-in-Software-Design.md | 29 - .../AI/KPI (Key Performance Indicator).md | 33 - .../AI/Kalman-Filter-and-State-Tracking.md | 28 - .../AI/Kernel-Density-Estimation-KDE.md | 27 - 10_Wiki/Topics/AI/Kernel-Methods-and-SVMs.md | 28 - 10_Wiki/Topics/AI/Knowledge synthesis.md | 31 - 10_Wiki/Topics/AI/Knowledge-Distillation.md | 28 - .../Topics/AI/Knowledge-Graph-Foundations.md | 28 - 10_Wiki/Topics/AI/Knowledge-Graph.md | 28 - .../AI/Knowledge-Representation-in-AI.md | 28 - 10_Wiki/Topics/AI/Knowledge-Structure.md | 31 - 10_Wiki/Topics/AI/Kolmogorov-Complexity.md | 27 - .../AI/Kubernetes-for-AI-Orchestration.md | 28 - .../Topics/AI/Kullback-Leibler-Divergence.md | 31 - 10_Wiki/Topics/AI/L1-and-L2-Regularization.md | 27 - 10_Wiki/Topics/AI/L2-Regularization.md | 30 - 10_Wiki/Topics/AI/LLM-Security-and-Safety.md | 28 - 10_Wiki/Topics/AI/LLM.md | 37 - 10_Wiki/Topics/AI/LOD.md | 33 - .../AI/LSTM (Long Short-Term Memory).md | 28 - 10_Wiki/Topics/AI/LSTM.md | 29 - .../Topics/AI/Label-Noise-and-Robustness.md | 28 - 10_Wiki/Topics/AI/Lagrange-Multipliers.md | 27 - 10_Wiki/Topics/AI/Language-Models.md | 32 - .../Topics/AI/Large Language Models (LLM).md | 31 - ...scale-Application-Architecture-Patterns.md | 29 - .../AI/Largest Contentful Paint (LCP).md | 38 - .../Topics/AI/Largest-Contentful-Paint-LCP.md | 34 - .../Topics/AI/Latent-Dirichlet-Allocation.md | 27 - .../Topics/AI/Latent-Semantic-Analysis-LSA.md | 28 - 10_Wiki/Topics/AI/Layer-Normalization.md | 28 - .../AI/Layered-Architecture-in-Frontend.md | 30 - 10_Wiki/Topics/AI/Lazy-Loading-Strategies.md | 29 - 10_Wiki/Topics/AI/Leadership.md | 32 - .../Topics/AI/Leaky-ReLU-and-Activations.md | 29 - 10_Wiki/Topics/AI/Lean-Operations.md | 33 - 10_Wiki/Topics/AI/Lean-Project-Management.md | 30 - 10_Wiki/Topics/AI/Learning-Paths.md | 31 - 10_Wiki/Topics/AI/Learning-Rate-Schedules.md | 29 - 10_Wiki/Topics/AI/Learning-Rate-Scheduling.md | 29 - 10_Wiki/Topics/AI/Least-Squares-Methods.md | 28 - 10_Wiki/Topics/AI/Legacy-Systems.md | 31 - 10_Wiki/Topics/AI/Lessons Learned.md | 32 - 10_Wiki/Topics/AI/Level of Detail (LOD).md | 35 - 10_Wiki/Topics/AI/Levels of Understanding.md | 34 - .../Topics/AI/Linear-Algebra-Foundations.md | 29 - 10_Wiki/Topics/AI/Linear-Algebra-for-ML.md | 28 - 10_Wiki/Topics/AI/Linear-Algebra.md | 32 - .../Topics/AI/Linear-Discriminant-Analysis.md | 27 - 10_Wiki/Topics/AI/Linear-Programming.md | 31 - .../Topics/AI/Linear-Regression-Mastery.md | 28 - .../Topics/AI/Linguistic-Analysis-in-AI.md | 29 - 10_Wiki/Topics/AI/Linked-Lists-and-Trees.md | 28 - 10_Wiki/Topics/AI/Linux-Performance-Tuning.md | 29 - 10_Wiki/Topics/AI/Liquid-Democracy.md | 28 - .../AI/Liskov-Substitution-Principle.md | 25 - 10_Wiki/Topics/AI/LlamaIndex.md | 28 - .../Topics/AI/LoRA (Low-Rank Adaptation).md | 28 - .../Topics/AI/Load-Balancing-Strategies.md | 31 - 10_Wiki/Topics/AI/Local-Brain-Management.md | 28 - 10_Wiki/Topics/AI/Local-Search.md | 31 - .../AI/Locality-Sensitive-Hashing (LSH).md | 31 - .../Topics/AI/Locality-Sensitive-Hashing.md | 28 - 10_Wiki/Topics/AI/Logic.md | 31 - .../AI/Logistic-Regression-Foundations.md | 28 - 10_Wiki/Topics/AI/Logistic-Regression.md | 30 - .../Topics/AI/Long Animation Frames API.md | 32 - 10_Wiki/Topics/AI/Long Tasks.md | 39 - .../AI/Long-Short-Term-Memory (LSTM).md | 27 - 10_Wiki/Topics/AI/Long-Short-Term-Memory.md | 28 - 10_Wiki/Topics/AI/Long-Tail.md | 31 - 10_Wiki/Topics/AI/Loose-Coupling.md | 27 - 10_Wiki/Topics/AI/Loss Functions.md | 30 - .../Topics/AI/Loss-Functions-Foundations.md | 28 - 10_Wiki/Topics/AI/Low-Rank-Adaptation-LoRA.md | 28 - 10_Wiki/Topics/AI/Lubrication.md | 32 - 10_Wiki/Topics/AI/Lucas-Kanade-Method.md | 28 - 10_Wiki/Topics/AI/MAP-Estimation.md | 31 - ...MBA (Master of Business Administration).md | 32 - .../Topics/AI/MCP (Model Context Protocol).md | 49 - 10_Wiki/Topics/AI/MCP.md | 45 - 10_Wiki/Topics/AI/MLA-Format.md | 31 - 10_Wiki/Topics/AI/MLOps.md | 28 - 10_Wiki/Topics/AI/Machine Learning (ML).md | 31 - .../Topics/AI/Machine-Learning-Foundations.md | 29 - .../Topics/AI/Machine-Learning-Lifecycle.md | 29 - 10_Wiki/Topics/AI/Macros (매크로).md | 31 - 10_Wiki/Topics/AI/Magic-Circle.md | 26 - 10_Wiki/Topics/AI/Main Thread.md | 32 - 10_Wiki/Topics/AI/Malware-Analysis.md | 30 - 10_Wiki/Topics/AI/Management.md | 32 - 10_Wiki/Topics/AI/Manhattan-Distance.md | 29 - 10_Wiki/Topics/AI/MapReduce.md | 31 - 10_Wiki/Topics/AI/Markov-Chain-Monte-Carlo.md | 27 - 10_Wiki/Topics/AI/Markov-Chains.md | 30 - .../AI/Markov-Decision-Process (MDP).md | 29 - .../Topics/AI/Markov-Decision-Process-MDP.md | 30 - .../Topics/AI/Markov-Decision-Processes.md | 33 - .../AI/Master-of-Information-Management.md | 32 - 10_Wiki/Topics/AI/Mastery.md | 34 - 10_Wiki/Topics/AI/Matrix-Factorization.md | 27 - 10_Wiki/Topics/AI/Matrix-Operations-and-AI.md | 28 - 10_Wiki/Topics/AI/Mean-Absolute-Error-MAE.md | 28 - 10_Wiki/Topics/AI/Mean-Squared-Error-MSE.md | 28 - ...c Interpretability (기계적 해석 가능성).md | 27 - 10_Wiki/Topics/AI/Media-Literacy.md | 31 - .../AI/Medical-Imaging-Data-Augmentation.md | 31 - 10_Wiki/Topics/AI/Memetics.md | 31 - 10_Wiki/Topics/AI/Memory-Hierarchy.md | 35 - .../AI/Memory-Leak-Debugging-in-JavaScript.md | 33 - 10_Wiki/Topics/AI/Mental-Models.md | 32 - .../AI/Mental-Operations-Synthesized.md | 31 - .../AI/Message-Queues-and-Event-Streams.md | 27 - 10_Wiki/Topics/AI/Meta-Learning-in-AI.md | 28 - .../Micro-interactions-and-Feedback-Loops.md | 30 - 10_Wiki/Topics/AI/Micro-interactions.md | 30 - .../Topics/AI/Microservices-Architecture.md | 29 - 10_Wiki/Topics/AI/Middle-Out-Thinking.md | 31 - 10_Wiki/Topics/AI/Minimal-Viable-Product.md | 31 - .../Topics/AI/Minimum-Viable-Product-MVP.md | 29 - 10_Wiki/Topics/AI/Mipmap.md | 33 - 10_Wiki/Topics/AI/Mobile-AI-Optimization.md | 29 - 10_Wiki/Topics/AI/Mobile-Augmented-Reality.md | 31 - ...bile-First-Responsive-Design-Principles.md | 29 - .../Topics/AI/Model Context Protocol (MCP).md | 32 - .../Topics/AI/Model-Agnostic-Meta-Learning.md | 27 - .../Topics/AI/Model-Compression-Strategies.md | 29 - 10_Wiki/Topics/AI/Model-Compression.md | 27 - .../Topics/AI/Model-Deployment-Patterns.md | 29 - .../Topics/AI/Model-Drift-and-Monitoring.md | 28 - 10_Wiki/Topics/AI/Model-Ensemble-Methods.md | 28 - .../Topics/AI/Model-Interpretability-Tools.md | 29 - .../AI/Model-Predictive-Control (MPC).md | 28 - ...odern-Frontend-Engineering-Architecture.md | 29 - ...React-Application-Architecture-Patterns.md | 29 - .../Modern-Web-Design-Best-Practices-2025.md | 30 - .../Topics/AI/Modern-Website-Architecture.md | 29 - 10_Wiki/Topics/AI/Modular-Design.md | 31 - 10_Wiki/Topics/AI/Modular-Programming.md | 29 - 10_Wiki/Topics/AI/Modularity.md | 31 - .../Topics/AI/Momentum-and-Optimization.md | 28 - .../Topics/AI/Monolithic-vs-Microservices.md | 28 - 10_Wiki/Topics/AI/Monte-Carlo-Integration.md | 28 - 10_Wiki/Topics/AI/Monte-Carlo-Methods.md | 31 - .../Topics/AI/Monte-Carlo-Tree-Search-MCTS.md | 29 - .../AI/Multi-Agent-Reinforcement-Learning.md | 27 - 10_Wiki/Topics/AI/Multi-Agent-Systems-MAS.md | 28 - .../AI/Multi-Head-Attention-Mechanism.md | 28 - 10_Wiki/Topics/AI/Multi-Modal-Learning.md | 28 - 10_Wiki/Topics/AI/Multi-agent-System.md | 31 - .../Topics/AI/Multi-armed-Bandit-Problem.md | 28 - .../Topics/AI/Multilayer-Perceptron-MLP.md | 29 - 10_Wiki/Topics/AI/Multimodal-Learning.md | 31 - 10_Wiki/Topics/AI/Multinomial-Naive-Bayes.md | 28 - 10_Wiki/Topics/AI/Multivariate-Analysis.md | 29 - 10_Wiki/Topics/AI/Mutual-Information.md | 29 - .../AI/NLP (Natural Language Processing).md | 32 - 10_Wiki/Topics/AI/NLP-Attention-Mechanisms.md | 28 - 10_Wiki/Topics/AI/NVIDIA-CUDA-and-AI.md | 29 - 10_Wiki/Topics/AI/Naive-Bayes-Classifiers.md | 28 - .../Topics/AI/Named-Entity-Recognition-NER.md | 28 - .../Topics/AI/National-Language-Processing.md | 28 - .../AI/Natural-Language-Generation-NLG.md | 28 - .../AI/Natural-Language-Processing-NLP.md | 28 - .../Topics/AI/Natural-Language-Processing.md | 28 - 10_Wiki/Topics/AI/Nearest-Neighbor-Search.md | 28 - .../Topics/AI/Network-Latency-Optimization.md | 29 - .../AI/Neural-Architecture-Search-NAS.md | 28 - .../Topics/AI/Neural-Architecture-Search.md | 28 - 10_Wiki/Topics/AI/Neural-Darwinism.md | 28 - .../AI/Neural-Networks (신경망 기초).md | 29 - .../AI/Neural-Networks-for-Beginners.md | 29 - 10_Wiki/Topics/AI/Neural-Style-Transfer.md | 28 - .../Topics/AI/Neural-Symbolic-Integration.md | 34 - 10_Wiki/Topics/AI/Neuro-Symbolic AI.md | 30 - 10_Wiki/Topics/AI/Neuro-Symbolic-AI.md | 28 - 10_Wiki/Topics/AI/Neurobiology-of-Reward.md | 33 - .../Topics/AI/Neurodevelopmental Disorders.md | 35 - 10_Wiki/Topics/AI/Neuroeconomics.md | 33 - 10_Wiki/Topics/AI/Neuroergonomics.md | 33 - 10_Wiki/Topics/AI/Neuroevolution.md | 27 - 10_Wiki/Topics/AI/Neuromuscular-Adaptation.md | 33 - 10_Wiki/Topics/AI/Neuromuscular-Control.md | 33 - ...pharmacology of Substance Use Disorders.md | 32 - .../Topics/AI/Neuroplasticity in Addiction.md | 32 - .../AI/Neuroplasticity in Motor Learning.md | 32 - .../AI/Neuroplasticity-in-Motor-Learning.md | 32 - .../Topics/AI/Neuroprosthetics-Development.md | 33 - .../Topics/AI/Neuropsychiatric Disorders.md | 33 - 10_Wiki/Topics/AI/Neuropsychology.md | 32 - .../AI/Neurorehabilitation after Stroke.md | 33 - .../AI/Neurorehabilitation-Post-Stroke.md | 31 - 10_Wiki/Topics/AI/Next-js-and-Modern-Web.md | 29 - .../AI/Nextjs-App-Router-Architecture.md | 29 - ... Sky (Large-scale planetary generation).md | 33 - 10_Wiki/Topics/AI/No Mans Sky.md | 33 - 10_Wiki/Topics/AI/NoSQL-Databases-in-AI.md | 29 - 10_Wiki/Topics/AI/Nodejs 메모리 누수 분석.md | 41 - .../AI/Nodejs 프로덕션 메모리 누수 진단.md | 50 - .../AI/Nodejs 프로덕션 메모리 병목 분석.md | 53 - .../Nodejs-Global-Namespace-Augmentation.md | 41 - 10_Wiki/Topics/AI/Noise-Reduction-in-AI.md | 28 - 10_Wiki/Topics/AI/Noise.md | 31 - .../Topics/AI/Nominal-Typing-in-TypeScript.md | 40 - ...hotorealistic-Rendering-in-Level-Design.md | 34 - .../AI/Non-linear-Activation-Functions.md | 29 - 10_Wiki/Topics/AI/Non-parametric-Models.md | 28 - 10_Wiki/Topics/AI/Normalization-Strategies.md | 29 - 10_Wiki/Topics/AI/Normalization.md | 30 - .../Topics/AI/Nuclear Deterrence Models.md | 32 - 10_Wiki/Topics/AI/Numbers-and-Games.md | 31 - 10_Wiki/Topics/AI/Nutritional-Biochemistry.md | 33 - 10_Wiki/Topics/AI/OKR.md | 32 - ...WA vs CWA (개방 세계 vs 폐쇄 세계 가설).md | 36 - .../AI/Object Pooling (오브젝트 풀링).md | 34 - .../Topics/AI/Object-Detection-Foundations.md | 30 - .../AI/Object-Oriented-Design-Patterns.md | 33 - .../Topics/AI/Object-Oriented-Programming.md | 29 - 10_Wiki/Topics/AI/Objective-Functions.md | 28 - 10_Wiki/Topics/AI/Objectivism.md | 32 - 10_Wiki/Topics/AI/Observation.md | 31 - 10_Wiki/Topics/AI/Occupational-Therapy.md | 34 - .../AI/Off-policy-vs-On-policy-Learning.md | 27 - .../Topics/AI/Okami-Ink-Wash-Aesthetics.md | 33 - 10_Wiki/Topics/AI/Olympic-Training-Cycles.md | 33 - 10_Wiki/Topics/AI/Olympic-Training-Models.md | 33 - .../Topics/AI/Olympic-Training-Protocols.md | 32 - 10_Wiki/Topics/AI/One-Hot-Encoding.md | 27 - 10_Wiki/Topics/AI/One-Shot-Learning.md | 28 - .../AI/Online-Learning-and-Streaming.md | 28 - 10_Wiki/Topics/AI/Ontological-Engineering.md | 28 - .../AI/Ontology-Driven-Relevancy-Filtering.md | 35 - 10_Wiki/Topics/AI/Ontology-Engineering.md | 34 - .../Ontology-Guided Knowledge Extraction.md | 34 - .../Ontology-and-Knowledge-Representation.md | 29 - 10_Wiki/Topics/AI/Ontology.md | 31 - 10_Wiki/Topics/AI/Opaque-Types.md | 36 - 10_Wiki/Topics/AI/Open-Access-Movement.md | 34 - 10_Wiki/Topics/AI/Open-Source-AI-Ecosystem.md | 29 - 10_Wiki/Topics/AI/OpenAI-API-Integration.md | 29 - 10_Wiki/Topics/AI/Operations-Management.md | 29 - 10_Wiki/Topics/AI/Operations-Research.md | 35 - 10_Wiki/Topics/AI/Operator-Theory.md | 31 - 10_Wiki/Topics/AI/Opportunity-Cost.md | 28 - .../AI/Optical-Character-Recognition.md | 28 - 10_Wiki/Topics/AI/Optimal-Control-Theory.md | 28 - 10_Wiki/Topics/AI/Optimization-Algorithms.md | 30 - 10_Wiki/Topics/AI/Optimization-in-AI.md | 28 - 10_Wiki/Topics/AI/Optimization.md | 31 - 10_Wiki/Topics/AI/Ordinal-Data-Analysis.md | 27 - .../Topics/AI/Organizational Psychology.md | 35 - .../AI/Out-of-distribution-Detection.md | 28 - .../AI/Outer Alignment vs Inner Alignment.md | 33 - .../Topics/AI/Outlier-Detection-Techniques.md | 29 - 10_Wiki/Topics/AI/Outside-Thinking.md | 31 - .../Topics/AI/Overfitting-and-Underfitting.md | 27 - 10_Wiki/Topics/AI/Overfitting.md | 34 - .../Topics/AI/P-Reinforce-Template-Guide.md | 31 - 10_Wiki/Topics/AI/P-Reinforce.md | 31 - .../Topics/AI/PCA-and-Dimension-Reduction.md | 29 - 10_Wiki/Topics/AI/PCGML-Frameworks.md | 34 - 10_Wiki/Topics/AI/PDF-Format.md | 31 - .../PEFT (Parameter-Efficient Fine-Tuning).md | 33 - 10_Wiki/Topics/AI/PEV_Loop.md | 41 - 10_Wiki/Topics/AI/PID-Controllers-in-AI.md | 28 - 10_Wiki/Topics/AI/PMI-Technique.md | 31 - 10_Wiki/Topics/AI/POMDP.md | 30 - 10_Wiki/Topics/AI/PageSpeed Insights.md | 32 - ...Papers Please (Bureaucratic Simulation).md | 33 - 10_Wiki/Topics/AI/Papers-Please.md | 31 - 10_Wiki/Topics/AI/Parallel-Computing-in-AI.md | 28 - 10_Wiki/Topics/AI/Parallel-Computing.md | 28 - 10_Wiki/Topics/AI/Parallel-Processing.md | 32 - .../Topics/AI/Parameter-Efficiency-in-LLMs.md | 28 - .../Parameter-Efficient Fine-Tuning (PEFT).md | 29 - 10_Wiki/Topics/AI/Parameter-Sharing.md | 28 - 10_Wiki/Topics/AI/Pareto-Principle.md | 31 - .../AI/Partial-Differential-Equations.md | 27 - .../Topics/AI/Particle-Filter-Algorithms.md | 27 - 10_Wiki/Topics/AI/Pattern-Recognition.md | 28 - 10_Wiki/Topics/AI/Pedestrian-Modeling.md | 35 - 10_Wiki/Topics/AI/Perceptrons-Foundations.md | 28 - 10_Wiki/Topics/AI/Perceptual-Learning.md | 28 - 10_Wiki/Topics/AI/Perceptual-Motor-Skills.md | 35 - .../AI/Performance Management Systems.md | 35 - 10_Wiki/Topics/AI/Performance Psychology.md | 33 - .../Topics/AI/Performance-Metrics-in-AI.md | 29 - 10_Wiki/Topics/AI/Periodization-Theory.md | 31 - .../Topics/AI/Personal-Brain-Management.md | 29 - .../AI/Personal-Information-Security.md | 29 - 10_Wiki/Topics/AI/Personalization-Engines.md | 34 - .../AI/Phase-Transitions-in-Learning.md | 28 - 10_Wiki/Topics/AI/Philosophy.md | 31 - 10_Wiki/Topics/AI/Physical-Intelligence.md | 31 - ...hysics-Informed Neural Networks (PINNs).md | 28 - .../AI/Physics-informed-Neural-Networks.md | 28 - 10_Wiki/Topics/AI/Physics.md | 31 - 10_Wiki/Topics/AI/Pipeline-Parallelism.md | 27 - 10_Wiki/Topics/AI/Pivot-Table-Analysis.md | 29 - 10_Wiki/Topics/AI/Platform-Engineering.md | 28 - .../Topics/AI/Player-Experience-Modeling.md | 35 - .../AI/Player-Psyche-Profiling-Framework.md | 35 - .../Topics/AI/Plutchiks-Wheel-of-Emotions.md | 37 - 10_Wiki/Topics/AI/Poetic-Computation.md | 35 - 10_Wiki/Topics/AI/Point-Cloud-Processing.md | 28 - 10_Wiki/Topics/AI/Point-of-Sale.md | 31 - 10_Wiki/Topics/AI/Policy-Gradient-Methods.md | 28 - 10_Wiki/Topics/AI/Policy-Optimization.md | 35 - 10_Wiki/Topics/AI/Policy-Surveillance.md | 35 - 10_Wiki/Topics/AI/PolicyIQ.md | 32 - .../AI/Polymorphism-in-Engine-Architecture.md | 32 - 10_Wiki/Topics/AI/Pooling.md | 32 - 10_Wiki/Topics/AI/Pose-Estimation.md | 29 - 10_Wiki/Topics/AI/Positive-Reinforcement.md | 28 - .../AI/Posterior-and-Prior-Probability.md | 28 - 10_Wiki/Topics/AI/Poverty-Cycle-Dynamics.md | 33 - 10_Wiki/Topics/AI/Poverty-Simulation.md | 35 - 10_Wiki/Topics/AI/Practical-Cryptography.md | 36 - 10_Wiki/Topics/AI/Pre-Mortem-Analysis.md | 31 - .../Topics/AI/Pre-processing-Data-for-AI.md | 29 - .../Topics/AI/Precision-Recall-Tradeoff.md | 28 - 10_Wiki/Topics/AI/Precision-Recursion.md | 31 - 10_Wiki/Topics/AI/Predictive-Analytics.md | 29 - 10_Wiki/Topics/AI/Predictive-Coding.md | 28 - 10_Wiki/Topics/AI/Prenatal-Neurology.md | 34 - .../Preserving-State-in-Procedural-Worlds.md | 32 - .../Topics/AI/Principal-Component-Analysis.md | 28 - .../Topics/AI/Principle-Component-Analysis.md | 32 - .../Topics/AI/Principle-of-Least-Action.md | 28 - ...rinciples of Structuralism (Linguistic).md | 33 - .../Topics/AI/Principles-of-Architecture.md | 36 - .../Topics/AI/Principles-of-Data-Connect.md | 33 - .../Topics/AI/Principles-of-Structuralism.md | 35 - 10_Wiki/Topics/AI/Principles.md | 31 - .../AI/Prioritized-Experience-Replay.md | 28 - 10_Wiki/Topics/AI/Prisoners-Dilemma-Models.md | 38 - .../Topics/AI/Prisons-and-Self-Correction.md | 33 - 10_Wiki/Topics/AI/Privacy-Preserving-AI.md | 29 - .../AI/Probabilistic-Graphical-Models.md | 28 - 10_Wiki/Topics/AI/Probabilistic-Reasoning.md | 31 - 10_Wiki/Topics/AI/Probability Theory.md | 35 - .../Topics/AI/Probability and Logic Fusion.md | 32 - .../AI/Probability-Theory-Foundations.md | 29 - 10_Wiki/Topics/AI/Problem-Solving.md | 32 - ...Generation via Machine Learning (PCGML).md | 35 - .../AI/Procedural Narrative Generation.md | 34 - .../AI/Procedural Rhetoric (In Gaming).md | 33 - .../AI/Procedural-Architecture-Systems.md | 35 - 10_Wiki/Topics/AI/Procedural-Knowledge.md | 31 - .../Topics/AI/Procedural-Level-Geometry.md | 35 - 10_Wiki/Topics/AI/Procedural-Rhetoric.md | 34 - .../Topics/AI/Process-Automation-with-AI.md | 27 - 10_Wiki/Topics/AI/Processing.md | 31 - 10_Wiki/Topics/AI/Product-Led-Growth.md | 32 - 10_Wiki/Topics/AI/Product-Management.md | 32 - 10_Wiki/Topics/AI/Product-Marketing.md | 31 - 10_Wiki/Topics/AI/Product-Thinking-in-AI.md | 29 - .../Topics/AI/Productivity-Hacks-for-Devs.md | 29 - .../Topics/AI/Profiling-and-Optimization.md | 29 - 10_Wiki/Topics/AI/Progressive-Disclosure.md | 28 - .../AI/Project-Management-Best-Practices.md | 29 - 10_Wiki/Topics/AI/Project-Management.md | 32 - 10_Wiki/Topics/AI/Prompt Engineering.md | 43 - .../AI/Prompt-Engineering-Foundations.md | 29 - 10_Wiki/Topics/AI/Prompt-Engineering.md | 29 - 10_Wiki/Topics/AI/Proprioception.md | 34 - 10_Wiki/Topics/AI/Pros-Cons-Table.md | 30 - 10_Wiki/Topics/AI/Protocols.md | 31 - 10_Wiki/Topics/AI/Prototyping.md | 31 - .../AI/Proximal Policy Optimization (PPO).md | 35 - .../Topics/AI/Proximal-Policy-Optimization.md | 28 - 10_Wiki/Topics/AI/Pruning-Techniques.md | 28 - .../AI/Ps-Reinforce Policy Framework.md | 36 - 10_Wiki/Topics/AI/Ps-Reinforce.md | 35 - 10_Wiki/Topics/AI/Psychology & Behavior.md | 36 - 10_Wiki/Topics/AI/Psychology-of-Learning.md | 28 - 10_Wiki/Topics/AI/Psychology.md | 31 - .../Topics/AI/Pull Request (PR) 워크플로우.md | 33 - 10_Wiki/Topics/AI/Pull Request (PR).md | 37 - 10_Wiki/Topics/AI/Pull-Request.md | 31 - 10_Wiki/Topics/AI/Purpose.md | 31 - 10_Wiki/Topics/AI/PyTorch-Foundations.md | 29 - 10_Wiki/Topics/AI/PyTorch-Lightning.md | 28 - 10_Wiki/Topics/AI/Python-for-Data-Science.md | 29 - 10_Wiki/Topics/AI/Q-Learning Foundations.md | 28 - 10_Wiki/Topics/AI/Quality Gates.md | 33 - 10_Wiki/Topics/AI/Quality-Control.md | 31 - .../AI/Quantitative Economics (수량경제학).md | 33 - 10_Wiki/Topics/AI/Quantization-Foundations.md | 28 - 10_Wiki/Topics/AI/Quantization.md | 34 - .../Topics/AI/Quantum Computing (Intro).md | 33 - 10_Wiki/Topics/AI/Quantum-Computing-for-AI.md | 28 - 10_Wiki/Topics/AI/Quantum-Computing.md | 31 - 10_Wiki/Topics/AI/Quantum-Machine-Learning.md | 28 - 10_Wiki/Topics/AI/Query-Optimization.md | 34 - 10_Wiki/Topics/AI/Queue-Management-Systems.md | 29 - 10_Wiki/Topics/AI/Quick-Wins.md | 31 - 10_Wiki/Topics/AI/RAG (검색 증강 생성).md | 35 - .../Topics/AI/RAG-and-Document-Retrieval.md | 28 - 10_Wiki/Topics/AI/RAG.md | 44 - .../AI/RLAIF (AI 피드백 기반 강화학습).md | 27 - .../AI/RLHF (인간 피드백 기반 강화 학습).md | 35 - 10_Wiki/Topics/AI/RL_Neuroscience.md | 29 - 10_Wiki/Topics/AI/RMSProp-Optimizer.md | 27 - 10_Wiki/Topics/AI/RNN.md | 30 - 10_Wiki/Topics/AI/ROC-AUC-Curves.md | 27 - 10_Wiki/Topics/AI/ROUGE-Metrics.md | 28 - .../Topics/AI/Random-Forest-Classifiers.md | 28 - 10_Wiki/Topics/AI/Randomized-Algorithms.md | 27 - 10_Wiki/Topics/AI/Ranking-Algorithms.md | 28 - 10_Wiki/Topics/AI/Rapid-Prototyping.md | 31 - .../Topics/AI/ReLU-Activation-Functions.md | 28 - 10_Wiki/Topics/AI/React-Context-API.md | 31 - .../AI/React-Error-Boundaries-and-Handling.md | 29 - 10_Wiki/Topics/AI/React-Hooks.md | 29 - 10_Wiki/Topics/AI/Reactive-Programming.md | 36 - 10_Wiki/Topics/AI/Real-time-Data-Streaming.md | 28 - 10_Wiki/Topics/AI/Real-time-Operation.md | 32 - 10_Wiki/Topics/AI/Reasoning & Planning.md | 42 - 10_Wiki/Topics/AI/Reasoning.md | 31 - 10_Wiki/Topics/AI/Recommendation-Systems.md | 29 - .../AI/Recording Academy (The Grammys).md | 34 - .../Topics/AI/Recurrent-Neural-Networks.md | 28 - .../AI/Refactoring-Legacy-React-Codebases.md | 30 - 10_Wiki/Topics/AI/Reference-Management.md | 31 - 10_Wiki/Topics/AI/Reference.md | 31 - 10_Wiki/Topics/AI/Refinement.md | 31 - 10_Wiki/Topics/AI/Reflection.md | 31 - .../AI/Regression-Analysis-Foundations.md | 29 - .../Topics/AI/Regularization-Strategies.md | 29 - .../Topics/AI/Regularization-Techniques.md | 28 - 10_Wiki/Topics/AI/Regularization.md | 32 - .../Topics/AI/Reinforcement Learning (RL).md | 36 - ...ment Learning for Automated Playtesting.md | 35 - ...ement-Learning-from-Human-Feedback-RLHF.md | 28 - 10_Wiki/Topics/AI/Reinforcement-Learning.md | 33 - 10_Wiki/Topics/AI/Related-Work.md | 31 - .../AI/Relational Algebra in Databases.md | 38 - 10_Wiki/Topics/AI/Relational-Database.md | 31 - 10_Wiki/Topics/AI/Relational-Databases.md | 29 - 10_Wiki/Topics/AI/Relative-Positioning.md | 29 - 10_Wiki/Topics/AI/Relevance-Feedback.md | 28 - 10_Wiki/Topics/AI/Reliability.md | 31 - 10_Wiki/Topics/AI/Remote-Rehabilitation.md | 35 - 10_Wiki/Topics/AI/Replenishment.md | 31 - 10_Wiki/Topics/AI/Reports.md | 31 - 10_Wiki/Topics/AI/Repository.md | 31 - 10_Wiki/Topics/AI/Representation Theory.md | 34 - 10_Wiki/Topics/AI/Representation-Learning.md | 28 - 10_Wiki/Topics/AI/Requirements.md | 32 - 10_Wiki/Topics/AI/ResNet-Architectures.md | 29 - 10_Wiki/Topics/AI/Research-Framework.md | 32 - 10_Wiki/Topics/AI/Research-Methodology.md | 32 - 10_Wiki/Topics/AI/Research.md | 31 - 10_Wiki/Topics/AI/Residual-Networks.md | 28 - 10_Wiki/Topics/AI/Resilience.md | 31 - 10_Wiki/Topics/AI/Resource-Allocation.md | 31 - 10_Wiki/Topics/AI/Resource-Management.md | 35 - 10_Wiki/Topics/AI/Restorative Justice.md | 35 - 10_Wiki/Topics/AI/Retainers(유지 경로).md | 40 - 10_Wiki/Topics/AI/Retaining Path.md | 39 - .../Retrieval-Augmented Generation (RAG).md | 43 - .../AI/Retrieval-Augmented-Generation-RAG.md | 28 - 10_Wiki/Topics/AI/Revenge-Cycle-Dynamics.md | 35 - .../Topics/AI/Reward Hacking (보상 해킹).md | 26 - 10_Wiki/Topics/AI/Reward Prediction Error.md | 34 - 10_Wiki/Topics/AI/Reward-Shaping-in-RL.md | 28 - 10_Wiki/Topics/AI/Ridge-Regression.md | 28 - 10_Wiki/Topics/AI/Risk Management.md | 38 - 10_Wiki/Topics/AI/Risk-Assessment-with-AI.md | 29 - 10_Wiki/Topics/AI/Risk-Management.md | 32 - 10_Wiki/Topics/AI/Risk-Orchestration.md | 31 - 10_Wiki/Topics/AI/Roadmap.md | 31 - 10_Wiki/Topics/AI/Robotics-Foundations.md | 29 - 10_Wiki/Topics/AI/Robotics.md | 36 - 10_Wiki/Topics/AI/Robust-Machine-Learning.md | 28 - 10_Wiki/Topics/AI/Robustness.md | 33 - .../AI/Role of Conflict in Narrative.md | 36 - 10_Wiki/Topics/AI/Root-Cause-Analysis-RCA.md | 28 - 10_Wiki/Topics/AI/Root-Mean-Square-Error.md | 27 - .../Topics/AI/Roughness (그래픽 및 물리).md | 34 - 10_Wiki/Topics/AI/Rule-based-Systems.md | 29 - 10_Wiki/Topics/AI/SAR.md | 31 - 10_Wiki/Topics/AI/SAST.md | 28 - .../AI/SCM (Supply Chain Management).md | 36 - .../AI/SDLC (소프트웨어 개발 수명 주기).md | 32 - 10_Wiki/Topics/AI/SEO.md | 28 - .../Topics/AI/SFT (Supervised Fine-Tuning).md | 34 - 10_Wiki/Topics/AI/SME.md | 31 - 10_Wiki/Topics/AI/SOTA.md | 31 - 10_Wiki/Topics/AI/SOW.md | 31 - 10_Wiki/Topics/AI/SPOF.md | 31 - 10_Wiki/Topics/AI/SQL-Performance-Tuning.md | 29 - 10_Wiki/Topics/AI/SRE.md | 31 - .../Topics/AI/SaaS (Software as a Service).md | 36 - 10_Wiki/Topics/AI/SaaS.md | 31 - 10_Wiki/Topics/AI/Safety & Reliability.md | 35 - 10_Wiki/Topics/AI/Sales-Strategy.md | 32 - 10_Wiki/Topics/AI/Sampling-Techniques.md | 30 - .../Topics/AI/Scalability-in-AI-Systems.md | 29 - 10_Wiki/Topics/AI/Scalability.md | 33 - .../AI/Scalable-Design-System-Governance.md | 29 - 10_Wiki/Topics/AI/Scaling-Laws-for-LLMs.md | 27 - 10_Wiki/Topics/AI/Scheduler-Design-in-ML.md | 29 - 10_Wiki/Topics/AI/Schema-Design-for-NoSQL.md | 28 - 10_Wiki/Topics/AI/Schema.md | 31 - 10_Wiki/Topics/AI/Science of Failure.md | 35 - 10_Wiki/Topics/AI/Scientific Communication.md | 35 - .../AI/Scientific-Computing-with-Python.md | 28 - 10_Wiki/Topics/AI/Scientific-Method.md | 33 - 10_Wiki/Topics/AI/Scripts.md | 33 - .../Topics/AI/Search-Engine-Optimization.md | 28 - 10_Wiki/Topics/AI/Search-Methodology.md | 31 - 10_Wiki/Topics/AI/Search-Optimization.md | 31 - 10_Wiki/Topics/AI/Search-Space.md | 31 - 10_Wiki/Topics/AI/Search-Strategy.md | 33 - 10_Wiki/Topics/AI/Search.md | 31 - 10_Wiki/Topics/AI/Secondary-Research.md | 31 - .../AI/Secure-Multi-party-Computation.md | 28 - 10_Wiki/Topics/AI/Security-Best-Practices.md | 30 - 10_Wiki/Topics/AI/Security-Governance.md | 27 - 10_Wiki/Topics/AI/Seed.md | 30 - 10_Wiki/Topics/AI/Segmentsai.md | 33 - .../Topics/AI/Self-Attention-Mechanisms.md | 28 - .../Topics/AI/Self-Driving-Car-Foundations.md | 29 - .../AI/Self-Play (자기 대결 기반 강화학습).md | 28 - .../AI/Self-Supervised Learning (SSL).md | 35 - 10_Wiki/Topics/AI/Self-Supervised-Learning.md | 28 - .../AI/Semantic Grounding & Provenance.md | 33 - .../Topics/AI/Semantic-HTML-Foundations.md | 33 - 10_Wiki/Topics/AI/Semantic-Search-with-AI.md | 28 - 10_Wiki/Topics/AI/Semantic-Search.md | 28 - 10_Wiki/Topics/AI/Semantics & Ontology.md | 34 - 10_Wiki/Topics/AI/Semgrep Assistant.md | 41 - 10_Wiki/Topics/AI/Sensitivity-Analysis.md | 31 - 10_Wiki/Topics/AI/Sensor-Fusion.md | 28 - .../Topics/AI/Sentiment-Analysis-Models.md | 29 - 10_Wiki/Topics/AI/Sentiment-Analysis.md | 36 - 10_Wiki/Topics/AI/Sequence-Modeling.md | 32 - .../Topics/AI/Sequence-to-Sequence-Models.md | 28 - .../Topics/AI/Serverless-Computing-for-AI.md | 31 - .../AI/Service-oriented-Architecture.md | 29 - .../Topics/AI/Shadowing-and-Observability.md | 30 - 10_Wiki/Topics/AI/Shape-Feature-Extraction.md | 28 - .../Topics/AI/Sharding-and-Partitioning.md | 28 - 10_Wiki/Topics/AI/Shift.md | 31 - 10_Wiki/Topics/AI/Signal in Noise.md | 35 - .../AI/Signal-Processing-Foundations.md | 29 - 10_Wiki/Topics/AI/Similarity-Metrics-in-AI.md | 29 - 10_Wiki/Topics/AI/Similarity-Metrics.md | 36 - 10_Wiki/Topics/AI/Simulated-Annealing.md | 28 - 10_Wiki/Topics/AI/Simulation-Environments.md | 28 - .../Simulator Sickness Questionnaire (SSQ).md | 36 - .../Topics/AI/Singular-Value-Decomposition.md | 28 - 10_Wiki/Topics/AI/Six-Sigma-Methodologies.md | 30 - .../Topics/AI/Skybound Protocol 코드리뷰.md | 37 - 10_Wiki/Topics/AI/Slack-Bot-Development.md | 29 - 10_Wiki/Topics/AI/Smart-Contract-Auditing.md | 29 - .../Topics/AI/Snowflake-Data-Warehousing.md | 28 - ...r Labs 등 종합 애플리케이션 보안 플랫폼.md | 33 - 10_Wiki/Topics/AI/Social Systems Theory.md | 34 - 10_Wiki/Topics/AI/Social-Network-Analysis.md | 29 - 10_Wiki/Topics/AI/Sociology of Knowledge.md | 33 - 10_Wiki/Topics/AI/Soft Navigation.md | 32 - 10_Wiki/Topics/AI/Soft-Skills-Development.md | 34 - .../AI/Software-Architecture-Patterns.md | 30 - .../Topics/AI/Software-Design-Principles.md | 38 - 10_Wiki/Topics/AI/Solitude-Optimization.md | 35 - 10_Wiki/Topics/AI/Solow Growth Model.md | 33 - 10_Wiki/Topics/AI/Solution.md | 31 - 10_Wiki/Topics/AI/SonarQube.md | 33 - 10_Wiki/Topics/AI/Sorting.md | 30 - 10_Wiki/Topics/AI/Sound Design Principles.md | 36 - 10_Wiki/Topics/AI/Source-Control.md | 31 - 10_Wiki/Topics/AI/Space-based-Architecture.md | 28 - 10_Wiki/Topics/AI/Sparse-Data-Handling.md | 29 - 10_Wiki/Topics/AI/Spatial-Data-Analysis.md | 29 - 10_Wiki/Topics/AI/Specification.md | 31 - 10_Wiki/Topics/AI/Spectral-Clustering.md | 32 - 10_Wiki/Topics/AI/Speculative-Design.md | 33 - .../AI/Speech-Recognition-Foundations.md | 28 - 10_Wiki/Topics/AI/Speech-Synthesis.md | 35 - .../Topics/AI/Spiking-Neural-Networks-SNNs.md | 28 - 10_Wiki/Topics/AI/Stability vs Flexibility.md | 36 - 10_Wiki/Topics/AI/Stacked-Generalization.md | 28 - 10_Wiki/Topics/AI/Stages-of-Grief.md | 33 - 10_Wiki/Topics/AI/Stakeholder.md | 31 - .../AI/Standard-Deviation-and-Variance.md | 28 - .../Topics/AI/Standard-Operating-Procedure.md | 31 - .../AI/Standardization vs Innovation.md | 33 - 10_Wiki/Topics/AI/Startup.md | 31 - 10_Wiki/Topics/AI/State Space Model (SSM).md | 35 - ...e-Management-Architecture-and-Ownership.md | 29 - .../Topics/AI/State-Management-Patterns.md | 29 - 10_Wiki/Topics/AI/State-Space-Models.md | 28 - 10_Wiki/Topics/AI/State-Space.md | 30 - 10_Wiki/Topics/AI/State.md | 31 - .../AI/Static-Site-Generation-with-Gatsby.md | 29 - 10_Wiki/Topics/AI/Statistical-Analysis.md | 31 - .../AI/Statistical-Hypothesis-Testing.md | 29 - .../Topics/AI/Statistical-Learning-Theory.md | 28 - 10_Wiki/Topics/AI/Statistical-Power.md | 29 - .../Topics/AI/Statistics & Data Analysis.md | 33 - 10_Wiki/Topics/AI/Statistics.md | 31 - 10_Wiki/Topics/AI/Stem-Analysis.md | 32 - .../AI/Stochastic-Gradient-Descent-SGD.md | 28 - .../Topics/AI/Stochastic-Gradient-Descent.md | 28 - 10_Wiki/Topics/AI/Storage-Area-Networks.md | 28 - 10_Wiki/Topics/AI/Storage.md | 31 - 10_Wiki/Topics/AI/Straightening.md | 34 - 10_Wiki/Topics/AI/Strategic-Alignment.md | 29 - 10_Wiki/Topics/AI/Strategic-Ambiguity.md | 35 - .../Topics/AI/Strategic-Planning-for-AI.md | 29 - 10_Wiki/Topics/AI/Strategic-Planning.md | 31 - 10_Wiki/Topics/AI/Strategic-Thinking.md | 28 - 10_Wiki/Topics/AI/Strategy.md | 31 - .../AI/Stream-Processing-Architectures.md | 28 - 10_Wiki/Topics/AI/Structural Principles.md | 35 - .../Topics/AI/Structural-Equation-Modeling.md | 27 - 10_Wiki/Topics/AI/Structuralism.md | 32 - 10_Wiki/Topics/AI/Style-Transfer-in-AI.md | 29 - 10_Wiki/Topics/AI/Style-Transfer.md | 35 - 10_Wiki/Topics/AI/Superficiality-Metrics.md | 34 - .../Supervised-Learning (지도 학습 기초).md | 28 - .../AI/Supervised-Learning-Foundations.md | 28 - 10_Wiki/Topics/AI/Supervised-Learning.md | 32 - 10_Wiki/Topics/AI/Supply-Chain.md | 31 - 10_Wiki/Topics/AI/Support-Vector-Machines.md | 28 - 10_Wiki/Topics/AI/Support.md | 31 - 10_Wiki/Topics/AI/Sustainability.md | 31 - 10_Wiki/Topics/AI/Swarm Intelligence.md | 35 - 10_Wiki/Topics/AI/Swarm-Intelligence.md | 31 - .../Topics/AI/Symbolic-AI vs Connectionism.md | 28 - 10_Wiki/Topics/AI/Symbols.md | 31 - 10_Wiki/Topics/AI/Symmetric-Encryption.md | 28 - 10_Wiki/Topics/AI/Symmetry-and-Invariance.md | 34 - 10_Wiki/Topics/AI/Synergy.md | 31 - 10_Wiki/Topics/AI/Synthesized Intelligence.md | 35 - .../Topics/AI/Synthetic-Data-Generation.md | 28 - 10_Wiki/Topics/AI/Synthetic-Data.md | 31 - .../AI/System Prompt (시스템 프롬프트).md | 26 - .../Topics/AI/System-Architecture-Design.md | 29 - .../Topics/AI/System-Design for AI Scale.md | 28 - .../Topics/AI/System-Design-Interview-Prep.md | 29 - 10_Wiki/Topics/AI/System-Dynamics-Modeling.md | 29 - 10_Wiki/Topics/AI/System-Theory.md | 31 - 10_Wiki/Topics/AI/Systems Thinking.md | 37 - 10_Wiki/Topics/AI/Systems-Thinking.md | 32 - 10_Wiki/Topics/AI/TDD.md | 31 - 10_Wiki/Topics/AI/TS-Declaration-Files.md | 31 - .../Topics/AI/Tableau-Data-Visualization.md | 29 - .../Topics/AI/Target-Function-Profiling.md | 35 - 10_Wiki/Topics/AI/Task-Management.md | 31 - 10_Wiki/Topics/AI/Technical-Architecture.md | 31 - 10_Wiki/Topics/AI/Technical-Debt.md | 34 - .../Topics/AI/Temporal-Difference-Learning.md | 28 - 10_Wiki/Topics/AI/TensorFlow-Foundations.md | 30 - ...rm-Frequency-Inverse-Document-Frequency.md | 27 - 10_Wiki/Topics/AI/Terminology.md | 31 - .../AI/Terraform-Infrastructure-as-Code.md | 29 - ...mpute Scaling (추론 시간 계산 스케일링).md | 28 - 10_Wiki/Topics/AI/Testing.md | 31 - 10_Wiki/Topics/AI/Text-Mining.md | 31 - 10_Wiki/Topics/AI/Text-to-Speech-Synthesis.md | 29 - .../AI/The Evolution of Music Distribution.md | 34 - .../Topics/AI/Theoretical-Computer-Science.md | 29 - .../Topics/AI/Theory of Constraints (TOC).md | 37 - .../Topics/AI/Theory-of-Mind (ToM) in AI.md | 29 - 10_Wiki/Topics/AI/Thought-Architecture.md | 35 - .../Topics/AI/Threejs WebGL 렌더링 최적화.md | 47 - 10_Wiki/Topics/AI/Threejs WebGPURenderer.md | 37 - 10_Wiki/Topics/AI/Threejs 성능 최적화.md | 49 - 10_Wiki/Topics/AI/Time-Series-Analysis.md | 36 - 10_Wiki/Topics/AI/Time-Step-Logic-in-Games.md | 28 - 10_Wiki/Topics/AI/Tokenization-Strategies.md | 28 - 10_Wiki/Topics/AI/Tool-Usage-Optimization.md | 34 - .../Topics/AI/Toxicity-and-Bias-Mitigation.md | 34 - 10_Wiki/Topics/AI/Transfer Learning.md | 34 - .../AI/Transfer-Learning (전이 학습 기초).md | 28 - 10_Wiki/Topics/AI/Transformer-Architecture.md | 28 - 10_Wiki/Topics/AI/Transformers.md | 34 - 10_Wiki/Topics/AI/Trustworthy-AI.md | 31 - 10_Wiki/Topics/AI/Turing Test.md | 32 - .../Topics/AI/Turing-Machine Foundations.md | 29 - 10_Wiki/Topics/AI/Type 1 vs Type 2 Errors.md | 33 - 10_Wiki/Topics/AI/UX-Design-Principles.md | 30 - .../Topics/AI/Uber-Base-Web-Design-System.md | 29 - 10_Wiki/Topics/AI/Ultra-Efficiency.md | 32 - .../Topics/AI/Uncertainty-Quantification.md | 30 - .../Topics/AI/Unconscious Structuralism.md | 31 - .../AI/Understanding Complex Systems.md | 33 - .../Topics/AI/Universal Basic Income (UBI).md | 35 - .../AI/Universal-Approximation-Theorem.md | 27 - 10_Wiki/Topics/AI/Universal-Grammar.md | 33 - ...nsupervised-Learning (비지도 학습 기초).md | 29 - .../AI/Variational Autoencoders (VAE).md | 33 - .../Topics/AI/Variational-Autoencoders-VAE.md | 28 - .../Topics/AI/Vector-Database Selection.md | 32 - 10_Wiki/Topics/AI/Victimhood-Narratives.md | 32 - .../AI/Viral-Dynamics-and-Network-Effects.md | 33 - .../Topics/AI/Visual-Effects-VFX-in-Games.md | 28 - 10_Wiki/Topics/AI/Visual-Effects-VFX.md | 34 - 10_Wiki/Topics/AI/Vocabulary-Expansion.md | 33 - .../Topics/AI/Voice-Assistant-Architecture.md | 29 - .../Topics/AI/Web Performance Optimization.md | 47 - .../AI/Web-Rendering-Strategies-CSR-vs-SSR.md | 29 - 10_Wiki/Topics/AI/Web3-and-AI-Integration.md | 28 - .../AI/WebSplatter (3D Gaussian Splatting).md | 40 - 10_Wiki/Topics/AI/What-is-AI.md | 34 - 10_Wiki/Topics/AI/Wicked-Problems.md | 36 - 10_Wiki/Topics/AI/Word-Representation.md | 34 - 10_Wiki/Topics/AI/Work-Displacement.md | 33 - 10_Wiki/Topics/AI/Workflow-Integrity.md | 32 - 10_Wiki/Topics/AI/Working-Backwards.md | 34 - .../AI/Zero Shot and Few Shot Learning.md | 34 - .../Topics/AI/Zero-Shot-Chain-of-Thought.md | 33 - 10_Wiki/Topics/AI/Zero-Shot-Learning.md | 28 - ...리_ - 관심사의 분리 (Separation of Concerns).md | 28 - .../AI/agargaro의 오픈 소스 라이브러리.md | 44 - 10_Wiki/Topics/AI/clinicjs.md | 33 - .../Topics/AI/stochastic gradient descent.md | 35 - .../AI/공급망 공격 (Supply Chain Attack).md | 40 - ...비스 아키텍처 (Microservices Architecture).md | 46 - .../AI/벡터 데이터베이스 (Vector Database).md | 29 - .../Topics/AI/보존 경로(Retaining Path).md | 33 - .../AI/보편적 언어 (Ubiquitous Language).md | 32 - ...리 누수 탐지(Browser Memory Leak Detection).md | 40 - ... 도메인 모델링 (Business Domain Modeling).md | 39 - .../빌보드 임포스터(Billboard Impostors).md | 32 - ...상태 관리 최적화 (Zustand Jotai Valtio).md | 48 - ...플라이 체인 보안 (Supply Chain Security).md | 39 - .../Topics/AI/시뮬레이터 멀미 설문지(SSQ).md | 42 - ...미 설문지(Simulator Sickness Questionnaire).md | 36 - 10_Wiki/Topics/AI/애그리거트 (Aggregates).md | 32 - ...5 호쿠사이 인스톨레이션(Hokusai installation).md | 32 - .../유비쿼터스 언어 (Ubiquitous Language).md | 32 - 10_Wiki/Topics/AI/인지 행동 치료 (CBT).md | 29 - .../정적 애플리케이션 보안 테스트 (SAST).md | 34 - .../AI/정적 애플리케이션 보안 테스트(SAST).md | 48 - 10_Wiki/Topics/AI/카산드라(Cassandra).md | 38 - 10_Wiki/Topics/AI/코드 리뷰(Code Review).md | 40 - 10_Wiki/Topics/AI/풀 리퀘스트 워크플로우.md | 33 - .../AI/풀 리퀘스트(PR) 기반 보안 검토.md | 33 - .../프론트엔드 및 Nodejs 개발 워크플로우.md | 43 - ...이브리드 코드 리뷰 (Hybrid Code Review).md | 44 - 10_Wiki/Topics/AI/하이브리드 코드 리뷰.md | 50 - .../AI/할당 실패(Allocation Failure).md | 37 - .../Topics/AI/함수 호출 (Function Calling).md | 26 - .../Agent & AI/ConnectAI_Dev_Log_20260429.md | 36 - 10_Wiki/Topics/Agent & AI/Index.md | 5 - 10_Wiki/Topics/Agent & AI/P-Reinforce.md | 29 - 10_Wiki/Topics/Agent & AI/Zen-Pop.md | 28 - 10_Wiki/Topics/Agentic Creative Era.md | 18 - .../Automation/Automated Quality & Review.md | 36 - 10_Wiki/Topics/Automation/Index.md | 5 - .../Topics/Brand Consistency Maintenance.md | 25 - 10_Wiki/Topics/Business_Strategy/Index.md | 11 - 10_Wiki/Topics/Character Consistency.md | 25 - 10_Wiki/Topics/Character Reference.md | 21 - ...기반 텍스트 투 이미지(Text-to-Image) 생성.md | 23 - 10_Wiki/Topics/Coding/Index.md | 7 - .../Topics/Commercial AI Art Production.md | 27 - .../BLUF (Bottom Line Up Front).md | 30 - .../Business Presentation.md | 32 - .../Communication & Tech/Business Writing.md | 31 - 10_Wiki/Topics/Communication & Tech/Index.md | 18 - .../Storytelling in Business.md | 28 - .../Strategic Communication.md | 28 - .../Graph Theory.md | 33 - .../Computational Theory & Math/Index.md | 5 - 10_Wiki/Topics/ControlNet.md | 19 - 10_Wiki/Topics/DALL-E 3 Natural Language.md | 19 - 10_Wiki/Topics/DALL-E 3 Negation Handling.md | 18 - .../Topics/DALL-E 3 Synthetic Captioning.md | 17 - .../DALL-E 3와 GPT-4의 상호작용적 생성.md | 18 - .../Topics/DALL-E 3의 자연어 기반 최적화.md | 18 - 10_Wiki/Topics/Datacollector/Index.md | 15 - ...ity-for-Ontarians-with-Disabilities-Act.md | 25 - ... 모델링 (State Modeling and API Responses).md | 40 - .../Abstract-Syntax-Tree-Transformation.md | 27 - .../Abstract-Syntax-Tree-Traversal.md | 27 - .../Accessibility-Compliance-WCAG.md | 25 - .../Additive-Type-Logic.md | 27 - .../Affective User Interfaces (AUI).md | 25 - .../Agency-in-Game-Design.md | 27 - ...unication Protocol (에이전트 통신 규약).md | 28 - .../Agile-UX-Integration.md | 25 - .../Americans-with-Disabilities-Act-ADA.md | 25 - .../Apple Human Interface Guidelines.md | 25 - .../Atomic Design Pattern.md | 33 - .../Behavior-Driven-Development (BDD).md | 27 - .../Design & Experience/Business-Strategy.md | 27 - .../Design & Experience/Code Formatting.md | 40 - .../FSD (Feature-Sliced Design).md | 37 - .../Feature-Sliced Design.md | 36 - .../Design & Experience/GitHub Actions.md | 34 - 10_Wiki/Topics/Design & Experience/Index.md | 70 - .../Interface Segregation Principle (ISP).md | 33 - .../React Performance Optimization.md | 41 - ...eact 상태 관리 (React State Management).md | 39 - .../React 상태 관리 및 API 응답 처리.md | 34 - .../React 컴포넌트 Props 검증.md | 35 - .../Redux 등 상태 관리 (State Management).md | 32 - .../Redux 스타일 리듀서 및 액션 관리.md | 32 - .../Design & Experience/Snyk Open Source.md | 32 - .../Tree Shaking (번들 크기 최적화).md | 42 - .../Topics/Design & Experience/Type Alias.md | 32 - .../Design & Experience/Type Declaration.md | 33 - ...인터페이스 및 시스템 보호 아키텍처 설계.md | 40 - .../TypeScript 컴파일러 캐싱 최적화.md | 32 - .../TypeScript의 안전한 인터페이스 설계.md | 46 - ...peScript의 인터페이스 및 객체 타입 설계.md | 47 - .../Design & Experience/UX-Gamification.md | 34 - .../가상 DOM (Virtual DOM).md | 40 - .../계층형 아키텍처 (Layered Architecture).md | 41 - ...규모 프론트엔드 웹 프로젝트 폴더 구조화.md | 43 - .../도메인 주도 설계 (DDD).md | 34 - .../도메인 주도 설계(DDD).md | 36 - .../라이브러리 타입 선언 (dts) 확장.md | 37 - .../Design & Experience/몰입감 (Presence).md | 40 - .../바운디드 컨텍스트 (Bounded Context).md | 33 - ...응형 윈도우 리사이즈(Resize) 이벤트 처리.md | 40 - ...기 데이터 패칭 (Async Operations Pattern).md | 32 - .../상태 관리(State Management).md | 32 - ...e Machine) 모델링 및 Redux 액션_리듀서 설계.md | 34 - .../상태 모델링 (State Modeling).md | 34 - .../선언 병합(Declaration Merging).md | 33 - ...소프트웨어 시스템 설계 및 아키텍처 구축.md | 42 - ...간 데이터 대시보드 레이아웃 조절 시스템.md | 42 - .../Design & Experience/엔티티 (Entities).md | 40 - .../의존성 규칙 (Dependency Rule).md | 40 - ... 분리 원칙 (Interface Segregation Principle).md | 35 - .../재조정 (Reconciliation).md | 47 - ..._ - TypeScript 타입 시스템 (인터페이스 설계).md | 43 - .../치타 사람 이미지 프롬프트.md | 34 - ...포넌트 기반 웹 프레임워크 아키텍처 설계.md | 38 - .../클린 아키텍처 (Clean Architecture).md | 47 - .../클린 아키텍처(Clean Architecture).md | 48 - .../Design & Experience/클린 아키텍처.md | 47 - .../타입 가드 (Type Guards).md | 41 - .../타입 별칭 (Type Alias).md | 42 - .../테스트 용이성 (Testability).md | 34 - .../프론트엔드 컴포넌트 구조화.md | 33 - .../프론트엔드 컴포넌트 설계.md | 44 - .../현대 웹 애플리케이션 설계.md | 34 - .../Core Web Vitals.md | 31 - .../Topics/Design & Web Performance/Index.md | 4 - 10_Wiki/Topics/Design/Accessibility.md | 29 - 10_Wiki/Topics/Design/Cognitive_Load.md | 29 - 10_Wiki/Topics/Design/CrUX.md | 29 - 10_Wiki/Topics/Design/HCI.md | 29 - 10_Wiki/Topics/Design/Inclusive_Design.md | 29 - 10_Wiki/Topics/Design/Index.md | 8 - .../Agentic_Software_Engineering.md | 41 - .../Agile_and_Team_Collaboration.md | 42 - .../Development/Automated Quality & Review.md | 36 - 10_Wiki/Topics/Development/CI-CD Pipeline.md | 35 - .../Development/Engineering_Principles.md | 45 - .../Error_Handling_and_Stability.md | 41 - .../Frontend_Governance_and_Observability.md | 42 - 10_Wiki/Topics/Development/Git_Workflows.md | 43 - .../Development/Legacy_React_Migration.md | 47 - .../Modern_React_Engineering_2025.md | 50 - .../Nextjs_and_Modern_React_Patterns.md | 41 - .../Performance_and_Memory_Management.md | 42 - .../Scalable_Frontend_Architecture.md | 42 - .../Software Engineering Agents (SWE).md | 38 - .../State_Management_and_Concurrent_React.md | 42 - .../Topics/Development/Testing Strategy.md | 38 - .../Topics/Economics & Algorithms/Index.md | 30 - .../Machinations 라이브옵스 데이터 연동.md | 18 - .../Machinations(토크노믹스 시뮬레이션).md | 19 - .../Economics & Algorithms/Machinations.md | 25 - ...상 경제 시스템(Virtual Economy System).md | 18 - .../가상 경제 시스템.md | 26 - .../경제 밸런싱(Economic Balancing).md | 18 - ...다중 통화 시스템(Multi-Currency System).md | 17 - ...화 전략 분석 및 가상 경제 시스템 검증 프로젝트.md | 29 - .../디지털 트윈 및 데이터 시뮬레이션.md | 18 - .../마키네이션(Machinations.io) 시뮬레이션.md | 24 - .../몬테카를로 시뮬레이션.md | 18 - .../Economics & Algorithms/배수구(Sinks).md | 25 - .../Economics & Algorithms/보상 시스템.md | 29 - .../소프트 싱크(Soft Sinks).md | 25 - .../수도꼭지(Faucets).md | 27 - .../시뮬레이션(Simulation).md | 25 - ...비온 온라인(Albion Online)의 경제 시스템.md | 17 - .../원신(Genshin Impact)의 레진 시스템.md | 18 - ...중 게임 경제(Web3 & Multi-Game Economies).md | 28 - .../자원 소모처(Sinks).md | 24 - ...상거래 소비자 참여 및 보상 시스템 최적화.md | 25 - .../탭과 싱크(Taps and Sinks).md | 33 - .../플레이어 기반 경제.md | 23 - .../핵심 루프(Core Loop).md | 18 - .../Economics & Algorithms/행동경제학.md | 19 - 10_Wiki/Topics/Education/Index.md | 13 - .../Topics/Financial Modeling & Math/Index.md | 4 - .../Quantitative Finance.md | 30 - .../Topics/Frontend & Concurrency/Index.md | 4 - ..._Structure_Audit_and_Stabilization_Plan.md | 125 -- ...al_Stylized_Casual_Magitech_Redirection.md | 149 -- ...AC_LevelUp_Stylized_Casual_Magitech_Fix.md | 74 - ...Skybound_Nova_Burst_Icon_and_Effect_Fix.md | 83 - ...und_Particle_and_Supply_Readability_Fix.md | 74 - ...irealistic_Magitech_Fantasy_Redirection.md | 141 -- ...bound_Stylized_Casual_Magitech_Art_Pack.md | 153 -- ...ylized_Casual_Magitech_Ingame_Asset_Fix.md | 102 -- ...ybound_Survivor_Like_Balance_Curve_Pass.md | 177 -- ...acollector_Auto_Resume_After_Reauth_Fix.md | 60 - ...ridge_Connection_Refused_Run_Script_Fix.md | 72 - ...ture_Review_and_Initial_Risk_Assessment.md | 177 -- ...lector_Local_Wiki_Save_Only_Output_Mode.md | 74 - ...acollector_Mac_Windows_Launcher_Scripts.md | 50 - ...M_Auth_Browser_and_Stale_Env_Cookie_Fix.md | 68 - ...ctor_NotebookLM_Automatic_Auth_Recovery.md | 85 - ..._Automatic_Reauth_Verification_and_Lock.md | 60 - ...LM_Connection_Guard_and_MCP_Restart_Fix.md | 84 - ..._Progress_Visibility_and_Auth_Diagnosis.md | 70 - ...re_Gameplay_Rebalance_and_Purpose_Reset.md | 173 -- ...frame_and_8Stage_Boss_Continuity_Rework.md | 103 -- ...l_Concept_and_Hangar_Layout_Overlap_Fix.md | 75 - ...p_DirectKill_and_UI_Productization_Pass.md | 105 -- ...vivors_Loop_and_Stage_Curve_Preparation.md | 116 -- ...age_Pressure_and_Projectile_Visual_Pass.md | 123 -- ...nd_HP_Scarcity_and_Module_Cache_Rewards.md | 172 -- ...nvasion_Response_Stage_Difficulty_Curve.md | 133 -- ...und_Miniboss_Treasure_Cache_Reward_Loop.md | 109 -- ...Skybound_Player_Sprite_Path_Warning_Fix.md | 63 - ...eward_Card_Clarity_and_Command_Cache_UI.md | 104 -- ...de_and_Weapon_Transform_Reconfiguration.md | 150 -- ..._Balance_Bomb_and_Visual_Diversity_Pass.md | 205 --- ..._Stage_Miniboss_Pattern_Differentiation.md | 115 -- .../Frontend_Mastery/E-commerce Platforms.md | 22 - 10_Wiki/Topics/Frontend_Mastery/Index.md | 394 ----- .../Interaction to Next Paint (INP).md | 21 - .../Frontend_Mastery/Meta Quest Store.md | 18 - .../React Frontend Architecture.md | 30 - .../SaaS 대시보드 및 이커머스 UI 개발.md | 27 - ...SaaS 대시보드 및 이커머스 레이아웃 구축.md | 28 - ...SaaS 플랫폼 및 인터랙티브 대시보드 개발.md | 23 - .../Scalable Frontend Systems.md | 32 - ...심의 SaaS 어드민 패널 및 CRM 대시보드 구축.md | 19 - ...비스 아키텍처 (Microservices Architecture).md | 27 - ...리식 아키텍처 (Monolithic Architecture).md | 25 - ...스 모바일 최적화 및 상품 탐색 UX-UI 설계.md | 20 - ...자상거래 플랫폼 (E-commerce Platforms).md | 24 - .../2014 Combat Controls Update.md | 28 - .../Game Design/4X 시스템 (4X System).md | 24 - .../Game Design/4X 전략 게임 수익화 모델.md | 29 - 10_Wiki/Topics/Game Design/4X 전략.md | 25 - 10_Wiki/Topics/Game Design/AI Exploitation.md | 18 - .../AI 추적 논리(AI Pursuit Logic).md | 22 - .../Game Design/Agency and Player Autonomy.md | 25 - 10_Wiki/Topics/Game Design/Alliance (동맹).md | 34 - .../Area-of-Effect (AoE) Damage.md | 22 - 10_Wiki/Topics/Game Design/Baiting Tactics.md | 18 - 10_Wiki/Topics/Game Design/Baiting.md | 20 - 10_Wiki/Topics/Game Design/Command Center.md | 22 - .../Command and Control (C2) Interface.md | 27 - .../Game Design/Command and Control (C2).md | 30 - .../Topics/Game Design/Defensive Stances.md | 24 - 10_Wiki/Topics/Game Design/Events.md | 31 - 10_Wiki/Topics/Game Design/Fate War.md | 28 - .../Final Fantasy XV- A New Empire.md | 22 - .../Game Design/GAME_SYSTEM_DESIGN_PROMPT.md | 76 - .../Game Design/Genre & Mechanics/Index.md | 4 - 10_Wiki/Topics/Game Design/Index.md | 170 -- 10_Wiki/Topics/Game Design/Industry/Index.md | 5 - .../Game Design/Kingdom vs. Kingdom (KvK).md | 32 - .../Kingdom vs. Kingdom Events (KvK).md | 18 - .../Game Design/Live Operations (LiveOps).md | 20 - 10_Wiki/Topics/Game Design/LiveOps.md | 20 - ...폴리오 확장 및 라이브 서비스 모델 고도화.md | 25 - .../Topics/Game Design/Micro-management.md | 18 - 10_Wiki/Topics/Game Design/Mobile Strike.md | 22 - .../Topics/Game Design/Monetization/Index.md | 6 - 10_Wiki/Topics/Game Design/Permanent Loss.md | 18 - .../Power Creep (Content Treadmills).md | 18 - .../Topics/Game Design/Puzzles & Survival.md | 18 - .../Topics/Game Design/Rise of Kingdoms.md | 25 - .../Game Design/Social & Psychology/Index.md | 5 - 10_Wiki/Topics/Game Design/Splash Damage.md | 18 - .../Topics/Game Design/Street Duel Fighter.md | 28 - .../Topics/Game Design/Support Insulated.md | 18 - .../Game Design/VIP 시스템 (VIP System).md | 26 - 10_Wiki/Topics/Game Design/Wonder.md | 19 - .../Topics/Game Design/World War Rising.md | 17 - .../가상 화폐 (Virtual Currency).md | 19 - .../거점(Control Points) 점령전.md | 26 - .../Game Design/고과금 유저 (Whales).md | 22 - .../Game Design/고래 유저 (Whale Players).md | 18 - ... 동맹 전쟁(Sector Control and Alliance Wars).md | 26 - .../기지 방어 설계(Defensive Architecture).md | 29 - .../Game Design/다크 패턴 (Dark Patterns).md | 22 - 10_Wiki/Topics/Game Design/동맹(Alliances).md | 18 - .../동적 가격 책정 (Dynamic Pricing).md | 26 - .../라이브 서비스 (Live Service).md | 26 - .../맞춤형 팩 (Personalized Packs).md | 24 - .../매몰 비용의 오류 (Sunk Cost Fallacy).md | 18 - .../Topics/Game Design/미끼 전술(Baiting).md | 18 - ...이아웃(Defensive Architecture and Base Layouts).md | 27 - .../방어 구조(Defensive Architecture).md | 28 - ...하학 및 구조 설계(Defensive Architecture).md | 18 - .../방어 아키텍처(Defensive Architecture).md | 23 - .../방어 태세(Defensive Stance).md | 27 - 10_Wiki/Topics/Game Design/병원 (Hospital).md | 17 - ... 방어 전략(Combined Arms Defensive Grid).md | 26 - ...적 권력 피라미드 (Feudal Power Pyramid).md | 17 - .../부대 편성(Platoon Formations).md | 18 - .../Game Design/세계 지도(World Map).md | 19 - .../시간 제한 메커니즘 (Time-gating).md | 18 - ...간 제한 활성화 (Time-limited Activation).md | 17 - .../Game Design/실시간 번역 엔진 (RTE).md | 18 - .../실시간 번역 엔진 (Real-Time Engine).md | 17 - .../Topics/Game Design/실시간 엔진 (RTE).md | 18 - .../실시간 엔진 (Real-Time Engine).md | 18 - .../Game Design/얼라이언스 (Alliance).md | 22 - .../Game Design/영구 손실 (Permanent loss).md | 18 - .../영구적 손실 (Permanent Loss).md | 18 - .../Game Design/왕국 대 왕국 (KvK) 이벤트.md | 27 - .../Topics/Game Design/월드 맵(World Map).md | 28 - .../Game Design/유닛 미끼 전술(Baiting).md | 26 - .../Game Design/유인 전술(Baiting Tactics).md | 26 - .../Topics/Game Design/유인 전술(Baiting).md | 18 - .../적자 경제 (Deficit economy).md | 17 - .../Game Design/전력 시스템(Power Systems).md | 20 - .../Game Design/제로잉 (Getting Zero-ed).md | 20 - .../Topics/Game Design/제로잉 (Zeroing).md | 18 - .../Game Design/파워 크립 (Power Creep).md | 18 - .../포탑 시스템(Turret Systems).md | 29 - .../Game Design/피해 유형(Damage Types).md | 24 - .../혼합 소대 전술(Mixed Platoon Tactics).md | 17 - .../Game Design/혼합 소대(Mixed Platoons).md | 25 - 10_Wiki/Topics/General Knowledge/Index.md | 4 - ...안 이슈와 Cross-Origin Isolation 설정법.md | 40 - .../Agentic Governance.md | 39 - .../Autonomous Logging.md | 28 - .../Distributed Systems & Reliability.md | 38 - .../Topics/Governance & Reliability/Index.md | 5 - .../Self-verification.md | 41 - .../Session Lifecycle.md | 27 - ...E (Almost Native Graphics Layer Engine).md | 33 - .../Topics/Graphics & Performance/ANGLE.md | 33 - .../Graphics & Performance/Alpha Blending.md | 32 - .../Graphics & Performance/BIM 모델 렌더링.md | 43 - .../BIM 모델 시뮬레이션.md | 37 - 10_Wiki/Topics/Graphics & Performance/BVH.md | 33 - .../Graphics & Performance/Babylonjs.md | 41 - ...chedMesh 및 InstancedMesh 성능 벤치마크.md | 43 - .../Topics/Graphics & Performance/Batching.md | 38 - .../Buffer Allocation.md | 34 - .../Graphics & Performance/BufferAttribute.md | 33 - .../Graphics & Performance/BufferGeometry.md | 33 - .../Graphics & Performance/CPU Bottleneck.md | 33 - .../Graphics & Performance/CPU Overhead.md | 37 - .../Topics/Graphics & Performance/Cesium.md | 34 - .../Chrome (Blink_Dawn).md | 32 - .../Chrome WebGPU 구현.md | 37 - .../Chrome _ Blink WebGPU Implementation.md | 43 - .../Topics/Graphics & Performance/Chrome.md | 34 - .../Chromium WebGPU Implementation.md | 32 - .../Computational Geometry.md | 30 - .../Graphics & Performance/Compute Shader.md | 34 - .../Graphics & Performance/Compute Shaders.md | 34 - .../Data Array Textures.md | 33 - .../Topics/Graphics & Performance/Direct3D.md | 32 - .../Graphics & Performance/Draw Call.md | 39 - .../Graphics & Performance/Fill Rate.md | 32 - .../Fragment Shading.md | 33 - .../Graphics & Performance/Fragment-bound.md | 35 - .../Graphics & Performance/Frustum Culling.md | 39 - .../Graphics & Performance/GPU Resources.md | 33 - .../GPU for the Web Community Group.md | 35 - .../GPU-driven Rendering.md | 32 - .../GPURenderBundles.md | 32 - ...라인의 미세 지연(Micro-latency) 측정 사례.md | 48 - .../Garbage Collection.md | 33 - .../Geometry Merging.md | 40 - ...ead-Mounted Display) 기반 엑서게임 환경.md | 33 - .../High Resolution Time.md | 33 - .../IFCjs (Fragment).md | 42 - .../Topics/Graphics & Performance/Index.md | 137 -- .../Graphics & Performance/Indirect Draw.md | 37 - .../InstancedMesh (드로우 콜 최적화).md | 33 - .../Graphics & Performance/InstancedMesh2.md | 40 - .../Graphics & Performance/Instancing.md | 37 - .../Graphics & Performance/JavaScript.md | 32 - ...Memory Leak Prevention 메모리 누수 방지.md | 49 - .../Graphics & Performance/Memory Leaks.md | 34 - .../Memory Management.md | 34 - .../MeshStandardMaterial 조명 연산.md | 35 - .../Topics/Graphics & Performance/Metal.md | 33 - .../Multi-threaded Architecture.md | 40 - .../Graphics & Performance/Needle Engine.md | 34 - .../Graphics & Performance/Object Pooling.md | 34 - .../OffscreenCanvas Safari 제약 사항.md | 35 - .../Graphics & Performance/OffscreenCanvas.md | 39 - .../Graphics & Performance/OpenGL ES 20.md | 32 - .../Graphics & Performance/OpenGL ES.md | 33 - .../Topics/Graphics & Performance/Opera.md | 33 - 10_Wiki/Topics/Graphics & Performance/PBR.md | 37 - .../Graphics & Performance/Radix Sort.md | 33 - .../Graphics & Performance/Raycaster.md | 33 - .../Graphics & Performance/Raycasting.md | 43 - ...ompiler의 Threejs 런타임 성능 개선 원리.md | 37 - .../React Three Fiber (R3F).md | 33 - ... Fiber 자산 최적화 (Asset Optimization).md | 50 - ...e Fiber에서 Rapier 물리 엔진 최적화하기.md | 39 - .../Revit glTF Export.md | 32 - .../Revit 모델 렌더링.md | 34 - .../Rowhammer attack.md | 32 - .../Graphics & Performance/Rowhammer.md | 32 - .../Graphics & Performance/SkinnedMesh.md | 42 - .../Topics/Graphics & Performance/Sorting.md | 42 - .../Spatial Partitioning.md | 33 - .../Spectre and Meltdown.md | 40 - .../Spring Framework.md | 38 - .../Graphics & Performance/TLB design.md | 36 - .../TSL (Three Shader Language).md | 34 - .../Texture Compression.md | 39 - .../Three Shader Language (TSL).md | 33 - .../Three.js 렌더링 최적화.md | 29 - .../Threejs WebGL Rendering Optimization.md | 51 - .../Threejs WebGPU 파티클 예제.md | 33 - ...Threejs 대규모 렌더링 최적화 파이프라인.md | 35 - .../Threejs 렌더링 성능 최적화.md | 46 - .../Threejs 렌더링 최적화.md | 34 - .../Threejs 모바일 렌더링 최적화.md | 49 - .../Topics/Graphics & Performance/Threejs.md | 39 - .../Timestamp Quantization.md | 32 - .../Timestamp Queries Quantization.md | 32 - .../Timestamp Queries.md | 39 - .../Graphics & Performance/TypedArray.md | 32 - .../Graphics & Performance/UV Offset.md | 32 - .../Topics/Graphics & Performance/Unity.md | 44 - .../Topics/Graphics & Performance/Utsubo.md | 37 - .../VR 엑서게임 (VR Exergaming).md | 33 - .../Varying Variables.md | 33 - .../Graphics & Performance/Vertex Shader.md | 32 - .../Topics/Graphics & Performance/Vulkan.md | 35 - .../WEBGL_multi_draw.md | 39 - .../Graphics & Performance/WebAssembly.md | 34 - .../Topics/Graphics & Performance/WebGL 20.md | 33 - .../Graphics & Performance/WebGL API.md | 37 - .../WebGL Optimization.md | 35 - .../WebGL 모바일 GPU 성능 관리.md | 39 - .../Topics/Graphics & Performance/WebGL.md | 35 - .../Topics/Graphics & Performance/WebGL2.md | 35 - .../WebGLRenderingContext.md | 32 - .../WebGPU Compute Shader.md | 33 - .../WebGPU Compute Shaders.md | 34 - .../WebGPU Performance Profiling.md | 40 - .../WebGPU _ WebGL Timing API Security.md | 33 - .../WebGPU 대규모 건설 뷰어.md | 35 - .../Topics/Graphics & Performance/WebGPU.md | 37 - .../Wonderland Engine.md | 33 - .../Graphics & Performance/instancedArray.md | 33 - .../Graphics & Performance/three-mesh-bvh.md | 33 - .../Graphics & Performance/가상현실(VR).md | 33 - .../고성능 멀티스레드 React 앱 아키텍처.md | 42 - .../대규모 3D 건축 모델(BIM) 시각화.md | 33 - .../대규모 건설 뷰어(Construction Viewers).md | 32 - .../대규모 건축물 및 지형 뷰어(BIM).md | 33 - .../대규모 파티클 시스템 최적화.md | 39 - .../마이크로 프론트엔드.md | 34 - .../모바일 기반 WebGL 애플리케이션 개발.md | 47 - .../셰이더 정밀도 (Mediump_Highp).md | 32 - .../스토리지 텍스처(Storage Textures).md | 31 - .../실시간 물리 및 유체 시뮬레이션.md | 33 - .../웹 브라우저 그래픽 API 호환성.md | 33 - .../입자 시스템(Particle Systems).md | 33 - .../컴퓨트 셰이더(Compute Shaders).md | 42 - .../프래그먼트 바운드(Fragment-bound).md | 33 - .../프래그먼트 셰이딩(Fragment Shading).md | 39 - .../헤드 마운트 디스플레이(HMD).md | 32 - .../헤드마운트 디스플레이 (HMD).md | 33 - .../Topics/Graphics/3D_Gaussian_Splatting.md | 29 - 10_Wiki/Topics/Graphics/3D_Web_HMI.md | 29 - 10_Wiki/Topics/Graphics/Digital_Twin.md | 29 - 10_Wiki/Topics/Graphics/Index.md | 8 - .../Topics/Graphics/Predictive_Maintenance.md | 29 - 10_Wiki/Topics/Graphics/VPS_NeRF.md | 29 - 10_Wiki/Topics/Health & Science/Index.md | 4 - 10_Wiki/Topics/Health/Index.md | 4 - .../Topics/Image Inpainting (Vary Region).md | 27 - 10_Wiki/Topics/Image Parameters.md | 29 - .../Artifacts & Infrastructure.md | 42 - .../Edge Computing.md | 33 - .../Execution Environment (Sandbox).md | 42 - .../Infrastructure & Automation/Index.md | 7 - .../Real-Time Engine (RTE).md | 29 - .../플랫폼 저항성(Platform Resistance).md | 26 - .../플랫폼 저항성(Platform Resistances).md | 24 - 10_Wiki/Topics/Inpainting & Outpainting.md | 26 - 10_Wiki/Topics/Iterative Prompting.md | 26 - 10_Wiki/Topics/Lighting and Composition.md | 28 - .../BCG Corporate Restructuring.md | 29 - .../Logic & Reasoning/Bottom-Up Thinking.md | 29 - .../Business Problem Solving.md | 30 - .../Deductive & Inductive Reasoning.md | 32 - 10_Wiki/Topics/Logic & Reasoning/Index.md | 46 - .../Topics/Logic & Reasoning/Logic Trees.md | 31 - .../Logic & Reasoning/MECE Principle.md | 31 - .../Logic & Reasoning/Strategic Thinking.md | 29 - 10_Wiki/Topics/Memory & Systems/Index.md | 4 - .../Apple Vision Pro Ecosystem.md | 25 - 10_Wiki/Topics/Metaverse & Devices/Index.md | 4 - 10_Wiki/Topics/Metaverse/Architecture.md | 29 - 10_Wiki/Topics/Metaverse/Index.md | 5 - 10_Wiki/Topics/Metaverse/Spatial_Computing.md | 29 - 10_Wiki/Topics/Midjourney Parameter.md | 38 - 10_Wiki/Topics/Midjourney Parameters.md | 37 - 10_Wiki/Topics/Midjourney V7 Draft Mode.md | 18 - .../Topics/Midjourney V7 및 V6 워크플로우.md | 18 - .../Midjourney V7의 Draft Mode 워크플로우.md | 29 - ...djourney 브랜드 캠페인 및 무드보드 제작.md | 26 - 10_Wiki/Topics/Moodboard Creation.md | 18 - 10_Wiki/Topics/Omni Reference (--oref).md | 17 - 10_Wiki/Topics/Omni Reference.md | 17 - 10_Wiki/Topics/P-Reinforce_1011.md | 31 - 10_Wiki/Topics/Parameter Control.md | 29 - 10_Wiki/Topics/Parameter.md | 26 - .../Aerospace Flight Simulation.md | 25 - 10_Wiki/Topics/Physics & Simulation/Index.md | 4 - 10_Wiki/Topics/Positive Prompts.md | 34 - .../Programming & Formal Methods/Index.md | 4 - .../Topics/Programming & Language/Index.md | 435 ----- .../MVC (Model-View-Controller).md | 41 - .../Object Pooling (오브젝트 풀링).md | 46 - .../Real User Monitoring (RUM).md | 41 - .../관심사의 분리 (Separation of Concerns).md | 45 - ...리식 아키텍처 (Monolithic Architecture).md | 33 - .../의존성 역전 (Dependency Inversion).md | 33 - .../Topics/Programming & Tools/Refactoring.md | 45 - 10_Wiki/Topics/Programming & Web/Index.md | 4 - 10_Wiki/Topics/Prompt Structure.md | 30 - .../Amygdala Hyperactivity.md | 25 - 10_Wiki/Topics/Psychology & Behavior/Index.md | 8 - .../Functional Behavior Analysis (FBA).md | 31 - .../Topics/Psychology & Education/Index.md | 4 - 10_Wiki/Topics/Psychology/ABA.md | 29 - 10_Wiki/Topics/Psychology/Index.md | 10 - .../Agentic AI Security.md | 43 - .../Excessive Agency.md | 40 - .../Topics/Security & Reliability/Index.md | 4 - .../Indirect Prompt Injection.md | 40 - .../Security & Reliability/OWASP Top 10.md | 35 - ...T (Static Application Security Testing).md | 35 - 10_Wiki/Topics/Signature Style Design.md | 17 - ...me-Engine-Loop-and-System-Orchestration.md | 33 - .../Git_Synchronization_Protocol.md | 29 - .../Topics/Skybound/01_Core_Engine/Index.md | 9 - .../Skybound-Modular-Game-Architecture.md | 36 - ...-Injection-and-Visual-Renderer-Pipeline.md | 33 - ...ate-Machine-and-Phase-Transition-Events.md | 36 - .../Visual_Feedback_Signal_Pattern.md | 39 - ...-System-and-Bullet-Interaction-Pipeline.md | 35 - 10_Wiki/Topics/Skybound/02_Combat_AI/Index.md | 6 - ...tage-Director-and-World-Tension-Scaling.md | 33 - ...Staggered-Firing-Logic-and-Phase-Offset.md | 33 - .../Boss-AI-Contextual-Decision-Engine.md | 37 - ...ss-Orchestration-and-Gimmick-Management.md | 30 - .../Boss_Battle_Design_System.md | 66 - .../Boss_Encounter_and_Timeline_Design.md | 41 - .../Topics/Skybound/03_Boss_Systems/Index.md | 6 - .../Campaign_and_Dual_Loop_System.md | 45 - ...Equipment-Crafting-and-Synthesis-Engine.md | 30 - .../Equipment_Crafting_and_Synthesis_Full.md | 43 - .../InGame_Progression_System.md | 38 - .../04_Mechanics_Progression/Index.md | 12 - .../Meta-Progression-and-Economy-Systems.md | 30 - ...odular-Weapon-Evolution-and-Skill-Trees.md | 37 - .../Tactical-Air-Drop-and-Supply-Logistics.md | 32 - ...04-21-Engine-Stability-and-Optimization.md | 23 - ...-Implementation-and-Architecture-Report.md | 32 - ...ect-Report-V11.5-Combat-and-UI-Recovery.md | 26 - ...2026-04-21-UX-Dopamine-Feedback-Upgrade.md | 24 - ...-04-22_Engine_Logic_Optimization_Report.md | 39 - .../2026-04-22_Engine_Stability_Audit.md | 38 - .../Skybound/05_Project_Issues/Index.md | 10 - ..._Structure_Audit_and_Stabilization_Plan.md | 125 -- ...al_Stylized_Casual_Magitech_Redirection.md | 149 -- ...AC_LevelUp_Stylized_Casual_Magitech_Fix.md | 74 - ...Skybound_Nova_Burst_Icon_and_Effect_Fix.md | 83 - ...und_Particle_and_Supply_Readability_Fix.md | 74 - ...irealistic_Magitech_Fantasy_Redirection.md | 141 -- ...bound_Stylized_Casual_Magitech_Art_Pack.md | 153 -- ...ylized_Casual_Magitech_Ingame_Asset_Fix.md | 102 -- ...ybound_Survivor_Like_Balance_Curve_Pass.md | 177 -- ...re_Gameplay_Rebalance_and_Purpose_Reset.md | 173 -- ...frame_and_8Stage_Boss_Continuity_Rework.md | 103 -- ...l_Concept_and_Hangar_Layout_Overlap_Fix.md | 75 - ...p_DirectKill_and_UI_Productization_Pass.md | 105 -- ...vivors_Loop_and_Stage_Curve_Preparation.md | 116 -- ...age_Pressure_and_Projectile_Visual_Pass.md | 123 -- ...nd_HP_Scarcity_and_Module_Cache_Rewards.md | 172 -- ...nvasion_Response_Stage_Difficulty_Curve.md | 133 -- ...d_Low_Level_First_Upgrade_Offer_Balance.md | 111 -- ...und_Miniboss_Treasure_Cache_Reward_Loop.md | 109 -- ...Skybound_Player_Sprite_Path_Warning_Fix.md | 63 - ...eward_Card_Clarity_and_Command_Cache_UI.md | 104 -- ...bound_Skill_Slot_Limit_Weapon5_Passive5.md | 136 -- ...de_and_Weapon_Transform_Reconfiguration.md | 150 -- ..._Balance_Bomb_and_Visual_Diversity_Pass.md | 205 --- ..._Stage_Miniboss_Pattern_Differentiation.md | 115 -- ... 3월 연구 드롭(March 2026 Research Drop).md | 29 - ... 연구 업데이트(March 2026 Research Drop).md | 29 - ...년 연구 업데이트(March 2026 Research Drop).md | 29 - .../Skybound/Boss_Battle_Design_System.md | 113 -- 10_Wiki/Topics/Skybound/Flak Tank.md | 17 - 10_Wiki/Topics/Skybound/Index.md | 62 - .../Skybound/March 2026 Research Drop.md | 37 - ...연구 업데이트(March 2026 Research Drop).md | 28 - .../Topics/Skybound/Operation- Western Sun.md | 22 - .../Skybound/Sector Breach August 2025.md | 22 - .../Topics/Skybound/Sector Breach 이벤트.md | 18 - .../Skybound_Defensive_Architecture_Reboot.md | 24 - ...ybound_Weapon_Behavior_Engine_Migration.md | 22 - .../War Commander AI and UI Enhancements.md | 34 - .../Skybound/War Commander → 전투 시스템.md | 26 - ... 전투 시스템 진화 (2014년 2월 업데이트).md | 31 - .../War Commander 전투 전술 및 방어 메타.md | 28 - ... 전투(Sector Warfare and Elite Event Operations).md | 25 - .../Domain-Driven Design (DDD).md | 37 - 10_Wiki/Topics/Software Architecture/Index.md | 9 - .../Microservices-Architecture.md | 33 - 10_Wiki/Topics/Software Reliability/Index.md | 4 - .../Stable Diffusion Image Optimization.md | 18 - 10_Wiki/Topics/Stable Diffusion Weights.md | 29 - .../Topics/Stable Diffusion 오픈소스 제어.md | 19 - .../Stable Diffusion의 가중치 제어 문법.md | 27 - 10_Wiki/Topics/Style Reference (--sref).md | 17 - .../Index.md | 4 - .../Digital Twins.md | 30 - .../System Architecture & Simulation/Index.md | 4 - .../System Design & Modeling/Agent Harness.md | 44 - .../C-component (Context Manager).md | 38 - .../E-component (Execution Loop).md | 41 - .../Event Storming.md | 32 - .../Topics/System Design & Modeling/Index.md | 4 - .../L-component (Lifecycle Hooks).md | 42 - .../S-component (State Store).md | 41 - .../T-component (Tool Registry).md | 38 - .../V-component (Evaluation Interface).md | 38 - .../Game Design Theory.md | 32 - .../Topics/Systemic Modeling & Fun/Index.md | 4 - 10_Wiki/Topics/V7 Draft Mode Workflow.md | 26 - .../Analyze runtime performance.md | 51 - 10_Wiki/Topics/Web & Performance/Index.md | 4 - 10_Wiki/Topics/_agents/business/memory.md | 13 - 10_Wiki/Topics/_agents/ceo/memory.md | 12 - 10_Wiki/Topics/_agents/developer/memory.md | 9 - .../_agents/youtube/tools/auto_planner.json | 4 - .../_agents/youtube/tools/auto_planner.py | 43 - .../youtube/tools/comment_harvester.json | 5 - .../youtube/tools/comment_harvester.py | 122 -- .../youtube/tools/competitor_brief.json | 4 - .../_agents/youtube/tools/competitor_brief.py | 156 -- .../youtube/tools/my_videos_check.json | 4 - .../_agents/youtube/tools/my_videos_check.py | 141 -- .../youtube/tools/telegram_notify.json | 1 - .../_agents/youtube/tools/telegram_notify.py | 55 - .../_agents/youtube/tools/trend_sniper.json | 8 - .../_agents/youtube/tools/trend_sniper.py | 151 -- .../youtube/tools/youtube_account.json | 11 - .../_agents/youtube/tools/youtube_account.py | 46 - 10_Wiki/Topics/company_state.json | 6 - 10_Wiki/Topics/payload_debug.json | 69 - .../sessions/2026-04-30T07-07/_brief.md | 11 - .../sessions/2026-05-01T08-07/business.md | 65 - .../sessions/2026-05-01T08-07/researcher.md | 34 - .../sessions/2026-05-01T08-57/_report.md | 14 - .../sessions/2026-05-01T08-57/business.md | 34 - .../sessions/2026-05-01T08-57/researcher.md | 50 - .../sessions/2026-05-01T09-44/_brief.md | 10 - .../sessions/2026-05-01T09-44/_report.md | 14 - .../sessions/2026-05-01T09-44/business.md | 47 - .../sessions/2026-05-01T09-44/researcher.md | 55 - .../sessions/2026-05-01T10-02/_report.md | 15 - .../sessions/2026-05-01T10-02/business.md | 60 - .../sessions/2026-05-01T10-02/developer.md | 172 -- .../sessions/2026-05-01T10-17/business.md | 41 - .../sessions/2026-05-01T10-17/developer.md | 232 --- 10_Wiki/Topics/무제 1.canvas | 1 - 10_Wiki/Topics/무제.canvas | 1 - ... V7 드래프트 모드 및 옴니 참조 워크플로우.md | 26 - ... V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md | 23 - .../미드저니 V7 및 V8.1 Alpha 워크플로우.md | 25 - ...미드저니 V7 및 드래프트 모드 워크플로우.md | 30 - ...프트 일관성 유지 (Midjourney V7 Consistency).md | 19 - ...저니 및 스테이블 디퓨전의 부분 편집 기법.md | 26 - .../버전 및 모델 (Versions and Models).md | 33 - ... 활용한 시각적 아티팩트(Artifact) 디버깅 및 제어.md | 25 - 10_Wiki/Topics/사후 편집 (Post-editing).md | 19 - ...Commercial Marketing Campaign and Product Mockup Creation).md | 27 - ...업용 브랜드 이미지 및 디자인 시스템 구축.md | 18 - .../상업용 제품 사진 및 브랜드 로고 디자인.md | 24 - .../Topics/상호작용적 프롬프트 엔지니어링.md | 17 - .../Topics/샘플링 스텝 (Sampling Steps).md | 19 - ...셜 미디어 그래픽 및 마케팅 캠페인 제작.md | 19 - ...릭터 참조 (Style and Character References).md | 28 - 10_Wiki/Topics/스타일 코드.md | 17 - ...테이블 디퓨전 CFG Scale 및 가중치 제어.md | 33 - ...스테이블 디퓨전의 가중치 및 제어 시스템.md | 27 - ...샷 워크플로우 (Series and Multi-shot Workflow).md | 27 - ...지 최적화 (Stable Diffusion Image Optimization).md | 19 - 10_Wiki/Topics/에이전틱 AI (Agentic AI).md | 25 - .../오픈소스 이미지 모델 미세 조정 및 배포.md | 22 - .../Topics/인-이미지 텍스트(In-Image Text).md | 18 - ...연어 프롬프트(Natural Language Prompt).md | 18 - ... 사양 지시(Lighting and Camera Specification).md | 25 - .../초상화 및 애니메이션 스타일 제어.md | 23 - 10_Wiki/Topics/컨트롤넷 (ControlNet).md | 20 - .../Topics/텍스트 렌더링(Text Rendering).md | 22 - .../파라미터 튜닝 (Parameter Tuning).md | 30 - .../프롬프트 가중치 (Prompt Weighting).md | 29 - .../Topics/프롬프트 구문 (Prompt Syntax).md | 24 - .../프롬프트 정밀도 (Prompt Precision).md | 23 - ... 파라미터 제어 (Prompt Parameter Control).md | 29 - .../Topics/프롬프트 확장(Prompt Expansion).md | 22 - .../Topics/해부학적 오류 디버깅 워크플로우.md | 25 - .../Topics/확산 모델 (Diffusion Models).md | 24 - 10_Wiki/Topics_AI/Model_Context_Protocol.md | 45 - 10_Wiki/Topics_Arch/Bounded_Context.md | 44 - 10_Wiki/Topics_Arch/Domain_Driven_Design.md | 49 - .../Topics_Arch/Event_Driven_Architecture.md | 46 - 10_Wiki/Topics_Arch/Event_Storming.md | 47 - .../Topics_Arch/Microservices_Architecture.md | 46 - .../Topics_Arch/Serverless_Architecture.md | 46 - .../Testability_in_Architecture.md | 46 - 10_Wiki/Topics_Arch/Ubiquitous_Language.md | 45 - ...AC_LevelUp_Stylized_Casual_Magitech_Fix.md | 0 ...Skybound_Nova_Burst_Icon_and_Effect_Fix.md | 0 ...und_Particle_and_Supply_Readability_Fix.md | 0 ...ylized_Casual_Magitech_Ingame_Asset_Fix.md | 0 ...age_Pressure_and_Projectile_Visual_Pass.md | 0 ...Skybound_Player_Sprite_Path_Warning_Fix.md | 0 ..._Balance_Bomb_and_Visual_Diversity_Pass.md | 0 .../3D Gaussian Splatting (3DGS).md | 2 +- 10_Wiki/Topics_Art/3D_Gaussian_Splatting.md | 29 + 10_Wiki/Topics_Art/3D_Web_HMI.md | 29 + .../A-B-Testing-and-Data-Driven-UX.md | 2 +- 10_Wiki/Topics_Art/A2A.md | 2 +- 10_Wiki/Topics_Art/ADA-Website-Compliance.md | 2 +- 10_Wiki/Topics_Art/AGI.md | 2 +- 10_Wiki/Topics_Art/AI Connect LLM Tool.md | 2 +- 10_Wiki/Topics_Art/AI Safety.md | 2 +- .../AI-Answer-Engine-Optimization.md | 2 +- 10_Wiki/Topics_Art/AI-Overviews-and-SGE.md | 2 +- .../AI-Personalization-and-Adaptive-UX.md | 2 +- ...E (Almost Native Graphics Layer Engine).md | 33 + 10_Wiki/Topics_Art/ANGLE.md | 33 + ...ity-for-Ontarians-with-Disabilities-Act.md | 25 + ... 모델링 및 상태 머신(State Machine) 설계.md | 2 +- ... 모델링 (State Modeling and API Responses).md | 40 + .../Topics_Art/API-Design for AI Services.md | 2 +- .../Topics_Art/API_Communication_Patterns.md | 2 +- .../AST-Manipulation-Techniques.md | 2 +- .../Abstract-Syntax-Tree-Transformation.md | 27 + .../Abstract-Syntax-Tree-Traversal.md | 27 + .../Accessibility (A11y).md | 2 +- .../Accessibility-Compliance-Audit.md | 2 +- .../Accessibility-Compliance-WCAG.md | 25 + 10_Wiki/Topics_Art/Accessibility.md | 29 + .../Topics_Art/Accessibility_Inclusivity.md | 2 +- 10_Wiki/Topics_Art/Ad-hoc-Optimization.md | 2 +- .../Adaptive Compute (적응형 계산량 조절).md | 2 +- 10_Wiki/Topics_Art/Adaptive-Curation.md | 2 +- 10_Wiki/Topics_Art/Additive-Type-Logic.md | 27 + .../Topics_Art/Advanced-Interface-Design.md | 2 +- 10_Wiki/Topics_Art/Aesthetic-Value.md | 2 +- .../Affective User Interfaces (AUI).md | 25 + 10_Wiki/Topics_Art/Affordance.md | 2 +- .../Agency-Narrative Integration.md | 2 +- 10_Wiki/Topics_Art/Agency-in-Game-Design.md | 27 + 10_Wiki/Topics_Art/Agent Architecture.md | 2 +- ...unication Protocol (에이전트 통신 규약).md | 28 + 10_Wiki/Topics_Art/Agile-Philosophy.md | 2 +- 10_Wiki/Topics_Art/Agile-UX-Integration.md | 25 + .../Topics_Art/Algorithm-Complexity-Big-O.md | 2 +- 10_Wiki/Topics_Art/Algorithmic Fairness.md | 2 +- 10_Wiki/Topics_Art/Algorithmic-Game-Theory.md | 2 +- 10_Wiki/Topics_Art/Alpha Blending.md | 32 + 10_Wiki/Topics_Art/Altruism.md | 2 +- 10_Wiki/Topics_Art/Ambient-Declarations.md | 2 +- .../Americans-with-Disabilities-Act-ADA.md | 25 + 10_Wiki/Topics_Art/Analogy.md | 2 +- .../Topics_Art/Analyze runtime performance.md | 51 + 10_Wiki/Topics_Art/Anarchism.md | 2 +- 10_Wiki/Topics_Art/Anisomorphism.md | 2 +- 10_Wiki/Topics_Art/Anthropomorphism.md | 2 +- 10_Wiki/Topics_Art/Antifragility.md | 2 +- .../Apple Human Interface Guidelines.md | 25 + .../Topics_Art/Apple Vision Pro Ecosystem.md | 25 + .../Apple-Human-Interface-Guidelines.md | 2 +- 10_Wiki/Topics_Art/Architecture.md | 29 + .../Topics_Art/Arguing-by-Counterexample.md | 2 +- .../Arkane-Studios.md | 2 +- .../Topics_Art/Arrangement-and-Composition.md | 2 +- 10_Wiki/Topics_Art/Articulateness.md | 2 +- .../Artificial General Intelligence (AGI).md | 2 +- .../Artificial Intelligence (AI).md | 2 +- .../Artificial-Intelligence-in-Games.md | 2 +- 10_Wiki/Topics_Art/Artificial-Intelligence.md | 2 +- 10_Wiki/Topics_Art/Artificial-Life.md | 2 +- 10_Wiki/Topics_Art/Arts.md | 2 +- .../Topics_Art/Asset-Specific-Knowledge.md | 2 +- .../Assignability-Rules.md | 2 +- .../Assistive-Technology-Interoperability.md | 2 +- 10_Wiki/Topics_Art/Atheism.md | 2 +- .../Topics_Art/Atmospheric-Intelligence.md | 2 +- 10_Wiki/Topics_Art/Atomic Design Pattern.md | 33 + .../{UI_UX_Assets => }/Atomic Design.md | 0 .../Atomic-Design-System-Architecture.md | 2 +- .../Atomic-Styling-and-Design-Systems.md | 2 +- .../Auction-Theory.md | 2 +- .../Augmented Reality (AR) Interfaces.md | 2 +- .../Augmented Reality (AR).md | 2 +- .../Augmented Reality Navigation Systems.md | 2 +- ...sm Spectrum Disorder (ASD) Intervention.md | 2 +- .../Automated-Client-Generation.md | 2 +- .../Topics_Art/Automated-Map-Generation.md | 2 +- ...ic Batching을 통한 React 18 성능 최적화.md | 0 .../Autonomous Vehicle Perception.md | 2 +- 10_Wiki/Topics_Art/BIM 모델 렌더링.md | 43 + 10_Wiki/Topics_Art/BIM 모델 시뮬레이션.md | 37 + 10_Wiki/Topics_Art/BVH.md | 33 + 10_Wiki/Topics_Art/Babylonjs.md | 41 + 10_Wiki/Topics_Art/Backend.md | 2 +- ...chedMesh 및 InstancedMesh 성능 벤치마크.md | 43 + .../BatchedMesh.md | 2 +- 10_Wiki/Topics_Art/Batching.md | 38 + .../Design & Experience => }/Bay 12 Games.md | 2 +- .../Design & Experience => }/Bazel.md | 2 +- .../Behavior-Driven-Development (BDD).md | 27 + ...avioral Economics in Digital Ecosystems.md | 2 +- .../Behavioral Economics.md | 2 +- 10_Wiki/Topics_Art/Behavioral Finance.md | 2 +- 10_Wiki/Topics_Art/Behavioral-Incentives.md | 2 +- 10_Wiki/Topics_Art/Benchmarks.md | 2 +- 10_Wiki/Topics_Art/Best SAST Tools in 2026.md | 2 +- 10_Wiki/Topics_Art/Bible.md | 2 +- .../Bio-mechanical-Modeling.md | 2 +- 10_Wiki/Topics_Art/BioShock (2007).md | 2 +- ... Home (Domestic Narrative Architecture).md | 2 +- 10_Wiki/Topics_Art/BioShock-Critique.md | 2 +- .../Bioregionalism.md | 2 +- 10_Wiki/Topics_Art/Blocking.md | 2 +- .../Borderlands-Art-Direction.md | 2 +- 10_Wiki/Topics_Art/Bottom-Up-Approach.md | 2 +- .../Boundary-Layer-Validation.md | 2 +- 10_Wiki/Topics_Art/Bounded Contexts.md | 2 +- .../Bounding Volume Hierarchy (BVH).md | 2 +- 10_Wiki/Topics_Art/Bourgeoisie.md | 2 +- .../Branded Types in TypeScript.md | 2 +- 10_Wiki/Topics_Art/Browser.md | 2 +- .../Design & Experience => }/Buck2.md | 2 +- 10_Wiki/Topics_Art/Buffer Allocation.md | 34 + 10_Wiki/Topics_Art/BufferAttribute.md | 33 + 10_Wiki/Topics_Art/BufferGeometry.md | 33 + .../Building Reusable UI Components.md | 0 .../Topics_Art/Business Intelligence (BI).md | 2 +- 10_Wiki/Topics_Art/Business-Strategy.md | 27 + 10_Wiki/Topics_Art/CAP-Theorem.md | 2 +- .../CI_CD 파이프라인 및 IDE 통합 보안.md | 2 +- 10_Wiki/Topics_Art/CLIP.md | 2 +- 10_Wiki/Topics_Art/CPTED.md | 2 +- 10_Wiki/Topics_Art/CPU Bottleneck.md | 33 + 10_Wiki/Topics_Art/CPU Overhead.md | 37 + .../{UI_UX_Assets => }/CSS Architecture.md | 0 .../CSS Container Queries.md | 0 .../{UI_UX_Assets => }/CSS Grid 및 Flexbox.md | 0 .../Topics_Art/{UI_UX_Assets => }/CSS Grid.md | 0 .../{UI_UX_Assets => }/CSS Media Queries.md | 0 .../CSS Performance Optimization.md | 0 .../{UI_UX_Assets => }/CSS Variables.md | 0 .../{UI_UX_Assets => }/CSS 구조 설계 방식.md | 0 ...능 최적화(CSS Performance Optimization).md | 0 ...니메이션 성능(CSS Animation Performance).md | 0 ...이션 최적화(CSS Animations Optimization).md | 0 ...메이션 최적화(Optimizing CSS Animations).md | 0 10_Wiki/Topics_Art/CV_Synthesis.md | 2 +- .../Case-Study-Allbirds-PWA-Redesign.md | 2 +- .../Case-Study-Kiwi-com-Frontend-Migration.md | 2 +- ...Case-Study-Skybound-Asset-Cache-Busting.md | 2 +- .../Causal Loop Diagramming.md | 2 +- .../Cel-Shading-Techniques.md | 2 +- .../Cellular Automata.md | 2 +- 10_Wiki/Topics_Art/Cesium.md | 34 + 10_Wiki/Topics_Art/CesiumJS.md | 2 +- 10_Wiki/Topics_Art/Chaos-Theory in Systems.md | 2 +- .../Choice Architecture in Digital UX.md | 2 +- 10_Wiki/Topics_Art/Chrome (Blink_Dawn).md | 32 + .../Chrome User Experience Report (CrUX).md | 2 +- 10_Wiki/Topics_Art/Chrome WebGPU 구현.md | 37 + .../Chrome _ Blink WebGPU Implementation.md | 43 + .../Chrome-Rendering-Performance.md | 2 +- 10_Wiki/Topics_Art/Chrome.md | 34 + .../Chromium WebGPU Implementation.md | 32 + .../Circuit Discovery (회로 발견).md | 2 +- 10_Wiki/Topics_Art/Circuit Discovery.md | 2 +- .../Circular-Economy-Transitions.md | 2 +- 10_Wiki/Topics_Art/Circular-Economy.md | 2 +- .../Clean-Architecture-Implementation.md | 2 +- .../Clean-Architecture-TypeScript.md | 2 +- .../{UI_UX_Assets => }/Client Components.md | 0 10_Wiki/Topics_Art/Code Formatting.md | 40 + ...g-and-Frontend-Performance-Optimization.md | 2 +- .../Cognitive Aging Research.md | 2 +- .../Cognitive Dissonance.md | 2 +- .../Cognitive Load Theory.md | 2 +- .../Topics_Art/Cognitive-Evaluation-Theory.md | 2 +- .../Cognitive-Flexibility.md | 2 +- .../Cognitive-Load-Theory.md | 2 +- .../Cognitive-Psychology.md | 2 +- 10_Wiki/Topics_Art/Cognitive_Load.md | 29 + .../Collaborative Learning Environments.md | 2 +- 10_Wiki/Topics_Art/Collaborative-Filtering.md | 2 +- .../Competitive Esports Ecosystems.md | 2 +- .../Complexity Science in Economics.md | 2 +- 10_Wiki/Topics_Art/Complexity-Theory.md | 25 + .../Component API Design.md | 0 .../Component Library Architecture.md | 0 .../Component-Based Design.md | 0 10_Wiki/Topics_Art/Component-Composition.md | 2 +- .../Topics_Art/Component_Design_Patterns.md | 2 +- .../Compound Components Pattern.md | 0 .../{UI_UX_Assets => }/Compound Components.md | 0 .../Computation-Caching-Strategies.md | 2 +- .../Topics_Art/Computational Creativity.md | 2 +- .../Computational Ecology.md | 2 +- 10_Wiki/Topics_Art/Computational Geometry.md | 30 + .../Computational Thinking.md | 2 +- .../Topics_Art/Computational-Creativity.md | 2 +- .../Computational-Fluid-Dynamics.md | 2 +- .../Topics_Art/Computational-Linguistics.md | 2 +- 10_Wiki/Topics_Art/Compute Shader.md | 34 + 10_Wiki/Topics_Art/Compute Shaders.md | 34 + 10_Wiki/Topics_Art/Computer-Aided-Design.md | 2 +- .../Computer-Vision-Synthesis.md | 2 +- 10_Wiki/Topics_Art/Concept Mapping.md | 2 +- 10_Wiki/Topics_Art/Concreteness-Principle.md | 2 +- .../Concurrent Rendering.md | 0 .../Conditional-Types.md | 2 +- .../Content-Strategy.md | 2 +- 10_Wiki/Topics_Art/Context-Aware-Computing.md | 2 +- 10_Wiki/Topics_Art/Context_Engineering.md | 2 +- .../Contract-Driven-Development.md | 2 +- .../Contract-First-Development.md | 2 +- .../Contract-Testing.md | 2 +- .../Contravariance-and-Covariance.md | 2 +- ...Web Vitals Optimization (INP, LCP 개선).md | 0 10_Wiki/Topics_Art/Core Web Vitals.md | 31 + .../Topics_Art/Cost-Benefit Analysis in AI.md | 2 +- 10_Wiki/Topics_Art/CrUX.md | 29 + .../Creative Process.md | 2 +- .../Creativity-and-Cognitive-Complexity.md | 2 +- .../Critical Design.md | 2 +- .../Critical Rendering Path.md | 0 .../Critical-Play.md | 2 +- .../Cryptoeconomics.md | 2 +- .../Cultural-Heritage-Informatics.md | 2 +- .../Topics_Art/Cumulative-Layout-Shift-CLS.md | 2 +- 10_Wiki/Topics_Art/Custom-Hooks-Patterns.md | 2 +- .../Topics_Art/Customer-Journey-Mapping.md | 2 +- .../Graphics & Performance => }/CyArk.md | 2 +- .../Cybertext Theory.md | 2 +- .../Topics_Art/DAG-Dependency-Management.md | 2 +- .../Graphics & Performance => }/DBpedia.md | 2 +- 10_Wiki/Topics_Art/DDD-in-TypeScript.md | 2 +- .../DOM (Document Object Model).md | 0 .../{UI_UX_Assets => }/DOM 및 CSSOM.md | 0 .../DOM(Document Object Model).md | 0 ...Dark Souls (Environmental Storytelling).md | 2 +- 10_Wiki/Topics_Art/Data Array Textures.md | 33 + 10_Wiki/Topics_Art/Data-Flywheel-Effect.md | 2 +- .../Data-Sanitization.md | 2 +- 10_Wiki/Topics_Art/Data-Science-in-UX.md | 2 +- .../Topics_Art/Data-Transfer-Object-Design.md | 2 +- 10_Wiki/Topics_Art/Dead-Space-Series.md | 2 +- .../Declaration Merging.md | 2 +- .../Declaration-Merging.md | 2 +- 10_Wiki/Topics_Art/Deep-Grammar.md | 2 +- 10_Wiki/Topics_Art/Deepfake-Detection.md | 2 +- 10_Wiki/Topics_Art/Definitions_of_Game.md | 2 +- 10_Wiki/Topics_Art/Degrees-of-Freedom.md | 2 +- 10_Wiki/Topics_Art/Deliberate-Practice.md | 2 +- .../Denavit-Hartenberg-Parameters.md | 2 +- .../Topics_Art/Dependency-Graph-Analysis.md | 2 +- .../Dependency-Inversion-Principle.md | 2 +- 10_Wiki/Topics_Art/Deployment_Final_Gate.md | 2 +- .../Depth-Subtyping.md | 2 +- .../Design System Architecture.md | 0 .../{UI_UX_Assets => }/Design Systems.md | 0 .../{UI_UX_Assets => }/Design Tokens.md | 0 10_Wiki/Topics_Art/Design-System.md | 2 +- .../Design-Thinking.md | 2 +- .../Design & Experience => }/Design-Tokens.md | 2 +- .../Topics_Art/DevOps-and-UX-Convergence.md | 2 +- .../Design & Experience => }/Diegetic UI.md | 2 +- .../Diegetic-Interface.md | 2 +- .../Digital Humanities.md | 2 +- .../Digital Sandbox Theory.md | 2 +- .../Digital Twin Interfaces.md | 2 +- .../Digital Twin Visualization.md | 2 +- .../Digital-Heritage-Preservation.md | 2 +- .../Digital-Humanities.md | 2 +- .../Digital-Transformation-Strategy.md | 2 +- 10_Wiki/Topics_Art/Digital_Twin.md | 29 + 10_Wiki/Topics_Art/Direct3D.md | 32 + .../Directed-Acyclic-Graph-Build-Systems.md | 2 +- 10_Wiki/Topics_Art/Dissipative-Structures.md | 2 +- .../Distributed-System-Type-Safety.md | 2 +- 10_Wiki/Topics_Art/Distributed-Systems.md | 2 +- .../Divergent-Thinking.md | 2 +- 10_Wiki/Topics_Art/Documentation-Strategy.md | 2 +- 10_Wiki/Topics_Art/Domain Objects.md | 2 +- .../Domain-Driven Design (DDD).md | 0 .../Topics_Art/Domain-Driven-Design-DDD.md | 2 +- .../Topics_Art/Drama Management Systems.md | 2 +- .../Drama-Management-Systems.md | 2 +- 10_Wiki/Topics_Art/Draw Call.md | 39 + .../Dual-Track-Agile.md | 2 +- .../Design & Experience => }/Duck-Typing.md | 2 +- ...ication] [FinTech Engagement Strategies.md | 2 +- .../Dwarf Fortress.md | 2 +- .../Dynamic Assessment.md | 2 +- .../Dynamic Difficulty Adjustment (DDA).md | 2 +- .../Dynamic-Creative-Optimization.md | 2 +- .../Dynamical Systems Theory.md | 2 +- .../E-commerce-Conversion-Optimization.md | 2 +- 10_Wiki/Topics_Art/E-commerce-Optimization.md | 2 +- .../Design & Experience => }/ESL Pro Tour.md | 2 +- .../ESLint-Plugin-TypeScript.md | 2 +- .../EU-Web-Accessibility-Directive.md | 2 +- .../EXT_disjoint_timer_query.md | 2 +- .../Ecology and Ecosystem Modeling.md | 2 +- .../Topics_Art/Economic-Complexity-Index.md | 2 +- .../Ecosystem-Modeling.md | 2 +- .../EdTech (Gamified Learning).md | 2 +- 10_Wiki/Topics_Art/Edge Computing.md | 2 +- .../Edge-Artificial-Intelligence.md | 2 +- .../Edge-Detection-Algorithms.md | 2 +- 10_Wiki/Topics_Art/Edtech-Industry-Trends.md | 2 +- ...Pedagogy (Zone of Proximal Development).md | 2 +- .../Educational-Gamification.md | 2 +- .../Educational-Psychology.md | 2 +- .../Topics_Art/Effective-Altruism-in-AI.md | 2 +- .../Electromyography.md | 2 +- .../Embodied Cognition in Virtual Reality.md | 2 +- 10_Wiki/Topics_Art/Embodied-AI.md | 2 +- 10_Wiki/Topics_Art/Emergence-in-Systems.md | 2 +- ...lly Intelligent Tutoring Systems (EITS).md | 2 +- 10_Wiki/Topics_Art/Empathy-in-AI.md | 2 +- .../Employee Engagement Systems.md | 2 +- .../Encapsulation-and-Information-Hiding.md | 2 +- .../Encapsulation-of-Domain-Invariants.md | 2 +- 10_Wiki/Topics_Art/End-to-End-Learning.md | 2 +- .../Topics_Art/Enterprise-Design-Systems.md | 2 +- .../Enterprise-Scale-Monorepo-Management.md | 2 +- .../Enterprise-Software-Architecture.md | 2 +- .../Entity-Relationship-Modeling.md | 2 +- .../Topics_Art/Environment-Design-in-RL.md | 2 +- .../Environmental Storyability.md | 2 +- .../Environmental Storytelling.md | 2 +- .../Environmental-Storytelling.md | 2 +- .../Topics_Art/Enzyme-Inhibition-Kinetics.md | 2 +- .../Epidemiological Forecasting.md | 2 +- .../Epidemiological Modeling.md | 2 +- 10_Wiki/Topics_Art/Equality.md | 2 +- .../Ergodic Literature.md | 2 +- .../Ergodic-Literature.md | 2 +- .../Ergonomics-in-Workspace-Design.md | 2 +- 10_Wiki/Topics_Art/Error-Boundary-Pattern.md | 2 +- .../Ethics-in-Artificial-Intelligence.md | 2 +- 10_Wiki/Topics_Art/Ethnographic-Research.md | 2 +- .../Topics_Art/Eugen Systems 모딩 매뉴얼.md | 2 +- ...stems의 Iriszoom 엔진 및 전략 게임 개발.md | 2 +- .../Eugen Systems의 WARNO 시뮬레이션 개발.md | 2 +- 10_Wiki/Topics_Art/Event Storming.md | 2 +- 10_Wiki/Topics_Art/Evolutionary Biology.md | 2 +- .../Evolutionary-Algorithm-Design.md | 2 +- .../Topics_Art/Excess-Property-Checking.md | 2 +- .../Executive Function.md | 2 +- .../Exhaustiveness-Checking-with-Never.md | 2 +- .../Topics_Art/Experience-Sampling-Method.md | 2 +- 10_Wiki/Topics_Art/Explainable-AI-XAI.md | 2 +- .../Topics_Art/Exploratory-Data-Analysis.md | 2 +- 10_Wiki/Topics_Art/Exponential-Growth.md | 2 +- .../Expressjs-Type-Extensions.md | 2 +- .../Topics_Art/Eye-Tracking-in-UX-Research.md | 2 +- 10_Wiki/Topics_Art/Eye-Tracking.md | 2 +- .../Topics_Art/FSD (Feature-Sliced Design).md | 37 + .../Graphics & Performance => }/FXAA.md | 2 +- 10_Wiki/Topics_Art/Factory-Pattern.md | 2 +- 10_Wiki/Topics_Art/Failable-Task-Handling.md | 2 +- .../Fallout (Pip-Boy Mechanic).md | 2 +- 10_Wiki/Topics_Art/Feature-Flags.md | 2 +- .../Feature-Sliced Design (FSD).md | 0 .../Feature-Sliced Design.md | 0 .../Topics_Art/Feedback-Loops-in-Design.md | 2 +- .../Figma Design System Integration.md | 0 10_Wiki/Topics_Art/Figma-to-Code-Workflow.md | 2 +- 10_Wiki/Topics_Art/Figurative-Language.md | 2 +- 10_Wiki/Topics_Art/Fill Rate.md | 32 + .../Topics_Art/Finite-State-Machines-FSM.md | 2 +- 10_Wiki/Topics_Art/Finite-State-Machines.md | 2 +- .../Flow State Theory.md | 2 +- 10_Wiki/Topics_Art/Flow State.md | 2 +- .../Flow-Sensitive-Typing.md | 2 +- 10_Wiki/Topics_Art/Fluent-Interface-Design.md | 2 +- .../Topics_Art/Fluid-Dynamics for Games.md | 2 +- .../Formal-Grammar.md | 2 +- .../Formalism vs Structuralism.md | 2 +- .../Formalism-vs-Structuralism.md | 2 +- .../Formalist Criticism.md | 2 +- .../Formalist Game Design.md | 2 +- 10_Wiki/Topics_Art/Fragment Shading.md | 33 + 10_Wiki/Topics_Art/Fragment-bound.md | 35 + ...ntend-Architecture-and-Folder-Structure.md | 2 +- 10_Wiki/Topics_Art/Frontend-Architecture.md | 2 +- .../Frontend-Debugging-and-Testing.md | 2 +- ...Frontend-Performance-Optimization-Guide.md | 2 +- ...ntend-Team-Collaboration-and-Governance.md | 2 +- 10_Wiki/Topics_Art/Frontend.md | 2 +- 10_Wiki/Topics_Art/Frustum Culling.md | 39 + 10_Wiki/Topics_Art/G-Stack Principles.md | 2 +- .../Topics_Art/G-Stack-Integration-Guide.md | 2 +- 10_Wiki/Topics_Art/GPU Resources.md | 33 + .../GPU for the Web Community Group.md | 35 + 10_Wiki/Topics_Art/GPU-driven Rendering.md | 32 + 10_Wiki/Topics_Art/GPU.md | 2 +- 10_Wiki/Topics_Art/GPURenderBundles.md | 32 + ...라인의 미세 지연(Micro-latency) 측정 사례.md | 48 + .../Topics_Art/Gacha Mechanics Analysis.md | 2 +- .../Topics_Art/Game Analytics (게임 분석).md | 2 +- .../Game Studies (Academic Discipline).md | 2 +- .../Game Studies (Game Studies Journal).md | 2 +- .../Game Systems Design.md | 2 +- .../Game Theory (Economics).md | 2 +- .../Game Theory and Market Equilibrium.md | 2 +- .../Game Theory.md | 2 +- 10_Wiki/Topics_Art/Game-Balance-Design.md | 2 +- 10_Wiki/Topics_Art/Game-Balance-Modeling.md | 2 +- 10_Wiki/Topics_Art/Game-Design-Ontology.md | 2 +- 10_Wiki/Topics_Art/Game-Design-Theory.md | 2 +- 10_Wiki/Topics_Art/Game-Economy-Design.md | 2 +- 10_Wiki/Topics_Art/Game-Feel-and-Juiciness.md | 2 +- .../Game-Level-Design.md | 2 +- 10_Wiki/Topics_Art/Game-Loop-Architecture.md | 2 +- 10_Wiki/Topics_Art/Game-Mechanics.md | 2 +- 10_Wiki/Topics_Art/Game-Ontology-for-PCG.md | 2 +- .../Game-Studies-Academic-Discourse.md | 2 +- .../Game-Studies-Journal.md | 2 +- 10_Wiki/Topics_Art/Game-Theory-in-AI.md | 2 +- 10_Wiki/Topics_Art/Game-Theory.md | 2 +- .../Gamification in Pedagogy.md | 2 +- .../Gamification-Design.md | 2 +- .../Gamification-Mechanics.md | 2 +- 10_Wiki/Topics_Art/Gamification-Strategies.md | 2 +- 10_Wiki/Topics_Art/Garbage Collection.md | 33 + ...dversarial Networks (GANs) in Fine Arts.md | 2 +- .../Generative-Adversarial-Networks.md | 2 +- .../Geographic-Information-Systems.md | 2 +- 10_Wiki/Topics_Art/Geometric-Deep-Learning.md | 2 +- 10_Wiki/Topics_Art/Geometry Merging.md | 40 + 10_Wiki/Topics_Art/Gestalt Psychology.md | 2 +- .../Topics_Art/Gestalt-Principles in UX.md | 2 +- .../Gestalt-Principles-of-Design.md | 2 +- 10_Wiki/Topics_Art/GitHub Actions.md | 34 + .../Global Augmentation.md | 2 +- 10_Wiki/Topics_Art/Goal-Misgeneralization.md | 2 +- .../Goal-Oriented-Action-Planning.md | 2 +- 10_Wiki/Topics_Art/Gradient-Descent.md | 2 +- .../Grammar-based-Synthesis.md | 2 +- .../Graph Theory in Level Design.md | 2 +- 10_Wiki/Topics_Art/Graph-Coloring-Problem.md | 2 +- .../GraphRAG (그래프 기반 검색 증강 생성).md | 2 +- .../Guilty-Gear-Xrd-Rendering-Pipeline.md | 2 +- 10_Wiki/Topics_Art/HBO-Prestige-Television.md | 2 +- .../HCI (Human-Computer Interaction).md | 2 +- 10_Wiki/Topics_Art/HCI.md | 29 + ...ead-Mounted Display) 기반 엑서게임 환경.md | 33 + .../HTML5 Canvas.md | 2 +- .../HUD-less Design Paradigms.md | 2 +- .../Haptic Feedback Technology.md | 2 +- .../Hardware-Acceleration-for-AI.md | 2 +- 10_Wiki/Topics_Art/Hardware-Verification.md | 2 +- 10_Wiki/Topics_Art/Hardware.md | 2 +- .../{UI_UX_Assets => }/Headless Components.md | 0 ...erarchical Reinforcement Learning (HRL).md | 2 +- .../Hierarchical-Task-Network (HTN).md | 2 +- 10_Wiki/Topics_Art/High Resolution Time.md | 33 + .../Topics_Art/High-Availability-Systems.md | 2 +- .../Topics_Art/High-Cohesion-Low-Coupling.md | 2 +- .../Topics_Art/High-Performance-Coaching.md | 2 +- .../High-Performance-Human-Factors.md | 2 +- 10_Wiki/Topics_Art/Homeostasis.md | 2 +- 10_Wiki/Topics_Art/Homomorphic-Encryption.md | 2 +- .../Human-Centered Design.md | 2 +- .../Human-Computer Interaction (HCI).md | 2 +- .../Human-Computer-Interaction (HCI).md | 2 +- .../Human-Computer-Interaction-HCI.md | 32 +- .../Topics_Art/Human-Computer-Interaction.md | 2 +- .../Human-Machine Interface (HMI) Design.md | 2 +- .../Human-Robot Interaction (HRI).md | 2 +- .../Human-Robot-Interaction.md | 2 +- .../Hydration 성능 최적화.md | 0 .../Hydration-Mismatch-and-SSR-Debugging.md | 2 +- .../Hyperinflation-in-Closed-Loop-Systems.md | 2 +- .../Hypertextuality.md | 2 +- ...DE (Integrated Development Environment).md | 2 +- 10_Wiki/Topics_Art/IFCjs (Fragment).md | 42 + .../ISO 9241 Standards.md | 2 +- .../Design & Experience => }/ISO 9241 표준.md | 2 +- .../Immersive Analytics.md | 2 +- .../Immersive Educational Simulations.md | 2 +- 10_Wiki/Topics_Art/Immersive-Sim-Design.md | 2 +- 10_Wiki/Topics_Art/Immutability-Patterns.md | 2 +- 10_Wiki/Topics_Art/Impedance-Matching.md | 2 +- 10_Wiki/Topics_Art/Inclusive-Design-and-UX.md | 2 +- 10_Wiki/Topics_Art/Inclusive_Design.md | 29 + .../Incremental-Compilation.md | 2 +- 10_Wiki/Topics_Art/Incremental-Computation.md | 2 +- .../Incremental-Static-Regeneration-ISR.md | 2 +- .../Independent-Component-Analysis.md | 2 +- .../Index-Fragmentation-Analysis.md | 2 +- 10_Wiki/Topics_Art/Index.md | 20 +- 10_Wiki/Topics_Art/Indirect Draw.md | 37 + 10_Wiki/Topics_Art/Inference-Optimization.md | 2 +- .../Information-Architecture.md | 2 +- 10_Wiki/Topics_Art/Information-Society.md | 2 +- .../Inheritance-and-Polymorphism.md | 2 +- 10_Wiki/Topics_Art/Inquiry-Based Learning.md | 30 +- .../InstancedMesh (드로우 콜 최적화).md | 33 + 10_Wiki/Topics_Art/InstancedMesh2 library.md | 2 +- 10_Wiki/Topics_Art/InstancedMesh2.md | 40 + 10_Wiki/Topics_Art/Instancing.md | 37 + 10_Wiki/Topics_Art/Instinct.md | 2 +- .../Instructional Systems Design (ISD).md | 2 +- .../Instructional-Design.md | 2 +- 10_Wiki/Topics_Art/Intangible-Capital.md | 2 +- .../Topics_Art/Integration-Testing-for-AI.md | 2 +- .../Interaction-to-Next-Paint-INP.md | 2 +- .../Interactive Storytelling.md | 2 +- .../Interactive-Storytelling.md | 2 +- .../Interface Segregation Principle (ISP).md | 33 + .../Interface-Extension-vs-Augmentation.md | 2 +- .../Interface-Extension.md | 2 +- .../Interface-Merging.md | 2 +- ...ace-Segregation-Principle-in-TypeScript.md | 2 +- .../Interface-Segregation-Principle.md | 27 +- .../Internet of Things (IoT) Telemetry.md | 2 +- .../Topics_Art/Internet of Things (IoT).md | 2 +- .../Interoperability Standards.md | 2 +- 10_Wiki/Topics_Art/Interpretability.md | 2 +- ...tersection-Types-vs-Interface-Extension.md | 2 +- .../Intrinsic Motivation.md | 2 +- 10_Wiki/Topics_Art/Inverse-Kinematics.md | 25 + 10_Wiki/Topics_Art/IoT-and-AI-Integration.md | 2 +- .../Iterative-Development-Models.md | 2 +- 10_Wiki/Topics_Art/Iterative-Development.md | 2 +- .../JSON-Schema-Validation.md | 2 +- .../Topics_Art/JSON-and-Data-Serialization.md | 2 +- .../JavaScript-Async-and-Event-Loop.md | 2 +- 10_Wiki/Topics_Art/JavaScript.md | 32 + 10_Wiki/Topics_Art/Joint-Optimization.md | 2 +- 10_Wiki/Topics_Art/Journaling.md | 2 +- 10_Wiki/Topics_Art/Just-in-Case.md | 2 +- .../Design & Experience => }/K-12-EdTech.md | 2 +- .../K-Means-Clustering-Foundations.md | 2 +- .../KISS (Keep It Simple, Stupid).md | 2 +- .../KISS-Principle-in-Software-Design.md | 2 +- .../KPI (Key Performance Indicator).md | 2 +- .../Kernel-Density-Estimation-KDE.md | 2 +- .../Design & Experience => }/Kinetics.md | 2 +- .../Knowledge-Graph-Construction.md | 2 +- .../Knowledge-Graphs.md | 2 +- ...(League of Legends Championship Series).md | 2 +- 10_Wiki/Topics_Art/Language-Models.md | 2 +- ...scale-Application-Architecture-Patterns.md | 2 +- .../Largest Contentful Paint (LCP).md | 2 +- .../Largest-Contentful-Paint-LCP.md | 2 +- .../Layered-Architecture-in-Frontend.md | 2 +- .../{UI_UX_Assets => }/Layout Thrashing.md | 0 10_Wiki/Topics_Art/Lazy-Loading-Strategies.md | 2 +- .../Design & Experience => }/Lean-UX.md | 2 +- 10_Wiki/Topics_Art/Learning-Paths.md | 2 +- .../Level Design Theory.md | 2 +- .../Level-Design-Theory.md | 2 +- .../Topics_Art/Linguistic-Analysis-in-AI.md | 2 +- .../Design & Experience => }/Linguistics.md | 2 +- .../Linked-Data-Principles.md | 2 +- .../Topics_Art/Linux-Performance-Tuning.md | 2 +- 10_Wiki/Topics_Art/Liquid-Democracy.md | 2 +- .../Liskov-Substitution-Principle.md | 25 + .../Topics_Art/Load-Balancing-Strategies.md | 2 +- .../Looking-Glass-Studios.md | 2 +- ...ot Box Regulation (EU_China Compliance).md | 2 +- .../Ludo-Narrative-Dissonance.md | 2 +- .../Ludo-narrative Dissonance.md | 2 +- .../Graphics & Performance => }/Ludology.md | 2 +- .../Ludonarrative-Dissonance.md | 2 +- 10_Wiki/Topics_Art/MCP.md | 2 +- .../MDA Framework.md | 2 +- .../MDA-Framework.md | 2 +- 10_Wiki/Topics_Art/Magic-Circle.md | 2 +- 10_Wiki/Topics_Art/Main Thread.md | 2 +- .../Design & Experience => }/Mapped-Types.md | 2 +- .../Markov Decision Process (MDP).md | 2 +- .../Markov Decision Processes.md | 2 +- .../Topics_Art/Markov-Chain-Monte-Carlo.md | 2 +- .../Markov-Decision-Process (MDP).md | 2 +- .../Master-of-Information-Management.md | 2 +- 10_Wiki/Topics_Art/Mastery.md | 2 +- .../Material Design System.md | 2 +- .../Material Design.md | 2 +- .../Material-Design.md | 2 +- .../Mathematical Game Theory.md | 2 +- .../Measure Theory.md | 2 +- .../Mechanism Design in Auctions.md | 2 +- .../Mechanism Design.md | 2 +- .../Mechanism-Design.md | 2 +- .../Medical-Imaging-Data-Augmentation.md | 2 +- ...Memory Leak Prevention 메모리 누수 방지.md | 49 + 10_Wiki/Topics_Art/Memory Leaks.md | 34 + 10_Wiki/Topics_Art/Memory Management.md | 34 + .../Memory-Leak-Debugging-in-JavaScript.md | 2 +- .../Mental-Operations-Synthesized.md | 2 +- .../MeshStandardMaterial 조명 연산.md | 35 + .../Meta Quest_Horizon OS.md | 2 +- 10_Wiki/Topics_Art/Metal.md | 33 + 10_Wiki/Topics_Art/Metaverse Aesthetics.md | 2 +- .../Metaverse Architecture.md | 2 +- .../Micro-Frontend-Architecture.md | 2 +- .../Micro-interactions-and-Feedback-Loops.md | 2 +- 10_Wiki/Topics_Art/Micro-interactions.md | 2 +- .../Micro-latency.md | 2 +- 10_Wiki/Topics_Art/Middle-Out-Thinking.md | 2 +- .../Graphics & Performance => }/Minecraft.md | 2 +- .../Minecraft_ Education Edition.md | 2 +- 10_Wiki/Topics_Art/Minimal-Viable-Product.md | 2 +- .../Topics_Art/Minimum-Viable-Product-MVP.md | 2 +- 10_Wiki/Topics_Art/Mipmap.md | 2 +- .../Mobile Gaming Monetization Strategies.md | 2 +- .../Mobile-App-Onboarding.md | 2 +- .../Topics_Art/Mobile-Augmented-Reality.md | 2 +- .../{UI_UX_Assets => }/Mobile-First Design.md | 0 ...bile-First-Responsive-Design-Principles.md | 2 +- .../Topics_Art/Model-Deployment-Patterns.md | 2 +- 10_Wiki/Topics_Art/Modeling/Index.md | 8 - .../Apple Vision Pro Ecosystem.md | 25 - .../Modeling/Metaverse & Devices/Index.md | 4 - .../Modeling/Metaverse/Architecture.md | 29 - .../Topics_Art/Modeling/Metaverse/Index.md | 5 - .../Modeling/Metaverse/Spatial_Computing.md | 29 - ...odern-Frontend-Engineering-Architecture.md | 2 +- ...React-Application-Architecture-Patterns.md | 2 +- .../Modern-Web-Design-Best-Practices-2025.md | 2 +- .../Topics_Art/Modern-Website-Architecture.md | 2 +- .../Modern_Environment_Ecosystem.md | 2 +- 10_Wiki/Topics_Art/Modular-Design.md | 2 +- .../Module Resolution Algorithm.md | 2 +- .../Module-Augmentation-Patterns.md | 2 +- .../Module-Resolution-Strategy.md | 2 +- .../Monorepo-Architecture-Design.md | 2 +- .../Monorepo-Architecture.md | 2 +- .../Monorepo-Dependency-Graph-Analysis.md | 2 +- .../Monte Carlo Tree Search (MCTS).md | 2 +- .../Topics_Art/Motion-Capture-Retargeting.md | 2 +- .../Motor-Learning-Theory.md | 2 +- .../Motor-Learning.md | 2 +- .../Multi-Agent-Reinforcement-Learning.md | 2 +- 10_Wiki/Topics_Art/Multi-agent-System.md | 2 +- .../Topics_Art/Multi-threaded Architecture.md | 40 + ...ropulsion-Laboratory-Software-Standards.md | 2 +- .../NLP (Natural Language Processing).md | 2 +- .../NVIDIA Omniverse.md | 2 +- .../Narrative Design.md | 2 +- .../Narrative Intelligence.md | 2 +- .../Narrative-Branching-Models.md | 2 +- .../Narratology.md | 2 +- .../Nash Equilibrium.md | 2 +- .../Nash-Equilibrium.md | 2 +- .../National-Language-Processing.md | 2 +- .../Topics_Art/Natural-Language-Processing.md | 2 +- 10_Wiki/Topics_Art/Nearest-Neighbor-Search.md | 2 +- 10_Wiki/Topics_Art/Needle Engine.md | 34 + .../Network-Latency-Optimization.md | 2 +- .../Neural-Networks-for-Beginners.md | 2 +- 10_Wiki/Topics_Art/Neural-Style-Transfer.md | 2 +- .../Topics_Art/Neuromuscular-Adaptation.md | 2 +- .../Neuroplasticity in Motor Learning.md | 2 +- 10_Wiki/Topics_Art/Next-js-and-Modern-Web.md | 2 +- ....js App Router 환경의 컴포넌트 스타일링.md | 0 ... Hybrid Rendering (SSR-CSR-RSC 혼합 적용).md | 0 .../Nextjs-App-Router-Architecture.md | 2 +- .../Ninja-Build-System.md | 2 +- ... Sky (Large-scale planetary generation).md | 2 +- 10_Wiki/Topics_Art/No Mans Sky.md | 2 +- .../Nodejs-Backend-Architecture.md | 2 +- .../Nominal Typing.md | 2 +- .../Nominal-Typing-via-Branded-Types.md | 2 +- .../Nominal-Typing-vs-Structural-Typing.md | 2 +- .../Nominal-vs-Structural-Typing.md | 2 +- .../Non-Diegetic UI.md | 2 +- ...hotorealistic-Rendering-in-Level-Design.md | 2 +- .../Nx-Build-System.md | 2 +- 10_Wiki/Topics_Art/OKR.md | 2 +- 10_Wiki/Topics_Art/OWASP Top 10.md | 2 +- 10_Wiki/Topics_Art/Object Pooling.md | 34 + .../Object-Literal-Assignment.md | 2 +- .../Object-Oriented-Design-Patterns.md | 2 +- .../Object-Oriented-Interface-Design.md | 2 +- .../Topics_Art/Object-Oriented-Programming.md | 2 +- 10_Wiki/Topics_Art/Observation.md | 2 +- .../Occupational-Ergonomics.md | 2 +- .../OffscreenCanvas Safari 제약 사항.md | 35 + ...creenCanvas 기반 멀티스레드 렌더링 구현.md | 2 +- 10_Wiki/Topics_Art/OffscreenCanvas.md | 39 + .../Topics_Art/Okami-Ink-Wash-Aesthetics.md | 2 +- .../Topics_Art/Olympic-Training-Protocols.md | 2 +- 10_Wiki/Topics_Art/One-Hot-Encoding.md | 2 +- .../Ontology-Driven-Relevancy-Filtering.md | 2 +- .../Ontology-Guided Knowledge Extraction.md | 2 +- .../Open Metaverse Framework.md | 2 +- .../Open-World Design Paradigms.md | 2 +- .../OpenAPI-Specification.md | 2 +- 10_Wiki/Topics_Art/OpenGL ES 20.md | 32 + 10_Wiki/Topics_Art/OpenGL ES.md | 33 + 10_Wiki/Topics_Art/Opera.md | 33 + .../Operant Conditioning.md | 2 +- 10_Wiki/Topics_Art/Operations-Research.md | 2 +- .../Optical-Character-Recognition.md | 2 +- .../Optimal-Experience-Research.md | 2 +- 10_Wiki/Topics_Art/Optimization-Algorithms.md | 2 +- .../Organizational Learning Culture.md | 2 +- .../Organizational-Innovation-Management.md | 2 +- .../Orthopedic-Implant-Validation.md | 2 +- .../Topics_Art/P-Reinforce-Template-Guide.md | 2 +- 10_Wiki/Topics_Art/PBR.md | 37 + 10_Wiki/Topics_Art/PDF-Format.md | 2 +- ...Papers Please (Bureaucratic Simulation).md | 2 +- .../Partial-Differential-Equations.md | 2 +- .../Topics_Art/Particle-Filter-Algorithms.md | 2 +- .../Performance Optimization.md | 0 .../Perlin Noise.md | 2 +- .../Personal-Information-Security.md | 2 +- .../Physics Engine Integration.md | 2 +- 10_Wiki/Topics_Art/Pipeline-Parallelism.md | 2 +- .../Design & Experience => }/Player Agency.md | 2 +- .../Player-Autonomy.md | 2 +- .../Topics_Art/Player-Experience-Modeling.md | 2 +- .../Player-Psyche-Profiling-Framework.md | 2 +- .../Topics_Art/Plutchiks-Wheel-of-Emotions.md | 2 +- 10_Wiki/Topics_Art/Poetic-Computation.md | 2 +- .../Political-Philosophy-in-Games.md | 2 +- .../Polymorphism-in-Engine-Architecture.md | 2 +- 10_Wiki/Topics_Art/Pose-Estimation.md | 2 +- .../Positive Psychology.md | 2 +- .../Positive-Psychology.md | 2 +- 10_Wiki/Topics_Art/Positive-Reinforcement.md | 2 +- .../Post-Acute-Care-Models.md | 2 +- .../Post-humanism.md | 2 +- 10_Wiki/Topics_Art/Poverty-Simulation.md | 2 +- 10_Wiki/Topics_Art/Predictive_Maintenance.md | 29 + .../Principle-Component-Analysis.md | 2 +- ...rinciples of Structuralism (Linguistic).md | 2 +- .../Topics_Art/Principles-of-Architecture.md | 2 +- .../Topics_Art/Prisoners-Dilemma-Models.md | 2 +- .../Topics_Art/Prisons-and-Self-Correction.md | 2 +- 10_Wiki/Topics_Art/Privacy-Preserving-AI.md | 2 +- .../Probabilistic-Graphical-Models.md | 31 +- .../Probability and Logic Fusion.md | 2 +- .../Problem-Solving-Theory.md | 2 +- 10_Wiki/Topics_Art/Problem-Solving.md | 2 +- ...Generation via Machine Learning (PCGML).md | 2 +- .../Procedural Narrative Generation.md | 2 +- .../Procedural Rhetoric (In Gaming).md | 2 +- .../Procedural-Animation.md | 2 +- .../Procedural-Architecture-Systems.md | 2 +- 10_Wiki/Topics_Art/Procedural-Knowledge.md | 2 +- .../Topics_Art/Procedural-Level-Geometry.md | 2 +- .../Product-Analytics-Infrastructure.md | 2 +- 10_Wiki/Topics_Art/Product-Led-Growth.md | 2 +- 10_Wiki/Topics_Art/Product-Management.md | 2 +- 10_Wiki/Topics_Art/Product-Marketing.md | 2 +- 10_Wiki/Topics_Art/Product-Thinking-in-AI.md | 2 +- 10_Wiki/Topics_Art/Progressive-Disclosure.md | 2 +- 10_Wiki/Topics_Art/Project-Management.md | 2 +- .../Prompt-Engineering-Foundations.md | 2 +- 10_Wiki/Topics_Art/Prompt-Engineering.md | 2 +- .../Protocol-Buffers-TypeScript.md | 2 +- 10_Wiki/Topics_Art/Prototyping.md | 2 +- 10_Wiki/Topics_Art/Psychology.md | 2 +- .../Public Policy Design.md | 2 +- .../Quantum-Computing-Simulations.md | 2 +- 10_Wiki/Topics_Art/Quick-Wins.md | 2 +- .../R3F 3D 게임 환경의 메모리 관리.md | 2 +- .../Graphics & Performance => }/RDF와 OWL.md | 2 +- 10_Wiki/Topics_Art/Radix Sort.md | 33 + .../Topics_Art/Random-Forest-Classifiers.md | 2 +- 10_Wiki/Topics_Art/Randomized-Algorithms.md | 2 +- 10_Wiki/Topics_Art/Ranking-Algorithms.md | 2 +- 10_Wiki/Topics_Art/Rapid-Prototyping.md | 2 +- ...리 엔진 스냅샷(Snapshot) 기반 상태 복원.md | 2 +- 10_Wiki/Topics_Art/Raycaster.md | 33 + 10_Wiki/Topics_Art/Raycasting.md | 43 + .../React 18 & 19 Performance Optimization.md | 0 .../React 18 Concurrent Features.md | 0 ...18 동시성 렌더링 (Concurrent Rendering).md | 0 ...괄 처리 및 React 19 컴파일러 최적화 적용.md | 0 ...ompiler의 Threejs 런타임 성능 개선 원리.md | 37 + .../Topics_Art/{UI_UX_Assets => }/React 19.md | 0 .../React Component Architecture.md | 0 .../React Component Library Architecture.md | 0 .../React Component Patterns.md | 0 .../React Design Systems.md | 0 .../{UI_UX_Assets => }/React Design Tokens.md | 0 .../React Fiber 및 동시성 렌더링.md | 0 .../React Fiber 아키텍처.md | 0 .../React Flight Protocol.md | 0 .../React Frontend Development.md | 0 .../React Native 게임 최적화 (JSI Hermes).md | 2 +- .../React Performance Optimization.md | 0 .../React Server Components (RSC).md | 0 ... Components(RSC) 환경의 스타일링 최적화.md | 0 .../React Server Components.md | 0 10_Wiki/Topics_Art/React Three Fiber (R3F).md | 33 + ... Fiber 자산 최적화 (Asset Optimization).md | 50 + ...e Fiber에서 Rapier 물리 엔진 최적화하기.md | 39 + .../React 기반 게임 엔진 아키텍처.md | 2 +- ...eact 기반 대규모 웹 애플리케이션 최적화.md | 0 ... 페이지 애플리케이션(SPA)의 렌더링 최적화.md | 0 .../React 기반 프론트엔드 성능 최적화.md | 0 ...React 동시성 기능 (Concurrent Features).md | 2 +- ...성 훅 (useTransition, useDeferredValue).md | 0 .../{UI_UX_Assets => }/React 렌더링 최적화.md | 0 ...eact 상태 관리 (React State Management).md | 39 + .../React 상태 관리 및 API 응답 처리.md | 34 + ... 최적화 (React Performance Optimization).md | 0 .../React 컴파일러 (React Compiler).md | 0 .../Topics_Art/React 컴포넌트 Props 검증.md | 35 + 10_Wiki/Topics_Art/React-Context-API.md | 2 +- .../React-Error-Boundaries-and-Handling.md | 2 +- 10_Wiki/Topics_Art/React-Hooks.md | 2 +- .../React_Clean_Code_Best_Practices.md | 2 +- 10_Wiki/Topics_Art/React_Hooks_Deep_Dive.md | 2 +- 10_Wiki/Topics_Art/React_Mental_Model.md | 2 +- .../React_Performance_Optimization.md | 2 +- .../React_State_Management_Strategy.md | 2 +- 10_Wiki/Topics_Art/React_Testing_Strategy.md | 2 +- 10_Wiki/Topics_Art/Reactive-Programming.md | 2 +- 10_Wiki/Topics_Art/Real-Time Engine (RTE).md | 2 +- 10_Wiki/Topics_Art/Recommendation-Systems.md | 2 +- .../Recording Academy (The Grammys).md | 2 +- .../Redstone Engineering.md | 2 +- .../Redux 등 상태 관리 (State Management).md | 32 + .../Redux 스타일 리듀서 및 액션 관리.md | 32 + .../Redux-Reducer-Pattern.md | 2 +- .../Redux-Reducers.md | 2 +- .../Redux-Toolkit-Architecture.md | 2 +- .../Refactoring-Legacy-React-Codebases.md | 2 +- 10_Wiki/Topics_Art/Refinement.md | 2 +- .../Reinforcement Learning Reward Shaping.md | 2 +- 10_Wiki/Topics_Art/Related-Work.md | 2 +- .../Relational Algebra in Databases.md | 2 +- 10_Wiki/Topics_Art/Relative-Positioning.md | 2 +- .../Topics_Art/Reliability_Safety_First.md | 2 +- 10_Wiki/Topics_Art/Reports.md | 2 +- 10_Wiki/Topics_Art/Requirements.md | 2 +- 10_Wiki/Topics_Art/ResNet-Architectures.md | 2 +- .../Responsive Web Design.md | 0 .../Retrieval-Augmented-Generation-RAG.md | 2 +- .../Reusable UI Component Libraries.md | 0 10_Wiki/Topics_Art/Revit glTF Export.md | 32 + 10_Wiki/Topics_Art/Revit 모델 렌더링.md | 34 + .../Topics_Art/Reward Hacking (보상 해킹).md | 2 +- 10_Wiki/Topics_Art/Reward-Shaping-in-RL.md | 2 +- 10_Wiki/Topics_Art/Roadmap.md | 2 +- .../Robotics-Control-Systems.md | 2 +- .../Roguelike Subgenre.md | 2 +- .../Role-Playing-Games (RPGs).md | 2 +- .../Topics_Art/Roughness (그래픽 및 물리).md | 2 +- 10_Wiki/Topics_Art/Rowhammer attack.md | 32 + 10_Wiki/Topics_Art/Rowhammer.md | 32 + 10_Wiki/Topics_Art/Rule-based-Systems.md | 2 +- 10_Wiki/Topics_Art/SAST.md | 2 +- .../{UI_UX_Assets => }/SCSS (Sass).md | 0 10_Wiki/Topics_Art/{UI_UX_Assets => }/SCSS.md | 0 .../SDLC (소프트웨어 개발 수명 주기).md | 2 +- .../SLA-Definition.md | 2 +- 10_Wiki/Topics_Art/SOTA.md | 2 +- 10_Wiki/Topics_Art/SOW.md | 2 +- .../SaaS-Retention-Strategies.md | 2 +- 10_Wiki/Topics_Art/SaaS.md | 2 +- 10_Wiki/Topics_Art/Safety & Reliability.md | 2 +- 10_Wiki/Topics_Art/Sales-Strategy.md | 2 +- .../Sandbox-Simulation.md | 2 +- .../Scalable Design Systems.md | 0 .../Scalable Frontend Design Systems.md | 0 .../Scalable-Design-System-Governance.md | 2 +- 10_Wiki/Topics_Art/Scheduler-Design-in-ML.md | 2 +- 10_Wiki/Topics_Art/Schema-Design-for-NoSQL.md | 2 +- 10_Wiki/Topics_Art/Schema.md | 2 +- .../Topics_Art/Scientific Communication.md | 2 +- 10_Wiki/Topics_Art/Scientific-Method.md | 2 +- .../SeL4-Microkernel.md | 2 +- ...d Procedural Content Generation (SBPCG).md | 2 +- .../Secure-Multi-party-Computation.md | 2 +- 10_Wiki/Topics_Art/Security-Best-Practices.md | 2 +- .../Self-Determination Theory.md | 2 +- .../Self-Determination-Theory.md | 2 +- .../Self-Play (자기 대결 기반 강화학습).md | 2 +- ...ntic Versioning (SemVer) in Type Safety.md | 2 +- .../Topics_Art/Semantic-HTML-Foundations.md | 2 +- .../Semantic-Web-Technologies.md | 2 +- .../Semantic-Web.md | 2 +- .../Semiotics in Media.md | 2 +- .../Sensor Fusion.md | 2 +- .../Topics_Art/Sentiment-Analysis-Models.md | 2 +- 10_Wiki/Topics_Art/Sentiment-Analysis.md | 2 +- 10_Wiki/Topics_Art/Separation_of_Concerns.md | 2 +- .../{UI_UX_Assets => }/Server Components.md | 0 .../Server-Side Rendering (SSR).md | 0 .../Topics_Art/Serverless-Computing-for-AI.md | 2 +- .../Service-Design.md | 2 +- .../Service-Dominant-Logic.md | 2 +- .../Topics_Art/Sharding-and-Partitioning.md | 2 +- .../SharedArrayBuffer.md | 2 +- .../Signal-Processing-Foundations.md | 2 +- .../SimCity-Series.md | 2 +- .../Simulations of Social Systems.md | 2 +- ...taneous Localization and Mapping (SLAM).md | 2 +- .../Single-Responsibility-Principle.md | 2 +- .../Single-Source-of-Truth-Principle.md | 2 +- 10_Wiki/Topics_Art/Single_Source_of_Truth.md | 2 +- 10_Wiki/Topics_Art/SkinnedMesh.md | 42 + ...d Protocol 기술 메뉴얼 및 개발자 가이드.md | 2 +- .../Topics_Art/Skybound Protocol 코드리뷰.md | 2 +- .../Smart City Digital Twins.md | 2 +- .../Smart-City-Frameworks.md | 2 +- 10_Wiki/Topics_Art/Smart-Contract-Auditing.md | 2 +- .../Smithsonian-Digital-Repository.md | 2 +- 10_Wiki/Topics_Art/Snyk Open Source.md | 32 + .../Social Learning Theory.md | 2 +- .../Socially Assistive Robotics (SAR).md | 2 +- ...tware Architecture API Contract Design.md | 2 +- .../Software-Architecture-Patterns.md | 2 +- .../Software-Contract-Enforcement.md | 2 +- .../Topics_Art/Software-Design-Principles.md | 2 +- .../Software-Product-Management.md | 2 +- 10_Wiki/Topics_Art/Solitude-Optimization.md | 2 +- 10_Wiki/Topics_Art/Solution.md | 2 +- 10_Wiki/Topics_Art/Sorting.md | 42 +- 10_Wiki/Topics_Art/Sound Design Principles.md | 2 +- .../Spatial Cognition.md | 2 +- .../Spatial Computing.md | 2 +- 10_Wiki/Topics_Art/Spatial Partitioning.md | 33 + 10_Wiki/Topics_Art/Spatial-Data-Analysis.md | 2 +- 10_Wiki/Topics_Art/Spatial_Computing.md | 29 + .../Special Education Interventions.md | 2 +- 10_Wiki/Topics_Art/Specification.md | 2 +- 10_Wiki/Topics_Art/Spectre and Meltdown.md | 40 + .../Speculative Biology.md | 2 +- 10_Wiki/Topics_Art/Speculative-Design.md | 2 +- 10_Wiki/Topics_Art/Spring Framework.md | 38 + 10_Wiki/Topics_Art/Startup.md | 2 +- .../State-Machine-Implementation.md | 2 +- ...e-Management-Architecture-and-Ownership.md | 2 +- .../Topics_Art/State-Management-Patterns.md | 2 +- .../Static Type Checking Systems.md | 2 +- .../Static-Program-Analysis.md | 2 +- 10_Wiki/Topics_Art/Steel Division 시리즈.md | 2 +- 10_Wiki/Topics_Art/Stem-Analysis.md | 2 +- 10_Wiki/Topics_Art/Strategic-Ambiguity.md | 2 +- .../Topics_Art/Strategic-Planning-for-AI.md | 2 +- 10_Wiki/Topics_Art/Strategy.md | 2 +- .../Structural Type System.md | 2 +- .../Structural-Subtyping.md | 2 +- .../Structural-Type-System.md | 2 +- .../Structural-Typing-Analysis.md | 2 +- .../Structural-Typing-Compatibility.md | 2 +- .../Structural-Typing-Mechanics.md | 2 +- .../Structural-Typing-Mechanisms.md | 2 +- .../Structural-Typing-System.md | 2 +- .../Structural-Typing-and-Compatibility.md | 2 +- .../Structural-Typing-vs-Nominal-Typing.md | 2 +- .../Structural-Typing.md | 2 +- .../Structural-vs-Nominal-Typing-in-TS.md | 2 +- .../Structural-vs-Nominal-Typing.md | 2 +- 10_Wiki/Topics_Art/Structuralism.md | 29 +- 10_Wiki/Topics_Art/Style-Transfer-in-AI.md | 2 +- 10_Wiki/Topics_Art/Style-Transfer.md | 2 +- .../Styled Components v6.md | 0 .../{UI_UX_Assets => }/Styled Components.md | 0 10_Wiki/Topics_Art/Styling_Governance.md | 2 +- .../Subtyping-Relations.md | 2 +- .../Subtyping-Rules.md | 2 +- .../Subtyping-and-Variance.md | 2 +- 10_Wiki/Topics_Art/Support.md | 2 +- .../Surgical-Robotics.md | 2 +- 10_Wiki/Topics_Art/Swarm Intelligence.md | 2 +- 10_Wiki/Topics_Art/Swarm-Intelligence.md | 2 +- 10_Wiki/Topics_Art/Symmetry-and-Invariance.md | 2 +- .../Topics_Art/Synthesized Intelligence.md | 2 +- .../Topics_Art/Synthetic-Data-Generation.md | 2 +- .../Topics_Art/System-Architecture-Design.md | 2 +- .../Topics_Art/System-Design for AI Scale.md | 2 +- .../System-Design-Interview-Prep.md | 2 +- .../Topics_Art/System-Dynamics-Modeling.md | 2 +- .../Topics_Art/System_Debugging_Protocol.md | 2 +- .../Topics_Art/System_Protocol_Standard.md | 2 +- .../Systemic Design.md | 2 +- .../Systemic Game Design.md | 2 +- .../Systemic-Design-Frameworks.md | 2 +- .../Systemic-Design.md | 2 +- .../Systems Theory.md | 2 +- 10_Wiki/Topics_Art/Systems-Thinking.md | 25 + 10_Wiki/Topics_Art/TLB design.md | 36 + .../Topics_Art/TSL (Three Shader Language).md | 34 + .../Topics_Art/Tableau-Data-Visualization.md | 2 +- .../Tailwind CSS v4 CSS-first Architecture.md | 0 .../{UI_UX_Assets => }/Tailwind CSS v4.md | 0 .../{UI_UX_Assets => }/Tailwind CSS.md | 0 .../Tailwind vs 일반 CSS 비교.md | 0 10_Wiki/Topics_Art/Task-Management.md | 2 +- 10_Wiki/Topics_Art/Technical-Architecture.md | 2 +- 10_Wiki/Topics_Art/Technical-Debt.md | 2 +- .../Template-Literal-Types.md | 2 +- .../Temporal-Logic.md | 2 +- 10_Wiki/Topics_Art/Terminology.md | 2 +- .../Tetris_Project_Retrospective.md | 2 +- 10_Wiki/Topics_Art/Texture Compression.md | 39 + .../The Emergence Theory in Game Design.md | 2 +- ... (Resource Scarcity and Character Bond).md | 2 +- .../The Rapture Setting.md | 2 +- .../The-Space-Syntax-Laboratory.md | 2 +- .../Topics_Art/Three Shader Language (TSL).md | 33 + 10_Wiki/Topics_Art/Three.js 렌더링 최적화.md | 29 + .../Threejs WebGL Rendering Optimization.md | 51 + .../Topics_Art/Threejs WebGPU 파티클 예제.md | 33 + 10_Wiki/Topics_Art/Threejs WebGPURenderer.md | 2 +- ...Threejs 대규모 렌더링 최적화 파이프라인.md | 35 + .../Topics_Art/Threejs 렌더링 성능 최적화.md | 46 + 10_Wiki/Topics_Art/Threejs 렌더링 최적화.md | 34 + .../Threejs 모바일 렌더링 최적화.md | 49 + 10_Wiki/Topics_Art/Threejs 성능 최적화.md | 2 +- .../Threejs 자원 해제 (Dispose).md | 2 +- 10_Wiki/Topics_Art/Threejs.md | 39 + .../Time to Interactive (TTI).md | 0 10_Wiki/Topics_Art/Timestamp Quantization.md | 32 + .../Timestamp Queries Quantization.md | 32 + 10_Wiki/Topics_Art/Timestamp Queries.md | 39 + .../Topological-Sorting.md | 2 +- .../Total Blocking Time (TBT).md | 0 .../Touchpoint-Analysis.md | 2 +- .../Tree Shaking (번들 크기 최적화).md | 42 + .../Turborepo-Orchestration.md | 2 +- .../Turtle-Graphics.md | 2 +- 10_Wiki/Topics_Art/Type Alias.md | 32 + .../Design & Experience => }/Type Branding.md | 2 +- 10_Wiki/Topics_Art/Type Declaration.md | 33 + .../Type-Aware-Linting.md | 2 +- .../Type-Compatibility-Rules.md | 2 +- .../Type-Compatibility-and-Subtyping.md | 2 +- .../Type-Compatibility.md | 2 +- .../Type-Composition-via-Intersections.md | 2 +- .../Type-Driven-Development.md | 2 +- .../Type-Erasure-and-Runtime-Behavior.md | 2 +- .../Type-Guards-and-Narrowing.md | 2 +- .../Type-Narrowing.md | 2 +- .../Type-Safe-API-Design.md | 2 +- ...Type-Safety-and-Exhaustiveness-Checking.md | 2 +- .../Design & Experience => }/Type-Safety.md | 2 +- .../Type-Variance-in-TypeScript.md | 2 +- .../TypeScript Compiler API.md | 2 +- ...peScript Type System (Interface Design).md | 2 +- .../TypeScript 라이브러리 타입 확장.md | 2 +- ...인터페이스 및 시스템 보호 아키텍처 설계.md | 40 + .../TypeScript 컴파일러 캐싱 최적화.md | 32 + .../TypeScript-Compiler-API-Design.md | 2 +- .../TypeScript-Compiler-API.md | 2 +- .../TypeScript-Compiler-Architecture.md | 2 +- .../TypeScript-Language-Service-API.md | 2 +- .../TypeScript-Project-References.md | 2 +- 10_Wiki/Topics_Art/TypeScript_Type_Safety.md | 2 +- .../TypeScript의 안전한 인터페이스 설계.md | 46 + ...peScript의 인터페이스 및 객체 타입 설계.md | 47 + 10_Wiki/Topics_Art/TypedArray.md | 32 + ...ity-for-Ontarians-with-Disabilities-Act.md | 25 - ... 모델링 (State Modeling and API Responses).md | 40 - .../Abstract-Syntax-Tree-Transformation.md | 27 - .../Abstract-Syntax-Tree-Traversal.md | 27 - .../Accessibility-Compliance-WCAG.md | 25 - .../Additive-Type-Logic.md | 27 - .../Affective User Interfaces (AUI).md | 25 - .../Agency-in-Game-Design.md | 27 - ...unication Protocol (에이전트 통신 규약).md | 28 - .../Agile-UX-Integration.md | 25 - .../Americans-with-Disabilities-Act-ADA.md | 25 - .../Apple Human Interface Guidelines.md | 25 - .../Atomic Design Pattern.md | 33 - .../Behavior-Driven-Development (BDD).md | 27 - .../Design & Experience/Business-Strategy.md | 27 - .../Design & Experience/Code Formatting.md | 40 - .../FSD (Feature-Sliced Design).md | 37 - .../Feature-Sliced Design.md | 36 - .../Design & Experience/GitHub Actions.md | 34 - .../UI_UX_Assets/Design & Experience/Index.md | 357 ---- .../Inquiry-Based Learning.md | 25 - .../Interface Segregation Principle (ISP).md | 33 - .../Interface-Segregation-Principle.md | 25 - .../Design & Experience/Inverse-Kinematics.md | 25 - .../Liskov-Substitution-Principle.md | 25 - .../React Performance Optimization.md | 41 - ...eact 상태 관리 (React State Management).md | 39 - .../React 상태 관리 및 API 응답 처리.md | 34 - .../React 컴포넌트 Props 검증.md | 35 - .../Redux 등 상태 관리 (State Management).md | 32 - .../Redux 스타일 리듀서 및 액션 관리.md | 32 - .../Design & Experience/Snyk Open Source.md | 32 - .../Design & Experience/Systems-Thinking.md | 25 - .../Tree Shaking (번들 크기 최적화).md | 42 - .../Design & Experience/Type Alias.md | 32 - .../Design & Experience/Type Declaration.md | 33 - ...인터페이스 및 시스템 보호 아키텍처 설계.md | 40 - .../TypeScript 컴파일러 캐싱 최적화.md | 32 - .../TypeScript의 안전한 인터페이스 설계.md | 46 - ...peScript의 인터페이스 및 객체 타입 설계.md | 47 - .../Design & Experience/UX-Gamification.md | 34 - .../Design & Experience/Wicked-Problems.md | 25 - .../가상 DOM (Virtual DOM).md | 40 - .../계층형 아키텍처 (Layered Architecture).md | 41 - ...규모 프론트엔드 웹 프로젝트 폴더 구조화.md | 43 - .../도메인 주도 설계 (DDD).md | 34 - .../도메인 주도 설계(DDD).md | 36 - .../라이브러리 타입 선언 (dts) 확장.md | 37 - .../Design & Experience/몰입감 (Presence).md | 40 - .../바운디드 컨텍스트 (Bounded Context).md | 33 - ...응형 윈도우 리사이즈(Resize) 이벤트 처리.md | 40 - ...기 데이터 패칭 (Async Operations Pattern).md | 32 - .../상태 관리(State Management).md | 32 - ...e Machine) 모델링 및 Redux 액션_리듀서 설계.md | 34 - .../상태 모델링 (State Modeling).md | 34 - .../선언 병합(Declaration Merging).md | 33 - ...소프트웨어 시스템 설계 및 아키텍처 구축.md | 42 - ...간 데이터 대시보드 레이아웃 조절 시스템.md | 42 - .../Design & Experience/엔티티 (Entities).md | 40 - .../의존성 규칙 (Dependency Rule).md | 40 - ... 분리 원칙 (Interface Segregation Principle).md | 35 - .../재조정 (Reconciliation).md | 47 - ..._ - TypeScript 타입 시스템 (인터페이스 설계).md | 43 - .../치타 사람 이미지 프롬프트.md | 34 - ...포넌트 기반 웹 프레임워크 아키텍처 설계.md | 38 - .../클린 아키텍처 (Clean Architecture).md | 47 - .../클린 아키텍처(Clean Architecture).md | 48 - .../Design & Experience/클린 아키텍처.md | 47 - .../타입 가드 (Type Guards).md | 41 - .../타입 별칭 (Type Alias).md | 42 - .../테스트 용이성 (Testability).md | 34 - .../프론트엔드 컴포넌트 구조화.md | 33 - .../프론트엔드 컴포넌트 설계.md | 44 - .../현대 웹 애플리케이션 설계.md | 34 - .../Core Web Vitals.md | 31 - .../Design & Web Performance/Index.md | 4 - .../UI_UX_Assets/Design/Accessibility.md | 29 - .../UI_UX_Assets/Design/Cognitive_Load.md | 29 - .../Topics_Art/UI_UX_Assets/Design/CrUX.md | 29 - 10_Wiki/Topics_Art/UI_UX_Assets/Design/HCI.md | 29 - .../UI_UX_Assets/Design/Inclusive_Design.md | 29 - .../Topics_Art/UI_UX_Assets/Design/Index.md | 8 - 10_Wiki/Topics_Art/UI_UX_Assets/Index.md | 134 -- .../Analyze runtime performance.md | 51 - .../UI_UX_Assets/Web & Performance/Index.md | 4 - .../USD - Universal Scene Description.md | 2 +- 10_Wiki/Topics_Art/UV Offset.md | 32 + .../UX Design Gamification.md | 2 +- .../UX-Design-Architecture.md | 2 +- 10_Wiki/Topics_Art/UX-Design-Principles.md | 2 +- 10_Wiki/Topics_Art/UX-Gamification.md | 34 + .../UX_UI in Interactive Media.md | 2 +- .../Uber Base Web Design System.md | 0 .../Topics_Art/Uber-Base-Web-Design-System.md | 2 +- .../Unified-User-Experience.md | 2 +- .../Design & Experience => }/Union-Types.md | 2 +- 10_Wiki/Topics_Art/Unity.md | 44 + 10_Wiki/Topics_Art/Universal-Grammar.md | 2 +- .../Urban-Morphology.md | 2 +- .../Urban-Planning-Simulations.md | 2 +- .../Urban-Resilience-Planning.md | 2 +- .../User Experience (UX) Design.md | 2 +- .../User Experience (UX) in Game Design.md | 2 +- .../User-Experience-Design.md | 2 +- .../User-Story-Mapping.md | 2 +- .../{UI_UX_Assets => }/Utility-first CSS.md | 0 10_Wiki/Topics_Art/Utsubo.md | 37 + .../VIA-Classification.md | 2 +- 10_Wiki/Topics_Art/VPS_NeRF.md | 29 + .../Topics_Art/VR 엑서게임 (VR Exergaming).md | 33 + ... (Covariance Contravariance Invariance).md | 2 +- ...-(Covariance-Contravariance-Invariance).md | 2 +- .../Variance-Covariance-Contravariance.md | 2 +- 10_Wiki/Topics_Art/Varying Variables.md | 33 + 10_Wiki/Topics_Art/Vertex Shader.md | 32 + .../Video Game Design.md | 2 +- .../Virtual DOM과 Reconciliation.md | 0 .../Virtual Reality (VR) Storytelling.md | 2 +- .../Topics_Art/Visual-Effects-VFX-in-Games.md | 2 +- 10_Wiki/Topics_Art/Visual-Effects-VFX.md | 2 +- .../Visual-Hierarchy-in-Game-Design.md | 2 +- ...니메이션 성능(CSS Animation Performance).md | 20 - ...이션 최적화(CSS Animations Optimization).md | 31 - ...메이션 최적화(Optimizing CSS Animations).md | 28 - ...E (Almost Native Graphics Layer Engine).md | 33 - .../Graphics & Performance/ANGLE.md | 33 - .../Graphics & Performance/Alpha Blending.md | 32 - .../Graphics & Performance/BIM 모델 렌더링.md | 43 - .../BIM 모델 시뮬레이션.md | 37 - .../Graphics & Performance/BVH.md | 33 - .../Graphics & Performance/Babylonjs.md | 41 - ...chedMesh 및 InstancedMesh 성능 벤치마크.md | 43 - .../Graphics & Performance/Batching.md | 38 - .../Buffer Allocation.md | 34 - .../Graphics & Performance/BufferAttribute.md | 33 - .../Graphics & Performance/BufferGeometry.md | 33 - .../Graphics & Performance/CPU Bottleneck.md | 33 - .../Graphics & Performance/CPU Overhead.md | 37 - .../Graphics & Performance/Cesium.md | 34 - .../Chrome (Blink_Dawn).md | 32 - .../Chrome WebGPU 구현.md | 37 - .../Chrome _ Blink WebGPU Implementation.md | 43 - .../Graphics & Performance/Chrome.md | 34 - .../Chromium WebGPU Implementation.md | 32 - .../Complexity-Theory.md | 25 - .../Computational Geometry.md | 30 - .../Graphics & Performance/Compute Shader.md | 34 - .../Graphics & Performance/Compute Shaders.md | 34 - .../Data Array Textures.md | 33 - .../Graphics & Performance/Direct3D.md | 32 - .../Graphics & Performance/Draw Call.md | 39 - .../Graphics & Performance/Fill Rate.md | 32 - .../Fragment Shading.md | 33 - .../Graphics & Performance/Fragment-bound.md | 35 - .../Graphics & Performance/Frustum Culling.md | 39 - .../Graphics & Performance/GPU Resources.md | 33 - .../GPU for the Web Community Group.md | 35 - .../GPU-driven Rendering.md | 32 - .../GPURenderBundles.md | 32 - ...라인의 미세 지연(Micro-latency) 측정 사례.md | 48 - .../Garbage Collection.md | 33 - .../Geometry Merging.md | 40 - ...ead-Mounted Display) 기반 엑서게임 환경.md | 33 - .../High Resolution Time.md | 33 - .../Human-Computer-Interaction-HCI.md | 25 - .../IFCjs (Fragment).md | 42 - .../Graphics & Performance/Index.md | 292 ---- .../Graphics & Performance/Indirect Draw.md | 37 - .../InstancedMesh (드로우 콜 최적화).md | 33 - .../Graphics & Performance/InstancedMesh2.md | 40 - .../Graphics & Performance/Instancing.md | 37 - .../Graphics & Performance/JavaScript.md | 32 - ...Memory Leak Prevention 메모리 누수 방지.md | 49 - .../Graphics & Performance/Memory Leaks.md | 34 - .../Memory Management.md | 34 - .../MeshStandardMaterial 조명 연산.md | 35 - .../Graphics & Performance/Metal.md | 33 - .../Multi-threaded Architecture.md | 40 - .../Graphics & Performance/Needle Engine.md | 34 - .../Graphics & Performance/Object Pooling.md | 34 - .../OffscreenCanvas Safari 제약 사항.md | 35 - .../Graphics & Performance/OffscreenCanvas.md | 39 - .../Graphics & Performance/OpenGL ES 20.md | 32 - .../Graphics & Performance/OpenGL ES.md | 33 - .../Graphics & Performance/Opera.md | 33 - .../Graphics & Performance/PBR.md | 37 - .../Probabilistic-Graphical-Models.md | 25 - .../Graphics & Performance/Radix Sort.md | 33 - .../Graphics & Performance/Raycaster.md | 33 - .../Graphics & Performance/Raycasting.md | 43 - ...ompiler의 Threejs 런타임 성능 개선 원리.md | 37 - .../React Three Fiber (R3F).md | 33 - ... Fiber 자산 최적화 (Asset Optimization).md | 50 - ...e Fiber에서 Rapier 물리 엔진 최적화하기.md | 39 - .../Revit glTF Export.md | 32 - .../Revit 모델 렌더링.md | 34 - .../Rowhammer attack.md | 32 - .../Graphics & Performance/Rowhammer.md | 32 - .../Graphics & Performance/SkinnedMesh.md | 42 - .../Graphics & Performance/Sorting.md | 42 - .../Spatial Partitioning.md | 33 - .../Spectre and Meltdown.md | 40 - .../Spring Framework.md | 38 - .../Graphics & Performance/Structuralism.md | 25 - .../Graphics & Performance/TLB design.md | 36 - .../TSL (Three Shader Language).md | 34 - .../Texture Compression.md | 39 - .../Three Shader Language (TSL).md | 33 - .../Three.js 렌더링 최적화.md | 29 - .../Threejs WebGL Rendering Optimization.md | 51 - .../Threejs WebGPU 파티클 예제.md | 33 - ...Threejs 대규모 렌더링 최적화 파이프라인.md | 35 - .../Threejs 렌더링 성능 최적화.md | 46 - .../Threejs 렌더링 최적화.md | 34 - .../Threejs 모바일 렌더링 최적화.md | 49 - .../Graphics & Performance/Threejs.md | 39 - .../Timestamp Quantization.md | 32 - .../Timestamp Queries Quantization.md | 32 - .../Timestamp Queries.md | 39 - .../Graphics & Performance/TypedArray.md | 32 - .../Graphics & Performance/UV Offset.md | 32 - .../Graphics & Performance/Unity.md | 44 - .../Graphics & Performance/Utsubo.md | 37 - .../VR 엑서게임 (VR Exergaming).md | 33 - .../Varying Variables.md | 33 - .../Graphics & Performance/Vertex Shader.md | 32 - .../Graphics & Performance/Vulkan.md | 35 - .../WEBGL_multi_draw.md | 39 - .../Graphics & Performance/WebAssembly.md | 34 - .../Graphics & Performance/WebGL 20.md | 33 - .../Graphics & Performance/WebGL API.md | 37 - .../WebGL Optimization.md | 35 - .../WebGL 모바일 GPU 성능 관리.md | 39 - .../Graphics & Performance/WebGL.md | 35 - .../Graphics & Performance/WebGL2.md | 35 - .../WebGLRenderingContext.md | 32 - .../WebGPU Compute Shader.md | 33 - .../WebGPU Compute Shaders.md | 34 - .../WebGPU Performance Profiling.md | 40 - .../WebGPU _ WebGL Timing API Security.md | 33 - .../WebGPU 대규모 건설 뷰어.md | 35 - .../Graphics & Performance/WebGPU.md | 37 - .../Wonderland Engine.md | 33 - .../Graphics & Performance/instancedArray.md | 33 - .../Graphics & Performance/three-mesh-bvh.md | 33 - .../Graphics & Performance/가상현실(VR).md | 33 - .../고성능 멀티스레드 React 앱 아키텍처.md | 42 - .../대규모 3D 건축 모델(BIM) 시각화.md | 33 - .../대규모 건설 뷰어(Construction Viewers).md | 32 - .../대규모 건축물 및 지형 뷰어(BIM).md | 33 - .../대규모 파티클 시스템 최적화.md | 39 - .../마이크로 프론트엔드.md | 34 - .../모바일 기반 WebGL 애플리케이션 개발.md | 47 - .../셰이더 정밀도 (Mediump_Highp).md | 32 - .../스토리지 텍스처(Storage Textures).md | 31 - .../실시간 물리 및 유체 시뮬레이션.md | 33 - .../웹 브라우저 그래픽 API 호환성.md | 33 - .../입자 시스템(Particle Systems).md | 33 - .../컴퓨트 셰이더(Compute Shaders).md | 42 - .../프래그먼트 바운드(Fragment-bound).md | 33 - .../프래그먼트 셰이딩(Fragment Shading).md | 39 - .../헤드 마운트 디스플레이(HMD).md | 32 - .../헤드마운트 디스플레이 (HMD).md | 33 - .../Graphics/3D_Gaussian_Splatting.md | 29 - .../Visual_Effects/Graphics/3D_Web_HMI.md | 29 - .../Visual_Effects/Graphics/Digital_Twin.md | 29 - .../Visual_Effects/Graphics/Index.md | 8 - .../Graphics/Predictive_Maintenance.md | 29 - .../Visual_Effects/Graphics/VPS_NeRF.md | 29 - 10_Wiki/Topics_Art/Visual_Effects/Index.md | 17 - 10_Wiki/Topics_Art/Vocabulary-Expansion.md | 2 +- .../Von Neumann-Morgenstern Axioms.md | 2 +- .../Voxel-based Rendering.md | 2 +- 10_Wiki/Topics_Art/Vulkan.md | 35 + .../W3C-Semantic-Web-Standards.md | 2 +- .../WARNO 그래픽 엔진 업그레이드 프로젝트.md | 2 +- 10_Wiki/Topics_Art/WARNO 데이터 기반 설계.md | 2 +- ...(Real-time Tactics) 및 Army General 캠페인.md | 2 +- .../WARNO 전술 시뮬레이션 시스템.md | 2 +- .../WARNO 커뮤니티 데이터 도구 생태계.md | 2 +- .../Topics_Art/WARNO 커뮤니티 모딩 생태계.md | 2 +- 10_Wiki/Topics_Art/WARNO.md | 2 +- 10_Wiki/Topics_Art/WEBGL_multi_draw.md | 39 + 10_Wiki/Topics_Art/WME (Warno Mod Editor).md | 2 +- ...arno-Armory (커뮤니티 데이터 분석 도구).md | 2 +- .../War-Yes 및 Warno-Armory 도구.md | 2 +- 10_Wiki/Topics_Art/Warno-Armory.md | 2 +- .../Waves of Connection.md | 2 +- .../Wayfinding-Design.md | 2 +- .../Web-Rendering-Strategies-CSR-vs-SSR.md | 2 +- 10_Wiki/Topics_Art/Web3-and-AI-Integration.md | 2 +- 10_Wiki/Topics_Art/WebAssembly.md | 34 + 10_Wiki/Topics_Art/WebGL 20.md | 33 + 10_Wiki/Topics_Art/WebGL API.md | 37 + 10_Wiki/Topics_Art/WebGL Optimization.md | 35 + .../Topics_Art/WebGL 모바일 GPU 성능 관리.md | 39 + 10_Wiki/Topics_Art/WebGL.md | 35 + 10_Wiki/Topics_Art/WebGL2.md | 35 + 10_Wiki/Topics_Art/WebGLRenderingContext.md | 32 + 10_Wiki/Topics_Art/WebGPU Compute Shader.md | 33 + 10_Wiki/Topics_Art/WebGPU Compute Shaders.md | 34 + .../WebGPU Performance Profiling.md | 40 + .../WebGPU Timestamp Queries.md | 2 +- .../WebGPU _ WebGL Timing API Security.md | 33 + 10_Wiki/Topics_Art/WebGPU 대규모 건설 뷰어.md | 35 + 10_Wiki/Topics_Art/WebGPU.md | 37 + 10_Wiki/Topics_Art/WebWorker_Performance.md | 2 +- 10_Wiki/Topics_Art/What-is-AI.md | 2 +- 10_Wiki/Topics_Art/Wicked-Problems.md | 25 + .../Width-and-Depth-Subtyping.md | 2 +- ...inning Ways for your Mathematical Plays.md | 2 +- 10_Wiki/Topics_Art/Wonderland Engine.md | 33 + 10_Wiki/Topics_Art/Working-Backwards.md | 2 +- .../XState-Library.md | 2 +- 10_Wiki/Topics_Art/Zen-Pop.md | 2 +- .../Zod-Runtime-Validation.md | 2 +- .../Zod-Schema-Validation.md | 2 +- ...리_ - 관심사의 분리 (Separation of Concerns).md | 2 +- 10_Wiki/Topics_Art/clinicjs.md | 2 +- .../eSports Performance Psychology.md | 2 +- 10_Wiki/Topics_Art/instancedArray.md | 33 + .../{UI_UX_Assets => }/shadcn-ui.md | 0 10_Wiki/Topics_Art/three-mesh-bvh.md | 33 + .../threejs Issue _30352.md | 2 +- ...React가 빠른 이유” 및 렌더링 최적화 개념.md | 0 .../가상 DOM (Virtual DOM) 및 Fiber.md | 0 10_Wiki/Topics_Art/가상 DOM (Virtual DOM).md | 40 + ... 재조정 (Virtual DOM and Reconciliation).md | 0 10_Wiki/Topics_Art/가상현실(VR).md | 33 + ...위보 상성 (Rock-paper-scissors principle).md | 2 +- .../계층형 아키텍처 (Layered Architecture).md | 41 + .../고성능 3D WebGL 게임 렌더링 엔진.md | 2 +- .../고성능 멀티스레드 React 앱 아키텍처.md | 42 + ...용 시스템을 위한 React 기반 게임 엔진 아키텍처.md | 2 +- .../교육 심리학 및 교수법 설계.md | 2 +- .../교육 심리학에서의 보상 설계.md | 2 +- .../교육학의 모델링 전략.md | 2 +- .../기업 문화 진단 및 개선.md | 2 +- .../뇌과학 기반 중독 재활 프로그램.md | 2 +- .../단일 페이지 애플리케이션 (SPA).md | 0 .../대규모 3D 건축 모델(BIM) 시각화.md | 33 + .../대규모 건설 뷰어(Construction Viewers).md | 32 + .../대규모 건축물 및 지형 뷰어(BIM).md | 33 + .../Topics_Art/대규모 파티클 시스템 최적화.md | 39 + ...규모 프론트엔드 웹 프로젝트 폴더 구조화.md | 43 + ...젝트의 확장성 있는 구조 및 스타일링 시스템 설계.md | 0 ...데이터 지향 설계 (Data-Oriented Design).md | 2 +- 10_Wiki/Topics_Art/도메인 주도 설계 (DDD).md | 34 + 10_Wiki/Topics_Art/도메인 주도 설계(DDD).md | 36 + .../도파민 보상 체계.md | 2 +- .../동시성 렌더링 (Concurrent Rendering).md | 0 .../디자인 시스템 (Design System).md | 0 .../디자인 시스템 (Design Systems).md | 0 .../디자인 시스템(Design System).md | 0 .../디자인 시스템(Design Systems).md | 0 .../디자인 토큰 (Design Tokens).md | 0 .../디자인 토큰(Design Tokens).md | 0 ...-개발 워크플로우(Design-to-Code Workflow).md | 0 .../라이브러리 타입 선언 (dts) 확장.md | 37 + ...블로킹 방지를 위한 CSS 분할 및 로딩 최적화.md | 0 ...링 차단 리소스(Render-blocking resources).md | 0 .../마이크로 프론트엔드 (Micro Frontends).md | 2 +- 10_Wiki/Topics_Art/마이크로 프론트엔드.md | 34 + .../만성 질환 행동 수정 개입.md | 2 +- .../맞춤형 개별화 학습 설계.md | 2 +- ...er 엔진 교체 및 React 18, 19의 동시성 렌더링 적용 사례.md | 0 ...령형 직접 조작 (Imperative Manipulation).md | 2 +- .../모듈식 CSS(Modular CSS).md | 0 ...딩 커뮤니티 도구 (War-Yes, Warno-Armory).md | 2 +- .../모바일 기반 WebGL 애플리케이션 개발.md | 47 + .../모바일 앱 및 웹 인터페이스 설계.md | 2 +- .../모바일 우선 설계(Mobile-First Design).md | 0 10_Wiki/Topics_Art/몰입감 (Presence).md | 40 + .../바운디드 컨텍스트 (Bounded Context).md | 33 + .../반응형 디자인(Responsive Design).md | 0 ...응형 웹 디자인 (Responsive Web Design).md | 0 ...응형 윈도우 리사이즈(Resize) 이벤트 처리.md | 40 + .../브라우저 그래픽 렌더링 백엔드.md | 2 +- ...저 렌더링 과정 (Critical Rendering Path).md | 0 ... 렌더링 파이프라인(Critical Rendering Path).md | 0 .../브라우저 렌더링 프로세스 (CRP).md | 0 ...우저 메인 스레드 최적화 및 타임 슬라이싱.md | 0 ...기 데이터 패칭 (Async Operations Pattern).md | 32 + 10_Wiki/Topics_Art/사단(Division) 시스템.md | 2 +- .../사용성 공학 (Usability Engineering).md | 2 +- .../사용자 경험 (UX) 디자인.md | 2 +- .../사용자 경험 (UX).md | 2 +- .../사용자 경험 디자인 (UX Design).md | 2 +- ...사회 인지 이론(Social Cognitive Theory).md | 2 +- .../상태 관리 최적화 (Zustand Valtio).md | 2 +- .../Topics_Art/상태 관리(State Management).md | 32 + ...e Machine) 모델링 및 Redux 액션_리듀서 설계.md | 34 + .../상태 모델링 (State Modeling).md | 34 + .../서비스 디자인 (Service Design).md | 2 +- .../선언 병합(Declaration Merging).md | 33 + .../성능 및 SEO 최적화 프로젝트.md | 0 ...능 중심의 웹 애니메이션 및 인터랙션 구현.md | 0 .../셰이더 정밀도 (Mediump_Highp).md | 32 + ...소프트웨어 시스템 설계 및 아키텍처 구축.md | 42 + .../스토리지 텍스처(Storage Textures).md | 31 + .../실무에서 CSS 관리하는 방법.md | 0 ...간 데이터 대시보드 레이아웃 조절 시스템.md | 42 + .../실시간 렌더링 파이프라인.md | 2 +- .../실시간 물리 및 유체 시뮬레이션.md | 33 + .../실시간 물리 시뮬레이션 동기화.md | 2 +- .../아보(Bobo) 인형 실험.md | 2 +- .../애니메이션 (transition - keyframes).md | 0 10_Wiki/Topics_Art/엔티티 (Entities).md | 40 + .../웹 브라우저 그래픽 API 호환성.md | 33 + ...능 최적화(Web Performance Optimization).md | 0 ...수 가능하고 확장 가능한 CSS 아키텍처 설계.md | 0 ...가능한 CSS 아키텍처(CSS Modules & Tailwind).md | 0 ...지보수 가능한 대규모 프론트엔드 CSS 설계.md | 0 ...)] [행동 경제학] [교육 심리학의 행동주의 모델.md | 2 +- .../의존성 규칙 (Dependency Rule).md | 40 + ...간 요인 공학 (Human Factors Engineering).md | 2 +- .../인지 부조화 이론.md | 2 +- .../인지 부하 이론(Cognitive Load Theory).md | 2 +- .../인지 심리학 (Cognitive Psychology).md | 2 +- ... 평가 이론 (Cognitive Evaluation Theory).md | 2 +- .../인터페이스 (Interface).md | 2 +- ... 분리 원칙 (Interface Segregation Principle).md | 35 + .../입자 시스템(Particle Systems).md | 33 + .../자기 효능감 (Self-Efficacy).md | 2 +- .../자기 효능감(Self-Efficacy).md | 2 +- .../자기조절학습(Self-Regulated Learning).md | 2 +- 10_Wiki/Topics_Art/재조정 (Reconciliation).md | 47 + .../조직 시민 행동 (OCB).md | 2 +- .../조직 행동론의 성과급 체계 분석.md | 2 +- .../조직 행동론의 직무 몰입 연구.md | 2 +- .../중독 의학 및 정신 병리학.md | 2 +- .../중독 재활 프로그램.md | 2 +- ...요 렌더링 경로 (Critical Rendering Path).md | 0 ..._ - TypeScript 타입 시스템 (인터페이스 설계).md | 43 + .../Topics_Art/치타 사람 이미지 프롬프트.md | 34 + ...포넌트 기반 웹 프레임워크 아키텍처 설계.md | 38 + .../컴퓨트 셰이더(Compute Shaders).md | 42 + ...컬 렌더링 패스 (Critical Rendering Path).md | 0 .../클린 아키텍처 (Clean Architecture).md | 47 + .../클린 아키텍처(Clean Architecture).md | 48 + 10_Wiki/Topics_Art/클린 아키텍처.md | 47 + 10_Wiki/Topics_Art/타입 가드 (Type Guards).md | 41 + 10_Wiki/Topics_Art/타입 별칭 (Type Alias).md | 42 + .../Topics_Art/테스트 용이성 (Testability).md | 34 + .../프래그먼트 바운드(Fragment-bound).md | 33 + .../프래그먼트 셰이딩(Fragment Shading).md | 39 + ...엔드 렌더링 최적화(Rendering Optimization).md | 0 .../프론트엔드 성능 최적화 전략.md | 0 ...능 최적화(Frontend Performance Optimization).md | 0 .../Topics_Art/프론트엔드 컴포넌트 구조화.md | 33 + .../Topics_Art/프론트엔드 컴포넌트 설계.md | 44 + ...트엔드 프레임워크 (React, Angular, Vue).md | 0 ...어 경험 디자인 (Player Experience Design).md | 2 +- ... 슬라이스 디자인 (Feature-Sliced Design).md | 0 .../행동 치료 및 인지 행동 치료 (CBT).md | 2 +- .../Topics_Art/헤드 마운트 디스플레이(HMD).md | 32 + .../Topics_Art/헤드마운트 디스플레이 (HMD).md | 33 + .../Topics_Art/현대 웹 애플리케이션 설계.md | 34 + .../확장 가능한 스타일 시스템.md | 0 10_Wiki/Topics_Biz/.DS_Store | Bin 8196 -> 0 bytes .../A-B-Testing-and-Data-Driven-UX.md | 29 - 10_Wiki/Topics_Biz/A2A.md | 41 - 10_Wiki/Topics_Biz/ACI.md | 42 - 10_Wiki/Topics_Biz/ADA-Website-Compliance.md | 31 - 10_Wiki/Topics_Biz/AI & Data Sovereignty.md | 31 - 10_Wiki/Topics_Biz/AI Accountability.md | 32 - 10_Wiki/Topics_Biz/AI Connect LLM Tool.md | 39 - 10_Wiki/Topics_Biz/AI Governance.md | 32 - 10_Wiki/Topics_Biz/AI Safety (AI 안전).md | 27 - .../AI 거버넌스 정책(AI Usage Policy).md | 27 - 10_Wiki/Topics_Biz/AI 에이전트 (AI Agent).md | 27 - 10_Wiki/Topics_Biz/API-Key-Management.md | 31 - .../Topics_Biz/API_Communication_Patterns.md | 26 - 10_Wiki/Topics_Biz/A_B-Testing-Platforms.md | 27 - 10_Wiki/Topics_Biz/Abundance.md | 34 - .../Accessibility-Compliance-Audit.md | 27 - .../Topics_Biz/Accessibility_Inclusivity.md | 26 - 10_Wiki/Topics_Biz/Active Learning.md | 33 - 10_Wiki/Topics_Biz/Activism.md | 36 - 10_Wiki/Topics_Biz/Ad-hoc-Optimization.md | 34 - 10_Wiki/Topics_Biz/Adaptability.md | 34 - 10_Wiki/Topics_Biz/Agent-Based Modeling.md | 25 - 10_Wiki/Topics_Biz/Agent_Harness.md | 45 - 10_Wiki/Topics_Biz/Agent_State_Store.md | 40 - 10_Wiki/Topics_Biz/Agentic Coding.md | 34 - .../Agentic_Software_Engineering.md | 41 - 10_Wiki/Topics_Biz/Agile-Philosophy.md | 36 - 10_Wiki/Topics_Biz/Algorithmic Fairness.md | 35 - .../Algorithmic Mechanism Design.md | 25 - 10_Wiki/Topics_Biz/Algorithmic Rhetoric.md | 25 - 10_Wiki/Topics_Biz/AlphaZero Strategy.md | 25 - 10_Wiki/Topics_Biz/Altruism.md | 33 - 10_Wiki/Topics_Biz/Amygdala Hyperactivity.md | 25 - 10_Wiki/Topics_Biz/Anarchism.md | 34 - 10_Wiki/Topics_Biz/Anarcho-Capitalism.md | 32 - 10_Wiki/Topics_Biz/Antifragility.md | 32 - .../Topics_Biz/Asset-Specific-Knowledge.md | 32 - 10_Wiki/Topics_Biz/Auction Theory.md | 25 - ...sm Spectrum Disorder (ASD) Intervention.md | 27 - .../Topics_Biz/Automated-Decision-Making.md | 34 - .../Topics_Biz/Automated-Refactoring-Tools.md | 27 - .../Topics_Biz/Automated-Security-Audits.md | 27 - 10_Wiki/Topics_Biz/Autonomous Logging.md | 28 - 10_Wiki/Topics_Biz/Autonomous-Agents.md | 33 - .../Autonomous-Polling-Wait-Automation.md | 35 - .../Topics_Biz/BCG Corporate Restructuring.md | 29 - .../Topics_Biz/BLUF (Bottom Line Up Front).md | 30 - 10_Wiki/Topics_Biz/Backend.md | 33 - 10_Wiki/Topics_Biz/Behavioral Finance.md | 27 - 10_Wiki/Topics_Biz/Best SAST Tools in 2026.md | 29 - .../Best-of-N Sampling (최적 샘플링).md | 29 - 10_Wiki/Topics_Biz/Best-of-N-Sampling.md | 31 - .../Topics_Biz/Bias-Correction-Algorithm.md | 27 - .../Binary-Author-Identification.md | 31 - .../Bioinformatics-Structure-Prediction.md | 27 - .../Biological-Inspired-Algorithms.md | 27 - 10_Wiki/Topics_Biz/Black-Swan.md | 31 - 10_Wiki/Topics_Biz/Blocking.md | 33 - 10_Wiki/Topics_Biz/Blog-Post.md | 31 - 10_Wiki/Topics_Biz/Bottom-Up Thinking.md | 29 - 10_Wiki/Topics_Biz/Bottom-Up-Approach.md | 32 - 10_Wiki/Topics_Biz/Boundary-Setting.md | 31 - 10_Wiki/Topics_Biz/Branding.md | 31 - 10_Wiki/Topics_Biz/Budget.md | 31 - .../Topics_Biz/Business Intelligence (BI).md | 31 - 10_Wiki/Topics_Biz/Business Presentation.md | 32 - .../Topics_Biz/Business Problem Solving.md | 30 - 10_Wiki/Topics_Biz/Business Writing.md | 31 - .../Algorithmic Mechanism Design.md | 25 - .../Economics & Algorithms/Auction Theory.md | 25 - .../Economics & Algorithms/Index.md | 5 - .../Financial Modeling & Math/Index.md | 4 - .../Quantitative Finance.md | 30 - 10_Wiki/Topics_Biz/Business_Strategy/Index.md | 15 - 10_Wiki/Topics_Biz/CI_CD.md | 32 - 10_Wiki/Topics_Biz/Call Stack.md | 31 - .../Case-Study-Allbirds-PWA-Redesign.md | 31 - .../Case-Study-Kiwi-com-Frontend-Migration.md | 30 - ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 - 10_Wiki/Topics_Biz/Chrome DevTools.md | 32 - .../Chronic-Pain-Management-Protocols.md | 27 - .../Climate Change Mitigation Frameworks.md | 27 - 10_Wiki/Topics_Biz/Code Review.md | 56 - .../Topics_Biz/Collaboration_Governance.md | 26 - .../Topics_Biz/Combinatorial Game Theory.md | 27 - 10_Wiki/Topics_Biz/Computer-Aided-Design.md | 31 - ...Drift (개념 드리프트, 모델 지식의 부패).md | 32 - 10_Wiki/Topics_Biz/Concept Mapping.md | 31 - .../Topics_Biz/Connect-AI-Documentation.md | 31 - .../Constraint-Satisfaction-Problems.md | 33 - 10_Wiki/Topics_Biz/Context_Engineering.md | 41 - 10_Wiki/Topics_Biz/Corporate-LMS-Training.md | 31 - .../Topics_Biz/Cost-Benefit Analysis in AI.md | 28 - 10_Wiki/Topics_Biz/Curriculum-Learning.md | 28 - .../Custom-ESLint-Rules-Development.md | 29 - 10_Wiki/Topics_Biz/Custom-Hooks-Patterns.md | 31 - 10_Wiki/Topics_Biz/Cybernetics.md | 30 - .../Topics_Biz/DAG-Dependency-Management.md | 33 - 10_Wiki/Topics_Biz/DQN.md | 31 - 10_Wiki/Topics_Biz/Data-Ethics and Privacy.md | 29 - 10_Wiki/Topics_Biz/Data-Flywheel-Effect.md | 30 - .../Topics_Biz/Data-Pipeline Orchestration.md | 29 - 10_Wiki/Topics_Biz/Declaration-Files.md | 27 - .../Deductive & Inductive Reasoning.md | 32 - 10_Wiki/Topics_Biz/Deep Q-Networks (DQN).md | 26 - 10_Wiki/Topics_Biz/Deepfake-Detection.md | 31 - 10_Wiki/Topics_Biz/DefinitelyTyped.md | 28 - 10_Wiki/Topics_Biz/Deliberate-Practice.md | 27 - 10_Wiki/Topics_Biz/Deployment-Strategy.md | 32 - 10_Wiki/Topics_Biz/Deployment_Final_Gate.md | 26 - .../Topics_Biz/DevOps_Environment_Setup.md | 24 - .../Digital Intellectual Property Rights.md | 29 - .../Topics_Biz/Digital Thread Integration.md | 29 - .../Diminishing Returns (한계 수익 체감).md | 29 - ...ted-Acyclic-Graph-Dependency-Management.md | 29 - ...Discriminated-Unions-for-State-Modeling.md | 28 - 10_Wiki/Topics_Biz/Documentation-Strategy.md | 32 - .../Topics_Biz/Drama Management Systems.md | 27 - 10_Wiki/Topics_Biz/Dramaturgy-Theory.md | 31 - .../Dynamic Few-Shot (동적 퓨샷 선택 전략).md | 29 - 10_Wiki/Topics_Biz/Dynamic-Capabilities.md | 31 - .../E-commerce-Catalog-Management.md | 27 - 10_Wiki/Topics_Biz/E-commerce-Optimization.md | 28 - .../Topics_Biz/ESLint-Plugin-Development.md | 31 - .../EU-Web-Accessibility-Directive.md | 28 - 10_Wiki/Topics_Biz/Economic-Analysis.md | 31 - .../Topics_Biz/Economic-Complexity-Index.md | 30 - .../Topics_Biz/Economics-of-Information.md | 32 - .../Topics_Biz/Effective-Altruism-in-AI.md | 31 - 10_Wiki/Topics_Biz/Efficiency.md | 31 - .../Elite-Strength-and-Conditioning.md | 24 - 10_Wiki/Topics_Biz/Elite-Theory.md | 31 - .../Encapsulation-of-Domain-Invariants.md | 28 - .../End-to-End-Testing-Strategies.md | 32 - 10_Wiki/Topics_Biz/Engineering_Principles.md | 45 - 10_Wiki/Topics_Biz/Ensuring-Data-Privacy.md | 31 - .../Topics_Biz/Enterprise-Design-Systems.md | 25 - .../Enterprise-Resource-Planning-Systems.md | 25 - .../Enterprise-Scale-Monorepo-Management.md | 25 - .../Enterprise-Software-Architecture.md | 25 - .../Enterprise-Software-Engineering.md | 25 - .../Topics_Biz/Escalation-of-Commitment.md | 32 - .../Ethics-in-Artificial-Intelligence.md | 27 - .../Evolutionary-Algorithm-Design.md | 32 - .../Topics_Biz/Executive-Function-Deficit.md | 26 - 10_Wiki/Topics_Biz/Explainable-AI (XAI).md | 32 - .../Topics_Biz/Exploration vs Exploitation.md | 32 - 10_Wiki/Topics_Biz/Exponential-Growth.md | 31 - 10_Wiki/Topics_Biz/Extreme-Programming-XP.md | 30 - 10_Wiki/Topics_Biz/Failable-Task-Handling.md | 27 - 10_Wiki/Topics_Biz/Feature-Flags.md | 26 - .../Topics_Biz/Feedback-Loops in Systems.md | 27 - 10_Wiki/Topics_Biz/Feedback-Loops.md | 30 - 10_Wiki/Topics_Biz/Figma-to-Code-Workflow.md | 27 - 10_Wiki/Topics_Biz/Finished Goods.md | 31 - .../Fixed Time Step vs Variable Time Step.md | 31 - 10_Wiki/Topics_Biz/Fragility.md | 32 - 10_Wiki/Topics_Biz/Frontend-Architecture.md | 30 - ...ntend-Team-Collaboration-and-Governance.md | 29 - 10_Wiki/Topics_Biz/Frontend.md | 31 - .../Topics_Biz/Gacha Mechanics Analysis.md | 28 - 10_Wiki/Topics_Biz/Game-Balance-Design.md | 28 - 10_Wiki/Topics_Biz/Game-Balance-Modeling.md | 29 - 10_Wiki/Topics_Biz/Game-Loop-Architecture.md | 28 - 10_Wiki/Topics_Biz/Game-Mechanics.md | 29 - 10_Wiki/Topics_Biz/Game-Theory.md | 28 - .../Geographic-Information-Systems.md | 32 - .../Git-Branching-Strategies-and-Workflows.md | 32 - 10_Wiki/Topics_Biz/Git_Workflows.md | 43 - 10_Wiki/Topics_Biz/Global-Standard.md | 31 - 10_Wiki/Topics_Biz/GraphQL-Code-Generator.md | 31 - .../Topics_Biz/Growth-Mindset-Intervention.md | 31 - 10_Wiki/Topics_Biz/Growth-Mindset.md | 30 - 10_Wiki/Topics_Biz/HANDOVER.md | 32 - 10_Wiki/Topics_Biz/Hebbian-Theory.md | 30 - 10_Wiki/Topics_Biz/Heuristics.md | 32 - .../Topics_Biz/High-Availability-Systems.md | 29 - .../High-Frequency-Trading-Models.md | 32 - .../Topics_Biz/High-Performance-Coaching.md | 31 - .../High-Performance-Organizations.md | 31 - ...DE (Integrated Development Environment).md | 31 - 10_Wiki/Topics_Biz/IEEE-P36521.md | 31 - 10_Wiki/Topics_Biz/ISO-Standard.md | 31 - .../Immersive-Sims-Deus-Ex-Thief.md | 33 - 10_Wiki/Topics_Biz/Incremental-Computation.md | 33 - 10_Wiki/Topics_Biz/Incrementalism.md | 31 - 10_Wiki/Topics_Biz/Index.md | 5 - .../Topics_Biz/Indian-Innovation-Models.md | 33 - .../Topics_Biz/Infrastructure-as-Code-IaC.md | 31 - 10_Wiki/Topics_Biz/Innovation.md | 31 - 10_Wiki/Topics_Biz/InstancedMesh2 library.md | 37 - .../Integrated-Development-Environment.md | 28 - .../Topics_Biz/Introduction-to-Programming.md | 31 - 10_Wiki/Topics_Biz/Inversion.md | 32 - .../Iterative-Development-Models.md | 29 - 10_Wiki/Topics_Biz/Iterative-Development.md | 32 - .../JavaScript-Async-and-Event-Loop.md | 30 - 10_Wiki/Topics_Biz/Just-in-Case.md | 31 - .../KPI (Key Performance Indicator).md | 33 - ...scale-Application-Architecture-Patterns.md | 29 - 10_Wiki/Topics_Biz/Leadership.md | 32 - 10_Wiki/Topics_Biz/Lean-Operations.md | 33 - 10_Wiki/Topics_Biz/Lean-Project-Management.md | 30 - 10_Wiki/Topics_Biz/Learning-Paths.md | 31 - .../Topics_Biz/Learning-Rate-Scheduling.md | 29 - 10_Wiki/Topics_Biz/Legacy-Systems.md | 31 - 10_Wiki/Topics_Biz/Legacy_React_Migration.md | 47 - 10_Wiki/Topics_Biz/Linear-Programming.md | 31 - 10_Wiki/Topics_Biz/Liquid-Democracy.md | 28 - 10_Wiki/Topics_Biz/Local-Brain-Management.md | 28 - 10_Wiki/Topics_Biz/Local-Search.md | 31 - 10_Wiki/Topics_Biz/Logic Trees.md | 31 - 10_Wiki/Topics_Biz/Long-Tail.md | 31 - 10_Wiki/Topics_Biz/Loose-Coupling.md | 27 - ...MBA (Master of Business Administration).md | 32 - 10_Wiki/Topics_Biz/MCP.md | 45 - 10_Wiki/Topics_Biz/MECE Principle.md | 31 - .../Topics_Biz/Machine-Learning-Lifecycle.md | 29 - 10_Wiki/Topics_Biz/Management.md | 32 - 10_Wiki/Topics_Biz/Market_Research/Index.md | 5 - .../Market_Research/Sociology & Tech/Index.md | 5 - .../Master-of-Information-Management.md | 32 - .../Topics_Biz/Matrix-Operations-and-AI.md | 28 - .../Mental-Operations-Synthesized.md | 31 - 10_Wiki/Topics_Biz/Minimal-Viable-Product.md | 31 - .../Topics_Biz/Minimum-Viable-Product-MVP.md | 29 - 10_Wiki/Topics_Biz/Mipmap.md | 33 - .../Modern_Environment_Ecosystem.md | 26 - .../Modern_React_Engineering_2025.md | 50 - 10_Wiki/Topics_Biz/Modular-Programming.md | 29 - 10_Wiki/Topics_Biz/Modularity.md | 31 - .../Multi-Agent-Reinforcement-Learning.md | 27 - .../Neural-Architecture-Search-NAS.md | 28 - .../Topics_Biz/Neural-Architecture-Search.md | 28 - 10_Wiki/Topics_Biz/Neural-Darwinism.md | 28 - .../Neurodevelopmental Disorders.md | 35 - 10_Wiki/Topics_Biz/Neuroevolution.md | 27 - .../Neuroplasticity in Motor Learning.md | 32 - .../Neuroplasticity-in-Motor-Learning.md | 32 - .../Neuroprosthetics-Development.md | 33 - 10_Wiki/Topics_Biz/Next-js-and-Modern-Web.md | 29 - .../Topics_Biz/Nuclear Deterrence Models.md | 32 - 10_Wiki/Topics_Biz/OKR.md | 32 - 10_Wiki/Topics_Biz/OWASP Top 10.md | 31 - .../Object Pooling (오브젝트 풀링).md | 34 - .../Object-Oriented-Design-Patterns.md | 33 - 10_Wiki/Topics_Biz/Ontology-Engineering.md | 34 - 10_Wiki/Topics_Biz/OpenAI-API-Integration.md | 29 - 10_Wiki/Topics_Biz/Operations-Management.md | 29 - 10_Wiki/Topics_Biz/Operations-Research.md | 35 - .../Operations/Automation & Industry/Index.md | 4 - .../Autonomous Logging.md | 28 - .../Governance & Reliability/Index.md | 5 - .../Session Lifecycle.md | 27 - 10_Wiki/Topics_Biz/Operations/Index.md | 7 - .../Security & Reliability/Index.md | 4 - .../Security & Reliability/OWASP Top 10.md | 31 - .../Topics_Biz/Organizational Psychology.md | 35 - 10_Wiki/Topics_Biz/P-Reinforce_1011.md | 31 - 10_Wiki/Topics_Biz/PEV_Loop.md | 41 - 10_Wiki/Topics_Biz/PMI-Technique.md | 31 - 10_Wiki/Topics_Biz/Parallel-Processing.md | 32 - 10_Wiki/Topics_Biz/Perceptual-Learning.md | 28 - 10_Wiki/Topics_Biz/Perceptual-Motor-Skills.md | 35 - .../Performance Management Systems.md | 35 - .../Topics_Biz/Personal-Brain-Management.md | 29 - 10_Wiki/Topics_Biz/Pivot-Table-Analysis.md | 29 - 10_Wiki/Topics_Biz/Point-of-Sale.md | 31 - 10_Wiki/Topics_Biz/Policy-Surveillance.md | 35 - 10_Wiki/Topics_Biz/Practical-Cryptography.md | 36 - 10_Wiki/Topics_Biz/Pre-Mortem-Analysis.md | 31 - 10_Wiki/Topics_Biz/Predictive-Analytics.md | 29 - 10_Wiki/Topics_Biz/Prenatal-Neurology.md | 34 - .../Preserving-State-in-Procedural-Worlds.md | 32 - .../Topics_Biz/Principles-of-Data-Connect.md | 33 - .../Topics_Biz/Prisoners-Dilemma-Models.md | 38 - 10_Wiki/Topics_Biz/Problem-Solving.md | 32 - .../Topics_Biz/Process-Automation-with-AI.md | 27 - 10_Wiki/Topics_Biz/Product-Led-Growth.md | 32 - 10_Wiki/Topics_Biz/Product-Management.md | 32 - 10_Wiki/Topics_Biz/Product-Marketing.md | 31 - 10_Wiki/Topics_Biz/Product-Thinking-in-AI.md | 29 - .../Topics_Biz/Productivity-Hacks-for-Devs.md | 29 - .../Project-Management-Best-Practices.md | 29 - 10_Wiki/Topics_Biz/Project-Management.md | 32 - .../Ps-Reinforce Policy Framework.md | 36 - 10_Wiki/Topics_Biz/Pull-Request.md | 31 - 10_Wiki/Topics_Biz/PyTorch-Foundations.md | 29 - .../Topics_Biz/Queue-Management-Systems.md | 29 - 10_Wiki/Topics_Biz/Quick-Wins.md | 31 - 10_Wiki/Topics_Biz/RAG.md | 44 - 10_Wiki/Topics_Biz/Randomized-Algorithms.md | 27 - 10_Wiki/Topics_Biz/Rapid-Prototyping.md | 31 - 10_Wiki/Topics_Biz/React-Context-API.md | 31 - .../React-Error-Boundaries-and-Handling.md | 29 - 10_Wiki/Topics_Biz/React-Hooks.md | 29 - 10_Wiki/Topics_Biz/React_Hooks_Deep_Dive.md | 26 - .../React_State_Management_Strategy.md | 28 - 10_Wiki/Topics_Biz/React_Testing_Strategy.md | 26 - 10_Wiki/Topics_Biz/Real-time-Operation.md | 32 - 10_Wiki/Topics_Biz/Recommendation-Systems.md | 29 - 10_Wiki/Topics_Biz/Reference-Management.md | 31 - .../Relational Algebra in Databases.md | 38 - .../Topics_Biz/Reliability_Safety_First.md | 28 - 10_Wiki/Topics_Biz/Remote-Rehabilitation.md | 35 - 10_Wiki/Topics_Biz/Replenishment.md | 31 - 10_Wiki/Topics_Biz/Repository.md | 31 - 10_Wiki/Topics_Biz/Research-Framework.md | 32 - 10_Wiki/Topics_Biz/Resilience.md | 31 - 10_Wiki/Topics_Biz/Resource-Allocation.md | 31 - 10_Wiki/Topics_Biz/Resource-Management.md | 35 - .../Retrieval-Augmented-Generation-RAG.md | 28 - 10_Wiki/Topics_Biz/Risk Management.md | 38 - 10_Wiki/Topics_Biz/Risk-Assessment-with-AI.md | 29 - 10_Wiki/Topics_Biz/Risk-Management.md | 32 - 10_Wiki/Topics_Biz/Risk-Orchestration.md | 31 - 10_Wiki/Topics_Biz/Roadmap.md | 31 - 10_Wiki/Topics_Biz/SAR.md | 31 - .../SCM (Supply Chain Management).md | 36 - 10_Wiki/Topics_Biz/SEO.md | 28 - 10_Wiki/Topics_Biz/SOW.md | 31 - 10_Wiki/Topics_Biz/SPOF.md | 31 - 10_Wiki/Topics_Biz/SaaS.md | 31 - 10_Wiki/Topics_Biz/Sales-Strategy.md | 32 - 10_Wiki/Topics_Biz/Scalability.md | 33 - .../Scalable-Design-System-Governance.md | 29 - 10_Wiki/Topics_Biz/Scaling-Laws-for-LLMs.md | 27 - .../Topics_Biz/Search-Engine-Optimization.md | 28 - 10_Wiki/Topics_Biz/Search-Methodology.md | 31 - 10_Wiki/Topics_Biz/Search-Strategy.md | 33 - 10_Wiki/Topics_Biz/Security-Best-Practices.md | 30 - 10_Wiki/Topics_Biz/Security-Governance.md | 27 - .../Topics_Biz/Semantic-HTML-Foundations.md | 33 - 10_Wiki/Topics_Biz/Sensitivity-Analysis.md | 31 - .../Topics_Biz/Serverless-Computing-for-AI.md | 31 - 10_Wiki/Topics_Biz/Session Lifecycle.md | 27 - 10_Wiki/Topics_Biz/Shift.md | 31 - 10_Wiki/Topics_Biz/Single_Source_of_Truth.md | 24 - 10_Wiki/Topics_Biz/Six-Sigma-Methodologies.md | 30 - .../Topics_Biz/Skybound Protocol 코드리뷰.md | 37 - 10_Wiki/Topics_Biz/Slack-Bot-Development.md | 29 - 10_Wiki/Topics_Biz/Soft-Skills-Development.md | 34 - .../Software-Architecture-Patterns.md | 30 - 10_Wiki/Topics_Biz/Solow Growth Model.md | 33 - 10_Wiki/Topics_Biz/Specification.md | 31 - 10_Wiki/Topics_Biz/Stages-of-Grief.md | 33 - 10_Wiki/Topics_Biz/Stakeholder.md | 31 - .../Standard-Operating-Procedure.md | 31 - .../Standardization vs Innovation.md | 33 - 10_Wiki/Topics_Biz/Startup.md | 31 - ...e-Management-Architecture-and-Ownership.md | 29 - .../Topics_Biz/State-Management-Patterns.md | 29 - 10_Wiki/Topics_Biz/Storage.md | 31 - .../Topics_Biz/Storytelling in Business.md | 28 - 10_Wiki/Topics_Biz/Strategic Communication.md | 28 - 10_Wiki/Topics_Biz/Strategic Thinking.md | 29 - 10_Wiki/Topics_Biz/Strategic-Alignment.md | 29 - 10_Wiki/Topics_Biz/Strategic-Ambiguity.md | 35 - .../Topics_Biz/Strategic-Planning-for-AI.md | 29 - 10_Wiki/Topics_Biz/Strategic-Planning.md | 31 - 10_Wiki/Topics_Biz/Strategic-Thinking.md | 28 - 10_Wiki/Topics_Biz/Strategy.md | 31 - 10_Wiki/Topics_Biz/Styling_Governance.md | 27 - 10_Wiki/Topics_Biz/Sustainability.md | 31 - 10_Wiki/Topics_Biz/Synthetic-Data.md | 31 - 10_Wiki/Topics_Biz/System-Theory.md | 31 - .../Topics_Biz/System_Debugging_Protocol.md | 27 - .../Topics_Biz/System_Protocol_Standard.md | 26 - 10_Wiki/Topics_Biz/TDD.md | 31 - .../Topics_Biz/Tableau-Data-Visualization.md | 29 - 10_Wiki/Topics_Biz/Task-Management.md | 31 - 10_Wiki/Topics_Biz/Technical-Debt.md | 34 - .../Topics_Biz/Theory of Constraints (TOC).md | 37 - .../Topics_Biz/Time-Step-Logic-in-Games.md | 28 - 10_Wiki/Topics_Biz/Trustworthy-AI.md | 31 - .../Topics_Biz/Uber-Base-Web-Design-System.md | 29 - 10_Wiki/Topics_Biz/Ultra-Efficiency.md | 32 - .../Viral-Dynamics-and-Network-Effects.md | 33 - .../Topics_Biz/Visual-Effects-VFX-in-Games.md | 28 - .../Voice-Assistant-Architecture.md | 29 - ...ARNO 사후 관리 (Post-Launch Management).md | 24 - 10_Wiki/Topics_Biz/Work-Displacement.md | 33 - 10_Wiki/Topics_Biz/Workflow-Integrity.md | 32 - .../system_analysis_and_improvement_plan.md | 27 - .../공급망 공격 (Supply Chain Attack).md | 40 - ...비스 아키텍처 (Microservices Architecture).md | 46 - ...상의 역효과 (Overjustification Effect).md | 25 - 10_Wiki/Topics_Blog/.DS_Store | Bin 8196 -> 0 bytes .../Topics_Blog/10v10 대규모 멀티플레이어.md | 24 - .../2025 Casual Gaming Apps Report.md | 18 - .../2026년 BCG 글로벌 게이밍 설문조사.md | 26 - .../Topics_Blog/20k skinned instances demo.md | 39 - .../A-B-Testing-and-Data-Driven-UX.md | 29 - 10_Wiki/Topics_Blog/A2A.md | 41 - 10_Wiki/Topics_Blog/ABA.md | 29 - 10_Wiki/Topics_Blog/ACI.md | 42 - 10_Wiki/Topics_Blog/ADA-Website-Compliance.md | 31 - 10_Wiki/Topics_Blog/AGI.md | 29 - 10_Wiki/Topics_Blog/AI & Data Sovereignty.md | 31 - 10_Wiki/Topics_Blog/AI Accountability.md | 32 - 10_Wiki/Topics_Blog/AI Agents.md | 29 - 10_Wiki/Topics_Blog/AI Connect LLM Tool.md | 39 - 10_Wiki/Topics_Blog/AI Governance.md | 32 - 10_Wiki/Topics_Blog/AI Humanism.md | 31 - 10_Wiki/Topics_Blog/AI Literacy.md | 32 - 10_Wiki/Topics_Blog/AI Safety (AI 안전).md | 27 - 10_Wiki/Topics_Blog/AI Safety.md | 31 - 10_Wiki/Topics_Blog/AI and Narrative.md | 34 - 10_Wiki/Topics_Blog/AI for Social Good.md | 33 - .../AI 거버넌스 정책(AI Usage Policy).md | 27 - .../AI 생성 코드 검증(AI Code Assurance).md | 39 - 10_Wiki/Topics_Blog/AI 에이전트 (AI Agent).md | 27 - ...드 리뷰 및 보안 취약점 점검(DevSecOps).md | 40 - 10_Wiki/Topics_Blog/AI 코드 리뷰.md | 33 - 10_Wiki/Topics_Blog/AI-Alignment.md | 28 - .../AI-Answer-Engine-Optimization.md | 29 - .../AI-Driven Narrative Systems.md | 25 - 10_Wiki/Topics_Blog/AI-Overviews-and-SGE.md | 29 - .../AI-Personalization-and-Adaptive-UX.md | 28 - 10_Wiki/Topics_Blog/AI-Search-Optimization.md | 28 - ...열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md | 44 - ... 모델링 및 상태 머신(State Machine) 설계.md | 40 - .../Topics_Blog/API-Design for AI Services.md | 29 - 10_Wiki/Topics_Blog/API-Key-Management.md | 31 - .../Topics_Blog/API_Communication_Patterns.md | 26 - 10_Wiki/Topics_Blog/A_B-Testing-Platforms.md | 27 - 10_Wiki/Topics_Blog/Abundance.md | 34 - 10_Wiki/Topics_Blog/Academic-Integrity.md | 35 - .../Accessibility-Compliance-Audit.md | 27 - .../Topics_Blog/Accessibility_Inclusivity.md | 26 - 10_Wiki/Topics_Blog/Active Learning.md | 33 - 10_Wiki/Topics_Blog/Active-Reasoning.md | 33 - 10_Wiki/Topics_Blog/Activism.md | 36 - 10_Wiki/Topics_Blog/Actor-Critic-Models.md | 32 - 10_Wiki/Topics_Blog/Ad-hoc-Hypotheses.md | 33 - 10_Wiki/Topics_Blog/Ad-hoc-Optimization.md | 34 - 10_Wiki/Topics_Blog/Adaptability.md | 34 - .../Adaptive Compute (적응형 계산량 조절).md | 25 - 10_Wiki/Topics_Blog/Adaptive-Curation.md | 33 - .../Topics_Blog/Advanced-Interface-Design.md | 27 - .../Adversarial Code Stylometry.md | 34 - 10_Wiki/Topics_Blog/Aesthetic-Value.md | 32 - 10_Wiki/Topics_Blog/Affective Computing.md | 25 - 10_Wiki/Topics_Blog/Affordance.md | 33 - 10_Wiki/Topics_Blog/Agent Architecture.md | 36 - 10_Wiki/Topics_Blog/Agent Personality.md | 34 - 10_Wiki/Topics_Blog/Agent_Harness.md | 45 - 10_Wiki/Topics_Blog/Agent_State_Store.md | 40 - 10_Wiki/Topics_Blog/Agentic Coding.md | 34 - .../Agentic_Software_Engineering.md | 41 - 10_Wiki/Topics_Blog/Agile-Philosophy.md | 36 - 10_Wiki/Topics_Blog/Alcoholism.md | 33 - .../Topics_Blog/Algorithm-Complexity-Big-O.md | 31 - 10_Wiki/Topics_Blog/Algorithmic Fairness.md | 35 - 10_Wiki/Topics_Blog/Algorithmic Rhetoric.md | 25 - .../Topics_Blog/Algorithmic Transparency.md | 31 - 10_Wiki/Topics_Blog/Algorithmic-Biology.md | 27 - .../Topics_Blog/Algorithmic-Game-Theory.md | 27 - 10_Wiki/Topics_Blog/Alignment.md | 33 - 10_Wiki/Topics_Blog/AlphaZero Strategy.md | 25 - 10_Wiki/Topics_Blog/Alternative Realities.md | 34 - 10_Wiki/Topics_Blog/Altruism.md | 33 - 10_Wiki/Topics_Blog/Ambient-Declarations.md | 27 - 10_Wiki/Topics_Blog/Ambition.md | 33 - .../Topics_Blog/Amdahls Law (암달의 법칙).md | 28 - 10_Wiki/Topics_Blog/Analogical-Reasoning.md | 32 - 10_Wiki/Topics_Blog/Analogy.md | 31 - 10_Wiki/Topics_Blog/Analysis.md | 32 - 10_Wiki/Topics_Blog/Anarchism.md | 34 - 10_Wiki/Topics_Blog/Anarcho-Capitalism.md | 32 - 10_Wiki/Topics_Blog/Anarcho-Primitivism.md | 31 - 10_Wiki/Topics_Blog/Anisomorphism.md | 31 - 10_Wiki/Topics_Blog/Anomaly-Detection.md | 34 - 10_Wiki/Topics_Blog/Anthropic-Principle.md | 27 - 10_Wiki/Topics_Blog/Anthropomorphism.md | 33 - 10_Wiki/Topics_Blog/Anticipation.md | 31 - 10_Wiki/Topics_Blog/Antifragility.md | 32 - 10_Wiki/Topics_Blog/Antinomianism.md | 31 - 10_Wiki/Topics_Blog/Anxiety.md | 31 - .../Topics_Blog/Arguing-by-Counterexample.md | 32 - .../Arrangement-and-Composition.md | 34 - 10_Wiki/Topics_Blog/Articulateness.md | 33 - .../Artificial General Intelligence (AGI).md | 32 - .../Artificial Intelligence (AI).md | 34 - .../Artificial-Intelligence-in-Games.md | 27 - .../Topics_Blog/Artificial-Intelligence.md | 27 - 10_Wiki/Topics_Blog/Artificial-Life.md | 29 - 10_Wiki/Topics_Blog/Arts.md | 32 - 10_Wiki/Topics_Blog/Assertiveness.md | 32 - 10_Wiki/Topics_Blog/Assessment.md | 33 - .../Topics_Blog/Asset-Specific-Knowledge.md | 32 - 10_Wiki/Topics_Blog/Assumptions-vs-Facts.md | 34 - 10_Wiki/Topics_Blog/Atheism.md | 32 - 10_Wiki/Topics_Blog/Atlantic.md | 31 - .../Topics_Blog/Atmospheric-Intelligence.md | 31 - .../Atomic-Design-System-Architecture.md | 30 - .../Atomic-Styling-and-Design-Systems.md | 29 - 10_Wiki/Topics_Blog/Atomism.md | 31 - 10_Wiki/Topics_Blog/Attention Mechanisms.md | 34 - .../Topics_Blog/Attention is All You Need.md | 29 - 10_Wiki/Topics_Blog/Authenticity.md | 33 - ...sm Spectrum Disorder (ASD) Intervention.md | 27 - 10_Wiki/Topics_Blog/Auto-Encoding.md | 34 - .../Auto-GPT and Autonomous Agents.md | 29 - 10_Wiki/Topics_Blog/Autobiography.md | 32 - 10_Wiki/Topics_Blog/Autoethnography.md | 31 - .../Topics_Blog/Automated-Decision-Making.md | 34 - 10_Wiki/Topics_Blog/Automated-Game-Testing.md | 27 - .../Topics_Blog/Automated-Map-Generation.md | 28 - 10_Wiki/Topics_Blog/Automated-Reasoning.md | 34 - .../Automated-Refactoring-Tools.md | 27 - .../Topics_Blog/Automated-Security-Audits.md | 27 - .../Topics_Blog/Automated-Theorem-Proving.md | 27 - 10_Wiki/Topics_Blog/Automated_Mapping.md | 29 - 10_Wiki/Topics_Blog/Automation-Paradox.md | 31 - 10_Wiki/Topics_Blog/Autonomous Vehicles.md | 35 - 10_Wiki/Topics_Blog/Autonomous-Agents.md | 33 - .../Autonomous-Polling-Wait-Automation.md | 35 - .../Autonomous-Vehicle-Path-Planning.md | 27 - .../Availability-and-Persistence.md | 33 - 10_Wiki/Topics_Blog/Awards.md | 32 - 10_Wiki/Topics_Blog/Axify.md | 33 - 10_Wiki/Topics_Blog/Axiology.md | 30 - 10_Wiki/Topics_Blog/Axiomatic-Systems.md | 31 - 10_Wiki/Topics_Blog/Axioms.md | 32 - 10_Wiki/Topics_Blog/Azure DevOps.md | 35 - 10_Wiki/Topics_Blog/B-Tree.md | 27 - 10_Wiki/Topics_Blog/BERT.md | 28 - 10_Wiki/Topics_Blog/BFS vs DFS.md | 33 - .../BLUF (Bottom Line Up Front).md | 30 - 10_Wiki/Topics_Blog/Backend.md | 33 - .../Backpropagation Through Time.md | 28 - 10_Wiki/Topics_Blog/Backpropagation.md | 32 - 10_Wiki/Topics_Blog/Backups.md | 35 - 10_Wiki/Topics_Blog/Backward-Reasoning.md | 33 - 10_Wiki/Topics_Blog/Bag of Words (BoW).md | 33 - 10_Wiki/Topics_Blog/Baseline Project.md | 35 - 10_Wiki/Topics_Blog/Batch-Inference.md | 33 - 10_Wiki/Topics_Blog/Bayes-Theorem.md | 32 - 10_Wiki/Topics_Blog/Bayesian Inference.md | 29 - 10_Wiki/Topics_Blog/Bayesian Statistics.md | 31 - .../Topics_Blog/Bayesian-Brain-Hypothesis.md | 29 - 10_Wiki/Topics_Blog/Bayesian-Updating.md | 33 - 10_Wiki/Topics_Blog/Be-Detailed.md | 31 - 10_Wiki/Topics_Blog/Beckett.md | 31 - 10_Wiki/Topics_Blog/Behavior.md | 33 - 10_Wiki/Topics_Blog/Behavioral Finance.md | 27 - 10_Wiki/Topics_Blog/Behavioral-Economics.md | 29 - 10_Wiki/Topics_Blog/Behavioral-Incentives.md | 32 - 10_Wiki/Topics_Blog/Belief-Revision.md | 31 - 10_Wiki/Topics_Blog/Belief-System.md | 32 - 10_Wiki/Topics_Blog/Beliefs.md | 32 - 10_Wiki/Topics_Blog/Bellman Equation.md | 27 - 10_Wiki/Topics_Blog/Bellman-Equation.md | 27 - 10_Wiki/Topics_Blog/Benchmarks.md | 33 - 10_Wiki/Topics_Blog/Bert-Language-Model.md | 27 - .../Topics_Blog/Best SAST Tools in 2026.md | 29 - .../Topics_Blog/Best-of-N Sampling ( ø).md | 27 - .../Best-of-N Sampling (최적 샘플링).md | 29 - 10_Wiki/Topics_Blog/Best-of-N Sampling.md | 27 - 10_Wiki/Topics_Blog/Best-of-N-Sampling.md | 31 - 10_Wiki/Topics_Blog/Bias vs Variance.md | 32 - .../Topics_Blog/Bias-Correction-Algorithm.md | 27 - 10_Wiki/Topics_Blog/Bias-Variance-Tradeoff.md | 27 - 10_Wiki/Topics_Blog/Bible.md | 32 - 10_Wiki/Topics_Blog/Bibliometrics.md | 32 - 10_Wiki/Topics_Blog/Big-Data.md | 33 - 10_Wiki/Topics_Blog/Big-Picture.md | 31 - .../Binary-Author-Identification.md | 31 - 10_Wiki/Topics_Blog/Binary-Search.md | 35 - 10_Wiki/Topics_Blog/BioShock (2007).md | 27 - 10_Wiki/Topics_Blog/BioShock-Critique.md | 27 - 10_Wiki/Topics_Blog/Bioenergetics.md | 27 - .../Bioinformatics-Structure-Prediction.md | 27 - .../Biological-Inspired-Algorithms.md | 27 - .../Topics_Blog/Biological-Intelligence.md | 31 - 10_Wiki/Topics_Blog/Biomechanics-of-Injury.md | 27 - 10_Wiki/Topics_Blog/Biometrics.md | 30 - 10_Wiki/Topics_Blog/Black-Box-Optimization.md | 29 - 10_Wiki/Topics_Blog/Black-Hole.md | 31 - 10_Wiki/Topics_Blog/Black-Swan.md | 31 - 10_Wiki/Topics_Blog/Blockchain.md | 31 - 10_Wiki/Topics_Blog/Blocking.md | 33 - 10_Wiki/Topics_Blog/Blog-Post.md | 31 - 10_Wiki/Topics_Blog/Blog_Content_Rules.md | 25 - 10_Wiki/Topics_Blog/Blog_Title_Rules.md | 25 - .../Topics_Blog/Bloom-Filters in Search.md | 28 - 10_Wiki/Topics_Blog/Bloom-Filters.md | 27 - 10_Wiki/Topics_Blog/Boltzmann-Machines.md | 27 - .../Boosting-Algorithms-XGBoost-LightGBM.md | 27 - 10_Wiki/Topics_Blog/Bottlenecks.md | 31 - 10_Wiki/Topics_Blog/Bottom-Up-Approach.md | 32 - 10_Wiki/Topics_Blog/Boundaries.md | 31 - 10_Wiki/Topics_Blog/Boundary-Setting.md | 31 - 10_Wiki/Topics_Blog/Bounded Contexts.md | 27 - 10_Wiki/Topics_Blog/Bounded Rationality.md | 27 - ...nded-Contexts-and-Interface-Segregation.md | 27 - 10_Wiki/Topics_Blog/Bounded-Rationality.md | 31 - .../Topics_Blog/Bounding-Box-Regression.md | 27 - 10_Wiki/Topics_Blog/Bourgeoisie.md | 31 - .../Brain-Computer Interface (BCI).md | 27 - .../Brain-Computer-Interface (BCI).md | 31 - ...rain-Derived Neurotrophic Factor (BDNF).md | 27 - .../Branded-Types-for-Nominal-Typing.md | 29 - 10_Wiki/Topics_Blog/Branded-Types.md | 27 - 10_Wiki/Topics_Blog/Branding.md | 31 - 10_Wiki/Topics_Blog/Browser.md | 31 - 10_Wiki/Topics_Blog/Brute-force.md | 33 - 10_Wiki/Topics_Blog/Bubble-Sort.md | 34 - 10_Wiki/Topics_Blog/Budget.md | 31 - 10_Wiki/Topics_Blog/Bureaucracy.md | 32 - ...rnout Prevention in Professional Gaming.md | 27 - 10_Wiki/Topics_Blog/Burnout.md | 34 - .../Topics_Blog/Business Intelligence (BI).md | 31 - 10_Wiki/Topics_Blog/Business Presentation.md | 32 - 10_Wiki/Topics_Blog/Business Writing.md | 31 - 10_Wiki/Topics_Blog/CAP-Theorem.md | 30 - .../Topics_Blog/CI-CD-Pipeline-Foundations.md | 29 - .../CI_CD 및 Pull Request 자동화 리뷰.md | 33 - .../CI_CD 파이프라인 및 IDE 통합 보안.md | 32 - 10_Wiki/Topics_Blog/CI_CD.md | 32 - 10_Wiki/Topics_Blog/CLIP.md | 28 - 10_Wiki/Topics_Blog/CPTED.md | 33 - 10_Wiki/Topics_Blog/CV_Synthesis.md | 31 - 10_Wiki/Topics_Blog/Call Stack.md | 31 - .../Case-Study-Allbirds-PWA-Redesign.md | 31 - .../Case-Study-Kiwi-com-Frontend-Migration.md | 30 - ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 - ...ybound-Red-Striker-Jitter-Stabilization.md | 28 - .../Topics_Blog/Catastrophic-Forgetting.md | 28 - 10_Wiki/Topics_Blog/Causal-Inference.md | 28 - .../Topics_Blog/Central-Pattern-Generators.md | 30 - 10_Wiki/Topics_Blog/CesiumJS.md | 31 - .../Topics_Blog/Chain-of-Thought (CoT 罽).md | 27 - .../Chain-of-Thought (CoT 사고 사슬).md | 30 - .../Topics_Blog/Chaos-Theory in Systems.md | 29 - .../Chrome DevTools Memory Profiling.md | 29 - ...ols 메모리 프로파일링 및 힙 스냅샷 분석.md | 54 - .../Chrome DevTools 메모리 프로파일링.md | 33 - 10_Wiki/Topics_Blog/Chrome DevTools.md | 32 - .../Chrome-Rendering-Performance.md | 35 - .../Chronic-Pain-Management-Protocols.md | 27 - .../Circuit Discovery (회로 발견).md | 28 - 10_Wiki/Topics_Blog/Circuit Discovery.md | 29 - .../Circular-Economy-Transitions.md | 32 - 10_Wiki/Topics_Blog/Circular-Economy.md | 31 - .../Clean-Architecture-Implementation.md | 30 - .../Clean-Architecture-TypeScript.md | 32 - 10_Wiki/Topics_Blog/Clean-Code-Principles.md | 29 - .../Climate Change Mitigation Frameworks.md | 27 - .../Clinical-Kinesiology-Assessment.md | 27 - 10_Wiki/Topics_Blog/Code Review.md | 40 - ...g-and-Frontend-Performance-Optimization.md | 29 - 10_Wiki/Topics_Blog/Cognitive Biases.md | 32 - 10_Wiki/Topics_Blog/Cognitive Computing.md | 27 - .../Cognitive Neuroscience of Flow.md | 27 - 10_Wiki/Topics_Blog/Cognitive Psychology.md | 27 - .../Topics_Blog/Cognitive Reserve Theory.md | 27 - ... Training Software (eg Aim Lab_KovaaKs).md | 28 - 10_Wiki/Topics_Blog/Cognitive-Architecture.md | 30 - .../Cognitive-Evaluation-Theory.md | 27 - .../Topics_Blog/Cognitive-Therapy-in-CBT.md | 27 - .../Topics_Blog/Collaboration_Governance.md | 26 - .../Topics_Blog/Collaborative-Filtering.md | 28 - .../Topics_Blog/Collective-Intelligence.md | 32 - .../Topics_Blog/Combinatorial Game Theory.md | 27 - .../Topics_Blog/Combinatorial-Optimization.md | 29 - .../Combined Arms (제병협동) 전술.md | 27 - .../Algorithmic Rhetoric.md | 25 - .../Topics_Blog/Communication & Tech/Index.md | 4 - 10_Wiki/Topics_Blog/CompCert-C-Compiler.md | 31 - 10_Wiki/Topics_Blog/Complexity Theory.md | 32 - 10_Wiki/Topics_Blog/Complexity-Theory.md | 29 - 10_Wiki/Topics_Blog/Component-Composition.md | 28 - .../Topics_Blog/Component_Design_Patterns.md | 28 - .../Topics_Blog/Computational Creativity.md | 31 - ... Neuroscience of Reinforcement Learning.md | 28 - .../Topics_Blog/Computational-Creativity.md | 31 - .../Topics_Blog/Computational-Linguistics.md | 29 - .../Computational-Neuroscience-RL.md | 30 - 10_Wiki/Topics_Blog/Computer Vision.md | 32 - 10_Wiki/Topics_Blog/Computer-Aided-Design.md | 31 - 10_Wiki/Topics_Blog/Computer-Vision.md | 30 - 10_Wiki/Topics_Blog/Computer_Vision.md | 29 - .../Concept Drift (개념 드리프트).md | 29 - ...Drift (개념 드리프트, 모델 지식의 부패).md | 32 - 10_Wiki/Topics_Blog/Concept Mapping.md | 31 - 10_Wiki/Topics_Blog/Concept-Drift.md | 29 - 10_Wiki/Topics_Blog/Concreteness-Principle.md | 28 - 10_Wiki/Topics_Blog/Concurrent Programming.md | 31 - .../Conditioning and Learning ( ).md | 27 - .../Topics_Blog/Connect-AI-Documentation.md | 31 - .../Constitutional AI (헌법 AI).md | 30 - 10_Wiki/Topics_Blog/Constitutional-AI.md | 27 - .../Constraint Satisfaction Problems (CSP).md | 29 - .../Constraint-Satisfaction Problems.md | 32 - .../Constraint-Satisfaction-Problems.md | 33 - 10_Wiki/Topics_Blog/Content_Strategy/Index.md | 19 - .../Functional Behavior Analysis (FBA).md | 31 - .../Psychology & Education/Index.md | 4 - 10_Wiki/Topics_Blog/Context API.md | 46 - .../Topics_Blog/Context-Aware-Computing.md | 29 - 10_Wiki/Topics_Blog/Context_Engineering.md | 41 - 10_Wiki/Topics_Blog/Continuous-Discovery.md | 31 - 10_Wiki/Topics_Blog/Contrastive-Learning.md | 29 - .../Control Systems Engineering.md | 29 - .../Control-Systems-Engineering.md | 32 - 10_Wiki/Topics_Blog/Control-Theory.md | 29 - .../Convolutional-Neural-Networks.md | 28 - .../Topics_Blog/Core-Web-Vitals-Metrics.md | 31 - 10_Wiki/Topics_Blog/Core-Web-Vitals.md | 31 - 10_Wiki/Topics_Blog/Corgea.md | 34 - 10_Wiki/Topics_Blog/Corporate-LMS-Training.md | 31 - .../Cost-Benefit Analysis in AI.md | 28 - 10_Wiki/Topics_Blog/Creativity Research.md | 33 - .../Topics_Blog/Credit Assignment Problem.md | 31 - 10_Wiki/Topics_Blog/Cross-Entropy Loss.md | 28 - .../Cumulative-Layout-Shift-CLS.md | 33 - 10_Wiki/Topics_Blog/Curriculum-Learning.md | 28 - .../Custom-ESLint-Rules-Development.md | 29 - 10_Wiki/Topics_Blog/Custom-ESLint-Rules.md | 31 - 10_Wiki/Topics_Blog/Custom-Hooks-Patterns.md | 31 - .../Topics_Blog/Customer-Journey-Mapping.md | 33 - .../Topics_Blog/Cybernetics Foundations.md | 29 - 10_Wiki/Topics_Blog/Cybernetics.md | 30 - .../Topics_Blog/DAG-Dependency-Management.md | 33 - 10_Wiki/Topics_Blog/DDD-Type-Safety.md | 31 - 10_Wiki/Topics_Blog/DDD-in-TypeScript.md | 32 - 10_Wiki/Topics_Blog/DORA-Metrics.md | 32 - .../DPO (Direct Preference Optimization).md | 32 - 10_Wiki/Topics_Blog/DQN.md | 31 - .../Topics_Blog/Data Cleaning Algorithms.md | 32 - .../Data Distillation (데이터 증류).md | 32 - .../Data-Augmentation Strategies.md | 29 - .../Data-Driven Personalization.md | 19 - .../Topics_Blog/Data-Ethics and Privacy.md | 29 - 10_Wiki/Topics_Blog/Data-Flywheel-Effect.md | 30 - .../Data-Pipeline Orchestration.md | 29 - 10_Wiki/Topics_Blog/Data-Science-in-UX.md | 31 - .../Data-Transfer-Object-Design.md | 28 - 10_Wiki/Topics_Blog/Dead-Space-Series.md | 32 - .../Deceptive Alignment (기만적 정렬).md | 27 - 10_Wiki/Topics_Blog/Decision Theory.md | 32 - .../Decision-Trees and Random Forests.md | 28 - 10_Wiki/Topics_Blog/Declaration-Files.md | 27 - 10_Wiki/Topics_Blog/Deep Q-Networks (DQN).md | 26 - .../Topics_Blog/Deep-Convolutional-GANs.md | 31 - 10_Wiki/Topics_Blog/Deep-Grammar.md | 30 - 10_Wiki/Topics_Blog/Deep-Learning.md | 28 - 10_Wiki/Topics_Blog/Deep-Q-Networks-DQN.md | 28 - 10_Wiki/Topics_Blog/DeepCode AI.md | 37 - 10_Wiki/Topics_Blog/Deepfake-Detection.md | 31 - 10_Wiki/Topics_Blog/Deepfake-Technology.md | 28 - .../Topics_Blog/Default Mode Network (DMN).md | 29 - 10_Wiki/Topics_Blog/DefinitelyTyped.md | 28 - 10_Wiki/Topics_Blog/Definitions_of_Game.md | 26 - 10_Wiki/Topics_Blog/Degrees-of-Freedom.md | 27 - 10_Wiki/Topics_Blog/Deliberate-Practice.md | 27 - .../Denavit-Hartenberg-Parameters.md | 28 - .../Dense vs Sparse Neural Networks.md | 27 - .../Topics_Blog/Dependency-Graph-Analysis.md | 27 - 10_Wiki/Topics_Blog/Dependency-Injection.md | 29 - .../Dependency-Inversion-Principle.md | 27 - 10_Wiki/Topics_Blog/Deployment-Strategy.md | 32 - 10_Wiki/Topics_Blog/Deployment_Final_Gate.md | 26 - 10_Wiki/Topics_Blog/Design-System.md | 33 - .../Topics_Blog/Determinism-in-Computing.md | 29 - .../Topics_Blog/DevOps-and-UX-Convergence.md | 26 - 10_Wiki/Topics_Blog/DevOps-for-AI-MLOps.md | 30 - 10_Wiki/Topics_Blog/DevSecOps.md | 32 - .../Topics_Blog/Differentiable Programming.md | 27 - 10_Wiki/Topics_Blog/Diffusion-Models.md | 28 - .../Digital Intellectual Property Rights.md | 29 - .../Topics_Blog/Digital Thread Integration.md | 29 - .../Topics_Blog/Digital-Twin-Technology.md | 29 - 10_Wiki/Topics_Blog/Dijkstra's Algorithm.md | 27 - .../Topics_Blog/Dimensionality-Reduction.md | 28 - .../Diminishing Returns (한계 수익 체감).md | 29 - .../Directed-Acyclic-Graph-Build-Systems.md | 29 - ...ted-Acyclic-Graph-Dependency-Management.md | 29 - ...Discriminated-Unions-for-Error-Handling.md | 29 - ...Discriminated-Unions-for-State-Modeling.md | 28 - 10_Wiki/Topics_Blog/Discriminated-Unions.md | 31 - 10_Wiki/Topics_Blog/Dissipative-Structures.md | 31 - 10_Wiki/Topics_Blog/Distillation.md | 31 - .../Distributed Reinforcement Learning.md | 27 - 10_Wiki/Topics_Blog/Distributed-Computing.md | 29 - .../Distributed-System-Type-Safety.md | 31 - 10_Wiki/Topics_Blog/Distributed-Systems.md | 31 - 10_Wiki/Topics_Blog/Documentation-Strategy.md | 32 - 10_Wiki/Topics_Blog/Domain Objects.md | 35 - .../Topics_Blog/Domain-Driven-Design-DDD.md | 29 - .../Topics_Blog/Domain-Specific-Languages.md | 30 - 10_Wiki/Topics_Blog/Dopamine-Modeling.md | 32 - .../Topics_Blog/Dopaminergic Reward System.md | 26 - .../Dopaminergic Reward Systems.md | 29 - .../Topics_Blog/Drama Management Systems.md | 27 - 10_Wiki/Topics_Blog/Dramaturgy-Theory.md | 31 - 10_Wiki/Topics_Blog/Dry-Principle.md | 24 - .../Dynamic Difficulty Adjustment (DDA).md | 28 - .../Dynamic Few-Shot (동적 퓨샷 선택 전략).md | 29 - 10_Wiki/Topics_Blog/Dynamic-Capabilities.md | 31 - .../Dynamic-Creative-Optimization.md | 32 - .../Dynamic-Environment-Handling.md | 27 - 10_Wiki/Topics_Blog/Dynamic-Programming.md | 33 - .../Topics_Blog/E-Learning-Gamification.md | 32 - .../E-commerce-Catalog-Management.md | 27 - .../Topics_Blog/E-commerce-Optimization.md | 28 - .../Topics_Blog/ESLint-Plugin-Development.md | 31 - 10_Wiki/Topics_Blog/ESLint-Static-Analysis.md | 26 - .../EU-Web-Accessibility-Directive.md | 28 - .../Ecology and Ecosystem Modeling.md | 27 - 10_Wiki/Topics_Blog/Economic-Analysis.md | 31 - .../Topics_Blog/Economic-Complexity-Index.md | 30 - 10_Wiki/Topics_Blog/Economic-Mobility.md | 34 - .../Topics_Blog/Economics-of-Information.md | 32 - 10_Wiki/Topics_Blog/Edge-AI-and-Computing.md | 28 - .../Edge-Artificial-Intelligence.md | 33 - 10_Wiki/Topics_Blog/Edge-Computing.md | 31 - 10_Wiki/Topics_Blog/Edtech-Industry-Trends.md | 31 - .../Topics_Blog/Effective-Altruism-in-AI.md | 31 - 10_Wiki/Topics_Blog/Efficiency.md | 31 - .../Eigenvalues-and-Eigenvectors.md | 31 - 10_Wiki/Topics_Blog/Eligibility-Traces.md | 29 - .../Elite-Sport-Science-Protocols.md | 27 - .../Elite-Strength-and-Conditioning.md | 24 - 10_Wiki/Topics_Blog/Elite-Theory.md | 31 - 10_Wiki/Topics_Blog/Embodied Cognition.md | 24 - 10_Wiki/Topics_Blog/Embodied-AI.md | 29 - .../Emergence-in-Complex-Systems.md | 31 - 10_Wiki/Topics_Blog/Emergence-in-Systems.md | 28 - 10_Wiki/Topics_Blog/Emergence.md | 31 - .../Emotional-AI (Affective Computing).md | 29 - ...lly Intelligent Tutoring Systems (EITS).md | 24 - 10_Wiki/Topics_Blog/Empathy-in-AI.md | 31 - .../Encapsulation-and-Information-Hiding.md | 26 - .../Encapsulation-of-Domain-Invariants.md | 28 - .../Encapsulation-via-Access-Modifiers.md | 27 - 10_Wiki/Topics_Blog/End-to-End-Learning.md | 29 - .../End-to-End-Testing-Strategies.md | 32 - .../Endurance-Athletics-Cognition.md | 24 - 10_Wiki/Topics_Blog/Engineering_Principles.md | 45 - 10_Wiki/Topics_Blog/Ensemble-Learning.md | 31 - 10_Wiki/Topics_Blog/Ensemble-Methods.md | 28 - 10_Wiki/Topics_Blog/Ensuring-Data-Privacy.md | 31 - .../Topics_Blog/Enterprise-Design-Systems.md | 25 - .../Enterprise-Resource-Planning-Systems.md | 25 - .../Enterprise-Scale-Monorepo-Management.md | 25 - 10_Wiki/Topics_Blog/Enterprise-Service-Bus.md | 32 - .../Enterprise-Software-Architecture.md | 25 - .../Enterprise-Software-Engineering.md | 25 - .../Entity-Relationship-Modeling.md | 33 - .../Entropy in Information Theory.md | 28 - .../Topics_Blog/Environment-Design-in-RL.md | 29 - .../Topics_Blog/Enzyme-Inhibition-Kinetics.md | 31 - .../Topics_Blog/Epidemiological-Modeling.md | 32 - 10_Wiki/Topics_Blog/Epistemic-Uncertainty.md | 28 - 10_Wiki/Topics_Blog/Epistemology.md | 32 - 10_Wiki/Topics_Blog/Equality.md | 31 - 10_Wiki/Topics_Blog/Ergodic-Theory.md | 30 - .../Ergonomics-in-Workspace-Design.md | 29 - 10_Wiki/Topics_Blog/Error-Boundary-Pattern.md | 26 - 10_Wiki/Topics_Blog/Es-Lint-Configuration.md | 27 - .../Topics_Blog/Escalation-of-Commitment.md | 32 - .../Topics_Blog/Ethical-Decision-Making.md | 33 - 10_Wiki/Topics_Blog/Ethics & AI.md | 32 - .../Ethics of Autonomous Systems.md | 29 - .../Ethics-in-Artificial-Intelligence.md | 27 - 10_Wiki/Topics_Blog/Ethnographic-Research.md | 31 - 10_Wiki/Topics_Blog/Etiology-of-Disease.md | 31 - .../Topics_Blog/Eudaimonia-and-Well-being.md | 30 - .../Topics_Blog/Eugen Systems 모딩 매뉴얼.md | 28 - ...stems의 Iriszoom 엔진 및 전략 게임 개발.md | 32 - .../Eugen Systems의 WARNO 시뮬레이션 개발.md | 31 - ...냉전기 가상 시나리오 및 모딩 생태계 구축.md | 34 - .../Topics_Blog/Event-Driven-Architecture.md | 29 - 10_Wiki/Topics_Blog/Evolutionary Biology.md | 25 - .../Topics_Blog/Evolutionary Computation.md | 25 - .../Evolutionary-Algorithm-Design.md | 32 - .../Topics_Blog/Evolutionary-Algorithms.md | 33 - .../Topics_Blog/Evolutionary-Computation.md | 29 - .../Topics_Blog/Excess-Property-Checking.md | 27 - 10_Wiki/Topics_Blog/Executive Briefings.md | 18 - .../Topics_Blog/Executive Communication.md | 17 - 10_Wiki/Topics_Blog/Executive Dysfunction.md | 27 - 10_Wiki/Topics_Blog/Executive Presentation.md | 18 - .../Topics_Blog/Executive-Function-Deficit.md | 26 - .../Topics_Blog/Exhaustiveness-Checking.md | 27 - .../Topics_Blog/Expectation-Maximization.md | 30 - .../Topics_Blog/Expected Utility Theory.md | 29 - 10_Wiki/Topics_Blog/Experience-Replay.md | 29 - .../Topics_Blog/Experience-Sampling-Method.md | 31 - 10_Wiki/Topics_Blog/Explainable-AI (XAI).md | 32 - 10_Wiki/Topics_Blog/Explainable-AI-XAI.md | 29 - .../Topics_Blog/Exploding-Gradient Problem.md | 28 - .../Exploration vs Exploitation.md | 32 - .../Exploration-vs-Exploitation.md | 29 - .../Topics_Blog/Exploratory-Data-Analysis.md | 29 - 10_Wiki/Topics_Blog/Expo 2025 Osaka.md | 33 - 10_Wiki/Topics_Blog/Exponential-Growth.md | 31 - 10_Wiki/Topics_Blog/Extended-Reality-XR.md | 29 - 10_Wiki/Topics_Blog/Externalities.md | 30 - 10_Wiki/Topics_Blog/Extreme-Programming-XP.md | 30 - .../Eye-Tracking-in-UX-Research.md | 29 - 10_Wiki/Topics_Blog/Eye-Tracking.md | 33 - .../Fact_Based_Meeting_Minutes_Prompt.md | 73 - 10_Wiki/Topics_Blog/Factor-Analysis.md | 28 - 10_Wiki/Topics_Blog/Factory-Pattern.md | 25 - 10_Wiki/Topics_Blog/Failable-Task-Handling.md | 27 - 10_Wiki/Topics_Blog/Fault-Tolerance.md | 31 - .../Feature Clamping (피처 고정).md | 29 - 10_Wiki/Topics_Blog/Feature-Engineering.md | 30 - 10_Wiki/Topics_Blog/Feature-Flags.md | 26 - 10_Wiki/Topics_Blog/Federated-Learning.md | 30 - .../Topics_Blog/Feedback-Control-Systems.md | 29 - .../Topics_Blog/Feedback-Loops in Systems.md | 27 - .../Topics_Blog/Feedback-Loops-in-Design.md | 30 - 10_Wiki/Topics_Blog/Feedback-Loops.md | 30 - 10_Wiki/Topics_Blog/Few-Shot-Learning.md | 28 - 10_Wiki/Topics_Blog/Figma-to-Code-Workflow.md | 27 - 10_Wiki/Topics_Blog/Figurative-Language.md | 32 - 10_Wiki/Topics_Blog/Fine-tuning.md | 31 - 10_Wiki/Topics_Blog/Finished Goods.md | 31 - .../Topics_Blog/Finite-Element-Analysis.md | 29 - .../Topics_Blog/Finite-State-Machines-FSM.md | 29 - 10_Wiki/Topics_Blog/Finite-State-Machines.md | 32 - .../Topics_Blog/First Input Delay (FID).md | 33 - 10_Wiki/Topics_Blog/Fitness-Landscape.md | 28 - .../Fixed Time Step vs Variable Time Step.md | 31 - 10_Wiki/Topics_Blog/Flow State.md | 29 - 10_Wiki/Topics_Blog/Flow-State.md | 31 - .../Topics_Blog/Fluent-Interface-Design.md | 27 - .../Topics_Blog/Fluid-Dynamics for Games.md | 28 - 10_Wiki/Topics_Blog/Focal-Loss.md | 27 - 10_Wiki/Topics_Blog/Formal Methods.md | 31 - .../Formal-Verification-of-Software.md | 26 - 10_Wiki/Topics_Blog/Foundation-Models.md | 32 - 10_Wiki/Topics_Blog/Fragility.md | 32 - 10_Wiki/Topics_Blog/Free-Energy-Principle.md | 30 - ...ntend-Architecture-and-Folder-Structure.md | 30 - 10_Wiki/Topics_Blog/Frontend-Architecture.md | 30 - .../Frontend-Debugging-and-Testing.md | 32 - ...Frontend-Performance-Optimization-Guide.md | 29 - ...ntend-Team-Collaboration-and-Governance.md | 29 - 10_Wiki/Topics_Blog/Frontend.md | 31 - 10_Wiki/Topics_Blog/Functional Programming.md | 31 - .../Functional-Programming-in-TypeScript.md | 30 - 10_Wiki/Topics_Blog/Functional-Programming.md | 29 - 10_Wiki/Topics_Blog/Fuzzy-Logic.md | 28 - 10_Wiki/Topics_Blog/G-Stack Principles.md | 28 - .../Topics_Blog/G-Stack-Integration-Guide.md | 31 - 10_Wiki/Topics_Blog/GAN.md | 28 - 10_Wiki/Topics_Blog/GNN.md | 29 - .../GPT-Architecture-Foundations.md | 28 - 10_Wiki/Topics_Blog/GPU-Architecture.md | 29 - .../Topics_Blog/GPU-Programming-with-CUDA.md | 29 - 10_Wiki/Topics_Blog/GPU.md | 33 - 10_Wiki/Topics_Blog/GRPO.md | 30 - 10_Wiki/Topics_Blog/GRU.md | 28 - .../Topics_Blog/Gacha Mechanics Analysis.md | 28 - .../Topics_Blog/Gait-Analysis-Laboratory.md | 28 - .../Topics_Blog/Game Analytics (게임 분석).md | 31 - 10_Wiki/Topics_Blog/Game-Balance-Design.md | 28 - 10_Wiki/Topics_Blog/Game-Balance-Modeling.md | 29 - 10_Wiki/Topics_Blog/Game-Design-Ontology.md | 32 - 10_Wiki/Topics_Blog/Game-Design-Theory.md | 31 - 10_Wiki/Topics_Blog/Game-Economy-Design.md | 28 - .../Topics_Blog/Game-Feel-and-Juiciness.md | 27 - 10_Wiki/Topics_Blog/Game-Loop-Architecture.md | 28 - 10_Wiki/Topics_Blog/Game-Mechanics.md | 29 - 10_Wiki/Topics_Blog/Game-Ontology-for-PCG.md | 31 - 10_Wiki/Topics_Blog/Game-Theory-in-AI.md | 29 - 10_Wiki/Topics_Blog/Game-Theory.md | 28 - .../Topics_Blog/Gamification-Strategies.md | 28 - 10_Wiki/Topics_Blog/Gamification-Theory.md | 31 - 10_Wiki/Topics_Blog/Gates.md | 32 - 10_Wiki/Topics_Blog/Gaussian-Processes.md | 28 - 10_Wiki/Topics_Blog/Gen-AI.md | 31 - .../General Knowledge/Blog_Content_Rules.md | 25 - .../General Knowledge/Blog_Title_Rules.md | 25 - .../Topics_Blog/General Knowledge/Index.md | 23 - ...안 이슈와 Cross-Origin Isolation 설정법.md | 40 - 10_Wiki/Topics_Blog/Generalization-in-AI.md | 31 - ...dversarial Networks (GANs) in Fine Arts.md | 26 - 10_Wiki/Topics_Blog/Generative-AI-Impact.md | 29 - 10_Wiki/Topics_Blog/Generative-AI.md | 28 - .../Generative-Adversarial-Networks.md | 28 - .../Topics_Blog/Generics-and-Polymorphism.md | 32 - 10_Wiki/Topics_Blog/Genetic-Algorithms.md | 30 - .../Geographic-Information-Systems.md | 32 - .../Topics_Blog/Geometric-Deep-Learning.md | 31 - 10_Wiki/Topics_Blog/Geriatric-Medicine.md | 30 - 10_Wiki/Topics_Blog/Gestalt Psychology.md | 32 - .../Topics_Blog/Gestalt-Principles in UX.md | 30 - .../Gestalt-Principles-of-Design.md | 26 - .../Topics_Blog/Gimbals-and-Orientation.md | 29 - .../Git-Branching-Strategies-and-Workflows.md | 32 - 10_Wiki/Topics_Blog/Git-Version-Control.md | 29 - 10_Wiki/Topics_Blog/GitHub-Actions-CI-CD.md | 29 - 10_Wiki/Topics_Blog/GitLab CI.md | 34 - 10_Wiki/Topics_Blog/Git_Operation_Protocol.md | 50 - 10_Wiki/Topics_Blog/Git_Workflows.md | 43 - .../Topics_Blog/GloVe (Word Embeddings).md | 28 - 10_Wiki/Topics_Blog/Global-Standard.md | 31 - 10_Wiki/Topics_Blog/Global-vs-Local-Optima.md | 31 - 10_Wiki/Topics_Blog/Goal-Misgeneralization.md | 30 - .../Goal-Oriented-Action-Planning.md | 28 - 10_Wiki/Topics_Blog/God-Object-Antipattern.md | 27 - .../Godel's Incompleteness Theorems.md | 29 - .../Google-Page-Experience-2025-Update.md | 29 - .../Topics_Blog/Gradient-Boosting-Machines.md | 30 - 10_Wiki/Topics_Blog/Gradient-Descent.md | 31 - 10_Wiki/Topics_Blog/Graph Theory.md | 31 - 10_Wiki/Topics_Blog/Graph-Coloring-Problem.md | 32 - 10_Wiki/Topics_Blog/Graph-Database.md | 28 - 10_Wiki/Topics_Blog/Graph-Theory.md | 30 - 10_Wiki/Topics_Blog/GraphQL-Code-Generator.md | 31 - .../GraphRAG (그래프 기반 검색 증강 생성).md | 27 - 10_Wiki/Topics_Blog/Greedy-Algorithms.md | 29 - 10_Wiki/Topics_Blog/Grit.md | 32 - 10_Wiki/Topics_Blog/Grounded Theory Method.md | 31 - .../Growth-Mindset-Intervention.md | 31 - 10_Wiki/Topics_Blog/Growth-Mindset.md | 30 - .../Guilty-Gear-Xrd-Rendering-Pipeline.md | 31 - 10_Wiki/Topics_Blog/HANDOVER.md | 32 - .../Topics_Blog/HBO-Prestige-Television.md | 31 - .../HCI (Human-Computer Interaction).md | 31 - 10_Wiki/Topics_Blog/HHH.md | 31 - 10_Wiki/Topics_Blog/HMM.md | 28 - 10_Wiki/Topics_Blog/Habit-Formation.md | 28 - 10_Wiki/Topics_Blog/Hallucination (환각).md | 32 - 10_Wiki/Topics_Blog/Hallucination-in-LLM.md | 31 - 10_Wiki/Topics_Blog/Hallucination-in-LLMs.md | 32 - .../Hardware-Acceleration-for-AI.md | 32 - 10_Wiki/Topics_Blog/Hardware-Verification.md | 31 - 10_Wiki/Topics_Blog/Hardware.md | 31 - .../Topics_Blog/Hash-Functions-and-Maps.md | 28 - 10_Wiki/Topics_Blog/Health-Informatics.md | 31 - 10_Wiki/Topics_Blog/Hebbian-Learning.md | 28 - 10_Wiki/Topics_Blog/Hebbian-Theory.md | 30 - 10_Wiki/Topics_Blog/Heuristic-Search.md | 28 - 10_Wiki/Topics_Blog/Heuristics.md | 32 - .../Hierarchical-Task-Network (HTN).md | 28 - .../Topics_Blog/High-Availability-Systems.md | 29 - .../Topics_Blog/High-Cohesion-Low-Coupling.md | 33 - .../High-Frequency-Trading-Models.md | 32 - .../High-Performance Computing (HPC).md | 31 - .../Topics_Blog/High-Performance-Coaching.md | 31 - .../High-Performance-Organizations.md | 31 - .../High-Performance-Sports-Science.md | 31 - 10_Wiki/Topics_Blog/Homeostasis (항상성).md | 32 - 10_Wiki/Topics_Blog/Homeostasis.md | 32 - 10_Wiki/Topics_Blog/Homomorphic-Encryption.md | 28 - .../Topics_Blog/Human Centered AI (HCAI).md | 32 - 10_Wiki/Topics_Blog/Human-AI-Collaboration.md | 28 - .../Human-Computer-Interaction-HCI.md | 29 - .../Topics_Blog/Human-Computer-Interaction.md | 31 - 10_Wiki/Topics_Blog/Human-in-the-loop-AI.md | 28 - .../Topics_Blog/Hybrid-Cloud-Architectures.md | 29 - .../Hydration-Mismatch-and-SSR-Debugging.md | 32 - .../Hyperinflation-in-Closed-Loop-Systems.md | 31 - .../Hyperparameter-Optimization.md | 29 - 10_Wiki/Topics_Blog/Hyperparameters.md | 32 - 10_Wiki/Topics_Blog/Hypostatic-Abstraction.md | 30 - 10_Wiki/Topics_Blog/Hypothesis-Testing.md | 29 - 10_Wiki/Topics_Blog/ICRE-Framework.md | 29 - ...DE (Integrated Development Environment).md | 31 - 10_Wiki/Topics_Blog/IEEE-P36521.md | 31 - 10_Wiki/Topics_Blog/ISO-Standard.md | 31 - 10_Wiki/Topics_Blog/Ikigai (이키가이).md | 32 - .../Image-Classification-Mastery.md | 28 - .../Image-Optimization-for-Web-Performance.md | 30 - .../Image-Segmentation-Techniques.md | 29 - 10_Wiki/Topics_Blog/Image-Segmentation.md | 28 - .../Topics_Blog/Imbalanced-Data-Handling.md | 32 - 10_Wiki/Topics_Blog/Imitation-Learning.md | 27 - 10_Wiki/Topics_Blog/Immersive-Sim-Design.md | 31 - 10_Wiki/Topics_Blog/Immersive-Sim-Genre.md | 31 - .../Immersive-Sims-Deus-Ex-Dishonored.md | 33 - .../Immersive-Sims-Deus-Ex-Thief.md | 33 - 10_Wiki/Topics_Blog/Immutability-Patterns.md | 32 - 10_Wiki/Topics_Blog/Impedance-Matching.md | 28 - 10_Wiki/Topics_Blog/In-Context-Learning.md | 28 - .../Topics_Blog/Inclusive-Design-and-UX.md | 29 - .../Topics_Blog/Incremental-Computation.md | 33 - 10_Wiki/Topics_Blog/Incremental-Learning.md | 28 - .../Incremental-Static-Regeneration-ISR.md | 28 - 10_Wiki/Topics_Blog/Incrementalism.md | 31 - .../Independent Component Analysis (ICA).md | 31 - .../Independent-Component-Analysis.md | 31 - .../Index-Fragmentation-Analysis.md | 33 - 10_Wiki/Topics_Blog/Index.md | 29 - 10_Wiki/Topics_Blog/Index_20.md | 8 - 10_Wiki/Topics_Blog/Index_692.md | 1474 ----------------- 10_Wiki/Topics_Blog/Indexing-Strategies.md | 29 - .../Topics_Blog/Indian-Innovation-Models.md | 33 - 10_Wiki/Topics_Blog/Inductive-Bias.md | 29 - 10_Wiki/Topics_Blog/Inductive-Reasoning.md | 30 - 10_Wiki/Topics_Blog/Inexact-Science.md | 31 - 10_Wiki/Topics_Blog/Inference-Optimization.md | 30 - 10_Wiki/Topics_Blog/Inferential-Statistics.md | 30 - 10_Wiki/Topics_Blog/Information-Entropy.md | 30 - .../Topics_Blog/Information-Retrieval-IR.md | 29 - 10_Wiki/Topics_Blog/Information-Society.md | 31 - 10_Wiki/Topics_Blog/Information-Theory.md | 28 - 10_Wiki/Topics_Blog/Infraspace.md | 32 - .../Topics_Blog/Infrastructure-as-Code-IaC.md | 31 - .../Inheritance-and-Polymorphism.md | 27 - 10_Wiki/Topics_Blog/Inner-Product-Spaces.md | 32 - 10_Wiki/Topics_Blog/Innovation.md | 31 - .../Input-Validation-Strategies.md | 29 - 10_Wiki/Topics_Blog/Inquiry-Based Learning.md | 33 - .../Topics_Blog/Instance-based-Learning.md | 30 - 10_Wiki/Topics_Blog/InstancedMesh2 library.md | 37 - 10_Wiki/Topics_Blog/Instinct.md | 32 - 10_Wiki/Topics_Blog/Instruction-Tuning.md | 26 - 10_Wiki/Topics_Blog/Intangible-Capital.md | 32 - .../Integrated-Development-Environment.md | 28 - .../Topics_Blog/Integration-Testing-for-AI.md | 28 - .../Intellectual-Property-in-AI.md | 28 - .../Interaction to Next Paint (INP).md | 48 - .../Interaction-to-Next-Paint-INP.md | 33 - .../Topics_Blog/Interdisciplinary-Research.md | 30 - .../Interface-Segregation-Principle.md | 24 - .../Topics_Blog/Internet of Things (IoT).md | 31 - 10_Wiki/Topics_Blog/Interop 2026.md | 32 - 10_Wiki/Topics_Blog/Interoperability.md | 31 - .../Interpretability-vs-Explainability.md | 27 - 10_Wiki/Topics_Blog/Interpretability.md | 28 - .../Introduction-to-Programming.md | 31 - .../Topics_Blog/Introspection (자기성찰).md | 31 - 10_Wiki/Topics_Blog/Inverse-Kinematics.md | 28 - .../Inverse-Reinforcement-Learning.md | 27 - 10_Wiki/Topics_Blog/Inversion.md | 32 - 10_Wiki/Topics_Blog/IoT-and-AI-Integration.md | 28 - .../Isaac-Asimovs-Laws-of-Robotics.md | 29 - .../Item-Item-Collaborative-Filtering.md | 28 - 10_Wiki/Topics_Blog/Iteration.md | 31 - .../Iterative-Development-Models.md | 29 - 10_Wiki/Topics_Blog/Iterative-Development.md | 32 - .../JIT-Compilation-in-AI-Engines.md | 28 - .../Topics_Blog/JSON-LD-Structured-Data.md | 29 - .../JSON-and-Data-Serialization.md | 28 - .../JUnit-and-Testing-Frameworks.md | 31 - .../JavaScript-Async-and-Event-Loop.md | 30 - .../JavaScript-Optimization-Patterns.md | 30 - 10_Wiki/Topics_Blog/Joint-Optimization.md | 30 - 10_Wiki/Topics_Blog/Journaling.md | 31 - 10_Wiki/Topics_Blog/Judgment.md | 30 - 10_Wiki/Topics_Blog/Just-In-Time (JIT).md | 30 - 10_Wiki/Topics_Blog/Just-in-Case.md | 31 - .../Topics_Blog/Just-in-time-Data-Loading.md | 28 - .../K-Means-Clustering-Foundations.md | 29 - .../Topics_Blog/K-Nearest-Neighbors-K-NN.md | 28 - .../KISS (Keep It Simple, Stupid).md | 31 - .../KISS-Principle-in-Software-Design.md | 29 - .../KPI (Key Performance Indicator).md | 33 - .../Kalman-Filter-and-State-Tracking.md | 28 - .../Kernel-Density-Estimation-KDE.md | 27 - .../Topics_Blog/Kernel-Methods-and-SVMs.md | 28 - 10_Wiki/Topics_Blog/Knowledge synthesis.md | 31 - 10_Wiki/Topics_Blog/Knowledge-Distillation.md | 28 - .../Knowledge-Graph-Foundations.md | 28 - 10_Wiki/Topics_Blog/Knowledge-Graph.md | 28 - .../Knowledge-Representation-in-AI.md | 28 - 10_Wiki/Topics_Blog/Knowledge-Structure.md | 31 - 10_Wiki/Topics_Blog/Kolmogorov-Complexity.md | 27 - .../Kubernetes-for-AI-Orchestration.md | 28 - .../Kullback-Leibler-Divergence.md | 31 - .../Topics_Blog/L1-and-L2-Regularization.md | 27 - 10_Wiki/Topics_Blog/L2-Regularization.md | 30 - .../Topics_Blog/LLM-Security-and-Safety.md | 28 - 10_Wiki/Topics_Blog/LLM.md | 37 - 10_Wiki/Topics_Blog/LOD.md | 33 - .../LSTM (Long Short-Term Memory).md | 28 - 10_Wiki/Topics_Blog/LSTM.md | 29 - .../Topics_Blog/Label-Noise-and-Robustness.md | 28 - 10_Wiki/Topics_Blog/Lagrange-Multipliers.md | 27 - 10_Wiki/Topics_Blog/Language-Models.md | 32 - .../Large Language Models (LLM).md | 31 - ...scale-Application-Architecture-Patterns.md | 29 - .../Largest Contentful Paint (LCP).md | 38 - .../Largest-Contentful-Paint-LCP.md | 34 - .../Latent-Dirichlet-Allocation.md | 27 - .../Latent-Semantic-Analysis-LSA.md | 28 - 10_Wiki/Topics_Blog/Layer-Normalization.md | 28 - .../Layered-Architecture-in-Frontend.md | 30 - .../Topics_Blog/Lazy-Loading-Strategies.md | 29 - 10_Wiki/Topics_Blog/Leadership.md | 32 - .../Topics_Blog/Leaky-ReLU-and-Activations.md | 29 - 10_Wiki/Topics_Blog/Lean-Operations.md | 33 - .../Topics_Blog/Lean-Project-Management.md | 30 - 10_Wiki/Topics_Blog/Learning-Paths.md | 31 - .../Topics_Blog/Learning-Rate-Schedules.md | 29 - .../Topics_Blog/Learning-Rate-Scheduling.md | 29 - 10_Wiki/Topics_Blog/Least-Squares-Methods.md | 28 - 10_Wiki/Topics_Blog/Legacy-Systems.md | 31 - 10_Wiki/Topics_Blog/Legacy_React_Migration.md | 47 - 10_Wiki/Topics_Blog/Lessons Learned.md | 32 - 10_Wiki/Topics_Blog/Level of Detail (LOD).md | 35 - .../Topics_Blog/Levels of Understanding.md | 34 - .../Topics_Blog/Linear-Algebra-Foundations.md | 29 - 10_Wiki/Topics_Blog/Linear-Algebra-for-ML.md | 28 - 10_Wiki/Topics_Blog/Linear-Algebra.md | 32 - .../Linear-Discriminant-Analysis.md | 27 - 10_Wiki/Topics_Blog/Linear-Programming.md | 31 - .../Topics_Blog/Linear-Regression-Mastery.md | 28 - .../Topics_Blog/Linguistic-Analysis-in-AI.md | 29 - 10_Wiki/Topics_Blog/Linked-Lists-and-Trees.md | 28 - .../Topics_Blog/Linux-Performance-Tuning.md | 29 - 10_Wiki/Topics_Blog/Liquid-Democracy.md | 28 - .../Liskov-Substitution-Principle.md | 25 - 10_Wiki/Topics_Blog/LlamaIndex.md | 28 - .../Topics_Blog/LoRA (Low-Rank Adaptation).md | 28 - .../Topics_Blog/Load-Balancing-Strategies.md | 31 - 10_Wiki/Topics_Blog/Local-Brain-Management.md | 28 - 10_Wiki/Topics_Blog/Local-Search.md | 31 - .../Locality-Sensitive-Hashing (LSH).md | 31 - .../Topics_Blog/Locality-Sensitive-Hashing.md | 28 - 10_Wiki/Topics_Blog/Logic.md | 31 - .../Logistic-Regression-Foundations.md | 28 - 10_Wiki/Topics_Blog/Logistic-Regression.md | 30 - .../Topics_Blog/Long Animation Frames API.md | 32 - 10_Wiki/Topics_Blog/Long Tasks.md | 39 - .../Long-Short-Term-Memory (LSTM).md | 27 - 10_Wiki/Topics_Blog/Long-Short-Term-Memory.md | 28 - 10_Wiki/Topics_Blog/Long-Tail.md | 31 - 10_Wiki/Topics_Blog/Loose-Coupling.md | 27 - 10_Wiki/Topics_Blog/Loss Functions.md | 30 - .../Topics_Blog/Loss-Functions-Foundations.md | 28 - .../Topics_Blog/Low-Rank-Adaptation-LoRA.md | 28 - 10_Wiki/Topics_Blog/Lubrication.md | 32 - 10_Wiki/Topics_Blog/Lucas-Kanade-Method.md | 28 - 10_Wiki/Topics_Blog/MAP-Estimation.md | 31 - ...MBA (Master of Business Administration).md | 32 - 10_Wiki/Topics_Blog/MCP.md | 45 - 10_Wiki/Topics_Blog/MLA-Format.md | 31 - 10_Wiki/Topics_Blog/MLOps.md | 28 - 10_Wiki/Topics_Blog/Machine Learning (ML).md | 31 - .../Machine-Learning-Foundations.md | 29 - .../Topics_Blog/Machine-Learning-Lifecycle.md | 29 - 10_Wiki/Topics_Blog/Macros (매크로).md | 31 - 10_Wiki/Topics_Blog/Magic-Circle.md | 26 - 10_Wiki/Topics_Blog/Main Thread.md | 32 - 10_Wiki/Topics_Blog/Malware-Analysis.md | 30 - 10_Wiki/Topics_Blog/Management.md | 32 - 10_Wiki/Topics_Blog/Manhattan-Distance.md | 29 - 10_Wiki/Topics_Blog/MapReduce.md | 31 - .../Topics_Blog/Markov-Chain-Monte-Carlo.md | 27 - 10_Wiki/Topics_Blog/Markov-Chains.md | 30 - .../Markov-Decision-Process (MDP).md | 29 - .../Markov-Decision-Process-MDP.md | 30 - .../Topics_Blog/Markov-Decision-Processes.md | 33 - .../Master-of-Information-Management.md | 32 - 10_Wiki/Topics_Blog/Mastery.md | 34 - 10_Wiki/Topics_Blog/Matrix-Factorization.md | 27 - .../Topics_Blog/Matrix-Operations-and-AI.md | 28 - .../Topics_Blog/Mean-Absolute-Error-MAE.md | 28 - 10_Wiki/Topics_Blog/Mean-Squared-Error-MSE.md | 28 - ...c Interpretability (기계적 해석 가능성).md | 27 - 10_Wiki/Topics_Blog/Media-Literacy.md | 31 - .../Medical-Imaging-Data-Augmentation.md | 31 - 10_Wiki/Topics_Blog/Memetics.md | 31 - 10_Wiki/Topics_Blog/Memory-Hierarchy.md | 35 - .../Memory-Leak-Debugging-in-JavaScript.md | 33 - 10_Wiki/Topics_Blog/Mental-Models.md | 32 - .../Mental-Operations-Synthesized.md | 31 - .../Message-Queues-and-Event-Streams.md | 27 - 10_Wiki/Topics_Blog/Meta-Learning-in-AI.md | 28 - .../Micro-interactions-and-Feedback-Loops.md | 30 - 10_Wiki/Topics_Blog/Micro-interactions.md | 30 - .../Topics_Blog/Microservices-Architecture.md | 29 - 10_Wiki/Topics_Blog/Middle-Out-Thinking.md | 31 - 10_Wiki/Topics_Blog/Minimal-Viable-Product.md | 31 - .../Topics_Blog/Minimum-Viable-Product-MVP.md | 29 - 10_Wiki/Topics_Blog/Mipmap.md | 33 - 10_Wiki/Topics_Blog/Mobile-AI-Optimization.md | 29 - .../Topics_Blog/Mobile-Augmented-Reality.md | 31 - ...bile-First-Responsive-Design-Principles.md | 29 - .../Model Context Protocol (MCP).md | 32 - .../Model-Agnostic-Meta-Learning.md | 27 - .../Model-Compression-Strategies.md | 29 - 10_Wiki/Topics_Blog/Model-Compression.md | 27 - .../Topics_Blog/Model-Deployment-Patterns.md | 29 - .../Topics_Blog/Model-Drift-and-Monitoring.md | 28 - 10_Wiki/Topics_Blog/Model-Ensemble-Methods.md | 28 - .../Model-Interpretability-Tools.md | 29 - .../Model-Predictive-Control (MPC).md | 28 - ...odern-Frontend-Engineering-Architecture.md | 29 - ...React-Application-Architecture-Patterns.md | 29 - .../Modern-Web-Design-Best-Practices-2025.md | 30 - .../Modern-Website-Architecture.md | 29 - .../Modern_Environment_Ecosystem.md | 26 - .../Modern_React_Engineering_2025.md | 50 - 10_Wiki/Topics_Blog/Modular-Design.md | 31 - 10_Wiki/Topics_Blog/Modular-Programming.md | 29 - 10_Wiki/Topics_Blog/Modularity.md | 31 - .../Topics_Blog/Momentum-and-Optimization.md | 28 - .../Monolithic-vs-Microservices.md | 28 - .../Topics_Blog/Monte-Carlo-Integration.md | 28 - 10_Wiki/Topics_Blog/Monte-Carlo-Methods.md | 31 - .../Monte-Carlo-Tree-Search-MCTS.md | 29 - .../Multi-Agent-Reinforcement-Learning.md | 27 - .../Topics_Blog/Multi-Agent-Systems-MAS.md | 28 - .../Multi-Head-Attention-Mechanism.md | 28 - 10_Wiki/Topics_Blog/Multi-Modal-Learning.md | 28 - 10_Wiki/Topics_Blog/Multi-agent-System.md | 31 - .../Topics_Blog/Multi-armed-Bandit-Problem.md | 28 - .../Topics_Blog/Multilayer-Perceptron-MLP.md | 29 - 10_Wiki/Topics_Blog/Multimodal-Learning.md | 31 - .../Topics_Blog/Multinomial-Naive-Bayes.md | 28 - 10_Wiki/Topics_Blog/Multivariate-Analysis.md | 29 - 10_Wiki/Topics_Blog/Mutual-Information.md | 29 - .../NLP (Natural Language Processing).md | 32 - .../Topics_Blog/NLP-Attention-Mechanisms.md | 28 - 10_Wiki/Topics_Blog/NVIDIA-CUDA-and-AI.md | 29 - .../Topics_Blog/Naive-Bayes-Classifiers.md | 28 - .../Named-Entity-Recognition-NER.md | 28 - .../National-Language-Processing.md | 28 - .../Natural-Language-Generation-NLG.md | 28 - .../Natural-Language-Processing-NLP.md | 28 - .../Natural-Language-Processing.md | 28 - .../Topics_Blog/Nearest-Neighbor-Search.md | 28 - .../Network-Latency-Optimization.md | 29 - .../Neural-Architecture-Search-NAS.md | 28 - .../Topics_Blog/Neural-Architecture-Search.md | 28 - 10_Wiki/Topics_Blog/Neural-Darwinism.md | 28 - .../Neural-Networks (신경망 기초).md | 29 - .../Neural-Networks-for-Beginners.md | 29 - 10_Wiki/Topics_Blog/Neural-Style-Transfer.md | 28 - .../Neural-Symbolic-Integration.md | 34 - 10_Wiki/Topics_Blog/Neuro-Symbolic AI.md | 30 - 10_Wiki/Topics_Blog/Neuro-Symbolic-AI.md | 28 - 10_Wiki/Topics_Blog/Neurobiology-of-Reward.md | 33 - .../Neurodevelopmental Disorders.md | 35 - 10_Wiki/Topics_Blog/Neuroeconomics.md | 33 - 10_Wiki/Topics_Blog/Neuroergonomics.md | 33 - 10_Wiki/Topics_Blog/Neuroevolution.md | 27 - .../Topics_Blog/Neuromuscular-Adaptation.md | 33 - 10_Wiki/Topics_Blog/Neuromuscular-Control.md | 33 - ...pharmacology of Substance Use Disorders.md | 32 - .../Neuroplasticity in Addiction.md | 32 - .../Neuroplasticity in Motor Learning.md | 32 - .../Neuroplasticity-in-Motor-Learning.md | 32 - .../Neuroprosthetics-Development.md | 33 - .../Topics_Blog/Neuropsychiatric Disorders.md | 33 - 10_Wiki/Topics_Blog/Neuropsychology.md | 32 - .../Neurorehabilitation after Stroke.md | 33 - .../Neurorehabilitation-Post-Stroke.md | 31 - 10_Wiki/Topics_Blog/Next-js-and-Modern-Web.md | 29 - 10_Wiki/Topics_Blog/Next.js App Router.md | 54 - .../Nextjs-App-Router-Architecture.md | 29 - ... Sky (Large-scale planetary generation).md | 33 - 10_Wiki/Topics_Blog/No Mans Sky.md | 33 - 10_Wiki/Topics_Blog/NoSQL-Databases-in-AI.md | 29 - .../Topics_Blog/Nodejs 메모리 누수 분석.md | 41 - .../Nodejs 프로덕션 메모리 누수 진단.md | 50 - .../Nodejs 프로덕션 메모리 병목 분석.md | 53 - .../Nodejs-Global-Namespace-Augmentation.md | 41 - 10_Wiki/Topics_Blog/Noise-Reduction-in-AI.md | 28 - 10_Wiki/Topics_Blog/Noise.md | 31 - .../Nominal-Typing-in-TypeScript.md | 40 - ...hotorealistic-Rendering-in-Level-Design.md | 34 - .../Non-linear-Activation-Functions.md | 29 - 10_Wiki/Topics_Blog/Non-parametric-Models.md | 28 - .../Topics_Blog/Normalization-Strategies.md | 29 - 10_Wiki/Topics_Blog/Normalization.md | 30 - .../Topics_Blog/Nuclear Deterrence Models.md | 32 - 10_Wiki/Topics_Blog/Numbers-and-Games.md | 31 - .../Topics_Blog/Nutritional-Biochemistry.md | 33 - 10_Wiki/Topics_Blog/OKR.md | 32 - ...WA vs CWA (개방 세계 vs 폐쇄 세계 가설).md | 36 - .../Object Pooling (오브젝트 풀링).md | 34 - .../Object-Detection-Foundations.md | 30 - .../Object-Oriented-Design-Patterns.md | 33 - .../Object-Oriented-Programming.md | 29 - 10_Wiki/Topics_Blog/Objective-Functions.md | 28 - 10_Wiki/Topics_Blog/Objectivism.md | 32 - 10_Wiki/Topics_Blog/Observation.md | 31 - 10_Wiki/Topics_Blog/Occupational-Therapy.md | 34 - .../Off-policy-vs-On-policy-Learning.md | 27 - .../Topics_Blog/Okami-Ink-Wash-Aesthetics.md | 33 - .../Topics_Blog/Olympic-Training-Cycles.md | 33 - .../Topics_Blog/Olympic-Training-Models.md | 33 - .../Topics_Blog/Olympic-Training-Protocols.md | 32 - 10_Wiki/Topics_Blog/One-Hot-Encoding.md | 27 - 10_Wiki/Topics_Blog/One-Shot-Learning.md | 28 - .../Online-Learning-and-Streaming.md | 28 - .../Topics_Blog/Ontological-Engineering.md | 28 - .../Ontology-Driven-Relevancy-Filtering.md | 35 - 10_Wiki/Topics_Blog/Ontology-Engineering.md | 34 - .../Ontology-Guided Knowledge Extraction.md | 34 - .../Ontology-and-Knowledge-Representation.md | 29 - 10_Wiki/Topics_Blog/Ontology.md | 31 - 10_Wiki/Topics_Blog/Opaque-Types.md | 36 - 10_Wiki/Topics_Blog/Open-Access-Movement.md | 34 - .../Topics_Blog/Open-Source-AI-Ecosystem.md | 29 - 10_Wiki/Topics_Blog/OpenAI-API-Integration.md | 29 - 10_Wiki/Topics_Blog/Operations-Management.md | 29 - 10_Wiki/Topics_Blog/Operations-Research.md | 35 - 10_Wiki/Topics_Blog/Operator-Theory.md | 31 - 10_Wiki/Topics_Blog/Opportunity-Cost.md | 28 - .../Optical-Character-Recognition.md | 28 - 10_Wiki/Topics_Blog/Optimal-Control-Theory.md | 28 - .../Topics_Blog/Optimization-Algorithms.md | 30 - 10_Wiki/Topics_Blog/Optimization-in-AI.md | 28 - 10_Wiki/Topics_Blog/Optimization.md | 31 - 10_Wiki/Topics_Blog/Ordinal-Data-Analysis.md | 27 - .../Topics_Blog/Organizational Psychology.md | 35 - .../Out-of-distribution-Detection.md | 28 - .../Outer Alignment vs Inner Alignment.md | 33 - .../Outlier-Detection-Techniques.md | 29 - 10_Wiki/Topics_Blog/Outside-Thinking.md | 31 - .../Overfitting-and-Underfitting.md | 27 - 10_Wiki/Topics_Blog/Overfitting.md | 34 - .../Topics_Blog/P-Reinforce-Template-Guide.md | 31 - 10_Wiki/Topics_Blog/P-Reinforce.md | 29 - 10_Wiki/Topics_Blog/P-Reinforce_1011.md | 31 - .../PCA-and-Dimension-Reduction.md | 29 - 10_Wiki/Topics_Blog/PCGML-Frameworks.md | 34 - 10_Wiki/Topics_Blog/PDF-Format.md | 31 - .../PEFT (Parameter-Efficient Fine-Tuning).md | 33 - 10_Wiki/Topics_Blog/PEV_Loop.md | 41 - 10_Wiki/Topics_Blog/PID-Controllers-in-AI.md | 28 - 10_Wiki/Topics_Blog/PMI-Technique.md | 31 - 10_Wiki/Topics_Blog/POMDP.md | 30 - 10_Wiki/Topics_Blog/PageSpeed Insights.md | 32 - ...Papers Please (Bureaucratic Simulation).md | 33 - 10_Wiki/Topics_Blog/Papers-Please.md | 31 - .../Topics_Blog/Parallel-Computing-in-AI.md | 28 - 10_Wiki/Topics_Blog/Parallel-Computing.md | 28 - 10_Wiki/Topics_Blog/Parallel-Processing.md | 32 - .../Parameter-Efficiency-in-LLMs.md | 28 - .../Parameter-Efficient Fine-Tuning (PEFT).md | 29 - 10_Wiki/Topics_Blog/Parameter-Sharing.md | 28 - 10_Wiki/Topics_Blog/Pareto-Principle.md | 31 - .../Partial-Differential-Equations.md | 27 - .../Topics_Blog/Particle-Filter-Algorithms.md | 27 - 10_Wiki/Topics_Blog/Pattern-Recognition.md | 28 - 10_Wiki/Topics_Blog/Pedestrian-Modeling.md | 35 - .../Topics_Blog/Perceptrons-Foundations.md | 28 - 10_Wiki/Topics_Blog/Perceptual-Learning.md | 28 - .../Topics_Blog/Perceptual-Motor-Skills.md | 35 - .../Performance Management Systems.md | 35 - 10_Wiki/Topics_Blog/Performance Psychology.md | 33 - .../Topics_Blog/Performance-Metrics-in-AI.md | 29 - 10_Wiki/Topics_Blog/Periodization-Theory.md | 31 - .../Topics_Blog/Personal-Brain-Management.md | 29 - .../Personal-Information-Security.md | 29 - .../Topics_Blog/Personalization-Engines.md | 34 - .../Persuasive Business Writing.md | 18 - .../Phase-Transitions-in-Learning.md | 28 - 10_Wiki/Topics_Blog/Philosophy.md | 31 - 10_Wiki/Topics_Blog/Physical-Intelligence.md | 31 - ...hysics-Informed Neural Networks (PINNs).md | 28 - .../Physics-informed-Neural-Networks.md | 28 - 10_Wiki/Topics_Blog/Physics.md | 31 - 10_Wiki/Topics_Blog/Pipeline-Parallelism.md | 27 - 10_Wiki/Topics_Blog/Pivot-Table-Analysis.md | 29 - 10_Wiki/Topics_Blog/Platform-Engineering.md | 28 - .../Topics_Blog/Player-Experience-Modeling.md | 35 - .../Player-Psyche-Profiling-Framework.md | 35 - .../Plutchiks-Wheel-of-Emotions.md | 37 - 10_Wiki/Topics_Blog/Poetic-Computation.md | 35 - 10_Wiki/Topics_Blog/Point-Cloud-Processing.md | 28 - 10_Wiki/Topics_Blog/Point-of-Sale.md | 31 - .../Topics_Blog/Policy-Gradient-Methods.md | 28 - 10_Wiki/Topics_Blog/Policy-Optimization.md | 35 - 10_Wiki/Topics_Blog/Policy-Surveillance.md | 35 - 10_Wiki/Topics_Blog/PolicyIQ.md | 32 - .../Polymorphism-in-Engine-Architecture.md | 32 - 10_Wiki/Topics_Blog/Pooling.md | 32 - 10_Wiki/Topics_Blog/Pose-Estimation.md | 29 - 10_Wiki/Topics_Blog/Positive-Reinforcement.md | 28 - .../Posterior-and-Prior-Probability.md | 28 - 10_Wiki/Topics_Blog/Poverty-Cycle-Dynamics.md | 33 - 10_Wiki/Topics_Blog/Poverty-Simulation.md | 35 - 10_Wiki/Topics_Blog/Practical-Cryptography.md | 36 - 10_Wiki/Topics_Blog/Pre-Mortem-Analysis.md | 31 - .../Topics_Blog/Pre-processing-Data-for-AI.md | 29 - .../Topics_Blog/Precision-Recall-Tradeoff.md | 28 - 10_Wiki/Topics_Blog/Precision-Recursion.md | 31 - 10_Wiki/Topics_Blog/Predictive-Analytics.md | 29 - 10_Wiki/Topics_Blog/Predictive-Coding.md | 28 - 10_Wiki/Topics_Blog/Prenatal-Neurology.md | 34 - .../Preserving-State-in-Procedural-Worlds.md | 32 - .../Principal-Component-Analysis.md | 28 - .../Principle-Component-Analysis.md | 32 - .../Topics_Blog/Principle-of-Least-Action.md | 28 - ...rinciples of Structuralism (Linguistic).md | 33 - .../Topics_Blog/Principles-of-Architecture.md | 36 - .../Topics_Blog/Principles-of-Data-Connect.md | 33 - .../Principles-of-Structuralism.md | 35 - 10_Wiki/Topics_Blog/Principles.md | 31 - .../Prioritized-Experience-Replay.md | 28 - .../Topics_Blog/Prisoners-Dilemma-Models.md | 38 - .../Prisons-and-Self-Correction.md | 33 - 10_Wiki/Topics_Blog/Privacy-Preserving-AI.md | 29 - .../Probabilistic-Graphical-Models.md | 28 - .../Topics_Blog/Probabilistic-Reasoning.md | 31 - 10_Wiki/Topics_Blog/Probability Theory.md | 35 - .../Probability and Logic Fusion.md | 32 - .../Probability-Theory-Foundations.md | 29 - 10_Wiki/Topics_Blog/Problem-Solving.md | 32 - ...Generation via Machine Learning (PCGML).md | 35 - .../Procedural Narrative Generation.md | 34 - .../Procedural Rhetoric (In Gaming).md | 33 - .../Procedural-Architecture-Systems.md | 35 - 10_Wiki/Topics_Blog/Procedural-Knowledge.md | 31 - .../Topics_Blog/Procedural-Level-Geometry.md | 35 - 10_Wiki/Topics_Blog/Procedural-Rhetoric.md | 34 - .../Topics_Blog/Process-Automation-with-AI.md | 27 - 10_Wiki/Topics_Blog/Processing.md | 31 - 10_Wiki/Topics_Blog/Product-Led-Growth.md | 32 - 10_Wiki/Topics_Blog/Product-Management.md | 32 - 10_Wiki/Topics_Blog/Product-Marketing.md | 31 - 10_Wiki/Topics_Blog/Product-Thinking-in-AI.md | 29 - .../Productivity-Hacks-for-Devs.md | 29 - .../Topics_Blog/Profiling-and-Optimization.md | 29 - 10_Wiki/Topics_Blog/Progressive-Disclosure.md | 28 - .../Project-Management-Best-Practices.md | 29 - 10_Wiki/Topics_Blog/Project-Management.md | 32 - .../Prompt-Engineering-Foundations.md | 29 - 10_Wiki/Topics_Blog/Prompt-Engineering.md | 29 - 10_Wiki/Topics_Blog/Prop Drilling.md | 56 - 10_Wiki/Topics_Blog/Proprioception.md | 34 - 10_Wiki/Topics_Blog/Pros-Cons-Table.md | 30 - 10_Wiki/Topics_Blog/Protocols.md | 31 - 10_Wiki/Topics_Blog/Prototyping.md | 31 - .../Proximal Policy Optimization (PPO).md | 35 - .../Proximal-Policy-Optimization.md | 28 - 10_Wiki/Topics_Blog/Pruning-Techniques.md | 28 - .../Ps-Reinforce Policy Framework.md | 36 - 10_Wiki/Topics_Blog/Ps-Reinforce.md | 35 - 10_Wiki/Topics_Blog/Psychology & Behavior.md | 36 - 10_Wiki/Topics_Blog/Psychology-of-Learning.md | 28 - 10_Wiki/Topics_Blog/Psychology.md | 31 - .../Pull Request (PR) 워크플로우.md | 33 - 10_Wiki/Topics_Blog/Pull Request (PR).md | 37 - 10_Wiki/Topics_Blog/Pull-Request.md | 31 - 10_Wiki/Topics_Blog/Purpose.md | 31 - 10_Wiki/Topics_Blog/PyTorch-Foundations.md | 29 - 10_Wiki/Topics_Blog/PyTorch-Lightning.md | 28 - .../Topics_Blog/Python-for-Data-Science.md | 29 - 10_Wiki/Topics_Blog/Q-Learning Foundations.md | 28 - 10_Wiki/Topics_Blog/Quality Gates.md | 33 - 10_Wiki/Topics_Blog/Quality-Control.md | 31 - .../Quantitative Economics (수량경제학).md | 33 - .../Topics_Blog/Quantization-Foundations.md | 28 - 10_Wiki/Topics_Blog/Quantization.md | 34 - .../Topics_Blog/Quantum Computing (Intro).md | 33 - .../Topics_Blog/Quantum-Computing-for-AI.md | 28 - 10_Wiki/Topics_Blog/Quantum-Computing.md | 31 - .../Topics_Blog/Quantum-Machine-Learning.md | 28 - 10_Wiki/Topics_Blog/Query-Optimization.md | 34 - .../Topics_Blog/Queue-Management-Systems.md | 29 - 10_Wiki/Topics_Blog/Quick-Wins.md | 31 - 10_Wiki/Topics_Blog/RAG (검색 증강 생성).md | 35 - .../Topics_Blog/RAG-and-Document-Retrieval.md | 28 - 10_Wiki/Topics_Blog/RAG.md | 44 - .../RLAIF (AI 피드백 기반 강화학습).md | 27 - .../RLHF (인간 피드백 기반 강화 학습).md | 35 - 10_Wiki/Topics_Blog/RL_Neuroscience.md | 29 - 10_Wiki/Topics_Blog/RMSProp-Optimizer.md | 27 - 10_Wiki/Topics_Blog/RNN.md | 30 - 10_Wiki/Topics_Blog/ROC-AUC-Curves.md | 27 - 10_Wiki/Topics_Blog/ROUGE-Metrics.md | 28 - .../Topics_Blog/Random-Forest-Classifiers.md | 28 - 10_Wiki/Topics_Blog/Randomized-Algorithms.md | 27 - 10_Wiki/Topics_Blog/Ranking-Algorithms.md | 28 - 10_Wiki/Topics_Blog/Rapid-Prototyping.md | 31 - .../Topics_Blog/ReLU-Activation-Functions.md | 28 - .../React 18 Concurrent Features.md | 50 - 10_Wiki/Topics_Blog/React-Context-API.md | 31 - .../React-Error-Boundaries-and-Handling.md | 29 - 10_Wiki/Topics_Blog/React-Hooks.md | 29 - .../React_Clean_Code_Best_Practices.md | 28 - 10_Wiki/Topics_Blog/React_Hooks_Deep_Dive.md | 26 - 10_Wiki/Topics_Blog/React_Mental_Model.md | 26 - .../React_Performance_Optimization.md | 28 - .../React_State_Management_Strategy.md | 28 - 10_Wiki/Topics_Blog/React_Testing_Strategy.md | 26 - 10_Wiki/Topics_Blog/Reactive-Programming.md | 36 - .../Topics_Blog/Real User Monitoring (RUM).md | 62 - 10_Wiki/Topics_Blog/Real-Time Translation.md | 18 - .../Topics_Blog/Real-time-Data-Streaming.md | 28 - 10_Wiki/Topics_Blog/Real-time-Operation.md | 32 - 10_Wiki/Topics_Blog/Reasoning.md | 31 - 10_Wiki/Topics_Blog/Recommendation-Systems.md | 29 - .../Recording Academy (The Grammys).md | 34 - .../Topics_Blog/Recurrent-Neural-Networks.md | 28 - .../Refactoring-Legacy-React-Codebases.md | 30 - 10_Wiki/Topics_Blog/Reference-Management.md | 31 - 10_Wiki/Topics_Blog/Reference.md | 31 - 10_Wiki/Topics_Blog/Refinement.md | 31 - 10_Wiki/Topics_Blog/Reflection.md | 31 - .../Regression-Analysis-Foundations.md | 29 - .../Topics_Blog/Regularization-Strategies.md | 29 - .../Topics_Blog/Regularization-Techniques.md | 28 - 10_Wiki/Topics_Blog/Regularization.md | 32 - .../Reinforcement Learning (RL).md | 36 - ...ment Learning for Automated Playtesting.md | 35 - ...ement-Learning-from-Human-Feedback-RLHF.md | 28 - 10_Wiki/Topics_Blog/Reinforcement-Learning.md | 33 - 10_Wiki/Topics_Blog/Related-Work.md | 31 - .../Relational Algebra in Databases.md | 38 - 10_Wiki/Topics_Blog/Relational-Database.md | 31 - 10_Wiki/Topics_Blog/Relational-Databases.md | 29 - 10_Wiki/Topics_Blog/Relative-Positioning.md | 29 - 10_Wiki/Topics_Blog/Relevance-Feedback.md | 28 - 10_Wiki/Topics_Blog/Reliability.md | 31 - .../Topics_Blog/Reliability_Safety_First.md | 28 - 10_Wiki/Topics_Blog/Remote-Rehabilitation.md | 35 - 10_Wiki/Topics_Blog/Replenishment.md | 31 - 10_Wiki/Topics_Blog/Reports.md | 31 - 10_Wiki/Topics_Blog/Repository.md | 31 - 10_Wiki/Topics_Blog/Representation Theory.md | 34 - .../Topics_Blog/Representation-Learning.md | 28 - 10_Wiki/Topics_Blog/Requirements.md | 32 - 10_Wiki/Topics_Blog/ResNet-Architectures.md | 29 - 10_Wiki/Topics_Blog/Research-Framework.md | 32 - 10_Wiki/Topics_Blog/Research-Methodology.md | 32 - 10_Wiki/Topics_Blog/Research.md | 31 - 10_Wiki/Topics_Blog/Residual-Networks.md | 28 - 10_Wiki/Topics_Blog/Resilience.md | 31 - 10_Wiki/Topics_Blog/Resource-Allocation.md | 31 - 10_Wiki/Topics_Blog/Resource-Management.md | 35 - 10_Wiki/Topics_Blog/Restorative Justice.md | 35 - 10_Wiki/Topics_Blog/Retainers(유지 경로).md | 40 - 10_Wiki/Topics_Blog/Retaining Path.md | 39 - .../Retrieval-Augmented-Generation-RAG.md | 28 - 10_Wiki/Topics_Blog/Revenge-Cycle-Dynamics.md | 35 - .../Topics_Blog/Reward Hacking (보상 해킹).md | 26 - .../Topics_Blog/Reward Prediction Error.md | 34 - 10_Wiki/Topics_Blog/Reward-Shaping-in-RL.md | 28 - 10_Wiki/Topics_Blog/Ridge-Regression.md | 28 - 10_Wiki/Topics_Blog/Risk Management.md | 38 - .../Topics_Blog/Risk-Assessment-with-AI.md | 29 - 10_Wiki/Topics_Blog/Risk-Management.md | 32 - 10_Wiki/Topics_Blog/Risk-Orchestration.md | 31 - 10_Wiki/Topics_Blog/Roadmap.md | 31 - 10_Wiki/Topics_Blog/Robotics-Foundations.md | 29 - 10_Wiki/Topics_Blog/Robotics.md | 36 - .../Topics_Blog/Robust-Machine-Learning.md | 28 - 10_Wiki/Topics_Blog/Robustness.md | 33 - .../Role of Conflict in Narrative.md | 36 - .../Topics_Blog/Root-Cause-Analysis-RCA.md | 28 - 10_Wiki/Topics_Blog/Root-Mean-Square-Error.md | 27 - .../Topics_Blog/Roughness (그래픽 및 물리).md | 34 - 10_Wiki/Topics_Blog/Rule-based-Systems.md | 29 - 10_Wiki/Topics_Blog/SAR.md | 31 - ...T (Static Application Security Testing).md | 27 - .../SAST (정적 애플리케이션 보안 테스트).md | 40 - .../SAST (정적 애플리케이션 보안 테스팅).md | 37 - 10_Wiki/Topics_Blog/SAST.md | 28 - .../SCM (Supply Chain Management).md | 36 - .../SDLC (소프트웨어 개발 수명 주기).md | 32 - 10_Wiki/Topics_Blog/SEO.md | 28 - .../SFT (Supervised Fine-Tuning).md | 34 - 10_Wiki/Topics_Blog/SME.md | 31 - 10_Wiki/Topics_Blog/SOTA.md | 31 - 10_Wiki/Topics_Blog/SOW.md | 31 - 10_Wiki/Topics_Blog/SPOF.md | 31 - 10_Wiki/Topics_Blog/SQL-Performance-Tuning.md | 29 - 10_Wiki/Topics_Blog/SRE.md | 31 - .../SaaS (Software as a Service).md | 36 - 10_Wiki/Topics_Blog/SaaS.md | 31 - 10_Wiki/Topics_Blog/Safety & Reliability.md | 35 - 10_Wiki/Topics_Blog/Sales-Strategy.md | 32 - 10_Wiki/Topics_Blog/Sampling-Techniques.md | 30 - .../Topics_Blog/Scalability-in-AI-Systems.md | 29 - 10_Wiki/Topics_Blog/Scalability.md | 33 - .../Scalable-Design-System-Governance.md | 29 - 10_Wiki/Topics_Blog/Scaling-Laws-for-LLMs.md | 27 - 10_Wiki/Topics_Blog/Scheduler-Design-in-ML.md | 29 - .../Topics_Blog/Schema-Design-for-NoSQL.md | 28 - 10_Wiki/Topics_Blog/Schema.md | 31 - 10_Wiki/Topics_Blog/Science of Failure.md | 35 - .../Topics_Blog/Scientific Communication.md | 35 - .../Scientific-Computing-with-Python.md | 28 - 10_Wiki/Topics_Blog/Scientific-Method.md | 33 - 10_Wiki/Topics_Blog/Scripts.md | 33 - .../Topics_Blog/Search-Engine-Optimization.md | 28 - 10_Wiki/Topics_Blog/Search-Methodology.md | 31 - 10_Wiki/Topics_Blog/Search-Optimization.md | 31 - 10_Wiki/Topics_Blog/Search-Space.md | 31 - 10_Wiki/Topics_Blog/Search-Strategy.md | 33 - 10_Wiki/Topics_Blog/Search.md | 31 - 10_Wiki/Topics_Blog/Secondary-Research.md | 31 - .../Secure-Multi-party-Computation.md | 28 - .../Topics_Blog/Security-Best-Practices.md | 30 - 10_Wiki/Topics_Blog/Security-Governance.md | 27 - 10_Wiki/Topics_Blog/Seed.md | 30 - 10_Wiki/Topics_Blog/Segmentsai.md | 33 - .../Topics_Blog/Self-Attention-Mechanisms.md | 28 - .../Self-Driving-Car-Foundations.md | 29 - .../Self-Play (자기 대결 기반 강화학습).md | 28 - .../Self-Supervised Learning (SSL).md | 35 - .../Topics_Blog/Self-Supervised-Learning.md | 28 - .../Semantic Grounding & Provenance.md | 33 - .../Topics_Blog/Semantic-HTML-Foundations.md | 33 - .../Topics_Blog/Semantic-Search-with-AI.md | 28 - 10_Wiki/Topics_Blog/Semantic-Search.md | 28 - 10_Wiki/Topics_Blog/Semantics & Ontology.md | 34 - 10_Wiki/Topics_Blog/Semgrep Assistant.md | 41 - 10_Wiki/Topics_Blog/Sensitivity-Analysis.md | 31 - 10_Wiki/Topics_Blog/Sensor-Fusion.md | 28 - .../Topics_Blog/Sentiment-Analysis-Models.md | 29 - 10_Wiki/Topics_Blog/Sentiment-Analysis.md | 36 - 10_Wiki/Topics_Blog/Separation_of_Concerns.md | 25 - 10_Wiki/Topics_Blog/Sequence-Modeling.md | 32 - .../Sequence-to-Sequence-Models.md | 28 - .../Serverless-Computing-for-AI.md | 31 - .../Service-oriented-Architecture.md | 29 - .../Shadowing-and-Observability.md | 30 - .../Topics_Blog/Shape-Feature-Extraction.md | 28 - .../Topics_Blog/Sharding-and-Partitioning.md | 28 - 10_Wiki/Topics_Blog/Shift.md | 31 - 10_Wiki/Topics_Blog/Signal in Noise.md | 35 - .../Signal-Processing-Foundations.md | 29 - .../Topics_Blog/Similarity-Metrics-in-AI.md | 29 - 10_Wiki/Topics_Blog/Similarity-Metrics.md | 36 - 10_Wiki/Topics_Blog/Simulated-Annealing.md | 28 - .../Topics_Blog/Simulation-Environments.md | 28 - .../Simulator Sickness Questionnaire (SSQ).md | 36 - .../Singular-Value-Decomposition.md | 28 - .../Topics_Blog/Six-Sigma-Methodologies.md | 30 - .../Topics_Blog/Skybound Protocol 코드리뷰.md | 37 - 10_Wiki/Topics_Blog/Slack-Bot-Development.md | 29 - .../Topics_Blog/Smart-Contract-Auditing.md | 29 - .../Topics_Blog/Snowflake-Data-Warehousing.md | 28 - ...r Labs 등 종합 애플리케이션 보안 플랫폼.md | 33 - 10_Wiki/Topics_Blog/Social Systems Theory.md | 34 - .../Topics_Blog/Social-Network-Analysis.md | 29 - 10_Wiki/Topics_Blog/Sociology of Knowledge.md | 33 - 10_Wiki/Topics_Blog/Soft Navigation.md | 32 - .../Topics_Blog/Soft-Skills-Development.md | 34 - .../Software-Architecture-Patterns.md | 30 - .../Topics_Blog/Software-Design-Principles.md | 38 - 10_Wiki/Topics_Blog/Solitude-Optimization.md | 35 - 10_Wiki/Topics_Blog/Solow Growth Model.md | 33 - 10_Wiki/Topics_Blog/Solution.md | 31 - 10_Wiki/Topics_Blog/SonarQube.md | 33 - 10_Wiki/Topics_Blog/Sorting.md | 30 - .../Topics_Blog/Sound Design Principles.md | 36 - 10_Wiki/Topics_Blog/Source-Control.md | 31 - .../Topics_Blog/Space-based-Architecture.md | 28 - 10_Wiki/Topics_Blog/Sparse-Data-Handling.md | 29 - 10_Wiki/Topics_Blog/Spatial-Data-Analysis.md | 29 - 10_Wiki/Topics_Blog/Specification.md | 31 - 10_Wiki/Topics_Blog/Spectral-Clustering.md | 32 - 10_Wiki/Topics_Blog/Speculative-Design.md | 33 - .../Speech-Recognition-Foundations.md | 28 - 10_Wiki/Topics_Blog/Speech-Synthesis.md | 35 - .../Spiking-Neural-Networks-SNNs.md | 28 - .../Topics_Blog/Stability vs Flexibility.md | 36 - 10_Wiki/Topics_Blog/Stacked-Generalization.md | 28 - 10_Wiki/Topics_Blog/Stages-of-Grief.md | 33 - 10_Wiki/Topics_Blog/Stakeholder.md | 31 - .../Standard-Deviation-and-Variance.md | 28 - .../Standard-Operating-Procedure.md | 31 - .../Standardization vs Innovation.md | 33 - 10_Wiki/Topics_Blog/Startup.md | 31 - .../Topics_Blog/State Space Model (SSM).md | 35 - ...e-Management-Architecture-and-Ownership.md | 29 - .../Topics_Blog/State-Management-Patterns.md | 29 - 10_Wiki/Topics_Blog/State-Space-Models.md | 28 - 10_Wiki/Topics_Blog/State-Space.md | 30 - 10_Wiki/Topics_Blog/State.md | 31 - ...tic Application Security Testing (SAST).md | 34 - .../Static-Site-Generation-with-Gatsby.md | 29 - 10_Wiki/Topics_Blog/Statistical-Analysis.md | 31 - .../Statistical-Hypothesis-Testing.md | 29 - .../Statistical-Learning-Theory.md | 28 - 10_Wiki/Topics_Blog/Statistical-Power.md | 29 - .../Topics_Blog/Statistics & Data Analysis.md | 33 - 10_Wiki/Topics_Blog/Statistics.md | 31 - 10_Wiki/Topics_Blog/Steel Division 시리즈.md | 34 - 10_Wiki/Topics_Blog/Stem-Analysis.md | 32 - .../Stochastic-Gradient-Descent-SGD.md | 28 - .../Stochastic-Gradient-Descent.md | 28 - 10_Wiki/Topics_Blog/Storage-Area-Networks.md | 28 - 10_Wiki/Topics_Blog/Storage.md | 31 - .../Topics_Blog/Storytelling in Business.md | 28 - .../AI-Driven Narrative Systems.md | 25 - .../Storytelling/AI & Narrative/Index.md | 4 - .../AI & Psychology/Affective Computing.md | 25 - .../Storytelling/AI & Psychology/Index.md | 4 - 10_Wiki/Topics_Blog/Storytelling/Index.md | 7 - .../Agent-Based Modeling.md | 25 - .../Amygdala Hyperactivity.md | 25 - ...상의 역효과 (Overjustification Effect).md | 25 - 10_Wiki/Topics_Blog/Straightening.md | 34 - .../Topics_Blog/Strategic Communication.md | 28 - 10_Wiki/Topics_Blog/Strategic-Alignment.md | 29 - 10_Wiki/Topics_Blog/Strategic-Ambiguity.md | 35 - .../Topics_Blog/Strategic-Planning-for-AI.md | 29 - 10_Wiki/Topics_Blog/Strategic-Planning.md | 31 - 10_Wiki/Topics_Blog/Strategic-Thinking.md | 28 - 10_Wiki/Topics_Blog/Strategy.md | 31 - .../Stream-Processing-Architectures.md | 28 - 10_Wiki/Topics_Blog/Structural Principles.md | 35 - .../Structural-Equation-Modeling.md | 27 - 10_Wiki/Topics_Blog/Structuralism.md | 32 - 10_Wiki/Topics_Blog/Style-Transfer-in-AI.md | 29 - 10_Wiki/Topics_Blog/Style-Transfer.md | 35 - 10_Wiki/Topics_Blog/Styling_Governance.md | 27 - 10_Wiki/Topics_Blog/Superficiality-Metrics.md | 34 - .../Supervised-Learning (지도 학습 기초).md | 28 - .../Supervised-Learning-Foundations.md | 28 - 10_Wiki/Topics_Blog/Supervised-Learning.md | 32 - 10_Wiki/Topics_Blog/Supply-Chain.md | 31 - .../Topics_Blog/Support-Vector-Machines.md | 28 - 10_Wiki/Topics_Blog/Support.md | 31 - 10_Wiki/Topics_Blog/Sustainability.md | 31 - 10_Wiki/Topics_Blog/Swarm Intelligence.md | 35 - 10_Wiki/Topics_Blog/Swarm-Intelligence.md | 31 - .../Symbolic-AI vs Connectionism.md | 28 - 10_Wiki/Topics_Blog/Symbols.md | 31 - 10_Wiki/Topics_Blog/Symmetric-Encryption.md | 28 - .../Topics_Blog/Symmetry-and-Invariance.md | 34 - 10_Wiki/Topics_Blog/Synergy.md | 31 - .../Topics_Blog/Synthesized Intelligence.md | 35 - .../Topics_Blog/Synthetic-Data-Generation.md | 28 - 10_Wiki/Topics_Blog/Synthetic-Data.md | 31 - .../System Prompt (시스템 프롬프트).md | 26 - .../Topics_Blog/System-Architecture-Design.md | 29 - .../Topics_Blog/System-Design for AI Scale.md | 28 - .../System-Design-Interview-Prep.md | 29 - .../Topics_Blog/System-Dynamics-Modeling.md | 29 - 10_Wiki/Topics_Blog/System-Theory.md | 31 - .../Topics_Blog/System_Debugging_Protocol.md | 27 - 10_Wiki/Topics_Blog/Systems Thinking.md | 37 - 10_Wiki/Topics_Blog/Systems-Thinking.md | 32 - 10_Wiki/Topics_Blog/TDD.md | 31 - 10_Wiki/Topics_Blog/TS-Declaration-Files.md | 31 - .../Topics_Blog/Tableau-Data-Visualization.md | 29 - .../Topics_Blog/Target-Function-Profiling.md | 35 - 10_Wiki/Topics_Blog/Task-Management.md | 31 - 10_Wiki/Topics_Blog/Technical-Architecture.md | 31 - 10_Wiki/Topics_Blog/Technical-Debt.md | 34 - .../Temporal-Difference-Learning.md | 28 - 10_Wiki/Topics_Blog/TensorFlow-Foundations.md | 30 - ...rm-Frequency-Inverse-Document-Frequency.md | 27 - 10_Wiki/Topics_Blog/Terminology.md | 31 - .../Terraform-Infrastructure-as-Code.md | 29 - ...mpute Scaling (추론 시간 계산 스케일링).md | 28 - 10_Wiki/Topics_Blog/Testing.md | 31 - .../Tetris_Project_Retrospective.md | 30 - 10_Wiki/Topics_Blog/Text-Mining.md | 31 - .../Topics_Blog/Text-to-Speech-Synthesis.md | 29 - .../The Evolution of Music Distribution.md | 34 - .../Theoretical-Computer-Science.md | 29 - .../Theory of Constraints (TOC).md | 37 - .../Topics_Blog/Theory-of-Mind (ToM) in AI.md | 29 - 10_Wiki/Topics_Blog/Thought-Architecture.md | 35 - .../Threejs WebGL 렌더링 최적화.md | 47 - 10_Wiki/Topics_Blog/Threejs WebGPURenderer.md | 37 - 10_Wiki/Topics_Blog/Threejs 성능 최적화.md | 49 - 10_Wiki/Topics_Blog/Time-Series-Analysis.md | 36 - .../Topics_Blog/Time-Step-Logic-in-Games.md | 28 - .../Topics_Blog/Tokenization-Strategies.md | 28 - .../Topics_Blog/Tool-Usage-Optimization.md | 34 - .../Toxicity-and-Bias-Mitigation.md | 34 - 10_Wiki/Topics_Blog/Transfer Learning.md | 34 - .../Transfer-Learning (전이 학습 기초).md | 28 - .../Topics_Blog/Transformer-Architecture.md | 28 - 10_Wiki/Topics_Blog/Transformers.md | 34 - 10_Wiki/Topics_Blog/Tripledot Studios.md | 16 - 10_Wiki/Topics_Blog/Trustworthy-AI.md | 31 - 10_Wiki/Topics_Blog/Turing Test.md | 32 - .../Topics_Blog/Turing-Machine Foundations.md | 29 - .../Topics_Blog/Type 1 vs Type 2 Errors.md | 33 - 10_Wiki/Topics_Blog/TypeScript_Type_Safety.md | 26 - 10_Wiki/Topics_Blog/UX-Design-Principles.md | 30 - .../Uber-Base-Web-Design-System.md | 29 - 10_Wiki/Topics_Blog/Ultra-Efficiency.md | 32 - .../Topics_Blog/Uncertainty-Quantification.md | 30 - .../Topics_Blog/Unconscious Structuralism.md | 31 - .../Understanding Complex Systems.md | 33 - .../Universal Basic Income (UBI).md | 35 - .../Universal-Approximation-Theorem.md | 27 - 10_Wiki/Topics_Blog/Universal-Grammar.md | 33 - ...nsupervised-Learning (비지도 학습 기초).md | 29 - 10_Wiki/Topics_Blog/User Acquisition (UA).md | 18 - .../Variational Autoencoders (VAE).md | 33 - .../Variational-Autoencoders-VAE.md | 28 - 10_Wiki/Topics_Blog/Vary Region (인페인팅).md | 27 - .../Topics_Blog/Vector-Database Selection.md | 32 - 10_Wiki/Topics_Blog/Victimhood-Narratives.md | 32 - .../Viral-Dynamics-and-Network-Effects.md | 33 - .../Visual-Effects-VFX-in-Games.md | 28 - 10_Wiki/Topics_Blog/Visual-Effects-VFX.md | 34 - 10_Wiki/Topics_Blog/Vocabulary-Expansion.md | 33 - .../Voice-Assistant-Architecture.md | 29 - .../WARNO 그래픽 엔진 업그레이드 프로젝트.md | 25 - .../Topics_Blog/WARNO 데이터 기반 밸런싱.md | 24 - 10_Wiki/Topics_Blog/WARNO 데이터 기반 설계.md | 32 - ...멀티플레이어 및 경쟁 플레이 밸런스 패치.md | 31 - 10_Wiki/Topics_Blog/WARNO 모딩(Modding).md | 34 - 10_Wiki/Topics_Blog/WARNO 모딩.md | 24 - .../WARNO 밸런싱 및 사단 시스템.md | 24 - ...ARNO 사후 관리 (Post-Launch Management).md | 24 - ...(Real-time Tactics) 및 Army General 캠페인.md | 31 - .../WARNO 전술 시뮬레이션 시스템.md | 34 - .../WARNO 전투 메커니즘 (Combat Mechanics).md | 28 - .../WARNO 커뮤니티 데이터 도구 생태계.md | 24 - .../Topics_Blog/WARNO 커뮤니티 모딩 생태계.md | 25 - 10_Wiki/Topics_Blog/WARNO-DATA Wiki.md | 23 - 10_Wiki/Topics_Blog/WARNO-DATA 프로젝트.md | 24 - 10_Wiki/Topics_Blog/WARNO.md | 27 - 10_Wiki/Topics_Blog/WME (Warno Mod Editor).md | 23 - ...arno-Armory (커뮤니티 데이터 분석 도구).md | 31 - .../War-Yes 및 Warno-Armory 도구.md | 24 - 10_Wiki/Topics_Blog/Wargame 시리즈.md | 23 - .../Topics_Blog/Warno 데이터 기반 설계.md | 31 - 10_Wiki/Topics_Blog/Warno-Armory.md | 24 - .../Web Performance Optimization.md | 47 - .../Web-Rendering-Strategies-CSR-vs-SSR.md | 29 - .../Topics_Blog/Web3-and-AI-Integration.md | 28 - .../WebSplatter (3D Gaussian Splatting).md | 40 - 10_Wiki/Topics_Blog/What-is-AI.md | 34 - 10_Wiki/Topics_Blog/Wicked-Problems.md | 36 - 10_Wiki/Topics_Blog/Word-Representation.md | 34 - 10_Wiki/Topics_Blog/Work-Displacement.md | 33 - 10_Wiki/Topics_Blog/Workflow-Integrity.md | 32 - 10_Wiki/Topics_Blog/Working-Backwards.md | 34 - 10_Wiki/Topics_Blog/Zen-Pop.md | 28 - .../Zero Shot and Few Shot Learning.md | 34 - .../Topics_Blog/Zero-Shot-Chain-of-Thought.md | 33 - 10_Wiki/Topics_Blog/Zero-Shot-Learning.md | 28 - ...리_ - 관심사의 분리 (Separation of Concerns).md | 28 - .../agargaro의 오픈 소스 라이브러리.md | 44 - 10_Wiki/Topics_Blog/clinicjs.md | 33 - .../stochastic gradient descent.md | 35 - 10_Wiki/Topics_Blog/가용성 (Availability).md | 24 - ...위보 상성 (Rock-paper-scissors principle).md | 23 - .../공급망 공격 (Supply Chain Attack).md | 40 - ...비스 아키텍처 (Microservices Architecture).md | 46 - ...딩 커뮤니티 도구 (War-Yes, Warno-Armory).md | 24 - .../벡터 데이터베이스 (Vector Database).md | 29 - .../Topics_Blog/보존 경로(Retaining Path).md | 33 - .../사단 시스템 (Division System).md | 24 - 10_Wiki/Topics_Blog/사단 편제표 (TO&E).md | 24 - 10_Wiki/Topics_Blog/사단(Division) 시스템.md | 24 - .../사용자 확보 (User Acquisition).md | 21 - .../Topics_Blog/소음 역학 (Noise Dynamics).md | 24 - .../옴니 참조(Omni Reference, --oref).md | 17 - ...신과 시야 매커니즘 (Stealth and Optics).md | 30 - .../인페인팅 (Inpainting-Vary Region).md | 22 - ... 관통 모델링(Armor Penetration Modeling).md | 28 - ... 및 사거리 데이터 (Armor and Range Stats).md | 24 - .../Topics_Blog/제병협동 (Combined Arms).md | 31 - .../제병협동 전술 (Combined Arms).md | 24 - ... 알고리즘 (Ballistics and Accuracy Algorithms).md | 33 - .../10v10 대규모 멀티플레이어.md | 24 + .../2025 Casual Gaming Apps Report.md | 0 .../2026-04-15.md | 2 +- .../2026년 BCG 글로벌 게이밍 설문조사.md | 0 ...어 생성 패러다임 전환 및 연속적 창작 워크플로우.md | 0 .../20k skinned instances demo.md | 39 + .../3D Web-based HMI.md | 2 +- .../5R Structure.md | 0 .../A-B-Testing-and-Data-Driven-UX.md | 29 + 10_Wiki/Topics_Business_Blog/A2A.md | 41 + .../ABA(Applied Behavior Analysis).md | 2 +- 10_Wiki/Topics_Business_Blog/ABA.md | 29 + 10_Wiki/Topics_Business_Blog/ACI.md | 42 + .../ADA-Website-Compliance.md | 31 + 10_Wiki/Topics_Business_Blog/AGI.md | 29 + .../AI & Data Sovereignty.md | 31 + .../Topics_Business_Blog/AI Accountability.md | 32 + 10_Wiki/Topics_Business_Blog/AI Agents.md | 29 + .../AI Connect LLM Tool.md | 39 + 10_Wiki/Topics_Business_Blog/AI Governance.md | 32 + 10_Wiki/Topics_Business_Blog/AI Humanism.md | 31 + 10_Wiki/Topics_Business_Blog/AI Literacy.md | 32 + .../AI Safety (AI 안전).md | 27 + 10_Wiki/Topics_Business_Blog/AI Safety.md | 31 + .../Topics_Business_Blog/AI and Narrative.md | 34 + .../AI for Social Good.md | 33 + .../AI 거버넌스 정책(AI Usage Policy).md | 27 + .../AI 생성 코드 검증(AI Code Assurance).md | 39 + .../AI 에이전트 (AI Agent).md | 27 + ... 워크플로우 (AI Image Generation Workflow).md | 0 ... 디버깅 (Image Quality Optimization & Debugging).md | 0 ...드 리뷰 및 보안 취약점 점검(DevSecOps).md | 40 + 10_Wiki/Topics_Business_Blog/AI 코드 리뷰.md | 33 + 10_Wiki/Topics_Business_Blog/AI-Alignment.md | 28 + .../AI-Answer-Engine-Optimization.md | 29 + .../AI-Driven Narrative Systems.md | 25 + .../AI-Overviews-and-SGE.md | 29 + .../AI-Personalization-and-Adaptive-UX.md | 28 + .../AI-Search-Optimization.md | 28 + .../AI_Content_Production_Pipeline.md | 2 +- ...열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md | 44 + ... 모델링 및 상태 머신(State Machine) 설계.md | 40 + .../API-Design for AI Services.md | 29 + .../API-Key-Management.md | 31 + .../API-backed Image Generation Workflow.md | 0 .../API_Communication_Patterns.md | 26 + .../ARPU-ARPPU.md | 0 .../A_B-Testing-Platforms.md | 27 + 10_Wiki/Topics_Business_Blog/Abundance.md | 34 + .../Academic-Integrity.md | 35 + .../Accessibility (A11y).md | 0 .../Accessibility-Compliance-Audit.md | 27 + .../Accessibility.md | 0 .../Accessibility_Inclusivity.md | 26 + .../Accessible UI Libraries.md | 0 .../Topics_Business_Blog/Active Learning.md | 33 + .../Topics_Business_Blog/Active-Reasoning.md | 33 + 10_Wiki/Topics_Business_Blog/Activism.md | 36 + .../Actor-Critic-Models.md | 32 + .../Topics_Business_Blog/Ad-hoc-Hypotheses.md | 33 + .../Ad-hoc-Optimization.md | 34 + .../AdSense_Revenue_Blog_Architecture.md | 2 +- 10_Wiki/Topics_Business_Blog/Adaptability.md | 34 + .../Adaptive Compute (적응형 계산량 조절).md | 25 + .../Adaptive Context Compaction.md | 0 .../Topics_Business_Blog/Adaptive-Curation.md | 33 + .../Addiction Neuroscience.md | 2 +- .../Advanced-Interface-Design.md | 27 + .../Adversarial Code Stylometry.md | 34 + .../Topics_Business_Blog/Aesthetic-Value.md | 32 + .../Affective Computing.md | 25 + 10_Wiki/Topics_Business_Blog/Affordance.md | 33 + .../Agent Architecture.md | 36 + .../Agent Memory System.md | 0 .../Topics_Business_Blog/Agent Personality.md | 34 + .../Agent-Based Modeling.md | 25 + .../Agent-Based-Modeling.md | 2 +- 10_Wiki/Topics_Business_Blog/Agent_Harness.md | 45 + .../Topics_Business_Blog/Agent_State_Store.md | 40 + .../Agentic AI Security.md | 0 .../Topics_Business_Blog/Agentic Coding.md | 34 + .../Agentic Creative Era.md | 0 .../Agentic Governance.md | 0 .../Agentic Orchestration.md | 0 .../Agentic_Software_Engineering.md | 41 + .../Agile Environments.md | 0 .../Topics_Business_Blog/Agile-Philosophy.md | 36 + 10_Wiki/Topics_Business_Blog/Alcoholism.md | 33 + .../Algorithm-Complexity-Big-O.md | 31 + .../Algorithmic Fairness.md | 35 + .../Algorithmic Governance.md | 2 +- .../Algorithmic Mechanism Design.md | 25 + .../Algorithmic Rhetoric.md | 25 + .../Algorithmic Transparency.md | 31 + .../Algorithmic-Biology.md | 27 + .../Algorithmic-Game-Theory.md | 27 + .../Algorithmic-Governance.md | 2 +- 10_Wiki/Topics_Business_Blog/Alignment.md | 33 + .../AlphaZero Strategy.md | 25 + .../Alternative Realities.md | 34 + 10_Wiki/Topics_Business_Blog/Altruism.md | 33 + .../Ambient-Declarations.md | 27 + 10_Wiki/Topics_Business_Blog/Ambition.md | 33 + .../Amdahls Law (암달의 법칙).md | 28 + .../Amygdala Hyperactivity.md | 25 + .../Analogical-Reasoning.md | 32 + 10_Wiki/Topics_Business_Blog/Analogy.md | 31 + 10_Wiki/Topics_Business_Blog/Analysis.md | 32 + 10_Wiki/Topics_Business_Blog/Anarchism.md | 34 + .../Anarcho-Capitalism.md | 32 + .../Anarcho-Primitivism.md | 31 + 10_Wiki/Topics_Business_Blog/Anisomorphism.md | 31 + .../Topics_Business_Blog/Anomaly-Detection.md | 34 + .../Anthropic-Principle.md | 27 + .../Topics_Business_Blog/Anthropomorphism.md | 33 + 10_Wiki/Topics_Business_Blog/Anticipation.md | 31 + 10_Wiki/Topics_Business_Blog/Antifragility.md | 32 + 10_Wiki/Topics_Business_Blog/Antinomianism.md | 31 + 10_Wiki/Topics_Business_Blog/Anxiety.md | 31 + .../Arguing-by-Counterexample.md | 32 + .../Arrangement-and-Composition.md | 34 + .../Topics_Business_Blog/Articulateness.md | 33 + .../Artificial General Intelligence (AGI).md | 32 + .../Artificial Intelligence (AI).md | 34 + .../Artificial-Intelligence-in-Games.md | 27 + .../Artificial-Intelligence.md | 27 + .../Topics_Business_Blog/Artificial-Life.md | 29 + 10_Wiki/Topics_Business_Blog/Arts.md | 32 + 10_Wiki/Topics_Business_Blog/Assertiveness.md | 32 + 10_Wiki/Topics_Business_Blog/Assessment.md | 33 + .../Asset-Specific-Knowledge.md | 32 + .../Assumptions-vs-Facts.md | 34 + 10_Wiki/Topics_Business_Blog/Atheism.md | 32 + 10_Wiki/Topics_Business_Blog/Atlantic.md | 31 + .../Atmospheric-Intelligence.md | 31 + .../Atomic-Design-System-Architecture.md | 30 + .../Atomic-Styling-and-Design-Systems.md | 29 + 10_Wiki/Topics_Business_Blog/Atomism.md | 31 + .../Attention Mechanisms.md | 34 + .../Attention is All You Need.md | 29 + .../Topics_Business_Blog/Auction Theory.md | 25 + 10_Wiki/Topics_Business_Blog/Authenticity.md | 33 + ...sm Spectrum Disorder (ASD) Intervention.md | 27 + 10_Wiki/Topics_Business_Blog/Auto-Encoding.md | 34 + .../Auto-GPT and Autonomous Agents.md | 29 + 10_Wiki/Topics_Business_Blog/Autobiography.md | 32 + .../Topics_Business_Blog/Autoethnography.md | 31 + .../Automated-Decision-Making.md | 34 + .../Automated-Game-Testing.md | 27 + .../Automated-Map-Generation.md | 28 + .../Automated-Reasoning.md | 34 + .../Automated-Refactoring-Tools.md | 27 + .../Automated-Security-Audits.md | 27 + .../Automated-Theorem-Proving.md | 27 + .../Topics_Business_Blog/Automated_Mapping.md | 29 + .../Automation-Paradox.md | 31 + .../Autonomous Logging.md | 28 + .../Autonomous Vehicles.md | 35 + .../Topics_Business_Blog/Autonomous-Agents.md | 33 + .../Autonomous-Polling-Wait-Automation.md | 35 + .../Autonomous-Vehicle-Path-Planning.md | 27 + .../Availability-and-Persistence.md | 33 + 10_Wiki/Topics_Business_Blog/Awards.md | 32 + 10_Wiki/Topics_Business_Blog/Axify.md | 33 + 10_Wiki/Topics_Business_Blog/Axiology.md | 30 + .../Topics_Business_Blog/Axiomatic-Systems.md | 31 + 10_Wiki/Topics_Business_Blog/Axioms.md | 32 + 10_Wiki/Topics_Business_Blog/Azure DevOps.md | 35 + 10_Wiki/Topics_Business_Blog/B-Tree.md | 27 + .../BCG Corporate Restructuring.md | 29 + 10_Wiki/Topics_Business_Blog/BERT.md | 28 + 10_Wiki/Topics_Business_Blog/BFS vs DFS.md | 33 + .../BLUF (Bottom Line Up Front).md | 30 + 10_Wiki/Topics_Business_Blog/Backend.md | 33 + .../Backpropagation Through Time.md | 28 + .../Topics_Business_Blog/Backpropagation.md | 32 + 10_Wiki/Topics_Business_Blog/Backups.md | 35 + .../Backward-Reasoning.md | 33 + .../Bag of Words (BoW).md | 33 + .../Topics_Business_Blog/Baseline Project.md | 35 + .../Topics_Business_Blog/Batch-Inference.md | 33 + 10_Wiki/Topics_Business_Blog/Bayes-Theorem.md | 32 + .../Bayesian Inference.md | 29 + .../Bayesian Statistics.md | 31 + .../Bayesian-Brain-Hypothesis.md | 29 + .../Topics_Business_Blog/Bayesian-Updating.md | 33 + 10_Wiki/Topics_Business_Blog/Be-Detailed.md | 31 + 10_Wiki/Topics_Business_Blog/Beckett.md | 31 + 10_Wiki/Topics_Business_Blog/Behavior.md | 33 + .../Behavioral Finance.md | 27 + .../Behavioral Segmentation.md | 0 .../Behavioral-Economics.md | 29 + .../Behavioral-Incentives.md | 32 + .../Topics_Business_Blog/Belief-Revision.md | 31 + 10_Wiki/Topics_Business_Blog/Belief-System.md | 32 + 10_Wiki/Topics_Business_Blog/Beliefs.md | 32 + .../Topics_Business_Blog/Bellman Equation.md | 27 + .../Topics_Business_Blog/Bellman-Equation.md | 27 + 10_Wiki/Topics_Business_Blog/Benchmarks.md | 33 + .../Bert-Language-Model.md | 27 + .../Best SAST Tools in 2026.md | 29 + .../Best-of-N Sampling ( ø).md | 27 + .../Best-of-N Sampling (최적 샘플링).md | 29 + .../Best-of-N Sampling.md | 27 + .../Best-of-N-Sampling.md | 31 + .../Topics_Business_Blog/Bias vs Variance.md | 32 + .../Bias-Correction-Algorithm.md | 27 + .../Bias-Variance-Tradeoff.md | 27 + 10_Wiki/Topics_Business_Blog/Bible.md | 32 + 10_Wiki/Topics_Business_Blog/Bibliometrics.md | 32 + 10_Wiki/Topics_Business_Blog/Big-Data.md | 33 + 10_Wiki/Topics_Business_Blog/Big-Picture.md | 31 + .../Binary-Author-Identification.md | 31 + 10_Wiki/Topics_Business_Blog/Binary-Search.md | 35 + .../Topics_Business_Blog/BioShock (2007).md | 27 + .../Topics_Business_Blog/BioShock-Critique.md | 27 + 10_Wiki/Topics_Business_Blog/Bioenergetics.md | 27 + .../Bioinformatics-Structure-Prediction.md | 27 + .../Biological-Inspired-Algorithms.md | 27 + .../Biological-Intelligence.md | 31 + .../Biomechanics-of-Injury.md | 27 + 10_Wiki/Topics_Business_Blog/Biometrics.md | 30 + .../Black-Box-Optimization.md | 29 + 10_Wiki/Topics_Business_Blog/Black-Hole.md | 31 + 10_Wiki/Topics_Business_Blog/Black-Swan.md | 31 + 10_Wiki/Topics_Business_Blog/Blockchain.md | 31 + 10_Wiki/Topics_Business_Blog/Blocking.md | 33 + 10_Wiki/Topics_Business_Blog/Blog-Post.md | 31 + .../Blog_Content_Rules.md | 25 + .../Blog_Headline_and_Subtitle_Strategy.md | 2 +- .../Blog_Production_Standard_Manual.md | 2 +- .../Topics_Business_Blog/Blog_Title_Rules.md | 25 + .../Blog_Tone_and_Manner_Guide.md | 2 +- .../Blog_Writing_Structure_Pattern.md | 2 +- .../Bloom-Filters in Search.md | 28 + 10_Wiki/Topics_Business_Blog/Bloom-Filters.md | 27 + .../Boltzmann-Machines.md | 27 + .../Boosting-Algorithms-XGBoost-LightGBM.md | 27 + 10_Wiki/Topics_Business_Blog/Bottlenecks.md | 31 + .../Bottom-Up Thinking.md | 29 + .../Bottom-Up-Approach.md | 32 + 10_Wiki/Topics_Business_Blog/Boundaries.md | 31 + .../Topics_Business_Blog/Boundary-Setting.md | 31 + .../Topics_Business_Blog/Bounded Contexts.md | 27 + .../Bounded Rationality.md | 27 + ...nded-Contexts-and-Interface-Segregation.md | 27 + .../Bounded-Rationality.md | 31 + .../Bounding-Box-Regression.md | 27 + 10_Wiki/Topics_Business_Blog/Bourgeoisie.md | 31 + .../Brain-Computer Interface (BCI).md | 27 + .../Brain-Computer-Interface (BCI).md | 31 + ...rain-Derived Neurotrophic Factor (BDNF).md | 27 + .../Branching Strategies.md | 0 .../Brand Consistency Maintenance.md | 0 .../Brand-Identity-Management.md | 2 +- .../Branded-Types-for-Nominal-Typing.md | 29 + 10_Wiki/Topics_Business_Blog/Branded-Types.md | 27 + 10_Wiki/Topics_Business_Blog/Branding.md | 31 + 10_Wiki/Topics_Business_Blog/Browser.md | 31 + 10_Wiki/Topics_Business_Blog/Brute-force.md | 33 + 10_Wiki/Topics_Business_Blog/Bubble-Sort.md | 34 + 10_Wiki/Topics_Business_Blog/Budget.md | 31 + .../Building Reusable UI Components.md | 0 10_Wiki/Topics_Business_Blog/Bureaucracy.md | 32 + ...rnout Prevention in Professional Gaming.md | 27 + 10_Wiki/Topics_Business_Blog/Burnout.md | 34 + .../Business Intelligence (BI).md | 31 + .../Business Presentation.md | 32 + .../Business Problem Solving.md | 30 + .../Topics_Business_Blog/Business Writing.md | 31 + 10_Wiki/Topics_Business_Blog/CAP-Theorem.md | 30 + .../CI-CD-Pipeline-Foundations.md | 29 + .../CI_CD 및 Pull Request 자동화 리뷰.md | 33 + .../CI_CD 파이프라인 및 IDE 통합 보안.md | 32 + 10_Wiki/Topics_Business_Blog/CI_CD.md | 32 + 10_Wiki/Topics_Business_Blog/CLIP.md | 28 + .../CPI (Cost Per Install).md | 0 10_Wiki/Topics_Business_Blog/CPTED.md | 33 + 10_Wiki/Topics_Business_Blog/CV_Synthesis.md | 31 + 10_Wiki/Topics_Business_Blog/Call Stack.md | 31 + .../Case-Study-Allbirds-PWA-Redesign.md | 31 + .../Case-Study-Kiwi-com-Frontend-Migration.md | 30 + ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 + ...ybound-Red-Striker-Jitter-Stabilization.md | 28 + .../Catastrophic-Forgetting.md | 28 + .../Topics_Business_Blog/Causal-Inference.md | 28 + .../Central-Pattern-Generators.md | 30 + 10_Wiki/Topics_Business_Blog/CesiumJS.md | 31 + .../Chain-of-Thought (CoT 罽).md | 27 + .../Chain-of-Thought (CoT 사고 사슬).md | 30 + .../Chaos-Theory in Systems.md | 29 + .../Character Consistency.md | 0 .../Character Reference.md | 0 ...기반 텍스트 투 이미지(Text-to-Image) 생성.md | 0 .../Chrome DevTools Memory Profiling.md | 29 + ...ols 메모리 프로파일링 및 힙 스냅샷 분석.md | 54 + .../Chrome DevTools 메모리 프로파일링.md | 33 + .../Topics_Business_Blog/Chrome DevTools.md | 32 + .../Chrome-Rendering-Performance.md | 35 + .../Chronic-Pain-Management-Protocols.md | 27 + .../Circuit Discovery (회로 발견).md | 28 + .../Topics_Business_Blog/Circuit Discovery.md | 29 + .../Circular-Economy-Transitions.md | 32 + .../Topics_Business_Blog/Circular-Economy.md | 31 + .../Clean-Architecture-Implementation.md | 30 + .../Clean-Architecture-TypeScript.md | 32 + .../Clean-Code-Principles.md | 29 + .../Climate Change Mitigation Frameworks.md | 27 + .../Clinical-Kinesiology-Assessment.md | 27 + 10_Wiki/Topics_Business_Blog/Code Review.md | 40 + .../Code Splitting Lazy Loading.md | 2 +- .../Code Splitting.md | 0 ...g-and-Frontend-Performance-Optimization.md | 29 + .../Topics_Business_Blog/Cognitive Biases.md | 32 + .../Cognitive Computing.md | 27 + .../Cognitive Neuroscience of Flow.md | 27 + .../Cognitive Psychology.md | 27 + .../Cognitive Reserve Theory.md | 27 + ... Training Software (eg Aim Lab_KovaaKs).md | 28 + .../Cognitive-Architecture.md | 30 + .../Cognitive-Evaluation-Theory.md | 27 + .../Cognitive-Therapy-in-CBT.md | 27 + .../Collaboration_Governance.md | 26 + .../Collaborative-Filtering.md | 28 + .../Collective-Intelligence.md | 32 + .../Combinatorial Game Theory.md | 27 + .../Combinatorial-Optimization.md | 29 + .../Combined Arms (제병협동) 전술.md | 27 + .../Commercial AI Art Production.md | 0 .../CompCert-C-Compiler.md | 31 + .../Complex Systems.md | 0 .../Topics_Business_Blog/Complexity Theory.md | 32 + .../Topics_Business_Blog/Complexity-Theory.md | 29 + .../Component-Composition.md | 28 + .../Component_Design_Patterns.md | 28 + .../Computational Creativity.md | 31 + ... Neuroscience of Reinforcement Learning.md | 28 + .../Computational-Creativity.md | 31 + .../Computational-Linguistics.md | 29 + .../Computational-Neuroscience-RL.md | 30 + .../Topics_Business_Blog/Computer Vision.md | 32 + .../Computer-Aided-Design.md | 31 + .../Topics_Business_Blog/Computer-Vision.md | 30 + .../Topics_Business_Blog/Computer_Vision.md | 29 + .../Concept Drift (개념 드리프트).md | 29 + ...Drift (개념 드리프트, 모델 지식의 부패).md | 32 + .../Topics_Business_Blog/Concept Mapping.md | 31 + 10_Wiki/Topics_Business_Blog/Concept-Drift.md | 29 + .../Concreteness-Principle.md | 28 + .../Concurrent Features.md | 0 .../Concurrent Programming.md | 31 + .../Concurrent Rendering in React 18+.md | 0 .../Conditioning and Learning ( ).md | 27 + .../Connect-AI-Documentation.md | 31 + .../ConnectAI_Core_Optimization_Plan.md | 2 +- .../ConnectAI_Dev_Log_20260429.md | 0 .../Constitutional AI (헌법 AI).md | 30 + .../Topics_Business_Blog/Constitutional-AI.md | 27 + .../Constraint Satisfaction Problems (CSP).md | 29 + .../Constraint-Satisfaction Problems.md | 32 + .../Constraint-Satisfaction-Problems.md | 33 + .../Consulting Problem Solving.md | 0 .../Content_Portfolio_Strategy.md | 2 +- .../Context API.md | 0 .../Context Engineering.md | 0 .../Context Rot.md | 0 .../Context-Aware-Computing.md | 29 + .../Context_Engineering.md | 41 + .../Continuous Obsolescence.md | 0 .../Continuous-Discovery.md | 31 + .../Contrastive-Learning.md | 29 + .../Control Systems Engineering.md | 29 + .../Control-Systems-Engineering.md | 32 + .../Topics_Business_Blog/Control-Theory.md | 29 + .../Convolutional-Neural-Networks.md | 28 + .../Core-Web-Vitals-Metrics.md | 31 + .../Topics_Business_Blog/Core-Web-Vitals.md | 31 + 10_Wiki/Topics_Business_Blog/Corgea.md | 34 + .../Corporate-LMS-Training.md | 31 + .../Cost-Benefit Analysis in AI.md | 28 + .../Creativity Research.md | 33 + .../Credit Assignment Problem.md | 31 + .../Cross-Entropy Loss.md | 28 + .../Cumulative-Layout-Shift-CLS.md | 33 + .../Curriculum-Learning.md | 28 + .../Custom-ESLint-Rules-Development.md | 29 + .../Custom-ESLint-Rules.md | 31 + .../Custom-Hooks-Patterns.md | 31 + .../Customer-Journey-Mapping.md | 33 + .../Cybernetics Foundations.md | 29 + 10_Wiki/Topics_Business_Blog/Cybernetics.md | 30 + .../DAG-Dependency-Management.md | 33 + .../DALL-E 3 Natural Language.md | 0 .../DALL-E 3 Negation Handling.md | 0 .../DALL-E 3 Synthetic Captioning.md | 0 .../DALL-E 3와 GPT-4의 상호작용적 생성.md | 0 .../DALL-E 3의 자연어 기반 최적화.md | 0 .../Topics_Business_Blog/DDD-Type-Safety.md | 31 + .../Topics_Business_Blog/DDD-in-TypeScript.md | 32 + 10_Wiki/Topics_Business_Blog/DORA-Metrics.md | 32 + .../DPO (Direct Preference Optimization).md | 32 + 10_Wiki/Topics_Business_Blog/DQN.md | 31 + .../Data Cleaning Algorithms.md | 32 + .../Data Distillation (데이터 증류).md | 32 + .../Data-Augmentation Strategies.md | 29 + .../Data-Driven Personalization.md | 0 .../Data-Ethics and Privacy.md | 29 + .../Data-Flywheel-Effect.md | 30 + .../Data-Pipeline Orchestration.md | 29 + .../Data-Science-in-UX.md | 31 + .../Data-Transfer-Object-Design.md | 28 + .../Topics_Business_Blog/Dead-Space-Series.md | 32 + .../Debugging Frontend Applications.md | 0 .../Deceptive Alignment (기만적 정렬).md | 27 + .../Topics_Business_Blog/Decision Theory.md | 32 + .../Decision Tree.md | 0 .../Decision-Trees and Random Forests.md | 28 + .../Topics_Business_Blog/Declaration-Files.md | 27 + .../Deductive & Inductive Reasoning.md | 32 + .../Deductive Reasoning.md | 0 .../Deductive and Inductive Reasoning.md | 0 .../Deductive vs. Inductive Reasoning.md | 0 .../Deep Q-Networks (DQN).md | 26 + .../Deep-Convolutional-GANs.md | 31 + 10_Wiki/Topics_Business_Blog/Deep-Grammar.md | 30 + 10_Wiki/Topics_Business_Blog/Deep-Learning.md | 28 + .../Deep-Q-Networks-DQN.md | 28 + 10_Wiki/Topics_Business_Blog/DeepCode AI.md | 37 + .../Deepfake-Detection.md | 31 + .../Deepfake-Technology.md | 28 + .../Default Mode Network (DMN).md | 29 + .../Topics_Business_Blog/DefinitelyTyped.md | 28 + .../Definitions_of_Game.md | 26 + .../Degrees-of-Freedom.md | 27 + .../Deliberate-Practice.md | 27 + .../Denavit-Hartenberg-Parameters.md | 28 + .../Dense vs Sparse Neural Networks.md | 27 + .../Dependency-Graph-Analysis.md | 27 + .../Dependency-Injection.md | 29 + .../Dependency-Inversion-Principle.md | 27 + .../Deployment-Strategy.md | 32 + .../Deployment_Final_Gate.md | 26 + .../Description-Logics.md | 2 +- 10_Wiki/Topics_Business_Blog/Design-System.md | 33 + .../Determinism-in-Computing.md | 29 + .../DevOps-and-UX-Convergence.md | 26 + .../DevOps-for-AI-MLOps.md | 30 + .../DevOps_Environment_Setup.md | 24 + 10_Wiki/Topics_Business_Blog/DevSecOps.md | 32 + .../Differentiable Programming.md | 27 + .../Topics_Business_Blog/Diffusion-Models.md | 28 + .../Digital Intellectual Property Rights.md | 29 + .../Digital Thread Integration.md | 29 + .../Digital-Twin-Technology.md | 29 + .../Dijkstra's Algorithm.md | 27 + .../Dimensionality-Reduction.md | 28 + .../Diminishing Returns (한계 수익 체감).md | 29 + .../Directed-Acyclic-Graph-Build-Systems.md | 29 + ...ted-Acyclic-Graph-Dependency-Management.md | 29 + ...Discriminated-Unions-for-Error-Handling.md | 29 + ...Discriminated-Unions-for-State-Modeling.md | 28 + .../Discriminated-Unions.md | 31 + .../Dissipative-Structures.md | 31 + 10_Wiki/Topics_Business_Blog/Distillation.md | 31 + .../Distributed Reinforcement Learning.md | 27 + .../Distributed Systems & Reliability.md | 0 .../Distributed-Computing.md | 29 + .../Distributed-System-Type-Safety.md | 31 + .../Distributed-Systems.md | 31 + .../Documentation-Strategy.md | 32 + .../Topics_Business_Blog/Domain Objects.md | 35 + .../Domain-Driven-Design-DDD.md | 29 + .../Domain-Specific-Languages.md | 30 + .../Dopamine Signaling.md | 2 +- .../Topics_Business_Blog/Dopamine-Modeling.md | 32 + .../Dopaminergic Reward System.md | 26 + .../Dopaminergic Reward Systems.md | 29 + .../Drama Management Systems.md | 27 + .../Topics_Business_Blog/Dramaturgy-Theory.md | 31 + 10_Wiki/Topics_Business_Blog/Dry-Principle.md | 24 + .../Dynamic Difficulty Adjustment (DDA).md | 28 + .../Dynamic Few-Shot (동적 퓨샷 선택 전략).md | 29 + .../Dynamic Offers.md | 0 .../Dynamic Pricing & Offers.md | 0 .../Dynamic Pricing.md | 0 .../Dynamic-Capabilities.md | 31 + .../Dynamic-Creative-Optimization.md | 32 + .../Dynamic-Environment-Handling.md | 27 + .../Dynamic-Programming.md | 33 + .../E-Learning-Gamification.md | 32 + .../E-commerce Platforms.md | 0 .../E-commerce-Catalog-Management.md | 27 + .../E-commerce-Optimization.md | 28 + .../ESLint-Plugin-Development.md | 31 + .../ESLint-Static-Analysis.md | 26 + .../EU-Web-Accessibility-Directive.md | 28 + .../Ecology and Ecosystem Modeling.md | 27 + .../Topics_Business_Blog/Economic-Analysis.md | 31 + .../Economic-Complexity-Index.md | 30 + .../Topics_Business_Blog/Economic-Mobility.md | 34 + .../Economics-of-Information.md | 32 + .../Edge-AI-and-Computing.md | 28 + .../Edge-Artificial-Intelligence.md | 33 + .../Topics_Business_Blog/Edge-Computing.md | 31 + .../Edtech-Industry-Trends.md | 31 + .../Effective-Altruism-in-AI.md | 31 + 10_Wiki/Topics_Business_Blog/Efficiency.md | 31 + .../Eigenvalues-and-Eigenvectors.md | 31 + .../Eligibility-Traces.md | 29 + .../Elite-Sport-Science-Protocols.md | 27 + .../Elite-Strength-and-Conditioning.md | 24 + 10_Wiki/Topics_Business_Blog/Elite-Theory.md | 31 + .../Embodied Cognition.md | 24 + 10_Wiki/Topics_Business_Blog/Embodied-AI.md | 29 + .../Emergence-in-Complex-Systems.md | 31 + .../Emergence-in-Systems.md | 28 + 10_Wiki/Topics_Business_Blog/Emergence.md | 31 + .../Emotional-AI (Affective Computing).md | 29 + ...lly Intelligent Tutoring Systems (EITS).md | 24 + 10_Wiki/Topics_Business_Blog/Empathy-in-AI.md | 31 + .../Encapsulation-and-Information-Hiding.md | 26 + .../Encapsulation-of-Domain-Invariants.md | 28 + .../Encapsulation-via-Access-Modifiers.md | 27 + .../End-to-End-Learning.md | 29 + .../End-to-End-Testing-Strategies.md | 32 + .../Endurance-Athletics-Cognition.md | 24 + .../Engineering_Principles.md | 45 + .../Topics_Business_Blog/Ensemble-Learning.md | 31 + .../Topics_Business_Blog/Ensemble-Methods.md | 28 + .../Ensuring-Data-Privacy.md | 31 + .../Enterprise-Design-Systems.md | 25 + .../Enterprise-Resource-Planning-Systems.md | 25 + .../Enterprise-Scale-Monorepo-Management.md | 25 + .../Enterprise-Service-Bus.md | 32 + .../Enterprise-Software-Architecture.md | 25 + .../Enterprise-Software-Engineering.md | 25 + .../Entity-Relationship-Modeling.md | 33 + .../Entropy in Information Theory.md | 28 + .../Environment-Design-in-RL.md | 29 + .../Enzyme-Inhibition-Kinetics.md | 31 + .../Epidemiological-Modeling.md | 32 + .../Epistemic-Uncertainty.md | 28 + 10_Wiki/Topics_Business_Blog/Epistemology.md | 32 + 10_Wiki/Topics_Business_Blog/Equality.md | 31 + .../Topics_Business_Blog/Ergodic-Theory.md | 30 + .../Ergonomics-in-Workspace-Design.md | 29 + .../Error-Boundary-Pattern.md | 26 + .../Es-Lint-Configuration.md | 27 + .../Escalation-of-Commitment.md | 32 + .../Ethical-Decision-Making.md | 33 + 10_Wiki/Topics_Business_Blog/Ethics & AI.md | 32 + .../Ethics of Autonomous Systems.md | 29 + .../Ethics-in-Artificial-Intelligence.md | 27 + .../Ethnographic-Research.md | 31 + .../Etiology-of-Disease.md | 31 + .../Eudaimonia-and-Well-being.md | 30 + .../Eugen Systems 모딩 매뉴얼.md | 28 + ...stems의 Iriszoom 엔진 및 전략 게임 개발.md | 32 + .../Eugen Systems의 WARNO 시뮬레이션 개발.md | 31 + ...냉전기 가상 시나리오 및 모딩 생태계 구축.md | 34 + .../Event-Driven-Architecture.md | 29 + .../Evolutionary Biology.md | 25 + .../Evolutionary Computation.md | 25 + .../Evolutionary-Algorithm-Design.md | 32 + .../Evolutionary-Algorithms.md | 33 + .../Evolutionary-Computation.md | 29 + .../Excess-Property-Checking.md | 27 + .../Excessive Agency.md | 0 .../Executive Briefings.md | 0 .../Executive Communication.md | 0 .../Executive Dysfunction.md | 27 + .../Executive Presentation.md | 0 .../Executive-Function-Deficit.md | 26 + .../Exhaustiveness-Checking.md | 27 + .../Expectation-Maximization.md | 30 + .../Expected Utility Theory.md | 29 + .../Topics_Business_Blog/Experience-Replay.md | 29 + .../Experience-Sampling-Method.md | 31 + .../Explainable-AI (XAI).md | 32 + .../Explainable-AI-XAI.md | 29 + .../Exploding-Gradient Problem.md | 28 + .../Exploration vs Exploitation.md | 32 + .../Exploration-vs-Exploitation.md | 29 + .../Exploratory-Data-Analysis.md | 29 + .../Topics_Business_Blog/Expo 2025 Osaka.md | 33 + .../Exponential-Growth.md | 31 + .../Extended-Reality-XR.md | 29 + 10_Wiki/Topics_Business_Blog/Externalities.md | 30 + .../Extreme-Programming-XP.md | 30 + .../Eye-Tracking-in-UX-Research.md | 29 + 10_Wiki/Topics_Business_Blog/Eye-Tracking.md | 33 + .../FOMO (Fear of Missing Out).md | 0 .../Fact_Based_Meeting_Minutes_Prompt.md | 0 .../Topics_Business_Blog/Factor-Analysis.md | 28 + .../Topics_Business_Blog/Factory-Pattern.md | 25 + .../Failable-Task-Handling.md | 27 + .../Topics_Business_Blog/Fault-Tolerance.md | 31 + .../Feature Clamping (피처 고정).md | 29 + .../Feature-Engineering.md | 30 + 10_Wiki/Topics_Business_Blog/Feature-Flags.md | 26 + .../Federated-Learning.md | 30 + .../Feedback-Control-Systems.md | 29 + .../Feedback-Loops in Systems.md | 27 + .../Feedback-Loops-in-Design.md | 30 + .../Topics_Business_Blog/Feedback-Loops.md | 30 + .../Topics_Business_Blog/Few-Shot-Learning.md | 28 + .../Figma-to-Code-Workflow.md | 27 + .../Figurative-Language.md | 32 + 10_Wiki/Topics_Business_Blog/Fine-tuning.md | 31 + .../Topics_Business_Blog/Finished Goods.md | 31 + .../Finite-Element-Analysis.md | 29 + .../Finite-State-Machines-FSM.md | 29 + .../Finite-State-Machines.md | 32 + .../First Input Delay (FID).md | 33 + .../Topics_Business_Blog/Fitness-Landscape.md | 28 + .../Fixed Time Step vs Variable Time Step.md | 31 + 10_Wiki/Topics_Business_Blog/Flow State.md | 29 + 10_Wiki/Topics_Business_Blog/Flow-State.md | 31 + .../Fluent-Interface-Design.md | 27 + .../Fluid-Dynamics for Games.md | 28 + 10_Wiki/Topics_Business_Blog/Focal-Loss.md | 27 + .../Topics_Business_Blog/Formal Methods.md | 31 + .../Formal-Verification-of-Software.md | 26 + .../Topics_Business_Blog/Foundation-Models.md | 32 + .../Foundational LLM Concepts.md | 0 10_Wiki/Topics_Business_Blog/Fragility.md | 32 + .../Free-Energy-Principle.md | 30 + ...ntend-Architecture-and-Folder-Structure.md | 30 + .../Frontend-Architecture.md | 30 + .../Frontend-Debugging-and-Testing.md | 32 + ...Frontend-Performance-Optimization-Guide.md | 29 + ...ntend-Team-Collaboration-and-Governance.md | 29 + 10_Wiki/Topics_Business_Blog/Frontend.md | 31 + .../Functional Behavior Analysis (FBA).md | 31 + .../Functional Programming.md | 31 + .../Functional-Programming-in-TypeScript.md | 30 + .../Functional-Programming.md | 29 + 10_Wiki/Topics_Business_Blog/Fuzzy-Logic.md | 28 + .../G-Stack Principles.md | 28 + .../G-Stack-Integration-Guide.md | 31 + .../G1nation_Build_Fix_Report.md | 0 10_Wiki/Topics_Business_Blog/GAN.md | 28 + 10_Wiki/Topics_Business_Blog/GNN.md | 29 + .../GPT-Architecture-Foundations.md | 28 + .../Topics_Business_Blog/GPU-Architecture.md | 29 + .../GPU-Programming-with-CUDA.md | 29 + 10_Wiki/Topics_Business_Blog/GPU.md | 33 + 10_Wiki/Topics_Business_Blog/GRPO.md | 30 + 10_Wiki/Topics_Business_Blog/GRU.md | 28 + .../Gacha Mechanics Analysis.md | 28 + .../Gait-Analysis-Laboratory.md | 28 + .../Game Analytics (게임 분석).md | 31 + .../Game of War- Fire Age BM 구조.md | 0 ...e of War- Fire Age BM 및 게임 구조 분석.md | 0 .../Game of War- Fire Age BM.md | 0 .../Game-Balance-Design.md | 28 + .../Game-Balance-Modeling.md | 29 + .../Game-Design-Ontology.md | 32 + .../Game-Design-Theory.md | 31 + .../Game-Economy-Design.md | 28 + .../Game-Feel-and-Juiciness.md | 27 + .../Game-Loop-Architecture.md | 28 + .../Topics_Business_Blog/Game-Mechanics.md | 29 + .../Game-Ontology-for-PCG.md | 31 + .../Topics_Business_Blog/Game-Theory-in-AI.md | 29 + 10_Wiki/Topics_Business_Blog/Game-Theory.md | 28 + .../Gamification-Strategies.md | 28 + .../Gamification-Theory.md | 31 + 10_Wiki/Topics_Business_Blog/Gates.md | 32 + .../Gaussian-Processes.md | 28 + 10_Wiki/Topics_Business_Blog/Gen-AI.md | 31 + .../Generalization-in-AI.md | 31 + ...dversarial Networks (GANs) in Fine Arts.md | 26 + .../Generative-AI-Impact.md | 29 + 10_Wiki/Topics_Business_Blog/Generative-AI.md | 28 + .../Generative-Adversarial-Networks.md | 28 + .../Generics-and-Polymorphism.md | 32 + .../Genetic-Algorithms.md | 30 + .../Geographic-Information-Systems.md | 32 + .../Geometric-Deep-Learning.md | 31 + .../Geriatric-Medicine.md | 30 + .../Gestalt Psychology.md | 32 + .../Gestalt-Principles in UX.md | 30 + .../Gestalt-Principles-of-Design.md | 26 + .../Gimbals-and-Orientation.md | 29 + .../Git Workflow.md | 0 .../Git-Branching-Strategies-and-Workflows.md | 32 + .../Git-Version-Control.md | 29 + .../GitHub Flow.md | 0 .../GitHub-Actions-CI-CD.md | 29 + 10_Wiki/Topics_Business_Blog/GitLab CI.md | 34 + .../Git_Operation_Protocol.md | 0 10_Wiki/Topics_Business_Blog/Git_Workflows.md | 43 + .../GloVe (Word Embeddings).md | 28 + .../Topics_Business_Blog/Global-Standard.md | 31 + .../Global-vs-Local-Optima.md | 31 + .../Goal-Misgeneralization.md | 30 + .../Goal-Oriented-Action-Planning.md | 28 + .../God-Object-Antipattern.md | 27 + .../Godel's Incompleteness Theorems.md | 29 + .../Google-Page-Experience-2025-Update.md | 29 + .../Gradient-Boosting-Machines.md | 30 + .../Topics_Business_Blog/Gradient-Descent.md | 31 + 10_Wiki/Topics_Business_Blog/Graph Theory.md | 31 + .../Graph-Coloring-Problem.md | 32 + .../Topics_Business_Blog/Graph-Database.md | 28 + 10_Wiki/Topics_Business_Blog/Graph-Theory.md | 30 + .../GraphQL-Code-Generator.md | 31 + .../GraphRAG & Knowledge Graph Memory.md | 0 .../GraphRAG (그래프 기반 검색 증강 생성).md | 27 + .../Topics_Business_Blog/Greedy-Algorithms.md | 29 + 10_Wiki/Topics_Business_Blog/Grit.md | 32 + .../Grounded Theory Method.md | 31 + .../Growth-Mindset-Intervention.md | 31 + .../Topics_Business_Blog/Growth-Mindset.md | 30 + .../Guilty-Gear-Xrd-Rendering-Pipeline.md | 31 + 10_Wiki/Topics_Business_Blog/HANDOVER.md | 32 + .../HBO-Prestige-Television.md | 31 + .../HCI (Human-Computer Interaction).md | 31 + 10_Wiki/Topics_Business_Blog/HHH.md | 31 + 10_Wiki/Topics_Business_Blog/HMM.md | 28 + .../Topics_Business_Blog/Habit-Formation.md | 28 + .../Hallucination (환각).md | 32 + .../Hallucination-in-LLM.md | 31 + .../Hallucination-in-LLMs.md | 32 + .../Hardware-Acceleration-for-AI.md | 32 + .../Hardware-Verification.md | 31 + 10_Wiki/Topics_Business_Blog/Hardware.md | 31 + .../Hash-Functions-and-Maps.md | 28 + .../Health-Informatics.md | 31 + .../Topics_Business_Blog/Hebbian-Learning.md | 28 + .../Topics_Business_Blog/Hebbian-Theory.md | 30 + .../Topics_Business_Blog/Heuristic-Search.md | 28 + 10_Wiki/Topics_Business_Blog/Heuristics.md | 32 + .../Hierarchical-Task-Network (HTN).md | 28 + .../High-Availability-Systems.md | 29 + .../High-Cohesion-Low-Coupling.md | 33 + .../High-Frequency-Trading-Models.md | 32 + .../High-Performance Computing (HPC).md | 31 + .../High-Performance-Coaching.md | 31 + .../High-Performance-Organizations.md | 31 + .../High-Performance-Sports-Science.md | 31 + .../Homeostasis (항상성).md | 32 + 10_Wiki/Topics_Business_Blog/Homeostasis.md | 32 + .../Homomorphic-Encryption.md | 28 + .../Horizontal Logic.md | 0 .../Horizontal and Vertical Logic.md | 0 .../Human Centered AI (HCAI).md | 32 + .../Human-AI-Collaboration.md | 28 + .../Human-Computer-Interaction-HCI.md | 29 + .../Human-Computer-Interaction.md | 31 + .../Human-in-the-loop (HITL).md | 0 .../Human-in-the-loop-AI.md | 28 + .../Hybrid-Cloud-Architectures.md | 29 + .../Hydration-Mismatch-and-SSR-Debugging.md | 32 + .../Hyperinflation-in-Closed-Loop-Systems.md | 31 + .../Hyperparameter-Optimization.md | 29 + .../Topics_Business_Blog/Hyperparameters.md | 32 + .../Hypostatic-Abstraction.md | 30 + .../Hypothesis Tree.md | 0 .../Hypothesis-Testing.md | 29 + .../Topics_Business_Blog/ICRE-Framework.md | 29 + ...DE (Integrated Development Environment).md | 31 + 10_Wiki/Topics_Business_Blog/IEEE-P36521.md | 31 + 10_Wiki/Topics_Business_Blog/ISO-Standard.md | 31 + .../Topics_Business_Blog/Ikigai (이키가이).md | 32 + .../Image Inpainting (Vary Region).md | 0 .../Image Parameters.md | 0 .../Image-Classification-Mastery.md | 28 + .../Image-Optimization-for-Web-Performance.md | 30 + .../Image-Segmentation-Techniques.md | 29 + .../Image-Segmentation.md | 28 + .../Imbalanced-Data-Handling.md | 32 + .../Imitation-Learning.md | 27 + .../Immersive-Sim-Design.md | 31 + .../Immersive-Sim-Genre.md | 31 + .../Immersive-Sims-Deus-Ex-Dishonored.md | 33 + .../Immersive-Sims-Deus-Ex-Thief.md | 33 + .../Immutability-Patterns.md | 32 + .../Impedance-Matching.md | 28 + .../In-Context-Learning.md | 28 + .../Inclusive-Design-and-UX.md | 29 + .../Incremental-Computation.md | 33 + .../Incremental-Learning.md | 28 + .../Incremental-Static-Regeneration-ISR.md | 28 + .../Topics_Business_Blog/Incrementalism.md | 31 + .../Independent Component Analysis (ICA).md | 31 + .../Independent-Component-Analysis.md | 31 + .../Index-Fragmentation-Analysis.md | 33 + .../Index.md | 0 .../Index_1490.md | 0 .../Index_1528.md | 0 .../Index_1530.md | 0 .../Index_1532.md | 0 .../Index_1534.md | 0 .../Index_2.md | 0 .../Index_20.md | 0 .../Index_25.md | 0 .../Index_692.md | 0 .../Indexing-Strategies.md | 29 + .../Indian-Innovation-Models.md | 33 + .../Indirect Prompt Injection.md | 0 .../Inductive Reasoning.md | 0 .../Inductive and Deductive Reasoning.md | 0 .../Inductive vs. Deductive Reasoning.md | 0 .../Topics_Business_Blog/Inductive-Bias.md | 29 + .../Inductive-Reasoning.md | 30 + .../Topics_Business_Blog/Inexact-Science.md | 31 + .../Inference-Coupled Persistence.md | 0 .../Inference-Optimization.md | 30 + .../Inferential-Statistics.md | 30 + .../Information-Entropy.md | 30 + .../Information-Retrieval-IR.md | 29 + .../Information-Society.md | 31 + .../Information-Theory.md | 28 + 10_Wiki/Topics_Business_Blog/Infraspace.md | 32 + .../Infrastructure-as-Code-IaC.md | 31 + .../Inheritance-and-Polymorphism.md | 27 + .../Inner-Product-Spaces.md | 32 + 10_Wiki/Topics_Business_Blog/Innovation.md | 31 + .../Inpainting & Outpainting.md | 0 .../Input-Validation-Strategies.md | 29 + .../Inquiry-Based Learning.md | 33 + .../Instance-based-Learning.md | 30 + .../InstancedMesh2 library.md | 37 + 10_Wiki/Topics_Business_Blog/Instinct.md | 32 + .../Instruction-Tuning.md | 26 + .../Intangible-Capital.md | 32 + .../Integrated-Development-Environment.md | 28 + .../Integration-Testing-for-AI.md | 28 + .../Intellectual-Property-in-AI.md | 28 + .../Interaction to Next Paint (INP).md | 48 + .../Interaction-to-Next-Paint-INP.md | 33 + .../Interdisciplinary-Research.md | 30 + .../Interface-Segregation-Principle.md | 24 + .../Internet of Things (IoT).md | 31 + 10_Wiki/Topics_Business_Blog/Interop 2026.md | 32 + .../Topics_Business_Blog/Interoperability.md | 31 + .../Interpretability-vs-Explainability.md | 27 + .../Topics_Business_Blog/Interpretability.md | 28 + .../Introduction-to-Programming.md | 31 + .../Introspection (자기성찰).md | 31 + .../Inverse-Kinematics.md | 28 + .../Inverse-Reinforcement-Learning.md | 27 + 10_Wiki/Topics_Business_Blog/Inversion.md | 32 + .../IoT-and-AI-Integration.md | 28 + .../Isaac-Asimovs-Laws-of-Robotics.md | 29 + .../Issue Tree.md | 0 .../Item-Item-Collaborative-Filtering.md | 28 + 10_Wiki/Topics_Business_Blog/Iteration.md | 31 + .../Iterative Prompting.md | 0 .../Iterative-Development-Models.md | 29 + .../Iterative-Development.md | 32 + .../JIT-Compilation-in-AI-Engines.md | 28 + .../JSON-LD-Structured-Data.md | 29 + .../JSON-and-Data-Serialization.md | 28 + .../JUnit-and-Testing-Frameworks.md | 31 + .../JavaScript-Async-and-Event-Loop.md | 30 + .../JavaScript-Optimization-Patterns.md | 30 + .../Joint-Optimization.md | 30 + 10_Wiki/Topics_Business_Blog/Journaling.md | 31 + 10_Wiki/Topics_Business_Blog/Judgment.md | 30 + .../Just-In-Time (JIT).md | 30 + 10_Wiki/Topics_Business_Blog/Just-in-Case.md | 31 + .../Just-in-time-Data-Loading.md | 28 + .../K-Means-Clustering-Foundations.md | 29 + .../K-Nearest-Neighbors-K-NN.md | 28 + .../KISS (Keep It Simple, Stupid).md | 31 + .../KISS-Principle-in-Software-Design.md | 29 + .../KPI (Key Performance Indicator).md | 33 + .../Kalman-Filter-and-State-Tracking.md | 28 + .../Kernel-Density-Estimation-KDE.md | 27 + .../Kernel-Methods-and-SVMs.md | 28 + .../Kick-back System.md | 0 .../Knowledge synthesis.md | 31 + .../Knowledge-Distillation.md | 28 + .../Knowledge-Graph-Foundations.md | 28 + .../Topics_Business_Blog/Knowledge-Graph.md | 28 + .../Knowledge-Representation-in-AI.md | 28 + .../Knowledge-Structure.md | 31 + .../Kolmogorov-Complexity.md | 27 + .../Kubernetes-for-AI-Orchestration.md | 28 + .../Kullback-Leibler-Divergence.md | 31 + .../L1-and-L2-Regularization.md | 27 + .../Topics_Business_Blog/L2-Regularization.md | 30 + .../LLM-Security-and-Safety.md | 28 + 10_Wiki/Topics_Business_Blog/LLM.md | 37 + 10_Wiki/Topics_Business_Blog/LOD.md | 33 + .../LSTM (Long Short-Term Memory).md | 28 + 10_Wiki/Topics_Business_Blog/LSTM.md | 29 + .../LTV (Lifetime Value).md | 0 .../Label-Noise-and-Robustness.md | 28 + .../Lagrange-Multipliers.md | 27 + .../Topics_Business_Blog/Language-Models.md | 32 + .../Large Language Models (LLM).md | 31 + .../Large-scale Application Refactoring.md | 0 ...scale-Application-Architecture-Patterns.md | 29 + .../Largest Contentful Paint (LCP).md | 38 + .../Largest-Contentful-Paint-LCP.md | 34 + .../Latent-Dirichlet-Allocation.md | 27 + .../Latent-Semantic-Analysis-LSA.md | 28 + .../Layer-Normalization.md | 28 + .../Layered-Architecture-in-Frontend.md | 30 + .../Lazy Loading.md | 0 .../Lazy-Loading-Strategies.md | 29 + 10_Wiki/Topics_Business_Blog/Leadership.md | 32 + .../Leaky-ReLU-and-Activations.md | 29 + .../Topics_Business_Blog/Lean-Operations.md | 33 + .../Lean-Project-Management.md | 30 + .../Topics_Business_Blog/Learning-Paths.md | 31 + .../Learning-Rate-Schedules.md | 29 + .../Learning-Rate-Scheduling.md | 29 + .../Least-Squares-Methods.md | 28 + .../Topics_Business_Blog/Legacy-Systems.md | 31 + .../Legacy_React_Migration.md | 47 + .../Topics_Business_Blog/Lessons Learned.md | 32 + .../Level of Detail (LOD).md | 35 + .../Levels of Understanding.md | 34 + .../Lifetime Value (LTV).md | 0 .../Lighting and Composition.md | 0 .../Linear Thinking.md | 0 .../Linear-Algebra-Foundations.md | 29 + .../Linear-Algebra-for-ML.md | 28 + .../Topics_Business_Blog/Linear-Algebra.md | 32 + .../Linear-Discriminant-Analysis.md | 27 + .../Linear-Programming.md | 31 + .../Linear-Regression-Mastery.md | 28 + .../Linguistic-Analysis-in-AI.md | 29 + .../Linked-Lists-and-Trees.md | 28 + .../Linux-Performance-Tuning.md | 29 + .../Topics_Business_Blog/Liquid-Democracy.md | 28 + .../Liskov-Substitution-Principle.md | 25 + 10_Wiki/Topics_Business_Blog/LlamaIndex.md | 28 + .../LoRA (Low-Rank Adaptation).md | 28 + .../Load-Balancing-Strategies.md | 31 + .../Local-Brain-Management.md | 28 + 10_Wiki/Topics_Business_Blog/Local-Search.md | 31 + .../Locality-Sensitive-Hashing (LSH).md | 31 + .../Locality-Sensitive-Hashing.md | 28 + 10_Wiki/Topics_Business_Blog/Logic Trees.md | 31 + 10_Wiki/Topics_Business_Blog/Logic.md | 31 + ...Logical Reasoning (Deductive-Inductive).md | 0 .../Logistic-Regression-Foundations.md | 28 + .../Logistic-Regression.md | 30 + .../Long Animation Frames API.md | 32 + 10_Wiki/Topics_Business_Blog/Long Tasks.md | 39 + .../Long-Short-Term-Memory (LSTM).md | 27 + .../Long-Short-Term-Memory.md | 28 + 10_Wiki/Topics_Business_Blog/Long-Tail.md | 31 + .../Topics_Business_Blog/Loose-Coupling.md | 27 + .../Topics_Business_Blog/Loss Functions.md | 30 + .../Loss-Functions-Foundations.md | 28 + .../Low-Rank-Adaptation-LoRA.md | 28 + 10_Wiki/Topics_Business_Blog/Lubrication.md | 32 + .../Lucas-Kanade-Method.md | 28 + .../Topics_Business_Blog/MAP-Estimation.md | 31 + ...MBA (Master of Business Administration).md | 32 + 10_Wiki/Topics_Business_Blog/MCP.md | 45 + .../MECE + Pyramid Principle--.md | 0 .../MECE Framework.md | 0 .../Topics_Business_Blog/MECE Principle.md | 31 + .../MECE.md | 0 10_Wiki/Topics_Business_Blog/MLA-Format.md | 31 + 10_Wiki/Topics_Business_Blog/MLOps.md | 28 + .../Machine Learning (ML).md | 31 + .../Machine-Learning-Foundations.md | 29 + .../Machine-Learning-Lifecycle.md | 29 + .../Topics_Business_Blog/Macros (매크로).md | 31 + 10_Wiki/Topics_Business_Blog/Magic-Circle.md | 26 + 10_Wiki/Topics_Business_Blog/Main Thread.md | 32 + .../Topics_Business_Blog/Malware-Analysis.md | 30 + .../Management Consulting Problem Solving.md | 0 10_Wiki/Topics_Business_Blog/Management.md | 32 + .../Manhattan-Distance.md | 29 + 10_Wiki/Topics_Business_Blog/MapReduce.md | 31 + .../Market Entry Strategy.md | 0 .../Markov-Chain-Monte-Carlo.md | 27 + 10_Wiki/Topics_Business_Blog/Markov-Chains.md | 30 + .../Markov-Decision-Process (MDP).md | 29 + .../Markov-Decision-Process-MDP.md | 30 + .../Markov-Decision-Processes.md | 33 + .../Markov-Random-Fields.md | 2 +- .../Master-of-Information-Management.md | 32 + 10_Wiki/Topics_Business_Blog/Mastery.md | 34 + .../Matrix-Factorization.md | 27 + .../Matrix-Operations-and-AI.md | 28 + .../McKinsey Problem Solving Game.md | 0 .../McKinsey Problem Solving Test (PST).md | 0 .../McKinsey Problem Solving.md | 0 .../Mean-Absolute-Error-MAE.md | 28 + .../Mean-Squared-Error-MSE.md | 28 + ...c Interpretability (기계적 해석 가능성).md | 27 + .../Topics_Business_Blog/Media-Literacy.md | 31 + .../Medical-Imaging-Data-Augmentation.md | 31 + 10_Wiki/Topics_Business_Blog/Memetics.md | 31 + .../Topics_Business_Blog/Memory-Hierarchy.md | 35 + .../Memory-Leak-Debugging-in-JavaScript.md | 33 + .../Mental Models.md | 0 10_Wiki/Topics_Business_Blog/Mental-Models.md | 32 + .../Mental-Operations-Synthesized.md | 31 + .../Message-Queues-and-Event-Streams.md | 27 + .../Meta Quest Store.md | 0 .../Meta-Learning-in-AI.md | 28 + .../Metaverse Aesthetics.md | 2 +- .../Micro-interactions-and-Feedback-Loops.md | 30 + .../Micro-interactions.md | 30 + .../Microservices-Architecture.md | 29 + .../Middle-Out-Thinking.md | 31 + .../Midjourney Parameter.md | 0 .../Midjourney Parameters.md | 0 ... V6 및 V7 기반의 이미지 생성 워크플로우.md | 0 .../Midjourney V7 Draft Mode.md | 0 .../Midjourney V7 및 V6 워크플로우.md | 0 .../Midjourney V7의 Draft Mode 워크플로우.md | 0 ...djourney 브랜드 캠페인 및 무드보드 제작.md | 0 .../Minimal-Viable-Product.md | 31 + .../Minimum-Viable-Product-MVP.md | 29 + .../Minto Pyramid Principle.md | 0 10_Wiki/Topics_Business_Blog/Mipmap.md | 33 + .../Mobile-AI-Optimization.md | 29 + .../Mobile-Augmented-Reality.md | 31 + .../Mobile-First Approach.md | 0 .../Mobile-First Design.md | 0 ...bile-First-Responsive-Design-Principles.md | 29 + .../Model Context Protocol (MCP).md | 32 + .../Model-Agnostic-Meta-Learning.md | 27 + .../Model-Compression-Strategies.md | 29 + .../Topics_Business_Blog/Model-Compression.md | 27 + .../Model-Deployment-Patterns.md | 29 + .../Model-Drift-and-Monitoring.md | 28 + .../Model-Ensemble-Methods.md | 28 + .../Model-Free RL vs Model-Based RL.md | 2 +- .../Model-Interpretability-Tools.md | 29 + .../Model-Predictive-Control (MPC).md | 28 + ...odern-Frontend-Engineering-Architecture.md | 29 + ...React-Application-Architecture-Patterns.md | 29 + .../Modern-Web-Design-Best-Practices-2025.md | 30 + .../Modern-Website-Architecture.md | 29 + .../Modern_Environment_Ecosystem.md | 26 + .../Modern_React_Engineering_2025.md | 50 + .../Topics_Business_Blog/Modular-Design.md | 31 + .../Modular-Programming.md | 29 + 10_Wiki/Topics_Business_Blog/Modularity.md | 31 + .../Momentum-and-Optimization.md | 28 + .../Monetization (BM).md | 0 .../Monetization Strategy.md | 0 .../Monetization at the Point of Friction.md | 0 .../Monolithic-vs-Microservices.md | 28 + .../Monte-Carlo-Integration.md | 28 + .../Monte-Carlo-Methods.md | 31 + .../Monte-Carlo-Tree-Search-MCTS.md | 29 + .../Moodboard Creation.md | 0 .../Motion-Capture-Retargeting.md | 2 +- .../Multi-Agent-Reinforcement-Learning.md | 27 + .../Multi-Agent-Systems-MAS.md | 28 + .../Multi-Head-Attention-Mechanism.md | 28 + .../Multi-Modal-Learning.md | 28 + .../Multi-agent-System.md | 31 + .../Multi-armed-Bandit-Problem.md | 28 + .../Multilayer-Perceptron-MLP.md | 29 + .../Multimodal-Learning.md | 31 + .../Multinomial-Naive-Bayes.md | 28 + .../Multivariate-Analysis.md | 29 + .../Mutual-Information.md | 29 + ...sive and Collectively Exhaustive (MECE).md | 0 .../Mycological Horror.md | 2 +- .../NLP (Natural Language Processing).md | 32 + .../NLP-Attention-Mechanisms.md | 28 + .../NVIDIA-CUDA-and-AI.md | 29 + .../Naive-Bayes-Classifiers.md | 28 + .../Named-Entity-Recognition-NER.md | 28 + .../National-Language-Processing.md | 28 + .../Natural-Language-Generation-NLG.md | 28 + .../Natural-Language-Processing-NLP.md | 28 + .../Natural-Language-Processing.md | 28 + .../Nearest-Neighbor-Search.md | 28 + .../Network-Latency-Optimization.md | 29 + .../Neural-Architecture-Search-NAS.md | 28 + .../Neural-Architecture-Search.md | 28 + .../Topics_Business_Blog/Neural-Darwinism.md | 28 + .../Neural-Networks (신경망 기초).md | 29 + .../Neural-Networks-for-Beginners.md | 29 + .../Neural-Style-Transfer.md | 28 + .../Neural-Symbolic-Integration.md | 34 + .../Topics_Business_Blog/Neuro-Symbolic AI.md | 30 + .../Topics_Business_Blog/Neuro-Symbolic-AI.md | 28 + .../Neurobiology-of-Reward.md | 33 + .../Neurodevelopmental Disorders.md | 35 + .../Topics_Business_Blog/Neuroeconomics.md | 33 + .../Topics_Business_Blog/Neuroergonomics.md | 33 + .../Topics_Business_Blog/Neuroevolution.md | 27 + .../Neuromuscular-Adaptation.md | 33 + .../Neuromuscular-Control.md | 33 + ...pharmacology of Substance Use Disorders.md | 32 + .../Neuroplasticity in Addiction.md | 32 + .../Neuroplasticity in Motor Learning.md | 32 + .../Neuroplasticity-in-Motor-Learning.md | 32 + .../Neuroprosthetics-Development.md | 33 + .../Neuropsychiatric Disorders.md | 33 + .../Topics_Business_Blog/Neuropsychology.md | 32 + .../Neurorehabilitation after Stroke.md | 33 + .../Neurorehabilitation-Post-Stroke.md | 31 + .../Next-js-and-Modern-Web.md | 29 + .../Next.js App Router.md | 0 .../Nextjs-App-Router-Architecture.md | 29 + ... Sky (Large-scale planetary generation).md | 33 + 10_Wiki/Topics_Business_Blog/No Mans Sky.md | 33 + .../NoSQL-Databases-in-AI.md | 29 + .../Nodejs 메모리 누수 분석.md | 41 + .../Nodejs 프로덕션 메모리 누수 진단.md | 50 + .../Nodejs 프로덕션 메모리 병목 분석.md | 53 + .../Nodejs-Global-Namespace-Augmentation.md | 41 + .../Noise-Reduction-in-AI.md | 28 + 10_Wiki/Topics_Business_Blog/Noise.md | 31 + .../Nominal-Typing-in-TypeScript.md | 40 + ...hotorealistic-Rendering-in-Level-Design.md | 34 + .../Non-linear-Activation-Functions.md | 29 + .../Non-parametric-Models.md | 28 + .../Normalization-Strategies.md | 29 + 10_Wiki/Topics_Business_Blog/Normalization.md | 30 + .../Nuclear Deterrence Models.md | 32 + .../Topics_Business_Blog/Numbers-and-Games.md | 31 + .../Nutritional-Biochemistry.md | 33 + 10_Wiki/Topics_Business_Blog/OKR.md | 32 + ...WA vs CWA (개방 세계 vs 폐쇄 세계 가설).md | 36 + 10_Wiki/Topics_Business_Blog/OWASP Top 10.md | 31 + .../Object Pooling (오브젝트 풀링).md | 34 + .../Object-Detection-Foundations.md | 30 + .../Object-Oriented-Design-Patterns.md | 33 + .../Object-Oriented-Programming.md | 29 + .../Objective-Functions.md | 28 + 10_Wiki/Topics_Business_Blog/Objectivism.md | 32 + 10_Wiki/Topics_Business_Blog/Observation.md | 31 + .../Occupational-Therapy.md | 34 + .../Off-policy-vs-On-policy-Learning.md | 27 + .../OffscreenCanvas (멀티스레딩).md | 2 +- .../Okami-Ink-Wash-Aesthetics.md | 33 + .../Olympic-Training-Cycles.md | 33 + .../Olympic-Training-Models.md | 33 + .../Olympic-Training-Protocols.md | 32 + .../Omni Reference (--oref).md | 0 .../Omni Reference.md | 0 .../Topics_Business_Blog/One-Hot-Encoding.md | 27 + .../Topics_Business_Blog/One-Shot-Learning.md | 28 + .../Online-Learning-and-Streaming.md | 28 + .../Ontological-Engineering.md | 28 + .../Ontology-Driven-Relevancy-Filtering.md | 35 + .../Ontology-Engineering.md | 34 + .../Ontology-Guided Knowledge Extraction.md | 34 + .../Ontology-and-Knowledge-Representation.md | 29 + 10_Wiki/Topics_Business_Blog/Ontology.md | 31 + 10_Wiki/Topics_Business_Blog/Opaque-Types.md | 36 + .../Open-Access-Movement.md | 34 + .../Open-Source-AI-Ecosystem.md | 29 + .../OpenAI-API-Integration.md | 29 + .../Operations-Management.md | 29 + .../Operations-Research.md | 35 + .../Topics_Business_Blog/Operator-Theory.md | 31 + .../Topics_Business_Blog/Opportunity-Cost.md | 28 + .../Optical-Character-Recognition.md | 28 + .../Optimal-Control-Theory.md | 28 + .../Optimization-Algorithms.md | 30 + .../Optimization-in-AI.md | 28 + 10_Wiki/Topics_Business_Blog/Optimization.md | 31 + .../Ordinal-Data-Analysis.md | 27 + .../Organizational Psychology.md | 35 + .../Out-of-distribution-Detection.md | 28 + .../Outer Alignment vs Inner Alignment.md | 33 + .../Outlier-Detection-Techniques.md | 29 + .../Topics_Business_Blog/Outside-Thinking.md | 31 + .../Overfitting-and-Underfitting.md | 27 + 10_Wiki/Topics_Business_Blog/Overfitting.md | 34 + .../P-Reinforce-Template-Guide.md | 31 + 10_Wiki/Topics_Business_Blog/P-Reinforce.md | 29 + .../Topics_Business_Blog/P-Reinforce_1011.md | 31 + .../PCA-and-Dimension-Reduction.md | 29 + .../Topics_Business_Blog/PCGML-Frameworks.md | 34 + 10_Wiki/Topics_Business_Blog/PDF-Format.md | 31 + .../PEFT (Parameter-Efficient Fine-Tuning).md | 33 + 10_Wiki/Topics_Business_Blog/PEV_Loop.md | 41 + .../PID-Controllers-in-AI.md | 28 + 10_Wiki/Topics_Business_Blog/PMI-Technique.md | 31 + 10_Wiki/Topics_Business_Blog/POMDP.md | 30 + .../PageSpeed Insights.md | 32 + ...Papers Please (Bureaucratic Simulation).md | 33 + 10_Wiki/Topics_Business_Blog/Papers-Please.md | 31 + .../Parallel-Computing-in-AI.md | 28 + .../Parallel-Computing.md | 28 + .../Parallel-Processing.md | 32 + .../Parameter Control.md | 0 .../Parameter-Efficiency-in-LLMs.md | 28 + .../Parameter-Efficient Fine-Tuning (PEFT).md | 29 + .../Topics_Business_Blog/Parameter-Sharing.md | 28 + .../Parameter.md | 0 .../Topics_Business_Blog/Pareto-Principle.md | 31 + .../Partial-Differential-Equations.md | 27 + .../Particle-Filter-Algorithms.md | 27 + .../Pattern-Recognition.md | 28 + .../Pedestrian-Modeling.md | 35 + .../Perceptrons-Foundations.md | 28 + .../Perceptual-Learning.md | 28 + .../Perceptual-Motor-Skills.md | 35 + .../Performance Management Systems.md | 35 + .../Performance Psychology.md | 33 + .../Performance-Metrics-in-AI.md | 29 + .../Periodization-Theory.md | 31 + .../Personal-Brain-Management.md | 29 + .../Personal-Information-Security.md | 29 + .../Personalization-Engines.md | 34 + .../Persuasive Business Writing.md | 0 .../Phase-Transitions-in-Learning.md | 28 + 10_Wiki/Topics_Business_Blog/Philosophy.md | 31 + .../Physical-Intelligence.md | 31 + ...hysics-Informed Neural Networks (PINNs).md | 28 + .../Physics-informed-Neural-Networks.md | 28 + 10_Wiki/Topics_Business_Blog/Physics.md | 31 + .../Pipeline-Parallelism.md | 27 + .../Pivot-Table-Analysis.md | 29 + .../Platform-Engineering.md | 28 + .../Player-Experience-Modeling.md | 35 + .../Player-Psyche-Profiling-Framework.md | 35 + .../Plutchiks-Wheel-of-Emotions.md | 37 + .../Poetic-Computation.md | 35 + .../Point-Cloud-Processing.md | 28 + 10_Wiki/Topics_Business_Blog/Point-of-Sale.md | 31 + .../Policy-Gradient-Methods.md | 28 + .../Policy-Optimization.md | 35 + .../Policy-Surveillance.md | 35 + 10_Wiki/Topics_Business_Blog/PolicyIQ.md | 32 + .../Polymorphism-in-Engine-Architecture.md | 32 + 10_Wiki/Topics_Business_Blog/Pooling.md | 32 + .../Topics_Business_Blog/Pose-Estimation.md | 29 + .../Positive Prompts.md | 0 .../Positive-Reinforcement.md | 28 + .../Posterior-and-Prior-Probability.md | 28 + .../Poverty-Cycle-Dynamics.md | 33 + .../Poverty-Simulation.md | 35 + .../Practical-Cryptography.md | 36 + .../Pre-Mortem-Analysis.md | 31 + .../Pre-processing-Data-for-AI.md | 29 + .../Precision-Recall-Tradeoff.md | 28 + .../Precision-Recursion.md | 31 + .../Predictive-Analytics.md | 29 + .../Topics_Business_Blog/Predictive-Coding.md | 28 + .../Prenatal-Neurology.md | 34 + .../Preserving-State-in-Procedural-Worlds.md | 32 + .../Principal-Component-Analysis.md | 28 + .../Principle-Component-Analysis.md | 32 + .../Principle-of-Least-Action.md | 28 + ...rinciples of Structuralism (Linguistic).md | 33 + .../Principles-of-Architecture.md | 36 + .../Principles-of-Data-Connect.md | 33 + .../Principles-of-Structuralism.md | 35 + 10_Wiki/Topics_Business_Blog/Principles.md | 31 + .../Prioritized-Experience-Replay.md | 28 + .../Prisoners-Dilemma-Models.md | 38 + .../Prisons-and-Self-Correction.md | 33 + .../Privacy-Preserving-AI.md | 29 + .../Probabilistic-Graphical-Models.md | 28 + .../Probabilistic-Reasoning.md | 31 + .../Probability Theory.md | 35 + .../Probability and Logic Fusion.md | 32 + .../Probability-Theory-Foundations.md | 29 + .../Problem Solving Game.md | 0 .../Problem Solving Process.md | 0 .../Problem Solving Skills.md | 0 .../Problem Solving Test (PST).md | 0 .../Problem Solving.md | 0 .../Topics_Business_Blog/Problem-Solving.md | 32 + ...Generation via Machine Learning (PCGML).md | 35 + .../Procedural Narrative Generation.md | 34 + .../Procedural Rhetoric (In Gaming).md | 33 + .../Procedural-Architecture-Systems.md | 35 + .../Procedural-Knowledge.md | 31 + .../Procedural-Level-Geometry.md | 35 + .../Procedural-Rhetoric.md | 34 + .../Process-Automation-with-AI.md | 27 + 10_Wiki/Topics_Business_Blog/Processing.md | 31 + .../Product-Led-Growth.md | 32 + .../Product-Management.md | 32 + .../Topics_Business_Blog/Product-Marketing.md | 31 + .../Product-Thinking-in-AI.md | 29 + .../Productivity-Hacks-for-Devs.md | 29 + .../Profiling-and-Optimization.md | 29 + .../Profitability Framework.md | 0 .../Progressive-Disclosure.md | 28 + .../Project-Management-Best-Practices.md | 29 + .../Project-Management.md | 32 + .../Prompt Engineering.md | 0 .../Prompt Structure.md | 0 .../Prompt-Engineering-Foundations.md | 29 + .../Prompt-Engineering.md | 29 + .../Prop Drilling.md | 0 .../Topics_Business_Blog/Proprioception.md | 34 + .../Topics_Business_Blog/Pros-Cons-Table.md | 30 + 10_Wiki/Topics_Business_Blog/Protocols.md | 31 + 10_Wiki/Topics_Business_Blog/Prototyping.md | 31 + .../Proximal Policy Optimization (PPO).md | 35 + .../Proximal-Policy-Optimization.md | 28 + .../Pruning-Techniques.md | 28 + .../Ps-Reinforce Policy Framework.md | 36 + 10_Wiki/Topics_Business_Blog/Ps-Reinforce.md | 35 + .../Psychology & Behavior.md | 36 + .../Psychology-of-Learning.md | 28 + 10_Wiki/Topics_Business_Blog/Psychology.md | 31 + .../Pull Request (PR) 워크플로우.md | 33 + .../Topics_Business_Blog/Pull Request (PR).md | 37 + 10_Wiki/Topics_Business_Blog/Pull-Request.md | 31 + 10_Wiki/Topics_Business_Blog/Purpose.md | 31 + .../PyTorch-Foundations.md | 29 + .../Topics_Business_Blog/PyTorch-Lightning.md | 28 + .../Pyramid Principle.md | 0 .../Python-for-Data-Science.md | 29 + .../Q-Learning Foundations.md | 28 + 10_Wiki/Topics_Business_Blog/Quality Gates.md | 33 + .../Topics_Business_Blog/Quality-Control.md | 31 + .../Quantitative Economics (수량경제학).md | 33 + .../Quantitative Finance.md | 30 + .../Quantization-Foundations.md | 28 + 10_Wiki/Topics_Business_Blog/Quantization.md | 34 + .../Quantum Computing (Intro).md | 33 + .../Quantum-Computing-for-AI.md | 28 + .../Topics_Business_Blog/Quantum-Computing.md | 31 + .../Quantum-Machine-Learning.md | 28 + .../Query-Optimization.md | 34 + .../Queue-Management-Systems.md | 29 + 10_Wiki/Topics_Business_Blog/Quick-Wins.md | 31 + .../RAG (검색 증강 생성).md | 35 + .../RAG-and-Document-Retrieval.md | 28 + 10_Wiki/Topics_Business_Blog/RAG.md | 44 + .../README.md | 2 +- .../RLAIF (AI 피드백 기반 강화학습).md | 27 + .../RLHF (인간 피드백 기반 강화 학습).md | 35 + .../Topics_Business_Blog/RL_Neuroscience.md | 29 + .../Topics_Business_Blog/RMSProp-Optimizer.md | 27 + 10_Wiki/Topics_Business_Blog/RNN.md | 30 + .../Topics_Business_Blog/ROC-AUC-Curves.md | 27 + 10_Wiki/Topics_Business_Blog/ROUGE-Metrics.md | 28 + .../Random-Forest-Classifiers.md | 28 + .../Randomized-Algorithms.md | 27 + .../Ranking-Algorithms.md | 28 + .../Topics_Business_Blog/Rapid-Prototyping.md | 31 + .../Re-renders Optimization.md | 0 .../ReLU-Activation-Functions.md | 28 + .../React 18 Concurrent Features.md | 0 .../React Codebase Refactoring.md | 0 .../React DevTools Profiler.md | 0 .../Topics_Business_Blog/React-Context-API.md | 31 + .../React-Error-Boundaries-and-Handling.md | 29 + 10_Wiki/Topics_Business_Blog/React-Hooks.md | 29 + .../React.lazy().md | 0 .../React_Clean_Code_Best_Practices.md | 28 + .../React_Hooks_Deep_Dive.md | 26 + .../React_Mental_Model.md | 26 + .../React_Performance_Optimization.md | 28 + .../React_State_Management_Strategy.md | 28 + .../React_Testing_Strategy.md | 26 + .../Reactive-Programming.md | 36 + .../Real User Monitoring (RUM).md | 0 .../Real-Time Translation.md | 0 .../Real-time-Data-Streaming.md | 28 + .../Real-time-Operation.md | 32 + .../Reasoning & Planning.md | 0 10_Wiki/Topics_Business_Blog/Reasoning.md | 31 + .../Recommendation-Systems.md | 29 + .../Recording Academy (The Grammys).md | 34 + .../Recurrent-Neural-Networks.md | 28 + .../Redux.md | 0 .../Refactoring-Legacy-React-Codebases.md | 30 + .../Reference-Management.md | 31 + 10_Wiki/Topics_Business_Blog/Reference.md | 31 + 10_Wiki/Topics_Business_Blog/Refinement.md | 31 + 10_Wiki/Topics_Business_Blog/Reflection.md | 31 + .../Regression-Analysis-Foundations.md | 29 + .../Regularization-Strategies.md | 29 + .../Regularization-Techniques.md | 28 + .../Topics_Business_Blog/Regularization.md | 32 + .../Reinforcement Learning (RL).md | 36 + ...ment Learning for Automated Playtesting.md | 35 + ...ement-Learning-from-Human-Feedback-RLHF.md | 28 + .../Reinforcement-Learning.md | 33 + 10_Wiki/Topics_Business_Blog/Related-Work.md | 31 + .../Relational Algebra in Databases.md | 38 + .../Relational-Database.md | 31 + .../Relational-Databases.md | 29 + .../Relative-Positioning.md | 29 + .../Relevance-Feedback.md | 28 + 10_Wiki/Topics_Business_Blog/Reliability.md | 31 + .../Reliability_Safety_First.md | 28 + .../Remote-Rehabilitation.md | 35 + 10_Wiki/Topics_Business_Blog/Replenishment.md | 31 + 10_Wiki/Topics_Business_Blog/Reports.md | 31 + 10_Wiki/Topics_Business_Blog/Repository.md | 31 + .../Representation Theory.md | 34 + .../Representation-Learning.md | 28 + 10_Wiki/Topics_Business_Blog/Requirements.md | 32 + .../ResNet-Architectures.md | 29 + .../Research-Framework.md | 32 + .../Research-Methodology.md | 32 + 10_Wiki/Topics_Business_Blog/Research.md | 31 + .../Topics_Business_Blog/Residual-Networks.md | 28 + 10_Wiki/Topics_Business_Blog/Resilience.md | 31 + .../Resource-Allocation.md | 31 + .../Resource-Management.md | 35 + .../Restorative Justice.md | 35 + .../Retainers(유지 경로).md | 40 + .../Topics_Business_Blog/Retaining Path.md | 39 + .../Retrieval-Augmented Generation (RAG).md | 0 .../Retrieval-Augmented-Generation-RAG.md | 28 + .../Reusable UI Component Libraries.md | 0 .../Revenge-Cycle-Dynamics.md | 35 + .../Reward Hacking (보상 해킹).md | 26 + .../Reward Prediction Error.md | 34 + .../Reward-Shaping-in-RL.md | 28 + .../Topics_Business_Blog/Ridge-Regression.md | 28 + .../Topics_Business_Blog/Risk Management.md | 38 + .../Risk-Assessment-with-AI.md | 29 + .../Topics_Business_Blog/Risk-Management.md | 32 + .../Risk-Orchestration.md | 31 + 10_Wiki/Topics_Business_Blog/Roadmap.md | 31 + .../Robotics-Foundations.md | 29 + 10_Wiki/Topics_Business_Blog/Robotics.md | 36 + .../Robust-Machine-Learning.md | 28 + 10_Wiki/Topics_Business_Blog/Robustness.md | 33 + .../Role of Conflict in Narrative.md | 36 + .../Rollup.md | 0 .../Root-Cause-Analysis-RCA.md | 28 + .../Root-Mean-Square-Error.md | 27 + .../Roughness (그래픽 및 물리).md | 34 + .../Rule of Three.md | 0 .../Rule-based-Systems.md | 29 + 10_Wiki/Topics_Business_Blog/SAR.md | 31 + ...T (Static Application Security Testing).md | 27 + .../SAST (정적 애플리케이션 보안 테스트).md | 40 + .../SAST (정적 애플리케이션 보안 테스팅).md | 37 + 10_Wiki/Topics_Business_Blog/SAST.md | 28 + .../SCM (Supply Chain Management).md | 36 + .../SCQA Framework.md | 0 .../SDLC (소프트웨어 개발 수명 주기).md | 32 + 10_Wiki/Topics_Business_Blog/SEO.md | 28 + .../SFT (Supervised Fine-Tuning).md | 34 + 10_Wiki/Topics_Business_Blog/SME.md | 31 + 10_Wiki/Topics_Business_Blog/SOTA.md | 31 + 10_Wiki/Topics_Business_Blog/SOW.md | 31 + 10_Wiki/Topics_Business_Blog/SPOF.md | 31 + .../SQL-Performance-Tuning.md | 29 + 10_Wiki/Topics_Business_Blog/SRE.md | 31 + .../SaaS (Software as a Service).md | 36 + .../SaaS 대시보드 및 이커머스 UI 개발.md | 0 ...SaaS 대시보드 및 이커머스 레이아웃 구축.md | 0 ...SaaS 플랫폼 및 인터랙티브 대시보드 개발.md | 0 10_Wiki/Topics_Business_Blog/SaaS.md | 31 + .../Safety & Reliability.md | 35 + .../Topics_Business_Blog/Sales-Strategy.md | 32 + .../Sampling-Techniques.md | 30 + .../Scalability-in-AI-Systems.md | 29 + 10_Wiki/Topics_Business_Blog/Scalability.md | 33 + .../Scalable-Design-System-Governance.md | 29 + .../Scaling-Laws-for-LLMs.md | 27 + .../Scheduler-Design-in-ML.md | 29 + .../Schema-Design-for-NoSQL.md | 28 + 10_Wiki/Topics_Business_Blog/Schema.md | 31 + .../Science of Failure.md | 35 + .../Scientific Communication.md | 35 + .../Scientific-Computing-with-Python.md | 28 + .../Topics_Business_Blog/Scientific-Method.md | 33 + 10_Wiki/Topics_Business_Blog/Scripts.md | 33 + .../Search-Engine-Optimization.md | 28 + .../Search-Methodology.md | 31 + .../Search-Optimization.md | 31 + 10_Wiki/Topics_Business_Blog/Search-Space.md | 31 + .../Topics_Business_Blog/Search-Strategy.md | 33 + 10_Wiki/Topics_Business_Blog/Search.md | 31 + .../Search_Intent_Keyword_Strategy.md | 2 +- .../Secondary-Research.md | 31 + .../Secure-Multi-party-Computation.md | 28 + .../Security-Best-Practices.md | 30 + .../Security-Governance.md | 27 + 10_Wiki/Topics_Business_Blog/Seed.md | 30 + 10_Wiki/Topics_Business_Blog/Segmentsai.md | 33 + .../Self-Attention-Mechanisms.md | 28 + .../Self-Driving-Car-Foundations.md | 29 + .../Self-Play (자기 대결 기반 강화학습).md | 28 + .../Self-Supervised Learning (SSL).md | 35 + .../Self-Supervised-Learning.md | 28 + .../Self-verification.md | 0 .../Semantic Grounding & Provenance.md | 33 + .../Semantic-HTML-Foundations.md | 33 + .../Semantic-Search-with-AI.md | 28 + .../Topics_Business_Blog/Semantic-Search.md | 28 + .../Semantics & Ontology.md | 34 + .../Topics_Business_Blog/Semgrep Assistant.md | 41 + .../Sensitivity-Analysis.md | 31 + 10_Wiki/Topics_Business_Blog/Sensor-Fusion.md | 28 + .../Sentiment-Analysis-Models.md | 29 + .../Sentiment-Analysis.md | 36 + .../Separation_of_Concerns.md | 25 + .../Topics_Business_Blog/Sequence-Modeling.md | 32 + .../Sequence-to-Sequence-Models.md | 28 + .../Serverless-Computing-for-AI.md | 31 + .../Service-oriented-Architecture.md | 29 + .../Topics_Business_Blog/Session Lifecycle.md | 27 + .../Shadowing-and-Observability.md | 30 + .../Shape-Feature-Extraction.md | 28 + .../Sharding-and-Partitioning.md | 28 + ...안 이슈와 Cross-Origin Isolation 설정법.md | 40 + 10_Wiki/Topics_Business_Blog/Shift.md | 31 + .../Topics_Business_Blog/Signal in Noise.md | 35 + .../Signal-Processing-Foundations.md | 29 + .../Signature Style Design.md | 0 .../Similarity-Metrics-in-AI.md | 29 + .../Similarity-Metrics.md | 36 + .../Simulated-Annealing.md | 28 + .../Simulation-Environments.md | 28 + .../Simulator Sickness Questionnaire (SSQ).md | 36 + .../Single_Source_of_Truth.md | 24 + .../Singular-Value-Decomposition.md | 28 + .../Six-Sigma-Methodologies.md | 30 + .../Skybound Protocol 코드리뷰.md | 37 + .../Slack-Bot-Development.md | 29 + .../Smart-Contract-Auditing.md | 29 + .../Snowflake-Data-Warehousing.md | 28 + ...r Labs 등 종합 애플리케이션 보안 플랫폼.md | 33 + .../Social Systems Theory.md | 34 + .../Social-Network-Analysis.md | 29 + .../Sociology of Knowledge.md | 33 + .../Topics_Business_Blog/Soft Navigation.md | 32 + .../Soft-Skills-Development.md | 34 + .../Software Engineering Agents (SWE).md | 0 .../Software-Architecture-Patterns.md | 30 + .../Software-Design-Principles.md | 38 + .../Solitude-Optimization.md | 35 + .../Solow Growth Model.md | 33 + 10_Wiki/Topics_Business_Blog/Solution.md | 31 + 10_Wiki/Topics_Business_Blog/SonarQube.md | 33 + 10_Wiki/Topics_Business_Blog/Sorting.md | 30 + .../Sound Design Principles.md | 36 + .../Topics_Business_Blog/Source-Control.md | 31 + .../Space-based-Architecture.md | 28 + .../Sparse-Data-Handling.md | 29 + .../Spatial-Data-Analysis.md | 29 + 10_Wiki/Topics_Business_Blog/Specification.md | 31 + .../Spectral-Clustering.md | 32 + .../Speculative-Design.md | 33 + .../Speech-Recognition-Foundations.md | 28 + .../Topics_Business_Blog/Speech-Synthesis.md | 35 + .../Spiking-Neural-Networks-SNNs.md | 28 + .../Stability vs Flexibility.md | 36 + .../Stable Diffusion Image Optimization.md | 0 .../Stable Diffusion Weights.md | 0 .../Stable Diffusion 오픈소스 제어.md | 0 .../Stable Diffusion의 가중치 제어 문법.md | 0 .../Stacked-Generalization.md | 28 + .../Topics_Business_Blog/Stages-of-Grief.md | 33 + 10_Wiki/Topics_Business_Blog/Stakeholder.md | 31 + .../Standard-Deviation-and-Variance.md | 28 + .../Standard-Operating-Procedure.md | 31 + .../Standardization vs Innovation.md | 33 + 10_Wiki/Topics_Business_Blog/Startup.md | 31 + .../State Space Model (SSM).md | 35 + ...e-Management-Architecture-and-Ownership.md | 29 + .../State-Management-Patterns.md | 29 + .../State-Space-Models.md | 28 + 10_Wiki/Topics_Business_Blog/State-Space.md | 30 + 10_Wiki/Topics_Business_Blog/State.md | 31 + ...tic Application Security Testing (SAST).md | 34 + .../Static-Site-Generation-with-Gatsby.md | 29 + .../Statistical-Analysis.md | 31 + .../Statistical-Hypothesis-Testing.md | 29 + .../Statistical-Learning-Theory.md | 28 + .../Topics_Business_Blog/Statistical-Power.md | 29 + .../Statistics & Data Analysis.md | 33 + 10_Wiki/Topics_Business_Blog/Statistics.md | 31 + .../Steel Division 시리즈.md | 34 + 10_Wiki/Topics_Business_Blog/Stem-Analysis.md | 32 + .../Stochastic-Gradient-Descent-SGD.md | 28 + .../Stochastic-Gradient-Descent.md | 28 + .../Storage-Area-Networks.md | 28 + 10_Wiki/Topics_Business_Blog/Storage.md | 31 + .../Storytelling in Business.md | 28 + 10_Wiki/Topics_Business_Blog/Straightening.md | 34 + .../Strategic Communication.md | 28 + .../Strategic Thinking.md | 29 + .../Strategic-Alignment.md | 29 + .../Strategic-Ambiguity.md | 35 + .../Strategic-Planning-for-AI.md | 29 + .../Strategic-Planning.md | 31 + .../Strategic-Thinking.md | 28 + 10_Wiki/Topics_Business_Blog/Strategy.md | 31 + .../Stream-Processing-Architectures.md | 28 + .../Structural Principles.md | 35 + .../Structural Reasoning.md | 0 .../Structural-Equation-Modeling.md | 27 + 10_Wiki/Topics_Business_Blog/Structuralism.md | 32 + .../Style Reference (--sref).md | 0 .../Style-Transfer-in-AI.md | 29 + .../Topics_Business_Blog/Style-Transfer.md | 35 + .../Styling_Governance.md | 27 + .../Supercell의 모바일 게임 개발.md | 0 .../Superficiality-Metrics.md | 34 + .../Supervised-Learning (지도 학습 기초).md | 28 + .../Supervised-Learning-Foundations.md | 28 + .../Supervised-Learning.md | 32 + 10_Wiki/Topics_Business_Blog/Supply-Chain.md | 31 + .../Support-Vector-Machines.md | 28 + 10_Wiki/Topics_Business_Blog/Support.md | 31 + .../Topics_Business_Blog/Sustainability.md | 31 + .../Swarm Intelligence.md | 35 + .../Swarm-Intelligence.md | 31 + .../Symbolic-AI vs Connectionism.md | 28 + 10_Wiki/Topics_Business_Blog/Symbols.md | 31 + .../Symmetric-Encryption.md | 28 + .../Symmetry-and-Invariance.md | 34 + 10_Wiki/Topics_Business_Blog/Synergy.md | 31 + .../Synthesized Intelligence.md | 35 + .../Synthetic-Data-Generation.md | 28 + .../Topics_Business_Blog/Synthetic-Data.md | 31 + .../System Prompt (시스템 프롬프트).md | 26 + .../System-Architecture-Design.md | 29 + .../System-Design for AI Scale.md | 28 + .../System-Design-Interview-Prep.md | 29 + .../System-Dynamics-Modeling.md | 29 + 10_Wiki/Topics_Business_Blog/System-Theory.md | 31 + .../System_Debugging_Protocol.md | 27 + .../System_Protocol_Standard.md | 26 + .../Topics_Business_Blog/Systems Thinking.md | 37 + .../Topics_Business_Blog/Systems-Thinking.md | 32 + 10_Wiki/Topics_Business_Blog/TDD.md | 31 + .../TS-Declaration-Files.md | 31 + .../Tableau-Data-Visualization.md | 29 + .../Target-Function-Profiling.md | 35 + .../Topics_Business_Blog/Task-Management.md | 31 + .../Team Collaboration.md | 0 .../Technical-Architecture.md | 31 + .../Topics_Business_Blog/Technical-Debt.md | 34 + .../Temporal-Difference-Learning.md | 28 + .../TensorFlow-Foundations.md | 30 + ...rm-Frequency-Inverse-Document-Frequency.md | 27 + 10_Wiki/Topics_Business_Blog/Terminology.md | 31 + .../Terraform-Infrastructure-as-Code.md | 29 + ...mpute Scaling (추론 시간 계산 스케일링).md | 28 + 10_Wiki/Topics_Business_Blog/Testing.md | 31 + .../Tetris_Project_Retrospective.md | 30 + 10_Wiki/Topics_Business_Blog/Text-Mining.md | 31 + .../Text-to-Speech-Synthesis.md | 29 + .../The Evolution of Music Distribution.md | 34 + .../Theoretical-Computer-Science.md | 29 + .../Theory of Constraints (TOC).md | 37 + .../Theory-of-Mind (ToM) in AI.md | 29 + .../Thought-Architecture.md | 35 + .../Threejs WebGL 렌더링 최적화.md | 47 + .../Threejs WebGPURenderer.md | 37 + .../Threejs 성능 최적화.md | 49 + .../Time-Series-Analysis.md | 36 + .../Time-Step-Logic-in-Games.md | 28 + .../Tokenization-Strategies.md | 28 + .../Tool-Usage-Optimization.md | 34 + .../Toxicity-and-Bias-Mitigation.md | 34 + .../Topics_Business_Blog/Transfer Learning.md | 34 + .../Transfer-Learning (전이 학습 기초).md | 28 + .../Transformer-Architecture.md | 28 + 10_Wiki/Topics_Business_Blog/Transformers.md | 34 + .../Tripledot Studios.md | 0 .../Topics_Business_Blog/Trustworthy-AI.md | 31 + 10_Wiki/Topics_Business_Blog/Turing Test.md | 32 + .../Turing-Machine Foundations.md | 29 + .../Type 1 vs Type 2 Errors.md | 33 + .../TypeScript_Type_Safety.md | 26 + .../UX-Design-Principles.md | 30 + .../Uber-Base-Web-Design-System.md | 29 + .../Topics_Business_Blog/Ultra-Efficiency.md | 32 + .../Uncertainty-Quantification.md | 30 + .../Unconscious Structuralism.md | 31 + .../Understanding Complex Systems.md | 33 + .../Universal Basic Income (UBI).md | 35 + .../Universal-Approximation-Theorem.md | 27 + .../Topics_Business_Blog/Universal-Grammar.md | 33 + ...nsupervised-Learning (비지도 학습 기초).md | 29 + .../User Acquisition (UA).md | 0 .../V7 Draft Mode Workflow.md | 0 .../Variance-Rules.md | 2 +- .../Variational Autoencoders (VAE).md | 33 + .../Variational-Autoencoders-VAE.md | 28 + .../Vary Region (인페인팅).md | 0 .../Vector-Database Selection.md | 32 + .../Version Control.md | 0 .../Victimhood-Narratives.md | 32 + .../Viral-Dynamics-and-Network-Effects.md | 33 + .../Visual-Effects-VFX-in-Games.md | 28 + .../Visual-Effects-VFX.md | 34 + .../Vite + React 성능 최적화.md | 0 .../Vite Build System.md | 0 .../Vite Build Tool.md | 0 .../Vocabulary-Expansion.md | 33 + .../Voice-Assistant-Architecture.md | 29 + .../WARNO 그래픽 엔진 업그레이드 프로젝트.md | 25 + .../WARNO 데이터 기반 밸런싱.md | 24 + .../WARNO 데이터 기반 설계.md | 32 + ...멀티플레이어 및 경쟁 플레이 밸런스 패치.md | 31 + .../WARNO 모딩(Modding).md | 34 + 10_Wiki/Topics_Business_Blog/WARNO 모딩.md | 24 + .../WARNO 밸런싱 및 사단 시스템.md | 24 + ...ARNO 사후 관리 (Post-Launch Management).md | 24 + ...(Real-time Tactics) 및 Army General 캠페인.md | 31 + .../WARNO 전술 시뮬레이션 시스템.md | 34 + .../WARNO 전투 메커니즘 (Combat Mechanics).md | 28 + .../WARNO 커뮤니티 데이터 도구 생태계.md | 24 + .../WARNO 커뮤니티 모딩 생태계.md | 25 + .../Topics_Business_Blog/WARNO-DATA Wiki.md | 23 + .../WARNO-DATA 프로젝트.md | 24 + 10_Wiki/Topics_Business_Blog/WARNO.md | 27 + .../WME (Warno Mod Editor).md | 23 + ...arno-Armory (커뮤니티 데이터 분석 도구).md | 31 + .../War-Yes 및 Warno-Armory 도구.md | 24 + .../Topics_Business_Blog/Wargame 시리즈.md | 23 + .../Warno 데이터 기반 설계.md | 31 + 10_Wiki/Topics_Business_Blog/Warno-Armory.md | 24 + ...Content Accessibility Guidelines (WCAG).md | 0 .../Web Performance Optimization.md | 47 + .../Web-Rendering-Strategies-CSR-vs-SSR.md | 29 + .../Web3-and-AI-Integration.md | 28 + .../WebSplatter (3D Gaussian Splatting).md | 40 + .../Whale Hunting.md | 0 10_Wiki/Topics_Business_Blog/What-is-AI.md | 34 + .../Topics_Business_Blog/Wicked-Problems.md | 36 + .../Willingness to Pay (WTP).md | 0 .../Word-Representation.md | 34 + .../Topics_Business_Blog/Work-Displacement.md | 33 + .../Workflow-Integrity.md | 32 + .../Topics_Business_Blog/Working-Backwards.md | 34 + 10_Wiki/Topics_Business_Blog/Zen-Pop.md | 28 + .../Zero Shot and Few Shot Learning.md | 34 + .../Zero-Shot-Chain-of-Thought.md | 33 + .../Zero-Shot-Learning.md | 28 + ...리_ - 관심사의 분리 (Separation of Concerns).md | 28 + .../agargaro의 오픈 소스 라이브러리.md | 44 + 10_Wiki/Topics_Business_Blog/clinicjs.md | 33 + .../stochastic gradient descent.md | 35 + .../system_analysis_and_improvement_plan.md | 0 ...버-그레인저 방법 (Gabor-Granger Method).md | 0 .../가용성 (Availability).md | 24 + ...위보 상성 (Rock-paper-scissors principle).md | 23 + .../가중치 (Prompt Weights).md | 0 .../게임 데이터 분석(Game Analytics).md | 0 ...게임 수익화 전략(Monetization Strategy).md | 0 .../게임 수익화 전략.md | 0 .../결제 사용자당 평균 매출(ARPPU).md | 0 .../고객 평생 가치(LTV).md | 0 .../공급망 공격 (Supply Chain Attack).md | 40 + .../과금 의향 (Willingness to Pay).md | 0 .../네거티브 프롬프트(Negative Prompt).md | 0 ...화 전략 분석 및 가상 경제 시스템 검증 프로젝트.md | 0 ...심의 SaaS 어드민 패널 및 CRM 대시보드 구축.md | 0 .../드래프트 모드 (Draft Mode).md | 0 .../디퓨전 모델 (Diffusion Models).md | 0 .../리믹스 모드 (Remix Mode).md | 0 ...비스 아키텍처 (Microservices Architecture).md | 46 + .../마크-스위프-컴팩트(Mark-Sweep-Compact).md | 2 +- ...춤형 IAP 번들(Customizable IAP bundles).md | 0 ... 수익화 (Dynamic Offers & Staircase Monetization).md | 0 .../매개변수(Parameters).md | 0 .../매몰 비용 오류 (Sunk Cost Fallacy).md | 0 ...딩 커뮤니티 도구 (War-Yes, Warno-Armory).md | 24 + ...일 게임 수익화(Mobile Game Monetization).md | 0 .../모바일 우선 설계(Mobile-First Design).md | 0 .../모바일 우선주의 (Mobile-First) 디자인.md | 0 ...주얼 게임 시장(Mobile Casual Game Market).md | 0 ...일 퍼스트 인덱싱(Mobile-First Indexing).md | 0 .../모바일 퍼스트(Mobile-First).md | 0 .../무제.md | 2 +- ... 확장성 경제 (Infinitely Scalable Economy).md | 0 ... V7 드래프트 모드 및 옴니 참조 워크플로우.md | 0 ... V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md | 0 .../미드저니 V7 및 V8.1 Alpha 워크플로우.md | 0 ...미드저니 V7 및 드래프트 모드 워크플로우.md | 0 ...프트 일관성 유지 (Midjourney V7 Consistency).md | 0 ...저니 및 스테이블 디퓨전의 부분 편집 기법.md | 0 .../미드저니(Midjourney) 에디터 기능.md | 0 .../미세결제(Microtransactions).md | 0 .../미호요(miHoYo).md | 0 .../버전 및 모델 (Versions and Models).md | 0 .../벡터 데이터베이스 (Vector Database).md | 29 + ...상의 역효과 (Overjustification Effect).md | 25 + .../보존 경로(Retaining Path).md | 33 + ... 활용한 시각적 아티팩트(Artifact) 디버깅 및 제어.md | 0 .../비동기 데이터 관리.md | 0 .../사단 시스템 (Division System).md | 24 + .../사단 편제표 (TO&E).md | 24 + .../사단(Division) 시스템.md | 24 + .../사용자 확보 (User Acquisition).md | 0 .../사후 편집 (Post-editing).md | 0 ...Commercial Marketing Campaign and Product Mockup Creation).md | 0 ...업용 브랜드 이미지 및 디자인 시스템 구축.md | 0 .../상업용 제품 사진 및 브랜드 로고 디자인.md | 0 .../상호작용적 프롬프트 엔지니어링.md | 0 .../샘플링 스텝 (Sampling Steps).md | 0 ...로세스 (Iterative Workflow of Generative AI Imaging).md | 0 ...형 AI 워크플로우 (Generative AI Workflow).md | 0 ...셜 미디어 그래픽 및 마케팅 캠페인 제작.md | 0 .../소셜 엔지니어링 (Social Engineering).md | 0 .../소액 결제 (Microtransactions).md | 0 .../소음 역학 (Noise Dynamics).md | 24 + .../수익화(Monetization).md | 0 ...릭터 참조 (Style and Character References).md | 0 .../스타일 및 캐릭터 참조(References).md | 0 ... 캐릭터 참조(Style and Character Reference).md | 0 .../스타일 참조(Style Reference, --sref).md | 0 .../스타일 코드.md | 0 ...테이블 디퓨전 CFG Scale 및 가중치 제어.md | 0 ...스테이블 디퓨전의 가중치 및 제어 시스템.md | 0 ...샷 워크플로우 (Series and Multi-shot Workflow).md | 0 ... 척도 연구(In-Game Purchase Motivation Scale Study).md | 0 .../악명(Infamy) 시스템.md | 0 ...지 최적화 (Stable Diffusion Image Optimization).md | 0 .../에이전틱 AI (Agentic AI).md | 0 .../오디오 광고.md | 0 ...미지 생성 및 하드웨어 수준의 정밀 통제 워크플로우.md | 0 ...스 기반 맞춤형 이미지 생성 워크플로우 구축.md | 0 .../오픈소스 이미지 모델 미세 조정 및 배포.md | 0 .../옴니 참조(Omni Reference, --oref).md | 0 .../웹 접근성(Web Accessibility).md | 0 .../유니버스 LTV(Universe LTV).md | 0 .../유닛 이코노믹스(LTV와 CAC).md | 0 .../유저 평균 매출(ARPU).md | 0 ...신과 시야 매커니즘 (Stealth and Optics).md | 30 + .../이벤트 포워딩(Event Forwarding).md | 2 +- ...스 모바일 최적화 및 상품 탐색 UX-UI 설계.md | 0 .../이커머스 플랫폼.md | 0 .../인-이미지 텍스트(In-Image Text).md | 0 ...임 결제 동기(In-Game Purchase Motivation).md | 0 .../인게임 수익화(In-Game Monetization).md | 0 .../인앱 광고 (IAA).md | 0 .../인앱 광고(IAA).md | 0 .../인앱 구매 (IAP).md | 0 .../인앱 구매(IAP).md | 0 .../인페인팅 (Inpainting).md | 0 .../인페인팅 (Inpainting-Vary Region).md | 0 ...및 드래프트 모드(Inpainting and Draft Mode).md | 0 ... 및 아웃페인팅 (Inpainting and Outpainting).md | 0 ...연어 프롬프트(Natural Language Prompt).md | 0 .../자원 로지스틱스(Resource Logistics).md | 0 ...관 및 압축(Resource Storage & Compression).md | 0 ... 관통 모델링(Armor Penetration Modeling).md | 28 + ... 및 사거리 데이터 (Armor and Range Stats).md | 24 + ...자상거래 플랫폼 (E-commerce Platforms).md | 0 .../제병협동 (Combined Arms).md | 31 + .../제병협동 전술 (Combined Arms).md | 24 + ... 사양 지시(Lighting and Camera Specification).md | 0 .../지불 용의 (Willingness to Pay).md | 0 .../초상화 및 애니메이션 스타일 제어.md | 0 .../캐릭터 참조 (Character Reference).md | 0 .../컨트롤넷 (ControlNet).md | 0 .../컨트롤넷(ControlNet).md | 0 ... 알고리즘 (Ballistics and Accuracy Algorithms).md | 33 + .../텍스트 렌더링(Text Rendering).md | 0 .../파라미터 튜닝 (Parameter Tuning).md | 0 .../프롬프트 가중치 (Prompt Weighting).md | 0 .../프롬프트 가중치(Prompt Weighting).md | 0 .../프롬프트 구문 (Prompt Syntax).md | 0 .../프롬프트 구조 (Prompt Structure).md | 0 .../프롬프트 구조 및 문법.md | 0 .../프롬프트 엔지니어링.md | 0 .../프롬프트 엔지니어링의 진화.md | 0 .../프롬프트 정밀도 (Prompt Precision).md | 0 ... 파라미터 제어 (Prompt Parameter Control).md | 0 .../프롬프트 확장(Prompt Expansion).md | 0 .../프리미엄 모델 (Freemium Model).md | 0 .../하이브리드 수익화 모델.md | 0 .../하이브리드 수익화(Hybrid Monetization).md | 0 .../해부학적 오류 디버깅 워크플로우.md | 0 .../확산 모델 (Diffusion Model).md | 0 .../확산 모델 (Diffusion Models).md | 0 .../환영합니다.md | 2 +- .../Topics_Dev/10v10 대규모 멀티플레이어.md | 24 + .../2014 Combat Controls Update.md | 0 .../2025 Casual Gaming Apps Report.md | 0 ...04-21-Engine-Stability-and-Optimization.md | 0 ...-Implementation-and-Architecture-Report.md | 0 ...ect-Report-V11.5-Combat-and-UI-Recovery.md | 0 ...2026-04-21-UX-Dopamine-Feedback-Upgrade.md | 0 ...04-21_Stability_and_Optimization_Report.md | 0 ...04-22_Boss_Battle_System_Implementation.md | 0 .../2026-04-22_Boss_Spawn_Logic_Fix.md | 0 ...-04-22_Engine_Logic_Optimization_Report.md | 0 .../2026-04-22_Engine_Stability_Audit.md | 0 .../2026-04-23_Engine_Stabilization_Report.md | 0 .../2026-04-23_Post-Mortem_Loot_Rebalance.md | 0 ..._Structure_Audit_and_Stabilization_Plan.md | 0 ...al_Stylized_Casual_Magitech_Redirection.md | 0 ...AC_LevelUp_Stylized_Casual_Magitech_Fix.md | 0 ...Skybound_Nova_Burst_Icon_and_Effect_Fix.md | 0 ...und_Particle_and_Supply_Readability_Fix.md | 0 ...irealistic_Magitech_Fantasy_Redirection.md | 0 ...bound_Stylized_Casual_Magitech_Art_Pack.md | 0 ...ylized_Casual_Magitech_Ingame_Asset_Fix.md | 0 ...ybound_Survivor_Like_Balance_Curve_Pass.md | 0 ...acollector_Auto_Resume_After_Reauth_Fix.md | 0 ...ridge_Connection_Refused_Run_Script_Fix.md | 0 ...ture_Review_and_Initial_Risk_Assessment.md | 0 ..._Processed_Count_and_Stalled_Loop_Guard.md | 0 ...lector_Local_Wiki_Save_Only_Output_Mode.md | 0 ...acollector_Mac_Windows_Launcher_Scripts.md | 0 ...M_Auth_Browser_and_Stale_Env_Cookie_Fix.md | 0 ...ctor_NotebookLM_Automatic_Auth_Recovery.md | 0 ..._Automatic_Reauth_Verification_and_Lock.md | 0 ...LM_Connection_Guard_and_MCP_Restart_Fix.md | 0 ..._Progress_Visibility_and_Auth_Diagnosis.md | 0 ...re_Gameplay_Rebalance_and_Purpose_Reset.md | 0 ...frame_and_8Stage_Boss_Continuity_Rework.md | 0 ...l_Concept_and_Hangar_Layout_Overlap_Fix.md | 0 ...p_DirectKill_and_UI_Productization_Pass.md | 0 ...vivors_Loop_and_Stage_Curve_Preparation.md | 0 ...age_Pressure_and_Projectile_Visual_Pass.md | 0 ...nd_HP_Scarcity_and_Module_Cache_Rewards.md | 0 ...nvasion_Response_Stage_Difficulty_Curve.md | 0 ...d_Low_Level_First_Upgrade_Offer_Balance.md | 0 ...und_Miniboss_Treasure_Cache_Reward_Loop.md | 0 ...Skybound_Player_Sprite_Path_Warning_Fix.md | 0 ...eward_Card_Clarity_and_Command_Cache_UI.md | 0 ...bound_Skill_Slot_Limit_Weapon5_Passive5.md | 0 ...de_and_Weapon_Transform_Reconfiguration.md | 0 ..._Balance_Bomb_and_Visual_Diversity_Pass.md | 0 ..._Stage_Miniboss_Pattern_Differentiation.md | 0 .../2026-04-30.md | 0 .../2026-05-01.md | 0 .../2026-05-02_project-chronicle-guard.md | 2 +- ...oject-chronicle-guard_feedback-response.md | 2 +- ...-chronicle-guard_stage-1_implementation.md | 2 +- ...-chronicle-guard_stage-2_implementation.md | 2 +- ...nicle-guard_stage-3-to-5_implementation.md | 2 +- ...05-02_second-brain-trace-collapsible-ui.md | 2 +- ..._second-brain-trace-mode_implementation.md | 2 +- ... 3월 연구 드롭(March 2026 Research Drop).md | 0 ... 연구 업데이트(March 2026 Research Drop).md | 0 .../2026년 BCG 글로벌 게이밍 설문조사.md | 0 ...어 생성 패러다임 전환 및 연속적 창작 워크플로우.md | 0 .../Topics_Dev/20k skinned instances demo.md | 39 + 10_Wiki/Topics_Dev/3D_Gaussian_Splatting.md | 29 + 10_Wiki/Topics_Dev/3D_Web_HMI.md | 29 + .../4X Strategy.md | 2 +- .../4X 시스템 (4X System).md | 0 .../4X 전략 게임 수익화 모델.md | 0 10_Wiki/{Topics_GD => Topics_Dev}/4X 전략.md | 0 .../5R Structure.md | 0 .../A-B-Testing-and-Data-Driven-UX.md | 29 + .../A2A (Agent-to-Agent Protocol).md | 0 10_Wiki/Topics_Dev/A2A.md | 41 + 10_Wiki/Topics_Dev/ABA.md | 29 + 10_Wiki/Topics_Dev/ACI.md | 42 + .../ACID Transactions.md | 2 +- .../Health => Topics_Dev}/ACL_Prevention.md | 2 +- .../ACP (Agent Communication Protocol).md | 0 10_Wiki/Topics_Dev/ADA-Website-Compliance.md | 31 + .../ADR (Architecture Decision Record).md | 2 +- .../ADR (Architecture Decision Records).md | 2 +- ...01-project-chronicle-independent-module.md | 2 +- 10_Wiki/Topics_Dev/AGI.md | 29 + 10_Wiki/Topics_Dev/AI & Data Sovereignty.md | 31 + 10_Wiki/Topics_Dev/AI Accountability.md | 32 + 10_Wiki/Topics_Dev/AI Agents.md | 29 + 10_Wiki/Topics_Dev/AI Connect LLM Tool.md | 39 + .../AI Exploitation.md | 0 10_Wiki/Topics_Dev/AI Governance.md | 32 + 10_Wiki/Topics_Dev/AI Humanism.md | 31 + 10_Wiki/Topics_Dev/AI Literacy.md | 32 + 10_Wiki/Topics_Dev/AI Safety (AI 안전).md | 27 + 10_Wiki/Topics_Dev/AI Safety.md | 31 + 10_Wiki/Topics_Dev/AI and Narrative.md | 34 + 10_Wiki/Topics_Dev/AI for Social Good.md | 33 + .../AI 거버넌스 정책(AI Usage Policy).md | 27 + .../AI 기반 보상 및 난이도 스케일링.md | 2 +- ... 분석 도구 (AI-Powered Code Analysis Tools).md | 2 +- .../AI 생성 코드 검증(AI Code Assurance).md | 39 + .../AI 안전 (AI Safety).md | 0 10_Wiki/Topics_Dev/AI 에이전트 (AI Agent).md | 27 + .../AI 에이전트 (AI Agents).md | 0 ... 워크플로우 (AI Image Generation Workflow).md | 0 ... 디버깅 (Image Quality Optimization & Debugging).md | 0 .../AI 추적 논리(AI Pursuit Logic).md | 0 ...드 리뷰 및 보안 취약점 점검(DevSecOps).md | 40 + 10_Wiki/Topics_Dev/AI 코드 리뷰.md | 33 + 10_Wiki/Topics_Dev/AI-Alignment.md | 28 + .../AI-Answer-Engine-Optimization.md | 29 + .../AI-Driven Engineering & Automation.md | 0 .../Topics_Dev/AI-Driven Narrative Systems.md | 25 + ...ated Code Assurance (AI 생성 코드 검증).md | 0 10_Wiki/Topics_Dev/AI-Overviews-and-SGE.md | 29 + .../AI-Personalization-and-Adaptive-UX.md | 28 + 10_Wiki/Topics_Dev/AI-Search-Optimization.md | 28 + .../AI_Code_Analysis_Tools.md | 2 +- .../AI_Code_Review_Tools.md | 2 +- .../AI_Powered_Code_Analysis.md | 2 +- .../AI_Powered_Code_Review.md | 2 +- ...열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md | 44 + ...E (Almost Native Graphics Layer Engine).md | 33 + 10_Wiki/Topics_Dev/ANGLE.md | 33 + ...ity-for-Ontarians-with-Disabilities-Act.md | 25 + .../API Gateway.md | 2 +- ... 모델링 및 상태 머신(State Machine) 설계.md | 40 + ... 모델링 (State Modeling and API Responses).md | 40 + .../API 응답 및 에러 핸들링 아키텍처.md | 2 +- .../API-Contract-Definition.md | 2 +- .../Topics_Dev/API-Design for AI Services.md | 29 + .../API-First Architecture.md | 2 +- 10_Wiki/Topics_Dev/API-Key-Management.md | 31 + .../API-backed Image Generation Workflow.md | 0 .../Topics_Dev/API_Communication_Patterns.md | 26 + 10_Wiki/Topics_Dev/API_Design_Principles.md | 2 +- .../API_First_Architecture.md | 2 +- .../API_Fundamentals.md | 2 +- .../ARPU-ARPPU.md | 0 .../ASPNET Core.md | 2 +- .../AST (추상 구문 트리).md | 2 +- .../AST(Abstract Syntax Tree).md | 2 +- .../Coding => Topics_Dev}/AST_Traversal.md | 2 +- ...rchitecture Trade-offs Analysis Method).md | 2 +- ...(Architecture Tradeoff Analysis Method).md | 2 +- 10_Wiki/Topics_Dev/A_B-Testing-Platforms.md | 27 + .../Abstract-Syntax-Tree-Transformation.md | 27 + .../Abstract-Syntax-Tree-Traversal.md | 27 + 10_Wiki/Topics_Dev/Abstract_Syntax_Tree.md | 2 +- 10_Wiki/Topics_Dev/Abundance.md | 34 + 10_Wiki/Topics_Dev/Academic-Integrity.md | 35 + .../Accessibility (A11y).md | 0 .../Accessibility-Compliance-Audit.md | 27 + .../Accessibility-Compliance-WCAG.md | 25 + .../Accessibility.md | 0 .../Topics_Dev/Accessibility_Inclusivity.md | 26 + .../Accessible UI Libraries.md | 0 .../UI_Components => Topics_Dev}/Accordion.md | 0 10_Wiki/Topics_Dev/Active Learning.md | 33 + 10_Wiki/Topics_Dev/Active-Reasoning.md | 33 + 10_Wiki/Topics_Dev/Activism.md | 36 + 10_Wiki/Topics_Dev/Actor-Critic-Models.md | 32 + 10_Wiki/Topics_Dev/Ad-hoc-Hypotheses.md | 33 + 10_Wiki/Topics_Dev/Ad-hoc-Optimization.md | 34 + 10_Wiki/Topics_Dev/Adaptability.md | 34 + .../Adaptive Compute (적응형 계산량 조절).md | 25 + .../Adaptive Context Compaction.md | 0 10_Wiki/Topics_Dev/Adaptive-Curation.md | 33 + .../Adaptive_Learning.md | 2 +- .../Addiction_Neuroscience.md | 2 +- 10_Wiki/Topics_Dev/Additive-Type-Logic.md | 27 + .../Advanced-Design-Patterns-in-TypeScript.md | 2 +- .../Topics_Dev/Advanced-Interface-Design.md | 27 + .../Topics_Dev/Adversarial Code Stylometry.md | 34 + .../Topics_Dev/Aerospace Flight Simulation.md | 25 + 10_Wiki/Topics_Dev/Aesthetic-Value.md | 32 + 10_Wiki/Topics_Dev/Affective Computing.md | 25 + .../Affective User Interfaces (AUI).md | 25 + 10_Wiki/Topics_Dev/Affordance.md | 33 + .../Topics_Dev/Agency and Player Autonomy.md | 25 + 10_Wiki/Topics_Dev/Agency-in-Game-Design.md | 27 + 10_Wiki/Topics_Dev/Agent Architecture.md | 36 + ...unication Protocol (에이전트 통신 규약).md | 28 + .../Agent Harness.md | 0 .../Agent Identity Management.md | 0 .../Agent Memory System.md | 0 10_Wiki/Topics_Dev/Agent Personality.md | 34 + .../Agent-Based Modeling (ABM).md | 2 +- 10_Wiki/Topics_Dev/Agent_Harness.md | 45 + .../AI => Topics_Dev}/Agent_Memory_Harness.md | 0 10_Wiki/Topics_Dev/Agent_State_Store.md | 40 + .../Agentic AI Security.md | 0 10_Wiki/Topics_Dev/Agentic Coding.md | 34 + .../Agentic Creative Era.md | 0 .../Agentic Governance.md | 0 .../Agentic Orchestration.md | 0 ...e Review (에이전트 기반 보안 코드 리뷰).md | 0 .../Agentic_Software_Engineering.md | 41 + .../Agentic_Workflows.md | 2 +- 10_Wiki/Topics_Dev/Aggregates.md | 2 +- .../Agile Development.md | 0 .../Agile Environments.md | 0 ...re Development (애자일 소프트웨어 개발).md | 2 +- 10_Wiki/Topics_Dev/Agile-Philosophy.md | 36 + 10_Wiki/Topics_Dev/Agile-UX-Integration.md | 25 + .../Agile_and_Team_Collaboration.md | 42 + 10_Wiki/Topics_Dev/Alcoholism.md | 33 + .../Topics_Dev/Algorithm-Complexity-Big-O.md | 31 + 10_Wiki/Topics_Dev/Algorithmic Fairness.md | 35 + 10_Wiki/Topics_Dev/Algorithmic Game Theory.md | 25 + .../Topics_Dev/Algorithmic Transparency.md | 31 + 10_Wiki/Topics_Dev/Algorithmic-Biology.md | 27 + 10_Wiki/Topics_Dev/Algorithmic-Game-Theory.md | 27 + 10_Wiki/Topics_Dev/Alignment.md | 33 + .../Alliance (동맹).md | 0 .../Alliances-and-Sector-Hegemony.md | 2 +- .../Alliances.md | 2 +- .../Allocation Timeline.md | 2 +- 10_Wiki/Topics_Dev/Alpha Blending.md | 32 + ...iving Simulation] [Robotic Manipulation.md | 2 +- 10_Wiki/Topics_Dev/AlphaZero Strategy.md | 25 + 10_Wiki/Topics_Dev/Alternative Realities.md | 34 + 10_Wiki/Topics_Dev/Altruism.md | 33 + .../Amazon-AWS-Formal-Verification.md | 2 +- .../Ambient Contexts.md | 2 +- .../Ambient Declarations.md | 2 +- 10_Wiki/Topics_Dev/Ambient-Declarations.md | 27 + 10_Wiki/Topics_Dev/Ambition.md | 33 + .../Topics_Dev/Amdahls Law (암달의 법칙).md | 28 + .../Americans-with-Disabilities-Act-ADA.md | 25 + 10_Wiki/Topics_Dev/Amygdala Hyperactivity.md | 25 + .../Anaemic Domain Model.md | 2 +- 10_Wiki/Topics_Dev/Analogical-Reasoning.md | 32 + 10_Wiki/Topics_Dev/Analogy.md | 31 + 10_Wiki/Topics_Dev/Analysis.md | 32 + .../Topics_Dev/Analyze runtime performance.md | 51 + 10_Wiki/Topics_Dev/Anarchism.md | 34 + 10_Wiki/Topics_Dev/Anarcho-Capitalism.md | 32 + 10_Wiki/Topics_Dev/Anarcho-Primitivism.md | 31 + 10_Wiki/Topics_Dev/Anisomorphism.md | 31 + 10_Wiki/Topics_Dev/Anomaly-Detection.md | 34 + 10_Wiki/Topics_Dev/Anthropic-Principle.md | 27 + 10_Wiki/Topics_Dev/Anthropomorphism.md | 33 + .../Anti-Air-and-Anti-Ground-Combat.md | 2 +- 10_Wiki/Topics_Dev/Anticipation.md | 31 + 10_Wiki/Topics_Dev/Antifragility.md | 32 + .../Antigravity_Agent_System_v1.md | 2 +- 10_Wiki/Topics_Dev/Antinomianism.md | 31 + 10_Wiki/Topics_Dev/Anxiety.md | 31 + .../Apache Ignite.md | 2 +- .../Industry => Topics_Dev}/AppLovin.md | 2 +- .../AppSec (애플리케이션 보안).md | 2 +- .../Append-only log.md | 2 +- .../Apple Human Interface Guidelines.md | 25 + .../Topics_Dev/Apple Vision Pro Ecosystem.md | 25 + ...tion Security Posture Management (ASPM).md | 0 ...년 연구 업데이트(March 2026 Research Drop).md | 0 .../Arc-2-Technology.md | 2 +- .../Architectural Violations.md | 2 +- .../Architectural-Constraint-Enforcement.md | 2 +- .../Architecture Anti-patterns.md | 2 +- .../Architecture Decision Record (ADR).md | 2 +- .../Architecture Decision Records (ADR).md | 2 +- ...rchitecture Description (아키텍처 명세).md | 2 +- .../Architecture Erosion (아키텍처 침식).md | 2 +- ...Architecture Evaluation (아키텍처 평가).md | 2 +- ...itecture Review (아키텍처 및 설계 리뷰).md | 0 10_Wiki/Topics_Dev/Architecture.md | 29 + .../Architecture_Diagramming_Standards.md | 2 +- .../Architecture_Refactor.md | 2 +- 10_Wiki/Topics_Dev/Architecture_Styles.md | 2 +- .../Area-of-Effect (AoE) Damage.md | 0 .../Topics_Dev/Arguing-by-Counterexample.md | 32 + 10_Wiki/Topics_Dev/Arkane Studios.md | 25 + .../Topics_Dev/Arrangement-and-Composition.md | 34 + 10_Wiki/Topics_Dev/Articulateness.md | 33 + .../Artifacts & Infrastructure.md | 0 .../Artificial General Intelligence (AGI).md | 32 + .../Artificial Intelligence (AI).md | 34 + .../Artificial-Intelligence-in-Games.md | 27 + 10_Wiki/Topics_Dev/Artificial-Intelligence.md | 27 + 10_Wiki/Topics_Dev/Artificial-Life.md | 29 + 10_Wiki/Topics_Dev/Arts.md | 32 + .../Assault-Platoons.md | 2 +- 10_Wiki/Topics_Dev/Assertiveness.md | 32 + 10_Wiki/Topics_Dev/Assessment.md | 33 + .../Topics_Dev/Asset-Specific-Knowledge.md | 32 + 10_Wiki/Topics_Dev/Assumptions-vs-Facts.md | 34 + 10_Wiki/Topics_Dev/Atheism.md | 32 + 10_Wiki/Topics_Dev/Atlantic.md | 31 + .../Topics_Dev/Atmospheric-Intelligence.md | 31 + 10_Wiki/Topics_Dev/Atomic Design Pattern.md | 33 + .../Atomic Design.md | 0 .../Atomic-Design-System-Architecture.md | 30 + .../Atomic-Styling-and-Design-Systems.md | 29 + 10_Wiki/Topics_Dev/Atomism.md | 31 + 10_Wiki/Topics_Dev/Attention Mechanisms.md | 34 + .../Topics_Dev/Attention is All You Need.md | 29 + 10_Wiki/Topics_Dev/Authenticity.md | 33 + ...sm Spectrum Disorder (ASD) Intervention.md | 27 + 10_Wiki/Topics_Dev/Auto-Encoding.md | 34 + .../Auto-GPT and Autonomous Agents.md | 29 + 10_Wiki/Topics_Dev/Autobiography.md | 32 + 10_Wiki/Topics_Dev/Autoethnography.md | 31 + ...ated Code Analysis (자동화된 코드 분석).md | 0 .../Topics_Dev/Automated Quality & Review.md | 36 + .../Topics_Dev/Automated-Decision-Making.md | 34 + 10_Wiki/Topics_Dev/Automated-Game-Testing.md | 27 + .../Topics_Dev/Automated-Map-Generation.md | 28 + 10_Wiki/Topics_Dev/Automated-Reasoning.md | 34 + .../Topics_Dev/Automated-Refactoring-Tools.md | 27 + .../Topics_Dev/Automated-Security-Audits.md | 27 + .../Topics_Dev/Automated-Theorem-Proving.md | 27 + 10_Wiki/Topics_Dev/Automated_Code_Analysis.md | 2 +- 10_Wiki/Topics_Dev/Automated_Mapping.md | 29 + .../Automatic Batching.md | 0 ...ic Batching을 통한 React 18 성능 최적화.md | 0 10_Wiki/Topics_Dev/Automation-Paradox.md | 31 + 10_Wiki/Topics_Dev/Autonomous Logging.md | 28 + 10_Wiki/Topics_Dev/Autonomous Vehicles.md | 35 + 10_Wiki/Topics_Dev/Autonomous-Agents.md | 33 + .../Autonomous-Polling-Wait-Automation.md | 35 + .../Autonomous-Vehicle-Path-Planning.md | 27 + .../Availability-and-Persistence.md | 33 + 10_Wiki/Topics_Dev/Awards.md | 32 + 10_Wiki/Topics_Dev/Axify.md | 33 + 10_Wiki/Topics_Dev/Axiology.md | 30 + 10_Wiki/Topics_Dev/Axiomatic-Systems.md | 31 + 10_Wiki/Topics_Dev/Axioms.md | 32 + 10_Wiki/Topics_Dev/Azure DevOps.md | 35 + 10_Wiki/Topics_Dev/B-Tree.md | 27 + .../Topics_Dev/BCG Corporate Restructuring.md | 29 + .../BEM (Block Element Modifier).md | 0 .../Frontend_Mastery => Topics_Dev}/BEM.md | 0 ...oder Representations from Transformers).md | 0 10_Wiki/Topics_Dev/BERT.md | 28 + 10_Wiki/Topics_Dev/BFS vs DFS.md | 33 + 10_Wiki/Topics_Dev/BIM 모델 렌더링.md | 43 + 10_Wiki/Topics_Dev/BIM 모델 시뮬레이션.md | 37 + .../Topics_Dev/BLUF (Bottom Line Up Front).md | 30 + .../BPM.md | 2 +- 10_Wiki/Topics_Dev/BVH.md | 33 + 10_Wiki/Topics_Dev/Babylonjs.md | 41 + .../Backend as a Service (BaaS).md | 2 +- 10_Wiki/Topics_Dev/Backend.md | 33 + .../Backpropagation Through Time.md | 28 + 10_Wiki/Topics_Dev/Backpropagation.md | 32 + 10_Wiki/Topics_Dev/Backups.md | 35 + 10_Wiki/Topics_Dev/Backward-Reasoning.md | 33 + 10_Wiki/Topics_Dev/Bag of Words (BoW).md | 33 + .../Baiting Tactics.md | 0 .../Baiting-and-Combat-Controls.md | 2 +- .../Core_Systems => Topics_Dev}/Baiting.md | 0 .../Base Layouts.md | 0 .../Base 플랫폼(Chef Universe).md | 0 .../Base-Layouts-and-Kill-Zones.md | 2 +- .../Base-Layouts.md | 2 +- 10_Wiki/Topics_Dev/Baseline Project.md | 35 + 10_Wiki/Topics_Dev/Batch-Inference.md | 33 + ...chedMesh 및 InstancedMesh 성능 벤치마크.md | 43 + 10_Wiki/Topics_Dev/Batching.md | 38 + 10_Wiki/Topics_Dev/Bayes-Theorem.md | 32 + 10_Wiki/Topics_Dev/Bayesian Inference.md | 29 + 10_Wiki/Topics_Dev/Bayesian Statistics.md | 31 + .../Topics_Dev/Bayesian-Brain-Hypothesis.md | 29 + 10_Wiki/Topics_Dev/Bayesian-Updating.md | 33 + 10_Wiki/Topics_Dev/Be-Detailed.md | 31 + ...서게임 연구(Beat Saber Exergaming Study).md | 2 +- .../Beat Saber.md | 2 +- ...게임 후유증 연구(VR Exergaming Aftereffects).md | 2 +- 10_Wiki/Topics_Dev/Beckett.md | 31 + .../Behavior-Driven-Development (BDD).md | 27 + 10_Wiki/Topics_Dev/Behavior.md | 33 + .../Behavioral Analysis & Cognitive AI.md | 0 10_Wiki/Topics_Dev/Behavioral Finance.md | 27 + .../Behavioral Interview Questions.md | 0 .../Behavioral Segmentation.md | 0 10_Wiki/Topics_Dev/Behavioral-Economics.md | 29 + 10_Wiki/Topics_Dev/Behavioral-Incentives.md | 32 + .../Topics_Dev/Behavioral_Code_Analysis.md | 2 +- .../Behavioral_Economics.md | 2 +- 10_Wiki/Topics_Dev/Belief-Revision.md | 31 + 10_Wiki/Topics_Dev/Belief-System.md | 32 + 10_Wiki/Topics_Dev/Beliefs.md | 32 + 10_Wiki/Topics_Dev/Bellman Equation.md | 27 + 10_Wiki/Topics_Dev/Bellman-Equation.md | 27 + 10_Wiki/Topics_Dev/Benchmarks.md | 33 + .../Beresnev Studio.md | 0 10_Wiki/Topics_Dev/Bert-Language-Model.md | 27 + 10_Wiki/Topics_Dev/Best SAST Tools in 2026.md | 29 + 10_Wiki/Topics_Dev/Best-of-N Sampling ( ø).md | 27 + .../Best-of-N Sampling (최적 샘플링).md | 29 + 10_Wiki/Topics_Dev/Best-of-N Sampling.md | 27 + 10_Wiki/Topics_Dev/Best-of-N-Sampling.md | 31 + 10_Wiki/Topics_Dev/Bias vs Variance.md | 32 + .../Topics_Dev/Bias-Correction-Algorithm.md | 27 + 10_Wiki/Topics_Dev/Bias-Variance-Tradeoff.md | 27 + 10_Wiki/Topics_Dev/Bible.md | 32 + 10_Wiki/Topics_Dev/Bibliometrics.md | 32 + .../Big Design Up Front.md | 2 +- 10_Wiki/Topics_Dev/Big-Data.md | 33 + 10_Wiki/Topics_Dev/Big-Picture.md | 31 + .../Binary-Author-Identification.md | 31 + 10_Wiki/Topics_Dev/Binary-Search.md | 35 + 10_Wiki/Topics_Dev/BioShock (2007).md | 27 + 10_Wiki/Topics_Dev/BioShock-Critique.md | 27 + 10_Wiki/Topics_Dev/Bioenergetics.md | 27 + .../Bioinformatics-Structure-Prediction.md | 27 + .../Biological-Inspired-Algorithms.md | 27 + 10_Wiki/Topics_Dev/Biological-Intelligence.md | 31 + 10_Wiki/Topics_Dev/Biomechanics-of-Injury.md | 27 + .../Biomedical-Engineering.md | 2 +- 10_Wiki/Topics_Dev/Biometrics.md | 30 + 10_Wiki/Topics_Dev/Black-Box-Optimization.md | 29 + 10_Wiki/Topics_Dev/Black-Hole.md | 31 + 10_Wiki/Topics_Dev/Black-Swan.md | 31 + .../Blink.md | 2 +- 10_Wiki/Topics_Dev/Blockchain.md | 31 + 10_Wiki/Topics_Dev/Blocking.md | 33 + 10_Wiki/Topics_Dev/Blog-Post.md | 31 + 10_Wiki/Topics_Dev/Bloom-Filters in Search.md | 28 + 10_Wiki/Topics_Dev/Bloom-Filters.md | 27 + 10_Wiki/Topics_Dev/Boltzmann-Machines.md | 27 + .../Boosting-Algorithms-XGBoost-LightGBM.md | 27 + .../Boss-AI-Contextual-Decision-Engine.md | 37 + ...ss-Orchestration-and-Gimmick-Management.md | 0 .../Boss_Battle_Design_System.md | 0 .../Boss_Combat_Stability_Fix_Log.md | 0 .../Boss_Encounter_and_Timeline_Design.md | 0 10_Wiki/Topics_Dev/Bottlenecks.md | 31 + 10_Wiki/Topics_Dev/Bottom-Up Thinking.md | 29 + 10_Wiki/Topics_Dev/Bottom-Up-Approach.md | 32 + 10_Wiki/Topics_Dev/Boundaries.md | 31 + 10_Wiki/Topics_Dev/Boundary-Setting.md | 31 + 10_Wiki/Topics_Dev/Bounded Contexts.md | 27 + 10_Wiki/Topics_Dev/Bounded Rationality.md | 27 + ...nded-Contexts-and-Interface-Segregation.md | 27 + 10_Wiki/Topics_Dev/Bounded-Rationality.md | 31 + 10_Wiki/Topics_Dev/Bounded_Context.md | 41 +- 10_Wiki/Topics_Dev/Bounding-Box-Regression.md | 27 + 10_Wiki/Topics_Dev/Bourgeoisie.md | 31 + .../Brain-Computer Interface (BCI).md | 27 + .../Brain-Computer-Interface (BCI).md | 31 + ...rain-Derived Neurotrophic Factor (BDNF).md | 27 + .../Branch Prediction.md | 2 +- .../Branching Strategies.md | 0 .../Branchless Security Checks.md | 2 +- .../Brand Consistency Maintenance.md | 0 .../Branded-Types-for-Nominal-Typing.md | 29 + 10_Wiki/Topics_Dev/Branded-Types.md | 27 + 10_Wiki/Topics_Dev/Branding.md | 31 + .../Broker Architecture Pattern.md | 2 +- .../Broker Topology.md | 2 +- .../Browser Security Mitigations.md | 2 +- 10_Wiki/Topics_Dev/Browser.md | 31 + 10_Wiki/Topics_Dev/Brute-force.md | 33 + 10_Wiki/Topics_Dev/Bubble-Sort.md | 34 + 10_Wiki/Topics_Dev/Budget.md | 31 + 10_Wiki/Topics_Dev/Buffer Allocation.md | 34 + 10_Wiki/Topics_Dev/BufferAttribute.md | 33 + 10_Wiki/Topics_Dev/BufferGeometry.md | 33 + .../Building Reusable UI Components.md | 0 .../Bulletproof React.md | 0 .../Bundle Size Optimization.md | 0 10_Wiki/Topics_Dev/Bureaucracy.md | 32 + ...rnout Prevention in Professional Gaming.md | 27 + 10_Wiki/Topics_Dev/Burnout.md | 34 + .../Topics_Dev/Business Intelligence (BI).md | 31 + 10_Wiki/Topics_Dev/Business Presentation.md | 32 + .../Topics_Dev/Business Problem Solving.md | 30 + ...iness Process Execution Language (BPEL).md | 2 +- 10_Wiki/Topics_Dev/Business Writing.md | 31 + 10_Wiki/Topics_Dev/Business-Strategy.md | 27 + .../C-component (Context Manager).md | 0 .../C4 Model.md | 2 +- .../C4 모델 (C4 Model).md | 2 +- .../C4_Modeling_Framework.md | 2 +- .../CAD 렌더링 최적화.md | 2 +- ...택 반응 시간 과제(CANTAB 5-choice RTI).md | 2 +- 10_Wiki/Topics_Dev/CAP-Theorem.md | 30 + .../CI-CD Pipeline (지속적 통합 및 배포).md | 0 ...peline Security (CI-CD 파이프라인 보안).md | 0 10_Wiki/Topics_Dev/CI-CD Pipeline.md | 35 + .../CI-CD 파이프라인 (CI-CD Pipeline).md | 0 .../Topics_Dev/CI-CD-Pipeline-Foundations.md | 29 + .../CI_CD Pipeline.md | 2 +- .../CI_CD 및 Pull Request 자동화 리뷰.md | 33 + .../CI_CD 파이프라인 및 IDE 통합 보안.md | 32 + .../CI_CD 파이프라인 자동화.md | 2 +- .../CI_CD 파이프라인 통합 및 Git 훅(Hooks).md | 2 +- .../CI_CD 파이프라인.md | 2 +- 10_Wiki/Topics_Dev/CI_CD.md | 32 + .../CI_CD_Pipeline.md | 2 +- 10_Wiki/Topics_Dev/CLIP.md | 28 + .../CPI (Cost Per Install).md | 0 10_Wiki/Topics_Dev/CPTED.md | 33 + 10_Wiki/Topics_Dev/CPU Bottleneck.md | 33 + 10_Wiki/Topics_Dev/CPU Overhead.md | 37 + ...mmand Query Responsibility Segregation).md | 2 +- .../CQRS Architecture Pattern.md | 2 +- 10_Wiki/Topics_Dev/CQRS.md | 104 +- .../CQRS_Pattern.md | 2 +- .../CSR vs SSR vs SSG.md | 0 .../CSS Animations.md | 0 .../CSS Architecture.md | 0 .../CSS Container Queries.md | 0 .../CSS Grid 및 Flexbox.md | 0 .../CSS Grid.md | 0 .../CSS Media Queries.md | 0 .../CSS Modules.md | 0 .../CSS Performance Optimization.md | 0 .../CSS Variables.md | 0 .../CSS 구조 설계 방식.md | 0 ...능 최적화(CSS Performance Optimization).md | 0 ...니메이션 성능(CSS Animation Performance).md | 0 ...이션 최적화(CSS Animations Optimization).md | 0 ...메이션 최적화(Optimizing CSS Animations).md | 0 .../CSS-in-JS.md | 0 .../CSSOM(CSS Object Model).md | 0 .../Frontend_Mastery => Topics_Dev}/CSSOM.md | 0 .../CST (구체 구문 트리).md | 2 +- 10_Wiki/{Topics/Coding => Topics_Dev}/CST.md | 2 +- 10_Wiki/Topics_Dev/CV_Synthesis.md | 31 + .../Cache Side-Channel Attack.md | 2 +- .../Cache miss rates.md | 2 +- 10_Wiki/Topics_Dev/Call Stack.md | 31 + 10_Wiki/Topics_Dev/Call_Stack_Analysis.md | 2 +- .../Campaign_and_Dual_Loop_System.md | 0 .../Capybara GO!.md | 0 .../Case Interviews.md | 0 .../Case-Study-Allbirds-PWA-Redesign.md | 31 + .../Case-Study-Kiwi-com-Frontend-Migration.md | 30 + ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 + ...ybound-Red-Striker-Jitter-Stabilization.md | 28 + 10_Wiki/Topics_Dev/Catastrophic-Forgetting.md | 28 + 10_Wiki/Topics_Dev/Causal-Inference.md | 28 + .../Topics_Dev/Central-Pattern-Generators.md | 30 + 10_Wiki/Topics_Dev/Cesium.md | 34 + 10_Wiki/Topics_Dev/CesiumJS.md | 31 + .../Topics_Dev/Chain-of-Thought (CoT 罽).md | 27 + .../Chain-of-Thought (CoT 사고 사슬).md | 30 + 10_Wiki/Topics_Dev/Chaos-Theory in Systems.md | 29 + .../Character Consistency.md | 0 .../Character Reference.md | 0 ...기반 텍스트 투 이미지(Text-to-Image) 생성.md | 0 .../ChatGPT_Emoticon_Prompt_Engineering.md | 2 +- .../Chef Universe.md | 0 .../Cheneys Algorithm.md | 2 +- .../Choreography.md | 2 +- 10_Wiki/Topics_Dev/Chrome (Blink_Dawn).md | 32 + .../Chrome DevTools Memory Panel.md | 2 +- .../Chrome DevTools Memory Profiling.md | 29 + ...ols 메모리 프로파일링 및 힙 스냅샷 분석.md | 54 + .../Chrome DevTools 메모리 프로파일링.md | 33 + .../Chrome DevTools 및 메모리 프로파일링.md | 0 .../Chrome DevTools(크롬 개발자 도구).md | 2 +- 10_Wiki/Topics_Dev/Chrome DevTools.md | 32 + .../Chrome V8 Heap Analysis.md | 2 +- 10_Wiki/Topics_Dev/Chrome WebGPU 구현.md | 37 + .../Chrome _ Blink WebGPU Implementation.md | 43 + .../Chrome-Rendering-Performance.md | 35 + 10_Wiki/Topics_Dev/Chrome.md | 34 + .../Chromium WebGPU Implementation.md | 32 + .../Chromium.md | 2 +- .../Chronic-Pain-Management-Protocols.md | 27 + .../Circuit Breaker Pattern.md | 2 +- .../Circuit Discovery (회로 발견).md | 28 + 10_Wiki/Topics_Dev/Circuit Discovery.md | 29 + .../Circular-Economy-Transitions.md | 32 + 10_Wiki/Topics_Dev/Circular-Economy.md | 31 + .../Clean Architecture & Patterns.md | 2 +- .../Clean Architecture Pattern.md | 2 +- .../Clean Architecture.md | 2 +- .../Clean Code & SOLID Principles.md | 0 .../Clean-Architecture-Implementation.md | 30 + .../Clean-Architecture-TypeScript.md | 32 + 10_Wiki/Topics_Dev/Clean-Code-Principles.md | 29 + .../Clean_Architecture.md | 2 +- .../Client Components.md | 0 .../Client-Server Architecture Pattern.md | 2 +- .../Client-Side Rendering (CSR).md | 0 .../Climate Change Mitigation Frameworks.md | 27 + .../Clinical-Kinesiology-Assessment.md | 27 + .../Cloud-Native Computing.md | 2 +- .../Cloud_Native_Architecture.md | 2 +- 10_Wiki/Topics_Dev/Cloud_Native_Patterns.md | 2 +- 10_Wiki/Topics_Dev/Code Formatting.md | 40 + .../Code Minification.md | 2 +- .../Code Obfuscation.md | 2 +- .../Code Quality & Health.md | 2 +- .../Code Refactoring.md | 2 +- ...on & Metrics (코드 리뷰 자동화 및 지표).md | 0 .../Code Review Checklist.md | 2 +- ...tion (코드 리뷰 에티켓 및 커뮤니케이션).md | 0 ...ode Review Foundations (코드 리뷰 기초).md | 0 ... Review Methodology & Cognitive Process.md | 0 ...onal Excellence (코드 리뷰 운영 우수성).md | 0 10_Wiki/Topics_Dev/Code Review.md | 40 + ... Lazy Loading (코드 분할 및 지연 로딩).md | 2 +- .../Code Splitting.md | 0 .../Code Stylometry (코드 문체론).md | 2 +- ...g-and-Frontend-Performance-Optimization.md | 29 + 10_Wiki/Topics_Dev/Code_Property_Graph.md | 2 +- .../Topics_Dev/Code_Review_Best_Practices.md | 2 +- 10_Wiki/Topics_Dev/Code_Review_Methodology.md | 2 +- 10_Wiki/Topics_Dev/Code_Smells.md | 2 +- 10_Wiki/Topics_Dev/Code_Smells_Refactoring.md | 2 +- .../Codebase_Maps_and_Interactive_Tours.md | 2 +- 10_Wiki/Topics_Dev/Codebase_Onboarding.md | 2 +- .../Topics_Dev/Codebase_Onboarding_Guide.md | 2 +- .../Topics_Dev/Codebase_Orientation_Map.md | 2 +- .../Topics_Dev/Codebase_Reading_Framework.md | 2 +- 10_Wiki/Topics_Dev/Cognitive Biases.md | 32 + 10_Wiki/Topics_Dev/Cognitive Computing.md | 27 + .../Cognitive Constraints.md | 2 +- .../Cognitive Load & Mental Models.md | 0 .../Cognitive Neuroscience of Flow.md | 27 + 10_Wiki/Topics_Dev/Cognitive Psychology.md | 27 + .../Topics_Dev/Cognitive Reserve Theory.md | 27 + ... Training Software (eg Aim Lab_KovaaKs).md | 28 + 10_Wiki/Topics_Dev/Cognitive-Architecture.md | 30 + .../Topics_Dev/Cognitive-Evaluation-Theory.md | 27 + .../Topics_Dev/Cognitive-Therapy-in-CBT.md | 27 + 10_Wiki/Topics_Dev/Cognitive_Load.md | 29 + .../Topics_Dev/Collaboration_Governance.md | 26 + .../Collaborative Programming (Pair & Mob).md | 2 +- 10_Wiki/Topics_Dev/Collaborative-Filtering.md | 28 + 10_Wiki/Topics_Dev/Collective-Intelligence.md | 32 + .../Combat Controls Update (Feb 2014).md | 0 .../Combat Controls.md | 0 ...-System-and-Bullet-Interaction-Pipeline.md | 0 .../Combat_Balance_Buff.md | 2 +- ...ombat_System_Reference_Error_Resolution.md | 0 .../Combat_Timeline_Difficulty_Scaling.md | 0 .../Topics_Dev/Combinatorial Game Theory.md | 27 + .../Topics_Dev/Combinatorial-Optimization.md | 29 + .../Combined Arms (제병협동) 전술.md | 27 + .../Combined-Arms.md | 2 +- .../Command Center.md | 0 .../Command and Control (C2) Interface.md | 0 .../Command and Control (C2).md | 0 .../Commercial AI Art Production.md | 0 10_Wiki/Topics_Dev/CompCert-C-Compiler.md | 31 + .../Complex Event Processing (CEP).md | 2 +- .../Complex Systems.md | 0 10_Wiki/Topics_Dev/Complexity Theory.md | 32 + 10_Wiki/Topics_Dev/Complexity-Theory.md | 29 + .../Component API Design.md | 0 .../Component Library Architecture.md | 0 .../Component-Based Architecture (CBA).md | 0 .../Component-Based Architecture.md | 0 .../Component-Based Design.md | 0 10_Wiki/Topics_Dev/Component-Composition.md | 28 + .../Topics_Dev/Component_Design_Patterns.md | 28 + .../Compound Components Pattern.md | 0 .../Compound Components.md | 0 .../Topics_Dev/Computational Creativity.md | 31 + 10_Wiki/Topics_Dev/Computational Geometry.md | 30 + ... Neuroscience of Reinforcement Learning.md | 28 + .../Topics_Dev/Computational-Creativity.md | 31 + .../Topics_Dev/Computational-Linguistics.md | 29 + .../Computational-Neuroscience-RL.md | 30 + 10_Wiki/Topics_Dev/Compute Shader.md | 34 + 10_Wiki/Topics_Dev/Compute Shaders.md | 34 + 10_Wiki/Topics_Dev/Computer Vision.md | 32 + 10_Wiki/Topics_Dev/Computer-Aided-Design.md | 31 + 10_Wiki/Topics_Dev/Computer-Vision.md | 30 + 10_Wiki/Topics_Dev/Computer_Vision.md | 29 + .../Concept Drift (개념 드리프트).md | 29 + ...Drift (개념 드리프트, 모델 지식의 부패).md | 32 + 10_Wiki/Topics_Dev/Concept Mapping.md | 31 + 10_Wiki/Topics_Dev/Concept-Drift.md | 29 + .../Conceptual Integrity.md | 2 +- .../Concrete Syntax Tree (CST).md | 2 +- 10_Wiki/Topics_Dev/Concreteness-Principle.md | 28 + .../Concurrent Features.md | 0 10_Wiki/Topics_Dev/Concurrent Programming.md | 31 + .../Concurrent Rendering in React 18+.md | 0 .../Concurrent Rendering.md | 0 .../Conditioning and Learning ( ).md | 27 + .../Connect-AI-Architecture.md | 2 +- .../Topics_Dev/Connect-AI-Documentation.md | 31 + .../ConnectAI_Dev_Log_20260429.md | 0 .../Topics_Dev/Constitutional AI (헌법 AI).md | 30 + 10_Wiki/Topics_Dev/Constitutional-AI.md | 27 + .../Constraint Satisfaction Problems (CSP).md | 29 + .../Constraint-Satisfaction Problems.md | 32 + .../Constraint-Satisfaction-Problems.md | 33 + .../Consulting Case Interviews.md | 0 .../Consulting Problem Solving.md | 0 .../Container Queries.md | 0 .../Topics_Dev/Containerization_and_Docker.md | 2 +- .../Context API.md | 0 .../Context Engineering.md | 0 .../{Topics_GD => Topics_Dev}/Context Rot.md | 0 10_Wiki/Topics_Dev/Context-Aware-Computing.md | 29 + 10_Wiki/Topics_Dev/Context_Engineering.md | 41 + .../Continuous Integration (CI).md | 2 +- .../Continuous Obsolescence.md | 0 10_Wiki/Topics_Dev/Continuous-Discovery.md | 31 + 10_Wiki/Topics_Dev/Continuous_Integration.md | 2 +- 10_Wiki/Topics_Dev/Contrastive-Learning.md | 29 + .../Topics_Dev/Control Systems Engineering.md | 29 + .../Control-Points.md | 2 +- .../Topics_Dev/Control-Systems-Engineering.md | 32 + 10_Wiki/Topics_Dev/Control-Theory.md | 29 + .../{Topics_GD => Topics_Dev}/ControlNet.md | 0 .../Convolutional-Neural-Networks.md | 28 + .../Conway's Law (콘웨이의 법칙).md | 2 +- .../Conway's Law.md | 2 +- ...Web Vitals Optimization (INP, LCP 개선).md | 0 .../Core Web Vitals.md | 0 10_Wiki/Topics_Dev/Core-Web-Vitals-Metrics.md | 31 + 10_Wiki/Topics_Dev/Core-Web-Vitals.md | 31 + .../Core_Optimization_Plan.md | 2 +- 10_Wiki/Topics_Dev/Corgea.md | 34 + 10_Wiki/Topics_Dev/Corporate-LMS-Training.md | 31 + .../Cosmos 플랫폼 (Netflix).md | 2 +- .../Topics_Dev/Cost-Benefit Analysis in AI.md | 28 + 10_Wiki/Topics_Dev/CrUX.md | 29 + 10_Wiki/Topics_Dev/Creativity Research.md | 33 + .../Topics_Dev/Credit Assignment Problem.md | 31 + .../Critical Rendering Path (CRP).md | 0 .../Critical Rendering Path.md | 0 10_Wiki/Topics_Dev/Cross-Entropy Loss.md | 28 + .../Cumulative Layout Shift (CLS).md | 2 +- .../Topics_Dev/Cumulative-Layout-Shift-CLS.md | 33 + 10_Wiki/Topics_Dev/Curriculum-Learning.md | 28 + .../Custom-ESLint-Rules-Development.md | 29 + 10_Wiki/Topics_Dev/Custom-ESLint-Rules.md | 31 + 10_Wiki/Topics_Dev/Custom-Hooks-Patterns.md | 31 + .../Topics_Dev/Customer-Journey-Mapping.md | 33 + .../Cyber-Physical Systems (CPS).md | 25 + 10_Wiki/Topics_Dev/Cybernetics Foundations.md | 29 + 10_Wiki/Topics_Dev/Cybernetics.md | 30 + .../Topics_Dev/DAG-Dependency-Management.md | 33 + .../DALL-E 3 Natural Language.md | 0 .../DALL-E 3 Negation Handling.md | 0 .../DALL-E 3 Synthetic Captioning.md | 0 .../DALL-E 3와 GPT-4의 상호작용적 생성.md | 0 .../DALL-E 3의 자연어 기반 최적화.md | 0 ... (Dynamic Application Security Testing).md | 2 +- .../DAST (동적 애플리케이션 보안 테스트).md | 2 +- 10_Wiki/Topics_Dev/DAST_Fundamentals.md | 2 +- .../DDD (Domain-Driven Design).md | 2 +- 10_Wiki/Topics_Dev/DDD-Type-Safety.md | 31 + 10_Wiki/Topics_Dev/DDD-in-TypeScript.md | 32 + .../DDD_Aggregates.md | 2 +- .../DOM (Document Object Model).md | 0 .../DOM vs Virtual DOM.md | 0 .../DOM 및 CSSOM.md | 0 .../DOM 요소 조작 및 타입 좁히기.md | 2 +- .../DOM 요소 조작.md | 2 +- .../DOM(Document Object Model).md | 0 .../Frontend_Mastery => Topics_Dev}/DOM.md | 0 ...ORA Metrics (소프트웨어 전달 성과 지표).md | 0 10_Wiki/Topics_Dev/DORA-Metrics.md | 32 + .../DPO (Direct Preference Optimization).md | 32 + 10_Wiki/Topics_Dev/DQN.md | 31 + 10_Wiki/Topics_Dev/DRY_Principle.md | 2 +- .../Damage-Resistance-Platforms.md | 2 +- .../Damage-Types.md | 2 +- 10_Wiki/Topics_Dev/Data Array Textures.md | 33 + .../Topics_Dev/Data Cleaning Algorithms.md | 32 + .../Data Distillation (데이터 증류).md | 32 + .../Data-Augmentation Strategies.md | 29 + .../Data-Driven Personalization.md | 0 10_Wiki/Topics_Dev/Data-Ethics and Privacy.md | 29 + 10_Wiki/Topics_Dev/Data-Flywheel-Effect.md | 30 + .../Topics_Dev/Data-Pipeline Orchestration.md | 29 + 10_Wiki/Topics_Dev/Data-Science-in-UX.md | 31 + .../Topics_Dev/Data-Transfer-Object-Design.md | 28 + .../Datacollector-Knowledge-Hub.md | 0 10_Wiki/Topics_Dev/Dead-Space-Series.md | 32 + 10_Wiki/Topics_Dev/Debugger_Techniques.md | 2 +- .../Debugging Frontend Applications.md | 0 .../Debugging Methods.md | 0 .../Deceptive Alignment (기만적 정렬).md | 27 + 10_Wiki/Topics_Dev/Decision Theory.md | 32 + .../Decision Tree.md | 0 .../Decision-Trees and Random Forests.md | 28 + 10_Wiki/Topics_Dev/Declaration-Files.md | 27 + .../Deductive & Inductive Reasoning.md | 32 + .../Deductive Reasoning.md | 0 .../Deductive and Inductive Reasoning.md | 0 .../Deductive vs. Inductive Reasoning.md | 0 10_Wiki/Topics_Dev/Deep Q-Networks (DQN).md | 26 + 10_Wiki/Topics_Dev/Deep-Convolutional-GANs.md | 31 + 10_Wiki/Topics_Dev/Deep-Grammar.md | 30 + 10_Wiki/Topics_Dev/Deep-Learning.md | 28 + 10_Wiki/Topics_Dev/Deep-Q-Networks-DQN.md | 28 + 10_Wiki/Topics_Dev/DeepCode AI.md | 37 + .../DeepReadonly.md | 2 +- 10_Wiki/Topics_Dev/Deepfake-Detection.md | 31 + 10_Wiki/Topics_Dev/Deepfake-Technology.md | 28 + .../Topics_Dev/Default Mode Network (DMN).md | 29 + .../Defense-Buildings.md | 2 +- .../Defensive Stances.md | 0 .../Defensive-Architecture.md | 2 +- 10_Wiki/Topics_Dev/DefinitelyTyped.md | 28 + 10_Wiki/Topics_Dev/Definitions_of_Game.md | 26 + 10_Wiki/Topics_Dev/Degrees-of-Freedom.md | 27 + 10_Wiki/Topics_Dev/Deliberate-Practice.md | 27 + .../Denavit-Hartenberg-Parameters.md | 28 + .../Dense vs Sparse Neural Networks.md | 27 + ... Chain Security (의존성 및 공급망 보안).md | 0 .../Dependency Injection (DI).md | 2 +- .../Dependency Inversion.md | 2 +- .../Dependency Management (DI & DIP).md | 2 +- .../Topics_Dev/Dependency-Graph-Analysis.md | 27 + 10_Wiki/Topics_Dev/Dependency-Injection.md | 29 + .../Dependency-Inversion-Principle.md | 27 + 10_Wiki/Topics_Dev/Dependency_Analysis.md | 2 +- 10_Wiki/Topics_Dev/Dependency_Injection.md | 2 +- .../Dependency_Inversion_Principle.md | 2 +- 10_Wiki/Topics_Dev/Deployment-Strategy.md | 32 + 10_Wiki/Topics_Dev/Deployment_Final_Gate.md | 26 + .../Depth Pre-Pass.md | 2 +- .../Descendants-Sector-Control.md | 2 +- .../Design Pattern.md | 2 +- .../Design Patterns.md | 2 +- .../Design System Architecture.md | 0 .../Design Systems.md | 0 .../Design Tokens.md | 0 10_Wiki/Topics_Dev/Design-System.md | 33 + 10_Wiki/Topics_Dev/Design_Patterns.md | 2 +- .../Design_Systems_and_Web_Components.md | 2 +- .../Topics_Dev/Determinism-in-Computing.md | 29 + .../DevOps and Tooling.md | 2 +- .../Topics_Dev/DevOps-and-UX-Convergence.md | 26 + 10_Wiki/Topics_Dev/DevOps-for-AI-MLOps.md | 30 + .../Topics_Dev/DevOps_Environment_Setup.md | 24 + 10_Wiki/Topics_Dev/DevSecOps.md | 32 + 10_Wiki/Topics_Dev/DevSecOps_Framework.md | 2 +- .../Development Communication Standards.md | 2 +- .../Topics_Dev/Differentiable Programming.md | 27 + .../Diffing Algorithm.md | 0 10_Wiki/Topics_Dev/Diffusion-Models.md | 28 + .../Digital Intellectual Property Rights.md | 29 + .../Topics_Dev/Digital Thread Integration.md | 29 + 10_Wiki/Topics_Dev/Digital Twins.md | 30 + 10_Wiki/Topics_Dev/Digital-Twin-Technology.md | 29 + 10_Wiki/Topics_Dev/Digital_Twin.md | 29 + 10_Wiki/Topics_Dev/Dijkstra's Algorithm.md | 27 + .../Topics_Dev/Dimensionality-Reduction.md | 28 + .../Diminishing Returns (한계 수익 체감).md | 29 + 10_Wiki/Topics_Dev/Direct3D.md | 32 + .../Directed-Acyclic-Graph-Build-Systems.md | 29 + ...ted-Acyclic-Graph-Dependency-Management.md | 29 + .../Discriminated Unions.md | 2 +- ...Discriminated-Unions-for-Error-Handling.md | 29 + ...Discriminated-Unions-for-State-Modeling.md | 28 + 10_Wiki/Topics_Dev/Discriminated-Unions.md | 31 + 10_Wiki/Topics_Dev/Dissipative-Structures.md | 31 + 10_Wiki/Topics_Dev/Distillation.md | 31 + .../Distributed Computing.md | 2 +- .../Distributed Reinforcement Learning.md | 27 + .../Distributed Systems & Reliability.md | 0 .../Distributed Systems Fallacies.md | 2 +- .../Distributed Tracing.md | 2 +- 10_Wiki/Topics_Dev/Distributed-Computing.md | 29 + .../Distributed-System-Type-Safety.md | 31 + .../Distributed-Systems-Engineering.md | 2 +- 10_Wiki/Topics_Dev/Distributed-Systems.md | 31 + 10_Wiki/Topics_Dev/Distributed_Systems.md | 2 +- 10_Wiki/Topics_Dev/Documentation-Strategy.md | 32 + 10_Wiki/Topics_Dev/Documentation_Strategy.md | 2 +- 10_Wiki/Topics_Dev/Domain Objects.md | 35 + .../Topics_Dev/Domain-Driven Design (DDD).md | 37 + .../Domain-Driven Design.md | 2 +- .../Topics_Dev/Domain-Driven-Design-DDD.md | 29 + .../Topics_Dev/Domain-Specific-Languages.md | 30 + 10_Wiki/Topics_Dev/Domain_Driven_Design.md | 55 +- 10_Wiki/Topics_Dev/Dopamine-Modeling.md | 32 + .../Psychology => Topics_Dev}/Dopamine.md | 2 +- .../Topics_Dev/Dopaminergic Reward System.md | 26 + .../Topics_Dev/Dopaminergic Reward Systems.md | 29 + .../Downshift.md | 0 .../Topics_Dev/Drama Management Systems.md | 27 + 10_Wiki/Topics_Dev/Dramaturgy-Theory.md | 31 + .../Draw Call Optimization.md | 2 +- 10_Wiki/Topics_Dev/Draw Call.md | 39 + 10_Wiki/Topics_Dev/Dry-Principle.md | 24 + .../Dynamic Difficulty Adjustment (DDA).md | 28 + .../Dynamic Few-Shot (동적 퓨샷 선택 전략).md | 29 + .../Dynamic Offers.md | 0 .../Dynamic Pricing & Offers.md | 0 .../Dynamic Pricing.md | 0 ...namic Systems Development Method (DSDM).md | 2 +- .../Dynamic Theming.md | 0 10_Wiki/Topics_Dev/Dynamic-Capabilities.md | 31 + .../Dynamic-Creative-Optimization.md | 32 + .../Dynamic-Environment-Handling.md | 27 + 10_Wiki/Topics_Dev/Dynamic-Programming.md | 33 + .../Dynamic_Application_Security_Testing.md | 2 +- .../Topics_Dev/Dynamic_Behavior_Tracking.md | 2 +- 10_Wiki/Topics_Dev/E-Learning-Gamification.md | 32 + .../E-commerce Platforms.md | 0 .../E-commerce-Catalog-Management.md | 27 + 10_Wiki/Topics_Dev/E-commerce-Optimization.md | 28 + .../E-component (Execution Loop).md | 0 .../Topics_Dev/ESLint-Plugin-Development.md | 31 + 10_Wiki/Topics_Dev/ESLint-Static-Analysis.md | 26 + .../ESLint.md | 2 +- .../EU-Web-Accessibility-Directive.md | 28 + .../EVE 온라인(EVE Online).md | 0 .../EVE 온라인.md | 0 .../Early-Z.md | 2 +- .../Ecology and Ecosystem Modeling.md | 27 + 10_Wiki/Topics_Dev/Economic-Analysis.md | 31 + .../Topics_Dev/Economic-Complexity-Index.md | 30 + 10_Wiki/Topics_Dev/Economic-Mobility.md | 34 + .../Topics_Dev/Economics-of-Information.md | 32 + .../Edge Bleeding.md | 2 +- 10_Wiki/Topics_Dev/Edge Computing.md | 33 + 10_Wiki/Topics_Dev/Edge-AI-and-Computing.md | 28 + .../Edge-Artificial-Intelligence.md | 33 + 10_Wiki/Topics_Dev/Edge-Computing.md | 31 + 10_Wiki/Topics_Dev/Edtech-Industry-Trends.md | 31 + .../Effect TS 및 ts-brand 라이브러리 활용.md | 2 +- .../Effect TS.md | 2 +- .../Effective Code Review Feedback.md | 2 +- .../Topics_Dev/Effective-Altruism-in-AI.md | 31 + 10_Wiki/Topics_Dev/Efficiency.md | 31 + .../Eigenvalues-and-Eigenvectors.md | 31 + .../Electron V8 Memory Cage.md | 2 +- .../Electron.md | 2 +- 10_Wiki/Topics_Dev/Eligibility-Traces.md | 29 + .../Topics_Dev/Elite-Athletic-Development.md | 25 + .../Elite-Sport-Science-Protocols.md | 27 + .../Elite-Strength-and-Conditioning.md | 24 + 10_Wiki/Topics_Dev/Elite-Theory.md | 31 + 10_Wiki/Topics_Dev/Embodied Cognition.md | 24 + 10_Wiki/Topics_Dev/Embodied-AI.md | 29 + .../Emergence-in-Complex-Systems.md | 31 + 10_Wiki/Topics_Dev/Emergence-in-Systems.md | 28 + 10_Wiki/Topics_Dev/Emergence.md | 31 + .../Emotional-AI (Affective Computing).md | 29 + ...lly Intelligent Tutoring Systems (EITS).md | 24 + 10_Wiki/Topics_Dev/Empathy-in-AI.md | 31 + .../Encapsulation-and-Information-Hiding.md | 26 + .../Encapsulation-of-Domain-Invariants.md | 28 + .../Encapsulation-via-Access-Modifiers.md | 27 + 10_Wiki/Topics_Dev/End-to-End-Learning.md | 29 + .../End-to-End-Testing-Strategies.md | 32 + .../Endurance-Athletics-Cognition.md | 24 + .../Topics_Dev/Engineering Metrics (DORA).md | 39 + .../Engineering Scalable Frontend Systems.md | 0 10_Wiki/Topics_Dev/Engineering_Principles.md | 45 + 10_Wiki/Topics_Dev/Ensemble-Learning.md | 31 + 10_Wiki/Topics_Dev/Ensemble-Methods.md | 28 + 10_Wiki/Topics_Dev/Ensuring-Data-Privacy.md | 31 + .../Topics_Dev/Enterprise-Design-Systems.md | 25 + .../Enterprise-Resource-Planning-Systems.md | 25 + .../Enterprise-Scale-Monorepo-Management.md | 25 + 10_Wiki/Topics_Dev/Enterprise-Service-Bus.md | 32 + .../Enterprise-Software-Architecture.md | 25 + .../Enterprise-Software-Engineering.md | 25 + .../Entity-Relationship-Modeling.md | 33 + .../Entropy in Information Theory.md | 28 + .../Topics_Dev/Environment-Design-in-RL.md | 29 + .../Topics_Dev/Enzyme-Inhibition-Kinetics.md | 31 + .../Topics_Dev/Epidemiological-Modeling.md | 32 + 10_Wiki/Topics_Dev/Epistemic-Uncertainty.md | 28 + 10_Wiki/Topics_Dev/Epistemology.md | 32 + 10_Wiki/Topics_Dev/Equality.md | 31 + ...Equipment-Crafting-and-Synthesis-Engine.md | 0 .../Equipment_Crafting_and_Synthesis_Full.md | 0 10_Wiki/Topics_Dev/Ergodic-Theory.md | 30 + .../Ergonomics-in-Workspace-Design.md | 29 + .../Error Boundaries.md | 0 10_Wiki/Topics_Dev/Error-Boundary-Pattern.md | 26 + .../Error_Handling_and_Stability.md | 41 + 10_Wiki/Topics_Dev/Es-Lint-Configuration.md | 27 + .../Topics_Dev/Escalation-of-Commitment.md | 32 + .../Escape Hatch (탈출구).md | 2 +- 10_Wiki/Topics_Dev/Ethical-Decision-Making.md | 33 + 10_Wiki/Topics_Dev/Ethics & AI.md | 32 + .../Ethics of Autonomous Systems.md | 29 + .../Ethics-in-Artificial-Intelligence.md | 27 + 10_Wiki/Topics_Dev/Ethnographic-Research.md | 31 + 10_Wiki/Topics_Dev/Etiology-of-Disease.md | 31 + .../Topics_Dev/Eudaimonia-and-Well-being.md | 30 + .../Topics_Dev/Eugen Systems 모딩 매뉴얼.md | 28 + .../Eugen Systems.md | 2 +- ...stems의 Iriszoom 엔진 및 전략 게임 개발.md | 32 + .../Eugen Systems의 WARNO 시뮬레이션 개발.md | 31 + ...냉전기 가상 시나리오 및 모딩 생태계 구축.md | 34 + .../Event Mediator.md | 2 +- .../Event Sourcing Pattern.md | 2 +- .../Event Sourcing.md | 2 +- 10_Wiki/Topics_Dev/Event Storming.md | 32 + .../Event stream processing.md | 2 +- .../Event-Driven Architecture (EDA).md | 2 +- .../Event-Driven Architecture Pattern.md | 2 +- .../Event-Driven Architecture.md | 2 +- .../Topics_Dev/Event-Driven-Architecture.md | 29 + .../Topics_Dev/Event_Driven_Architecture.md | 46 +- 10_Wiki/Topics_Dev/Event_Storming.md | 49 +- 10_Wiki/{Topics_GD => Topics_Dev}/Events.md | 0 .../Eventual Consistency.md | 2 +- ...n-of-the-War-Commander-Combat-Ecosystem.md | 2 +- 10_Wiki/Topics_Dev/Evolutionary Biology.md | 25 + .../Topics_Dev/Evolutionary Computation.md | 25 + .../Evolutionary-Algorithm-Design.md | 32 + 10_Wiki/Topics_Dev/Evolutionary-Algorithms.md | 33 + .../Topics_Dev/Evolutionary-Computation.md | 29 + .../Excess Property Checking.md | 2 +- .../Topics_Dev/Excess-Property-Checking.md | 27 + .../Excessive Agency.md | 0 .../Topics_Dev/Executable_Documentation.md | 2 +- .../Execution Environment (Sandbox).md | 0 .../Executive Briefings.md | 0 .../Executive Communication.md | 0 10_Wiki/Topics_Dev/Executive Dysfunction.md | 27 + .../Executive Presentation.md | 0 .../Topics_Dev/Executive-Function-Deficit.md | 26 + .../Exergaming.md | 2 +- 10_Wiki/Topics_Dev/Exhaustiveness-Checking.md | 27 + .../Topics_Dev/Expectation-Maximization.md | 30 + 10_Wiki/Topics_Dev/Expected Utility Theory.md | 29 + 10_Wiki/Topics_Dev/Experience-Replay.md | 29 + .../Topics_Dev/Experience-Sampling-Method.md | 31 + 10_Wiki/Topics_Dev/Explainable-AI (XAI).md | 32 + 10_Wiki/Topics_Dev/Explainable-AI-XAI.md | 29 + .../Topics_Dev/Exploding-Gradient Problem.md | 28 + .../Topics_Dev/Exploration vs Exploitation.md | 32 + .../Topics_Dev/Exploration-vs-Exploitation.md | 29 + .../Topics_Dev/Exploratory-Data-Analysis.md | 29 + 10_Wiki/Topics_Dev/Expo 2025 Osaka.md | 33 + 10_Wiki/Topics_Dev/Exponential-Growth.md | 31 + 10_Wiki/Topics_Dev/Extended-Reality-XR.md | 29 + 10_Wiki/Topics_Dev/Externalities.md | 30 + 10_Wiki/Topics_Dev/Extreme-Programming-XP.md | 30 + .../Topics_Dev/Eye-Tracking-in-UX-Research.md | 29 + 10_Wiki/Topics_Dev/Eye-Tracking.md | 33 + .../FOMO (Fear of Missing Out).md | 0 .../Topics_Dev/FSD (Feature-Sliced Design).md | 37 + .../Facade Pattern (퍼사드 패턴).md | 2 +- .../Fact_Based_Meeting_Minutes_Prompt.md | 0 10_Wiki/Topics_Dev/Factor-Analysis.md | 28 + .../Factory Pattern.md | 2 +- 10_Wiki/Topics_Dev/Factory-Pattern.md | 25 + 10_Wiki/Topics_Dev/Failable-Task-Handling.md | 27 + 10_Wiki/{Topics_GD => Topics_Dev}/Fate War.md | 0 10_Wiki/Topics_Dev/Fault-Tolerance.md | 31 + .../Feature Clamping (피처 고정).md | 29 + .../Feature-Driven Architecture.md | 0 10_Wiki/Topics_Dev/Feature-Engineering.md | 30 + 10_Wiki/Topics_Dev/Feature-Flags.md | 26 + .../Feature-Sliced Design (FSD).md | 0 .../Feature-Sliced Design.md | 0 10_Wiki/Topics_Dev/Federated-Learning.md | 30 + .../Topics_Dev/Feedback-Control-Systems.md | 29 + .../Topics_Dev/Feedback-Loops in Systems.md | 27 + .../Topics_Dev/Feedback-Loops-in-Design.md | 30 + 10_Wiki/Topics_Dev/Feedback-Loops.md | 30 + 10_Wiki/Topics_Dev/Few-Shot-Learning.md | 28 + .../Fiber Architecture.md | 0 .../Fiber 아키텍처 (Fiber Architecture).md | 0 ...키텍처와 동시성 (Concurrent Rendering).md | 0 .../Figma Design System Integration.md | 0 .../Figma Integration.md | 0 .../Figma Tokens Studio.md | 0 10_Wiki/Topics_Dev/Figma-to-Code-Workflow.md | 27 + .../Figma.md | 2 +- 10_Wiki/Topics_Dev/Figurative-Language.md | 32 + .../File_based_Routing.md | 2 +- 10_Wiki/Topics_Dev/Fill Rate.md | 32 + .../Final Fantasy XV- A New Empire.md | 0 10_Wiki/Topics_Dev/Fine-tuning.md | 31 + 10_Wiki/Topics_Dev/Finished Goods.md | 31 + 10_Wiki/Topics_Dev/Finite-Element-Analysis.md | 29 + .../Topics_Dev/Finite-State-Machines-FSM.md | 29 + 10_Wiki/Topics_Dev/Finite-State-Machines.md | 32 + .../First Contentful Paint (FCP).md | 0 10_Wiki/Topics_Dev/First Input Delay (FID).md | 33 + 10_Wiki/Topics_Dev/Fitness-Landscape.md | 28 + .../Fixed Time Step vs Variable Time Step.md | 31 + .../{Topics_GD => Topics_Dev}/Flak Tank.md | 0 .../Flame Chart.md | 2 +- 10_Wiki/Topics_Dev/Flame_Graphs.md | 2 +- .../Flexbox.md | 0 10_Wiki/Topics_Dev/Flow State.md | 29 + 10_Wiki/Topics_Dev/Flow-State.md | 31 + 10_Wiki/Topics_Dev/Fluent-Interface-Design.md | 27 + .../Fluid Typography.md | 0 .../Topics_Dev/Fluid-Dynamics for Games.md | 28 + 10_Wiki/Topics_Dev/Focal-Loss.md | 27 + .../Folder Structure Best Practices.md | 0 10_Wiki/Topics_Dev/Formal Methods.md | 31 + .../Formal-Verification-of-Software.md | 26 + .../Coding => Topics_Dev}/Formatting.md | 2 +- .../Fortnite.md | 0 10_Wiki/Topics_Dev/Foundation-Models.md | 32 + .../Foundational LLM Concepts.md | 0 10_Wiki/Topics_Dev/Fragility.md | 32 + 10_Wiki/Topics_Dev/Fragment Shading.md | 33 + 10_Wiki/Topics_Dev/Fragment-bound.md | 35 + .../Frame_Type_Restoration.md | 2 +- 10_Wiki/Topics_Dev/Free-Energy-Principle.md | 30 + .../Free-Repair-Strategy.md | 2 +- .../Free-Repair-Tactics.md | 2 +- .../Frontend Architecture.md | 0 .../Frontend Observability & Logging.md | 0 .../Frontend Performance Debugging.md | 0 .../Frontend Scalability.md | 0 .../Frontend System Design.md | 0 ...ntend-Architecture-and-Folder-Structure.md | 30 + 10_Wiki/Topics_Dev/Frontend-Architecture.md | 30 + .../Frontend-Debugging-and-Testing.md | 32 + ...Frontend-Performance-Optimization-Guide.md | 29 + ...ntend-Team-Collaboration-and-Governance.md | 29 + 10_Wiki/Topics_Dev/Frontend.md | 31 + .../Frontend_Governance_and_Observability.md | 42 + 10_Wiki/Topics_Dev/Frontend_Performance.md | 2 +- 10_Wiki/Topics_Dev/Frustum Culling.md | 39 + .../Functional Behavior Analysis (FBA).md | 31 + 10_Wiki/Topics_Dev/Functional Programming.md | 31 + .../Functional-Programming-in-TypeScript.md | 30 + 10_Wiki/Topics_Dev/Functional-Programming.md | 29 + .../Fuzzing.md | 2 +- 10_Wiki/Topics_Dev/Fuzzy-Logic.md | 28 + 10_Wiki/Topics_Dev/G-Stack Principles.md | 28 + .../Topics_Dev/G-Stack-Integration-Guide.md | 31 + .../G1nation_Build_Fix_Report.md | 0 .../GAME_SYSTEM_DESIGN_PROMPT.md | 0 10_Wiki/Topics_Dev/GAN.md | 28 + .../GC Root.md | 2 +- .../Agents => Topics_Dev}/GIT_PROTOCOL.md | 0 10_Wiki/Topics_Dev/GNN.md | 29 + .../GPT-Architecture-Foundations.md | 28 + .../GPU Acceleration (Compositing).md | 0 10_Wiki/Topics_Dev/GPU Resources.md | 33 + .../GPU for the Web Community Group.md | 35 + .../GPU 가속 및 Compositing.md | 0 .../GPU 가속 및 컴포지팅.md | 0 .../GPU 가속(GPU Acceleration).md | 0 10_Wiki/Topics_Dev/GPU-Architecture.md | 29 + .../Topics_Dev/GPU-Programming-with-CUDA.md | 29 + 10_Wiki/Topics_Dev/GPU-driven Rendering.md | 32 + 10_Wiki/Topics_Dev/GPU.md | 33 + 10_Wiki/Topics_Dev/GPURenderBundles.md | 32 + ...라인의 미세 지연(Micro-latency) 측정 사례.md | 48 + 10_Wiki/Topics_Dev/GRPO.md | 30 + 10_Wiki/Topics_Dev/GRU.md | 28 + .../Topics_Dev/Gacha Mechanics Analysis.md | 28 + .../Topics_Dev/Gait-Analysis-Laboratory.md | 28 + .../Topics_Dev/Game Analytics (게임 분석).md | 31 + 10_Wiki/Topics_Dev/Game Design Theory.md | 32 + .../Game of War BM과 구조 조사.md | 0 .../Game of War BM과 구조 조사.md | 0 .../Game of War- Fire Age BM 구조.md | 0 ...e of War- Fire Age BM 및 게임 구조 분석.md | 0 .../Game of War- Fire Age BM 및 구조 설계.md | 0 .../Game of War- Fire Age BM.md | 0 .../Game of War- Fire Age.md | 0 10_Wiki/Topics_Dev/Game-Balance-Design.md | 28 + 10_Wiki/Topics_Dev/Game-Balance-Modeling.md | 29 + 10_Wiki/Topics_Dev/Game-Design-Ontology.md | 32 + 10_Wiki/Topics_Dev/Game-Design-Theory.md | 31 + 10_Wiki/Topics_Dev/Game-Economy-Design.md | 28 + ...me-Engine-Loop-and-System-Orchestration.md | 0 10_Wiki/Topics_Dev/Game-Feel-and-Juiciness.md | 27 + 10_Wiki/Topics_Dev/Game-Loop-Architecture.md | 28 + 10_Wiki/Topics_Dev/Game-Mechanics.md | 29 + 10_Wiki/Topics_Dev/Game-Ontology-for-PCG.md | 31 + 10_Wiki/Topics_Dev/Game-Theory-in-AI.md | 29 + 10_Wiki/Topics_Dev/Game-Theory.md | 28 + 10_Wiki/Topics_Dev/Gamification-Strategies.md | 28 + 10_Wiki/Topics_Dev/Gamification-Theory.md | 31 + .../Garbage Collection(가비지 컬렉션).md | 2 +- 10_Wiki/Topics_Dev/Garbage Collection.md | 33 + 10_Wiki/Topics_Dev/Gates.md | 32 + 10_Wiki/Topics_Dev/Gaussian-Processes.md | 28 + 10_Wiki/Topics_Dev/Gen-AI.md | 31 + 10_Wiki/Topics_Dev/Generalization-in-AI.md | 31 + .../Generational Hypothesis.md | 2 +- ...dversarial Networks (GANs) in Fine Arts.md | 26 + 10_Wiki/Topics_Dev/Generative-AI-Impact.md | 29 + 10_Wiki/Topics_Dev/Generative-AI.md | 28 + .../Generative-Adversarial-Networks.md | 28 + .../Topics_Dev/Generics-and-Polymorphism.md | 32 + 10_Wiki/Topics_Dev/Genetic-Algorithms.md | 30 + .../Geographic-Information-Systems.md | 32 + 10_Wiki/Topics_Dev/Geometric-Deep-Learning.md | 31 + 10_Wiki/Topics_Dev/Geometry Merging.md | 40 + 10_Wiki/Topics_Dev/Geriatric-Medicine.md | 30 + 10_Wiki/Topics_Dev/Gestalt Psychology.md | 32 + .../Topics_Dev/Gestalt-Principles in UX.md | 30 + .../Gestalt-Principles-of-Design.md | 26 + 10_Wiki/Topics_Dev/Gimbals-and-Orientation.md | 29 + .../Git (Version Control System).md | 2 +- .../Git Branching Strategy.md | 0 .../Git Hooks.md | 2 +- ...t Hook을 이용한 CI_CD 자동화 파이프라인.md | 2 +- ...mmit 훅을 활용한 개발 워크플로우 자동화.md | 2 +- .../Git Workflow.md | 0 .../Git-Branching-Strategies-and-Workflows.md | 32 + 10_Wiki/Topics_Dev/Git-Version-Control.md | 29 + 10_Wiki/Topics_Dev/GitHub Actions.md | 34 + .../{Topics_Biz => Topics_Dev}/GitHub Flow.md | 0 10_Wiki/Topics_Dev/GitHub-Actions-CI-CD.md | 29 + 10_Wiki/Topics_Dev/GitLab CI.md | 34 + 10_Wiki/Topics_Dev/Git_History_Analysis.md | 2 +- .../Git_Operation_Protocol.md | 0 .../Git_Synchronization_Protocol.md | 0 10_Wiki/Topics_Dev/Git_Workflows.md | 43 + 10_Wiki/Topics_Dev/GloVe (Word Embeddings).md | 28 + .../Global Network Positioning (GNP).md | 2 +- 10_Wiki/Topics_Dev/Global-Standard.md | 31 + 10_Wiki/Topics_Dev/Global-vs-Local-Optima.md | 31 + 10_Wiki/Topics_Dev/Goal-Misgeneralization.md | 30 + .../Goal-Oriented-Action-Planning.md | 28 + 10_Wiki/Topics_Dev/God-Object-Antipattern.md | 27 + .../Godel's Incompleteness Theorems.md | 29 + .../Google Chrome.md | 2 +- .../Google Code Jam Dataset.md | 2 +- .../Google Lighthouse.md | 2 +- .../Google-Page-Experience-2025-Update.md | 29 + .../Topics_Dev/Gradient-Boosting-Machines.md | 30 + 10_Wiki/Topics_Dev/Gradient-Descent.md | 31 + 10_Wiki/Topics_Dev/Graph Theory.md | 31 + 10_Wiki/Topics_Dev/Graph-Coloring-Problem.md | 32 + 10_Wiki/Topics_Dev/Graph-Database.md | 28 + 10_Wiki/Topics_Dev/Graph-Theory.md | 30 + 10_Wiki/Topics_Dev/GraphQL-Code-Generator.md | 31 + .../Topics_Dev/GraphQL_and_Data_Fetching.md | 2 +- .../GraphRAG & Knowledge Graph Memory.md | 0 .../GraphRAG (그래프 기반 검색 증강 생성).md | 27 + 10_Wiki/Topics_Dev/Greedy-Algorithms.md | 29 + 10_Wiki/Topics_Dev/Grit.md | 32 + 10_Wiki/Topics_Dev/Grounded Theory Method.md | 31 + .../Topics_Dev/Growth-Mindset-Intervention.md | 31 + 10_Wiki/Topics_Dev/Growth-Mindset.md | 30 + .../Guilty-Gear-Xrd-Rendering-Pipeline.md | 31 + 10_Wiki/Topics_Dev/HANDOVER.md | 32 + 10_Wiki/Topics_Dev/HBO-Prestige-Television.md | 31 + .../HCI (Human-Computer Interaction).md | 31 + 10_Wiki/Topics_Dev/HCI.md | 29 + 10_Wiki/Topics_Dev/HHH.md | 31 + ...ead-Mounted Display) 기반 엑서게임 환경.md | 33 + 10_Wiki/Topics_Dev/HMM.md | 28 + .../HUD_UI_Refinement.md | 2 +- 10_Wiki/Topics_Dev/Habit-Formation.md | 28 + 10_Wiki/Topics_Dev/Hallucination (환각).md | 32 + 10_Wiki/Topics_Dev/Hallucination-in-LLM.md | 31 + 10_Wiki/Topics_Dev/Hallucination-in-LLMs.md | 32 + .../Hardware-Acceleration-for-AI.md | 32 + 10_Wiki/Topics_Dev/Hardware-Verification.md | 31 + 10_Wiki/Topics_Dev/Hardware.md | 31 + 10_Wiki/Topics_Dev/Hash-Functions-and-Maps.md | 28 + .../Headless Components.md | 0 .../Headless UI.md | 0 10_Wiki/Topics_Dev/Health-Informatics.md | 31 + .../Heap Snapshot.md | 2 +- 10_Wiki/Topics_Dev/Hebbian-Learning.md | 28 + 10_Wiki/Topics_Dev/Hebbian-Theory.md | 30 + .../Hedera(HCS 및 Fauxkens).md | 0 10_Wiki/Topics_Dev/Heuristic-Search.md | 28 + 10_Wiki/Topics_Dev/Heuristics.md | 32 + .../Hexagonal Architecture Pattern.md | 2 +- .../Hexagonal Architecture.md | 2 +- .../Hexagonal_Architecture.md | 2 +- .../Hierarchical-Task-Network (HTN).md | 28 + 10_Wiki/Topics_Dev/High Resolution Time.md | 33 + .../Topics_Dev/High-Availability-Systems.md | 29 + .../Topics_Dev/High-Cohesion-Low-Coupling.md | 33 + .../High-Frequency-Trading-Models.md | 32 + .../High-Performance Computing (HPC).md | 31 + .../Topics_Dev/High-Performance-Coaching.md | 31 + .../High-Performance-Organizations.md | 31 + .../High-Performance-Sports-Science.md | 31 + .../Himart_UIUX_Direction_20260428.md | 0 .../Himart_Webstore_Meeting_20260429.md | 0 10_Wiki/Topics_Dev/Homeostasis (항상성).md | 32 + 10_Wiki/Topics_Dev/Homeostasis.md | 32 + .../Homepage_React_Best_Practices.md | 0 10_Wiki/Topics_Dev/Homomorphic-Encryption.md | 28 + .../Horizontal Logic.md | 0 .../Horizontal and Vertical Logic.md | 0 .../Topics_Dev/Human Centered AI (HCAI).md | 32 + 10_Wiki/Topics_Dev/Human-AI-Collaboration.md | 28 + .../Human-Computer-Interaction-HCI.md | 29 + .../Topics_Dev/Human-Computer-Interaction.md | 31 + .../Human-in-the-Loop (HITL).md | 0 10_Wiki/Topics_Dev/Human-in-the-loop-AI.md | 28 + .../Husky.md | 2 +- .../Topics_Dev/Hybrid-Cloud-Architectures.md | 29 + .../Hydration 성능 최적화.md | 0 .../Hydration-Mismatch-and-SSR-Debugging.md | 32 + .../Hydration.md | 0 .../Hyperinflation-in-Closed-Loop-Systems.md | 31 + .../Topics_Dev/Hyperparameter-Optimization.md | 29 + 10_Wiki/Topics_Dev/Hyperparameters.md | 32 + 10_Wiki/Topics_Dev/Hypostatic-Abstraction.md | 30 + .../Hypothesis Tree.md | 0 10_Wiki/Topics_Dev/Hypothesis-Testing.md | 29 + ...teractive Application Security Testing).md | 2 +- .../IBM 가비지 컬렉션.md | 2 +- 10_Wiki/Topics_Dev/ICRE-Framework.md | 29 + ...DE (Integrated Development Environment).md | 31 + .../IDE_Stability_Fix.md | 2 +- 10_Wiki/Topics_Dev/IEEE-P36521.md | 31 + 10_Wiki/Topics_Dev/IFCjs (Fragment).md | 42 + .../IFCjs.md | 2 +- .../ISO 25010 (Quality Model).md | 2 +- .../ISO 25010.md | 2 +- .../ISO-IEC 25010 (품질 모델).md | 2 +- .../ISO-IEC 25010.md | 2 +- 10_Wiki/Topics_Dev/ISO-Standard.md | 31 + 10_Wiki/Topics_Dev/Ikigai (이키가이).md | 32 + .../Image Inpainting (Vary Region).md | 0 .../Image Parameters.md | 0 .../Image-Classification-Mastery.md | 28 + .../Image-Optimization-for-Web-Performance.md | 30 + .../Image-Segmentation-Techniques.md | 29 + 10_Wiki/Topics_Dev/Image-Segmentation.md | 28 + .../Topics_Dev/Imbalanced-Data-Handling.md | 32 + 10_Wiki/Topics_Dev/Imitation-Learning.md | 27 + 10_Wiki/Topics_Dev/Immersive-Sim-Design.md | 31 + 10_Wiki/Topics_Dev/Immersive-Sim-Genre.md | 31 + .../Immersive-Sims-Deus-Ex-Dishonored.md | 33 + .../Immersive-Sims-Deus-Ex-Thief.md | 33 + 10_Wiki/Topics_Dev/Immutability-Patterns.md | 32 + 10_Wiki/Topics_Dev/Impedance-Matching.md | 28 + .../Implementation Separation.md | 2 +- 10_Wiki/Topics_Dev/In-Context-Learning.md | 28 + .../In-Memory Data Grid.md | 2 +- .../InGame_Progression_System.md | 0 10_Wiki/Topics_Dev/Inclusive-Design-and-UX.md | 29 + 10_Wiki/Topics_Dev/Inclusive_Design.md | 29 + .../Incremental Marking.md | 2 +- 10_Wiki/Topics_Dev/Incremental-Computation.md | 33 + 10_Wiki/Topics_Dev/Incremental-Learning.md | 28 + .../Incremental-Static-Regeneration-ISR.md | 28 + .../Incremental_Build.md | 2 +- 10_Wiki/Topics_Dev/Incrementalism.md | 31 + .../Independent Component Analysis (ICA).md | 31 + .../Independent-Component-Analysis.md | 31 + .../Index Masking.md | 2 +- .../Index-Fragmentation-Analysis.md | 33 + .../Index.md | 0 .../{Topics_GD => Topics_Dev}/Index_1490.md | 0 .../{Topics_GD => Topics_Dev}/Index_1530.md | 0 .../{Topics_GD => Topics_Dev}/Index_1532.md | 0 .../{Topics_GD => Topics_Dev}/Index_1534.md | 0 10_Wiki/{Topics => Topics_Dev}/Index_692.md | 0 10_Wiki/Topics_Dev/Indexing-Strategies.md | 29 + .../Topics_Dev/Indian-Innovation-Models.md | 33 + 10_Wiki/Topics_Dev/Indirect Draw.md | 37 + .../Indirect Prompt Injection.md | 0 .../Inductive Reasoning.md | 0 .../Inductive and Deductive Reasoning.md | 0 .../Inductive vs. Deductive Reasoning.md | 0 10_Wiki/Topics_Dev/Inductive-Bias.md | 29 + 10_Wiki/Topics_Dev/Inductive-Reasoning.md | 30 + 10_Wiki/Topics_Dev/Inexact-Science.md | 31 + .../Inference-Coupled Persistence.md | 0 10_Wiki/Topics_Dev/Inference-Optimization.md | 30 + 10_Wiki/Topics_Dev/Inferential-Statistics.md | 30 + .../Information Theory.md | 2 +- 10_Wiki/Topics_Dev/Information-Entropy.md | 30 + .../Topics_Dev/Information-Retrieval-IR.md | 29 + 10_Wiki/Topics_Dev/Information-Society.md | 31 + 10_Wiki/Topics_Dev/Information-Theory.md | 28 + 10_Wiki/Topics_Dev/Infraspace.md | 32 + .../Topics_Dev/Infrastructure-as-Code-IaC.md | 31 + 10_Wiki/Topics_Dev/Infrastructure_as_Code.md | 2 +- .../Inheritance-and-Polymorphism.md | 27 + 10_Wiki/Topics_Dev/Inner-Product-Spaces.md | 32 + 10_Wiki/Topics_Dev/Innovation.md | 31 + .../Inpainting & Outpainting.md | 0 .../Topics_Dev/Input-Validation-Strategies.md | 29 + 10_Wiki/Topics_Dev/Inquiry-Based Learning.md | 33 + 10_Wiki/Topics_Dev/Instance-based-Learning.md | 30 + .../InstancedMesh (드로우 콜 최적화).md | 33 + .../InstancedMesh 동적 버퍼 확장.md | 2 +- ... 시 드로우 콜 최적화의 한계점 사례 연구.md | 2 +- .../InstancedMesh 최적화.md | 2 +- .../InstancedMesh.md | 2 +- 10_Wiki/Topics_Dev/InstancedMesh2 library.md | 37 + 10_Wiki/Topics_Dev/InstancedMesh2.md | 40 + 10_Wiki/Topics_Dev/Instancing.md | 37 + 10_Wiki/Topics_Dev/Instinct.md | 32 + 10_Wiki/Topics_Dev/Instruction-Tuning.md | 26 + 10_Wiki/Topics_Dev/Intangible-Capital.md | 32 + .../Integrated-Development-Environment.md | 28 + .../Topics_Dev/Integration-Testing-for-AI.md | 28 + .../Topics_Dev/Intellectual-Property-in-AI.md | 28 + .../Intentional_Failure_Induction.md | 2 +- .../Interaction to Next Paint (INP).md | 48 + .../Interaction-to-Next-Paint-INP.md | 33 + .../Topics_Dev/Interdisciplinary-Research.md | 30 + .../Interface Segregation Principle (ISP).md | 33 + .../Interface-Segregation-Principle.md | 24 + .../Topics_Dev/Internet of Things (IoT).md | 31 + .../Interop 2025.md | 2 +- 10_Wiki/Topics_Dev/Interop 2026.md | 32 + 10_Wiki/Topics_Dev/Interoperability.md | 31 + .../Interpretability-vs-Explainability.md | 27 + 10_Wiki/Topics_Dev/Interpretability.md | 28 + .../Topics_Dev/Introduction-to-Programming.md | 31 + .../Topics_Dev/Introspection (자기성찰).md | 31 + .../Inventory Management Example.md | 2 +- 10_Wiki/Topics_Dev/Inverse-Kinematics.md | 28 + .../Inverse-Reinforcement-Learning.md | 27 + 10_Wiki/Topics_Dev/Inversion.md | 32 + 10_Wiki/Topics_Dev/IoT-and-AI-Integration.md | 28 + .../{Topics/Automation => Topics_Dev}/IoT.md | 2 +- .../Game Design => Topics_Dev}/Iridium.md | 2 +- .../Iriszoom 엔진.md | 2 +- .../Iriszoom 엔진의 물리적 가시화.md | 2 +- .../Isaac-Asimovs-Laws-of-Robotics.md | 29 + .../Island Architecture.md | 0 .../Issue Tree.md | 0 ...-Combat-Reference-Error-Troubleshooting.md | 0 .../Istio.md | 2 +- .../Item-Item-Collaborative-Filtering.md | 28 + 10_Wiki/Topics_Dev/Iteration.md | 31 + .../Iterative Prompting.md | 0 .../Iterative-Development-Models.md | 29 + 10_Wiki/Topics_Dev/Iterative-Development.md | 32 + .../JIT-Compilation-in-AI-Engines.md | 28 + .../JPEG XL.md | 2 +- 10_Wiki/Topics_Dev/JSON-LD-Structured-Data.md | 29 + .../Topics_Dev/JSON-and-Data-Serialization.md | 28 + .../Frontend_Mastery => Topics_Dev}/JSX.md | 0 .../JUnit-and-Testing-Frameworks.md | 31 + .../Game Design => Topics_Dev}/Jailing.md | 2 +- .../JavaScript-Async-and-Event-Loop.md | 30 + .../JavaScript-Optimization-Patterns.md | 30 + 10_Wiki/Topics_Dev/JavaScript.md | 32 + .../JavaScriptCore.md | 2 +- .../Joern.md | 2 +- 10_Wiki/Topics_Dev/Joint-Optimization.md | 30 + 10_Wiki/Topics_Dev/Journaling.md | 31 + 10_Wiki/Topics_Dev/Judgment.md | 30 + 10_Wiki/Topics_Dev/Just-In-Time (JIT).md | 30 + 10_Wiki/Topics_Dev/Just-in-Case.md | 31 + .../Topics_Dev/Just-in-time-Data-Loading.md | 28 + .../K-Means-Clustering-Foundations.md | 29 + .../Topics_Dev/K-Nearest-Neighbors-K-NN.md | 28 + .../KISS (Keep It Simple, Stupid).md | 31 + .../KISS-Principle-in-Software-Design.md | 29 + .../KPI (Key Performance Indicator).md | 33 + .../Kalman-Filter-and-State-Tracking.md | 28 + .../Keeper of the Vision.md | 2 +- .../Kernel-Density-Estimation-KDE.md | 27 + 10_Wiki/Topics_Dev/Kernel-Methods-and-SVMs.md | 28 + .../Kick-back System.md | 0 .../Kingdom vs. Kingdom (KvK).md | 0 .../Kingdom vs. Kingdom Events (KvK).md | 0 .../Knowledge Management in Engineering.md | 2 +- 10_Wiki/Topics_Dev/Knowledge synthesis.md | 31 + 10_Wiki/Topics_Dev/Knowledge-Distillation.md | 28 + .../Knowledge-Extraction-Protocol.md | 0 .../Topics_Dev/Knowledge-Graph-Foundations.md | 28 + 10_Wiki/Topics_Dev/Knowledge-Graph.md | 28 + .../Knowledge-Representation-in-AI.md | 28 + 10_Wiki/Topics_Dev/Knowledge-Structure.md | 31 + 10_Wiki/Topics_Dev/Kolmogorov-Complexity.md | 27 + .../Kubernetes-for-AI-Orchestration.md | 28 + .../Kubernetes.md | 2 +- .../Topics_Dev/Kubernetes_Orchestration.md | 2 +- .../Topics_Dev/Kullback-Leibler-Divergence.md | 31 + .../L-component (Lifecycle Hooks).md | 0 .../Topics_Dev/L1-and-L2-Regularization.md | 27 + 10_Wiki/Topics_Dev/L2-Regularization.md | 30 + 10_Wiki/Topics_Dev/LLM-Security-and-Safety.md | 28 + 10_Wiki/Topics_Dev/LLM.md | 37 + .../LLM_Context_Extraction.md | 2 +- .../LLM_Fundamentals.md | 2 +- 10_Wiki/Topics_Dev/LOD.md | 33 + .../LSTM (Long Short-Term Memory).md | 28 + 10_Wiki/Topics_Dev/LSTM.md | 29 + .../LTV (Lifetime Value).md | 0 .../Topics_Dev/Label-Noise-and-Robustness.md | 28 + 10_Wiki/Topics_Dev/Lagrange-Multipliers.md | 27 + .../Lane Model.md | 0 .../Lanes Model.md | 0 10_Wiki/Topics_Dev/Language-Models.md | 32 + .../Large Frontend Projects.md | 0 .../Topics_Dev/Large Language Models (LLM).md | 31 + .../Large-scale Application Refactoring.md | 0 .../Large-scale React Systems.md | 0 ...scale-Application-Architecture-Patterns.md | 29 + .../Largest Contentful Paint (LCP).md | 38 + .../Largest-Contentful-Paint-LCP.md | 34 + .../Topics_Dev/Latent-Dirichlet-Allocation.md | 27 + .../Latent-Semantic-Analysis-LSA.md | 28 + 10_Wiki/Topics_Dev/Layer-Normalization.md | 28 + .../Layered Architecture Pattern.md | 2 +- .../Layered Architecture.md | 2 +- .../Layered-Architecture-in-Frontend.md | 30 + .../Layout Thrashing.md | 0 .../Lazy Loading.md | 0 10_Wiki/Topics_Dev/Lazy-Loading-Strategies.md | 29 + 10_Wiki/Topics_Dev/Leadership.md | 32 + .../Topics_Dev/Leaky-ReLU-and-Activations.md | 29 + 10_Wiki/Topics_Dev/Lean-Operations.md | 33 + 10_Wiki/Topics_Dev/Lean-Project-Management.md | 30 + 10_Wiki/Topics_Dev/Learning-Paths.md | 31 + 10_Wiki/Topics_Dev/Learning-Rate-Schedules.md | 29 + .../Topics_Dev/Learning-Rate-Scheduling.md | 29 + 10_Wiki/Topics_Dev/Least-Squares-Methods.md | 28 + .../Legacy System Migration.md | 0 10_Wiki/Topics_Dev/Legacy-Systems.md | 31 + 10_Wiki/Topics_Dev/Legacy_Modernization.md | 2 +- .../Legacy_Modernization_Strategy.md | 2 +- 10_Wiki/Topics_Dev/Legacy_React_Migration.md | 47 + 10_Wiki/Topics_Dev/Lessons Learned.md | 32 + 10_Wiki/Topics_Dev/Level of Detail (LOD).md | 35 + 10_Wiki/Topics_Dev/Levels of Understanding.md | 34 + .../Lifetime Value (LTV).md | 0 .../Lighthouse.md | 0 .../Lighting and Composition.md | 0 .../Linear Thinking.md | 0 .../Topics_Dev/Linear-Algebra-Foundations.md | 29 + 10_Wiki/Topics_Dev/Linear-Algebra-for-ML.md | 28 + 10_Wiki/Topics_Dev/Linear-Algebra.md | 32 + .../Linear-Discriminant-Analysis.md | 27 + 10_Wiki/Topics_Dev/Linear-Programming.md | 31 + .../Topics_Dev/Linear-Regression-Mastery.md | 28 + .../Topics_Dev/Linguistic-Analysis-in-AI.md | 29 + 10_Wiki/Topics_Dev/Linked-Lists-and-Trees.md | 28 + .../Topics_Dev/Linux-Performance-Tuning.md | 29 + 10_Wiki/Topics_Dev/Liquid-Democracy.md | 28 + .../Liskov-Substitution-Principle.md | 25 + .../Live Operations (LiveOps).md | 0 10_Wiki/{Topics_GD => Topics_Dev}/LiveOps.md | 0 10_Wiki/Topics_Dev/LlamaIndex.md | 28 + .../Topics_Dev/LoRA (Low-Rank Adaptation).md | 28 + .../Topics_Dev/Load-Balancing-Strategies.md | 31 + 10_Wiki/Topics_Dev/Local-Brain-Management.md | 28 + 10_Wiki/Topics_Dev/Local-Search.md | 31 + .../Local_LLM_Infrastructure_MiniPC.md | 2 +- .../Locality-Sensitive-Hashing (LSH).md | 31 + .../Topics_Dev/Locality-Sensitive-Hashing.md | 28 + 10_Wiki/Topics_Dev/Logging_Diagnostics.md | 2 +- .../Topics_Dev/Logging_and_Error_Handling.md | 2 +- 10_Wiki/Topics_Dev/Logic Trees.md | 31 + 10_Wiki/Topics_Dev/Logic.md | 31 + ...Logical Reasoning (Deductive-Inductive).md | 0 .../Logistic-Regression-Foundations.md | 28 + 10_Wiki/Topics_Dev/Logistic-Regression.md | 30 + .../Topics_Dev/Long Animation Frames API.md | 32 + 10_Wiki/Topics_Dev/Long Tasks.md | 39 + .../Long-Short-Term-Memory (LSTM).md | 27 + 10_Wiki/Topics_Dev/Long-Short-Term-Memory.md | 28 + 10_Wiki/Topics_Dev/Long-Tail.md | 31 + 10_Wiki/Topics_Dev/Loose-Coupling.md | 27 + 10_Wiki/Topics_Dev/Loss Functions.md | 30 + .../Topics_Dev/Loss-Functions-Foundations.md | 28 + .../Love and Deepspace.md | 0 .../Topics_Dev/Low-Rank-Adaptation-LoRA.md | 28 + 10_Wiki/Topics_Dev/Lubrication.md | 32 + 10_Wiki/Topics_Dev/Lucas-Kanade-Method.md | 28 + 10_Wiki/Topics_Dev/MAP-Estimation.md | 31 + ...MBA (Master of Business Administration).md | 32 + .../MCP (Model Context Protocol).md | 0 10_Wiki/Topics_Dev/MCP.md | 45 + .../MECE + Pyramid Principle--.md | 0 .../MECE Framework.md | 0 10_Wiki/Topics_Dev/MECE Principle.md | 31 + .../Logic & Reasoning => Topics_Dev}/MECE.md | 0 10_Wiki/Topics_Dev/MLA-Format.md | 31 + 10_Wiki/Topics_Dev/MLOps.md | 28 + .../MMORPG 영속적 세계와 자원 관리.md | 0 .../Frontend_Mastery => Topics_Dev}/MUI.md | 0 .../Topics_Dev/MVC (Model-View-Controller).md | 41 + .../Machinations 라이브옵스 데이터 연동.md | 0 .../Machinations(토크노믹스 시뮬레이션).md | 0 ...의 몬테카를로 시뮬레이션 및 데이터 예측.md | 2 +- .../{Topics_GD => Topics_Dev}/Machinations.md | 0 10_Wiki/Topics_Dev/Machine Learning (ML).md | 31 + .../Industry => Topics_Dev}/Machine Zone.md | 2 +- ...폴리오 확장 및 라이브 서비스 모델 고도화.md | 0 .../Machine-Learning-Foundations.md | 29 + .../Topics_Dev/Machine-Learning-Lifecycle.md | 29 + .../Macro-architecture.md | 2 +- 10_Wiki/Topics_Dev/Macros (매크로).md | 31 + .../Magic Sort!.md | 2 +- 10_Wiki/Topics_Dev/Magic-Circle.md | 26 + 10_Wiki/Topics_Dev/Main Thread.md | 32 + .../Major GC.md | 2 +- 10_Wiki/Topics_Dev/Malware-Analysis.md | 30 + .../Management Consulting (경영 컨설팅).md | 0 .../Management Consulting Case Interviews.md | 0 .../Management Consulting Problem Solving.md | 0 .../Management Consulting Reports.md | 0 .../Management Consulting.md | 0 10_Wiki/Topics_Dev/Management.md | 32 + 10_Wiki/Topics_Dev/Manhattan-Distance.md | 29 + 10_Wiki/Topics_Dev/MapReduce.md | 31 + .../March 2026 Research Drop.md | 0 ...연구 업데이트(March 2026 Research Drop).md | 0 .../Mark-Sweep-Compact 알고리즘.md | 2 +- .../Mark-Sweep-Compact(메이저 GC).md | 2 +- .../Mark-Sweep.md | 2 +- .../Market Entry Strategy.md | 0 .../Topics_Dev/Markov-Chain-Monte-Carlo.md | 27 + 10_Wiki/Topics_Dev/Markov-Chains.md | 30 + .../Markov-Decision-Process (MDP).md | 29 + .../Topics_Dev/Markov-Decision-Process-MDP.md | 30 + .../Topics_Dev/Markov-Decision-Processes.md | 33 + .../Master-of-Information-Management.md | 32 + 10_Wiki/Topics_Dev/Mastery.md | 34 + 10_Wiki/Topics_Dev/Matrix-Factorization.md | 27 + .../Topics_Dev/Matrix-Operations-and-AI.md | 28 + .../McKinsey & Company.md | 0 .../McKinsey Case Interview.md | 0 .../McKinsey Problem Solving Game.md | 0 .../McKinsey Problem Solving Test (PST).md | 0 .../McKinsey Problem Solving.md | 0 10_Wiki/Topics_Dev/Mean-Absolute-Error-MAE.md | 28 + 10_Wiki/Topics_Dev/Mean-Squared-Error-MSE.md | 28 + ...c Interpretability (기계적 해석 가능성).md | 27 + 10_Wiki/Topics_Dev/Media-Literacy.md | 31 + .../Mediator Topology.md | 2 +- .../Medical-Imaging-Data-Augmentation.md | 31 + 10_Wiki/Topics_Dev/Memetics.md | 31 + ...Memory Leak Prevention 메모리 누수 방지.md | 49 + 10_Wiki/Topics_Dev/Memory Leaks.md | 34 + 10_Wiki/Topics_Dev/Memory Management.md | 34 + 10_Wiki/Topics_Dev/Memory-Hierarchy.md | 35 + .../Memory-Leak-Debugging-in-JavaScript.md | 33 + .../Mental Models.md | 0 10_Wiki/Topics_Dev/Mental-Models.md | 32 + .../Mental-Operations-Synthesized.md | 31 + 10_Wiki/Topics_Dev/Mermaid_Diagrams.md | 2 +- .../MeshStandardMaterial 조명 연산.md | 35 + .../Message Broker.md | 2 +- .../Message Brokers.md | 2 +- .../Message-Queues-and-Event-Streams.md | 27 + .../Meta Quest Store.md | 0 10_Wiki/Topics_Dev/Meta-Learning-in-AI.md | 28 + .../Meta-Progression-and-Economy-Systems.md | 0 .../Meta_Economy_Growth_Loop.md | 0 10_Wiki/Topics_Dev/Metal.md | 33 + .../Metronomos-Heavy-Turret.md | 2 +- .../Micro Frontends.md | 2 +- .../Micro-interactions-and-Feedback-Loops.md | 30 + 10_Wiki/Topics_Dev/Micro-interactions.md | 30 + .../Micro-management.md | 0 .../Microservices Architecture (MSA).md | 2 +- .../Microservices Architecture Pattern.md | 2 +- .../Microservices Architecture.md | 2 +- .../Topics_Dev/Microservices-Architecture.md | 29 + .../Topics_Dev/Microservices_Architecture.md | 47 +- 10_Wiki/Topics_Dev/Middle-Out-Thinking.md | 31 + .../Midjourney Parameter.md | 0 .../Midjourney Parameters.md | 0 ... V6 및 V7 기반의 이미지 생성 워크플로우.md | 0 .../Midjourney V7 Draft Mode.md | 0 .../Midjourney V7 및 V6 워크플로우.md | 0 .../Midjourney V7의 Draft Mode 워크플로우.md | 0 ...djourney 브랜드 캠페인 및 무드보드 제작.md | 0 10_Wiki/Topics_Dev/Minimal-Viable-Product.md | 31 + .../Topics_Dev/Minimum-Viable-Product-MVP.md | 29 + .../Minto Pyramid Principle.md | 0 10_Wiki/Topics_Dev/Mipmap.md | 33 + .../Mixed-Platoons.md | 2 +- ...Mobile Game Development Financial Model.md | 2 +- .../Mobile Strike.md | 0 10_Wiki/Topics_Dev/Mobile-AI-Optimization.md | 29 + .../Topics_Dev/Mobile-Augmented-Reality.md | 31 + .../Mobile-First Approach.md | 0 .../Mobile-First Design.md | 0 ...bile-First-Responsive-Design-Principles.md | 29 + .../Model Context Protocol (MCP).md | 32 + .../Model-Agnostic-Meta-Learning.md | 27 + .../Model-Compression-Strategies.md | 29 + 10_Wiki/Topics_Dev/Model-Compression.md | 27 + .../Topics_Dev/Model-Deployment-Patterns.md | 29 + .../Topics_Dev/Model-Drift-and-Monitoring.md | 28 + 10_Wiki/Topics_Dev/Model-Ensemble-Methods.md | 28 + .../Model-Interpretability-Tools.md | 29 + .../Model-Predictive-Control (MPC).md | 28 + 10_Wiki/Topics_Dev/Model_Context_Protocol.md | 45 +- .../Model_Context_Protocol_Guide.md | 2 +- ... Practices (현대적 엔지니어링 프랙티스).md | 0 .../Modern Review Workflow.md | 2 +- .../Modern Scalable Frontend Architecture.md | 0 ...odern-Frontend-Engineering-Architecture.md | 29 + ...React-Application-Architecture-Patterns.md | 29 + .../Modern-Web-Design-Best-Practices-2025.md | 30 + .../Topics_Dev/Modern-Website-Architecture.md | 29 + .../Modern_Environment_Ecosystem.md | 26 + .../Modern_React_Engineering_2025.md | 50 + .../Modular Monolith.md | 2 +- 10_Wiki/Topics_Dev/Modular-Design.md | 31 + 10_Wiki/Topics_Dev/Modular-Programming.md | 29 + ...odular-Weapon-Evolution-and-Skill-Trees.md | 0 10_Wiki/Topics_Dev/Modularity.md | 31 + .../Topics_Dev/Momentum-and-Optimization.md | 28 + .../Monetization (BM).md | 0 .../Monetization Strategy.md | 0 .../Monetization at the Point of Friction.md | 0 .../Monolithic Architecture Pattern.md | 2 +- .../Monolithic Architecture.md | 2 +- .../Topics_Dev/Monolithic-vs-Microservices.md | 28 + ...GO! 및 Royal Match의 라이브 이벤트 구조.md | 0 .../Monopoly GO!.md | 0 .../Monorepo Architecture.md | 0 ...Monorepo(Turborepo 등) 환경의 린트 관리.md | 2 +- .../Monorepo.md | 2 +- 10_Wiki/Topics_Dev/Monte-Carlo-Integration.md | 28 + 10_Wiki/Topics_Dev/Monte-Carlo-Methods.md | 31 + .../Monte-Carlo-Tree-Search-MCTS.md | 29 + .../Moodboard Creation.md | 0 .../MrBeast_Algorithm.md | 2 +- .../Multi-Agent-Reinforcement-Learning.md | 27 + 10_Wiki/Topics_Dev/Multi-Agent-Systems-MAS.md | 28 + .../Multi-Head-Attention-Mechanism.md | 28 + 10_Wiki/Topics_Dev/Multi-Modal-Learning.md | 28 + 10_Wiki/Topics_Dev/Multi-agent-System.md | 31 + .../Topics_Dev/Multi-armed-Bandit-Problem.md | 28 + .../Topics_Dev/Multi-threaded Architecture.md | 40 + .../Topics_Dev/Multilayer-Perceptron-MLP.md | 29 + 10_Wiki/Topics_Dev/Multimodal-Learning.md | 31 + 10_Wiki/Topics_Dev/Multinomial-Naive-Bayes.md | 28 + 10_Wiki/Topics_Dev/Multivariate-Analysis.md | 29 + 10_Wiki/Topics_Dev/Mutual-Information.md | 29 + ...sive and Collectively Exhaustive (MECE).md | 0 .../NDF (Neutral Data Format).md | 2 +- .../NLP (Natural Language Processing).md | 32 + .../Topics_Dev/NLP-Attention-Mechanisms.md | 28 + 10_Wiki/Topics_Dev/NVIDIA-CUDA-and-AI.md | 29 + 10_Wiki/Topics_Dev/Naive-Bayes-Classifiers.md | 28 + .../Named-Entity-Recognition-NER.md | 28 + .../Naming Conventions.md | 0 .../National-Language-Processing.md | 28 + .../Natural-Language-Generation-NLG.md | 28 + .../Natural-Language-Processing-NLP.md | 28 + .../Topics_Dev/Natural-Language-Processing.md | 28 + 10_Wiki/Topics_Dev/Nearest-Neighbor-Search.md | 28 + 10_Wiki/Topics_Dev/Needle Engine.md | 34 + .../Netflix 마이크로서비스 전환.md | 2 +- .../Network Coordinate Systems.md | 2 +- .../Network-Latency-Optimization.md | 29 + .../Neural-Architecture-Search-NAS.md | 28 + .../Topics_Dev/Neural-Architecture-Search.md | 28 + 10_Wiki/Topics_Dev/Neural-Darwinism.md | 28 + .../Neural-Networks (신경망 기초).md | 29 + .../Neural-Networks-for-Beginners.md | 29 + 10_Wiki/Topics_Dev/Neural-Style-Transfer.md | 28 + .../Topics_Dev/Neural-Symbolic-Integration.md | 34 + 10_Wiki/Topics_Dev/Neuro-Symbolic AI.md | 30 + 10_Wiki/Topics_Dev/Neuro-Symbolic-AI.md | 28 + 10_Wiki/Topics_Dev/Neurobiology-of-Reward.md | 33 + .../Neurodevelopmental Disorders.md | 35 + 10_Wiki/Topics_Dev/Neuroeconomics.md | 33 + 10_Wiki/Topics_Dev/Neuroergonomics.md | 33 + 10_Wiki/Topics_Dev/Neuroevolution.md | 27 + .../Topics_Dev/Neuromuscular-Adaptation.md | 33 + 10_Wiki/Topics_Dev/Neuromuscular-Control.md | 33 + ...pharmacology of Substance Use Disorders.md | 32 + .../Neuroplasticity in Addiction.md | 32 + .../Neuroplasticity in Motor Learning.md | 32 + .../Neuroplasticity-in-Motor-Learning.md | 32 + .../Neuroplasticity.md | 2 +- .../Neuroprosthetics-Development.md | 33 + .../Topics_Dev/Neuropsychiatric Disorders.md | 33 + 10_Wiki/Topics_Dev/Neuropsychology.md | 32 + .../Neurorehabilitation after Stroke.md | 33 + .../Neurorehabilitation-Post-Stroke.md | 31 + .../New Space(Young Generation).md | 2 +- 10_Wiki/Topics_Dev/Next-js-and-Modern-Web.md | 29 + .../Next.js 15 App Router.md | 0 .../Next.js 15.md | 0 .../Next.js App Router Migration.md | 0 .../Next.js App Router Styling Strategies.md | 0 .../Next.js App Router 프로젝트.md | 0 ....js App Router 환경의 컴포넌트 스타일링.md | 0 .../Next.js App Router.md | 0 ... Modular and Scalable Project Structure.md | 0 .../Next.js 기반 대규모 웹 애플리케이션.md | 0 ... Hybrid Rendering (SSR-CSR-RSC 혼합 적용).md | 0 .../Next.js 렌더링 최적화.md | 0 ...서의 UI 컴포넌트 스타일링 및 렌더링 최적화.md | 0 .../Next.js.md | 0 ... 성능 최적화 하이브리드 렌더링 아키텍처 설계.md | 0 ...브리드 렌더링 및 React Server Components 도입.md | 0 ... 활용한 하이브리드 렌더링 및 SEO 최적화.md | 0 .../Nextjs-App-Router-Architecture.md | 29 + 10_Wiki/Topics_Dev/Nextjs_Framework.md | 2 +- .../Nextjs_and_Modern_React_Patterns.md | 41 + .../Nexus Gaming Labs.md | 2 +- .../Nightwatch-Bunker.md | 2 +- ... Sky (Large-scale planetary generation).md | 33 + 10_Wiki/Topics_Dev/No Mans Sky.md | 33 + 10_Wiki/Topics_Dev/NoSQL-Databases-in-AI.md | 29 + .../Nodejs Memory Tuning.md | 2 +- .../Nodejs Production Monitoring.md | 2 +- 10_Wiki/Topics_Dev/Nodejs 메모리 누수 분석.md | 41 + .../Nodejs 메모리 최적화.md | 2 +- .../Nodejs 메모리 튜닝.md | 2 +- .../Nodejs 성능 디버깅.md | 2 +- .../Nodejs 성능 최적화 및 디버깅.md | 2 +- .../Nodejs 프로덕션 메모리 누수 진단.md | 50 + .../Nodejs 프로덕션 메모리 병목 분석.md | 53 + ...Nodejs 프로세스 모니터링 및 메모리 분석.md | 2 +- .../Nodejs-Global-Namespace-Augmentation.md | 41 + .../Nodejs.md | 2 +- 10_Wiki/Topics_Dev/Noise-Reduction-in-AI.md | 28 + 10_Wiki/Topics_Dev/Noise.md | 31 + .../Nominal-Typing-in-TypeScript.md | 40 + ...hotorealistic-Rendering-in-Level-Design.md | 34 + .../Non-linear-Activation-Functions.md | 29 + 10_Wiki/Topics_Dev/Non-parametric-Models.md | 28 + .../Topics_Dev/Normalization-Strategies.md | 29 + 10_Wiki/Topics_Dev/Normalization.md | 30 + ...NotebookLM-Automated-Authentication-CLI.md | 2 +- .../NotebookLM_Research_Workflow.md | 2 +- .../Topics_Dev/Nuclear Deterrence Models.md | 32 + .../Psychology => Topics_Dev}/Nudge_Theory.md | 2 +- 10_Wiki/Topics_Dev/Numbers-and-Games.md | 31 + .../Topics_Dev/Nutritional-Biochemistry.md | 33 + 10_Wiki/Topics_Dev/OKR.md | 32 + ...WA vs CWA (개방 세계 vs 폐쇄 세계 가설).md | 36 + 10_Wiki/Topics_Dev/OWASP Top 10.md | 31 + .../Object Pooling (오브젝트 풀링).md | 34 + 10_Wiki/Topics_Dev/Object Pooling.md | 34 + .../Object-Detection-Foundations.md | 30 + .../Object-Oriented-Design-Patterns.md | 33 + .../Topics_Dev/Object-Oriented-Programming.md | 29 + .../Topics_Dev/Object_Oriented_Programming.md | 2 +- 10_Wiki/Topics_Dev/Objective-Functions.md | 28 + 10_Wiki/Topics_Dev/Objectivism.md | 32 + .../Observability.md | 2 +- 10_Wiki/Topics_Dev/Observation.md | 31 + .../Observer Pattern.md | 2 +- 10_Wiki/Topics_Dev/Occupational-Therapy.md | 34 + .../Off-policy-vs-On-policy-Learning.md | 27 + .../OffscreenCanvas Safari 제약 사항.md | 35 + 10_Wiki/Topics_Dev/OffscreenCanvas.md | 39 + ...eb Worker를 활용한 메인 스레드 병목 해결.md | 2 +- .../Oilpan.md | 2 +- .../Topics_Dev/Okami-Ink-Wash-Aesthetics.md | 33 + .../Old Space (구 세대 공간).md | 2 +- .../Old Space(Old Generation).md | 2 +- .../Old Space.md | 2 +- .../Ollama_Local_LLM_Setup_Guide.md | 2 +- 10_Wiki/Topics_Dev/Olympic-Training-Cycles.md | 33 + 10_Wiki/Topics_Dev/Olympic-Training-Models.md | 33 + .../Topics_Dev/Olympic-Training-Protocols.md | 32 + .../Omni Reference (--oref).md | 0 .../Omni Reference.md | 0 .../On-Device_AI_Mobile_Gemma.md | 2 +- 10_Wiki/Topics_Dev/One-Hot-Encoding.md | 27 + 10_Wiki/Topics_Dev/One-Shot-Learning.md | 28 + .../Onion Architecture.md | 2 +- .../Online-Learning-and-Streaming.md | 28 + 10_Wiki/Topics_Dev/Ontological-Engineering.md | 28 + .../Ontology-Driven-Relevancy-Filtering.md | 35 + 10_Wiki/Topics_Dev/Ontology-Engineering.md | 34 + .../Ontology-Guided Knowledge Extraction.md | 34 + .../Ontology-and-Knowledge-Representation.md | 29 + 10_Wiki/Topics_Dev/Ontology.md | 31 + 10_Wiki/Topics_Dev/Opaque-Types.md | 36 + 10_Wiki/Topics_Dev/Open-Access-Movement.md | 34 + .../Open-Closed Principle (OCP).md | 0 .../Topics_Dev/Open-Source-AI-Ecosystem.md | 29 + 10_Wiki/Topics_Dev/OpenAI-API-Integration.md | 29 + 10_Wiki/Topics_Dev/OpenGL ES 20.md | 32 + 10_Wiki/Topics_Dev/OpenGL ES.md | 33 + 10_Wiki/Topics_Dev/Opera.md | 33 + .../Operant_Conditioning.md | 2 +- .../Operation- Western Sun.md | 0 10_Wiki/Topics_Dev/Operations-Management.md | 29 + 10_Wiki/Topics_Dev/Operations-Research.md | 35 + 10_Wiki/Topics_Dev/Operator-Theory.md | 31 + 10_Wiki/Topics_Dev/Opportunity-Cost.md | 28 + .../Optical-Character-Recognition.md | 28 + 10_Wiki/Topics_Dev/Optimal-Control-Theory.md | 28 + 10_Wiki/Topics_Dev/Optimization-Algorithms.md | 30 + 10_Wiki/Topics_Dev/Optimization-in-AI.md | 28 + 10_Wiki/Topics_Dev/Optimization.md | 31 + 10_Wiki/Topics_Dev/Ordinal-Data-Analysis.md | 27 + .../Topics_Dev/Organizational Psychology.md | 35 + .../Orinoco 가비지 컬렉터.md | 2 +- .../Orinoco 프로젝트.md | 2 +- .../Orinoco.md | 2 +- .../Out-of-distribution-Detection.md | 28 + .../Outer Alignment vs Inner Alignment.md | 33 + .../Outlier-Detection-Techniques.md | 29 + 10_Wiki/Topics_Dev/Outside-Thinking.md | 31 + .../Overdraw.md | 2 +- .../Overfitting-and-Underfitting.md | 27 + 10_Wiki/Topics_Dev/Overfitting.md | 34 + .../Overrides Pattern.md | 0 .../Topics_Dev/P-Reinforce-Template-Guide.md | 31 + 10_Wiki/Topics_Dev/P-Reinforce.md | 31 + 10_Wiki/Topics_Dev/P-Reinforce_1011.md | 31 + .../P-Reinforce_Skill.md | 2 +- 10_Wiki/Topics_Dev/PBR.md | 37 + .../Topics_Dev/PCA-and-Dimension-Reduction.md | 29 + 10_Wiki/Topics_Dev/PCGML-Frameworks.md | 34 + 10_Wiki/Topics_Dev/PDF-Format.md | 31 + .../PEFT (Parameter-Efficient Fine-Tuning).md | 33 + 10_Wiki/Topics_Dev/PEV_Loop.md | 41 + 10_Wiki/Topics_Dev/PID-Controllers-in-AI.md | 28 + 10_Wiki/Topics_Dev/PMI-Technique.md | 31 + 10_Wiki/Topics_Dev/POMDP.md | 30 + 10_Wiki/Topics_Dev/PR_Issue_Tracking.md | 2 +- .../Page Experience Algorithm.md | 2 +- 10_Wiki/Topics_Dev/PageSpeed Insights.md | 32 + ...Papers Please (Bureaucratic Simulation).md | 33 + 10_Wiki/Topics_Dev/Papers-Please.md | 31 + .../Topics_Dev/Parallel-Computing-in-AI.md | 28 + 10_Wiki/Topics_Dev/Parallel-Computing.md | 28 + 10_Wiki/Topics_Dev/Parallel-Processing.md | 32 + .../Parameter Control.md | 0 .../Parameter-Efficiency-in-LLMs.md | 28 + .../Parameter-Efficient Fine-Tuning (PEFT).md | 29 + 10_Wiki/Topics_Dev/Parameter-Sharing.md | 28 + .../{Topics_GD => Topics_Dev}/Parameter.md | 0 10_Wiki/Topics_Dev/Pareto-Principle.md | 31 + .../Parse dont validate.md | 2 +- .../{Topics/Coding => Topics_Dev}/Parser.md | 2 +- .../Partial-Differential-Equations.md | 27 + .../Topics_Dev/Particle-Filter-Algorithms.md | 27 + 10_Wiki/Topics_Dev/Pattern-Recognition.md | 28 + 10_Wiki/Topics_Dev/Pedestrian-Modeling.md | 35 + 10_Wiki/Topics_Dev/Perceptrons-Foundations.md | 28 + 10_Wiki/Topics_Dev/Perceptual-Learning.md | 28 + 10_Wiki/Topics_Dev/Perceptual-Motor-Skills.md | 35 + .../Performance Management Systems.md | 35 + .../Performance Optimization.md | 0 .../Performance Panel.md | 2 +- 10_Wiki/Topics_Dev/Performance Psychology.md | 33 + .../Topics_Dev/Performance-Metrics-in-AI.md | 29 + .../Performance_and_Memory_Management.md | 42 + 10_Wiki/Topics_Dev/Periodization-Theory.md | 31 + .../Permanent Loss.md | 0 .../Topics_Dev/Personal-Brain-Management.md | 29 + .../Personal-Information-Security.md | 29 + 10_Wiki/Topics_Dev/Personalization-Engines.md | 34 + .../Persuasive Business Writing.md | 0 .../Phase-Transitions-in-Learning.md | 28 + 10_Wiki/Topics_Dev/Philosophy.md | 31 + 10_Wiki/Topics_Dev/Physical-Intelligence.md | 31 + ...hysics-Informed Neural Networks (PINNs).md | 28 + .../Physics-informed-Neural-Networks.md | 28 + 10_Wiki/Topics_Dev/Physics.md | 31 + 10_Wiki/Topics_Dev/Pipeline-Parallelism.md | 27 + 10_Wiki/Topics_Dev/Pivot-Table-Analysis.md | 29 + 10_Wiki/Topics_Dev/Platform-Engineering.md | 28 + ...Resistance-and-Defensive-Specialization.md | 2 +- .../Platform-Resistance.md | 2 +- .../Platform-Specialization.md | 2 +- .../Play-and-Earn.md | 0 .../Topics_Dev/Player-Experience-Modeling.md | 35 + .../Player-Psyche-Profiling-Framework.md | 35 + .../Topics_Dev/Plutchiks-Wheel-of-Emotions.md | 37 + .../Pocket Land.md | 2 +- 10_Wiki/Topics_Dev/Poetic-Computation.md | 35 + 10_Wiki/Topics_Dev/Point-Cloud-Processing.md | 28 + 10_Wiki/Topics_Dev/Point-of-Sale.md | 31 + .../Pointer Compression.md | 2 +- .../Pointer Poisoning.md | 2 +- 10_Wiki/Topics_Dev/Policy-Gradient-Methods.md | 28 + 10_Wiki/Topics_Dev/Policy-Optimization.md | 35 + 10_Wiki/Topics_Dev/Policy-Surveillance.md | 35 + 10_Wiki/Topics_Dev/PolicyIQ.md | 32 + .../Polymorphism-in-Engine-Architecture.md | 32 + 10_Wiki/Topics_Dev/Pooling.md | 32 + 10_Wiki/Topics_Dev/Ports_and_Adapters.md | 2 +- 10_Wiki/Topics_Dev/Pose-Estimation.md | 29 + .../Positive Prompts.md | 0 10_Wiki/Topics_Dev/Positive-Reinforcement.md | 28 + .../Post-Modernist Literature in Gaming.md | 25 + .../Posterior-and-Prior-Probability.md | 28 + 10_Wiki/Topics_Dev/Poverty-Cycle-Dynamics.md | 33 + 10_Wiki/Topics_Dev/Poverty-Simulation.md | 35 + .../Power Creep (Content Treadmills).md | 0 .../Power Creep.md | 2 +- 10_Wiki/Topics_Dev/Practical-Cryptography.md | 36 + 10_Wiki/Topics_Dev/Pre-Mortem-Analysis.md | 31 + .../Topics_Dev/Pre-processing-Data-for-AI.md | 29 + .../Topics_Dev/Precision-Recall-Tradeoff.md | 28 + 10_Wiki/Topics_Dev/Precision-Recursion.md | 31 + 10_Wiki/Topics_Dev/Predictive-Analytics.md | 29 + 10_Wiki/Topics_Dev/Predictive-Coding.md | 28 + 10_Wiki/Topics_Dev/Predictive_Maintenance.md | 29 + 10_Wiki/Topics_Dev/Predictive_Refactoring.md | 2 +- 10_Wiki/Topics_Dev/Prenatal-Neurology.md | 34 + .../Preserving-State-in-Procedural-Worlds.md | 32 + .../Prettier.md | 2 +- .../Principal-Component-Analysis.md | 28 + .../Principle-Component-Analysis.md | 32 + .../Topics_Dev/Principle-of-Least-Action.md | 28 + ...rinciples of Structuralism (Linguistic).md | 33 + .../Topics_Dev/Principles-of-Architecture.md | 36 + .../Topics_Dev/Principles-of-Data-Connect.md | 33 + .../Topics_Dev/Principles-of-Structuralism.md | 35 + 10_Wiki/Topics_Dev/Principles.md | 31 + .../Prioritized-Experience-Replay.md | 28 + .../Topics_Dev/Prisoners-Dilemma-Models.md | 38 + .../Topics_Dev/Prisons-and-Self-Correction.md | 33 + 10_Wiki/Topics_Dev/Privacy-Preserving-AI.md | 29 + .../Probabilistic-Graphical-Models.md | 28 + 10_Wiki/Topics_Dev/Probabilistic-Reasoning.md | 31 + 10_Wiki/Topics_Dev/Probability Theory.md | 35 + .../Probability and Logic Fusion.md | 32 + .../Probability-Theory-Foundations.md | 29 + .../Problem Solving Game.md | 0 .../Problem Solving Process.md | 0 .../Problem Solving Skills.md | 0 .../Problem Solving Test (PST).md | 0 .../Problem Solving.md | 0 10_Wiki/Topics_Dev/Problem-Solving.md | 32 + ...Generation via Machine Learning (PCGML).md | 35 + .../Procedural Narrative Generation.md | 34 + .../Procedural Rhetoric (In Gaming).md | 33 + .../Procedural-Architecture-Systems.md | 35 + 10_Wiki/Topics_Dev/Procedural-Knowledge.md | 31 + .../Topics_Dev/Procedural-Level-Geometry.md | 35 + 10_Wiki/Topics_Dev/Procedural-Rhetoric.md | 34 + .../Topics_Dev/Process-Automation-with-AI.md | 27 + .../Process_Reflection_Template.md | 0 10_Wiki/Topics_Dev/Processing.md | 31 + 10_Wiki/Topics_Dev/Product-Led-Growth.md | 32 + 10_Wiki/Topics_Dev/Product-Management.md | 32 + 10_Wiki/Topics_Dev/Product-Marketing.md | 31 + 10_Wiki/Topics_Dev/Product-Thinking-in-AI.md | 29 + .../Topics_Dev/Productivity-Hacks-for-Devs.md | 29 + .../Topics_Dev/Profiling-and-Optimization.md | 29 + .../Profitability Framework.md | 0 .../Program Comprehension Strategies.md | 0 .../Programming Foundations.md | 0 10_Wiki/Topics_Dev/Progressive-Disclosure.md | 28 + .../Progressive_Web_Apps.md | 2 +- .../Project Awakening(CCP Games).md | 0 .../Project-Management-Best-Practices.md | 29 + 10_Wiki/Topics_Dev/Project-Management.md | 32 + .../Project_Codebase_Organization.md | 2 +- .../Prompt Engineering.md | 0 .../Prompt Structure.md | 0 .../Prompt-Engineering-Foundations.md | 29 + 10_Wiki/Topics_Dev/Prompt-Engineering.md | 29 + .../Prop Drilling.md | 0 10_Wiki/Topics_Dev/Proprioception.md | 34 + 10_Wiki/Topics_Dev/Pros-Cons-Table.md | 30 + 10_Wiki/Topics_Dev/Protocols.md | 31 + .../Prototyping (프로토타이핑).md | 2 +- 10_Wiki/Topics_Dev/Prototyping.md | 31 + .../Proximal Policy Optimization (PPO).md | 35 + .../Proximal-Policy-Optimization.md | 28 + 10_Wiki/Topics_Dev/Pruning-Techniques.md | 28 + .../Ps-Reinforce Policy Framework.md | 36 + 10_Wiki/Topics_Dev/Ps-Reinforce.md | 35 + 10_Wiki/Topics_Dev/Psychology & Behavior.md | 36 + 10_Wiki/Topics_Dev/Psychology-of-Learning.md | 28 + 10_Wiki/Topics_Dev/Psychology.md | 31 + .../Public APIs.md | 0 .../Publish-Subscribe Model.md | 2 +- .../Pull Request (PR) 워크플로우.md | 33 + 10_Wiki/Topics_Dev/Pull Request (PR).md | 37 + ...est Best Practices (PR 베스트 프랙티스).md | 0 10_Wiki/Topics_Dev/Pull-Request.md | 31 + 10_Wiki/Topics_Dev/Pull_Request_Review.md | 2 +- 10_Wiki/Topics_Dev/Purpose.md | 31 + .../Puzzles & Survival.md | 0 10_Wiki/Topics_Dev/PyTorch-Foundations.md | 29 + 10_Wiki/Topics_Dev/PyTorch-Lightning.md | 28 + .../Pyramid Principle.md | 0 10_Wiki/Topics_Dev/Python-for-Data-Science.md | 29 + 10_Wiki/Topics_Dev/Q-Learning Foundations.md | 28 + 10_Wiki/Topics_Dev/Quality Gates.md | 33 + 10_Wiki/Topics_Dev/Quality-Control.md | 31 + .../Quantitative Economics (수량경제학).md | 33 + 10_Wiki/Topics_Dev/Quantitative Finance.md | 30 + .../Topics_Dev/Quantization-Foundations.md | 28 + 10_Wiki/Topics_Dev/Quantization.md | 34 + .../Topics_Dev/Quantum Computing (Intro).md | 33 + .../Topics_Dev/Quantum-Computing-for-AI.md | 28 + 10_Wiki/Topics_Dev/Quantum-Computing.md | 31 + 10_Wiki/Topics_Dev/Quantum-Game-Theory.md | 25 + .../Topics_Dev/Quantum-Machine-Learning.md | 28 + 10_Wiki/Topics_Dev/Query-Optimization.md | 34 + .../Topics_Dev/Queue-Management-Systems.md | 29 + 10_Wiki/Topics_Dev/Quick-Wins.md | 31 + 10_Wiki/Topics_Dev/RAG (검색 증강 생성).md | 35 + .../Topics_Dev/RAG-and-Document-Retrieval.md | 28 + 10_Wiki/Topics_Dev/RAG.md | 44 + .../RLAIF (AI 피드백 기반 강화학습).md | 27 + .../RLHF (인간 피드백 기반 강화 학습).md | 35 + 10_Wiki/Topics_Dev/RL_Neuroscience.md | 29 + 10_Wiki/Topics_Dev/RMSProp-Optimizer.md | 27 + 10_Wiki/Topics_Dev/RNN.md | 30 + 10_Wiki/Topics_Dev/ROC-AUC-Curves.md | 27 + 10_Wiki/Topics_Dev/ROUGE-Metrics.md | 28 + 10_Wiki/Topics_Dev/Radix Sort.md | 33 + .../Radix UI.md | 0 .../Topics_Dev/Random-Forest-Classifiers.md | 28 + 10_Wiki/Topics_Dev/Randomized-Algorithms.md | 27 + 10_Wiki/Topics_Dev/Ranking-Algorithms.md | 28 + 10_Wiki/Topics_Dev/Rapid-Prototyping.md | 31 + 10_Wiki/Topics_Dev/Raycaster.md | 33 + 10_Wiki/Topics_Dev/Raycasting.md | 43 + .../Re-renders Optimization.md | 0 .../Topics_Dev/ReLU-Activation-Functions.md | 28 + .../Reachability Analysis.md | 2 +- .../React 16+ Core Engine.md | 0 .../React 18 & 19 Performance Optimization.md | 0 .../React 18 Concurrent Features.md | 0 ...18 동시성 렌더링 (Concurrent Rendering).md | 0 ...괄 처리 및 React 19 컴파일러 최적화 적용.md | 0 .../React 18.md | 0 .../React 19 Compiler.md | 2 +- ...ompiler의 Threejs 런타임 성능 개선 원리.md | 37 + .../React 19.md | 0 .../React Application Scaling.md | 0 .../React Applications.md | 0 .../React Architecture.md | 0 .../React Codebase Refactoring.md | 0 .../React Compiler.md | 0 .../React Component Architecture.md | 0 .../React Component Design.md | 0 .../React Component Library Architecture.md | 0 .../React Component Patterns.md | 0 .../React Context API.md | 0 .../React Context.md | 0 .../React Design Systems.md | 0 .../React Design Tokens.md | 0 .../React DevTools Profiler.md | 0 .../React Fiber Architecture.md | 0 .../React Fiber 및 동시성 렌더링.md | 0 .../React Fiber 아키텍처.md | 0 .../React Fiber.md | 0 .../React Flight Protocol.md | 0 .../React Folder Structure.md | 0 .../React Frontend Architecture.md | 0 .../React Frontend Development.md | 0 .../React Performance Optimization.md | 0 .../React Refactoring.md | 0 .../React Scalability.md | 0 .../React Server Components (RSC).md | 0 ... Components(RSC) 환경의 스타일링 최적화.md | 0 .../React Server Components.md | 0 10_Wiki/Topics_Dev/React Three Fiber (R3F).md | 33 + ... Fiber 자산 최적화 (Asset Optimization).md | 50 + ...e Fiber에서 Rapier 물리 엔진 최적화하기.md | 39 + ...eact 기반 대규모 웹 애플리케이션 최적화.md | 0 ... 페이지 애플리케이션(SPA)의 렌더링 최적화.md | 0 .../React 기반 프론트엔드 성능 최적화.md | 0 ...성 훅 (useTransition, useDeferredValue).md | 0 .../React 렌더링 최적화.md | 0 .../React 및 Nextjs 개발 환경.md | 2 +- ...eact 상태 관리 (React State Management).md | 39 + .../React 상태 관리 및 API 응답 처리.md | 34 + ...act 서버 컴포넌트 (RSC) 및 Next.js 환경.md | 0 ... 최적화 (React Performance Optimization).md | 0 .../React 성능 최적화.md | 0 .../React 재조정 (Reconciliation) 최적화.md | 2 +- .../React 컴파일러 (React Compiler).md | 0 .../Topics_Dev/React 컴포넌트 Props 검증.md | 35 + .../React 컴포넌트 Props 전달 및 상태 관리.md | 2 +- .../React 컴포넌트 기반 아키텍처.md | 0 10_Wiki/Topics_Dev/React-Context-API.md | 31 + .../React-Error-Boundaries-and-Handling.md | 29 + 10_Wiki/Topics_Dev/React-Hooks.md | 29 + .../React-Vue-Angular 프레임워크.md | 0 .../React.lazy().md | 0 .../Frontend_Mastery => Topics_Dev}/React.md | 0 10_Wiki/Topics_Dev/React_Architecture.md | 2 +- .../React_Clean_Code_Best_Practices.md | 28 + 10_Wiki/Topics_Dev/React_Hooks_Deep_Dive.md | 26 + 10_Wiki/Topics_Dev/React_Mental_Model.md | 26 + .../React_Performance_Optimization.md | 28 + .../React_State_Management_Strategy.md | 28 + 10_Wiki/Topics_Dev/React_Testing_Strategy.md | 26 + .../Reactive Programming.md | 2 +- 10_Wiki/Topics_Dev/Reactive-Programming.md | 36 + .../React가 빠른 이유.md | 0 .../Readonly Type.md | 2 +- .../Readonly 유틸리티 타입.md | 2 +- .../Topics_Dev/Real User Monitoring (RUM).md | 41 + 10_Wiki/Topics_Dev/Real-Time Engine (RTE).md | 29 + .../Real-Time Translation.md | 0 .../Topics_Dev/Real-time-Data-Streaming.md | 28 + 10_Wiki/Topics_Dev/Real-time-Operation.md | 32 + .../Reasoning & Planning.md | 0 10_Wiki/Topics_Dev/Reasoning.md | 31 + .../Reb's FRAGO 모드.md | 2 +- .../RebsFRAGO 모드.md | 2 +- 10_Wiki/Topics_Dev/Recommendation-Systems.md | 29 + .../Reconciliation.md | 0 .../Recording Academy (The Grammys).md | 34 + .../Topics_Dev/Recurrent-Neural-Networks.md | 28 + .../Redux 등 상태 관리 (State Management).md | 32 + .../Redux 스타일 리듀서 및 액션 관리.md | 32 + 10_Wiki/{Topics_Blog => Topics_Dev}/Redux.md | 0 .../Refactoring Techniques.md | 0 .../Refactoring-Legacy-React-Codebases.md | 30 + 10_Wiki/Topics_Dev/Refactoring.md | 83 +- .../Topics_Dev/Refactoring_Best_Practices.md | 2 +- 10_Wiki/Topics_Dev/Refactoring_Principles.md | 2 +- 10_Wiki/Topics_Dev/Reference-Management.md | 31 + 10_Wiki/Topics_Dev/Reference.md | 31 + 10_Wiki/Topics_Dev/Refinement.md | 31 + 10_Wiki/Topics_Dev/Reflection.md | 31 + .../Reflow & Repaint.md | 0 .../Reflow - Repaint 최소화 방법.md | 0 .../Reflow - Repaint.md | 0 .../Reflow and Repaint.md | 0 .../Reflow 및 Repaint 최적화.md | 0 .../Reflow 및 Repaint.md | 0 .../Reflow와 Repaint(리플로우와 리페인트).md | 0 .../Reflow와 Repaint.md | 0 .../Regression-Analysis-Foundations.md | 29 + .../Topics_Dev/Regularization-Strategies.md | 29 + .../Topics_Dev/Regularization-Techniques.md | 28 + 10_Wiki/Topics_Dev/Regularization.md | 32 + .../Topics_Dev/Reinforcement Learning (RL).md | 36 + ...ment Learning for Automated Playtesting.md | 35 + ...ement-Learning-from-Human-Feedback-RLHF.md | 28 + 10_Wiki/Topics_Dev/Reinforcement-Learning.md | 33 + 10_Wiki/Topics_Dev/Related-Work.md | 31 + .../Relational Algebra in Databases.md | 38 + 10_Wiki/Topics_Dev/Relational-Database.md | 31 + 10_Wiki/Topics_Dev/Relational-Databases.md | 29 + 10_Wiki/Topics_Dev/Relative-Positioning.md | 29 + 10_Wiki/Topics_Dev/Relevance-Feedback.md | 28 + 10_Wiki/Topics_Dev/Reliability.md | 31 + .../Topics_Dev/Reliability_Safety_First.md | 28 + 10_Wiki/Topics_Dev/Remote-Rehabilitation.md | 35 + .../Render Props.md | 0 .../Render State.md | 2 +- .../Render Tree.md | 0 10_Wiki/Topics_Dev/Replenishment.md | 31 + 10_Wiki/Topics_Dev/Reports.md | 31 + 10_Wiki/Topics_Dev/Repository.md | 31 + 10_Wiki/Topics_Dev/Representation Theory.md | 34 + 10_Wiki/Topics_Dev/Representation-Learning.md | 28 + 10_Wiki/Topics_Dev/Requirements.md | 32 + 10_Wiki/Topics_Dev/ResNet-Architectures.md | 29 + 10_Wiki/Topics_Dev/Research-Framework.md | 32 + 10_Wiki/Topics_Dev/Research-Methodology.md | 32 + 10_Wiki/Topics_Dev/Research.md | 31 + 10_Wiki/Topics_Dev/Residual-Networks.md | 28 + 10_Wiki/Topics_Dev/Resilience.md | 31 + .../Resource Deposits(자원 매장지).md | 2 +- 10_Wiki/Topics_Dev/Resource-Allocation.md | 31 + 10_Wiki/Topics_Dev/Resource-Management.md | 35 + .../Responsive Web Design.md | 0 10_Wiki/Topics_Dev/Restorative Justice.md | 35 + .../Result Type.md | 2 +- 10_Wiki/Topics_Dev/Retainers(유지 경로).md | 40 + 10_Wiki/Topics_Dev/Retaining Path.md | 39 + .../Retrieval-Augmented Generation (RAG).md | 0 .../Retrieval-Augmented-Generation-RAG.md | 28 + .../Reusable UI Component Libraries.md | 0 10_Wiki/Topics_Dev/Revenge-Cycle-Dynamics.md | 35 + .../Review Performance & Flow.md | 2 +- 10_Wiki/Topics_Dev/Revit glTF Export.md | 32 + 10_Wiki/Topics_Dev/Revit 모델 렌더링.md | 34 + .../Topics_Dev/Reward Hacking (보상 해킹).md | 26 + 10_Wiki/Topics_Dev/Reward Prediction Error.md | 34 + 10_Wiki/Topics_Dev/Reward-Shaping-in-RL.md | 28 + 10_Wiki/Topics_Dev/Ridge-Regression.md | 28 + .../Rise of Kingdoms.md | 0 10_Wiki/Topics_Dev/Risk Management.md | 38 + 10_Wiki/Topics_Dev/Risk-Assessment-with-AI.md | 29 + 10_Wiki/Topics_Dev/Risk-Management.md | 32 + 10_Wiki/Topics_Dev/Risk-Orchestration.md | 31 + 10_Wiki/Topics_Dev/Roadmap.md | 31 + .../Roblox.md | 0 10_Wiki/Topics_Dev/Robotics-Foundations.md | 29 + 10_Wiki/Topics_Dev/Robotics.md | 36 + .../Robust-GitHub-Sync-Pipeline.md | 2 +- 10_Wiki/Topics_Dev/Robust-Machine-Learning.md | 28 + 10_Wiki/Topics_Dev/Robustness.md | 33 + .../Rock-Paper-Scissors-Dynamic.md | 2 +- .../Rogue-Player-Bases.md | 2 +- .../Roguelike Procedural Generation.md | 25 + .../Role of Conflict in Narrative.md | 36 + 10_Wiki/{Topics_Blog => Topics_Dev}/Rollup.md | 0 10_Wiki/Topics_Dev/Root-Cause-Analysis-RCA.md | 28 + 10_Wiki/Topics_Dev/Root-Mean-Square-Error.md | 27 + .../Topics_Dev/Roughness (그래픽 및 물리).md | 34 + .../Router_Implementation.md | 2 +- 10_Wiki/Topics_Dev/Rowhammer attack.md | 32 + 10_Wiki/Topics_Dev/Rowhammer.md | 32 + .../Rule of Three.md | 0 10_Wiki/Topics_Dev/Rule-based-Systems.md | 29 + .../S-component (State Store).md | 0 10_Wiki/Topics_Dev/SAR.md | 31 + ...are Architecture Review and Assessment).md | 2 +- .../SARD 안티치트 솔루션(SARD Anti-Cheat).md | 2 +- ...T (Static Application Security Testing).md | 27 + .../SAST (정적 애플리케이션 보안 테스트).md | 40 + .../SAST (정적 애플리케이션 보안 테스팅).md | 37 + 10_Wiki/Topics_Dev/SAST.md | 28 + 10_Wiki/Topics_Dev/SAST_Fundamentals.md | 2 +- .../SCA (소프트웨어 구성 분석).md | 2 +- .../Automation => Topics_Dev}/SCADA.md | 2 +- 10_Wiki/Topics_Dev/SCA_Fundamentals.md | 2 +- .../SCM (Supply Chain Management).md | 36 + .../SCQA Framework.md | 0 .../SCSS (Sass).md | 0 .../Frontend_Mastery => Topics_Dev}/SCSS.md | 0 ...SDLC & SSDLC (소프트웨어 개발 생명주기).md | 0 .../SDLC (소프트웨어 개발 수명 주기).md | 32 + ...SEO 중심의 마케팅 및 블로그 사이트 구축.md | 0 10_Wiki/Topics_Dev/SEO.md | 28 + .../SFT (Supervised Fine-Tuning).md | 34 + 10_Wiki/Topics_Dev/SME.md | 31 + .../SOLID Principles.md | 2 +- .../SOLID 원칙 (SOLID Principles).md | 2 +- .../SOLID 원칙.md | 2 +- 10_Wiki/Topics_Dev/SOLID_Principles.md | 2 +- 10_Wiki/Topics_Dev/SOTA.md | 31 + 10_Wiki/Topics_Dev/SOW.md | 31 + .../SPA (Single Page Application).md | 0 .../SPA 라우트 전환 성능 최적화.md | 2 +- 10_Wiki/Topics_Dev/SPOF.md | 31 + 10_Wiki/Topics_Dev/SQL-Performance-Tuning.md | 29 + 10_Wiki/Topics_Dev/SRE.md | 31 + .../SaaS (Software as a Service).md | 36 + .../SaaS 대시보드 및 이커머스 UI 개발.md | 0 ...SaaS 대시보드 및 이커머스 레이아웃 구축.md | 0 ...SaaS 플랫폼 및 인터랙티브 대시보드 개발.md | 0 10_Wiki/Topics_Dev/SaaS.md | 31 + 10_Wiki/Topics_Dev/Safety & Reliability.md | 35 + .../Saga Pattern (Orchestration).md | 2 +- .../Saga Pattern.md | 2 +- 10_Wiki/Topics_Dev/Sales-Strategy.md | 32 + 10_Wiki/Topics_Dev/Sampling-Techniques.md | 30 + .../Sanity Studio.md | 0 .../Sarkis-Cloning-Technology.md | 2 +- .../Satisfies Operator.md | 2 +- .../Topics_Dev/Scalability-in-AI-Systems.md | 29 + 10_Wiki/Topics_Dev/Scalability.md | 33 + .../Scalable Design Systems.md | 0 .../Scalable Frontend Architecture.md | 0 .../Scalable Frontend Design Systems.md | 0 .../Scalable Frontend Systems.md | 0 .../Scalable-Design-System-Governance.md | 29 + .../Scalable_Frontend_Architecture.md | 42 + 10_Wiki/Topics_Dev/Scaling-Laws-for-LLMs.md | 27 + .../Scavenge.md | 2 +- .../Scavenger 알고리즘.md | 2 +- .../Scheduler API.md | 2 +- 10_Wiki/Topics_Dev/Scheduler-Design-in-ML.md | 29 + 10_Wiki/Topics_Dev/Schema-Design-for-NoSQL.md | 28 + 10_Wiki/Topics_Dev/Schema.md | 31 + 10_Wiki/Topics_Dev/Science of Failure.md | 35 + .../Topics_Dev/Scientific Communication.md | 35 + .../Scientific-Computing-with-Python.md | 28 + 10_Wiki/Topics_Dev/Scientific-Method.md | 33 + 10_Wiki/Topics_Dev/Scripts.md | 33 + .../Search Engine Optimization (SEO).md | 0 .../Topics_Dev/Search-Engine-Optimization.md | 28 + 10_Wiki/Topics_Dev/Search-Methodology.md | 31 + 10_Wiki/Topics_Dev/Search-Optimization.md | 31 + 10_Wiki/Topics_Dev/Search-Space.md | 31 + 10_Wiki/Topics_Dev/Search-Strategy.md | 33 + 10_Wiki/Topics_Dev/Search.md | 31 + 10_Wiki/Topics_Dev/Secondary-Research.md | 31 + 10_Wiki/Topics_Dev/Secret_Management.md | 2 +- 10_Wiki/Topics_Dev/Secrets_Detection.md | 2 +- .../Sector Breach August 2025.md | 0 .../Sector Breach 이벤트.md | 0 .../Sector-Breach-Store.md | 2 +- .../Sector-Breach-XP.md | 2 +- .../Game Design => Topics_Dev}/Sector.md | 2 +- ...ecure Code Review (보안 중심 코드 리뷰).md | 0 .../Secure-Multi-party-Computation.md | 28 + .../Security & Quality Engineering.md | 0 ...ity Core Practices (보안 핵심 프랙티스).md | 0 10_Wiki/Topics_Dev/Security-Best-Practices.md | 30 + 10_Wiki/Topics_Dev/Security-Governance.md | 27 + .../Security-focused Code Review.md | 2 +- .../Topics_Dev/Security_Posture_Management.md | 2 +- 10_Wiki/Topics_Dev/Seed.md | 30 + 10_Wiki/Topics_Dev/Segmentsai.md | 33 + .../Topics_Dev/Self-Attention-Mechanisms.md | 28 + .../Self-Driving-Car-Foundations.md | 29 + .../Self-Play (자기 대결 기반 강화학습).md | 28 + .../Self-Supervised Learning (SSL).md | 35 + .../Topics_Dev/Self-Supervised-Learning.md | 28 + .../Self-verification.md | 0 .../Semantic Grounding & Provenance.md | 33 + .../Topics_Dev/Semantic-HTML-Foundations.md | 33 + 10_Wiki/Topics_Dev/Semantic-Search-with-AI.md | 28 + 10_Wiki/Topics_Dev/Semantic-Search.md | 28 + 10_Wiki/Topics_Dev/Semantics & Ontology.md | 34 + 10_Wiki/Topics_Dev/Semgrep Assistant.md | 41 + 10_Wiki/Topics_Dev/Sensitivity-Analysis.md | 31 + 10_Wiki/Topics_Dev/Sensor-Fusion.md | 28 + .../Topics_Dev/Sentiment-Analysis-Models.md | 29 + 10_Wiki/Topics_Dev/Sentiment-Analysis.md | 36 + .../Separation of Concerns.md | 2 +- 10_Wiki/Topics_Dev/Separation_of_Concerns.md | 57 +- 10_Wiki/Topics_Dev/Sequence-Modeling.md | 32 + .../Topics_Dev/Sequence-to-Sequence-Models.md | 28 + .../Server Architecture.md | 2 +- .../Server Components.md | 0 .../Server-Side Rendering (SSR).md | 0 .../Serverless Architecture.md | 2 +- .../Topics_Dev/Serverless-Computing-for-AI.md | 31 + 10_Wiki/Topics_Dev/Serverless_Architecture.md | 47 +- .../Serverless_Computing.md | 2 +- .../Service Mesh.md | 2 +- .../Service-Oriented Architecture (SOA).md | 2 +- .../Service-oriented-Architecture.md | 29 + 10_Wiki/Topics_Dev/Session Lifecycle.md | 27 + .../Topics_Dev/Shadowing-and-Observability.md | 30 + .../Topics_Dev/Shape-Feature-Extraction.md | 28 + .../Topics_Dev/Sharding-and-Partitioning.md | 28 + ...redArrayBuffer vs postMessage 성능 차이.md | 2 +- .../SharedArrayBuffer 동시성 문제 해결법.md | 2 +- ...안 이슈와 Cross-Origin Isolation 설정법.md | 40 + ...ffer 보안 이슈와 Cross-Origin Isolation.md | 2 +- ...yBuffer 보안을 위한 COOP COEP 헤더 설정.md | 2 +- ...위한 Cross-Origin Isolation 서버 헤더 설정.md | 2 +- ...fer로 스레드 간 메모리 공유 효율 높이기.md | 2 +- ...aredArrayBuffer와 Atomics 구체적 활용법.md | 2 +- .../Shift-Left & Supply Chain Security.md | 2 +- 10_Wiki/Topics_Dev/Shift.md | 31 + .../Shopify Polaris.md | 0 .../Side-channel Attack.md | 2 +- .../Sidecar Architecture Pattern.md | 2 +- 10_Wiki/Topics_Dev/Signal in Noise.md | 35 + .../Signal-Processing-Foundations.md | 29 + .../Signature Style Design.md | 0 .../Topics_Dev/Similarity-Metrics-in-AI.md | 29 + 10_Wiki/Topics_Dev/Similarity-Metrics.md | 36 + .../Simple event processing.md | 2 +- 10_Wiki/Topics_Dev/Simulated-Annealing.md | 28 + 10_Wiki/Topics_Dev/Simulation-Environments.md | 28 + .../Simulator Sickness Questionnaire (SSQ).md | 36 + .../Single Page Applications (SPA).md | 2 +- .../Single Responsibility Principle (SRP).md | 2 +- .../Single_Responsibility_Principle.md | 2 +- 10_Wiki/Topics_Dev/Single_Source_of_Truth.md | 24 + .../Singleton Pattern.md | 2 +- .../Singular-Value-Decomposition.md | 28 + 10_Wiki/Topics_Dev/Six-Sigma-Methodologies.md | 30 + 10_Wiki/Topics_Dev/SkinnedMesh.md | 42 + .../Topics_Dev/Skybound Protocol 코드리뷰.md | 37 + .../Skybound-Knowledge-Hub.md | 0 .../Skybound-Modular-Game-Architecture.md | 36 + .../Skybound_Asset_Generation_Roadmap.md | 0 .../Skybound_Asset_Purity_Sync.md | 0 .../Skybound_Defensive_Architecture_Reboot.md | 0 .../Skybound_Enemy_Orientation_Fix.md | 0 .../Skybound_Firepower_Overclock_v1.5.md | 0 .../Skybound_Implementation_Report_V10_5.md | 0 .../Skybound_Skill_Asset_Integration.md | 0 .../Skybound_Skill_Image_Integration.md | 0 ...ybound_Weapon_Behavior_Engine_Migration.md | 0 10_Wiki/Topics_Dev/Slack-Bot-Development.md | 29 + 10_Wiki/Topics_Dev/Smart-Contract-Auditing.md | 29 + .../Snapshots.md | 2 +- .../Topics_Dev/Snowflake-Data-Warehousing.md | 28 + ...r Labs 등 종합 애플리케이션 보안 플랫폼.md | 33 + 10_Wiki/Topics_Dev/Snyk Open Source.md | 32 + .../Social Engineering.md | 2 +- 10_Wiki/Topics_Dev/Social Systems Theory.md | 34 + 10_Wiki/Topics_Dev/Social-Network-Analysis.md | 29 + 10_Wiki/Topics_Dev/Sociology of Knowledge.md | 33 + 10_Wiki/Topics_Dev/Soft Navigation.md | 32 + 10_Wiki/Topics_Dev/Soft-Skills-Development.md | 34 + .../Software Architecture Documentation.md | 2 +- ...ture Erosion (소프트웨어 아키텍처 침식).md | 2 +- .../Software Architecture Erosion.md | 2 +- ...agement (소프트웨어 아키텍처 지식 관리).md | 2 +- .../Software Architecture Pattern.md | 2 +- .../Software Architecture Patterns.md | 2 +- ...ery (소프트웨어 아키텍처 복구 - 역공학).md | 2 +- ...ure Recovery (소프트웨어 아키텍처 복구).md | 2 +- .../Software Architecture Recovery.md | 2 +- .../Software Architecture.md | 2 +- .../Software Composition Analysis (SCA).md | 2 +- .../Software Development Life Cycle (SDLC).md | 2 +- .../Software Engineering Agents (SWE).md | 0 ...iples (소프트웨어 엔지니어링 핵심 원칙).md | 0 .../Software Engineering Principles.md | 0 ...tware Maintenance & Evolutionary Design.md | 0 .../Software Maintenance.md | 2 +- ...lities (소프트웨어 보안 표준 및 취약점).md | 0 .../Software-Architecture-Patterns.md | 30 + .../Topics_Dev/Software-Design-Principles.md | 38 + .../Software_Composition_Analysis.md | 2 +- .../Topics_Dev/Software_Design_Patterns.md | 2 +- .../Software_Supply_Chain_Security.md | 2 +- 10_Wiki/Topics_Dev/Solitude-Optimization.md | 35 + 10_Wiki/Topics_Dev/Solow Growth Model.md | 33 + 10_Wiki/Topics_Dev/Solution.md | 31 + 10_Wiki/Topics_Dev/SonarQube.md | 33 + 10_Wiki/Topics_Dev/SonarQube_Quality_Gate.md | 2 +- 10_Wiki/Topics_Dev/Sorting.md | 30 + 10_Wiki/Topics_Dev/Sound Design Principles.md | 36 + 10_Wiki/Topics_Dev/Source-Control.md | 31 + .../Space-Based Architecture.md | 2 +- .../Topics_Dev/Space-based-Architecture.md | 28 + 10_Wiki/Topics_Dev/Sparse-Data-Handling.md | 29 + 10_Wiki/Topics_Dev/Spatial Partitioning.md | 33 + 10_Wiki/Topics_Dev/Spatial-Data-Analysis.md | 29 + 10_Wiki/Topics_Dev/Spatial_Computing.md | 29 + 10_Wiki/Topics_Dev/Specification.md | 31 + 10_Wiki/Topics_Dev/Spectral-Clustering.md | 32 + 10_Wiki/Topics_Dev/Spectre and Meltdown.md | 40 + .../Spectre.md | 2 +- .../Speculative Execution.md | 2 +- 10_Wiki/Topics_Dev/Speculative-Design.md | 33 + .../Speech-Recognition-Foundations.md | 28 + 10_Wiki/Topics_Dev/Speech-Synthesis.md | 35 + .../Spiking-Neural-Networks-SNNs.md | 28 + .../Splash Damage.md | 0 10_Wiki/Topics_Dev/Spring Framework.md | 38 + .../Topics_Dev/Stability vs Flexibility.md | 36 + .../Stable Diffusion Image Optimization.md | 0 .../Stable Diffusion Weights.md | 0 .../Stable Diffusion 오픈소스 제어.md | 0 .../Stable Diffusion의 가중치 제어 문법.md | 0 10_Wiki/Topics_Dev/Stacked-Generalization.md | 28 + ...tage-Director-and-World-Tension-Scaling.md | 33 + 10_Wiki/Topics_Dev/Stages-of-Grief.md | 33 + ...Staggered-Firing-Logic-and-Phase-Offset.md | 33 + .../Staircase Monetization Model.md | 0 .../Staircase Monetization.md | 2 +- 10_Wiki/Topics_Dev/Stakeholder.md | 31 + .../Standard-Deviation-and-Variance.md | 28 + .../Standard-Operating-Procedure.md | 31 + .../Standardization vs Innovation.md | 33 + .../Startup Projects.md | 0 10_Wiki/Topics_Dev/Startup.md | 31 + ...-Injection-and-Visual-Renderer-Pipeline.md | 0 10_Wiki/Topics_Dev/State Space Model (SSM).md | 35 + ...ate-Machine-and-Phase-Transition-Events.md | 36 + ...e-Management-Architecture-and-Ownership.md | 29 + .../Topics_Dev/State-Management-Patterns.md | 29 + 10_Wiki/Topics_Dev/State-Space-Models.md | 28 + 10_Wiki/Topics_Dev/State-Space.md | 30 + 10_Wiki/Topics_Dev/State.md | 31 + .../State_Management_and_Concurrent_React.md | 42 + ... Analysis & Linting (정적 분석 및 린팅).md | 0 ...tic Application Security Testing (SAST).md | 34 + .../Static Code Analysis Tools.md | 2 +- .../Static Code Analysis.md | 2 +- .../Static Site Generation (SSG).md | 0 .../Static-Site-Generation-with-Gatsby.md | 29 + .../Static_Application_Security_Testing.md | 2 +- 10_Wiki/Topics_Dev/Static_Code_Analysis.md | 2 +- .../Topics_Dev/Static_and_Dynamic_Analysis.md | 2 +- 10_Wiki/Topics_Dev/Statistical-Analysis.md | 31 + .../Statistical-Hypothesis-Testing.md | 29 + .../Topics_Dev/Statistical-Learning-Theory.md | 28 + 10_Wiki/Topics_Dev/Statistical-Power.md | 29 + .../Topics_Dev/Statistics & Data Analysis.md | 33 + 10_Wiki/Topics_Dev/Statistics.md | 31 + .../Status-Effects.md | 2 +- 10_Wiki/Topics_Dev/Steel Division 시리즈.md | 34 + 10_Wiki/Topics_Dev/Stem-Analysis.md | 32 + .../Stochastic-Gradient-Descent-SGD.md | 28 + .../Topics_Dev/Stochastic-Gradient-Descent.md | 28 + .../Stop-the-world.md | 2 +- 10_Wiki/Topics_Dev/Storage-Area-Networks.md | 28 + 10_Wiki/Topics_Dev/Storage.md | 31 + .../{Development => Topics_Dev}/Storybook.md | 0 .../Topics_Dev/Storytelling in Business.md | 28 + 10_Wiki/Topics_Dev/Straightening.md | 34 + 10_Wiki/Topics_Dev/Strategic Communication.md | 28 + 10_Wiki/Topics_Dev/Strategic Thinking.md | 29 + 10_Wiki/Topics_Dev/Strategic-Alignment.md | 29 + 10_Wiki/Topics_Dev/Strategic-Ambiguity.md | 35 + .../Topics_Dev/Strategic-Planning-for-AI.md | 29 + 10_Wiki/Topics_Dev/Strategic-Planning.md | 31 + 10_Wiki/Topics_Dev/Strategic-Thinking.md | 28 + 10_Wiki/Topics_Dev/Strategy.md | 31 + .../Stream Processing.md | 2 +- .../Stream-Processing-Architectures.md | 28 + 10_Wiki/Topics_Dev/Street Duel Fighter.md | 28 + 10_Wiki/Topics_Dev/Structural Principles.md | 35 + .../Structural Reasoning.md | 0 .../Structural Typing.md | 2 +- ...tical-Evolution-of-the-Combat-Ecosystem.md | 2 +- ...Structural-Dynamics-of-Combat-Ecosystem.md | 2 +- .../Structural-Equation-Modeling.md | 27 + 10_Wiki/Topics_Dev/Structuralism.md | 32 + .../Style Dictionary Pipelines.md | 0 .../Style Dictionary.md | 0 .../Style Reference (--sref).md | 0 .../Style Registry Pattern.md | 0 .../Style Registry.md | 0 10_Wiki/Topics_Dev/Style-Transfer-in-AI.md | 29 + 10_Wiki/Topics_Dev/Style-Transfer.md | 35 + .../StyleCounsel.md | 2 +- .../Styled Components v6.md | 0 .../Styled Components.md | 0 .../Styletron.md | 0 10_Wiki/Topics_Dev/Styling_Governance.md | 27 + .../Submodules.md | 2 +- .../Supercell의 모바일 게임 개발.md | 0 10_Wiki/Topics_Dev/Superficiality-Metrics.md | 34 + .../Supervised-Learning (지도 학습 기초).md | 28 + .../Supervised-Learning-Foundations.md | 28 + 10_Wiki/Topics_Dev/Supervised-Learning.md | 32 + 10_Wiki/Topics_Dev/Supply-Chain.md | 31 + 10_Wiki/Topics_Dev/Supply_Chain_Security.md | 2 +- .../Support Insulated.md | 0 .../Support-Platforms.md | 2 +- 10_Wiki/Topics_Dev/Support-Vector-Machines.md | 28 + 10_Wiki/Topics_Dev/Support.md | 31 + 10_Wiki/Topics_Dev/Sustainability.md | 31 + 10_Wiki/Topics_Dev/Swarm Intelligence.md | 35 + 10_Wiki/Topics_Dev/Swarm-Intelligence.md | 31 + .../Symbolic-AI vs Connectionism.md | 28 + 10_Wiki/Topics_Dev/Symbols.md | 31 + 10_Wiki/Topics_Dev/Symmetric-Encryption.md | 28 + 10_Wiki/Topics_Dev/Symmetry-and-Invariance.md | 34 + 10_Wiki/Topics_Dev/Synergy.md | 31 + .../Topics_Dev/Synthesized Intelligence.md | 35 + .../Synthetic Testing.md | 2 +- .../Topics_Dev/Synthetic-Data-Generation.md | 28 + 10_Wiki/Topics_Dev/Synthetic-Data.md | 31 + .../System Design.md | 2 +- .../System Prompt (시스템 프롬프트).md | 26 + .../Topics_Dev/System-Architecture-Design.md | 29 + .../Topics_Dev/System-Design for AI Scale.md | 28 + .../System-Design-Interview-Prep.md | 29 + .../Topics_Dev/System-Dynamics-Modeling.md | 29 + 10_Wiki/Topics_Dev/System-Theory.md | 31 + .../System_Architecture_Documentation.md | 2 +- .../Topics_Dev/System_Debugging_Protocol.md | 27 + .../Topics_Dev/System_Protocol_Standard.md | 26 + .../Systemic_Simulation_Principles.md | 2 +- 10_Wiki/Topics_Dev/Systems Biology.md | 25 + 10_Wiki/Topics_Dev/Systems Thinking.md | 37 + 10_Wiki/Topics_Dev/Systems-Thinking.md | 32 + .../T-component (Tool Registry).md | 0 .../TARA.md | 2 +- 10_Wiki/Topics_Dev/TDD.md | 31 + 10_Wiki/Topics_Dev/TLB design.md | 36 + 10_Wiki/Topics_Dev/TS-Declaration-Files.md | 31 + .../Topics_Dev/TSL (Three Shader Language).md | 34 + .../Topics_Dev/Tableau-Data-Visualization.md | 29 + .../Tactical-Air-Drop-and-Supply-Logistics.md | 0 ...n-of-the-War-Commander-Combat-Ecosystem.md | 2 +- .../Tailwind CSS v4 CSS-first Architecture.md | 0 .../Tailwind CSS v4.md | 0 .../Tailwind CSS.md | 0 .../Tailwind vs 일반 CSS 비교.md | 0 .../Topics_Dev/Target-Function-Profiling.md | 35 + 10_Wiki/Topics_Dev/Task-Management.md | 31 + .../Team Collaboration.md | 0 ...ulture & Onboarding (팀 문화 및 온보딩).md | 0 .../Team Topologies.md | 2 +- .../TeamCity.md | 2 +- .../Technical Debt.md | 2 +- 10_Wiki/Topics_Dev/Technical-Architecture.md | 31 + 10_Wiki/Topics_Dev/Technical-Debt.md | 34 + 10_Wiki/Topics_Dev/Technical_Debt.md | 2 +- .../Temporal-Difference-Learning.md | 28 + 10_Wiki/Topics_Dev/TensorFlow-Foundations.md | 30 + ...rm-Frequency-Inverse-Document-Frequency.md | 27 + 10_Wiki/Topics_Dev/Terminology.md | 31 + .../Terraform-Infrastructure-as-Code.md | 29 + ...mpute Scaling (추론 시간 계산 스케일링).md | 28 + 10_Wiki/Topics_Dev/Test_Automation.md | 2 +- 10_Wiki/Topics_Dev/Test_Automation_Mastery.md | 2 +- 10_Wiki/Topics_Dev/Test_Driven_Development.md | 2 +- .../Topics_Dev/Testability_Architecture.md | 2 +- .../Topics_Dev/Testability_in_Architecture.md | 46 +- .../Testing Methodologies (테스트 방법론).md | 0 10_Wiki/Topics_Dev/Testing Strategy.md | 38 + 10_Wiki/Topics_Dev/Testing.md | 31 + .../Tetris_Project_Retrospective.md | 30 + 10_Wiki/Topics_Dev/Text-Mining.md | 31 + .../Topics_Dev/Text-to-Speech-Synthesis.md | 29 + .../Texture Atlas.md | 2 +- 10_Wiki/Topics_Dev/Texture Compression.md | 39 + .../The Evolution of Music Distribution.md | 34 + .../Theoretical-Computer-Science.md | 29 + .../Topics_Dev/Theory of Constraints (TOC).md | 37 + .../Topics_Dev/Theory-of-Mind (ToM) in AI.md | 29 + .../Game Design => Topics_Dev}/Thorium.md | 2 +- 10_Wiki/Topics_Dev/Thought-Architecture.md | 35 + .../Topics_Dev/Three Shader Language (TSL).md | 33 + 10_Wiki/Topics_Dev/Three.js 렌더링 최적화.md | 29 + .../Threejs WebGL Rendering Optimization.md | 51 + .../Topics_Dev/Threejs WebGL 렌더링 최적화.md | 47 + .../Topics_Dev/Threejs WebGPU 파티클 예제.md | 33 + 10_Wiki/Topics_Dev/Threejs WebGPURenderer.md | 37 + ...Threejs 대규모 렌더링 최적화 파이프라인.md | 35 + .../Topics_Dev/Threejs 렌더링 성능 최적화.md | 46 + 10_Wiki/Topics_Dev/Threejs 렌더링 최적화.md | 34 + .../Threejs 모바일 렌더링 최적화.md | 49 + 10_Wiki/Topics_Dev/Threejs 성능 최적화.md | 49 + 10_Wiki/Topics_Dev/Threejs.md | 39 + .../Throttling Debouncing.md | 2 +- .../Time Slicing.md | 0 .../Time to Interactive (TTI).md | 0 10_Wiki/Topics_Dev/Time-Series-Analysis.md | 36 + .../Time-Slicing.md | 0 .../Topics_Dev/Time-Step-Logic-in-Games.md | 28 + 10_Wiki/Topics_Dev/Timestamp Quantization.md | 32 + .../Timestamp Queries Quantization.md | 32 + 10_Wiki/Topics_Dev/Timestamp Queries.md | 39 + .../Timing Attack.md | 2 +- .../Timing Attacks.md | 2 +- .../To-Space와 From-Space.md | 2 +- 10_Wiki/Topics_Dev/Tokenization-Strategies.md | 28 + 10_Wiki/Topics_Dev/Tool-Usage-Optimization.md | 34 + ...반 외부 연동사 플러그인 개발 생태계 구축.md | 2 +- .../Toss Front SDK의 Facade 패턴 적용 사례.md | 2 +- .../Total Blocking Time (TBT).md | 0 .../Toxicity-and-Bias-Mitigation.md | 34 + 10_Wiki/Topics_Dev/Transfer Learning.md | 34 + .../Transfer-Learning (전이 학습 기초).md | 28 + .../Topics_Dev/Transformer-Architecture.md | 28 + 10_Wiki/Topics_Dev/Transformers.md | 34 + .../Tree Shaking (번들 크기 최적화).md | 42 + .../Triple Match 3D.md | 0 .../Tripledot Studios.md | 0 10_Wiki/Topics_Dev/Trustworthy-AI.md | 31 + .../Turborepo 기반 모노레포 워크플로우.md | 2 +- ...레이션 도구를 활용하는 대규모 조직의 React 시스템.md | 0 .../Turborepo 환경 구성.md | 2 +- .../Turborepo.md | 2 +- ... 다중 애플리케이션 및 라이브러리 통합 관리.md | 2 +- 10_Wiki/Topics_Dev/Turing Test.md | 32 + .../Topics_Dev/Turing-Machine Foundations.md | 29 + 10_Wiki/Topics_Dev/Type 1 vs Type 2 Errors.md | 33 + 10_Wiki/Topics_Dev/Type Alias.md | 32 + .../Type Casting.md | 2 +- 10_Wiki/Topics_Dev/Type Declaration.md | 33 + .../Type Theory.md | 2 +- ...Error Handling Exhaustiveness Checking.md | 2 +- .../TypeScript 49.md | 2 +- .../TypeScript API Development.md | 2 +- .../TypeScript Advanced Type System.md | 2 +- ...eScript Utility Types (Record Readonly).md | 2 +- ...인터페이스 및 시스템 보호 아키텍처 설계.md | 40 + .../TypeScript 컴파일러 캐싱 최적화.md | 32 + ...pt 타입 시스템 (TypeScript Type System).md | 2 +- ...peScript 타입 시스템 및 인터페이스 설계.md | 2 +- ...템을 활용한 내부 로직 보호 및 데이터 검증.md | 2 +- 10_Wiki/Topics_Dev/TypeScript_Type_Safety.md | 26 + .../TypeScript의 안전한 인터페이스 설계.md | 46 + ...peScript의 인터페이스 및 객체 타입 설계.md | 47 + ...ript의 제어 흐름 분석 및 상태 관리 패턴.md | 2 +- 10_Wiki/Topics_Dev/TypedArray.md | 32 + .../UML Diagrams.md | 2 +- .../UML 다이어그램 (UML Diagrams).md | 2 +- 10_Wiki/Topics_Dev/UML_Methodology.md | 2 +- .../UML_Unified_Modeling_Language.md | 2 +- 10_Wiki/Topics_Dev/UV Offset.md | 32 + 10_Wiki/Topics_Dev/UX-Design-Principles.md | 30 + 10_Wiki/Topics_Dev/UX-Gamification.md | 34 + .../UXPin Merge.md | 0 .../UX_Gameplay_Protocol_V10_0.md | 0 .../Uber Base Web Design System.md | 0 .../Uber Base Web.md | 0 .../Topics_Dev/Uber-Base-Web-Design-System.md | 29 + 10_Wiki/Topics_Dev/Ubiquitous_Language.md | 45 +- 10_Wiki/Topics_Dev/Ultra-Efficiency.md | 32 + .../Topics_Dev/Uncertainty-Quantification.md | 30 + .../Topics_Dev/Unconscious Structuralism.md | 31 + .../Understanding Complex Systems.md | 33 + .../Union Types.md | 2 +- .../Unit Stances.md | 0 10_Wiki/Topics_Dev/Unity.md | 44 + .../Universal Basic Income (UBI).md | 35 + .../Universal-Approximation-Theorem.md | 27 + 10_Wiki/Topics_Dev/Universal-Grammar.md | 33 + ...nsupervised-Learning (비지도 학습 기초).md | 29 + .../User Acquisition (UA).md | 0 .../Utility Tree (유틸리티 트리).md | 2 +- .../Utility-first CSS.md | 0 10_Wiki/Topics_Dev/Utsubo.md | 37 + .../V-component (Evaluation Interface).md | 0 .../V7 Draft Mode Workflow.md | 0 .../V8 Engine Heap Management.md | 2 +- .../V8 Engine.md | 2 +- .../V8 Heap Architecture.md | 2 +- .../V8 JavaScript Engine.md | 2 +- .../V8 가비지 컬렉션(Garbage Collection).md | 2 +- .../V8 메모리 케이지(V8 Memory Cage).md | 2 +- .../V8 엔진 힙 아키텍처 및 로그 분석.md | 2 +- .../V8 엔진 힙 아키텍처.md | 2 +- ... 메모리 관리 아키텍처 및 Orinoco 프로젝트.md | 2 +- .../V8 힙 공간(V8 Heap Spaces).md | 2 +- .../V8 힙(Heap).md | 2 +- .../Monetization => Topics_Dev}/VIP System.md | 2 +- .../VIP 시스템 (VIP System).md | 0 .../Game Design => Topics_Dev}/VIP 시스템.md | 0 .../{Topics/Game Design => Topics_Dev}/VIP.md | 0 10_Wiki/Topics_Dev/VPS_NeRF.md | 29 + .../VR Sickness.md | 2 +- .../VR 멀미 (VR Sickness).md | 2 +- .../VR 멀미(VR sickness).md | 2 +- .../Topics_Dev/VR 엑서게임 (VR Exergaming).md | 33 + .../Variational Autoencoders (VAE).md | 33 + .../Variational-Autoencoders-VAE.md | 28 + .../Vary Region (인페인팅).md | 0 10_Wiki/Topics_Dev/Varying Variables.md | 33 + .../Topics_Dev/Vector-Database Selection.md | 32 + .../Vergence-Accommodation Conflicts.md | 2 +- .../Version Control.md | 0 10_Wiki/Topics_Dev/Version_Control_Systems.md | 2 +- 10_Wiki/Topics_Dev/Vertex Shader.md | 32 + 10_Wiki/Topics_Dev/Victimhood-Narratives.md | 32 + .../Viral-Dynamics-and-Network-Effects.md | 33 + .../Virtual DOM.md | 0 .../Virtual DOM과 Reconciliation.md | 0 .../Visual Regression Testing.md | 0 .../Topics_Dev/Visual-Effects-VFX-in-Games.md | 28 + 10_Wiki/Topics_Dev/Visual-Effects-VFX.md | 34 + .../Visual_Feedback_Signal_Pattern.md | 0 .../Vite + React 성능 최적화.md | 0 .../Vite Build Optimization.md | 0 .../Vite Build System.md | 0 .../Vite Build Tool.md | 0 10_Wiki/Topics_Dev/Vocabulary-Expansion.md | 33 + .../Voice-Assistant-Architecture.md | 29 + 10_Wiki/Topics_Dev/Vue_Architecture.md | 2 +- 10_Wiki/Topics_Dev/Vulkan.md | 35 + .../WARNO 그래픽 엔진 업그레이드 프로젝트.md | 25 + .../Topics_Dev/WARNO 데이터 기반 밸런싱.md | 24 + 10_Wiki/Topics_Dev/WARNO 데이터 기반 설계.md | 32 + ...멀티플레이어 및 경쟁 플레이 밸런스 패치.md | 31 + 10_Wiki/Topics_Dev/WARNO 모딩(Modding).md | 34 + 10_Wiki/Topics_Dev/WARNO 모딩.md | 24 + .../Topics_Dev/WARNO 밸런싱 및 사단 시스템.md | 24 + ...ARNO 사후 관리 (Post-Launch Management).md | 24 + ...(Real-time Tactics) 및 Army General 캠페인.md | 31 + .../WARNO 전술 시뮬레이션 시스템.md | 34 + .../WARNO 전투 메커니즘 (Combat Mechanics).md | 28 + .../WARNO 커뮤니티 데이터 도구 생태계.md | 24 + .../Topics_Dev/WARNO 커뮤니티 모딩 생태계.md | 25 + 10_Wiki/Topics_Dev/WARNO-DATA Wiki.md | 23 + 10_Wiki/Topics_Dev/WARNO-DATA 프로젝트.md | 24 + 10_Wiki/Topics_Dev/WARNO.md | 27 + .../WARPLAN.md | 2 +- 10_Wiki/Topics_Dev/WEBGL_multi_draw.md | 39 + 10_Wiki/Topics_Dev/WME (Warno Mod Editor).md | 23 + .../War Commander AI and UI Enhancements.md | 0 .../War Commander → 전투 시스템.md | 0 ...진화(Tactical Evolution of the Combat Ecosystem).md | 0 ... 전투 시스템 진화 (2014년 2월 업데이트).md | 0 .../War Commander 전투 전술 및 방어 메타.md | 0 .../War-Commander-Combat-Ecosystem.md | 2 +- .../War-Commander-Event-Operations.md | 2 +- ...-Commander-전투-생태계-및-지정학적-구조.md | 2 +- .../War-Commander-전투-시스템.md | 2 +- ...arno-Armory (커뮤니티 데이터 분석 도구).md | 31 + .../War-Yes 및 Warno-Armory 도구.md | 24 + .../War-Yes.md | 2 +- 10_Wiki/Topics_Dev/Wargame 시리즈.md | 23 + 10_Wiki/Topics_Dev/Warno 데이터 기반 설계.md | 31 + 10_Wiki/Topics_Dev/Warno-Armory.md | 24 + ...Content Accessibility Guidelines (WCAG).md | 0 .../Web Performance Optimization.md | 47 + .../Web Worker (웹 워커).md | 2 +- ...제 고부하 병렬 처리 구현체 (실패_성공 포함).md | 2 +- .../Web-Rendering-Strategies-CSR-vs-SSR.md | 29 + 10_Wiki/Topics_Dev/Web3-and-AI-Integration.md | 28 + 10_Wiki/Topics_Dev/WebAssembly.md | 34 + 10_Wiki/Topics_Dev/WebGL 20.md | 33 + 10_Wiki/Topics_Dev/WebGL API.md | 37 + 10_Wiki/Topics_Dev/WebGL Optimization.md | 35 + .../Topics_Dev/WebGL 모바일 GPU 성능 관리.md | 39 + 10_Wiki/Topics_Dev/WebGL.md | 35 + 10_Wiki/Topics_Dev/WebGL2.md | 35 + 10_Wiki/Topics_Dev/WebGLRenderingContext.md | 32 + 10_Wiki/Topics_Dev/WebGPU Compute Shader.md | 33 + 10_Wiki/Topics_Dev/WebGPU Compute Shaders.md | 34 + .../WebGPU Performance Profiling.md | 40 + .../WebGPU _ WebGL Timing API Security.md | 33 + 10_Wiki/Topics_Dev/WebGPU 대규모 건설 뷰어.md | 35 + 10_Wiki/Topics_Dev/WebGPU.md | 37 + .../Topics_Dev/WebHooks_and_Notifications.md | 2 +- .../WebKit Security Mitigations.md | 2 +- .../WebKit.md | 2 +- 10_Wiki/Topics_Dev/WebSockets_and_Realtime.md | 2 +- .../WebSplatter (3D Gaussian Splatting).md | 40 + .../WebWorker_Performance.md | 2 +- .../Whale Hunting.md | 0 10_Wiki/Topics_Dev/What-is-AI.md | 34 + 10_Wiki/Topics_Dev/Wicked-Problems.md | 36 + .../Willingness to Pay (WTP).md | 0 .../WoW 토큰 및 PLEX.md | 2 +- 10_Wiki/{Topics_GD => Topics_Dev}/Wonder.md | 0 10_Wiki/Topics_Dev/Wonderland Engine.md | 33 + 10_Wiki/Topics_Dev/Word-Representation.md | 34 + 10_Wiki/Topics_Dev/Work-Displacement.md | 33 + 10_Wiki/Topics_Dev/Workflow-Integrity.md | 32 + 10_Wiki/Topics_Dev/Working-Backwards.md | 34 + .../World War Rising.md | 0 .../Write Barrier.md | 2 +- 10_Wiki/Topics_Dev/Zen-Pop.md | 28 + .../Zero Shot and Few Shot Learning.md | 34 + .../Zero-Runtime CSS-in-JS.md | 0 .../Topics_Dev/Zero-Shot-Chain-of-Thought.md | 33 + 10_Wiki/Topics_Dev/Zero-Shot-Learning.md | 28 + .../Zod 런타임 유효성 검사 통합.md | 2 +- ... 브랜디드 타입을 결합한 런타임 데이터 검증.md | 2 +- .../Zod.md | 2 +- .../Zustand-Based-Mission-Persistence.md | 2 +- .../2026-05-01T10-02 => Topics_Dev}/_brief.md | 0 .../_report.md | 0 .../{Topics/_shared => Topics_Dev}/_system.md | 0 ...리_ - 관심사의 분리 (Separation of Concerns).md | 28 + .../agargaro의 오픈 소스 라이브러리.md | 44 + .../as const Assertion.md | 2 +- .../as const.md | 2 +- .../tools => Topics_Dev}/auto_planner.md | 0 ...ructure UI components scalable frontend.md | 0 ...ffer를 결합한 멀티스레드 고성능 아키텍처.md | 2 +- ...CS와 SharedArrayBuffer의 실제 코드 통합.md | 2 +- .../business.md | 0 10_Wiki/Topics_Dev/clinicjs.md | 33 + .../tools => Topics_Dev}/comment_harvester.md | 0 .../_shared => Topics_Dev}/decisions.md | 0 .../developer.md | 0 .../eslint-config-prettier.md | 2 +- .../eslint-plugin-prettier.md | 2 +- .../flushSync.md | 0 .../Topics_Dev/gRPC_and_Protocol_Buffers.md | 2 +- .../_agents/youtube => Topics_Dev}/goal.md | 0 10_Wiki/Topics_Dev/instancedArray.md | 33 + .../lint-staged.md | 2 +- .../researcher => Topics_Dev}/memory.md | 0 .../tools => Topics_Dev}/my_videos_check.md | 0 .../ndf-parse 패키지.md | 2 +- .../ndf-parse.md | 2 +- .../never 타입(never type).md | 2 +- .../never 타입.md | 2 +- .../readonly.md | 2 +- .../researcher.md | 0 .../satisfies Keyword.md | 2 +- .../satisfies 연산자.md | 2 +- .../shadcn-ui.md | 0 .../startTransition.md | 0 .../Topics_Dev/stochastic gradient descent.md | 35 + .../styled-components v6.3+.md | 0 .../styled-components.md | 0 .../system_analysis_and_improvement_plan.md | 0 .../tools => Topics_Dev}/telegram_notify.md | 0 10_Wiki/Topics_Dev/three-mesh-bvh.md | 33 + .../ts-brand.md | 2 +- .../useDeferredValue.md | 0 .../useEffect 클린업(Cleanup).md | 2 +- .../useTransition 및 useDeferredValue.md | 0 .../useTransition.md | 0 .../vanilla-extract.md | 0 .../tools => Topics_Dev}/youtube_account.md | 0 ...React가 빠른 이유” 및 렌더링 최적화 개념.md | 0 .../“React가 빠른 이유”.md | 0 ...버-그레인저 방법 (Gabor-Granger Method).md | 0 .../가변 타이포그래피 (Fluid Typography).md | 0 .../가변적 LOD(Level of Detail) 시스템.md | 2 +- .../가비지 컬렉션 (Garbage Collection).md | 2 +- .../가비지 컬렉터(Garbage Collector).md | 2 +- .../가상 DOM (Virtual DOM) 및 Fiber.md | 0 ...M (Virtual DOM) 및 재조정(Reconciliation).md | 0 10_Wiki/Topics_Dev/가상 DOM (Virtual DOM).md | 40 + .../가상 DOM과 재조정 (Reconciliation).md | 0 ... 재조정 (Virtual DOM and Reconciliation).md | 0 ...이션 및 사전 검증(Virtual Economy Simulation).md | 2 +- ...상 경제 시스템(Virtual Economy System).md | 0 .../가상 경제 시스템.md | 0 .../가상 경제 시스템의 구조적 무결성 분석.md | 2 +- ... 경제 인플레이션(Game Economy Inflation).md | 0 ...제 인플레이션(Virtual Economy Inflation).md | 2 +- .../가상 경제 인플레이션.md | 2 +- .../가상 경제(Virtual Economy).md | 0 .../가상 경제.md | 2 +- .../가상 화폐 (Virtual Currency).md | 0 .../가상현실 멀미 (VR Sickness).md | 2 +- ...효과 연구(Virtual Reality Aftereffects Study).md | 2 +- ... 후유증 연구(VR Exergaming Aftereffects Study).md | 2 +- ...(Virtual reality exergaming aftereffects research).md | 2 +- ...실 후유증 (Virtual Reality Aftereffects).md | 2 +- .../가상현실 후유증(VR Aftereffects).md | 2 +- ...게임 인지 사후 효과 분석(CANTAB 5-choice RTI).md | 2 +- .../가상현실(VR) 자전거 시뮬레이터.md | 2 +- 10_Wiki/Topics_Dev/가상현실(VR).md | 33 + 10_Wiki/Topics_Dev/가용성 (Availability).md | 24 + ...위보 상성 (Rock-paper-scissors principle).md | 23 + .../가중치 (Prompt Weights).md | 0 .../가차(Gacha) 시스템.md | 2 +- .../가차(Gacha).md | 0 .../가챠(Gacha) 시스템.md | 0 .../감각 통합(Sensory integration).md | 2 +- .../개발자 경험(DX).md | 2 +- .../객체 수명 주기 (Object Life Cycle).md | 2 +- .../객체 지향 소프트웨어 아키텍처 설계.md | 2 +- .../객체 지향 프로그래밍 (OOP).md | 2 +- ... 프로그래밍 (Object-Oriented Programming).md | 2 +- .../객체 지향 프로그래밍(OOP).md | 2 +- .../거점(Control Points) 점령전.md | 0 .../검색 엔진 최적화 (SEO).md | 0 ... 엔진 최적화(SEO) 대응 렌더링 전략 수립.md | 0 .../게이미피케이션.md | 2 +- .../게임 경제 균형(Game Economy Balance).md | 2 +- .../게임 경제 밸런스(Game Balance).md | 0 .../게임 경제 설계(Game Economy Design).md | 2 +- .../게임 경제 설계.md | 2 +- ... 경제 인플레이션(Game Economy Inflation).md | 0 .../게임 내 광고(IAA).md | 2 +- .../게임 데이터 분석(Game Analytics).md | 0 .../게임 밸런싱.md | 0 ...게임 수익화 전략(Monetization Strategy).md | 0 .../게임 수익화 전략.md | 0 .../게임파이(GameFi).md | 0 .../견고한 도메인 모델 및 API 계약 설계.md | 2 +- .../결제 사용자당 평균 매출(ARPPU).md | 0 .../결합도 (Coupling).md | 2 +- .../경고 피로 (Alert Fatigue).md | 2 +- .../경제 밸런싱(Economic Balancing).md | 0 .../계단식 수익화 (Staircase Monetization).md | 0 ...식 수익화 모델 (Staircase Monetization).md | 0 .../계층형 아키텍처 (Layered Architecture).md | 41 + .../계층화 아키텍처 (Layered Architecture).md | 2 +- .../고객 유지율(Retention).md | 0 .../고객 평생 가치(LTV).md | 0 .../고과금 유저 (Whales).md | 0 .../고래 유저 (Whale Players).md | 0 .../고성능 멀티스레드 React 앱 아키텍처.md | 42 + .../공급망 공격 (Supply Chain Attack).md | 40 + .../과금 모델 (Monetization).md | 0 .../과금 의향 (Willingness to Pay).md | 0 ...잉 속성 체크 (Excess Property Checking).md | 2 +- .../과잉 속성 체크(EPC).md | 2 +- ...잉 속성 체크(Excess Property Checking).md | 2 +- .../관리자 상점(Admin Shop).md | 0 ...심사의 분리 (Separation of Concerns SoC).md | 2 +- .../관심사의 분리 (Separation of Concerns).md | 45 + .../관심사의 분리 (SoC).md | 2 +- .../관심사의 분리(Separation of Concerns).md | 2 +- .../관심사의 분리(SoC).md | 2 +- .../관점 지향 프로그래밍 (AOP).md | 2 +- .../관점 지향 프로그래밍(AOP).md | 2 +- .../교집합 타입(Intersection Type).md | 2 +- ... 동맹 전쟁(Sector Control and Alliance Wars).md | 0 .../구조적 타이핑(Structural Typing).md | 2 +- .../구조적 타이핑.md | 2 +- .../기간 한정 제안(Limited-time offers).md | 0 ...심 아키텍처(Feature-Driven Architecture).md | 0 ...본 타입에의 집착 (Primitive Obsession).md | 2 +- ...기본 타입에의 집착(Primitive Obsession).md | 2 +- .../기술 부채 (Technical Debt).md | 2 +- .../기지 레이아웃 메타(Base Layout Meta).md | 0 .../기지 방어 레이아웃(Base Layouts).md | 0 ...방어 설계 및 공략(Base Defense and Siege).md | 0 .../기지 방어 설계(Defensive Architecture).md | 0 .../기지 방어(Base Defense).md | 0 .../깊이 지각 (Depth Perception).md | 2 +- .../깊이 지각(Depth perception).md | 2 +- .../내결함성 (Fault Tolerance).md | 2 +- .../네거티브 프롬프트 (Negative Prompts).md | 0 .../네거티브 프롬프트(Negative Prompt).md | 0 ...딩 파이프라인 (Netflix Video Encoding Pipeline).md | 2 +- ...플릭스 코스모스 플랫폼 (Netflix Cosmos).md | 2 +- ...x)의 마이크로서비스 및 코스모스 플랫폼 전환.md | 2 +- ...의 코스모스 플랫폼 및 마이크로서비스 전환.md | 2 +- ...절 충돌(Vergence-accommodation conflicts).md | 2 +- .../뉴 월드(New World).md | 0 .../느슨한 결합 (Loose Coupling).md | 2 +- .../다수 팀 협업 환경.md | 0 ...브러리를 보유한 엔터프라이즈 규모의 프론트엔드 환경.md | 0 .../다중 게임 경제(Multi-Game Economies).md | 0 ... 게임 구독 모델(Multigame Subscriptions).md | 0 ...다중 통화 시스템(Multi-Currency System).md | 0 ...모드 및 다중 브랜드 테마 동적 전환 시스템.md | 0 .../다크 패턴 (Dark Patterns).md | 0 ... 진실 공급원(Single Source of Truth) 구축.md | 0 ...일 진실 공급원(Single Source of Truth).md | 0 .../단일 책임 원칙 (SRP).md | 2 +- ...임 원칙 (Single Responsibility Principle).md | 2 +- .../단일 책임 원칙(SRP).md | 2 +- ...멀티 디바이스(모바일-데스크톱) 웹 인터페이스 구축.md | 0 .../단일 페이지 애플리케이션 (SPA).md | 0 ...일 페이지 애플리케이션(SPA) UI 성능 관리.md | 0 ...일 페이지 애플리케이션(SPA) 렌더링 설계.md | 0 ... 페이지 애플리케이션(SPA) 아키텍처 설계.md | 0 .../대규모 3D 건축 모델(BIM) 시각화.md | 33 + ...모 TypeScript 애플리케이션 아키텍처 설계.md | 2 +- ... TypeScript 프로젝트의 컴파일 성능 최적화.md | 2 +- .../대규모 건설 뷰어(Construction Viewers).md | 32 + .../대규모 건축물 및 지형 뷰어(BIM).md | 33 + .../대규모 데이터 렌더링 및 가상화 최적화.md | 2 +- ...포(Turborepo) 환경에서의 린트 오케스트레이션.md | 2 +- ...규모 엔지니어링 프론트엔드 아키텍처 구축.md | 0 .../대규모 엔터프라이즈 테마 시스템.md | 0 .../대규모 엔터프라이즈 프론트엔드.md | 0 .../대규모 웹 그래픽스 프로젝트.md | 2 +- ... 애플리케이션의 조직 및 기술적 확장성 확보.md | 2 +- .../대규모 이커머스 플랫폼 렌더링 설계.md | 0 ... 기반 애플리케이션 및 전자상거래 플랫폼 구축.md | 0 .../Topics_Dev/대규모 파티클 시스템 최적화.md | 39 + ...드 아키텍처(Large-Scale Frontend Architecture).md | 0 ...엔드 아키텍처(Scalable Frontend Architecture).md | 0 .../대규모 프론트엔드 애플리케이션.md | 0 ...규모 프론트엔드 웹 프로젝트 폴더 구조화.md | 43 + .../대규모 프론트엔드 프로젝트 아키텍처.md | 0 ...론트엔드 프로젝트(Large Frontend Projects).md | 0 .../대규모 프론트엔드 프로젝트.md | 0 ...젝트의 확장성 있는 구조 및 스타일링 시스템 설계.md | 0 ...보수성이 요구되는 프런트엔드 모노레포 프로젝트.md | 0 .../대수의 법칙(Law of Large Numbers).md | 2 +- .../덕 타이핑(Duck Typing).md | 2 +- ... (DevSecOps) 환경에서의 지속적인 보안 검사.md | 2 +- .../데이터 거버넌스 (Data Governance).md | 2 +- ...이터 기반 밸런싱 (Data-Driven Balancing).md | 2 +- ...이터 기반 밸런싱(Data-Driven Balancing).md | 2 +- .../데이터 기반 밸런싱.md | 2 +- .../데이터 기반 설계 (Data-Driven Design).md | 2 +- .../데이터 기반 설계(Data-Driven Design).md | 2 +- .../데이터 기반 설계.md | 2 +- ...화 전략 분석 및 가상 경제 시스템 검증 프로젝트.md | 0 ...심의 SaaS 어드민 패널 및 CRM 대시보드 구축.md | 0 .../데이터 파싱 (Data Parsing).md | 2 +- .../데이터 파싱(Data Parsing).md | 2 +- .../덱 빌딩 (Deck building).md | 2 +- .../덱 빌딩 시스템 (Deck Building System).md | 2 +- ...달 가능성 분석 (Reachability Analysis).md | 2 +- ...메인 기반 설계 (DDD) 및 데이터 오염 방지.md | 2 +- .../도메인 기반 설계 (DDD).md | 2 +- .../도메인 기반 설계(DDD).md | 2 +- .../도메인 기반 설계(DDD)의 데이터 검증.md | 2 +- 10_Wiki/Topics_Dev/도메인 주도 설계 (DDD).md | 34 + ...인 주도 설계 (Domain-Driven Design, DDD).md | 2 +- 10_Wiki/Topics_Dev/도메인 주도 설계(DDD).md | 36 + .../동맹(Alliances).md | 0 .../동시성 렌더링 (Concurrent Rendering).md | 0 ...진적 마킹(Concurrent Incremental Marking).md | 2 +- .../동작 속도(Movement Speed).md | 2 +- .../동적 가격 책정 (Dynamic Pricing).md | 0 .../동적 가격 책정(Dynamic Pricing).md | 2 +- ... 런타임 분석 (Dynamic Runtime Analysis).md | 2 +- .../동적 애플리케이션 보안 테스트(DAST).md | 2 +- ... 코드 분석 (Static-Dynamic Code Analysis).md | 2 +- .../드래프트 모드 (Draft Mode).md | 0 .../디아블로 2(Diablo II) 조던링 사태.md | 2 +- .../디아블로 2(Diablo II).md | 0 .../디자인 시스템 (Design System).md | 0 .../디자인 시스템 (Design Systems).md | 0 .../디자인 시스템 개념.md | 0 .../디자인 시스템 구축.md | 0 .../디자인 시스템 기반 컴포넌트 개발.md | 0 .../디자인 시스템(Design System).md | 0 .../디자인 시스템(Design Systems).md | 0 .../디자인 시스템.md | 0 ... 시스템의 타이포그래피 토큰 확장 및 최적화.md | 0 .../디자인 토큰 (Design Tokens).md | 0 .../디자인 토큰(Design Tokens).md | 0 .../디자인 패턴 (Design Patterns).md | 2 +- ...-개발 워크플로우(Design-to-Code Workflow).md | 0 .../디지털 트윈 및 데이터 시뮬레이션.md | 0 .../디지털 트윈(Digital Twin).md | 2 +- .../디퓨전 모델 (Diffusion Models).md | 0 .../라이브 서비스 (Live Service).md | 0 .../라이브러리 및 확장 가능한 코드베이스.md | 2 +- .../라이브러리 타입 선언 (dts) 확장.md | 37 + .../라이브옵스(Live-ops).md | 0 .../라이브옵스(LiveOps).md | 2 +- .../런타임 상태 검증(Runtime Validation).md | 2 +- .../런타임 프로파일링 (Runtime Profiling).md | 2 +- .../레이아웃 Flexbox - Grid 완전 이해.md | 0 .../레이아웃 스래싱(Layout Thrashing).md | 0 ...블로킹 방지를 위한 CSS 분할 및 로딩 최적화.md | 0 ...링 차단 리소스(Render-blocking resources).md | 0 .../렌더링 최적화 개념 설명 자료.md | 0 .../렌더링 파이프라인(Rendering Pipeline).md | 0 .../리그 오브 레전드(League of Legends).md | 2 +- .../리더보드(Leaderboards).md | 0 .../리로디드(Reloaded).md | 2 +- .../리믹스 모드 (Remix Mode).md | 0 .../리터럴 타입 (Literal Types).md | 2 +- .../리텐션(Retention).md | 0 ... 관리 (Refactoring & Technical Debt Management).md | 2 +- .../리페인트(Repaint).md | 0 ...리플로우 및 리페인트 (Reflow & Repaint).md | 0 .../리플로우 및 리페인트(Reflow & Repaint).md | 0 ...플로우 및 리페인트(Reflow and Repaint).md | 0 .../리플로우(Reflow).md | 0 .../마이크로 인터랙션(Micro-interactions).md | 0 10_Wiki/Topics_Dev/마이크로 프론트엔드.md | 34 + .../마이크로서비스 아키텍처 (MSA).md | 2 +- ...비스 아키텍처 (Microservices Architecture).md | 46 + .../마이크로서비스 아키텍처의 의존성 관리.md | 2 +- .../마크-스윕(Mark-Sweep).md | 2 +- .../마키네이션(Machinations).md | 2 +- .../마키네이션(Machinations.io) 시뮬레이션.md | 0 .../마키네이션(Machinations.io).md | 2 +- ...춤형 IAP 번들(Customizable IAP bundles).md | 0 ... 수익화 (Dynamic Offers & Staircase Monetization).md | 0 .../맞춤형 팩 (Personalized Packs).md | 0 .../매개변수(Parameters).md | 0 .../매몰 비용 오류 (Sunk Cost Fallacy).md | 0 .../매몰 비용의 오류 (Sunk Cost Fallacy).md | 0 ... 디스플레이(HMD) 환경의 시각적 후유증 연구.md | 2 +- .../멀티 게임 경제(Multi-Game Economy).md | 0 .../메모리 누수(Memory Leaks).md | 2 +- .../메인 스레드 (Main Thread).md | 0 ...er 엔진 교체 및 React 18, 19의 동시성 렌더링 적용 사례.md | 0 .../메타 레이어 (Meta Layers).md | 0 .../명목적 타이핑 (Nominal Typing).md | 2 +- .../명목적 타이핑(Nominal Typing).md | 2 +- .../모노레포(Monorepo) 기반 구성 중앙화.md | 2 +- .../모노레포(Monorepo) 설정 중앙화.md | 2 +- .../모노레포(Monorepo) 아키텍처 설정.md | 2 +- ...리식 아키텍처 (Monolithic Architecture).md | 33 + .../모던 웹 성능 최적화(Core Web Vitals).md | 0 ...스트 프로토콜 (MCP, Model Context Protocol).md | 2 +- .../모듈러 통합 건설 (MiC).md | 2 +- .../모듈식 CSS(Modular CSS).md | 0 .../모듈식 컴포넌트 (Modular Components).md | 0 .../모듈화 및 아키텍처 경계 설정.md | 2 +- .../모딩 생태계.md | 2 +- ...딩 커뮤니티 도구 (War-Yes, Warno-Armory).md | 24 + ... 모델 (Mobile Game Development Financial Model).md | 2 +- ...개발 핵심 지표(Mobile Game Development KPIs).md | 0 .../모바일 게임 수익화 모델.md | 2 +- ...일 게임 수익화(Mobile Game Monetization).md | 0 .../모바일 기반 WebGL 애플리케이션 개발.md | 47 + ...임의 진화 및 Game of War BM 구조 분석 프로젝트.md | 0 ... 게임(Mobile PvP Game) 환경에서의 경제 밸런싱.md | 0 .../모바일 우선 설계(Mobile-First Design).md | 0 .../모바일 우선주의 (Mobile-First) 디자인.md | 0 ...주얼 게임 시장(Mobile Casual Game Market).md | 0 ...양한 디바이스 환경을 위한 반응형 레이아웃 구축.md | 0 ...일 퍼스트 인덱싱(Mobile-First Indexing).md | 0 .../모바일 퍼스트(Mobile-First).md | 0 ...카를로 시뮬레이션(Monte Carlo Simulation).md | 2 +- .../몬테카를로 시뮬레이션.md | 0 10_Wiki/Topics_Dev/몰입감 (Presence).md | 40 + .../무거운 데이터 리스트 필터링 구현.md | 0 .../무료 플레이(Free-to-Play) 모델.md | 0 ... 확장성 경제 (Infinitely Scalable Economy).md | 0 .../물리 기반 렌더링(PBR).md | 2 +- .../미끼 전술(Baiting).md | 0 ... V7 드래프트 모드 및 옴니 참조 워크플로우.md | 0 ... V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md | 0 .../미드저니 V7 및 V8.1 Alpha 워크플로우.md | 0 ...미드저니 V7 및 드래프트 모드 워크플로우.md | 0 ...프트 일관성 유지 (Midjourney V7 Consistency).md | 0 ...저니 및 스테이블 디퓨전의 부분 편집 기법.md | 0 .../미드저니(Midjourney) 에디터 기능.md | 0 .../미디어 쿼리 (Media Queries).md | 0 .../미디어 쿼리(Media Queries).md | 0 .../미세결제(Microtransactions).md | 0 .../미호요(miHoYo).md | 0 .../바운디드 컨텍스트 (Bounded Context).md | 33 + .../반응 시간(Reaction Time).md | 2 +- ... 인터랙티브 UI(Responsive and Interactive UI).md | 0 .../반응형 디자인(Responsive Design).md | 0 .../반응형 디자인.md | 0 .../반응형 웹 UI 구현.md | 0 ...응형 웹 디자인 (Responsive Web Design).md | 0 ...응형 윈도우 리사이즈(Resize) 이벤트 처리.md | 40 + ...이아웃(Defensive Architecture and Base Layouts).md | 0 .../방어 구조(Defensive Architecture).md | 0 ...하학 및 구조 설계(Defensive Architecture).md | 0 .../방어 아키텍처(Defensive Architecture).md | 0 .../방어 태세(Defensive Stance).md | 0 .../방어 플랫폼(Defense Platforms).md | 0 .../배수구(Sinks).md | 0 ...(Data Transformation between Backend and Frontend).md | 2 +- ...력 분석 (Version Control History Analysis).md | 2 +- ...관리 추적 분석 (Version Control Tracking).md | 2 +- ... 관리 컨텍스트 (Version Control Context).md | 2 +- .../버전 및 모델 (Versions and Models).md | 0 .../베레스네프(Beresnev).md | 0 .../베이지안 추론 (Bayesian Inference).md | 0 .../벡터 데이터베이스 (Vector Database).md | 29 + .../병원 (Hospital).md | 0 .../{Topics_GD => Topics_Dev}/보상 시스템.md | 0 .../Topics_Dev/보존 경로(Retaining Path).md | 33 + .../보편적 언어 (Ubiquitous Language).md | 32 + ...즈니스 도메인 (금융 헬스케어 이커머스 등).md | 2 +- ... 방어 전략(Combined Arms Defensive Grid).md | 0 ...적 권력 피라미드 (Feudal Power Pyramid).md | 0 .../부대 편성(Platoon Formations).md | 0 ... 유료화 메타게임(Free-to-play metagame).md | 0 .../부분 유료화(Free-to-Play) 게임.md | 2 +- .../부분 유료화(Free-to-Play).md | 0 .../부분 유료화(Freemium) 게임 경제 모델링.md | 2 +- ... 활용한 시각적 아티팩트(Artifact) 디버깅 및 제어.md | 0 .../불변성 (Immutability).md | 2 +- .../불변성(Immutability).md | 2 +- .../불필요한 리렌더링 방지.md | 2 +- ...저 렌더링 과정 (Critical Rendering Path).md | 0 ... 렌더링 과정 (HTML → CSSOM → Render Tree).md | 0 ...우저 렌더링 과정 최적화 및 UI 반응성 개선.md | 0 .../브라우저 렌더링 과정.md | 0 ... 렌더링 파이프라인(Critical Rendering Path).md | 0 .../브라우저 렌더링 프로세스 (CRP).md | 0 .../브라우저 메모리 관리 및 최적화.md | 2 +- ...리 누수 탐지(Browser Memory Leak Detection).md | 40 + ...우저 메인 스레드 최적화 및 타임 슬라이싱.md | 0 .../브라우저 및 Nodejs 메모리 튜닝.md | 2 +- .../브랜디드 타입 (Branded Types).md | 2 +- .../블리츠 기지 설계(Blitz Base Design).md | 0 ...능 요구사항 (Non-functional Requirements).md | 2 +- ...구사항 (Non-functional Requirements, NFRs).md | 2 +- .../비동기 데이터 관리.md | 0 ...기 데이터 패칭 (Async Operations Pattern).md | 32 + ...임 산업의 플랫폼 융합(Platform Convergence).md | 2 +- ... 도메인 모델링 (Business Domain Modeling).md | 39 + ... 후유증 평가(Beat Saber Exergaming Aftereffects).md | 2 +- .../비트 세이버(Beat Saber) 실험.md | 2 +- .../비트 세이버(Beat Saber) 엑서게임 연구.md | 2 +- .../비트 세이버(Beat Saber).md | 2 +- ...Beat Saber_ An Investigation of Virtual Reality Aftereffects).md | 2 +- .../빌보드 임포스터(Billboard Impostors).md | 32 + .../사단 시스템 (Division System).md | 24 + 10_Wiki/Topics_Dev/사단 편제표 (TO&E).md | 24 + 10_Wiki/Topics_Dev/사단(Division) 시스템.md | 24 + .../사용자 생성 콘텐츠(UGC).md | 0 .../사용자 제작 콘텐츠(UGC).md | 2 +- .../사용자 참여도(Player Engagement).md | 0 .../사용자 확보 (User Acquisition).md | 0 .../사후 편집 (Post-editing).md | 0 ...미지 유형(Unit Counters & Damage Profiles).md | 0 ...Commercial Marketing Campaign and Product Mockup Creation).md | 0 ...업용 브랜드 이미지 및 디자인 시스템 구축.md | 0 .../상업용 제품 사진 및 브랜드 로고 디자인.md | 0 ...링(State Management and API Response Modeling).md | 2 +- ...상태 관리 최적화 (Zustand Jotai Valtio).md | 48 + .../Topics_Dev/상태 관리(State Management).md | 32 + ...e Machine) 모델링 및 Redux 액션_리듀서 설계.md | 34 + .../상태 머신(State Machine) 설계.md | 2 +- .../상태 모델링 (State Modeling).md | 34 + .../상호작용적 프롬프트 엔지니어링.md | 0 .../샘플링 스텝 (Sampling Steps).md | 0 ...로세스 (Iterative Workflow of Generative AI Imaging).md | 0 ...형 AI 워크플로우 (Generative AI Workflow).md | 0 .../서드파티 라이브러리 및 API 연동.md | 2 +- ...이드 렌더링(SSR)과 하이드레이션(Hydration).md | 0 ...플라이 체인 보안 (Supply Chain Security).md | 39 + .../선언 병합(Declaration Merging).md | 33 + .../선언 파일(dts).md | 2 +- ...블 설계(Configuration Objects and Lookup Tables).md | 2 +- ...공적인 게임 경제 설계와 핵심 지표 분석.md | 2 +- .../성능 및 SEO 최적화 프로젝트.md | 0 ...능 중심의 웹 애니메이션 및 인터랙션 구현.md | 0 .../성능 최적화(Performance Optimization).md | 0 .../성능 최적화(Reflow & Repaint).md | 0 ...최적화가 필수적인 대규모 다중 테마 플랫폼.md | 0 .../세계 지도(World Map).md | 0 .../세대 가설(Generational Hypothesis).md | 2 +- ... 전투(Sector Warfare and Elite Event Operations).md | 0 .../Game Design => Topics_Dev}/섹터.md | 2 +- .../셰이더 정밀도 (Mediump_Highp).md | 32 + .../Game Design => Topics_Dev}/소대.md | 2 +- ...셜 미디어 그래픽 및 마케팅 캠페인 제작.md | 0 .../소셜 엔지니어링 (Social Engineering).md | 0 .../소액 결제 (Microtransactions).md | 0 .../소유 효과.md | 0 .../Topics_Dev/소음 역학 (Noise Dynamics).md | 24 + .../소프트 싱크(Soft Sinks).md | 0 .../소프트웨어 개발 수명 주기 (SDLC).md | 2 +- .../소프트웨어 구성 분석(SCA).md | 2 +- ...프트웨어 문서화 (Software Documentation).md | 2 +- ...소프트웨어 시스템 설계 및 아키텍처 구축.md | 42 + ...트웨어 아키텍처 (Software Architecture).md | 2 +- .../소프트웨어 아키텍처 베스트 프랙티스.md | 2 +- ...키텍처 복구 (Software Architecture Recovery).md | 2 +- .../소프트웨어 아키텍처 설계.md | 2 +- ...키텍처 침식 (Software Architecture Erosion).md | 2 +- ...텍처 평가 (Software Architecture Evaluation).md | 2 +- .../손실 회피.md | 2 +- .../수도꼭지(Faucets).md | 0 .../수도꼭지와 배수구(Faucets and Sinks).md | 2 +- .../수도꼭지와 배수구(Taps and Sinks).md | 2 +- .../수동 코드 리뷰 (Manual Code Review).md | 2 +- .../수동 코드 리뷰.md | 2 +- ...절 불일치(Vergence-Accommodation Conflict).md | 2 +- .../수요와 공급(Supply and Demand).md | 0 .../수익화 전략.md | 2 +- .../수익화(Monetization).md | 0 .../순차적 게이트 아키텍처.md | 2 +- .../순환 신경망 및 LSTM (RNN & LSTM).md | 0 .../숨겨진 스탯(Hidden Stats).md | 2 +- .../스캐빈저(Scavenger) _ 마이너 GC.md | 2 +- ...릭터 참조 (Style and Character References).md | 0 .../스타일 및 캐릭터 참조(References).md | 0 ... 캐릭터 참조(Style and Character Reference).md | 0 .../스타일 참조(Style Reference, --sref).md | 0 .../{Topics_GD => Topics_Dev}/스타일 코드.md | 0 ... 수익화 모델 (Staircase Monetization Model).md | 0 .../스택 트레이스 (Stack Trace).md | 2 +- .../스택 트레이스(Stack trace).md | 2 +- ...테이블 디퓨전 CFG Scale 및 가중치 제어.md | 0 ...스테이블 디퓨전의 가중치 및 제어 시스템.md | 0 .../스토리지 텍스처(Storage Textures).md | 31 + ...랭글러 피그 패턴(Strangler Fig Pattern).md | 2 +- .../스파게티 코드 (Spaghetti Code).md | 2 +- ...티파이 자율적 분대 모델 (Spotify Squad).md | 2 +- ...크로 프론트엔드 (Spotify Squads and Micro Frontends).md | 2 +- .../스포티파이 자율적 분대 모델.md | 2 +- ...y)의 스쿼드 모델 및 마이크로 프론트엔드 도입.md | 2 +- .../시각 및 인지적 후유증 연구.md | 2 +- ...-전정 갈등 (Visual-Vestibular Conflict).md | 2 +- ...정 감각 충돌(Visual-Vestibular Conflict).md | 2 +- ...각-전정 충돌(Visual-vestibular conflict).md | 2 +- .../시간 제한 메커니즘 (Time-gating).md | 0 ...간 제한 활성화 (Time-limited Activation).md | 0 ...샷 워크플로우 (Series and Multi-shot Workflow).md | 0 .../시뮬레이션(Simulation).md | 0 ...측 모델링(Simulation and Predictive Modeling).md | 2 +- .../Topics_Dev/시뮬레이터 멀미 설문지(SSQ).md | 42 + ...미 설문지(Simulator Sickness Questionnaire).md | 36 + ...처 시각화 (System Architecture Visualization).md | 2 +- .../시프트 레프트 (Shift-Left).md | 2 +- .../시프트 레프트(Shift-Left).md | 2 +- .../식별 가능한 유니온.md | 2 +- .../신경망 기초 (Neural Networks).md | 0 .../실무에서 CSS 관리하는 방법.md | 0 .../실무에서의 프론트엔드 성능 최적화.md | 0 ...간 데이터 대시보드 레이아웃 조절 시스템.md | 42 + .../실시간 물리 및 유체 시뮬레이션.md | 33 + .../실시간 번역 엔진 (RTE).md | 0 .../실시간 번역 엔진 (Real-Time Engine).md | 0 .../실시간 엔진 (RTE).md | 0 .../실시간 엔진 (Real-Time Engine).md | 0 ...시간 전략 및 부분유료화(F2P) 밸런싱 맥락.md | 2 +- .../실재감(Presence).md | 2 +- ... 척도 연구(In-Game Purchase Motivation Scale Study).md | 0 .../쓰기 장벽(Write Barrier).md | 2 +- ...놀로지 및 유닛(Arc 2 Technology and Units).md | 0 ...정 기록 (Architecture Decision Records, ADR).md | 2 +- ...텍처 다이어그램 (Architecture Diagrams).md | 2 +- ...인 패턴 (Architectural Styles & Design Patterns).md | 2 +- .../아키텍처 패턴 지식.md | 2 +- .../악명(Infamy) 시스템.md | 0 .../안구 운동 기능 (Oculomotor Functions).md | 2 +- .../안구 운동 기능(Oculomotor functions).md | 2 +- .../안구 운동 증상(Oculomotor Symptoms).md | 2 +- ...TypeScript 데이터 모델링 및 설정 관리 구축.md | 2 +- .../안전한 소프트웨어 개발 수명주기(SSDLC).md | 2 +- ...지 최적화 (Stable Diffusion Image Optimization).md | 0 ...수 없는 외부 데이터 검증 (unknown types).md | 2 +- ...비온 온라인(Albion Online) 암시장 시스템.md | 2 +- .../알비온 온라인(Albion Online).md | 2 +- ...비온 온라인(Albion Online)의 경제 시스템.md | 0 10_Wiki/Topics_Dev/애그리거트 (Aggregates).md | 32 + ...이션 (transition - keyframes) 성능 최적화.md | 0 .../애니메이션 (transition - keyframes).md | 0 ...텍처 (Agile Software Development and Architecture).md | 2 +- .../약탈적 수익화 (Predatory Monetization).md | 0 .../약한 타입 검사(Weak Type Detection).md | 2 +- .../약한 타입 탐지 (Weak Type Detection).md | 2 +- .../어포던스(Affordances).md | 0 .../얼라이언스 (Alliance).md | 0 .../에셋 재사용(Asset Reuse).md | 0 .../에이전틱 AI (Agentic AI).md | 0 .../에일리어싱 (Aliasing).md | 2 +- .../엑서게임(Exergaming).md | 2 +- .../엔터프라이즈 소프트웨어 개발.md | 2 +- .../엔터프라이즈 소프트웨어 시스템 설계.md | 2 +- ...프라이즈 애플리케이션 및 점진적 리팩토링.md | 2 +- .../엔터프라이즈 애플리케이션 설계.md | 2 +- .../엔터프라이즈 프론트엔드 아키텍처.md | 0 .../엔터프라이즈급 플랫폼 개발.md | 0 10_Wiki/Topics_Dev/엔티티 (Entities).md | 40 + .../연속 승리 이벤트(Streak events).md | 0 .../영구 손실 (Permanent loss).md | 0 .../영구적 손실 (Permanent Loss).md | 0 .../오디오 광고.md | 0 .../오래된 공간(Old Space).md | 2 +- .../오리노코(Orinoco GC).md | 2 +- .../오리노코(Orinoco) 프로젝트.md | 2 +- .../오버드로우(Overdraw).md | 2 +- ...5 호쿠사이 인스톨레이션(Hokusai installation).md | 32 + ...미지 생성 및 하드웨어 수준의 정밀 통제 워크플로우.md | 0 ...스 기반 맞춤형 이미지 생성 워크플로우 구축.md | 0 .../오픈소스 이미지 모델 미세 조정 및 배포.md | 0 ...픈소스 컴포넌트 (Open Source Components).md | 2 +- .../완전성 검사(Exhaustiveness Checking).md | 2 +- .../왕국 대 왕국 (KvK) 이벤트.md | 0 .../외부 API 데이터 및 설정 파일 처리.md | 2 +- .../외부 API 데이터의 런타임 검증 후 처리.md | 2 +- .../외부 라이브러리 API 설계.md | 2 +- .../원신(Genshin Impact).md | 2 +- .../원신(Genshin Impact)의 레진 시스템.md | 0 ...Genshin Impact)의 진행 제한과 가차 시스템.md | 2 +- .../월드 맵(World Map).md | 0 ...월드 오브 워크래프트(World of Warcraft).md | 0 .../웹 렌더링 전략 (CSR, SSR, SSG, ISR).md | 0 .../웹 브라우저 그래픽 API 호환성.md | 33 + .../웹 성능 가이드(Web Performance).md | 0 ...능 최적화(Web Performance Optimization).md | 0 .../웹 애플리케이션의 3계층 구조.md | 2 +- .../웹 워커 이벤트 포워딩 Event Forwarding.md | 2 +- ...워커 이벤트 포워딩 통신 지연 최소화 방법.md | 2 +- .../웹 접근성 및 prefers-reduced-motion.md | 0 .../웹 접근성 및 성능 최적화.md | 0 .../웹 접근성(Web Accessibility).md | 0 .../웹 프론트엔드 성능 최적화.md | 2 +- .../웹 프론트엔드 아키텍처 설계.md | 0 ...중 게임 경제(Web3 & Multi-Game Economies).md | 0 ...노믹스 모델링(Web3 and Tokenomics Modeling).md | 2 +- ...보상 구조(Structures of Risks and Rewards).md | 2 +- .../위험과 보상(Risks and Rewards).md | 0 .../유니버스 LTV(Universe LTV).md | 0 .../유니온 타입(Union Types).md | 2 +- .../유닛 미끼 전술(Baiting).md | 0 .../유닛 상성(Unit Counters).md | 0 .../유닛 상성(Unit Matchups).md | 0 .../유닛 이코노믹스(LTV와 CAC).md | 0 .../유동적 타이포그래피 (Fluid Typography).md | 0 .../유동적 타이포그래피(Fluid Typography).md | 0 .../유비쿼터스 언어 (Ubiquitous Language).md | 32 + .../유스케이스 (Use Cases).md | 2 +- .../유인 전술(Baiting Tactics).md | 0 .../유인 전술(Baiting).md | 0 .../유저 평균 매출(ARPU).md | 0 ...수 가능하고 확장 가능한 CSS 아키텍처 설계.md | 0 ...가능한 CSS 아키텍처(CSS Modules & Tailwind).md | 0 ...지보수 가능한 대규모 프론트엔드 CSS 설계.md | 0 .../유지보수성(Maintainability).md | 0 .../유지율(Retention Rate).md | 0 .../유틸리티 퍼스트(Utility-first).md | 0 ...신과 시야 매커니즘 (Stealth and Optics).md | 30 + .../응집도 (Cohesion).md | 2 +- ...응집도와 결합도 (Cohesion and Coupling).md | 2 +- .../응집도와 결합도.md | 2 +- .../의사결정 매트릭스 (Decision Matrix).md | 2 +- .../의사결정 매트릭스(Decision Matrix).md | 2 +- .../의존성 규칙 (Dependency Rule).md | 40 + .../의존성 역전 (Dependency Inversion).md | 33 + .../의존성 역전 원칙 (DIP).md | 2 +- ... 원칙 (Dependency Inversion Principle DIP).md | 2 +- ...역전 원칙 (Dependency Inversion Principle).md | 2 +- .../의존성 주입 (DI).md | 2 +- .../의존성 주입 (Dependency Injection).md | 2 +- .../의존성 주입(DI).md | 2 +- .../이동 속도(Movement Speed).md | 2 +- ... 및 토륨 경제(Iridium and Thorium Economy).md | 0 ... 기반 아키텍처 (Event-Driven Architecture).md | 2 +- .../이브 온라인(EVE Online).md | 0 .../이전 세대(Old Generation_Space).md | 2 +- .../이중 VIP 시스템 (Dual-layer VIP).md | 0 ... 계층 과금 모델 (Two-layer Monetization).md | 0 ...스 모바일 최적화 및 상품 탐색 UX-UI 설계.md | 0 .../이커머스 플랫폼.md | 0 .../이커머스의 실시간 재고 관리.md | 2 +- .../이탈률(Churn Rate).md | 0 .../인-이미지 텍스트(In-Image Text).md | 0 ...임 결제 동기(In-Game Purchase Motivation).md | 0 .../인게임 수익화(In-Game Monetization).md | 0 ... 코드 분석 (AI-Powered Codebase Analysis).md | 2 +- .../인문학적 게임 비평 및 서사학.md | 25 + .../인앱 결제(IAP).md | 2 +- .../인앱 광고 (IAA).md | 0 .../인앱 광고(IAA).md | 0 .../인앱 구매 (IAP).md | 0 .../인앱 구매(IAP).md | 0 10_Wiki/Topics_Dev/인지 행동 치료 (CBT).md | 29 + ... 분리 원칙 (Interface Segregation Principle).md | 35 + .../인페인팅 (Inpainting).md | 0 ...및 드래프트 모드(Inpainting and Draft Mode).md | 0 ... 및 사후 편집 (Inpainting & Post-Editing).md | 0 .../인플레이션 관리(Inflation Management).md | 2 +- .../인플레이션 관리.md | 0 .../인플레이션(Inflation).md | 0 .../입자 시스템(Particle Systems).md | 33 + .../자동화된 코드 리뷰.md | 2 +- .../자바 가상 머신(JVM).md | 2 +- ...어 아티팩트 (Natural Language Artifacts).md | 2 +- ...연어 프롬프트(Natural Language Prompt).md | 0 .../자원 관리(Resource Management).md | 2 +- .../자원 로지스틱스(Resource Logistics).md | 0 ...관 및 압축(Resource Storage & Compression).md | 0 .../자원 소모처(Sinks).md | 0 .../잔존율(Retention).md | 0 ... 관통 모델링(Armor Penetration Modeling).md | 28 + ... 및 사거리 데이터 (Armor and Range Stats).md | 24 + ... 실행되는 실시간 데이터 대시보드 최적화.md | 2 +- .../장기 운영 게임(Long-running Games).md | 0 .../재귀적 불변성 (DeepReadonly).md | 2 +- 10_Wiki/Topics_Dev/재조정 (Reconciliation).md | 47 + .../적자 경제 (Deficit economy).md | 0 .../전력 시스템(Power Systems).md | 0 .../전리품 상자(Loot Box).md | 0 ...상거래 소비자 참여 및 보상 시스템 최적화.md | 0 ...자상거래 플랫폼 (E-commerce Platforms).md | 0 .../전자상거래 플랫폼.md | 2 +- .../전투 전술(Battle Strategies).md | 0 .../전투 제어(Combat Controls).md | 0 .../전투 컨트롤(Combat Controls).md | 0 .../전투 통제(Combat Controls).md | 0 .../점진적 마킹(Incremental marking).md | 2 +- .../점진적 정적 재생성 (ISR).md | 0 .../정적 분석(Static Analysis).md | 2 +- .../정적 애플리케이션 보안 테스트 (SAST).md | 34 + .../정적 애플리케이션 보안 테스트(SAST).md | 48 + .../정적 코드 분석 (Static Code Analysis).md | 2 +- ...드 분석 도구 (Static Code Analysis Tools).md | 2 +- .../제로잉 (Getting Zero-ed).md | 0 .../제로잉 (Zeroing).md | 0 .../Topics_Dev/제병협동 (Combined Arms).md | 31 + .../제병협동 전술 (Combined Arms).md | 24 + .../제어 흐름 분석 (Control Flow Analysis).md | 2 +- ... 사양 지시(Lighting and Camera Specification).md | 0 ... 불일치 (Vergence-Accommodation Conflict).md | 2 +- ...주 불일치(Vergence-Accommodation Conflict).md | 2 +- .../중단점 (Breakpoints).md | 2 +- ...요 렌더링 경로 (Critical Rendering Path).md | 0 .../지도 학습 (Supervised Learning).md | 0 .../지불 용의 (Willingness to Pay).md | 0 .../지속적 보안(DevSecOps)과 CI-CD 통합.md | 2 +- .../지식 증발 (Knowledge Vaporization).md | 2 +- .../지연 렌더링(Deferred Rendering).md | 2 +- .../진입점 (Entry Points).md | 2 +- .../진행 제한(Progression Limitation).md | 2 +- .../집합론 (Set Theory).md | 2 +- .../집합론(Set Theory).md | 2 +- ...과 작업 우선순위 (Lane Model & Priorities).md | 0 .../철벽 수비대 인터페이스 설계 전략.md | 2 +- ..._ - TypeScript 타입 시스템 (인터페이스 설계).md | 43 + ... 타입 시스템과 견고한 인터페이스 설계의 정수.md | 2 +- ...과 속성 검사 (Excess Property Checking).md | 2 +- ...초과 속성 검사 (Excess Property Checks).md | 2 +- .../초기 로드 시간 (Initial Load Time).md | 0 .../초상화 및 애니메이션 스타일 제어.md | 0 .../초인플레이션(Hyperinflation).md | 0 .../총이익률 (Gross Margin).md | 2 +- ...상 구문 트리 (AST, Abstract Syntax Tree).md | 2 +- .../추상 구문 트리(AST).md | 2 +- .../추상화(Abstraction).md | 2 +- .../추상화.md | 2 +- .../Topics_Dev/치타 사람 이미지 프롬프트.md | 34 + 10_Wiki/Topics_Dev/카산드라(Cassandra).md | 38 + .../카오스 몽키(Chaos Monkey).md | 2 +- .../캐릭터 참조 (Character Reference).md | 0 .../컨테이너 쿼리 (Container Queries).md | 0 .../컨테이너 쿼리(Container Queries).md | 0 .../컨텍스트 엔진 (Context Engine).md | 2 +- .../컨트롤넷 (ControlNet).md | 0 .../컨트롤넷(ControlNet).md | 0 .../컴포넌트 기반 아키텍처 (CBA).md | 0 .../컴포넌트 기반 아키텍처 (React, Vue 등).md | 0 ...컴포넌트 기반 아키텍처 개념 수집 포인트.md | 0 ...기반 아키텍처(Component-Based Architecture).md | 0 .../컴포넌트 기반 아키텍처.md | 0 ...포넌트 기반 웹 프레임워크 아키텍처 설계.md | 38 + .../컴퓨트 셰이더(Compute Shaders).md | 42 + .../코드 리뷰 (Code Review).md | 2 +- ...드 리뷰 프로세스 (Code Review Process).md | 2 +- 10_Wiki/Topics_Dev/코드 리뷰(Code Review).md | 40 + .../코드 리팩토링 (Code Refactoring).md | 2 +- ...자 인식)에 미치는 영향을 평가하는 기계 학습 모델 분류 연구.md | 2 +- .../코드 악취 (Code Smells).md | 2 +- .../코드 축소 (Code minification).md | 2 +- .../코드 포매팅 (Code formatting).md | 2 +- ...동화 (Code Quality Management and Automation).md | 2 +- .../코드베이스 맵 (Codebase Map).md | 2 +- .../코드베이스 읽기 지식.md | 2 +- ...기반의 이커머스 및 뉴스 웹사이트 성능 튜닝.md | 0 .../콘텐츠 로테이션(Content Rotation).md | 0 ...랫폼 UI 개발(Cross-Platform UI Development).md | 0 ...스 플랫폼 기술(Cross-Platform Technology).md | 0 .../크로스 플랫폼 디자인 시스템 연동.md | 0 .../크로스 플랫폼(Cross-Platform) 아키텍처.md | 0 ...Web, iOS, Android) UI 개발 및 배포 파이프라인.md | 0 .../크리에이터 이코노미(Creator Economy).md | 2 +- ...컬 렌더링 패스 (Critical Rendering Path).md | 0 .../클라우드 게이밍(Cloud Gaming).md | 0 .../클라이언트 사이드 렌더링 (CSR).md | 0 .../클래시 로얄 라틴 아메리카 챔피언십.md | 0 .../클래시 로얄 모바일 게임 프로덕션.md | 2 +- .../클래시 로얄(Clash Royale).md | 2 +- ...시 로얄(Clash Royale)의 대칭성과 밸런싱.md | 2 +- ... 로얄(Clash Royale)의 비용-엘릭서 밸런싱.md | 2 +- .../클래시 로얄(Clash Royale)의 엘릭서.md | 0 .../클로저(Closures).md | 2 +- .../클린 아키텍처 (Clean Architecture).md | 47 + .../클린 아키텍처(Clean Architecture).md | 48 + 10_Wiki/Topics_Dev/클린 아키텍처.md | 47 + ...각 반응해야 하는 검색창 (Search-as-you-type).md | 0 ... 계측(Allocation instrumentation on timeline).md | 2 +- 10_Wiki/Topics_Dev/타입 가드 (Type Guards).md | 41 + .../타입 가드 (Type Predicates).md | 2 +- .../타입 가드(Type Guards).md | 2 +- .../타입 단언 (Type Assertions).md | 2 +- .../타입 단언(Type Assertion).md | 2 +- .../타입 단언(Type Assertions).md | 2 +- 10_Wiki/Topics_Dev/타입 별칭 (Type Alias).md | 42 + .../타입 서술어 (Type Predicates).md | 2 +- .../타입 서술어(Type Predicates).md | 2 +- .../타입 안전성 (Type Safety).md | 2 +- ... 정의가 부족한 서드파티 라이브러리 연동.md | 2 +- .../타입 조건자(Type Predicates).md | 2 +- .../타입 좁히기 (Type Narrowing).md | 2 +- .../타입 좁히기(Type Narrowing).md | 2 +- .../타입 캐스팅 (Type Casting).md | 2 +- ...입스크립트 상태 관리 및 분기 처리 설계.md | 2 +- .../타파스(Tapas).md | 2 +- ... 알고리즘 (Ballistics and Accuracy Algorithms).md | 33 + .../탭과 싱크(Taps and Sinks).md | 0 .../Topics_Dev/테스트 용이성 (Testability).md | 34 + .../텍스트 렌더링(Text Rendering).md | 0 .../텔레메트리 (Telemetry) 밸런싱.md | 2 +- .../텔레메트리 (Telemetry).md | 2 +- .../텔레메트리 데이터 (Telemetry Data).md | 2 +- ...텔레메트리 밸런싱 (Telemetry Balancing).md | 2 +- .../텔레메트리 밸런싱(Telemetry Balancing).md | 2 +- .../텔레메트리(Telemetry) 데이터 분석.md | 2 +- .../토륨 경제(Thorium Economy).md | 0 .../토스(Toss) Front SDK 퍼사드 패턴 적용.md | 2 +- .../토스(Toss) SDK 설계.md | 2 +- ...플레이스 결제 단말기 외부 연동 SDK 개발.md | 2 +- ...통제된 인플레이션(Controlled Inflation).md | 0 .../팀 단위 코드 품질 및 컨벤션 유지.md | 2 +- .../파라미터 튜닝 (Parameter Tuning).md | 0 .../파워 크립 (Power Creep).md | 0 .../페이 투 윈 (Pay to Win).md | 0 .../포인터 압축(Pointer Compression).md | 2 +- .../포켓랜드(Pocket Land).md | 0 .../포켓몬 마스터즈 EX(Pokemon Masters EX).md | 0 .../포탑 시스템(Turret Systems).md | 0 ...tnite) 및 로블록스(Roblox)의 UGC 창작자 경제.md | 2 +- .../포트와 어댑터 (Ports and Adapters).md | 2 +- ...절 갈등 (Vergence-Accommodation Conflict).md | 2 +- ... 불일치(Vergence-Accommodation Conflicts).md | 2 +- ...절 불일치(Vergence-accommodation conflict).md | 2 +- .../풀 리퀘스트 (Pull Request).md | 0 10_Wiki/Topics_Dev/풀 리퀘스트 워크플로우.md | 33 + .../풀 리퀘스트(PR) 기반 보안 검토.md | 33 + .../프래그먼트 바운드(Fragment-bound).md | 33 + .../프래그먼트 셰이딩(Fragment Shading).md | 39 + .../프로토타이핑 및 개념 증명(PoC).md | 2 +- .../프론트엔드 기초 구조 이해 핵심 목적.md | 0 .../프론트엔드 기초 구조 이해.md | 0 ...엔드 렌더링 최적화(Rendering Optimization).md | 0 .../프론트엔드 및 Nodejs 개발 워크플로우.md | 43 + ...엔드 및 모노레포(Monorepo) 개발 환경 설정.md | 2 +- ...트엔드 성능 최적화 및 SEO 개선 프로젝트.md | 0 .../프론트엔드 성능 최적화 전략.md | 0 ...능 최적화(Frontend Performance Optimization).md | 0 .../프론트엔드 성능 최적화.md | 0 .../프론트엔드 아키텍처.md | 0 ...론트엔드 애플리케이션 렌더링 병목 개선.md | 0 .../Topics_Dev/프론트엔드 컴포넌트 구조화.md | 33 + .../Topics_Dev/프론트엔드 컴포넌트 설계.md | 44 + ...트엔드 프레임워크 (React, Angular, Vue).md | 0 .../프롬프트 가중치 (Prompt Weighting).md | 0 .../프롬프트 가중치(Prompt Weighting).md | 0 .../프롬프트 구문 (Prompt Syntax).md | 0 .../프롬프트 구조 (Prompt Structure).md | 0 ... 구조 및 문법 (Prompt Structure & Syntax).md | 0 .../프롬프트 구조 및 문법.md | 0 ...롬프트 엔지니어링 (Prompt Engineering).md | 0 .../프롬프트 엔지니어링.md | 0 .../프롬프트 엔지니어링의 진화.md | 0 .../프롬프트 정밀도 (Prompt Precision).md | 0 ... 파라미터 제어 (Prompt Parameter Control).md | 0 .../프롬프트 확장(Prompt Expansion).md | 0 .../프리미엄 모델 (Freemium Model).md | 0 ...미엄 통화 브릿지(Premium Currency Bridge).md | 0 .../프리미엄 통화(Premium Currency).md | 2 +- .../플랫폼 저항성(Platform Resistance).md | 0 .../플랫폼 저항성(Platform Resistances).md | 0 .../플랫폼 컨버전스(Platform Convergence).md | 0 .../플레이어 기반 경제.md | 0 .../플레이어 잔존율(Player Retention).md | 0 ... 슬라이스 디자인 (Feature-Sliced Design).md | 0 .../피해 유형(Damage Types).md | 0 .../핀치 포인트(Pinch Point).md | 0 .../핀테크의 실시간 사기 탐지.md | 2 +- .../하드 싱크(Hard Sinks).md | 2 +- .../하이드레이션 (Hydration).md | 0 ...하이브리드 수익화 (Hybrid Monetization).md | 2 +- .../하이브리드 수익화 모델.md | 0 ... 수익화 전략(Hybrid Monetization Strategy).md | 2 +- .../하이브리드 수익화(Hybrid Monetization).md | 0 .../하이브리드 수익화.md | 2 +- .../하이브리드 전략 (Hybrid Strategy).md | 2 +- .../하이브리드 캐주얼 (Hybrid Casual).md | 2 +- ...브리드 캐주얼 게임(Hybrid-casual Games).md | 0 .../하이브리드 캐주얼 게임.md | 2 +- ...리드 캐주얼 퍼즐 게임(Hybrid Puzzle Games).md | 0 .../하이브리드 캐주얼(Hybrid-Casual).md | 0 ...주얼(Hybrid-casual)의 하이브리드 수익화 모델.md | 2 +- ...이브리드 코드 리뷰 (Hybrid Code Review).md | 44 + 10_Wiki/Topics_Dev/하이브리드 코드 리뷰.md | 50 + ...식 접근법 (Top-Down and Bottom-Up Approaches).md | 2 +- .../할당 실패(Allocation Failure).md | 37 + .../할당 타임라인(Allocation Timeline).md | 2 +- .../함수 호출 (Function Calling).md | 26 + .../해부학적 오류 디버깅 워크플로우.md | 0 .../핵심 루프(Core Loop).md | 0 .../핵심 성과 지표(KPI).md | 0 .../행동 경제학(Behavioral Economics).md | 2 +- .../행동 경제학.md | 2 +- ...기반 코드 분석 (Behavioral Code Analysis).md | 2 +- .../행동 유도성(Affordances).md | 0 .../{Topics_GD => Topics_Dev}/행동경제학.md | 0 .../Topics_Dev/헤드 마운트 디스플레이(HMD).md | 32 + .../Topics_Dev/헤드마운트 디스플레이 (HMD).md | 33 + ...사고날 아키텍처 (Hexagonal Architecture).md | 2 +- .../Topics_Dev/현대 웹 애플리케이션 설계.md | 34 + .../혼합 소대 전술(Mixed Platoon Tactics).md | 0 .../혼합 소대(Mixed Platoons).md | 0 .../확산 모델 (Diffusion Model).md | 0 .../확산 모델 (Diffusion Models).md | 0 .../확장 가능한 스타일 시스템.md | 0 .../확장 가능한 프론트엔드 아키텍처 구축.md | 0 ...엔드 아키텍처(Scalable Frontend Architecture).md | 0 .../확장성 (Scalability).md | 2 +- ...발 주자 불이익(Latecomer Disadvantage).md | 2 +- .../힙 메모리(Heap Memory).md | 2 +- .../힙 스냅샷 (Heap Snapshots).md | 2 +- 10_Wiki/Topics_GD/.DS_Store | Bin 8196 -> 0 bytes .../Topics_GD/10v10 대규모 멀티플레이어.md | 24 - ...어 생성 패러다임 전환 및 연속적 창작 워크플로우.md | 28 - .../Topics_GD/20k skinned instances demo.md | 39 - .../A-B-Testing-and-Data-Driven-UX.md | 29 - 10_Wiki/Topics_GD/A2A.md | 41 - 10_Wiki/Topics_GD/ABA.md | 29 - 10_Wiki/Topics_GD/ACI.md | 42 - 10_Wiki/Topics_GD/ADA-Website-Compliance.md | 31 - 10_Wiki/Topics_GD/AGI.md | 29 - 10_Wiki/Topics_GD/AI & Data Sovereignty.md | 31 - 10_Wiki/Topics_GD/AI Accountability.md | 32 - 10_Wiki/Topics_GD/AI Agents.md | 29 - 10_Wiki/Topics_GD/AI Connect LLM Tool.md | 39 - 10_Wiki/Topics_GD/AI Governance.md | 32 - 10_Wiki/Topics_GD/AI Humanism.md | 31 - 10_Wiki/Topics_GD/AI Literacy.md | 32 - 10_Wiki/Topics_GD/AI Safety (AI 안전).md | 27 - 10_Wiki/Topics_GD/AI Safety.md | 31 - 10_Wiki/Topics_GD/AI and Narrative.md | 34 - 10_Wiki/Topics_GD/AI for Social Good.md | 33 - .../AI 거버넌스 정책(AI Usage Policy).md | 27 - .../AI 생성 코드 검증(AI Code Assurance).md | 39 - 10_Wiki/Topics_GD/AI 에이전트 (AI Agent).md | 27 - ...드 리뷰 및 보안 취약점 점검(DevSecOps).md | 40 - 10_Wiki/Topics_GD/AI 코드 리뷰.md | 33 - 10_Wiki/Topics_GD/AI-Alignment.md | 28 - .../AI-Answer-Engine-Optimization.md | 29 - .../Topics_GD/AI-Driven Narrative Systems.md | 25 - 10_Wiki/Topics_GD/AI-Overviews-and-SGE.md | 29 - .../AI-Personalization-and-Adaptive-UX.md | 28 - 10_Wiki/Topics_GD/AI-Search-Optimization.md | 28 - ...열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md | 44 - ... 모델링 및 상태 머신(State Machine) 설계.md | 40 - .../Topics_GD/API-Design for AI Services.md | 29 - 10_Wiki/Topics_GD/API-Key-Management.md | 31 - .../Topics_GD/ARG-Alternate-Reality-Games.md | 25 - 10_Wiki/Topics_GD/A_B-Testing-Platforms.md | 27 - 10_Wiki/Topics_GD/Abundance.md | 34 - 10_Wiki/Topics_GD/Academic-Integrity.md | 35 - .../Accessibility-Compliance-Audit.md | 27 - 10_Wiki/Topics_GD/Active Learning.md | 33 - 10_Wiki/Topics_GD/Active-Reasoning.md | 33 - 10_Wiki/Topics_GD/Activism.md | 36 - 10_Wiki/Topics_GD/Actor-Critic-Models.md | 32 - 10_Wiki/Topics_GD/Ad-hoc-Hypotheses.md | 33 - 10_Wiki/Topics_GD/Ad-hoc-Optimization.md | 34 - 10_Wiki/Topics_GD/Adaptability.md | 34 - .../Adaptive Compute (적응형 계산량 조절).md | 25 - 10_Wiki/Topics_GD/Adaptive-Curation.md | 33 - .../Topics_GD/Advanced-Interface-Design.md | 27 - .../Topics_GD/Adversarial Code Stylometry.md | 34 - 10_Wiki/Topics_GD/Aesthetic-Value.md | 32 - 10_Wiki/Topics_GD/Affective Computing.md | 25 - 10_Wiki/Topics_GD/Affordance.md | 33 - 10_Wiki/Topics_GD/Agent Architecture.md | 36 - 10_Wiki/Topics_GD/Agent Personality.md | 34 - 10_Wiki/Topics_GD/Agent_Harness.md | 45 - 10_Wiki/Topics_GD/Agent_Memory_Harness.md | 47 - 10_Wiki/Topics_GD/Agent_State_Store.md | 40 - 10_Wiki/Topics_GD/Agentic Coding.md | 34 - .../Topics_GD/Agentic_Software_Engineering.md | 41 - 10_Wiki/Topics_GD/Agile-Philosophy.md | 36 - .../Topics_GD/Agile_and_Team_Collaboration.md | 42 - ...ine (Full LootPlayer-Driven Production).md | 25 - 10_Wiki/Topics_GD/Alcoholism.md | 33 - .../Topics_GD/Algorithm-Complexity-Big-O.md | 31 - 10_Wiki/Topics_GD/Algorithmic Fairness.md | 35 - 10_Wiki/Topics_GD/Algorithmic Transparency.md | 31 - 10_Wiki/Topics_GD/Algorithmic-Biology.md | 27 - 10_Wiki/Topics_GD/Algorithmic-Game-Theory.md | 27 - 10_Wiki/Topics_GD/Alignment.md | 33 - 10_Wiki/Topics_GD/AlphaZero Strategy.md | 25 - 10_Wiki/Topics_GD/Alternative Realities.md | 34 - 10_Wiki/Topics_GD/Altruism.md | 33 - 10_Wiki/Topics_GD/Ambient-Declarations.md | 27 - 10_Wiki/Topics_GD/Ambition.md | 33 - .../Topics_GD/Amdahls Law (암달의 법칙).md | 28 - 10_Wiki/Topics_GD/Analogical-Reasoning.md | 32 - 10_Wiki/Topics_GD/Analogy.md | 31 - 10_Wiki/Topics_GD/Analysis.md | 32 - 10_Wiki/Topics_GD/Anarchism.md | 34 - 10_Wiki/Topics_GD/Anarcho-Capitalism.md | 32 - 10_Wiki/Topics_GD/Anarcho-Primitivism.md | 31 - 10_Wiki/Topics_GD/Anisomorphism.md | 31 - 10_Wiki/Topics_GD/Anomaly-Detection.md | 34 - 10_Wiki/Topics_GD/Anthropic-Principle.md | 27 - 10_Wiki/Topics_GD/Anthropomorphism.md | 33 - 10_Wiki/Topics_GD/Anticipation.md | 31 - 10_Wiki/Topics_GD/Antifragility.md | 32 - 10_Wiki/Topics_GD/Antinomianism.md | 31 - 10_Wiki/Topics_GD/Anxiety.md | 31 - .../Topics_GD/Arguing-by-Counterexample.md | 32 - 10_Wiki/Topics_GD/Arkane Studios.md | 25 - .../Topics_GD/Arrangement-and-Composition.md | 34 - 10_Wiki/Topics_GD/Articulateness.md | 33 - .../Artificial General Intelligence (AGI).md | 32 - .../Topics_GD/Artificial Intelligence (AI).md | 34 - .../Artificial-Intelligence-in-Games.md | 27 - 10_Wiki/Topics_GD/Artificial-Intelligence.md | 27 - 10_Wiki/Topics_GD/Artificial-Life.md | 29 - 10_Wiki/Topics_GD/Arts.md | 32 - 10_Wiki/Topics_GD/Assertiveness.md | 32 - 10_Wiki/Topics_GD/Assessment.md | 33 - 10_Wiki/Topics_GD/Asset-Specific-Knowledge.md | 32 - 10_Wiki/Topics_GD/Assumptions-vs-Facts.md | 34 - 10_Wiki/Topics_GD/Atheism.md | 32 - 10_Wiki/Topics_GD/Atlantic.md | 31 - 10_Wiki/Topics_GD/Atmospheric-Intelligence.md | 31 - .../Atomic-Design-System-Architecture.md | 30 - .../Atomic-Styling-and-Design-Systems.md | 29 - 10_Wiki/Topics_GD/Atomism.md | 31 - 10_Wiki/Topics_GD/Attention Mechanisms.md | 34 - .../Topics_GD/Attention is All You Need.md | 29 - 10_Wiki/Topics_GD/Authenticity.md | 33 - ...sm Spectrum Disorder (ASD) Intervention.md | 27 - 10_Wiki/Topics_GD/Auto-Encoding.md | 34 - .../Auto-GPT and Autonomous Agents.md | 29 - 10_Wiki/Topics_GD/Autobiography.md | 32 - 10_Wiki/Topics_GD/Autoethnography.md | 31 - .../Topics_GD/Automated-Decision-Making.md | 34 - 10_Wiki/Topics_GD/Automated-Game-Testing.md | 27 - 10_Wiki/Topics_GD/Automated-Map-Generation.md | 28 - 10_Wiki/Topics_GD/Automated-Reasoning.md | 34 - .../Topics_GD/Automated-Refactoring-Tools.md | 27 - .../Topics_GD/Automated-Security-Audits.md | 27 - .../Topics_GD/Automated-Theorem-Proving.md | 27 - 10_Wiki/Topics_GD/Automated_Mapping.md | 29 - 10_Wiki/Topics_GD/Automation-Paradox.md | 31 - 10_Wiki/Topics_GD/Autonomous Logging.md | 28 - 10_Wiki/Topics_GD/Autonomous Vehicles.md | 35 - 10_Wiki/Topics_GD/Autonomous-Agents.md | 33 - .../Autonomous-Polling-Wait-Automation.md | 35 - .../Autonomous-Vehicle-Path-Planning.md | 27 - .../Topics_GD/Availability-and-Persistence.md | 33 - 10_Wiki/Topics_GD/Awards.md | 32 - 10_Wiki/Topics_GD/Axify.md | 33 - 10_Wiki/Topics_GD/Axiology.md | 30 - 10_Wiki/Topics_GD/Axiomatic-Systems.md | 31 - 10_Wiki/Topics_GD/Axioms.md | 32 - 10_Wiki/Topics_GD/Azure DevOps.md | 35 - 10_Wiki/Topics_GD/B-Tree.md | 27 - 10_Wiki/Topics_GD/BERT.md | 28 - 10_Wiki/Topics_GD/BFS vs DFS.md | 33 - 10_Wiki/Topics_GD/Backend.md | 33 - .../Topics_GD/Backpropagation Through Time.md | 28 - 10_Wiki/Topics_GD/Backpropagation.md | 32 - 10_Wiki/Topics_GD/Backups.md | 35 - 10_Wiki/Topics_GD/Backward-Reasoning.md | 33 - 10_Wiki/Topics_GD/Bag of Words (BoW).md | 33 - ...d_Low_Level_First_Upgrade_Offer_Balance.md | 111 -- .../Algorithmic Game Theory.md | 25 - .../Balancing/Game Design & Math/Index.md | 4 - 10_Wiki/Topics_GD/Balancing/Index.md | 16 - 10_Wiki/Topics_GD/Baseline Project.md | 35 - 10_Wiki/Topics_GD/Batch-Inference.md | 33 - 10_Wiki/Topics_GD/Bayes-Theorem.md | 32 - 10_Wiki/Topics_GD/Bayesian Inference.md | 29 - 10_Wiki/Topics_GD/Bayesian Statistics.md | 31 - .../Topics_GD/Bayesian-Brain-Hypothesis.md | 29 - 10_Wiki/Topics_GD/Bayesian-Updating.md | 33 - 10_Wiki/Topics_GD/Be-Detailed.md | 31 - 10_Wiki/Topics_GD/Beckett.md | 31 - 10_Wiki/Topics_GD/Behavior.md | 33 - 10_Wiki/Topics_GD/Behavioral Finance.md | 27 - 10_Wiki/Topics_GD/Behavioral-Economics.md | 29 - 10_Wiki/Topics_GD/Behavioral-Incentives.md | 32 - 10_Wiki/Topics_GD/Belief-Revision.md | 31 - 10_Wiki/Topics_GD/Belief-System.md | 32 - 10_Wiki/Topics_GD/Beliefs.md | 32 - 10_Wiki/Topics_GD/Bellman Equation.md | 27 - 10_Wiki/Topics_GD/Bellman-Equation.md | 27 - 10_Wiki/Topics_GD/Benchmarks.md | 33 - 10_Wiki/Topics_GD/Bert-Language-Model.md | 27 - 10_Wiki/Topics_GD/Best SAST Tools in 2026.md | 29 - 10_Wiki/Topics_GD/Best-of-N Sampling ( ø).md | 27 - .../Best-of-N Sampling (최적 샘플링).md | 29 - 10_Wiki/Topics_GD/Best-of-N Sampling.md | 27 - 10_Wiki/Topics_GD/Best-of-N-Sampling.md | 31 - 10_Wiki/Topics_GD/Bias vs Variance.md | 32 - .../Topics_GD/Bias-Correction-Algorithm.md | 27 - 10_Wiki/Topics_GD/Bias-Variance-Tradeoff.md | 27 - 10_Wiki/Topics_GD/Bible.md | 32 - 10_Wiki/Topics_GD/Bibliometrics.md | 32 - 10_Wiki/Topics_GD/Big-Data.md | 33 - 10_Wiki/Topics_GD/Big-Picture.md | 31 - .../Topics_GD/Binary-Author-Identification.md | 31 - 10_Wiki/Topics_GD/Binary-Search.md | 35 - 10_Wiki/Topics_GD/BioShock (2007).md | 27 - 10_Wiki/Topics_GD/BioShock-Critique.md | 27 - 10_Wiki/Topics_GD/Bioenergetics.md | 27 - .../Bioinformatics-Structure-Prediction.md | 27 - .../Biological-Inspired-Algorithms.md | 27 - 10_Wiki/Topics_GD/Biological-Intelligence.md | 31 - 10_Wiki/Topics_GD/Biomechanics-of-Injury.md | 27 - 10_Wiki/Topics_GD/Biometrics.md | 30 - 10_Wiki/Topics_GD/Black-Box-Optimization.md | 29 - 10_Wiki/Topics_GD/Black-Hole.md | 31 - 10_Wiki/Topics_GD/Black-Swan.md | 31 - 10_Wiki/Topics_GD/Blockchain.md | 31 - 10_Wiki/Topics_GD/Blocking.md | 33 - 10_Wiki/Topics_GD/Blog-Post.md | 31 - 10_Wiki/Topics_GD/Bloom-Filters in Search.md | 28 - 10_Wiki/Topics_GD/Bloom-Filters.md | 27 - 10_Wiki/Topics_GD/Boltzmann-Machines.md | 27 - .../Boosting-Algorithms-XGBoost-LightGBM.md | 27 - 10_Wiki/Topics_GD/Bottlenecks.md | 31 - 10_Wiki/Topics_GD/Bottom-Up-Approach.md | 32 - 10_Wiki/Topics_GD/Boundaries.md | 31 - 10_Wiki/Topics_GD/Boundary-Setting.md | 31 - 10_Wiki/Topics_GD/Bounded Contexts.md | 27 - 10_Wiki/Topics_GD/Bounded Rationality.md | 27 - ...nded-Contexts-and-Interface-Segregation.md | 27 - 10_Wiki/Topics_GD/Bounded-Rationality.md | 31 - 10_Wiki/Topics_GD/Bounding-Box-Regression.md | 27 - 10_Wiki/Topics_GD/Bourgeoisie.md | 31 - .../Brain-Computer Interface (BCI).md | 27 - .../Brain-Computer-Interface (BCI).md | 31 - ...rain-Derived Neurotrophic Factor (BDNF).md | 27 - .../Brand Consistency Maintenance.md | 25 - .../Branded-Types-for-Nominal-Typing.md | 29 - 10_Wiki/Topics_GD/Branded-Types.md | 27 - 10_Wiki/Topics_GD/Branding.md | 31 - 10_Wiki/Topics_GD/Browser.md | 31 - 10_Wiki/Topics_GD/Brute-force.md | 33 - 10_Wiki/Topics_GD/Bubble-Sort.md | 34 - 10_Wiki/Topics_GD/Budget.md | 31 - 10_Wiki/Topics_GD/Bureaucracy.md | 32 - ...rnout Prevention in Professional Gaming.md | 27 - 10_Wiki/Topics_GD/Burnout.md | 34 - .../Topics_GD/Business Intelligence (BI).md | 31 - 10_Wiki/Topics_GD/CAP-Theorem.md | 30 - .../Topics_GD/CI-CD-Pipeline-Foundations.md | 29 - .../CI_CD 및 Pull Request 자동화 리뷰.md | 33 - .../CI_CD 파이프라인 및 IDE 통합 보안.md | 32 - 10_Wiki/Topics_GD/CI_CD.md | 32 - 10_Wiki/Topics_GD/CLIP.md | 28 - 10_Wiki/Topics_GD/CPTED.md | 33 - 10_Wiki/Topics_GD/CV_Synthesis.md | 31 - 10_Wiki/Topics_GD/Call Stack.md | 31 - .../Case-Study-Allbirds-PWA-Redesign.md | 31 - .../Case-Study-Kiwi-com-Frontend-Migration.md | 30 - ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 - ...ybound-Red-Striker-Jitter-Stabilization.md | 28 - 10_Wiki/Topics_GD/Catastrophic-Forgetting.md | 28 - 10_Wiki/Topics_GD/Causal-Inference.md | 28 - .../Topics_GD/Central-Pattern-Generators.md | 30 - 10_Wiki/Topics_GD/CesiumJS.md | 31 - .../Topics_GD/Chain-of-Thought (CoT 罽).md | 27 - .../Chain-of-Thought (CoT 사고 사슬).md | 30 - 10_Wiki/Topics_GD/Chaos-Theory in Systems.md | 29 - 10_Wiki/Topics_GD/Character Consistency.md | 25 - 10_Wiki/Topics_GD/Character Reference.md | 21 - .../Chrome DevTools Memory Profiling.md | 29 - ...ols 메모리 프로파일링 및 힙 스냅샷 분석.md | 54 - .../Chrome DevTools 메모리 프로파일링.md | 33 - 10_Wiki/Topics_GD/Chrome DevTools.md | 32 - .../Topics_GD/Chrome-Rendering-Performance.md | 35 - .../Chronic-Pain-Management-Protocols.md | 27 - .../Circuit Discovery (회로 발견).md | 28 - 10_Wiki/Topics_GD/Circuit Discovery.md | 29 - .../Topics_GD/Circular-Economy-Transitions.md | 32 - 10_Wiki/Topics_GD/Circular-Economy.md | 31 - .../Clean-Architecture-Implementation.md | 30 - .../Clean-Architecture-TypeScript.md | 32 - 10_Wiki/Topics_GD/Clean-Code-Principles.md | 29 - .../Climate Change Mitigation Frameworks.md | 27 - .../Clinical-Kinesiology-Assessment.md | 27 - 10_Wiki/Topics_GD/Code Review.md | 40 - ...g-and-Frontend-Performance-Optimization.md | 29 - 10_Wiki/Topics_GD/Cognitive Biases.md | 32 - 10_Wiki/Topics_GD/Cognitive Computing.md | 27 - .../Cognitive Neuroscience of Flow.md | 27 - 10_Wiki/Topics_GD/Cognitive Psychology.md | 27 - 10_Wiki/Topics_GD/Cognitive Reserve Theory.md | 27 - ... Training Software (eg Aim Lab_KovaaKs).md | 28 - 10_Wiki/Topics_GD/Cognitive-Architecture.md | 30 - .../Topics_GD/Cognitive-Evaluation-Theory.md | 27 - 10_Wiki/Topics_GD/Cognitive-Therapy-in-CBT.md | 27 - 10_Wiki/Topics_GD/Collaborative-Filtering.md | 28 - 10_Wiki/Topics_GD/Collective-Intelligence.md | 32 - .../Topics_GD/Combinatorial Game Theory.md | 27 - .../Topics_GD/Combinatorial-Optimization.md | 29 - .../Combined Arms (제병협동) 전술.md | 27 - .../Topics_GD/Commercial AI Art Production.md | 27 - 10_Wiki/Topics_GD/CompCert-C-Compiler.md | 31 - 10_Wiki/Topics_GD/Complexity Theory.md | 32 - 10_Wiki/Topics_GD/Complexity-Theory.md | 29 - 10_Wiki/Topics_GD/Component-Composition.md | 28 - 10_Wiki/Topics_GD/Computational Creativity.md | 31 - ... Neuroscience of Reinforcement Learning.md | 28 - 10_Wiki/Topics_GD/Computational-Creativity.md | 31 - .../Topics_GD/Computational-Linguistics.md | 29 - .../Computational-Neuroscience-RL.md | 30 - 10_Wiki/Topics_GD/Computer Vision.md | 32 - 10_Wiki/Topics_GD/Computer-Aided-Design.md | 31 - 10_Wiki/Topics_GD/Computer-Vision.md | 30 - 10_Wiki/Topics_GD/Computer_Vision.md | 29 - .../Concept Drift (개념 드리프트).md | 29 - 10_Wiki/Topics_GD/Concept Mapping.md | 31 - 10_Wiki/Topics_GD/Concept-Drift.md | 29 - 10_Wiki/Topics_GD/Concreteness-Principle.md | 28 - 10_Wiki/Topics_GD/Concurrent Programming.md | 31 - .../Conditioning and Learning ( ).md | 27 - 10_Wiki/Topics_GD/Connect-AI-Documentation.md | 31 - .../Topics_GD/ConnectAI_Dev_Log_20260429.md | 36 - .../Topics_GD/Constitutional AI (헌법 AI).md | 30 - 10_Wiki/Topics_GD/Constitutional-AI.md | 27 - .../Constraint Satisfaction Problems (CSP).md | 29 - .../Constraint-Satisfaction Problems.md | 32 - .../Constraint-Satisfaction-Problems.md | 33 - 10_Wiki/Topics_GD/Context-Aware-Computing.md | 29 - 10_Wiki/Topics_GD/Context_Engineering.md | 41 - 10_Wiki/Topics_GD/Continuous-Discovery.md | 31 - 10_Wiki/Topics_GD/Contrastive-Learning.md | 29 - .../Topics_GD/Control Systems Engineering.md | 29 - .../Topics_GD/Control-Systems-Engineering.md | 32 - 10_Wiki/Topics_GD/Control-Theory.md | 29 - .../Convolutional-Neural-Networks.md | 28 - 10_Wiki/Topics_GD/Core-Web-Vitals-Metrics.md | 31 - 10_Wiki/Topics_GD/Core-Web-Vitals.md | 31 - ...d_Low_Level_First_Upgrade_Offer_Balance.md | 111 -- ...bound_Skill_Slot_Limit_Weapon5_Passive5.md | 136 -- .../AI & Games/AlphaZero Strategy.md | 25 - .../Core_Systems/AI & Games/Index.md | 4 - .../Cyber-Physical Systems (CPS).md | 25 - .../Algorithmic Game Theory.md | 25 - .../Core_Systems/Game Design & Math/Index.md | 4 - .../ARG-Alternate-Reality-Games.md | 25 - .../Game Design/Agency and Player Autonomy.md | 25 - ...ine (Full LootPlayer-Driven Production).md | 25 - .../Game Design/Arkane Studios.md | 25 - .../Cyber-Physical Systems (CPS).md | 25 - .../Game Design/Elite-Athletic-Development.md | 25 - .../Core_Systems/Game Design/Index.md | 15 - .../Post-Modernist Literature in Gaming.md | 25 - .../Game Design/Quantum-Game-Theory.md | 25 - .../Roguelike Procedural Generation.md | 25 - .../Game Design/Street Duel Fighter.md | 28 - .../Game Design/Systems Biology.md | 25 - .../인문학적 게임 비평 및 서사학.md | 25 - 10_Wiki/Topics_GD/Core_Systems/Index.md | 52 - .../Aerospace Flight Simulation.md | 25 - .../Physics & Simulation/Index.md | 4 - .../Core_Systems/Simulation & Math/Index.md | 4 - .../Digital Twins.md | 30 - .../System Architecture & Simulation/Index.md | 4 - .../Event Storming.md | 32 - .../System Design & Modeling/Index.md | 4 - .../Topics_GD/Core_Systems/Systems Biology.md | 25 - 10_Wiki/Topics_GD/Corgea.md | 34 - 10_Wiki/Topics_GD/Corporate-LMS-Training.md | 31 - .../Topics_GD/Cost-Benefit Analysis in AI.md | 28 - 10_Wiki/Topics_GD/Creativity Research.md | 33 - .../Topics_GD/Credit Assignment Problem.md | 31 - 10_Wiki/Topics_GD/Cross-Entropy Loss.md | 28 - .../Topics_GD/Cumulative-Layout-Shift-CLS.md | 33 - 10_Wiki/Topics_GD/Curriculum-Learning.md | 28 - .../Custom-ESLint-Rules-Development.md | 29 - 10_Wiki/Topics_GD/Custom-ESLint-Rules.md | 31 - 10_Wiki/Topics_GD/Custom-Hooks-Patterns.md | 31 - 10_Wiki/Topics_GD/Customer-Journey-Mapping.md | 33 - 10_Wiki/Topics_GD/Cybernetics Foundations.md | 29 - 10_Wiki/Topics_GD/Cybernetics.md | 30 - .../Topics_GD/DAG-Dependency-Management.md | 33 - 10_Wiki/Topics_GD/DDD-Type-Safety.md | 31 - 10_Wiki/Topics_GD/DDD-in-TypeScript.md | 32 - 10_Wiki/Topics_GD/DORA-Metrics.md | 32 - .../DPO (Direct Preference Optimization).md | 32 - 10_Wiki/Topics_GD/DQN.md | 31 - 10_Wiki/Topics_GD/Data Cleaning Algorithms.md | 32 - .../Data Distillation (데이터 증류).md | 32 - .../Topics_GD/Data-Augmentation Strategies.md | 29 - 10_Wiki/Topics_GD/Data-Ethics and Privacy.md | 29 - 10_Wiki/Topics_GD/Data-Flywheel-Effect.md | 30 - .../Topics_GD/Data-Pipeline Orchestration.md | 29 - 10_Wiki/Topics_GD/Data-Science-in-UX.md | 31 - .../Topics_GD/Data-Transfer-Object-Design.md | 28 - 10_Wiki/Topics_GD/Dead-Space-Series.md | 32 - .../Deceptive Alignment (기만적 정렬).md | 27 - 10_Wiki/Topics_GD/Decision Theory.md | 32 - .../Decision-Trees and Random Forests.md | 28 - 10_Wiki/Topics_GD/Declaration-Files.md | 27 - 10_Wiki/Topics_GD/Deep Q-Networks (DQN).md | 26 - 10_Wiki/Topics_GD/Deep-Convolutional-GANs.md | 31 - 10_Wiki/Topics_GD/Deep-Grammar.md | 30 - 10_Wiki/Topics_GD/Deep-Learning.md | 28 - 10_Wiki/Topics_GD/Deep-Q-Networks-DQN.md | 28 - 10_Wiki/Topics_GD/DeepCode AI.md | 37 - 10_Wiki/Topics_GD/Deepfake-Detection.md | 31 - 10_Wiki/Topics_GD/Deepfake-Technology.md | 28 - .../Topics_GD/Default Mode Network (DMN).md | 29 - 10_Wiki/Topics_GD/DefinitelyTyped.md | 28 - 10_Wiki/Topics_GD/Definitions_of_Game.md | 26 - 10_Wiki/Topics_GD/Degrees-of-Freedom.md | 27 - 10_Wiki/Topics_GD/Deliberate-Practice.md | 27 - .../Denavit-Hartenberg-Parameters.md | 28 - .../Dense vs Sparse Neural Networks.md | 27 - .../Topics_GD/Dependency-Graph-Analysis.md | 27 - 10_Wiki/Topics_GD/Dependency-Injection.md | 29 - .../Dependency-Inversion-Principle.md | 27 - 10_Wiki/Topics_GD/Deployment-Strategy.md | 32 - 10_Wiki/Topics_GD/Design-System.md | 33 - 10_Wiki/Topics_GD/Determinism-in-Computing.md | 29 - .../Topics_GD/DevOps-and-UX-Convergence.md | 26 - 10_Wiki/Topics_GD/DevOps-for-AI-MLOps.md | 30 - 10_Wiki/Topics_GD/DevSecOps.md | 32 - .../Topics_GD/Differentiable Programming.md | 27 - 10_Wiki/Topics_GD/Diffusion-Models.md | 28 - .../Digital Intellectual Property Rights.md | 29 - .../Topics_GD/Digital Thread Integration.md | 29 - 10_Wiki/Topics_GD/Digital-Twin-Technology.md | 29 - 10_Wiki/Topics_GD/Dijkstra's Algorithm.md | 27 - 10_Wiki/Topics_GD/Dimensionality-Reduction.md | 28 - .../Diminishing Returns (한계 수익 체감).md | 29 - .../Directed-Acyclic-Graph-Build-Systems.md | 29 - ...ted-Acyclic-Graph-Dependency-Management.md | 29 - ...Discriminated-Unions-for-Error-Handling.md | 29 - ...Discriminated-Unions-for-State-Modeling.md | 28 - 10_Wiki/Topics_GD/Discriminated-Unions.md | 31 - 10_Wiki/Topics_GD/Dissipative-Structures.md | 31 - 10_Wiki/Topics_GD/Distillation.md | 31 - .../Distributed Reinforcement Learning.md | 27 - 10_Wiki/Topics_GD/Distributed-Computing.md | 29 - .../Distributed-System-Type-Safety.md | 31 - 10_Wiki/Topics_GD/Distributed-Systems.md | 31 - 10_Wiki/Topics_GD/Documentation-Strategy.md | 32 - 10_Wiki/Topics_GD/Domain Objects.md | 35 - 10_Wiki/Topics_GD/Domain-Driven-Design-DDD.md | 29 - .../Topics_GD/Domain-Specific-Languages.md | 30 - 10_Wiki/Topics_GD/Dopamine-Modeling.md | 32 - .../Topics_GD/Dopaminergic Reward System.md | 26 - .../Topics_GD/Dopaminergic Reward Systems.md | 29 - 10_Wiki/Topics_GD/Drama Management Systems.md | 27 - 10_Wiki/Topics_GD/Dramaturgy-Theory.md | 31 - 10_Wiki/Topics_GD/Dry-Principle.md | 24 - .../Dynamic Difficulty Adjustment (DDA).md | 28 - .../Dynamic Few-Shot (동적 퓨샷 선택 전략).md | 29 - 10_Wiki/Topics_GD/Dynamic-Capabilities.md | 31 - .../Dynamic-Creative-Optimization.md | 32 - .../Topics_GD/Dynamic-Environment-Handling.md | 27 - 10_Wiki/Topics_GD/Dynamic-Programming.md | 33 - 10_Wiki/Topics_GD/E-Learning-Gamification.md | 32 - .../E-commerce-Catalog-Management.md | 27 - 10_Wiki/Topics_GD/E-commerce-Optimization.md | 28 - .../Topics_GD/ESLint-Plugin-Development.md | 31 - 10_Wiki/Topics_GD/ESLint-Static-Analysis.md | 26 - .../EU-Web-Accessibility-Directive.md | 28 - .../Ecology and Ecosystem Modeling.md | 27 - 10_Wiki/Topics_GD/Economic-Analysis.md | 31 - .../Topics_GD/Economic-Complexity-Index.md | 30 - 10_Wiki/Topics_GD/Economic-Mobility.md | 34 - 10_Wiki/Topics_GD/Economics-of-Information.md | 32 - 10_Wiki/Topics_GD/Economy/Index.md | 24 - 10_Wiki/Topics_GD/Edge Computing.md | 33 - 10_Wiki/Topics_GD/Edge-AI-and-Computing.md | 28 - .../Topics_GD/Edge-Artificial-Intelligence.md | 33 - 10_Wiki/Topics_GD/Edge-Computing.md | 31 - 10_Wiki/Topics_GD/Edtech-Industry-Trends.md | 31 - 10_Wiki/Topics_GD/Effective-Altruism-in-AI.md | 31 - 10_Wiki/Topics_GD/Efficiency.md | 31 - .../Topics_GD/Eigenvalues-and-Eigenvectors.md | 31 - 10_Wiki/Topics_GD/Eligibility-Traces.md | 29 - .../Topics_GD/Elite-Athletic-Development.md | 25 - .../Elite-Sport-Science-Protocols.md | 27 - .../Elite-Strength-and-Conditioning.md | 24 - 10_Wiki/Topics_GD/Elite-Theory.md | 31 - 10_Wiki/Topics_GD/Embodied Cognition.md | 24 - 10_Wiki/Topics_GD/Embodied-AI.md | 29 - .../Topics_GD/Emergence-in-Complex-Systems.md | 31 - 10_Wiki/Topics_GD/Emergence-in-Systems.md | 28 - 10_Wiki/Topics_GD/Emergence.md | 31 - .../Emotional-AI (Affective Computing).md | 29 - ...lly Intelligent Tutoring Systems (EITS).md | 24 - 10_Wiki/Topics_GD/Empathy-in-AI.md | 31 - .../Encapsulation-and-Information-Hiding.md | 26 - .../Encapsulation-of-Domain-Invariants.md | 28 - .../Encapsulation-via-Access-Modifiers.md | 27 - 10_Wiki/Topics_GD/End-to-End-Learning.md | 29 - .../End-to-End-Testing-Strategies.md | 32 - .../Endurance-Athletics-Cognition.md | 24 - .../Engineering Scalable Frontend Systems.md | 84 - 10_Wiki/Topics_GD/Engineering_Principles.md | 45 - 10_Wiki/Topics_GD/Ensemble-Learning.md | 31 - 10_Wiki/Topics_GD/Ensemble-Methods.md | 28 - 10_Wiki/Topics_GD/Ensuring-Data-Privacy.md | 31 - .../Topics_GD/Enterprise-Design-Systems.md | 25 - .../Enterprise-Resource-Planning-Systems.md | 25 - .../Enterprise-Scale-Monorepo-Management.md | 25 - 10_Wiki/Topics_GD/Enterprise-Service-Bus.md | 32 - .../Enterprise-Software-Architecture.md | 25 - .../Enterprise-Software-Engineering.md | 25 - .../Topics_GD/Entity-Relationship-Modeling.md | 33 - .../Entropy in Information Theory.md | 28 - 10_Wiki/Topics_GD/Environment-Design-in-RL.md | 29 - .../Topics_GD/Enzyme-Inhibition-Kinetics.md | 31 - 10_Wiki/Topics_GD/Epidemiological-Modeling.md | 32 - 10_Wiki/Topics_GD/Epistemic-Uncertainty.md | 28 - 10_Wiki/Topics_GD/Epistemology.md | 32 - 10_Wiki/Topics_GD/Equality.md | 31 - 10_Wiki/Topics_GD/Ergodic-Theory.md | 30 - .../Ergonomics-in-Workspace-Design.md | 29 - 10_Wiki/Topics_GD/Error-Boundary-Pattern.md | 26 - .../Topics_GD/Error_Handling_and_Stability.md | 41 - 10_Wiki/Topics_GD/Es-Lint-Configuration.md | 27 - 10_Wiki/Topics_GD/Escalation-of-Commitment.md | 32 - 10_Wiki/Topics_GD/Ethical-Decision-Making.md | 33 - 10_Wiki/Topics_GD/Ethics & AI.md | 32 - .../Topics_GD/Ethics of Autonomous Systems.md | 29 - .../Ethics-in-Artificial-Intelligence.md | 27 - 10_Wiki/Topics_GD/Ethnographic-Research.md | 31 - 10_Wiki/Topics_GD/Etiology-of-Disease.md | 31 - .../Topics_GD/Eudaimonia-and-Well-being.md | 30 - .../Topics_GD/Eugen Systems 모딩 매뉴얼.md | 28 - ...stems의 Iriszoom 엔진 및 전략 게임 개발.md | 32 - .../Eugen Systems의 WARNO 시뮬레이션 개발.md | 31 - ...냉전기 가상 시나리오 및 모딩 생태계 구축.md | 34 - 10_Wiki/Topics_GD/Event Storming.md | 32 - .../Topics_GD/Event-Driven-Architecture.md | 29 - 10_Wiki/Topics_GD/Evolutionary Biology.md | 25 - 10_Wiki/Topics_GD/Evolutionary Computation.md | 25 - .../Evolutionary-Algorithm-Design.md | 32 - 10_Wiki/Topics_GD/Evolutionary-Algorithms.md | 33 - 10_Wiki/Topics_GD/Evolutionary-Computation.md | 29 - 10_Wiki/Topics_GD/Excess-Property-Checking.md | 27 - 10_Wiki/Topics_GD/Executive Dysfunction.md | 27 - .../Topics_GD/Executive-Function-Deficit.md | 26 - 10_Wiki/Topics_GD/Exhaustiveness-Checking.md | 27 - 10_Wiki/Topics_GD/Expectation-Maximization.md | 30 - 10_Wiki/Topics_GD/Expected Utility Theory.md | 29 - 10_Wiki/Topics_GD/Experience-Replay.md | 29 - .../Topics_GD/Experience-Sampling-Method.md | 31 - 10_Wiki/Topics_GD/Explainable-AI (XAI).md | 32 - 10_Wiki/Topics_GD/Explainable-AI-XAI.md | 29 - .../Topics_GD/Exploding-Gradient Problem.md | 28 - .../Topics_GD/Exploration vs Exploitation.md | 32 - .../Topics_GD/Exploration-vs-Exploitation.md | 29 - .../Topics_GD/Exploratory-Data-Analysis.md | 29 - 10_Wiki/Topics_GD/Expo 2025 Osaka.md | 33 - 10_Wiki/Topics_GD/Exponential-Growth.md | 31 - 10_Wiki/Topics_GD/Extended-Reality-XR.md | 29 - 10_Wiki/Topics_GD/Externalities.md | 30 - 10_Wiki/Topics_GD/Extreme-Programming-XP.md | 30 - .../Topics_GD/Eye-Tracking-in-UX-Research.md | 29 - 10_Wiki/Topics_GD/Eye-Tracking.md | 33 - 10_Wiki/Topics_GD/Factor-Analysis.md | 28 - 10_Wiki/Topics_GD/Factory-Pattern.md | 25 - 10_Wiki/Topics_GD/Failable-Task-Handling.md | 27 - 10_Wiki/Topics_GD/Fault-Tolerance.md | 31 - .../Topics_GD/Feature Clamping (피처 고정).md | 29 - 10_Wiki/Topics_GD/Feature-Engineering.md | 30 - 10_Wiki/Topics_GD/Feature-Flags.md | 26 - 10_Wiki/Topics_GD/Federated-Learning.md | 30 - 10_Wiki/Topics_GD/Feedback-Control-Systems.md | 29 - .../Topics_GD/Feedback-Loops in Systems.md | 27 - 10_Wiki/Topics_GD/Feedback-Loops-in-Design.md | 30 - 10_Wiki/Topics_GD/Feedback-Loops.md | 30 - 10_Wiki/Topics_GD/Few-Shot-Learning.md | 28 - 10_Wiki/Topics_GD/Figma-to-Code-Workflow.md | 27 - 10_Wiki/Topics_GD/Figurative-Language.md | 32 - 10_Wiki/Topics_GD/Fine-tuning.md | 31 - 10_Wiki/Topics_GD/Finished Goods.md | 31 - 10_Wiki/Topics_GD/Finite-Element-Analysis.md | 29 - .../Topics_GD/Finite-State-Machines-FSM.md | 29 - 10_Wiki/Topics_GD/Finite-State-Machines.md | 32 - 10_Wiki/Topics_GD/First Input Delay (FID).md | 33 - 10_Wiki/Topics_GD/Fitness-Landscape.md | 28 - .../Fixed Time Step vs Variable Time Step.md | 31 - 10_Wiki/Topics_GD/Flow State.md | 29 - 10_Wiki/Topics_GD/Flow-State.md | 31 - 10_Wiki/Topics_GD/Fluent-Interface-Design.md | 27 - 10_Wiki/Topics_GD/Fluid-Dynamics for Games.md | 28 - 10_Wiki/Topics_GD/Focal-Loss.md | 27 - .../Folder Structure Best Practices.md | 69 - 10_Wiki/Topics_GD/Formal Methods.md | 31 - .../Formal-Verification-of-Software.md | 26 - 10_Wiki/Topics_GD/Foundation-Models.md | 32 - 10_Wiki/Topics_GD/Fragility.md | 32 - 10_Wiki/Topics_GD/Free-Energy-Principle.md | 30 - .../Frontend Performance Debugging.md | 72 - ...ntend-Architecture-and-Folder-Structure.md | 30 - 10_Wiki/Topics_GD/Frontend-Architecture.md | 30 - .../Frontend-Debugging-and-Testing.md | 32 - ...Frontend-Performance-Optimization-Guide.md | 29 - ...ntend-Team-Collaboration-and-Governance.md | 29 - 10_Wiki/Topics_GD/Frontend.md | 31 - .../Frontend_Governance_and_Observability.md | 42 - 10_Wiki/Topics_GD/Functional Programming.md | 31 - .../Functional-Programming-in-TypeScript.md | 30 - 10_Wiki/Topics_GD/Functional-Programming.md | 29 - 10_Wiki/Topics_GD/Fuzzy-Logic.md | 28 - 10_Wiki/Topics_GD/G-Stack Principles.md | 28 - .../Topics_GD/G-Stack-Integration-Guide.md | 31 - 10_Wiki/Topics_GD/GAN.md | 28 - 10_Wiki/Topics_GD/GNN.md | 29 - .../Topics_GD/GPT-Architecture-Foundations.md | 28 - 10_Wiki/Topics_GD/GPU-Architecture.md | 29 - .../Topics_GD/GPU-Programming-with-CUDA.md | 29 - 10_Wiki/Topics_GD/GPU.md | 33 - 10_Wiki/Topics_GD/GRPO.md | 30 - 10_Wiki/Topics_GD/GRU.md | 28 - 10_Wiki/Topics_GD/Gacha Mechanics Analysis.md | 28 - 10_Wiki/Topics_GD/Gait-Analysis-Laboratory.md | 28 - .../Topics_GD/Game Analytics (게임 분석).md | 31 - 10_Wiki/Topics_GD/Game-Balance-Design.md | 28 - 10_Wiki/Topics_GD/Game-Balance-Modeling.md | 29 - 10_Wiki/Topics_GD/Game-Design-Ontology.md | 32 - 10_Wiki/Topics_GD/Game-Design-Theory.md | 31 - 10_Wiki/Topics_GD/Game-Economy-Design.md | 28 - 10_Wiki/Topics_GD/Game-Feel-and-Juiciness.md | 27 - 10_Wiki/Topics_GD/Game-Loop-Architecture.md | 28 - 10_Wiki/Topics_GD/Game-Mechanics.md | 29 - 10_Wiki/Topics_GD/Game-Ontology-for-PCG.md | 31 - 10_Wiki/Topics_GD/Game-Theory-in-AI.md | 29 - 10_Wiki/Topics_GD/Game-Theory.md | 28 - 10_Wiki/Topics_GD/Gamification-Strategies.md | 28 - 10_Wiki/Topics_GD/Gamification-Theory.md | 31 - 10_Wiki/Topics_GD/Gates.md | 32 - 10_Wiki/Topics_GD/Gaussian-Processes.md | 28 - 10_Wiki/Topics_GD/Gen-AI.md | 31 - 10_Wiki/Topics_GD/Generalization-in-AI.md | 31 - ...dversarial Networks (GANs) in Fine Arts.md | 26 - 10_Wiki/Topics_GD/Generative-AI-Impact.md | 29 - 10_Wiki/Topics_GD/Generative-AI.md | 28 - .../Generative-Adversarial-Networks.md | 28 - .../Topics_GD/Generics-and-Polymorphism.md | 32 - 10_Wiki/Topics_GD/Genetic-Algorithms.md | 30 - .../Geographic-Information-Systems.md | 32 - 10_Wiki/Topics_GD/Geometric-Deep-Learning.md | 31 - 10_Wiki/Topics_GD/Geriatric-Medicine.md | 30 - 10_Wiki/Topics_GD/Gestalt Psychology.md | 32 - 10_Wiki/Topics_GD/Gestalt-Principles in UX.md | 30 - .../Topics_GD/Gestalt-Principles-of-Design.md | 26 - 10_Wiki/Topics_GD/Gimbals-and-Orientation.md | 29 - 10_Wiki/Topics_GD/Git Branching Strategy.md | 43 - .../Git-Branching-Strategies-and-Workflows.md | 32 - 10_Wiki/Topics_GD/Git-Version-Control.md | 29 - 10_Wiki/Topics_GD/GitHub-Actions-CI-CD.md | 29 - 10_Wiki/Topics_GD/GitLab CI.md | 34 - 10_Wiki/Topics_GD/Git_Workflows.md | 43 - 10_Wiki/Topics_GD/GloVe (Word Embeddings).md | 28 - 10_Wiki/Topics_GD/Global-Standard.md | 31 - 10_Wiki/Topics_GD/Global-vs-Local-Optima.md | 31 - 10_Wiki/Topics_GD/Goal-Misgeneralization.md | 30 - .../Goal-Oriented-Action-Planning.md | 28 - 10_Wiki/Topics_GD/God-Object-Antipattern.md | 27 - .../Godel's Incompleteness Theorems.md | 29 - .../Google-Page-Experience-2025-Update.md | 29 - .../Topics_GD/Gradient-Boosting-Machines.md | 30 - 10_Wiki/Topics_GD/Gradient-Descent.md | 31 - 10_Wiki/Topics_GD/Graph Theory.md | 31 - 10_Wiki/Topics_GD/Graph-Coloring-Problem.md | 32 - 10_Wiki/Topics_GD/Graph-Database.md | 28 - 10_Wiki/Topics_GD/Graph-Theory.md | 30 - 10_Wiki/Topics_GD/GraphQL-Code-Generator.md | 31 - .../GraphRAG (그래프 기반 검색 증강 생성).md | 27 - 10_Wiki/Topics_GD/Greedy-Algorithms.md | 29 - 10_Wiki/Topics_GD/Grit.md | 32 - 10_Wiki/Topics_GD/Grounded Theory Method.md | 31 - .../Topics_GD/Growth-Mindset-Intervention.md | 31 - 10_Wiki/Topics_GD/Growth-Mindset.md | 30 - .../Guilty-Gear-Xrd-Rendering-Pipeline.md | 31 - 10_Wiki/Topics_GD/HANDOVER.md | 32 - 10_Wiki/Topics_GD/HBO-Prestige-Television.md | 31 - .../HCI (Human-Computer Interaction).md | 31 - 10_Wiki/Topics_GD/HHH.md | 31 - 10_Wiki/Topics_GD/HMM.md | 28 - 10_Wiki/Topics_GD/Habit-Formation.md | 28 - 10_Wiki/Topics_GD/Hallucination (환각).md | 32 - 10_Wiki/Topics_GD/Hallucination-in-LLM.md | 31 - 10_Wiki/Topics_GD/Hallucination-in-LLMs.md | 32 - .../Topics_GD/Hardware-Acceleration-for-AI.md | 32 - 10_Wiki/Topics_GD/Hardware-Verification.md | 31 - 10_Wiki/Topics_GD/Hardware.md | 31 - 10_Wiki/Topics_GD/Hash-Functions-and-Maps.md | 28 - 10_Wiki/Topics_GD/Health-Informatics.md | 31 - 10_Wiki/Topics_GD/Hebbian-Learning.md | 28 - 10_Wiki/Topics_GD/Hebbian-Theory.md | 30 - 10_Wiki/Topics_GD/Heuristic-Search.md | 28 - 10_Wiki/Topics_GD/Heuristics.md | 32 - .../Hierarchical-Task-Network (HTN).md | 28 - .../Topics_GD/High-Availability-Systems.md | 29 - .../Topics_GD/High-Cohesion-Low-Coupling.md | 33 - .../High-Frequency-Trading-Models.md | 32 - .../High-Performance Computing (HPC).md | 31 - .../Topics_GD/High-Performance-Coaching.md | 31 - .../High-Performance-Organizations.md | 31 - .../High-Performance-Sports-Science.md | 31 - 10_Wiki/Topics_GD/Homeostasis (항상성).md | 32 - 10_Wiki/Topics_GD/Homeostasis.md | 32 - 10_Wiki/Topics_GD/Homomorphic-Encryption.md | 28 - 10_Wiki/Topics_GD/Human Centered AI (HCAI).md | 32 - 10_Wiki/Topics_GD/Human-AI-Collaboration.md | 28 - .../Human-Computer-Interaction-HCI.md | 29 - .../Topics_GD/Human-Computer-Interaction.md | 31 - 10_Wiki/Topics_GD/Human-in-the-Loop (HITL).md | 40 - 10_Wiki/Topics_GD/Human-in-the-loop-AI.md | 28 - .../Topics_GD/Hybrid-Cloud-Architectures.md | 29 - .../Hydration-Mismatch-and-SSR-Debugging.md | 32 - .../Hyperinflation-in-Closed-Loop-Systems.md | 31 - .../Topics_GD/Hyperparameter-Optimization.md | 29 - 10_Wiki/Topics_GD/Hyperparameters.md | 32 - 10_Wiki/Topics_GD/Hypostatic-Abstraction.md | 30 - 10_Wiki/Topics_GD/Hypothesis-Testing.md | 29 - 10_Wiki/Topics_GD/ICRE-Framework.md | 29 - ...DE (Integrated Development Environment).md | 31 - 10_Wiki/Topics_GD/IEEE-P36521.md | 31 - 10_Wiki/Topics_GD/ISO-Standard.md | 31 - 10_Wiki/Topics_GD/Ikigai (이키가이).md | 32 - .../Image Inpainting (Vary Region).md | 27 - .../Topics_GD/Image-Classification-Mastery.md | 28 - .../Image-Optimization-for-Web-Performance.md | 30 - .../Image-Segmentation-Techniques.md | 29 - 10_Wiki/Topics_GD/Image-Segmentation.md | 28 - 10_Wiki/Topics_GD/Imbalanced-Data-Handling.md | 32 - 10_Wiki/Topics_GD/Imitation-Learning.md | 27 - 10_Wiki/Topics_GD/Immersive-Sim-Design.md | 31 - 10_Wiki/Topics_GD/Immersive-Sim-Genre.md | 31 - .../Immersive-Sims-Deus-Ex-Dishonored.md | 33 - .../Topics_GD/Immersive-Sims-Deus-Ex-Thief.md | 33 - 10_Wiki/Topics_GD/Immutability-Patterns.md | 32 - 10_Wiki/Topics_GD/Impedance-Matching.md | 28 - 10_Wiki/Topics_GD/In-Context-Learning.md | 28 - 10_Wiki/Topics_GD/Inclusive-Design-and-UX.md | 29 - 10_Wiki/Topics_GD/Incremental-Computation.md | 33 - 10_Wiki/Topics_GD/Incremental-Learning.md | 28 - .../Incremental-Static-Regeneration-ISR.md | 28 - 10_Wiki/Topics_GD/Incrementalism.md | 31 - .../Independent Component Analysis (ICA).md | 31 - .../Independent-Component-Analysis.md | 31 - .../Topics_GD/Index-Fragmentation-Analysis.md | 33 - 10_Wiki/Topics_GD/Index.md | 7 - 10_Wiki/Topics_GD/Indexing-Strategies.md | 29 - 10_Wiki/Topics_GD/Indian-Innovation-Models.md | 33 - 10_Wiki/Topics_GD/Inductive-Bias.md | 29 - 10_Wiki/Topics_GD/Inductive-Reasoning.md | 30 - 10_Wiki/Topics_GD/Inexact-Science.md | 31 - 10_Wiki/Topics_GD/Inference-Optimization.md | 30 - 10_Wiki/Topics_GD/Inferential-Statistics.md | 30 - 10_Wiki/Topics_GD/Information-Entropy.md | 30 - 10_Wiki/Topics_GD/Information-Retrieval-IR.md | 29 - 10_Wiki/Topics_GD/Information-Society.md | 31 - 10_Wiki/Topics_GD/Information-Theory.md | 28 - 10_Wiki/Topics_GD/Infraspace.md | 32 - .../Topics_GD/Infrastructure-as-Code-IaC.md | 31 - .../Topics_GD/Inheritance-and-Polymorphism.md | 27 - 10_Wiki/Topics_GD/Inner-Product-Spaces.md | 32 - 10_Wiki/Topics_GD/Innovation.md | 31 - .../Topics_GD/Input-Validation-Strategies.md | 29 - 10_Wiki/Topics_GD/Inquiry-Based Learning.md | 33 - 10_Wiki/Topics_GD/Instance-based-Learning.md | 30 - 10_Wiki/Topics_GD/InstancedMesh2 library.md | 37 - 10_Wiki/Topics_GD/Instinct.md | 32 - 10_Wiki/Topics_GD/Instruction-Tuning.md | 26 - 10_Wiki/Topics_GD/Intangible-Capital.md | 32 - .../Integrated-Development-Environment.md | 28 - .../Topics_GD/Integration-Testing-for-AI.md | 28 - .../Topics_GD/Intellectual-Property-in-AI.md | 28 - .../Interaction to Next Paint (INP).md | 48 - .../Interaction-to-Next-Paint-INP.md | 33 - .../Topics_GD/Interdisciplinary-Research.md | 30 - .../Interface-Segregation-Principle.md | 24 - 10_Wiki/Topics_GD/Internet of Things (IoT).md | 31 - 10_Wiki/Topics_GD/Interop 2026.md | 32 - 10_Wiki/Topics_GD/Interoperability.md | 31 - .../Interpretability-vs-Explainability.md | 27 - 10_Wiki/Topics_GD/Interpretability.md | 28 - .../Topics_GD/Introduction-to-Programming.md | 31 - 10_Wiki/Topics_GD/Introspection (자기성찰).md | 31 - 10_Wiki/Topics_GD/Inverse-Kinematics.md | 28 - .../Inverse-Reinforcement-Learning.md | 27 - 10_Wiki/Topics_GD/Inversion.md | 32 - 10_Wiki/Topics_GD/IoT-and-AI-Integration.md | 28 - .../Isaac-Asimovs-Laws-of-Robotics.md | 29 - .../Item-Item-Collaborative-Filtering.md | 28 - 10_Wiki/Topics_GD/Iteration.md | 31 - .../Topics_GD/Iterative-Development-Models.md | 29 - 10_Wiki/Topics_GD/Iterative-Development.md | 32 - .../JIT-Compilation-in-AI-Engines.md | 28 - 10_Wiki/Topics_GD/JSON-LD-Structured-Data.md | 29 - .../Topics_GD/JSON-and-Data-Serialization.md | 28 - .../Topics_GD/JUnit-and-Testing-Frameworks.md | 31 - .../JavaScript-Async-and-Event-Loop.md | 30 - .../JavaScript-Optimization-Patterns.md | 30 - 10_Wiki/Topics_GD/Joint-Optimization.md | 30 - 10_Wiki/Topics_GD/Journaling.md | 31 - 10_Wiki/Topics_GD/Judgment.md | 30 - 10_Wiki/Topics_GD/Just-In-Time (JIT).md | 30 - 10_Wiki/Topics_GD/Just-in-Case.md | 31 - .../Topics_GD/Just-in-time-Data-Loading.md | 28 - .../K-Means-Clustering-Foundations.md | 29 - 10_Wiki/Topics_GD/K-Nearest-Neighbors-K-NN.md | 28 - .../KISS (Keep It Simple, Stupid).md | 31 - .../KISS-Principle-in-Software-Design.md | 29 - .../KPI (Key Performance Indicator).md | 33 - .../Kalman-Filter-and-State-Tracking.md | 28 - .../Kernel-Density-Estimation-KDE.md | 27 - 10_Wiki/Topics_GD/Kernel-Methods-and-SVMs.md | 28 - 10_Wiki/Topics_GD/Knowledge synthesis.md | 31 - 10_Wiki/Topics_GD/Knowledge-Distillation.md | 28 - .../Topics_GD/Knowledge-Graph-Foundations.md | 28 - 10_Wiki/Topics_GD/Knowledge-Graph.md | 28 - .../Knowledge-Representation-in-AI.md | 28 - 10_Wiki/Topics_GD/Knowledge-Structure.md | 31 - 10_Wiki/Topics_GD/Kolmogorov-Complexity.md | 27 - .../Kubernetes-for-AI-Orchestration.md | 28 - .../Topics_GD/Kullback-Leibler-Divergence.md | 31 - 10_Wiki/Topics_GD/L1-and-L2-Regularization.md | 27 - 10_Wiki/Topics_GD/L2-Regularization.md | 30 - 10_Wiki/Topics_GD/LLM-Security-and-Safety.md | 28 - 10_Wiki/Topics_GD/LLM.md | 37 - 10_Wiki/Topics_GD/LOD.md | 33 - .../LSTM (Long Short-Term Memory).md | 28 - 10_Wiki/Topics_GD/LSTM.md | 29 - .../Topics_GD/Label-Noise-and-Robustness.md | 28 - 10_Wiki/Topics_GD/Lagrange-Multipliers.md | 27 - 10_Wiki/Topics_GD/Language-Models.md | 32 - .../Topics_GD/Large Language Models (LLM).md | 31 - ...scale-Application-Architecture-Patterns.md | 29 - .../Largest Contentful Paint (LCP).md | 38 - .../Topics_GD/Largest-Contentful-Paint-LCP.md | 34 - .../Topics_GD/Latent-Dirichlet-Allocation.md | 27 - .../Topics_GD/Latent-Semantic-Analysis-LSA.md | 28 - 10_Wiki/Topics_GD/Layer-Normalization.md | 28 - .../Layered-Architecture-in-Frontend.md | 30 - 10_Wiki/Topics_GD/Lazy-Loading-Strategies.md | 29 - 10_Wiki/Topics_GD/Leadership.md | 32 - .../Topics_GD/Leaky-ReLU-and-Activations.md | 29 - 10_Wiki/Topics_GD/Lean-Operations.md | 33 - 10_Wiki/Topics_GD/Lean-Project-Management.md | 30 - 10_Wiki/Topics_GD/Learning-Paths.md | 31 - 10_Wiki/Topics_GD/Learning-Rate-Schedules.md | 29 - 10_Wiki/Topics_GD/Learning-Rate-Scheduling.md | 29 - 10_Wiki/Topics_GD/Least-Squares-Methods.md | 28 - 10_Wiki/Topics_GD/Legacy-Systems.md | 31 - 10_Wiki/Topics_GD/Legacy_React_Migration.md | 47 - 10_Wiki/Topics_GD/Lessons Learned.md | 32 - 10_Wiki/Topics_GD/Level of Detail (LOD).md | 35 - 10_Wiki/Topics_GD/Level_Design/Index.md | 17 - 10_Wiki/Topics_GD/Levels of Understanding.md | 34 - .../Topics_GD/Linear-Algebra-Foundations.md | 29 - 10_Wiki/Topics_GD/Linear-Algebra-for-ML.md | 28 - 10_Wiki/Topics_GD/Linear-Algebra.md | 32 - .../Topics_GD/Linear-Discriminant-Analysis.md | 27 - 10_Wiki/Topics_GD/Linear-Programming.md | 31 - .../Topics_GD/Linear-Regression-Mastery.md | 28 - .../Topics_GD/Linguistic-Analysis-in-AI.md | 29 - 10_Wiki/Topics_GD/Linked-Lists-and-Trees.md | 28 - 10_Wiki/Topics_GD/Linux-Performance-Tuning.md | 29 - 10_Wiki/Topics_GD/Liquid-Democracy.md | 28 - .../Liskov-Substitution-Principle.md | 25 - 10_Wiki/Topics_GD/LlamaIndex.md | 28 - .../Topics_GD/LoRA (Low-Rank Adaptation).md | 28 - .../Topics_GD/Load-Balancing-Strategies.md | 31 - 10_Wiki/Topics_GD/Local-Brain-Management.md | 28 - 10_Wiki/Topics_GD/Local-Search.md | 31 - .../Locality-Sensitive-Hashing (LSH).md | 31 - .../Topics_GD/Locality-Sensitive-Hashing.md | 28 - 10_Wiki/Topics_GD/Logic.md | 31 - .../Logistic-Regression-Foundations.md | 28 - 10_Wiki/Topics_GD/Logistic-Regression.md | 30 - .../Topics_GD/Long Animation Frames API.md | 32 - 10_Wiki/Topics_GD/Long Tasks.md | 39 - .../Long-Short-Term-Memory (LSTM).md | 27 - 10_Wiki/Topics_GD/Long-Short-Term-Memory.md | 28 - 10_Wiki/Topics_GD/Long-Tail.md | 31 - 10_Wiki/Topics_GD/Loose-Coupling.md | 27 - 10_Wiki/Topics_GD/Loss Functions.md | 30 - .../Topics_GD/Loss-Functions-Foundations.md | 28 - 10_Wiki/Topics_GD/Low-Rank-Adaptation-LoRA.md | 28 - 10_Wiki/Topics_GD/Lubrication.md | 32 - 10_Wiki/Topics_GD/Lucas-Kanade-Method.md | 28 - 10_Wiki/Topics_GD/MAP-Estimation.md | 31 - ...MBA (Master of Business Administration).md | 32 - 10_Wiki/Topics_GD/MCP.md | 45 - 10_Wiki/Topics_GD/MLA-Format.md | 31 - 10_Wiki/Topics_GD/MLOps.md | 28 - 10_Wiki/Topics_GD/Machine Learning (ML).md | 31 - .../Topics_GD/Machine-Learning-Foundations.md | 29 - .../Topics_GD/Machine-Learning-Lifecycle.md | 29 - 10_Wiki/Topics_GD/Macros (매크로).md | 31 - 10_Wiki/Topics_GD/Magic-Circle.md | 26 - 10_Wiki/Topics_GD/Main Thread.md | 32 - 10_Wiki/Topics_GD/Malware-Analysis.md | 30 - 10_Wiki/Topics_GD/Management.md | 32 - 10_Wiki/Topics_GD/Manhattan-Distance.md | 29 - 10_Wiki/Topics_GD/MapReduce.md | 31 - 10_Wiki/Topics_GD/Markov-Chain-Monte-Carlo.md | 27 - 10_Wiki/Topics_GD/Markov-Chains.md | 30 - .../Markov-Decision-Process (MDP).md | 29 - .../Topics_GD/Markov-Decision-Process-MDP.md | 30 - .../Topics_GD/Markov-Decision-Processes.md | 33 - .../Master-of-Information-Management.md | 32 - 10_Wiki/Topics_GD/Mastery.md | 34 - 10_Wiki/Topics_GD/Matrix-Factorization.md | 27 - 10_Wiki/Topics_GD/Matrix-Operations-and-AI.md | 28 - 10_Wiki/Topics_GD/Mean-Absolute-Error-MAE.md | 28 - 10_Wiki/Topics_GD/Mean-Squared-Error-MSE.md | 28 - ...c Interpretability (기계적 해석 가능성).md | 27 - 10_Wiki/Topics_GD/Media-Literacy.md | 31 - .../Medical-Imaging-Data-Augmentation.md | 31 - 10_Wiki/Topics_GD/Memetics.md | 31 - 10_Wiki/Topics_GD/Memory-Hierarchy.md | 35 - .../Memory-Leak-Debugging-in-JavaScript.md | 33 - 10_Wiki/Topics_GD/Mental-Models.md | 32 - .../Mental-Operations-Synthesized.md | 31 - .../Message-Queues-and-Event-Streams.md | 27 - 10_Wiki/Topics_GD/Meta-Learning-in-AI.md | 28 - .../Micro-interactions-and-Feedback-Loops.md | 30 - 10_Wiki/Topics_GD/Micro-interactions.md | 30 - .../Topics_GD/Microservices-Architecture.md | 29 - 10_Wiki/Topics_GD/Middle-Out-Thinking.md | 31 - ... V6 및 V7 기반의 이미지 생성 워크플로우.md | 25 - 10_Wiki/Topics_GD/Midjourney V7 Draft Mode.md | 18 - .../Midjourney V7 및 V6 워크플로우.md | 18 - .../Midjourney V7의 Draft Mode 워크플로우.md | 29 - ...djourney 브랜드 캠페인 및 무드보드 제작.md | 26 - 10_Wiki/Topics_GD/Minimal-Viable-Product.md | 31 - .../Topics_GD/Minimum-Viable-Product-MVP.md | 29 - 10_Wiki/Topics_GD/Mipmap.md | 33 - 10_Wiki/Topics_GD/Mobile-AI-Optimization.md | 29 - 10_Wiki/Topics_GD/Mobile-Augmented-Reality.md | 31 - ...bile-First-Responsive-Design-Principles.md | 29 - .../Topics_GD/Model Context Protocol (MCP).md | 32 - .../Topics_GD/Model-Agnostic-Meta-Learning.md | 27 - .../Topics_GD/Model-Compression-Strategies.md | 29 - 10_Wiki/Topics_GD/Model-Compression.md | 27 - .../Topics_GD/Model-Deployment-Patterns.md | 29 - .../Topics_GD/Model-Drift-and-Monitoring.md | 28 - 10_Wiki/Topics_GD/Model-Ensemble-Methods.md | 28 - .../Topics_GD/Model-Interpretability-Tools.md | 29 - .../Model-Predictive-Control (MPC).md | 28 - ...odern-Frontend-Engineering-Architecture.md | 29 - ...React-Application-Architecture-Patterns.md | 29 - .../Modern-Web-Design-Best-Practices-2025.md | 30 - .../Topics_GD/Modern-Website-Architecture.md | 29 - .../Modern_React_Engineering_2025.md | 50 - 10_Wiki/Topics_GD/Modular-Design.md | 31 - 10_Wiki/Topics_GD/Modular-Programming.md | 29 - 10_Wiki/Topics_GD/Modularity.md | 31 - .../Topics_GD/Momentum-and-Optimization.md | 28 - .../Topics_GD/Monolithic-vs-Microservices.md | 28 - 10_Wiki/Topics_GD/Monte-Carlo-Integration.md | 28 - 10_Wiki/Topics_GD/Monte-Carlo-Methods.md | 31 - .../Topics_GD/Monte-Carlo-Tree-Search-MCTS.md | 29 - 10_Wiki/Topics_GD/Moodboard Creation.md | 18 - .../Multi-Agent-Reinforcement-Learning.md | 27 - 10_Wiki/Topics_GD/Multi-Agent-Systems-MAS.md | 28 - .../Multi-Head-Attention-Mechanism.md | 28 - 10_Wiki/Topics_GD/Multi-Modal-Learning.md | 28 - 10_Wiki/Topics_GD/Multi-agent-System.md | 31 - .../Topics_GD/Multi-armed-Bandit-Problem.md | 28 - .../Topics_GD/Multilayer-Perceptron-MLP.md | 29 - 10_Wiki/Topics_GD/Multimodal-Learning.md | 31 - 10_Wiki/Topics_GD/Multinomial-Naive-Bayes.md | 28 - 10_Wiki/Topics_GD/Multivariate-Analysis.md | 29 - 10_Wiki/Topics_GD/Mutual-Information.md | 29 - .../NLP (Natural Language Processing).md | 32 - 10_Wiki/Topics_GD/NLP-Attention-Mechanisms.md | 28 - 10_Wiki/Topics_GD/NVIDIA-CUDA-and-AI.md | 29 - 10_Wiki/Topics_GD/Naive-Bayes-Classifiers.md | 28 - .../Topics_GD/Named-Entity-Recognition-NER.md | 28 - .../Topics_GD/National-Language-Processing.md | 28 - .../Natural-Language-Generation-NLG.md | 28 - .../Natural-Language-Processing-NLP.md | 28 - .../Topics_GD/Natural-Language-Processing.md | 28 - 10_Wiki/Topics_GD/Nearest-Neighbor-Search.md | 28 - .../Topics_GD/Network-Latency-Optimization.md | 29 - .../Neural-Architecture-Search-NAS.md | 28 - .../Topics_GD/Neural-Architecture-Search.md | 28 - 10_Wiki/Topics_GD/Neural-Darwinism.md | 28 - .../Neural-Networks (신경망 기초).md | 29 - .../Neural-Networks-for-Beginners.md | 29 - 10_Wiki/Topics_GD/Neural-Style-Transfer.md | 28 - .../Topics_GD/Neural-Symbolic-Integration.md | 34 - 10_Wiki/Topics_GD/Neuro-Symbolic AI.md | 30 - 10_Wiki/Topics_GD/Neuro-Symbolic-AI.md | 28 - 10_Wiki/Topics_GD/Neurobiology-of-Reward.md | 33 - .../Topics_GD/Neurodevelopmental Disorders.md | 35 - 10_Wiki/Topics_GD/Neuroeconomics.md | 33 - 10_Wiki/Topics_GD/Neuroergonomics.md | 33 - 10_Wiki/Topics_GD/Neuroevolution.md | 27 - 10_Wiki/Topics_GD/Neuromuscular-Adaptation.md | 33 - 10_Wiki/Topics_GD/Neuromuscular-Control.md | 33 - ...pharmacology of Substance Use Disorders.md | 32 - .../Topics_GD/Neuroplasticity in Addiction.md | 32 - .../Neuroplasticity in Motor Learning.md | 32 - .../Neuroplasticity-in-Motor-Learning.md | 32 - .../Topics_GD/Neuroprosthetics-Development.md | 33 - .../Topics_GD/Neuropsychiatric Disorders.md | 33 - 10_Wiki/Topics_GD/Neuropsychology.md | 32 - .../Neurorehabilitation after Stroke.md | 33 - .../Neurorehabilitation-Post-Stroke.md | 31 - 10_Wiki/Topics_GD/Next-js-and-Modern-Web.md | 29 - .../Nextjs-App-Router-Architecture.md | 29 - .../Nextjs_and_Modern_React_Patterns.md | 41 - ... Sky (Large-scale planetary generation).md | 33 - 10_Wiki/Topics_GD/No Mans Sky.md | 33 - 10_Wiki/Topics_GD/NoSQL-Databases-in-AI.md | 29 - 10_Wiki/Topics_GD/Nodejs 메모리 누수 분석.md | 41 - .../Nodejs 프로덕션 메모리 누수 진단.md | 50 - .../Nodejs 프로덕션 메모리 병목 분석.md | 53 - .../Nodejs-Global-Namespace-Augmentation.md | 41 - 10_Wiki/Topics_GD/Noise-Reduction-in-AI.md | 28 - 10_Wiki/Topics_GD/Noise.md | 31 - .../Topics_GD/Nominal-Typing-in-TypeScript.md | 40 - ...hotorealistic-Rendering-in-Level-Design.md | 34 - .../Non-linear-Activation-Functions.md | 29 - 10_Wiki/Topics_GD/Non-parametric-Models.md | 28 - 10_Wiki/Topics_GD/Normalization-Strategies.md | 29 - 10_Wiki/Topics_GD/Normalization.md | 30 - .../Topics_GD/Nuclear Deterrence Models.md | 32 - 10_Wiki/Topics_GD/Numbers-and-Games.md | 31 - 10_Wiki/Topics_GD/Nutritional-Biochemistry.md | 33 - 10_Wiki/Topics_GD/OKR.md | 32 - ...WA vs CWA (개방 세계 vs 폐쇄 세계 가설).md | 36 - 10_Wiki/Topics_GD/OWASP Top 10.md | 31 - .../Object Pooling (오브젝트 풀링).md | 34 - .../Topics_GD/Object-Detection-Foundations.md | 30 - .../Object-Oriented-Design-Patterns.md | 33 - .../Topics_GD/Object-Oriented-Programming.md | 29 - 10_Wiki/Topics_GD/Objective-Functions.md | 28 - 10_Wiki/Topics_GD/Objectivism.md | 32 - 10_Wiki/Topics_GD/Observation.md | 31 - 10_Wiki/Topics_GD/Occupational-Therapy.md | 34 - .../Off-policy-vs-On-policy-Learning.md | 27 - .../Topics_GD/Okami-Ink-Wash-Aesthetics.md | 33 - 10_Wiki/Topics_GD/Olympic-Training-Cycles.md | 33 - 10_Wiki/Topics_GD/Olympic-Training-Models.md | 33 - .../Topics_GD/Olympic-Training-Protocols.md | 32 - 10_Wiki/Topics_GD/Omni Reference (--oref).md | 17 - 10_Wiki/Topics_GD/Omni Reference.md | 17 - 10_Wiki/Topics_GD/One-Hot-Encoding.md | 27 - 10_Wiki/Topics_GD/One-Shot-Learning.md | 28 - .../Online-Learning-and-Streaming.md | 28 - 10_Wiki/Topics_GD/Ontological-Engineering.md | 28 - .../Ontology-Driven-Relevancy-Filtering.md | 35 - 10_Wiki/Topics_GD/Ontology-Engineering.md | 34 - .../Ontology-Guided Knowledge Extraction.md | 34 - .../Ontology-and-Knowledge-Representation.md | 29 - 10_Wiki/Topics_GD/Ontology.md | 31 - 10_Wiki/Topics_GD/Opaque-Types.md | 36 - 10_Wiki/Topics_GD/Open-Access-Movement.md | 34 - 10_Wiki/Topics_GD/Open-Source-AI-Ecosystem.md | 29 - 10_Wiki/Topics_GD/OpenAI-API-Integration.md | 29 - 10_Wiki/Topics_GD/Operations-Management.md | 29 - 10_Wiki/Topics_GD/Operations-Research.md | 35 - 10_Wiki/Topics_GD/Operator-Theory.md | 31 - 10_Wiki/Topics_GD/Opportunity-Cost.md | 28 - .../Optical-Character-Recognition.md | 28 - 10_Wiki/Topics_GD/Optimal-Control-Theory.md | 28 - 10_Wiki/Topics_GD/Optimization-Algorithms.md | 30 - 10_Wiki/Topics_GD/Optimization-in-AI.md | 28 - 10_Wiki/Topics_GD/Optimization.md | 31 - 10_Wiki/Topics_GD/Ordinal-Data-Analysis.md | 27 - .../Topics_GD/Organizational Psychology.md | 35 - .../Out-of-distribution-Detection.md | 28 - .../Outer Alignment vs Inner Alignment.md | 33 - .../Topics_GD/Outlier-Detection-Techniques.md | 29 - 10_Wiki/Topics_GD/Outside-Thinking.md | 31 - .../Topics_GD/Overfitting-and-Underfitting.md | 27 - 10_Wiki/Topics_GD/Overfitting.md | 34 - .../Topics_GD/P-Reinforce-Template-Guide.md | 31 - 10_Wiki/Topics_GD/P-Reinforce.md | 31 - .../Topics_GD/PCA-and-Dimension-Reduction.md | 29 - 10_Wiki/Topics_GD/PCGML-Frameworks.md | 34 - 10_Wiki/Topics_GD/PDF-Format.md | 31 - .../PEFT (Parameter-Efficient Fine-Tuning).md | 33 - 10_Wiki/Topics_GD/PEV_Loop.md | 41 - 10_Wiki/Topics_GD/PID-Controllers-in-AI.md | 28 - 10_Wiki/Topics_GD/PMI-Technique.md | 31 - 10_Wiki/Topics_GD/POMDP.md | 30 - 10_Wiki/Topics_GD/PageSpeed Insights.md | 32 - ...Papers Please (Bureaucratic Simulation).md | 33 - 10_Wiki/Topics_GD/Papers-Please.md | 31 - 10_Wiki/Topics_GD/Parallel-Computing-in-AI.md | 28 - 10_Wiki/Topics_GD/Parallel-Computing.md | 28 - 10_Wiki/Topics_GD/Parallel-Processing.md | 32 - .../Topics_GD/Parameter-Efficiency-in-LLMs.md | 28 - .../Parameter-Efficient Fine-Tuning (PEFT).md | 29 - 10_Wiki/Topics_GD/Parameter-Sharing.md | 28 - 10_Wiki/Topics_GD/Pareto-Principle.md | 31 - .../Partial-Differential-Equations.md | 27 - .../Topics_GD/Particle-Filter-Algorithms.md | 27 - 10_Wiki/Topics_GD/Pattern-Recognition.md | 28 - 10_Wiki/Topics_GD/Pedestrian-Modeling.md | 35 - 10_Wiki/Topics_GD/Perceptrons-Foundations.md | 28 - 10_Wiki/Topics_GD/Perceptual-Learning.md | 28 - 10_Wiki/Topics_GD/Perceptual-Motor-Skills.md | 35 - .../Performance Management Systems.md | 35 - 10_Wiki/Topics_GD/Performance Psychology.md | 33 - .../Topics_GD/Performance-Metrics-in-AI.md | 29 - .../Performance_and_Memory_Management.md | 42 - 10_Wiki/Topics_GD/Periodization-Theory.md | 31 - .../Topics_GD/Personal-Brain-Management.md | 29 - .../Personal-Information-Security.md | 29 - 10_Wiki/Topics_GD/Personalization-Engines.md | 34 - .../Phase-Transitions-in-Learning.md | 28 - 10_Wiki/Topics_GD/Philosophy.md | 31 - 10_Wiki/Topics_GD/Physical-Intelligence.md | 31 - ...hysics-Informed Neural Networks (PINNs).md | 28 - .../Physics-informed-Neural-Networks.md | 28 - 10_Wiki/Topics_GD/Physics.md | 31 - 10_Wiki/Topics_GD/Pipeline-Parallelism.md | 27 - 10_Wiki/Topics_GD/Pivot-Table-Analysis.md | 29 - 10_Wiki/Topics_GD/Platform-Engineering.md | 28 - .../Topics_GD/Player-Experience-Modeling.md | 35 - .../Player-Psyche-Profiling-Framework.md | 35 - .../Topics_GD/Plutchiks-Wheel-of-Emotions.md | 37 - 10_Wiki/Topics_GD/Poetic-Computation.md | 35 - 10_Wiki/Topics_GD/Point-Cloud-Processing.md | 28 - 10_Wiki/Topics_GD/Point-of-Sale.md | 31 - 10_Wiki/Topics_GD/Policy-Gradient-Methods.md | 28 - 10_Wiki/Topics_GD/Policy-Optimization.md | 35 - 10_Wiki/Topics_GD/Policy-Surveillance.md | 35 - 10_Wiki/Topics_GD/PolicyIQ.md | 32 - .../Polymorphism-in-Engine-Architecture.md | 32 - 10_Wiki/Topics_GD/Pooling.md | 32 - 10_Wiki/Topics_GD/Pose-Estimation.md | 29 - 10_Wiki/Topics_GD/Positive-Reinforcement.md | 28 - .../Posterior-and-Prior-Probability.md | 28 - 10_Wiki/Topics_GD/Poverty-Cycle-Dynamics.md | 33 - 10_Wiki/Topics_GD/Poverty-Simulation.md | 35 - 10_Wiki/Topics_GD/Practical-Cryptography.md | 36 - 10_Wiki/Topics_GD/Pre-Mortem-Analysis.md | 31 - .../Topics_GD/Pre-processing-Data-for-AI.md | 29 - .../Topics_GD/Precision-Recall-Tradeoff.md | 28 - 10_Wiki/Topics_GD/Precision-Recursion.md | 31 - 10_Wiki/Topics_GD/Predictive-Analytics.md | 29 - 10_Wiki/Topics_GD/Predictive-Coding.md | 28 - 10_Wiki/Topics_GD/Prenatal-Neurology.md | 34 - .../Preserving-State-in-Procedural-Worlds.md | 32 - .../Topics_GD/Principal-Component-Analysis.md | 28 - .../Topics_GD/Principle-Component-Analysis.md | 32 - .../Topics_GD/Principle-of-Least-Action.md | 28 - ...rinciples of Structuralism (Linguistic).md | 33 - .../Topics_GD/Principles-of-Architecture.md | 36 - .../Topics_GD/Principles-of-Data-Connect.md | 33 - .../Topics_GD/Principles-of-Structuralism.md | 35 - 10_Wiki/Topics_GD/Principles.md | 31 - .../Prioritized-Experience-Replay.md | 28 - 10_Wiki/Topics_GD/Prisoners-Dilemma-Models.md | 38 - .../Topics_GD/Prisons-and-Self-Correction.md | 33 - 10_Wiki/Topics_GD/Privacy-Preserving-AI.md | 29 - .../Probabilistic-Graphical-Models.md | 28 - 10_Wiki/Topics_GD/Probabilistic-Reasoning.md | 31 - 10_Wiki/Topics_GD/Probability Theory.md | 35 - .../Topics_GD/Probability and Logic Fusion.md | 32 - .../Probability-Theory-Foundations.md | 29 - 10_Wiki/Topics_GD/Problem-Solving.md | 32 - ...Generation via Machine Learning (PCGML).md | 35 - .../Procedural Narrative Generation.md | 34 - .../Procedural Rhetoric (In Gaming).md | 33 - .../Procedural-Architecture-Systems.md | 35 - 10_Wiki/Topics_GD/Procedural-Knowledge.md | 31 - .../Topics_GD/Procedural-Level-Geometry.md | 35 - 10_Wiki/Topics_GD/Procedural-Rhetoric.md | 34 - .../Topics_GD/Process-Automation-with-AI.md | 27 - 10_Wiki/Topics_GD/Processing.md | 31 - 10_Wiki/Topics_GD/Product-Led-Growth.md | 32 - 10_Wiki/Topics_GD/Product-Management.md | 32 - 10_Wiki/Topics_GD/Product-Marketing.md | 31 - 10_Wiki/Topics_GD/Product-Thinking-in-AI.md | 29 - .../Topics_GD/Productivity-Hacks-for-Devs.md | 29 - .../Topics_GD/Profiling-and-Optimization.md | 29 - 10_Wiki/Topics_GD/Progressive-Disclosure.md | 28 - .../Project-Management-Best-Practices.md | 29 - 10_Wiki/Topics_GD/Project-Management.md | 32 - .../Prompt-Engineering-Foundations.md | 29 - 10_Wiki/Topics_GD/Prompt-Engineering.md | 29 - 10_Wiki/Topics_GD/Proprioception.md | 34 - 10_Wiki/Topics_GD/Pros-Cons-Table.md | 30 - 10_Wiki/Topics_GD/Protocols.md | 31 - 10_Wiki/Topics_GD/Prototyping.md | 31 - .../Proximal Policy Optimization (PPO).md | 35 - .../Topics_GD/Proximal-Policy-Optimization.md | 28 - 10_Wiki/Topics_GD/Pruning-Techniques.md | 28 - .../Ps-Reinforce Policy Framework.md | 36 - 10_Wiki/Topics_GD/Ps-Reinforce.md | 35 - 10_Wiki/Topics_GD/Psychology & Behavior.md | 36 - 10_Wiki/Topics_GD/Psychology-of-Learning.md | 28 - 10_Wiki/Topics_GD/Psychology.md | 31 - .../Topics_GD/Pull Request (PR) 워크플로우.md | 33 - 10_Wiki/Topics_GD/Pull Request (PR).md | 37 - 10_Wiki/Topics_GD/Pull-Request.md | 31 - 10_Wiki/Topics_GD/Purpose.md | 31 - 10_Wiki/Topics_GD/PyTorch-Foundations.md | 29 - 10_Wiki/Topics_GD/PyTorch-Lightning.md | 28 - 10_Wiki/Topics_GD/Python-for-Data-Science.md | 29 - 10_Wiki/Topics_GD/Q-Learning Foundations.md | 28 - 10_Wiki/Topics_GD/Quality Gates.md | 33 - 10_Wiki/Topics_GD/Quality-Control.md | 31 - .../Quantitative Economics (수량경제학).md | 33 - 10_Wiki/Topics_GD/Quantization-Foundations.md | 28 - 10_Wiki/Topics_GD/Quantization.md | 34 - .../Topics_GD/Quantum Computing (Intro).md | 33 - 10_Wiki/Topics_GD/Quantum-Computing-for-AI.md | 28 - 10_Wiki/Topics_GD/Quantum-Computing.md | 31 - 10_Wiki/Topics_GD/Quantum-Machine-Learning.md | 28 - 10_Wiki/Topics_GD/Query-Optimization.md | 34 - 10_Wiki/Topics_GD/Queue-Management-Systems.md | 29 - 10_Wiki/Topics_GD/Quick-Wins.md | 31 - 10_Wiki/Topics_GD/RAG (검색 증강 생성).md | 35 - .../Topics_GD/RAG-and-Document-Retrieval.md | 28 - 10_Wiki/Topics_GD/RAG.md | 44 - .../RLAIF (AI 피드백 기반 강화학습).md | 27 - .../RLHF (인간 피드백 기반 강화 학습).md | 35 - 10_Wiki/Topics_GD/RL_Neuroscience.md | 29 - 10_Wiki/Topics_GD/RMSProp-Optimizer.md | 27 - 10_Wiki/Topics_GD/RNN.md | 30 - 10_Wiki/Topics_GD/ROC-AUC-Curves.md | 27 - 10_Wiki/Topics_GD/ROUGE-Metrics.md | 28 - .../Topics_GD/Random-Forest-Classifiers.md | 28 - 10_Wiki/Topics_GD/Randomized-Algorithms.md | 27 - 10_Wiki/Topics_GD/Ranking-Algorithms.md | 28 - 10_Wiki/Topics_GD/Rapid-Prototyping.md | 31 - .../Topics_GD/ReLU-Activation-Functions.md | 28 - .../Topics_GD/React Application Scaling.md | 29 - .../Topics_GD/React Frontend Architecture.md | 64 - 10_Wiki/Topics_GD/React Scalability.md | 67 - 10_Wiki/Topics_GD/React-Context-API.md | 31 - .../React-Error-Boundaries-and-Handling.md | 29 - 10_Wiki/Topics_GD/React-Hooks.md | 29 - 10_Wiki/Topics_GD/Reactive-Programming.md | 36 - 10_Wiki/Topics_GD/Real-Time Engine (RTE).md | 29 - 10_Wiki/Topics_GD/Real-time-Data-Streaming.md | 28 - 10_Wiki/Topics_GD/Real-time-Operation.md | 32 - 10_Wiki/Topics_GD/Reasoning & Planning.md | 42 - 10_Wiki/Topics_GD/Reasoning.md | 31 - 10_Wiki/Topics_GD/Recommendation-Systems.md | 29 - .../Recording Academy (The Grammys).md | 34 - .../Topics_GD/Recurrent-Neural-Networks.md | 28 - .../Refactoring-Legacy-React-Codebases.md | 30 - 10_Wiki/Topics_GD/Reference-Management.md | 31 - 10_Wiki/Topics_GD/Reference.md | 31 - 10_Wiki/Topics_GD/Refinement.md | 31 - 10_Wiki/Topics_GD/Reflection.md | 31 - .../Regression-Analysis-Foundations.md | 29 - .../Topics_GD/Regularization-Strategies.md | 29 - .../Topics_GD/Regularization-Techniques.md | 28 - 10_Wiki/Topics_GD/Regularization.md | 32 - .../Topics_GD/Reinforcement Learning (RL).md | 36 - ...ment Learning for Automated Playtesting.md | 35 - ...ement-Learning-from-Human-Feedback-RLHF.md | 28 - 10_Wiki/Topics_GD/Reinforcement-Learning.md | 33 - 10_Wiki/Topics_GD/Related-Work.md | 31 - .../Relational Algebra in Databases.md | 38 - 10_Wiki/Topics_GD/Relational-Database.md | 31 - 10_Wiki/Topics_GD/Relational-Databases.md | 29 - 10_Wiki/Topics_GD/Relative-Positioning.md | 29 - 10_Wiki/Topics_GD/Relevance-Feedback.md | 28 - 10_Wiki/Topics_GD/Reliability.md | 31 - 10_Wiki/Topics_GD/Remote-Rehabilitation.md | 35 - 10_Wiki/Topics_GD/Replenishment.md | 31 - 10_Wiki/Topics_GD/Reports.md | 31 - 10_Wiki/Topics_GD/Repository.md | 31 - 10_Wiki/Topics_GD/Representation Theory.md | 34 - 10_Wiki/Topics_GD/Representation-Learning.md | 28 - 10_Wiki/Topics_GD/Requirements.md | 32 - 10_Wiki/Topics_GD/ResNet-Architectures.md | 29 - 10_Wiki/Topics_GD/Research-Framework.md | 32 - 10_Wiki/Topics_GD/Research-Methodology.md | 32 - 10_Wiki/Topics_GD/Research.md | 31 - 10_Wiki/Topics_GD/Residual-Networks.md | 28 - 10_Wiki/Topics_GD/Resilience.md | 31 - 10_Wiki/Topics_GD/Resource-Allocation.md | 31 - 10_Wiki/Topics_GD/Resource-Management.md | 35 - 10_Wiki/Topics_GD/Restorative Justice.md | 35 - 10_Wiki/Topics_GD/Retainers(유지 경로).md | 40 - 10_Wiki/Topics_GD/Retaining Path.md | 39 - .../Retrieval-Augmented-Generation-RAG.md | 28 - 10_Wiki/Topics_GD/Revenge-Cycle-Dynamics.md | 35 - .../Topics_GD/Reward Hacking (보상 해킹).md | 26 - 10_Wiki/Topics_GD/Reward Prediction Error.md | 34 - 10_Wiki/Topics_GD/Reward-Shaping-in-RL.md | 28 - 10_Wiki/Topics_GD/Ridge-Regression.md | 28 - 10_Wiki/Topics_GD/Risk Management.md | 38 - 10_Wiki/Topics_GD/Risk-Assessment-with-AI.md | 29 - 10_Wiki/Topics_GD/Risk-Management.md | 32 - 10_Wiki/Topics_GD/Risk-Orchestration.md | 31 - 10_Wiki/Topics_GD/Roadmap.md | 31 - 10_Wiki/Topics_GD/Robotics-Foundations.md | 29 - 10_Wiki/Topics_GD/Robotics.md | 36 - 10_Wiki/Topics_GD/Robust-Machine-Learning.md | 28 - 10_Wiki/Topics_GD/Robustness.md | 33 - .../Roguelike Procedural Generation.md | 25 - .../Role of Conflict in Narrative.md | 36 - 10_Wiki/Topics_GD/Root-Cause-Analysis-RCA.md | 28 - 10_Wiki/Topics_GD/Root-Mean-Square-Error.md | 27 - .../Topics_GD/Roughness (그래픽 및 물리).md | 34 - 10_Wiki/Topics_GD/Rule-based-Systems.md | 29 - 10_Wiki/Topics_GD/SAR.md | 31 - ...T (Static Application Security Testing).md | 27 - .../SAST (정적 애플리케이션 보안 테스트).md | 40 - .../SAST (정적 애플리케이션 보안 테스팅).md | 37 - 10_Wiki/Topics_GD/SAST.md | 28 - .../SCM (Supply Chain Management).md | 36 - .../SDLC (소프트웨어 개발 수명 주기).md | 32 - 10_Wiki/Topics_GD/SEO.md | 28 - .../Topics_GD/SFT (Supervised Fine-Tuning).md | 34 - 10_Wiki/Topics_GD/SME.md | 31 - 10_Wiki/Topics_GD/SOTA.md | 31 - 10_Wiki/Topics_GD/SOW.md | 31 - 10_Wiki/Topics_GD/SPOF.md | 31 - 10_Wiki/Topics_GD/SQL-Performance-Tuning.md | 29 - 10_Wiki/Topics_GD/SRE.md | 31 - .../Topics_GD/SaaS (Software as a Service).md | 36 - 10_Wiki/Topics_GD/SaaS.md | 31 - 10_Wiki/Topics_GD/Safety & Reliability.md | 35 - 10_Wiki/Topics_GD/Sales-Strategy.md | 32 - 10_Wiki/Topics_GD/Sampling-Techniques.md | 30 - .../Topics_GD/Scalability-in-AI-Systems.md | 29 - 10_Wiki/Topics_GD/Scalability.md | 33 - .../Topics_GD/Scalable Frontend Systems.md | 65 - .../Scalable-Design-System-Governance.md | 29 - .../Scalable_Frontend_Architecture.md | 42 - 10_Wiki/Topics_GD/Scaling-Laws-for-LLMs.md | 27 - 10_Wiki/Topics_GD/Scheduler-Design-in-ML.md | 29 - 10_Wiki/Topics_GD/Schema-Design-for-NoSQL.md | 28 - 10_Wiki/Topics_GD/Schema.md | 31 - 10_Wiki/Topics_GD/Science of Failure.md | 35 - 10_Wiki/Topics_GD/Scientific Communication.md | 35 - .../Scientific-Computing-with-Python.md | 28 - 10_Wiki/Topics_GD/Scientific-Method.md | 33 - 10_Wiki/Topics_GD/Scripts.md | 33 - .../Topics_GD/Search-Engine-Optimization.md | 28 - 10_Wiki/Topics_GD/Search-Methodology.md | 31 - 10_Wiki/Topics_GD/Search-Optimization.md | 31 - 10_Wiki/Topics_GD/Search-Space.md | 31 - 10_Wiki/Topics_GD/Search-Strategy.md | 33 - 10_Wiki/Topics_GD/Search.md | 31 - 10_Wiki/Topics_GD/Secondary-Research.md | 31 - .../Secure-Multi-party-Computation.md | 28 - 10_Wiki/Topics_GD/Security-Best-Practices.md | 30 - 10_Wiki/Topics_GD/Security-Governance.md | 27 - 10_Wiki/Topics_GD/Seed.md | 30 - 10_Wiki/Topics_GD/Segmentsai.md | 33 - .../Topics_GD/Self-Attention-Mechanisms.md | 28 - .../Topics_GD/Self-Driving-Car-Foundations.md | 29 - .../Self-Play (자기 대결 기반 강화학습).md | 28 - .../Self-Supervised Learning (SSL).md | 35 - 10_Wiki/Topics_GD/Self-Supervised-Learning.md | 28 - .../Semantic Grounding & Provenance.md | 33 - .../Topics_GD/Semantic-HTML-Foundations.md | 33 - 10_Wiki/Topics_GD/Semantic-Search-with-AI.md | 28 - 10_Wiki/Topics_GD/Semantic-Search.md | 28 - 10_Wiki/Topics_GD/Semantics & Ontology.md | 34 - 10_Wiki/Topics_GD/Semgrep Assistant.md | 41 - 10_Wiki/Topics_GD/Sensitivity-Analysis.md | 31 - 10_Wiki/Topics_GD/Sensor-Fusion.md | 28 - .../Topics_GD/Sentiment-Analysis-Models.md | 29 - 10_Wiki/Topics_GD/Sentiment-Analysis.md | 36 - 10_Wiki/Topics_GD/Separation_of_Concerns.md | 25 - 10_Wiki/Topics_GD/Sequence-Modeling.md | 32 - .../Topics_GD/Sequence-to-Sequence-Models.md | 28 - .../Topics_GD/Serverless-Computing-for-AI.md | 31 - .../Service-oriented-Architecture.md | 29 - 10_Wiki/Topics_GD/Session Lifecycle.md | 27 - .../Topics_GD/Shadowing-and-Observability.md | 30 - 10_Wiki/Topics_GD/Shape-Feature-Extraction.md | 28 - .../Topics_GD/Sharding-and-Partitioning.md | 28 - 10_Wiki/Topics_GD/Shift.md | 31 - 10_Wiki/Topics_GD/Signal in Noise.md | 35 - .../Signal-Processing-Foundations.md | 29 - 10_Wiki/Topics_GD/Signature Style Design.md | 17 - 10_Wiki/Topics_GD/Similarity-Metrics-in-AI.md | 29 - 10_Wiki/Topics_GD/Similarity-Metrics.md | 36 - 10_Wiki/Topics_GD/Simulated-Annealing.md | 28 - 10_Wiki/Topics_GD/Simulation-Environments.md | 28 - .../Simulator Sickness Questionnaire (SSQ).md | 36 - .../Topics_GD/Singular-Value-Decomposition.md | 28 - 10_Wiki/Topics_GD/Six-Sigma-Methodologies.md | 30 - .../Topics_GD/Skybound Protocol 코드리뷰.md | 37 - ...ybound_Survivor_Like_Balance_Curve_Pass.md | 177 -- ...re_Gameplay_Rebalance_and_Purpose_Reset.md | 173 -- ...frame_and_8Stage_Boss_Continuity_Rework.md | 103 -- ...vivors_Loop_and_Stage_Curve_Preparation.md | 116 -- ...nvasion_Response_Stage_Difficulty_Curve.md | 133 -- ...d_Low_Level_First_Upgrade_Offer_Balance.md | 111 -- ...und_Miniboss_Treasure_Cache_Reward_Loop.md | 109 -- ...eward_Card_Clarity_and_Command_Cache_UI.md | 104 -- ...bound_Skill_Slot_Limit_Weapon5_Passive5.md | 136 -- ...de_and_Weapon_Transform_Reconfiguration.md | 150 -- ..._Balance_Bomb_and_Visual_Diversity_Pass.md | 205 --- 10_Wiki/Topics_GD/Skybound_Reports/Index.md | 37 - 10_Wiki/Topics_GD/Slack-Bot-Development.md | 29 - 10_Wiki/Topics_GD/Smart-Contract-Auditing.md | 29 - .../Topics_GD/Snowflake-Data-Warehousing.md | 28 - ...r Labs 등 종합 애플리케이션 보안 플랫폼.md | 33 - 10_Wiki/Topics_GD/Social Systems Theory.md | 34 - 10_Wiki/Topics_GD/Social-Network-Analysis.md | 29 - 10_Wiki/Topics_GD/Sociology of Knowledge.md | 33 - 10_Wiki/Topics_GD/Soft Navigation.md | 32 - 10_Wiki/Topics_GD/Soft-Skills-Development.md | 34 - .../Software Engineering Agents (SWE).md | 38 - .../Software-Architecture-Patterns.md | 30 - .../Topics_GD/Software-Design-Principles.md | 38 - 10_Wiki/Topics_GD/Solitude-Optimization.md | 35 - 10_Wiki/Topics_GD/Solow Growth Model.md | 33 - 10_Wiki/Topics_GD/Solution.md | 31 - 10_Wiki/Topics_GD/SonarQube.md | 33 - 10_Wiki/Topics_GD/Sorting.md | 30 - 10_Wiki/Topics_GD/Sound Design Principles.md | 36 - 10_Wiki/Topics_GD/Source-Control.md | 31 - 10_Wiki/Topics_GD/Space-based-Architecture.md | 28 - 10_Wiki/Topics_GD/Sparse-Data-Handling.md | 29 - 10_Wiki/Topics_GD/Spatial-Data-Analysis.md | 29 - 10_Wiki/Topics_GD/Specification.md | 31 - 10_Wiki/Topics_GD/Spectral-Clustering.md | 32 - 10_Wiki/Topics_GD/Speculative-Design.md | 33 - .../Speech-Recognition-Foundations.md | 28 - 10_Wiki/Topics_GD/Speech-Synthesis.md | 35 - .../Topics_GD/Spiking-Neural-Networks-SNNs.md | 28 - 10_Wiki/Topics_GD/Stability vs Flexibility.md | 36 - 10_Wiki/Topics_GD/Stacked-Generalization.md | 28 - 10_Wiki/Topics_GD/Stages-of-Grief.md | 33 - 10_Wiki/Topics_GD/Stakeholder.md | 31 - .../Standard-Deviation-and-Variance.md | 28 - .../Topics_GD/Standard-Operating-Procedure.md | 31 - .../Standardization vs Innovation.md | 33 - 10_Wiki/Topics_GD/Startup.md | 31 - 10_Wiki/Topics_GD/State Space Model (SSM).md | 35 - ...e-Management-Architecture-and-Ownership.md | 29 - .../Topics_GD/State-Management-Patterns.md | 29 - 10_Wiki/Topics_GD/State-Space-Models.md | 28 - 10_Wiki/Topics_GD/State-Space.md | 30 - 10_Wiki/Topics_GD/State.md | 31 - .../State_Management_and_Concurrent_React.md | 42 - ...tic Application Security Testing (SAST).md | 34 - .../Static-Site-Generation-with-Gatsby.md | 29 - 10_Wiki/Topics_GD/Statistical-Analysis.md | 31 - .../Statistical-Hypothesis-Testing.md | 29 - .../Topics_GD/Statistical-Learning-Theory.md | 28 - 10_Wiki/Topics_GD/Statistical-Power.md | 29 - .../Topics_GD/Statistics & Data Analysis.md | 33 - 10_Wiki/Topics_GD/Statistics.md | 31 - 10_Wiki/Topics_GD/Steel Division 시리즈.md | 34 - 10_Wiki/Topics_GD/Stem-Analysis.md | 32 - .../Stochastic-Gradient-Descent-SGD.md | 28 - .../Topics_GD/Stochastic-Gradient-Descent.md | 28 - 10_Wiki/Topics_GD/Storage-Area-Networks.md | 28 - 10_Wiki/Topics_GD/Storage.md | 31 - 10_Wiki/Topics_GD/Storybook.md | 66 - 10_Wiki/Topics_GD/Straightening.md | 34 - 10_Wiki/Topics_GD/Strategic-Alignment.md | 29 - 10_Wiki/Topics_GD/Strategic-Ambiguity.md | 35 - .../Topics_GD/Strategic-Planning-for-AI.md | 29 - 10_Wiki/Topics_GD/Strategic-Planning.md | 31 - 10_Wiki/Topics_GD/Strategic-Thinking.md | 28 - 10_Wiki/Topics_GD/Strategy.md | 31 - .../Stream-Processing-Architectures.md | 28 - 10_Wiki/Topics_GD/Street Duel Fighter.md | 28 - 10_Wiki/Topics_GD/Structural Principles.md | 35 - .../Topics_GD/Structural-Equation-Modeling.md | 27 - 10_Wiki/Topics_GD/Structuralism.md | 32 - 10_Wiki/Topics_GD/Style Reference (--sref).md | 17 - 10_Wiki/Topics_GD/Style-Transfer-in-AI.md | 29 - 10_Wiki/Topics_GD/Style-Transfer.md | 35 - 10_Wiki/Topics_GD/Superficiality-Metrics.md | 34 - .../Supervised-Learning (지도 학습 기초).md | 28 - .../Supervised-Learning-Foundations.md | 28 - 10_Wiki/Topics_GD/Supervised-Learning.md | 32 - 10_Wiki/Topics_GD/Supply-Chain.md | 31 - 10_Wiki/Topics_GD/Support-Vector-Machines.md | 28 - 10_Wiki/Topics_GD/Support.md | 31 - 10_Wiki/Topics_GD/Sustainability.md | 31 - 10_Wiki/Topics_GD/Swarm Intelligence.md | 35 - 10_Wiki/Topics_GD/Swarm-Intelligence.md | 31 - .../Topics_GD/Symbolic-AI vs Connectionism.md | 28 - 10_Wiki/Topics_GD/Symbols.md | 31 - 10_Wiki/Topics_GD/Symmetric-Encryption.md | 28 - 10_Wiki/Topics_GD/Symmetry-and-Invariance.md | 34 - 10_Wiki/Topics_GD/Synergy.md | 31 - 10_Wiki/Topics_GD/Synthesized Intelligence.md | 35 - .../Topics_GD/Synthetic-Data-Generation.md | 28 - 10_Wiki/Topics_GD/Synthetic-Data.md | 31 - .../System Prompt (시스템 프롬프트).md | 26 - .../Topics_GD/System-Architecture-Design.md | 29 - .../Topics_GD/System-Design for AI Scale.md | 28 - .../Topics_GD/System-Design-Interview-Prep.md | 29 - 10_Wiki/Topics_GD/System-Dynamics-Modeling.md | 29 - 10_Wiki/Topics_GD/System-Theory.md | 31 - .../Topics_GD/System_Debugging_Protocol.md | 27 - 10_Wiki/Topics_GD/Systems Thinking.md | 37 - 10_Wiki/Topics_GD/Systems-Thinking.md | 32 - 10_Wiki/Topics_GD/TDD.md | 31 - 10_Wiki/Topics_GD/TS-Declaration-Files.md | 31 - .../Topics_GD/Tableau-Data-Visualization.md | 29 - .../Topics_GD/Target-Function-Profiling.md | 35 - 10_Wiki/Topics_GD/Task-Management.md | 31 - 10_Wiki/Topics_GD/Technical-Architecture.md | 31 - 10_Wiki/Topics_GD/Technical-Debt.md | 34 - .../Topics_GD/Temporal-Difference-Learning.md | 28 - 10_Wiki/Topics_GD/TensorFlow-Foundations.md | 30 - ...rm-Frequency-Inverse-Document-Frequency.md | 27 - 10_Wiki/Topics_GD/Terminology.md | 31 - .../Terraform-Infrastructure-as-Code.md | 29 - ...mpute Scaling (추론 시간 계산 스케일링).md | 28 - 10_Wiki/Topics_GD/Testing.md | 31 - .../Topics_GD/Tetris_Project_Retrospective.md | 30 - 10_Wiki/Topics_GD/Text-Mining.md | 31 - 10_Wiki/Topics_GD/Text-to-Speech-Synthesis.md | 29 - .../The Evolution of Music Distribution.md | 34 - .../Topics_GD/Theoretical-Computer-Science.md | 29 - .../Topics_GD/Theory of Constraints (TOC).md | 37 - .../Topics_GD/Theory-of-Mind (ToM) in AI.md | 29 - .../Agency and Player Autonomy.md | 25 - .../Topics_GD/Theory_and_Principles/Index.md | 6 - .../Post-Modernist Literature in Gaming.md | 25 - .../Quantum-Game-Theory.md | 25 - 10_Wiki/Topics_GD/Thought-Architecture.md | 35 - .../Topics_GD/Threejs WebGL 렌더링 최적화.md | 47 - 10_Wiki/Topics_GD/Threejs WebGPURenderer.md | 37 - 10_Wiki/Topics_GD/Threejs 성능 최적화.md | 49 - 10_Wiki/Topics_GD/Time-Series-Analysis.md | 36 - 10_Wiki/Topics_GD/Time-Step-Logic-in-Games.md | 28 - 10_Wiki/Topics_GD/Tokenization-Strategies.md | 28 - 10_Wiki/Topics_GD/Tool-Usage-Optimization.md | 34 - .../Topics_GD/Toxicity-and-Bias-Mitigation.md | 34 - 10_Wiki/Topics_GD/Transfer Learning.md | 34 - .../Transfer-Learning (전이 학습 기초).md | 28 - 10_Wiki/Topics_GD/Transformer-Architecture.md | 28 - 10_Wiki/Topics_GD/Transformers.md | 34 - 10_Wiki/Topics_GD/Trustworthy-AI.md | 31 - 10_Wiki/Topics_GD/Turing Test.md | 32 - .../Topics_GD/Turing-Machine Foundations.md | 29 - 10_Wiki/Topics_GD/Type 1 vs Type 2 Errors.md | 33 - 10_Wiki/Topics_GD/UX-Design-Principles.md | 30 - ...l_Concept_and_Hangar_Layout_Overlap_Fix.md | 75 - ..._Stage_Miniboss_Pattern_Differentiation.md | 115 -- 10_Wiki/Topics_GD/UX_Scenarios/Index.md | 13 - .../Skybound/01_Core_Engine/Index.md | 9 - .../Skybound-Modular-Game-Architecture.md | 36 - ...ate-Machine-and-Phase-Transition-Events.md | 36 - .../Skybound/02_Combat_AI/Index.md | 6 - ...tage-Director-and-World-Tension-Scaling.md | 33 - ...Staggered-Firing-Logic-and-Phase-Offset.md | 33 - .../Boss-AI-Contextual-Decision-Engine.md | 37 - .../Skybound/03_Boss_Systems/Index.md | 6 - .../04_Mechanics_Progression/Index.md | 12 - .../Skybound/05_Project_Issues/Index.md | 10 - .../Skybound/Boss_Battle_Design_System.md | 113 -- .../Topics_GD/UX_Scenarios/Skybound/Index.md | 20 - .../Skybound/Skybound-Knowledge-Hub.md | 52 - .../Skybound_Asset_Generation_Roadmap.md | 25 - .../Skybound/Skybound_Asset_Purity_Sync.md | 26 - .../Skybound_Defensive_Architecture_Reboot.md | 24 - .../Skybound_Enemy_Orientation_Fix.md | 21 - .../Skybound_Firepower_Overclock_v1.5.md | 23 - .../Skybound_Skill_Asset_Integration.md | 25 - .../Skybound_Skill_Image_Integration.md | 29 - ...ybound_Weapon_Behavior_Engine_Migration.md | 22 - .../Game Design Theory.md | 32 - .../Topics_GD/Uber-Base-Web-Design-System.md | 29 - 10_Wiki/Topics_GD/Ultra-Efficiency.md | 32 - .../Topics_GD/Uncertainty-Quantification.md | 30 - .../Topics_GD/Unconscious Structuralism.md | 31 - .../Understanding Complex Systems.md | 33 - .../Topics_GD/Universal Basic Income (UBI).md | 35 - .../Universal-Approximation-Theorem.md | 27 - 10_Wiki/Topics_GD/Universal-Grammar.md | 33 - ...nsupervised-Learning (비지도 학습 기초).md | 29 - 10_Wiki/Topics_GD/V7 Draft Mode Workflow.md | 26 - .../Variational Autoencoders (VAE).md | 33 - .../Topics_GD/Variational-Autoencoders-VAE.md | 28 - .../Topics_GD/Vector-Database Selection.md | 32 - 10_Wiki/Topics_GD/Victimhood-Narratives.md | 32 - .../Viral-Dynamics-and-Network-Effects.md | 33 - .../Topics_GD/Visual-Effects-VFX-in-Games.md | 28 - 10_Wiki/Topics_GD/Visual-Effects-VFX.md | 34 - 10_Wiki/Topics_GD/Vocabulary-Expansion.md | 33 - .../Topics_GD/Voice-Assistant-Architecture.md | 29 - .../WARNO 그래픽 엔진 업그레이드 프로젝트.md | 25 - 10_Wiki/Topics_GD/WARNO 데이터 기반 밸런싱.md | 24 - 10_Wiki/Topics_GD/WARNO 데이터 기반 설계.md | 32 - ...멀티플레이어 및 경쟁 플레이 밸런스 패치.md | 31 - 10_Wiki/Topics_GD/WARNO 모딩(Modding).md | 34 - 10_Wiki/Topics_GD/WARNO 모딩.md | 24 - .../Topics_GD/WARNO 밸런싱 및 사단 시스템.md | 24 - ...ARNO 사후 관리 (Post-Launch Management).md | 24 - ...(Real-time Tactics) 및 Army General 캠페인.md | 31 - .../Topics_GD/WARNO 전술 시뮬레이션 시스템.md | 34 - .../WARNO 전투 메커니즘 (Combat Mechanics).md | 28 - .../WARNO 커뮤니티 데이터 도구 생태계.md | 24 - .../Topics_GD/WARNO 커뮤니티 모딩 생태계.md | 25 - 10_Wiki/Topics_GD/WARNO-DATA Wiki.md | 23 - 10_Wiki/Topics_GD/WARNO-DATA 프로젝트.md | 24 - 10_Wiki/Topics_GD/WARNO.md | 27 - 10_Wiki/Topics_GD/WME (Warno Mod Editor).md | 23 - ...arno-Armory (커뮤니티 데이터 분석 도구).md | 31 - .../Topics_GD/War-Yes 및 Warno-Armory 도구.md | 24 - 10_Wiki/Topics_GD/Wargame 시리즈.md | 23 - 10_Wiki/Topics_GD/Warno 데이터 기반 설계.md | 31 - 10_Wiki/Topics_GD/Warno-Armory.md | 24 - .../Topics_GD/Web Performance Optimization.md | 47 - .../Web-Rendering-Strategies-CSR-vs-SSR.md | 29 - 10_Wiki/Topics_GD/Web3-and-AI-Integration.md | 28 - .../WebSplatter (3D Gaussian Splatting).md | 40 - 10_Wiki/Topics_GD/What-is-AI.md | 34 - 10_Wiki/Topics_GD/Wicked-Problems.md | 36 - 10_Wiki/Topics_GD/Word-Representation.md | 34 - 10_Wiki/Topics_GD/Work-Displacement.md | 33 - 10_Wiki/Topics_GD/Workflow-Integrity.md | 32 - 10_Wiki/Topics_GD/Working-Backwards.md | 34 - .../Zero Shot and Few Shot Learning.md | 34 - .../Topics_GD/Zero-Shot-Chain-of-Thought.md | 33 - 10_Wiki/Topics_GD/Zero-Shot-Learning.md | 28 - ...리_ - 관심사의 분리 (Separation of Concerns).md | 28 - .../agargaro의 오픈 소스 라이브러리.md | 44 - 10_Wiki/Topics_GD/clinicjs.md | 33 - .../Topics_GD/stochastic gradient descent.md | 35 - .../system_analysis_and_improvement_plan.md | 66 - 10_Wiki/Topics_GD/가용성 (Availability).md | 24 - ...위보 상성 (Rock-paper-scissors principle).md | 23 - .../공급망 공격 (Supply Chain Attack).md | 40 - .../대규모 프론트엔드 애플리케이션.md | 64 - ...비스 아키텍처 (Microservices Architecture).md | 46 - ...딩 커뮤니티 도구 (War-Yes, Warno-Armory).md | 24 - ... V7 드래프트 모드 및 옴니 참조 워크플로우.md | 26 - ... V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md | 23 - .../미드저니 V7 및 V8.1 Alpha 워크플로우.md | 25 - ...프트 일관성 유지 (Midjourney V7 Consistency).md | 19 - .../버전 및 모델 (Versions and Models).md | 33 - .../벡터 데이터베이스 (Vector Database).md | 29 - .../Topics_GD/보존 경로(Retaining Path).md | 33 - .../보편적 언어 (Ubiquitous Language).md | 32 - ...리 누수 탐지(Browser Memory Leak Detection).md | 40 - ... 도메인 모델링 (Business Domain Modeling).md | 39 - .../빌보드 임포스터(Billboard Impostors).md | 32 - .../사단 시스템 (Division System).md | 24 - 10_Wiki/Topics_GD/사단 편제표 (TO&E).md | 24 - 10_Wiki/Topics_GD/사단(Division) 시스템.md | 24 - ...Commercial Marketing Campaign and Product Mockup Creation).md | 27 - ...업용 브랜드 이미지 및 디자인 시스템 구축.md | 18 - .../상업용 제품 사진 및 브랜드 로고 디자인.md | 24 - ...상태 관리 최적화 (Zustand Jotai Valtio).md | 48 - ...플라이 체인 보안 (Supply Chain Security).md | 39 - ...셜 미디어 그래픽 및 마케팅 캠페인 제작.md | 19 - .../Topics_GD/소음 역학 (Noise Dynamics).md | 24 - ...릭터 참조 (Style and Character References).md | 18 - .../스타일 및 캐릭터 참조(References).md | 25 - ... 캐릭터 참조(Style and Character Reference).md | 25 - .../스타일 참조(Style Reference, --sref).md | 20 - ...샷 워크플로우 (Series and Multi-shot Workflow).md | 27 - .../Topics_GD/시뮬레이터 멀미 설문지(SSQ).md | 42 - ...미 설문지(Simulator Sickness Questionnaire).md | 36 - 10_Wiki/Topics_GD/애그리거트 (Aggregates).md | 32 - ...5 호쿠사이 인스톨레이션(Hokusai installation).md | 32 - .../유비쿼터스 언어 (Ubiquitous Language).md | 32 - ...신과 시야 매커니즘 (Stealth and Optics).md | 30 - .../인-이미지 텍스트(In-Image Text).md | 18 - .../Topics_GD/인문학적 게임 비평 및 서사학.md | 25 - 10_Wiki/Topics_GD/인지 행동 치료 (CBT).md | 29 - ... 관통 모델링(Armor Penetration Modeling).md | 28 - ... 및 사거리 데이터 (Armor and Range Stats).md | 24 - .../정적 애플리케이션 보안 테스트 (SAST).md | 34 - .../정적 애플리케이션 보안 테스트(SAST).md | 48 - 10_Wiki/Topics_GD/제병협동 (Combined Arms).md | 31 - .../제병협동 전술 (Combined Arms).md | 24 - ... 사양 지시(Lighting and Camera Specification).md | 25 - 10_Wiki/Topics_GD/카산드라(Cassandra).md | 38 - .../캐릭터 참조 (Character Reference).md | 21 - 10_Wiki/Topics_GD/코드 리뷰(Code Review).md | 40 - ... 알고리즘 (Ballistics and Accuracy Algorithms).md | 33 - .../파라미터 튜닝 (Parameter Tuning).md | 30 - 10_Wiki/Topics_GD/풀 리퀘스트 워크플로우.md | 33 - .../풀 리퀘스트(PR) 기반 보안 검토.md | 33 - .../프론트엔드 및 Nodejs 개발 워크플로우.md | 43 - ...론트엔드 애플리케이션 렌더링 병목 개선.md | 70 - ...이브리드 코드 리뷰 (Hybrid Code Review).md | 44 - 10_Wiki/Topics_GD/하이브리드 코드 리뷰.md | 50 - .../할당 실패(Allocation Failure).md | 37 - .../Topics_GD/함수 호출 (Function Calling).md | 26 - .../ARG-Alternate-Reality-Games.md | 25 + ...ine (Full LootPlayer-Driven Production).md | 25 + 10_Wiki/Topics_Planning/AlphaZero Strategy.md | 25 + .../Artificial-Intelligence-in-Games.md | 27 + .../Topics_Planning/Automated-Game-Testing.md | 27 + .../Base Layouts.md | 0 10_Wiki/Topics_Planning/Baseline Project.md | 35 + ...Case-Study-Skybound-Asset-Cache-Busting.md | 28 + ...ybound-Red-Striker-Jitter-Stabilization.md | 28 + .../Combat Controls Update (Feb 2014).md | 0 .../Combat Controls.md | 0 .../Combat_Timeline_Difficulty_Scaling.md | 0 .../Topics_Planning/Definitions_of_Game.md | 26 + .../Fluid-Dynamics for Games.md | 28 + .../Game Analytics (게임 분석).md | 31 + .../Game of War BM과 구조 조사.md | 0 .../Game of War BM과 구조 조사.md | 0 .../Game of War- Fire Age BM 및 구조 설계.md | 0 .../Game of War- Fire Age.md | 0 .../Topics_Planning/Game-Balance-Design.md | 28 + .../Topics_Planning/Game-Balance-Modeling.md | 29 + .../Topics_Planning/Game-Design-Ontology.md | 32 + .../Topics_Planning/Game-Economy-Design.md | 28 + .../Game-Feel-and-Juiciness.md | 27 + 10_Wiki/Topics_Planning/Game-Mechanics.md | 29 + .../Topics_Planning/Game-Ontology-for-PCG.md | 31 + ...-Combat-Reference-Error-Troubleshooting.md | 0 .../Meta_Economy_Growth_Loop.md | 0 10_Wiki/Topics_Planning/Numbers-and-Games.md | 31 + 10_Wiki/Topics_Planning/Sales-Strategy.md | 32 + .../Simulator Sickness Questionnaire (SSQ).md | 36 + .../Skybound-Knowledge-Hub.md | 0 .../Skybound_Asset_Generation_Roadmap.md | 0 .../Skybound_Asset_Purity_Sync.md | 0 .../Skybound_Enemy_Orientation_Fix.md | 0 .../Skybound_Firepower_Overclock_v1.5.md | 0 .../Skybound_Skill_Asset_Integration.md | 0 .../Skybound_Skill_Image_Integration.md | 0 .../Staircase Monetization Model.md | 0 10_Wiki/Topics_Planning/Strategy.md | 31 + .../Unit Stances.md | 0 .../Economy => Topics_Planning}/VIP 시스템.md | 0 .../Economy => Topics_Planning}/VIP.md | 0 .../Visual-Effects-VFX-in-Games.md | 28 + .../WARNO 전투 메커니즘 (Combat Mechanics).md | 28 + ...진화(Tactical Evolution of the Combat Ecosystem).md | 0 ... 경제 인플레이션(Game Economy Inflation).md | 0 .../가상 경제(Virtual Economy).md | 0 .../가차(Gacha).md | 0 .../가챠(Gacha) 시스템.md | 0 .../게임 경제 밸런스(Game Balance).md | 0 ... 경제 인플레이션(Game Economy Inflation).md | 0 .../계단식 수익화 (Staircase Monetization).md | 0 ...식 수익화 모델 (Staircase Monetization).md | 0 .../과금 모델 (Monetization).md | 0 .../기지 레이아웃 메타(Base Layout Meta).md | 0 .../기지 방어 레이아웃(Base Layouts).md | 0 ...방어 설계 및 공략(Base Defense and Siege).md | 0 .../기지 방어(Base Defense).md | 0 .../다중 게임 경제(Multi-Game Economies).md | 0 .../멀티 게임 경제(Multi-Game Economy).md | 0 ...임의 진화 및 Game of War BM 구조 분석 프로젝트.md | 0 ... 게임(Mobile PvP Game) 환경에서의 경제 밸런싱.md | 0 .../방어 플랫폼(Defense Platforms).md | 0 .../블리츠 기지 설계(Blitz Base Design).md | 0 ...미지 유형(Unit Counters & Damage Profiles).md | 0 ... 수익화 모델 (Staircase Monetization Model).md | 0 ...미 설문지(Simulator Sickness Questionnaire).md | 36 + ... 척도 연구(In-Game Purchase Motivation Scale Study).md | 0 ...놀로지 및 유닛(Arc 2 Technology and Units).md | 0 .../약탈적 수익화 (Predatory Monetization).md | 0 .../유닛 상성(Unit Counters).md | 0 .../유닛 상성(Unit Matchups).md | 0 ... 및 토륨 경제(Iridium and Thorium Economy).md | 0 .../이중 VIP 시스템 (Dual-layer VIP).md | 0 ... 계층 과금 모델 (Two-layer Monetization).md | 0 .../전투 전술(Battle Strategies).md | 0 .../전투 제어(Combat Controls).md | 0 .../전투 컨트롤(Combat Controls).md | 0 .../전투 통제(Combat Controls).md | 0 .../토륨 경제(Thorium Economy).md | 0 10_Wiki/Topics_meeting/Agile-Philosophy.md | 2 +- .../Topics_meeting/Agile-UX-Integration.md | 2 +- 10_Wiki/Topics_meeting/Autonomous Logging.md | 2 +- .../Domain-Driven Design (DDD).md | 2 +- .../Ontology-Driven-Relevancy-Filtering.md | 2 +- .../Topics_meeting/Ontology-Engineering.md | 2 +- .../Ontology-Guided Knowledge Extraction.md | 2 +- 10_Wiki/Topics_meeting/Ontology.md | 2 +- 10_Wiki/Topics_meeting/Scheduler API.md | 2 +- .../Topics_meeting/Scheduler-Design-in-ML.md | 2 +- .../Topics_meeting/Semantics & Ontology.md | 2 +- 10_Wiki/Topics_meeting/Session Lifecycle.md | 2 +- 10_Wiki/Topics_meeting/Task-Management.md | 2 +- 13205 files changed, 114378 insertions(+), 201654 deletions(-) delete mode 100644 10_Wiki/Decisions/Index.md delete mode 100644 10_Wiki/Decisions/Skybound/Index.md delete mode 100644 10_Wiki/Development/Index.md delete mode 100644 10_Wiki/Development/UI_Components/Index.md delete mode 100644 10_Wiki/Management/Code Review.md delete mode 100644 10_Wiki/Management/Index.md delete mode 100644 10_Wiki/Management/System/Index.md delete mode 100644 10_Wiki/Projects/Index.md delete mode 100644 10_Wiki/Projects/Skybound/Index.md delete mode 100644 10_Wiki/Skills/BuildSystem/Index.md delete mode 100644 10_Wiki/Skills/Index.md delete mode 100644 10_Wiki/Technical_Reports/Index.md delete mode 100644 10_Wiki/Topics/.gitignore delete mode 100644 10_Wiki/Topics/.obsidian/app.json delete mode 100644 10_Wiki/Topics/.obsidian/appearance.json delete mode 100644 10_Wiki/Topics/.obsidian/core-plugins.json delete mode 100644 10_Wiki/Topics/.obsidian/graph.json delete mode 100644 10_Wiki/Topics/.obsidian/workspace.json delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/Index.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/React_Clean_Code_Best_Practices.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/React_Hooks_Deep_Dive.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/React_Mental_Model.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/React_Performance_Optimization.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/React_State_Management_Strategy.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/React_Testing_Strategy.md delete mode 100644 10_Wiki/Topics/01_Frontend_Mastery/TypeScript_Type_Safety.md delete mode 100644 10_Wiki/Topics/01_Process_Methodology/Refactoring.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/API_Communication_Patterns.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/CQRS.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/Component_Design_Patterns.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/Domain-Driven Design (DDD).md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/Index.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/MVC (Model-View-Controller).md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/Separation_of_Concerns.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/Single_Source_of_Truth.md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/계층형 아키텍처 (Layered Architecture).md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/관심사의 분리 (Separation of Concerns).md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/바운디드 컨텍스트 (Bounded Context).md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/의존성 역전 (Dependency Inversion).md delete mode 100644 10_Wiki/Topics/02_Architecture_Principles/클린 아키텍처 (Clean Architecture).md delete mode 100644 10_Wiki/Topics/02_Software_Engineering/정적 애플리케이션 보안 테스트 (SAST).md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/CI-CD Pipeline.md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/Deployment_Final_Gate.md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/DevOps_Environment_Setup.md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/Engineering Metrics (DORA).md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/Index.md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/Internet of Things (IoT).md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/Modern_Environment_Ecosystem.md delete mode 100644 10_Wiki/Topics/03_DevOps_Environment/Tetris_Project_Retrospective.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Accessibility_Inclusivity.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Collaboration_Governance.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Engineering Metrics (DORA).md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Index.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Reliability_Safety_First.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Styling_Governance.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/System_Debugging_Protocol.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/System_Protocol_Standard.md delete mode 100644 10_Wiki/Topics/04_Governance_Reliability/Testing Strategy.md delete mode 100644 10_Wiki/Topics/10_Wiki/Index.md delete mode 100644 10_Wiki/Topics/2026년 인공지능 시각 언어 생성 패러다임 전환 및 연속적 창작 워크플로우.md delete mode 100644 10_Wiki/Topics/AI & Games/10v10 대규모 멀티플레이어.md delete mode 100644 10_Wiki/Topics/AI & Games/AlphaZero Strategy.md delete mode 100644 10_Wiki/Topics/AI & Games/Combined Arms (제병협동) 전술.md delete mode 100644 10_Wiki/Topics/AI & Games/Eugen Systems 모딩 매뉴얼.md delete mode 100644 10_Wiki/Topics/AI & Games/Eugen Systems의 Iriszoom 엔진 및 전략 게임 개발.md delete mode 100644 10_Wiki/Topics/AI & Games/Eugen Systems의 WARNO 시뮬레이션 개발.md delete mode 100644 10_Wiki/Topics/AI & Games/Eugen Systems의 냉전기 가상 시나리오 및 모딩 생태계 구축.md delete mode 100644 10_Wiki/Topics/AI & Games/Index.md delete mode 100644 10_Wiki/Topics/AI & Games/Steel Division 시리즈.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 그래픽 엔진 업그레이드 프로젝트.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 데이터 기반 밸런싱.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 데이터 기반 설계.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 멀티플레이어 및 경쟁 플레이 밸런스 패치.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 모딩(Modding).md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 모딩.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 밸런싱 및 사단 시스템.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 사후 관리 (Post-Launch Management).md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 실시간 전술(Real-time Tactics) 및 Army General 캠페인.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 전술 시뮬레이션 시스템.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 전투 메커니즘 (Combat Mechanics).md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 커뮤니티 데이터 도구 생태계.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO 커뮤니티 모딩 생태계.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO-DATA Wiki.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO-DATA 프로젝트.md delete mode 100644 10_Wiki/Topics/AI & Games/WARNO.md delete mode 100644 10_Wiki/Topics/AI & Games/WME (Warno Mod Editor).md delete mode 100644 10_Wiki/Topics/AI & Games/War-Yes - Warno-Armory (커뮤니티 데이터 분석 도구).md delete mode 100644 10_Wiki/Topics/AI & Games/War-Yes 및 Warno-Armory 도구.md delete mode 100644 10_Wiki/Topics/AI & Games/Wargame 시리즈.md delete mode 100644 10_Wiki/Topics/AI & Games/Warno 데이터 기반 설계.md delete mode 100644 10_Wiki/Topics/AI & Games/Warno-Armory.md delete mode 100644 10_Wiki/Topics/AI & Games/가용성 (Availability).md delete mode 100644 10_Wiki/Topics/AI & Games/가위바위보 상성 (Rock-paper-scissors principle).md delete mode 100644 10_Wiki/Topics/AI & Games/모딩 커뮤니티 도구 (War-Yes, Warno-Armory).md delete mode 100644 10_Wiki/Topics/AI & Games/사단 시스템 (Division System).md delete mode 100644 10_Wiki/Topics/AI & Games/사단 편제표 (TO&E).md delete mode 100644 10_Wiki/Topics/AI & Games/사단(Division) 시스템.md delete mode 100644 10_Wiki/Topics/AI & Games/소음 역학 (Noise Dynamics).md delete mode 100644 10_Wiki/Topics/AI & Games/은신과 시야 매커니즘 (Stealth and Optics).md delete mode 100644 10_Wiki/Topics/AI & Games/장갑 관통 모델링(Armor Penetration Modeling).md delete mode 100644 10_Wiki/Topics/AI & Games/장갑 및 사거리 데이터 (Armor and Range Stats).md delete mode 100644 10_Wiki/Topics/AI & Games/제병협동 (Combined Arms).md delete mode 100644 10_Wiki/Topics/AI & Games/제병협동 전술 (Combined Arms).md delete mode 100644 10_Wiki/Topics/AI & Games/탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms).md delete mode 100644 10_Wiki/Topics/AI & ML MLOps/Concept Drift (개념 드리프트, 모델 지식의 부패).md delete mode 100644 10_Wiki/Topics/AI & ML MLOps/Index.md delete mode 100644 10_Wiki/Topics/AI & Narrative/AI-Driven Narrative Systems.md delete mode 100644 10_Wiki/Topics/AI & Narrative/Index.md delete mode 100644 10_Wiki/Topics/AI & Psychology/Affective Computing.md delete mode 100644 10_Wiki/Topics/AI & Psychology/Index.md delete mode 100644 10_Wiki/Topics/AI & Tools/AI Connect LLM Tool.md delete mode 100644 10_Wiki/Topics/AI & Tools/Index.md delete mode 100644 10_Wiki/Topics/AI 이미지 품질 최적화 및 디버깅 (Image Quality Optimization & Debugging).md delete mode 100644 10_Wiki/Topics/AI/20k skinned instances demo.md delete mode 100644 10_Wiki/Topics/AI/A-B-Testing-and-Data-Driven-UX.md delete mode 100644 10_Wiki/Topics/AI/A2A (Agent-to-Agent Protocol).md delete mode 100644 10_Wiki/Topics/AI/A2A.md delete mode 100644 10_Wiki/Topics/AI/ABA.md delete mode 100644 10_Wiki/Topics/AI/ACI.md delete mode 100644 10_Wiki/Topics/AI/ACP (Agent Communication Protocol).md delete mode 100644 10_Wiki/Topics/AI/ADA-Website-Compliance.md delete mode 100644 10_Wiki/Topics/AI/AGI.md delete mode 100644 10_Wiki/Topics/AI/AI & Data Sovereignty.md delete mode 100644 10_Wiki/Topics/AI/AI Accountability.md delete mode 100644 10_Wiki/Topics/AI/AI Agents.md delete mode 100644 10_Wiki/Topics/AI/AI Governance.md delete mode 100644 10_Wiki/Topics/AI/AI Humanism.md delete mode 100644 10_Wiki/Topics/AI/AI Literacy.md delete mode 100644 10_Wiki/Topics/AI/AI Safety (AI 안전).md delete mode 100644 10_Wiki/Topics/AI/AI Safety.md delete mode 100644 10_Wiki/Topics/AI/AI and Narrative.md delete mode 100644 10_Wiki/Topics/AI/AI for Social Good.md delete mode 100644 10_Wiki/Topics/AI/AI 거버넌스 정책(AI Usage Policy).md delete mode 100644 10_Wiki/Topics/AI/AI 생성 코드 검증(AI Code Assurance).md delete mode 100644 10_Wiki/Topics/AI/AI 에이전트 (AI Agent).md delete mode 100644 10_Wiki/Topics/AI/AI 코드 리뷰 및 보안 취약점 점검(DevSecOps).md delete mode 100644 10_Wiki/Topics/AI/AI 코드 리뷰.md delete mode 100644 10_Wiki/Topics/AI/AI-Alignment.md delete mode 100644 10_Wiki/Topics/AI/AI-Answer-Engine-Optimization.md delete mode 100644 10_Wiki/Topics/AI/AI-Overviews-and-SGE.md delete mode 100644 10_Wiki/Topics/AI/AI-Personalization-and-Adaptive-UX.md delete mode 100644 10_Wiki/Topics/AI/AI-Search-Optimization.md delete mode 100644 10_Wiki/Topics/AI/AI와 기계에게 검열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md delete mode 100644 10_Wiki/Topics/AI/API 응답 모델링 및 상태 머신(State Machine) 설계.md delete mode 100644 10_Wiki/Topics/AI/API-Design for AI Services.md delete mode 100644 10_Wiki/Topics/AI/API-Key-Management.md delete mode 100644 10_Wiki/Topics/AI/A_B-Testing-Platforms.md delete mode 100644 10_Wiki/Topics/AI/Abundance.md delete mode 100644 10_Wiki/Topics/AI/Academic-Integrity.md delete mode 100644 10_Wiki/Topics/AI/Accessibility-Compliance-Audit.md delete mode 100644 10_Wiki/Topics/AI/Active Learning.md delete mode 100644 10_Wiki/Topics/AI/Active-Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Activism.md delete mode 100644 10_Wiki/Topics/AI/Actor-Critic-Models.md delete mode 100644 10_Wiki/Topics/AI/Ad-hoc-Hypotheses.md delete mode 100644 10_Wiki/Topics/AI/Ad-hoc-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Adaptability.md delete mode 100644 10_Wiki/Topics/AI/Adaptive Compute (적응형 계산량 조절).md delete mode 100644 10_Wiki/Topics/AI/Adaptive Context Compaction.md delete mode 100644 10_Wiki/Topics/AI/Adaptive-Curation.md delete mode 100644 10_Wiki/Topics/AI/Advanced-Interface-Design.md delete mode 100644 10_Wiki/Topics/AI/Adversarial Code Stylometry.md delete mode 100644 10_Wiki/Topics/AI/Aesthetic-Value.md delete mode 100644 10_Wiki/Topics/AI/Affordance.md delete mode 100644 10_Wiki/Topics/AI/Agent Architecture.md delete mode 100644 10_Wiki/Topics/AI/Agent Identity Management.md delete mode 100644 10_Wiki/Topics/AI/Agent Memory System.md delete mode 100644 10_Wiki/Topics/AI/Agent Personality.md delete mode 100644 10_Wiki/Topics/AI/Agent_Harness.md delete mode 100644 10_Wiki/Topics/AI/Agent_State_Store.md delete mode 100644 10_Wiki/Topics/AI/Agentic Coding.md delete mode 100644 10_Wiki/Topics/AI/Agentic Orchestration.md delete mode 100644 10_Wiki/Topics/AI/Agile-Philosophy.md delete mode 100644 10_Wiki/Topics/AI/Alcoholism.md delete mode 100644 10_Wiki/Topics/AI/Algorithm-Complexity-Big-O.md delete mode 100644 10_Wiki/Topics/AI/Algorithmic Fairness.md delete mode 100644 10_Wiki/Topics/AI/Algorithmic Transparency.md delete mode 100644 10_Wiki/Topics/AI/Algorithmic-Biology.md delete mode 100644 10_Wiki/Topics/AI/Algorithmic-Game-Theory.md delete mode 100644 10_Wiki/Topics/AI/Alignment.md delete mode 100644 10_Wiki/Topics/AI/Alternative Realities.md delete mode 100644 10_Wiki/Topics/AI/Altruism.md delete mode 100644 10_Wiki/Topics/AI/Ambient-Declarations.md delete mode 100644 10_Wiki/Topics/AI/Ambition.md delete mode 100644 10_Wiki/Topics/AI/Amdahls Law (암달의 법칙).md delete mode 100644 10_Wiki/Topics/AI/Analogical-Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Analogy.md delete mode 100644 10_Wiki/Topics/AI/Analysis.md delete mode 100644 10_Wiki/Topics/AI/Anarchism.md delete mode 100644 10_Wiki/Topics/AI/Anarcho-Capitalism.md delete mode 100644 10_Wiki/Topics/AI/Anarcho-Primitivism.md delete mode 100644 10_Wiki/Topics/AI/Anisomorphism.md delete mode 100644 10_Wiki/Topics/AI/Anomaly-Detection.md delete mode 100644 10_Wiki/Topics/AI/Anthropic-Principle.md delete mode 100644 10_Wiki/Topics/AI/Anthropomorphism.md delete mode 100644 10_Wiki/Topics/AI/Anticipation.md delete mode 100644 10_Wiki/Topics/AI/Antifragility.md delete mode 100644 10_Wiki/Topics/AI/Antinomianism.md delete mode 100644 10_Wiki/Topics/AI/Anxiety.md delete mode 100644 10_Wiki/Topics/AI/Arguing-by-Counterexample.md delete mode 100644 10_Wiki/Topics/AI/Arrangement-and-Composition.md delete mode 100644 10_Wiki/Topics/AI/Articulateness.md delete mode 100644 10_Wiki/Topics/AI/Artificial General Intelligence (AGI).md delete mode 100644 10_Wiki/Topics/AI/Artificial Intelligence (AI).md delete mode 100644 10_Wiki/Topics/AI/Artificial-Intelligence-in-Games.md delete mode 100644 10_Wiki/Topics/AI/Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Artificial-Life.md delete mode 100644 10_Wiki/Topics/AI/Arts.md delete mode 100644 10_Wiki/Topics/AI/Assertiveness.md delete mode 100644 10_Wiki/Topics/AI/Assessment.md delete mode 100644 10_Wiki/Topics/AI/Asset-Specific-Knowledge.md delete mode 100644 10_Wiki/Topics/AI/Assumptions-vs-Facts.md delete mode 100644 10_Wiki/Topics/AI/Atheism.md delete mode 100644 10_Wiki/Topics/AI/Atlantic.md delete mode 100644 10_Wiki/Topics/AI/Atmospheric-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Atomic-Design-System-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Atomic-Styling-and-Design-Systems.md delete mode 100644 10_Wiki/Topics/AI/Atomism.md delete mode 100644 10_Wiki/Topics/AI/Attention Mechanisms.md delete mode 100644 10_Wiki/Topics/AI/Attention is All You Need.md delete mode 100644 10_Wiki/Topics/AI/Authenticity.md delete mode 100644 10_Wiki/Topics/AI/Autism Spectrum Disorder (ASD) Intervention.md delete mode 100644 10_Wiki/Topics/AI/Auto-Encoding.md delete mode 100644 10_Wiki/Topics/AI/Auto-GPT and Autonomous Agents.md delete mode 100644 10_Wiki/Topics/AI/Autobiography.md delete mode 100644 10_Wiki/Topics/AI/Autoethnography.md delete mode 100644 10_Wiki/Topics/AI/Automated-Decision-Making.md delete mode 100644 10_Wiki/Topics/AI/Automated-Game-Testing.md delete mode 100644 10_Wiki/Topics/AI/Automated-Map-Generation.md delete mode 100644 10_Wiki/Topics/AI/Automated-Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Automated-Refactoring-Tools.md delete mode 100644 10_Wiki/Topics/AI/Automated-Security-Audits.md delete mode 100644 10_Wiki/Topics/AI/Automated-Theorem-Proving.md delete mode 100644 10_Wiki/Topics/AI/Automated_Mapping.md delete mode 100644 10_Wiki/Topics/AI/Automation-Paradox.md delete mode 100644 10_Wiki/Topics/AI/Autonomous Vehicles.md delete mode 100644 10_Wiki/Topics/AI/Autonomous-Agents.md delete mode 100644 10_Wiki/Topics/AI/Autonomous-Polling-Wait-Automation.md delete mode 100644 10_Wiki/Topics/AI/Autonomous-Vehicle-Path-Planning.md delete mode 100644 10_Wiki/Topics/AI/Availability-and-Persistence.md delete mode 100644 10_Wiki/Topics/AI/Awards.md delete mode 100644 10_Wiki/Topics/AI/Axify.md delete mode 100644 10_Wiki/Topics/AI/Axiology.md delete mode 100644 10_Wiki/Topics/AI/Axiomatic-Systems.md delete mode 100644 10_Wiki/Topics/AI/Axioms.md delete mode 100644 10_Wiki/Topics/AI/Azure DevOps.md delete mode 100644 10_Wiki/Topics/AI/B-Tree.md delete mode 100644 10_Wiki/Topics/AI/BERT.md delete mode 100644 10_Wiki/Topics/AI/BFS vs DFS.md delete mode 100644 10_Wiki/Topics/AI/Backend.md delete mode 100644 10_Wiki/Topics/AI/Backpropagation Through Time.md delete mode 100644 10_Wiki/Topics/AI/Backpropagation.md delete mode 100644 10_Wiki/Topics/AI/Backups.md delete mode 100644 10_Wiki/Topics/AI/Backward-Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Bag of Words (BoW).md delete mode 100644 10_Wiki/Topics/AI/Baseline Project.md delete mode 100644 10_Wiki/Topics/AI/Batch-Inference.md delete mode 100644 10_Wiki/Topics/AI/Bayes-Theorem.md delete mode 100644 10_Wiki/Topics/AI/Bayesian Inference.md delete mode 100644 10_Wiki/Topics/AI/Bayesian Statistics.md delete mode 100644 10_Wiki/Topics/AI/Bayesian-Brain-Hypothesis.md delete mode 100644 10_Wiki/Topics/AI/Bayesian-Updating.md delete mode 100644 10_Wiki/Topics/AI/Be-Detailed.md delete mode 100644 10_Wiki/Topics/AI/Beckett.md delete mode 100644 10_Wiki/Topics/AI/Behavior.md delete mode 100644 10_Wiki/Topics/AI/Behavioral Finance.md delete mode 100644 10_Wiki/Topics/AI/Behavioral-Economics.md delete mode 100644 10_Wiki/Topics/AI/Behavioral-Incentives.md delete mode 100644 10_Wiki/Topics/AI/Belief-Revision.md delete mode 100644 10_Wiki/Topics/AI/Belief-System.md delete mode 100644 10_Wiki/Topics/AI/Beliefs.md delete mode 100644 10_Wiki/Topics/AI/Bellman Equation.md delete mode 100644 10_Wiki/Topics/AI/Bellman-Equation.md delete mode 100644 10_Wiki/Topics/AI/Benchmarks.md delete mode 100644 10_Wiki/Topics/AI/Bert-Language-Model.md delete mode 100644 10_Wiki/Topics/AI/Best SAST Tools in 2026.md delete mode 100644 10_Wiki/Topics/AI/Best-of-N Sampling ( ø).md delete mode 100644 10_Wiki/Topics/AI/Best-of-N Sampling (최적 샘플링).md delete mode 100644 10_Wiki/Topics/AI/Best-of-N Sampling.md delete mode 100644 10_Wiki/Topics/AI/Best-of-N-Sampling.md delete mode 100644 10_Wiki/Topics/AI/Bias vs Variance.md delete mode 100644 10_Wiki/Topics/AI/Bias-Correction-Algorithm.md delete mode 100644 10_Wiki/Topics/AI/Bias-Variance-Tradeoff.md delete mode 100644 10_Wiki/Topics/AI/Bible.md delete mode 100644 10_Wiki/Topics/AI/Bibliometrics.md delete mode 100644 10_Wiki/Topics/AI/Big-Data.md delete mode 100644 10_Wiki/Topics/AI/Big-Picture.md delete mode 100644 10_Wiki/Topics/AI/Binary-Author-Identification.md delete mode 100644 10_Wiki/Topics/AI/Binary-Search.md delete mode 100644 10_Wiki/Topics/AI/BioShock (2007).md delete mode 100644 10_Wiki/Topics/AI/BioShock-Critique.md delete mode 100644 10_Wiki/Topics/AI/Bioenergetics.md delete mode 100644 10_Wiki/Topics/AI/Bioinformatics-Structure-Prediction.md delete mode 100644 10_Wiki/Topics/AI/Biological-Inspired-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Biological-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Biomechanics-of-Injury.md delete mode 100644 10_Wiki/Topics/AI/Biometrics.md delete mode 100644 10_Wiki/Topics/AI/Black-Box-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Black-Hole.md delete mode 100644 10_Wiki/Topics/AI/Black-Swan.md delete mode 100644 10_Wiki/Topics/AI/Blockchain.md delete mode 100644 10_Wiki/Topics/AI/Blocking.md delete mode 100644 10_Wiki/Topics/AI/Blog-Post.md delete mode 100644 10_Wiki/Topics/AI/Bloom-Filters in Search.md delete mode 100644 10_Wiki/Topics/AI/Bloom-Filters.md delete mode 100644 10_Wiki/Topics/AI/Boltzmann-Machines.md delete mode 100644 10_Wiki/Topics/AI/Boosting-Algorithms-XGBoost-LightGBM.md delete mode 100644 10_Wiki/Topics/AI/Bottlenecks.md delete mode 100644 10_Wiki/Topics/AI/Bottom-Up-Approach.md delete mode 100644 10_Wiki/Topics/AI/Boundaries.md delete mode 100644 10_Wiki/Topics/AI/Boundary-Setting.md delete mode 100644 10_Wiki/Topics/AI/Bounded Contexts.md delete mode 100644 10_Wiki/Topics/AI/Bounded Rationality.md delete mode 100644 10_Wiki/Topics/AI/Bounded-Contexts-and-Interface-Segregation.md delete mode 100644 10_Wiki/Topics/AI/Bounded-Rationality.md delete mode 100644 10_Wiki/Topics/AI/Bounding-Box-Regression.md delete mode 100644 10_Wiki/Topics/AI/Bourgeoisie.md delete mode 100644 10_Wiki/Topics/AI/Brain-Computer Interface (BCI).md delete mode 100644 10_Wiki/Topics/AI/Brain-Computer-Interface (BCI).md delete mode 100644 10_Wiki/Topics/AI/Brain-Derived Neurotrophic Factor (BDNF).md delete mode 100644 10_Wiki/Topics/AI/Branded-Types-for-Nominal-Typing.md delete mode 100644 10_Wiki/Topics/AI/Branded-Types.md delete mode 100644 10_Wiki/Topics/AI/Branding.md delete mode 100644 10_Wiki/Topics/AI/Browser.md delete mode 100644 10_Wiki/Topics/AI/Brute-force.md delete mode 100644 10_Wiki/Topics/AI/Bubble-Sort.md delete mode 100644 10_Wiki/Topics/AI/Budget.md delete mode 100644 10_Wiki/Topics/AI/Bureaucracy.md delete mode 100644 10_Wiki/Topics/AI/Burnout Prevention in Professional Gaming.md delete mode 100644 10_Wiki/Topics/AI/Burnout.md delete mode 100644 10_Wiki/Topics/AI/Business Intelligence (BI).md delete mode 100644 10_Wiki/Topics/AI/CAP-Theorem.md delete mode 100644 10_Wiki/Topics/AI/CI-CD-Pipeline-Foundations.md delete mode 100644 10_Wiki/Topics/AI/CI_CD 및 Pull Request 자동화 리뷰.md delete mode 100644 10_Wiki/Topics/AI/CI_CD 파이프라인 및 IDE 통합 보안.md delete mode 100644 10_Wiki/Topics/AI/CI_CD.md delete mode 100644 10_Wiki/Topics/AI/CLIP.md delete mode 100644 10_Wiki/Topics/AI/CPTED.md delete mode 100644 10_Wiki/Topics/AI/CV_Synthesis.md delete mode 100644 10_Wiki/Topics/AI/Call Stack.md delete mode 100644 10_Wiki/Topics/AI/Case-Study-Allbirds-PWA-Redesign.md delete mode 100644 10_Wiki/Topics/AI/Case-Study-Kiwi-com-Frontend-Migration.md delete mode 100644 10_Wiki/Topics/AI/Case-Study-Skybound-Asset-Cache-Busting.md delete mode 100644 10_Wiki/Topics/AI/Case-Study-Skybound-Red-Striker-Jitter-Stabilization.md delete mode 100644 10_Wiki/Topics/AI/Catastrophic-Forgetting.md delete mode 100644 10_Wiki/Topics/AI/Causal-Inference.md delete mode 100644 10_Wiki/Topics/AI/Central-Pattern-Generators.md delete mode 100644 10_Wiki/Topics/AI/CesiumJS.md delete mode 100644 10_Wiki/Topics/AI/Chain-of-Thought (CoT 罽).md delete mode 100644 10_Wiki/Topics/AI/Chain-of-Thought (CoT 사고 사슬).md delete mode 100644 10_Wiki/Topics/AI/Chaos-Theory in Systems.md delete mode 100644 10_Wiki/Topics/AI/Chrome DevTools Memory Profiling.md delete mode 100644 10_Wiki/Topics/AI/Chrome DevTools 메모리 프로파일링 및 힙 스냅샷 분석.md delete mode 100644 10_Wiki/Topics/AI/Chrome DevTools 메모리 프로파일링.md delete mode 100644 10_Wiki/Topics/AI/Chrome DevTools.md delete mode 100644 10_Wiki/Topics/AI/Chrome-Rendering-Performance.md delete mode 100644 10_Wiki/Topics/AI/Chronic-Pain-Management-Protocols.md delete mode 100644 10_Wiki/Topics/AI/Circuit Discovery (회로 발견).md delete mode 100644 10_Wiki/Topics/AI/Circuit Discovery.md delete mode 100644 10_Wiki/Topics/AI/Circular-Economy-Transitions.md delete mode 100644 10_Wiki/Topics/AI/Circular-Economy.md delete mode 100644 10_Wiki/Topics/AI/Clean-Architecture-Implementation.md delete mode 100644 10_Wiki/Topics/AI/Clean-Architecture-TypeScript.md delete mode 100644 10_Wiki/Topics/AI/Clean-Code-Principles.md delete mode 100644 10_Wiki/Topics/AI/Climate Change Mitigation Frameworks.md delete mode 100644 10_Wiki/Topics/AI/Clinical-Kinesiology-Assessment.md delete mode 100644 10_Wiki/Topics/AI/Code Review.md delete mode 100644 10_Wiki/Topics/AI/Code-Splitting-and-Frontend-Performance-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Cognitive Biases.md delete mode 100644 10_Wiki/Topics/AI/Cognitive Computing.md delete mode 100644 10_Wiki/Topics/AI/Cognitive Neuroscience of Flow.md delete mode 100644 10_Wiki/Topics/AI/Cognitive Psychology.md delete mode 100644 10_Wiki/Topics/AI/Cognitive Reserve Theory.md delete mode 100644 10_Wiki/Topics/AI/Cognitive Training Software (eg Aim Lab_KovaaKs).md delete mode 100644 10_Wiki/Topics/AI/Cognitive-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Cognitive-Evaluation-Theory.md delete mode 100644 10_Wiki/Topics/AI/Cognitive-Therapy-in-CBT.md delete mode 100644 10_Wiki/Topics/AI/Collaborative-Filtering.md delete mode 100644 10_Wiki/Topics/AI/Collective-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Combinatorial Game Theory.md delete mode 100644 10_Wiki/Topics/AI/Combinatorial-Optimization.md delete mode 100644 10_Wiki/Topics/AI/CompCert-C-Compiler.md delete mode 100644 10_Wiki/Topics/AI/Complexity Theory.md delete mode 100644 10_Wiki/Topics/AI/Complexity-Theory.md delete mode 100644 10_Wiki/Topics/AI/Component-Composition.md delete mode 100644 10_Wiki/Topics/AI/Computational Creativity.md delete mode 100644 10_Wiki/Topics/AI/Computational Neuroscience of Reinforcement Learning.md delete mode 100644 10_Wiki/Topics/AI/Computational-Creativity.md delete mode 100644 10_Wiki/Topics/AI/Computational-Linguistics.md delete mode 100644 10_Wiki/Topics/AI/Computational-Neuroscience-RL.md delete mode 100644 10_Wiki/Topics/AI/Computer Vision.md delete mode 100644 10_Wiki/Topics/AI/Computer-Aided-Design.md delete mode 100644 10_Wiki/Topics/AI/Computer-Vision.md delete mode 100644 10_Wiki/Topics/AI/Computer_Vision.md delete mode 100644 10_Wiki/Topics/AI/Concept Drift (개념 드리프트).md delete mode 100644 10_Wiki/Topics/AI/Concept Mapping.md delete mode 100644 10_Wiki/Topics/AI/Concept-Drift.md delete mode 100644 10_Wiki/Topics/AI/Concreteness-Principle.md delete mode 100644 10_Wiki/Topics/AI/Concurrent Programming.md delete mode 100644 10_Wiki/Topics/AI/Conditioning and Learning ( ).md delete mode 100644 10_Wiki/Topics/AI/Connect-AI-Documentation.md delete mode 100644 10_Wiki/Topics/AI/Constitutional AI (헌법 AI).md delete mode 100644 10_Wiki/Topics/AI/Constitutional-AI.md delete mode 100644 10_Wiki/Topics/AI/Constraint Satisfaction Problems (CSP).md delete mode 100644 10_Wiki/Topics/AI/Constraint-Satisfaction Problems.md delete mode 100644 10_Wiki/Topics/AI/Constraint-Satisfaction-Problems.md delete mode 100644 10_Wiki/Topics/AI/Context Engineering.md delete mode 100644 10_Wiki/Topics/AI/Context Rot.md delete mode 100644 10_Wiki/Topics/AI/Context-Aware-Computing.md delete mode 100644 10_Wiki/Topics/AI/Context_Engineering.md delete mode 100644 10_Wiki/Topics/AI/Continuous-Discovery.md delete mode 100644 10_Wiki/Topics/AI/Contrastive-Learning.md delete mode 100644 10_Wiki/Topics/AI/Control Systems Engineering.md delete mode 100644 10_Wiki/Topics/AI/Control-Systems-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Control-Theory.md delete mode 100644 10_Wiki/Topics/AI/Convolutional-Neural-Networks.md delete mode 100644 10_Wiki/Topics/AI/Core-Web-Vitals-Metrics.md delete mode 100644 10_Wiki/Topics/AI/Core-Web-Vitals.md delete mode 100644 10_Wiki/Topics/AI/Corgea.md delete mode 100644 10_Wiki/Topics/AI/Corporate-LMS-Training.md delete mode 100644 10_Wiki/Topics/AI/Cost-Benefit Analysis in AI.md delete mode 100644 10_Wiki/Topics/AI/Creativity Research.md delete mode 100644 10_Wiki/Topics/AI/Credit Assignment Problem.md delete mode 100644 10_Wiki/Topics/AI/Cross-Entropy Loss.md delete mode 100644 10_Wiki/Topics/AI/Cumulative-Layout-Shift-CLS.md delete mode 100644 10_Wiki/Topics/AI/Curriculum-Learning.md delete mode 100644 10_Wiki/Topics/AI/Custom-ESLint-Rules-Development.md delete mode 100644 10_Wiki/Topics/AI/Custom-ESLint-Rules.md delete mode 100644 10_Wiki/Topics/AI/Custom-Hooks-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Customer-Journey-Mapping.md delete mode 100644 10_Wiki/Topics/AI/Cybernetics Foundations.md delete mode 100644 10_Wiki/Topics/AI/Cybernetics.md delete mode 100644 10_Wiki/Topics/AI/DAG-Dependency-Management.md delete mode 100644 10_Wiki/Topics/AI/DDD-Type-Safety.md delete mode 100644 10_Wiki/Topics/AI/DDD-in-TypeScript.md delete mode 100644 10_Wiki/Topics/AI/DORA-Metrics.md delete mode 100644 10_Wiki/Topics/AI/DPO (Direct Preference Optimization).md delete mode 100644 10_Wiki/Topics/AI/DQN.md delete mode 100644 10_Wiki/Topics/AI/Data Cleaning Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Data Distillation (데이터 증류).md delete mode 100644 10_Wiki/Topics/AI/Data-Augmentation Strategies.md delete mode 100644 10_Wiki/Topics/AI/Data-Ethics and Privacy.md delete mode 100644 10_Wiki/Topics/AI/Data-Flywheel-Effect.md delete mode 100644 10_Wiki/Topics/AI/Data-Pipeline Orchestration.md delete mode 100644 10_Wiki/Topics/AI/Data-Science-in-UX.md delete mode 100644 10_Wiki/Topics/AI/Data-Transfer-Object-Design.md delete mode 100644 10_Wiki/Topics/AI/Dead-Space-Series.md delete mode 100644 10_Wiki/Topics/AI/Deceptive Alignment (기만적 정렬).md delete mode 100644 10_Wiki/Topics/AI/Decision Theory.md delete mode 100644 10_Wiki/Topics/AI/Decision-Trees and Random Forests.md delete mode 100644 10_Wiki/Topics/AI/Declaration-Files.md delete mode 100644 10_Wiki/Topics/AI/Deep Q-Networks (DQN).md delete mode 100644 10_Wiki/Topics/AI/Deep-Convolutional-GANs.md delete mode 100644 10_Wiki/Topics/AI/Deep-Grammar.md delete mode 100644 10_Wiki/Topics/AI/Deep-Learning.md delete mode 100644 10_Wiki/Topics/AI/Deep-Q-Networks-DQN.md delete mode 100644 10_Wiki/Topics/AI/DeepCode AI.md delete mode 100644 10_Wiki/Topics/AI/Deepfake-Detection.md delete mode 100644 10_Wiki/Topics/AI/Deepfake-Technology.md delete mode 100644 10_Wiki/Topics/AI/Default Mode Network (DMN).md delete mode 100644 10_Wiki/Topics/AI/DefinitelyTyped.md delete mode 100644 10_Wiki/Topics/AI/Definitions_of_Game.md delete mode 100644 10_Wiki/Topics/AI/Degrees-of-Freedom.md delete mode 100644 10_Wiki/Topics/AI/Deliberate-Practice.md delete mode 100644 10_Wiki/Topics/AI/Denavit-Hartenberg-Parameters.md delete mode 100644 10_Wiki/Topics/AI/Dense vs Sparse Neural Networks.md delete mode 100644 10_Wiki/Topics/AI/Dependency-Graph-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Dependency-Injection.md delete mode 100644 10_Wiki/Topics/AI/Dependency-Inversion-Principle.md delete mode 100644 10_Wiki/Topics/AI/Deployment-Strategy.md delete mode 100644 10_Wiki/Topics/AI/Design-System.md delete mode 100644 10_Wiki/Topics/AI/Determinism-in-Computing.md delete mode 100644 10_Wiki/Topics/AI/DevOps-and-UX-Convergence.md delete mode 100644 10_Wiki/Topics/AI/DevOps-for-AI-MLOps.md delete mode 100644 10_Wiki/Topics/AI/DevSecOps.md delete mode 100644 10_Wiki/Topics/AI/Differentiable Programming.md delete mode 100644 10_Wiki/Topics/AI/Diffusion-Models.md delete mode 100644 10_Wiki/Topics/AI/Digital Intellectual Property Rights.md delete mode 100644 10_Wiki/Topics/AI/Digital Thread Integration.md delete mode 100644 10_Wiki/Topics/AI/Digital-Twin-Technology.md delete mode 100644 10_Wiki/Topics/AI/Dijkstra's Algorithm.md delete mode 100644 10_Wiki/Topics/AI/Dimensionality-Reduction.md delete mode 100644 10_Wiki/Topics/AI/Diminishing Returns (한계 수익 체감).md delete mode 100644 10_Wiki/Topics/AI/Directed-Acyclic-Graph-Build-Systems.md delete mode 100644 10_Wiki/Topics/AI/Directed-Acyclic-Graph-Dependency-Management.md delete mode 100644 10_Wiki/Topics/AI/Discriminated-Unions-for-Error-Handling.md delete mode 100644 10_Wiki/Topics/AI/Discriminated-Unions-for-State-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Discriminated-Unions.md delete mode 100644 10_Wiki/Topics/AI/Dissipative-Structures.md delete mode 100644 10_Wiki/Topics/AI/Distillation.md delete mode 100644 10_Wiki/Topics/AI/Distributed Reinforcement Learning.md delete mode 100644 10_Wiki/Topics/AI/Distributed-Computing.md delete mode 100644 10_Wiki/Topics/AI/Distributed-System-Type-Safety.md delete mode 100644 10_Wiki/Topics/AI/Distributed-Systems.md delete mode 100644 10_Wiki/Topics/AI/Documentation-Strategy.md delete mode 100644 10_Wiki/Topics/AI/Domain Objects.md delete mode 100644 10_Wiki/Topics/AI/Domain-Driven-Design-DDD.md delete mode 100644 10_Wiki/Topics/AI/Domain-Specific-Languages.md delete mode 100644 10_Wiki/Topics/AI/Dopamine-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Dopaminergic Reward System.md delete mode 100644 10_Wiki/Topics/AI/Dopaminergic Reward Systems.md delete mode 100644 10_Wiki/Topics/AI/Drama Management Systems.md delete mode 100644 10_Wiki/Topics/AI/Dramaturgy-Theory.md delete mode 100644 10_Wiki/Topics/AI/Dry-Principle.md delete mode 100644 10_Wiki/Topics/AI/Dynamic Difficulty Adjustment (DDA).md delete mode 100644 10_Wiki/Topics/AI/Dynamic Few-Shot (동적 퓨샷 선택 전략).md delete mode 100644 10_Wiki/Topics/AI/Dynamic-Capabilities.md delete mode 100644 10_Wiki/Topics/AI/Dynamic-Creative-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Dynamic-Environment-Handling.md delete mode 100644 10_Wiki/Topics/AI/Dynamic-Programming.md delete mode 100644 10_Wiki/Topics/AI/E-Learning-Gamification.md delete mode 100644 10_Wiki/Topics/AI/E-commerce-Catalog-Management.md delete mode 100644 10_Wiki/Topics/AI/E-commerce-Optimization.md delete mode 100644 10_Wiki/Topics/AI/ESLint-Plugin-Development.md delete mode 100644 10_Wiki/Topics/AI/ESLint-Static-Analysis.md delete mode 100644 10_Wiki/Topics/AI/EU-Web-Accessibility-Directive.md delete mode 100644 10_Wiki/Topics/AI/Ecology and Ecosystem Modeling.md delete mode 100644 10_Wiki/Topics/AI/Economic-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Economic-Complexity-Index.md delete mode 100644 10_Wiki/Topics/AI/Economic-Mobility.md delete mode 100644 10_Wiki/Topics/AI/Economics-of-Information.md delete mode 100644 10_Wiki/Topics/AI/Edge-AI-and-Computing.md delete mode 100644 10_Wiki/Topics/AI/Edge-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Edge-Computing.md delete mode 100644 10_Wiki/Topics/AI/Edtech-Industry-Trends.md delete mode 100644 10_Wiki/Topics/AI/Effective-Altruism-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Efficiency.md delete mode 100644 10_Wiki/Topics/AI/Eigenvalues-and-Eigenvectors.md delete mode 100644 10_Wiki/Topics/AI/Eligibility-Traces.md delete mode 100644 10_Wiki/Topics/AI/Elite-Sport-Science-Protocols.md delete mode 100644 10_Wiki/Topics/AI/Elite-Strength-and-Conditioning.md delete mode 100644 10_Wiki/Topics/AI/Elite-Theory.md delete mode 100644 10_Wiki/Topics/AI/Embodied Cognition.md delete mode 100644 10_Wiki/Topics/AI/Embodied-AI.md delete mode 100644 10_Wiki/Topics/AI/Emergence-in-Complex-Systems.md delete mode 100644 10_Wiki/Topics/AI/Emergence-in-Systems.md delete mode 100644 10_Wiki/Topics/AI/Emergence.md delete mode 100644 10_Wiki/Topics/AI/Emotional-AI (Affective Computing).md delete mode 100644 10_Wiki/Topics/AI/Emotionally Intelligent Tutoring Systems (EITS).md delete mode 100644 10_Wiki/Topics/AI/Empathy-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Encapsulation-and-Information-Hiding.md delete mode 100644 10_Wiki/Topics/AI/Encapsulation-of-Domain-Invariants.md delete mode 100644 10_Wiki/Topics/AI/Encapsulation-via-Access-Modifiers.md delete mode 100644 10_Wiki/Topics/AI/End-to-End-Learning.md delete mode 100644 10_Wiki/Topics/AI/End-to-End-Testing-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Endurance-Athletics-Cognition.md delete mode 100644 10_Wiki/Topics/AI/Ensemble-Learning.md delete mode 100644 10_Wiki/Topics/AI/Ensemble-Methods.md delete mode 100644 10_Wiki/Topics/AI/Ensuring-Data-Privacy.md delete mode 100644 10_Wiki/Topics/AI/Enterprise-Design-Systems.md delete mode 100644 10_Wiki/Topics/AI/Enterprise-Resource-Planning-Systems.md delete mode 100644 10_Wiki/Topics/AI/Enterprise-Scale-Monorepo-Management.md delete mode 100644 10_Wiki/Topics/AI/Enterprise-Service-Bus.md delete mode 100644 10_Wiki/Topics/AI/Enterprise-Software-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Enterprise-Software-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Entity-Relationship-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Entropy in Information Theory.md delete mode 100644 10_Wiki/Topics/AI/Environment-Design-in-RL.md delete mode 100644 10_Wiki/Topics/AI/Enzyme-Inhibition-Kinetics.md delete mode 100644 10_Wiki/Topics/AI/Epidemiological-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Epistemic-Uncertainty.md delete mode 100644 10_Wiki/Topics/AI/Epistemology.md delete mode 100644 10_Wiki/Topics/AI/Equality.md delete mode 100644 10_Wiki/Topics/AI/Ergodic-Theory.md delete mode 100644 10_Wiki/Topics/AI/Ergonomics-in-Workspace-Design.md delete mode 100644 10_Wiki/Topics/AI/Error-Boundary-Pattern.md delete mode 100644 10_Wiki/Topics/AI/Es-Lint-Configuration.md delete mode 100644 10_Wiki/Topics/AI/Escalation-of-Commitment.md delete mode 100644 10_Wiki/Topics/AI/Ethical-Decision-Making.md delete mode 100644 10_Wiki/Topics/AI/Ethics & AI.md delete mode 100644 10_Wiki/Topics/AI/Ethics of Autonomous Systems.md delete mode 100644 10_Wiki/Topics/AI/Ethics-in-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Ethnographic-Research.md delete mode 100644 10_Wiki/Topics/AI/Etiology-of-Disease.md delete mode 100644 10_Wiki/Topics/AI/Eudaimonia-and-Well-being.md delete mode 100644 10_Wiki/Topics/AI/Event-Driven-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Evolutionary Biology.md delete mode 100644 10_Wiki/Topics/AI/Evolutionary Computation.md delete mode 100644 10_Wiki/Topics/AI/Evolutionary-Algorithm-Design.md delete mode 100644 10_Wiki/Topics/AI/Evolutionary-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Evolutionary-Computation.md delete mode 100644 10_Wiki/Topics/AI/Excess-Property-Checking.md delete mode 100644 10_Wiki/Topics/AI/Executive Dysfunction.md delete mode 100644 10_Wiki/Topics/AI/Executive-Function-Deficit.md delete mode 100644 10_Wiki/Topics/AI/Exhaustiveness-Checking.md delete mode 100644 10_Wiki/Topics/AI/Expectation-Maximization.md delete mode 100644 10_Wiki/Topics/AI/Expected Utility Theory.md delete mode 100644 10_Wiki/Topics/AI/Experience-Replay.md delete mode 100644 10_Wiki/Topics/AI/Experience-Sampling-Method.md delete mode 100644 10_Wiki/Topics/AI/Explainable-AI (XAI).md delete mode 100644 10_Wiki/Topics/AI/Explainable-AI-XAI.md delete mode 100644 10_Wiki/Topics/AI/Exploding-Gradient Problem.md delete mode 100644 10_Wiki/Topics/AI/Exploration vs Exploitation.md delete mode 100644 10_Wiki/Topics/AI/Exploration-vs-Exploitation.md delete mode 100644 10_Wiki/Topics/AI/Exploratory-Data-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Expo 2025 Osaka.md delete mode 100644 10_Wiki/Topics/AI/Exponential-Growth.md delete mode 100644 10_Wiki/Topics/AI/Extended-Reality-XR.md delete mode 100644 10_Wiki/Topics/AI/Externalities.md delete mode 100644 10_Wiki/Topics/AI/Extreme-Programming-XP.md delete mode 100644 10_Wiki/Topics/AI/Eye-Tracking-in-UX-Research.md delete mode 100644 10_Wiki/Topics/AI/Eye-Tracking.md delete mode 100644 10_Wiki/Topics/AI/Factor-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Factory-Pattern.md delete mode 100644 10_Wiki/Topics/AI/Failable-Task-Handling.md delete mode 100644 10_Wiki/Topics/AI/Fault-Tolerance.md delete mode 100644 10_Wiki/Topics/AI/Feature Clamping (피처 고정).md delete mode 100644 10_Wiki/Topics/AI/Feature-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Feature-Flags.md delete mode 100644 10_Wiki/Topics/AI/Federated-Learning.md delete mode 100644 10_Wiki/Topics/AI/Feedback-Control-Systems.md delete mode 100644 10_Wiki/Topics/AI/Feedback-Loops in Systems.md delete mode 100644 10_Wiki/Topics/AI/Feedback-Loops-in-Design.md delete mode 100644 10_Wiki/Topics/AI/Feedback-Loops.md delete mode 100644 10_Wiki/Topics/AI/Few-Shot-Learning.md delete mode 100644 10_Wiki/Topics/AI/Figma-to-Code-Workflow.md delete mode 100644 10_Wiki/Topics/AI/Figurative-Language.md delete mode 100644 10_Wiki/Topics/AI/Fine-tuning.md delete mode 100644 10_Wiki/Topics/AI/Finished Goods.md delete mode 100644 10_Wiki/Topics/AI/Finite-Element-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Finite-State-Machines-FSM.md delete mode 100644 10_Wiki/Topics/AI/Finite-State-Machines.md delete mode 100644 10_Wiki/Topics/AI/First Input Delay (FID).md delete mode 100644 10_Wiki/Topics/AI/Fitness-Landscape.md delete mode 100644 10_Wiki/Topics/AI/Fixed Time Step vs Variable Time Step.md delete mode 100644 10_Wiki/Topics/AI/Flow State.md delete mode 100644 10_Wiki/Topics/AI/Flow-State.md delete mode 100644 10_Wiki/Topics/AI/Fluent-Interface-Design.md delete mode 100644 10_Wiki/Topics/AI/Fluid-Dynamics for Games.md delete mode 100644 10_Wiki/Topics/AI/Focal-Loss.md delete mode 100644 10_Wiki/Topics/AI/Formal Methods.md delete mode 100644 10_Wiki/Topics/AI/Formal-Verification-of-Software.md delete mode 100644 10_Wiki/Topics/AI/Foundation-Models.md delete mode 100644 10_Wiki/Topics/AI/Foundational LLM Concepts.md delete mode 100644 10_Wiki/Topics/AI/Fragility.md delete mode 100644 10_Wiki/Topics/AI/Free-Energy-Principle.md delete mode 100644 10_Wiki/Topics/AI/Frontend-Architecture-and-Folder-Structure.md delete mode 100644 10_Wiki/Topics/AI/Frontend-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Frontend-Debugging-and-Testing.md delete mode 100644 10_Wiki/Topics/AI/Frontend-Performance-Optimization-Guide.md delete mode 100644 10_Wiki/Topics/AI/Frontend-Team-Collaboration-and-Governance.md delete mode 100644 10_Wiki/Topics/AI/Frontend.md delete mode 100644 10_Wiki/Topics/AI/Functional Programming.md delete mode 100644 10_Wiki/Topics/AI/Functional-Programming-in-TypeScript.md delete mode 100644 10_Wiki/Topics/AI/Functional-Programming.md delete mode 100644 10_Wiki/Topics/AI/Fuzzy-Logic.md delete mode 100644 10_Wiki/Topics/AI/G-Stack Principles.md delete mode 100644 10_Wiki/Topics/AI/G-Stack-Integration-Guide.md delete mode 100644 10_Wiki/Topics/AI/GAN.md delete mode 100644 10_Wiki/Topics/AI/GNN.md delete mode 100644 10_Wiki/Topics/AI/GPT-Architecture-Foundations.md delete mode 100644 10_Wiki/Topics/AI/GPU-Architecture.md delete mode 100644 10_Wiki/Topics/AI/GPU-Programming-with-CUDA.md delete mode 100644 10_Wiki/Topics/AI/GPU.md delete mode 100644 10_Wiki/Topics/AI/GRPO.md delete mode 100644 10_Wiki/Topics/AI/GRU.md delete mode 100644 10_Wiki/Topics/AI/Gacha Mechanics Analysis.md delete mode 100644 10_Wiki/Topics/AI/Gait-Analysis-Laboratory.md delete mode 100644 10_Wiki/Topics/AI/Game Analytics (게임 분석).md delete mode 100644 10_Wiki/Topics/AI/Game-Balance-Design.md delete mode 100644 10_Wiki/Topics/AI/Game-Balance-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Game-Design-Ontology.md delete mode 100644 10_Wiki/Topics/AI/Game-Design-Theory.md delete mode 100644 10_Wiki/Topics/AI/Game-Economy-Design.md delete mode 100644 10_Wiki/Topics/AI/Game-Feel-and-Juiciness.md delete mode 100644 10_Wiki/Topics/AI/Game-Loop-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Game-Mechanics.md delete mode 100644 10_Wiki/Topics/AI/Game-Ontology-for-PCG.md delete mode 100644 10_Wiki/Topics/AI/Game-Theory-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Game-Theory.md delete mode 100644 10_Wiki/Topics/AI/Gamification-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Gamification-Theory.md delete mode 100644 10_Wiki/Topics/AI/Gates.md delete mode 100644 10_Wiki/Topics/AI/Gaussian-Processes.md delete mode 100644 10_Wiki/Topics/AI/Gen-AI.md delete mode 100644 10_Wiki/Topics/AI/Generalization-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Generative Adversarial Networks (GANs) in Fine Arts.md delete mode 100644 10_Wiki/Topics/AI/Generative-AI-Impact.md delete mode 100644 10_Wiki/Topics/AI/Generative-AI.md delete mode 100644 10_Wiki/Topics/AI/Generative-Adversarial-Networks.md delete mode 100644 10_Wiki/Topics/AI/Generics-and-Polymorphism.md delete mode 100644 10_Wiki/Topics/AI/Genetic-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Geographic-Information-Systems.md delete mode 100644 10_Wiki/Topics/AI/Geometric-Deep-Learning.md delete mode 100644 10_Wiki/Topics/AI/Geriatric-Medicine.md delete mode 100644 10_Wiki/Topics/AI/Gestalt Psychology.md delete mode 100644 10_Wiki/Topics/AI/Gestalt-Principles in UX.md delete mode 100644 10_Wiki/Topics/AI/Gestalt-Principles-of-Design.md delete mode 100644 10_Wiki/Topics/AI/Gimbals-and-Orientation.md delete mode 100644 10_Wiki/Topics/AI/Git-Branching-Strategies-and-Workflows.md delete mode 100644 10_Wiki/Topics/AI/Git-Version-Control.md delete mode 100644 10_Wiki/Topics/AI/GitHub-Actions-CI-CD.md delete mode 100644 10_Wiki/Topics/AI/GitLab CI.md delete mode 100644 10_Wiki/Topics/AI/GloVe (Word Embeddings).md delete mode 100644 10_Wiki/Topics/AI/Global-Standard.md delete mode 100644 10_Wiki/Topics/AI/Global-vs-Local-Optima.md delete mode 100644 10_Wiki/Topics/AI/Goal-Misgeneralization.md delete mode 100644 10_Wiki/Topics/AI/Goal-Oriented-Action-Planning.md delete mode 100644 10_Wiki/Topics/AI/God-Object-Antipattern.md delete mode 100644 10_Wiki/Topics/AI/Godel's Incompleteness Theorems.md delete mode 100644 10_Wiki/Topics/AI/Google-Page-Experience-2025-Update.md delete mode 100644 10_Wiki/Topics/AI/Gradient-Boosting-Machines.md delete mode 100644 10_Wiki/Topics/AI/Gradient-Descent.md delete mode 100644 10_Wiki/Topics/AI/Graph Theory.md delete mode 100644 10_Wiki/Topics/AI/Graph-Coloring-Problem.md delete mode 100644 10_Wiki/Topics/AI/Graph-Database.md delete mode 100644 10_Wiki/Topics/AI/Graph-Theory.md delete mode 100644 10_Wiki/Topics/AI/GraphQL-Code-Generator.md delete mode 100644 10_Wiki/Topics/AI/GraphRAG & Knowledge Graph Memory.md delete mode 100644 10_Wiki/Topics/AI/GraphRAG (그래프 기반 검색 증강 생성).md delete mode 100644 10_Wiki/Topics/AI/Greedy-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Grit.md delete mode 100644 10_Wiki/Topics/AI/Grounded Theory Method.md delete mode 100644 10_Wiki/Topics/AI/Growth-Mindset-Intervention.md delete mode 100644 10_Wiki/Topics/AI/Growth-Mindset.md delete mode 100644 10_Wiki/Topics/AI/Guilty-Gear-Xrd-Rendering-Pipeline.md delete mode 100644 10_Wiki/Topics/AI/HANDOVER.md delete mode 100644 10_Wiki/Topics/AI/HBO-Prestige-Television.md delete mode 100644 10_Wiki/Topics/AI/HCI (Human-Computer Interaction).md delete mode 100644 10_Wiki/Topics/AI/HHH.md delete mode 100644 10_Wiki/Topics/AI/HMM.md delete mode 100644 10_Wiki/Topics/AI/Habit-Formation.md delete mode 100644 10_Wiki/Topics/AI/Hallucination (환각).md delete mode 100644 10_Wiki/Topics/AI/Hallucination-in-LLM.md delete mode 100644 10_Wiki/Topics/AI/Hallucination-in-LLMs.md delete mode 100644 10_Wiki/Topics/AI/Hardware-Acceleration-for-AI.md delete mode 100644 10_Wiki/Topics/AI/Hardware-Verification.md delete mode 100644 10_Wiki/Topics/AI/Hardware.md delete mode 100644 10_Wiki/Topics/AI/Hash-Functions-and-Maps.md delete mode 100644 10_Wiki/Topics/AI/Health-Informatics.md delete mode 100644 10_Wiki/Topics/AI/Hebbian-Learning.md delete mode 100644 10_Wiki/Topics/AI/Hebbian-Theory.md delete mode 100644 10_Wiki/Topics/AI/Heuristic-Search.md delete mode 100644 10_Wiki/Topics/AI/Heuristics.md delete mode 100644 10_Wiki/Topics/AI/Hierarchical-Task-Network (HTN).md delete mode 100644 10_Wiki/Topics/AI/High-Availability-Systems.md delete mode 100644 10_Wiki/Topics/AI/High-Cohesion-Low-Coupling.md delete mode 100644 10_Wiki/Topics/AI/High-Frequency-Trading-Models.md delete mode 100644 10_Wiki/Topics/AI/High-Performance Computing (HPC).md delete mode 100644 10_Wiki/Topics/AI/High-Performance-Coaching.md delete mode 100644 10_Wiki/Topics/AI/High-Performance-Organizations.md delete mode 100644 10_Wiki/Topics/AI/High-Performance-Sports-Science.md delete mode 100644 10_Wiki/Topics/AI/Homeostasis (항상성).md delete mode 100644 10_Wiki/Topics/AI/Homeostasis.md delete mode 100644 10_Wiki/Topics/AI/Homomorphic-Encryption.md delete mode 100644 10_Wiki/Topics/AI/Human Centered AI (HCAI).md delete mode 100644 10_Wiki/Topics/AI/Human-AI-Collaboration.md delete mode 100644 10_Wiki/Topics/AI/Human-Computer-Interaction-HCI.md delete mode 100644 10_Wiki/Topics/AI/Human-Computer-Interaction.md delete mode 100644 10_Wiki/Topics/AI/Human-in-the-loop (HITL).md delete mode 100644 10_Wiki/Topics/AI/Human-in-the-loop-AI.md delete mode 100644 10_Wiki/Topics/AI/Hybrid-Cloud-Architectures.md delete mode 100644 10_Wiki/Topics/AI/Hydration-Mismatch-and-SSR-Debugging.md delete mode 100644 10_Wiki/Topics/AI/Hyperinflation-in-Closed-Loop-Systems.md delete mode 100644 10_Wiki/Topics/AI/Hyperparameter-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Hyperparameters.md delete mode 100644 10_Wiki/Topics/AI/Hypostatic-Abstraction.md delete mode 100644 10_Wiki/Topics/AI/Hypothesis-Testing.md delete mode 100644 10_Wiki/Topics/AI/ICRE-Framework.md delete mode 100644 10_Wiki/Topics/AI/IDE (Integrated Development Environment).md delete mode 100644 10_Wiki/Topics/AI/IEEE-P36521.md delete mode 100644 10_Wiki/Topics/AI/ISO-Standard.md delete mode 100644 10_Wiki/Topics/AI/Ikigai (이키가이).md delete mode 100644 10_Wiki/Topics/AI/Image-Classification-Mastery.md delete mode 100644 10_Wiki/Topics/AI/Image-Optimization-for-Web-Performance.md delete mode 100644 10_Wiki/Topics/AI/Image-Segmentation-Techniques.md delete mode 100644 10_Wiki/Topics/AI/Image-Segmentation.md delete mode 100644 10_Wiki/Topics/AI/Imbalanced-Data-Handling.md delete mode 100644 10_Wiki/Topics/AI/Imitation-Learning.md delete mode 100644 10_Wiki/Topics/AI/Immersive-Sim-Design.md delete mode 100644 10_Wiki/Topics/AI/Immersive-Sim-Genre.md delete mode 100644 10_Wiki/Topics/AI/Immersive-Sims-Deus-Ex-Dishonored.md delete mode 100644 10_Wiki/Topics/AI/Immersive-Sims-Deus-Ex-Thief.md delete mode 100644 10_Wiki/Topics/AI/Immutability-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Impedance-Matching.md delete mode 100644 10_Wiki/Topics/AI/In-Context-Learning.md delete mode 100644 10_Wiki/Topics/AI/Inclusive-Design-and-UX.md delete mode 100644 10_Wiki/Topics/AI/Incremental-Computation.md delete mode 100644 10_Wiki/Topics/AI/Incremental-Learning.md delete mode 100644 10_Wiki/Topics/AI/Incremental-Static-Regeneration-ISR.md delete mode 100644 10_Wiki/Topics/AI/Incrementalism.md delete mode 100644 10_Wiki/Topics/AI/Independent Component Analysis (ICA).md delete mode 100644 10_Wiki/Topics/AI/Independent-Component-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Index-Fragmentation-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Index.md delete mode 100644 10_Wiki/Topics/AI/Indexing-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Indian-Innovation-Models.md delete mode 100644 10_Wiki/Topics/AI/Inductive-Bias.md delete mode 100644 10_Wiki/Topics/AI/Inductive-Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Inexact-Science.md delete mode 100644 10_Wiki/Topics/AI/Inference-Coupled Persistence.md delete mode 100644 10_Wiki/Topics/AI/Inference-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Inferential-Statistics.md delete mode 100644 10_Wiki/Topics/AI/Information-Entropy.md delete mode 100644 10_Wiki/Topics/AI/Information-Retrieval-IR.md delete mode 100644 10_Wiki/Topics/AI/Information-Society.md delete mode 100644 10_Wiki/Topics/AI/Information-Theory.md delete mode 100644 10_Wiki/Topics/AI/Infraspace.md delete mode 100644 10_Wiki/Topics/AI/Infrastructure-as-Code-IaC.md delete mode 100644 10_Wiki/Topics/AI/Inheritance-and-Polymorphism.md delete mode 100644 10_Wiki/Topics/AI/Inner-Product-Spaces.md delete mode 100644 10_Wiki/Topics/AI/Innovation.md delete mode 100644 10_Wiki/Topics/AI/Input-Validation-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Inquiry-Based Learning.md delete mode 100644 10_Wiki/Topics/AI/Instance-based-Learning.md delete mode 100644 10_Wiki/Topics/AI/InstancedMesh2 library.md delete mode 100644 10_Wiki/Topics/AI/Instinct.md delete mode 100644 10_Wiki/Topics/AI/Instruction-Tuning.md delete mode 100644 10_Wiki/Topics/AI/Intangible-Capital.md delete mode 100644 10_Wiki/Topics/AI/Integrated-Development-Environment.md delete mode 100644 10_Wiki/Topics/AI/Integration-Testing-for-AI.md delete mode 100644 10_Wiki/Topics/AI/Intellectual-Property-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Interaction to Next Paint (INP).md delete mode 100644 10_Wiki/Topics/AI/Interaction-to-Next-Paint-INP.md delete mode 100644 10_Wiki/Topics/AI/Interdisciplinary-Research.md delete mode 100644 10_Wiki/Topics/AI/Interface-Segregation-Principle.md delete mode 100644 10_Wiki/Topics/AI/Internet of Things (IoT).md delete mode 100644 10_Wiki/Topics/AI/Interop 2026.md delete mode 100644 10_Wiki/Topics/AI/Interoperability.md delete mode 100644 10_Wiki/Topics/AI/Interpretability-vs-Explainability.md delete mode 100644 10_Wiki/Topics/AI/Interpretability.md delete mode 100644 10_Wiki/Topics/AI/Introduction-to-Programming.md delete mode 100644 10_Wiki/Topics/AI/Introspection (자기성찰).md delete mode 100644 10_Wiki/Topics/AI/Inverse-Kinematics.md delete mode 100644 10_Wiki/Topics/AI/Inverse-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics/AI/Inversion.md delete mode 100644 10_Wiki/Topics/AI/IoT-and-AI-Integration.md delete mode 100644 10_Wiki/Topics/AI/Isaac-Asimovs-Laws-of-Robotics.md delete mode 100644 10_Wiki/Topics/AI/Item-Item-Collaborative-Filtering.md delete mode 100644 10_Wiki/Topics/AI/Iteration.md delete mode 100644 10_Wiki/Topics/AI/Iterative-Development-Models.md delete mode 100644 10_Wiki/Topics/AI/Iterative-Development.md delete mode 100644 10_Wiki/Topics/AI/JIT-Compilation-in-AI-Engines.md delete mode 100644 10_Wiki/Topics/AI/JSON-LD-Structured-Data.md delete mode 100644 10_Wiki/Topics/AI/JSON-and-Data-Serialization.md delete mode 100644 10_Wiki/Topics/AI/JUnit-and-Testing-Frameworks.md delete mode 100644 10_Wiki/Topics/AI/JavaScript-Async-and-Event-Loop.md delete mode 100644 10_Wiki/Topics/AI/JavaScript-Optimization-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Joint-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Journaling.md delete mode 100644 10_Wiki/Topics/AI/Judgment.md delete mode 100644 10_Wiki/Topics/AI/Just-In-Time (JIT).md delete mode 100644 10_Wiki/Topics/AI/Just-in-Case.md delete mode 100644 10_Wiki/Topics/AI/Just-in-time-Data-Loading.md delete mode 100644 10_Wiki/Topics/AI/K-Means-Clustering-Foundations.md delete mode 100644 10_Wiki/Topics/AI/K-Nearest-Neighbors-K-NN.md delete mode 100644 10_Wiki/Topics/AI/KISS (Keep It Simple, Stupid).md delete mode 100644 10_Wiki/Topics/AI/KISS-Principle-in-Software-Design.md delete mode 100644 10_Wiki/Topics/AI/KPI (Key Performance Indicator).md delete mode 100644 10_Wiki/Topics/AI/Kalman-Filter-and-State-Tracking.md delete mode 100644 10_Wiki/Topics/AI/Kernel-Density-Estimation-KDE.md delete mode 100644 10_Wiki/Topics/AI/Kernel-Methods-and-SVMs.md delete mode 100644 10_Wiki/Topics/AI/Knowledge synthesis.md delete mode 100644 10_Wiki/Topics/AI/Knowledge-Distillation.md delete mode 100644 10_Wiki/Topics/AI/Knowledge-Graph-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Knowledge-Graph.md delete mode 100644 10_Wiki/Topics/AI/Knowledge-Representation-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Knowledge-Structure.md delete mode 100644 10_Wiki/Topics/AI/Kolmogorov-Complexity.md delete mode 100644 10_Wiki/Topics/AI/Kubernetes-for-AI-Orchestration.md delete mode 100644 10_Wiki/Topics/AI/Kullback-Leibler-Divergence.md delete mode 100644 10_Wiki/Topics/AI/L1-and-L2-Regularization.md delete mode 100644 10_Wiki/Topics/AI/L2-Regularization.md delete mode 100644 10_Wiki/Topics/AI/LLM-Security-and-Safety.md delete mode 100644 10_Wiki/Topics/AI/LLM.md delete mode 100644 10_Wiki/Topics/AI/LOD.md delete mode 100644 10_Wiki/Topics/AI/LSTM (Long Short-Term Memory).md delete mode 100644 10_Wiki/Topics/AI/LSTM.md delete mode 100644 10_Wiki/Topics/AI/Label-Noise-and-Robustness.md delete mode 100644 10_Wiki/Topics/AI/Lagrange-Multipliers.md delete mode 100644 10_Wiki/Topics/AI/Language-Models.md delete mode 100644 10_Wiki/Topics/AI/Large Language Models (LLM).md delete mode 100644 10_Wiki/Topics/AI/Large-scale-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Largest Contentful Paint (LCP).md delete mode 100644 10_Wiki/Topics/AI/Largest-Contentful-Paint-LCP.md delete mode 100644 10_Wiki/Topics/AI/Latent-Dirichlet-Allocation.md delete mode 100644 10_Wiki/Topics/AI/Latent-Semantic-Analysis-LSA.md delete mode 100644 10_Wiki/Topics/AI/Layer-Normalization.md delete mode 100644 10_Wiki/Topics/AI/Layered-Architecture-in-Frontend.md delete mode 100644 10_Wiki/Topics/AI/Lazy-Loading-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Leadership.md delete mode 100644 10_Wiki/Topics/AI/Leaky-ReLU-and-Activations.md delete mode 100644 10_Wiki/Topics/AI/Lean-Operations.md delete mode 100644 10_Wiki/Topics/AI/Lean-Project-Management.md delete mode 100644 10_Wiki/Topics/AI/Learning-Paths.md delete mode 100644 10_Wiki/Topics/AI/Learning-Rate-Schedules.md delete mode 100644 10_Wiki/Topics/AI/Learning-Rate-Scheduling.md delete mode 100644 10_Wiki/Topics/AI/Least-Squares-Methods.md delete mode 100644 10_Wiki/Topics/AI/Legacy-Systems.md delete mode 100644 10_Wiki/Topics/AI/Lessons Learned.md delete mode 100644 10_Wiki/Topics/AI/Level of Detail (LOD).md delete mode 100644 10_Wiki/Topics/AI/Levels of Understanding.md delete mode 100644 10_Wiki/Topics/AI/Linear-Algebra-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Linear-Algebra-for-ML.md delete mode 100644 10_Wiki/Topics/AI/Linear-Algebra.md delete mode 100644 10_Wiki/Topics/AI/Linear-Discriminant-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Linear-Programming.md delete mode 100644 10_Wiki/Topics/AI/Linear-Regression-Mastery.md delete mode 100644 10_Wiki/Topics/AI/Linguistic-Analysis-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Linked-Lists-and-Trees.md delete mode 100644 10_Wiki/Topics/AI/Linux-Performance-Tuning.md delete mode 100644 10_Wiki/Topics/AI/Liquid-Democracy.md delete mode 100644 10_Wiki/Topics/AI/Liskov-Substitution-Principle.md delete mode 100644 10_Wiki/Topics/AI/LlamaIndex.md delete mode 100644 10_Wiki/Topics/AI/LoRA (Low-Rank Adaptation).md delete mode 100644 10_Wiki/Topics/AI/Load-Balancing-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Local-Brain-Management.md delete mode 100644 10_Wiki/Topics/AI/Local-Search.md delete mode 100644 10_Wiki/Topics/AI/Locality-Sensitive-Hashing (LSH).md delete mode 100644 10_Wiki/Topics/AI/Locality-Sensitive-Hashing.md delete mode 100644 10_Wiki/Topics/AI/Logic.md delete mode 100644 10_Wiki/Topics/AI/Logistic-Regression-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Logistic-Regression.md delete mode 100644 10_Wiki/Topics/AI/Long Animation Frames API.md delete mode 100644 10_Wiki/Topics/AI/Long Tasks.md delete mode 100644 10_Wiki/Topics/AI/Long-Short-Term-Memory (LSTM).md delete mode 100644 10_Wiki/Topics/AI/Long-Short-Term-Memory.md delete mode 100644 10_Wiki/Topics/AI/Long-Tail.md delete mode 100644 10_Wiki/Topics/AI/Loose-Coupling.md delete mode 100644 10_Wiki/Topics/AI/Loss Functions.md delete mode 100644 10_Wiki/Topics/AI/Loss-Functions-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Low-Rank-Adaptation-LoRA.md delete mode 100644 10_Wiki/Topics/AI/Lubrication.md delete mode 100644 10_Wiki/Topics/AI/Lucas-Kanade-Method.md delete mode 100644 10_Wiki/Topics/AI/MAP-Estimation.md delete mode 100644 10_Wiki/Topics/AI/MBA (Master of Business Administration).md delete mode 100644 10_Wiki/Topics/AI/MCP (Model Context Protocol).md delete mode 100644 10_Wiki/Topics/AI/MCP.md delete mode 100644 10_Wiki/Topics/AI/MLA-Format.md delete mode 100644 10_Wiki/Topics/AI/MLOps.md delete mode 100644 10_Wiki/Topics/AI/Machine Learning (ML).md delete mode 100644 10_Wiki/Topics/AI/Machine-Learning-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Machine-Learning-Lifecycle.md delete mode 100644 10_Wiki/Topics/AI/Macros (매크로).md delete mode 100644 10_Wiki/Topics/AI/Magic-Circle.md delete mode 100644 10_Wiki/Topics/AI/Main Thread.md delete mode 100644 10_Wiki/Topics/AI/Malware-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Management.md delete mode 100644 10_Wiki/Topics/AI/Manhattan-Distance.md delete mode 100644 10_Wiki/Topics/AI/MapReduce.md delete mode 100644 10_Wiki/Topics/AI/Markov-Chain-Monte-Carlo.md delete mode 100644 10_Wiki/Topics/AI/Markov-Chains.md delete mode 100644 10_Wiki/Topics/AI/Markov-Decision-Process (MDP).md delete mode 100644 10_Wiki/Topics/AI/Markov-Decision-Process-MDP.md delete mode 100644 10_Wiki/Topics/AI/Markov-Decision-Processes.md delete mode 100644 10_Wiki/Topics/AI/Master-of-Information-Management.md delete mode 100644 10_Wiki/Topics/AI/Mastery.md delete mode 100644 10_Wiki/Topics/AI/Matrix-Factorization.md delete mode 100644 10_Wiki/Topics/AI/Matrix-Operations-and-AI.md delete mode 100644 10_Wiki/Topics/AI/Mean-Absolute-Error-MAE.md delete mode 100644 10_Wiki/Topics/AI/Mean-Squared-Error-MSE.md delete mode 100644 10_Wiki/Topics/AI/Mechanistic Interpretability (기계적 해석 가능성).md delete mode 100644 10_Wiki/Topics/AI/Media-Literacy.md delete mode 100644 10_Wiki/Topics/AI/Medical-Imaging-Data-Augmentation.md delete mode 100644 10_Wiki/Topics/AI/Memetics.md delete mode 100644 10_Wiki/Topics/AI/Memory-Hierarchy.md delete mode 100644 10_Wiki/Topics/AI/Memory-Leak-Debugging-in-JavaScript.md delete mode 100644 10_Wiki/Topics/AI/Mental-Models.md delete mode 100644 10_Wiki/Topics/AI/Mental-Operations-Synthesized.md delete mode 100644 10_Wiki/Topics/AI/Message-Queues-and-Event-Streams.md delete mode 100644 10_Wiki/Topics/AI/Meta-Learning-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Micro-interactions-and-Feedback-Loops.md delete mode 100644 10_Wiki/Topics/AI/Micro-interactions.md delete mode 100644 10_Wiki/Topics/AI/Microservices-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Middle-Out-Thinking.md delete mode 100644 10_Wiki/Topics/AI/Minimal-Viable-Product.md delete mode 100644 10_Wiki/Topics/AI/Minimum-Viable-Product-MVP.md delete mode 100644 10_Wiki/Topics/AI/Mipmap.md delete mode 100644 10_Wiki/Topics/AI/Mobile-AI-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Mobile-Augmented-Reality.md delete mode 100644 10_Wiki/Topics/AI/Mobile-First-Responsive-Design-Principles.md delete mode 100644 10_Wiki/Topics/AI/Model Context Protocol (MCP).md delete mode 100644 10_Wiki/Topics/AI/Model-Agnostic-Meta-Learning.md delete mode 100644 10_Wiki/Topics/AI/Model-Compression-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Model-Compression.md delete mode 100644 10_Wiki/Topics/AI/Model-Deployment-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Model-Drift-and-Monitoring.md delete mode 100644 10_Wiki/Topics/AI/Model-Ensemble-Methods.md delete mode 100644 10_Wiki/Topics/AI/Model-Interpretability-Tools.md delete mode 100644 10_Wiki/Topics/AI/Model-Predictive-Control (MPC).md delete mode 100644 10_Wiki/Topics/AI/Modern-Frontend-Engineering-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Modern-React-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Modern-Web-Design-Best-Practices-2025.md delete mode 100644 10_Wiki/Topics/AI/Modern-Website-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Modular-Design.md delete mode 100644 10_Wiki/Topics/AI/Modular-Programming.md delete mode 100644 10_Wiki/Topics/AI/Modularity.md delete mode 100644 10_Wiki/Topics/AI/Momentum-and-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Monolithic-vs-Microservices.md delete mode 100644 10_Wiki/Topics/AI/Monte-Carlo-Integration.md delete mode 100644 10_Wiki/Topics/AI/Monte-Carlo-Methods.md delete mode 100644 10_Wiki/Topics/AI/Monte-Carlo-Tree-Search-MCTS.md delete mode 100644 10_Wiki/Topics/AI/Multi-Agent-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics/AI/Multi-Agent-Systems-MAS.md delete mode 100644 10_Wiki/Topics/AI/Multi-Head-Attention-Mechanism.md delete mode 100644 10_Wiki/Topics/AI/Multi-Modal-Learning.md delete mode 100644 10_Wiki/Topics/AI/Multi-agent-System.md delete mode 100644 10_Wiki/Topics/AI/Multi-armed-Bandit-Problem.md delete mode 100644 10_Wiki/Topics/AI/Multilayer-Perceptron-MLP.md delete mode 100644 10_Wiki/Topics/AI/Multimodal-Learning.md delete mode 100644 10_Wiki/Topics/AI/Multinomial-Naive-Bayes.md delete mode 100644 10_Wiki/Topics/AI/Multivariate-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Mutual-Information.md delete mode 100644 10_Wiki/Topics/AI/NLP (Natural Language Processing).md delete mode 100644 10_Wiki/Topics/AI/NLP-Attention-Mechanisms.md delete mode 100644 10_Wiki/Topics/AI/NVIDIA-CUDA-and-AI.md delete mode 100644 10_Wiki/Topics/AI/Naive-Bayes-Classifiers.md delete mode 100644 10_Wiki/Topics/AI/Named-Entity-Recognition-NER.md delete mode 100644 10_Wiki/Topics/AI/National-Language-Processing.md delete mode 100644 10_Wiki/Topics/AI/Natural-Language-Generation-NLG.md delete mode 100644 10_Wiki/Topics/AI/Natural-Language-Processing-NLP.md delete mode 100644 10_Wiki/Topics/AI/Natural-Language-Processing.md delete mode 100644 10_Wiki/Topics/AI/Nearest-Neighbor-Search.md delete mode 100644 10_Wiki/Topics/AI/Network-Latency-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Neural-Architecture-Search-NAS.md delete mode 100644 10_Wiki/Topics/AI/Neural-Architecture-Search.md delete mode 100644 10_Wiki/Topics/AI/Neural-Darwinism.md delete mode 100644 10_Wiki/Topics/AI/Neural-Networks (신경망 기초).md delete mode 100644 10_Wiki/Topics/AI/Neural-Networks-for-Beginners.md delete mode 100644 10_Wiki/Topics/AI/Neural-Style-Transfer.md delete mode 100644 10_Wiki/Topics/AI/Neural-Symbolic-Integration.md delete mode 100644 10_Wiki/Topics/AI/Neuro-Symbolic AI.md delete mode 100644 10_Wiki/Topics/AI/Neuro-Symbolic-AI.md delete mode 100644 10_Wiki/Topics/AI/Neurobiology-of-Reward.md delete mode 100644 10_Wiki/Topics/AI/Neurodevelopmental Disorders.md delete mode 100644 10_Wiki/Topics/AI/Neuroeconomics.md delete mode 100644 10_Wiki/Topics/AI/Neuroergonomics.md delete mode 100644 10_Wiki/Topics/AI/Neuroevolution.md delete mode 100644 10_Wiki/Topics/AI/Neuromuscular-Adaptation.md delete mode 100644 10_Wiki/Topics/AI/Neuromuscular-Control.md delete mode 100644 10_Wiki/Topics/AI/Neuropharmacology of Substance Use Disorders.md delete mode 100644 10_Wiki/Topics/AI/Neuroplasticity in Addiction.md delete mode 100644 10_Wiki/Topics/AI/Neuroplasticity in Motor Learning.md delete mode 100644 10_Wiki/Topics/AI/Neuroplasticity-in-Motor-Learning.md delete mode 100644 10_Wiki/Topics/AI/Neuroprosthetics-Development.md delete mode 100644 10_Wiki/Topics/AI/Neuropsychiatric Disorders.md delete mode 100644 10_Wiki/Topics/AI/Neuropsychology.md delete mode 100644 10_Wiki/Topics/AI/Neurorehabilitation after Stroke.md delete mode 100644 10_Wiki/Topics/AI/Neurorehabilitation-Post-Stroke.md delete mode 100644 10_Wiki/Topics/AI/Next-js-and-Modern-Web.md delete mode 100644 10_Wiki/Topics/AI/Nextjs-App-Router-Architecture.md delete mode 100644 10_Wiki/Topics/AI/No Mans Sky (Large-scale planetary generation).md delete mode 100644 10_Wiki/Topics/AI/No Mans Sky.md delete mode 100644 10_Wiki/Topics/AI/NoSQL-Databases-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Nodejs 메모리 누수 분석.md delete mode 100644 10_Wiki/Topics/AI/Nodejs 프로덕션 메모리 누수 진단.md delete mode 100644 10_Wiki/Topics/AI/Nodejs 프로덕션 메모리 병목 분석.md delete mode 100644 10_Wiki/Topics/AI/Nodejs-Global-Namespace-Augmentation.md delete mode 100644 10_Wiki/Topics/AI/Noise-Reduction-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Noise.md delete mode 100644 10_Wiki/Topics/AI/Nominal-Typing-in-TypeScript.md delete mode 100644 10_Wiki/Topics/AI/Non-Photorealistic-Rendering-in-Level-Design.md delete mode 100644 10_Wiki/Topics/AI/Non-linear-Activation-Functions.md delete mode 100644 10_Wiki/Topics/AI/Non-parametric-Models.md delete mode 100644 10_Wiki/Topics/AI/Normalization-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Normalization.md delete mode 100644 10_Wiki/Topics/AI/Nuclear Deterrence Models.md delete mode 100644 10_Wiki/Topics/AI/Numbers-and-Games.md delete mode 100644 10_Wiki/Topics/AI/Nutritional-Biochemistry.md delete mode 100644 10_Wiki/Topics/AI/OKR.md delete mode 100644 10_Wiki/Topics/AI/OWA vs CWA (개방 세계 vs 폐쇄 세계 가설).md delete mode 100644 10_Wiki/Topics/AI/Object Pooling (오브젝트 풀링).md delete mode 100644 10_Wiki/Topics/AI/Object-Detection-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Object-Oriented-Design-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Object-Oriented-Programming.md delete mode 100644 10_Wiki/Topics/AI/Objective-Functions.md delete mode 100644 10_Wiki/Topics/AI/Objectivism.md delete mode 100644 10_Wiki/Topics/AI/Observation.md delete mode 100644 10_Wiki/Topics/AI/Occupational-Therapy.md delete mode 100644 10_Wiki/Topics/AI/Off-policy-vs-On-policy-Learning.md delete mode 100644 10_Wiki/Topics/AI/Okami-Ink-Wash-Aesthetics.md delete mode 100644 10_Wiki/Topics/AI/Olympic-Training-Cycles.md delete mode 100644 10_Wiki/Topics/AI/Olympic-Training-Models.md delete mode 100644 10_Wiki/Topics/AI/Olympic-Training-Protocols.md delete mode 100644 10_Wiki/Topics/AI/One-Hot-Encoding.md delete mode 100644 10_Wiki/Topics/AI/One-Shot-Learning.md delete mode 100644 10_Wiki/Topics/AI/Online-Learning-and-Streaming.md delete mode 100644 10_Wiki/Topics/AI/Ontological-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Ontology-Driven-Relevancy-Filtering.md delete mode 100644 10_Wiki/Topics/AI/Ontology-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Ontology-Guided Knowledge Extraction.md delete mode 100644 10_Wiki/Topics/AI/Ontology-and-Knowledge-Representation.md delete mode 100644 10_Wiki/Topics/AI/Ontology.md delete mode 100644 10_Wiki/Topics/AI/Opaque-Types.md delete mode 100644 10_Wiki/Topics/AI/Open-Access-Movement.md delete mode 100644 10_Wiki/Topics/AI/Open-Source-AI-Ecosystem.md delete mode 100644 10_Wiki/Topics/AI/OpenAI-API-Integration.md delete mode 100644 10_Wiki/Topics/AI/Operations-Management.md delete mode 100644 10_Wiki/Topics/AI/Operations-Research.md delete mode 100644 10_Wiki/Topics/AI/Operator-Theory.md delete mode 100644 10_Wiki/Topics/AI/Opportunity-Cost.md delete mode 100644 10_Wiki/Topics/AI/Optical-Character-Recognition.md delete mode 100644 10_Wiki/Topics/AI/Optimal-Control-Theory.md delete mode 100644 10_Wiki/Topics/AI/Optimization-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Optimization-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Optimization.md delete mode 100644 10_Wiki/Topics/AI/Ordinal-Data-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Organizational Psychology.md delete mode 100644 10_Wiki/Topics/AI/Out-of-distribution-Detection.md delete mode 100644 10_Wiki/Topics/AI/Outer Alignment vs Inner Alignment.md delete mode 100644 10_Wiki/Topics/AI/Outlier-Detection-Techniques.md delete mode 100644 10_Wiki/Topics/AI/Outside-Thinking.md delete mode 100644 10_Wiki/Topics/AI/Overfitting-and-Underfitting.md delete mode 100644 10_Wiki/Topics/AI/Overfitting.md delete mode 100644 10_Wiki/Topics/AI/P-Reinforce-Template-Guide.md delete mode 100644 10_Wiki/Topics/AI/P-Reinforce.md delete mode 100644 10_Wiki/Topics/AI/PCA-and-Dimension-Reduction.md delete mode 100644 10_Wiki/Topics/AI/PCGML-Frameworks.md delete mode 100644 10_Wiki/Topics/AI/PDF-Format.md delete mode 100644 10_Wiki/Topics/AI/PEFT (Parameter-Efficient Fine-Tuning).md delete mode 100644 10_Wiki/Topics/AI/PEV_Loop.md delete mode 100644 10_Wiki/Topics/AI/PID-Controllers-in-AI.md delete mode 100644 10_Wiki/Topics/AI/PMI-Technique.md delete mode 100644 10_Wiki/Topics/AI/POMDP.md delete mode 100644 10_Wiki/Topics/AI/PageSpeed Insights.md delete mode 100644 10_Wiki/Topics/AI/Papers Please (Bureaucratic Simulation).md delete mode 100644 10_Wiki/Topics/AI/Papers-Please.md delete mode 100644 10_Wiki/Topics/AI/Parallel-Computing-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Parallel-Computing.md delete mode 100644 10_Wiki/Topics/AI/Parallel-Processing.md delete mode 100644 10_Wiki/Topics/AI/Parameter-Efficiency-in-LLMs.md delete mode 100644 10_Wiki/Topics/AI/Parameter-Efficient Fine-Tuning (PEFT).md delete mode 100644 10_Wiki/Topics/AI/Parameter-Sharing.md delete mode 100644 10_Wiki/Topics/AI/Pareto-Principle.md delete mode 100644 10_Wiki/Topics/AI/Partial-Differential-Equations.md delete mode 100644 10_Wiki/Topics/AI/Particle-Filter-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Pattern-Recognition.md delete mode 100644 10_Wiki/Topics/AI/Pedestrian-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Perceptrons-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Perceptual-Learning.md delete mode 100644 10_Wiki/Topics/AI/Perceptual-Motor-Skills.md delete mode 100644 10_Wiki/Topics/AI/Performance Management Systems.md delete mode 100644 10_Wiki/Topics/AI/Performance Psychology.md delete mode 100644 10_Wiki/Topics/AI/Performance-Metrics-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Periodization-Theory.md delete mode 100644 10_Wiki/Topics/AI/Personal-Brain-Management.md delete mode 100644 10_Wiki/Topics/AI/Personal-Information-Security.md delete mode 100644 10_Wiki/Topics/AI/Personalization-Engines.md delete mode 100644 10_Wiki/Topics/AI/Phase-Transitions-in-Learning.md delete mode 100644 10_Wiki/Topics/AI/Philosophy.md delete mode 100644 10_Wiki/Topics/AI/Physical-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Physics-Informed Neural Networks (PINNs).md delete mode 100644 10_Wiki/Topics/AI/Physics-informed-Neural-Networks.md delete mode 100644 10_Wiki/Topics/AI/Physics.md delete mode 100644 10_Wiki/Topics/AI/Pipeline-Parallelism.md delete mode 100644 10_Wiki/Topics/AI/Pivot-Table-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Platform-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Player-Experience-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Player-Psyche-Profiling-Framework.md delete mode 100644 10_Wiki/Topics/AI/Plutchiks-Wheel-of-Emotions.md delete mode 100644 10_Wiki/Topics/AI/Poetic-Computation.md delete mode 100644 10_Wiki/Topics/AI/Point-Cloud-Processing.md delete mode 100644 10_Wiki/Topics/AI/Point-of-Sale.md delete mode 100644 10_Wiki/Topics/AI/Policy-Gradient-Methods.md delete mode 100644 10_Wiki/Topics/AI/Policy-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Policy-Surveillance.md delete mode 100644 10_Wiki/Topics/AI/PolicyIQ.md delete mode 100644 10_Wiki/Topics/AI/Polymorphism-in-Engine-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Pooling.md delete mode 100644 10_Wiki/Topics/AI/Pose-Estimation.md delete mode 100644 10_Wiki/Topics/AI/Positive-Reinforcement.md delete mode 100644 10_Wiki/Topics/AI/Posterior-and-Prior-Probability.md delete mode 100644 10_Wiki/Topics/AI/Poverty-Cycle-Dynamics.md delete mode 100644 10_Wiki/Topics/AI/Poverty-Simulation.md delete mode 100644 10_Wiki/Topics/AI/Practical-Cryptography.md delete mode 100644 10_Wiki/Topics/AI/Pre-Mortem-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Pre-processing-Data-for-AI.md delete mode 100644 10_Wiki/Topics/AI/Precision-Recall-Tradeoff.md delete mode 100644 10_Wiki/Topics/AI/Precision-Recursion.md delete mode 100644 10_Wiki/Topics/AI/Predictive-Analytics.md delete mode 100644 10_Wiki/Topics/AI/Predictive-Coding.md delete mode 100644 10_Wiki/Topics/AI/Prenatal-Neurology.md delete mode 100644 10_Wiki/Topics/AI/Preserving-State-in-Procedural-Worlds.md delete mode 100644 10_Wiki/Topics/AI/Principal-Component-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Principle-Component-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Principle-of-Least-Action.md delete mode 100644 10_Wiki/Topics/AI/Principles of Structuralism (Linguistic).md delete mode 100644 10_Wiki/Topics/AI/Principles-of-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Principles-of-Data-Connect.md delete mode 100644 10_Wiki/Topics/AI/Principles-of-Structuralism.md delete mode 100644 10_Wiki/Topics/AI/Principles.md delete mode 100644 10_Wiki/Topics/AI/Prioritized-Experience-Replay.md delete mode 100644 10_Wiki/Topics/AI/Prisoners-Dilemma-Models.md delete mode 100644 10_Wiki/Topics/AI/Prisons-and-Self-Correction.md delete mode 100644 10_Wiki/Topics/AI/Privacy-Preserving-AI.md delete mode 100644 10_Wiki/Topics/AI/Probabilistic-Graphical-Models.md delete mode 100644 10_Wiki/Topics/AI/Probabilistic-Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Probability Theory.md delete mode 100644 10_Wiki/Topics/AI/Probability and Logic Fusion.md delete mode 100644 10_Wiki/Topics/AI/Probability-Theory-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Problem-Solving.md delete mode 100644 10_Wiki/Topics/AI/Procedural Content Generation via Machine Learning (PCGML).md delete mode 100644 10_Wiki/Topics/AI/Procedural Narrative Generation.md delete mode 100644 10_Wiki/Topics/AI/Procedural Rhetoric (In Gaming).md delete mode 100644 10_Wiki/Topics/AI/Procedural-Architecture-Systems.md delete mode 100644 10_Wiki/Topics/AI/Procedural-Knowledge.md delete mode 100644 10_Wiki/Topics/AI/Procedural-Level-Geometry.md delete mode 100644 10_Wiki/Topics/AI/Procedural-Rhetoric.md delete mode 100644 10_Wiki/Topics/AI/Process-Automation-with-AI.md delete mode 100644 10_Wiki/Topics/AI/Processing.md delete mode 100644 10_Wiki/Topics/AI/Product-Led-Growth.md delete mode 100644 10_Wiki/Topics/AI/Product-Management.md delete mode 100644 10_Wiki/Topics/AI/Product-Marketing.md delete mode 100644 10_Wiki/Topics/AI/Product-Thinking-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Productivity-Hacks-for-Devs.md delete mode 100644 10_Wiki/Topics/AI/Profiling-and-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Progressive-Disclosure.md delete mode 100644 10_Wiki/Topics/AI/Project-Management-Best-Practices.md delete mode 100644 10_Wiki/Topics/AI/Project-Management.md delete mode 100644 10_Wiki/Topics/AI/Prompt Engineering.md delete mode 100644 10_Wiki/Topics/AI/Prompt-Engineering-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Prompt-Engineering.md delete mode 100644 10_Wiki/Topics/AI/Proprioception.md delete mode 100644 10_Wiki/Topics/AI/Pros-Cons-Table.md delete mode 100644 10_Wiki/Topics/AI/Protocols.md delete mode 100644 10_Wiki/Topics/AI/Prototyping.md delete mode 100644 10_Wiki/Topics/AI/Proximal Policy Optimization (PPO).md delete mode 100644 10_Wiki/Topics/AI/Proximal-Policy-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Pruning-Techniques.md delete mode 100644 10_Wiki/Topics/AI/Ps-Reinforce Policy Framework.md delete mode 100644 10_Wiki/Topics/AI/Ps-Reinforce.md delete mode 100644 10_Wiki/Topics/AI/Psychology & Behavior.md delete mode 100644 10_Wiki/Topics/AI/Psychology-of-Learning.md delete mode 100644 10_Wiki/Topics/AI/Psychology.md delete mode 100644 10_Wiki/Topics/AI/Pull Request (PR) 워크플로우.md delete mode 100644 10_Wiki/Topics/AI/Pull Request (PR).md delete mode 100644 10_Wiki/Topics/AI/Pull-Request.md delete mode 100644 10_Wiki/Topics/AI/Purpose.md delete mode 100644 10_Wiki/Topics/AI/PyTorch-Foundations.md delete mode 100644 10_Wiki/Topics/AI/PyTorch-Lightning.md delete mode 100644 10_Wiki/Topics/AI/Python-for-Data-Science.md delete mode 100644 10_Wiki/Topics/AI/Q-Learning Foundations.md delete mode 100644 10_Wiki/Topics/AI/Quality Gates.md delete mode 100644 10_Wiki/Topics/AI/Quality-Control.md delete mode 100644 10_Wiki/Topics/AI/Quantitative Economics (수량경제학).md delete mode 100644 10_Wiki/Topics/AI/Quantization-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Quantization.md delete mode 100644 10_Wiki/Topics/AI/Quantum Computing (Intro).md delete mode 100644 10_Wiki/Topics/AI/Quantum-Computing-for-AI.md delete mode 100644 10_Wiki/Topics/AI/Quantum-Computing.md delete mode 100644 10_Wiki/Topics/AI/Quantum-Machine-Learning.md delete mode 100644 10_Wiki/Topics/AI/Query-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Queue-Management-Systems.md delete mode 100644 10_Wiki/Topics/AI/Quick-Wins.md delete mode 100644 10_Wiki/Topics/AI/RAG (검색 증강 생성).md delete mode 100644 10_Wiki/Topics/AI/RAG-and-Document-Retrieval.md delete mode 100644 10_Wiki/Topics/AI/RAG.md delete mode 100644 10_Wiki/Topics/AI/RLAIF (AI 피드백 기반 강화학습).md delete mode 100644 10_Wiki/Topics/AI/RLHF (인간 피드백 기반 강화 학습).md delete mode 100644 10_Wiki/Topics/AI/RL_Neuroscience.md delete mode 100644 10_Wiki/Topics/AI/RMSProp-Optimizer.md delete mode 100644 10_Wiki/Topics/AI/RNN.md delete mode 100644 10_Wiki/Topics/AI/ROC-AUC-Curves.md delete mode 100644 10_Wiki/Topics/AI/ROUGE-Metrics.md delete mode 100644 10_Wiki/Topics/AI/Random-Forest-Classifiers.md delete mode 100644 10_Wiki/Topics/AI/Randomized-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Ranking-Algorithms.md delete mode 100644 10_Wiki/Topics/AI/Rapid-Prototyping.md delete mode 100644 10_Wiki/Topics/AI/ReLU-Activation-Functions.md delete mode 100644 10_Wiki/Topics/AI/React-Context-API.md delete mode 100644 10_Wiki/Topics/AI/React-Error-Boundaries-and-Handling.md delete mode 100644 10_Wiki/Topics/AI/React-Hooks.md delete mode 100644 10_Wiki/Topics/AI/Reactive-Programming.md delete mode 100644 10_Wiki/Topics/AI/Real-time-Data-Streaming.md delete mode 100644 10_Wiki/Topics/AI/Real-time-Operation.md delete mode 100644 10_Wiki/Topics/AI/Reasoning & Planning.md delete mode 100644 10_Wiki/Topics/AI/Reasoning.md delete mode 100644 10_Wiki/Topics/AI/Recommendation-Systems.md delete mode 100644 10_Wiki/Topics/AI/Recording Academy (The Grammys).md delete mode 100644 10_Wiki/Topics/AI/Recurrent-Neural-Networks.md delete mode 100644 10_Wiki/Topics/AI/Refactoring-Legacy-React-Codebases.md delete mode 100644 10_Wiki/Topics/AI/Reference-Management.md delete mode 100644 10_Wiki/Topics/AI/Reference.md delete mode 100644 10_Wiki/Topics/AI/Refinement.md delete mode 100644 10_Wiki/Topics/AI/Reflection.md delete mode 100644 10_Wiki/Topics/AI/Regression-Analysis-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Regularization-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Regularization-Techniques.md delete mode 100644 10_Wiki/Topics/AI/Regularization.md delete mode 100644 10_Wiki/Topics/AI/Reinforcement Learning (RL).md delete mode 100644 10_Wiki/Topics/AI/Reinforcement Learning for Automated Playtesting.md delete mode 100644 10_Wiki/Topics/AI/Reinforcement-Learning-from-Human-Feedback-RLHF.md delete mode 100644 10_Wiki/Topics/AI/Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics/AI/Related-Work.md delete mode 100644 10_Wiki/Topics/AI/Relational Algebra in Databases.md delete mode 100644 10_Wiki/Topics/AI/Relational-Database.md delete mode 100644 10_Wiki/Topics/AI/Relational-Databases.md delete mode 100644 10_Wiki/Topics/AI/Relative-Positioning.md delete mode 100644 10_Wiki/Topics/AI/Relevance-Feedback.md delete mode 100644 10_Wiki/Topics/AI/Reliability.md delete mode 100644 10_Wiki/Topics/AI/Remote-Rehabilitation.md delete mode 100644 10_Wiki/Topics/AI/Replenishment.md delete mode 100644 10_Wiki/Topics/AI/Reports.md delete mode 100644 10_Wiki/Topics/AI/Repository.md delete mode 100644 10_Wiki/Topics/AI/Representation Theory.md delete mode 100644 10_Wiki/Topics/AI/Representation-Learning.md delete mode 100644 10_Wiki/Topics/AI/Requirements.md delete mode 100644 10_Wiki/Topics/AI/ResNet-Architectures.md delete mode 100644 10_Wiki/Topics/AI/Research-Framework.md delete mode 100644 10_Wiki/Topics/AI/Research-Methodology.md delete mode 100644 10_Wiki/Topics/AI/Research.md delete mode 100644 10_Wiki/Topics/AI/Residual-Networks.md delete mode 100644 10_Wiki/Topics/AI/Resilience.md delete mode 100644 10_Wiki/Topics/AI/Resource-Allocation.md delete mode 100644 10_Wiki/Topics/AI/Resource-Management.md delete mode 100644 10_Wiki/Topics/AI/Restorative Justice.md delete mode 100644 10_Wiki/Topics/AI/Retainers(유지 경로).md delete mode 100644 10_Wiki/Topics/AI/Retaining Path.md delete mode 100644 10_Wiki/Topics/AI/Retrieval-Augmented Generation (RAG).md delete mode 100644 10_Wiki/Topics/AI/Retrieval-Augmented-Generation-RAG.md delete mode 100644 10_Wiki/Topics/AI/Revenge-Cycle-Dynamics.md delete mode 100644 10_Wiki/Topics/AI/Reward Hacking (보상 해킹).md delete mode 100644 10_Wiki/Topics/AI/Reward Prediction Error.md delete mode 100644 10_Wiki/Topics/AI/Reward-Shaping-in-RL.md delete mode 100644 10_Wiki/Topics/AI/Ridge-Regression.md delete mode 100644 10_Wiki/Topics/AI/Risk Management.md delete mode 100644 10_Wiki/Topics/AI/Risk-Assessment-with-AI.md delete mode 100644 10_Wiki/Topics/AI/Risk-Management.md delete mode 100644 10_Wiki/Topics/AI/Risk-Orchestration.md delete mode 100644 10_Wiki/Topics/AI/Roadmap.md delete mode 100644 10_Wiki/Topics/AI/Robotics-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Robotics.md delete mode 100644 10_Wiki/Topics/AI/Robust-Machine-Learning.md delete mode 100644 10_Wiki/Topics/AI/Robustness.md delete mode 100644 10_Wiki/Topics/AI/Role of Conflict in Narrative.md delete mode 100644 10_Wiki/Topics/AI/Root-Cause-Analysis-RCA.md delete mode 100644 10_Wiki/Topics/AI/Root-Mean-Square-Error.md delete mode 100644 10_Wiki/Topics/AI/Roughness (그래픽 및 물리).md delete mode 100644 10_Wiki/Topics/AI/Rule-based-Systems.md delete mode 100644 10_Wiki/Topics/AI/SAR.md delete mode 100644 10_Wiki/Topics/AI/SAST.md delete mode 100644 10_Wiki/Topics/AI/SCM (Supply Chain Management).md delete mode 100644 10_Wiki/Topics/AI/SDLC (소프트웨어 개발 수명 주기).md delete mode 100644 10_Wiki/Topics/AI/SEO.md delete mode 100644 10_Wiki/Topics/AI/SFT (Supervised Fine-Tuning).md delete mode 100644 10_Wiki/Topics/AI/SME.md delete mode 100644 10_Wiki/Topics/AI/SOTA.md delete mode 100644 10_Wiki/Topics/AI/SOW.md delete mode 100644 10_Wiki/Topics/AI/SPOF.md delete mode 100644 10_Wiki/Topics/AI/SQL-Performance-Tuning.md delete mode 100644 10_Wiki/Topics/AI/SRE.md delete mode 100644 10_Wiki/Topics/AI/SaaS (Software as a Service).md delete mode 100644 10_Wiki/Topics/AI/SaaS.md delete mode 100644 10_Wiki/Topics/AI/Safety & Reliability.md delete mode 100644 10_Wiki/Topics/AI/Sales-Strategy.md delete mode 100644 10_Wiki/Topics/AI/Sampling-Techniques.md delete mode 100644 10_Wiki/Topics/AI/Scalability-in-AI-Systems.md delete mode 100644 10_Wiki/Topics/AI/Scalability.md delete mode 100644 10_Wiki/Topics/AI/Scalable-Design-System-Governance.md delete mode 100644 10_Wiki/Topics/AI/Scaling-Laws-for-LLMs.md delete mode 100644 10_Wiki/Topics/AI/Scheduler-Design-in-ML.md delete mode 100644 10_Wiki/Topics/AI/Schema-Design-for-NoSQL.md delete mode 100644 10_Wiki/Topics/AI/Schema.md delete mode 100644 10_Wiki/Topics/AI/Science of Failure.md delete mode 100644 10_Wiki/Topics/AI/Scientific Communication.md delete mode 100644 10_Wiki/Topics/AI/Scientific-Computing-with-Python.md delete mode 100644 10_Wiki/Topics/AI/Scientific-Method.md delete mode 100644 10_Wiki/Topics/AI/Scripts.md delete mode 100644 10_Wiki/Topics/AI/Search-Engine-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Search-Methodology.md delete mode 100644 10_Wiki/Topics/AI/Search-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Search-Space.md delete mode 100644 10_Wiki/Topics/AI/Search-Strategy.md delete mode 100644 10_Wiki/Topics/AI/Search.md delete mode 100644 10_Wiki/Topics/AI/Secondary-Research.md delete mode 100644 10_Wiki/Topics/AI/Secure-Multi-party-Computation.md delete mode 100644 10_Wiki/Topics/AI/Security-Best-Practices.md delete mode 100644 10_Wiki/Topics/AI/Security-Governance.md delete mode 100644 10_Wiki/Topics/AI/Seed.md delete mode 100644 10_Wiki/Topics/AI/Segmentsai.md delete mode 100644 10_Wiki/Topics/AI/Self-Attention-Mechanisms.md delete mode 100644 10_Wiki/Topics/AI/Self-Driving-Car-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Self-Play (자기 대결 기반 강화학습).md delete mode 100644 10_Wiki/Topics/AI/Self-Supervised Learning (SSL).md delete mode 100644 10_Wiki/Topics/AI/Self-Supervised-Learning.md delete mode 100644 10_Wiki/Topics/AI/Semantic Grounding & Provenance.md delete mode 100644 10_Wiki/Topics/AI/Semantic-HTML-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Semantic-Search-with-AI.md delete mode 100644 10_Wiki/Topics/AI/Semantic-Search.md delete mode 100644 10_Wiki/Topics/AI/Semantics & Ontology.md delete mode 100644 10_Wiki/Topics/AI/Semgrep Assistant.md delete mode 100644 10_Wiki/Topics/AI/Sensitivity-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Sensor-Fusion.md delete mode 100644 10_Wiki/Topics/AI/Sentiment-Analysis-Models.md delete mode 100644 10_Wiki/Topics/AI/Sentiment-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Sequence-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Sequence-to-Sequence-Models.md delete mode 100644 10_Wiki/Topics/AI/Serverless-Computing-for-AI.md delete mode 100644 10_Wiki/Topics/AI/Service-oriented-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Shadowing-and-Observability.md delete mode 100644 10_Wiki/Topics/AI/Shape-Feature-Extraction.md delete mode 100644 10_Wiki/Topics/AI/Sharding-and-Partitioning.md delete mode 100644 10_Wiki/Topics/AI/Shift.md delete mode 100644 10_Wiki/Topics/AI/Signal in Noise.md delete mode 100644 10_Wiki/Topics/AI/Signal-Processing-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Similarity-Metrics-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Similarity-Metrics.md delete mode 100644 10_Wiki/Topics/AI/Simulated-Annealing.md delete mode 100644 10_Wiki/Topics/AI/Simulation-Environments.md delete mode 100644 10_Wiki/Topics/AI/Simulator Sickness Questionnaire (SSQ).md delete mode 100644 10_Wiki/Topics/AI/Singular-Value-Decomposition.md delete mode 100644 10_Wiki/Topics/AI/Six-Sigma-Methodologies.md delete mode 100644 10_Wiki/Topics/AI/Skybound Protocol 코드리뷰.md delete mode 100644 10_Wiki/Topics/AI/Slack-Bot-Development.md delete mode 100644 10_Wiki/Topics/AI/Smart-Contract-Auditing.md delete mode 100644 10_Wiki/Topics/AI/Snowflake-Data-Warehousing.md delete mode 100644 10_Wiki/Topics/AI/Snyk Checkmarx Endor Labs 등 종합 애플리케이션 보안 플랫폼.md delete mode 100644 10_Wiki/Topics/AI/Social Systems Theory.md delete mode 100644 10_Wiki/Topics/AI/Social-Network-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Sociology of Knowledge.md delete mode 100644 10_Wiki/Topics/AI/Soft Navigation.md delete mode 100644 10_Wiki/Topics/AI/Soft-Skills-Development.md delete mode 100644 10_Wiki/Topics/AI/Software-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics/AI/Software-Design-Principles.md delete mode 100644 10_Wiki/Topics/AI/Solitude-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Solow Growth Model.md delete mode 100644 10_Wiki/Topics/AI/Solution.md delete mode 100644 10_Wiki/Topics/AI/SonarQube.md delete mode 100644 10_Wiki/Topics/AI/Sorting.md delete mode 100644 10_Wiki/Topics/AI/Sound Design Principles.md delete mode 100644 10_Wiki/Topics/AI/Source-Control.md delete mode 100644 10_Wiki/Topics/AI/Space-based-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Sparse-Data-Handling.md delete mode 100644 10_Wiki/Topics/AI/Spatial-Data-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Specification.md delete mode 100644 10_Wiki/Topics/AI/Spectral-Clustering.md delete mode 100644 10_Wiki/Topics/AI/Speculative-Design.md delete mode 100644 10_Wiki/Topics/AI/Speech-Recognition-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Speech-Synthesis.md delete mode 100644 10_Wiki/Topics/AI/Spiking-Neural-Networks-SNNs.md delete mode 100644 10_Wiki/Topics/AI/Stability vs Flexibility.md delete mode 100644 10_Wiki/Topics/AI/Stacked-Generalization.md delete mode 100644 10_Wiki/Topics/AI/Stages-of-Grief.md delete mode 100644 10_Wiki/Topics/AI/Stakeholder.md delete mode 100644 10_Wiki/Topics/AI/Standard-Deviation-and-Variance.md delete mode 100644 10_Wiki/Topics/AI/Standard-Operating-Procedure.md delete mode 100644 10_Wiki/Topics/AI/Standardization vs Innovation.md delete mode 100644 10_Wiki/Topics/AI/Startup.md delete mode 100644 10_Wiki/Topics/AI/State Space Model (SSM).md delete mode 100644 10_Wiki/Topics/AI/State-Management-Architecture-and-Ownership.md delete mode 100644 10_Wiki/Topics/AI/State-Management-Patterns.md delete mode 100644 10_Wiki/Topics/AI/State-Space-Models.md delete mode 100644 10_Wiki/Topics/AI/State-Space.md delete mode 100644 10_Wiki/Topics/AI/State.md delete mode 100644 10_Wiki/Topics/AI/Static-Site-Generation-with-Gatsby.md delete mode 100644 10_Wiki/Topics/AI/Statistical-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Statistical-Hypothesis-Testing.md delete mode 100644 10_Wiki/Topics/AI/Statistical-Learning-Theory.md delete mode 100644 10_Wiki/Topics/AI/Statistical-Power.md delete mode 100644 10_Wiki/Topics/AI/Statistics & Data Analysis.md delete mode 100644 10_Wiki/Topics/AI/Statistics.md delete mode 100644 10_Wiki/Topics/AI/Stem-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Stochastic-Gradient-Descent-SGD.md delete mode 100644 10_Wiki/Topics/AI/Stochastic-Gradient-Descent.md delete mode 100644 10_Wiki/Topics/AI/Storage-Area-Networks.md delete mode 100644 10_Wiki/Topics/AI/Storage.md delete mode 100644 10_Wiki/Topics/AI/Straightening.md delete mode 100644 10_Wiki/Topics/AI/Strategic-Alignment.md delete mode 100644 10_Wiki/Topics/AI/Strategic-Ambiguity.md delete mode 100644 10_Wiki/Topics/AI/Strategic-Planning-for-AI.md delete mode 100644 10_Wiki/Topics/AI/Strategic-Planning.md delete mode 100644 10_Wiki/Topics/AI/Strategic-Thinking.md delete mode 100644 10_Wiki/Topics/AI/Strategy.md delete mode 100644 10_Wiki/Topics/AI/Stream-Processing-Architectures.md delete mode 100644 10_Wiki/Topics/AI/Structural Principles.md delete mode 100644 10_Wiki/Topics/AI/Structural-Equation-Modeling.md delete mode 100644 10_Wiki/Topics/AI/Structuralism.md delete mode 100644 10_Wiki/Topics/AI/Style-Transfer-in-AI.md delete mode 100644 10_Wiki/Topics/AI/Style-Transfer.md delete mode 100644 10_Wiki/Topics/AI/Superficiality-Metrics.md delete mode 100644 10_Wiki/Topics/AI/Supervised-Learning (지도 학습 기초).md delete mode 100644 10_Wiki/Topics/AI/Supervised-Learning-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Supervised-Learning.md delete mode 100644 10_Wiki/Topics/AI/Supply-Chain.md delete mode 100644 10_Wiki/Topics/AI/Support-Vector-Machines.md delete mode 100644 10_Wiki/Topics/AI/Support.md delete mode 100644 10_Wiki/Topics/AI/Sustainability.md delete mode 100644 10_Wiki/Topics/AI/Swarm Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Swarm-Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Symbolic-AI vs Connectionism.md delete mode 100644 10_Wiki/Topics/AI/Symbols.md delete mode 100644 10_Wiki/Topics/AI/Symmetric-Encryption.md delete mode 100644 10_Wiki/Topics/AI/Symmetry-and-Invariance.md delete mode 100644 10_Wiki/Topics/AI/Synergy.md delete mode 100644 10_Wiki/Topics/AI/Synthesized Intelligence.md delete mode 100644 10_Wiki/Topics/AI/Synthetic-Data-Generation.md delete mode 100644 10_Wiki/Topics/AI/Synthetic-Data.md delete mode 100644 10_Wiki/Topics/AI/System Prompt (시스템 프롬프트).md delete mode 100644 10_Wiki/Topics/AI/System-Architecture-Design.md delete mode 100644 10_Wiki/Topics/AI/System-Design for AI Scale.md delete mode 100644 10_Wiki/Topics/AI/System-Design-Interview-Prep.md delete mode 100644 10_Wiki/Topics/AI/System-Dynamics-Modeling.md delete mode 100644 10_Wiki/Topics/AI/System-Theory.md delete mode 100644 10_Wiki/Topics/AI/Systems Thinking.md delete mode 100644 10_Wiki/Topics/AI/Systems-Thinking.md delete mode 100644 10_Wiki/Topics/AI/TDD.md delete mode 100644 10_Wiki/Topics/AI/TS-Declaration-Files.md delete mode 100644 10_Wiki/Topics/AI/Tableau-Data-Visualization.md delete mode 100644 10_Wiki/Topics/AI/Target-Function-Profiling.md delete mode 100644 10_Wiki/Topics/AI/Task-Management.md delete mode 100644 10_Wiki/Topics/AI/Technical-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Technical-Debt.md delete mode 100644 10_Wiki/Topics/AI/Temporal-Difference-Learning.md delete mode 100644 10_Wiki/Topics/AI/TensorFlow-Foundations.md delete mode 100644 10_Wiki/Topics/AI/Term-Frequency-Inverse-Document-Frequency.md delete mode 100644 10_Wiki/Topics/AI/Terminology.md delete mode 100644 10_Wiki/Topics/AI/Terraform-Infrastructure-as-Code.md delete mode 100644 10_Wiki/Topics/AI/Test-Time Compute Scaling (추론 시간 계산 스케일링).md delete mode 100644 10_Wiki/Topics/AI/Testing.md delete mode 100644 10_Wiki/Topics/AI/Text-Mining.md delete mode 100644 10_Wiki/Topics/AI/Text-to-Speech-Synthesis.md delete mode 100644 10_Wiki/Topics/AI/The Evolution of Music Distribution.md delete mode 100644 10_Wiki/Topics/AI/Theoretical-Computer-Science.md delete mode 100644 10_Wiki/Topics/AI/Theory of Constraints (TOC).md delete mode 100644 10_Wiki/Topics/AI/Theory-of-Mind (ToM) in AI.md delete mode 100644 10_Wiki/Topics/AI/Thought-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Threejs WebGL 렌더링 최적화.md delete mode 100644 10_Wiki/Topics/AI/Threejs WebGPURenderer.md delete mode 100644 10_Wiki/Topics/AI/Threejs 성능 최적화.md delete mode 100644 10_Wiki/Topics/AI/Time-Series-Analysis.md delete mode 100644 10_Wiki/Topics/AI/Time-Step-Logic-in-Games.md delete mode 100644 10_Wiki/Topics/AI/Tokenization-Strategies.md delete mode 100644 10_Wiki/Topics/AI/Tool-Usage-Optimization.md delete mode 100644 10_Wiki/Topics/AI/Toxicity-and-Bias-Mitigation.md delete mode 100644 10_Wiki/Topics/AI/Transfer Learning.md delete mode 100644 10_Wiki/Topics/AI/Transfer-Learning (전이 학습 기초).md delete mode 100644 10_Wiki/Topics/AI/Transformer-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Transformers.md delete mode 100644 10_Wiki/Topics/AI/Trustworthy-AI.md delete mode 100644 10_Wiki/Topics/AI/Turing Test.md delete mode 100644 10_Wiki/Topics/AI/Turing-Machine Foundations.md delete mode 100644 10_Wiki/Topics/AI/Type 1 vs Type 2 Errors.md delete mode 100644 10_Wiki/Topics/AI/UX-Design-Principles.md delete mode 100644 10_Wiki/Topics/AI/Uber-Base-Web-Design-System.md delete mode 100644 10_Wiki/Topics/AI/Ultra-Efficiency.md delete mode 100644 10_Wiki/Topics/AI/Uncertainty-Quantification.md delete mode 100644 10_Wiki/Topics/AI/Unconscious Structuralism.md delete mode 100644 10_Wiki/Topics/AI/Understanding Complex Systems.md delete mode 100644 10_Wiki/Topics/AI/Universal Basic Income (UBI).md delete mode 100644 10_Wiki/Topics/AI/Universal-Approximation-Theorem.md delete mode 100644 10_Wiki/Topics/AI/Universal-Grammar.md delete mode 100644 10_Wiki/Topics/AI/Unsupervised-Learning (비지도 학습 기초).md delete mode 100644 10_Wiki/Topics/AI/Variational Autoencoders (VAE).md delete mode 100644 10_Wiki/Topics/AI/Variational-Autoencoders-VAE.md delete mode 100644 10_Wiki/Topics/AI/Vector-Database Selection.md delete mode 100644 10_Wiki/Topics/AI/Victimhood-Narratives.md delete mode 100644 10_Wiki/Topics/AI/Viral-Dynamics-and-Network-Effects.md delete mode 100644 10_Wiki/Topics/AI/Visual-Effects-VFX-in-Games.md delete mode 100644 10_Wiki/Topics/AI/Visual-Effects-VFX.md delete mode 100644 10_Wiki/Topics/AI/Vocabulary-Expansion.md delete mode 100644 10_Wiki/Topics/AI/Voice-Assistant-Architecture.md delete mode 100644 10_Wiki/Topics/AI/Web Performance Optimization.md delete mode 100644 10_Wiki/Topics/AI/Web-Rendering-Strategies-CSR-vs-SSR.md delete mode 100644 10_Wiki/Topics/AI/Web3-and-AI-Integration.md delete mode 100644 10_Wiki/Topics/AI/WebSplatter (3D Gaussian Splatting).md delete mode 100644 10_Wiki/Topics/AI/What-is-AI.md delete mode 100644 10_Wiki/Topics/AI/Wicked-Problems.md delete mode 100644 10_Wiki/Topics/AI/Word-Representation.md delete mode 100644 10_Wiki/Topics/AI/Work-Displacement.md delete mode 100644 10_Wiki/Topics/AI/Workflow-Integrity.md delete mode 100644 10_Wiki/Topics/AI/Working-Backwards.md delete mode 100644 10_Wiki/Topics/AI/Zero Shot and Few Shot Learning.md delete mode 100644 10_Wiki/Topics/AI/Zero-Shot-Chain-of-Thought.md delete mode 100644 10_Wiki/Topics/AI/Zero-Shot-Learning.md delete mode 100644 10_Wiki/Topics/AI/_뇌와 팔다리의 분리_ - 관심사의 분리 (Separation of Concerns).md delete mode 100644 10_Wiki/Topics/AI/agargaro의 오픈 소스 라이브러리.md delete mode 100644 10_Wiki/Topics/AI/clinicjs.md delete mode 100644 10_Wiki/Topics/AI/stochastic gradient descent.md delete mode 100644 10_Wiki/Topics/AI/공급망 공격 (Supply Chain Attack).md delete mode 100644 10_Wiki/Topics/AI/마이크로서비스 아키텍처 (Microservices Architecture).md delete mode 100644 10_Wiki/Topics/AI/벡터 데이터베이스 (Vector Database).md delete mode 100644 10_Wiki/Topics/AI/보존 경로(Retaining Path).md delete mode 100644 10_Wiki/Topics/AI/보편적 언어 (Ubiquitous Language).md delete mode 100644 10_Wiki/Topics/AI/브라우저 메모리 누수 탐지(Browser Memory Leak Detection).md delete mode 100644 10_Wiki/Topics/AI/비즈니스 도메인 모델링 (Business Domain Modeling).md delete mode 100644 10_Wiki/Topics/AI/빌보드 임포스터(Billboard Impostors).md delete mode 100644 10_Wiki/Topics/AI/상태 관리 최적화 (Zustand Jotai Valtio).md delete mode 100644 10_Wiki/Topics/AI/서플라이 체인 보안 (Supply Chain Security).md delete mode 100644 10_Wiki/Topics/AI/시뮬레이터 멀미 설문지(SSQ).md delete mode 100644 10_Wiki/Topics/AI/시뮬레이터 멀미 설문지(Simulator Sickness Questionnaire).md delete mode 100644 10_Wiki/Topics/AI/애그리거트 (Aggregates).md delete mode 100644 10_Wiki/Topics/AI/오사카 엑스포 2025 호쿠사이 인스톨레이션(Hokusai installation).md delete mode 100644 10_Wiki/Topics/AI/유비쿼터스 언어 (Ubiquitous Language).md delete mode 100644 10_Wiki/Topics/AI/인지 행동 치료 (CBT).md delete mode 100644 10_Wiki/Topics/AI/정적 애플리케이션 보안 테스트 (SAST).md delete mode 100644 10_Wiki/Topics/AI/정적 애플리케이션 보안 테스트(SAST).md delete mode 100644 10_Wiki/Topics/AI/카산드라(Cassandra).md delete mode 100644 10_Wiki/Topics/AI/코드 리뷰(Code Review).md delete mode 100644 10_Wiki/Topics/AI/풀 리퀘스트 워크플로우.md delete mode 100644 10_Wiki/Topics/AI/풀 리퀘스트(PR) 기반 보안 검토.md delete mode 100644 10_Wiki/Topics/AI/프론트엔드 및 Nodejs 개발 워크플로우.md delete mode 100644 10_Wiki/Topics/AI/하이브리드 코드 리뷰 (Hybrid Code Review).md delete mode 100644 10_Wiki/Topics/AI/하이브리드 코드 리뷰.md delete mode 100644 10_Wiki/Topics/AI/할당 실패(Allocation Failure).md delete mode 100644 10_Wiki/Topics/AI/함수 호출 (Function Calling).md delete mode 100644 10_Wiki/Topics/Agent & AI/ConnectAI_Dev_Log_20260429.md delete mode 100644 10_Wiki/Topics/Agent & AI/Index.md delete mode 100644 10_Wiki/Topics/Agent & AI/P-Reinforce.md delete mode 100644 10_Wiki/Topics/Agent & AI/Zen-Pop.md delete mode 100644 10_Wiki/Topics/Agentic Creative Era.md delete mode 100644 10_Wiki/Topics/Automation/Automated Quality & Review.md delete mode 100644 10_Wiki/Topics/Automation/Index.md delete mode 100644 10_Wiki/Topics/Brand Consistency Maintenance.md delete mode 100644 10_Wiki/Topics/Business_Strategy/Index.md delete mode 100644 10_Wiki/Topics/Character Consistency.md delete mode 100644 10_Wiki/Topics/Character Reference.md delete mode 100644 10_Wiki/Topics/ChatGPT 통합 기반 텍스트 투 이미지(Text-to-Image) 생성.md delete mode 100644 10_Wiki/Topics/Coding/Index.md delete mode 100644 10_Wiki/Topics/Commercial AI Art Production.md delete mode 100644 10_Wiki/Topics/Communication & Tech/BLUF (Bottom Line Up Front).md delete mode 100644 10_Wiki/Topics/Communication & Tech/Business Presentation.md delete mode 100644 10_Wiki/Topics/Communication & Tech/Business Writing.md delete mode 100644 10_Wiki/Topics/Communication & Tech/Index.md delete mode 100644 10_Wiki/Topics/Communication & Tech/Storytelling in Business.md delete mode 100644 10_Wiki/Topics/Communication & Tech/Strategic Communication.md delete mode 100644 10_Wiki/Topics/Computational Theory & Math/Graph Theory.md delete mode 100644 10_Wiki/Topics/Computational Theory & Math/Index.md delete mode 100644 10_Wiki/Topics/ControlNet.md delete mode 100644 10_Wiki/Topics/DALL-E 3 Natural Language.md delete mode 100644 10_Wiki/Topics/DALL-E 3 Negation Handling.md delete mode 100644 10_Wiki/Topics/DALL-E 3 Synthetic Captioning.md delete mode 100644 10_Wiki/Topics/DALL-E 3와 GPT-4의 상호작용적 생성.md delete mode 100644 10_Wiki/Topics/DALL-E 3의 자연어 기반 최적화.md delete mode 100644 10_Wiki/Topics/Datacollector/Index.md delete mode 100644 10_Wiki/Topics/Design & Experience/AODA-Accessibility-for-Ontarians-with-Disabilities-Act.md delete mode 100644 10_Wiki/Topics/Design & Experience/API 응답 및 상태 모델링 (State Modeling and API Responses).md delete mode 100644 10_Wiki/Topics/Design & Experience/Abstract-Syntax-Tree-Transformation.md delete mode 100644 10_Wiki/Topics/Design & Experience/Abstract-Syntax-Tree-Traversal.md delete mode 100644 10_Wiki/Topics/Design & Experience/Accessibility-Compliance-WCAG.md delete mode 100644 10_Wiki/Topics/Design & Experience/Additive-Type-Logic.md delete mode 100644 10_Wiki/Topics/Design & Experience/Affective User Interfaces (AUI).md delete mode 100644 10_Wiki/Topics/Design & Experience/Agency-in-Game-Design.md delete mode 100644 10_Wiki/Topics/Design & Experience/Agent Communication Protocol (에이전트 통신 규약).md delete mode 100644 10_Wiki/Topics/Design & Experience/Agile-UX-Integration.md delete mode 100644 10_Wiki/Topics/Design & Experience/Americans-with-Disabilities-Act-ADA.md delete mode 100644 10_Wiki/Topics/Design & Experience/Apple Human Interface Guidelines.md delete mode 100644 10_Wiki/Topics/Design & Experience/Atomic Design Pattern.md delete mode 100644 10_Wiki/Topics/Design & Experience/Behavior-Driven-Development (BDD).md delete mode 100644 10_Wiki/Topics/Design & Experience/Business-Strategy.md delete mode 100644 10_Wiki/Topics/Design & Experience/Code Formatting.md delete mode 100644 10_Wiki/Topics/Design & Experience/FSD (Feature-Sliced Design).md delete mode 100644 10_Wiki/Topics/Design & Experience/Feature-Sliced Design.md delete mode 100644 10_Wiki/Topics/Design & Experience/GitHub Actions.md delete mode 100644 10_Wiki/Topics/Design & Experience/Index.md delete mode 100644 10_Wiki/Topics/Design & Experience/Interface Segregation Principle (ISP).md delete mode 100644 10_Wiki/Topics/Design & Experience/React Performance Optimization.md delete mode 100644 10_Wiki/Topics/Design & Experience/React 상태 관리 (React State Management).md delete mode 100644 10_Wiki/Topics/Design & Experience/React 상태 관리 및 API 응답 처리.md delete mode 100644 10_Wiki/Topics/Design & Experience/React 컴포넌트 Props 검증.md delete mode 100644 10_Wiki/Topics/Design & Experience/Redux 등 상태 관리 (State Management).md delete mode 100644 10_Wiki/Topics/Design & Experience/Redux 스타일 리듀서 및 액션 관리.md delete mode 100644 10_Wiki/Topics/Design & Experience/Snyk Open Source.md delete mode 100644 10_Wiki/Topics/Design & Experience/Tree Shaking (번들 크기 최적화).md delete mode 100644 10_Wiki/Topics/Design & Experience/Type Alias.md delete mode 100644 10_Wiki/Topics/Design & Experience/Type Declaration.md delete mode 100644 10_Wiki/Topics/Design & Experience/TypeScript 인터페이스 및 시스템 보호 아키텍처 설계.md delete mode 100644 10_Wiki/Topics/Design & Experience/TypeScript 컴파일러 캐싱 최적화.md delete mode 100644 10_Wiki/Topics/Design & Experience/TypeScript의 안전한 인터페이스 설계.md delete mode 100644 10_Wiki/Topics/Design & Experience/TypeScript의 인터페이스 및 객체 타입 설계.md delete mode 100644 10_Wiki/Topics/Design & Experience/UX-Gamification.md delete mode 100644 10_Wiki/Topics/Design & Experience/가상 DOM (Virtual DOM).md delete mode 100644 10_Wiki/Topics/Design & Experience/계층형 아키텍처 (Layered Architecture).md delete mode 100644 10_Wiki/Topics/Design & Experience/대규모 프론트엔드 웹 프로젝트 폴더 구조화.md delete mode 100644 10_Wiki/Topics/Design & Experience/도메인 주도 설계 (DDD).md delete mode 100644 10_Wiki/Topics/Design & Experience/도메인 주도 설계(DDD).md delete mode 100644 10_Wiki/Topics/Design & Experience/라이브러리 타입 선언 (dts) 확장.md delete mode 100644 10_Wiki/Topics/Design & Experience/몰입감 (Presence).md delete mode 100644 10_Wiki/Topics/Design & Experience/바운디드 컨텍스트 (Bounded Context).md delete mode 100644 10_Wiki/Topics/Design & Experience/반응형 윈도우 리사이즈(Resize) 이벤트 처리.md delete mode 100644 10_Wiki/Topics/Design & Experience/비동기 데이터 패칭 (Async Operations Pattern).md delete mode 100644 10_Wiki/Topics/Design & Experience/상태 관리(State Management).md delete mode 100644 10_Wiki/Topics/Design & Experience/상태 머신 (State Machine) 모델링 및 Redux 액션_리듀서 설계.md delete mode 100644 10_Wiki/Topics/Design & Experience/상태 모델링 (State Modeling).md delete mode 100644 10_Wiki/Topics/Design & Experience/선언 병합(Declaration Merging).md delete mode 100644 10_Wiki/Topics/Design & Experience/소프트웨어 시스템 설계 및 아키텍처 구축.md delete mode 100644 10_Wiki/Topics/Design & Experience/실시간 데이터 대시보드 레이아웃 조절 시스템.md delete mode 100644 10_Wiki/Topics/Design & Experience/엔티티 (Entities).md delete mode 100644 10_Wiki/Topics/Design & Experience/의존성 규칙 (Dependency Rule).md delete mode 100644 10_Wiki/Topics/Design & Experience/인터페이스 분리 원칙 (Interface Segregation Principle).md delete mode 100644 10_Wiki/Topics/Design & Experience/재조정 (Reconciliation).md delete mode 100644 10_Wiki/Topics/Design & Experience/철벽 수비대_ - TypeScript 타입 시스템 (인터페이스 설계).md delete mode 100644 10_Wiki/Topics/Design & Experience/치타 사람 이미지 프롬프트.md delete mode 100644 10_Wiki/Topics/Design & Experience/컴포넌트 기반 웹 프레임워크 아키텍처 설계.md delete mode 100644 10_Wiki/Topics/Design & Experience/클린 아키텍처 (Clean Architecture).md delete mode 100644 10_Wiki/Topics/Design & Experience/클린 아키텍처(Clean Architecture).md delete mode 100644 10_Wiki/Topics/Design & Experience/클린 아키텍처.md delete mode 100644 10_Wiki/Topics/Design & Experience/타입 가드 (Type Guards).md delete mode 100644 10_Wiki/Topics/Design & Experience/타입 별칭 (Type Alias).md delete mode 100644 10_Wiki/Topics/Design & Experience/테스트 용이성 (Testability).md delete mode 100644 10_Wiki/Topics/Design & Experience/프론트엔드 컴포넌트 구조화.md delete mode 100644 10_Wiki/Topics/Design & Experience/프론트엔드 컴포넌트 설계.md delete mode 100644 10_Wiki/Topics/Design & Experience/현대 웹 애플리케이션 설계.md delete mode 100644 10_Wiki/Topics/Design & Web Performance/Core Web Vitals.md delete mode 100644 10_Wiki/Topics/Design & Web Performance/Index.md delete mode 100644 10_Wiki/Topics/Design/Accessibility.md delete mode 100644 10_Wiki/Topics/Design/Cognitive_Load.md delete mode 100644 10_Wiki/Topics/Design/CrUX.md delete mode 100644 10_Wiki/Topics/Design/HCI.md delete mode 100644 10_Wiki/Topics/Design/Inclusive_Design.md delete mode 100644 10_Wiki/Topics/Design/Index.md delete mode 100644 10_Wiki/Topics/Development/Agentic_Software_Engineering.md delete mode 100644 10_Wiki/Topics/Development/Agile_and_Team_Collaboration.md delete mode 100644 10_Wiki/Topics/Development/Automated Quality & Review.md delete mode 100644 10_Wiki/Topics/Development/CI-CD Pipeline.md delete mode 100644 10_Wiki/Topics/Development/Engineering_Principles.md delete mode 100644 10_Wiki/Topics/Development/Error_Handling_and_Stability.md delete mode 100644 10_Wiki/Topics/Development/Frontend_Governance_and_Observability.md delete mode 100644 10_Wiki/Topics/Development/Git_Workflows.md delete mode 100644 10_Wiki/Topics/Development/Legacy_React_Migration.md delete mode 100644 10_Wiki/Topics/Development/Modern_React_Engineering_2025.md delete mode 100644 10_Wiki/Topics/Development/Nextjs_and_Modern_React_Patterns.md delete mode 100644 10_Wiki/Topics/Development/Performance_and_Memory_Management.md delete mode 100644 10_Wiki/Topics/Development/Scalable_Frontend_Architecture.md delete mode 100644 10_Wiki/Topics/Development/Software Engineering Agents (SWE).md delete mode 100644 10_Wiki/Topics/Development/State_Management_and_Concurrent_React.md delete mode 100644 10_Wiki/Topics/Development/Testing Strategy.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/Index.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/Machinations 라이브옵스 데이터 연동.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/Machinations(토크노믹스 시뮬레이션).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/Machinations.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/가상 경제 시스템(Virtual Economy System).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/가상 경제 시스템.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/경제 밸런싱(Economic Balancing).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/다중 통화 시스템(Multi-Currency System).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/데이터 기반 수익화 전략 분석 및 가상 경제 시스템 검증 프로젝트.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/디지털 트윈 및 데이터 시뮬레이션.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/마키네이션(Machinations.io) 시뮬레이션.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/몬테카를로 시뮬레이션.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/배수구(Sinks).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/보상 시스템.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/소프트 싱크(Soft Sinks).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/수도꼭지(Faucets).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/시뮬레이션(Simulation).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/알비온 온라인(Albion Online)의 경제 시스템.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/원신(Genshin Impact)의 레진 시스템.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/웹3 및 다중 게임 경제(Web3 & Multi-Game Economies).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/자원 소모처(Sinks).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/전자상거래 소비자 참여 및 보상 시스템 최적화.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/탭과 싱크(Taps and Sinks).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/플레이어 기반 경제.md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/핵심 루프(Core Loop).md delete mode 100644 10_Wiki/Topics/Economics & Algorithms/행동경제학.md delete mode 100644 10_Wiki/Topics/Education/Index.md delete mode 100644 10_Wiki/Topics/Financial Modeling & Math/Index.md delete mode 100644 10_Wiki/Topics/Financial Modeling & Math/Quantitative Finance.md delete mode 100644 10_Wiki/Topics/Frontend & Concurrency/Index.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Particle_and_Supply_Readability_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_Auto_Resume_After_Reauth_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_Bridge_Connection_Refused_Run_Script_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_Codebase_Structure_Review_and_Initial_Risk_Assessment.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_Local_Wiki_Save_Only_Output_Mode.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_Mac_Windows_Launcher_Scripts.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_NotebookLM_Auth_Browser_and_Stale_Env_Cookie_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_NotebookLM_Automatic_Auth_Recovery.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_NotebookLM_Automatic_Reauth_Verification_and_Lock.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_NotebookLM_Connection_Guard_and_MCP_Restart_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Datacollector_NotebookLM_Progress_Visibility_and_Auth_Diagnosis.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/E-commerce Platforms.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/Index.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/Interaction to Next Paint (INP).md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/Meta Quest Store.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/React Frontend Architecture.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/SaaS 대시보드 및 이커머스 UI 개발.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/SaaS 대시보드 및 이커머스 레이아웃 구축.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/SaaS 플랫폼 및 인터랙티브 대시보드 개발.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/Scalable Frontend Systems.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/데이터 중심의 SaaS 어드민 패널 및 CRM 대시보드 구축.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/마이크로서비스 아키텍처 (Microservices Architecture).md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/모놀리식 아키텍처 (Monolithic Architecture).md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/이커머스 모바일 최적화 및 상품 탐색 UX-UI 설계.md delete mode 100644 10_Wiki/Topics/Frontend_Mastery/전자상거래 플랫폼 (E-commerce Platforms).md delete mode 100644 10_Wiki/Topics/Game Design/2014 Combat Controls Update.md delete mode 100644 10_Wiki/Topics/Game Design/4X 시스템 (4X System).md delete mode 100644 10_Wiki/Topics/Game Design/4X 전략 게임 수익화 모델.md delete mode 100644 10_Wiki/Topics/Game Design/4X 전략.md delete mode 100644 10_Wiki/Topics/Game Design/AI Exploitation.md delete mode 100644 10_Wiki/Topics/Game Design/AI 추적 논리(AI Pursuit Logic).md delete mode 100644 10_Wiki/Topics/Game Design/Agency and Player Autonomy.md delete mode 100644 10_Wiki/Topics/Game Design/Alliance (동맹).md delete mode 100644 10_Wiki/Topics/Game Design/Area-of-Effect (AoE) Damage.md delete mode 100644 10_Wiki/Topics/Game Design/Baiting Tactics.md delete mode 100644 10_Wiki/Topics/Game Design/Baiting.md delete mode 100644 10_Wiki/Topics/Game Design/Command Center.md delete mode 100644 10_Wiki/Topics/Game Design/Command and Control (C2) Interface.md delete mode 100644 10_Wiki/Topics/Game Design/Command and Control (C2).md delete mode 100644 10_Wiki/Topics/Game Design/Defensive Stances.md delete mode 100644 10_Wiki/Topics/Game Design/Events.md delete mode 100644 10_Wiki/Topics/Game Design/Fate War.md delete mode 100644 10_Wiki/Topics/Game Design/Final Fantasy XV- A New Empire.md delete mode 100644 10_Wiki/Topics/Game Design/GAME_SYSTEM_DESIGN_PROMPT.md delete mode 100644 10_Wiki/Topics/Game Design/Genre & Mechanics/Index.md delete mode 100644 10_Wiki/Topics/Game Design/Index.md delete mode 100644 10_Wiki/Topics/Game Design/Industry/Index.md delete mode 100644 10_Wiki/Topics/Game Design/Kingdom vs. Kingdom (KvK).md delete mode 100644 10_Wiki/Topics/Game Design/Kingdom vs. Kingdom Events (KvK).md delete mode 100644 10_Wiki/Topics/Game Design/Live Operations (LiveOps).md delete mode 100644 10_Wiki/Topics/Game Design/LiveOps.md delete mode 100644 10_Wiki/Topics/Game Design/Machine Zone의 4X 포트폴리오 확장 및 라이브 서비스 모델 고도화.md delete mode 100644 10_Wiki/Topics/Game Design/Micro-management.md delete mode 100644 10_Wiki/Topics/Game Design/Mobile Strike.md delete mode 100644 10_Wiki/Topics/Game Design/Monetization/Index.md delete mode 100644 10_Wiki/Topics/Game Design/Permanent Loss.md delete mode 100644 10_Wiki/Topics/Game Design/Power Creep (Content Treadmills).md delete mode 100644 10_Wiki/Topics/Game Design/Puzzles & Survival.md delete mode 100644 10_Wiki/Topics/Game Design/Rise of Kingdoms.md delete mode 100644 10_Wiki/Topics/Game Design/Social & Psychology/Index.md delete mode 100644 10_Wiki/Topics/Game Design/Splash Damage.md delete mode 100644 10_Wiki/Topics/Game Design/Street Duel Fighter.md delete mode 100644 10_Wiki/Topics/Game Design/Support Insulated.md delete mode 100644 10_Wiki/Topics/Game Design/VIP 시스템 (VIP System).md delete mode 100644 10_Wiki/Topics/Game Design/Wonder.md delete mode 100644 10_Wiki/Topics/Game Design/World War Rising.md delete mode 100644 10_Wiki/Topics/Game Design/가상 화폐 (Virtual Currency).md delete mode 100644 10_Wiki/Topics/Game Design/거점(Control Points) 점령전.md delete mode 100644 10_Wiki/Topics/Game Design/고과금 유저 (Whales).md delete mode 100644 10_Wiki/Topics/Game Design/고래 유저 (Whale Players).md delete mode 100644 10_Wiki/Topics/Game Design/구역 통제 및 동맹 전쟁(Sector Control and Alliance Wars).md delete mode 100644 10_Wiki/Topics/Game Design/기지 방어 설계(Defensive Architecture).md delete mode 100644 10_Wiki/Topics/Game Design/다크 패턴 (Dark Patterns).md delete mode 100644 10_Wiki/Topics/Game Design/동맹(Alliances).md delete mode 100644 10_Wiki/Topics/Game Design/동적 가격 책정 (Dynamic Pricing).md delete mode 100644 10_Wiki/Topics/Game Design/라이브 서비스 (Live Service).md delete mode 100644 10_Wiki/Topics/Game Design/맞춤형 팩 (Personalized Packs).md delete mode 100644 10_Wiki/Topics/Game Design/매몰 비용의 오류 (Sunk Cost Fallacy).md delete mode 100644 10_Wiki/Topics/Game Design/미끼 전술(Baiting).md delete mode 100644 10_Wiki/Topics/Game Design/방어 구조 및 기지 레이아웃(Defensive Architecture and Base Layouts).md delete mode 100644 10_Wiki/Topics/Game Design/방어 구조(Defensive Architecture).md delete mode 100644 10_Wiki/Topics/Game Design/방어 기하학 및 구조 설계(Defensive Architecture).md delete mode 100644 10_Wiki/Topics/Game Design/방어 아키텍처(Defensive Architecture).md delete mode 100644 10_Wiki/Topics/Game Design/방어 태세(Defensive Stance).md delete mode 100644 10_Wiki/Topics/Game Design/병원 (Hospital).md delete mode 100644 10_Wiki/Topics/Game Design/복합 방어 전략(Combined Arms Defensive Grid).md delete mode 100644 10_Wiki/Topics/Game Design/봉건적 권력 피라미드 (Feudal Power Pyramid).md delete mode 100644 10_Wiki/Topics/Game Design/부대 편성(Platoon Formations).md delete mode 100644 10_Wiki/Topics/Game Design/세계 지도(World Map).md delete mode 100644 10_Wiki/Topics/Game Design/시간 제한 메커니즘 (Time-gating).md delete mode 100644 10_Wiki/Topics/Game Design/시간 제한 활성화 (Time-limited Activation).md delete mode 100644 10_Wiki/Topics/Game Design/실시간 번역 엔진 (RTE).md delete mode 100644 10_Wiki/Topics/Game Design/실시간 번역 엔진 (Real-Time Engine).md delete mode 100644 10_Wiki/Topics/Game Design/실시간 엔진 (RTE).md delete mode 100644 10_Wiki/Topics/Game Design/실시간 엔진 (Real-Time Engine).md delete mode 100644 10_Wiki/Topics/Game Design/얼라이언스 (Alliance).md delete mode 100644 10_Wiki/Topics/Game Design/영구 손실 (Permanent loss).md delete mode 100644 10_Wiki/Topics/Game Design/영구적 손실 (Permanent Loss).md delete mode 100644 10_Wiki/Topics/Game Design/왕국 대 왕국 (KvK) 이벤트.md delete mode 100644 10_Wiki/Topics/Game Design/월드 맵(World Map).md delete mode 100644 10_Wiki/Topics/Game Design/유닛 미끼 전술(Baiting).md delete mode 100644 10_Wiki/Topics/Game Design/유인 전술(Baiting Tactics).md delete mode 100644 10_Wiki/Topics/Game Design/유인 전술(Baiting).md delete mode 100644 10_Wiki/Topics/Game Design/적자 경제 (Deficit economy).md delete mode 100644 10_Wiki/Topics/Game Design/전력 시스템(Power Systems).md delete mode 100644 10_Wiki/Topics/Game Design/제로잉 (Getting Zero-ed).md delete mode 100644 10_Wiki/Topics/Game Design/제로잉 (Zeroing).md delete mode 100644 10_Wiki/Topics/Game Design/파워 크립 (Power Creep).md delete mode 100644 10_Wiki/Topics/Game Design/포탑 시스템(Turret Systems).md delete mode 100644 10_Wiki/Topics/Game Design/피해 유형(Damage Types).md delete mode 100644 10_Wiki/Topics/Game Design/혼합 소대 전술(Mixed Platoon Tactics).md delete mode 100644 10_Wiki/Topics/Game Design/혼합 소대(Mixed Platoons).md delete mode 100644 10_Wiki/Topics/General Knowledge/Index.md delete mode 100644 10_Wiki/Topics/General Knowledge/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법.md delete mode 100644 10_Wiki/Topics/Governance & Reliability/Agentic Governance.md delete mode 100644 10_Wiki/Topics/Governance & Reliability/Autonomous Logging.md delete mode 100644 10_Wiki/Topics/Governance & Reliability/Distributed Systems & Reliability.md delete mode 100644 10_Wiki/Topics/Governance & Reliability/Index.md delete mode 100644 10_Wiki/Topics/Governance & Reliability/Self-verification.md delete mode 100644 10_Wiki/Topics/Governance & Reliability/Session Lifecycle.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/ANGLE (Almost Native Graphics Layer Engine).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/ANGLE.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Alpha Blending.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/BIM 모델 렌더링.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/BIM 모델 시뮬레이션.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/BVH.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Babylonjs.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/BatchedMesh 및 InstancedMesh 성능 벤치마크.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Batching.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Buffer Allocation.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/BufferAttribute.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/BufferGeometry.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/CPU Bottleneck.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/CPU Overhead.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Cesium.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Chrome (Blink_Dawn).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Chrome WebGPU 구현.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Chrome _ Blink WebGPU Implementation.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Chrome.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Chromium WebGPU Implementation.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Computational Geometry.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Compute Shader.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Compute Shaders.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Data Array Textures.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Direct3D.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Draw Call.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Fill Rate.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Fragment Shading.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Fragment-bound.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Frustum Culling.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/GPU Resources.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/GPU for the Web Community Group.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/GPU-driven Rendering.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/GPURenderBundles.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/GPU_WebGL 파이프라인의 미세 지연(Micro-latency) 측정 사례.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Garbage Collection.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Geometry Merging.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/HMD(Head-Mounted Display) 기반 엑서게임 환경.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/High Resolution Time.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/IFCjs (Fragment).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Index.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Indirect Draw.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/InstancedMesh (드로우 콜 최적화).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/InstancedMesh2.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Instancing.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/JavaScript.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Memory Leak Prevention 메모리 누수 방지.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Memory Leaks.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Memory Management.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/MeshStandardMaterial 조명 연산.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Metal.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Multi-threaded Architecture.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Needle Engine.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Object Pooling.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/OffscreenCanvas Safari 제약 사항.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/OffscreenCanvas.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/OpenGL ES 20.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/OpenGL ES.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Opera.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/PBR.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Radix Sort.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Raycaster.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Raycasting.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/React 19 Compiler의 Threejs 런타임 성능 개선 원리.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/React Three Fiber (R3F).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/React Three Fiber 자산 최적화 (Asset Optimization).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/React Three Fiber에서 Rapier 물리 엔진 최적화하기.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Revit glTF Export.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Revit 모델 렌더링.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Rowhammer attack.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Rowhammer.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/SkinnedMesh.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Sorting.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Spatial Partitioning.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Spectre and Meltdown.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Spring Framework.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/TLB design.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/TSL (Three Shader Language).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Texture Compression.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Three Shader Language (TSL).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Three.js 렌더링 최적화.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs WebGL Rendering Optimization.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs WebGPU 파티클 예제.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs 대규모 렌더링 최적화 파이프라인.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs 렌더링 성능 최적화.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs 렌더링 최적화.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs 모바일 렌더링 최적화.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Threejs.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Timestamp Quantization.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Timestamp Queries Quantization.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Timestamp Queries.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/TypedArray.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/UV Offset.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Unity.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Utsubo.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/VR 엑서게임 (VR Exergaming).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Varying Variables.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Vertex Shader.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Vulkan.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WEBGL_multi_draw.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebAssembly.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGL 20.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGL API.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGL Optimization.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGL 모바일 GPU 성능 관리.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGL.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGL2.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGLRenderingContext.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGPU Compute Shader.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGPU Compute Shaders.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGPU Performance Profiling.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGPU _ WebGL Timing API Security.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGPU 대규모 건설 뷰어.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/WebGPU.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/Wonderland Engine.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/instancedArray.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/three-mesh-bvh.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/가상현실(VR).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/고성능 멀티스레드 React 앱 아키텍처.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/대규모 3D 건축 모델(BIM) 시각화.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/대규모 건설 뷰어(Construction Viewers).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/대규모 건축물 및 지형 뷰어(BIM).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/대규모 파티클 시스템 최적화.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/마이크로 프론트엔드.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/모바일 기반 WebGL 애플리케이션 개발.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/셰이더 정밀도 (Mediump_Highp).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/스토리지 텍스처(Storage Textures).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/실시간 물리 및 유체 시뮬레이션.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/웹 브라우저 그래픽 API 호환성.md delete mode 100644 10_Wiki/Topics/Graphics & Performance/입자 시스템(Particle Systems).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/컴퓨트 셰이더(Compute Shaders).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/프래그먼트 바운드(Fragment-bound).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/프래그먼트 셰이딩(Fragment Shading).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/헤드 마운트 디스플레이(HMD).md delete mode 100644 10_Wiki/Topics/Graphics & Performance/헤드마운트 디스플레이 (HMD).md delete mode 100644 10_Wiki/Topics/Graphics/3D_Gaussian_Splatting.md delete mode 100644 10_Wiki/Topics/Graphics/3D_Web_HMI.md delete mode 100644 10_Wiki/Topics/Graphics/Digital_Twin.md delete mode 100644 10_Wiki/Topics/Graphics/Index.md delete mode 100644 10_Wiki/Topics/Graphics/Predictive_Maintenance.md delete mode 100644 10_Wiki/Topics/Graphics/VPS_NeRF.md delete mode 100644 10_Wiki/Topics/Health & Science/Index.md delete mode 100644 10_Wiki/Topics/Health/Index.md delete mode 100644 10_Wiki/Topics/Image Inpainting (Vary Region).md delete mode 100644 10_Wiki/Topics/Image Parameters.md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/Artifacts & Infrastructure.md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/Edge Computing.md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/Execution Environment (Sandbox).md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/Index.md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/Real-Time Engine (RTE).md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/플랫폼 저항성(Platform Resistance).md delete mode 100644 10_Wiki/Topics/Infrastructure & Automation/플랫폼 저항성(Platform Resistances).md delete mode 100644 10_Wiki/Topics/Inpainting & Outpainting.md delete mode 100644 10_Wiki/Topics/Iterative Prompting.md delete mode 100644 10_Wiki/Topics/Lighting and Composition.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/BCG Corporate Restructuring.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/Bottom-Up Thinking.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/Business Problem Solving.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/Deductive & Inductive Reasoning.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/Index.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/Logic Trees.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/MECE Principle.md delete mode 100644 10_Wiki/Topics/Logic & Reasoning/Strategic Thinking.md delete mode 100644 10_Wiki/Topics/Memory & Systems/Index.md delete mode 100644 10_Wiki/Topics/Metaverse & Devices/Apple Vision Pro Ecosystem.md delete mode 100644 10_Wiki/Topics/Metaverse & Devices/Index.md delete mode 100644 10_Wiki/Topics/Metaverse/Architecture.md delete mode 100644 10_Wiki/Topics/Metaverse/Index.md delete mode 100644 10_Wiki/Topics/Metaverse/Spatial_Computing.md delete mode 100644 10_Wiki/Topics/Midjourney Parameter.md delete mode 100644 10_Wiki/Topics/Midjourney Parameters.md delete mode 100644 10_Wiki/Topics/Midjourney V7 Draft Mode.md delete mode 100644 10_Wiki/Topics/Midjourney V7 및 V6 워크플로우.md delete mode 100644 10_Wiki/Topics/Midjourney V7의 Draft Mode 워크플로우.md delete mode 100644 10_Wiki/Topics/Midjourney 브랜드 캠페인 및 무드보드 제작.md delete mode 100644 10_Wiki/Topics/Moodboard Creation.md delete mode 100644 10_Wiki/Topics/Omni Reference (--oref).md delete mode 100644 10_Wiki/Topics/Omni Reference.md delete mode 100644 10_Wiki/Topics/P-Reinforce_1011.md delete mode 100644 10_Wiki/Topics/Parameter Control.md delete mode 100644 10_Wiki/Topics/Parameter.md delete mode 100644 10_Wiki/Topics/Physics & Simulation/Aerospace Flight Simulation.md delete mode 100644 10_Wiki/Topics/Physics & Simulation/Index.md delete mode 100644 10_Wiki/Topics/Positive Prompts.md delete mode 100644 10_Wiki/Topics/Programming & Formal Methods/Index.md delete mode 100644 10_Wiki/Topics/Programming & Language/Index.md delete mode 100644 10_Wiki/Topics/Programming & Language/MVC (Model-View-Controller).md delete mode 100644 10_Wiki/Topics/Programming & Language/Object Pooling (오브젝트 풀링).md delete mode 100644 10_Wiki/Topics/Programming & Language/Real User Monitoring (RUM).md delete mode 100644 10_Wiki/Topics/Programming & Language/관심사의 분리 (Separation of Concerns).md delete mode 100644 10_Wiki/Topics/Programming & Language/모놀리식 아키텍처 (Monolithic Architecture).md delete mode 100644 10_Wiki/Topics/Programming & Language/의존성 역전 (Dependency Inversion).md delete mode 100644 10_Wiki/Topics/Programming & Tools/Refactoring.md delete mode 100644 10_Wiki/Topics/Programming & Web/Index.md delete mode 100644 10_Wiki/Topics/Prompt Structure.md delete mode 100644 10_Wiki/Topics/Psychology & Behavior/Amygdala Hyperactivity.md delete mode 100644 10_Wiki/Topics/Psychology & Behavior/Index.md delete mode 100644 10_Wiki/Topics/Psychology & Education/Functional Behavior Analysis (FBA).md delete mode 100644 10_Wiki/Topics/Psychology & Education/Index.md delete mode 100644 10_Wiki/Topics/Psychology/ABA.md delete mode 100644 10_Wiki/Topics/Psychology/Index.md delete mode 100644 10_Wiki/Topics/Security & Reliability/Agentic AI Security.md delete mode 100644 10_Wiki/Topics/Security & Reliability/Excessive Agency.md delete mode 100644 10_Wiki/Topics/Security & Reliability/Index.md delete mode 100644 10_Wiki/Topics/Security & Reliability/Indirect Prompt Injection.md delete mode 100644 10_Wiki/Topics/Security & Reliability/OWASP Top 10.md delete mode 100644 10_Wiki/Topics/Security & Reliability/SAST (Static Application Security Testing).md delete mode 100644 10_Wiki/Topics/Signature Style Design.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/Game-Engine-Loop-and-System-Orchestration.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/Git_Synchronization_Protocol.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/Index.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/Skybound-Modular-Game-Architecture.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/State-Machine-and-Phase-Transition-Events.md delete mode 100644 10_Wiki/Topics/Skybound/01_Core_Engine/Visual_Feedback_Signal_Pattern.md delete mode 100644 10_Wiki/Topics/Skybound/02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline.md delete mode 100644 10_Wiki/Topics/Skybound/02_Combat_AI/Index.md delete mode 100644 10_Wiki/Topics/Skybound/02_Combat_AI/Stage-Director-and-World-Tension-Scaling.md delete mode 100644 10_Wiki/Topics/Skybound/02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset.md delete mode 100644 10_Wiki/Topics/Skybound/03_Boss_Systems/Boss-AI-Contextual-Decision-Engine.md delete mode 100644 10_Wiki/Topics/Skybound/03_Boss_Systems/Boss-Orchestration-and-Gimmick-Management.md delete mode 100644 10_Wiki/Topics/Skybound/03_Boss_Systems/Boss_Battle_Design_System.md delete mode 100644 10_Wiki/Topics/Skybound/03_Boss_Systems/Boss_Encounter_and_Timeline_Design.md delete mode 100644 10_Wiki/Topics/Skybound/03_Boss_Systems/Index.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Campaign_and_Dual_Loop_System.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Equipment-Crafting-and-Synthesis-Engine.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Equipment_Crafting_and_Synthesis_Full.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/InGame_Progression_System.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Index.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Meta-Progression-and-Economy-Systems.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Modular-Weapon-Evolution-and-Skill-Trees.md delete mode 100644 10_Wiki/Topics/Skybound/04_Mechanics_Progression/Tactical-Air-Drop-and-Supply-Logistics.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/2026-04-22_Engine_Logic_Optimization_Report.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/2026-04-22_Engine_Stability_Audit.md delete mode 100644 10_Wiki/Topics/Skybound/05_Project_Issues/Index.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Particle_and_Supply_Readability_Fix.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md delete mode 100644 10_Wiki/Topics/Skybound/2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation.md delete mode 100644 10_Wiki/Topics/Skybound/2026년 3월 연구 드롭(March 2026 Research Drop).md delete mode 100644 10_Wiki/Topics/Skybound/2026년 3월 연구 업데이트(March 2026 Research Drop).md delete mode 100644 10_Wiki/Topics/Skybound/Arc 2 기술 및 2026년 연구 업데이트(March 2026 Research Drop).md delete mode 100644 10_Wiki/Topics/Skybound/Boss_Battle_Design_System.md delete mode 100644 10_Wiki/Topics/Skybound/Flak Tank.md delete mode 100644 10_Wiki/Topics/Skybound/Index.md delete mode 100644 10_Wiki/Topics/Skybound/March 2026 Research Drop.md delete mode 100644 10_Wiki/Topics/Skybound/March 2026 연구 업데이트(March 2026 Research Drop).md delete mode 100644 10_Wiki/Topics/Skybound/Operation- Western Sun.md delete mode 100644 10_Wiki/Topics/Skybound/Sector Breach August 2025.md delete mode 100644 10_Wiki/Topics/Skybound/Sector Breach 이벤트.md delete mode 100644 10_Wiki/Topics/Skybound/Skybound_Defensive_Architecture_Reboot.md delete mode 100644 10_Wiki/Topics/Skybound/Skybound_Weapon_Behavior_Engine_Migration.md delete mode 100644 10_Wiki/Topics/Skybound/War Commander AI and UI Enhancements.md delete mode 100644 10_Wiki/Topics/Skybound/War Commander → 전투 시스템.md delete mode 100644 10_Wiki/Topics/Skybound/War Commander 전투 시스템 진화 (2014년 2월 업데이트).md delete mode 100644 10_Wiki/Topics/Skybound/War Commander 전투 전술 및 방어 메타.md delete mode 100644 10_Wiki/Topics/Skybound/섹터 분쟁 및 전초기지 전투(Sector Warfare and Elite Event Operations).md delete mode 100644 10_Wiki/Topics/Software Architecture/Domain-Driven Design (DDD).md delete mode 100644 10_Wiki/Topics/Software Architecture/Index.md delete mode 100644 10_Wiki/Topics/Software Architecture/Microservices-Architecture.md delete mode 100644 10_Wiki/Topics/Software Reliability/Index.md delete mode 100644 10_Wiki/Topics/Stable Diffusion Image Optimization.md delete mode 100644 10_Wiki/Topics/Stable Diffusion Weights.md delete mode 100644 10_Wiki/Topics/Stable Diffusion 오픈소스 제어.md delete mode 100644 10_Wiki/Topics/Stable Diffusion의 가중치 제어 문법.md delete mode 100644 10_Wiki/Topics/Style Reference (--sref).md delete mode 100644 10_Wiki/Topics/System Architecture & Reliability/Index.md delete mode 100644 10_Wiki/Topics/System Architecture & Simulation/Digital Twins.md delete mode 100644 10_Wiki/Topics/System Architecture & Simulation/Index.md delete mode 100644 10_Wiki/Topics/System Design & Modeling/Agent Harness.md delete mode 100644 10_Wiki/Topics/System Design & Modeling/C-component (Context Manager).md delete mode 100644 10_Wiki/Topics/System Design & Modeling/E-component (Execution Loop).md delete mode 100644 10_Wiki/Topics/System Design & Modeling/Event Storming.md delete mode 100644 10_Wiki/Topics/System Design & Modeling/Index.md delete mode 100644 10_Wiki/Topics/System Design & Modeling/L-component (Lifecycle Hooks).md delete mode 100644 10_Wiki/Topics/System Design & Modeling/S-component (State Store).md delete mode 100644 10_Wiki/Topics/System Design & Modeling/T-component (Tool Registry).md delete mode 100644 10_Wiki/Topics/System Design & Modeling/V-component (Evaluation Interface).md delete mode 100644 10_Wiki/Topics/Systemic Modeling & Fun/Game Design Theory.md delete mode 100644 10_Wiki/Topics/Systemic Modeling & Fun/Index.md delete mode 100644 10_Wiki/Topics/V7 Draft Mode Workflow.md delete mode 100644 10_Wiki/Topics/Web & Performance/Analyze runtime performance.md delete mode 100644 10_Wiki/Topics/Web & Performance/Index.md delete mode 100644 10_Wiki/Topics/_agents/business/memory.md delete mode 100644 10_Wiki/Topics/_agents/ceo/memory.md delete mode 100644 10_Wiki/Topics/_agents/developer/memory.md delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/auto_planner.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/auto_planner.py delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/comment_harvester.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/comment_harvester.py delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/competitor_brief.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/competitor_brief.py delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/my_videos_check.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/my_videos_check.py delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/telegram_notify.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/telegram_notify.py delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/trend_sniper.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/trend_sniper.py delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/youtube_account.json delete mode 100644 10_Wiki/Topics/_agents/youtube/tools/youtube_account.py delete mode 100644 10_Wiki/Topics/company_state.json delete mode 100644 10_Wiki/Topics/payload_debug.json delete mode 100644 10_Wiki/Topics/sessions/2026-04-30T07-07/_brief.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T08-07/business.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T08-07/researcher.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T08-57/_report.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T08-57/business.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T08-57/researcher.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T09-44/_brief.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T09-44/_report.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T09-44/business.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T09-44/researcher.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T10-02/_report.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T10-02/business.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T10-02/developer.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T10-17/business.md delete mode 100644 10_Wiki/Topics/sessions/2026-05-01T10-17/developer.md delete mode 100644 10_Wiki/Topics/무제 1.canvas delete mode 100644 10_Wiki/Topics/무제.canvas delete mode 100644 10_Wiki/Topics/미드저니 V7 드래프트 모드 및 옴니 참조 워크플로우.md delete mode 100644 10_Wiki/Topics/미드저니 V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md delete mode 100644 10_Wiki/Topics/미드저니 V7 및 V8.1 Alpha 워크플로우.md delete mode 100644 10_Wiki/Topics/미드저니 V7 및 드래프트 모드 워크플로우.md delete mode 100644 10_Wiki/Topics/미드저니 V7 프롬프트 일관성 유지 (Midjourney V7 Consistency).md delete mode 100644 10_Wiki/Topics/미드저니 및 스테이블 디퓨전의 부분 편집 기법.md delete mode 100644 10_Wiki/Topics/버전 및 모델 (Versions and Models).md delete mode 100644 10_Wiki/Topics/부정 프롬프트와 가중치를 활용한 시각적 아티팩트(Artifact) 디버깅 및 제어.md delete mode 100644 10_Wiki/Topics/사후 편집 (Post-editing).md delete mode 100644 10_Wiki/Topics/상업용 마케팅 캠페인 및 제품 목업 이미지 제작(Commercial Marketing Campaign and Product Mockup Creation).md delete mode 100644 10_Wiki/Topics/상업용 브랜드 이미지 및 디자인 시스템 구축.md delete mode 100644 10_Wiki/Topics/상업용 제품 사진 및 브랜드 로고 디자인.md delete mode 100644 10_Wiki/Topics/상호작용적 프롬프트 엔지니어링.md delete mode 100644 10_Wiki/Topics/샘플링 스텝 (Sampling Steps).md delete mode 100644 10_Wiki/Topics/소셜 미디어 그래픽 및 마케팅 캠페인 제작.md delete mode 100644 10_Wiki/Topics/스타일 및 캐릭터 참조 (Style and Character References).md delete mode 100644 10_Wiki/Topics/스타일 코드.md delete mode 100644 10_Wiki/Topics/스테이블 디퓨전 CFG Scale 및 가중치 제어.md delete mode 100644 10_Wiki/Topics/스테이블 디퓨전의 가중치 및 제어 시스템.md delete mode 100644 10_Wiki/Topics/시리즈물 및 다중 샷 워크플로우 (Series and Multi-shot Workflow).md delete mode 100644 10_Wiki/Topics/안정적 디퓨전 이미지 최적화 (Stable Diffusion Image Optimization).md delete mode 100644 10_Wiki/Topics/에이전틱 AI (Agentic AI).md delete mode 100644 10_Wiki/Topics/오픈소스 이미지 모델 미세 조정 및 배포.md delete mode 100644 10_Wiki/Topics/인-이미지 텍스트(In-Image Text).md delete mode 100644 10_Wiki/Topics/자연어 프롬프트(Natural Language Prompt).md delete mode 100644 10_Wiki/Topics/조명 및 카메라 사양 지시(Lighting and Camera Specification).md delete mode 100644 10_Wiki/Topics/초상화 및 애니메이션 스타일 제어.md delete mode 100644 10_Wiki/Topics/컨트롤넷 (ControlNet).md delete mode 100644 10_Wiki/Topics/텍스트 렌더링(Text Rendering).md delete mode 100644 10_Wiki/Topics/파라미터 튜닝 (Parameter Tuning).md delete mode 100644 10_Wiki/Topics/프롬프트 가중치 (Prompt Weighting).md delete mode 100644 10_Wiki/Topics/프롬프트 구문 (Prompt Syntax).md delete mode 100644 10_Wiki/Topics/프롬프트 정밀도 (Prompt Precision).md delete mode 100644 10_Wiki/Topics/프롬프트 파라미터 제어 (Prompt Parameter Control).md delete mode 100644 10_Wiki/Topics/프롬프트 확장(Prompt Expansion).md delete mode 100644 10_Wiki/Topics/해부학적 오류 디버깅 워크플로우.md delete mode 100644 10_Wiki/Topics/확산 모델 (Diffusion Models).md delete mode 100644 10_Wiki/Topics_AI/Model_Context_Protocol.md delete mode 100644 10_Wiki/Topics_Arch/Bounded_Context.md delete mode 100644 10_Wiki/Topics_Arch/Domain_Driven_Design.md delete mode 100644 10_Wiki/Topics_Arch/Event_Driven_Architecture.md delete mode 100644 10_Wiki/Topics_Arch/Event_Storming.md delete mode 100644 10_Wiki/Topics_Arch/Microservices_Architecture.md delete mode 100644 10_Wiki/Topics_Arch/Serverless_Architecture.md delete mode 100644 10_Wiki/Topics_Arch/Testability_in_Architecture.md delete mode 100644 10_Wiki/Topics_Arch/Ubiquitous_Language.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/2026-04-24-Skybound_Particle_and_Supply_Readability_Fix.md (100%) rename 10_Wiki/Topics_Art/{Modeling => }/2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/3D Gaussian Splatting (3DGS).md (98%) create mode 100644 10_Wiki/Topics_Art/3D_Gaussian_Splatting.md create mode 100644 10_Wiki/Topics_Art/3D_Web_HMI.md create mode 100644 10_Wiki/Topics_Art/ANGLE (Almost Native Graphics Layer Engine).md create mode 100644 10_Wiki/Topics_Art/ANGLE.md create mode 100644 10_Wiki/Topics_Art/AODA-Accessibility-for-Ontarians-with-Disabilities-Act.md create mode 100644 10_Wiki/Topics_Art/API 응답 및 상태 모델링 (State Modeling and API Responses).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/AST-Manipulation-Techniques.md (93%) create mode 100644 10_Wiki/Topics_Art/Abstract-Syntax-Tree-Transformation.md create mode 100644 10_Wiki/Topics_Art/Abstract-Syntax-Tree-Traversal.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Accessibility (A11y).md (92%) create mode 100644 10_Wiki/Topics_Art/Accessibility-Compliance-WCAG.md create mode 100644 10_Wiki/Topics_Art/Accessibility.md create mode 100644 10_Wiki/Topics_Art/Additive-Type-Logic.md create mode 100644 10_Wiki/Topics_Art/Affective User Interfaces (AUI).md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Agency-Narrative Integration.md (93%) create mode 100644 10_Wiki/Topics_Art/Agency-in-Game-Design.md create mode 100644 10_Wiki/Topics_Art/Agent Communication Protocol (에이전트 통신 규약).md create mode 100644 10_Wiki/Topics_Art/Agile-UX-Integration.md create mode 100644 10_Wiki/Topics_Art/Alpha Blending.md create mode 100644 10_Wiki/Topics_Art/Americans-with-Disabilities-Act-ADA.md create mode 100644 10_Wiki/Topics_Art/Analyze runtime performance.md create mode 100644 10_Wiki/Topics_Art/Apple Human Interface Guidelines.md create mode 100644 10_Wiki/Topics_Art/Apple Vision Pro Ecosystem.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Apple-Human-Interface-Guidelines.md (93%) create mode 100644 10_Wiki/Topics_Art/Architecture.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Arkane-Studios.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Assignability-Rules.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Assistive-Technology-Interoperability.md (94%) create mode 100644 10_Wiki/Topics_Art/Atomic Design Pattern.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Atomic Design.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Auction-Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Augmented Reality (AR) Interfaces.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Augmented Reality (AR).md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Augmented Reality Navigation Systems.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Automated-Client-Generation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Automatic Batching을 통한 React 18 성능 최적화.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Autonomous Vehicle Perception.md (93%) create mode 100644 10_Wiki/Topics_Art/BIM 모델 렌더링.md create mode 100644 10_Wiki/Topics_Art/BIM 모델 시뮬레이션.md create mode 100644 10_Wiki/Topics_Art/BVH.md create mode 100644 10_Wiki/Topics_Art/Babylonjs.md create mode 100644 10_Wiki/Topics_Art/BatchedMesh 및 InstancedMesh 성능 벤치마크.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/BatchedMesh.md (98%) create mode 100644 10_Wiki/Topics_Art/Batching.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Bay 12 Games.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Bazel.md (92%) create mode 100644 10_Wiki/Topics_Art/Behavior-Driven-Development (BDD).md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Behavioral Economics in Digital Ecosystems.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Behavioral Economics.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Bio-mechanical-Modeling.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/BioShock (Rapture)] [Dark Souls (Environmental Lore)] [Gone Home (Domestic Narrative Architecture).md (95%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Bioregionalism.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Borderlands-Art-Direction.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Boundary-Layer-Validation.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Bounding Volume Hierarchy (BVH).md (98%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Branded Types in TypeScript.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Buck2.md (92%) create mode 100644 10_Wiki/Topics_Art/Buffer Allocation.md create mode 100644 10_Wiki/Topics_Art/BufferAttribute.md create mode 100644 10_Wiki/Topics_Art/BufferGeometry.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Building Reusable UI Components.md (100%) create mode 100644 10_Wiki/Topics_Art/Business-Strategy.md create mode 100644 10_Wiki/Topics_Art/CPU Bottleneck.md create mode 100644 10_Wiki/Topics_Art/CPU Overhead.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Architecture.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Container Queries.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Grid 및 Flexbox.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Grid.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Media Queries.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Performance Optimization.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS Variables.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS 구조 설계 방식.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS 성능 최적화(CSS Performance Optimization).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS 애니메이션 성능(CSS Animation Performance).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS 애니메이션 최적화(CSS Animations Optimization).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/CSS 애니메이션 최적화(Optimizing CSS Animations).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Causal Loop Diagramming.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Cel-Shading-Techniques.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Cellular Automata.md (93%) create mode 100644 10_Wiki/Topics_Art/Cesium.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Choice Architecture in Digital UX.md (93%) create mode 100644 10_Wiki/Topics_Art/Chrome (Blink_Dawn).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Chrome User Experience Report (CrUX).md (98%) create mode 100644 10_Wiki/Topics_Art/Chrome WebGPU 구현.md create mode 100644 10_Wiki/Topics_Art/Chrome _ Blink WebGPU Implementation.md create mode 100644 10_Wiki/Topics_Art/Chrome.md create mode 100644 10_Wiki/Topics_Art/Chromium WebGPU Implementation.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Client Components.md (100%) create mode 100644 10_Wiki/Topics_Art/Code Formatting.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Cognitive Aging Research.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Cognitive Dissonance.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Cognitive Load Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Cognitive-Flexibility.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Cognitive-Load-Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Cognitive-Psychology.md (93%) create mode 100644 10_Wiki/Topics_Art/Cognitive_Load.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Collaborative Learning Environments.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Competitive Esports Ecosystems.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Complexity Science in Economics.md (93%) create mode 100644 10_Wiki/Topics_Art/Complexity-Theory.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Component API Design.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Component Library Architecture.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Component-Based Design.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Compound Components Pattern.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Compound Components.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Computation-Caching-Strategies.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Computational Ecology.md (93%) create mode 100644 10_Wiki/Topics_Art/Computational Geometry.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Computational Thinking.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Computational-Fluid-Dynamics.md (93%) create mode 100644 10_Wiki/Topics_Art/Compute Shader.md create mode 100644 10_Wiki/Topics_Art/Compute Shaders.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Computer-Vision-Synthesis.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Concurrent Rendering.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Conditional-Types.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Content-Strategy.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Contract-Driven-Development.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Contract-First-Development.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Contract-Testing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Contravariance-and-Covariance.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Core Web Vitals Optimization (INP, LCP 개선).md (100%) create mode 100644 10_Wiki/Topics_Art/Core Web Vitals.md create mode 100644 10_Wiki/Topics_Art/CrUX.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Creative Process.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Creativity-and-Cognitive-Complexity.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Critical Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Critical Rendering Path.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Critical-Play.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Cryptoeconomics.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Cultural-Heritage-Informatics.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/CyArk.md (92%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Cybertext Theory.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/DBpedia.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/DOM (Document Object Model).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/DOM 및 CSSOM.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/DOM(Document Object Model).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Dark Souls (Environmental Storytelling).md (94%) create mode 100644 10_Wiki/Topics_Art/Data Array Textures.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Data-Sanitization.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Declaration Merging.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Declaration-Merging.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Depth-Subtyping.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Design System Architecture.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Design Systems.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Design Tokens.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Design-Thinking.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Design-Tokens.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Diegetic UI.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Diegetic-Interface.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Digital Humanities.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Digital Sandbox Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Digital Twin Interfaces.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Digital Twin Visualization.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Digital-Heritage-Preservation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Digital-Humanities.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Digital-Transformation-Strategy.md (93%) create mode 100644 10_Wiki/Topics_Art/Digital_Twin.md create mode 100644 10_Wiki/Topics_Art/Direct3D.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Divergent-Thinking.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Domain-Driven Design (DDD).md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Drama-Management-Systems.md (93%) create mode 100644 10_Wiki/Topics_Art/Draw Call.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Dual-Track-Agile.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Duck-Typing.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Duolingo (Language Learning)] [Fitness Tracking Apps (Strava_Fitbit)] [EdTech Gamification] [FinTech Engagement Strategies.md (95%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Dwarf Fortress.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Dynamic Assessment.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Dynamical Systems Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/E-commerce-Conversion-Optimization.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/ESL Pro Tour.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/ESLint-Plugin-TypeScript.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/EXT_disjoint_timer_query.md (97%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Ecosystem-Modeling.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/EdTech (Gamified Learning).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Edge-Detection-Algorithms.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Educational Pedagogy (Zone of Proximal Development).md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Educational-Gamification.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Educational-Psychology.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Electromyography.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Embodied Cognition in Virtual Reality.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Employee Engagement Systems.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Environmental Storyability.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Environmental Storytelling.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Environmental-Storytelling.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Epidemiological Forecasting.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Epidemiological Modeling.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Ergodic Literature.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Ergodic-Literature.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Executive Function.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Exhaustiveness-Checking-with-Never.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Expressjs-Type-Extensions.md (93%) create mode 100644 10_Wiki/Topics_Art/FSD (Feature-Sliced Design).md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/FXAA.md (96%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Fallout (Pip-Boy Mechanic).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Feature-Sliced Design (FSD).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Feature-Sliced Design.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Figma Design System Integration.md (100%) create mode 100644 10_Wiki/Topics_Art/Fill Rate.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Flow State Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Flow-Sensitive-Typing.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Formal-Grammar.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Formalism vs Structuralism.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Formalism-vs-Structuralism.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Formalist Criticism.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Formalist Game Design.md (93%) create mode 100644 10_Wiki/Topics_Art/Fragment Shading.md create mode 100644 10_Wiki/Topics_Art/Fragment-bound.md create mode 100644 10_Wiki/Topics_Art/Frustum Culling.md create mode 100644 10_Wiki/Topics_Art/GPU Resources.md create mode 100644 10_Wiki/Topics_Art/GPU for the Web Community Group.md create mode 100644 10_Wiki/Topics_Art/GPU-driven Rendering.md create mode 100644 10_Wiki/Topics_Art/GPURenderBundles.md create mode 100644 10_Wiki/Topics_Art/GPU_WebGL 파이프라인의 미세 지연(Micro-latency) 측정 사례.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Game Studies (Academic Discipline).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Game Studies (Game Studies Journal).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Game Systems Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Game Theory (Economics).md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Game Theory and Market Equilibrium.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Game Theory.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Game-Level-Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Game-Studies-Academic-Discourse.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Game-Studies-Journal.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Gamification in Pedagogy.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Gamification-Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Gamification-Mechanics.md (93%) create mode 100644 10_Wiki/Topics_Art/Garbage Collection.md create mode 100644 10_Wiki/Topics_Art/Geometry Merging.md create mode 100644 10_Wiki/Topics_Art/GitHub Actions.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Global Augmentation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Grammar-based-Synthesis.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Graph Theory in Level Design.md (93%) create mode 100644 10_Wiki/Topics_Art/HCI.md create mode 100644 10_Wiki/Topics_Art/HMD(Head-Mounted Display) 기반 엑서게임 환경.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/HTML5 Canvas.md (96%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/HUD-less Design Paradigms.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Haptic Feedback Technology.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Headless Components.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Hierarchical Reinforcement Learning (HRL).md (94%) create mode 100644 10_Wiki/Topics_Art/High Resolution Time.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/High-Performance-Human-Factors.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Human-Centered Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Human-Computer Interaction (HCI).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Human-Computer-Interaction (HCI).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Human-Machine Interface (HMI) Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Human-Robot Interaction (HRI).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Human-Robot-Interaction.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Hydration 성능 최적화.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Hypertextuality.md (93%) create mode 100644 10_Wiki/Topics_Art/IFCjs (Fragment).md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/ISO 9241 Standards.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/ISO 9241 표준.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Immersive Analytics.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Immersive Educational Simulations.md (93%) create mode 100644 10_Wiki/Topics_Art/Inclusive_Design.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Incremental-Compilation.md (93%) create mode 100644 10_Wiki/Topics_Art/Indirect Draw.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Information-Architecture.md (93%) create mode 100644 10_Wiki/Topics_Art/InstancedMesh (드로우 콜 최적화).md create mode 100644 10_Wiki/Topics_Art/InstancedMesh2.md create mode 100644 10_Wiki/Topics_Art/Instancing.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Instructional Systems Design (ISD).md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Instructional-Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Interactive Storytelling.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Interactive-Storytelling.md (93%) create mode 100644 10_Wiki/Topics_Art/Interface Segregation Principle (ISP).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Interface-Extension-vs-Augmentation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Interface-Extension.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Interface-Merging.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Interface-Segregation-Principle-in-TypeScript.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Internet of Things (IoT) Telemetry.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Interoperability Standards.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Intersection-Types-vs-Interface-Extension.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Intrinsic Motivation.md (93%) create mode 100644 10_Wiki/Topics_Art/Inverse-Kinematics.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/JSON-Schema-Validation.md (93%) create mode 100644 10_Wiki/Topics_Art/JavaScript.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/K-12-EdTech.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Kinetics.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Knowledge-Graph-Construction.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Knowledge-Graphs.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/LCS (League of Legends Championship Series).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Layout Thrashing.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Lean-UX.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Level Design Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Level-Design-Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Linguistics.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Linked-Data-Principles.md (93%) create mode 100644 10_Wiki/Topics_Art/Liskov-Substitution-Principle.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Looking-Glass-Studios.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Loot Box Regulation (EU_China Compliance).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Ludo-Narrative-Dissonance.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Ludo-narrative Dissonance.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Ludology.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Ludonarrative-Dissonance.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/MDA Framework.md (92%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/MDA-Framework.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Mapped-Types.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Markov Decision Process (MDP).md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Markov Decision Processes.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Material Design System.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Material Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Material-Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Mathematical Game Theory.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Measure Theory.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Mechanism Design in Auctions.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Mechanism Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Mechanism-Design.md (93%) create mode 100644 10_Wiki/Topics_Art/Memory Leak Prevention 메모리 누수 방지.md create mode 100644 10_Wiki/Topics_Art/Memory Leaks.md create mode 100644 10_Wiki/Topics_Art/Memory Management.md create mode 100644 10_Wiki/Topics_Art/MeshStandardMaterial 조명 연산.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Meta Quest_Horizon OS.md (93%) create mode 100644 10_Wiki/Topics_Art/Metal.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Metaverse Architecture.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Micro-Frontend-Architecture.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Micro-latency.md (97%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Minecraft.md (92%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Minecraft_ Education Edition.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Mobile Gaming Monetization Strategies.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Mobile-App-Onboarding.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Mobile-First Design.md (100%) delete mode 100644 10_Wiki/Topics_Art/Modeling/Index.md delete mode 100644 10_Wiki/Topics_Art/Modeling/Metaverse & Devices/Apple Vision Pro Ecosystem.md delete mode 100644 10_Wiki/Topics_Art/Modeling/Metaverse & Devices/Index.md delete mode 100644 10_Wiki/Topics_Art/Modeling/Metaverse/Architecture.md delete mode 100644 10_Wiki/Topics_Art/Modeling/Metaverse/Index.md delete mode 100644 10_Wiki/Topics_Art/Modeling/Metaverse/Spatial_Computing.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Module Resolution Algorithm.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Module-Augmentation-Patterns.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Module-Resolution-Strategy.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Monorepo-Architecture-Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Monorepo-Architecture.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Monorepo-Dependency-Graph-Analysis.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Monte Carlo Tree Search (MCTS).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Motor-Learning-Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Motor-Learning.md (93%) create mode 100644 10_Wiki/Topics_Art/Multi-threaded Architecture.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/NASA-Jet-Propulsion-Laboratory-Software-Standards.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/NVIDIA Omniverse.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Narrative Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Narrative Intelligence.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Narrative-Branching-Models.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Narratology.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nash Equilibrium.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nash-Equilibrium.md (93%) create mode 100644 10_Wiki/Topics_Art/Needle Engine.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Next.js App Router 환경의 컴포넌트 스타일링.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Next.js 기반의 Hybrid Rendering (SSR-CSR-RSC 혼합 적용).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Ninja-Build-System.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nodejs-Backend-Architecture.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nominal Typing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nominal-Typing-via-Branded-Types.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nominal-Typing-vs-Structural-Typing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nominal-vs-Structural-Typing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Non-Diegetic UI.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Nx-Build-System.md (93%) create mode 100644 10_Wiki/Topics_Art/Object Pooling.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Object-Literal-Assignment.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Object-Oriented-Interface-Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Occupational-Ergonomics.md (93%) create mode 100644 10_Wiki/Topics_Art/OffscreenCanvas Safari 제약 사항.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/OffscreenCanvas 기반 멀티스레드 렌더링 구현.md (94%) create mode 100644 10_Wiki/Topics_Art/OffscreenCanvas.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Open Metaverse Framework.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Open-World Design Paradigms.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/OpenAPI-Specification.md (93%) create mode 100644 10_Wiki/Topics_Art/OpenGL ES 20.md create mode 100644 10_Wiki/Topics_Art/OpenGL ES.md create mode 100644 10_Wiki/Topics_Art/Opera.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Operant Conditioning.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Optimal-Experience-Research.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Organizational Learning Culture.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Organizational-Innovation-Management.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Orthopedic-Implant-Validation.md (93%) create mode 100644 10_Wiki/Topics_Art/PBR.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Performance Optimization.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Perlin Noise.md (92%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Physics Engine Integration.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Player Agency.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Player-Autonomy.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Political-Philosophy-in-Games.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Positive Psychology.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Positive-Psychology.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Post-Acute-Care-Models.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Post-humanism.md (92%) create mode 100644 10_Wiki/Topics_Art/Predictive_Maintenance.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Problem-Solving-Theory.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Procedural-Animation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Product-Analytics-Infrastructure.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Protocol-Buffers-TypeScript.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Public Policy Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Quantum-Computing-Simulations.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/R3F 3D 게임 환경의 메모리 관리.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/RDF와 OWL.md (92%) create mode 100644 10_Wiki/Topics_Art/Radix Sort.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Rapier 물리 엔진 스냅샷(Snapshot) 기반 상태 복원.md (94%) create mode 100644 10_Wiki/Topics_Art/Raycaster.md create mode 100644 10_Wiki/Topics_Art/Raycasting.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 18 & 19 Performance Optimization.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 18 Concurrent Features.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 18 동시성 렌더링 (Concurrent Rendering).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 18 자동 일괄 처리 및 React 19 컴파일러 최적화 적용.md (100%) create mode 100644 10_Wiki/Topics_Art/React 19 Compiler의 Threejs 런타임 성능 개선 원리.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 19.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Component Architecture.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Component Library Architecture.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Component Patterns.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Design Systems.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Design Tokens.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Fiber 및 동시성 렌더링.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Fiber 아키텍처.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Flight Protocol.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Frontend Development.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/React Native 게임 최적화 (JSI Hermes).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Performance Optimization.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Server Components (RSC).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Server Components(RSC) 환경의 스타일링 최적화.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React Server Components.md (100%) create mode 100644 10_Wiki/Topics_Art/React Three Fiber (R3F).md create mode 100644 10_Wiki/Topics_Art/React Three Fiber 자산 최적화 (Asset Optimization).md create mode 100644 10_Wiki/Topics_Art/React Three Fiber에서 Rapier 물리 엔진 최적화하기.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/React 기반 게임 엔진 아키텍처.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 기반 대규모 웹 애플리케이션 최적화.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 기반 싱글 페이지 애플리케이션(SPA)의 렌더링 최적화.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 기반 프론트엔드 성능 최적화.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/React 동시성 기능 (Concurrent Features).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 동시성 훅 (useTransition, useDeferredValue).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 렌더링 최적화.md (100%) create mode 100644 10_Wiki/Topics_Art/React 상태 관리 (React State Management).md create mode 100644 10_Wiki/Topics_Art/React 상태 관리 및 API 응답 처리.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 성능 최적화 (React Performance Optimization).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/React 컴파일러 (React Compiler).md (100%) create mode 100644 10_Wiki/Topics_Art/React 컴포넌트 Props 검증.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Redstone Engineering.md (93%) create mode 100644 10_Wiki/Topics_Art/Redux 등 상태 관리 (State Management).md create mode 100644 10_Wiki/Topics_Art/Redux 스타일 리듀서 및 액션 관리.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Redux-Reducer-Pattern.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Redux-Reducers.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Redux-Toolkit-Architecture.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Reinforcement Learning Reward Shaping.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Responsive Web Design.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Reusable UI Component Libraries.md (100%) create mode 100644 10_Wiki/Topics_Art/Revit glTF Export.md create mode 100644 10_Wiki/Topics_Art/Revit 모델 렌더링.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Robotics-Control-Systems.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Roguelike Subgenre.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Role-Playing-Games (RPGs).md (93%) create mode 100644 10_Wiki/Topics_Art/Rowhammer attack.md create mode 100644 10_Wiki/Topics_Art/Rowhammer.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/SCSS (Sass).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/SCSS.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/SLA-Definition.md (92%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/SaaS-Retention-Strategies.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Sandbox-Simulation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Scalable Design Systems.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Scalable Frontend Design Systems.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/SeL4-Microkernel.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Search-Based Procedural Content Generation (SBPCG).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Self-Determination Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Self-Determination-Theory.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Semantic Versioning (SemVer) in Type Safety.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Semantic-Web-Technologies.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Semantic-Web.md (92%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Semiotics in Media.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Sensor Fusion.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Server Components.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Server-Side Rendering (SSR).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Service-Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Service-Dominant-Logic.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/SharedArrayBuffer.md (97%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/SimCity-Series.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Simulations of Social Systems.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Simultaneous Localization and Mapping (SLAM).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Single-Responsibility-Principle.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Single-Source-of-Truth-Principle.md (93%) create mode 100644 10_Wiki/Topics_Art/SkinnedMesh.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Skybound Protocol 기술 메뉴얼 및 개발자 가이드.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Smart City Digital Twins.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Smart-City-Frameworks.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Smithsonian-Digital-Repository.md (93%) create mode 100644 10_Wiki/Topics_Art/Snyk Open Source.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Social Learning Theory.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Socially Assistive Robotics (SAR).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Software Architecture API Contract Design.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Software-Contract-Enforcement.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Software-Product-Management.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Spatial Cognition.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Spatial Computing.md (93%) create mode 100644 10_Wiki/Topics_Art/Spatial Partitioning.md create mode 100644 10_Wiki/Topics_Art/Spatial_Computing.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Special Education Interventions.md (93%) create mode 100644 10_Wiki/Topics_Art/Spectre and Meltdown.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Speculative Biology.md (93%) create mode 100644 10_Wiki/Topics_Art/Spring Framework.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/State-Machine-Implementation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Static Type Checking Systems.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Static-Program-Analysis.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural Type System.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Subtyping.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Type-System.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-Analysis.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-Compatibility.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-Mechanics.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-Mechanisms.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-System.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-and-Compatibility.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing-vs-Nominal-Typing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-Typing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-vs-Nominal-Typing-in-TS.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Structural-vs-Nominal-Typing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Styled Components v6.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Styled Components.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Subtyping-Relations.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Subtyping-Rules.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Subtyping-and-Variance.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Surgical-Robotics.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Systemic Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Systemic Game Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Systemic-Design-Frameworks.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Systemic-Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Systems Theory.md (92%) create mode 100644 10_Wiki/Topics_Art/Systems-Thinking.md create mode 100644 10_Wiki/Topics_Art/TLB design.md create mode 100644 10_Wiki/Topics_Art/TSL (Three Shader Language).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Tailwind CSS v4 CSS-first Architecture.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Tailwind CSS v4.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Tailwind CSS.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Tailwind vs 일반 CSS 비교.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Template-Literal-Types.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Temporal-Logic.md (92%) create mode 100644 10_Wiki/Topics_Art/Texture Compression.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/The Emergence Theory in Game Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/The Last of Us (Resource Scarcity and Character Bond).md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/The Rapture Setting.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/The-Space-Syntax-Laboratory.md (93%) create mode 100644 10_Wiki/Topics_Art/Three Shader Language (TSL).md create mode 100644 10_Wiki/Topics_Art/Three.js 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Art/Threejs WebGL Rendering Optimization.md create mode 100644 10_Wiki/Topics_Art/Threejs WebGPU 파티클 예제.md create mode 100644 10_Wiki/Topics_Art/Threejs 대규모 렌더링 최적화 파이프라인.md create mode 100644 10_Wiki/Topics_Art/Threejs 렌더링 성능 최적화.md create mode 100644 10_Wiki/Topics_Art/Threejs 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Art/Threejs 모바일 렌더링 최적화.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Threejs 자원 해제 (Dispose).md (93%) create mode 100644 10_Wiki/Topics_Art/Threejs.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Time to Interactive (TTI).md (100%) create mode 100644 10_Wiki/Topics_Art/Timestamp Quantization.md create mode 100644 10_Wiki/Topics_Art/Timestamp Queries Quantization.md create mode 100644 10_Wiki/Topics_Art/Timestamp Queries.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Topological-Sorting.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Total Blocking Time (TBT).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Touchpoint-Analysis.md (93%) create mode 100644 10_Wiki/Topics_Art/Tree Shaking (번들 크기 최적화).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Turborepo-Orchestration.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Turtle-Graphics.md (92%) create mode 100644 10_Wiki/Topics_Art/Type Alias.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type Branding.md (93%) create mode 100644 10_Wiki/Topics_Art/Type Declaration.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Aware-Linting.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Compatibility-Rules.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Compatibility-and-Subtyping.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Compatibility.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Composition-via-Intersections.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Driven-Development.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Erasure-and-Runtime-Behavior.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Guards-and-Narrowing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Narrowing.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Safe-API-Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Safety-and-Exhaustiveness-Checking.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Safety.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Type-Variance-in-TypeScript.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript Compiler API.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript Type System (Interface Design).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript 라이브러리 타입 확장.md (98%) create mode 100644 10_Wiki/Topics_Art/TypeScript 인터페이스 및 시스템 보호 아키텍처 설계.md create mode 100644 10_Wiki/Topics_Art/TypeScript 컴파일러 캐싱 최적화.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript-Compiler-API-Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript-Compiler-API.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript-Compiler-Architecture.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript-Language-Service-API.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/TypeScript-Project-References.md (93%) create mode 100644 10_Wiki/Topics_Art/TypeScript의 안전한 인터페이스 설계.md create mode 100644 10_Wiki/Topics_Art/TypeScript의 인터페이스 및 객체 타입 설계.md create mode 100644 10_Wiki/Topics_Art/TypedArray.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/AODA-Accessibility-for-Ontarians-with-Disabilities-Act.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/API 응답 및 상태 모델링 (State Modeling and API Responses).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Abstract-Syntax-Tree-Transformation.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Abstract-Syntax-Tree-Traversal.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Accessibility-Compliance-WCAG.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Additive-Type-Logic.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Affective User Interfaces (AUI).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Agency-in-Game-Design.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Agent Communication Protocol (에이전트 통신 규약).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Agile-UX-Integration.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Americans-with-Disabilities-Act-ADA.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Apple Human Interface Guidelines.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Atomic Design Pattern.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Behavior-Driven-Development (BDD).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Business-Strategy.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Code Formatting.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/FSD (Feature-Sliced Design).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Feature-Sliced Design.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/GitHub Actions.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Index.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Inquiry-Based Learning.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Interface Segregation Principle (ISP).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Interface-Segregation-Principle.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Inverse-Kinematics.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Liskov-Substitution-Principle.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/React Performance Optimization.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/React 상태 관리 (React State Management).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/React 상태 관리 및 API 응답 처리.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/React 컴포넌트 Props 검증.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Redux 등 상태 관리 (State Management).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Redux 스타일 리듀서 및 액션 관리.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Snyk Open Source.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Systems-Thinking.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Tree Shaking (번들 크기 최적화).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Type Alias.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Type Declaration.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/TypeScript 인터페이스 및 시스템 보호 아키텍처 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/TypeScript 컴파일러 캐싱 최적화.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/TypeScript의 안전한 인터페이스 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/TypeScript의 인터페이스 및 객체 타입 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/UX-Gamification.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/Wicked-Problems.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/가상 DOM (Virtual DOM).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/계층형 아키텍처 (Layered Architecture).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/대규모 프론트엔드 웹 프로젝트 폴더 구조화.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/도메인 주도 설계 (DDD).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/도메인 주도 설계(DDD).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/라이브러리 타입 선언 (dts) 확장.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/몰입감 (Presence).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/바운디드 컨텍스트 (Bounded Context).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/반응형 윈도우 리사이즈(Resize) 이벤트 처리.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/비동기 데이터 패칭 (Async Operations Pattern).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/상태 관리(State Management).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/상태 머신 (State Machine) 모델링 및 Redux 액션_리듀서 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/상태 모델링 (State Modeling).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/선언 병합(Declaration Merging).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/소프트웨어 시스템 설계 및 아키텍처 구축.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/실시간 데이터 대시보드 레이아웃 조절 시스템.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/엔티티 (Entities).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/의존성 규칙 (Dependency Rule).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/인터페이스 분리 원칙 (Interface Segregation Principle).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/재조정 (Reconciliation).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/철벽 수비대_ - TypeScript 타입 시스템 (인터페이스 설계).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/치타 사람 이미지 프롬프트.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/컴포넌트 기반 웹 프레임워크 아키텍처 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/클린 아키텍처 (Clean Architecture).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/클린 아키텍처(Clean Architecture).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/클린 아키텍처.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/타입 가드 (Type Guards).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/타입 별칭 (Type Alias).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/테스트 용이성 (Testability).md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/프론트엔드 컴포넌트 구조화.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/프론트엔드 컴포넌트 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Experience/현대 웹 애플리케이션 설계.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Web Performance/Core Web Vitals.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design & Web Performance/Index.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design/Accessibility.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design/Cognitive_Load.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design/CrUX.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design/HCI.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design/Inclusive_Design.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Design/Index.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Index.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Web & Performance/Analyze runtime performance.md delete mode 100644 10_Wiki/Topics_Art/UI_UX_Assets/Web & Performance/Index.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/USD - Universal Scene Description.md (93%) create mode 100644 10_Wiki/Topics_Art/UV Offset.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/UX Design Gamification.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/UX-Design-Architecture.md (93%) create mode 100644 10_Wiki/Topics_Art/UX-Gamification.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/UX_UI in Interactive Media.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Uber Base Web Design System.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Unified-User-Experience.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Union-Types.md (93%) create mode 100644 10_Wiki/Topics_Art/Unity.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Urban-Morphology.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Urban-Planning-Simulations.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Urban-Resilience-Planning.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/User Experience (UX) Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/User Experience (UX) in Game Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/User-Experience-Design.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/User-Story-Mapping.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Utility-first CSS.md (100%) create mode 100644 10_Wiki/Topics_Art/Utsubo.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/VIA-Classification.md (93%) create mode 100644 10_Wiki/Topics_Art/VPS_NeRF.md create mode 100644 10_Wiki/Topics_Art/VR 엑서게임 (VR Exergaming).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Variance (Covariance Contravariance Invariance).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Variance-(Covariance-Contravariance-Invariance).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Variance-Covariance-Contravariance.md (93%) create mode 100644 10_Wiki/Topics_Art/Varying Variables.md create mode 100644 10_Wiki/Topics_Art/Vertex Shader.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Video Game Design.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/Virtual DOM과 Reconciliation.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Virtual Reality (VR) Storytelling.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Visual-Hierarchy-in-Game-Design.md (93%) delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/CSS 애니메이션 성능(CSS Animation Performance).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/CSS 애니메이션 최적화(CSS Animations Optimization).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/CSS 애니메이션 최적화(Optimizing CSS Animations).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/ANGLE (Almost Native Graphics Layer Engine).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/ANGLE.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Alpha Blending.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/BIM 모델 렌더링.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/BIM 모델 시뮬레이션.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/BVH.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Babylonjs.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/BatchedMesh 및 InstancedMesh 성능 벤치마크.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Batching.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Buffer Allocation.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/BufferAttribute.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/BufferGeometry.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/CPU Bottleneck.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/CPU Overhead.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Cesium.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Chrome (Blink_Dawn).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Chrome WebGPU 구현.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Chrome _ Blink WebGPU Implementation.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Chrome.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Chromium WebGPU Implementation.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Complexity-Theory.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Computational Geometry.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Compute Shader.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Compute Shaders.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Data Array Textures.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Direct3D.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Draw Call.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Fill Rate.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Fragment Shading.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Fragment-bound.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Frustum Culling.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/GPU Resources.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/GPU for the Web Community Group.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/GPU-driven Rendering.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/GPURenderBundles.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/GPU_WebGL 파이프라인의 미세 지연(Micro-latency) 측정 사례.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Garbage Collection.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Geometry Merging.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/HMD(Head-Mounted Display) 기반 엑서게임 환경.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/High Resolution Time.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Human-Computer-Interaction-HCI.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/IFCjs (Fragment).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Index.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Indirect Draw.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/InstancedMesh (드로우 콜 최적화).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/InstancedMesh2.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Instancing.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/JavaScript.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Memory Leak Prevention 메모리 누수 방지.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Memory Leaks.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Memory Management.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/MeshStandardMaterial 조명 연산.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Metal.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Multi-threaded Architecture.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Needle Engine.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Object Pooling.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/OffscreenCanvas Safari 제약 사항.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/OffscreenCanvas.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/OpenGL ES 20.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/OpenGL ES.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Opera.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/PBR.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Probabilistic-Graphical-Models.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Radix Sort.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Raycaster.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Raycasting.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/React 19 Compiler의 Threejs 런타임 성능 개선 원리.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/React Three Fiber (R3F).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/React Three Fiber 자산 최적화 (Asset Optimization).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/React Three Fiber에서 Rapier 물리 엔진 최적화하기.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Revit glTF Export.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Revit 모델 렌더링.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Rowhammer attack.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Rowhammer.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/SkinnedMesh.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Sorting.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Spatial Partitioning.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Spectre and Meltdown.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Spring Framework.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Structuralism.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/TLB design.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/TSL (Three Shader Language).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Texture Compression.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Three Shader Language (TSL).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Three.js 렌더링 최적화.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs WebGL Rendering Optimization.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs WebGPU 파티클 예제.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs 대규모 렌더링 최적화 파이프라인.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs 렌더링 성능 최적화.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs 렌더링 최적화.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs 모바일 렌더링 최적화.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Threejs.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Timestamp Quantization.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Timestamp Queries Quantization.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Timestamp Queries.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/TypedArray.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/UV Offset.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Unity.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Utsubo.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/VR 엑서게임 (VR Exergaming).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Varying Variables.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Vertex Shader.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Vulkan.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WEBGL_multi_draw.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebAssembly.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGL 20.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGL API.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGL Optimization.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGL 모바일 GPU 성능 관리.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGL.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGL2.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGLRenderingContext.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGPU Compute Shader.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGPU Compute Shaders.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGPU Performance Profiling.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGPU _ WebGL Timing API Security.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGPU 대규모 건설 뷰어.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/WebGPU.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/Wonderland Engine.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/instancedArray.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/three-mesh-bvh.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/가상현실(VR).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/고성능 멀티스레드 React 앱 아키텍처.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/대규모 3D 건축 모델(BIM) 시각화.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/대규모 건설 뷰어(Construction Viewers).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/대규모 건축물 및 지형 뷰어(BIM).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/대규모 파티클 시스템 최적화.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/마이크로 프론트엔드.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/모바일 기반 WebGL 애플리케이션 개발.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/셰이더 정밀도 (Mediump_Highp).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/스토리지 텍스처(Storage Textures).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/실시간 물리 및 유체 시뮬레이션.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/웹 브라우저 그래픽 API 호환성.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/입자 시스템(Particle Systems).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/컴퓨트 셰이더(Compute Shaders).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/프래그먼트 바운드(Fragment-bound).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/프래그먼트 셰이딩(Fragment Shading).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/헤드 마운트 디스플레이(HMD).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics & Performance/헤드마운트 디스플레이 (HMD).md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics/3D_Gaussian_Splatting.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics/3D_Web_HMI.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics/Digital_Twin.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics/Index.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics/Predictive_Maintenance.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Graphics/VPS_NeRF.md delete mode 100644 10_Wiki/Topics_Art/Visual_Effects/Index.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Von Neumann-Morgenstern Axioms.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Voxel-based Rendering.md (93%) create mode 100644 10_Wiki/Topics_Art/Vulkan.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/W3C-Semantic-Web-Standards.md (93%) create mode 100644 10_Wiki/Topics_Art/WEBGL_multi_draw.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Waves of Connection.md (97%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Wayfinding-Design.md (93%) create mode 100644 10_Wiki/Topics_Art/WebAssembly.md create mode 100644 10_Wiki/Topics_Art/WebGL 20.md create mode 100644 10_Wiki/Topics_Art/WebGL API.md create mode 100644 10_Wiki/Topics_Art/WebGL Optimization.md create mode 100644 10_Wiki/Topics_Art/WebGL 모바일 GPU 성능 관리.md create mode 100644 10_Wiki/Topics_Art/WebGL.md create mode 100644 10_Wiki/Topics_Art/WebGL2.md create mode 100644 10_Wiki/Topics_Art/WebGLRenderingContext.md create mode 100644 10_Wiki/Topics_Art/WebGPU Compute Shader.md create mode 100644 10_Wiki/Topics_Art/WebGPU Compute Shaders.md create mode 100644 10_Wiki/Topics_Art/WebGPU Performance Profiling.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/WebGPU Timestamp Queries.md (97%) create mode 100644 10_Wiki/Topics_Art/WebGPU _ WebGL Timing API Security.md create mode 100644 10_Wiki/Topics_Art/WebGPU 대규모 건설 뷰어.md create mode 100644 10_Wiki/Topics_Art/WebGPU.md create mode 100644 10_Wiki/Topics_Art/Wicked-Problems.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Width-and-Depth-Subtyping.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/Winning Ways for your Mathematical Plays.md (93%) create mode 100644 10_Wiki/Topics_Art/Wonderland Engine.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/XState-Library.md (92%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Zod-Runtime-Validation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/Zod-Schema-Validation.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/eSports Performance Psychology.md (93%) create mode 100644 10_Wiki/Topics_Art/instancedArray.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/shadcn-ui.md (100%) create mode 100644 10_Wiki/Topics_Art/three-mesh-bvh.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/threejs Issue _30352.md (97%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/“React가 빠른 이유” 및 렌더링 최적화 개념.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/가상 DOM (Virtual DOM) 및 Fiber.md (100%) create mode 100644 10_Wiki/Topics_Art/가상 DOM (Virtual DOM).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/가상 DOM과 재조정 (Virtual DOM and Reconciliation).md (100%) create mode 100644 10_Wiki/Topics_Art/가상현실(VR).md create mode 100644 10_Wiki/Topics_Art/계층형 아키텍처 (Layered Architecture).md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/고성능 3D WebGL 게임 렌더링 엔진.md (94%) create mode 100644 10_Wiki/Topics_Art/고성능 멀티스레드 React 앱 아키텍처.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/고성능 실시간 상호작용 시스템을 위한 React 기반 게임 엔진 아키텍처.md (95%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/교육 심리학 및 교수법 설계.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/교육 심리학에서의 보상 설계.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/교육학의 모델링 전략.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/기업 문화 진단 및 개선.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/뇌과학 기반 중독 재활 프로그램.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/단일 페이지 애플리케이션 (SPA).md (100%) create mode 100644 10_Wiki/Topics_Art/대규모 3D 건축 모델(BIM) 시각화.md create mode 100644 10_Wiki/Topics_Art/대규모 건설 뷰어(Construction Viewers).md create mode 100644 10_Wiki/Topics_Art/대규모 건축물 및 지형 뷰어(BIM).md create mode 100644 10_Wiki/Topics_Art/대규모 파티클 시스템 최적화.md create mode 100644 10_Wiki/Topics_Art/대규모 프론트엔드 웹 프로젝트 폴더 구조화.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/대규모 프론트엔드 프로젝트의 확장성 있는 구조 및 스타일링 시스템 설계.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/데이터 지향 설계 (Data-Oriented Design).md (94%) create mode 100644 10_Wiki/Topics_Art/도메인 주도 설계 (DDD).md create mode 100644 10_Wiki/Topics_Art/도메인 주도 설계(DDD).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/도파민 보상 체계.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/동시성 렌더링 (Concurrent Rendering).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인 시스템 (Design System).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인 시스템 (Design Systems).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인 시스템(Design System).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인 시스템(Design Systems).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인 토큰 (Design Tokens).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인 토큰(Design Tokens).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/디자인-개발 워크플로우(Design-to-Code Workflow).md (100%) create mode 100644 10_Wiki/Topics_Art/라이브러리 타입 선언 (dts) 확장.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/렌더링 블로킹 방지를 위한 CSS 분할 및 로딩 최적화.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/렌더링 차단 리소스(Render-blocking resources).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/마이크로 프론트엔드 (Micro Frontends).md (98%) create mode 100644 10_Wiki/Topics_Art/마이크로 프론트엔드.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/만성 질환 행동 수정 개입.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/맞춤형 개별화 학습 설계.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/메인 스레드 차단 문제 해결을 위한 React 16의 Fiber 엔진 교체 및 React 18, 19의 동시성 렌더링 적용 사례.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/명령형 직접 조작 (Imperative Manipulation).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/모듈식 CSS(Modular CSS).md (100%) create mode 100644 10_Wiki/Topics_Art/모바일 기반 WebGL 애플리케이션 개발.md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/모바일 앱 및 웹 인터페이스 설계.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/모바일 우선 설계(Mobile-First Design).md (100%) create mode 100644 10_Wiki/Topics_Art/몰입감 (Presence).md create mode 100644 10_Wiki/Topics_Art/바운디드 컨텍스트 (Bounded Context).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/반응형 디자인(Responsive Design).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/반응형 웹 디자인 (Responsive Web Design).md (100%) create mode 100644 10_Wiki/Topics_Art/반응형 윈도우 리사이즈(Resize) 이벤트 처리.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/브라우저 그래픽 렌더링 백엔드.md (97%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/브라우저 렌더링 과정 (Critical Rendering Path).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/브라우저 렌더링 파이프라인(Critical Rendering Path).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/브라우저 렌더링 프로세스 (CRP).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/브라우저 메인 스레드 최적화 및 타임 슬라이싱.md (100%) create mode 100644 10_Wiki/Topics_Art/비동기 데이터 패칭 (Async Operations Pattern).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/사용성 공학 (Usability Engineering).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/사용자 경험 (UX) 디자인.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/사용자 경험 (UX).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/사용자 경험 디자인 (UX Design).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/사회 인지 이론(Social Cognitive Theory).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/상태 관리 최적화 (Zustand Valtio).md (94%) create mode 100644 10_Wiki/Topics_Art/상태 관리(State Management).md create mode 100644 10_Wiki/Topics_Art/상태 머신 (State Machine) 모델링 및 Redux 액션_리듀서 설계.md create mode 100644 10_Wiki/Topics_Art/상태 모델링 (State Modeling).md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/서비스 디자인 (Service Design).md (93%) create mode 100644 10_Wiki/Topics_Art/선언 병합(Declaration Merging).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/성능 및 SEO 최적화 프로젝트.md (100%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/성능 중심의 웹 애니메이션 및 인터랙션 구현.md (100%) create mode 100644 10_Wiki/Topics_Art/셰이더 정밀도 (Mediump_Highp).md create mode 100644 10_Wiki/Topics_Art/소프트웨어 시스템 설계 및 아키텍처 구축.md create mode 100644 10_Wiki/Topics_Art/스토리지 텍스처(Storage Textures).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/실무에서 CSS 관리하는 방법.md (100%) create mode 100644 10_Wiki/Topics_Art/실시간 데이터 대시보드 레이아웃 조절 시스템.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/실시간 렌더링 파이프라인.md (97%) create mode 100644 10_Wiki/Topics_Art/실시간 물리 및 유체 시뮬레이션.md rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/실시간 물리 시뮬레이션 동기화.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/아보(Bobo) 인형 실험.md (93%) rename 10_Wiki/Topics_Art/{Visual_Effects => }/애니메이션 (transition - keyframes).md (100%) create mode 100644 10_Wiki/Topics_Art/엔티티 (Entities).md create mode 100644 10_Wiki/Topics_Art/웹 브라우저 그래픽 API 호환성.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/웹 성능 최적화(Web Performance Optimization).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/유지보수 가능하고 확장 가능한 CSS 아키텍처 설계.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/유지보수 가능한 CSS 아키텍처(CSS Modules & Tailwind).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/유지보수 가능한 대규모 프론트엔드 CSS 설계.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/응용 행동 분석(ABA)] [행동 경제학] [교육 심리학의 행동주의 모델.md (95%) create mode 100644 10_Wiki/Topics_Art/의존성 규칙 (Dependency Rule).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/인간 요인 공학 (Human Factors Engineering).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/인지 부조화 이론.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/인지 부하 이론(Cognitive Load Theory).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/인지 심리학 (Cognitive Psychology).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/인지 평가 이론 (Cognitive Evaluation Theory).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/인터페이스 (Interface).md (97%) create mode 100644 10_Wiki/Topics_Art/인터페이스 분리 원칙 (Interface Segregation Principle).md create mode 100644 10_Wiki/Topics_Art/입자 시스템(Particle Systems).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/자기 효능감 (Self-Efficacy).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/자기 효능감(Self-Efficacy).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/자기조절학습(Self-Regulated Learning).md (94%) create mode 100644 10_Wiki/Topics_Art/재조정 (Reconciliation).md rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/조직 시민 행동 (OCB).md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/조직 행동론의 성과급 체계 분석.md (94%) rename 10_Wiki/Topics_Art/{Visual_Effects/Graphics & Performance => }/조직 행동론의 직무 몰입 연구.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/중독 의학 및 정신 병리학.md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/중독 재활 프로그램.md (93%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/중요 렌더링 경로 (Critical Rendering Path).md (100%) create mode 100644 10_Wiki/Topics_Art/철벽 수비대_ - TypeScript 타입 시스템 (인터페이스 설계).md create mode 100644 10_Wiki/Topics_Art/치타 사람 이미지 프롬프트.md create mode 100644 10_Wiki/Topics_Art/컴포넌트 기반 웹 프레임워크 아키텍처 설계.md create mode 100644 10_Wiki/Topics_Art/컴퓨트 셰이더(Compute Shaders).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/크리티컬 렌더링 패스 (Critical Rendering Path).md (100%) create mode 100644 10_Wiki/Topics_Art/클린 아키텍처 (Clean Architecture).md create mode 100644 10_Wiki/Topics_Art/클린 아키텍처(Clean Architecture).md create mode 100644 10_Wiki/Topics_Art/클린 아키텍처.md create mode 100644 10_Wiki/Topics_Art/타입 가드 (Type Guards).md create mode 100644 10_Wiki/Topics_Art/타입 별칭 (Type Alias).md create mode 100644 10_Wiki/Topics_Art/테스트 용이성 (Testability).md create mode 100644 10_Wiki/Topics_Art/프래그먼트 바운드(Fragment-bound).md create mode 100644 10_Wiki/Topics_Art/프래그먼트 셰이딩(Fragment Shading).md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/프론트엔드 렌더링 최적화(Rendering Optimization).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/프론트엔드 성능 최적화 전략.md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/프론트엔드 성능 최적화(Frontend Performance Optimization).md (100%) create mode 100644 10_Wiki/Topics_Art/프론트엔드 컴포넌트 구조화.md create mode 100644 10_Wiki/Topics_Art/프론트엔드 컴포넌트 설계.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/프론트엔드 프레임워크 (React, Angular, Vue).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/플레이어 경험 디자인 (Player Experience Design).md (94%) rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/피처 슬라이스 디자인 (Feature-Sliced Design).md (100%) rename 10_Wiki/Topics_Art/{UI_UX_Assets/Design & Experience => }/행동 치료 및 인지 행동 치료 (CBT).md (94%) create mode 100644 10_Wiki/Topics_Art/헤드 마운트 디스플레이(HMD).md create mode 100644 10_Wiki/Topics_Art/헤드마운트 디스플레이 (HMD).md create mode 100644 10_Wiki/Topics_Art/현대 웹 애플리케이션 설계.md rename 10_Wiki/Topics_Art/{UI_UX_Assets => }/확장 가능한 스타일 시스템.md (100%) delete mode 100644 10_Wiki/Topics_Biz/.DS_Store delete mode 100644 10_Wiki/Topics_Biz/A-B-Testing-and-Data-Driven-UX.md delete mode 100644 10_Wiki/Topics_Biz/A2A.md delete mode 100644 10_Wiki/Topics_Biz/ACI.md delete mode 100644 10_Wiki/Topics_Biz/ADA-Website-Compliance.md delete mode 100644 10_Wiki/Topics_Biz/AI & Data Sovereignty.md delete mode 100644 10_Wiki/Topics_Biz/AI Accountability.md delete mode 100644 10_Wiki/Topics_Biz/AI Connect LLM Tool.md delete mode 100644 10_Wiki/Topics_Biz/AI Governance.md delete mode 100644 10_Wiki/Topics_Biz/AI Safety (AI 안전).md delete mode 100644 10_Wiki/Topics_Biz/AI 거버넌스 정책(AI Usage Policy).md delete mode 100644 10_Wiki/Topics_Biz/AI 에이전트 (AI Agent).md delete mode 100644 10_Wiki/Topics_Biz/API-Key-Management.md delete mode 100644 10_Wiki/Topics_Biz/API_Communication_Patterns.md delete mode 100644 10_Wiki/Topics_Biz/A_B-Testing-Platforms.md delete mode 100644 10_Wiki/Topics_Biz/Abundance.md delete mode 100644 10_Wiki/Topics_Biz/Accessibility-Compliance-Audit.md delete mode 100644 10_Wiki/Topics_Biz/Accessibility_Inclusivity.md delete mode 100644 10_Wiki/Topics_Biz/Active Learning.md delete mode 100644 10_Wiki/Topics_Biz/Activism.md delete mode 100644 10_Wiki/Topics_Biz/Ad-hoc-Optimization.md delete mode 100644 10_Wiki/Topics_Biz/Adaptability.md delete mode 100644 10_Wiki/Topics_Biz/Agent-Based Modeling.md delete mode 100644 10_Wiki/Topics_Biz/Agent_Harness.md delete mode 100644 10_Wiki/Topics_Biz/Agent_State_Store.md delete mode 100644 10_Wiki/Topics_Biz/Agentic Coding.md delete mode 100644 10_Wiki/Topics_Biz/Agentic_Software_Engineering.md delete mode 100644 10_Wiki/Topics_Biz/Agile-Philosophy.md delete mode 100644 10_Wiki/Topics_Biz/Algorithmic Fairness.md delete mode 100644 10_Wiki/Topics_Biz/Algorithmic Mechanism Design.md delete mode 100644 10_Wiki/Topics_Biz/Algorithmic Rhetoric.md delete mode 100644 10_Wiki/Topics_Biz/AlphaZero Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Altruism.md delete mode 100644 10_Wiki/Topics_Biz/Amygdala Hyperactivity.md delete mode 100644 10_Wiki/Topics_Biz/Anarchism.md delete mode 100644 10_Wiki/Topics_Biz/Anarcho-Capitalism.md delete mode 100644 10_Wiki/Topics_Biz/Antifragility.md delete mode 100644 10_Wiki/Topics_Biz/Asset-Specific-Knowledge.md delete mode 100644 10_Wiki/Topics_Biz/Auction Theory.md delete mode 100644 10_Wiki/Topics_Biz/Autism Spectrum Disorder (ASD) Intervention.md delete mode 100644 10_Wiki/Topics_Biz/Automated-Decision-Making.md delete mode 100644 10_Wiki/Topics_Biz/Automated-Refactoring-Tools.md delete mode 100644 10_Wiki/Topics_Biz/Automated-Security-Audits.md delete mode 100644 10_Wiki/Topics_Biz/Autonomous Logging.md delete mode 100644 10_Wiki/Topics_Biz/Autonomous-Agents.md delete mode 100644 10_Wiki/Topics_Biz/Autonomous-Polling-Wait-Automation.md delete mode 100644 10_Wiki/Topics_Biz/BCG Corporate Restructuring.md delete mode 100644 10_Wiki/Topics_Biz/BLUF (Bottom Line Up Front).md delete mode 100644 10_Wiki/Topics_Biz/Backend.md delete mode 100644 10_Wiki/Topics_Biz/Behavioral Finance.md delete mode 100644 10_Wiki/Topics_Biz/Best SAST Tools in 2026.md delete mode 100644 10_Wiki/Topics_Biz/Best-of-N Sampling (최적 샘플링).md delete mode 100644 10_Wiki/Topics_Biz/Best-of-N-Sampling.md delete mode 100644 10_Wiki/Topics_Biz/Bias-Correction-Algorithm.md delete mode 100644 10_Wiki/Topics_Biz/Binary-Author-Identification.md delete mode 100644 10_Wiki/Topics_Biz/Bioinformatics-Structure-Prediction.md delete mode 100644 10_Wiki/Topics_Biz/Biological-Inspired-Algorithms.md delete mode 100644 10_Wiki/Topics_Biz/Black-Swan.md delete mode 100644 10_Wiki/Topics_Biz/Blocking.md delete mode 100644 10_Wiki/Topics_Biz/Blog-Post.md delete mode 100644 10_Wiki/Topics_Biz/Bottom-Up Thinking.md delete mode 100644 10_Wiki/Topics_Biz/Bottom-Up-Approach.md delete mode 100644 10_Wiki/Topics_Biz/Boundary-Setting.md delete mode 100644 10_Wiki/Topics_Biz/Branding.md delete mode 100644 10_Wiki/Topics_Biz/Budget.md delete mode 100644 10_Wiki/Topics_Biz/Business Intelligence (BI).md delete mode 100644 10_Wiki/Topics_Biz/Business Presentation.md delete mode 100644 10_Wiki/Topics_Biz/Business Problem Solving.md delete mode 100644 10_Wiki/Topics_Biz/Business Writing.md delete mode 100644 10_Wiki/Topics_Biz/Business_Strategy/Economics & Algorithms/Algorithmic Mechanism Design.md delete mode 100644 10_Wiki/Topics_Biz/Business_Strategy/Economics & Algorithms/Auction Theory.md delete mode 100644 10_Wiki/Topics_Biz/Business_Strategy/Economics & Algorithms/Index.md delete mode 100644 10_Wiki/Topics_Biz/Business_Strategy/Financial Modeling & Math/Index.md delete mode 100644 10_Wiki/Topics_Biz/Business_Strategy/Financial Modeling & Math/Quantitative Finance.md delete mode 100644 10_Wiki/Topics_Biz/Business_Strategy/Index.md delete mode 100644 10_Wiki/Topics_Biz/CI_CD.md delete mode 100644 10_Wiki/Topics_Biz/Call Stack.md delete mode 100644 10_Wiki/Topics_Biz/Case-Study-Allbirds-PWA-Redesign.md delete mode 100644 10_Wiki/Topics_Biz/Case-Study-Kiwi-com-Frontend-Migration.md delete mode 100644 10_Wiki/Topics_Biz/Case-Study-Skybound-Asset-Cache-Busting.md delete mode 100644 10_Wiki/Topics_Biz/Chrome DevTools.md delete mode 100644 10_Wiki/Topics_Biz/Chronic-Pain-Management-Protocols.md delete mode 100644 10_Wiki/Topics_Biz/Climate Change Mitigation Frameworks.md delete mode 100644 10_Wiki/Topics_Biz/Code Review.md delete mode 100644 10_Wiki/Topics_Biz/Collaboration_Governance.md delete mode 100644 10_Wiki/Topics_Biz/Combinatorial Game Theory.md delete mode 100644 10_Wiki/Topics_Biz/Computer-Aided-Design.md delete mode 100644 10_Wiki/Topics_Biz/Concept Drift (개념 드리프트, 모델 지식의 부패).md delete mode 100644 10_Wiki/Topics_Biz/Concept Mapping.md delete mode 100644 10_Wiki/Topics_Biz/Connect-AI-Documentation.md delete mode 100644 10_Wiki/Topics_Biz/Constraint-Satisfaction-Problems.md delete mode 100644 10_Wiki/Topics_Biz/Context_Engineering.md delete mode 100644 10_Wiki/Topics_Biz/Corporate-LMS-Training.md delete mode 100644 10_Wiki/Topics_Biz/Cost-Benefit Analysis in AI.md delete mode 100644 10_Wiki/Topics_Biz/Curriculum-Learning.md delete mode 100644 10_Wiki/Topics_Biz/Custom-ESLint-Rules-Development.md delete mode 100644 10_Wiki/Topics_Biz/Custom-Hooks-Patterns.md delete mode 100644 10_Wiki/Topics_Biz/Cybernetics.md delete mode 100644 10_Wiki/Topics_Biz/DAG-Dependency-Management.md delete mode 100644 10_Wiki/Topics_Biz/DQN.md delete mode 100644 10_Wiki/Topics_Biz/Data-Ethics and Privacy.md delete mode 100644 10_Wiki/Topics_Biz/Data-Flywheel-Effect.md delete mode 100644 10_Wiki/Topics_Biz/Data-Pipeline Orchestration.md delete mode 100644 10_Wiki/Topics_Biz/Declaration-Files.md delete mode 100644 10_Wiki/Topics_Biz/Deductive & Inductive Reasoning.md delete mode 100644 10_Wiki/Topics_Biz/Deep Q-Networks (DQN).md delete mode 100644 10_Wiki/Topics_Biz/Deepfake-Detection.md delete mode 100644 10_Wiki/Topics_Biz/DefinitelyTyped.md delete mode 100644 10_Wiki/Topics_Biz/Deliberate-Practice.md delete mode 100644 10_Wiki/Topics_Biz/Deployment-Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Deployment_Final_Gate.md delete mode 100644 10_Wiki/Topics_Biz/DevOps_Environment_Setup.md delete mode 100644 10_Wiki/Topics_Biz/Digital Intellectual Property Rights.md delete mode 100644 10_Wiki/Topics_Biz/Digital Thread Integration.md delete mode 100644 10_Wiki/Topics_Biz/Diminishing Returns (한계 수익 체감).md delete mode 100644 10_Wiki/Topics_Biz/Directed-Acyclic-Graph-Dependency-Management.md delete mode 100644 10_Wiki/Topics_Biz/Discriminated-Unions-for-State-Modeling.md delete mode 100644 10_Wiki/Topics_Biz/Documentation-Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Drama Management Systems.md delete mode 100644 10_Wiki/Topics_Biz/Dramaturgy-Theory.md delete mode 100644 10_Wiki/Topics_Biz/Dynamic Few-Shot (동적 퓨샷 선택 전략).md delete mode 100644 10_Wiki/Topics_Biz/Dynamic-Capabilities.md delete mode 100644 10_Wiki/Topics_Biz/E-commerce-Catalog-Management.md delete mode 100644 10_Wiki/Topics_Biz/E-commerce-Optimization.md delete mode 100644 10_Wiki/Topics_Biz/ESLint-Plugin-Development.md delete mode 100644 10_Wiki/Topics_Biz/EU-Web-Accessibility-Directive.md delete mode 100644 10_Wiki/Topics_Biz/Economic-Analysis.md delete mode 100644 10_Wiki/Topics_Biz/Economic-Complexity-Index.md delete mode 100644 10_Wiki/Topics_Biz/Economics-of-Information.md delete mode 100644 10_Wiki/Topics_Biz/Effective-Altruism-in-AI.md delete mode 100644 10_Wiki/Topics_Biz/Efficiency.md delete mode 100644 10_Wiki/Topics_Biz/Elite-Strength-and-Conditioning.md delete mode 100644 10_Wiki/Topics_Biz/Elite-Theory.md delete mode 100644 10_Wiki/Topics_Biz/Encapsulation-of-Domain-Invariants.md delete mode 100644 10_Wiki/Topics_Biz/End-to-End-Testing-Strategies.md delete mode 100644 10_Wiki/Topics_Biz/Engineering_Principles.md delete mode 100644 10_Wiki/Topics_Biz/Ensuring-Data-Privacy.md delete mode 100644 10_Wiki/Topics_Biz/Enterprise-Design-Systems.md delete mode 100644 10_Wiki/Topics_Biz/Enterprise-Resource-Planning-Systems.md delete mode 100644 10_Wiki/Topics_Biz/Enterprise-Scale-Monorepo-Management.md delete mode 100644 10_Wiki/Topics_Biz/Enterprise-Software-Architecture.md delete mode 100644 10_Wiki/Topics_Biz/Enterprise-Software-Engineering.md delete mode 100644 10_Wiki/Topics_Biz/Escalation-of-Commitment.md delete mode 100644 10_Wiki/Topics_Biz/Ethics-in-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_Biz/Evolutionary-Algorithm-Design.md delete mode 100644 10_Wiki/Topics_Biz/Executive-Function-Deficit.md delete mode 100644 10_Wiki/Topics_Biz/Explainable-AI (XAI).md delete mode 100644 10_Wiki/Topics_Biz/Exploration vs Exploitation.md delete mode 100644 10_Wiki/Topics_Biz/Exponential-Growth.md delete mode 100644 10_Wiki/Topics_Biz/Extreme-Programming-XP.md delete mode 100644 10_Wiki/Topics_Biz/Failable-Task-Handling.md delete mode 100644 10_Wiki/Topics_Biz/Feature-Flags.md delete mode 100644 10_Wiki/Topics_Biz/Feedback-Loops in Systems.md delete mode 100644 10_Wiki/Topics_Biz/Feedback-Loops.md delete mode 100644 10_Wiki/Topics_Biz/Figma-to-Code-Workflow.md delete mode 100644 10_Wiki/Topics_Biz/Finished Goods.md delete mode 100644 10_Wiki/Topics_Biz/Fixed Time Step vs Variable Time Step.md delete mode 100644 10_Wiki/Topics_Biz/Fragility.md delete mode 100644 10_Wiki/Topics_Biz/Frontend-Architecture.md delete mode 100644 10_Wiki/Topics_Biz/Frontend-Team-Collaboration-and-Governance.md delete mode 100644 10_Wiki/Topics_Biz/Frontend.md delete mode 100644 10_Wiki/Topics_Biz/Gacha Mechanics Analysis.md delete mode 100644 10_Wiki/Topics_Biz/Game-Balance-Design.md delete mode 100644 10_Wiki/Topics_Biz/Game-Balance-Modeling.md delete mode 100644 10_Wiki/Topics_Biz/Game-Loop-Architecture.md delete mode 100644 10_Wiki/Topics_Biz/Game-Mechanics.md delete mode 100644 10_Wiki/Topics_Biz/Game-Theory.md delete mode 100644 10_Wiki/Topics_Biz/Geographic-Information-Systems.md delete mode 100644 10_Wiki/Topics_Biz/Git-Branching-Strategies-and-Workflows.md delete mode 100644 10_Wiki/Topics_Biz/Git_Workflows.md delete mode 100644 10_Wiki/Topics_Biz/Global-Standard.md delete mode 100644 10_Wiki/Topics_Biz/GraphQL-Code-Generator.md delete mode 100644 10_Wiki/Topics_Biz/Growth-Mindset-Intervention.md delete mode 100644 10_Wiki/Topics_Biz/Growth-Mindset.md delete mode 100644 10_Wiki/Topics_Biz/HANDOVER.md delete mode 100644 10_Wiki/Topics_Biz/Hebbian-Theory.md delete mode 100644 10_Wiki/Topics_Biz/Heuristics.md delete mode 100644 10_Wiki/Topics_Biz/High-Availability-Systems.md delete mode 100644 10_Wiki/Topics_Biz/High-Frequency-Trading-Models.md delete mode 100644 10_Wiki/Topics_Biz/High-Performance-Coaching.md delete mode 100644 10_Wiki/Topics_Biz/High-Performance-Organizations.md delete mode 100644 10_Wiki/Topics_Biz/IDE (Integrated Development Environment).md delete mode 100644 10_Wiki/Topics_Biz/IEEE-P36521.md delete mode 100644 10_Wiki/Topics_Biz/ISO-Standard.md delete mode 100644 10_Wiki/Topics_Biz/Immersive-Sims-Deus-Ex-Thief.md delete mode 100644 10_Wiki/Topics_Biz/Incremental-Computation.md delete mode 100644 10_Wiki/Topics_Biz/Incrementalism.md delete mode 100644 10_Wiki/Topics_Biz/Index.md delete mode 100644 10_Wiki/Topics_Biz/Indian-Innovation-Models.md delete mode 100644 10_Wiki/Topics_Biz/Infrastructure-as-Code-IaC.md delete mode 100644 10_Wiki/Topics_Biz/Innovation.md delete mode 100644 10_Wiki/Topics_Biz/InstancedMesh2 library.md delete mode 100644 10_Wiki/Topics_Biz/Integrated-Development-Environment.md delete mode 100644 10_Wiki/Topics_Biz/Introduction-to-Programming.md delete mode 100644 10_Wiki/Topics_Biz/Inversion.md delete mode 100644 10_Wiki/Topics_Biz/Iterative-Development-Models.md delete mode 100644 10_Wiki/Topics_Biz/Iterative-Development.md delete mode 100644 10_Wiki/Topics_Biz/JavaScript-Async-and-Event-Loop.md delete mode 100644 10_Wiki/Topics_Biz/Just-in-Case.md delete mode 100644 10_Wiki/Topics_Biz/KPI (Key Performance Indicator).md delete mode 100644 10_Wiki/Topics_Biz/Large-scale-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_Biz/Leadership.md delete mode 100644 10_Wiki/Topics_Biz/Lean-Operations.md delete mode 100644 10_Wiki/Topics_Biz/Lean-Project-Management.md delete mode 100644 10_Wiki/Topics_Biz/Learning-Paths.md delete mode 100644 10_Wiki/Topics_Biz/Learning-Rate-Scheduling.md delete mode 100644 10_Wiki/Topics_Biz/Legacy-Systems.md delete mode 100644 10_Wiki/Topics_Biz/Legacy_React_Migration.md delete mode 100644 10_Wiki/Topics_Biz/Linear-Programming.md delete mode 100644 10_Wiki/Topics_Biz/Liquid-Democracy.md delete mode 100644 10_Wiki/Topics_Biz/Local-Brain-Management.md delete mode 100644 10_Wiki/Topics_Biz/Local-Search.md delete mode 100644 10_Wiki/Topics_Biz/Logic Trees.md delete mode 100644 10_Wiki/Topics_Biz/Long-Tail.md delete mode 100644 10_Wiki/Topics_Biz/Loose-Coupling.md delete mode 100644 10_Wiki/Topics_Biz/MBA (Master of Business Administration).md delete mode 100644 10_Wiki/Topics_Biz/MCP.md delete mode 100644 10_Wiki/Topics_Biz/MECE Principle.md delete mode 100644 10_Wiki/Topics_Biz/Machine-Learning-Lifecycle.md delete mode 100644 10_Wiki/Topics_Biz/Management.md delete mode 100644 10_Wiki/Topics_Biz/Market_Research/Index.md delete mode 100644 10_Wiki/Topics_Biz/Market_Research/Sociology & Tech/Index.md delete mode 100644 10_Wiki/Topics_Biz/Master-of-Information-Management.md delete mode 100644 10_Wiki/Topics_Biz/Matrix-Operations-and-AI.md delete mode 100644 10_Wiki/Topics_Biz/Mental-Operations-Synthesized.md delete mode 100644 10_Wiki/Topics_Biz/Minimal-Viable-Product.md delete mode 100644 10_Wiki/Topics_Biz/Minimum-Viable-Product-MVP.md delete mode 100644 10_Wiki/Topics_Biz/Mipmap.md delete mode 100644 10_Wiki/Topics_Biz/Modern_Environment_Ecosystem.md delete mode 100644 10_Wiki/Topics_Biz/Modern_React_Engineering_2025.md delete mode 100644 10_Wiki/Topics_Biz/Modular-Programming.md delete mode 100644 10_Wiki/Topics_Biz/Modularity.md delete mode 100644 10_Wiki/Topics_Biz/Multi-Agent-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_Biz/Neural-Architecture-Search-NAS.md delete mode 100644 10_Wiki/Topics_Biz/Neural-Architecture-Search.md delete mode 100644 10_Wiki/Topics_Biz/Neural-Darwinism.md delete mode 100644 10_Wiki/Topics_Biz/Neurodevelopmental Disorders.md delete mode 100644 10_Wiki/Topics_Biz/Neuroevolution.md delete mode 100644 10_Wiki/Topics_Biz/Neuroplasticity in Motor Learning.md delete mode 100644 10_Wiki/Topics_Biz/Neuroplasticity-in-Motor-Learning.md delete mode 100644 10_Wiki/Topics_Biz/Neuroprosthetics-Development.md delete mode 100644 10_Wiki/Topics_Biz/Next-js-and-Modern-Web.md delete mode 100644 10_Wiki/Topics_Biz/Nuclear Deterrence Models.md delete mode 100644 10_Wiki/Topics_Biz/OKR.md delete mode 100644 10_Wiki/Topics_Biz/OWASP Top 10.md delete mode 100644 10_Wiki/Topics_Biz/Object Pooling (오브젝트 풀링).md delete mode 100644 10_Wiki/Topics_Biz/Object-Oriented-Design-Patterns.md delete mode 100644 10_Wiki/Topics_Biz/Ontology-Engineering.md delete mode 100644 10_Wiki/Topics_Biz/OpenAI-API-Integration.md delete mode 100644 10_Wiki/Topics_Biz/Operations-Management.md delete mode 100644 10_Wiki/Topics_Biz/Operations-Research.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Automation & Industry/Index.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Governance & Reliability/Autonomous Logging.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Governance & Reliability/Index.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Governance & Reliability/Session Lifecycle.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Index.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Security & Reliability/Index.md delete mode 100644 10_Wiki/Topics_Biz/Operations/Security & Reliability/OWASP Top 10.md delete mode 100644 10_Wiki/Topics_Biz/Organizational Psychology.md delete mode 100644 10_Wiki/Topics_Biz/P-Reinforce_1011.md delete mode 100644 10_Wiki/Topics_Biz/PEV_Loop.md delete mode 100644 10_Wiki/Topics_Biz/PMI-Technique.md delete mode 100644 10_Wiki/Topics_Biz/Parallel-Processing.md delete mode 100644 10_Wiki/Topics_Biz/Perceptual-Learning.md delete mode 100644 10_Wiki/Topics_Biz/Perceptual-Motor-Skills.md delete mode 100644 10_Wiki/Topics_Biz/Performance Management Systems.md delete mode 100644 10_Wiki/Topics_Biz/Personal-Brain-Management.md delete mode 100644 10_Wiki/Topics_Biz/Pivot-Table-Analysis.md delete mode 100644 10_Wiki/Topics_Biz/Point-of-Sale.md delete mode 100644 10_Wiki/Topics_Biz/Policy-Surveillance.md delete mode 100644 10_Wiki/Topics_Biz/Practical-Cryptography.md delete mode 100644 10_Wiki/Topics_Biz/Pre-Mortem-Analysis.md delete mode 100644 10_Wiki/Topics_Biz/Predictive-Analytics.md delete mode 100644 10_Wiki/Topics_Biz/Prenatal-Neurology.md delete mode 100644 10_Wiki/Topics_Biz/Preserving-State-in-Procedural-Worlds.md delete mode 100644 10_Wiki/Topics_Biz/Principles-of-Data-Connect.md delete mode 100644 10_Wiki/Topics_Biz/Prisoners-Dilemma-Models.md delete mode 100644 10_Wiki/Topics_Biz/Problem-Solving.md delete mode 100644 10_Wiki/Topics_Biz/Process-Automation-with-AI.md delete mode 100644 10_Wiki/Topics_Biz/Product-Led-Growth.md delete mode 100644 10_Wiki/Topics_Biz/Product-Management.md delete mode 100644 10_Wiki/Topics_Biz/Product-Marketing.md delete mode 100644 10_Wiki/Topics_Biz/Product-Thinking-in-AI.md delete mode 100644 10_Wiki/Topics_Biz/Productivity-Hacks-for-Devs.md delete mode 100644 10_Wiki/Topics_Biz/Project-Management-Best-Practices.md delete mode 100644 10_Wiki/Topics_Biz/Project-Management.md delete mode 100644 10_Wiki/Topics_Biz/Ps-Reinforce Policy Framework.md delete mode 100644 10_Wiki/Topics_Biz/Pull-Request.md delete mode 100644 10_Wiki/Topics_Biz/PyTorch-Foundations.md delete mode 100644 10_Wiki/Topics_Biz/Queue-Management-Systems.md delete mode 100644 10_Wiki/Topics_Biz/Quick-Wins.md delete mode 100644 10_Wiki/Topics_Biz/RAG.md delete mode 100644 10_Wiki/Topics_Biz/Randomized-Algorithms.md delete mode 100644 10_Wiki/Topics_Biz/Rapid-Prototyping.md delete mode 100644 10_Wiki/Topics_Biz/React-Context-API.md delete mode 100644 10_Wiki/Topics_Biz/React-Error-Boundaries-and-Handling.md delete mode 100644 10_Wiki/Topics_Biz/React-Hooks.md delete mode 100644 10_Wiki/Topics_Biz/React_Hooks_Deep_Dive.md delete mode 100644 10_Wiki/Topics_Biz/React_State_Management_Strategy.md delete mode 100644 10_Wiki/Topics_Biz/React_Testing_Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Real-time-Operation.md delete mode 100644 10_Wiki/Topics_Biz/Recommendation-Systems.md delete mode 100644 10_Wiki/Topics_Biz/Reference-Management.md delete mode 100644 10_Wiki/Topics_Biz/Relational Algebra in Databases.md delete mode 100644 10_Wiki/Topics_Biz/Reliability_Safety_First.md delete mode 100644 10_Wiki/Topics_Biz/Remote-Rehabilitation.md delete mode 100644 10_Wiki/Topics_Biz/Replenishment.md delete mode 100644 10_Wiki/Topics_Biz/Repository.md delete mode 100644 10_Wiki/Topics_Biz/Research-Framework.md delete mode 100644 10_Wiki/Topics_Biz/Resilience.md delete mode 100644 10_Wiki/Topics_Biz/Resource-Allocation.md delete mode 100644 10_Wiki/Topics_Biz/Resource-Management.md delete mode 100644 10_Wiki/Topics_Biz/Retrieval-Augmented-Generation-RAG.md delete mode 100644 10_Wiki/Topics_Biz/Risk Management.md delete mode 100644 10_Wiki/Topics_Biz/Risk-Assessment-with-AI.md delete mode 100644 10_Wiki/Topics_Biz/Risk-Management.md delete mode 100644 10_Wiki/Topics_Biz/Risk-Orchestration.md delete mode 100644 10_Wiki/Topics_Biz/Roadmap.md delete mode 100644 10_Wiki/Topics_Biz/SAR.md delete mode 100644 10_Wiki/Topics_Biz/SCM (Supply Chain Management).md delete mode 100644 10_Wiki/Topics_Biz/SEO.md delete mode 100644 10_Wiki/Topics_Biz/SOW.md delete mode 100644 10_Wiki/Topics_Biz/SPOF.md delete mode 100644 10_Wiki/Topics_Biz/SaaS.md delete mode 100644 10_Wiki/Topics_Biz/Sales-Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Scalability.md delete mode 100644 10_Wiki/Topics_Biz/Scalable-Design-System-Governance.md delete mode 100644 10_Wiki/Topics_Biz/Scaling-Laws-for-LLMs.md delete mode 100644 10_Wiki/Topics_Biz/Search-Engine-Optimization.md delete mode 100644 10_Wiki/Topics_Biz/Search-Methodology.md delete mode 100644 10_Wiki/Topics_Biz/Search-Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Security-Best-Practices.md delete mode 100644 10_Wiki/Topics_Biz/Security-Governance.md delete mode 100644 10_Wiki/Topics_Biz/Semantic-HTML-Foundations.md delete mode 100644 10_Wiki/Topics_Biz/Sensitivity-Analysis.md delete mode 100644 10_Wiki/Topics_Biz/Serverless-Computing-for-AI.md delete mode 100644 10_Wiki/Topics_Biz/Session Lifecycle.md delete mode 100644 10_Wiki/Topics_Biz/Shift.md delete mode 100644 10_Wiki/Topics_Biz/Single_Source_of_Truth.md delete mode 100644 10_Wiki/Topics_Biz/Six-Sigma-Methodologies.md delete mode 100644 10_Wiki/Topics_Biz/Skybound Protocol 코드리뷰.md delete mode 100644 10_Wiki/Topics_Biz/Slack-Bot-Development.md delete mode 100644 10_Wiki/Topics_Biz/Soft-Skills-Development.md delete mode 100644 10_Wiki/Topics_Biz/Software-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_Biz/Solow Growth Model.md delete mode 100644 10_Wiki/Topics_Biz/Specification.md delete mode 100644 10_Wiki/Topics_Biz/Stages-of-Grief.md delete mode 100644 10_Wiki/Topics_Biz/Stakeholder.md delete mode 100644 10_Wiki/Topics_Biz/Standard-Operating-Procedure.md delete mode 100644 10_Wiki/Topics_Biz/Standardization vs Innovation.md delete mode 100644 10_Wiki/Topics_Biz/Startup.md delete mode 100644 10_Wiki/Topics_Biz/State-Management-Architecture-and-Ownership.md delete mode 100644 10_Wiki/Topics_Biz/State-Management-Patterns.md delete mode 100644 10_Wiki/Topics_Biz/Storage.md delete mode 100644 10_Wiki/Topics_Biz/Storytelling in Business.md delete mode 100644 10_Wiki/Topics_Biz/Strategic Communication.md delete mode 100644 10_Wiki/Topics_Biz/Strategic Thinking.md delete mode 100644 10_Wiki/Topics_Biz/Strategic-Alignment.md delete mode 100644 10_Wiki/Topics_Biz/Strategic-Ambiguity.md delete mode 100644 10_Wiki/Topics_Biz/Strategic-Planning-for-AI.md delete mode 100644 10_Wiki/Topics_Biz/Strategic-Planning.md delete mode 100644 10_Wiki/Topics_Biz/Strategic-Thinking.md delete mode 100644 10_Wiki/Topics_Biz/Strategy.md delete mode 100644 10_Wiki/Topics_Biz/Styling_Governance.md delete mode 100644 10_Wiki/Topics_Biz/Sustainability.md delete mode 100644 10_Wiki/Topics_Biz/Synthetic-Data.md delete mode 100644 10_Wiki/Topics_Biz/System-Theory.md delete mode 100644 10_Wiki/Topics_Biz/System_Debugging_Protocol.md delete mode 100644 10_Wiki/Topics_Biz/System_Protocol_Standard.md delete mode 100644 10_Wiki/Topics_Biz/TDD.md delete mode 100644 10_Wiki/Topics_Biz/Tableau-Data-Visualization.md delete mode 100644 10_Wiki/Topics_Biz/Task-Management.md delete mode 100644 10_Wiki/Topics_Biz/Technical-Debt.md delete mode 100644 10_Wiki/Topics_Biz/Theory of Constraints (TOC).md delete mode 100644 10_Wiki/Topics_Biz/Time-Step-Logic-in-Games.md delete mode 100644 10_Wiki/Topics_Biz/Trustworthy-AI.md delete mode 100644 10_Wiki/Topics_Biz/Uber-Base-Web-Design-System.md delete mode 100644 10_Wiki/Topics_Biz/Ultra-Efficiency.md delete mode 100644 10_Wiki/Topics_Biz/Viral-Dynamics-and-Network-Effects.md delete mode 100644 10_Wiki/Topics_Biz/Visual-Effects-VFX-in-Games.md delete mode 100644 10_Wiki/Topics_Biz/Voice-Assistant-Architecture.md delete mode 100644 10_Wiki/Topics_Biz/WARNO 사후 관리 (Post-Launch Management).md delete mode 100644 10_Wiki/Topics_Biz/Work-Displacement.md delete mode 100644 10_Wiki/Topics_Biz/Workflow-Integrity.md delete mode 100644 10_Wiki/Topics_Biz/system_analysis_and_improvement_plan.md delete mode 100644 10_Wiki/Topics_Biz/공급망 공격 (Supply Chain Attack).md delete mode 100644 10_Wiki/Topics_Biz/마이크로서비스 아키텍처 (Microservices Architecture).md delete mode 100644 10_Wiki/Topics_Biz/보상의 역효과 (Overjustification Effect).md delete mode 100644 10_Wiki/Topics_Blog/.DS_Store delete mode 100644 10_Wiki/Topics_Blog/10v10 대규모 멀티플레이어.md delete mode 100644 10_Wiki/Topics_Blog/2025 Casual Gaming Apps Report.md delete mode 100644 10_Wiki/Topics_Blog/2026년 BCG 글로벌 게이밍 설문조사.md delete mode 100644 10_Wiki/Topics_Blog/20k skinned instances demo.md delete mode 100644 10_Wiki/Topics_Blog/A-B-Testing-and-Data-Driven-UX.md delete mode 100644 10_Wiki/Topics_Blog/A2A.md delete mode 100644 10_Wiki/Topics_Blog/ABA.md delete mode 100644 10_Wiki/Topics_Blog/ACI.md delete mode 100644 10_Wiki/Topics_Blog/ADA-Website-Compliance.md delete mode 100644 10_Wiki/Topics_Blog/AGI.md delete mode 100644 10_Wiki/Topics_Blog/AI & Data Sovereignty.md delete mode 100644 10_Wiki/Topics_Blog/AI Accountability.md delete mode 100644 10_Wiki/Topics_Blog/AI Agents.md delete mode 100644 10_Wiki/Topics_Blog/AI Connect LLM Tool.md delete mode 100644 10_Wiki/Topics_Blog/AI Governance.md delete mode 100644 10_Wiki/Topics_Blog/AI Humanism.md delete mode 100644 10_Wiki/Topics_Blog/AI Literacy.md delete mode 100644 10_Wiki/Topics_Blog/AI Safety (AI 안전).md delete mode 100644 10_Wiki/Topics_Blog/AI Safety.md delete mode 100644 10_Wiki/Topics_Blog/AI and Narrative.md delete mode 100644 10_Wiki/Topics_Blog/AI for Social Good.md delete mode 100644 10_Wiki/Topics_Blog/AI 거버넌스 정책(AI Usage Policy).md delete mode 100644 10_Wiki/Topics_Blog/AI 생성 코드 검증(AI Code Assurance).md delete mode 100644 10_Wiki/Topics_Blog/AI 에이전트 (AI Agent).md delete mode 100644 10_Wiki/Topics_Blog/AI 코드 리뷰 및 보안 취약점 점검(DevSecOps).md delete mode 100644 10_Wiki/Topics_Blog/AI 코드 리뷰.md delete mode 100644 10_Wiki/Topics_Blog/AI-Alignment.md delete mode 100644 10_Wiki/Topics_Blog/AI-Answer-Engine-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/AI-Driven Narrative Systems.md delete mode 100644 10_Wiki/Topics_Blog/AI-Overviews-and-SGE.md delete mode 100644 10_Wiki/Topics_Blog/AI-Personalization-and-Adaptive-UX.md delete mode 100644 10_Wiki/Topics_Blog/AI-Search-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/AI와 기계에게 검열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md delete mode 100644 10_Wiki/Topics_Blog/API 응답 모델링 및 상태 머신(State Machine) 설계.md delete mode 100644 10_Wiki/Topics_Blog/API-Design for AI Services.md delete mode 100644 10_Wiki/Topics_Blog/API-Key-Management.md delete mode 100644 10_Wiki/Topics_Blog/API_Communication_Patterns.md delete mode 100644 10_Wiki/Topics_Blog/A_B-Testing-Platforms.md delete mode 100644 10_Wiki/Topics_Blog/Abundance.md delete mode 100644 10_Wiki/Topics_Blog/Academic-Integrity.md delete mode 100644 10_Wiki/Topics_Blog/Accessibility-Compliance-Audit.md delete mode 100644 10_Wiki/Topics_Blog/Accessibility_Inclusivity.md delete mode 100644 10_Wiki/Topics_Blog/Active Learning.md delete mode 100644 10_Wiki/Topics_Blog/Active-Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Activism.md delete mode 100644 10_Wiki/Topics_Blog/Actor-Critic-Models.md delete mode 100644 10_Wiki/Topics_Blog/Ad-hoc-Hypotheses.md delete mode 100644 10_Wiki/Topics_Blog/Ad-hoc-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Adaptability.md delete mode 100644 10_Wiki/Topics_Blog/Adaptive Compute (적응형 계산량 조절).md delete mode 100644 10_Wiki/Topics_Blog/Adaptive-Curation.md delete mode 100644 10_Wiki/Topics_Blog/Advanced-Interface-Design.md delete mode 100644 10_Wiki/Topics_Blog/Adversarial Code Stylometry.md delete mode 100644 10_Wiki/Topics_Blog/Aesthetic-Value.md delete mode 100644 10_Wiki/Topics_Blog/Affective Computing.md delete mode 100644 10_Wiki/Topics_Blog/Affordance.md delete mode 100644 10_Wiki/Topics_Blog/Agent Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Agent Personality.md delete mode 100644 10_Wiki/Topics_Blog/Agent_Harness.md delete mode 100644 10_Wiki/Topics_Blog/Agent_State_Store.md delete mode 100644 10_Wiki/Topics_Blog/Agentic Coding.md delete mode 100644 10_Wiki/Topics_Blog/Agentic_Software_Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Agile-Philosophy.md delete mode 100644 10_Wiki/Topics_Blog/Alcoholism.md delete mode 100644 10_Wiki/Topics_Blog/Algorithm-Complexity-Big-O.md delete mode 100644 10_Wiki/Topics_Blog/Algorithmic Fairness.md delete mode 100644 10_Wiki/Topics_Blog/Algorithmic Rhetoric.md delete mode 100644 10_Wiki/Topics_Blog/Algorithmic Transparency.md delete mode 100644 10_Wiki/Topics_Blog/Algorithmic-Biology.md delete mode 100644 10_Wiki/Topics_Blog/Algorithmic-Game-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Alignment.md delete mode 100644 10_Wiki/Topics_Blog/AlphaZero Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Alternative Realities.md delete mode 100644 10_Wiki/Topics_Blog/Altruism.md delete mode 100644 10_Wiki/Topics_Blog/Ambient-Declarations.md delete mode 100644 10_Wiki/Topics_Blog/Ambition.md delete mode 100644 10_Wiki/Topics_Blog/Amdahls Law (암달의 법칙).md delete mode 100644 10_Wiki/Topics_Blog/Analogical-Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Analogy.md delete mode 100644 10_Wiki/Topics_Blog/Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Anarchism.md delete mode 100644 10_Wiki/Topics_Blog/Anarcho-Capitalism.md delete mode 100644 10_Wiki/Topics_Blog/Anarcho-Primitivism.md delete mode 100644 10_Wiki/Topics_Blog/Anisomorphism.md delete mode 100644 10_Wiki/Topics_Blog/Anomaly-Detection.md delete mode 100644 10_Wiki/Topics_Blog/Anthropic-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Anthropomorphism.md delete mode 100644 10_Wiki/Topics_Blog/Anticipation.md delete mode 100644 10_Wiki/Topics_Blog/Antifragility.md delete mode 100644 10_Wiki/Topics_Blog/Antinomianism.md delete mode 100644 10_Wiki/Topics_Blog/Anxiety.md delete mode 100644 10_Wiki/Topics_Blog/Arguing-by-Counterexample.md delete mode 100644 10_Wiki/Topics_Blog/Arrangement-and-Composition.md delete mode 100644 10_Wiki/Topics_Blog/Articulateness.md delete mode 100644 10_Wiki/Topics_Blog/Artificial General Intelligence (AGI).md delete mode 100644 10_Wiki/Topics_Blog/Artificial Intelligence (AI).md delete mode 100644 10_Wiki/Topics_Blog/Artificial-Intelligence-in-Games.md delete mode 100644 10_Wiki/Topics_Blog/Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Artificial-Life.md delete mode 100644 10_Wiki/Topics_Blog/Arts.md delete mode 100644 10_Wiki/Topics_Blog/Assertiveness.md delete mode 100644 10_Wiki/Topics_Blog/Assessment.md delete mode 100644 10_Wiki/Topics_Blog/Asset-Specific-Knowledge.md delete mode 100644 10_Wiki/Topics_Blog/Assumptions-vs-Facts.md delete mode 100644 10_Wiki/Topics_Blog/Atheism.md delete mode 100644 10_Wiki/Topics_Blog/Atlantic.md delete mode 100644 10_Wiki/Topics_Blog/Atmospheric-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Atomic-Design-System-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Atomic-Styling-and-Design-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Atomism.md delete mode 100644 10_Wiki/Topics_Blog/Attention Mechanisms.md delete mode 100644 10_Wiki/Topics_Blog/Attention is All You Need.md delete mode 100644 10_Wiki/Topics_Blog/Authenticity.md delete mode 100644 10_Wiki/Topics_Blog/Autism Spectrum Disorder (ASD) Intervention.md delete mode 100644 10_Wiki/Topics_Blog/Auto-Encoding.md delete mode 100644 10_Wiki/Topics_Blog/Auto-GPT and Autonomous Agents.md delete mode 100644 10_Wiki/Topics_Blog/Autobiography.md delete mode 100644 10_Wiki/Topics_Blog/Autoethnography.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Decision-Making.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Game-Testing.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Map-Generation.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Refactoring-Tools.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Security-Audits.md delete mode 100644 10_Wiki/Topics_Blog/Automated-Theorem-Proving.md delete mode 100644 10_Wiki/Topics_Blog/Automated_Mapping.md delete mode 100644 10_Wiki/Topics_Blog/Automation-Paradox.md delete mode 100644 10_Wiki/Topics_Blog/Autonomous Vehicles.md delete mode 100644 10_Wiki/Topics_Blog/Autonomous-Agents.md delete mode 100644 10_Wiki/Topics_Blog/Autonomous-Polling-Wait-Automation.md delete mode 100644 10_Wiki/Topics_Blog/Autonomous-Vehicle-Path-Planning.md delete mode 100644 10_Wiki/Topics_Blog/Availability-and-Persistence.md delete mode 100644 10_Wiki/Topics_Blog/Awards.md delete mode 100644 10_Wiki/Topics_Blog/Axify.md delete mode 100644 10_Wiki/Topics_Blog/Axiology.md delete mode 100644 10_Wiki/Topics_Blog/Axiomatic-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Axioms.md delete mode 100644 10_Wiki/Topics_Blog/Azure DevOps.md delete mode 100644 10_Wiki/Topics_Blog/B-Tree.md delete mode 100644 10_Wiki/Topics_Blog/BERT.md delete mode 100644 10_Wiki/Topics_Blog/BFS vs DFS.md delete mode 100644 10_Wiki/Topics_Blog/BLUF (Bottom Line Up Front).md delete mode 100644 10_Wiki/Topics_Blog/Backend.md delete mode 100644 10_Wiki/Topics_Blog/Backpropagation Through Time.md delete mode 100644 10_Wiki/Topics_Blog/Backpropagation.md delete mode 100644 10_Wiki/Topics_Blog/Backups.md delete mode 100644 10_Wiki/Topics_Blog/Backward-Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Bag of Words (BoW).md delete mode 100644 10_Wiki/Topics_Blog/Baseline Project.md delete mode 100644 10_Wiki/Topics_Blog/Batch-Inference.md delete mode 100644 10_Wiki/Topics_Blog/Bayes-Theorem.md delete mode 100644 10_Wiki/Topics_Blog/Bayesian Inference.md delete mode 100644 10_Wiki/Topics_Blog/Bayesian Statistics.md delete mode 100644 10_Wiki/Topics_Blog/Bayesian-Brain-Hypothesis.md delete mode 100644 10_Wiki/Topics_Blog/Bayesian-Updating.md delete mode 100644 10_Wiki/Topics_Blog/Be-Detailed.md delete mode 100644 10_Wiki/Topics_Blog/Beckett.md delete mode 100644 10_Wiki/Topics_Blog/Behavior.md delete mode 100644 10_Wiki/Topics_Blog/Behavioral Finance.md delete mode 100644 10_Wiki/Topics_Blog/Behavioral-Economics.md delete mode 100644 10_Wiki/Topics_Blog/Behavioral-Incentives.md delete mode 100644 10_Wiki/Topics_Blog/Belief-Revision.md delete mode 100644 10_Wiki/Topics_Blog/Belief-System.md delete mode 100644 10_Wiki/Topics_Blog/Beliefs.md delete mode 100644 10_Wiki/Topics_Blog/Bellman Equation.md delete mode 100644 10_Wiki/Topics_Blog/Bellman-Equation.md delete mode 100644 10_Wiki/Topics_Blog/Benchmarks.md delete mode 100644 10_Wiki/Topics_Blog/Bert-Language-Model.md delete mode 100644 10_Wiki/Topics_Blog/Best SAST Tools in 2026.md delete mode 100644 10_Wiki/Topics_Blog/Best-of-N Sampling ( ø).md delete mode 100644 10_Wiki/Topics_Blog/Best-of-N Sampling (최적 샘플링).md delete mode 100644 10_Wiki/Topics_Blog/Best-of-N Sampling.md delete mode 100644 10_Wiki/Topics_Blog/Best-of-N-Sampling.md delete mode 100644 10_Wiki/Topics_Blog/Bias vs Variance.md delete mode 100644 10_Wiki/Topics_Blog/Bias-Correction-Algorithm.md delete mode 100644 10_Wiki/Topics_Blog/Bias-Variance-Tradeoff.md delete mode 100644 10_Wiki/Topics_Blog/Bible.md delete mode 100644 10_Wiki/Topics_Blog/Bibliometrics.md delete mode 100644 10_Wiki/Topics_Blog/Big-Data.md delete mode 100644 10_Wiki/Topics_Blog/Big-Picture.md delete mode 100644 10_Wiki/Topics_Blog/Binary-Author-Identification.md delete mode 100644 10_Wiki/Topics_Blog/Binary-Search.md delete mode 100644 10_Wiki/Topics_Blog/BioShock (2007).md delete mode 100644 10_Wiki/Topics_Blog/BioShock-Critique.md delete mode 100644 10_Wiki/Topics_Blog/Bioenergetics.md delete mode 100644 10_Wiki/Topics_Blog/Bioinformatics-Structure-Prediction.md delete mode 100644 10_Wiki/Topics_Blog/Biological-Inspired-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Biological-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Biomechanics-of-Injury.md delete mode 100644 10_Wiki/Topics_Blog/Biometrics.md delete mode 100644 10_Wiki/Topics_Blog/Black-Box-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Black-Hole.md delete mode 100644 10_Wiki/Topics_Blog/Black-Swan.md delete mode 100644 10_Wiki/Topics_Blog/Blockchain.md delete mode 100644 10_Wiki/Topics_Blog/Blocking.md delete mode 100644 10_Wiki/Topics_Blog/Blog-Post.md delete mode 100644 10_Wiki/Topics_Blog/Blog_Content_Rules.md delete mode 100644 10_Wiki/Topics_Blog/Blog_Title_Rules.md delete mode 100644 10_Wiki/Topics_Blog/Bloom-Filters in Search.md delete mode 100644 10_Wiki/Topics_Blog/Bloom-Filters.md delete mode 100644 10_Wiki/Topics_Blog/Boltzmann-Machines.md delete mode 100644 10_Wiki/Topics_Blog/Boosting-Algorithms-XGBoost-LightGBM.md delete mode 100644 10_Wiki/Topics_Blog/Bottlenecks.md delete mode 100644 10_Wiki/Topics_Blog/Bottom-Up-Approach.md delete mode 100644 10_Wiki/Topics_Blog/Boundaries.md delete mode 100644 10_Wiki/Topics_Blog/Boundary-Setting.md delete mode 100644 10_Wiki/Topics_Blog/Bounded Contexts.md delete mode 100644 10_Wiki/Topics_Blog/Bounded Rationality.md delete mode 100644 10_Wiki/Topics_Blog/Bounded-Contexts-and-Interface-Segregation.md delete mode 100644 10_Wiki/Topics_Blog/Bounded-Rationality.md delete mode 100644 10_Wiki/Topics_Blog/Bounding-Box-Regression.md delete mode 100644 10_Wiki/Topics_Blog/Bourgeoisie.md delete mode 100644 10_Wiki/Topics_Blog/Brain-Computer Interface (BCI).md delete mode 100644 10_Wiki/Topics_Blog/Brain-Computer-Interface (BCI).md delete mode 100644 10_Wiki/Topics_Blog/Brain-Derived Neurotrophic Factor (BDNF).md delete mode 100644 10_Wiki/Topics_Blog/Branded-Types-for-Nominal-Typing.md delete mode 100644 10_Wiki/Topics_Blog/Branded-Types.md delete mode 100644 10_Wiki/Topics_Blog/Branding.md delete mode 100644 10_Wiki/Topics_Blog/Browser.md delete mode 100644 10_Wiki/Topics_Blog/Brute-force.md delete mode 100644 10_Wiki/Topics_Blog/Bubble-Sort.md delete mode 100644 10_Wiki/Topics_Blog/Budget.md delete mode 100644 10_Wiki/Topics_Blog/Bureaucracy.md delete mode 100644 10_Wiki/Topics_Blog/Burnout Prevention in Professional Gaming.md delete mode 100644 10_Wiki/Topics_Blog/Burnout.md delete mode 100644 10_Wiki/Topics_Blog/Business Intelligence (BI).md delete mode 100644 10_Wiki/Topics_Blog/Business Presentation.md delete mode 100644 10_Wiki/Topics_Blog/Business Writing.md delete mode 100644 10_Wiki/Topics_Blog/CAP-Theorem.md delete mode 100644 10_Wiki/Topics_Blog/CI-CD-Pipeline-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/CI_CD 및 Pull Request 자동화 리뷰.md delete mode 100644 10_Wiki/Topics_Blog/CI_CD 파이프라인 및 IDE 통합 보안.md delete mode 100644 10_Wiki/Topics_Blog/CI_CD.md delete mode 100644 10_Wiki/Topics_Blog/CLIP.md delete mode 100644 10_Wiki/Topics_Blog/CPTED.md delete mode 100644 10_Wiki/Topics_Blog/CV_Synthesis.md delete mode 100644 10_Wiki/Topics_Blog/Call Stack.md delete mode 100644 10_Wiki/Topics_Blog/Case-Study-Allbirds-PWA-Redesign.md delete mode 100644 10_Wiki/Topics_Blog/Case-Study-Kiwi-com-Frontend-Migration.md delete mode 100644 10_Wiki/Topics_Blog/Case-Study-Skybound-Asset-Cache-Busting.md delete mode 100644 10_Wiki/Topics_Blog/Case-Study-Skybound-Red-Striker-Jitter-Stabilization.md delete mode 100644 10_Wiki/Topics_Blog/Catastrophic-Forgetting.md delete mode 100644 10_Wiki/Topics_Blog/Causal-Inference.md delete mode 100644 10_Wiki/Topics_Blog/Central-Pattern-Generators.md delete mode 100644 10_Wiki/Topics_Blog/CesiumJS.md delete mode 100644 10_Wiki/Topics_Blog/Chain-of-Thought (CoT 罽).md delete mode 100644 10_Wiki/Topics_Blog/Chain-of-Thought (CoT 사고 사슬).md delete mode 100644 10_Wiki/Topics_Blog/Chaos-Theory in Systems.md delete mode 100644 10_Wiki/Topics_Blog/Chrome DevTools Memory Profiling.md delete mode 100644 10_Wiki/Topics_Blog/Chrome DevTools 메모리 프로파일링 및 힙 스냅샷 분석.md delete mode 100644 10_Wiki/Topics_Blog/Chrome DevTools 메모리 프로파일링.md delete mode 100644 10_Wiki/Topics_Blog/Chrome DevTools.md delete mode 100644 10_Wiki/Topics_Blog/Chrome-Rendering-Performance.md delete mode 100644 10_Wiki/Topics_Blog/Chronic-Pain-Management-Protocols.md delete mode 100644 10_Wiki/Topics_Blog/Circuit Discovery (회로 발견).md delete mode 100644 10_Wiki/Topics_Blog/Circuit Discovery.md delete mode 100644 10_Wiki/Topics_Blog/Circular-Economy-Transitions.md delete mode 100644 10_Wiki/Topics_Blog/Circular-Economy.md delete mode 100644 10_Wiki/Topics_Blog/Clean-Architecture-Implementation.md delete mode 100644 10_Wiki/Topics_Blog/Clean-Architecture-TypeScript.md delete mode 100644 10_Wiki/Topics_Blog/Clean-Code-Principles.md delete mode 100644 10_Wiki/Topics_Blog/Climate Change Mitigation Frameworks.md delete mode 100644 10_Wiki/Topics_Blog/Clinical-Kinesiology-Assessment.md delete mode 100644 10_Wiki/Topics_Blog/Code Review.md delete mode 100644 10_Wiki/Topics_Blog/Code-Splitting-and-Frontend-Performance-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive Biases.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive Computing.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive Neuroscience of Flow.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive Psychology.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive Reserve Theory.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive Training Software (eg Aim Lab_KovaaKs).md delete mode 100644 10_Wiki/Topics_Blog/Cognitive-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive-Evaluation-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Cognitive-Therapy-in-CBT.md delete mode 100644 10_Wiki/Topics_Blog/Collaboration_Governance.md delete mode 100644 10_Wiki/Topics_Blog/Collaborative-Filtering.md delete mode 100644 10_Wiki/Topics_Blog/Collective-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Combinatorial Game Theory.md delete mode 100644 10_Wiki/Topics_Blog/Combinatorial-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Combined Arms (제병협동) 전술.md delete mode 100644 10_Wiki/Topics_Blog/Communication & Tech/Algorithmic Rhetoric.md delete mode 100644 10_Wiki/Topics_Blog/Communication & Tech/Index.md delete mode 100644 10_Wiki/Topics_Blog/CompCert-C-Compiler.md delete mode 100644 10_Wiki/Topics_Blog/Complexity Theory.md delete mode 100644 10_Wiki/Topics_Blog/Complexity-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Component-Composition.md delete mode 100644 10_Wiki/Topics_Blog/Component_Design_Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Computational Creativity.md delete mode 100644 10_Wiki/Topics_Blog/Computational Neuroscience of Reinforcement Learning.md delete mode 100644 10_Wiki/Topics_Blog/Computational-Creativity.md delete mode 100644 10_Wiki/Topics_Blog/Computational-Linguistics.md delete mode 100644 10_Wiki/Topics_Blog/Computational-Neuroscience-RL.md delete mode 100644 10_Wiki/Topics_Blog/Computer Vision.md delete mode 100644 10_Wiki/Topics_Blog/Computer-Aided-Design.md delete mode 100644 10_Wiki/Topics_Blog/Computer-Vision.md delete mode 100644 10_Wiki/Topics_Blog/Computer_Vision.md delete mode 100644 10_Wiki/Topics_Blog/Concept Drift (개념 드리프트).md delete mode 100644 10_Wiki/Topics_Blog/Concept Drift (개념 드리프트, 모델 지식의 부패).md delete mode 100644 10_Wiki/Topics_Blog/Concept Mapping.md delete mode 100644 10_Wiki/Topics_Blog/Concept-Drift.md delete mode 100644 10_Wiki/Topics_Blog/Concreteness-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Concurrent Programming.md delete mode 100644 10_Wiki/Topics_Blog/Conditioning and Learning ( ).md delete mode 100644 10_Wiki/Topics_Blog/Connect-AI-Documentation.md delete mode 100644 10_Wiki/Topics_Blog/Constitutional AI (헌법 AI).md delete mode 100644 10_Wiki/Topics_Blog/Constitutional-AI.md delete mode 100644 10_Wiki/Topics_Blog/Constraint Satisfaction Problems (CSP).md delete mode 100644 10_Wiki/Topics_Blog/Constraint-Satisfaction Problems.md delete mode 100644 10_Wiki/Topics_Blog/Constraint-Satisfaction-Problems.md delete mode 100644 10_Wiki/Topics_Blog/Content_Strategy/Index.md delete mode 100644 10_Wiki/Topics_Blog/Content_Strategy/Psychology & Education/Functional Behavior Analysis (FBA).md delete mode 100644 10_Wiki/Topics_Blog/Content_Strategy/Psychology & Education/Index.md delete mode 100644 10_Wiki/Topics_Blog/Context API.md delete mode 100644 10_Wiki/Topics_Blog/Context-Aware-Computing.md delete mode 100644 10_Wiki/Topics_Blog/Context_Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Continuous-Discovery.md delete mode 100644 10_Wiki/Topics_Blog/Contrastive-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Control Systems Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Control-Systems-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Control-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Convolutional-Neural-Networks.md delete mode 100644 10_Wiki/Topics_Blog/Core-Web-Vitals-Metrics.md delete mode 100644 10_Wiki/Topics_Blog/Core-Web-Vitals.md delete mode 100644 10_Wiki/Topics_Blog/Corgea.md delete mode 100644 10_Wiki/Topics_Blog/Corporate-LMS-Training.md delete mode 100644 10_Wiki/Topics_Blog/Cost-Benefit Analysis in AI.md delete mode 100644 10_Wiki/Topics_Blog/Creativity Research.md delete mode 100644 10_Wiki/Topics_Blog/Credit Assignment Problem.md delete mode 100644 10_Wiki/Topics_Blog/Cross-Entropy Loss.md delete mode 100644 10_Wiki/Topics_Blog/Cumulative-Layout-Shift-CLS.md delete mode 100644 10_Wiki/Topics_Blog/Curriculum-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Custom-ESLint-Rules-Development.md delete mode 100644 10_Wiki/Topics_Blog/Custom-ESLint-Rules.md delete mode 100644 10_Wiki/Topics_Blog/Custom-Hooks-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Customer-Journey-Mapping.md delete mode 100644 10_Wiki/Topics_Blog/Cybernetics Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Cybernetics.md delete mode 100644 10_Wiki/Topics_Blog/DAG-Dependency-Management.md delete mode 100644 10_Wiki/Topics_Blog/DDD-Type-Safety.md delete mode 100644 10_Wiki/Topics_Blog/DDD-in-TypeScript.md delete mode 100644 10_Wiki/Topics_Blog/DORA-Metrics.md delete mode 100644 10_Wiki/Topics_Blog/DPO (Direct Preference Optimization).md delete mode 100644 10_Wiki/Topics_Blog/DQN.md delete mode 100644 10_Wiki/Topics_Blog/Data Cleaning Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Data Distillation (데이터 증류).md delete mode 100644 10_Wiki/Topics_Blog/Data-Augmentation Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Data-Driven Personalization.md delete mode 100644 10_Wiki/Topics_Blog/Data-Ethics and Privacy.md delete mode 100644 10_Wiki/Topics_Blog/Data-Flywheel-Effect.md delete mode 100644 10_Wiki/Topics_Blog/Data-Pipeline Orchestration.md delete mode 100644 10_Wiki/Topics_Blog/Data-Science-in-UX.md delete mode 100644 10_Wiki/Topics_Blog/Data-Transfer-Object-Design.md delete mode 100644 10_Wiki/Topics_Blog/Dead-Space-Series.md delete mode 100644 10_Wiki/Topics_Blog/Deceptive Alignment (기만적 정렬).md delete mode 100644 10_Wiki/Topics_Blog/Decision Theory.md delete mode 100644 10_Wiki/Topics_Blog/Decision-Trees and Random Forests.md delete mode 100644 10_Wiki/Topics_Blog/Declaration-Files.md delete mode 100644 10_Wiki/Topics_Blog/Deep Q-Networks (DQN).md delete mode 100644 10_Wiki/Topics_Blog/Deep-Convolutional-GANs.md delete mode 100644 10_Wiki/Topics_Blog/Deep-Grammar.md delete mode 100644 10_Wiki/Topics_Blog/Deep-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Deep-Q-Networks-DQN.md delete mode 100644 10_Wiki/Topics_Blog/DeepCode AI.md delete mode 100644 10_Wiki/Topics_Blog/Deepfake-Detection.md delete mode 100644 10_Wiki/Topics_Blog/Deepfake-Technology.md delete mode 100644 10_Wiki/Topics_Blog/Default Mode Network (DMN).md delete mode 100644 10_Wiki/Topics_Blog/DefinitelyTyped.md delete mode 100644 10_Wiki/Topics_Blog/Definitions_of_Game.md delete mode 100644 10_Wiki/Topics_Blog/Degrees-of-Freedom.md delete mode 100644 10_Wiki/Topics_Blog/Deliberate-Practice.md delete mode 100644 10_Wiki/Topics_Blog/Denavit-Hartenberg-Parameters.md delete mode 100644 10_Wiki/Topics_Blog/Dense vs Sparse Neural Networks.md delete mode 100644 10_Wiki/Topics_Blog/Dependency-Graph-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Dependency-Injection.md delete mode 100644 10_Wiki/Topics_Blog/Dependency-Inversion-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Deployment-Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Deployment_Final_Gate.md delete mode 100644 10_Wiki/Topics_Blog/Design-System.md delete mode 100644 10_Wiki/Topics_Blog/Determinism-in-Computing.md delete mode 100644 10_Wiki/Topics_Blog/DevOps-and-UX-Convergence.md delete mode 100644 10_Wiki/Topics_Blog/DevOps-for-AI-MLOps.md delete mode 100644 10_Wiki/Topics_Blog/DevSecOps.md delete mode 100644 10_Wiki/Topics_Blog/Differentiable Programming.md delete mode 100644 10_Wiki/Topics_Blog/Diffusion-Models.md delete mode 100644 10_Wiki/Topics_Blog/Digital Intellectual Property Rights.md delete mode 100644 10_Wiki/Topics_Blog/Digital Thread Integration.md delete mode 100644 10_Wiki/Topics_Blog/Digital-Twin-Technology.md delete mode 100644 10_Wiki/Topics_Blog/Dijkstra's Algorithm.md delete mode 100644 10_Wiki/Topics_Blog/Dimensionality-Reduction.md delete mode 100644 10_Wiki/Topics_Blog/Diminishing Returns (한계 수익 체감).md delete mode 100644 10_Wiki/Topics_Blog/Directed-Acyclic-Graph-Build-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Directed-Acyclic-Graph-Dependency-Management.md delete mode 100644 10_Wiki/Topics_Blog/Discriminated-Unions-for-Error-Handling.md delete mode 100644 10_Wiki/Topics_Blog/Discriminated-Unions-for-State-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Discriminated-Unions.md delete mode 100644 10_Wiki/Topics_Blog/Dissipative-Structures.md delete mode 100644 10_Wiki/Topics_Blog/Distillation.md delete mode 100644 10_Wiki/Topics_Blog/Distributed Reinforcement Learning.md delete mode 100644 10_Wiki/Topics_Blog/Distributed-Computing.md delete mode 100644 10_Wiki/Topics_Blog/Distributed-System-Type-Safety.md delete mode 100644 10_Wiki/Topics_Blog/Distributed-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Documentation-Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Domain Objects.md delete mode 100644 10_Wiki/Topics_Blog/Domain-Driven-Design-DDD.md delete mode 100644 10_Wiki/Topics_Blog/Domain-Specific-Languages.md delete mode 100644 10_Wiki/Topics_Blog/Dopamine-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Dopaminergic Reward System.md delete mode 100644 10_Wiki/Topics_Blog/Dopaminergic Reward Systems.md delete mode 100644 10_Wiki/Topics_Blog/Drama Management Systems.md delete mode 100644 10_Wiki/Topics_Blog/Dramaturgy-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Dry-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Dynamic Difficulty Adjustment (DDA).md delete mode 100644 10_Wiki/Topics_Blog/Dynamic Few-Shot (동적 퓨샷 선택 전략).md delete mode 100644 10_Wiki/Topics_Blog/Dynamic-Capabilities.md delete mode 100644 10_Wiki/Topics_Blog/Dynamic-Creative-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Dynamic-Environment-Handling.md delete mode 100644 10_Wiki/Topics_Blog/Dynamic-Programming.md delete mode 100644 10_Wiki/Topics_Blog/E-Learning-Gamification.md delete mode 100644 10_Wiki/Topics_Blog/E-commerce-Catalog-Management.md delete mode 100644 10_Wiki/Topics_Blog/E-commerce-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/ESLint-Plugin-Development.md delete mode 100644 10_Wiki/Topics_Blog/ESLint-Static-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/EU-Web-Accessibility-Directive.md delete mode 100644 10_Wiki/Topics_Blog/Ecology and Ecosystem Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Economic-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Economic-Complexity-Index.md delete mode 100644 10_Wiki/Topics_Blog/Economic-Mobility.md delete mode 100644 10_Wiki/Topics_Blog/Economics-of-Information.md delete mode 100644 10_Wiki/Topics_Blog/Edge-AI-and-Computing.md delete mode 100644 10_Wiki/Topics_Blog/Edge-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Edge-Computing.md delete mode 100644 10_Wiki/Topics_Blog/Edtech-Industry-Trends.md delete mode 100644 10_Wiki/Topics_Blog/Effective-Altruism-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Efficiency.md delete mode 100644 10_Wiki/Topics_Blog/Eigenvalues-and-Eigenvectors.md delete mode 100644 10_Wiki/Topics_Blog/Eligibility-Traces.md delete mode 100644 10_Wiki/Topics_Blog/Elite-Sport-Science-Protocols.md delete mode 100644 10_Wiki/Topics_Blog/Elite-Strength-and-Conditioning.md delete mode 100644 10_Wiki/Topics_Blog/Elite-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Embodied Cognition.md delete mode 100644 10_Wiki/Topics_Blog/Embodied-AI.md delete mode 100644 10_Wiki/Topics_Blog/Emergence-in-Complex-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Emergence-in-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Emergence.md delete mode 100644 10_Wiki/Topics_Blog/Emotional-AI (Affective Computing).md delete mode 100644 10_Wiki/Topics_Blog/Emotionally Intelligent Tutoring Systems (EITS).md delete mode 100644 10_Wiki/Topics_Blog/Empathy-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Encapsulation-and-Information-Hiding.md delete mode 100644 10_Wiki/Topics_Blog/Encapsulation-of-Domain-Invariants.md delete mode 100644 10_Wiki/Topics_Blog/Encapsulation-via-Access-Modifiers.md delete mode 100644 10_Wiki/Topics_Blog/End-to-End-Learning.md delete mode 100644 10_Wiki/Topics_Blog/End-to-End-Testing-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Endurance-Athletics-Cognition.md delete mode 100644 10_Wiki/Topics_Blog/Engineering_Principles.md delete mode 100644 10_Wiki/Topics_Blog/Ensemble-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Ensemble-Methods.md delete mode 100644 10_Wiki/Topics_Blog/Ensuring-Data-Privacy.md delete mode 100644 10_Wiki/Topics_Blog/Enterprise-Design-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Enterprise-Resource-Planning-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Enterprise-Scale-Monorepo-Management.md delete mode 100644 10_Wiki/Topics_Blog/Enterprise-Service-Bus.md delete mode 100644 10_Wiki/Topics_Blog/Enterprise-Software-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Enterprise-Software-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Entity-Relationship-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Entropy in Information Theory.md delete mode 100644 10_Wiki/Topics_Blog/Environment-Design-in-RL.md delete mode 100644 10_Wiki/Topics_Blog/Enzyme-Inhibition-Kinetics.md delete mode 100644 10_Wiki/Topics_Blog/Epidemiological-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Epistemic-Uncertainty.md delete mode 100644 10_Wiki/Topics_Blog/Epistemology.md delete mode 100644 10_Wiki/Topics_Blog/Equality.md delete mode 100644 10_Wiki/Topics_Blog/Ergodic-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Ergonomics-in-Workspace-Design.md delete mode 100644 10_Wiki/Topics_Blog/Error-Boundary-Pattern.md delete mode 100644 10_Wiki/Topics_Blog/Es-Lint-Configuration.md delete mode 100644 10_Wiki/Topics_Blog/Escalation-of-Commitment.md delete mode 100644 10_Wiki/Topics_Blog/Ethical-Decision-Making.md delete mode 100644 10_Wiki/Topics_Blog/Ethics & AI.md delete mode 100644 10_Wiki/Topics_Blog/Ethics of Autonomous Systems.md delete mode 100644 10_Wiki/Topics_Blog/Ethics-in-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Ethnographic-Research.md delete mode 100644 10_Wiki/Topics_Blog/Etiology-of-Disease.md delete mode 100644 10_Wiki/Topics_Blog/Eudaimonia-and-Well-being.md delete mode 100644 10_Wiki/Topics_Blog/Eugen Systems 모딩 매뉴얼.md delete mode 100644 10_Wiki/Topics_Blog/Eugen Systems의 Iriszoom 엔진 및 전략 게임 개발.md delete mode 100644 10_Wiki/Topics_Blog/Eugen Systems의 WARNO 시뮬레이션 개발.md delete mode 100644 10_Wiki/Topics_Blog/Eugen Systems의 냉전기 가상 시나리오 및 모딩 생태계 구축.md delete mode 100644 10_Wiki/Topics_Blog/Event-Driven-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Evolutionary Biology.md delete mode 100644 10_Wiki/Topics_Blog/Evolutionary Computation.md delete mode 100644 10_Wiki/Topics_Blog/Evolutionary-Algorithm-Design.md delete mode 100644 10_Wiki/Topics_Blog/Evolutionary-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Evolutionary-Computation.md delete mode 100644 10_Wiki/Topics_Blog/Excess-Property-Checking.md delete mode 100644 10_Wiki/Topics_Blog/Executive Briefings.md delete mode 100644 10_Wiki/Topics_Blog/Executive Communication.md delete mode 100644 10_Wiki/Topics_Blog/Executive Dysfunction.md delete mode 100644 10_Wiki/Topics_Blog/Executive Presentation.md delete mode 100644 10_Wiki/Topics_Blog/Executive-Function-Deficit.md delete mode 100644 10_Wiki/Topics_Blog/Exhaustiveness-Checking.md delete mode 100644 10_Wiki/Topics_Blog/Expectation-Maximization.md delete mode 100644 10_Wiki/Topics_Blog/Expected Utility Theory.md delete mode 100644 10_Wiki/Topics_Blog/Experience-Replay.md delete mode 100644 10_Wiki/Topics_Blog/Experience-Sampling-Method.md delete mode 100644 10_Wiki/Topics_Blog/Explainable-AI (XAI).md delete mode 100644 10_Wiki/Topics_Blog/Explainable-AI-XAI.md delete mode 100644 10_Wiki/Topics_Blog/Exploding-Gradient Problem.md delete mode 100644 10_Wiki/Topics_Blog/Exploration vs Exploitation.md delete mode 100644 10_Wiki/Topics_Blog/Exploration-vs-Exploitation.md delete mode 100644 10_Wiki/Topics_Blog/Exploratory-Data-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Expo 2025 Osaka.md delete mode 100644 10_Wiki/Topics_Blog/Exponential-Growth.md delete mode 100644 10_Wiki/Topics_Blog/Extended-Reality-XR.md delete mode 100644 10_Wiki/Topics_Blog/Externalities.md delete mode 100644 10_Wiki/Topics_Blog/Extreme-Programming-XP.md delete mode 100644 10_Wiki/Topics_Blog/Eye-Tracking-in-UX-Research.md delete mode 100644 10_Wiki/Topics_Blog/Eye-Tracking.md delete mode 100644 10_Wiki/Topics_Blog/Fact_Based_Meeting_Minutes_Prompt.md delete mode 100644 10_Wiki/Topics_Blog/Factor-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Factory-Pattern.md delete mode 100644 10_Wiki/Topics_Blog/Failable-Task-Handling.md delete mode 100644 10_Wiki/Topics_Blog/Fault-Tolerance.md delete mode 100644 10_Wiki/Topics_Blog/Feature Clamping (피처 고정).md delete mode 100644 10_Wiki/Topics_Blog/Feature-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Feature-Flags.md delete mode 100644 10_Wiki/Topics_Blog/Federated-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Feedback-Control-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Feedback-Loops in Systems.md delete mode 100644 10_Wiki/Topics_Blog/Feedback-Loops-in-Design.md delete mode 100644 10_Wiki/Topics_Blog/Feedback-Loops.md delete mode 100644 10_Wiki/Topics_Blog/Few-Shot-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Figma-to-Code-Workflow.md delete mode 100644 10_Wiki/Topics_Blog/Figurative-Language.md delete mode 100644 10_Wiki/Topics_Blog/Fine-tuning.md delete mode 100644 10_Wiki/Topics_Blog/Finished Goods.md delete mode 100644 10_Wiki/Topics_Blog/Finite-Element-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Finite-State-Machines-FSM.md delete mode 100644 10_Wiki/Topics_Blog/Finite-State-Machines.md delete mode 100644 10_Wiki/Topics_Blog/First Input Delay (FID).md delete mode 100644 10_Wiki/Topics_Blog/Fitness-Landscape.md delete mode 100644 10_Wiki/Topics_Blog/Fixed Time Step vs Variable Time Step.md delete mode 100644 10_Wiki/Topics_Blog/Flow State.md delete mode 100644 10_Wiki/Topics_Blog/Flow-State.md delete mode 100644 10_Wiki/Topics_Blog/Fluent-Interface-Design.md delete mode 100644 10_Wiki/Topics_Blog/Fluid-Dynamics for Games.md delete mode 100644 10_Wiki/Topics_Blog/Focal-Loss.md delete mode 100644 10_Wiki/Topics_Blog/Formal Methods.md delete mode 100644 10_Wiki/Topics_Blog/Formal-Verification-of-Software.md delete mode 100644 10_Wiki/Topics_Blog/Foundation-Models.md delete mode 100644 10_Wiki/Topics_Blog/Fragility.md delete mode 100644 10_Wiki/Topics_Blog/Free-Energy-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Frontend-Architecture-and-Folder-Structure.md delete mode 100644 10_Wiki/Topics_Blog/Frontend-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Frontend-Debugging-and-Testing.md delete mode 100644 10_Wiki/Topics_Blog/Frontend-Performance-Optimization-Guide.md delete mode 100644 10_Wiki/Topics_Blog/Frontend-Team-Collaboration-and-Governance.md delete mode 100644 10_Wiki/Topics_Blog/Frontend.md delete mode 100644 10_Wiki/Topics_Blog/Functional Programming.md delete mode 100644 10_Wiki/Topics_Blog/Functional-Programming-in-TypeScript.md delete mode 100644 10_Wiki/Topics_Blog/Functional-Programming.md delete mode 100644 10_Wiki/Topics_Blog/Fuzzy-Logic.md delete mode 100644 10_Wiki/Topics_Blog/G-Stack Principles.md delete mode 100644 10_Wiki/Topics_Blog/G-Stack-Integration-Guide.md delete mode 100644 10_Wiki/Topics_Blog/GAN.md delete mode 100644 10_Wiki/Topics_Blog/GNN.md delete mode 100644 10_Wiki/Topics_Blog/GPT-Architecture-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/GPU-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/GPU-Programming-with-CUDA.md delete mode 100644 10_Wiki/Topics_Blog/GPU.md delete mode 100644 10_Wiki/Topics_Blog/GRPO.md delete mode 100644 10_Wiki/Topics_Blog/GRU.md delete mode 100644 10_Wiki/Topics_Blog/Gacha Mechanics Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Gait-Analysis-Laboratory.md delete mode 100644 10_Wiki/Topics_Blog/Game Analytics (게임 분석).md delete mode 100644 10_Wiki/Topics_Blog/Game-Balance-Design.md delete mode 100644 10_Wiki/Topics_Blog/Game-Balance-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Game-Design-Ontology.md delete mode 100644 10_Wiki/Topics_Blog/Game-Design-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Game-Economy-Design.md delete mode 100644 10_Wiki/Topics_Blog/Game-Feel-and-Juiciness.md delete mode 100644 10_Wiki/Topics_Blog/Game-Loop-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Game-Mechanics.md delete mode 100644 10_Wiki/Topics_Blog/Game-Ontology-for-PCG.md delete mode 100644 10_Wiki/Topics_Blog/Game-Theory-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Game-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Gamification-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Gamification-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Gates.md delete mode 100644 10_Wiki/Topics_Blog/Gaussian-Processes.md delete mode 100644 10_Wiki/Topics_Blog/Gen-AI.md delete mode 100644 10_Wiki/Topics_Blog/General Knowledge/Blog_Content_Rules.md delete mode 100644 10_Wiki/Topics_Blog/General Knowledge/Blog_Title_Rules.md delete mode 100644 10_Wiki/Topics_Blog/General Knowledge/Index.md delete mode 100644 10_Wiki/Topics_Blog/General Knowledge/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법.md delete mode 100644 10_Wiki/Topics_Blog/Generalization-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Generative Adversarial Networks (GANs) in Fine Arts.md delete mode 100644 10_Wiki/Topics_Blog/Generative-AI-Impact.md delete mode 100644 10_Wiki/Topics_Blog/Generative-AI.md delete mode 100644 10_Wiki/Topics_Blog/Generative-Adversarial-Networks.md delete mode 100644 10_Wiki/Topics_Blog/Generics-and-Polymorphism.md delete mode 100644 10_Wiki/Topics_Blog/Genetic-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Geographic-Information-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Geometric-Deep-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Geriatric-Medicine.md delete mode 100644 10_Wiki/Topics_Blog/Gestalt Psychology.md delete mode 100644 10_Wiki/Topics_Blog/Gestalt-Principles in UX.md delete mode 100644 10_Wiki/Topics_Blog/Gestalt-Principles-of-Design.md delete mode 100644 10_Wiki/Topics_Blog/Gimbals-and-Orientation.md delete mode 100644 10_Wiki/Topics_Blog/Git-Branching-Strategies-and-Workflows.md delete mode 100644 10_Wiki/Topics_Blog/Git-Version-Control.md delete mode 100644 10_Wiki/Topics_Blog/GitHub-Actions-CI-CD.md delete mode 100644 10_Wiki/Topics_Blog/GitLab CI.md delete mode 100644 10_Wiki/Topics_Blog/Git_Operation_Protocol.md delete mode 100644 10_Wiki/Topics_Blog/Git_Workflows.md delete mode 100644 10_Wiki/Topics_Blog/GloVe (Word Embeddings).md delete mode 100644 10_Wiki/Topics_Blog/Global-Standard.md delete mode 100644 10_Wiki/Topics_Blog/Global-vs-Local-Optima.md delete mode 100644 10_Wiki/Topics_Blog/Goal-Misgeneralization.md delete mode 100644 10_Wiki/Topics_Blog/Goal-Oriented-Action-Planning.md delete mode 100644 10_Wiki/Topics_Blog/God-Object-Antipattern.md delete mode 100644 10_Wiki/Topics_Blog/Godel's Incompleteness Theorems.md delete mode 100644 10_Wiki/Topics_Blog/Google-Page-Experience-2025-Update.md delete mode 100644 10_Wiki/Topics_Blog/Gradient-Boosting-Machines.md delete mode 100644 10_Wiki/Topics_Blog/Gradient-Descent.md delete mode 100644 10_Wiki/Topics_Blog/Graph Theory.md delete mode 100644 10_Wiki/Topics_Blog/Graph-Coloring-Problem.md delete mode 100644 10_Wiki/Topics_Blog/Graph-Database.md delete mode 100644 10_Wiki/Topics_Blog/Graph-Theory.md delete mode 100644 10_Wiki/Topics_Blog/GraphQL-Code-Generator.md delete mode 100644 10_Wiki/Topics_Blog/GraphRAG (그래프 기반 검색 증강 생성).md delete mode 100644 10_Wiki/Topics_Blog/Greedy-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Grit.md delete mode 100644 10_Wiki/Topics_Blog/Grounded Theory Method.md delete mode 100644 10_Wiki/Topics_Blog/Growth-Mindset-Intervention.md delete mode 100644 10_Wiki/Topics_Blog/Growth-Mindset.md delete mode 100644 10_Wiki/Topics_Blog/Guilty-Gear-Xrd-Rendering-Pipeline.md delete mode 100644 10_Wiki/Topics_Blog/HANDOVER.md delete mode 100644 10_Wiki/Topics_Blog/HBO-Prestige-Television.md delete mode 100644 10_Wiki/Topics_Blog/HCI (Human-Computer Interaction).md delete mode 100644 10_Wiki/Topics_Blog/HHH.md delete mode 100644 10_Wiki/Topics_Blog/HMM.md delete mode 100644 10_Wiki/Topics_Blog/Habit-Formation.md delete mode 100644 10_Wiki/Topics_Blog/Hallucination (환각).md delete mode 100644 10_Wiki/Topics_Blog/Hallucination-in-LLM.md delete mode 100644 10_Wiki/Topics_Blog/Hallucination-in-LLMs.md delete mode 100644 10_Wiki/Topics_Blog/Hardware-Acceleration-for-AI.md delete mode 100644 10_Wiki/Topics_Blog/Hardware-Verification.md delete mode 100644 10_Wiki/Topics_Blog/Hardware.md delete mode 100644 10_Wiki/Topics_Blog/Hash-Functions-and-Maps.md delete mode 100644 10_Wiki/Topics_Blog/Health-Informatics.md delete mode 100644 10_Wiki/Topics_Blog/Hebbian-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Hebbian-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Heuristic-Search.md delete mode 100644 10_Wiki/Topics_Blog/Heuristics.md delete mode 100644 10_Wiki/Topics_Blog/Hierarchical-Task-Network (HTN).md delete mode 100644 10_Wiki/Topics_Blog/High-Availability-Systems.md delete mode 100644 10_Wiki/Topics_Blog/High-Cohesion-Low-Coupling.md delete mode 100644 10_Wiki/Topics_Blog/High-Frequency-Trading-Models.md delete mode 100644 10_Wiki/Topics_Blog/High-Performance Computing (HPC).md delete mode 100644 10_Wiki/Topics_Blog/High-Performance-Coaching.md delete mode 100644 10_Wiki/Topics_Blog/High-Performance-Organizations.md delete mode 100644 10_Wiki/Topics_Blog/High-Performance-Sports-Science.md delete mode 100644 10_Wiki/Topics_Blog/Homeostasis (항상성).md delete mode 100644 10_Wiki/Topics_Blog/Homeostasis.md delete mode 100644 10_Wiki/Topics_Blog/Homomorphic-Encryption.md delete mode 100644 10_Wiki/Topics_Blog/Human Centered AI (HCAI).md delete mode 100644 10_Wiki/Topics_Blog/Human-AI-Collaboration.md delete mode 100644 10_Wiki/Topics_Blog/Human-Computer-Interaction-HCI.md delete mode 100644 10_Wiki/Topics_Blog/Human-Computer-Interaction.md delete mode 100644 10_Wiki/Topics_Blog/Human-in-the-loop-AI.md delete mode 100644 10_Wiki/Topics_Blog/Hybrid-Cloud-Architectures.md delete mode 100644 10_Wiki/Topics_Blog/Hydration-Mismatch-and-SSR-Debugging.md delete mode 100644 10_Wiki/Topics_Blog/Hyperinflation-in-Closed-Loop-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Hyperparameter-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Hyperparameters.md delete mode 100644 10_Wiki/Topics_Blog/Hypostatic-Abstraction.md delete mode 100644 10_Wiki/Topics_Blog/Hypothesis-Testing.md delete mode 100644 10_Wiki/Topics_Blog/ICRE-Framework.md delete mode 100644 10_Wiki/Topics_Blog/IDE (Integrated Development Environment).md delete mode 100644 10_Wiki/Topics_Blog/IEEE-P36521.md delete mode 100644 10_Wiki/Topics_Blog/ISO-Standard.md delete mode 100644 10_Wiki/Topics_Blog/Ikigai (이키가이).md delete mode 100644 10_Wiki/Topics_Blog/Image-Classification-Mastery.md delete mode 100644 10_Wiki/Topics_Blog/Image-Optimization-for-Web-Performance.md delete mode 100644 10_Wiki/Topics_Blog/Image-Segmentation-Techniques.md delete mode 100644 10_Wiki/Topics_Blog/Image-Segmentation.md delete mode 100644 10_Wiki/Topics_Blog/Imbalanced-Data-Handling.md delete mode 100644 10_Wiki/Topics_Blog/Imitation-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Immersive-Sim-Design.md delete mode 100644 10_Wiki/Topics_Blog/Immersive-Sim-Genre.md delete mode 100644 10_Wiki/Topics_Blog/Immersive-Sims-Deus-Ex-Dishonored.md delete mode 100644 10_Wiki/Topics_Blog/Immersive-Sims-Deus-Ex-Thief.md delete mode 100644 10_Wiki/Topics_Blog/Immutability-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Impedance-Matching.md delete mode 100644 10_Wiki/Topics_Blog/In-Context-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Inclusive-Design-and-UX.md delete mode 100644 10_Wiki/Topics_Blog/Incremental-Computation.md delete mode 100644 10_Wiki/Topics_Blog/Incremental-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Incremental-Static-Regeneration-ISR.md delete mode 100644 10_Wiki/Topics_Blog/Incrementalism.md delete mode 100644 10_Wiki/Topics_Blog/Independent Component Analysis (ICA).md delete mode 100644 10_Wiki/Topics_Blog/Independent-Component-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Index-Fragmentation-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Index.md delete mode 100644 10_Wiki/Topics_Blog/Index_20.md delete mode 100644 10_Wiki/Topics_Blog/Index_692.md delete mode 100644 10_Wiki/Topics_Blog/Indexing-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Indian-Innovation-Models.md delete mode 100644 10_Wiki/Topics_Blog/Inductive-Bias.md delete mode 100644 10_Wiki/Topics_Blog/Inductive-Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Inexact-Science.md delete mode 100644 10_Wiki/Topics_Blog/Inference-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Inferential-Statistics.md delete mode 100644 10_Wiki/Topics_Blog/Information-Entropy.md delete mode 100644 10_Wiki/Topics_Blog/Information-Retrieval-IR.md delete mode 100644 10_Wiki/Topics_Blog/Information-Society.md delete mode 100644 10_Wiki/Topics_Blog/Information-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Infraspace.md delete mode 100644 10_Wiki/Topics_Blog/Infrastructure-as-Code-IaC.md delete mode 100644 10_Wiki/Topics_Blog/Inheritance-and-Polymorphism.md delete mode 100644 10_Wiki/Topics_Blog/Inner-Product-Spaces.md delete mode 100644 10_Wiki/Topics_Blog/Innovation.md delete mode 100644 10_Wiki/Topics_Blog/Input-Validation-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Inquiry-Based Learning.md delete mode 100644 10_Wiki/Topics_Blog/Instance-based-Learning.md delete mode 100644 10_Wiki/Topics_Blog/InstancedMesh2 library.md delete mode 100644 10_Wiki/Topics_Blog/Instinct.md delete mode 100644 10_Wiki/Topics_Blog/Instruction-Tuning.md delete mode 100644 10_Wiki/Topics_Blog/Intangible-Capital.md delete mode 100644 10_Wiki/Topics_Blog/Integrated-Development-Environment.md delete mode 100644 10_Wiki/Topics_Blog/Integration-Testing-for-AI.md delete mode 100644 10_Wiki/Topics_Blog/Intellectual-Property-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Interaction to Next Paint (INP).md delete mode 100644 10_Wiki/Topics_Blog/Interaction-to-Next-Paint-INP.md delete mode 100644 10_Wiki/Topics_Blog/Interdisciplinary-Research.md delete mode 100644 10_Wiki/Topics_Blog/Interface-Segregation-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Internet of Things (IoT).md delete mode 100644 10_Wiki/Topics_Blog/Interop 2026.md delete mode 100644 10_Wiki/Topics_Blog/Interoperability.md delete mode 100644 10_Wiki/Topics_Blog/Interpretability-vs-Explainability.md delete mode 100644 10_Wiki/Topics_Blog/Interpretability.md delete mode 100644 10_Wiki/Topics_Blog/Introduction-to-Programming.md delete mode 100644 10_Wiki/Topics_Blog/Introspection (자기성찰).md delete mode 100644 10_Wiki/Topics_Blog/Inverse-Kinematics.md delete mode 100644 10_Wiki/Topics_Blog/Inverse-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Inversion.md delete mode 100644 10_Wiki/Topics_Blog/IoT-and-AI-Integration.md delete mode 100644 10_Wiki/Topics_Blog/Isaac-Asimovs-Laws-of-Robotics.md delete mode 100644 10_Wiki/Topics_Blog/Item-Item-Collaborative-Filtering.md delete mode 100644 10_Wiki/Topics_Blog/Iteration.md delete mode 100644 10_Wiki/Topics_Blog/Iterative-Development-Models.md delete mode 100644 10_Wiki/Topics_Blog/Iterative-Development.md delete mode 100644 10_Wiki/Topics_Blog/JIT-Compilation-in-AI-Engines.md delete mode 100644 10_Wiki/Topics_Blog/JSON-LD-Structured-Data.md delete mode 100644 10_Wiki/Topics_Blog/JSON-and-Data-Serialization.md delete mode 100644 10_Wiki/Topics_Blog/JUnit-and-Testing-Frameworks.md delete mode 100644 10_Wiki/Topics_Blog/JavaScript-Async-and-Event-Loop.md delete mode 100644 10_Wiki/Topics_Blog/JavaScript-Optimization-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Joint-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Journaling.md delete mode 100644 10_Wiki/Topics_Blog/Judgment.md delete mode 100644 10_Wiki/Topics_Blog/Just-In-Time (JIT).md delete mode 100644 10_Wiki/Topics_Blog/Just-in-Case.md delete mode 100644 10_Wiki/Topics_Blog/Just-in-time-Data-Loading.md delete mode 100644 10_Wiki/Topics_Blog/K-Means-Clustering-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/K-Nearest-Neighbors-K-NN.md delete mode 100644 10_Wiki/Topics_Blog/KISS (Keep It Simple, Stupid).md delete mode 100644 10_Wiki/Topics_Blog/KISS-Principle-in-Software-Design.md delete mode 100644 10_Wiki/Topics_Blog/KPI (Key Performance Indicator).md delete mode 100644 10_Wiki/Topics_Blog/Kalman-Filter-and-State-Tracking.md delete mode 100644 10_Wiki/Topics_Blog/Kernel-Density-Estimation-KDE.md delete mode 100644 10_Wiki/Topics_Blog/Kernel-Methods-and-SVMs.md delete mode 100644 10_Wiki/Topics_Blog/Knowledge synthesis.md delete mode 100644 10_Wiki/Topics_Blog/Knowledge-Distillation.md delete mode 100644 10_Wiki/Topics_Blog/Knowledge-Graph-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Knowledge-Graph.md delete mode 100644 10_Wiki/Topics_Blog/Knowledge-Representation-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Knowledge-Structure.md delete mode 100644 10_Wiki/Topics_Blog/Kolmogorov-Complexity.md delete mode 100644 10_Wiki/Topics_Blog/Kubernetes-for-AI-Orchestration.md delete mode 100644 10_Wiki/Topics_Blog/Kullback-Leibler-Divergence.md delete mode 100644 10_Wiki/Topics_Blog/L1-and-L2-Regularization.md delete mode 100644 10_Wiki/Topics_Blog/L2-Regularization.md delete mode 100644 10_Wiki/Topics_Blog/LLM-Security-and-Safety.md delete mode 100644 10_Wiki/Topics_Blog/LLM.md delete mode 100644 10_Wiki/Topics_Blog/LOD.md delete mode 100644 10_Wiki/Topics_Blog/LSTM (Long Short-Term Memory).md delete mode 100644 10_Wiki/Topics_Blog/LSTM.md delete mode 100644 10_Wiki/Topics_Blog/Label-Noise-and-Robustness.md delete mode 100644 10_Wiki/Topics_Blog/Lagrange-Multipliers.md delete mode 100644 10_Wiki/Topics_Blog/Language-Models.md delete mode 100644 10_Wiki/Topics_Blog/Large Language Models (LLM).md delete mode 100644 10_Wiki/Topics_Blog/Large-scale-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Largest Contentful Paint (LCP).md delete mode 100644 10_Wiki/Topics_Blog/Largest-Contentful-Paint-LCP.md delete mode 100644 10_Wiki/Topics_Blog/Latent-Dirichlet-Allocation.md delete mode 100644 10_Wiki/Topics_Blog/Latent-Semantic-Analysis-LSA.md delete mode 100644 10_Wiki/Topics_Blog/Layer-Normalization.md delete mode 100644 10_Wiki/Topics_Blog/Layered-Architecture-in-Frontend.md delete mode 100644 10_Wiki/Topics_Blog/Lazy-Loading-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Leadership.md delete mode 100644 10_Wiki/Topics_Blog/Leaky-ReLU-and-Activations.md delete mode 100644 10_Wiki/Topics_Blog/Lean-Operations.md delete mode 100644 10_Wiki/Topics_Blog/Lean-Project-Management.md delete mode 100644 10_Wiki/Topics_Blog/Learning-Paths.md delete mode 100644 10_Wiki/Topics_Blog/Learning-Rate-Schedules.md delete mode 100644 10_Wiki/Topics_Blog/Learning-Rate-Scheduling.md delete mode 100644 10_Wiki/Topics_Blog/Least-Squares-Methods.md delete mode 100644 10_Wiki/Topics_Blog/Legacy-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Legacy_React_Migration.md delete mode 100644 10_Wiki/Topics_Blog/Lessons Learned.md delete mode 100644 10_Wiki/Topics_Blog/Level of Detail (LOD).md delete mode 100644 10_Wiki/Topics_Blog/Levels of Understanding.md delete mode 100644 10_Wiki/Topics_Blog/Linear-Algebra-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Linear-Algebra-for-ML.md delete mode 100644 10_Wiki/Topics_Blog/Linear-Algebra.md delete mode 100644 10_Wiki/Topics_Blog/Linear-Discriminant-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Linear-Programming.md delete mode 100644 10_Wiki/Topics_Blog/Linear-Regression-Mastery.md delete mode 100644 10_Wiki/Topics_Blog/Linguistic-Analysis-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Linked-Lists-and-Trees.md delete mode 100644 10_Wiki/Topics_Blog/Linux-Performance-Tuning.md delete mode 100644 10_Wiki/Topics_Blog/Liquid-Democracy.md delete mode 100644 10_Wiki/Topics_Blog/Liskov-Substitution-Principle.md delete mode 100644 10_Wiki/Topics_Blog/LlamaIndex.md delete mode 100644 10_Wiki/Topics_Blog/LoRA (Low-Rank Adaptation).md delete mode 100644 10_Wiki/Topics_Blog/Load-Balancing-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Local-Brain-Management.md delete mode 100644 10_Wiki/Topics_Blog/Local-Search.md delete mode 100644 10_Wiki/Topics_Blog/Locality-Sensitive-Hashing (LSH).md delete mode 100644 10_Wiki/Topics_Blog/Locality-Sensitive-Hashing.md delete mode 100644 10_Wiki/Topics_Blog/Logic.md delete mode 100644 10_Wiki/Topics_Blog/Logistic-Regression-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Logistic-Regression.md delete mode 100644 10_Wiki/Topics_Blog/Long Animation Frames API.md delete mode 100644 10_Wiki/Topics_Blog/Long Tasks.md delete mode 100644 10_Wiki/Topics_Blog/Long-Short-Term-Memory (LSTM).md delete mode 100644 10_Wiki/Topics_Blog/Long-Short-Term-Memory.md delete mode 100644 10_Wiki/Topics_Blog/Long-Tail.md delete mode 100644 10_Wiki/Topics_Blog/Loose-Coupling.md delete mode 100644 10_Wiki/Topics_Blog/Loss Functions.md delete mode 100644 10_Wiki/Topics_Blog/Loss-Functions-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Low-Rank-Adaptation-LoRA.md delete mode 100644 10_Wiki/Topics_Blog/Lubrication.md delete mode 100644 10_Wiki/Topics_Blog/Lucas-Kanade-Method.md delete mode 100644 10_Wiki/Topics_Blog/MAP-Estimation.md delete mode 100644 10_Wiki/Topics_Blog/MBA (Master of Business Administration).md delete mode 100644 10_Wiki/Topics_Blog/MCP.md delete mode 100644 10_Wiki/Topics_Blog/MLA-Format.md delete mode 100644 10_Wiki/Topics_Blog/MLOps.md delete mode 100644 10_Wiki/Topics_Blog/Machine Learning (ML).md delete mode 100644 10_Wiki/Topics_Blog/Machine-Learning-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Machine-Learning-Lifecycle.md delete mode 100644 10_Wiki/Topics_Blog/Macros (매크로).md delete mode 100644 10_Wiki/Topics_Blog/Magic-Circle.md delete mode 100644 10_Wiki/Topics_Blog/Main Thread.md delete mode 100644 10_Wiki/Topics_Blog/Malware-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Management.md delete mode 100644 10_Wiki/Topics_Blog/Manhattan-Distance.md delete mode 100644 10_Wiki/Topics_Blog/MapReduce.md delete mode 100644 10_Wiki/Topics_Blog/Markov-Chain-Monte-Carlo.md delete mode 100644 10_Wiki/Topics_Blog/Markov-Chains.md delete mode 100644 10_Wiki/Topics_Blog/Markov-Decision-Process (MDP).md delete mode 100644 10_Wiki/Topics_Blog/Markov-Decision-Process-MDP.md delete mode 100644 10_Wiki/Topics_Blog/Markov-Decision-Processes.md delete mode 100644 10_Wiki/Topics_Blog/Master-of-Information-Management.md delete mode 100644 10_Wiki/Topics_Blog/Mastery.md delete mode 100644 10_Wiki/Topics_Blog/Matrix-Factorization.md delete mode 100644 10_Wiki/Topics_Blog/Matrix-Operations-and-AI.md delete mode 100644 10_Wiki/Topics_Blog/Mean-Absolute-Error-MAE.md delete mode 100644 10_Wiki/Topics_Blog/Mean-Squared-Error-MSE.md delete mode 100644 10_Wiki/Topics_Blog/Mechanistic Interpretability (기계적 해석 가능성).md delete mode 100644 10_Wiki/Topics_Blog/Media-Literacy.md delete mode 100644 10_Wiki/Topics_Blog/Medical-Imaging-Data-Augmentation.md delete mode 100644 10_Wiki/Topics_Blog/Memetics.md delete mode 100644 10_Wiki/Topics_Blog/Memory-Hierarchy.md delete mode 100644 10_Wiki/Topics_Blog/Memory-Leak-Debugging-in-JavaScript.md delete mode 100644 10_Wiki/Topics_Blog/Mental-Models.md delete mode 100644 10_Wiki/Topics_Blog/Mental-Operations-Synthesized.md delete mode 100644 10_Wiki/Topics_Blog/Message-Queues-and-Event-Streams.md delete mode 100644 10_Wiki/Topics_Blog/Meta-Learning-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Micro-interactions-and-Feedback-Loops.md delete mode 100644 10_Wiki/Topics_Blog/Micro-interactions.md delete mode 100644 10_Wiki/Topics_Blog/Microservices-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Middle-Out-Thinking.md delete mode 100644 10_Wiki/Topics_Blog/Minimal-Viable-Product.md delete mode 100644 10_Wiki/Topics_Blog/Minimum-Viable-Product-MVP.md delete mode 100644 10_Wiki/Topics_Blog/Mipmap.md delete mode 100644 10_Wiki/Topics_Blog/Mobile-AI-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Mobile-Augmented-Reality.md delete mode 100644 10_Wiki/Topics_Blog/Mobile-First-Responsive-Design-Principles.md delete mode 100644 10_Wiki/Topics_Blog/Model Context Protocol (MCP).md delete mode 100644 10_Wiki/Topics_Blog/Model-Agnostic-Meta-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Model-Compression-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Model-Compression.md delete mode 100644 10_Wiki/Topics_Blog/Model-Deployment-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Model-Drift-and-Monitoring.md delete mode 100644 10_Wiki/Topics_Blog/Model-Ensemble-Methods.md delete mode 100644 10_Wiki/Topics_Blog/Model-Interpretability-Tools.md delete mode 100644 10_Wiki/Topics_Blog/Model-Predictive-Control (MPC).md delete mode 100644 10_Wiki/Topics_Blog/Modern-Frontend-Engineering-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Modern-React-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Modern-Web-Design-Best-Practices-2025.md delete mode 100644 10_Wiki/Topics_Blog/Modern-Website-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Modern_Environment_Ecosystem.md delete mode 100644 10_Wiki/Topics_Blog/Modern_React_Engineering_2025.md delete mode 100644 10_Wiki/Topics_Blog/Modular-Design.md delete mode 100644 10_Wiki/Topics_Blog/Modular-Programming.md delete mode 100644 10_Wiki/Topics_Blog/Modularity.md delete mode 100644 10_Wiki/Topics_Blog/Momentum-and-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Monolithic-vs-Microservices.md delete mode 100644 10_Wiki/Topics_Blog/Monte-Carlo-Integration.md delete mode 100644 10_Wiki/Topics_Blog/Monte-Carlo-Methods.md delete mode 100644 10_Wiki/Topics_Blog/Monte-Carlo-Tree-Search-MCTS.md delete mode 100644 10_Wiki/Topics_Blog/Multi-Agent-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Multi-Agent-Systems-MAS.md delete mode 100644 10_Wiki/Topics_Blog/Multi-Head-Attention-Mechanism.md delete mode 100644 10_Wiki/Topics_Blog/Multi-Modal-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Multi-agent-System.md delete mode 100644 10_Wiki/Topics_Blog/Multi-armed-Bandit-Problem.md delete mode 100644 10_Wiki/Topics_Blog/Multilayer-Perceptron-MLP.md delete mode 100644 10_Wiki/Topics_Blog/Multimodal-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Multinomial-Naive-Bayes.md delete mode 100644 10_Wiki/Topics_Blog/Multivariate-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Mutual-Information.md delete mode 100644 10_Wiki/Topics_Blog/NLP (Natural Language Processing).md delete mode 100644 10_Wiki/Topics_Blog/NLP-Attention-Mechanisms.md delete mode 100644 10_Wiki/Topics_Blog/NVIDIA-CUDA-and-AI.md delete mode 100644 10_Wiki/Topics_Blog/Naive-Bayes-Classifiers.md delete mode 100644 10_Wiki/Topics_Blog/Named-Entity-Recognition-NER.md delete mode 100644 10_Wiki/Topics_Blog/National-Language-Processing.md delete mode 100644 10_Wiki/Topics_Blog/Natural-Language-Generation-NLG.md delete mode 100644 10_Wiki/Topics_Blog/Natural-Language-Processing-NLP.md delete mode 100644 10_Wiki/Topics_Blog/Natural-Language-Processing.md delete mode 100644 10_Wiki/Topics_Blog/Nearest-Neighbor-Search.md delete mode 100644 10_Wiki/Topics_Blog/Network-Latency-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Neural-Architecture-Search-NAS.md delete mode 100644 10_Wiki/Topics_Blog/Neural-Architecture-Search.md delete mode 100644 10_Wiki/Topics_Blog/Neural-Darwinism.md delete mode 100644 10_Wiki/Topics_Blog/Neural-Networks (신경망 기초).md delete mode 100644 10_Wiki/Topics_Blog/Neural-Networks-for-Beginners.md delete mode 100644 10_Wiki/Topics_Blog/Neural-Style-Transfer.md delete mode 100644 10_Wiki/Topics_Blog/Neural-Symbolic-Integration.md delete mode 100644 10_Wiki/Topics_Blog/Neuro-Symbolic AI.md delete mode 100644 10_Wiki/Topics_Blog/Neuro-Symbolic-AI.md delete mode 100644 10_Wiki/Topics_Blog/Neurobiology-of-Reward.md delete mode 100644 10_Wiki/Topics_Blog/Neurodevelopmental Disorders.md delete mode 100644 10_Wiki/Topics_Blog/Neuroeconomics.md delete mode 100644 10_Wiki/Topics_Blog/Neuroergonomics.md delete mode 100644 10_Wiki/Topics_Blog/Neuroevolution.md delete mode 100644 10_Wiki/Topics_Blog/Neuromuscular-Adaptation.md delete mode 100644 10_Wiki/Topics_Blog/Neuromuscular-Control.md delete mode 100644 10_Wiki/Topics_Blog/Neuropharmacology of Substance Use Disorders.md delete mode 100644 10_Wiki/Topics_Blog/Neuroplasticity in Addiction.md delete mode 100644 10_Wiki/Topics_Blog/Neuroplasticity in Motor Learning.md delete mode 100644 10_Wiki/Topics_Blog/Neuroplasticity-in-Motor-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Neuroprosthetics-Development.md delete mode 100644 10_Wiki/Topics_Blog/Neuropsychiatric Disorders.md delete mode 100644 10_Wiki/Topics_Blog/Neuropsychology.md delete mode 100644 10_Wiki/Topics_Blog/Neurorehabilitation after Stroke.md delete mode 100644 10_Wiki/Topics_Blog/Neurorehabilitation-Post-Stroke.md delete mode 100644 10_Wiki/Topics_Blog/Next-js-and-Modern-Web.md delete mode 100644 10_Wiki/Topics_Blog/Next.js App Router.md delete mode 100644 10_Wiki/Topics_Blog/Nextjs-App-Router-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/No Mans Sky (Large-scale planetary generation).md delete mode 100644 10_Wiki/Topics_Blog/No Mans Sky.md delete mode 100644 10_Wiki/Topics_Blog/NoSQL-Databases-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Nodejs 메모리 누수 분석.md delete mode 100644 10_Wiki/Topics_Blog/Nodejs 프로덕션 메모리 누수 진단.md delete mode 100644 10_Wiki/Topics_Blog/Nodejs 프로덕션 메모리 병목 분석.md delete mode 100644 10_Wiki/Topics_Blog/Nodejs-Global-Namespace-Augmentation.md delete mode 100644 10_Wiki/Topics_Blog/Noise-Reduction-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Noise.md delete mode 100644 10_Wiki/Topics_Blog/Nominal-Typing-in-TypeScript.md delete mode 100644 10_Wiki/Topics_Blog/Non-Photorealistic-Rendering-in-Level-Design.md delete mode 100644 10_Wiki/Topics_Blog/Non-linear-Activation-Functions.md delete mode 100644 10_Wiki/Topics_Blog/Non-parametric-Models.md delete mode 100644 10_Wiki/Topics_Blog/Normalization-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Normalization.md delete mode 100644 10_Wiki/Topics_Blog/Nuclear Deterrence Models.md delete mode 100644 10_Wiki/Topics_Blog/Numbers-and-Games.md delete mode 100644 10_Wiki/Topics_Blog/Nutritional-Biochemistry.md delete mode 100644 10_Wiki/Topics_Blog/OKR.md delete mode 100644 10_Wiki/Topics_Blog/OWA vs CWA (개방 세계 vs 폐쇄 세계 가설).md delete mode 100644 10_Wiki/Topics_Blog/Object Pooling (오브젝트 풀링).md delete mode 100644 10_Wiki/Topics_Blog/Object-Detection-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Object-Oriented-Design-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Object-Oriented-Programming.md delete mode 100644 10_Wiki/Topics_Blog/Objective-Functions.md delete mode 100644 10_Wiki/Topics_Blog/Objectivism.md delete mode 100644 10_Wiki/Topics_Blog/Observation.md delete mode 100644 10_Wiki/Topics_Blog/Occupational-Therapy.md delete mode 100644 10_Wiki/Topics_Blog/Off-policy-vs-On-policy-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Okami-Ink-Wash-Aesthetics.md delete mode 100644 10_Wiki/Topics_Blog/Olympic-Training-Cycles.md delete mode 100644 10_Wiki/Topics_Blog/Olympic-Training-Models.md delete mode 100644 10_Wiki/Topics_Blog/Olympic-Training-Protocols.md delete mode 100644 10_Wiki/Topics_Blog/One-Hot-Encoding.md delete mode 100644 10_Wiki/Topics_Blog/One-Shot-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Online-Learning-and-Streaming.md delete mode 100644 10_Wiki/Topics_Blog/Ontological-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Ontology-Driven-Relevancy-Filtering.md delete mode 100644 10_Wiki/Topics_Blog/Ontology-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Ontology-Guided Knowledge Extraction.md delete mode 100644 10_Wiki/Topics_Blog/Ontology-and-Knowledge-Representation.md delete mode 100644 10_Wiki/Topics_Blog/Ontology.md delete mode 100644 10_Wiki/Topics_Blog/Opaque-Types.md delete mode 100644 10_Wiki/Topics_Blog/Open-Access-Movement.md delete mode 100644 10_Wiki/Topics_Blog/Open-Source-AI-Ecosystem.md delete mode 100644 10_Wiki/Topics_Blog/OpenAI-API-Integration.md delete mode 100644 10_Wiki/Topics_Blog/Operations-Management.md delete mode 100644 10_Wiki/Topics_Blog/Operations-Research.md delete mode 100644 10_Wiki/Topics_Blog/Operator-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Opportunity-Cost.md delete mode 100644 10_Wiki/Topics_Blog/Optical-Character-Recognition.md delete mode 100644 10_Wiki/Topics_Blog/Optimal-Control-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Optimization-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Optimization-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Ordinal-Data-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Organizational Psychology.md delete mode 100644 10_Wiki/Topics_Blog/Out-of-distribution-Detection.md delete mode 100644 10_Wiki/Topics_Blog/Outer Alignment vs Inner Alignment.md delete mode 100644 10_Wiki/Topics_Blog/Outlier-Detection-Techniques.md delete mode 100644 10_Wiki/Topics_Blog/Outside-Thinking.md delete mode 100644 10_Wiki/Topics_Blog/Overfitting-and-Underfitting.md delete mode 100644 10_Wiki/Topics_Blog/Overfitting.md delete mode 100644 10_Wiki/Topics_Blog/P-Reinforce-Template-Guide.md delete mode 100644 10_Wiki/Topics_Blog/P-Reinforce.md delete mode 100644 10_Wiki/Topics_Blog/P-Reinforce_1011.md delete mode 100644 10_Wiki/Topics_Blog/PCA-and-Dimension-Reduction.md delete mode 100644 10_Wiki/Topics_Blog/PCGML-Frameworks.md delete mode 100644 10_Wiki/Topics_Blog/PDF-Format.md delete mode 100644 10_Wiki/Topics_Blog/PEFT (Parameter-Efficient Fine-Tuning).md delete mode 100644 10_Wiki/Topics_Blog/PEV_Loop.md delete mode 100644 10_Wiki/Topics_Blog/PID-Controllers-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/PMI-Technique.md delete mode 100644 10_Wiki/Topics_Blog/POMDP.md delete mode 100644 10_Wiki/Topics_Blog/PageSpeed Insights.md delete mode 100644 10_Wiki/Topics_Blog/Papers Please (Bureaucratic Simulation).md delete mode 100644 10_Wiki/Topics_Blog/Papers-Please.md delete mode 100644 10_Wiki/Topics_Blog/Parallel-Computing-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Parallel-Computing.md delete mode 100644 10_Wiki/Topics_Blog/Parallel-Processing.md delete mode 100644 10_Wiki/Topics_Blog/Parameter-Efficiency-in-LLMs.md delete mode 100644 10_Wiki/Topics_Blog/Parameter-Efficient Fine-Tuning (PEFT).md delete mode 100644 10_Wiki/Topics_Blog/Parameter-Sharing.md delete mode 100644 10_Wiki/Topics_Blog/Pareto-Principle.md delete mode 100644 10_Wiki/Topics_Blog/Partial-Differential-Equations.md delete mode 100644 10_Wiki/Topics_Blog/Particle-Filter-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Pattern-Recognition.md delete mode 100644 10_Wiki/Topics_Blog/Pedestrian-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Perceptrons-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Perceptual-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Perceptual-Motor-Skills.md delete mode 100644 10_Wiki/Topics_Blog/Performance Management Systems.md delete mode 100644 10_Wiki/Topics_Blog/Performance Psychology.md delete mode 100644 10_Wiki/Topics_Blog/Performance-Metrics-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Periodization-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Personal-Brain-Management.md delete mode 100644 10_Wiki/Topics_Blog/Personal-Information-Security.md delete mode 100644 10_Wiki/Topics_Blog/Personalization-Engines.md delete mode 100644 10_Wiki/Topics_Blog/Persuasive Business Writing.md delete mode 100644 10_Wiki/Topics_Blog/Phase-Transitions-in-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Philosophy.md delete mode 100644 10_Wiki/Topics_Blog/Physical-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Physics-Informed Neural Networks (PINNs).md delete mode 100644 10_Wiki/Topics_Blog/Physics-informed-Neural-Networks.md delete mode 100644 10_Wiki/Topics_Blog/Physics.md delete mode 100644 10_Wiki/Topics_Blog/Pipeline-Parallelism.md delete mode 100644 10_Wiki/Topics_Blog/Pivot-Table-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Platform-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Player-Experience-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Player-Psyche-Profiling-Framework.md delete mode 100644 10_Wiki/Topics_Blog/Plutchiks-Wheel-of-Emotions.md delete mode 100644 10_Wiki/Topics_Blog/Poetic-Computation.md delete mode 100644 10_Wiki/Topics_Blog/Point-Cloud-Processing.md delete mode 100644 10_Wiki/Topics_Blog/Point-of-Sale.md delete mode 100644 10_Wiki/Topics_Blog/Policy-Gradient-Methods.md delete mode 100644 10_Wiki/Topics_Blog/Policy-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Policy-Surveillance.md delete mode 100644 10_Wiki/Topics_Blog/PolicyIQ.md delete mode 100644 10_Wiki/Topics_Blog/Polymorphism-in-Engine-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Pooling.md delete mode 100644 10_Wiki/Topics_Blog/Pose-Estimation.md delete mode 100644 10_Wiki/Topics_Blog/Positive-Reinforcement.md delete mode 100644 10_Wiki/Topics_Blog/Posterior-and-Prior-Probability.md delete mode 100644 10_Wiki/Topics_Blog/Poverty-Cycle-Dynamics.md delete mode 100644 10_Wiki/Topics_Blog/Poverty-Simulation.md delete mode 100644 10_Wiki/Topics_Blog/Practical-Cryptography.md delete mode 100644 10_Wiki/Topics_Blog/Pre-Mortem-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Pre-processing-Data-for-AI.md delete mode 100644 10_Wiki/Topics_Blog/Precision-Recall-Tradeoff.md delete mode 100644 10_Wiki/Topics_Blog/Precision-Recursion.md delete mode 100644 10_Wiki/Topics_Blog/Predictive-Analytics.md delete mode 100644 10_Wiki/Topics_Blog/Predictive-Coding.md delete mode 100644 10_Wiki/Topics_Blog/Prenatal-Neurology.md delete mode 100644 10_Wiki/Topics_Blog/Preserving-State-in-Procedural-Worlds.md delete mode 100644 10_Wiki/Topics_Blog/Principal-Component-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Principle-Component-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Principle-of-Least-Action.md delete mode 100644 10_Wiki/Topics_Blog/Principles of Structuralism (Linguistic).md delete mode 100644 10_Wiki/Topics_Blog/Principles-of-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Principles-of-Data-Connect.md delete mode 100644 10_Wiki/Topics_Blog/Principles-of-Structuralism.md delete mode 100644 10_Wiki/Topics_Blog/Principles.md delete mode 100644 10_Wiki/Topics_Blog/Prioritized-Experience-Replay.md delete mode 100644 10_Wiki/Topics_Blog/Prisoners-Dilemma-Models.md delete mode 100644 10_Wiki/Topics_Blog/Prisons-and-Self-Correction.md delete mode 100644 10_Wiki/Topics_Blog/Privacy-Preserving-AI.md delete mode 100644 10_Wiki/Topics_Blog/Probabilistic-Graphical-Models.md delete mode 100644 10_Wiki/Topics_Blog/Probabilistic-Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Probability Theory.md delete mode 100644 10_Wiki/Topics_Blog/Probability and Logic Fusion.md delete mode 100644 10_Wiki/Topics_Blog/Probability-Theory-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Problem-Solving.md delete mode 100644 10_Wiki/Topics_Blog/Procedural Content Generation via Machine Learning (PCGML).md delete mode 100644 10_Wiki/Topics_Blog/Procedural Narrative Generation.md delete mode 100644 10_Wiki/Topics_Blog/Procedural Rhetoric (In Gaming).md delete mode 100644 10_Wiki/Topics_Blog/Procedural-Architecture-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Procedural-Knowledge.md delete mode 100644 10_Wiki/Topics_Blog/Procedural-Level-Geometry.md delete mode 100644 10_Wiki/Topics_Blog/Procedural-Rhetoric.md delete mode 100644 10_Wiki/Topics_Blog/Process-Automation-with-AI.md delete mode 100644 10_Wiki/Topics_Blog/Processing.md delete mode 100644 10_Wiki/Topics_Blog/Product-Led-Growth.md delete mode 100644 10_Wiki/Topics_Blog/Product-Management.md delete mode 100644 10_Wiki/Topics_Blog/Product-Marketing.md delete mode 100644 10_Wiki/Topics_Blog/Product-Thinking-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Productivity-Hacks-for-Devs.md delete mode 100644 10_Wiki/Topics_Blog/Profiling-and-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Progressive-Disclosure.md delete mode 100644 10_Wiki/Topics_Blog/Project-Management-Best-Practices.md delete mode 100644 10_Wiki/Topics_Blog/Project-Management.md delete mode 100644 10_Wiki/Topics_Blog/Prompt-Engineering-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Prompt-Engineering.md delete mode 100644 10_Wiki/Topics_Blog/Prop Drilling.md delete mode 100644 10_Wiki/Topics_Blog/Proprioception.md delete mode 100644 10_Wiki/Topics_Blog/Pros-Cons-Table.md delete mode 100644 10_Wiki/Topics_Blog/Protocols.md delete mode 100644 10_Wiki/Topics_Blog/Prototyping.md delete mode 100644 10_Wiki/Topics_Blog/Proximal Policy Optimization (PPO).md delete mode 100644 10_Wiki/Topics_Blog/Proximal-Policy-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Pruning-Techniques.md delete mode 100644 10_Wiki/Topics_Blog/Ps-Reinforce Policy Framework.md delete mode 100644 10_Wiki/Topics_Blog/Ps-Reinforce.md delete mode 100644 10_Wiki/Topics_Blog/Psychology & Behavior.md delete mode 100644 10_Wiki/Topics_Blog/Psychology-of-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Psychology.md delete mode 100644 10_Wiki/Topics_Blog/Pull Request (PR) 워크플로우.md delete mode 100644 10_Wiki/Topics_Blog/Pull Request (PR).md delete mode 100644 10_Wiki/Topics_Blog/Pull-Request.md delete mode 100644 10_Wiki/Topics_Blog/Purpose.md delete mode 100644 10_Wiki/Topics_Blog/PyTorch-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/PyTorch-Lightning.md delete mode 100644 10_Wiki/Topics_Blog/Python-for-Data-Science.md delete mode 100644 10_Wiki/Topics_Blog/Q-Learning Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Quality Gates.md delete mode 100644 10_Wiki/Topics_Blog/Quality-Control.md delete mode 100644 10_Wiki/Topics_Blog/Quantitative Economics (수량경제학).md delete mode 100644 10_Wiki/Topics_Blog/Quantization-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Quantization.md delete mode 100644 10_Wiki/Topics_Blog/Quantum Computing (Intro).md delete mode 100644 10_Wiki/Topics_Blog/Quantum-Computing-for-AI.md delete mode 100644 10_Wiki/Topics_Blog/Quantum-Computing.md delete mode 100644 10_Wiki/Topics_Blog/Quantum-Machine-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Query-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Queue-Management-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Quick-Wins.md delete mode 100644 10_Wiki/Topics_Blog/RAG (검색 증강 생성).md delete mode 100644 10_Wiki/Topics_Blog/RAG-and-Document-Retrieval.md delete mode 100644 10_Wiki/Topics_Blog/RAG.md delete mode 100644 10_Wiki/Topics_Blog/RLAIF (AI 피드백 기반 강화학습).md delete mode 100644 10_Wiki/Topics_Blog/RLHF (인간 피드백 기반 강화 학습).md delete mode 100644 10_Wiki/Topics_Blog/RL_Neuroscience.md delete mode 100644 10_Wiki/Topics_Blog/RMSProp-Optimizer.md delete mode 100644 10_Wiki/Topics_Blog/RNN.md delete mode 100644 10_Wiki/Topics_Blog/ROC-AUC-Curves.md delete mode 100644 10_Wiki/Topics_Blog/ROUGE-Metrics.md delete mode 100644 10_Wiki/Topics_Blog/Random-Forest-Classifiers.md delete mode 100644 10_Wiki/Topics_Blog/Randomized-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Ranking-Algorithms.md delete mode 100644 10_Wiki/Topics_Blog/Rapid-Prototyping.md delete mode 100644 10_Wiki/Topics_Blog/ReLU-Activation-Functions.md delete mode 100644 10_Wiki/Topics_Blog/React 18 Concurrent Features.md delete mode 100644 10_Wiki/Topics_Blog/React-Context-API.md delete mode 100644 10_Wiki/Topics_Blog/React-Error-Boundaries-and-Handling.md delete mode 100644 10_Wiki/Topics_Blog/React-Hooks.md delete mode 100644 10_Wiki/Topics_Blog/React_Clean_Code_Best_Practices.md delete mode 100644 10_Wiki/Topics_Blog/React_Hooks_Deep_Dive.md delete mode 100644 10_Wiki/Topics_Blog/React_Mental_Model.md delete mode 100644 10_Wiki/Topics_Blog/React_Performance_Optimization.md delete mode 100644 10_Wiki/Topics_Blog/React_State_Management_Strategy.md delete mode 100644 10_Wiki/Topics_Blog/React_Testing_Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Reactive-Programming.md delete mode 100644 10_Wiki/Topics_Blog/Real User Monitoring (RUM).md delete mode 100644 10_Wiki/Topics_Blog/Real-Time Translation.md delete mode 100644 10_Wiki/Topics_Blog/Real-time-Data-Streaming.md delete mode 100644 10_Wiki/Topics_Blog/Real-time-Operation.md delete mode 100644 10_Wiki/Topics_Blog/Reasoning.md delete mode 100644 10_Wiki/Topics_Blog/Recommendation-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Recording Academy (The Grammys).md delete mode 100644 10_Wiki/Topics_Blog/Recurrent-Neural-Networks.md delete mode 100644 10_Wiki/Topics_Blog/Refactoring-Legacy-React-Codebases.md delete mode 100644 10_Wiki/Topics_Blog/Reference-Management.md delete mode 100644 10_Wiki/Topics_Blog/Reference.md delete mode 100644 10_Wiki/Topics_Blog/Refinement.md delete mode 100644 10_Wiki/Topics_Blog/Reflection.md delete mode 100644 10_Wiki/Topics_Blog/Regression-Analysis-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Regularization-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Regularization-Techniques.md delete mode 100644 10_Wiki/Topics_Blog/Regularization.md delete mode 100644 10_Wiki/Topics_Blog/Reinforcement Learning (RL).md delete mode 100644 10_Wiki/Topics_Blog/Reinforcement Learning for Automated Playtesting.md delete mode 100644 10_Wiki/Topics_Blog/Reinforcement-Learning-from-Human-Feedback-RLHF.md delete mode 100644 10_Wiki/Topics_Blog/Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Related-Work.md delete mode 100644 10_Wiki/Topics_Blog/Relational Algebra in Databases.md delete mode 100644 10_Wiki/Topics_Blog/Relational-Database.md delete mode 100644 10_Wiki/Topics_Blog/Relational-Databases.md delete mode 100644 10_Wiki/Topics_Blog/Relative-Positioning.md delete mode 100644 10_Wiki/Topics_Blog/Relevance-Feedback.md delete mode 100644 10_Wiki/Topics_Blog/Reliability.md delete mode 100644 10_Wiki/Topics_Blog/Reliability_Safety_First.md delete mode 100644 10_Wiki/Topics_Blog/Remote-Rehabilitation.md delete mode 100644 10_Wiki/Topics_Blog/Replenishment.md delete mode 100644 10_Wiki/Topics_Blog/Reports.md delete mode 100644 10_Wiki/Topics_Blog/Repository.md delete mode 100644 10_Wiki/Topics_Blog/Representation Theory.md delete mode 100644 10_Wiki/Topics_Blog/Representation-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Requirements.md delete mode 100644 10_Wiki/Topics_Blog/ResNet-Architectures.md delete mode 100644 10_Wiki/Topics_Blog/Research-Framework.md delete mode 100644 10_Wiki/Topics_Blog/Research-Methodology.md delete mode 100644 10_Wiki/Topics_Blog/Research.md delete mode 100644 10_Wiki/Topics_Blog/Residual-Networks.md delete mode 100644 10_Wiki/Topics_Blog/Resilience.md delete mode 100644 10_Wiki/Topics_Blog/Resource-Allocation.md delete mode 100644 10_Wiki/Topics_Blog/Resource-Management.md delete mode 100644 10_Wiki/Topics_Blog/Restorative Justice.md delete mode 100644 10_Wiki/Topics_Blog/Retainers(유지 경로).md delete mode 100644 10_Wiki/Topics_Blog/Retaining Path.md delete mode 100644 10_Wiki/Topics_Blog/Retrieval-Augmented-Generation-RAG.md delete mode 100644 10_Wiki/Topics_Blog/Revenge-Cycle-Dynamics.md delete mode 100644 10_Wiki/Topics_Blog/Reward Hacking (보상 해킹).md delete mode 100644 10_Wiki/Topics_Blog/Reward Prediction Error.md delete mode 100644 10_Wiki/Topics_Blog/Reward-Shaping-in-RL.md delete mode 100644 10_Wiki/Topics_Blog/Ridge-Regression.md delete mode 100644 10_Wiki/Topics_Blog/Risk Management.md delete mode 100644 10_Wiki/Topics_Blog/Risk-Assessment-with-AI.md delete mode 100644 10_Wiki/Topics_Blog/Risk-Management.md delete mode 100644 10_Wiki/Topics_Blog/Risk-Orchestration.md delete mode 100644 10_Wiki/Topics_Blog/Roadmap.md delete mode 100644 10_Wiki/Topics_Blog/Robotics-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Robotics.md delete mode 100644 10_Wiki/Topics_Blog/Robust-Machine-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Robustness.md delete mode 100644 10_Wiki/Topics_Blog/Role of Conflict in Narrative.md delete mode 100644 10_Wiki/Topics_Blog/Root-Cause-Analysis-RCA.md delete mode 100644 10_Wiki/Topics_Blog/Root-Mean-Square-Error.md delete mode 100644 10_Wiki/Topics_Blog/Roughness (그래픽 및 물리).md delete mode 100644 10_Wiki/Topics_Blog/Rule-based-Systems.md delete mode 100644 10_Wiki/Topics_Blog/SAR.md delete mode 100644 10_Wiki/Topics_Blog/SAST (Static Application Security Testing).md delete mode 100644 10_Wiki/Topics_Blog/SAST (정적 애플리케이션 보안 테스트).md delete mode 100644 10_Wiki/Topics_Blog/SAST (정적 애플리케이션 보안 테스팅).md delete mode 100644 10_Wiki/Topics_Blog/SAST.md delete mode 100644 10_Wiki/Topics_Blog/SCM (Supply Chain Management).md delete mode 100644 10_Wiki/Topics_Blog/SDLC (소프트웨어 개발 수명 주기).md delete mode 100644 10_Wiki/Topics_Blog/SEO.md delete mode 100644 10_Wiki/Topics_Blog/SFT (Supervised Fine-Tuning).md delete mode 100644 10_Wiki/Topics_Blog/SME.md delete mode 100644 10_Wiki/Topics_Blog/SOTA.md delete mode 100644 10_Wiki/Topics_Blog/SOW.md delete mode 100644 10_Wiki/Topics_Blog/SPOF.md delete mode 100644 10_Wiki/Topics_Blog/SQL-Performance-Tuning.md delete mode 100644 10_Wiki/Topics_Blog/SRE.md delete mode 100644 10_Wiki/Topics_Blog/SaaS (Software as a Service).md delete mode 100644 10_Wiki/Topics_Blog/SaaS.md delete mode 100644 10_Wiki/Topics_Blog/Safety & Reliability.md delete mode 100644 10_Wiki/Topics_Blog/Sales-Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Sampling-Techniques.md delete mode 100644 10_Wiki/Topics_Blog/Scalability-in-AI-Systems.md delete mode 100644 10_Wiki/Topics_Blog/Scalability.md delete mode 100644 10_Wiki/Topics_Blog/Scalable-Design-System-Governance.md delete mode 100644 10_Wiki/Topics_Blog/Scaling-Laws-for-LLMs.md delete mode 100644 10_Wiki/Topics_Blog/Scheduler-Design-in-ML.md delete mode 100644 10_Wiki/Topics_Blog/Schema-Design-for-NoSQL.md delete mode 100644 10_Wiki/Topics_Blog/Schema.md delete mode 100644 10_Wiki/Topics_Blog/Science of Failure.md delete mode 100644 10_Wiki/Topics_Blog/Scientific Communication.md delete mode 100644 10_Wiki/Topics_Blog/Scientific-Computing-with-Python.md delete mode 100644 10_Wiki/Topics_Blog/Scientific-Method.md delete mode 100644 10_Wiki/Topics_Blog/Scripts.md delete mode 100644 10_Wiki/Topics_Blog/Search-Engine-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Search-Methodology.md delete mode 100644 10_Wiki/Topics_Blog/Search-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Search-Space.md delete mode 100644 10_Wiki/Topics_Blog/Search-Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Search.md delete mode 100644 10_Wiki/Topics_Blog/Secondary-Research.md delete mode 100644 10_Wiki/Topics_Blog/Secure-Multi-party-Computation.md delete mode 100644 10_Wiki/Topics_Blog/Security-Best-Practices.md delete mode 100644 10_Wiki/Topics_Blog/Security-Governance.md delete mode 100644 10_Wiki/Topics_Blog/Seed.md delete mode 100644 10_Wiki/Topics_Blog/Segmentsai.md delete mode 100644 10_Wiki/Topics_Blog/Self-Attention-Mechanisms.md delete mode 100644 10_Wiki/Topics_Blog/Self-Driving-Car-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Self-Play (자기 대결 기반 강화학습).md delete mode 100644 10_Wiki/Topics_Blog/Self-Supervised Learning (SSL).md delete mode 100644 10_Wiki/Topics_Blog/Self-Supervised-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Semantic Grounding & Provenance.md delete mode 100644 10_Wiki/Topics_Blog/Semantic-HTML-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Semantic-Search-with-AI.md delete mode 100644 10_Wiki/Topics_Blog/Semantic-Search.md delete mode 100644 10_Wiki/Topics_Blog/Semantics & Ontology.md delete mode 100644 10_Wiki/Topics_Blog/Semgrep Assistant.md delete mode 100644 10_Wiki/Topics_Blog/Sensitivity-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Sensor-Fusion.md delete mode 100644 10_Wiki/Topics_Blog/Sentiment-Analysis-Models.md delete mode 100644 10_Wiki/Topics_Blog/Sentiment-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Separation_of_Concerns.md delete mode 100644 10_Wiki/Topics_Blog/Sequence-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Sequence-to-Sequence-Models.md delete mode 100644 10_Wiki/Topics_Blog/Serverless-Computing-for-AI.md delete mode 100644 10_Wiki/Topics_Blog/Service-oriented-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Shadowing-and-Observability.md delete mode 100644 10_Wiki/Topics_Blog/Shape-Feature-Extraction.md delete mode 100644 10_Wiki/Topics_Blog/Sharding-and-Partitioning.md delete mode 100644 10_Wiki/Topics_Blog/Shift.md delete mode 100644 10_Wiki/Topics_Blog/Signal in Noise.md delete mode 100644 10_Wiki/Topics_Blog/Signal-Processing-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Similarity-Metrics-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Similarity-Metrics.md delete mode 100644 10_Wiki/Topics_Blog/Simulated-Annealing.md delete mode 100644 10_Wiki/Topics_Blog/Simulation-Environments.md delete mode 100644 10_Wiki/Topics_Blog/Simulator Sickness Questionnaire (SSQ).md delete mode 100644 10_Wiki/Topics_Blog/Singular-Value-Decomposition.md delete mode 100644 10_Wiki/Topics_Blog/Six-Sigma-Methodologies.md delete mode 100644 10_Wiki/Topics_Blog/Skybound Protocol 코드리뷰.md delete mode 100644 10_Wiki/Topics_Blog/Slack-Bot-Development.md delete mode 100644 10_Wiki/Topics_Blog/Smart-Contract-Auditing.md delete mode 100644 10_Wiki/Topics_Blog/Snowflake-Data-Warehousing.md delete mode 100644 10_Wiki/Topics_Blog/Snyk Checkmarx Endor Labs 등 종합 애플리케이션 보안 플랫폼.md delete mode 100644 10_Wiki/Topics_Blog/Social Systems Theory.md delete mode 100644 10_Wiki/Topics_Blog/Social-Network-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Sociology of Knowledge.md delete mode 100644 10_Wiki/Topics_Blog/Soft Navigation.md delete mode 100644 10_Wiki/Topics_Blog/Soft-Skills-Development.md delete mode 100644 10_Wiki/Topics_Blog/Software-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/Software-Design-Principles.md delete mode 100644 10_Wiki/Topics_Blog/Solitude-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Solow Growth Model.md delete mode 100644 10_Wiki/Topics_Blog/Solution.md delete mode 100644 10_Wiki/Topics_Blog/SonarQube.md delete mode 100644 10_Wiki/Topics_Blog/Sorting.md delete mode 100644 10_Wiki/Topics_Blog/Sound Design Principles.md delete mode 100644 10_Wiki/Topics_Blog/Source-Control.md delete mode 100644 10_Wiki/Topics_Blog/Space-based-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Sparse-Data-Handling.md delete mode 100644 10_Wiki/Topics_Blog/Spatial-Data-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Specification.md delete mode 100644 10_Wiki/Topics_Blog/Spectral-Clustering.md delete mode 100644 10_Wiki/Topics_Blog/Speculative-Design.md delete mode 100644 10_Wiki/Topics_Blog/Speech-Recognition-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Speech-Synthesis.md delete mode 100644 10_Wiki/Topics_Blog/Spiking-Neural-Networks-SNNs.md delete mode 100644 10_Wiki/Topics_Blog/Stability vs Flexibility.md delete mode 100644 10_Wiki/Topics_Blog/Stacked-Generalization.md delete mode 100644 10_Wiki/Topics_Blog/Stages-of-Grief.md delete mode 100644 10_Wiki/Topics_Blog/Stakeholder.md delete mode 100644 10_Wiki/Topics_Blog/Standard-Deviation-and-Variance.md delete mode 100644 10_Wiki/Topics_Blog/Standard-Operating-Procedure.md delete mode 100644 10_Wiki/Topics_Blog/Standardization vs Innovation.md delete mode 100644 10_Wiki/Topics_Blog/Startup.md delete mode 100644 10_Wiki/Topics_Blog/State Space Model (SSM).md delete mode 100644 10_Wiki/Topics_Blog/State-Management-Architecture-and-Ownership.md delete mode 100644 10_Wiki/Topics_Blog/State-Management-Patterns.md delete mode 100644 10_Wiki/Topics_Blog/State-Space-Models.md delete mode 100644 10_Wiki/Topics_Blog/State-Space.md delete mode 100644 10_Wiki/Topics_Blog/State.md delete mode 100644 10_Wiki/Topics_Blog/Static Application Security Testing (SAST).md delete mode 100644 10_Wiki/Topics_Blog/Static-Site-Generation-with-Gatsby.md delete mode 100644 10_Wiki/Topics_Blog/Statistical-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Statistical-Hypothesis-Testing.md delete mode 100644 10_Wiki/Topics_Blog/Statistical-Learning-Theory.md delete mode 100644 10_Wiki/Topics_Blog/Statistical-Power.md delete mode 100644 10_Wiki/Topics_Blog/Statistics & Data Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Statistics.md delete mode 100644 10_Wiki/Topics_Blog/Steel Division 시리즈.md delete mode 100644 10_Wiki/Topics_Blog/Stem-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Stochastic-Gradient-Descent-SGD.md delete mode 100644 10_Wiki/Topics_Blog/Stochastic-Gradient-Descent.md delete mode 100644 10_Wiki/Topics_Blog/Storage-Area-Networks.md delete mode 100644 10_Wiki/Topics_Blog/Storage.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling in Business.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/AI & Narrative/AI-Driven Narrative Systems.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/AI & Narrative/Index.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/AI & Psychology/Affective Computing.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/AI & Psychology/Index.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/Index.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/Psychology & Behavior/Agent-Based Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/Psychology & Behavior/Amygdala Hyperactivity.md delete mode 100644 10_Wiki/Topics_Blog/Storytelling/Psychology & Behavior/보상의 역효과 (Overjustification Effect).md delete mode 100644 10_Wiki/Topics_Blog/Straightening.md delete mode 100644 10_Wiki/Topics_Blog/Strategic Communication.md delete mode 100644 10_Wiki/Topics_Blog/Strategic-Alignment.md delete mode 100644 10_Wiki/Topics_Blog/Strategic-Ambiguity.md delete mode 100644 10_Wiki/Topics_Blog/Strategic-Planning-for-AI.md delete mode 100644 10_Wiki/Topics_Blog/Strategic-Planning.md delete mode 100644 10_Wiki/Topics_Blog/Strategic-Thinking.md delete mode 100644 10_Wiki/Topics_Blog/Strategy.md delete mode 100644 10_Wiki/Topics_Blog/Stream-Processing-Architectures.md delete mode 100644 10_Wiki/Topics_Blog/Structural Principles.md delete mode 100644 10_Wiki/Topics_Blog/Structural-Equation-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/Structuralism.md delete mode 100644 10_Wiki/Topics_Blog/Style-Transfer-in-AI.md delete mode 100644 10_Wiki/Topics_Blog/Style-Transfer.md delete mode 100644 10_Wiki/Topics_Blog/Styling_Governance.md delete mode 100644 10_Wiki/Topics_Blog/Superficiality-Metrics.md delete mode 100644 10_Wiki/Topics_Blog/Supervised-Learning (지도 학습 기초).md delete mode 100644 10_Wiki/Topics_Blog/Supervised-Learning-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Supervised-Learning.md delete mode 100644 10_Wiki/Topics_Blog/Supply-Chain.md delete mode 100644 10_Wiki/Topics_Blog/Support-Vector-Machines.md delete mode 100644 10_Wiki/Topics_Blog/Support.md delete mode 100644 10_Wiki/Topics_Blog/Sustainability.md delete mode 100644 10_Wiki/Topics_Blog/Swarm Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Swarm-Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Symbolic-AI vs Connectionism.md delete mode 100644 10_Wiki/Topics_Blog/Symbols.md delete mode 100644 10_Wiki/Topics_Blog/Symmetric-Encryption.md delete mode 100644 10_Wiki/Topics_Blog/Symmetry-and-Invariance.md delete mode 100644 10_Wiki/Topics_Blog/Synergy.md delete mode 100644 10_Wiki/Topics_Blog/Synthesized Intelligence.md delete mode 100644 10_Wiki/Topics_Blog/Synthetic-Data-Generation.md delete mode 100644 10_Wiki/Topics_Blog/Synthetic-Data.md delete mode 100644 10_Wiki/Topics_Blog/System Prompt (시스템 프롬프트).md delete mode 100644 10_Wiki/Topics_Blog/System-Architecture-Design.md delete mode 100644 10_Wiki/Topics_Blog/System-Design for AI Scale.md delete mode 100644 10_Wiki/Topics_Blog/System-Design-Interview-Prep.md delete mode 100644 10_Wiki/Topics_Blog/System-Dynamics-Modeling.md delete mode 100644 10_Wiki/Topics_Blog/System-Theory.md delete mode 100644 10_Wiki/Topics_Blog/System_Debugging_Protocol.md delete mode 100644 10_Wiki/Topics_Blog/Systems Thinking.md delete mode 100644 10_Wiki/Topics_Blog/Systems-Thinking.md delete mode 100644 10_Wiki/Topics_Blog/TDD.md delete mode 100644 10_Wiki/Topics_Blog/TS-Declaration-Files.md delete mode 100644 10_Wiki/Topics_Blog/Tableau-Data-Visualization.md delete mode 100644 10_Wiki/Topics_Blog/Target-Function-Profiling.md delete mode 100644 10_Wiki/Topics_Blog/Task-Management.md delete mode 100644 10_Wiki/Topics_Blog/Technical-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Technical-Debt.md delete mode 100644 10_Wiki/Topics_Blog/Temporal-Difference-Learning.md delete mode 100644 10_Wiki/Topics_Blog/TensorFlow-Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Term-Frequency-Inverse-Document-Frequency.md delete mode 100644 10_Wiki/Topics_Blog/Terminology.md delete mode 100644 10_Wiki/Topics_Blog/Terraform-Infrastructure-as-Code.md delete mode 100644 10_Wiki/Topics_Blog/Test-Time Compute Scaling (추론 시간 계산 스케일링).md delete mode 100644 10_Wiki/Topics_Blog/Testing.md delete mode 100644 10_Wiki/Topics_Blog/Tetris_Project_Retrospective.md delete mode 100644 10_Wiki/Topics_Blog/Text-Mining.md delete mode 100644 10_Wiki/Topics_Blog/Text-to-Speech-Synthesis.md delete mode 100644 10_Wiki/Topics_Blog/The Evolution of Music Distribution.md delete mode 100644 10_Wiki/Topics_Blog/Theoretical-Computer-Science.md delete mode 100644 10_Wiki/Topics_Blog/Theory of Constraints (TOC).md delete mode 100644 10_Wiki/Topics_Blog/Theory-of-Mind (ToM) in AI.md delete mode 100644 10_Wiki/Topics_Blog/Thought-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Threejs WebGL 렌더링 최적화.md delete mode 100644 10_Wiki/Topics_Blog/Threejs WebGPURenderer.md delete mode 100644 10_Wiki/Topics_Blog/Threejs 성능 최적화.md delete mode 100644 10_Wiki/Topics_Blog/Time-Series-Analysis.md delete mode 100644 10_Wiki/Topics_Blog/Time-Step-Logic-in-Games.md delete mode 100644 10_Wiki/Topics_Blog/Tokenization-Strategies.md delete mode 100644 10_Wiki/Topics_Blog/Tool-Usage-Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Toxicity-and-Bias-Mitigation.md delete mode 100644 10_Wiki/Topics_Blog/Transfer Learning.md delete mode 100644 10_Wiki/Topics_Blog/Transfer-Learning (전이 학습 기초).md delete mode 100644 10_Wiki/Topics_Blog/Transformer-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/Transformers.md delete mode 100644 10_Wiki/Topics_Blog/Tripledot Studios.md delete mode 100644 10_Wiki/Topics_Blog/Trustworthy-AI.md delete mode 100644 10_Wiki/Topics_Blog/Turing Test.md delete mode 100644 10_Wiki/Topics_Blog/Turing-Machine Foundations.md delete mode 100644 10_Wiki/Topics_Blog/Type 1 vs Type 2 Errors.md delete mode 100644 10_Wiki/Topics_Blog/TypeScript_Type_Safety.md delete mode 100644 10_Wiki/Topics_Blog/UX-Design-Principles.md delete mode 100644 10_Wiki/Topics_Blog/Uber-Base-Web-Design-System.md delete mode 100644 10_Wiki/Topics_Blog/Ultra-Efficiency.md delete mode 100644 10_Wiki/Topics_Blog/Uncertainty-Quantification.md delete mode 100644 10_Wiki/Topics_Blog/Unconscious Structuralism.md delete mode 100644 10_Wiki/Topics_Blog/Understanding Complex Systems.md delete mode 100644 10_Wiki/Topics_Blog/Universal Basic Income (UBI).md delete mode 100644 10_Wiki/Topics_Blog/Universal-Approximation-Theorem.md delete mode 100644 10_Wiki/Topics_Blog/Universal-Grammar.md delete mode 100644 10_Wiki/Topics_Blog/Unsupervised-Learning (비지도 학습 기초).md delete mode 100644 10_Wiki/Topics_Blog/User Acquisition (UA).md delete mode 100644 10_Wiki/Topics_Blog/Variational Autoencoders (VAE).md delete mode 100644 10_Wiki/Topics_Blog/Variational-Autoencoders-VAE.md delete mode 100644 10_Wiki/Topics_Blog/Vary Region (인페인팅).md delete mode 100644 10_Wiki/Topics_Blog/Vector-Database Selection.md delete mode 100644 10_Wiki/Topics_Blog/Victimhood-Narratives.md delete mode 100644 10_Wiki/Topics_Blog/Viral-Dynamics-and-Network-Effects.md delete mode 100644 10_Wiki/Topics_Blog/Visual-Effects-VFX-in-Games.md delete mode 100644 10_Wiki/Topics_Blog/Visual-Effects-VFX.md delete mode 100644 10_Wiki/Topics_Blog/Vocabulary-Expansion.md delete mode 100644 10_Wiki/Topics_Blog/Voice-Assistant-Architecture.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 그래픽 엔진 업그레이드 프로젝트.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 데이터 기반 밸런싱.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 데이터 기반 설계.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 멀티플레이어 및 경쟁 플레이 밸런스 패치.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 모딩(Modding).md delete mode 100644 10_Wiki/Topics_Blog/WARNO 모딩.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 밸런싱 및 사단 시스템.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 사후 관리 (Post-Launch Management).md delete mode 100644 10_Wiki/Topics_Blog/WARNO 실시간 전술(Real-time Tactics) 및 Army General 캠페인.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 전술 시뮬레이션 시스템.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 전투 메커니즘 (Combat Mechanics).md delete mode 100644 10_Wiki/Topics_Blog/WARNO 커뮤니티 데이터 도구 생태계.md delete mode 100644 10_Wiki/Topics_Blog/WARNO 커뮤니티 모딩 생태계.md delete mode 100644 10_Wiki/Topics_Blog/WARNO-DATA Wiki.md delete mode 100644 10_Wiki/Topics_Blog/WARNO-DATA 프로젝트.md delete mode 100644 10_Wiki/Topics_Blog/WARNO.md delete mode 100644 10_Wiki/Topics_Blog/WME (Warno Mod Editor).md delete mode 100644 10_Wiki/Topics_Blog/War-Yes - Warno-Armory (커뮤니티 데이터 분석 도구).md delete mode 100644 10_Wiki/Topics_Blog/War-Yes 및 Warno-Armory 도구.md delete mode 100644 10_Wiki/Topics_Blog/Wargame 시리즈.md delete mode 100644 10_Wiki/Topics_Blog/Warno 데이터 기반 설계.md delete mode 100644 10_Wiki/Topics_Blog/Warno-Armory.md delete mode 100644 10_Wiki/Topics_Blog/Web Performance Optimization.md delete mode 100644 10_Wiki/Topics_Blog/Web-Rendering-Strategies-CSR-vs-SSR.md delete mode 100644 10_Wiki/Topics_Blog/Web3-and-AI-Integration.md delete mode 100644 10_Wiki/Topics_Blog/WebSplatter (3D Gaussian Splatting).md delete mode 100644 10_Wiki/Topics_Blog/What-is-AI.md delete mode 100644 10_Wiki/Topics_Blog/Wicked-Problems.md delete mode 100644 10_Wiki/Topics_Blog/Word-Representation.md delete mode 100644 10_Wiki/Topics_Blog/Work-Displacement.md delete mode 100644 10_Wiki/Topics_Blog/Workflow-Integrity.md delete mode 100644 10_Wiki/Topics_Blog/Working-Backwards.md delete mode 100644 10_Wiki/Topics_Blog/Zen-Pop.md delete mode 100644 10_Wiki/Topics_Blog/Zero Shot and Few Shot Learning.md delete mode 100644 10_Wiki/Topics_Blog/Zero-Shot-Chain-of-Thought.md delete mode 100644 10_Wiki/Topics_Blog/Zero-Shot-Learning.md delete mode 100644 10_Wiki/Topics_Blog/_뇌와 팔다리의 분리_ - 관심사의 분리 (Separation of Concerns).md delete mode 100644 10_Wiki/Topics_Blog/agargaro의 오픈 소스 라이브러리.md delete mode 100644 10_Wiki/Topics_Blog/clinicjs.md delete mode 100644 10_Wiki/Topics_Blog/stochastic gradient descent.md delete mode 100644 10_Wiki/Topics_Blog/가용성 (Availability).md delete mode 100644 10_Wiki/Topics_Blog/가위바위보 상성 (Rock-paper-scissors principle).md delete mode 100644 10_Wiki/Topics_Blog/공급망 공격 (Supply Chain Attack).md delete mode 100644 10_Wiki/Topics_Blog/마이크로서비스 아키텍처 (Microservices Architecture).md delete mode 100644 10_Wiki/Topics_Blog/모딩 커뮤니티 도구 (War-Yes, Warno-Armory).md delete mode 100644 10_Wiki/Topics_Blog/벡터 데이터베이스 (Vector Database).md delete mode 100644 10_Wiki/Topics_Blog/보존 경로(Retaining Path).md delete mode 100644 10_Wiki/Topics_Blog/사단 시스템 (Division System).md delete mode 100644 10_Wiki/Topics_Blog/사단 편제표 (TO&E).md delete mode 100644 10_Wiki/Topics_Blog/사단(Division) 시스템.md delete mode 100644 10_Wiki/Topics_Blog/사용자 확보 (User Acquisition).md delete mode 100644 10_Wiki/Topics_Blog/소음 역학 (Noise Dynamics).md delete mode 100644 10_Wiki/Topics_Blog/옴니 참조(Omni Reference, --oref).md delete mode 100644 10_Wiki/Topics_Blog/은신과 시야 매커니즘 (Stealth and Optics).md delete mode 100644 10_Wiki/Topics_Blog/인페인팅 (Inpainting-Vary Region).md delete mode 100644 10_Wiki/Topics_Blog/장갑 관통 모델링(Armor Penetration Modeling).md delete mode 100644 10_Wiki/Topics_Blog/장갑 및 사거리 데이터 (Armor and Range Stats).md delete mode 100644 10_Wiki/Topics_Blog/제병협동 (Combined Arms).md delete mode 100644 10_Wiki/Topics_Blog/제병협동 전술 (Combined Arms).md delete mode 100644 10_Wiki/Topics_Blog/탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms).md create mode 100644 10_Wiki/Topics_Business_Blog/10v10 대규모 멀티플레이어.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/2025 Casual Gaming Apps Report.md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/2026-04-15.md (93%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/2026년 BCG 글로벌 게이밍 설문조사.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/2026년 인공지능 시각 언어 생성 패러다임 전환 및 연속적 창작 워크플로우.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/20k skinned instances demo.md rename 10_Wiki/{Topics_Biz/Operations/Automation & Industry => Topics_Business_Blog}/3D Web-based HMI.md (98%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Business_Blog}/5R Structure.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/A-B-Testing-and-Data-Driven-UX.md create mode 100644 10_Wiki/Topics_Business_Blog/A2A.md rename 10_Wiki/{Topics_Blog/Storytelling/Psychology & Behavior => Topics_Business_Blog}/ABA(Applied Behavior Analysis).md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/ABA.md create mode 100644 10_Wiki/Topics_Business_Blog/ACI.md create mode 100644 10_Wiki/Topics_Business_Blog/ADA-Website-Compliance.md create mode 100644 10_Wiki/Topics_Business_Blog/AGI.md create mode 100644 10_Wiki/Topics_Business_Blog/AI & Data Sovereignty.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Accountability.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Agents.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Connect LLM Tool.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Governance.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Humanism.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Literacy.md create mode 100644 10_Wiki/Topics_Business_Blog/AI Safety (AI 안전).md create mode 100644 10_Wiki/Topics_Business_Blog/AI Safety.md create mode 100644 10_Wiki/Topics_Business_Blog/AI and Narrative.md create mode 100644 10_Wiki/Topics_Business_Blog/AI for Social Good.md create mode 100644 10_Wiki/Topics_Business_Blog/AI 거버넌스 정책(AI Usage Policy).md create mode 100644 10_Wiki/Topics_Business_Blog/AI 생성 코드 검증(AI Code Assurance).md create mode 100644 10_Wiki/Topics_Business_Blog/AI 에이전트 (AI Agent).md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/AI 이미지 생성 워크플로우 (AI Image Generation Workflow).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/AI 이미지 품질 최적화 및 디버깅 (Image Quality Optimization & Debugging).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/AI 코드 리뷰 및 보안 취약점 점검(DevSecOps).md create mode 100644 10_Wiki/Topics_Business_Blog/AI 코드 리뷰.md create mode 100644 10_Wiki/Topics_Business_Blog/AI-Alignment.md create mode 100644 10_Wiki/Topics_Business_Blog/AI-Answer-Engine-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/AI-Driven Narrative Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/AI-Overviews-and-SGE.md create mode 100644 10_Wiki/Topics_Business_Blog/AI-Personalization-and-Adaptive-UX.md create mode 100644 10_Wiki/Topics_Business_Blog/AI-Search-Optimization.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/AI_Content_Production_Pipeline.md (98%) create mode 100644 10_Wiki/Topics_Business_Blog/AI와 기계에게 검열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md create mode 100644 10_Wiki/Topics_Business_Blog/API 응답 모델링 및 상태 머신(State Machine) 설계.md create mode 100644 10_Wiki/Topics_Business_Blog/API-Design for AI Services.md create mode 100644 10_Wiki/Topics_Business_Blog/API-Key-Management.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/API-backed Image Generation Workflow.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/API_Communication_Patterns.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/ARPU-ARPPU.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/A_B-Testing-Platforms.md create mode 100644 10_Wiki/Topics_Business_Blog/Abundance.md create mode 100644 10_Wiki/Topics_Business_Blog/Academic-Integrity.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Accessibility (A11y).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Accessibility-Compliance-Audit.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Accessibility.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Accessibility_Inclusivity.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Accessible UI Libraries.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Active Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Active-Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Activism.md create mode 100644 10_Wiki/Topics_Business_Blog/Actor-Critic-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Ad-hoc-Hypotheses.md create mode 100644 10_Wiki/Topics_Business_Blog/Ad-hoc-Optimization.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/AdSense_Revenue_Blog_Architecture.md (98%) create mode 100644 10_Wiki/Topics_Business_Blog/Adaptability.md create mode 100644 10_Wiki/Topics_Business_Blog/Adaptive Compute (적응형 계산량 조절).md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Adaptive Context Compaction.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Adaptive-Curation.md rename 10_Wiki/{Topics_Blog/Storytelling/Psychology & Behavior => Topics_Business_Blog}/Addiction Neuroscience.md (92%) create mode 100644 10_Wiki/Topics_Business_Blog/Advanced-Interface-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Adversarial Code Stylometry.md create mode 100644 10_Wiki/Topics_Business_Blog/Aesthetic-Value.md create mode 100644 10_Wiki/Topics_Business_Blog/Affective Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Affordance.md create mode 100644 10_Wiki/Topics_Business_Blog/Agent Architecture.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Agent Memory System.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Agent Personality.md create mode 100644 10_Wiki/Topics_Business_Blog/Agent-Based Modeling.md rename 10_Wiki/{Topics_Blog/Storytelling/Psychology & Behavior => Topics_Business_Blog}/Agent-Based-Modeling.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Agent_Harness.md create mode 100644 10_Wiki/Topics_Business_Blog/Agent_State_Store.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Agentic AI Security.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Agentic Coding.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Agentic Creative Era.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Agentic Governance.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Agentic Orchestration.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Agentic_Software_Engineering.md rename 10_Wiki/{Management => Topics_Business_Blog}/Agile Environments.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Agile-Philosophy.md create mode 100644 10_Wiki/Topics_Business_Blog/Alcoholism.md create mode 100644 10_Wiki/Topics_Business_Blog/Algorithm-Complexity-Big-O.md create mode 100644 10_Wiki/Topics_Business_Blog/Algorithmic Fairness.md rename 10_Wiki/{Topics_Biz/Market_Research/Sociology & Tech => Topics_Business_Blog}/Algorithmic Governance.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Algorithmic Mechanism Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Algorithmic Rhetoric.md create mode 100644 10_Wiki/Topics_Business_Blog/Algorithmic Transparency.md create mode 100644 10_Wiki/Topics_Business_Blog/Algorithmic-Biology.md create mode 100644 10_Wiki/Topics_Business_Blog/Algorithmic-Game-Theory.md rename 10_Wiki/{Topics_Biz/Market_Research/Sociology & Tech => Topics_Business_Blog}/Algorithmic-Governance.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Alignment.md create mode 100644 10_Wiki/Topics_Business_Blog/AlphaZero Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Alternative Realities.md create mode 100644 10_Wiki/Topics_Business_Blog/Altruism.md create mode 100644 10_Wiki/Topics_Business_Blog/Ambient-Declarations.md create mode 100644 10_Wiki/Topics_Business_Blog/Ambition.md create mode 100644 10_Wiki/Topics_Business_Blog/Amdahls Law (암달의 법칙).md create mode 100644 10_Wiki/Topics_Business_Blog/Amygdala Hyperactivity.md create mode 100644 10_Wiki/Topics_Business_Blog/Analogical-Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Analogy.md create mode 100644 10_Wiki/Topics_Business_Blog/Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Anarchism.md create mode 100644 10_Wiki/Topics_Business_Blog/Anarcho-Capitalism.md create mode 100644 10_Wiki/Topics_Business_Blog/Anarcho-Primitivism.md create mode 100644 10_Wiki/Topics_Business_Blog/Anisomorphism.md create mode 100644 10_Wiki/Topics_Business_Blog/Anomaly-Detection.md create mode 100644 10_Wiki/Topics_Business_Blog/Anthropic-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/Anthropomorphism.md create mode 100644 10_Wiki/Topics_Business_Blog/Anticipation.md create mode 100644 10_Wiki/Topics_Business_Blog/Antifragility.md create mode 100644 10_Wiki/Topics_Business_Blog/Antinomianism.md create mode 100644 10_Wiki/Topics_Business_Blog/Anxiety.md create mode 100644 10_Wiki/Topics_Business_Blog/Arguing-by-Counterexample.md create mode 100644 10_Wiki/Topics_Business_Blog/Arrangement-and-Composition.md create mode 100644 10_Wiki/Topics_Business_Blog/Articulateness.md create mode 100644 10_Wiki/Topics_Business_Blog/Artificial General Intelligence (AGI).md create mode 100644 10_Wiki/Topics_Business_Blog/Artificial Intelligence (AI).md create mode 100644 10_Wiki/Topics_Business_Blog/Artificial-Intelligence-in-Games.md create mode 100644 10_Wiki/Topics_Business_Blog/Artificial-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Artificial-Life.md create mode 100644 10_Wiki/Topics_Business_Blog/Arts.md create mode 100644 10_Wiki/Topics_Business_Blog/Assertiveness.md create mode 100644 10_Wiki/Topics_Business_Blog/Assessment.md create mode 100644 10_Wiki/Topics_Business_Blog/Asset-Specific-Knowledge.md create mode 100644 10_Wiki/Topics_Business_Blog/Assumptions-vs-Facts.md create mode 100644 10_Wiki/Topics_Business_Blog/Atheism.md create mode 100644 10_Wiki/Topics_Business_Blog/Atlantic.md create mode 100644 10_Wiki/Topics_Business_Blog/Atmospheric-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Atomic-Design-System-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Atomic-Styling-and-Design-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Atomism.md create mode 100644 10_Wiki/Topics_Business_Blog/Attention Mechanisms.md create mode 100644 10_Wiki/Topics_Business_Blog/Attention is All You Need.md create mode 100644 10_Wiki/Topics_Business_Blog/Auction Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Authenticity.md create mode 100644 10_Wiki/Topics_Business_Blog/Autism Spectrum Disorder (ASD) Intervention.md create mode 100644 10_Wiki/Topics_Business_Blog/Auto-Encoding.md create mode 100644 10_Wiki/Topics_Business_Blog/Auto-GPT and Autonomous Agents.md create mode 100644 10_Wiki/Topics_Business_Blog/Autobiography.md create mode 100644 10_Wiki/Topics_Business_Blog/Autoethnography.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Decision-Making.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Game-Testing.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Map-Generation.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Refactoring-Tools.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Security-Audits.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated-Theorem-Proving.md create mode 100644 10_Wiki/Topics_Business_Blog/Automated_Mapping.md create mode 100644 10_Wiki/Topics_Business_Blog/Automation-Paradox.md create mode 100644 10_Wiki/Topics_Business_Blog/Autonomous Logging.md create mode 100644 10_Wiki/Topics_Business_Blog/Autonomous Vehicles.md create mode 100644 10_Wiki/Topics_Business_Blog/Autonomous-Agents.md create mode 100644 10_Wiki/Topics_Business_Blog/Autonomous-Polling-Wait-Automation.md create mode 100644 10_Wiki/Topics_Business_Blog/Autonomous-Vehicle-Path-Planning.md create mode 100644 10_Wiki/Topics_Business_Blog/Availability-and-Persistence.md create mode 100644 10_Wiki/Topics_Business_Blog/Awards.md create mode 100644 10_Wiki/Topics_Business_Blog/Axify.md create mode 100644 10_Wiki/Topics_Business_Blog/Axiology.md create mode 100644 10_Wiki/Topics_Business_Blog/Axiomatic-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Axioms.md create mode 100644 10_Wiki/Topics_Business_Blog/Azure DevOps.md create mode 100644 10_Wiki/Topics_Business_Blog/B-Tree.md create mode 100644 10_Wiki/Topics_Business_Blog/BCG Corporate Restructuring.md create mode 100644 10_Wiki/Topics_Business_Blog/BERT.md create mode 100644 10_Wiki/Topics_Business_Blog/BFS vs DFS.md create mode 100644 10_Wiki/Topics_Business_Blog/BLUF (Bottom Line Up Front).md create mode 100644 10_Wiki/Topics_Business_Blog/Backend.md create mode 100644 10_Wiki/Topics_Business_Blog/Backpropagation Through Time.md create mode 100644 10_Wiki/Topics_Business_Blog/Backpropagation.md create mode 100644 10_Wiki/Topics_Business_Blog/Backups.md create mode 100644 10_Wiki/Topics_Business_Blog/Backward-Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Bag of Words (BoW).md create mode 100644 10_Wiki/Topics_Business_Blog/Baseline Project.md create mode 100644 10_Wiki/Topics_Business_Blog/Batch-Inference.md create mode 100644 10_Wiki/Topics_Business_Blog/Bayes-Theorem.md create mode 100644 10_Wiki/Topics_Business_Blog/Bayesian Inference.md create mode 100644 10_Wiki/Topics_Business_Blog/Bayesian Statistics.md create mode 100644 10_Wiki/Topics_Business_Blog/Bayesian-Brain-Hypothesis.md create mode 100644 10_Wiki/Topics_Business_Blog/Bayesian-Updating.md create mode 100644 10_Wiki/Topics_Business_Blog/Be-Detailed.md create mode 100644 10_Wiki/Topics_Business_Blog/Beckett.md create mode 100644 10_Wiki/Topics_Business_Blog/Behavior.md create mode 100644 10_Wiki/Topics_Business_Blog/Behavioral Finance.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Behavioral Segmentation.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Behavioral-Economics.md create mode 100644 10_Wiki/Topics_Business_Blog/Behavioral-Incentives.md create mode 100644 10_Wiki/Topics_Business_Blog/Belief-Revision.md create mode 100644 10_Wiki/Topics_Business_Blog/Belief-System.md create mode 100644 10_Wiki/Topics_Business_Blog/Beliefs.md create mode 100644 10_Wiki/Topics_Business_Blog/Bellman Equation.md create mode 100644 10_Wiki/Topics_Business_Blog/Bellman-Equation.md create mode 100644 10_Wiki/Topics_Business_Blog/Benchmarks.md create mode 100644 10_Wiki/Topics_Business_Blog/Bert-Language-Model.md create mode 100644 10_Wiki/Topics_Business_Blog/Best SAST Tools in 2026.md create mode 100644 10_Wiki/Topics_Business_Blog/Best-of-N Sampling ( ø).md create mode 100644 10_Wiki/Topics_Business_Blog/Best-of-N Sampling (최적 샘플링).md create mode 100644 10_Wiki/Topics_Business_Blog/Best-of-N Sampling.md create mode 100644 10_Wiki/Topics_Business_Blog/Best-of-N-Sampling.md create mode 100644 10_Wiki/Topics_Business_Blog/Bias vs Variance.md create mode 100644 10_Wiki/Topics_Business_Blog/Bias-Correction-Algorithm.md create mode 100644 10_Wiki/Topics_Business_Blog/Bias-Variance-Tradeoff.md create mode 100644 10_Wiki/Topics_Business_Blog/Bible.md create mode 100644 10_Wiki/Topics_Business_Blog/Bibliometrics.md create mode 100644 10_Wiki/Topics_Business_Blog/Big-Data.md create mode 100644 10_Wiki/Topics_Business_Blog/Big-Picture.md create mode 100644 10_Wiki/Topics_Business_Blog/Binary-Author-Identification.md create mode 100644 10_Wiki/Topics_Business_Blog/Binary-Search.md create mode 100644 10_Wiki/Topics_Business_Blog/BioShock (2007).md create mode 100644 10_Wiki/Topics_Business_Blog/BioShock-Critique.md create mode 100644 10_Wiki/Topics_Business_Blog/Bioenergetics.md create mode 100644 10_Wiki/Topics_Business_Blog/Bioinformatics-Structure-Prediction.md create mode 100644 10_Wiki/Topics_Business_Blog/Biological-Inspired-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Biological-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Biomechanics-of-Injury.md create mode 100644 10_Wiki/Topics_Business_Blog/Biometrics.md create mode 100644 10_Wiki/Topics_Business_Blog/Black-Box-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Black-Hole.md create mode 100644 10_Wiki/Topics_Business_Blog/Black-Swan.md create mode 100644 10_Wiki/Topics_Business_Blog/Blockchain.md create mode 100644 10_Wiki/Topics_Business_Blog/Blocking.md create mode 100644 10_Wiki/Topics_Business_Blog/Blog-Post.md create mode 100644 10_Wiki/Topics_Business_Blog/Blog_Content_Rules.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Blog_Headline_and_Subtitle_Strategy.md (98%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Blog_Production_Standard_Manual.md (99%) create mode 100644 10_Wiki/Topics_Business_Blog/Blog_Title_Rules.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Blog_Tone_and_Manner_Guide.md (98%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Blog_Writing_Structure_Pattern.md (98%) create mode 100644 10_Wiki/Topics_Business_Blog/Bloom-Filters in Search.md create mode 100644 10_Wiki/Topics_Business_Blog/Bloom-Filters.md create mode 100644 10_Wiki/Topics_Business_Blog/Boltzmann-Machines.md create mode 100644 10_Wiki/Topics_Business_Blog/Boosting-Algorithms-XGBoost-LightGBM.md create mode 100644 10_Wiki/Topics_Business_Blog/Bottlenecks.md create mode 100644 10_Wiki/Topics_Business_Blog/Bottom-Up Thinking.md create mode 100644 10_Wiki/Topics_Business_Blog/Bottom-Up-Approach.md create mode 100644 10_Wiki/Topics_Business_Blog/Boundaries.md create mode 100644 10_Wiki/Topics_Business_Blog/Boundary-Setting.md create mode 100644 10_Wiki/Topics_Business_Blog/Bounded Contexts.md create mode 100644 10_Wiki/Topics_Business_Blog/Bounded Rationality.md create mode 100644 10_Wiki/Topics_Business_Blog/Bounded-Contexts-and-Interface-Segregation.md create mode 100644 10_Wiki/Topics_Business_Blog/Bounded-Rationality.md create mode 100644 10_Wiki/Topics_Business_Blog/Bounding-Box-Regression.md create mode 100644 10_Wiki/Topics_Business_Blog/Bourgeoisie.md create mode 100644 10_Wiki/Topics_Business_Blog/Brain-Computer Interface (BCI).md create mode 100644 10_Wiki/Topics_Business_Blog/Brain-Computer-Interface (BCI).md create mode 100644 10_Wiki/Topics_Business_Blog/Brain-Derived Neurotrophic Factor (BDNF).md rename 10_Wiki/{Management => Topics_Business_Blog}/Branching Strategies.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Brand Consistency Maintenance.md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Brand-Identity-Management.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Branded-Types-for-Nominal-Typing.md create mode 100644 10_Wiki/Topics_Business_Blog/Branded-Types.md create mode 100644 10_Wiki/Topics_Business_Blog/Branding.md create mode 100644 10_Wiki/Topics_Business_Blog/Browser.md create mode 100644 10_Wiki/Topics_Business_Blog/Brute-force.md create mode 100644 10_Wiki/Topics_Business_Blog/Bubble-Sort.md create mode 100644 10_Wiki/Topics_Business_Blog/Budget.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Building Reusable UI Components.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Bureaucracy.md create mode 100644 10_Wiki/Topics_Business_Blog/Burnout Prevention in Professional Gaming.md create mode 100644 10_Wiki/Topics_Business_Blog/Burnout.md create mode 100644 10_Wiki/Topics_Business_Blog/Business Intelligence (BI).md create mode 100644 10_Wiki/Topics_Business_Blog/Business Presentation.md create mode 100644 10_Wiki/Topics_Business_Blog/Business Problem Solving.md create mode 100644 10_Wiki/Topics_Business_Blog/Business Writing.md create mode 100644 10_Wiki/Topics_Business_Blog/CAP-Theorem.md create mode 100644 10_Wiki/Topics_Business_Blog/CI-CD-Pipeline-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/CI_CD 및 Pull Request 자동화 리뷰.md create mode 100644 10_Wiki/Topics_Business_Blog/CI_CD 파이프라인 및 IDE 통합 보안.md create mode 100644 10_Wiki/Topics_Business_Blog/CI_CD.md create mode 100644 10_Wiki/Topics_Business_Blog/CLIP.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/CPI (Cost Per Install).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/CPTED.md create mode 100644 10_Wiki/Topics_Business_Blog/CV_Synthesis.md create mode 100644 10_Wiki/Topics_Business_Blog/Call Stack.md create mode 100644 10_Wiki/Topics_Business_Blog/Case-Study-Allbirds-PWA-Redesign.md create mode 100644 10_Wiki/Topics_Business_Blog/Case-Study-Kiwi-com-Frontend-Migration.md create mode 100644 10_Wiki/Topics_Business_Blog/Case-Study-Skybound-Asset-Cache-Busting.md create mode 100644 10_Wiki/Topics_Business_Blog/Case-Study-Skybound-Red-Striker-Jitter-Stabilization.md create mode 100644 10_Wiki/Topics_Business_Blog/Catastrophic-Forgetting.md create mode 100644 10_Wiki/Topics_Business_Blog/Causal-Inference.md create mode 100644 10_Wiki/Topics_Business_Blog/Central-Pattern-Generators.md create mode 100644 10_Wiki/Topics_Business_Blog/CesiumJS.md create mode 100644 10_Wiki/Topics_Business_Blog/Chain-of-Thought (CoT 罽).md create mode 100644 10_Wiki/Topics_Business_Blog/Chain-of-Thought (CoT 사고 사슬).md create mode 100644 10_Wiki/Topics_Business_Blog/Chaos-Theory in Systems.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Character Consistency.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Character Reference.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/ChatGPT 통합 기반 텍스트 투 이미지(Text-to-Image) 생성.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Chrome DevTools Memory Profiling.md create mode 100644 10_Wiki/Topics_Business_Blog/Chrome DevTools 메모리 프로파일링 및 힙 스냅샷 분석.md create mode 100644 10_Wiki/Topics_Business_Blog/Chrome DevTools 메모리 프로파일링.md create mode 100644 10_Wiki/Topics_Business_Blog/Chrome DevTools.md create mode 100644 10_Wiki/Topics_Business_Blog/Chrome-Rendering-Performance.md create mode 100644 10_Wiki/Topics_Business_Blog/Chronic-Pain-Management-Protocols.md create mode 100644 10_Wiki/Topics_Business_Blog/Circuit Discovery (회로 발견).md create mode 100644 10_Wiki/Topics_Business_Blog/Circuit Discovery.md create mode 100644 10_Wiki/Topics_Business_Blog/Circular-Economy-Transitions.md create mode 100644 10_Wiki/Topics_Business_Blog/Circular-Economy.md create mode 100644 10_Wiki/Topics_Business_Blog/Clean-Architecture-Implementation.md create mode 100644 10_Wiki/Topics_Business_Blog/Clean-Architecture-TypeScript.md create mode 100644 10_Wiki/Topics_Business_Blog/Clean-Code-Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Climate Change Mitigation Frameworks.md create mode 100644 10_Wiki/Topics_Business_Blog/Clinical-Kinesiology-Assessment.md create mode 100644 10_Wiki/Topics_Business_Blog/Code Review.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Code Splitting Lazy Loading.md (93%) rename 10_Wiki/{Development => Topics_Business_Blog}/Code Splitting.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Code-Splitting-and-Frontend-Performance-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive Biases.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive Neuroscience of Flow.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive Psychology.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive Reserve Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive Training Software (eg Aim Lab_KovaaKs).md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive-Evaluation-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Cognitive-Therapy-in-CBT.md create mode 100644 10_Wiki/Topics_Business_Blog/Collaboration_Governance.md create mode 100644 10_Wiki/Topics_Business_Blog/Collaborative-Filtering.md create mode 100644 10_Wiki/Topics_Business_Blog/Collective-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Combinatorial Game Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Combinatorial-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Combined Arms (제병협동) 전술.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Commercial AI Art Production.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/CompCert-C-Compiler.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Complex Systems.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Complexity Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Complexity-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Component-Composition.md create mode 100644 10_Wiki/Topics_Business_Blog/Component_Design_Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Computational Creativity.md create mode 100644 10_Wiki/Topics_Business_Blog/Computational Neuroscience of Reinforcement Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Computational-Creativity.md create mode 100644 10_Wiki/Topics_Business_Blog/Computational-Linguistics.md create mode 100644 10_Wiki/Topics_Business_Blog/Computational-Neuroscience-RL.md create mode 100644 10_Wiki/Topics_Business_Blog/Computer Vision.md create mode 100644 10_Wiki/Topics_Business_Blog/Computer-Aided-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Computer-Vision.md create mode 100644 10_Wiki/Topics_Business_Blog/Computer_Vision.md create mode 100644 10_Wiki/Topics_Business_Blog/Concept Drift (개념 드리프트).md create mode 100644 10_Wiki/Topics_Business_Blog/Concept Drift (개념 드리프트, 모델 지식의 부패).md create mode 100644 10_Wiki/Topics_Business_Blog/Concept Mapping.md create mode 100644 10_Wiki/Topics_Business_Blog/Concept-Drift.md create mode 100644 10_Wiki/Topics_Business_Blog/Concreteness-Principle.md rename 10_Wiki/{Development => Topics_Business_Blog}/Concurrent Features.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Concurrent Programming.md rename 10_Wiki/{Development => Topics_Business_Blog}/Concurrent Rendering in React 18+.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Conditioning and Learning ( ).md create mode 100644 10_Wiki/Topics_Business_Blog/Connect-AI-Documentation.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/ConnectAI_Core_Optimization_Plan.md (98%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/ConnectAI_Dev_Log_20260429.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Constitutional AI (헌법 AI).md create mode 100644 10_Wiki/Topics_Business_Blog/Constitutional-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Constraint Satisfaction Problems (CSP).md create mode 100644 10_Wiki/Topics_Business_Blog/Constraint-Satisfaction Problems.md create mode 100644 10_Wiki/Topics_Business_Blog/Constraint-Satisfaction-Problems.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Consulting Problem Solving.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Content_Portfolio_Strategy.md (98%) rename 10_Wiki/{Development => Topics_Business_Blog}/Context API.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Context Engineering.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Context Rot.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Context-Aware-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Context_Engineering.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Continuous Obsolescence.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Continuous-Discovery.md create mode 100644 10_Wiki/Topics_Business_Blog/Contrastive-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Control Systems Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Control-Systems-Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Control-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Convolutional-Neural-Networks.md create mode 100644 10_Wiki/Topics_Business_Blog/Core-Web-Vitals-Metrics.md create mode 100644 10_Wiki/Topics_Business_Blog/Core-Web-Vitals.md create mode 100644 10_Wiki/Topics_Business_Blog/Corgea.md create mode 100644 10_Wiki/Topics_Business_Blog/Corporate-LMS-Training.md create mode 100644 10_Wiki/Topics_Business_Blog/Cost-Benefit Analysis in AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Creativity Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Credit Assignment Problem.md create mode 100644 10_Wiki/Topics_Business_Blog/Cross-Entropy Loss.md create mode 100644 10_Wiki/Topics_Business_Blog/Cumulative-Layout-Shift-CLS.md create mode 100644 10_Wiki/Topics_Business_Blog/Curriculum-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Custom-ESLint-Rules-Development.md create mode 100644 10_Wiki/Topics_Business_Blog/Custom-ESLint-Rules.md create mode 100644 10_Wiki/Topics_Business_Blog/Custom-Hooks-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Customer-Journey-Mapping.md create mode 100644 10_Wiki/Topics_Business_Blog/Cybernetics Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Cybernetics.md create mode 100644 10_Wiki/Topics_Business_Blog/DAG-Dependency-Management.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/DALL-E 3 Natural Language.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/DALL-E 3 Negation Handling.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/DALL-E 3 Synthetic Captioning.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/DALL-E 3와 GPT-4의 상호작용적 생성.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/DALL-E 3의 자연어 기반 최적화.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/DDD-Type-Safety.md create mode 100644 10_Wiki/Topics_Business_Blog/DDD-in-TypeScript.md create mode 100644 10_Wiki/Topics_Business_Blog/DORA-Metrics.md create mode 100644 10_Wiki/Topics_Business_Blog/DPO (Direct Preference Optimization).md create mode 100644 10_Wiki/Topics_Business_Blog/DQN.md create mode 100644 10_Wiki/Topics_Business_Blog/Data Cleaning Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Data Distillation (데이터 증류).md create mode 100644 10_Wiki/Topics_Business_Blog/Data-Augmentation Strategies.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Data-Driven Personalization.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Data-Ethics and Privacy.md create mode 100644 10_Wiki/Topics_Business_Blog/Data-Flywheel-Effect.md create mode 100644 10_Wiki/Topics_Business_Blog/Data-Pipeline Orchestration.md create mode 100644 10_Wiki/Topics_Business_Blog/Data-Science-in-UX.md create mode 100644 10_Wiki/Topics_Business_Blog/Data-Transfer-Object-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Dead-Space-Series.md rename 10_Wiki/{Development => Topics_Business_Blog}/Debugging Frontend Applications.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Deceptive Alignment (기만적 정렬).md create mode 100644 10_Wiki/Topics_Business_Blog/Decision Theory.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Decision Tree.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Decision-Trees and Random Forests.md create mode 100644 10_Wiki/Topics_Business_Blog/Declaration-Files.md create mode 100644 10_Wiki/Topics_Business_Blog/Deductive & Inductive Reasoning.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Deductive Reasoning.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Deductive and Inductive Reasoning.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Deductive vs. Inductive Reasoning.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Deep Q-Networks (DQN).md create mode 100644 10_Wiki/Topics_Business_Blog/Deep-Convolutional-GANs.md create mode 100644 10_Wiki/Topics_Business_Blog/Deep-Grammar.md create mode 100644 10_Wiki/Topics_Business_Blog/Deep-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Deep-Q-Networks-DQN.md create mode 100644 10_Wiki/Topics_Business_Blog/DeepCode AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Deepfake-Detection.md create mode 100644 10_Wiki/Topics_Business_Blog/Deepfake-Technology.md create mode 100644 10_Wiki/Topics_Business_Blog/Default Mode Network (DMN).md create mode 100644 10_Wiki/Topics_Business_Blog/DefinitelyTyped.md create mode 100644 10_Wiki/Topics_Business_Blog/Definitions_of_Game.md create mode 100644 10_Wiki/Topics_Business_Blog/Degrees-of-Freedom.md create mode 100644 10_Wiki/Topics_Business_Blog/Deliberate-Practice.md create mode 100644 10_Wiki/Topics_Business_Blog/Denavit-Hartenberg-Parameters.md create mode 100644 10_Wiki/Topics_Business_Blog/Dense vs Sparse Neural Networks.md create mode 100644 10_Wiki/Topics_Business_Blog/Dependency-Graph-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Dependency-Injection.md create mode 100644 10_Wiki/Topics_Business_Blog/Dependency-Inversion-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/Deployment-Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Deployment_Final_Gate.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Description-Logics.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Design-System.md create mode 100644 10_Wiki/Topics_Business_Blog/Determinism-in-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/DevOps-and-UX-Convergence.md create mode 100644 10_Wiki/Topics_Business_Blog/DevOps-for-AI-MLOps.md create mode 100644 10_Wiki/Topics_Business_Blog/DevOps_Environment_Setup.md create mode 100644 10_Wiki/Topics_Business_Blog/DevSecOps.md create mode 100644 10_Wiki/Topics_Business_Blog/Differentiable Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Diffusion-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Digital Intellectual Property Rights.md create mode 100644 10_Wiki/Topics_Business_Blog/Digital Thread Integration.md create mode 100644 10_Wiki/Topics_Business_Blog/Digital-Twin-Technology.md create mode 100644 10_Wiki/Topics_Business_Blog/Dijkstra's Algorithm.md create mode 100644 10_Wiki/Topics_Business_Blog/Dimensionality-Reduction.md create mode 100644 10_Wiki/Topics_Business_Blog/Diminishing Returns (한계 수익 체감).md create mode 100644 10_Wiki/Topics_Business_Blog/Directed-Acyclic-Graph-Build-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Directed-Acyclic-Graph-Dependency-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Discriminated-Unions-for-Error-Handling.md create mode 100644 10_Wiki/Topics_Business_Blog/Discriminated-Unions-for-State-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Discriminated-Unions.md create mode 100644 10_Wiki/Topics_Business_Blog/Dissipative-Structures.md create mode 100644 10_Wiki/Topics_Business_Blog/Distillation.md create mode 100644 10_Wiki/Topics_Business_Blog/Distributed Reinforcement Learning.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Distributed Systems & Reliability.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Distributed-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Distributed-System-Type-Safety.md create mode 100644 10_Wiki/Topics_Business_Blog/Distributed-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Documentation-Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Domain Objects.md create mode 100644 10_Wiki/Topics_Business_Blog/Domain-Driven-Design-DDD.md create mode 100644 10_Wiki/Topics_Business_Blog/Domain-Specific-Languages.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Dopamine Signaling.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Dopamine-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Dopaminergic Reward System.md create mode 100644 10_Wiki/Topics_Business_Blog/Dopaminergic Reward Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Drama Management Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Dramaturgy-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Dry-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/Dynamic Difficulty Adjustment (DDA).md create mode 100644 10_Wiki/Topics_Business_Blog/Dynamic Few-Shot (동적 퓨샷 선택 전략).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Dynamic Offers.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Dynamic Pricing & Offers.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Dynamic Pricing.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Dynamic-Capabilities.md create mode 100644 10_Wiki/Topics_Business_Blog/Dynamic-Creative-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Dynamic-Environment-Handling.md create mode 100644 10_Wiki/Topics_Business_Blog/Dynamic-Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/E-Learning-Gamification.md rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/E-commerce Platforms.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/E-commerce-Catalog-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/E-commerce-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/ESLint-Plugin-Development.md create mode 100644 10_Wiki/Topics_Business_Blog/ESLint-Static-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/EU-Web-Accessibility-Directive.md create mode 100644 10_Wiki/Topics_Business_Blog/Ecology and Ecosystem Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Economic-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Economic-Complexity-Index.md create mode 100644 10_Wiki/Topics_Business_Blog/Economic-Mobility.md create mode 100644 10_Wiki/Topics_Business_Blog/Economics-of-Information.md create mode 100644 10_Wiki/Topics_Business_Blog/Edge-AI-and-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Edge-Artificial-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Edge-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Edtech-Industry-Trends.md create mode 100644 10_Wiki/Topics_Business_Blog/Effective-Altruism-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Efficiency.md create mode 100644 10_Wiki/Topics_Business_Blog/Eigenvalues-and-Eigenvectors.md create mode 100644 10_Wiki/Topics_Business_Blog/Eligibility-Traces.md create mode 100644 10_Wiki/Topics_Business_Blog/Elite-Sport-Science-Protocols.md create mode 100644 10_Wiki/Topics_Business_Blog/Elite-Strength-and-Conditioning.md create mode 100644 10_Wiki/Topics_Business_Blog/Elite-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Embodied Cognition.md create mode 100644 10_Wiki/Topics_Business_Blog/Embodied-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Emergence-in-Complex-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Emergence-in-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Emergence.md create mode 100644 10_Wiki/Topics_Business_Blog/Emotional-AI (Affective Computing).md create mode 100644 10_Wiki/Topics_Business_Blog/Emotionally Intelligent Tutoring Systems (EITS).md create mode 100644 10_Wiki/Topics_Business_Blog/Empathy-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Encapsulation-and-Information-Hiding.md create mode 100644 10_Wiki/Topics_Business_Blog/Encapsulation-of-Domain-Invariants.md create mode 100644 10_Wiki/Topics_Business_Blog/Encapsulation-via-Access-Modifiers.md create mode 100644 10_Wiki/Topics_Business_Blog/End-to-End-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/End-to-End-Testing-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Endurance-Athletics-Cognition.md create mode 100644 10_Wiki/Topics_Business_Blog/Engineering_Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Ensemble-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Ensemble-Methods.md create mode 100644 10_Wiki/Topics_Business_Blog/Ensuring-Data-Privacy.md create mode 100644 10_Wiki/Topics_Business_Blog/Enterprise-Design-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Enterprise-Resource-Planning-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Enterprise-Scale-Monorepo-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Enterprise-Service-Bus.md create mode 100644 10_Wiki/Topics_Business_Blog/Enterprise-Software-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Enterprise-Software-Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Entity-Relationship-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Entropy in Information Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Environment-Design-in-RL.md create mode 100644 10_Wiki/Topics_Business_Blog/Enzyme-Inhibition-Kinetics.md create mode 100644 10_Wiki/Topics_Business_Blog/Epidemiological-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Epistemic-Uncertainty.md create mode 100644 10_Wiki/Topics_Business_Blog/Epistemology.md create mode 100644 10_Wiki/Topics_Business_Blog/Equality.md create mode 100644 10_Wiki/Topics_Business_Blog/Ergodic-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Ergonomics-in-Workspace-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Error-Boundary-Pattern.md create mode 100644 10_Wiki/Topics_Business_Blog/Es-Lint-Configuration.md create mode 100644 10_Wiki/Topics_Business_Blog/Escalation-of-Commitment.md create mode 100644 10_Wiki/Topics_Business_Blog/Ethical-Decision-Making.md create mode 100644 10_Wiki/Topics_Business_Blog/Ethics & AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Ethics of Autonomous Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Ethics-in-Artificial-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Ethnographic-Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Etiology-of-Disease.md create mode 100644 10_Wiki/Topics_Business_Blog/Eudaimonia-and-Well-being.md create mode 100644 10_Wiki/Topics_Business_Blog/Eugen Systems 모딩 매뉴얼.md create mode 100644 10_Wiki/Topics_Business_Blog/Eugen Systems의 Iriszoom 엔진 및 전략 게임 개발.md create mode 100644 10_Wiki/Topics_Business_Blog/Eugen Systems의 WARNO 시뮬레이션 개발.md create mode 100644 10_Wiki/Topics_Business_Blog/Eugen Systems의 냉전기 가상 시나리오 및 모딩 생태계 구축.md create mode 100644 10_Wiki/Topics_Business_Blog/Event-Driven-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Evolutionary Biology.md create mode 100644 10_Wiki/Topics_Business_Blog/Evolutionary Computation.md create mode 100644 10_Wiki/Topics_Business_Blog/Evolutionary-Algorithm-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Evolutionary-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Evolutionary-Computation.md create mode 100644 10_Wiki/Topics_Business_Blog/Excess-Property-Checking.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Excessive Agency.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Executive Briefings.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Executive Communication.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Executive Dysfunction.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Executive Presentation.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Executive-Function-Deficit.md create mode 100644 10_Wiki/Topics_Business_Blog/Exhaustiveness-Checking.md create mode 100644 10_Wiki/Topics_Business_Blog/Expectation-Maximization.md create mode 100644 10_Wiki/Topics_Business_Blog/Expected Utility Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Experience-Replay.md create mode 100644 10_Wiki/Topics_Business_Blog/Experience-Sampling-Method.md create mode 100644 10_Wiki/Topics_Business_Blog/Explainable-AI (XAI).md create mode 100644 10_Wiki/Topics_Business_Blog/Explainable-AI-XAI.md create mode 100644 10_Wiki/Topics_Business_Blog/Exploding-Gradient Problem.md create mode 100644 10_Wiki/Topics_Business_Blog/Exploration vs Exploitation.md create mode 100644 10_Wiki/Topics_Business_Blog/Exploration-vs-Exploitation.md create mode 100644 10_Wiki/Topics_Business_Blog/Exploratory-Data-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Expo 2025 Osaka.md create mode 100644 10_Wiki/Topics_Business_Blog/Exponential-Growth.md create mode 100644 10_Wiki/Topics_Business_Blog/Extended-Reality-XR.md create mode 100644 10_Wiki/Topics_Business_Blog/Externalities.md create mode 100644 10_Wiki/Topics_Business_Blog/Extreme-Programming-XP.md create mode 100644 10_Wiki/Topics_Business_Blog/Eye-Tracking-in-UX-Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Eye-Tracking.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/FOMO (Fear of Missing Out).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Fact_Based_Meeting_Minutes_Prompt.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Factor-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Factory-Pattern.md create mode 100644 10_Wiki/Topics_Business_Blog/Failable-Task-Handling.md create mode 100644 10_Wiki/Topics_Business_Blog/Fault-Tolerance.md create mode 100644 10_Wiki/Topics_Business_Blog/Feature Clamping (피처 고정).md create mode 100644 10_Wiki/Topics_Business_Blog/Feature-Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Feature-Flags.md create mode 100644 10_Wiki/Topics_Business_Blog/Federated-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Feedback-Control-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Feedback-Loops in Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Feedback-Loops-in-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Feedback-Loops.md create mode 100644 10_Wiki/Topics_Business_Blog/Few-Shot-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Figma-to-Code-Workflow.md create mode 100644 10_Wiki/Topics_Business_Blog/Figurative-Language.md create mode 100644 10_Wiki/Topics_Business_Blog/Fine-tuning.md create mode 100644 10_Wiki/Topics_Business_Blog/Finished Goods.md create mode 100644 10_Wiki/Topics_Business_Blog/Finite-Element-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Finite-State-Machines-FSM.md create mode 100644 10_Wiki/Topics_Business_Blog/Finite-State-Machines.md create mode 100644 10_Wiki/Topics_Business_Blog/First Input Delay (FID).md create mode 100644 10_Wiki/Topics_Business_Blog/Fitness-Landscape.md create mode 100644 10_Wiki/Topics_Business_Blog/Fixed Time Step vs Variable Time Step.md create mode 100644 10_Wiki/Topics_Business_Blog/Flow State.md create mode 100644 10_Wiki/Topics_Business_Blog/Flow-State.md create mode 100644 10_Wiki/Topics_Business_Blog/Fluent-Interface-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Fluid-Dynamics for Games.md create mode 100644 10_Wiki/Topics_Business_Blog/Focal-Loss.md create mode 100644 10_Wiki/Topics_Business_Blog/Formal Methods.md create mode 100644 10_Wiki/Topics_Business_Blog/Formal-Verification-of-Software.md create mode 100644 10_Wiki/Topics_Business_Blog/Foundation-Models.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Foundational LLM Concepts.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Fragility.md create mode 100644 10_Wiki/Topics_Business_Blog/Free-Energy-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/Frontend-Architecture-and-Folder-Structure.md create mode 100644 10_Wiki/Topics_Business_Blog/Frontend-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Frontend-Debugging-and-Testing.md create mode 100644 10_Wiki/Topics_Business_Blog/Frontend-Performance-Optimization-Guide.md create mode 100644 10_Wiki/Topics_Business_Blog/Frontend-Team-Collaboration-and-Governance.md create mode 100644 10_Wiki/Topics_Business_Blog/Frontend.md create mode 100644 10_Wiki/Topics_Business_Blog/Functional Behavior Analysis (FBA).md create mode 100644 10_Wiki/Topics_Business_Blog/Functional Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Functional-Programming-in-TypeScript.md create mode 100644 10_Wiki/Topics_Business_Blog/Functional-Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Fuzzy-Logic.md create mode 100644 10_Wiki/Topics_Business_Blog/G-Stack Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/G-Stack-Integration-Guide.md rename 10_Wiki/{Topics => Topics_Business_Blog}/G1nation_Build_Fix_Report.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/GAN.md create mode 100644 10_Wiki/Topics_Business_Blog/GNN.md create mode 100644 10_Wiki/Topics_Business_Blog/GPT-Architecture-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/GPU-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/GPU-Programming-with-CUDA.md create mode 100644 10_Wiki/Topics_Business_Blog/GPU.md create mode 100644 10_Wiki/Topics_Business_Blog/GRPO.md create mode 100644 10_Wiki/Topics_Business_Blog/GRU.md create mode 100644 10_Wiki/Topics_Business_Blog/Gacha Mechanics Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Gait-Analysis-Laboratory.md create mode 100644 10_Wiki/Topics_Business_Blog/Game Analytics (게임 분석).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Game of War- Fire Age BM 구조.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Game of War- Fire Age BM 및 게임 구조 분석.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Game of War- Fire Age BM.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Game-Balance-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Balance-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Design-Ontology.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Design-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Economy-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Feel-and-Juiciness.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Loop-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Mechanics.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Ontology-for-PCG.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Theory-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Game-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Gamification-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Gamification-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Gates.md create mode 100644 10_Wiki/Topics_Business_Blog/Gaussian-Processes.md create mode 100644 10_Wiki/Topics_Business_Blog/Gen-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Generalization-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Generative Adversarial Networks (GANs) in Fine Arts.md create mode 100644 10_Wiki/Topics_Business_Blog/Generative-AI-Impact.md create mode 100644 10_Wiki/Topics_Business_Blog/Generative-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Generative-Adversarial-Networks.md create mode 100644 10_Wiki/Topics_Business_Blog/Generics-and-Polymorphism.md create mode 100644 10_Wiki/Topics_Business_Blog/Genetic-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Geographic-Information-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Geometric-Deep-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Geriatric-Medicine.md create mode 100644 10_Wiki/Topics_Business_Blog/Gestalt Psychology.md create mode 100644 10_Wiki/Topics_Business_Blog/Gestalt-Principles in UX.md create mode 100644 10_Wiki/Topics_Business_Blog/Gestalt-Principles-of-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Gimbals-and-Orientation.md rename 10_Wiki/{Management => Topics_Business_Blog}/Git Workflow.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Git-Branching-Strategies-and-Workflows.md create mode 100644 10_Wiki/Topics_Business_Blog/Git-Version-Control.md rename 10_Wiki/{Management => Topics_Business_Blog}/GitHub Flow.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/GitHub-Actions-CI-CD.md create mode 100644 10_Wiki/Topics_Business_Blog/GitLab CI.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Git_Operation_Protocol.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Git_Workflows.md create mode 100644 10_Wiki/Topics_Business_Blog/GloVe (Word Embeddings).md create mode 100644 10_Wiki/Topics_Business_Blog/Global-Standard.md create mode 100644 10_Wiki/Topics_Business_Blog/Global-vs-Local-Optima.md create mode 100644 10_Wiki/Topics_Business_Blog/Goal-Misgeneralization.md create mode 100644 10_Wiki/Topics_Business_Blog/Goal-Oriented-Action-Planning.md create mode 100644 10_Wiki/Topics_Business_Blog/God-Object-Antipattern.md create mode 100644 10_Wiki/Topics_Business_Blog/Godel's Incompleteness Theorems.md create mode 100644 10_Wiki/Topics_Business_Blog/Google-Page-Experience-2025-Update.md create mode 100644 10_Wiki/Topics_Business_Blog/Gradient-Boosting-Machines.md create mode 100644 10_Wiki/Topics_Business_Blog/Gradient-Descent.md create mode 100644 10_Wiki/Topics_Business_Blog/Graph Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Graph-Coloring-Problem.md create mode 100644 10_Wiki/Topics_Business_Blog/Graph-Database.md create mode 100644 10_Wiki/Topics_Business_Blog/Graph-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/GraphQL-Code-Generator.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/GraphRAG & Knowledge Graph Memory.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/GraphRAG (그래프 기반 검색 증강 생성).md create mode 100644 10_Wiki/Topics_Business_Blog/Greedy-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Grit.md create mode 100644 10_Wiki/Topics_Business_Blog/Grounded Theory Method.md create mode 100644 10_Wiki/Topics_Business_Blog/Growth-Mindset-Intervention.md create mode 100644 10_Wiki/Topics_Business_Blog/Growth-Mindset.md create mode 100644 10_Wiki/Topics_Business_Blog/Guilty-Gear-Xrd-Rendering-Pipeline.md create mode 100644 10_Wiki/Topics_Business_Blog/HANDOVER.md create mode 100644 10_Wiki/Topics_Business_Blog/HBO-Prestige-Television.md create mode 100644 10_Wiki/Topics_Business_Blog/HCI (Human-Computer Interaction).md create mode 100644 10_Wiki/Topics_Business_Blog/HHH.md create mode 100644 10_Wiki/Topics_Business_Blog/HMM.md create mode 100644 10_Wiki/Topics_Business_Blog/Habit-Formation.md create mode 100644 10_Wiki/Topics_Business_Blog/Hallucination (환각).md create mode 100644 10_Wiki/Topics_Business_Blog/Hallucination-in-LLM.md create mode 100644 10_Wiki/Topics_Business_Blog/Hallucination-in-LLMs.md create mode 100644 10_Wiki/Topics_Business_Blog/Hardware-Acceleration-for-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Hardware-Verification.md create mode 100644 10_Wiki/Topics_Business_Blog/Hardware.md create mode 100644 10_Wiki/Topics_Business_Blog/Hash-Functions-and-Maps.md create mode 100644 10_Wiki/Topics_Business_Blog/Health-Informatics.md create mode 100644 10_Wiki/Topics_Business_Blog/Hebbian-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Hebbian-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Heuristic-Search.md create mode 100644 10_Wiki/Topics_Business_Blog/Heuristics.md create mode 100644 10_Wiki/Topics_Business_Blog/Hierarchical-Task-Network (HTN).md create mode 100644 10_Wiki/Topics_Business_Blog/High-Availability-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/High-Cohesion-Low-Coupling.md create mode 100644 10_Wiki/Topics_Business_Blog/High-Frequency-Trading-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/High-Performance Computing (HPC).md create mode 100644 10_Wiki/Topics_Business_Blog/High-Performance-Coaching.md create mode 100644 10_Wiki/Topics_Business_Blog/High-Performance-Organizations.md create mode 100644 10_Wiki/Topics_Business_Blog/High-Performance-Sports-Science.md create mode 100644 10_Wiki/Topics_Business_Blog/Homeostasis (항상성).md create mode 100644 10_Wiki/Topics_Business_Blog/Homeostasis.md create mode 100644 10_Wiki/Topics_Business_Blog/Homomorphic-Encryption.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Horizontal Logic.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Horizontal and Vertical Logic.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Human Centered AI (HCAI).md create mode 100644 10_Wiki/Topics_Business_Blog/Human-AI-Collaboration.md create mode 100644 10_Wiki/Topics_Business_Blog/Human-Computer-Interaction-HCI.md create mode 100644 10_Wiki/Topics_Business_Blog/Human-Computer-Interaction.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Human-in-the-loop (HITL).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Human-in-the-loop-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Hybrid-Cloud-Architectures.md create mode 100644 10_Wiki/Topics_Business_Blog/Hydration-Mismatch-and-SSR-Debugging.md create mode 100644 10_Wiki/Topics_Business_Blog/Hyperinflation-in-Closed-Loop-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Hyperparameter-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Hyperparameters.md create mode 100644 10_Wiki/Topics_Business_Blog/Hypostatic-Abstraction.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Hypothesis Tree.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Hypothesis-Testing.md create mode 100644 10_Wiki/Topics_Business_Blog/ICRE-Framework.md create mode 100644 10_Wiki/Topics_Business_Blog/IDE (Integrated Development Environment).md create mode 100644 10_Wiki/Topics_Business_Blog/IEEE-P36521.md create mode 100644 10_Wiki/Topics_Business_Blog/ISO-Standard.md create mode 100644 10_Wiki/Topics_Business_Blog/Ikigai (이키가이).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Image Inpainting (Vary Region).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Image Parameters.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Image-Classification-Mastery.md create mode 100644 10_Wiki/Topics_Business_Blog/Image-Optimization-for-Web-Performance.md create mode 100644 10_Wiki/Topics_Business_Blog/Image-Segmentation-Techniques.md create mode 100644 10_Wiki/Topics_Business_Blog/Image-Segmentation.md create mode 100644 10_Wiki/Topics_Business_Blog/Imbalanced-Data-Handling.md create mode 100644 10_Wiki/Topics_Business_Blog/Imitation-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Immersive-Sim-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Immersive-Sim-Genre.md create mode 100644 10_Wiki/Topics_Business_Blog/Immersive-Sims-Deus-Ex-Dishonored.md create mode 100644 10_Wiki/Topics_Business_Blog/Immersive-Sims-Deus-Ex-Thief.md create mode 100644 10_Wiki/Topics_Business_Blog/Immutability-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Impedance-Matching.md create mode 100644 10_Wiki/Topics_Business_Blog/In-Context-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Inclusive-Design-and-UX.md create mode 100644 10_Wiki/Topics_Business_Blog/Incremental-Computation.md create mode 100644 10_Wiki/Topics_Business_Blog/Incremental-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Incremental-Static-Regeneration-ISR.md create mode 100644 10_Wiki/Topics_Business_Blog/Incrementalism.md create mode 100644 10_Wiki/Topics_Business_Blog/Independent Component Analysis (ICA).md create mode 100644 10_Wiki/Topics_Business_Blog/Independent-Component-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Index-Fragmentation-Analysis.md rename 10_Wiki/{Topics_Blog/Storytelling/Psychology & Behavior => Topics_Business_Blog}/Index.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_1490.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_1528.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Index_1530.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Index_1532.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_1534.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_2.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_20.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_25.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Index_692.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Indexing-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Indian-Innovation-Models.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Indirect Prompt Injection.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Business_Blog}/Inductive Reasoning.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Inductive and Deductive Reasoning.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Inductive vs. Deductive Reasoning.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Inductive-Bias.md create mode 100644 10_Wiki/Topics_Business_Blog/Inductive-Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Inexact-Science.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Inference-Coupled Persistence.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Inference-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Inferential-Statistics.md create mode 100644 10_Wiki/Topics_Business_Blog/Information-Entropy.md create mode 100644 10_Wiki/Topics_Business_Blog/Information-Retrieval-IR.md create mode 100644 10_Wiki/Topics_Business_Blog/Information-Society.md create mode 100644 10_Wiki/Topics_Business_Blog/Information-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Infraspace.md create mode 100644 10_Wiki/Topics_Business_Blog/Infrastructure-as-Code-IaC.md create mode 100644 10_Wiki/Topics_Business_Blog/Inheritance-and-Polymorphism.md create mode 100644 10_Wiki/Topics_Business_Blog/Inner-Product-Spaces.md create mode 100644 10_Wiki/Topics_Business_Blog/Innovation.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Inpainting & Outpainting.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Input-Validation-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Inquiry-Based Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Instance-based-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/InstancedMesh2 library.md create mode 100644 10_Wiki/Topics_Business_Blog/Instinct.md create mode 100644 10_Wiki/Topics_Business_Blog/Instruction-Tuning.md create mode 100644 10_Wiki/Topics_Business_Blog/Intangible-Capital.md create mode 100644 10_Wiki/Topics_Business_Blog/Integrated-Development-Environment.md create mode 100644 10_Wiki/Topics_Business_Blog/Integration-Testing-for-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Intellectual-Property-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Interaction to Next Paint (INP).md create mode 100644 10_Wiki/Topics_Business_Blog/Interaction-to-Next-Paint-INP.md create mode 100644 10_Wiki/Topics_Business_Blog/Interdisciplinary-Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Interface-Segregation-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/Internet of Things (IoT).md create mode 100644 10_Wiki/Topics_Business_Blog/Interop 2026.md create mode 100644 10_Wiki/Topics_Business_Blog/Interoperability.md create mode 100644 10_Wiki/Topics_Business_Blog/Interpretability-vs-Explainability.md create mode 100644 10_Wiki/Topics_Business_Blog/Interpretability.md create mode 100644 10_Wiki/Topics_Business_Blog/Introduction-to-Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Introspection (자기성찰).md create mode 100644 10_Wiki/Topics_Business_Blog/Inverse-Kinematics.md create mode 100644 10_Wiki/Topics_Business_Blog/Inverse-Reinforcement-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Inversion.md create mode 100644 10_Wiki/Topics_Business_Blog/IoT-and-AI-Integration.md create mode 100644 10_Wiki/Topics_Business_Blog/Isaac-Asimovs-Laws-of-Robotics.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Issue Tree.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Item-Item-Collaborative-Filtering.md create mode 100644 10_Wiki/Topics_Business_Blog/Iteration.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Iterative Prompting.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Iterative-Development-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Iterative-Development.md create mode 100644 10_Wiki/Topics_Business_Blog/JIT-Compilation-in-AI-Engines.md create mode 100644 10_Wiki/Topics_Business_Blog/JSON-LD-Structured-Data.md create mode 100644 10_Wiki/Topics_Business_Blog/JSON-and-Data-Serialization.md create mode 100644 10_Wiki/Topics_Business_Blog/JUnit-and-Testing-Frameworks.md create mode 100644 10_Wiki/Topics_Business_Blog/JavaScript-Async-and-Event-Loop.md create mode 100644 10_Wiki/Topics_Business_Blog/JavaScript-Optimization-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Joint-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Journaling.md create mode 100644 10_Wiki/Topics_Business_Blog/Judgment.md create mode 100644 10_Wiki/Topics_Business_Blog/Just-In-Time (JIT).md create mode 100644 10_Wiki/Topics_Business_Blog/Just-in-Case.md create mode 100644 10_Wiki/Topics_Business_Blog/Just-in-time-Data-Loading.md create mode 100644 10_Wiki/Topics_Business_Blog/K-Means-Clustering-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/K-Nearest-Neighbors-K-NN.md create mode 100644 10_Wiki/Topics_Business_Blog/KISS (Keep It Simple, Stupid).md create mode 100644 10_Wiki/Topics_Business_Blog/KISS-Principle-in-Software-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/KPI (Key Performance Indicator).md create mode 100644 10_Wiki/Topics_Business_Blog/Kalman-Filter-and-State-Tracking.md create mode 100644 10_Wiki/Topics_Business_Blog/Kernel-Density-Estimation-KDE.md create mode 100644 10_Wiki/Topics_Business_Blog/Kernel-Methods-and-SVMs.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Kick-back System.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Knowledge synthesis.md create mode 100644 10_Wiki/Topics_Business_Blog/Knowledge-Distillation.md create mode 100644 10_Wiki/Topics_Business_Blog/Knowledge-Graph-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Knowledge-Graph.md create mode 100644 10_Wiki/Topics_Business_Blog/Knowledge-Representation-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Knowledge-Structure.md create mode 100644 10_Wiki/Topics_Business_Blog/Kolmogorov-Complexity.md create mode 100644 10_Wiki/Topics_Business_Blog/Kubernetes-for-AI-Orchestration.md create mode 100644 10_Wiki/Topics_Business_Blog/Kullback-Leibler-Divergence.md create mode 100644 10_Wiki/Topics_Business_Blog/L1-and-L2-Regularization.md create mode 100644 10_Wiki/Topics_Business_Blog/L2-Regularization.md create mode 100644 10_Wiki/Topics_Business_Blog/LLM-Security-and-Safety.md create mode 100644 10_Wiki/Topics_Business_Blog/LLM.md create mode 100644 10_Wiki/Topics_Business_Blog/LOD.md create mode 100644 10_Wiki/Topics_Business_Blog/LSTM (Long Short-Term Memory).md create mode 100644 10_Wiki/Topics_Business_Blog/LSTM.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/LTV (Lifetime Value).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Label-Noise-and-Robustness.md create mode 100644 10_Wiki/Topics_Business_Blog/Lagrange-Multipliers.md create mode 100644 10_Wiki/Topics_Business_Blog/Language-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Large Language Models (LLM).md rename 10_Wiki/{Development => Topics_Business_Blog}/Large-scale Application Refactoring.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Large-scale-Application-Architecture-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Largest Contentful Paint (LCP).md create mode 100644 10_Wiki/Topics_Business_Blog/Largest-Contentful-Paint-LCP.md create mode 100644 10_Wiki/Topics_Business_Blog/Latent-Dirichlet-Allocation.md create mode 100644 10_Wiki/Topics_Business_Blog/Latent-Semantic-Analysis-LSA.md create mode 100644 10_Wiki/Topics_Business_Blog/Layer-Normalization.md create mode 100644 10_Wiki/Topics_Business_Blog/Layered-Architecture-in-Frontend.md rename 10_Wiki/{Development => Topics_Business_Blog}/Lazy Loading.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Lazy-Loading-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Leadership.md create mode 100644 10_Wiki/Topics_Business_Blog/Leaky-ReLU-and-Activations.md create mode 100644 10_Wiki/Topics_Business_Blog/Lean-Operations.md create mode 100644 10_Wiki/Topics_Business_Blog/Lean-Project-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Learning-Paths.md create mode 100644 10_Wiki/Topics_Business_Blog/Learning-Rate-Schedules.md create mode 100644 10_Wiki/Topics_Business_Blog/Learning-Rate-Scheduling.md create mode 100644 10_Wiki/Topics_Business_Blog/Least-Squares-Methods.md create mode 100644 10_Wiki/Topics_Business_Blog/Legacy-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Legacy_React_Migration.md create mode 100644 10_Wiki/Topics_Business_Blog/Lessons Learned.md create mode 100644 10_Wiki/Topics_Business_Blog/Level of Detail (LOD).md create mode 100644 10_Wiki/Topics_Business_Blog/Levels of Understanding.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Lifetime Value (LTV).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Lighting and Composition.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Linear Thinking.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Linear-Algebra-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Linear-Algebra-for-ML.md create mode 100644 10_Wiki/Topics_Business_Blog/Linear-Algebra.md create mode 100644 10_Wiki/Topics_Business_Blog/Linear-Discriminant-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Linear-Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Linear-Regression-Mastery.md create mode 100644 10_Wiki/Topics_Business_Blog/Linguistic-Analysis-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Linked-Lists-and-Trees.md create mode 100644 10_Wiki/Topics_Business_Blog/Linux-Performance-Tuning.md create mode 100644 10_Wiki/Topics_Business_Blog/Liquid-Democracy.md create mode 100644 10_Wiki/Topics_Business_Blog/Liskov-Substitution-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/LlamaIndex.md create mode 100644 10_Wiki/Topics_Business_Blog/LoRA (Low-Rank Adaptation).md create mode 100644 10_Wiki/Topics_Business_Blog/Load-Balancing-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Local-Brain-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Local-Search.md create mode 100644 10_Wiki/Topics_Business_Blog/Locality-Sensitive-Hashing (LSH).md create mode 100644 10_Wiki/Topics_Business_Blog/Locality-Sensitive-Hashing.md create mode 100644 10_Wiki/Topics_Business_Blog/Logic Trees.md create mode 100644 10_Wiki/Topics_Business_Blog/Logic.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Logical Reasoning (Deductive-Inductive).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Logistic-Regression-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Logistic-Regression.md create mode 100644 10_Wiki/Topics_Business_Blog/Long Animation Frames API.md create mode 100644 10_Wiki/Topics_Business_Blog/Long Tasks.md create mode 100644 10_Wiki/Topics_Business_Blog/Long-Short-Term-Memory (LSTM).md create mode 100644 10_Wiki/Topics_Business_Blog/Long-Short-Term-Memory.md create mode 100644 10_Wiki/Topics_Business_Blog/Long-Tail.md create mode 100644 10_Wiki/Topics_Business_Blog/Loose-Coupling.md create mode 100644 10_Wiki/Topics_Business_Blog/Loss Functions.md create mode 100644 10_Wiki/Topics_Business_Blog/Loss-Functions-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Low-Rank-Adaptation-LoRA.md create mode 100644 10_Wiki/Topics_Business_Blog/Lubrication.md create mode 100644 10_Wiki/Topics_Business_Blog/Lucas-Kanade-Method.md create mode 100644 10_Wiki/Topics_Business_Blog/MAP-Estimation.md create mode 100644 10_Wiki/Topics_Business_Blog/MBA (Master of Business Administration).md create mode 100644 10_Wiki/Topics_Business_Blog/MCP.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/MECE + Pyramid Principle--.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/MECE Framework.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/MECE Principle.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/MECE.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/MLA-Format.md create mode 100644 10_Wiki/Topics_Business_Blog/MLOps.md create mode 100644 10_Wiki/Topics_Business_Blog/Machine Learning (ML).md create mode 100644 10_Wiki/Topics_Business_Blog/Machine-Learning-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Machine-Learning-Lifecycle.md create mode 100644 10_Wiki/Topics_Business_Blog/Macros (매크로).md create mode 100644 10_Wiki/Topics_Business_Blog/Magic-Circle.md create mode 100644 10_Wiki/Topics_Business_Blog/Main Thread.md create mode 100644 10_Wiki/Topics_Business_Blog/Malware-Analysis.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Management Consulting Problem Solving.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Manhattan-Distance.md create mode 100644 10_Wiki/Topics_Business_Blog/MapReduce.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Market Entry Strategy.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Markov-Chain-Monte-Carlo.md create mode 100644 10_Wiki/Topics_Business_Blog/Markov-Chains.md create mode 100644 10_Wiki/Topics_Business_Blog/Markov-Decision-Process (MDP).md create mode 100644 10_Wiki/Topics_Business_Blog/Markov-Decision-Process-MDP.md create mode 100644 10_Wiki/Topics_Business_Blog/Markov-Decision-Processes.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Markov-Random-Fields.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Master-of-Information-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Mastery.md create mode 100644 10_Wiki/Topics_Business_Blog/Matrix-Factorization.md create mode 100644 10_Wiki/Topics_Business_Blog/Matrix-Operations-and-AI.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/McKinsey Problem Solving Game.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/McKinsey Problem Solving Test (PST).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/McKinsey Problem Solving.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Mean-Absolute-Error-MAE.md create mode 100644 10_Wiki/Topics_Business_Blog/Mean-Squared-Error-MSE.md create mode 100644 10_Wiki/Topics_Business_Blog/Mechanistic Interpretability (기계적 해석 가능성).md create mode 100644 10_Wiki/Topics_Business_Blog/Media-Literacy.md create mode 100644 10_Wiki/Topics_Business_Blog/Medical-Imaging-Data-Augmentation.md create mode 100644 10_Wiki/Topics_Business_Blog/Memetics.md create mode 100644 10_Wiki/Topics_Business_Blog/Memory-Hierarchy.md create mode 100644 10_Wiki/Topics_Business_Blog/Memory-Leak-Debugging-in-JavaScript.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Mental Models.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Mental-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Mental-Operations-Synthesized.md create mode 100644 10_Wiki/Topics_Business_Blog/Message-Queues-and-Event-Streams.md rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/Meta Quest Store.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Meta-Learning-in-AI.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Metaverse Aesthetics.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Micro-interactions-and-Feedback-Loops.md create mode 100644 10_Wiki/Topics_Business_Blog/Micro-interactions.md create mode 100644 10_Wiki/Topics_Business_Blog/Microservices-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Middle-Out-Thinking.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Midjourney Parameter.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Midjourney Parameters.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Midjourney V6 및 V7 기반의 이미지 생성 워크플로우.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Midjourney V7 Draft Mode.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Midjourney V7 및 V6 워크플로우.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Midjourney V7의 Draft Mode 워크플로우.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Midjourney 브랜드 캠페인 및 무드보드 제작.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Minimal-Viable-Product.md create mode 100644 10_Wiki/Topics_Business_Blog/Minimum-Viable-Product-MVP.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Minto Pyramid Principle.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Mipmap.md create mode 100644 10_Wiki/Topics_Business_Blog/Mobile-AI-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Mobile-Augmented-Reality.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Mobile-First Approach.md (100%) rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Mobile-First Design.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Mobile-First-Responsive-Design-Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Model Context Protocol (MCP).md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Agnostic-Meta-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Compression-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Compression.md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Deployment-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Drift-and-Monitoring.md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Ensemble-Methods.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Model-Free RL vs Model-Based RL.md (94%) create mode 100644 10_Wiki/Topics_Business_Blog/Model-Interpretability-Tools.md create mode 100644 10_Wiki/Topics_Business_Blog/Model-Predictive-Control (MPC).md create mode 100644 10_Wiki/Topics_Business_Blog/Modern-Frontend-Engineering-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Modern-React-Application-Architecture-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Modern-Web-Design-Best-Practices-2025.md create mode 100644 10_Wiki/Topics_Business_Blog/Modern-Website-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Modern_Environment_Ecosystem.md create mode 100644 10_Wiki/Topics_Business_Blog/Modern_React_Engineering_2025.md create mode 100644 10_Wiki/Topics_Business_Blog/Modular-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Modular-Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Modularity.md create mode 100644 10_Wiki/Topics_Business_Blog/Momentum-and-Optimization.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Monetization (BM).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Monetization Strategy.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Monetization at the Point of Friction.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Monolithic-vs-Microservices.md create mode 100644 10_Wiki/Topics_Business_Blog/Monte-Carlo-Integration.md create mode 100644 10_Wiki/Topics_Business_Blog/Monte-Carlo-Methods.md create mode 100644 10_Wiki/Topics_Business_Blog/Monte-Carlo-Tree-Search-MCTS.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Moodboard Creation.md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Motion-Capture-Retargeting.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Multi-Agent-Reinforcement-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Multi-Agent-Systems-MAS.md create mode 100644 10_Wiki/Topics_Business_Blog/Multi-Head-Attention-Mechanism.md create mode 100644 10_Wiki/Topics_Business_Blog/Multi-Modal-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Multi-agent-System.md create mode 100644 10_Wiki/Topics_Business_Blog/Multi-armed-Bandit-Problem.md create mode 100644 10_Wiki/Topics_Business_Blog/Multilayer-Perceptron-MLP.md create mode 100644 10_Wiki/Topics_Business_Blog/Multimodal-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Multinomial-Naive-Bayes.md create mode 100644 10_Wiki/Topics_Business_Blog/Multivariate-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Mutual-Information.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Mutually Exclusive and Collectively Exhaustive (MECE).md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Mycological Horror.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/NLP (Natural Language Processing).md create mode 100644 10_Wiki/Topics_Business_Blog/NLP-Attention-Mechanisms.md create mode 100644 10_Wiki/Topics_Business_Blog/NVIDIA-CUDA-and-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Naive-Bayes-Classifiers.md create mode 100644 10_Wiki/Topics_Business_Blog/Named-Entity-Recognition-NER.md create mode 100644 10_Wiki/Topics_Business_Blog/National-Language-Processing.md create mode 100644 10_Wiki/Topics_Business_Blog/Natural-Language-Generation-NLG.md create mode 100644 10_Wiki/Topics_Business_Blog/Natural-Language-Processing-NLP.md create mode 100644 10_Wiki/Topics_Business_Blog/Natural-Language-Processing.md create mode 100644 10_Wiki/Topics_Business_Blog/Nearest-Neighbor-Search.md create mode 100644 10_Wiki/Topics_Business_Blog/Network-Latency-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Architecture-Search-NAS.md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Architecture-Search.md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Darwinism.md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Networks (신경망 기초).md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Networks-for-Beginners.md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Style-Transfer.md create mode 100644 10_Wiki/Topics_Business_Blog/Neural-Symbolic-Integration.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuro-Symbolic AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuro-Symbolic-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Neurobiology-of-Reward.md create mode 100644 10_Wiki/Topics_Business_Blog/Neurodevelopmental Disorders.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroeconomics.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroergonomics.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroevolution.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuromuscular-Adaptation.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuromuscular-Control.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuropharmacology of Substance Use Disorders.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroplasticity in Addiction.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroplasticity in Motor Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroplasticity-in-Motor-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuroprosthetics-Development.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuropsychiatric Disorders.md create mode 100644 10_Wiki/Topics_Business_Blog/Neuropsychology.md create mode 100644 10_Wiki/Topics_Business_Blog/Neurorehabilitation after Stroke.md create mode 100644 10_Wiki/Topics_Business_Blog/Neurorehabilitation-Post-Stroke.md create mode 100644 10_Wiki/Topics_Business_Blog/Next-js-and-Modern-Web.md rename 10_Wiki/{Development => Topics_Business_Blog}/Next.js App Router.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Nextjs-App-Router-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/No Mans Sky (Large-scale planetary generation).md create mode 100644 10_Wiki/Topics_Business_Blog/No Mans Sky.md create mode 100644 10_Wiki/Topics_Business_Blog/NoSQL-Databases-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Nodejs 메모리 누수 분석.md create mode 100644 10_Wiki/Topics_Business_Blog/Nodejs 프로덕션 메모리 누수 진단.md create mode 100644 10_Wiki/Topics_Business_Blog/Nodejs 프로덕션 메모리 병목 분석.md create mode 100644 10_Wiki/Topics_Business_Blog/Nodejs-Global-Namespace-Augmentation.md create mode 100644 10_Wiki/Topics_Business_Blog/Noise-Reduction-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Noise.md create mode 100644 10_Wiki/Topics_Business_Blog/Nominal-Typing-in-TypeScript.md create mode 100644 10_Wiki/Topics_Business_Blog/Non-Photorealistic-Rendering-in-Level-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Non-linear-Activation-Functions.md create mode 100644 10_Wiki/Topics_Business_Blog/Non-parametric-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Normalization-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Normalization.md create mode 100644 10_Wiki/Topics_Business_Blog/Nuclear Deterrence Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Numbers-and-Games.md create mode 100644 10_Wiki/Topics_Business_Blog/Nutritional-Biochemistry.md create mode 100644 10_Wiki/Topics_Business_Blog/OKR.md create mode 100644 10_Wiki/Topics_Business_Blog/OWA vs CWA (개방 세계 vs 폐쇄 세계 가설).md create mode 100644 10_Wiki/Topics_Business_Blog/OWASP Top 10.md create mode 100644 10_Wiki/Topics_Business_Blog/Object Pooling (오브젝트 풀링).md create mode 100644 10_Wiki/Topics_Business_Blog/Object-Detection-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Object-Oriented-Design-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Object-Oriented-Programming.md create mode 100644 10_Wiki/Topics_Business_Blog/Objective-Functions.md create mode 100644 10_Wiki/Topics_Business_Blog/Objectivism.md create mode 100644 10_Wiki/Topics_Business_Blog/Observation.md create mode 100644 10_Wiki/Topics_Business_Blog/Occupational-Therapy.md create mode 100644 10_Wiki/Topics_Business_Blog/Off-policy-vs-On-policy-Learning.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/OffscreenCanvas (멀티스레딩).md (94%) create mode 100644 10_Wiki/Topics_Business_Blog/Okami-Ink-Wash-Aesthetics.md create mode 100644 10_Wiki/Topics_Business_Blog/Olympic-Training-Cycles.md create mode 100644 10_Wiki/Topics_Business_Blog/Olympic-Training-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Olympic-Training-Protocols.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Omni Reference (--oref).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Omni Reference.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/One-Hot-Encoding.md create mode 100644 10_Wiki/Topics_Business_Blog/One-Shot-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Online-Learning-and-Streaming.md create mode 100644 10_Wiki/Topics_Business_Blog/Ontological-Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Ontology-Driven-Relevancy-Filtering.md create mode 100644 10_Wiki/Topics_Business_Blog/Ontology-Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Ontology-Guided Knowledge Extraction.md create mode 100644 10_Wiki/Topics_Business_Blog/Ontology-and-Knowledge-Representation.md create mode 100644 10_Wiki/Topics_Business_Blog/Ontology.md create mode 100644 10_Wiki/Topics_Business_Blog/Opaque-Types.md create mode 100644 10_Wiki/Topics_Business_Blog/Open-Access-Movement.md create mode 100644 10_Wiki/Topics_Business_Blog/Open-Source-AI-Ecosystem.md create mode 100644 10_Wiki/Topics_Business_Blog/OpenAI-API-Integration.md create mode 100644 10_Wiki/Topics_Business_Blog/Operations-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Operations-Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Operator-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Opportunity-Cost.md create mode 100644 10_Wiki/Topics_Business_Blog/Optical-Character-Recognition.md create mode 100644 10_Wiki/Topics_Business_Blog/Optimal-Control-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Optimization-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Optimization-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Ordinal-Data-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Organizational Psychology.md create mode 100644 10_Wiki/Topics_Business_Blog/Out-of-distribution-Detection.md create mode 100644 10_Wiki/Topics_Business_Blog/Outer Alignment vs Inner Alignment.md create mode 100644 10_Wiki/Topics_Business_Blog/Outlier-Detection-Techniques.md create mode 100644 10_Wiki/Topics_Business_Blog/Outside-Thinking.md create mode 100644 10_Wiki/Topics_Business_Blog/Overfitting-and-Underfitting.md create mode 100644 10_Wiki/Topics_Business_Blog/Overfitting.md create mode 100644 10_Wiki/Topics_Business_Blog/P-Reinforce-Template-Guide.md create mode 100644 10_Wiki/Topics_Business_Blog/P-Reinforce.md create mode 100644 10_Wiki/Topics_Business_Blog/P-Reinforce_1011.md create mode 100644 10_Wiki/Topics_Business_Blog/PCA-and-Dimension-Reduction.md create mode 100644 10_Wiki/Topics_Business_Blog/PCGML-Frameworks.md create mode 100644 10_Wiki/Topics_Business_Blog/PDF-Format.md create mode 100644 10_Wiki/Topics_Business_Blog/PEFT (Parameter-Efficient Fine-Tuning).md create mode 100644 10_Wiki/Topics_Business_Blog/PEV_Loop.md create mode 100644 10_Wiki/Topics_Business_Blog/PID-Controllers-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/PMI-Technique.md create mode 100644 10_Wiki/Topics_Business_Blog/POMDP.md create mode 100644 10_Wiki/Topics_Business_Blog/PageSpeed Insights.md create mode 100644 10_Wiki/Topics_Business_Blog/Papers Please (Bureaucratic Simulation).md create mode 100644 10_Wiki/Topics_Business_Blog/Papers-Please.md create mode 100644 10_Wiki/Topics_Business_Blog/Parallel-Computing-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Parallel-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Parallel-Processing.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Parameter Control.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Parameter-Efficiency-in-LLMs.md create mode 100644 10_Wiki/Topics_Business_Blog/Parameter-Efficient Fine-Tuning (PEFT).md create mode 100644 10_Wiki/Topics_Business_Blog/Parameter-Sharing.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Parameter.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Pareto-Principle.md create mode 100644 10_Wiki/Topics_Business_Blog/Partial-Differential-Equations.md create mode 100644 10_Wiki/Topics_Business_Blog/Particle-Filter-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Pattern-Recognition.md create mode 100644 10_Wiki/Topics_Business_Blog/Pedestrian-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Perceptrons-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Perceptual-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Perceptual-Motor-Skills.md create mode 100644 10_Wiki/Topics_Business_Blog/Performance Management Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Performance Psychology.md create mode 100644 10_Wiki/Topics_Business_Blog/Performance-Metrics-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Periodization-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Personal-Brain-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Personal-Information-Security.md create mode 100644 10_Wiki/Topics_Business_Blog/Personalization-Engines.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Persuasive Business Writing.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Phase-Transitions-in-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Philosophy.md create mode 100644 10_Wiki/Topics_Business_Blog/Physical-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Physics-Informed Neural Networks (PINNs).md create mode 100644 10_Wiki/Topics_Business_Blog/Physics-informed-Neural-Networks.md create mode 100644 10_Wiki/Topics_Business_Blog/Physics.md create mode 100644 10_Wiki/Topics_Business_Blog/Pipeline-Parallelism.md create mode 100644 10_Wiki/Topics_Business_Blog/Pivot-Table-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Platform-Engineering.md create mode 100644 10_Wiki/Topics_Business_Blog/Player-Experience-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Player-Psyche-Profiling-Framework.md create mode 100644 10_Wiki/Topics_Business_Blog/Plutchiks-Wheel-of-Emotions.md create mode 100644 10_Wiki/Topics_Business_Blog/Poetic-Computation.md create mode 100644 10_Wiki/Topics_Business_Blog/Point-Cloud-Processing.md create mode 100644 10_Wiki/Topics_Business_Blog/Point-of-Sale.md create mode 100644 10_Wiki/Topics_Business_Blog/Policy-Gradient-Methods.md create mode 100644 10_Wiki/Topics_Business_Blog/Policy-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Policy-Surveillance.md create mode 100644 10_Wiki/Topics_Business_Blog/PolicyIQ.md create mode 100644 10_Wiki/Topics_Business_Blog/Polymorphism-in-Engine-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Pooling.md create mode 100644 10_Wiki/Topics_Business_Blog/Pose-Estimation.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Positive Prompts.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Positive-Reinforcement.md create mode 100644 10_Wiki/Topics_Business_Blog/Posterior-and-Prior-Probability.md create mode 100644 10_Wiki/Topics_Business_Blog/Poverty-Cycle-Dynamics.md create mode 100644 10_Wiki/Topics_Business_Blog/Poverty-Simulation.md create mode 100644 10_Wiki/Topics_Business_Blog/Practical-Cryptography.md create mode 100644 10_Wiki/Topics_Business_Blog/Pre-Mortem-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Pre-processing-Data-for-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Precision-Recall-Tradeoff.md create mode 100644 10_Wiki/Topics_Business_Blog/Precision-Recursion.md create mode 100644 10_Wiki/Topics_Business_Blog/Predictive-Analytics.md create mode 100644 10_Wiki/Topics_Business_Blog/Predictive-Coding.md create mode 100644 10_Wiki/Topics_Business_Blog/Prenatal-Neurology.md create mode 100644 10_Wiki/Topics_Business_Blog/Preserving-State-in-Procedural-Worlds.md create mode 100644 10_Wiki/Topics_Business_Blog/Principal-Component-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Principle-Component-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Principle-of-Least-Action.md create mode 100644 10_Wiki/Topics_Business_Blog/Principles of Structuralism (Linguistic).md create mode 100644 10_Wiki/Topics_Business_Blog/Principles-of-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Principles-of-Data-Connect.md create mode 100644 10_Wiki/Topics_Business_Blog/Principles-of-Structuralism.md create mode 100644 10_Wiki/Topics_Business_Blog/Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Prioritized-Experience-Replay.md create mode 100644 10_Wiki/Topics_Business_Blog/Prisoners-Dilemma-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Prisons-and-Self-Correction.md create mode 100644 10_Wiki/Topics_Business_Blog/Privacy-Preserving-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Probabilistic-Graphical-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Probabilistic-Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Probability Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Probability and Logic Fusion.md create mode 100644 10_Wiki/Topics_Business_Blog/Probability-Theory-Foundations.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Problem Solving Game.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Problem Solving Process.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Problem Solving Skills.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Problem Solving Test (PST).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Problem Solving.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Problem-Solving.md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural Content Generation via Machine Learning (PCGML).md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural Narrative Generation.md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural Rhetoric (In Gaming).md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural-Architecture-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural-Knowledge.md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural-Level-Geometry.md create mode 100644 10_Wiki/Topics_Business_Blog/Procedural-Rhetoric.md create mode 100644 10_Wiki/Topics_Business_Blog/Process-Automation-with-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Processing.md create mode 100644 10_Wiki/Topics_Business_Blog/Product-Led-Growth.md create mode 100644 10_Wiki/Topics_Business_Blog/Product-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Product-Marketing.md create mode 100644 10_Wiki/Topics_Business_Blog/Product-Thinking-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Productivity-Hacks-for-Devs.md create mode 100644 10_Wiki/Topics_Business_Blog/Profiling-and-Optimization.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Profitability Framework.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Progressive-Disclosure.md create mode 100644 10_Wiki/Topics_Business_Blog/Project-Management-Best-Practices.md create mode 100644 10_Wiki/Topics_Business_Blog/Project-Management.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Prompt Engineering.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Prompt Structure.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Prompt-Engineering-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Prompt-Engineering.md rename 10_Wiki/{Development => Topics_Business_Blog}/Prop Drilling.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Proprioception.md create mode 100644 10_Wiki/Topics_Business_Blog/Pros-Cons-Table.md create mode 100644 10_Wiki/Topics_Business_Blog/Protocols.md create mode 100644 10_Wiki/Topics_Business_Blog/Prototyping.md create mode 100644 10_Wiki/Topics_Business_Blog/Proximal Policy Optimization (PPO).md create mode 100644 10_Wiki/Topics_Business_Blog/Proximal-Policy-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Pruning-Techniques.md create mode 100644 10_Wiki/Topics_Business_Blog/Ps-Reinforce Policy Framework.md create mode 100644 10_Wiki/Topics_Business_Blog/Ps-Reinforce.md create mode 100644 10_Wiki/Topics_Business_Blog/Psychology & Behavior.md create mode 100644 10_Wiki/Topics_Business_Blog/Psychology-of-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Psychology.md create mode 100644 10_Wiki/Topics_Business_Blog/Pull Request (PR) 워크플로우.md create mode 100644 10_Wiki/Topics_Business_Blog/Pull Request (PR).md create mode 100644 10_Wiki/Topics_Business_Blog/Pull-Request.md create mode 100644 10_Wiki/Topics_Business_Blog/Purpose.md create mode 100644 10_Wiki/Topics_Business_Blog/PyTorch-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/PyTorch-Lightning.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Pyramid Principle.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Python-for-Data-Science.md create mode 100644 10_Wiki/Topics_Business_Blog/Q-Learning Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Quality Gates.md create mode 100644 10_Wiki/Topics_Business_Blog/Quality-Control.md create mode 100644 10_Wiki/Topics_Business_Blog/Quantitative Economics (수량경제학).md create mode 100644 10_Wiki/Topics_Business_Blog/Quantitative Finance.md create mode 100644 10_Wiki/Topics_Business_Blog/Quantization-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Quantization.md create mode 100644 10_Wiki/Topics_Business_Blog/Quantum Computing (Intro).md create mode 100644 10_Wiki/Topics_Business_Blog/Quantum-Computing-for-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Quantum-Computing.md create mode 100644 10_Wiki/Topics_Business_Blog/Quantum-Machine-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Query-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Queue-Management-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Quick-Wins.md create mode 100644 10_Wiki/Topics_Business_Blog/RAG (검색 증강 생성).md create mode 100644 10_Wiki/Topics_Business_Blog/RAG-and-Document-Retrieval.md create mode 100644 10_Wiki/Topics_Business_Blog/RAG.md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/README.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/RLAIF (AI 피드백 기반 강화학습).md create mode 100644 10_Wiki/Topics_Business_Blog/RLHF (인간 피드백 기반 강화 학습).md create mode 100644 10_Wiki/Topics_Business_Blog/RL_Neuroscience.md create mode 100644 10_Wiki/Topics_Business_Blog/RMSProp-Optimizer.md create mode 100644 10_Wiki/Topics_Business_Blog/RNN.md create mode 100644 10_Wiki/Topics_Business_Blog/ROC-AUC-Curves.md create mode 100644 10_Wiki/Topics_Business_Blog/ROUGE-Metrics.md create mode 100644 10_Wiki/Topics_Business_Blog/Random-Forest-Classifiers.md create mode 100644 10_Wiki/Topics_Business_Blog/Randomized-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Ranking-Algorithms.md create mode 100644 10_Wiki/Topics_Business_Blog/Rapid-Prototyping.md rename 10_Wiki/{Development => Topics_Business_Blog}/Re-renders Optimization.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/ReLU-Activation-Functions.md rename 10_Wiki/{Development => Topics_Business_Blog}/React 18 Concurrent Features.md (100%) rename 10_Wiki/{Development => Topics_Business_Blog}/React Codebase Refactoring.md (100%) rename 10_Wiki/{Development => Topics_Business_Blog}/React DevTools Profiler.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/React-Context-API.md create mode 100644 10_Wiki/Topics_Business_Blog/React-Error-Boundaries-and-Handling.md create mode 100644 10_Wiki/Topics_Business_Blog/React-Hooks.md rename 10_Wiki/{Development => Topics_Business_Blog}/React.lazy().md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/React_Clean_Code_Best_Practices.md create mode 100644 10_Wiki/Topics_Business_Blog/React_Hooks_Deep_Dive.md create mode 100644 10_Wiki/Topics_Business_Blog/React_Mental_Model.md create mode 100644 10_Wiki/Topics_Business_Blog/React_Performance_Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/React_State_Management_Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/React_Testing_Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Reactive-Programming.md rename 10_Wiki/{Development => Topics_Business_Blog}/Real User Monitoring (RUM).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Real-Time Translation.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Real-time-Data-Streaming.md create mode 100644 10_Wiki/Topics_Business_Blog/Real-time-Operation.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Reasoning & Planning.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Reasoning.md create mode 100644 10_Wiki/Topics_Business_Blog/Recommendation-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Recording Academy (The Grammys).md create mode 100644 10_Wiki/Topics_Business_Blog/Recurrent-Neural-Networks.md rename 10_Wiki/{Development => Topics_Business_Blog}/Redux.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Refactoring-Legacy-React-Codebases.md create mode 100644 10_Wiki/Topics_Business_Blog/Reference-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Reference.md create mode 100644 10_Wiki/Topics_Business_Blog/Refinement.md create mode 100644 10_Wiki/Topics_Business_Blog/Reflection.md create mode 100644 10_Wiki/Topics_Business_Blog/Regression-Analysis-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Regularization-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Regularization-Techniques.md create mode 100644 10_Wiki/Topics_Business_Blog/Regularization.md create mode 100644 10_Wiki/Topics_Business_Blog/Reinforcement Learning (RL).md create mode 100644 10_Wiki/Topics_Business_Blog/Reinforcement Learning for Automated Playtesting.md create mode 100644 10_Wiki/Topics_Business_Blog/Reinforcement-Learning-from-Human-Feedback-RLHF.md create mode 100644 10_Wiki/Topics_Business_Blog/Reinforcement-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Related-Work.md create mode 100644 10_Wiki/Topics_Business_Blog/Relational Algebra in Databases.md create mode 100644 10_Wiki/Topics_Business_Blog/Relational-Database.md create mode 100644 10_Wiki/Topics_Business_Blog/Relational-Databases.md create mode 100644 10_Wiki/Topics_Business_Blog/Relative-Positioning.md create mode 100644 10_Wiki/Topics_Business_Blog/Relevance-Feedback.md create mode 100644 10_Wiki/Topics_Business_Blog/Reliability.md create mode 100644 10_Wiki/Topics_Business_Blog/Reliability_Safety_First.md create mode 100644 10_Wiki/Topics_Business_Blog/Remote-Rehabilitation.md create mode 100644 10_Wiki/Topics_Business_Blog/Replenishment.md create mode 100644 10_Wiki/Topics_Business_Blog/Reports.md create mode 100644 10_Wiki/Topics_Business_Blog/Repository.md create mode 100644 10_Wiki/Topics_Business_Blog/Representation Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Representation-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Requirements.md create mode 100644 10_Wiki/Topics_Business_Blog/ResNet-Architectures.md create mode 100644 10_Wiki/Topics_Business_Blog/Research-Framework.md create mode 100644 10_Wiki/Topics_Business_Blog/Research-Methodology.md create mode 100644 10_Wiki/Topics_Business_Blog/Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Residual-Networks.md create mode 100644 10_Wiki/Topics_Business_Blog/Resilience.md create mode 100644 10_Wiki/Topics_Business_Blog/Resource-Allocation.md create mode 100644 10_Wiki/Topics_Business_Blog/Resource-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Restorative Justice.md create mode 100644 10_Wiki/Topics_Business_Blog/Retainers(유지 경로).md create mode 100644 10_Wiki/Topics_Business_Blog/Retaining Path.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Retrieval-Augmented Generation (RAG).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Retrieval-Augmented-Generation-RAG.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Reusable UI Component Libraries.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Revenge-Cycle-Dynamics.md create mode 100644 10_Wiki/Topics_Business_Blog/Reward Hacking (보상 해킹).md create mode 100644 10_Wiki/Topics_Business_Blog/Reward Prediction Error.md create mode 100644 10_Wiki/Topics_Business_Blog/Reward-Shaping-in-RL.md create mode 100644 10_Wiki/Topics_Business_Blog/Ridge-Regression.md create mode 100644 10_Wiki/Topics_Business_Blog/Risk Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Risk-Assessment-with-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Risk-Management.md create mode 100644 10_Wiki/Topics_Business_Blog/Risk-Orchestration.md create mode 100644 10_Wiki/Topics_Business_Blog/Roadmap.md create mode 100644 10_Wiki/Topics_Business_Blog/Robotics-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Robotics.md create mode 100644 10_Wiki/Topics_Business_Blog/Robust-Machine-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Robustness.md create mode 100644 10_Wiki/Topics_Business_Blog/Role of Conflict in Narrative.md rename 10_Wiki/{Development => Topics_Business_Blog}/Rollup.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Root-Cause-Analysis-RCA.md create mode 100644 10_Wiki/Topics_Business_Blog/Root-Mean-Square-Error.md create mode 100644 10_Wiki/Topics_Business_Blog/Roughness (그래픽 및 물리).md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Business_Blog}/Rule of Three.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Rule-based-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/SAR.md create mode 100644 10_Wiki/Topics_Business_Blog/SAST (Static Application Security Testing).md create mode 100644 10_Wiki/Topics_Business_Blog/SAST (정적 애플리케이션 보안 테스트).md create mode 100644 10_Wiki/Topics_Business_Blog/SAST (정적 애플리케이션 보안 테스팅).md create mode 100644 10_Wiki/Topics_Business_Blog/SAST.md create mode 100644 10_Wiki/Topics_Business_Blog/SCM (Supply Chain Management).md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Business_Blog}/SCQA Framework.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/SDLC (소프트웨어 개발 수명 주기).md create mode 100644 10_Wiki/Topics_Business_Blog/SEO.md create mode 100644 10_Wiki/Topics_Business_Blog/SFT (Supervised Fine-Tuning).md create mode 100644 10_Wiki/Topics_Business_Blog/SME.md create mode 100644 10_Wiki/Topics_Business_Blog/SOTA.md create mode 100644 10_Wiki/Topics_Business_Blog/SOW.md create mode 100644 10_Wiki/Topics_Business_Blog/SPOF.md create mode 100644 10_Wiki/Topics_Business_Blog/SQL-Performance-Tuning.md create mode 100644 10_Wiki/Topics_Business_Blog/SRE.md create mode 100644 10_Wiki/Topics_Business_Blog/SaaS (Software as a Service).md rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/SaaS 대시보드 및 이커머스 UI 개발.md (100%) rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/SaaS 대시보드 및 이커머스 레이아웃 구축.md (100%) rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/SaaS 플랫폼 및 인터랙티브 대시보드 개발.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/SaaS.md create mode 100644 10_Wiki/Topics_Business_Blog/Safety & Reliability.md create mode 100644 10_Wiki/Topics_Business_Blog/Sales-Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Sampling-Techniques.md create mode 100644 10_Wiki/Topics_Business_Blog/Scalability-in-AI-Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Scalability.md create mode 100644 10_Wiki/Topics_Business_Blog/Scalable-Design-System-Governance.md create mode 100644 10_Wiki/Topics_Business_Blog/Scaling-Laws-for-LLMs.md create mode 100644 10_Wiki/Topics_Business_Blog/Scheduler-Design-in-ML.md create mode 100644 10_Wiki/Topics_Business_Blog/Schema-Design-for-NoSQL.md create mode 100644 10_Wiki/Topics_Business_Blog/Schema.md create mode 100644 10_Wiki/Topics_Business_Blog/Science of Failure.md create mode 100644 10_Wiki/Topics_Business_Blog/Scientific Communication.md create mode 100644 10_Wiki/Topics_Business_Blog/Scientific-Computing-with-Python.md create mode 100644 10_Wiki/Topics_Business_Blog/Scientific-Method.md create mode 100644 10_Wiki/Topics_Business_Blog/Scripts.md create mode 100644 10_Wiki/Topics_Business_Blog/Search-Engine-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Search-Methodology.md create mode 100644 10_Wiki/Topics_Business_Blog/Search-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Search-Space.md create mode 100644 10_Wiki/Topics_Business_Blog/Search-Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Search.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Search_Intent_Keyword_Strategy.md (98%) create mode 100644 10_Wiki/Topics_Business_Blog/Secondary-Research.md create mode 100644 10_Wiki/Topics_Business_Blog/Secure-Multi-party-Computation.md create mode 100644 10_Wiki/Topics_Business_Blog/Security-Best-Practices.md create mode 100644 10_Wiki/Topics_Business_Blog/Security-Governance.md create mode 100644 10_Wiki/Topics_Business_Blog/Seed.md create mode 100644 10_Wiki/Topics_Business_Blog/Segmentsai.md create mode 100644 10_Wiki/Topics_Business_Blog/Self-Attention-Mechanisms.md create mode 100644 10_Wiki/Topics_Business_Blog/Self-Driving-Car-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Self-Play (자기 대결 기반 강화학습).md create mode 100644 10_Wiki/Topics_Business_Blog/Self-Supervised Learning (SSL).md create mode 100644 10_Wiki/Topics_Business_Blog/Self-Supervised-Learning.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Self-verification.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Semantic Grounding & Provenance.md create mode 100644 10_Wiki/Topics_Business_Blog/Semantic-HTML-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Semantic-Search-with-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Semantic-Search.md create mode 100644 10_Wiki/Topics_Business_Blog/Semantics & Ontology.md create mode 100644 10_Wiki/Topics_Business_Blog/Semgrep Assistant.md create mode 100644 10_Wiki/Topics_Business_Blog/Sensitivity-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Sensor-Fusion.md create mode 100644 10_Wiki/Topics_Business_Blog/Sentiment-Analysis-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Sentiment-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Separation_of_Concerns.md create mode 100644 10_Wiki/Topics_Business_Blog/Sequence-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Sequence-to-Sequence-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/Serverless-Computing-for-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Service-oriented-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Session Lifecycle.md create mode 100644 10_Wiki/Topics_Business_Blog/Shadowing-and-Observability.md create mode 100644 10_Wiki/Topics_Business_Blog/Shape-Feature-Extraction.md create mode 100644 10_Wiki/Topics_Business_Blog/Sharding-and-Partitioning.md create mode 100644 10_Wiki/Topics_Business_Blog/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법.md create mode 100644 10_Wiki/Topics_Business_Blog/Shift.md create mode 100644 10_Wiki/Topics_Business_Blog/Signal in Noise.md create mode 100644 10_Wiki/Topics_Business_Blog/Signal-Processing-Foundations.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Signature Style Design.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Similarity-Metrics-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Similarity-Metrics.md create mode 100644 10_Wiki/Topics_Business_Blog/Simulated-Annealing.md create mode 100644 10_Wiki/Topics_Business_Blog/Simulation-Environments.md create mode 100644 10_Wiki/Topics_Business_Blog/Simulator Sickness Questionnaire (SSQ).md create mode 100644 10_Wiki/Topics_Business_Blog/Single_Source_of_Truth.md create mode 100644 10_Wiki/Topics_Business_Blog/Singular-Value-Decomposition.md create mode 100644 10_Wiki/Topics_Business_Blog/Six-Sigma-Methodologies.md create mode 100644 10_Wiki/Topics_Business_Blog/Skybound Protocol 코드리뷰.md create mode 100644 10_Wiki/Topics_Business_Blog/Slack-Bot-Development.md create mode 100644 10_Wiki/Topics_Business_Blog/Smart-Contract-Auditing.md create mode 100644 10_Wiki/Topics_Business_Blog/Snowflake-Data-Warehousing.md create mode 100644 10_Wiki/Topics_Business_Blog/Snyk Checkmarx Endor Labs 등 종합 애플리케이션 보안 플랫폼.md create mode 100644 10_Wiki/Topics_Business_Blog/Social Systems Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Social-Network-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Sociology of Knowledge.md create mode 100644 10_Wiki/Topics_Business_Blog/Soft Navigation.md create mode 100644 10_Wiki/Topics_Business_Blog/Soft-Skills-Development.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Software Engineering Agents (SWE).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Software-Architecture-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/Software-Design-Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Solitude-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Solow Growth Model.md create mode 100644 10_Wiki/Topics_Business_Blog/Solution.md create mode 100644 10_Wiki/Topics_Business_Blog/SonarQube.md create mode 100644 10_Wiki/Topics_Business_Blog/Sorting.md create mode 100644 10_Wiki/Topics_Business_Blog/Sound Design Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Source-Control.md create mode 100644 10_Wiki/Topics_Business_Blog/Space-based-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Sparse-Data-Handling.md create mode 100644 10_Wiki/Topics_Business_Blog/Spatial-Data-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Specification.md create mode 100644 10_Wiki/Topics_Business_Blog/Spectral-Clustering.md create mode 100644 10_Wiki/Topics_Business_Blog/Speculative-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/Speech-Recognition-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Speech-Synthesis.md create mode 100644 10_Wiki/Topics_Business_Blog/Spiking-Neural-Networks-SNNs.md create mode 100644 10_Wiki/Topics_Business_Blog/Stability vs Flexibility.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Stable Diffusion Image Optimization.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Stable Diffusion Weights.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Stable Diffusion 오픈소스 제어.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Stable Diffusion의 가중치 제어 문법.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Stacked-Generalization.md create mode 100644 10_Wiki/Topics_Business_Blog/Stages-of-Grief.md create mode 100644 10_Wiki/Topics_Business_Blog/Stakeholder.md create mode 100644 10_Wiki/Topics_Business_Blog/Standard-Deviation-and-Variance.md create mode 100644 10_Wiki/Topics_Business_Blog/Standard-Operating-Procedure.md create mode 100644 10_Wiki/Topics_Business_Blog/Standardization vs Innovation.md create mode 100644 10_Wiki/Topics_Business_Blog/Startup.md create mode 100644 10_Wiki/Topics_Business_Blog/State Space Model (SSM).md create mode 100644 10_Wiki/Topics_Business_Blog/State-Management-Architecture-and-Ownership.md create mode 100644 10_Wiki/Topics_Business_Blog/State-Management-Patterns.md create mode 100644 10_Wiki/Topics_Business_Blog/State-Space-Models.md create mode 100644 10_Wiki/Topics_Business_Blog/State-Space.md create mode 100644 10_Wiki/Topics_Business_Blog/State.md create mode 100644 10_Wiki/Topics_Business_Blog/Static Application Security Testing (SAST).md create mode 100644 10_Wiki/Topics_Business_Blog/Static-Site-Generation-with-Gatsby.md create mode 100644 10_Wiki/Topics_Business_Blog/Statistical-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Statistical-Hypothesis-Testing.md create mode 100644 10_Wiki/Topics_Business_Blog/Statistical-Learning-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/Statistical-Power.md create mode 100644 10_Wiki/Topics_Business_Blog/Statistics & Data Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Statistics.md create mode 100644 10_Wiki/Topics_Business_Blog/Steel Division 시리즈.md create mode 100644 10_Wiki/Topics_Business_Blog/Stem-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Stochastic-Gradient-Descent-SGD.md create mode 100644 10_Wiki/Topics_Business_Blog/Stochastic-Gradient-Descent.md create mode 100644 10_Wiki/Topics_Business_Blog/Storage-Area-Networks.md create mode 100644 10_Wiki/Topics_Business_Blog/Storage.md create mode 100644 10_Wiki/Topics_Business_Blog/Storytelling in Business.md create mode 100644 10_Wiki/Topics_Business_Blog/Straightening.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic Communication.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic Thinking.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic-Alignment.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic-Ambiguity.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic-Planning-for-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic-Planning.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategic-Thinking.md create mode 100644 10_Wiki/Topics_Business_Blog/Strategy.md create mode 100644 10_Wiki/Topics_Business_Blog/Stream-Processing-Architectures.md create mode 100644 10_Wiki/Topics_Business_Blog/Structural Principles.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Structural Reasoning.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Structural-Equation-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/Structuralism.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Style Reference (--sref).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Style-Transfer-in-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Style-Transfer.md create mode 100644 10_Wiki/Topics_Business_Blog/Styling_Governance.md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/Supercell의 모바일 게임 개발.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Superficiality-Metrics.md create mode 100644 10_Wiki/Topics_Business_Blog/Supervised-Learning (지도 학습 기초).md create mode 100644 10_Wiki/Topics_Business_Blog/Supervised-Learning-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Supervised-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Supply-Chain.md create mode 100644 10_Wiki/Topics_Business_Blog/Support-Vector-Machines.md create mode 100644 10_Wiki/Topics_Business_Blog/Support.md create mode 100644 10_Wiki/Topics_Business_Blog/Sustainability.md create mode 100644 10_Wiki/Topics_Business_Blog/Swarm Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Swarm-Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Symbolic-AI vs Connectionism.md create mode 100644 10_Wiki/Topics_Business_Blog/Symbols.md create mode 100644 10_Wiki/Topics_Business_Blog/Symmetric-Encryption.md create mode 100644 10_Wiki/Topics_Business_Blog/Symmetry-and-Invariance.md create mode 100644 10_Wiki/Topics_Business_Blog/Synergy.md create mode 100644 10_Wiki/Topics_Business_Blog/Synthesized Intelligence.md create mode 100644 10_Wiki/Topics_Business_Blog/Synthetic-Data-Generation.md create mode 100644 10_Wiki/Topics_Business_Blog/Synthetic-Data.md create mode 100644 10_Wiki/Topics_Business_Blog/System Prompt (시스템 프롬프트).md create mode 100644 10_Wiki/Topics_Business_Blog/System-Architecture-Design.md create mode 100644 10_Wiki/Topics_Business_Blog/System-Design for AI Scale.md create mode 100644 10_Wiki/Topics_Business_Blog/System-Design-Interview-Prep.md create mode 100644 10_Wiki/Topics_Business_Blog/System-Dynamics-Modeling.md create mode 100644 10_Wiki/Topics_Business_Blog/System-Theory.md create mode 100644 10_Wiki/Topics_Business_Blog/System_Debugging_Protocol.md create mode 100644 10_Wiki/Topics_Business_Blog/System_Protocol_Standard.md create mode 100644 10_Wiki/Topics_Business_Blog/Systems Thinking.md create mode 100644 10_Wiki/Topics_Business_Blog/Systems-Thinking.md create mode 100644 10_Wiki/Topics_Business_Blog/TDD.md create mode 100644 10_Wiki/Topics_Business_Blog/TS-Declaration-Files.md create mode 100644 10_Wiki/Topics_Business_Blog/Tableau-Data-Visualization.md create mode 100644 10_Wiki/Topics_Business_Blog/Target-Function-Profiling.md create mode 100644 10_Wiki/Topics_Business_Blog/Task-Management.md rename 10_Wiki/{Management => Topics_Business_Blog}/Team Collaboration.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Technical-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Technical-Debt.md create mode 100644 10_Wiki/Topics_Business_Blog/Temporal-Difference-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/TensorFlow-Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Term-Frequency-Inverse-Document-Frequency.md create mode 100644 10_Wiki/Topics_Business_Blog/Terminology.md create mode 100644 10_Wiki/Topics_Business_Blog/Terraform-Infrastructure-as-Code.md create mode 100644 10_Wiki/Topics_Business_Blog/Test-Time Compute Scaling (추론 시간 계산 스케일링).md create mode 100644 10_Wiki/Topics_Business_Blog/Testing.md create mode 100644 10_Wiki/Topics_Business_Blog/Tetris_Project_Retrospective.md create mode 100644 10_Wiki/Topics_Business_Blog/Text-Mining.md create mode 100644 10_Wiki/Topics_Business_Blog/Text-to-Speech-Synthesis.md create mode 100644 10_Wiki/Topics_Business_Blog/The Evolution of Music Distribution.md create mode 100644 10_Wiki/Topics_Business_Blog/Theoretical-Computer-Science.md create mode 100644 10_Wiki/Topics_Business_Blog/Theory of Constraints (TOC).md create mode 100644 10_Wiki/Topics_Business_Blog/Theory-of-Mind (ToM) in AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Thought-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Threejs WebGL 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Business_Blog/Threejs WebGPURenderer.md create mode 100644 10_Wiki/Topics_Business_Blog/Threejs 성능 최적화.md create mode 100644 10_Wiki/Topics_Business_Blog/Time-Series-Analysis.md create mode 100644 10_Wiki/Topics_Business_Blog/Time-Step-Logic-in-Games.md create mode 100644 10_Wiki/Topics_Business_Blog/Tokenization-Strategies.md create mode 100644 10_Wiki/Topics_Business_Blog/Tool-Usage-Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Toxicity-and-Bias-Mitigation.md create mode 100644 10_Wiki/Topics_Business_Blog/Transfer Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Transfer-Learning (전이 학습 기초).md create mode 100644 10_Wiki/Topics_Business_Blog/Transformer-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/Transformers.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Tripledot Studios.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Trustworthy-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Turing Test.md create mode 100644 10_Wiki/Topics_Business_Blog/Turing-Machine Foundations.md create mode 100644 10_Wiki/Topics_Business_Blog/Type 1 vs Type 2 Errors.md create mode 100644 10_Wiki/Topics_Business_Blog/TypeScript_Type_Safety.md create mode 100644 10_Wiki/Topics_Business_Blog/UX-Design-Principles.md create mode 100644 10_Wiki/Topics_Business_Blog/Uber-Base-Web-Design-System.md create mode 100644 10_Wiki/Topics_Business_Blog/Ultra-Efficiency.md create mode 100644 10_Wiki/Topics_Business_Blog/Uncertainty-Quantification.md create mode 100644 10_Wiki/Topics_Business_Blog/Unconscious Structuralism.md create mode 100644 10_Wiki/Topics_Business_Blog/Understanding Complex Systems.md create mode 100644 10_Wiki/Topics_Business_Blog/Universal Basic Income (UBI).md create mode 100644 10_Wiki/Topics_Business_Blog/Universal-Approximation-Theorem.md create mode 100644 10_Wiki/Topics_Business_Blog/Universal-Grammar.md create mode 100644 10_Wiki/Topics_Business_Blog/Unsupervised-Learning (비지도 학습 기초).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/User Acquisition (UA).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/V7 Draft Mode Workflow.md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/Variance-Rules.md (93%) create mode 100644 10_Wiki/Topics_Business_Blog/Variational Autoencoders (VAE).md create mode 100644 10_Wiki/Topics_Business_Blog/Variational-Autoencoders-VAE.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Vary Region (인페인팅).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Vector-Database Selection.md rename 10_Wiki/{Management => Topics_Business_Blog}/Version Control.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Victimhood-Narratives.md create mode 100644 10_Wiki/Topics_Business_Blog/Viral-Dynamics-and-Network-Effects.md create mode 100644 10_Wiki/Topics_Business_Blog/Visual-Effects-VFX-in-Games.md create mode 100644 10_Wiki/Topics_Business_Blog/Visual-Effects-VFX.md rename 10_Wiki/{Development => Topics_Business_Blog}/Vite + React 성능 최적화.md (100%) rename 10_Wiki/{Development => Topics_Business_Blog}/Vite Build System.md (100%) rename 10_Wiki/{Development => Topics_Business_Blog}/Vite Build Tool.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Vocabulary-Expansion.md create mode 100644 10_Wiki/Topics_Business_Blog/Voice-Assistant-Architecture.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 그래픽 엔진 업그레이드 프로젝트.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 데이터 기반 밸런싱.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 데이터 기반 설계.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 멀티플레이어 및 경쟁 플레이 밸런스 패치.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 모딩(Modding).md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 모딩.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 밸런싱 및 사단 시스템.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 사후 관리 (Post-Launch Management).md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 실시간 전술(Real-time Tactics) 및 Army General 캠페인.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 전술 시뮬레이션 시스템.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 전투 메커니즘 (Combat Mechanics).md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 커뮤니티 데이터 도구 생태계.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO 커뮤니티 모딩 생태계.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO-DATA Wiki.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO-DATA 프로젝트.md create mode 100644 10_Wiki/Topics_Business_Blog/WARNO.md create mode 100644 10_Wiki/Topics_Business_Blog/WME (Warno Mod Editor).md create mode 100644 10_Wiki/Topics_Business_Blog/War-Yes - Warno-Armory (커뮤니티 데이터 분석 도구).md create mode 100644 10_Wiki/Topics_Business_Blog/War-Yes 및 Warno-Armory 도구.md create mode 100644 10_Wiki/Topics_Business_Blog/Wargame 시리즈.md create mode 100644 10_Wiki/Topics_Business_Blog/Warno 데이터 기반 설계.md create mode 100644 10_Wiki/Topics_Business_Blog/Warno-Armory.md rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/Web Content Accessibility Guidelines (WCAG).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Web Performance Optimization.md create mode 100644 10_Wiki/Topics_Business_Blog/Web-Rendering-Strategies-CSR-vs-SSR.md create mode 100644 10_Wiki/Topics_Business_Blog/Web3-and-AI-Integration.md create mode 100644 10_Wiki/Topics_Business_Blog/WebSplatter (3D Gaussian Splatting).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Whale Hunting.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/What-is-AI.md create mode 100644 10_Wiki/Topics_Business_Blog/Wicked-Problems.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/Willingness to Pay (WTP).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/Word-Representation.md create mode 100644 10_Wiki/Topics_Business_Blog/Work-Displacement.md create mode 100644 10_Wiki/Topics_Business_Blog/Workflow-Integrity.md create mode 100644 10_Wiki/Topics_Business_Blog/Working-Backwards.md create mode 100644 10_Wiki/Topics_Business_Blog/Zen-Pop.md create mode 100644 10_Wiki/Topics_Business_Blog/Zero Shot and Few Shot Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/Zero-Shot-Chain-of-Thought.md create mode 100644 10_Wiki/Topics_Business_Blog/Zero-Shot-Learning.md create mode 100644 10_Wiki/Topics_Business_Blog/_뇌와 팔다리의 분리_ - 관심사의 분리 (Separation of Concerns).md create mode 100644 10_Wiki/Topics_Business_Blog/agargaro의 오픈 소스 라이브러리.md create mode 100644 10_Wiki/Topics_Business_Blog/clinicjs.md create mode 100644 10_Wiki/Topics_Business_Blog/stochastic gradient descent.md rename 10_Wiki/{Technical_Reports => Topics_Business_Blog}/system_analysis_and_improvement_plan.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/가버-그레인저 방법 (Gabor-Granger Method).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/가용성 (Availability).md create mode 100644 10_Wiki/Topics_Business_Blog/가위바위보 상성 (Rock-paper-scissors principle).md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/가중치 (Prompt Weights).md (100%) rename 10_Wiki/{Topics_meeting => Topics_Business_Blog}/게임 데이터 분석(Game Analytics).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/게임 수익화 전략(Monetization Strategy).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/게임 수익화 전략.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/결제 사용자당 평균 매출(ARPPU).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/고객 평생 가치(LTV).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/공급망 공격 (Supply Chain Attack).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/과금 의향 (Willingness to Pay).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/네거티브 프롬프트(Negative Prompt).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/데이터 기반 수익화 전략 분석 및 가상 경제 시스템 검증 프로젝트.md (100%) rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/데이터 중심의 SaaS 어드민 패널 및 CRM 대시보드 구축.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/드래프트 모드 (Draft Mode).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/디퓨전 모델 (Diffusion Models).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/리믹스 모드 (Remix Mode).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/마이크로서비스 아키텍처 (Microservices Architecture).md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/마크-스위프-컴팩트(Mark-Sweep-Compact).md (98%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/맞춤형 IAP 번들(Customizable IAP bundles).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/맞춤형 패키지 및 계단식 수익화 (Dynamic Offers & Staircase Monetization).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/매개변수(Parameters).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/매몰 비용 오류 (Sunk Cost Fallacy).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/모딩 커뮤니티 도구 (War-Yes, Warno-Armory).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/모바일 게임 수익화(Mobile Game Monetization).md (100%) rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/모바일 우선 설계(Mobile-First Design).md (100%) rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/모바일 우선주의 (Mobile-First) 디자인.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/모바일 캐주얼 게임 시장(Mobile Casual Game Market).md (100%) rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/모바일 퍼스트 인덱싱(Mobile-First Indexing).md (100%) rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/모바일 퍼스트(Mobile-First).md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/무제.md (93%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/무한한 확장성 경제 (Infinitely Scalable Economy).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/미드저니 V7 드래프트 모드 및 옴니 참조 워크플로우.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/미드저니 V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/미드저니 V7 및 V8.1 Alpha 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/미드저니 V7 및 드래프트 모드 워크플로우.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/미드저니 V7 프롬프트 일관성 유지 (Midjourney V7 Consistency).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/미드저니 및 스테이블 디퓨전의 부분 편집 기법.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/미드저니(Midjourney) 에디터 기능.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/미세결제(Microtransactions).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/미호요(miHoYo).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/버전 및 모델 (Versions and Models).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/벡터 데이터베이스 (Vector Database).md create mode 100644 10_Wiki/Topics_Business_Blog/보상의 역효과 (Overjustification Effect).md create mode 100644 10_Wiki/Topics_Business_Blog/보존 경로(Retaining Path).md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/부정 프롬프트와 가중치를 활용한 시각적 아티팩트(Artifact) 디버깅 및 제어.md (100%) rename 10_Wiki/{Development => Topics_Business_Blog}/비동기 데이터 관리.md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/사단 시스템 (Division System).md create mode 100644 10_Wiki/Topics_Business_Blog/사단 편제표 (TO&E).md create mode 100644 10_Wiki/Topics_Business_Blog/사단(Division) 시스템.md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/사용자 확보 (User Acquisition).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/사후 편집 (Post-editing).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/상업용 마케팅 캠페인 및 제품 목업 이미지 제작(Commercial Marketing Campaign and Product Mockup Creation).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/상업용 브랜드 이미지 및 디자인 시스템 구축.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/상업용 제품 사진 및 브랜드 로고 디자인.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/상호작용적 프롬프트 엔지니어링.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/샘플링 스텝 (Sampling Steps).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/생성적 AI 이미징의 반복적 작업 프로세스 (Iterative Workflow of Generative AI Imaging).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/생성형 AI 워크플로우 (Generative AI Workflow).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/소셜 미디어 그래픽 및 마케팅 캠페인 제작.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/소셜 엔지니어링 (Social Engineering).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/소액 결제 (Microtransactions).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/소음 역학 (Noise Dynamics).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/수익화(Monetization).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/스타일 및 캐릭터 참조 (Style and Character References).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/스타일 및 캐릭터 참조(References).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/스타일 및 캐릭터 참조(Style and Character Reference).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/스타일 참조(Style Reference, --sref).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/스타일 코드.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/스테이블 디퓨전 CFG Scale 및 가중치 제어.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/스테이블 디퓨전의 가중치 및 제어 시스템.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/시리즈물 및 다중 샷 워크플로우 (Series and Multi-shot Workflow).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/심리-경제 통합 인게임 결제 동기 척도 연구(In-Game Purchase Motivation Scale Study).md (100%) rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Business_Blog}/악명(Infamy) 시스템.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/안정적 디퓨전 이미지 최적화 (Stable Diffusion Image Optimization).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/에이전틱 AI (Agentic AI).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/오디오 광고.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/오픈소스 기반 맞춤형 AI 이미지 생성 및 하드웨어 수준의 정밀 통제 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/오픈소스 기반 맞춤형 이미지 생성 워크플로우 구축.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/오픈소스 이미지 모델 미세 조정 및 배포.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/옴니 참조(Omni Reference, --oref).md (100%) rename 10_Wiki/{Topics_Blog/Content_Strategy => Topics_Business_Blog}/웹 접근성(Web Accessibility).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/유니버스 LTV(Universe LTV).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/유닛 이코노믹스(LTV와 CAC).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/유저 평균 매출(ARPU).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/은신과 시야 매커니즘 (Stealth and Optics).md rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/이벤트 포워딩(Event Forwarding).md (94%) rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/이커머스 모바일 최적화 및 상품 탐색 UX-UI 설계.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/이커머스 플랫폼.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인-이미지 텍스트(In-Image Text).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인게임 결제 동기(In-Game Purchase Motivation).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인게임 수익화(In-Game Monetization).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인앱 광고 (IAA).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인앱 광고(IAA).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인앱 구매 (IAP).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인앱 구매(IAP).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/인페인팅 (Inpainting).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/인페인팅 (Inpainting-Vary Region).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/인페인팅 및 드래프트 모드(Inpainting and Draft Mode).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/인페인팅 및 아웃페인팅 (Inpainting and Outpainting).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/자연어 프롬프트(Natural Language Prompt).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/자원 로지스틱스(Resource Logistics).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/자원 보관 및 압축(Resource Storage & Compression).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/장갑 관통 모델링(Armor Penetration Modeling).md create mode 100644 10_Wiki/Topics_Business_Blog/장갑 및 사거리 데이터 (Armor and Range Stats).md rename 10_Wiki/{Topics_Biz/Business_Strategy => Topics_Business_Blog}/전자상거래 플랫폼 (E-commerce Platforms).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/제병협동 (Combined Arms).md create mode 100644 10_Wiki/Topics_Business_Blog/제병협동 전술 (Combined Arms).md rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/조명 및 카메라 사양 지시(Lighting and Camera Specification).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/지불 용의 (Willingness to Pay).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/초상화 및 애니메이션 스타일 제어.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/캐릭터 참조 (Character Reference).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/컨트롤넷 (ControlNet).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/컨트롤넷(ControlNet).md (100%) create mode 100644 10_Wiki/Topics_Business_Blog/탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms).md rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/텍스트 렌더링(Text Rendering).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/파라미터 튜닝 (Parameter Tuning).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 가중치 (Prompt Weighting).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 가중치(Prompt Weighting).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 구문 (Prompt Syntax).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 구조 (Prompt Structure).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 구조 및 문법.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 엔지니어링.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 엔지니어링의 진화.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 정밀도 (Prompt Precision).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 파라미터 제어 (Prompt Parameter Control).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/프롬프트 확장(Prompt Expansion).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/프리미엄 모델 (Freemium Model).md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/하이브리드 수익화 모델.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Business_Blog}/하이브리드 수익화(Hybrid Monetization).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/해부학적 오류 디버깅 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/확산 모델 (Diffusion Model).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Business_Blog}/확산 모델 (Diffusion Models).md (100%) rename 10_Wiki/{Topics_Blog/General Knowledge => Topics_Business_Blog}/환영합니다.md (93%) create mode 100644 10_Wiki/Topics_Dev/10v10 대규모 멀티플레이어.md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/2014 Combat Controls Update.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/2025 Casual Gaming Apps Report.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Dev}/2026-04-21-Engine-Stability-and-Optimization.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Dev}/2026-04-21-Implementation-and-Architecture-Report.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Dev}/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Dev}/2026-04-21-UX-Dopamine-Feedback-Upgrade.md (100%) rename 10_Wiki/{Topics/Skybound/05_Project_Issues => Topics_Dev}/2026-04-21_Stability_and_Optimization_Report.md (100%) rename 10_Wiki/{Technical_Reports => Topics_Dev}/2026-04-22_Boss_Battle_System_Implementation.md (100%) rename 10_Wiki/{Technical_Reports => Topics_Dev}/2026-04-22_Boss_Spawn_Logic_Fix.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Dev}/2026-04-22_Engine_Logic_Optimization_Report.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Dev}/2026-04-22_Engine_Stability_Audit.md (100%) rename 10_Wiki/{Topics/Skybound/01_Core_Engine => Topics_Dev}/2026-04-23_Engine_Stabilization_Report.md (100%) rename 10_Wiki/{Topics/Skybound/05_Project_Issues => Topics_Dev}/2026-04-23_Post-Mortem_Loot_Rebalance.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Particle_and_Supply_Readability_Fix.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix.md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Dev}/2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_Auto_Resume_After_Reauth_Fix.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_Bridge_Connection_Refused_Run_Script_Fix.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_Codebase_Structure_Review_and_Initial_Risk_Assessment.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_Engine_Processed_Count_and_Stalled_Loop_Guard.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_Local_Wiki_Save_Only_Output_Mode.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_Mac_Windows_Launcher_Scripts.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_NotebookLM_Auth_Browser_and_Stale_Env_Cookie_Fix.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_NotebookLM_Automatic_Auth_Recovery.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_NotebookLM_Automatic_Reauth_Verification_and_Lock.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_NotebookLM_Connection_Guard_and_MCP_Restart_Fix.md (100%) rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/2026-04-25-Datacollector_NotebookLM_Progress_Visibility_and_Auth_Diagnosis.md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset.md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass.md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Dev}/2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards.md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Dev}/2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance.md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Dev}/2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix.md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Dev}/2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5.md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration.md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Dev}/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation.md (100%) rename 10_Wiki/{Topics/00_Raw/conversations => Topics_Dev}/2026-04-30.md (100%) rename 10_Wiki/{Topics/00_Raw/conversations => Topics_Dev}/2026-05-01.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_project-chronicle-guard.md (95%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_project-chronicle-guard_feedback-response.md (97%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_project-chronicle-guard_stage-1_implementation.md (97%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_project-chronicle-guard_stage-2_implementation.md (96%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_project-chronicle-guard_stage-3-to-5_implementation.md (96%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_second-brain-trace-collapsible-ui.md (94%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/2026-05-02_second-brain-trace-mode_implementation.md (95%) rename 10_Wiki/{Topics_GD => Topics_Dev}/2026년 3월 연구 드롭(March 2026 Research Drop).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/2026년 3월 연구 업데이트(March 2026 Research Drop).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/2026년 BCG 글로벌 게이밍 설문조사.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/2026년 인공지능 시각 언어 생성 패러다임 전환 및 연속적 창작 워크플로우.md (100%) create mode 100644 10_Wiki/Topics_Dev/20k skinned instances demo.md create mode 100644 10_Wiki/Topics_Dev/3D_Gaussian_Splatting.md create mode 100644 10_Wiki/Topics_Dev/3D_Web_HMI.md rename 10_Wiki/{Topics/Game Design/Genre & Mechanics => Topics_Dev}/4X Strategy.md (97%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/4X 시스템 (4X System).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/4X 전략 게임 수익화 모델.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/4X 전략.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/5R Structure.md (100%) create mode 100644 10_Wiki/Topics_Dev/A-B-Testing-and-Data-Driven-UX.md rename 10_Wiki/{Topics_GD => Topics_Dev}/A2A (Agent-to-Agent Protocol).md (100%) create mode 100644 10_Wiki/Topics_Dev/A2A.md create mode 100644 10_Wiki/Topics_Dev/ABA.md create mode 100644 10_Wiki/Topics_Dev/ACI.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/ACID Transactions.md (99%) rename 10_Wiki/{Topics/Health => Topics_Dev}/ACL_Prevention.md (97%) rename 10_Wiki/{Topics_GD => Topics_Dev}/ACP (Agent Communication Protocol).md (100%) create mode 100644 10_Wiki/Topics_Dev/ADA-Website-Compliance.md rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/ADR (Architecture Decision Record).md (99%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/ADR (Architecture Decision Records).md (99%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/ADR-0001-project-chronicle-independent-module.md (95%) create mode 100644 10_Wiki/Topics_Dev/AGI.md create mode 100644 10_Wiki/Topics_Dev/AI & Data Sovereignty.md create mode 100644 10_Wiki/Topics_Dev/AI Accountability.md create mode 100644 10_Wiki/Topics_Dev/AI Agents.md create mode 100644 10_Wiki/Topics_Dev/AI Connect LLM Tool.md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/AI Exploitation.md (100%) create mode 100644 10_Wiki/Topics_Dev/AI Governance.md create mode 100644 10_Wiki/Topics_Dev/AI Humanism.md create mode 100644 10_Wiki/Topics_Dev/AI Literacy.md create mode 100644 10_Wiki/Topics_Dev/AI Safety (AI 안전).md create mode 100644 10_Wiki/Topics_Dev/AI Safety.md create mode 100644 10_Wiki/Topics_Dev/AI and Narrative.md create mode 100644 10_Wiki/Topics_Dev/AI for Social Good.md create mode 100644 10_Wiki/Topics_Dev/AI 거버넌스 정책(AI Usage Policy).md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/AI 기반 보상 및 난이도 스케일링.md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/AI 기반 코드 분석 도구 (AI-Powered Code Analysis Tools).md (99%) create mode 100644 10_Wiki/Topics_Dev/AI 생성 코드 검증(AI Code Assurance).md rename 10_Wiki/{Topics => Topics_Dev}/AI 안전 (AI Safety).md (100%) create mode 100644 10_Wiki/Topics_Dev/AI 에이전트 (AI Agent).md rename 10_Wiki/{Topics => Topics_Dev}/AI 에이전트 (AI Agents).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/AI 이미지 생성 워크플로우 (AI Image Generation Workflow).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/AI 이미지 품질 최적화 및 디버깅 (Image Quality Optimization & Debugging).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/AI 추적 논리(AI Pursuit Logic).md (100%) create mode 100644 10_Wiki/Topics_Dev/AI 코드 리뷰 및 보안 취약점 점검(DevSecOps).md create mode 100644 10_Wiki/Topics_Dev/AI 코드 리뷰.md create mode 100644 10_Wiki/Topics_Dev/AI-Alignment.md create mode 100644 10_Wiki/Topics_Dev/AI-Answer-Engine-Optimization.md rename 10_Wiki/{Topics/AI => Topics_Dev}/AI-Driven Engineering & Automation.md (100%) create mode 100644 10_Wiki/Topics_Dev/AI-Driven Narrative Systems.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/AI-Generated Code Assurance (AI 생성 코드 검증).md (100%) create mode 100644 10_Wiki/Topics_Dev/AI-Overviews-and-SGE.md create mode 100644 10_Wiki/Topics_Dev/AI-Personalization-and-Adaptive-UX.md create mode 100644 10_Wiki/Topics_Dev/AI-Search-Optimization.md rename 10_Wiki/{Topics_AI => Topics_Dev}/AI_Code_Analysis_Tools.md (98%) rename 10_Wiki/{Topics_AI => Topics_Dev}/AI_Code_Review_Tools.md (98%) rename 10_Wiki/{Topics_AI => Topics_Dev}/AI_Powered_Code_Analysis.md (98%) rename 10_Wiki/{Topics_AI => Topics_Dev}/AI_Powered_Code_Review.md (98%) create mode 100644 10_Wiki/Topics_Dev/AI와 기계에게 검열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md create mode 100644 10_Wiki/Topics_Dev/ANGLE (Almost Native Graphics Layer Engine).md create mode 100644 10_Wiki/Topics_Dev/ANGLE.md create mode 100644 10_Wiki/Topics_Dev/AODA-Accessibility-for-Ontarians-with-Disabilities-Act.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/API Gateway.md (99%) create mode 100644 10_Wiki/Topics_Dev/API 응답 모델링 및 상태 머신(State Machine) 설계.md create mode 100644 10_Wiki/Topics_Dev/API 응답 및 상태 모델링 (State Modeling and API Responses).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/API 응답 및 에러 핸들링 아키텍처.md (98%) rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/API-Contract-Definition.md (90%) create mode 100644 10_Wiki/Topics_Dev/API-Design for AI Services.md rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/API-First Architecture.md (98%) create mode 100644 10_Wiki/Topics_Dev/API-Key-Management.md rename 10_Wiki/{Topics_GD => Topics_Dev}/API-backed Image Generation Workflow.md (100%) create mode 100644 10_Wiki/Topics_Dev/API_Communication_Patterns.md rename 10_Wiki/{Topics_Arch => Topics_Dev}/API_First_Architecture.md (98%) rename 10_Wiki/{Topics_Web => Topics_Dev}/API_Fundamentals.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/ARPU-ARPPU.md (100%) rename 10_Wiki/{Topics/Programming & Web => Topics_Dev}/ASPNET Core.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/AST (추상 구문 트리).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/AST(Abstract Syntax Tree).md (98%) rename 10_Wiki/{Topics/Coding => Topics_Dev}/AST_Traversal.md (97%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/ATAM (Architecture Trade-offs Analysis Method).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/ATAM (Architecture Tradeoff Analysis Method).md (99%) create mode 100644 10_Wiki/Topics_Dev/A_B-Testing-Platforms.md create mode 100644 10_Wiki/Topics_Dev/Abstract-Syntax-Tree-Transformation.md create mode 100644 10_Wiki/Topics_Dev/Abstract-Syntax-Tree-Traversal.md create mode 100644 10_Wiki/Topics_Dev/Abundance.md create mode 100644 10_Wiki/Topics_Dev/Academic-Integrity.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Accessibility (A11y).md (100%) create mode 100644 10_Wiki/Topics_Dev/Accessibility-Compliance-Audit.md create mode 100644 10_Wiki/Topics_Dev/Accessibility-Compliance-WCAG.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Accessibility.md (100%) create mode 100644 10_Wiki/Topics_Dev/Accessibility_Inclusivity.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Accessible UI Libraries.md (100%) rename 10_Wiki/{Development/UI_Components => Topics_Dev}/Accordion.md (100%) create mode 100644 10_Wiki/Topics_Dev/Active Learning.md create mode 100644 10_Wiki/Topics_Dev/Active-Reasoning.md create mode 100644 10_Wiki/Topics_Dev/Activism.md create mode 100644 10_Wiki/Topics_Dev/Actor-Critic-Models.md create mode 100644 10_Wiki/Topics_Dev/Ad-hoc-Hypotheses.md create mode 100644 10_Wiki/Topics_Dev/Ad-hoc-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Adaptability.md create mode 100644 10_Wiki/Topics_Dev/Adaptive Compute (적응형 계산량 조절).md rename 10_Wiki/{Topics_GD => Topics_Dev}/Adaptive Context Compaction.md (100%) create mode 100644 10_Wiki/Topics_Dev/Adaptive-Curation.md rename 10_Wiki/{Topics/Education => Topics_Dev}/Adaptive_Learning.md (97%) rename 10_Wiki/{Topics/Psychology => Topics_Dev}/Addiction_Neuroscience.md (97%) create mode 100644 10_Wiki/Topics_Dev/Additive-Type-Logic.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Advanced-Design-Patterns-in-TypeScript.md (93%) create mode 100644 10_Wiki/Topics_Dev/Advanced-Interface-Design.md create mode 100644 10_Wiki/Topics_Dev/Adversarial Code Stylometry.md create mode 100644 10_Wiki/Topics_Dev/Aerospace Flight Simulation.md create mode 100644 10_Wiki/Topics_Dev/Aesthetic-Value.md create mode 100644 10_Wiki/Topics_Dev/Affective Computing.md create mode 100644 10_Wiki/Topics_Dev/Affective User Interfaces (AUI).md create mode 100644 10_Wiki/Topics_Dev/Affordance.md create mode 100644 10_Wiki/Topics_Dev/Agency and Player Autonomy.md create mode 100644 10_Wiki/Topics_Dev/Agency-in-Game-Design.md create mode 100644 10_Wiki/Topics_Dev/Agent Architecture.md create mode 100644 10_Wiki/Topics_Dev/Agent Communication Protocol (에이전트 통신 규약).md rename 10_Wiki/{Topics_GD => Topics_Dev}/Agent Harness.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Agent Identity Management.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Agent Memory System.md (100%) create mode 100644 10_Wiki/Topics_Dev/Agent Personality.md rename 10_Wiki/{Topics_GD/Core_Systems/Simulation & Math => Topics_Dev}/Agent-Based Modeling (ABM).md (93%) create mode 100644 10_Wiki/Topics_Dev/Agent_Harness.md rename 10_Wiki/{Topics/AI => Topics_Dev}/Agent_Memory_Harness.md (100%) create mode 100644 10_Wiki/Topics_Dev/Agent_State_Store.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Agentic AI Security.md (100%) create mode 100644 10_Wiki/Topics_Dev/Agentic Coding.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Agentic Creative Era.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Agentic Governance.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Agentic Orchestration.md (100%) rename 10_Wiki/{Topics/AI => Topics_Dev}/Agentic Secure Code Review (에이전트 기반 보안 코드 리뷰).md (100%) create mode 100644 10_Wiki/Topics_Dev/Agentic_Software_Engineering.md rename 10_Wiki/{Topics_AI => Topics_Dev}/Agentic_Workflows.md (99%) rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Agile Development.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/Agile Environments.md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Agile Software Development (애자일 소프트웨어 개발).md (99%) create mode 100644 10_Wiki/Topics_Dev/Agile-Philosophy.md create mode 100644 10_Wiki/Topics_Dev/Agile-UX-Integration.md create mode 100644 10_Wiki/Topics_Dev/Agile_and_Team_Collaboration.md create mode 100644 10_Wiki/Topics_Dev/Alcoholism.md create mode 100644 10_Wiki/Topics_Dev/Algorithm-Complexity-Big-O.md create mode 100644 10_Wiki/Topics_Dev/Algorithmic Fairness.md create mode 100644 10_Wiki/Topics_Dev/Algorithmic Game Theory.md create mode 100644 10_Wiki/Topics_Dev/Algorithmic Transparency.md create mode 100644 10_Wiki/Topics_Dev/Algorithmic-Biology.md create mode 100644 10_Wiki/Topics_Dev/Algorithmic-Game-Theory.md create mode 100644 10_Wiki/Topics_Dev/Alignment.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Alliance (동맹).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Alliances-and-Sector-Hegemony.md (99%) rename 10_Wiki/{Topics/Game Design/Social & Psychology => Topics_Dev}/Alliances.md (95%) rename 10_Wiki/{Topics/Memory & Systems => Topics_Dev}/Allocation Timeline.md (98%) create mode 100644 10_Wiki/Topics_Dev/Alpha Blending.md rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/AlphaGo (Monte Carlo Tree Search RL)] [Autonomous Driving Simulation] [Robotic Manipulation.md (97%) create mode 100644 10_Wiki/Topics_Dev/AlphaZero Strategy.md create mode 100644 10_Wiki/Topics_Dev/Alternative Realities.md create mode 100644 10_Wiki/Topics_Dev/Altruism.md rename 10_Wiki/{Topics/Software Reliability => Topics_Dev}/Amazon-AWS-Formal-Verification.md (91%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Ambient Contexts.md (92%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Ambient Declarations.md (92%) create mode 100644 10_Wiki/Topics_Dev/Ambient-Declarations.md create mode 100644 10_Wiki/Topics_Dev/Ambition.md create mode 100644 10_Wiki/Topics_Dev/Amdahls Law (암달의 법칙).md create mode 100644 10_Wiki/Topics_Dev/Americans-with-Disabilities-Act-ADA.md create mode 100644 10_Wiki/Topics_Dev/Amygdala Hyperactivity.md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Anaemic Domain Model.md (99%) create mode 100644 10_Wiki/Topics_Dev/Analogical-Reasoning.md create mode 100644 10_Wiki/Topics_Dev/Analogy.md create mode 100644 10_Wiki/Topics_Dev/Analysis.md create mode 100644 10_Wiki/Topics_Dev/Analyze runtime performance.md create mode 100644 10_Wiki/Topics_Dev/Anarchism.md create mode 100644 10_Wiki/Topics_Dev/Anarcho-Capitalism.md create mode 100644 10_Wiki/Topics_Dev/Anarcho-Primitivism.md create mode 100644 10_Wiki/Topics_Dev/Anisomorphism.md create mode 100644 10_Wiki/Topics_Dev/Anomaly-Detection.md create mode 100644 10_Wiki/Topics_Dev/Anthropic-Principle.md create mode 100644 10_Wiki/Topics_Dev/Anthropomorphism.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Anti-Air-and-Anti-Ground-Combat.md (99%) create mode 100644 10_Wiki/Topics_Dev/Anticipation.md create mode 100644 10_Wiki/Topics_Dev/Antifragility.md rename 10_Wiki/{Management/System => Topics_Dev}/Antigravity_Agent_System_v1.md (97%) create mode 100644 10_Wiki/Topics_Dev/Antinomianism.md create mode 100644 10_Wiki/Topics_Dev/Anxiety.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Apache Ignite.md (98%) rename 10_Wiki/{Topics/Game Design/Industry => Topics_Dev}/AppLovin.md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/AppSec (애플리케이션 보안).md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Append-only log.md (99%) create mode 100644 10_Wiki/Topics_Dev/Apple Human Interface Guidelines.md create mode 100644 10_Wiki/Topics_Dev/Apple Vision Pro Ecosystem.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Application Security Posture Management (ASPM).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Arc 2 기술 및 2026년 연구 업데이트(March 2026 Research Drop).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Arc-2-Technology.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Architectural Violations.md (99%) rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Architectural-Constraint-Enforcement.md (91%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Architecture Anti-patterns.md (99%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Architecture Decision Record (ADR).md (99%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Architecture Decision Records (ADR).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Architecture Description (아키텍처 명세).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Architecture Erosion (아키텍처 침식).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Architecture Evaluation (아키텍처 평가).md (99%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Architecture Review (아키텍처 및 설계 리뷰).md (100%) create mode 100644 10_Wiki/Topics_Dev/Architecture.md rename 10_Wiki/{Topics_Arch => Topics_Dev}/Architecture_Diagramming_Standards.md (98%) rename 10_Wiki/{Projects/Skybound => Topics_Dev}/Architecture_Refactor.md (97%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/Area-of-Effect (AoE) Damage.md (100%) create mode 100644 10_Wiki/Topics_Dev/Arguing-by-Counterexample.md create mode 100644 10_Wiki/Topics_Dev/Arkane Studios.md create mode 100644 10_Wiki/Topics_Dev/Arrangement-and-Composition.md create mode 100644 10_Wiki/Topics_Dev/Articulateness.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Artifacts & Infrastructure.md (100%) create mode 100644 10_Wiki/Topics_Dev/Artificial General Intelligence (AGI).md create mode 100644 10_Wiki/Topics_Dev/Artificial Intelligence (AI).md create mode 100644 10_Wiki/Topics_Dev/Artificial-Intelligence-in-Games.md create mode 100644 10_Wiki/Topics_Dev/Artificial-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Artificial-Life.md create mode 100644 10_Wiki/Topics_Dev/Arts.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Assault-Platoons.md (98%) create mode 100644 10_Wiki/Topics_Dev/Assertiveness.md create mode 100644 10_Wiki/Topics_Dev/Assessment.md create mode 100644 10_Wiki/Topics_Dev/Asset-Specific-Knowledge.md create mode 100644 10_Wiki/Topics_Dev/Assumptions-vs-Facts.md create mode 100644 10_Wiki/Topics_Dev/Atheism.md create mode 100644 10_Wiki/Topics_Dev/Atlantic.md create mode 100644 10_Wiki/Topics_Dev/Atmospheric-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Atomic Design Pattern.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Atomic Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Atomic-Design-System-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Atomic-Styling-and-Design-Systems.md create mode 100644 10_Wiki/Topics_Dev/Atomism.md create mode 100644 10_Wiki/Topics_Dev/Attention Mechanisms.md create mode 100644 10_Wiki/Topics_Dev/Attention is All You Need.md create mode 100644 10_Wiki/Topics_Dev/Authenticity.md create mode 100644 10_Wiki/Topics_Dev/Autism Spectrum Disorder (ASD) Intervention.md create mode 100644 10_Wiki/Topics_Dev/Auto-Encoding.md create mode 100644 10_Wiki/Topics_Dev/Auto-GPT and Autonomous Agents.md create mode 100644 10_Wiki/Topics_Dev/Autobiography.md create mode 100644 10_Wiki/Topics_Dev/Autoethnography.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Automated Code Analysis (자동화된 코드 분석).md (100%) create mode 100644 10_Wiki/Topics_Dev/Automated Quality & Review.md create mode 100644 10_Wiki/Topics_Dev/Automated-Decision-Making.md create mode 100644 10_Wiki/Topics_Dev/Automated-Game-Testing.md create mode 100644 10_Wiki/Topics_Dev/Automated-Map-Generation.md create mode 100644 10_Wiki/Topics_Dev/Automated-Reasoning.md create mode 100644 10_Wiki/Topics_Dev/Automated-Refactoring-Tools.md create mode 100644 10_Wiki/Topics_Dev/Automated-Security-Audits.md create mode 100644 10_Wiki/Topics_Dev/Automated-Theorem-Proving.md create mode 100644 10_Wiki/Topics_Dev/Automated_Mapping.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Automatic Batching.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Automatic Batching을 통한 React 18 성능 최적화.md (100%) create mode 100644 10_Wiki/Topics_Dev/Automation-Paradox.md create mode 100644 10_Wiki/Topics_Dev/Autonomous Logging.md create mode 100644 10_Wiki/Topics_Dev/Autonomous Vehicles.md create mode 100644 10_Wiki/Topics_Dev/Autonomous-Agents.md create mode 100644 10_Wiki/Topics_Dev/Autonomous-Polling-Wait-Automation.md create mode 100644 10_Wiki/Topics_Dev/Autonomous-Vehicle-Path-Planning.md create mode 100644 10_Wiki/Topics_Dev/Availability-and-Persistence.md create mode 100644 10_Wiki/Topics_Dev/Awards.md create mode 100644 10_Wiki/Topics_Dev/Axify.md create mode 100644 10_Wiki/Topics_Dev/Axiology.md create mode 100644 10_Wiki/Topics_Dev/Axiomatic-Systems.md create mode 100644 10_Wiki/Topics_Dev/Axioms.md create mode 100644 10_Wiki/Topics_Dev/Azure DevOps.md create mode 100644 10_Wiki/Topics_Dev/B-Tree.md create mode 100644 10_Wiki/Topics_Dev/BCG Corporate Restructuring.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/BEM (Block Element Modifier).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/BEM.md (100%) rename 10_Wiki/{Topics => Topics_Dev}/BERT (Bidirectional Encoder Representations from Transformers).md (100%) create mode 100644 10_Wiki/Topics_Dev/BERT.md create mode 100644 10_Wiki/Topics_Dev/BFS vs DFS.md create mode 100644 10_Wiki/Topics_Dev/BIM 모델 렌더링.md create mode 100644 10_Wiki/Topics_Dev/BIM 모델 시뮬레이션.md create mode 100644 10_Wiki/Topics_Dev/BLUF (Bottom Line Up Front).md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/BPM.md (99%) create mode 100644 10_Wiki/Topics_Dev/BVH.md create mode 100644 10_Wiki/Topics_Dev/Babylonjs.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Backend as a Service (BaaS).md (97%) create mode 100644 10_Wiki/Topics_Dev/Backend.md create mode 100644 10_Wiki/Topics_Dev/Backpropagation Through Time.md create mode 100644 10_Wiki/Topics_Dev/Backpropagation.md create mode 100644 10_Wiki/Topics_Dev/Backups.md create mode 100644 10_Wiki/Topics_Dev/Backward-Reasoning.md create mode 100644 10_Wiki/Topics_Dev/Bag of Words (BoW).md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/Baiting Tactics.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Baiting-and-Combat-Controls.md (99%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/Baiting.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Base Layouts.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Base 플랫폼(Chef Universe).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Base-Layouts-and-Kill-Zones.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Base-Layouts.md (99%) create mode 100644 10_Wiki/Topics_Dev/Baseline Project.md create mode 100644 10_Wiki/Topics_Dev/Batch-Inference.md create mode 100644 10_Wiki/Topics_Dev/BatchedMesh 및 InstancedMesh 성능 벤치마크.md create mode 100644 10_Wiki/Topics_Dev/Batching.md create mode 100644 10_Wiki/Topics_Dev/Bayes-Theorem.md create mode 100644 10_Wiki/Topics_Dev/Bayesian Inference.md create mode 100644 10_Wiki/Topics_Dev/Bayesian Statistics.md create mode 100644 10_Wiki/Topics_Dev/Bayesian-Brain-Hypothesis.md create mode 100644 10_Wiki/Topics_Dev/Bayesian-Updating.md create mode 100644 10_Wiki/Topics_Dev/Be-Detailed.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Beat Saber 엑서게임 연구(Beat Saber Exergaming Study).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Beat Saber.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects).md (98%) create mode 100644 10_Wiki/Topics_Dev/Beckett.md create mode 100644 10_Wiki/Topics_Dev/Behavior-Driven-Development (BDD).md create mode 100644 10_Wiki/Topics_Dev/Behavior.md rename 10_Wiki/{Topics/AI => Topics_Dev}/Behavioral Analysis & Cognitive AI.md (100%) create mode 100644 10_Wiki/Topics_Dev/Behavioral Finance.md rename 10_Wiki/{Topics/Education => Topics_Dev}/Behavioral Interview Questions.md (100%) rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Dev}/Behavioral Segmentation.md (100%) create mode 100644 10_Wiki/Topics_Dev/Behavioral-Economics.md create mode 100644 10_Wiki/Topics_Dev/Behavioral-Incentives.md rename 10_Wiki/{Topics/Psychology => Topics_Dev}/Behavioral_Economics.md (97%) create mode 100644 10_Wiki/Topics_Dev/Belief-Revision.md create mode 100644 10_Wiki/Topics_Dev/Belief-System.md create mode 100644 10_Wiki/Topics_Dev/Beliefs.md create mode 100644 10_Wiki/Topics_Dev/Bellman Equation.md create mode 100644 10_Wiki/Topics_Dev/Bellman-Equation.md create mode 100644 10_Wiki/Topics_Dev/Benchmarks.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Beresnev Studio.md (100%) create mode 100644 10_Wiki/Topics_Dev/Bert-Language-Model.md create mode 100644 10_Wiki/Topics_Dev/Best SAST Tools in 2026.md create mode 100644 10_Wiki/Topics_Dev/Best-of-N Sampling ( ø).md create mode 100644 10_Wiki/Topics_Dev/Best-of-N Sampling (최적 샘플링).md create mode 100644 10_Wiki/Topics_Dev/Best-of-N Sampling.md create mode 100644 10_Wiki/Topics_Dev/Best-of-N-Sampling.md create mode 100644 10_Wiki/Topics_Dev/Bias vs Variance.md create mode 100644 10_Wiki/Topics_Dev/Bias-Correction-Algorithm.md create mode 100644 10_Wiki/Topics_Dev/Bias-Variance-Tradeoff.md create mode 100644 10_Wiki/Topics_Dev/Bible.md create mode 100644 10_Wiki/Topics_Dev/Bibliometrics.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Big Design Up Front.md (99%) create mode 100644 10_Wiki/Topics_Dev/Big-Data.md create mode 100644 10_Wiki/Topics_Dev/Big-Picture.md create mode 100644 10_Wiki/Topics_Dev/Binary-Author-Identification.md create mode 100644 10_Wiki/Topics_Dev/Binary-Search.md create mode 100644 10_Wiki/Topics_Dev/BioShock (2007).md create mode 100644 10_Wiki/Topics_Dev/BioShock-Critique.md create mode 100644 10_Wiki/Topics_Dev/Bioenergetics.md create mode 100644 10_Wiki/Topics_Dev/Bioinformatics-Structure-Prediction.md create mode 100644 10_Wiki/Topics_Dev/Biological-Inspired-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Biological-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Biomechanics-of-Injury.md rename 10_Wiki/{Topics/Health & Science => Topics_Dev}/Biomedical-Engineering.md (97%) create mode 100644 10_Wiki/Topics_Dev/Biometrics.md create mode 100644 10_Wiki/Topics_Dev/Black-Box-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Black-Hole.md create mode 100644 10_Wiki/Topics_Dev/Black-Swan.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Blink.md (98%) create mode 100644 10_Wiki/Topics_Dev/Blockchain.md create mode 100644 10_Wiki/Topics_Dev/Blocking.md create mode 100644 10_Wiki/Topics_Dev/Blog-Post.md create mode 100644 10_Wiki/Topics_Dev/Bloom-Filters in Search.md create mode 100644 10_Wiki/Topics_Dev/Bloom-Filters.md create mode 100644 10_Wiki/Topics_Dev/Boltzmann-Machines.md create mode 100644 10_Wiki/Topics_Dev/Boosting-Algorithms-XGBoost-LightGBM.md create mode 100644 10_Wiki/Topics_Dev/Boss-AI-Contextual-Decision-Engine.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/03_Boss_Systems => Topics_Dev}/Boss-Orchestration-and-Gimmick-Management.md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/Boss_Battle_Design_System.md (100%) rename 10_Wiki/{Topics/Skybound/03_Boss_Systems => Topics_Dev}/Boss_Combat_Stability_Fix_Log.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/03_Boss_Systems => Topics_Dev}/Boss_Encounter_and_Timeline_Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Bottlenecks.md create mode 100644 10_Wiki/Topics_Dev/Bottom-Up Thinking.md create mode 100644 10_Wiki/Topics_Dev/Bottom-Up-Approach.md create mode 100644 10_Wiki/Topics_Dev/Boundaries.md create mode 100644 10_Wiki/Topics_Dev/Boundary-Setting.md create mode 100644 10_Wiki/Topics_Dev/Bounded Contexts.md create mode 100644 10_Wiki/Topics_Dev/Bounded Rationality.md create mode 100644 10_Wiki/Topics_Dev/Bounded-Contexts-and-Interface-Segregation.md create mode 100644 10_Wiki/Topics_Dev/Bounded-Rationality.md create mode 100644 10_Wiki/Topics_Dev/Bounding-Box-Regression.md create mode 100644 10_Wiki/Topics_Dev/Bourgeoisie.md create mode 100644 10_Wiki/Topics_Dev/Brain-Computer Interface (BCI).md create mode 100644 10_Wiki/Topics_Dev/Brain-Computer-Interface (BCI).md create mode 100644 10_Wiki/Topics_Dev/Brain-Derived Neurotrophic Factor (BDNF).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Branch Prediction.md (98%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/Branching Strategies.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Branchless Security Checks.md (98%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Brand Consistency Maintenance.md (100%) create mode 100644 10_Wiki/Topics_Dev/Branded-Types-for-Nominal-Typing.md create mode 100644 10_Wiki/Topics_Dev/Branded-Types.md create mode 100644 10_Wiki/Topics_Dev/Branding.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Broker Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Broker Topology.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Browser Security Mitigations.md (98%) create mode 100644 10_Wiki/Topics_Dev/Browser.md create mode 100644 10_Wiki/Topics_Dev/Brute-force.md create mode 100644 10_Wiki/Topics_Dev/Bubble-Sort.md create mode 100644 10_Wiki/Topics_Dev/Budget.md create mode 100644 10_Wiki/Topics_Dev/Buffer Allocation.md create mode 100644 10_Wiki/Topics_Dev/BufferAttribute.md create mode 100644 10_Wiki/Topics_Dev/BufferGeometry.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Building Reusable UI Components.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Bulletproof React.md (100%) rename 10_Wiki/{Topics/Web & Performance => Topics_Dev}/Bundle Size Optimization.md (100%) create mode 100644 10_Wiki/Topics_Dev/Bureaucracy.md create mode 100644 10_Wiki/Topics_Dev/Burnout Prevention in Professional Gaming.md create mode 100644 10_Wiki/Topics_Dev/Burnout.md create mode 100644 10_Wiki/Topics_Dev/Business Intelligence (BI).md create mode 100644 10_Wiki/Topics_Dev/Business Presentation.md create mode 100644 10_Wiki/Topics_Dev/Business Problem Solving.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Business Process Execution Language (BPEL).md (99%) create mode 100644 10_Wiki/Topics_Dev/Business Writing.md create mode 100644 10_Wiki/Topics_Dev/Business-Strategy.md rename 10_Wiki/{Topics_GD => Topics_Dev}/C-component (Context Manager).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/C4 Model.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/C4 모델 (C4 Model).md (99%) rename 10_Wiki/{Topics_Arch => Topics_Dev}/C4_Modeling_Framework.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CAD 렌더링 최적화.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CANTAB 5-선택 반응 시간 과제(CANTAB 5-choice RTI).md (98%) create mode 100644 10_Wiki/Topics_Dev/CAP-Theorem.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/CI-CD Pipeline (지속적 통합 및 배포).md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/CI-CD Pipeline Security (CI-CD 파이프라인 보안).md (100%) create mode 100644 10_Wiki/Topics_Dev/CI-CD Pipeline.md rename 10_Wiki/{Topics => Topics_Dev}/CI-CD 파이프라인 (CI-CD Pipeline).md (100%) create mode 100644 10_Wiki/Topics_Dev/CI-CD-Pipeline-Foundations.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CI_CD Pipeline.md (98%) create mode 100644 10_Wiki/Topics_Dev/CI_CD 및 Pull Request 자동화 리뷰.md create mode 100644 10_Wiki/Topics_Dev/CI_CD 파이프라인 및 IDE 통합 보안.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CI_CD 파이프라인 자동화.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CI_CD 파이프라인 통합 및 Git 훅(Hooks).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CI_CD 파이프라인.md (98%) create mode 100644 10_Wiki/Topics_Dev/CI_CD.md rename 10_Wiki/{Topics_Infra => Topics_Dev}/CI_CD_Pipeline.md (98%) create mode 100644 10_Wiki/Topics_Dev/CLIP.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/CPI (Cost Per Install).md (100%) create mode 100644 10_Wiki/Topics_Dev/CPTED.md create mode 100644 10_Wiki/Topics_Dev/CPU Bottleneck.md create mode 100644 10_Wiki/Topics_Dev/CPU Overhead.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/CQRS (Command Query Responsibility Segregation).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/CQRS Architecture Pattern.md (99%) rename 10_Wiki/{Topics_Arch => Topics_Dev}/CQRS_Pattern.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSR vs SSR vs SSG.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Animations.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Container Queries.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Grid 및 Flexbox.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Grid.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Media Queries.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Modules.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Performance Optimization.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS Variables.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS 구조 설계 방식.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS 성능 최적화(CSS Performance Optimization).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS 애니메이션 성능(CSS Animation Performance).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS 애니메이션 최적화(CSS Animations Optimization).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS 애니메이션 최적화(Optimizing CSS Animations).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSS-in-JS.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSSOM(CSS Object Model).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/CSSOM.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/CST (구체 구문 트리).md (98%) rename 10_Wiki/{Topics/Coding => Topics_Dev}/CST.md (97%) create mode 100644 10_Wiki/Topics_Dev/CV_Synthesis.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Cache Side-Channel Attack.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Cache miss rates.md (98%) create mode 100644 10_Wiki/Topics_Dev/Call Stack.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/Campaign_and_Dual_Loop_System.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Capybara GO!.md (100%) rename 10_Wiki/{Topics/Education => Topics_Dev}/Case Interviews.md (100%) create mode 100644 10_Wiki/Topics_Dev/Case-Study-Allbirds-PWA-Redesign.md create mode 100644 10_Wiki/Topics_Dev/Case-Study-Kiwi-com-Frontend-Migration.md create mode 100644 10_Wiki/Topics_Dev/Case-Study-Skybound-Asset-Cache-Busting.md create mode 100644 10_Wiki/Topics_Dev/Case-Study-Skybound-Red-Striker-Jitter-Stabilization.md create mode 100644 10_Wiki/Topics_Dev/Catastrophic-Forgetting.md create mode 100644 10_Wiki/Topics_Dev/Causal-Inference.md create mode 100644 10_Wiki/Topics_Dev/Central-Pattern-Generators.md create mode 100644 10_Wiki/Topics_Dev/Cesium.md create mode 100644 10_Wiki/Topics_Dev/CesiumJS.md create mode 100644 10_Wiki/Topics_Dev/Chain-of-Thought (CoT 罽).md create mode 100644 10_Wiki/Topics_Dev/Chain-of-Thought (CoT 사고 사슬).md create mode 100644 10_Wiki/Topics_Dev/Chaos-Theory in Systems.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Character Consistency.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Character Reference.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/ChatGPT 통합 기반 텍스트 투 이미지(Text-to-Image) 생성.md (100%) rename 10_Wiki/{Topics_AI => Topics_Dev}/ChatGPT_Emoticon_Prompt_Engineering.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Chef Universe.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Cheneys Algorithm.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Choreography.md (99%) create mode 100644 10_Wiki/Topics_Dev/Chrome (Blink_Dawn).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Chrome DevTools Memory Panel.md (98%) create mode 100644 10_Wiki/Topics_Dev/Chrome DevTools Memory Profiling.md create mode 100644 10_Wiki/Topics_Dev/Chrome DevTools 메모리 프로파일링 및 힙 스냅샷 분석.md create mode 100644 10_Wiki/Topics_Dev/Chrome DevTools 메모리 프로파일링.md rename 10_Wiki/{Topics => Topics_Dev}/Chrome DevTools 및 메모리 프로파일링.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Chrome DevTools(크롬 개발자 도구).md (98%) create mode 100644 10_Wiki/Topics_Dev/Chrome DevTools.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Chrome V8 Heap Analysis.md (98%) create mode 100644 10_Wiki/Topics_Dev/Chrome WebGPU 구현.md create mode 100644 10_Wiki/Topics_Dev/Chrome _ Blink WebGPU Implementation.md create mode 100644 10_Wiki/Topics_Dev/Chrome-Rendering-Performance.md create mode 100644 10_Wiki/Topics_Dev/Chrome.md create mode 100644 10_Wiki/Topics_Dev/Chromium WebGPU Implementation.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Chromium.md (98%) create mode 100644 10_Wiki/Topics_Dev/Chronic-Pain-Management-Protocols.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Circuit Breaker Pattern.md (99%) create mode 100644 10_Wiki/Topics_Dev/Circuit Discovery (회로 발견).md create mode 100644 10_Wiki/Topics_Dev/Circuit Discovery.md create mode 100644 10_Wiki/Topics_Dev/Circular-Economy-Transitions.md create mode 100644 10_Wiki/Topics_Dev/Circular-Economy.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Clean Architecture & Patterns.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Clean Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Clean Architecture.md (99%) rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Clean Code & SOLID Principles.md (100%) create mode 100644 10_Wiki/Topics_Dev/Clean-Architecture-Implementation.md create mode 100644 10_Wiki/Topics_Dev/Clean-Architecture-TypeScript.md create mode 100644 10_Wiki/Topics_Dev/Clean-Code-Principles.md rename 10_Wiki/{Topics_Arch => Topics_Dev}/Clean_Architecture.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Client Components.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Client-Server Architecture Pattern.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Client-Side Rendering (CSR).md (100%) create mode 100644 10_Wiki/Topics_Dev/Climate Change Mitigation Frameworks.md create mode 100644 10_Wiki/Topics_Dev/Clinical-Kinesiology-Assessment.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Cloud-Native Computing.md (99%) rename 10_Wiki/{Topics_Arch => Topics_Dev}/Cloud_Native_Architecture.md (98%) create mode 100644 10_Wiki/Topics_Dev/Code Formatting.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Code Minification.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Code Obfuscation.md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Code Quality & Health.md (98%) rename 10_Wiki/{Topics/Development => Topics_Dev}/Code Refactoring.md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Code Review Automation & Metrics (코드 리뷰 자동화 및 지표).md (100%) rename 10_Wiki/{Topics/Development => Topics_Dev}/Code Review Checklist.md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Code Review Etiquette & Communication (코드 리뷰 에티켓 및 커뮤니케이션).md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Code Review Foundations (코드 리뷰 기초).md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Code Review Methodology & Cognitive Process.md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Code Review Operational Excellence (코드 리뷰 운영 우수성).md (100%) create mode 100644 10_Wiki/Topics_Dev/Code Review.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Code Splitting Lazy Loading (코드 분할 및 지연 로딩).md (98%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Code Splitting.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Code Stylometry (코드 문체론).md (98%) create mode 100644 10_Wiki/Topics_Dev/Code-Splitting-and-Frontend-Performance-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Cognitive Biases.md create mode 100644 10_Wiki/Topics_Dev/Cognitive Computing.md rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Cognitive Constraints.md (99%) rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Cognitive Load & Mental Models.md (100%) create mode 100644 10_Wiki/Topics_Dev/Cognitive Neuroscience of Flow.md create mode 100644 10_Wiki/Topics_Dev/Cognitive Psychology.md create mode 100644 10_Wiki/Topics_Dev/Cognitive Reserve Theory.md create mode 100644 10_Wiki/Topics_Dev/Cognitive Training Software (eg Aim Lab_KovaaKs).md create mode 100644 10_Wiki/Topics_Dev/Cognitive-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Cognitive-Evaluation-Theory.md create mode 100644 10_Wiki/Topics_Dev/Cognitive-Therapy-in-CBT.md create mode 100644 10_Wiki/Topics_Dev/Cognitive_Load.md create mode 100644 10_Wiki/Topics_Dev/Collaboration_Governance.md rename 10_Wiki/{Topics/Development => Topics_Dev}/Collaborative Programming (Pair & Mob).md (98%) create mode 100644 10_Wiki/Topics_Dev/Collaborative-Filtering.md create mode 100644 10_Wiki/Topics_Dev/Collective-Intelligence.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Combat Controls Update (Feb 2014).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Combat Controls.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/02_Combat_AI => Topics_Dev}/Combat-System-and-Bullet-Interaction-Pipeline.md (100%) rename 10_Wiki/{Decisions/Skybound => Topics_Dev}/Combat_Balance_Buff.md (96%) rename 10_Wiki/{Topics/Skybound/01_Core_Engine => Topics_Dev}/Combat_System_Reference_Error_Resolution.md (100%) rename 10_Wiki/{Topics/Skybound/04_Mechanics_Progression => Topics_Dev}/Combat_Timeline_Difficulty_Scaling.md (100%) create mode 100644 10_Wiki/Topics_Dev/Combinatorial Game Theory.md create mode 100644 10_Wiki/Topics_Dev/Combinatorial-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Combined Arms (제병협동) 전술.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Combined-Arms.md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Command Center.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios => Topics_Dev}/Command and Control (C2) Interface.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Command and Control (C2).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Commercial AI Art Production.md (100%) create mode 100644 10_Wiki/Topics_Dev/CompCert-C-Compiler.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Complex Event Processing (CEP).md (99%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Complex Systems.md (100%) create mode 100644 10_Wiki/Topics_Dev/Complexity Theory.md create mode 100644 10_Wiki/Topics_Dev/Complexity-Theory.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Component API Design.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Component Library Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Component-Based Architecture (CBA).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Component-Based Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Component-Based Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Component-Composition.md create mode 100644 10_Wiki/Topics_Dev/Component_Design_Patterns.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Compound Components Pattern.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Compound Components.md (100%) create mode 100644 10_Wiki/Topics_Dev/Computational Creativity.md create mode 100644 10_Wiki/Topics_Dev/Computational Geometry.md create mode 100644 10_Wiki/Topics_Dev/Computational Neuroscience of Reinforcement Learning.md create mode 100644 10_Wiki/Topics_Dev/Computational-Creativity.md create mode 100644 10_Wiki/Topics_Dev/Computational-Linguistics.md create mode 100644 10_Wiki/Topics_Dev/Computational-Neuroscience-RL.md create mode 100644 10_Wiki/Topics_Dev/Compute Shader.md create mode 100644 10_Wiki/Topics_Dev/Compute Shaders.md create mode 100644 10_Wiki/Topics_Dev/Computer Vision.md create mode 100644 10_Wiki/Topics_Dev/Computer-Aided-Design.md create mode 100644 10_Wiki/Topics_Dev/Computer-Vision.md create mode 100644 10_Wiki/Topics_Dev/Computer_Vision.md create mode 100644 10_Wiki/Topics_Dev/Concept Drift (개념 드리프트).md create mode 100644 10_Wiki/Topics_Dev/Concept Drift (개념 드리프트, 모델 지식의 부패).md create mode 100644 10_Wiki/Topics_Dev/Concept Mapping.md create mode 100644 10_Wiki/Topics_Dev/Concept-Drift.md rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Conceptual Integrity.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Concrete Syntax Tree (CST).md (98%) create mode 100644 10_Wiki/Topics_Dev/Concreteness-Principle.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Concurrent Features.md (100%) create mode 100644 10_Wiki/Topics_Dev/Concurrent Programming.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Concurrent Rendering in React 18+.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Concurrent Rendering.md (100%) create mode 100644 10_Wiki/Topics_Dev/Conditioning and Learning ( ).md rename 10_Wiki/{Skills => Topics_Dev}/Connect-AI-Architecture.md (98%) create mode 100644 10_Wiki/Topics_Dev/Connect-AI-Documentation.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/ConnectAI_Dev_Log_20260429.md (100%) create mode 100644 10_Wiki/Topics_Dev/Constitutional AI (헌법 AI).md create mode 100644 10_Wiki/Topics_Dev/Constitutional-AI.md create mode 100644 10_Wiki/Topics_Dev/Constraint Satisfaction Problems (CSP).md create mode 100644 10_Wiki/Topics_Dev/Constraint-Satisfaction Problems.md create mode 100644 10_Wiki/Topics_Dev/Constraint-Satisfaction-Problems.md rename 10_Wiki/{Topics/Education => Topics_Dev}/Consulting Case Interviews.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Consulting Problem Solving.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Container Queries.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Context API.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Context Engineering.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Context Rot.md (100%) create mode 100644 10_Wiki/Topics_Dev/Context-Aware-Computing.md create mode 100644 10_Wiki/Topics_Dev/Context_Engineering.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Continuous Integration (CI).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Continuous Obsolescence.md (100%) create mode 100644 10_Wiki/Topics_Dev/Continuous-Discovery.md create mode 100644 10_Wiki/Topics_Dev/Contrastive-Learning.md create mode 100644 10_Wiki/Topics_Dev/Control Systems Engineering.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Control-Points.md (98%) create mode 100644 10_Wiki/Topics_Dev/Control-Systems-Engineering.md create mode 100644 10_Wiki/Topics_Dev/Control-Theory.md rename 10_Wiki/{Topics_GD => Topics_Dev}/ControlNet.md (100%) create mode 100644 10_Wiki/Topics_Dev/Convolutional-Neural-Networks.md rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Conway's Law (콘웨이의 법칙).md (99%) rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Conway's Law.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Core Web Vitals Optimization (INP, LCP 개선).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Core Web Vitals.md (100%) create mode 100644 10_Wiki/Topics_Dev/Core-Web-Vitals-Metrics.md create mode 100644 10_Wiki/Topics_Dev/Core-Web-Vitals.md rename 10_Wiki/{Projects/ConnectAI => Topics_Dev}/Core_Optimization_Plan.md (98%) create mode 100644 10_Wiki/Topics_Dev/Corgea.md create mode 100644 10_Wiki/Topics_Dev/Corporate-LMS-Training.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Cosmos 플랫폼 (Netflix).md (98%) create mode 100644 10_Wiki/Topics_Dev/Cost-Benefit Analysis in AI.md create mode 100644 10_Wiki/Topics_Dev/CrUX.md create mode 100644 10_Wiki/Topics_Dev/Creativity Research.md create mode 100644 10_Wiki/Topics_Dev/Credit Assignment Problem.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Critical Rendering Path (CRP).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Critical Rendering Path.md (100%) create mode 100644 10_Wiki/Topics_Dev/Cross-Entropy Loss.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Cumulative Layout Shift (CLS).md (98%) create mode 100644 10_Wiki/Topics_Dev/Cumulative-Layout-Shift-CLS.md create mode 100644 10_Wiki/Topics_Dev/Curriculum-Learning.md create mode 100644 10_Wiki/Topics_Dev/Custom-ESLint-Rules-Development.md create mode 100644 10_Wiki/Topics_Dev/Custom-ESLint-Rules.md create mode 100644 10_Wiki/Topics_Dev/Custom-Hooks-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Customer-Journey-Mapping.md create mode 100644 10_Wiki/Topics_Dev/Cyber-Physical Systems (CPS).md create mode 100644 10_Wiki/Topics_Dev/Cybernetics Foundations.md create mode 100644 10_Wiki/Topics_Dev/Cybernetics.md create mode 100644 10_Wiki/Topics_Dev/DAG-Dependency-Management.md rename 10_Wiki/{Topics_GD => Topics_Dev}/DALL-E 3 Natural Language.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/DALL-E 3 Negation Handling.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/DALL-E 3 Synthetic Captioning.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/DALL-E 3와 GPT-4의 상호작용적 생성.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/DALL-E 3의 자연어 기반 최적화.md (100%) rename 10_Wiki/{Topics/Security & Reliability => Topics_Dev}/DAST (Dynamic Application Security Testing).md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/DAST (동적 애플리케이션 보안 테스트).md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/DDD (Domain-Driven Design).md (99%) create mode 100644 10_Wiki/Topics_Dev/DDD-Type-Safety.md create mode 100644 10_Wiki/Topics_Dev/DDD-in-TypeScript.md rename 10_Wiki/{Topics_Arch => Topics_Dev}/DDD_Aggregates.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/DOM (Document Object Model).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/DOM vs Virtual DOM.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/DOM 및 CSSOM.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/DOM 요소 조작 및 타입 좁히기.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/DOM 요소 조작.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/DOM(Document Object Model).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/DOM.md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/DORA Metrics (소프트웨어 전달 성과 지표).md (100%) create mode 100644 10_Wiki/Topics_Dev/DORA-Metrics.md create mode 100644 10_Wiki/Topics_Dev/DPO (Direct Preference Optimization).md create mode 100644 10_Wiki/Topics_Dev/DQN.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Damage-Resistance-Platforms.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Damage-Types.md (98%) create mode 100644 10_Wiki/Topics_Dev/Data Array Textures.md create mode 100644 10_Wiki/Topics_Dev/Data Cleaning Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Data Distillation (데이터 증류).md create mode 100644 10_Wiki/Topics_Dev/Data-Augmentation Strategies.md rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Data-Driven Personalization.md (100%) create mode 100644 10_Wiki/Topics_Dev/Data-Ethics and Privacy.md create mode 100644 10_Wiki/Topics_Dev/Data-Flywheel-Effect.md create mode 100644 10_Wiki/Topics_Dev/Data-Pipeline Orchestration.md create mode 100644 10_Wiki/Topics_Dev/Data-Science-in-UX.md create mode 100644 10_Wiki/Topics_Dev/Data-Transfer-Object-Design.md rename 10_Wiki/{Topics/Datacollector => Topics_Dev}/Datacollector-Knowledge-Hub.md (100%) create mode 100644 10_Wiki/Topics_Dev/Dead-Space-Series.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Debugging Frontend Applications.md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/Debugging Methods.md (100%) create mode 100644 10_Wiki/Topics_Dev/Deceptive Alignment (기만적 정렬).md create mode 100644 10_Wiki/Topics_Dev/Decision Theory.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Decision Tree.md (100%) create mode 100644 10_Wiki/Topics_Dev/Decision-Trees and Random Forests.md create mode 100644 10_Wiki/Topics_Dev/Declaration-Files.md create mode 100644 10_Wiki/Topics_Dev/Deductive & Inductive Reasoning.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Deductive Reasoning.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Deductive and Inductive Reasoning.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Deductive vs. Inductive Reasoning.md (100%) create mode 100644 10_Wiki/Topics_Dev/Deep Q-Networks (DQN).md create mode 100644 10_Wiki/Topics_Dev/Deep-Convolutional-GANs.md create mode 100644 10_Wiki/Topics_Dev/Deep-Grammar.md create mode 100644 10_Wiki/Topics_Dev/Deep-Learning.md create mode 100644 10_Wiki/Topics_Dev/Deep-Q-Networks-DQN.md create mode 100644 10_Wiki/Topics_Dev/DeepCode AI.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/DeepReadonly.md (98%) create mode 100644 10_Wiki/Topics_Dev/Deepfake-Detection.md create mode 100644 10_Wiki/Topics_Dev/Deepfake-Technology.md create mode 100644 10_Wiki/Topics_Dev/Default Mode Network (DMN).md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Defense-Buildings.md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Defensive Stances.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Defensive-Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/DefinitelyTyped.md create mode 100644 10_Wiki/Topics_Dev/Definitions_of_Game.md create mode 100644 10_Wiki/Topics_Dev/Degrees-of-Freedom.md create mode 100644 10_Wiki/Topics_Dev/Deliberate-Practice.md create mode 100644 10_Wiki/Topics_Dev/Denavit-Hartenberg-Parameters.md create mode 100644 10_Wiki/Topics_Dev/Dense vs Sparse Neural Networks.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Dependency & Supply Chain Security (의존성 및 공급망 보안).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Dependency Injection (DI).md (97%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Dependency Inversion.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Dependency Management (DI & DIP).md (98%) create mode 100644 10_Wiki/Topics_Dev/Dependency-Graph-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Dependency-Injection.md create mode 100644 10_Wiki/Topics_Dev/Dependency-Inversion-Principle.md create mode 100644 10_Wiki/Topics_Dev/Deployment-Strategy.md create mode 100644 10_Wiki/Topics_Dev/Deployment_Final_Gate.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Depth Pre-Pass.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Descendants-Sector-Control.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Design Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Design Patterns.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Design System Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Design Systems.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Design Tokens.md (100%) create mode 100644 10_Wiki/Topics_Dev/Design-System.md create mode 100644 10_Wiki/Topics_Dev/Determinism-in-Computing.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/DevOps and Tooling.md (99%) create mode 100644 10_Wiki/Topics_Dev/DevOps-and-UX-Convergence.md create mode 100644 10_Wiki/Topics_Dev/DevOps-for-AI-MLOps.md create mode 100644 10_Wiki/Topics_Dev/DevOps_Environment_Setup.md create mode 100644 10_Wiki/Topics_Dev/DevSecOps.md rename 10_Wiki/{Topics/Development => Topics_Dev}/Development Communication Standards.md (98%) create mode 100644 10_Wiki/Topics_Dev/Differentiable Programming.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Diffing Algorithm.md (100%) create mode 100644 10_Wiki/Topics_Dev/Diffusion-Models.md create mode 100644 10_Wiki/Topics_Dev/Digital Intellectual Property Rights.md create mode 100644 10_Wiki/Topics_Dev/Digital Thread Integration.md create mode 100644 10_Wiki/Topics_Dev/Digital Twins.md create mode 100644 10_Wiki/Topics_Dev/Digital-Twin-Technology.md create mode 100644 10_Wiki/Topics_Dev/Digital_Twin.md create mode 100644 10_Wiki/Topics_Dev/Dijkstra's Algorithm.md create mode 100644 10_Wiki/Topics_Dev/Dimensionality-Reduction.md create mode 100644 10_Wiki/Topics_Dev/Diminishing Returns (한계 수익 체감).md create mode 100644 10_Wiki/Topics_Dev/Direct3D.md create mode 100644 10_Wiki/Topics_Dev/Directed-Acyclic-Graph-Build-Systems.md create mode 100644 10_Wiki/Topics_Dev/Directed-Acyclic-Graph-Dependency-Management.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Discriminated Unions.md (98%) create mode 100644 10_Wiki/Topics_Dev/Discriminated-Unions-for-Error-Handling.md create mode 100644 10_Wiki/Topics_Dev/Discriminated-Unions-for-State-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Discriminated-Unions.md create mode 100644 10_Wiki/Topics_Dev/Dissipative-Structures.md create mode 100644 10_Wiki/Topics_Dev/Distillation.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Distributed Computing.md (99%) create mode 100644 10_Wiki/Topics_Dev/Distributed Reinforcement Learning.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Distributed Systems & Reliability.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Distributed Systems Fallacies.md (98%) rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Distributed Tracing.md (99%) create mode 100644 10_Wiki/Topics_Dev/Distributed-Computing.md create mode 100644 10_Wiki/Topics_Dev/Distributed-System-Type-Safety.md rename 10_Wiki/{Topics/System Architecture & Reliability => Topics_Dev}/Distributed-Systems-Engineering.md (96%) create mode 100644 10_Wiki/Topics_Dev/Distributed-Systems.md create mode 100644 10_Wiki/Topics_Dev/Documentation-Strategy.md create mode 100644 10_Wiki/Topics_Dev/Domain Objects.md create mode 100644 10_Wiki/Topics_Dev/Domain-Driven Design (DDD).md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Domain-Driven Design.md (99%) create mode 100644 10_Wiki/Topics_Dev/Domain-Driven-Design-DDD.md create mode 100644 10_Wiki/Topics_Dev/Domain-Specific-Languages.md create mode 100644 10_Wiki/Topics_Dev/Dopamine-Modeling.md rename 10_Wiki/{Topics/Psychology => Topics_Dev}/Dopamine.md (97%) create mode 100644 10_Wiki/Topics_Dev/Dopaminergic Reward System.md create mode 100644 10_Wiki/Topics_Dev/Dopaminergic Reward Systems.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Downshift.md (100%) create mode 100644 10_Wiki/Topics_Dev/Drama Management Systems.md create mode 100644 10_Wiki/Topics_Dev/Dramaturgy-Theory.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Draw Call Optimization.md (98%) create mode 100644 10_Wiki/Topics_Dev/Draw Call.md create mode 100644 10_Wiki/Topics_Dev/Dry-Principle.md create mode 100644 10_Wiki/Topics_Dev/Dynamic Difficulty Adjustment (DDA).md create mode 100644 10_Wiki/Topics_Dev/Dynamic Few-Shot (동적 퓨샷 선택 전략).md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Dynamic Offers.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Dynamic Pricing & Offers.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Dynamic Pricing.md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Dynamic Systems Development Method (DSDM).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Dynamic Theming.md (100%) create mode 100644 10_Wiki/Topics_Dev/Dynamic-Capabilities.md create mode 100644 10_Wiki/Topics_Dev/Dynamic-Creative-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Dynamic-Environment-Handling.md create mode 100644 10_Wiki/Topics_Dev/Dynamic-Programming.md create mode 100644 10_Wiki/Topics_Dev/E-Learning-Gamification.md rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/E-commerce Platforms.md (100%) create mode 100644 10_Wiki/Topics_Dev/E-commerce-Catalog-Management.md create mode 100644 10_Wiki/Topics_Dev/E-commerce-Optimization.md rename 10_Wiki/{Topics_GD => Topics_Dev}/E-component (Execution Loop).md (100%) create mode 100644 10_Wiki/Topics_Dev/ESLint-Plugin-Development.md create mode 100644 10_Wiki/Topics_Dev/ESLint-Static-Analysis.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/ESLint.md (98%) create mode 100644 10_Wiki/Topics_Dev/EU-Web-Accessibility-Directive.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/EVE 온라인(EVE Online).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/EVE 온라인.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Early-Z.md (98%) create mode 100644 10_Wiki/Topics_Dev/Ecology and Ecosystem Modeling.md create mode 100644 10_Wiki/Topics_Dev/Economic-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Economic-Complexity-Index.md create mode 100644 10_Wiki/Topics_Dev/Economic-Mobility.md create mode 100644 10_Wiki/Topics_Dev/Economics-of-Information.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Edge Bleeding.md (98%) create mode 100644 10_Wiki/Topics_Dev/Edge Computing.md create mode 100644 10_Wiki/Topics_Dev/Edge-AI-and-Computing.md create mode 100644 10_Wiki/Topics_Dev/Edge-Artificial-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Edge-Computing.md create mode 100644 10_Wiki/Topics_Dev/Edtech-Industry-Trends.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Effect TS 및 ts-brand 라이브러리 활용.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Effect TS.md (98%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Effective Code Review Feedback.md (98%) create mode 100644 10_Wiki/Topics_Dev/Effective-Altruism-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Efficiency.md create mode 100644 10_Wiki/Topics_Dev/Eigenvalues-and-Eigenvectors.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Electron V8 Memory Cage.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Electron.md (98%) create mode 100644 10_Wiki/Topics_Dev/Eligibility-Traces.md create mode 100644 10_Wiki/Topics_Dev/Elite-Athletic-Development.md create mode 100644 10_Wiki/Topics_Dev/Elite-Sport-Science-Protocols.md create mode 100644 10_Wiki/Topics_Dev/Elite-Strength-and-Conditioning.md create mode 100644 10_Wiki/Topics_Dev/Elite-Theory.md create mode 100644 10_Wiki/Topics_Dev/Embodied Cognition.md create mode 100644 10_Wiki/Topics_Dev/Embodied-AI.md create mode 100644 10_Wiki/Topics_Dev/Emergence-in-Complex-Systems.md create mode 100644 10_Wiki/Topics_Dev/Emergence-in-Systems.md create mode 100644 10_Wiki/Topics_Dev/Emergence.md create mode 100644 10_Wiki/Topics_Dev/Emotional-AI (Affective Computing).md create mode 100644 10_Wiki/Topics_Dev/Emotionally Intelligent Tutoring Systems (EITS).md create mode 100644 10_Wiki/Topics_Dev/Empathy-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Encapsulation-and-Information-Hiding.md create mode 100644 10_Wiki/Topics_Dev/Encapsulation-of-Domain-Invariants.md create mode 100644 10_Wiki/Topics_Dev/Encapsulation-via-Access-Modifiers.md create mode 100644 10_Wiki/Topics_Dev/End-to-End-Learning.md create mode 100644 10_Wiki/Topics_Dev/End-to-End-Testing-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Endurance-Athletics-Cognition.md create mode 100644 10_Wiki/Topics_Dev/Engineering Metrics (DORA).md rename 10_Wiki/{Development => Topics_Dev}/Engineering Scalable Frontend Systems.md (100%) create mode 100644 10_Wiki/Topics_Dev/Engineering_Principles.md create mode 100644 10_Wiki/Topics_Dev/Ensemble-Learning.md create mode 100644 10_Wiki/Topics_Dev/Ensemble-Methods.md create mode 100644 10_Wiki/Topics_Dev/Ensuring-Data-Privacy.md create mode 100644 10_Wiki/Topics_Dev/Enterprise-Design-Systems.md create mode 100644 10_Wiki/Topics_Dev/Enterprise-Resource-Planning-Systems.md create mode 100644 10_Wiki/Topics_Dev/Enterprise-Scale-Monorepo-Management.md create mode 100644 10_Wiki/Topics_Dev/Enterprise-Service-Bus.md create mode 100644 10_Wiki/Topics_Dev/Enterprise-Software-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Enterprise-Software-Engineering.md create mode 100644 10_Wiki/Topics_Dev/Entity-Relationship-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Entropy in Information Theory.md create mode 100644 10_Wiki/Topics_Dev/Environment-Design-in-RL.md create mode 100644 10_Wiki/Topics_Dev/Enzyme-Inhibition-Kinetics.md create mode 100644 10_Wiki/Topics_Dev/Epidemiological-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Epistemic-Uncertainty.md create mode 100644 10_Wiki/Topics_Dev/Epistemology.md create mode 100644 10_Wiki/Topics_Dev/Equality.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/Equipment-Crafting-and-Synthesis-Engine.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/Equipment_Crafting_and_Synthesis_Full.md (100%) create mode 100644 10_Wiki/Topics_Dev/Ergodic-Theory.md create mode 100644 10_Wiki/Topics_Dev/Ergonomics-in-Workspace-Design.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Error Boundaries.md (100%) create mode 100644 10_Wiki/Topics_Dev/Error-Boundary-Pattern.md create mode 100644 10_Wiki/Topics_Dev/Error_Handling_and_Stability.md create mode 100644 10_Wiki/Topics_Dev/Es-Lint-Configuration.md create mode 100644 10_Wiki/Topics_Dev/Escalation-of-Commitment.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Escape Hatch (탈출구).md (98%) create mode 100644 10_Wiki/Topics_Dev/Ethical-Decision-Making.md create mode 100644 10_Wiki/Topics_Dev/Ethics & AI.md create mode 100644 10_Wiki/Topics_Dev/Ethics of Autonomous Systems.md create mode 100644 10_Wiki/Topics_Dev/Ethics-in-Artificial-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Ethnographic-Research.md create mode 100644 10_Wiki/Topics_Dev/Etiology-of-Disease.md create mode 100644 10_Wiki/Topics_Dev/Eudaimonia-and-Well-being.md create mode 100644 10_Wiki/Topics_Dev/Eugen Systems 모딩 매뉴얼.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Eugen Systems.md (99%) create mode 100644 10_Wiki/Topics_Dev/Eugen Systems의 Iriszoom 엔진 및 전략 게임 개발.md create mode 100644 10_Wiki/Topics_Dev/Eugen Systems의 WARNO 시뮬레이션 개발.md create mode 100644 10_Wiki/Topics_Dev/Eugen Systems의 냉전기 가상 시나리오 및 모딩 생태계 구축.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event Mediator.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event Sourcing Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event Sourcing.md (99%) create mode 100644 10_Wiki/Topics_Dev/Event Storming.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event stream processing.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event-Driven Architecture (EDA).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event-Driven Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Event-Driven Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Event-Driven-Architecture.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Events.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Eventual Consistency.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Evolution-of-the-War-Commander-Combat-Ecosystem.md (99%) create mode 100644 10_Wiki/Topics_Dev/Evolutionary Biology.md create mode 100644 10_Wiki/Topics_Dev/Evolutionary Computation.md create mode 100644 10_Wiki/Topics_Dev/Evolutionary-Algorithm-Design.md create mode 100644 10_Wiki/Topics_Dev/Evolutionary-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Evolutionary-Computation.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Excess Property Checking.md (98%) create mode 100644 10_Wiki/Topics_Dev/Excess-Property-Checking.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Excessive Agency.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Execution Environment (Sandbox).md (100%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Executive Briefings.md (100%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Executive Communication.md (100%) create mode 100644 10_Wiki/Topics_Dev/Executive Dysfunction.md rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Executive Presentation.md (100%) create mode 100644 10_Wiki/Topics_Dev/Executive-Function-Deficit.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Exergaming.md (98%) create mode 100644 10_Wiki/Topics_Dev/Exhaustiveness-Checking.md create mode 100644 10_Wiki/Topics_Dev/Expectation-Maximization.md create mode 100644 10_Wiki/Topics_Dev/Expected Utility Theory.md create mode 100644 10_Wiki/Topics_Dev/Experience-Replay.md create mode 100644 10_Wiki/Topics_Dev/Experience-Sampling-Method.md create mode 100644 10_Wiki/Topics_Dev/Explainable-AI (XAI).md create mode 100644 10_Wiki/Topics_Dev/Explainable-AI-XAI.md create mode 100644 10_Wiki/Topics_Dev/Exploding-Gradient Problem.md create mode 100644 10_Wiki/Topics_Dev/Exploration vs Exploitation.md create mode 100644 10_Wiki/Topics_Dev/Exploration-vs-Exploitation.md create mode 100644 10_Wiki/Topics_Dev/Exploratory-Data-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Expo 2025 Osaka.md create mode 100644 10_Wiki/Topics_Dev/Exponential-Growth.md create mode 100644 10_Wiki/Topics_Dev/Extended-Reality-XR.md create mode 100644 10_Wiki/Topics_Dev/Externalities.md create mode 100644 10_Wiki/Topics_Dev/Extreme-Programming-XP.md create mode 100644 10_Wiki/Topics_Dev/Eye-Tracking-in-UX-Research.md create mode 100644 10_Wiki/Topics_Dev/Eye-Tracking.md rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Dev}/FOMO (Fear of Missing Out).md (100%) create mode 100644 10_Wiki/Topics_Dev/FSD (Feature-Sliced Design).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Facade Pattern (퍼사드 패턴).md (98%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Fact_Based_Meeting_Minutes_Prompt.md (100%) create mode 100644 10_Wiki/Topics_Dev/Factor-Analysis.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Factory Pattern.md (98%) create mode 100644 10_Wiki/Topics_Dev/Factory-Pattern.md create mode 100644 10_Wiki/Topics_Dev/Failable-Task-Handling.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Fate War.md (100%) create mode 100644 10_Wiki/Topics_Dev/Fault-Tolerance.md create mode 100644 10_Wiki/Topics_Dev/Feature Clamping (피처 고정).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Feature-Driven Architecture.md (100%) create mode 100644 10_Wiki/Topics_Dev/Feature-Engineering.md create mode 100644 10_Wiki/Topics_Dev/Feature-Flags.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Feature-Sliced Design (FSD).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Feature-Sliced Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Federated-Learning.md create mode 100644 10_Wiki/Topics_Dev/Feedback-Control-Systems.md create mode 100644 10_Wiki/Topics_Dev/Feedback-Loops in Systems.md create mode 100644 10_Wiki/Topics_Dev/Feedback-Loops-in-Design.md create mode 100644 10_Wiki/Topics_Dev/Feedback-Loops.md create mode 100644 10_Wiki/Topics_Dev/Few-Shot-Learning.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Fiber Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Fiber 아키텍처 (Fiber Architecture).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Fiber 아키텍처와 동시성 (Concurrent Rendering).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Figma Design System Integration.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Figma Integration.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Figma Tokens Studio.md (100%) create mode 100644 10_Wiki/Topics_Dev/Figma-to-Code-Workflow.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Figma.md (98%) create mode 100644 10_Wiki/Topics_Dev/Figurative-Language.md rename 10_Wiki/{Topics_Web => Topics_Dev}/File_based_Routing.md (98%) create mode 100644 10_Wiki/Topics_Dev/Fill Rate.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Final Fantasy XV- A New Empire.md (100%) create mode 100644 10_Wiki/Topics_Dev/Fine-tuning.md create mode 100644 10_Wiki/Topics_Dev/Finished Goods.md create mode 100644 10_Wiki/Topics_Dev/Finite-Element-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Finite-State-Machines-FSM.md create mode 100644 10_Wiki/Topics_Dev/Finite-State-Machines.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/First Contentful Paint (FCP).md (100%) create mode 100644 10_Wiki/Topics_Dev/First Input Delay (FID).md create mode 100644 10_Wiki/Topics_Dev/Fitness-Landscape.md create mode 100644 10_Wiki/Topics_Dev/Fixed Time Step vs Variable Time Step.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Flak Tank.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Flame Chart.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Flexbox.md (100%) create mode 100644 10_Wiki/Topics_Dev/Flow State.md create mode 100644 10_Wiki/Topics_Dev/Flow-State.md create mode 100644 10_Wiki/Topics_Dev/Fluent-Interface-Design.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Fluid Typography.md (100%) create mode 100644 10_Wiki/Topics_Dev/Fluid-Dynamics for Games.md create mode 100644 10_Wiki/Topics_Dev/Focal-Loss.md rename 10_Wiki/{Development => Topics_Dev}/Folder Structure Best Practices.md (100%) create mode 100644 10_Wiki/Topics_Dev/Formal Methods.md create mode 100644 10_Wiki/Topics_Dev/Formal-Verification-of-Software.md rename 10_Wiki/{Topics/Coding => Topics_Dev}/Formatting.md (97%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Fortnite.md (100%) create mode 100644 10_Wiki/Topics_Dev/Foundation-Models.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Foundational LLM Concepts.md (100%) create mode 100644 10_Wiki/Topics_Dev/Fragility.md create mode 100644 10_Wiki/Topics_Dev/Fragment Shading.md create mode 100644 10_Wiki/Topics_Dev/Fragment-bound.md rename 10_Wiki/{Decisions/Skybound => Topics_Dev}/Frame_Type_Restoration.md (96%) create mode 100644 10_Wiki/Topics_Dev/Free-Energy-Principle.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Free-Repair-Strategy.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Free-Repair-Tactics.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Frontend Architecture.md (100%) rename 10_Wiki/{Topics/Web & Performance => Topics_Dev}/Frontend Observability & Logging.md (100%) rename 10_Wiki/{Development => Topics_Dev}/Frontend Performance Debugging.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Frontend Scalability.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Frontend System Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Frontend-Architecture-and-Folder-Structure.md create mode 100644 10_Wiki/Topics_Dev/Frontend-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Frontend-Debugging-and-Testing.md create mode 100644 10_Wiki/Topics_Dev/Frontend-Performance-Optimization-Guide.md create mode 100644 10_Wiki/Topics_Dev/Frontend-Team-Collaboration-and-Governance.md create mode 100644 10_Wiki/Topics_Dev/Frontend.md create mode 100644 10_Wiki/Topics_Dev/Frontend_Governance_and_Observability.md create mode 100644 10_Wiki/Topics_Dev/Frustum Culling.md create mode 100644 10_Wiki/Topics_Dev/Functional Behavior Analysis (FBA).md create mode 100644 10_Wiki/Topics_Dev/Functional Programming.md create mode 100644 10_Wiki/Topics_Dev/Functional-Programming-in-TypeScript.md create mode 100644 10_Wiki/Topics_Dev/Functional-Programming.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Fuzzing.md (97%) create mode 100644 10_Wiki/Topics_Dev/Fuzzy-Logic.md create mode 100644 10_Wiki/Topics_Dev/G-Stack Principles.md create mode 100644 10_Wiki/Topics_Dev/G-Stack-Integration-Guide.md rename 10_Wiki/{Topics_Biz => Topics_Dev}/G1nation_Build_Fix_Report.md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/GAME_SYSTEM_DESIGN_PROMPT.md (100%) create mode 100644 10_Wiki/Topics_Dev/GAN.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/GC Root.md (98%) rename 10_Wiki/{Skills/Agents => Topics_Dev}/GIT_PROTOCOL.md (100%) create mode 100644 10_Wiki/Topics_Dev/GNN.md create mode 100644 10_Wiki/Topics_Dev/GPT-Architecture-Foundations.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/GPU Acceleration (Compositing).md (100%) create mode 100644 10_Wiki/Topics_Dev/GPU Resources.md create mode 100644 10_Wiki/Topics_Dev/GPU for the Web Community Group.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/GPU 가속 및 Compositing.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/GPU 가속 및 컴포지팅.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/GPU 가속(GPU Acceleration).md (100%) create mode 100644 10_Wiki/Topics_Dev/GPU-Architecture.md create mode 100644 10_Wiki/Topics_Dev/GPU-Programming-with-CUDA.md create mode 100644 10_Wiki/Topics_Dev/GPU-driven Rendering.md create mode 100644 10_Wiki/Topics_Dev/GPU.md create mode 100644 10_Wiki/Topics_Dev/GPURenderBundles.md create mode 100644 10_Wiki/Topics_Dev/GPU_WebGL 파이프라인의 미세 지연(Micro-latency) 측정 사례.md create mode 100644 10_Wiki/Topics_Dev/GRPO.md create mode 100644 10_Wiki/Topics_Dev/GRU.md create mode 100644 10_Wiki/Topics_Dev/Gacha Mechanics Analysis.md create mode 100644 10_Wiki/Topics_Dev/Gait-Analysis-Laboratory.md create mode 100644 10_Wiki/Topics_Dev/Game Analytics (게임 분석).md create mode 100644 10_Wiki/Topics_Dev/Game Design Theory.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Game of War BM과 구조 조사.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Game of War BM과 구조 조사.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Game of War- Fire Age BM 구조.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Game of War- Fire Age BM 및 게임 구조 분석.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Game of War- Fire Age BM 및 구조 설계.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Game of War- Fire Age BM.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Game of War- Fire Age.md (100%) create mode 100644 10_Wiki/Topics_Dev/Game-Balance-Design.md create mode 100644 10_Wiki/Topics_Dev/Game-Balance-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Game-Design-Ontology.md create mode 100644 10_Wiki/Topics_Dev/Game-Design-Theory.md create mode 100644 10_Wiki/Topics_Dev/Game-Economy-Design.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/01_Core_Engine => Topics_Dev}/Game-Engine-Loop-and-System-Orchestration.md (100%) create mode 100644 10_Wiki/Topics_Dev/Game-Feel-and-Juiciness.md create mode 100644 10_Wiki/Topics_Dev/Game-Loop-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Game-Mechanics.md create mode 100644 10_Wiki/Topics_Dev/Game-Ontology-for-PCG.md create mode 100644 10_Wiki/Topics_Dev/Game-Theory-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Game-Theory.md create mode 100644 10_Wiki/Topics_Dev/Gamification-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Gamification-Theory.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Garbage Collection(가비지 컬렉션).md (99%) create mode 100644 10_Wiki/Topics_Dev/Garbage Collection.md create mode 100644 10_Wiki/Topics_Dev/Gates.md create mode 100644 10_Wiki/Topics_Dev/Gaussian-Processes.md create mode 100644 10_Wiki/Topics_Dev/Gen-AI.md create mode 100644 10_Wiki/Topics_Dev/Generalization-in-AI.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Generational Hypothesis.md (98%) create mode 100644 10_Wiki/Topics_Dev/Generative Adversarial Networks (GANs) in Fine Arts.md create mode 100644 10_Wiki/Topics_Dev/Generative-AI-Impact.md create mode 100644 10_Wiki/Topics_Dev/Generative-AI.md create mode 100644 10_Wiki/Topics_Dev/Generative-Adversarial-Networks.md create mode 100644 10_Wiki/Topics_Dev/Generics-and-Polymorphism.md create mode 100644 10_Wiki/Topics_Dev/Genetic-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Geographic-Information-Systems.md create mode 100644 10_Wiki/Topics_Dev/Geometric-Deep-Learning.md create mode 100644 10_Wiki/Topics_Dev/Geometry Merging.md create mode 100644 10_Wiki/Topics_Dev/Geriatric-Medicine.md create mode 100644 10_Wiki/Topics_Dev/Gestalt Psychology.md create mode 100644 10_Wiki/Topics_Dev/Gestalt-Principles in UX.md create mode 100644 10_Wiki/Topics_Dev/Gestalt-Principles-of-Design.md create mode 100644 10_Wiki/Topics_Dev/Gimbals-and-Orientation.md rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Git (Version Control System).md (99%) rename 10_Wiki/{Topics/Infrastructure & Automation => Topics_Dev}/Git Branching Strategy.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Git Hooks.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Git Hook을 이용한 CI_CD 자동화 파이프라인.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Git Pre-commit 훅을 활용한 개발 워크플로우 자동화.md (98%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/Git Workflow.md (100%) create mode 100644 10_Wiki/Topics_Dev/Git-Branching-Strategies-and-Workflows.md create mode 100644 10_Wiki/Topics_Dev/Git-Version-Control.md create mode 100644 10_Wiki/Topics_Dev/GitHub Actions.md rename 10_Wiki/{Topics_Biz => Topics_Dev}/GitHub Flow.md (100%) create mode 100644 10_Wiki/Topics_Dev/GitHub-Actions-CI-CD.md create mode 100644 10_Wiki/Topics_Dev/GitLab CI.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Git_Operation_Protocol.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/01_Core_Engine => Topics_Dev}/Git_Synchronization_Protocol.md (100%) create mode 100644 10_Wiki/Topics_Dev/Git_Workflows.md create mode 100644 10_Wiki/Topics_Dev/GloVe (Word Embeddings).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Global Network Positioning (GNP).md (98%) create mode 100644 10_Wiki/Topics_Dev/Global-Standard.md create mode 100644 10_Wiki/Topics_Dev/Global-vs-Local-Optima.md create mode 100644 10_Wiki/Topics_Dev/Goal-Misgeneralization.md create mode 100644 10_Wiki/Topics_Dev/Goal-Oriented-Action-Planning.md create mode 100644 10_Wiki/Topics_Dev/God-Object-Antipattern.md create mode 100644 10_Wiki/Topics_Dev/Godel's Incompleteness Theorems.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Google Chrome.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Google Code Jam Dataset.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Google Lighthouse.md (98%) create mode 100644 10_Wiki/Topics_Dev/Google-Page-Experience-2025-Update.md create mode 100644 10_Wiki/Topics_Dev/Gradient-Boosting-Machines.md create mode 100644 10_Wiki/Topics_Dev/Gradient-Descent.md create mode 100644 10_Wiki/Topics_Dev/Graph Theory.md create mode 100644 10_Wiki/Topics_Dev/Graph-Coloring-Problem.md create mode 100644 10_Wiki/Topics_Dev/Graph-Database.md create mode 100644 10_Wiki/Topics_Dev/Graph-Theory.md create mode 100644 10_Wiki/Topics_Dev/GraphQL-Code-Generator.md rename 10_Wiki/{Topics_GD => Topics_Dev}/GraphRAG & Knowledge Graph Memory.md (100%) create mode 100644 10_Wiki/Topics_Dev/GraphRAG (그래프 기반 검색 증강 생성).md create mode 100644 10_Wiki/Topics_Dev/Greedy-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Grit.md create mode 100644 10_Wiki/Topics_Dev/Grounded Theory Method.md create mode 100644 10_Wiki/Topics_Dev/Growth-Mindset-Intervention.md create mode 100644 10_Wiki/Topics_Dev/Growth-Mindset.md create mode 100644 10_Wiki/Topics_Dev/Guilty-Gear-Xrd-Rendering-Pipeline.md create mode 100644 10_Wiki/Topics_Dev/HANDOVER.md create mode 100644 10_Wiki/Topics_Dev/HBO-Prestige-Television.md create mode 100644 10_Wiki/Topics_Dev/HCI (Human-Computer Interaction).md create mode 100644 10_Wiki/Topics_Dev/HCI.md create mode 100644 10_Wiki/Topics_Dev/HHH.md create mode 100644 10_Wiki/Topics_Dev/HMD(Head-Mounted Display) 기반 엑서게임 환경.md create mode 100644 10_Wiki/Topics_Dev/HMM.md rename 10_Wiki/{Projects/Skybound => Topics_Dev}/HUD_UI_Refinement.md (97%) create mode 100644 10_Wiki/Topics_Dev/Habit-Formation.md create mode 100644 10_Wiki/Topics_Dev/Hallucination (환각).md create mode 100644 10_Wiki/Topics_Dev/Hallucination-in-LLM.md create mode 100644 10_Wiki/Topics_Dev/Hallucination-in-LLMs.md create mode 100644 10_Wiki/Topics_Dev/Hardware-Acceleration-for-AI.md create mode 100644 10_Wiki/Topics_Dev/Hardware-Verification.md create mode 100644 10_Wiki/Topics_Dev/Hardware.md create mode 100644 10_Wiki/Topics_Dev/Hash-Functions-and-Maps.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Headless Components.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Headless UI.md (100%) create mode 100644 10_Wiki/Topics_Dev/Health-Informatics.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Heap Snapshot.md (98%) create mode 100644 10_Wiki/Topics_Dev/Hebbian-Learning.md create mode 100644 10_Wiki/Topics_Dev/Hebbian-Theory.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Hedera(HCS 및 Fauxkens).md (100%) create mode 100644 10_Wiki/Topics_Dev/Heuristic-Search.md create mode 100644 10_Wiki/Topics_Dev/Heuristics.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Hexagonal Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Hexagonal Architecture.md (99%) rename 10_Wiki/{Topics_Arch => Topics_Dev}/Hexagonal_Architecture.md (98%) create mode 100644 10_Wiki/Topics_Dev/Hierarchical-Task-Network (HTN).md create mode 100644 10_Wiki/Topics_Dev/High Resolution Time.md create mode 100644 10_Wiki/Topics_Dev/High-Availability-Systems.md create mode 100644 10_Wiki/Topics_Dev/High-Cohesion-Low-Coupling.md create mode 100644 10_Wiki/Topics_Dev/High-Frequency-Trading-Models.md create mode 100644 10_Wiki/Topics_Dev/High-Performance Computing (HPC).md create mode 100644 10_Wiki/Topics_Dev/High-Performance-Coaching.md create mode 100644 10_Wiki/Topics_Dev/High-Performance-Organizations.md create mode 100644 10_Wiki/Topics_Dev/High-Performance-Sports-Science.md rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/Himart_UIUX_Direction_20260428.md (100%) rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/Himart_Webstore_Meeting_20260429.md (100%) create mode 100644 10_Wiki/Topics_Dev/Homeostasis (항상성).md create mode 100644 10_Wiki/Topics_Dev/Homeostasis.md rename 10_Wiki/{Development => Topics_Dev}/Homepage_React_Best_Practices.md (100%) create mode 100644 10_Wiki/Topics_Dev/Homomorphic-Encryption.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Horizontal Logic.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Horizontal and Vertical Logic.md (100%) create mode 100644 10_Wiki/Topics_Dev/Human Centered AI (HCAI).md create mode 100644 10_Wiki/Topics_Dev/Human-AI-Collaboration.md create mode 100644 10_Wiki/Topics_Dev/Human-Computer-Interaction-HCI.md create mode 100644 10_Wiki/Topics_Dev/Human-Computer-Interaction.md rename 10_Wiki/{Topics_Biz => Topics_Dev}/Human-in-the-Loop (HITL).md (100%) create mode 100644 10_Wiki/Topics_Dev/Human-in-the-loop-AI.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Husky.md (98%) create mode 100644 10_Wiki/Topics_Dev/Hybrid-Cloud-Architectures.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Hydration 성능 최적화.md (100%) create mode 100644 10_Wiki/Topics_Dev/Hydration-Mismatch-and-SSR-Debugging.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Hydration.md (100%) create mode 100644 10_Wiki/Topics_Dev/Hyperinflation-in-Closed-Loop-Systems.md create mode 100644 10_Wiki/Topics_Dev/Hyperparameter-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Hyperparameters.md create mode 100644 10_Wiki/Topics_Dev/Hypostatic-Abstraction.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Hypothesis Tree.md (100%) create mode 100644 10_Wiki/Topics_Dev/Hypothesis-Testing.md rename 10_Wiki/{Topics/Security & Reliability => Topics_Dev}/IAST (Interactive Application Security Testing).md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/IBM 가비지 컬렉션.md (98%) create mode 100644 10_Wiki/Topics_Dev/ICRE-Framework.md create mode 100644 10_Wiki/Topics_Dev/IDE (Integrated Development Environment).md rename 10_Wiki/{Decisions/Skybound => Topics_Dev}/IDE_Stability_Fix.md (97%) create mode 100644 10_Wiki/Topics_Dev/IEEE-P36521.md create mode 100644 10_Wiki/Topics_Dev/IFCjs (Fragment).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/IFCjs.md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/ISO 25010 (Quality Model).md (99%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/ISO 25010.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/ISO-IEC 25010 (품질 모델).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/ISO-IEC 25010.md (99%) create mode 100644 10_Wiki/Topics_Dev/ISO-Standard.md create mode 100644 10_Wiki/Topics_Dev/Ikigai (이키가이).md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Image Inpainting (Vary Region).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Image Parameters.md (100%) create mode 100644 10_Wiki/Topics_Dev/Image-Classification-Mastery.md create mode 100644 10_Wiki/Topics_Dev/Image-Optimization-for-Web-Performance.md create mode 100644 10_Wiki/Topics_Dev/Image-Segmentation-Techniques.md create mode 100644 10_Wiki/Topics_Dev/Image-Segmentation.md create mode 100644 10_Wiki/Topics_Dev/Imbalanced-Data-Handling.md create mode 100644 10_Wiki/Topics_Dev/Imitation-Learning.md create mode 100644 10_Wiki/Topics_Dev/Immersive-Sim-Design.md create mode 100644 10_Wiki/Topics_Dev/Immersive-Sim-Genre.md create mode 100644 10_Wiki/Topics_Dev/Immersive-Sims-Deus-Ex-Dishonored.md create mode 100644 10_Wiki/Topics_Dev/Immersive-Sims-Deus-Ex-Thief.md create mode 100644 10_Wiki/Topics_Dev/Immutability-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Impedance-Matching.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Implementation Separation.md (99%) create mode 100644 10_Wiki/Topics_Dev/In-Context-Learning.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/In-Memory Data Grid.md (99%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/InGame_Progression_System.md (100%) create mode 100644 10_Wiki/Topics_Dev/Inclusive-Design-and-UX.md create mode 100644 10_Wiki/Topics_Dev/Inclusive_Design.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Incremental Marking.md (98%) create mode 100644 10_Wiki/Topics_Dev/Incremental-Computation.md create mode 100644 10_Wiki/Topics_Dev/Incremental-Learning.md create mode 100644 10_Wiki/Topics_Dev/Incremental-Static-Regeneration-ISR.md rename 10_Wiki/{Skills/BuildSystem => Topics_Dev}/Incremental_Build.md (96%) create mode 100644 10_Wiki/Topics_Dev/Incrementalism.md create mode 100644 10_Wiki/Topics_Dev/Independent Component Analysis (ICA).md create mode 100644 10_Wiki/Topics_Dev/Independent-Component-Analysis.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Index Masking.md (98%) create mode 100644 10_Wiki/Topics_Dev/Index-Fragmentation-Analysis.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Systemic Modeling & Fun => Topics_Dev}/Index.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Index_1490.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Index_1530.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Index_1532.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Index_1534.md (100%) rename 10_Wiki/{Topics => Topics_Dev}/Index_692.md (100%) create mode 100644 10_Wiki/Topics_Dev/Indexing-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Indian-Innovation-Models.md create mode 100644 10_Wiki/Topics_Dev/Indirect Draw.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Indirect Prompt Injection.md (100%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/Inductive Reasoning.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Inductive and Deductive Reasoning.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Inductive vs. Deductive Reasoning.md (100%) create mode 100644 10_Wiki/Topics_Dev/Inductive-Bias.md create mode 100644 10_Wiki/Topics_Dev/Inductive-Reasoning.md create mode 100644 10_Wiki/Topics_Dev/Inexact-Science.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Inference-Coupled Persistence.md (100%) create mode 100644 10_Wiki/Topics_Dev/Inference-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Inferential-Statistics.md rename 10_Wiki/{Topics/Computational Theory & Math => Topics_Dev}/Information Theory.md (97%) create mode 100644 10_Wiki/Topics_Dev/Information-Entropy.md create mode 100644 10_Wiki/Topics_Dev/Information-Retrieval-IR.md create mode 100644 10_Wiki/Topics_Dev/Information-Society.md create mode 100644 10_Wiki/Topics_Dev/Information-Theory.md create mode 100644 10_Wiki/Topics_Dev/Infraspace.md create mode 100644 10_Wiki/Topics_Dev/Infrastructure-as-Code-IaC.md create mode 100644 10_Wiki/Topics_Dev/Inheritance-and-Polymorphism.md create mode 100644 10_Wiki/Topics_Dev/Inner-Product-Spaces.md create mode 100644 10_Wiki/Topics_Dev/Innovation.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Inpainting & Outpainting.md (100%) create mode 100644 10_Wiki/Topics_Dev/Input-Validation-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Inquiry-Based Learning.md create mode 100644 10_Wiki/Topics_Dev/Instance-based-Learning.md create mode 100644 10_Wiki/Topics_Dev/InstancedMesh (드로우 콜 최적화).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/InstancedMesh 동적 버퍼 확장.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/InstancedMesh 사용 시 드로우 콜 최적화의 한계점 사례 연구.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/InstancedMesh 최적화.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/InstancedMesh.md (98%) create mode 100644 10_Wiki/Topics_Dev/InstancedMesh2 library.md create mode 100644 10_Wiki/Topics_Dev/InstancedMesh2.md create mode 100644 10_Wiki/Topics_Dev/Instancing.md create mode 100644 10_Wiki/Topics_Dev/Instinct.md create mode 100644 10_Wiki/Topics_Dev/Instruction-Tuning.md create mode 100644 10_Wiki/Topics_Dev/Intangible-Capital.md create mode 100644 10_Wiki/Topics_Dev/Integrated-Development-Environment.md create mode 100644 10_Wiki/Topics_Dev/Integration-Testing-for-AI.md create mode 100644 10_Wiki/Topics_Dev/Intellectual-Property-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Interaction to Next Paint (INP).md create mode 100644 10_Wiki/Topics_Dev/Interaction-to-Next-Paint-INP.md create mode 100644 10_Wiki/Topics_Dev/Interdisciplinary-Research.md create mode 100644 10_Wiki/Topics_Dev/Interface Segregation Principle (ISP).md create mode 100644 10_Wiki/Topics_Dev/Interface-Segregation-Principle.md create mode 100644 10_Wiki/Topics_Dev/Internet of Things (IoT).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Interop 2025.md (97%) create mode 100644 10_Wiki/Topics_Dev/Interop 2026.md create mode 100644 10_Wiki/Topics_Dev/Interoperability.md create mode 100644 10_Wiki/Topics_Dev/Interpretability-vs-Explainability.md create mode 100644 10_Wiki/Topics_Dev/Interpretability.md create mode 100644 10_Wiki/Topics_Dev/Introduction-to-Programming.md create mode 100644 10_Wiki/Topics_Dev/Introspection (자기성찰).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Inventory Management Example.md (98%) create mode 100644 10_Wiki/Topics_Dev/Inverse-Kinematics.md create mode 100644 10_Wiki/Topics_Dev/Inverse-Reinforcement-Learning.md create mode 100644 10_Wiki/Topics_Dev/Inversion.md create mode 100644 10_Wiki/Topics_Dev/IoT-and-AI-Integration.md rename 10_Wiki/{Topics/Automation => Topics_Dev}/IoT.md (97%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Iridium.md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Iriszoom 엔진.md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Iriszoom 엔진의 물리적 가시화.md (99%) create mode 100644 10_Wiki/Topics_Dev/Isaac-Asimovs-Laws-of-Robotics.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Island Architecture.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Issue Tree.md (100%) rename 10_Wiki/{Topics/Skybound/05_Project_Issues => Topics_Dev}/Issue-001-Combat-Reference-Error-Troubleshooting.md (100%) rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Istio.md (99%) create mode 100644 10_Wiki/Topics_Dev/Item-Item-Collaborative-Filtering.md create mode 100644 10_Wiki/Topics_Dev/Iteration.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Iterative Prompting.md (100%) create mode 100644 10_Wiki/Topics_Dev/Iterative-Development-Models.md create mode 100644 10_Wiki/Topics_Dev/Iterative-Development.md create mode 100644 10_Wiki/Topics_Dev/JIT-Compilation-in-AI-Engines.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/JPEG XL.md (98%) create mode 100644 10_Wiki/Topics_Dev/JSON-LD-Structured-Data.md create mode 100644 10_Wiki/Topics_Dev/JSON-and-Data-Serialization.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/JSX.md (100%) create mode 100644 10_Wiki/Topics_Dev/JUnit-and-Testing-Frameworks.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Jailing.md (98%) create mode 100644 10_Wiki/Topics_Dev/JavaScript-Async-and-Event-Loop.md create mode 100644 10_Wiki/Topics_Dev/JavaScript-Optimization-Patterns.md create mode 100644 10_Wiki/Topics_Dev/JavaScript.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/JavaScriptCore.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Joern.md (97%) create mode 100644 10_Wiki/Topics_Dev/Joint-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Journaling.md create mode 100644 10_Wiki/Topics_Dev/Judgment.md create mode 100644 10_Wiki/Topics_Dev/Just-In-Time (JIT).md create mode 100644 10_Wiki/Topics_Dev/Just-in-Case.md create mode 100644 10_Wiki/Topics_Dev/Just-in-time-Data-Loading.md create mode 100644 10_Wiki/Topics_Dev/K-Means-Clustering-Foundations.md create mode 100644 10_Wiki/Topics_Dev/K-Nearest-Neighbors-K-NN.md create mode 100644 10_Wiki/Topics_Dev/KISS (Keep It Simple, Stupid).md create mode 100644 10_Wiki/Topics_Dev/KISS-Principle-in-Software-Design.md create mode 100644 10_Wiki/Topics_Dev/KPI (Key Performance Indicator).md create mode 100644 10_Wiki/Topics_Dev/Kalman-Filter-and-State-Tracking.md rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Keeper of the Vision.md (99%) create mode 100644 10_Wiki/Topics_Dev/Kernel-Density-Estimation-KDE.md create mode 100644 10_Wiki/Topics_Dev/Kernel-Methods-and-SVMs.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Kick-back System.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Kingdom vs. Kingdom (KvK).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Kingdom vs. Kingdom Events (KvK).md (100%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Knowledge Management in Engineering.md (98%) create mode 100644 10_Wiki/Topics_Dev/Knowledge synthesis.md create mode 100644 10_Wiki/Topics_Dev/Knowledge-Distillation.md rename 10_Wiki/{Skills => Topics_Dev}/Knowledge-Extraction-Protocol.md (100%) create mode 100644 10_Wiki/Topics_Dev/Knowledge-Graph-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Knowledge-Graph.md create mode 100644 10_Wiki/Topics_Dev/Knowledge-Representation-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Knowledge-Structure.md create mode 100644 10_Wiki/Topics_Dev/Kolmogorov-Complexity.md create mode 100644 10_Wiki/Topics_Dev/Kubernetes-for-AI-Orchestration.md rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Kubernetes.md (99%) create mode 100644 10_Wiki/Topics_Dev/Kullback-Leibler-Divergence.md rename 10_Wiki/{Topics_GD => Topics_Dev}/L-component (Lifecycle Hooks).md (100%) create mode 100644 10_Wiki/Topics_Dev/L1-and-L2-Regularization.md create mode 100644 10_Wiki/Topics_Dev/L2-Regularization.md create mode 100644 10_Wiki/Topics_Dev/LLM-Security-and-Safety.md create mode 100644 10_Wiki/Topics_Dev/LLM.md rename 10_Wiki/{Topics_AI => Topics_Dev}/LLM_Context_Extraction.md (98%) rename 10_Wiki/{Topics_AI => Topics_Dev}/LLM_Fundamentals.md (98%) create mode 100644 10_Wiki/Topics_Dev/LOD.md create mode 100644 10_Wiki/Topics_Dev/LSTM (Long Short-Term Memory).md create mode 100644 10_Wiki/Topics_Dev/LSTM.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/LTV (Lifetime Value).md (100%) create mode 100644 10_Wiki/Topics_Dev/Label-Noise-and-Robustness.md create mode 100644 10_Wiki/Topics_Dev/Lagrange-Multipliers.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Lane Model.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Lanes Model.md (100%) create mode 100644 10_Wiki/Topics_Dev/Language-Models.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Large Frontend Projects.md (100%) create mode 100644 10_Wiki/Topics_Dev/Large Language Models (LLM).md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Large-scale Application Refactoring.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Large-scale React Systems.md (100%) create mode 100644 10_Wiki/Topics_Dev/Large-scale-Application-Architecture-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Largest Contentful Paint (LCP).md create mode 100644 10_Wiki/Topics_Dev/Largest-Contentful-Paint-LCP.md create mode 100644 10_Wiki/Topics_Dev/Latent-Dirichlet-Allocation.md create mode 100644 10_Wiki/Topics_Dev/Latent-Semantic-Analysis-LSA.md create mode 100644 10_Wiki/Topics_Dev/Layer-Normalization.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Layered Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Layered Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Layered-Architecture-in-Frontend.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Layout Thrashing.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Lazy Loading.md (100%) create mode 100644 10_Wiki/Topics_Dev/Lazy-Loading-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Leadership.md create mode 100644 10_Wiki/Topics_Dev/Leaky-ReLU-and-Activations.md create mode 100644 10_Wiki/Topics_Dev/Lean-Operations.md create mode 100644 10_Wiki/Topics_Dev/Lean-Project-Management.md create mode 100644 10_Wiki/Topics_Dev/Learning-Paths.md create mode 100644 10_Wiki/Topics_Dev/Learning-Rate-Schedules.md create mode 100644 10_Wiki/Topics_Dev/Learning-Rate-Scheduling.md create mode 100644 10_Wiki/Topics_Dev/Least-Squares-Methods.md rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Legacy System Migration.md (100%) create mode 100644 10_Wiki/Topics_Dev/Legacy-Systems.md create mode 100644 10_Wiki/Topics_Dev/Legacy_React_Migration.md create mode 100644 10_Wiki/Topics_Dev/Lessons Learned.md create mode 100644 10_Wiki/Topics_Dev/Level of Detail (LOD).md create mode 100644 10_Wiki/Topics_Dev/Levels of Understanding.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Lifetime Value (LTV).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Lighthouse.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Lighting and Composition.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Linear Thinking.md (100%) create mode 100644 10_Wiki/Topics_Dev/Linear-Algebra-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Linear-Algebra-for-ML.md create mode 100644 10_Wiki/Topics_Dev/Linear-Algebra.md create mode 100644 10_Wiki/Topics_Dev/Linear-Discriminant-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Linear-Programming.md create mode 100644 10_Wiki/Topics_Dev/Linear-Regression-Mastery.md create mode 100644 10_Wiki/Topics_Dev/Linguistic-Analysis-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Linked-Lists-and-Trees.md create mode 100644 10_Wiki/Topics_Dev/Linux-Performance-Tuning.md create mode 100644 10_Wiki/Topics_Dev/Liquid-Democracy.md create mode 100644 10_Wiki/Topics_Dev/Liskov-Substitution-Principle.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Live Operations (LiveOps).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/LiveOps.md (100%) create mode 100644 10_Wiki/Topics_Dev/LlamaIndex.md create mode 100644 10_Wiki/Topics_Dev/LoRA (Low-Rank Adaptation).md create mode 100644 10_Wiki/Topics_Dev/Load-Balancing-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Local-Brain-Management.md create mode 100644 10_Wiki/Topics_Dev/Local-Search.md rename 10_Wiki/{Topics_AI => Topics_Dev}/Local_LLM_Infrastructure_MiniPC.md (97%) create mode 100644 10_Wiki/Topics_Dev/Locality-Sensitive-Hashing (LSH).md create mode 100644 10_Wiki/Topics_Dev/Locality-Sensitive-Hashing.md create mode 100644 10_Wiki/Topics_Dev/Logic Trees.md create mode 100644 10_Wiki/Topics_Dev/Logic.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Logical Reasoning (Deductive-Inductive).md (100%) create mode 100644 10_Wiki/Topics_Dev/Logistic-Regression-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Logistic-Regression.md create mode 100644 10_Wiki/Topics_Dev/Long Animation Frames API.md create mode 100644 10_Wiki/Topics_Dev/Long Tasks.md create mode 100644 10_Wiki/Topics_Dev/Long-Short-Term-Memory (LSTM).md create mode 100644 10_Wiki/Topics_Dev/Long-Short-Term-Memory.md create mode 100644 10_Wiki/Topics_Dev/Long-Tail.md create mode 100644 10_Wiki/Topics_Dev/Loose-Coupling.md create mode 100644 10_Wiki/Topics_Dev/Loss Functions.md create mode 100644 10_Wiki/Topics_Dev/Loss-Functions-Foundations.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Love and Deepspace.md (100%) create mode 100644 10_Wiki/Topics_Dev/Low-Rank-Adaptation-LoRA.md create mode 100644 10_Wiki/Topics_Dev/Lubrication.md create mode 100644 10_Wiki/Topics_Dev/Lucas-Kanade-Method.md create mode 100644 10_Wiki/Topics_Dev/MAP-Estimation.md create mode 100644 10_Wiki/Topics_Dev/MBA (Master of Business Administration).md rename 10_Wiki/{Topics_GD => Topics_Dev}/MCP (Model Context Protocol).md (100%) create mode 100644 10_Wiki/Topics_Dev/MCP.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/MECE + Pyramid Principle--.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/MECE Framework.md (100%) create mode 100644 10_Wiki/Topics_Dev/MECE Principle.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/MECE.md (100%) create mode 100644 10_Wiki/Topics_Dev/MLA-Format.md create mode 100644 10_Wiki/Topics_Dev/MLOps.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/MMORPG 영속적 세계와 자원 관리.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/MUI.md (100%) create mode 100644 10_Wiki/Topics_Dev/MVC (Model-View-Controller).md rename 10_Wiki/{Topics_GD => Topics_Dev}/Machinations 라이브옵스 데이터 연동.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Machinations(토크노믹스 시뮬레이션).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Machinations.io의 몬테카를로 시뮬레이션 및 데이터 예측.md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Machinations.md (100%) create mode 100644 10_Wiki/Topics_Dev/Machine Learning (ML).md rename 10_Wiki/{Topics/Game Design/Industry => Topics_Dev}/Machine Zone.md (97%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/Machine Zone의 4X 포트폴리오 확장 및 라이브 서비스 모델 고도화.md (100%) create mode 100644 10_Wiki/Topics_Dev/Machine-Learning-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Machine-Learning-Lifecycle.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Macro-architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Macros (매크로).md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Magic Sort!.md (99%) create mode 100644 10_Wiki/Topics_Dev/Magic-Circle.md create mode 100644 10_Wiki/Topics_Dev/Main Thread.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Major GC.md (98%) create mode 100644 10_Wiki/Topics_Dev/Malware-Analysis.md rename 10_Wiki/{Topics/Education => Topics_Dev}/Management Consulting (경영 컨설팅).md (100%) rename 10_Wiki/{Topics/Education => Topics_Dev}/Management Consulting Case Interviews.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Management Consulting Problem Solving.md (100%) rename 10_Wiki/{Topics/Education => Topics_Dev}/Management Consulting Reports.md (100%) rename 10_Wiki/{Topics/Education => Topics_Dev}/Management Consulting.md (100%) create mode 100644 10_Wiki/Topics_Dev/Management.md create mode 100644 10_Wiki/Topics_Dev/Manhattan-Distance.md create mode 100644 10_Wiki/Topics_Dev/MapReduce.md rename 10_Wiki/{Topics_GD => Topics_Dev}/March 2026 Research Drop.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/March 2026 연구 업데이트(March 2026 Research Drop).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Mark-Sweep-Compact 알고리즘.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Mark-Sweep-Compact(메이저 GC).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Mark-Sweep.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Market Entry Strategy.md (100%) create mode 100644 10_Wiki/Topics_Dev/Markov-Chain-Monte-Carlo.md create mode 100644 10_Wiki/Topics_Dev/Markov-Chains.md create mode 100644 10_Wiki/Topics_Dev/Markov-Decision-Process (MDP).md create mode 100644 10_Wiki/Topics_Dev/Markov-Decision-Process-MDP.md create mode 100644 10_Wiki/Topics_Dev/Markov-Decision-Processes.md create mode 100644 10_Wiki/Topics_Dev/Master-of-Information-Management.md create mode 100644 10_Wiki/Topics_Dev/Mastery.md create mode 100644 10_Wiki/Topics_Dev/Matrix-Factorization.md create mode 100644 10_Wiki/Topics_Dev/Matrix-Operations-and-AI.md rename 10_Wiki/{Topics/Education => Topics_Dev}/McKinsey & Company.md (100%) rename 10_Wiki/{Topics/Education => Topics_Dev}/McKinsey Case Interview.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/McKinsey Problem Solving Game.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/McKinsey Problem Solving Test (PST).md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/McKinsey Problem Solving.md (100%) create mode 100644 10_Wiki/Topics_Dev/Mean-Absolute-Error-MAE.md create mode 100644 10_Wiki/Topics_Dev/Mean-Squared-Error-MSE.md create mode 100644 10_Wiki/Topics_Dev/Mechanistic Interpretability (기계적 해석 가능성).md create mode 100644 10_Wiki/Topics_Dev/Media-Literacy.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Mediator Topology.md (99%) create mode 100644 10_Wiki/Topics_Dev/Medical-Imaging-Data-Augmentation.md create mode 100644 10_Wiki/Topics_Dev/Memetics.md create mode 100644 10_Wiki/Topics_Dev/Memory Leak Prevention 메모리 누수 방지.md create mode 100644 10_Wiki/Topics_Dev/Memory Leaks.md create mode 100644 10_Wiki/Topics_Dev/Memory Management.md create mode 100644 10_Wiki/Topics_Dev/Memory-Hierarchy.md create mode 100644 10_Wiki/Topics_Dev/Memory-Leak-Debugging-in-JavaScript.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Mental Models.md (100%) create mode 100644 10_Wiki/Topics_Dev/Mental-Models.md create mode 100644 10_Wiki/Topics_Dev/Mental-Operations-Synthesized.md create mode 100644 10_Wiki/Topics_Dev/MeshStandardMaterial 조명 연산.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Message Broker.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Message Brokers.md (99%) create mode 100644 10_Wiki/Topics_Dev/Message-Queues-and-Event-Streams.md rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/Meta Quest Store.md (100%) create mode 100644 10_Wiki/Topics_Dev/Meta-Learning-in-AI.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/Meta-Progression-and-Economy-Systems.md (100%) rename 10_Wiki/{Topics/Skybound/04_Mechanics_Progression => Topics_Dev}/Meta_Economy_Growth_Loop.md (100%) create mode 100644 10_Wiki/Topics_Dev/Metal.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Metronomos-Heavy-Turret.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Micro Frontends.md (96%) create mode 100644 10_Wiki/Topics_Dev/Micro-interactions-and-Feedback-Loops.md create mode 100644 10_Wiki/Topics_Dev/Micro-interactions.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Micro-management.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Microservices Architecture (MSA).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Microservices Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Microservices Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Microservices-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Middle-Out-Thinking.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Midjourney Parameter.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Midjourney Parameters.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Midjourney V6 및 V7 기반의 이미지 생성 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Midjourney V7 Draft Mode.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Midjourney V7 및 V6 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Midjourney V7의 Draft Mode 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Midjourney 브랜드 캠페인 및 무드보드 제작.md (100%) create mode 100644 10_Wiki/Topics_Dev/Minimal-Viable-Product.md create mode 100644 10_Wiki/Topics_Dev/Minimum-Viable-Product-MVP.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Minto Pyramid Principle.md (100%) create mode 100644 10_Wiki/Topics_Dev/Mipmap.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Mixed-Platoons.md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Mobile Game Development Financial Model.md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Mobile Strike.md (100%) create mode 100644 10_Wiki/Topics_Dev/Mobile-AI-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Mobile-Augmented-Reality.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Mobile-First Approach.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Mobile-First Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Mobile-First-Responsive-Design-Principles.md create mode 100644 10_Wiki/Topics_Dev/Model Context Protocol (MCP).md create mode 100644 10_Wiki/Topics_Dev/Model-Agnostic-Meta-Learning.md create mode 100644 10_Wiki/Topics_Dev/Model-Compression-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Model-Compression.md create mode 100644 10_Wiki/Topics_Dev/Model-Deployment-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Model-Drift-and-Monitoring.md create mode 100644 10_Wiki/Topics_Dev/Model-Ensemble-Methods.md create mode 100644 10_Wiki/Topics_Dev/Model-Interpretability-Tools.md create mode 100644 10_Wiki/Topics_Dev/Model-Predictive-Control (MPC).md rename 10_Wiki/{Topics_AI => Topics_Dev}/Model_Context_Protocol_Guide.md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Modern Engineering Practices (현대적 엔지니어링 프랙티스).md (100%) rename 10_Wiki/{Topics/Development => Topics_Dev}/Modern Review Workflow.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Modern Scalable Frontend Architecture.md (100%) create mode 100644 10_Wiki/Topics_Dev/Modern-Frontend-Engineering-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Modern-React-Application-Architecture-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Modern-Web-Design-Best-Practices-2025.md create mode 100644 10_Wiki/Topics_Dev/Modern-Website-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Modern_Environment_Ecosystem.md create mode 100644 10_Wiki/Topics_Dev/Modern_React_Engineering_2025.md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Modular Monolith.md (99%) create mode 100644 10_Wiki/Topics_Dev/Modular-Design.md create mode 100644 10_Wiki/Topics_Dev/Modular-Programming.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/Modular-Weapon-Evolution-and-Skill-Trees.md (100%) create mode 100644 10_Wiki/Topics_Dev/Modularity.md create mode 100644 10_Wiki/Topics_Dev/Momentum-and-Optimization.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Monetization (BM).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Monetization Strategy.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Monetization at the Point of Friction.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Monolithic Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Monolithic Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Monolithic-vs-Microservices.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Monopoly GO! 및 Royal Match의 라이브 이벤트 구조.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Monopoly GO!.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Monorepo Architecture.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Monorepo(Turborepo 등) 환경의 린트 관리.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Monorepo.md (98%) create mode 100644 10_Wiki/Topics_Dev/Monte-Carlo-Integration.md create mode 100644 10_Wiki/Topics_Dev/Monte-Carlo-Methods.md create mode 100644 10_Wiki/Topics_Dev/Monte-Carlo-Tree-Search-MCTS.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Moodboard Creation.md (100%) rename 10_Wiki/{Topics/Marketing => Topics_Dev}/MrBeast_Algorithm.md (98%) create mode 100644 10_Wiki/Topics_Dev/Multi-Agent-Reinforcement-Learning.md create mode 100644 10_Wiki/Topics_Dev/Multi-Agent-Systems-MAS.md create mode 100644 10_Wiki/Topics_Dev/Multi-Head-Attention-Mechanism.md create mode 100644 10_Wiki/Topics_Dev/Multi-Modal-Learning.md create mode 100644 10_Wiki/Topics_Dev/Multi-agent-System.md create mode 100644 10_Wiki/Topics_Dev/Multi-armed-Bandit-Problem.md create mode 100644 10_Wiki/Topics_Dev/Multi-threaded Architecture.md create mode 100644 10_Wiki/Topics_Dev/Multilayer-Perceptron-MLP.md create mode 100644 10_Wiki/Topics_Dev/Multimodal-Learning.md create mode 100644 10_Wiki/Topics_Dev/Multinomial-Naive-Bayes.md create mode 100644 10_Wiki/Topics_Dev/Multivariate-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Mutual-Information.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Mutually Exclusive and Collectively Exhaustive (MECE).md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/NDF (Neutral Data Format).md (99%) create mode 100644 10_Wiki/Topics_Dev/NLP (Natural Language Processing).md create mode 100644 10_Wiki/Topics_Dev/NLP-Attention-Mechanisms.md create mode 100644 10_Wiki/Topics_Dev/NVIDIA-CUDA-and-AI.md create mode 100644 10_Wiki/Topics_Dev/Naive-Bayes-Classifiers.md create mode 100644 10_Wiki/Topics_Dev/Named-Entity-Recognition-NER.md rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/Naming Conventions.md (100%) create mode 100644 10_Wiki/Topics_Dev/National-Language-Processing.md create mode 100644 10_Wiki/Topics_Dev/Natural-Language-Generation-NLG.md create mode 100644 10_Wiki/Topics_Dev/Natural-Language-Processing-NLP.md create mode 100644 10_Wiki/Topics_Dev/Natural-Language-Processing.md create mode 100644 10_Wiki/Topics_Dev/Nearest-Neighbor-Search.md create mode 100644 10_Wiki/Topics_Dev/Needle Engine.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Netflix 마이크로서비스 전환.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Network Coordinate Systems.md (98%) create mode 100644 10_Wiki/Topics_Dev/Network-Latency-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Neural-Architecture-Search-NAS.md create mode 100644 10_Wiki/Topics_Dev/Neural-Architecture-Search.md create mode 100644 10_Wiki/Topics_Dev/Neural-Darwinism.md create mode 100644 10_Wiki/Topics_Dev/Neural-Networks (신경망 기초).md create mode 100644 10_Wiki/Topics_Dev/Neural-Networks-for-Beginners.md create mode 100644 10_Wiki/Topics_Dev/Neural-Style-Transfer.md create mode 100644 10_Wiki/Topics_Dev/Neural-Symbolic-Integration.md create mode 100644 10_Wiki/Topics_Dev/Neuro-Symbolic AI.md create mode 100644 10_Wiki/Topics_Dev/Neuro-Symbolic-AI.md create mode 100644 10_Wiki/Topics_Dev/Neurobiology-of-Reward.md create mode 100644 10_Wiki/Topics_Dev/Neurodevelopmental Disorders.md create mode 100644 10_Wiki/Topics_Dev/Neuroeconomics.md create mode 100644 10_Wiki/Topics_Dev/Neuroergonomics.md create mode 100644 10_Wiki/Topics_Dev/Neuroevolution.md create mode 100644 10_Wiki/Topics_Dev/Neuromuscular-Adaptation.md create mode 100644 10_Wiki/Topics_Dev/Neuromuscular-Control.md create mode 100644 10_Wiki/Topics_Dev/Neuropharmacology of Substance Use Disorders.md create mode 100644 10_Wiki/Topics_Dev/Neuroplasticity in Addiction.md create mode 100644 10_Wiki/Topics_Dev/Neuroplasticity in Motor Learning.md create mode 100644 10_Wiki/Topics_Dev/Neuroplasticity-in-Motor-Learning.md rename 10_Wiki/{Topics/Psychology => Topics_Dev}/Neuroplasticity.md (97%) create mode 100644 10_Wiki/Topics_Dev/Neuroprosthetics-Development.md create mode 100644 10_Wiki/Topics_Dev/Neuropsychiatric Disorders.md create mode 100644 10_Wiki/Topics_Dev/Neuropsychology.md create mode 100644 10_Wiki/Topics_Dev/Neurorehabilitation after Stroke.md create mode 100644 10_Wiki/Topics_Dev/Neurorehabilitation-Post-Stroke.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/New Space(Young Generation).md (98%) create mode 100644 10_Wiki/Topics_Dev/Next-js-and-Modern-Web.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js 15 App Router.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js 15.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js App Router Migration.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js App Router Styling Strategies.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js App Router 프로젝트.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js App Router 환경의 컴포넌트 스타일링.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js App Router.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js Modular and Scalable Project Structure.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js 기반 대규모 웹 애플리케이션.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js 기반의 Hybrid Rendering (SSR-CSR-RSC 혼합 적용).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js 렌더링 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js 환경에서의 UI 컴포넌트 스타일링 및 렌더링 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js를 활용한 SEO 및 성능 최적화 하이브리드 렌더링 아키텍처 설계.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js를 활용한 하이브리드 렌더링 및 React Server Components 도입.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Next.js를 활용한 하이브리드 렌더링 및 SEO 최적화.md (100%) create mode 100644 10_Wiki/Topics_Dev/Nextjs-App-Router-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Nextjs_and_Modern_React_Patterns.md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Nexus Gaming Labs.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Nightwatch-Bunker.md (98%) create mode 100644 10_Wiki/Topics_Dev/No Mans Sky (Large-scale planetary generation).md create mode 100644 10_Wiki/Topics_Dev/No Mans Sky.md create mode 100644 10_Wiki/Topics_Dev/NoSQL-Databases-in-AI.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs Memory Tuning.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs Production Monitoring.md (98%) create mode 100644 10_Wiki/Topics_Dev/Nodejs 메모리 누수 분석.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs 메모리 최적화.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs 메모리 튜닝.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs 성능 디버깅.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs 성능 최적화 및 디버깅.md (98%) create mode 100644 10_Wiki/Topics_Dev/Nodejs 프로덕션 메모리 누수 진단.md create mode 100644 10_Wiki/Topics_Dev/Nodejs 프로덕션 메모리 병목 분석.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs 프로세스 모니터링 및 메모리 분석.md (99%) create mode 100644 10_Wiki/Topics_Dev/Nodejs-Global-Namespace-Augmentation.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Nodejs.md (98%) create mode 100644 10_Wiki/Topics_Dev/Noise-Reduction-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Noise.md create mode 100644 10_Wiki/Topics_Dev/Nominal-Typing-in-TypeScript.md create mode 100644 10_Wiki/Topics_Dev/Non-Photorealistic-Rendering-in-Level-Design.md create mode 100644 10_Wiki/Topics_Dev/Non-linear-Activation-Functions.md create mode 100644 10_Wiki/Topics_Dev/Non-parametric-Models.md create mode 100644 10_Wiki/Topics_Dev/Normalization-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Normalization.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/NotebookLM-Automated-Authentication-CLI.md (97%) rename 10_Wiki/{Topics_AI => Topics_Dev}/NotebookLM_Research_Workflow.md (97%) create mode 100644 10_Wiki/Topics_Dev/Nuclear Deterrence Models.md rename 10_Wiki/{Topics/Psychology => Topics_Dev}/Nudge_Theory.md (97%) create mode 100644 10_Wiki/Topics_Dev/Numbers-and-Games.md create mode 100644 10_Wiki/Topics_Dev/Nutritional-Biochemistry.md create mode 100644 10_Wiki/Topics_Dev/OKR.md create mode 100644 10_Wiki/Topics_Dev/OWA vs CWA (개방 세계 vs 폐쇄 세계 가설).md create mode 100644 10_Wiki/Topics_Dev/OWASP Top 10.md create mode 100644 10_Wiki/Topics_Dev/Object Pooling (오브젝트 풀링).md create mode 100644 10_Wiki/Topics_Dev/Object Pooling.md create mode 100644 10_Wiki/Topics_Dev/Object-Detection-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Object-Oriented-Design-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Object-Oriented-Programming.md create mode 100644 10_Wiki/Topics_Dev/Objective-Functions.md create mode 100644 10_Wiki/Topics_Dev/Objectivism.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Observability.md (99%) create mode 100644 10_Wiki/Topics_Dev/Observation.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Observer Pattern.md (99%) create mode 100644 10_Wiki/Topics_Dev/Occupational-Therapy.md create mode 100644 10_Wiki/Topics_Dev/Off-policy-vs-On-policy-Learning.md create mode 100644 10_Wiki/Topics_Dev/OffscreenCanvas Safari 제약 사항.md create mode 100644 10_Wiki/Topics_Dev/OffscreenCanvas.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/OffscreenCanvas와 Web Worker를 활용한 메인 스레드 병목 해결.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Oilpan.md (97%) create mode 100644 10_Wiki/Topics_Dev/Okami-Ink-Wash-Aesthetics.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Old Space (구 세대 공간).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Old Space(Old Generation).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Old Space.md (98%) rename 10_Wiki/{Topics_AI => Topics_Dev}/Ollama_Local_LLM_Setup_Guide.md (98%) create mode 100644 10_Wiki/Topics_Dev/Olympic-Training-Cycles.md create mode 100644 10_Wiki/Topics_Dev/Olympic-Training-Models.md create mode 100644 10_Wiki/Topics_Dev/Olympic-Training-Protocols.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Omni Reference (--oref).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Omni Reference.md (100%) rename 10_Wiki/{Topics_AI => Topics_Dev}/On-Device_AI_Mobile_Gemma.md (97%) create mode 100644 10_Wiki/Topics_Dev/One-Hot-Encoding.md create mode 100644 10_Wiki/Topics_Dev/One-Shot-Learning.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Onion Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Online-Learning-and-Streaming.md create mode 100644 10_Wiki/Topics_Dev/Ontological-Engineering.md create mode 100644 10_Wiki/Topics_Dev/Ontology-Driven-Relevancy-Filtering.md create mode 100644 10_Wiki/Topics_Dev/Ontology-Engineering.md create mode 100644 10_Wiki/Topics_Dev/Ontology-Guided Knowledge Extraction.md create mode 100644 10_Wiki/Topics_Dev/Ontology-and-Knowledge-Representation.md create mode 100644 10_Wiki/Topics_Dev/Ontology.md create mode 100644 10_Wiki/Topics_Dev/Opaque-Types.md create mode 100644 10_Wiki/Topics_Dev/Open-Access-Movement.md rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Open-Closed Principle (OCP).md (100%) create mode 100644 10_Wiki/Topics_Dev/Open-Source-AI-Ecosystem.md create mode 100644 10_Wiki/Topics_Dev/OpenAI-API-Integration.md create mode 100644 10_Wiki/Topics_Dev/OpenGL ES 20.md create mode 100644 10_Wiki/Topics_Dev/OpenGL ES.md create mode 100644 10_Wiki/Topics_Dev/Opera.md rename 10_Wiki/{Topics/Psychology => Topics_Dev}/Operant_Conditioning.md (97%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Operation- Western Sun.md (100%) create mode 100644 10_Wiki/Topics_Dev/Operations-Management.md create mode 100644 10_Wiki/Topics_Dev/Operations-Research.md create mode 100644 10_Wiki/Topics_Dev/Operator-Theory.md create mode 100644 10_Wiki/Topics_Dev/Opportunity-Cost.md create mode 100644 10_Wiki/Topics_Dev/Optical-Character-Recognition.md create mode 100644 10_Wiki/Topics_Dev/Optimal-Control-Theory.md create mode 100644 10_Wiki/Topics_Dev/Optimization-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Optimization-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Optimization.md create mode 100644 10_Wiki/Topics_Dev/Ordinal-Data-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Organizational Psychology.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Orinoco 가비지 컬렉터.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Orinoco 프로젝트.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Orinoco.md (98%) create mode 100644 10_Wiki/Topics_Dev/Out-of-distribution-Detection.md create mode 100644 10_Wiki/Topics_Dev/Outer Alignment vs Inner Alignment.md create mode 100644 10_Wiki/Topics_Dev/Outlier-Detection-Techniques.md create mode 100644 10_Wiki/Topics_Dev/Outside-Thinking.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Overdraw.md (98%) create mode 100644 10_Wiki/Topics_Dev/Overfitting-and-Underfitting.md create mode 100644 10_Wiki/Topics_Dev/Overfitting.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Overrides Pattern.md (100%) create mode 100644 10_Wiki/Topics_Dev/P-Reinforce-Template-Guide.md create mode 100644 10_Wiki/Topics_Dev/P-Reinforce.md create mode 100644 10_Wiki/Topics_Dev/P-Reinforce_1011.md rename 10_Wiki/{Skills => Topics_Dev}/P-Reinforce_Skill.md (99%) create mode 100644 10_Wiki/Topics_Dev/PBR.md create mode 100644 10_Wiki/Topics_Dev/PCA-and-Dimension-Reduction.md create mode 100644 10_Wiki/Topics_Dev/PCGML-Frameworks.md create mode 100644 10_Wiki/Topics_Dev/PDF-Format.md create mode 100644 10_Wiki/Topics_Dev/PEFT (Parameter-Efficient Fine-Tuning).md create mode 100644 10_Wiki/Topics_Dev/PEV_Loop.md create mode 100644 10_Wiki/Topics_Dev/PID-Controllers-in-AI.md create mode 100644 10_Wiki/Topics_Dev/PMI-Technique.md create mode 100644 10_Wiki/Topics_Dev/POMDP.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Page Experience Algorithm.md (98%) create mode 100644 10_Wiki/Topics_Dev/PageSpeed Insights.md create mode 100644 10_Wiki/Topics_Dev/Papers Please (Bureaucratic Simulation).md create mode 100644 10_Wiki/Topics_Dev/Papers-Please.md create mode 100644 10_Wiki/Topics_Dev/Parallel-Computing-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Parallel-Computing.md create mode 100644 10_Wiki/Topics_Dev/Parallel-Processing.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Parameter Control.md (100%) create mode 100644 10_Wiki/Topics_Dev/Parameter-Efficiency-in-LLMs.md create mode 100644 10_Wiki/Topics_Dev/Parameter-Efficient Fine-Tuning (PEFT).md create mode 100644 10_Wiki/Topics_Dev/Parameter-Sharing.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Parameter.md (100%) create mode 100644 10_Wiki/Topics_Dev/Pareto-Principle.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Parse dont validate.md (98%) rename 10_Wiki/{Topics/Coding => Topics_Dev}/Parser.md (97%) create mode 100644 10_Wiki/Topics_Dev/Partial-Differential-Equations.md create mode 100644 10_Wiki/Topics_Dev/Particle-Filter-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Pattern-Recognition.md create mode 100644 10_Wiki/Topics_Dev/Pedestrian-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Perceptrons-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Perceptual-Learning.md create mode 100644 10_Wiki/Topics_Dev/Perceptual-Motor-Skills.md create mode 100644 10_Wiki/Topics_Dev/Performance Management Systems.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Performance Optimization.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Performance Panel.md (98%) create mode 100644 10_Wiki/Topics_Dev/Performance Psychology.md create mode 100644 10_Wiki/Topics_Dev/Performance-Metrics-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Performance_and_Memory_Management.md create mode 100644 10_Wiki/Topics_Dev/Periodization-Theory.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Permanent Loss.md (100%) create mode 100644 10_Wiki/Topics_Dev/Personal-Brain-Management.md create mode 100644 10_Wiki/Topics_Dev/Personal-Information-Security.md create mode 100644 10_Wiki/Topics_Dev/Personalization-Engines.md rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Persuasive Business Writing.md (100%) create mode 100644 10_Wiki/Topics_Dev/Phase-Transitions-in-Learning.md create mode 100644 10_Wiki/Topics_Dev/Philosophy.md create mode 100644 10_Wiki/Topics_Dev/Physical-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Physics-Informed Neural Networks (PINNs).md create mode 100644 10_Wiki/Topics_Dev/Physics-informed-Neural-Networks.md create mode 100644 10_Wiki/Topics_Dev/Physics.md create mode 100644 10_Wiki/Topics_Dev/Pipeline-Parallelism.md create mode 100644 10_Wiki/Topics_Dev/Pivot-Table-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Platform-Engineering.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Platform-Resistance-and-Defensive-Specialization.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Platform-Resistance.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Platform-Specialization.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Play-and-Earn.md (100%) create mode 100644 10_Wiki/Topics_Dev/Player-Experience-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Player-Psyche-Profiling-Framework.md create mode 100644 10_Wiki/Topics_Dev/Plutchiks-Wheel-of-Emotions.md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Pocket Land.md (98%) create mode 100644 10_Wiki/Topics_Dev/Poetic-Computation.md create mode 100644 10_Wiki/Topics_Dev/Point-Cloud-Processing.md create mode 100644 10_Wiki/Topics_Dev/Point-of-Sale.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Pointer Compression.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Pointer Poisoning.md (98%) create mode 100644 10_Wiki/Topics_Dev/Policy-Gradient-Methods.md create mode 100644 10_Wiki/Topics_Dev/Policy-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Policy-Surveillance.md create mode 100644 10_Wiki/Topics_Dev/PolicyIQ.md create mode 100644 10_Wiki/Topics_Dev/Polymorphism-in-Engine-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Pooling.md create mode 100644 10_Wiki/Topics_Dev/Pose-Estimation.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Positive Prompts.md (100%) create mode 100644 10_Wiki/Topics_Dev/Positive-Reinforcement.md create mode 100644 10_Wiki/Topics_Dev/Post-Modernist Literature in Gaming.md create mode 100644 10_Wiki/Topics_Dev/Posterior-and-Prior-Probability.md create mode 100644 10_Wiki/Topics_Dev/Poverty-Cycle-Dynamics.md create mode 100644 10_Wiki/Topics_Dev/Poverty-Simulation.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Power Creep (Content Treadmills).md (100%) rename 10_Wiki/{Topics/Game Design/Monetization => Topics_Dev}/Power Creep.md (96%) create mode 100644 10_Wiki/Topics_Dev/Practical-Cryptography.md create mode 100644 10_Wiki/Topics_Dev/Pre-Mortem-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Pre-processing-Data-for-AI.md create mode 100644 10_Wiki/Topics_Dev/Precision-Recall-Tradeoff.md create mode 100644 10_Wiki/Topics_Dev/Precision-Recursion.md create mode 100644 10_Wiki/Topics_Dev/Predictive-Analytics.md create mode 100644 10_Wiki/Topics_Dev/Predictive-Coding.md create mode 100644 10_Wiki/Topics_Dev/Predictive_Maintenance.md create mode 100644 10_Wiki/Topics_Dev/Prenatal-Neurology.md create mode 100644 10_Wiki/Topics_Dev/Preserving-State-in-Procedural-Worlds.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Prettier.md (98%) create mode 100644 10_Wiki/Topics_Dev/Principal-Component-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Principle-Component-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Principle-of-Least-Action.md create mode 100644 10_Wiki/Topics_Dev/Principles of Structuralism (Linguistic).md create mode 100644 10_Wiki/Topics_Dev/Principles-of-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Principles-of-Data-Connect.md create mode 100644 10_Wiki/Topics_Dev/Principles-of-Structuralism.md create mode 100644 10_Wiki/Topics_Dev/Principles.md create mode 100644 10_Wiki/Topics_Dev/Prioritized-Experience-Replay.md create mode 100644 10_Wiki/Topics_Dev/Prisoners-Dilemma-Models.md create mode 100644 10_Wiki/Topics_Dev/Prisons-and-Self-Correction.md create mode 100644 10_Wiki/Topics_Dev/Privacy-Preserving-AI.md create mode 100644 10_Wiki/Topics_Dev/Probabilistic-Graphical-Models.md create mode 100644 10_Wiki/Topics_Dev/Probabilistic-Reasoning.md create mode 100644 10_Wiki/Topics_Dev/Probability Theory.md create mode 100644 10_Wiki/Topics_Dev/Probability and Logic Fusion.md create mode 100644 10_Wiki/Topics_Dev/Probability-Theory-Foundations.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Problem Solving Game.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Problem Solving Process.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Problem Solving Skills.md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Problem Solving Test (PST).md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Problem Solving.md (100%) create mode 100644 10_Wiki/Topics_Dev/Problem-Solving.md create mode 100644 10_Wiki/Topics_Dev/Procedural Content Generation via Machine Learning (PCGML).md create mode 100644 10_Wiki/Topics_Dev/Procedural Narrative Generation.md create mode 100644 10_Wiki/Topics_Dev/Procedural Rhetoric (In Gaming).md create mode 100644 10_Wiki/Topics_Dev/Procedural-Architecture-Systems.md create mode 100644 10_Wiki/Topics_Dev/Procedural-Knowledge.md create mode 100644 10_Wiki/Topics_Dev/Procedural-Level-Geometry.md create mode 100644 10_Wiki/Topics_Dev/Procedural-Rhetoric.md create mode 100644 10_Wiki/Topics_Dev/Process-Automation-with-AI.md rename 10_Wiki/{Management/Methodology => Topics_Dev}/Process_Reflection_Template.md (100%) create mode 100644 10_Wiki/Topics_Dev/Processing.md create mode 100644 10_Wiki/Topics_Dev/Product-Led-Growth.md create mode 100644 10_Wiki/Topics_Dev/Product-Management.md create mode 100644 10_Wiki/Topics_Dev/Product-Marketing.md create mode 100644 10_Wiki/Topics_Dev/Product-Thinking-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Productivity-Hacks-for-Devs.md create mode 100644 10_Wiki/Topics_Dev/Profiling-and-Optimization.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Profitability Framework.md (100%) rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Program Comprehension Strategies.md (100%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Programming Foundations.md (100%) create mode 100644 10_Wiki/Topics_Dev/Progressive-Disclosure.md rename 10_Wiki/{Topics_Web => Topics_Dev}/Progressive_Web_Apps.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Project Awakening(CCP Games).md (100%) create mode 100644 10_Wiki/Topics_Dev/Project-Management-Best-Practices.md create mode 100644 10_Wiki/Topics_Dev/Project-Management.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Prompt Engineering.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Prompt Structure.md (100%) create mode 100644 10_Wiki/Topics_Dev/Prompt-Engineering-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Prompt-Engineering.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Prop Drilling.md (100%) create mode 100644 10_Wiki/Topics_Dev/Proprioception.md create mode 100644 10_Wiki/Topics_Dev/Pros-Cons-Table.md create mode 100644 10_Wiki/Topics_Dev/Protocols.md rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Prototyping (프로토타이핑).md (99%) create mode 100644 10_Wiki/Topics_Dev/Prototyping.md create mode 100644 10_Wiki/Topics_Dev/Proximal Policy Optimization (PPO).md create mode 100644 10_Wiki/Topics_Dev/Proximal-Policy-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Pruning-Techniques.md create mode 100644 10_Wiki/Topics_Dev/Ps-Reinforce Policy Framework.md create mode 100644 10_Wiki/Topics_Dev/Ps-Reinforce.md create mode 100644 10_Wiki/Topics_Dev/Psychology & Behavior.md create mode 100644 10_Wiki/Topics_Dev/Psychology-of-Learning.md create mode 100644 10_Wiki/Topics_Dev/Psychology.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Public APIs.md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Publish-Subscribe Model.md (99%) create mode 100644 10_Wiki/Topics_Dev/Pull Request (PR) 워크플로우.md create mode 100644 10_Wiki/Topics_Dev/Pull Request (PR).md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Pull Request Best Practices (PR 베스트 프랙티스).md (100%) create mode 100644 10_Wiki/Topics_Dev/Pull-Request.md create mode 100644 10_Wiki/Topics_Dev/Purpose.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Puzzles & Survival.md (100%) create mode 100644 10_Wiki/Topics_Dev/PyTorch-Foundations.md create mode 100644 10_Wiki/Topics_Dev/PyTorch-Lightning.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Pyramid Principle.md (100%) create mode 100644 10_Wiki/Topics_Dev/Python-for-Data-Science.md create mode 100644 10_Wiki/Topics_Dev/Q-Learning Foundations.md create mode 100644 10_Wiki/Topics_Dev/Quality Gates.md create mode 100644 10_Wiki/Topics_Dev/Quality-Control.md create mode 100644 10_Wiki/Topics_Dev/Quantitative Economics (수량경제학).md create mode 100644 10_Wiki/Topics_Dev/Quantitative Finance.md create mode 100644 10_Wiki/Topics_Dev/Quantization-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Quantization.md create mode 100644 10_Wiki/Topics_Dev/Quantum Computing (Intro).md create mode 100644 10_Wiki/Topics_Dev/Quantum-Computing-for-AI.md create mode 100644 10_Wiki/Topics_Dev/Quantum-Computing.md create mode 100644 10_Wiki/Topics_Dev/Quantum-Game-Theory.md create mode 100644 10_Wiki/Topics_Dev/Quantum-Machine-Learning.md create mode 100644 10_Wiki/Topics_Dev/Query-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Queue-Management-Systems.md create mode 100644 10_Wiki/Topics_Dev/Quick-Wins.md create mode 100644 10_Wiki/Topics_Dev/RAG (검색 증강 생성).md create mode 100644 10_Wiki/Topics_Dev/RAG-and-Document-Retrieval.md create mode 100644 10_Wiki/Topics_Dev/RAG.md create mode 100644 10_Wiki/Topics_Dev/RLAIF (AI 피드백 기반 강화학습).md create mode 100644 10_Wiki/Topics_Dev/RLHF (인간 피드백 기반 강화 학습).md create mode 100644 10_Wiki/Topics_Dev/RL_Neuroscience.md create mode 100644 10_Wiki/Topics_Dev/RMSProp-Optimizer.md create mode 100644 10_Wiki/Topics_Dev/RNN.md create mode 100644 10_Wiki/Topics_Dev/ROC-AUC-Curves.md create mode 100644 10_Wiki/Topics_Dev/ROUGE-Metrics.md create mode 100644 10_Wiki/Topics_Dev/Radix Sort.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Radix UI.md (100%) create mode 100644 10_Wiki/Topics_Dev/Random-Forest-Classifiers.md create mode 100644 10_Wiki/Topics_Dev/Randomized-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Ranking-Algorithms.md create mode 100644 10_Wiki/Topics_Dev/Rapid-Prototyping.md create mode 100644 10_Wiki/Topics_Dev/Raycaster.md create mode 100644 10_Wiki/Topics_Dev/Raycasting.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Re-renders Optimization.md (100%) create mode 100644 10_Wiki/Topics_Dev/ReLU-Activation-Functions.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Reachability Analysis.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 16+ Core Engine.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 18 & 19 Performance Optimization.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 18 Concurrent Features.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 18 동시성 렌더링 (Concurrent Rendering).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 18 자동 일괄 처리 및 React 19 컴파일러 최적화 적용.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 18.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/React 19 Compiler.md (98%) create mode 100644 10_Wiki/Topics_Dev/React 19 Compiler의 Threejs 런타임 성능 개선 원리.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 19.md (100%) rename 10_Wiki/{Development => Topics_Dev}/React Application Scaling.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Applications.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Architecture.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/React Codebase Refactoring.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Compiler.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Component Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Component Design.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Component Library Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Component Patterns.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Context API.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Context.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Design Systems.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Design Tokens.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/React DevTools Profiler.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Fiber Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Fiber 및 동시성 렌더링.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Fiber 아키텍처.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Fiber.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Flight Protocol.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Folder Structure.md (100%) rename 10_Wiki/{Development => Topics_Dev}/React Frontend Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Frontend Development.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Performance Optimization.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Refactoring.md (100%) rename 10_Wiki/{Development => Topics_Dev}/React Scalability.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Server Components (RSC).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Server Components(RSC) 환경의 스타일링 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React Server Components.md (100%) create mode 100644 10_Wiki/Topics_Dev/React Three Fiber (R3F).md create mode 100644 10_Wiki/Topics_Dev/React Three Fiber 자산 최적화 (Asset Optimization).md create mode 100644 10_Wiki/Topics_Dev/React Three Fiber에서 Rapier 물리 엔진 최적화하기.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 기반 대규모 웹 애플리케이션 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 기반 싱글 페이지 애플리케이션(SPA)의 렌더링 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 기반 프론트엔드 성능 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 동시성 훅 (useTransition, useDeferredValue).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 렌더링 최적화.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/React 및 Nextjs 개발 환경.md (98%) create mode 100644 10_Wiki/Topics_Dev/React 상태 관리 (React State Management).md create mode 100644 10_Wiki/Topics_Dev/React 상태 관리 및 API 응답 처리.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 서버 컴포넌트 (RSC) 및 Next.js 환경.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 성능 최적화 (React Performance Optimization).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 성능 최적화.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/React 재조정 (Reconciliation) 최적화.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 컴파일러 (React Compiler).md (100%) create mode 100644 10_Wiki/Topics_Dev/React 컴포넌트 Props 검증.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/React 컴포넌트 Props 전달 및 상태 관리.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React 컴포넌트 기반 아키텍처.md (100%) create mode 100644 10_Wiki/Topics_Dev/React-Context-API.md create mode 100644 10_Wiki/Topics_Dev/React-Error-Boundaries-and-Handling.md create mode 100644 10_Wiki/Topics_Dev/React-Hooks.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React-Vue-Angular 프레임워크.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/React.lazy().md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React.md (100%) create mode 100644 10_Wiki/Topics_Dev/React_Clean_Code_Best_Practices.md create mode 100644 10_Wiki/Topics_Dev/React_Hooks_Deep_Dive.md create mode 100644 10_Wiki/Topics_Dev/React_Mental_Model.md create mode 100644 10_Wiki/Topics_Dev/React_Performance_Optimization.md create mode 100644 10_Wiki/Topics_Dev/React_State_Management_Strategy.md create mode 100644 10_Wiki/Topics_Dev/React_Testing_Strategy.md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Reactive Programming.md (98%) create mode 100644 10_Wiki/Topics_Dev/Reactive-Programming.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/React가 빠른 이유.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Readonly Type.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Readonly 유틸리티 타입.md (98%) create mode 100644 10_Wiki/Topics_Dev/Real User Monitoring (RUM).md create mode 100644 10_Wiki/Topics_Dev/Real-Time Engine (RTE).md rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Real-Time Translation.md (100%) create mode 100644 10_Wiki/Topics_Dev/Real-time-Data-Streaming.md create mode 100644 10_Wiki/Topics_Dev/Real-time-Operation.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Reasoning & Planning.md (100%) create mode 100644 10_Wiki/Topics_Dev/Reasoning.md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Reb's FRAGO 모드.md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/RebsFRAGO 모드.md (99%) create mode 100644 10_Wiki/Topics_Dev/Recommendation-Systems.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reconciliation.md (100%) create mode 100644 10_Wiki/Topics_Dev/Recording Academy (The Grammys).md create mode 100644 10_Wiki/Topics_Dev/Recurrent-Neural-Networks.md create mode 100644 10_Wiki/Topics_Dev/Redux 등 상태 관리 (State Management).md create mode 100644 10_Wiki/Topics_Dev/Redux 스타일 리듀서 및 액션 관리.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Redux.md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/Refactoring Techniques.md (100%) create mode 100644 10_Wiki/Topics_Dev/Refactoring-Legacy-React-Codebases.md create mode 100644 10_Wiki/Topics_Dev/Reference-Management.md create mode 100644 10_Wiki/Topics_Dev/Reference.md create mode 100644 10_Wiki/Topics_Dev/Refinement.md create mode 100644 10_Wiki/Topics_Dev/Reflection.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow & Repaint.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow - Repaint 최소화 방법.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow - Repaint.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow and Repaint.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow 및 Repaint 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow 및 Repaint.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow와 Repaint(리플로우와 리페인트).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reflow와 Repaint.md (100%) create mode 100644 10_Wiki/Topics_Dev/Regression-Analysis-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Regularization-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Regularization-Techniques.md create mode 100644 10_Wiki/Topics_Dev/Regularization.md create mode 100644 10_Wiki/Topics_Dev/Reinforcement Learning (RL).md create mode 100644 10_Wiki/Topics_Dev/Reinforcement Learning for Automated Playtesting.md create mode 100644 10_Wiki/Topics_Dev/Reinforcement-Learning-from-Human-Feedback-RLHF.md create mode 100644 10_Wiki/Topics_Dev/Reinforcement-Learning.md create mode 100644 10_Wiki/Topics_Dev/Related-Work.md create mode 100644 10_Wiki/Topics_Dev/Relational Algebra in Databases.md create mode 100644 10_Wiki/Topics_Dev/Relational-Database.md create mode 100644 10_Wiki/Topics_Dev/Relational-Databases.md create mode 100644 10_Wiki/Topics_Dev/Relative-Positioning.md create mode 100644 10_Wiki/Topics_Dev/Relevance-Feedback.md create mode 100644 10_Wiki/Topics_Dev/Reliability.md create mode 100644 10_Wiki/Topics_Dev/Reliability_Safety_First.md create mode 100644 10_Wiki/Topics_Dev/Remote-Rehabilitation.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Render Props.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Render State.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Render Tree.md (100%) create mode 100644 10_Wiki/Topics_Dev/Replenishment.md create mode 100644 10_Wiki/Topics_Dev/Reports.md create mode 100644 10_Wiki/Topics_Dev/Repository.md create mode 100644 10_Wiki/Topics_Dev/Representation Theory.md create mode 100644 10_Wiki/Topics_Dev/Representation-Learning.md create mode 100644 10_Wiki/Topics_Dev/Requirements.md create mode 100644 10_Wiki/Topics_Dev/ResNet-Architectures.md create mode 100644 10_Wiki/Topics_Dev/Research-Framework.md create mode 100644 10_Wiki/Topics_Dev/Research-Methodology.md create mode 100644 10_Wiki/Topics_Dev/Research.md create mode 100644 10_Wiki/Topics_Dev/Residual-Networks.md create mode 100644 10_Wiki/Topics_Dev/Resilience.md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/Resource Deposits(자원 매장지).md (99%) create mode 100644 10_Wiki/Topics_Dev/Resource-Allocation.md create mode 100644 10_Wiki/Topics_Dev/Resource-Management.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Responsive Web Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Restorative Justice.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Result Type.md (98%) create mode 100644 10_Wiki/Topics_Dev/Retainers(유지 경로).md create mode 100644 10_Wiki/Topics_Dev/Retaining Path.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Retrieval-Augmented Generation (RAG).md (100%) create mode 100644 10_Wiki/Topics_Dev/Retrieval-Augmented-Generation-RAG.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Reusable UI Component Libraries.md (100%) create mode 100644 10_Wiki/Topics_Dev/Revenge-Cycle-Dynamics.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Review Performance & Flow.md (97%) create mode 100644 10_Wiki/Topics_Dev/Revit glTF Export.md create mode 100644 10_Wiki/Topics_Dev/Revit 모델 렌더링.md create mode 100644 10_Wiki/Topics_Dev/Reward Hacking (보상 해킹).md create mode 100644 10_Wiki/Topics_Dev/Reward Prediction Error.md create mode 100644 10_Wiki/Topics_Dev/Reward-Shaping-in-RL.md create mode 100644 10_Wiki/Topics_Dev/Ridge-Regression.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Rise of Kingdoms.md (100%) create mode 100644 10_Wiki/Topics_Dev/Risk Management.md create mode 100644 10_Wiki/Topics_Dev/Risk-Assessment-with-AI.md create mode 100644 10_Wiki/Topics_Dev/Risk-Management.md create mode 100644 10_Wiki/Topics_Dev/Risk-Orchestration.md create mode 100644 10_Wiki/Topics_Dev/Roadmap.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Roblox.md (100%) create mode 100644 10_Wiki/Topics_Dev/Robotics-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Robotics.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Robust-GitHub-Sync-Pipeline.md (97%) create mode 100644 10_Wiki/Topics_Dev/Robust-Machine-Learning.md create mode 100644 10_Wiki/Topics_Dev/Robustness.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Rock-Paper-Scissors-Dynamic.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Rogue-Player-Bases.md (98%) create mode 100644 10_Wiki/Topics_Dev/Roguelike Procedural Generation.md create mode 100644 10_Wiki/Topics_Dev/Role of Conflict in Narrative.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Rollup.md (100%) create mode 100644 10_Wiki/Topics_Dev/Root-Cause-Analysis-RCA.md create mode 100644 10_Wiki/Topics_Dev/Root-Mean-Square-Error.md create mode 100644 10_Wiki/Topics_Dev/Roughness (그래픽 및 물리).md rename 10_Wiki/{Topics_Web => Topics_Dev}/Router_Implementation.md (98%) create mode 100644 10_Wiki/Topics_Dev/Rowhammer attack.md create mode 100644 10_Wiki/Topics_Dev/Rowhammer.md rename 10_Wiki/{Topics_Biz => Topics_Dev}/Rule of Three.md (100%) create mode 100644 10_Wiki/Topics_Dev/Rule-based-Systems.md rename 10_Wiki/{Topics_GD => Topics_Dev}/S-component (State Store).md (100%) create mode 100644 10_Wiki/Topics_Dev/SAR.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/SARA (Software Architecture Review and Assessment).md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/SARD 안티치트 솔루션(SARD Anti-Cheat).md (98%) create mode 100644 10_Wiki/Topics_Dev/SAST (Static Application Security Testing).md create mode 100644 10_Wiki/Topics_Dev/SAST (정적 애플리케이션 보안 테스트).md create mode 100644 10_Wiki/Topics_Dev/SAST (정적 애플리케이션 보안 테스팅).md create mode 100644 10_Wiki/Topics_Dev/SAST.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SCA (소프트웨어 구성 분석).md (98%) rename 10_Wiki/{Topics/Automation => Topics_Dev}/SCADA.md (97%) create mode 100644 10_Wiki/Topics_Dev/SCM (Supply Chain Management).md rename 10_Wiki/{Topics_Biz => Topics_Dev}/SCQA Framework.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/SCSS (Sass).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/SCSS.md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/SDLC & SSDLC (소프트웨어 개발 생명주기).md (100%) create mode 100644 10_Wiki/Topics_Dev/SDLC (소프트웨어 개발 수명 주기).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/SEO 중심의 마케팅 및 블로그 사이트 구축.md (100%) create mode 100644 10_Wiki/Topics_Dev/SEO.md create mode 100644 10_Wiki/Topics_Dev/SFT (Supervised Fine-Tuning).md create mode 100644 10_Wiki/Topics_Dev/SME.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/SOLID Principles.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/SOLID 원칙 (SOLID Principles).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SOLID 원칙.md (98%) create mode 100644 10_Wiki/Topics_Dev/SOTA.md create mode 100644 10_Wiki/Topics_Dev/SOW.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/SPA (Single Page Application).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SPA 라우트 전환 성능 최적화.md (98%) create mode 100644 10_Wiki/Topics_Dev/SPOF.md create mode 100644 10_Wiki/Topics_Dev/SQL-Performance-Tuning.md create mode 100644 10_Wiki/Topics_Dev/SRE.md create mode 100644 10_Wiki/Topics_Dev/SaaS (Software as a Service).md rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/SaaS 대시보드 및 이커머스 UI 개발.md (100%) rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/SaaS 대시보드 및 이커머스 레이아웃 구축.md (100%) rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/SaaS 플랫폼 및 인터랙티브 대시보드 개발.md (100%) create mode 100644 10_Wiki/Topics_Dev/SaaS.md create mode 100644 10_Wiki/Topics_Dev/Safety & Reliability.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Saga Pattern (Orchestration).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Saga Pattern.md (99%) create mode 100644 10_Wiki/Topics_Dev/Sales-Strategy.md create mode 100644 10_Wiki/Topics_Dev/Sampling-Techniques.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Sanity Studio.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Sarkis-Cloning-Technology.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Satisfies Operator.md (98%) create mode 100644 10_Wiki/Topics_Dev/Scalability-in-AI-Systems.md create mode 100644 10_Wiki/Topics_Dev/Scalability.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Scalable Design Systems.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Scalable Frontend Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Scalable Frontend Design Systems.md (100%) rename 10_Wiki/{Development => Topics_Dev}/Scalable Frontend Systems.md (100%) create mode 100644 10_Wiki/Topics_Dev/Scalable-Design-System-Governance.md create mode 100644 10_Wiki/Topics_Dev/Scalable_Frontend_Architecture.md create mode 100644 10_Wiki/Topics_Dev/Scaling-Laws-for-LLMs.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Scavenge.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Scavenger 알고리즘.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Scheduler API.md (98%) create mode 100644 10_Wiki/Topics_Dev/Scheduler-Design-in-ML.md create mode 100644 10_Wiki/Topics_Dev/Schema-Design-for-NoSQL.md create mode 100644 10_Wiki/Topics_Dev/Schema.md create mode 100644 10_Wiki/Topics_Dev/Science of Failure.md create mode 100644 10_Wiki/Topics_Dev/Scientific Communication.md create mode 100644 10_Wiki/Topics_Dev/Scientific-Computing-with-Python.md create mode 100644 10_Wiki/Topics_Dev/Scientific-Method.md create mode 100644 10_Wiki/Topics_Dev/Scripts.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Search Engine Optimization (SEO).md (100%) create mode 100644 10_Wiki/Topics_Dev/Search-Engine-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Search-Methodology.md create mode 100644 10_Wiki/Topics_Dev/Search-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Search-Space.md create mode 100644 10_Wiki/Topics_Dev/Search-Strategy.md create mode 100644 10_Wiki/Topics_Dev/Search.md create mode 100644 10_Wiki/Topics_Dev/Secondary-Research.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Sector Breach August 2025.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Sector Breach 이벤트.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Sector-Breach-Store.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Sector-Breach-XP.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Sector.md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Secure Code Review (보안 중심 코드 리뷰).md (100%) create mode 100644 10_Wiki/Topics_Dev/Secure-Multi-party-Computation.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Security & Quality Engineering.md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Security Core Practices (보안 핵심 프랙티스).md (100%) create mode 100644 10_Wiki/Topics_Dev/Security-Best-Practices.md create mode 100644 10_Wiki/Topics_Dev/Security-Governance.md rename 10_Wiki/{Topics/Security & Reliability => Topics_Dev}/Security-focused Code Review.md (98%) create mode 100644 10_Wiki/Topics_Dev/Seed.md create mode 100644 10_Wiki/Topics_Dev/Segmentsai.md create mode 100644 10_Wiki/Topics_Dev/Self-Attention-Mechanisms.md create mode 100644 10_Wiki/Topics_Dev/Self-Driving-Car-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Self-Play (자기 대결 기반 강화학습).md create mode 100644 10_Wiki/Topics_Dev/Self-Supervised Learning (SSL).md create mode 100644 10_Wiki/Topics_Dev/Self-Supervised-Learning.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Self-verification.md (100%) create mode 100644 10_Wiki/Topics_Dev/Semantic Grounding & Provenance.md create mode 100644 10_Wiki/Topics_Dev/Semantic-HTML-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Semantic-Search-with-AI.md create mode 100644 10_Wiki/Topics_Dev/Semantic-Search.md create mode 100644 10_Wiki/Topics_Dev/Semantics & Ontology.md create mode 100644 10_Wiki/Topics_Dev/Semgrep Assistant.md create mode 100644 10_Wiki/Topics_Dev/Sensitivity-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Sensor-Fusion.md create mode 100644 10_Wiki/Topics_Dev/Sentiment-Analysis-Models.md create mode 100644 10_Wiki/Topics_Dev/Sentiment-Analysis.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Separation of Concerns.md (99%) create mode 100644 10_Wiki/Topics_Dev/Sequence-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Sequence-to-Sequence-Models.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Server Architecture.md (94%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Server Components.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Server-Side Rendering (SSR).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Serverless Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Serverless-Computing-for-AI.md rename 10_Wiki/{Topics_Infra => Topics_Dev}/Serverless_Computing.md (98%) rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/Service Mesh.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Service-Oriented Architecture (SOA).md (99%) create mode 100644 10_Wiki/Topics_Dev/Service-oriented-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Session Lifecycle.md create mode 100644 10_Wiki/Topics_Dev/Shadowing-and-Observability.md create mode 100644 10_Wiki/Topics_Dev/Shape-Feature-Extraction.md create mode 100644 10_Wiki/Topics_Dev/Sharding-and-Partitioning.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer vs postMessage 성능 차이.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer 동시성 문제 해결법.md (98%) create mode 100644 10_Wiki/Topics_Dev/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer 보안을 위한 COOP COEP 헤더 설정.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer 보안을 위한 Cross-Origin Isolation 서버 헤더 설정.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer로 스레드 간 메모리 공유 효율 높이기.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/SharedArrayBuffer와 Atomics 구체적 활용법.md (98%) rename 10_Wiki/{Topics/Security & Reliability => Topics_Dev}/Shift-Left & Supply Chain Security.md (98%) create mode 100644 10_Wiki/Topics_Dev/Shift.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Shopify Polaris.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Side-channel Attack.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Sidecar Architecture Pattern.md (99%) create mode 100644 10_Wiki/Topics_Dev/Signal in Noise.md create mode 100644 10_Wiki/Topics_Dev/Signal-Processing-Foundations.md rename 10_Wiki/{Topics_Blog => Topics_Dev}/Signature Style Design.md (100%) create mode 100644 10_Wiki/Topics_Dev/Similarity-Metrics-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Similarity-Metrics.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Simple event processing.md (99%) create mode 100644 10_Wiki/Topics_Dev/Simulated-Annealing.md create mode 100644 10_Wiki/Topics_Dev/Simulation-Environments.md create mode 100644 10_Wiki/Topics_Dev/Simulator Sickness Questionnaire (SSQ).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Single Page Applications (SPA).md (97%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Single Responsibility Principle (SRP).md (97%) create mode 100644 10_Wiki/Topics_Dev/Single_Source_of_Truth.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Singleton Pattern.md (99%) create mode 100644 10_Wiki/Topics_Dev/Singular-Value-Decomposition.md create mode 100644 10_Wiki/Topics_Dev/Six-Sigma-Methodologies.md create mode 100644 10_Wiki/Topics_Dev/SkinnedMesh.md create mode 100644 10_Wiki/Topics_Dev/Skybound Protocol 코드리뷰.md rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound-Knowledge-Hub.md (100%) create mode 100644 10_Wiki/Topics_Dev/Skybound-Modular-Game-Architecture.md rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound_Asset_Generation_Roadmap.md (100%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound_Asset_Purity_Sync.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/Skybound_Defensive_Architecture_Reboot.md (100%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound_Enemy_Orientation_Fix.md (100%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound_Firepower_Overclock_v1.5.md (100%) rename 10_Wiki/{Topics/Skybound/01_Core_Engine => Topics_Dev}/Skybound_Implementation_Report_V10_5.md (100%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound_Skill_Asset_Integration.md (100%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/Skybound_Skill_Image_Integration.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Dev}/Skybound_Weapon_Behavior_Engine_Migration.md (100%) create mode 100644 10_Wiki/Topics_Dev/Slack-Bot-Development.md create mode 100644 10_Wiki/Topics_Dev/Smart-Contract-Auditing.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Snapshots.md (99%) create mode 100644 10_Wiki/Topics_Dev/Snowflake-Data-Warehousing.md create mode 100644 10_Wiki/Topics_Dev/Snyk Checkmarx Endor Labs 등 종합 애플리케이션 보안 플랫폼.md create mode 100644 10_Wiki/Topics_Dev/Snyk Open Source.md rename 10_Wiki/{Topics/Game Design/Social & Psychology => Topics_Dev}/Social Engineering.md (95%) create mode 100644 10_Wiki/Topics_Dev/Social Systems Theory.md create mode 100644 10_Wiki/Topics_Dev/Social-Network-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Sociology of Knowledge.md create mode 100644 10_Wiki/Topics_Dev/Soft Navigation.md create mode 100644 10_Wiki/Topics_Dev/Soft-Skills-Development.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Documentation.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Erosion (소프트웨어 아키텍처 침식).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Erosion.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Knowledge Management (소프트웨어 아키텍처 지식 관리).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Pattern.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Patterns.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Recovery (소프트웨어 아키텍처 복구 - 역공학).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Recovery (소프트웨어 아키텍처 복구).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture Recovery.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Software Architecture.md (99%) rename 10_Wiki/{Topics/Security & Reliability => Topics_Dev}/Software Composition Analysis (SCA).md (97%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Software Development Life Cycle (SDLC).md (99%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Software Engineering Agents (SWE).md (100%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Software Engineering Core Principles (소프트웨어 엔지니어링 핵심 원칙).md (100%) rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Software Engineering Principles.md (100%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Software Maintenance & Evolutionary Design.md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Software Maintenance.md (99%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Software Security Standards & Vulnerabilities (소프트웨어 보안 표준 및 취약점).md (100%) create mode 100644 10_Wiki/Topics_Dev/Software-Architecture-Patterns.md create mode 100644 10_Wiki/Topics_Dev/Software-Design-Principles.md create mode 100644 10_Wiki/Topics_Dev/Solitude-Optimization.md create mode 100644 10_Wiki/Topics_Dev/Solow Growth Model.md create mode 100644 10_Wiki/Topics_Dev/Solution.md create mode 100644 10_Wiki/Topics_Dev/SonarQube.md create mode 100644 10_Wiki/Topics_Dev/Sorting.md create mode 100644 10_Wiki/Topics_Dev/Sound Design Principles.md create mode 100644 10_Wiki/Topics_Dev/Source-Control.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Space-Based Architecture.md (99%) create mode 100644 10_Wiki/Topics_Dev/Space-based-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Sparse-Data-Handling.md create mode 100644 10_Wiki/Topics_Dev/Spatial Partitioning.md create mode 100644 10_Wiki/Topics_Dev/Spatial-Data-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Spatial_Computing.md create mode 100644 10_Wiki/Topics_Dev/Specification.md create mode 100644 10_Wiki/Topics_Dev/Spectral-Clustering.md create mode 100644 10_Wiki/Topics_Dev/Spectre and Meltdown.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Spectre.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Speculative Execution.md (98%) create mode 100644 10_Wiki/Topics_Dev/Speculative-Design.md create mode 100644 10_Wiki/Topics_Dev/Speech-Recognition-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Speech-Synthesis.md create mode 100644 10_Wiki/Topics_Dev/Spiking-Neural-Networks-SNNs.md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/Splash Damage.md (100%) create mode 100644 10_Wiki/Topics_Dev/Spring Framework.md create mode 100644 10_Wiki/Topics_Dev/Stability vs Flexibility.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Stable Diffusion Image Optimization.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Stable Diffusion Weights.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Stable Diffusion 오픈소스 제어.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Stable Diffusion의 가중치 제어 문법.md (100%) create mode 100644 10_Wiki/Topics_Dev/Stacked-Generalization.md create mode 100644 10_Wiki/Topics_Dev/Stage-Director-and-World-Tension-Scaling.md create mode 100644 10_Wiki/Topics_Dev/Stages-of-Grief.md create mode 100644 10_Wiki/Topics_Dev/Staggered-Firing-Logic-and-Phase-Offset.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Staircase Monetization Model.md (100%) rename 10_Wiki/{Topics/Game Design/Monetization => Topics_Dev}/Staircase Monetization.md (96%) create mode 100644 10_Wiki/Topics_Dev/Stakeholder.md create mode 100644 10_Wiki/Topics_Dev/Standard-Deviation-and-Variance.md create mode 100644 10_Wiki/Topics_Dev/Standard-Operating-Procedure.md create mode 100644 10_Wiki/Topics_Dev/Standardization vs Innovation.md rename 10_Wiki/{Topics/Software Architecture => Topics_Dev}/Startup Projects.md (100%) create mode 100644 10_Wiki/Topics_Dev/Startup.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/01_Core_Engine => Topics_Dev}/Stat-Injection-and-Visual-Renderer-Pipeline.md (100%) create mode 100644 10_Wiki/Topics_Dev/State Space Model (SSM).md create mode 100644 10_Wiki/Topics_Dev/State-Machine-and-Phase-Transition-Events.md create mode 100644 10_Wiki/Topics_Dev/State-Management-Architecture-and-Ownership.md create mode 100644 10_Wiki/Topics_Dev/State-Management-Patterns.md create mode 100644 10_Wiki/Topics_Dev/State-Space-Models.md create mode 100644 10_Wiki/Topics_Dev/State-Space.md create mode 100644 10_Wiki/Topics_Dev/State.md create mode 100644 10_Wiki/Topics_Dev/State_Management_and_Concurrent_React.md rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Static Analysis & Linting (정적 분석 및 린팅).md (100%) create mode 100644 10_Wiki/Topics_Dev/Static Application Security Testing (SAST).md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Static Code Analysis Tools.md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Static Code Analysis.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Static Site Generation (SSG).md (100%) create mode 100644 10_Wiki/Topics_Dev/Static-Site-Generation-with-Gatsby.md create mode 100644 10_Wiki/Topics_Dev/Statistical-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Statistical-Hypothesis-Testing.md create mode 100644 10_Wiki/Topics_Dev/Statistical-Learning-Theory.md create mode 100644 10_Wiki/Topics_Dev/Statistical-Power.md create mode 100644 10_Wiki/Topics_Dev/Statistics & Data Analysis.md create mode 100644 10_Wiki/Topics_Dev/Statistics.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Status-Effects.md (98%) create mode 100644 10_Wiki/Topics_Dev/Steel Division 시리즈.md create mode 100644 10_Wiki/Topics_Dev/Stem-Analysis.md create mode 100644 10_Wiki/Topics_Dev/Stochastic-Gradient-Descent-SGD.md create mode 100644 10_Wiki/Topics_Dev/Stochastic-Gradient-Descent.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Stop-the-world.md (98%) create mode 100644 10_Wiki/Topics_Dev/Storage-Area-Networks.md create mode 100644 10_Wiki/Topics_Dev/Storage.md rename 10_Wiki/{Development => Topics_Dev}/Storybook.md (100%) create mode 100644 10_Wiki/Topics_Dev/Storytelling in Business.md create mode 100644 10_Wiki/Topics_Dev/Straightening.md create mode 100644 10_Wiki/Topics_Dev/Strategic Communication.md create mode 100644 10_Wiki/Topics_Dev/Strategic Thinking.md create mode 100644 10_Wiki/Topics_Dev/Strategic-Alignment.md create mode 100644 10_Wiki/Topics_Dev/Strategic-Ambiguity.md create mode 100644 10_Wiki/Topics_Dev/Strategic-Planning-for-AI.md create mode 100644 10_Wiki/Topics_Dev/Strategic-Planning.md create mode 100644 10_Wiki/Topics_Dev/Strategic-Thinking.md create mode 100644 10_Wiki/Topics_Dev/Strategy.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Stream Processing.md (99%) create mode 100644 10_Wiki/Topics_Dev/Stream-Processing-Architectures.md create mode 100644 10_Wiki/Topics_Dev/Street Duel Fighter.md create mode 100644 10_Wiki/Topics_Dev/Structural Principles.md rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/Structural Reasoning.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Structural Typing.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Structural-Dynamics-and-Tactical-Evolution-of-the-Combat-Ecosystem.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Structural-Dynamics-of-Combat-Ecosystem.md (99%) create mode 100644 10_Wiki/Topics_Dev/Structural-Equation-Modeling.md create mode 100644 10_Wiki/Topics_Dev/Structuralism.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Style Dictionary Pipelines.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Style Dictionary.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Style Reference (--sref).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Style Registry Pattern.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Style Registry.md (100%) create mode 100644 10_Wiki/Topics_Dev/Style-Transfer-in-AI.md create mode 100644 10_Wiki/Topics_Dev/Style-Transfer.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/StyleCounsel.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Styled Components v6.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Styled Components.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Styletron.md (100%) create mode 100644 10_Wiki/Topics_Dev/Styling_Governance.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Submodules.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Supercell의 모바일 게임 개발.md (100%) create mode 100644 10_Wiki/Topics_Dev/Superficiality-Metrics.md create mode 100644 10_Wiki/Topics_Dev/Supervised-Learning (지도 학습 기초).md create mode 100644 10_Wiki/Topics_Dev/Supervised-Learning-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Supervised-Learning.md create mode 100644 10_Wiki/Topics_Dev/Supply-Chain.md rename 10_Wiki/{Topics_GD => Topics_Dev}/Support Insulated.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Support-Platforms.md (98%) create mode 100644 10_Wiki/Topics_Dev/Support-Vector-Machines.md create mode 100644 10_Wiki/Topics_Dev/Support.md create mode 100644 10_Wiki/Topics_Dev/Sustainability.md create mode 100644 10_Wiki/Topics_Dev/Swarm Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Swarm-Intelligence.md create mode 100644 10_Wiki/Topics_Dev/Symbolic-AI vs Connectionism.md create mode 100644 10_Wiki/Topics_Dev/Symbols.md create mode 100644 10_Wiki/Topics_Dev/Symmetric-Encryption.md create mode 100644 10_Wiki/Topics_Dev/Symmetry-and-Invariance.md create mode 100644 10_Wiki/Topics_Dev/Synergy.md create mode 100644 10_Wiki/Topics_Dev/Synthesized Intelligence.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Synthetic Testing.md (98%) create mode 100644 10_Wiki/Topics_Dev/Synthetic-Data-Generation.md create mode 100644 10_Wiki/Topics_Dev/Synthetic-Data.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/System Design.md (99%) create mode 100644 10_Wiki/Topics_Dev/System Prompt (시스템 프롬프트).md create mode 100644 10_Wiki/Topics_Dev/System-Architecture-Design.md create mode 100644 10_Wiki/Topics_Dev/System-Design for AI Scale.md create mode 100644 10_Wiki/Topics_Dev/System-Design-Interview-Prep.md create mode 100644 10_Wiki/Topics_Dev/System-Dynamics-Modeling.md create mode 100644 10_Wiki/Topics_Dev/System-Theory.md rename 10_Wiki/{Topics_Arch => Topics_Dev}/System_Architecture_Documentation.md (98%) create mode 100644 10_Wiki/Topics_Dev/System_Debugging_Protocol.md create mode 100644 10_Wiki/Topics_Dev/System_Protocol_Standard.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Systemic_Simulation_Principles.md (97%) create mode 100644 10_Wiki/Topics_Dev/Systems Biology.md create mode 100644 10_Wiki/Topics_Dev/Systems Thinking.md create mode 100644 10_Wiki/Topics_Dev/Systems-Thinking.md rename 10_Wiki/{Topics_GD => Topics_Dev}/T-component (Tool Registry).md (100%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/TARA.md (98%) create mode 100644 10_Wiki/Topics_Dev/TDD.md create mode 100644 10_Wiki/Topics_Dev/TLB design.md create mode 100644 10_Wiki/Topics_Dev/TS-Declaration-Files.md create mode 100644 10_Wiki/Topics_Dev/TSL (Three Shader Language).md create mode 100644 10_Wiki/Topics_Dev/Tableau-Data-Visualization.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Dev}/Tactical-Air-Drop-and-Supply-Logistics.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Tactical-Evolution-of-the-War-Commander-Combat-Ecosystem.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Tailwind CSS v4 CSS-first Architecture.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Tailwind CSS v4.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Tailwind CSS.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Tailwind vs 일반 CSS 비교.md (100%) create mode 100644 10_Wiki/Topics_Dev/Target-Function-Profiling.md create mode 100644 10_Wiki/Topics_Dev/Task-Management.md rename 10_Wiki/{Topics_Biz => Topics_Dev}/Team Collaboration.md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/Team Culture & Onboarding (팀 문화 및 온보딩).md (100%) rename 10_Wiki/{Topics/05_Cognitive_Engineering => Topics_Dev}/Team Topologies.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TeamCity.md (97%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/Technical Debt.md (99%) create mode 100644 10_Wiki/Topics_Dev/Technical-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Technical-Debt.md create mode 100644 10_Wiki/Topics_Dev/Temporal-Difference-Learning.md create mode 100644 10_Wiki/Topics_Dev/TensorFlow-Foundations.md create mode 100644 10_Wiki/Topics_Dev/Term-Frequency-Inverse-Document-Frequency.md create mode 100644 10_Wiki/Topics_Dev/Terminology.md create mode 100644 10_Wiki/Topics_Dev/Terraform-Infrastructure-as-Code.md create mode 100644 10_Wiki/Topics_Dev/Test-Time Compute Scaling (추론 시간 계산 스케일링).md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/Testing Methodologies (테스트 방법론).md (100%) create mode 100644 10_Wiki/Topics_Dev/Testing Strategy.md create mode 100644 10_Wiki/Topics_Dev/Testing.md create mode 100644 10_Wiki/Topics_Dev/Tetris_Project_Retrospective.md create mode 100644 10_Wiki/Topics_Dev/Text-Mining.md create mode 100644 10_Wiki/Topics_Dev/Text-to-Speech-Synthesis.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Texture Atlas.md (98%) create mode 100644 10_Wiki/Topics_Dev/Texture Compression.md create mode 100644 10_Wiki/Topics_Dev/The Evolution of Music Distribution.md create mode 100644 10_Wiki/Topics_Dev/Theoretical-Computer-Science.md create mode 100644 10_Wiki/Topics_Dev/Theory of Constraints (TOC).md create mode 100644 10_Wiki/Topics_Dev/Theory-of-Mind (ToM) in AI.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Thorium.md (98%) create mode 100644 10_Wiki/Topics_Dev/Thought-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Three Shader Language (TSL).md create mode 100644 10_Wiki/Topics_Dev/Three.js 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Dev/Threejs WebGL Rendering Optimization.md create mode 100644 10_Wiki/Topics_Dev/Threejs WebGL 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Dev/Threejs WebGPU 파티클 예제.md create mode 100644 10_Wiki/Topics_Dev/Threejs WebGPURenderer.md create mode 100644 10_Wiki/Topics_Dev/Threejs 대규모 렌더링 최적화 파이프라인.md create mode 100644 10_Wiki/Topics_Dev/Threejs 렌더링 성능 최적화.md create mode 100644 10_Wiki/Topics_Dev/Threejs 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Dev/Threejs 모바일 렌더링 최적화.md create mode 100644 10_Wiki/Topics_Dev/Threejs 성능 최적화.md create mode 100644 10_Wiki/Topics_Dev/Threejs.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Throttling Debouncing.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Time Slicing.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Time to Interactive (TTI).md (100%) create mode 100644 10_Wiki/Topics_Dev/Time-Series-Analysis.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Time-Slicing.md (100%) create mode 100644 10_Wiki/Topics_Dev/Time-Step-Logic-in-Games.md create mode 100644 10_Wiki/Topics_Dev/Timestamp Quantization.md create mode 100644 10_Wiki/Topics_Dev/Timestamp Queries Quantization.md create mode 100644 10_Wiki/Topics_Dev/Timestamp Queries.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Timing Attack.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Timing Attacks.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/To-Space와 From-Space.md (98%) create mode 100644 10_Wiki/Topics_Dev/Tokenization-Strategies.md create mode 100644 10_Wiki/Topics_Dev/Tool-Usage-Optimization.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Toss Front SDK 기반 외부 연동사 플러그인 개발 생태계 구축.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Toss Front SDK의 Facade 패턴 적용 사례.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Total Blocking Time (TBT).md (100%) create mode 100644 10_Wiki/Topics_Dev/Toxicity-and-Bias-Mitigation.md create mode 100644 10_Wiki/Topics_Dev/Transfer Learning.md create mode 100644 10_Wiki/Topics_Dev/Transfer-Learning (전이 학습 기초).md create mode 100644 10_Wiki/Topics_Dev/Transformer-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Transformers.md create mode 100644 10_Wiki/Topics_Dev/Tree Shaking (번들 크기 최적화).md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Triple Match 3D.md (100%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/Tripledot Studios.md (100%) create mode 100644 10_Wiki/Topics_Dev/Trustworthy-AI.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Turborepo 기반 모노레포 워크플로우.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Turborepo 및 Nx와 같은 빌드 오케스트레이션 도구를 활용하는 대규모 조직의 React 시스템.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Turborepo 환경 구성.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Turborepo.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Turborepo를 활용한 다중 애플리케이션 및 라이브러리 통합 관리.md (98%) create mode 100644 10_Wiki/Topics_Dev/Turing Test.md create mode 100644 10_Wiki/Topics_Dev/Turing-Machine Foundations.md create mode 100644 10_Wiki/Topics_Dev/Type 1 vs Type 2 Errors.md create mode 100644 10_Wiki/Topics_Dev/Type Alias.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Type Casting.md (98%) create mode 100644 10_Wiki/Topics_Dev/Type Declaration.md rename 10_Wiki/{Topics/Programming & Formal Methods => Topics_Dev}/Type Theory.md (96%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Type-safe Error Handling Exhaustiveness Checking.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript 49.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript API Development.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript Advanced Type System.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript Utility Types (Record Readonly).md (98%) create mode 100644 10_Wiki/Topics_Dev/TypeScript 인터페이스 및 시스템 보호 아키텍처 설계.md create mode 100644 10_Wiki/Topics_Dev/TypeScript 컴파일러 캐싱 최적화.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript 타입 시스템 (TypeScript Type System).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript 타입 시스템 및 인터페이스 설계.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript 타입 시스템을 활용한 내부 로직 보호 및 데이터 검증.md (99%) create mode 100644 10_Wiki/Topics_Dev/TypeScript_Type_Safety.md create mode 100644 10_Wiki/Topics_Dev/TypeScript의 안전한 인터페이스 설계.md create mode 100644 10_Wiki/Topics_Dev/TypeScript의 인터페이스 및 객체 타입 설계.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/TypeScript의 제어 흐름 분석 및 상태 관리 패턴.md (98%) create mode 100644 10_Wiki/Topics_Dev/TypedArray.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/UML Diagrams.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/UML 다이어그램 (UML Diagrams).md (99%) rename 10_Wiki/{Topics_Arch => Topics_Dev}/UML_Unified_Modeling_Language.md (98%) create mode 100644 10_Wiki/Topics_Dev/UV Offset.md create mode 100644 10_Wiki/Topics_Dev/UX-Design-Principles.md create mode 100644 10_Wiki/Topics_Dev/UX-Gamification.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/UXPin Merge.md (100%) rename 10_Wiki/{Topics/Skybound/04_Mechanics_Progression => Topics_Dev}/UX_Gameplay_Protocol_V10_0.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Uber Base Web Design System.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Uber Base Web.md (100%) create mode 100644 10_Wiki/Topics_Dev/Uber-Base-Web-Design-System.md create mode 100644 10_Wiki/Topics_Dev/Ultra-Efficiency.md create mode 100644 10_Wiki/Topics_Dev/Uncertainty-Quantification.md create mode 100644 10_Wiki/Topics_Dev/Unconscious Structuralism.md create mode 100644 10_Wiki/Topics_Dev/Understanding Complex Systems.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Union Types.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/Unit Stances.md (100%) create mode 100644 10_Wiki/Topics_Dev/Unity.md create mode 100644 10_Wiki/Topics_Dev/Universal Basic Income (UBI).md create mode 100644 10_Wiki/Topics_Dev/Universal-Approximation-Theorem.md create mode 100644 10_Wiki/Topics_Dev/Universal-Grammar.md create mode 100644 10_Wiki/Topics_Dev/Unsupervised-Learning (비지도 학습 기초).md rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/User Acquisition (UA).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/Utility Tree (유틸리티 트리).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Utility-first CSS.md (100%) create mode 100644 10_Wiki/Topics_Dev/Utsubo.md rename 10_Wiki/{Topics_GD => Topics_Dev}/V-component (Evaluation Interface).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/V7 Draft Mode Workflow.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 Engine Heap Management.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 Engine.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 Heap Architecture.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 JavaScript Engine.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 가비지 컬렉션(Garbage Collection).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 메모리 케이지(V8 Memory Cage).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 엔진 힙 아키텍처 및 로그 분석.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 엔진 힙 아키텍처.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 엔진의 메모리 관리 아키텍처 및 Orinoco 프로젝트.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 힙 공간(V8 Heap Spaces).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/V8 힙(Heap).md (99%) rename 10_Wiki/{Topics/Game Design/Monetization => Topics_Dev}/VIP System.md (96%) rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/VIP 시스템 (VIP System).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/VIP 시스템.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/VIP.md (100%) create mode 100644 10_Wiki/Topics_Dev/VPS_NeRF.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/VR Sickness.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/VR 멀미 (VR Sickness).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/VR 멀미(VR sickness).md (98%) create mode 100644 10_Wiki/Topics_Dev/VR 엑서게임 (VR Exergaming).md create mode 100644 10_Wiki/Topics_Dev/Variational Autoencoders (VAE).md create mode 100644 10_Wiki/Topics_Dev/Variational-Autoencoders-VAE.md rename 10_Wiki/{Topics => Topics_Dev}/Vary Region (인페인팅).md (100%) create mode 100644 10_Wiki/Topics_Dev/Varying Variables.md create mode 100644 10_Wiki/Topics_Dev/Vector-Database Selection.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Vergence-Accommodation Conflicts.md (98%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/Version Control.md (100%) create mode 100644 10_Wiki/Topics_Dev/Vertex Shader.md create mode 100644 10_Wiki/Topics_Dev/Victimhood-Narratives.md create mode 100644 10_Wiki/Topics_Dev/Viral-Dynamics-and-Network-Effects.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Virtual DOM.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Virtual DOM과 Reconciliation.md (100%) rename 10_Wiki/{Development => Topics_Dev}/Visual Regression Testing.md (100%) create mode 100644 10_Wiki/Topics_Dev/Visual-Effects-VFX-in-Games.md create mode 100644 10_Wiki/Topics_Dev/Visual-Effects-VFX.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/01_Core_Engine => Topics_Dev}/Visual_Feedback_Signal_Pattern.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Vite + React 성능 최적화.md (100%) rename 10_Wiki/{Topics/Web & Performance => Topics_Dev}/Vite Build Optimization.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Vite Build System.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/Vite Build Tool.md (100%) create mode 100644 10_Wiki/Topics_Dev/Vocabulary-Expansion.md create mode 100644 10_Wiki/Topics_Dev/Voice-Assistant-Architecture.md create mode 100644 10_Wiki/Topics_Dev/Vulkan.md create mode 100644 10_Wiki/Topics_Dev/WARNO 그래픽 엔진 업그레이드 프로젝트.md create mode 100644 10_Wiki/Topics_Dev/WARNO 데이터 기반 밸런싱.md create mode 100644 10_Wiki/Topics_Dev/WARNO 데이터 기반 설계.md create mode 100644 10_Wiki/Topics_Dev/WARNO 멀티플레이어 및 경쟁 플레이 밸런스 패치.md create mode 100644 10_Wiki/Topics_Dev/WARNO 모딩(Modding).md create mode 100644 10_Wiki/Topics_Dev/WARNO 모딩.md create mode 100644 10_Wiki/Topics_Dev/WARNO 밸런싱 및 사단 시스템.md create mode 100644 10_Wiki/Topics_Dev/WARNO 사후 관리 (Post-Launch Management).md create mode 100644 10_Wiki/Topics_Dev/WARNO 실시간 전술(Real-time Tactics) 및 Army General 캠페인.md create mode 100644 10_Wiki/Topics_Dev/WARNO 전술 시뮬레이션 시스템.md create mode 100644 10_Wiki/Topics_Dev/WARNO 전투 메커니즘 (Combat Mechanics).md create mode 100644 10_Wiki/Topics_Dev/WARNO 커뮤니티 데이터 도구 생태계.md create mode 100644 10_Wiki/Topics_Dev/WARNO 커뮤니티 모딩 생태계.md create mode 100644 10_Wiki/Topics_Dev/WARNO-DATA Wiki.md create mode 100644 10_Wiki/Topics_Dev/WARNO-DATA 프로젝트.md create mode 100644 10_Wiki/Topics_Dev/WARNO.md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/WARPLAN.md (98%) create mode 100644 10_Wiki/Topics_Dev/WEBGL_multi_draw.md create mode 100644 10_Wiki/Topics_Dev/WME (Warno Mod Editor).md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/War Commander AI and UI Enhancements.md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/War Commander → 전투 시스템.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/War Commander 전투 생태계의 전술적 진화(Tactical Evolution of the Combat Ecosystem).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/War Commander 전투 시스템 진화 (2014년 2월 업데이트).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/War Commander 전투 전술 및 방어 메타.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/War-Commander-Combat-Ecosystem.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/War-Commander-Event-Operations.md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/War-Commander-전투-생태계-및-지정학적-구조.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/War-Commander-전투-시스템.md (99%) create mode 100644 10_Wiki/Topics_Dev/War-Yes - Warno-Armory (커뮤니티 데이터 분석 도구).md create mode 100644 10_Wiki/Topics_Dev/War-Yes 및 Warno-Armory 도구.md rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/War-Yes.md (98%) create mode 100644 10_Wiki/Topics_Dev/Wargame 시리즈.md create mode 100644 10_Wiki/Topics_Dev/Warno 데이터 기반 설계.md create mode 100644 10_Wiki/Topics_Dev/Warno-Armory.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Web Content Accessibility Guidelines (WCAG).md (100%) create mode 100644 10_Wiki/Topics_Dev/Web Performance Optimization.md rename 10_Wiki/{Topics/Frontend & Concurrency => Topics_Dev}/Web Worker (웹 워커).md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Web Worker와 SharedArrayBuffer를 이용한 실제 고부하 병렬 처리 구현체 (실패_성공 포함).md (96%) create mode 100644 10_Wiki/Topics_Dev/Web-Rendering-Strategies-CSR-vs-SSR.md create mode 100644 10_Wiki/Topics_Dev/Web3-and-AI-Integration.md create mode 100644 10_Wiki/Topics_Dev/WebAssembly.md create mode 100644 10_Wiki/Topics_Dev/WebGL 20.md create mode 100644 10_Wiki/Topics_Dev/WebGL API.md create mode 100644 10_Wiki/Topics_Dev/WebGL Optimization.md create mode 100644 10_Wiki/Topics_Dev/WebGL 모바일 GPU 성능 관리.md create mode 100644 10_Wiki/Topics_Dev/WebGL.md create mode 100644 10_Wiki/Topics_Dev/WebGL2.md create mode 100644 10_Wiki/Topics_Dev/WebGLRenderingContext.md create mode 100644 10_Wiki/Topics_Dev/WebGPU Compute Shader.md create mode 100644 10_Wiki/Topics_Dev/WebGPU Compute Shaders.md create mode 100644 10_Wiki/Topics_Dev/WebGPU Performance Profiling.md create mode 100644 10_Wiki/Topics_Dev/WebGPU _ WebGL Timing API Security.md create mode 100644 10_Wiki/Topics_Dev/WebGPU 대규모 건설 뷰어.md create mode 100644 10_Wiki/Topics_Dev/WebGPU.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/WebKit Security Mitigations.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/WebKit.md (98%) create mode 100644 10_Wiki/Topics_Dev/WebSplatter (3D Gaussian Splatting).md rename 10_Wiki/{Topics/01_Frontend_Mastery => Topics_Dev}/WebWorker_Performance.md (97%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Whale Hunting.md (100%) create mode 100644 10_Wiki/Topics_Dev/What-is-AI.md create mode 100644 10_Wiki/Topics_Dev/Wicked-Problems.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/Willingness to Pay (WTP).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/WoW 토큰 및 PLEX.md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/Wonder.md (100%) create mode 100644 10_Wiki/Topics_Dev/Wonderland Engine.md create mode 100644 10_Wiki/Topics_Dev/Word-Representation.md create mode 100644 10_Wiki/Topics_Dev/Work-Displacement.md create mode 100644 10_Wiki/Topics_Dev/Workflow-Integrity.md create mode 100644 10_Wiki/Topics_Dev/Working-Backwards.md rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/World War Rising.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Write Barrier.md (98%) create mode 100644 10_Wiki/Topics_Dev/Zen-Pop.md create mode 100644 10_Wiki/Topics_Dev/Zero Shot and Few Shot Learning.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/Zero-Runtime CSS-in-JS.md (100%) create mode 100644 10_Wiki/Topics_Dev/Zero-Shot-Chain-of-Thought.md create mode 100644 10_Wiki/Topics_Dev/Zero-Shot-Learning.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Zod 런타임 유효성 검사 통합.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Zod 파싱과 브랜디드 타입을 결합한 런타임 데이터 검증.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Zod.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/Zustand-Based-Mission-Persistence.md (97%) rename 10_Wiki/{Topics/sessions/2026-05-01T10-02 => Topics_Dev}/_brief.md (100%) rename 10_Wiki/{Topics/sessions/2026-05-01T10-17 => Topics_Dev}/_report.md (100%) rename 10_Wiki/{Topics/_shared => Topics_Dev}/_system.md (100%) create mode 100644 10_Wiki/Topics_Dev/_뇌와 팔다리의 분리_ - 관심사의 분리 (Separation of Concerns).md create mode 100644 10_Wiki/Topics_Dev/agargaro의 오픈 소스 라이브러리.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/as const Assertion.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/as const.md (98%) rename 10_Wiki/{Topics/_agents/youtube/tools => Topics_Dev}/auto_planner.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/best styling approach in React projects styled-components vs tailwind pros cons how to build reusable UI components React design tokens implementation example component library architecture React how to structure UI components scalable frontend.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/bitECS와 SharedArrayBuffer의 실제 코드 통합.md (98%) rename 10_Wiki/{Topics/sessions/2026-05-01T11-39 => Topics_Dev}/business.md (100%) create mode 100644 10_Wiki/Topics_Dev/clinicjs.md rename 10_Wiki/{Topics/_agents/youtube/tools => Topics_Dev}/comment_harvester.md (100%) rename 10_Wiki/{Topics/_shared => Topics_Dev}/decisions.md (100%) rename 10_Wiki/{Topics/sessions/2026-05-01T11-39 => Topics_Dev}/developer.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/eslint-config-prettier.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/eslint-plugin-prettier.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/flushSync.md (100%) rename 10_Wiki/{Topics/_agents/youtube => Topics_Dev}/goal.md (100%) create mode 100644 10_Wiki/Topics_Dev/instancedArray.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/lint-staged.md (98%) rename 10_Wiki/{Topics/_agents/researcher => Topics_Dev}/memory.md (100%) rename 10_Wiki/{Topics/_agents/youtube/tools => Topics_Dev}/my_videos_check.md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/ndf-parse 패키지.md (98%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/ndf-parse.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/never 타입(never type).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/never 타입.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/readonly.md (98%) rename 10_Wiki/{Topics/sessions/2026-05-01T10-02 => Topics_Dev}/researcher.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/satisfies Keyword.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/satisfies 연산자.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/shadcn-ui.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/startTransition.md (100%) create mode 100644 10_Wiki/Topics_Dev/stochastic gradient descent.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/styled-components v6.3+.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/styled-components.md (100%) rename 10_Wiki/{Topics/System Design & Modeling => Topics_Dev}/system_analysis_and_improvement_plan.md (100%) rename 10_Wiki/{Topics/_agents/youtube/tools => Topics_Dev}/telegram_notify.md (100%) create mode 100644 10_Wiki/Topics_Dev/three-mesh-bvh.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/ts-brand.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/useDeferredValue.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/useEffect 클린업(Cleanup).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/useTransition 및 useDeferredValue.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/useTransition.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/vanilla-extract.md (100%) rename 10_Wiki/{Topics/_agents/youtube/tools => Topics_Dev}/youtube_account.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/“React가 빠른 이유” 및 렌더링 최적화 개념.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/“React가 빠른 이유”.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가버-그레인저 방법 (Gabor-Granger Method).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/가변 타이포그래피 (Fluid Typography).md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/가변적 LOD(Level of Detail) 시스템.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가비지 컬렉션 (Garbage Collection).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가비지 컬렉터(Garbage Collector).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/가상 DOM (Virtual DOM) 및 Fiber.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/가상 DOM (Virtual DOM) 및 재조정(Reconciliation).md (100%) create mode 100644 10_Wiki/Topics_Dev/가상 DOM (Virtual DOM).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/가상 DOM과 재조정 (Reconciliation).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/가상 DOM과 재조정 (Virtual DOM and Reconciliation).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제 시뮬레이션 및 사전 검증(Virtual Economy Simulation).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/가상 경제 시스템(Virtual Economy System).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/가상 경제 시스템.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제 시스템의 구조적 무결성 분석.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제 인플레이션(Game Economy Inflation).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제 인플레이션(Virtual Economy Inflation).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제 인플레이션.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제(Virtual Economy).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가상 경제.md (99%) rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/가상 화폐 (Virtual Currency).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실 멀미 (VR Sickness).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실 사후 효과 연구(Virtual Reality Aftereffects Study).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실 엑서게임 후유증 연구(VR Exergaming Aftereffects Study).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실 엑서게임 후유증 연구(Virtual reality exergaming aftereffects research).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실 후유증 (Virtual Reality Aftereffects).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실 후유증(VR Aftereffects).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실(VR) 엑서게임 인지 사후 효과 분석(CANTAB 5-choice RTI).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/가상현실(VR) 자전거 시뮬레이터.md (98%) create mode 100644 10_Wiki/Topics_Dev/가상현실(VR).md create mode 100644 10_Wiki/Topics_Dev/가용성 (Availability).md create mode 100644 10_Wiki/Topics_Dev/가위바위보 상성 (Rock-paper-scissors principle).md rename 10_Wiki/{Topics_GD => Topics_Dev}/가중치 (Prompt Weights).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가차(Gacha) 시스템.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가차(Gacha).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/가챠(Gacha) 시스템.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/감각 통합(Sensory integration).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/개발자 경험(DX).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/객체 수명 주기 (Object Life Cycle).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/객체 지향 소프트웨어 아키텍처 설계.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/객체 지향 프로그래밍 (OOP).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/객체 지향 프로그래밍 (Object-Oriented Programming).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/객체 지향 프로그래밍(OOP).md (98%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/거점(Control Points) 점령전.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/검색 엔진 최적화 (SEO).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/검색 엔진 최적화(SEO) 대응 렌더링 전략 수립.md (100%) rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Dev}/게이미피케이션.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 경제 균형(Game Economy Balance).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 경제 밸런스(Game Balance).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 경제 설계(Game Economy Design).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 경제 설계.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 경제 인플레이션(Game Economy Inflation).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 내 광고(IAA).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 데이터 분석(Game Analytics).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 밸런싱.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 수익화 전략(Monetization Strategy).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임 수익화 전략.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/게임파이(GameFi).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/견고한 도메인 모델 및 API 계약 설계.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/결제 사용자당 평균 매출(ARPPU).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/결합도 (Coupling).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/경고 피로 (Alert Fatigue).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/경제 밸런싱(Economic Balancing).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/계단식 수익화 (Staircase Monetization).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/계단식 수익화 모델 (Staircase Monetization).md (100%) create mode 100644 10_Wiki/Topics_Dev/계층형 아키텍처 (Layered Architecture).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/계층화 아키텍처 (Layered Architecture).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/고객 유지율(Retention).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/고객 평생 가치(LTV).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/고과금 유저 (Whales).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/고래 유저 (Whale Players).md (100%) create mode 100644 10_Wiki/Topics_Dev/고성능 멀티스레드 React 앱 아키텍처.md create mode 100644 10_Wiki/Topics_Dev/공급망 공격 (Supply Chain Attack).md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/과금 모델 (Monetization).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/과금 의향 (Willingness to Pay).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/과잉 속성 체크 (Excess Property Checking).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/과잉 속성 체크(EPC).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/과잉 속성 체크(Excess Property Checking).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/관리자 상점(Admin Shop).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/관심사의 분리 (Separation of Concerns SoC).md (99%) create mode 100644 10_Wiki/Topics_Dev/관심사의 분리 (Separation of Concerns).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/관심사의 분리 (SoC).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/관심사의 분리(Separation of Concerns).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/관심사의 분리(SoC).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/관점 지향 프로그래밍 (AOP).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/관점 지향 프로그래밍(AOP).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/교집합 타입(Intersection Type).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/구역 통제 및 동맹 전쟁(Sector Control and Alliance Wars).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/구조적 타이핑(Structural Typing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/구조적 타이핑.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/기간 한정 제안(Limited-time offers).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/기능 중심 아키텍처(Feature-Driven Architecture).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/기본 타입에의 집착 (Primitive Obsession).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/기본 타입에의 집착(Primitive Obsession).md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/기술 부채 (Technical Debt).md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/기지 레이아웃 메타(Base Layout Meta).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/기지 방어 레이아웃(Base Layouts).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/기지 방어 설계 및 공략(Base Defense and Siege).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/기지 방어 설계(Defensive Architecture).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/기지 방어(Base Defense).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/깊이 지각 (Depth Perception).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/깊이 지각(Depth perception).md (98%) rename 10_Wiki/{Topics/04_Governance_Reliability => Topics_Dev}/내결함성 (Fault Tolerance).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/네거티브 프롬프트 (Negative Prompts).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/네거티브 프롬프트(Negative Prompt).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/넷플릭스 비디오 인코딩 파이프라인 (Netflix Video Encoding Pipeline).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/넷플릭스 코스모스 플랫폼 (Netflix Cosmos).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/넷플릭스(Netflix)의 마이크로서비스 및 코스모스 플랫폼 전환.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/넷플릭스의 코스모스 플랫폼 및 마이크로서비스 전환.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/눈모음-조절 충돌(Vergence-accommodation conflicts).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/뉴 월드(New World).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/느슨한 결합 (Loose Coupling).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/다수 팀 협업 환경.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/다수의 React-Next.js 애플리케이션과 공통 UI 라이브러리를 보유한 엔터프라이즈 규모의 프론트엔드 환경.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/다중 게임 경제(Multi-Game Economies).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/다중 게임 구독 모델(Multigame Subscriptions).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/다중 통화 시스템(Multi-Currency System).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/다크 모드 및 다중 브랜드 테마 동적 전환 시스템.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/다크 패턴 (Dark Patterns).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 진실 공급원(Single Source of Truth) 구축.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 진실 공급원(Single Source of Truth).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/단일 책임 원칙 (SRP).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/단일 책임 원칙 (Single Responsibility Principle).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/단일 책임 원칙(SRP).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 코드베이스를 통한 멀티 디바이스(모바일-데스크톱) 웹 인터페이스 구축.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 페이지 애플리케이션 (SPA).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 페이지 애플리케이션(SPA) UI 성능 관리.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 페이지 애플리케이션(SPA) 렌더링 설계.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/단일 페이지 애플리케이션(SPA) 아키텍처 설계.md (100%) create mode 100644 10_Wiki/Topics_Dev/대규모 3D 건축 모델(BIM) 시각화.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/대규모 TypeScript 애플리케이션 아키텍처 설계.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/대규모 TypeScript 프로젝트의 컴파일 성능 최적화.md (98%) create mode 100644 10_Wiki/Topics_Dev/대규모 건설 뷰어(Construction Viewers).md create mode 100644 10_Wiki/Topics_Dev/대규모 건축물 및 지형 뷰어(BIM).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/대규모 데이터 렌더링 및 가상화 최적화.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/대규모 모노레포(Turborepo) 환경에서의 린트 오케스트레이션.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 엔지니어링 프론트엔드 아키텍처 구축.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 엔터프라이즈 테마 시스템.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 엔터프라이즈 프론트엔드.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/대규모 웹 그래픽스 프로젝트.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/대규모 웹 애플리케이션의 조직 및 기술적 확장성 확보.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 이커머스 플랫폼 렌더링 설계.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 콘텐츠 기반 애플리케이션 및 전자상거래 플랫폼 구축.md (100%) create mode 100644 10_Wiki/Topics_Dev/대규모 파티클 시스템 최적화.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 프론트엔드 아키텍처(Large-Scale Frontend Architecture).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 프론트엔드 아키텍처(Scalable Frontend Architecture).md (100%) rename 10_Wiki/{Development => Topics_Dev}/대규모 프론트엔드 애플리케이션.md (100%) create mode 100644 10_Wiki/Topics_Dev/대규모 프론트엔드 웹 프로젝트 폴더 구조화.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 프론트엔드 프로젝트 아키텍처.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 프론트엔드 프로젝트(Large Frontend Projects).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 프론트엔드 프로젝트.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 프론트엔드 프로젝트의 확장성 있는 구조 및 스타일링 시스템 설계.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/대규모 확장성과 유지보수성이 요구되는 프런트엔드 모노레포 프로젝트.md (100%) rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Dev}/대수의 법칙(Law of Large Numbers).md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/덕 타이핑(Duck Typing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/데브섹옵스 (DevSecOps) 환경에서의 지속적인 보안 검사.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/데이터 거버넌스 (Data Governance).md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/데이터 기반 밸런싱 (Data-Driven Balancing).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/데이터 기반 밸런싱(Data-Driven Balancing).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/데이터 기반 밸런싱.md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/데이터 기반 설계 (Data-Driven Design).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/데이터 기반 설계(Data-Driven Design).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/데이터 기반 설계.md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/데이터 기반 수익화 전략 분석 및 가상 경제 시스템 검증 프로젝트.md (100%) rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/데이터 중심의 SaaS 어드민 패널 및 CRM 대시보드 구축.md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/데이터 파싱 (Data Parsing).md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/데이터 파싱(Data Parsing).md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/덱 빌딩 (Deck building).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/덱 빌딩 시스템 (Deck Building System).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/도달 가능성 분석 (Reachability Analysis).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/도메인 기반 설계 (DDD) 및 데이터 오염 방지.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/도메인 기반 설계 (DDD).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/도메인 기반 설계(DDD).md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/도메인 기반 설계(DDD)의 데이터 검증.md (98%) create mode 100644 10_Wiki/Topics_Dev/도메인 주도 설계 (DDD).md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/도메인 주도 설계 (Domain-Driven Design, DDD).md (99%) create mode 100644 10_Wiki/Topics_Dev/도메인 주도 설계(DDD).md rename 10_Wiki/{Topics_GD => Topics_Dev}/동맹(Alliances).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/동시성 렌더링 (Concurrent Rendering).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/동시성 및 점진적 마킹(Concurrent Incremental Marking).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/동작 속도(Movement Speed).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/동적 가격 책정 (Dynamic Pricing).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/동적 가격 책정(Dynamic Pricing).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/동적 런타임 분석 (Dynamic Runtime Analysis).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/동적 애플리케이션 보안 테스트(DAST).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/동적-정적 코드 분석 (Static-Dynamic Code Analysis).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/드래프트 모드 (Draft Mode).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/디아블로 2(Diablo II) 조던링 사태.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/디아블로 2(Diablo II).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템 (Design System).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템 (Design Systems).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템 개념.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템 구축.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템 기반 컴포넌트 개발.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템(Design System).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템(Design Systems).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 시스템의 타이포그래피 토큰 확장 및 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 토큰 (Design Tokens).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인 토큰(Design Tokens).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/디자인 패턴 (Design Patterns).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/디자인-개발 워크플로우(Design-to-Code Workflow).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/디지털 트윈 및 데이터 시뮬레이션.md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/디지털 트윈(Digital Twin).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/디퓨전 모델 (Diffusion Models).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/라이브 서비스 (Live Service).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/라이브러리 및 확장 가능한 코드베이스.md (98%) create mode 100644 10_Wiki/Topics_Dev/라이브러리 타입 선언 (dts) 확장.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/라이브옵스(Live-ops).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/라이브옵스(LiveOps).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/런타임 상태 검증(Runtime Validation).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/런타임 프로파일링 (Runtime Profiling).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/레이아웃 Flexbox - Grid 완전 이해.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/레이아웃 스래싱(Layout Thrashing).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/렌더링 블로킹 방지를 위한 CSS 분할 및 로딩 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/렌더링 차단 리소스(Render-blocking resources).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/렌더링 최적화 개념 설명 자료.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/렌더링 파이프라인(Rendering Pipeline).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/리그 오브 레전드(League of Legends).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/리더보드(Leaderboards).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/리로디드(Reloaded).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/리믹스 모드 (Remix Mode).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/리터럴 타입 (Literal Types).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/리텐션(Retention).md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/리팩토링 및 기술 부채 관리 (Refactoring & Technical Debt Management).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/리페인트(Repaint).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/리플로우 및 리페인트 (Reflow & Repaint).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/리플로우 및 리페인트(Reflow & Repaint).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/리플로우 및 리페인트(Reflow and Repaint).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/리플로우(Reflow).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/마이크로 인터랙션(Micro-interactions).md (100%) create mode 100644 10_Wiki/Topics_Dev/마이크로 프론트엔드.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/마이크로서비스 아키텍처 (MSA).md (99%) create mode 100644 10_Wiki/Topics_Dev/마이크로서비스 아키텍처 (Microservices Architecture).md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/마이크로서비스 아키텍처의 의존성 관리.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/마크-스윕(Mark-Sweep).md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/마키네이션(Machinations).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/마키네이션(Machinations.io) 시뮬레이션.md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/마키네이션(Machinations.io).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/맞춤형 IAP 번들(Customizable IAP bundles).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/맞춤형 패키지 및 계단식 수익화 (Dynamic Offers & Staircase Monetization).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/맞춤형 팩 (Personalized Packs).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/매개변수(Parameters).md (100%) rename 10_Wiki/{Topics/Logic & Reasoning => Topics_Dev}/매몰 비용 오류 (Sunk Cost Fallacy).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/매몰 비용의 오류 (Sunk Cost Fallacy).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/멀티 게임 경제(Multi-Game Economy).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/메모리 누수(Memory Leaks).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/메인 스레드 (Main Thread).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/메인 스레드 차단 문제 해결을 위한 React 16의 Fiber 엔진 교체 및 React 18, 19의 동시성 렌더링 적용 사례.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/메타 레이어 (Meta Layers).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/명목적 타이핑 (Nominal Typing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/명목적 타이핑(Nominal Typing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/모노레포(Monorepo) 기반 구성 중앙화.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/모노레포(Monorepo) 설정 중앙화.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/모노레포(Monorepo) 아키텍처 설정.md (98%) create mode 100644 10_Wiki/Topics_Dev/모놀리식 아키텍처 (Monolithic Architecture).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모던 웹 성능 최적화(Core Web Vitals).md (100%) rename 10_Wiki/{Topics/Agent & AI => Topics_Dev}/모델 컨텍스트 프로토콜 (MCP, Model Context Protocol).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/모듈러 통합 건설 (MiC).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모듈식 CSS(Modular CSS).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모듈식 컴포넌트 (Modular Components).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/모듈화 및 아키텍처 경계 설정.md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/모딩 생태계.md (99%) create mode 100644 10_Wiki/Topics_Dev/모딩 커뮤니티 도구 (War-Yes, Warno-Armory).md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/모바일 게임 개발 재무 모델 (Mobile Game Development Financial Model).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/모바일 게임 개발 핵심 지표(Mobile Game Development KPIs).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/모바일 게임 수익화 모델.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/모바일 게임 수익화(Mobile Game Monetization).md (100%) create mode 100644 10_Wiki/Topics_Dev/모바일 기반 WebGL 애플리케이션 개발.md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/모바일 미드코어 게임의 진화 및 Game of War BM 구조 분석 프로젝트.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/모바일 실시간 대전 게임(Mobile PvP Game) 환경에서의 경제 밸런싱.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모바일 우선 설계(Mobile-First Design).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모바일 우선주의 (Mobile-First) 디자인.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/모바일 캐주얼 게임 시장(Mobile Casual Game Market).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모바일 퍼스트 및 다양한 디바이스 환경을 위한 반응형 레이아웃 구축.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모바일 퍼스트 인덱싱(Mobile-First Indexing).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/모바일 퍼스트(Mobile-First).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/몬테카를로 시뮬레이션(Monte Carlo Simulation).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/몬테카를로 시뮬레이션.md (100%) create mode 100644 10_Wiki/Topics_Dev/몰입감 (Presence).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/무거운 데이터 리스트 필터링 구현.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/무료 플레이(Free-to-Play) 모델.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/무한한 확장성 경제 (Infinitely Scalable Economy).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/물리 기반 렌더링(PBR).md (98%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/미끼 전술(Baiting).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/미드저니 V7 드래프트 모드 및 옴니 참조 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/미드저니 V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/미드저니 V7 및 V8.1 Alpha 워크플로우.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/미드저니 V7 및 드래프트 모드 워크플로우.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/미드저니 V7 프롬프트 일관성 유지 (Midjourney V7 Consistency).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/미드저니 및 스테이블 디퓨전의 부분 편집 기법.md (100%) rename 10_Wiki/{Topics => Topics_Dev}/미드저니(Midjourney) 에디터 기능.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/미디어 쿼리 (Media Queries).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/미디어 쿼리(Media Queries).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/미세결제(Microtransactions).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/미호요(miHoYo).md (100%) create mode 100644 10_Wiki/Topics_Dev/바운디드 컨텍스트 (Bounded Context).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/반응 시간(Reaction Time).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/반응형 디자인 및 인터랙티브 UI(Responsive and Interactive UI).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/반응형 디자인(Responsive Design).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/반응형 디자인.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/반응형 웹 UI 구현.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/반응형 웹 디자인 (Responsive Web Design).md (100%) create mode 100644 10_Wiki/Topics_Dev/반응형 윈도우 리사이즈(Resize) 이벤트 처리.md rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/방어 구조 및 기지 레이아웃(Defensive Architecture and Base Layouts).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/방어 구조(Defensive Architecture).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/방어 기하학 및 구조 설계(Defensive Architecture).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/방어 아키텍처(Defensive Architecture).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/방어 태세(Defensive Stance).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/방어 플랫폼(Defense Platforms).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/배수구(Sinks).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/백엔드-프론트엔드 데이터 변환(Data Transformation between Backend and Frontend).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/버전 관리 이력 분석 (Version Control History Analysis).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/버전 관리 추적 분석 (Version Control Tracking).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/버전 관리 컨텍스트 (Version Control Context).md (99%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/버전 및 모델 (Versions and Models).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/베레스네프(Beresnev).md (100%) rename 10_Wiki/{Topics => Topics_Dev}/베이지안 추론 (Bayesian Inference).md (100%) create mode 100644 10_Wiki/Topics_Dev/벡터 데이터베이스 (Vector Database).md rename 10_Wiki/{Topics_GD => Topics_Dev}/병원 (Hospital).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/보상 시스템.md (100%) create mode 100644 10_Wiki/Topics_Dev/보존 경로(Retaining Path).md create mode 100644 10_Wiki/Topics_Dev/보편적 언어 (Ubiquitous Language).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/복잡한 비즈니스 도메인 (금융 헬스케어 이커머스 등).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/복합 방어 전략(Combined Arms Defensive Grid).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/봉건적 권력 피라미드 (Feudal Power Pyramid).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/부대 편성(Platoon Formations).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/부분 유료화 메타게임(Free-to-play metagame).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/부분 유료화(Free-to-Play) 게임.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/부분 유료화(Free-to-Play).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/부분 유료화(Freemium) 게임 경제 모델링.md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/부정 프롬프트와 가중치를 활용한 시각적 아티팩트(Artifact) 디버깅 및 제어.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/불변성 (Immutability).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/불변성(Immutability).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/불필요한 리렌더링 방지.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 렌더링 과정 (Critical Rendering Path).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 렌더링 과정 (HTML → CSSOM → Render Tree).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 렌더링 과정 최적화 및 UI 반응성 개선.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 렌더링 과정.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 렌더링 파이프라인(Critical Rendering Path).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 렌더링 프로세스 (CRP).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/브라우저 메모리 관리 및 최적화.md (99%) create mode 100644 10_Wiki/Topics_Dev/브라우저 메모리 누수 탐지(Browser Memory Leak Detection).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/브라우저 메인 스레드 최적화 및 타임 슬라이싱.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/브라우저 및 Nodejs 메모리 튜닝.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/브랜디드 타입 (Branded Types).md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/블리츠 기지 설계(Blitz Base Design).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/비기능 요구사항 (Non-functional Requirements).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/비기능적 요구사항 (Non-functional Requirements, NFRs).md (99%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/비동기 데이터 관리.md (100%) create mode 100644 10_Wiki/Topics_Dev/비동기 데이터 패칭 (Async Operations Pattern).md rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/비디오 게임 산업의 플랫폼 융합(Platform Convergence).md (99%) create mode 100644 10_Wiki/Topics_Dev/비즈니스 도메인 모델링 (Business Domain Modeling).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/비트 세이버 엑서게임 후유증 평가(Beat Saber Exergaming Aftereffects).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/비트 세이버(Beat Saber) 실험.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/비트 세이버(Beat Saber) 엑서게임 연구.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/비트 세이버(Beat Saber).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/비트 세이버를 활용한 가상현실 엑서게임 후유증 연구(Exergaming With Beat Saber_ An Investigation of Virtual Reality Aftereffects).md (98%) create mode 100644 10_Wiki/Topics_Dev/빌보드 임포스터(Billboard Impostors).md create mode 100644 10_Wiki/Topics_Dev/사단 시스템 (Division System).md create mode 100644 10_Wiki/Topics_Dev/사단 편제표 (TO&E).md create mode 100644 10_Wiki/Topics_Dev/사단(Division) 시스템.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/사용자 생성 콘텐츠(UGC).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/사용자 제작 콘텐츠(UGC).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/사용자 참여도(Player Engagement).md (100%) rename 10_Wiki/{Topics/Communication & Tech => Topics_Dev}/사용자 확보 (User Acquisition).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/사후 편집 (Post-editing).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/상성 및 데미지 유형(Unit Counters & Damage Profiles).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/상업용 마케팅 캠페인 및 제품 목업 이미지 제작(Commercial Marketing Campaign and Product Mockup Creation).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/상업용 브랜드 이미지 및 디자인 시스템 구축.md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/상업용 제품 사진 및 브랜드 로고 디자인.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/상태 관리 및 API 응답 모델링(State Management and API Response Modeling).md (98%) create mode 100644 10_Wiki/Topics_Dev/상태 관리 최적화 (Zustand Jotai Valtio).md create mode 100644 10_Wiki/Topics_Dev/상태 관리(State Management).md create mode 100644 10_Wiki/Topics_Dev/상태 머신 (State Machine) 모델링 및 Redux 액션_리듀서 설계.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/상태 머신(State Machine) 설계.md (98%) create mode 100644 10_Wiki/Topics_Dev/상태 모델링 (State Modeling).md rename 10_Wiki/{Topics_GD => Topics_Dev}/상호작용적 프롬프트 엔지니어링.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/샘플링 스텝 (Sampling Steps).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/생성적 AI 이미징의 반복적 작업 프로세스 (Iterative Workflow of Generative AI Imaging).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/생성형 AI 워크플로우 (Generative AI Workflow).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/서드파티 라이브러리 및 API 연동.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/서버 사이드 렌더링(SSR)과 하이드레이션(Hydration).md (100%) create mode 100644 10_Wiki/Topics_Dev/서플라이 체인 보안 (Supply Chain Security).md create mode 100644 10_Wiki/Topics_Dev/선언 병합(Declaration Merging).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/선언 파일(dts).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/설정 객체 및 룩업 테이블 설계(Configuration Objects and Lookup Tables).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/성공적인 게임 경제 설계와 핵심 지표 분석.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/성능 및 SEO 최적화 프로젝트.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/성능 중심의 웹 애니메이션 및 인터랙션 구현.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/성능 최적화(Performance Optimization).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/성능 최적화(Reflow & Repaint).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/성능 최적화가 필수적인 대규모 다중 테마 플랫폼.md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/세계 지도(World Map).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/세대 가설(Generational Hypothesis).md (98%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/섹터 분쟁 및 전초기지 전투(Sector Warfare and Elite Event Operations).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/섹터.md (99%) create mode 100644 10_Wiki/Topics_Dev/셰이더 정밀도 (Mediump_Highp).md rename 10_Wiki/{Topics/Game Design => Topics_Dev}/소대.md (99%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/소셜 미디어 그래픽 및 마케팅 캠페인 제작.md (100%) rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Dev}/소셜 엔지니어링 (Social Engineering).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/소액 결제 (Microtransactions).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/소유 효과.md (100%) create mode 100644 10_Wiki/Topics_Dev/소음 역학 (Noise Dynamics).md rename 10_Wiki/{Topics_GD => Topics_Dev}/소프트 싱크(Soft Sinks).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/소프트웨어 개발 수명 주기 (SDLC).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/소프트웨어 구성 분석(SCA).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/소프트웨어 문서화 (Software Documentation).md (99%) create mode 100644 10_Wiki/Topics_Dev/소프트웨어 시스템 설계 및 아키텍처 구축.md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/소프트웨어 아키텍처 (Software Architecture).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/소프트웨어 아키텍처 베스트 프랙티스.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/소프트웨어 아키텍처 복구 (Software Architecture Recovery).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/소프트웨어 아키텍처 설계.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/소프트웨어 아키텍처 침식 (Software Architecture Erosion).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/소프트웨어 아키텍처 평가 (Software Architecture Evaluation).md (99%) rename 10_Wiki/{Topics/Psychology & Behavior => Topics_Dev}/손실 회피.md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/수도꼭지(Faucets).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/수도꼭지와 배수구(Faucets and Sinks).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/수도꼭지와 배수구(Taps and Sinks).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/수동 코드 리뷰 (Manual Code Review).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/수동 코드 리뷰.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/수렴-조절 불일치(Vergence-Accommodation Conflict).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/수요와 공급(Supply and Demand).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/수익화 전략.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/수익화(Monetization).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/순차적 게이트 아키텍처.md (95%) rename 10_Wiki/{Topics => Topics_Dev}/순환 신경망 및 LSTM (RNN & LSTM).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/숨겨진 스탯(Hidden Stats).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스캐빈저(Scavenger) _ 마이너 GC.md (98%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/스타일 및 캐릭터 참조 (Style and Character References).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/스타일 및 캐릭터 참조(References).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/스타일 및 캐릭터 참조(Style and Character Reference).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/스타일 참조(Style Reference, --sref).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/스타일 코드.md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/스태어케이스 수익화 모델 (Staircase Monetization Model).md (100%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/스택 트레이스 (Stack Trace).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스택 트레이스(Stack trace).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/스테이블 디퓨전 CFG Scale 및 가중치 제어.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/스테이블 디퓨전의 가중치 및 제어 시스템.md (100%) create mode 100644 10_Wiki/Topics_Dev/스토리지 텍스처(Storage Textures).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스트랭글러 피그 패턴(Strangler Fig Pattern).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스파게티 코드 (Spaghetti Code).md (97%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스포티파이 자율적 분대 모델 (Spotify Squad).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스포티파이 자율적 분대 모델 및 마이크로 프론트엔드 (Spotify Squads and Micro Frontends).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스포티파이 자율적 분대 모델.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/스포티파이(Spotify)의 스쿼드 모델 및 마이크로 프론트엔드 도입.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/시각 및 인지적 후유증 연구.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/시각-전정 갈등 (Visual-Vestibular Conflict).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/시각-전정 감각 충돌(Visual-Vestibular Conflict).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/시각-전정 충돌(Visual-vestibular conflict).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/시간 제한 메커니즘 (Time-gating).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/시간 제한 활성화 (Time-limited Activation).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/시리즈물 및 다중 샷 워크플로우 (Series and Multi-shot Workflow).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/시뮬레이션(Simulation).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/시뮬레이션과 예측 모델링(Simulation and Predictive Modeling).md (99%) create mode 100644 10_Wiki/Topics_Dev/시뮬레이터 멀미 설문지(SSQ).md create mode 100644 10_Wiki/Topics_Dev/시뮬레이터 멀미 설문지(Simulator Sickness Questionnaire).md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/시스템 아키텍처 시각화 (System Architecture Visualization).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/시프트 레프트 (Shift-Left).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/시프트 레프트(Shift-Left).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/식별 가능한 유니온.md (98%) rename 10_Wiki/{Topics => Topics_Dev}/신경망 기초 (Neural Networks).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/실무에서 CSS 관리하는 방법.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/실무에서의 프론트엔드 성능 최적화.md (100%) create mode 100644 10_Wiki/Topics_Dev/실시간 데이터 대시보드 레이아웃 조절 시스템.md create mode 100644 10_Wiki/Topics_Dev/실시간 물리 및 유체 시뮬레이션.md rename 10_Wiki/{Topics_GD/UX_Scenarios => Topics_Dev}/실시간 번역 엔진 (RTE).md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios => Topics_Dev}/실시간 번역 엔진 (Real-Time Engine).md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios => Topics_Dev}/실시간 엔진 (RTE).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/실시간 엔진 (Real-Time Engine).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/실시간 전략 및 부분유료화(F2P) 밸런싱 맥락.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/실재감(Presence).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/심리-경제 통합 인게임 결제 동기 척도 연구(In-Game Purchase Motivation Scale Study).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/쓰기 장벽(Write Barrier).md (98%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/아크 2 테크놀로지 및 유닛(Arc 2 Technology and Units).md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/아키텍처 결정 기록 (Architecture Decision Records, ADR).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/아키텍처 다이어그램 (Architecture Diagrams).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/아키텍처 스타일 및 디자인 패턴 (Architectural Styles & Design Patterns).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/아키텍처 패턴 지식.md (99%) rename 10_Wiki/{Topics_Biz => Topics_Dev}/악명(Infamy) 시스템.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/안구 운동 기능 (Oculomotor Functions).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/안구 운동 기능(Oculomotor functions).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/안구 운동 증상(Oculomotor Symptoms).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/안전한 TypeScript 데이터 모델링 및 설정 관리 구축.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/안전한 소프트웨어 개발 수명주기(SSDLC).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/안정적 디퓨전 이미지 최적화 (Stable Diffusion Image Optimization).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/알 수 없는 외부 데이터 검증 (unknown types).md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/알비온 온라인(Albion Online) 암시장 시스템.md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/알비온 온라인(Albion Online).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/알비온 온라인(Albion Online)의 경제 시스템.md (100%) create mode 100644 10_Wiki/Topics_Dev/애그리거트 (Aggregates).md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/애니메이션 (transition - keyframes) 성능 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/애니메이션 (transition - keyframes).md (100%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/애자일 소프트웨어 개발과 아키텍처 (Agile Software Development and Architecture).md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/약탈적 수익화 (Predatory Monetization).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/약한 타입 검사(Weak Type Detection).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/약한 타입 탐지 (Weak Type Detection).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/어포던스(Affordances).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/얼라이언스 (Alliance).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/에셋 재사용(Asset Reuse).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/에이전틱 AI (Agentic AI).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/에일리어싱 (Aliasing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/엑서게임(Exergaming).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/엔터프라이즈 소프트웨어 개발.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/엔터프라이즈 소프트웨어 시스템 설계.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/엔터프라이즈 애플리케이션 및 점진적 리팩토링.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/엔터프라이즈 애플리케이션 설계.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/엔터프라이즈 프론트엔드 아키텍처.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/엔터프라이즈급 플랫폼 개발.md (100%) create mode 100644 10_Wiki/Topics_Dev/엔티티 (Entities).md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/연속 승리 이벤트(Streak events).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/영구 손실 (Permanent loss).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/영구적 손실 (Permanent Loss).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/오디오 광고.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/오래된 공간(Old Space).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/오리노코(Orinoco GC).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/오리노코(Orinoco) 프로젝트.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/오버드로우(Overdraw).md (98%) create mode 100644 10_Wiki/Topics_Dev/오사카 엑스포 2025 호쿠사이 인스톨레이션(Hokusai installation).md rename 10_Wiki/{Topics_GD => Topics_Dev}/오픈소스 기반 맞춤형 AI 이미지 생성 및 하드웨어 수준의 정밀 통제 워크플로우.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/오픈소스 기반 맞춤형 이미지 생성 워크플로우 구축.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/오픈소스 이미지 모델 미세 조정 및 배포.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/오픈소스 컴포넌트 (Open Source Components).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/완전성 검사(Exhaustiveness Checking).md (98%) rename 10_Wiki/{Topics_GD => Topics_Dev}/왕국 대 왕국 (KvK) 이벤트.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/외부 API 데이터 및 설정 파일 처리.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/외부 API 데이터의 런타임 검증 후 처리.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/외부 라이브러리 API 설계.md (98%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/원신(Genshin Impact).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/원신(Genshin Impact)의 레진 시스템.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/원신(Genshin Impact)의 진행 제한과 가차 시스템.md (99%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Dev}/월드 맵(World Map).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/월드 오브 워크래프트(World of Warcraft).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 렌더링 전략 (CSR, SSR, SSG, ISR).md (100%) create mode 100644 10_Wiki/Topics_Dev/웹 브라우저 그래픽 API 호환성.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 성능 가이드(Web Performance).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 성능 최적화(Web Performance Optimization).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/웹 애플리케이션의 3계층 구조.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/웹 워커 이벤트 포워딩 Event Forwarding.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/웹 워커 이벤트 포워딩 통신 지연 최소화 방법.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 접근성 및 prefers-reduced-motion.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 접근성 및 성능 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 접근성(Web Accessibility).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/웹 프론트엔드 성능 최적화.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/웹 프론트엔드 아키텍처 설계.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/웹3 및 다중 게임 경제(Web3 & Multi-Game Economies).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/웹3 및 토크노믹스 모델링(Web3 and Tokenomics Modeling).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/위험과 보상 구조(Structures of Risks and Rewards).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/위험과 보상(Risks and Rewards).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/유니버스 LTV(Universe LTV).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/유니온 타입(Union Types).md (98%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/유닛 미끼 전술(Baiting).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/유닛 상성(Unit Counters).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/유닛 상성(Unit Matchups).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/유닛 이코노믹스(LTV와 CAC).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유동적 타이포그래피 (Fluid Typography).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유동적 타이포그래피(Fluid Typography).md (100%) create mode 100644 10_Wiki/Topics_Dev/유비쿼터스 언어 (Ubiquitous Language).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/유스케이스 (Use Cases).md (98%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/유인 전술(Baiting Tactics).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/유인 전술(Baiting).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/유저 평균 매출(ARPU).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유지보수 가능하고 확장 가능한 CSS 아키텍처 설계.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유지보수 가능한 CSS 아키텍처(CSS Modules & Tailwind).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유지보수 가능한 대규모 프론트엔드 CSS 설계.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유지보수성(Maintainability).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/유지율(Retention Rate).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/유틸리티 퍼스트(Utility-first).md (100%) create mode 100644 10_Wiki/Topics_Dev/은신과 시야 매커니즘 (Stealth and Optics).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/응집도 (Cohesion).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/응집도와 결합도 (Cohesion and Coupling).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/응집도와 결합도.md (98%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/의사결정 매트릭스 (Decision Matrix).md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/의사결정 매트릭스(Decision Matrix).md (99%) create mode 100644 10_Wiki/Topics_Dev/의존성 규칙 (Dependency Rule).md create mode 100644 10_Wiki/Topics_Dev/의존성 역전 (Dependency Inversion).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/의존성 역전 원칙 (DIP).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/의존성 역전 원칙 (Dependency Inversion Principle DIP).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/의존성 역전 원칙 (Dependency Inversion Principle).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/의존성 주입 (DI).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/의존성 주입 (Dependency Injection).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/의존성 주입(DI).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/이동 속도(Movement Speed).md (98%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/이리듐 및 토륨 경제(Iridium and Thorium Economy).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/이벤트 기반 아키텍처 (Event-Driven Architecture).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/이브 온라인(EVE Online).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/이전 세대(Old Generation_Space).md (98%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/이중 VIP 시스템 (Dual-layer VIP).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/이중 계층 과금 모델 (Two-layer Monetization).md (100%) rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/이커머스 모바일 최적화 및 상품 탐색 UX-UI 설계.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/이커머스 플랫폼.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/이커머스의 실시간 재고 관리.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/이탈률(Churn Rate).md (100%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/인-이미지 텍스트(In-Image Text).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인게임 결제 동기(In-Game Purchase Motivation).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인게임 수익화(In-Game Monetization).md (100%) rename 10_Wiki/{Topics/Agent & AI => Topics_Dev}/인공지능 코드 분석 (AI-Powered Codebase Analysis).md (99%) create mode 100644 10_Wiki/Topics_Dev/인문학적 게임 비평 및 서사학.md rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인앱 결제(IAP).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인앱 광고 (IAA).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인앱 광고(IAA).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인앱 구매 (IAP).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인앱 구매(IAP).md (100%) create mode 100644 10_Wiki/Topics_Dev/인지 행동 치료 (CBT).md create mode 100644 10_Wiki/Topics_Dev/인터페이스 분리 원칙 (Interface Segregation Principle).md rename 10_Wiki/{Topics_GD => Topics_Dev}/인페인팅 (Inpainting).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/인페인팅 및 드래프트 모드(Inpainting and Draft Mode).md (100%) rename 10_Wiki/{Topics => Topics_Dev}/인페인팅 및 사후 편집 (Inpainting & Post-Editing).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인플레이션 관리(Inflation Management).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인플레이션 관리.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/인플레이션(Inflation).md (100%) create mode 100644 10_Wiki/Topics_Dev/입자 시스템(Particle Systems).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/자동화된 코드 리뷰.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/자바 가상 머신(JVM).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/자연어 아티팩트 (Natural Language Artifacts).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/자연어 프롬프트(Natural Language Prompt).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/자원 관리(Resource Management).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/자원 로지스틱스(Resource Logistics).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/자원 보관 및 압축(Resource Storage & Compression).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/자원 소모처(Sinks).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/잔존율(Retention).md (100%) create mode 100644 10_Wiki/Topics_Dev/장갑 관통 모델링(Armor Penetration Modeling).md create mode 100644 10_Wiki/Topics_Dev/장갑 및 사거리 데이터 (Armor and Range Stats).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/장기 실행되는 실시간 데이터 대시보드 최적화.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/장기 운영 게임(Long-running Games).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/재귀적 불변성 (DeepReadonly).md (98%) create mode 100644 10_Wiki/Topics_Dev/재조정 (Reconciliation).md rename 10_Wiki/{Topics_GD/Economy => Topics_Dev}/적자 경제 (Deficit economy).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/전력 시스템(Power Systems).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/전리품 상자(Loot Box).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/전자상거래 소비자 참여 및 보상 시스템 최적화.md (100%) rename 10_Wiki/{Topics/Business_Strategy => Topics_Dev}/전자상거래 플랫폼 (E-commerce Platforms).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/전자상거래 플랫폼.md (99%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/전투 전술(Battle Strategies).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/전투 제어(Combat Controls).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/전투 컨트롤(Combat Controls).md (100%) rename 10_Wiki/{Topics/Game Design => Topics_Dev}/전투 통제(Combat Controls).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/점진적 마킹(Incremental marking).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/점진적 정적 재생성 (ISR).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/정적 분석(Static Analysis).md (99%) create mode 100644 10_Wiki/Topics_Dev/정적 애플리케이션 보안 테스트 (SAST).md create mode 100644 10_Wiki/Topics_Dev/정적 애플리케이션 보안 테스트(SAST).md rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/정적 코드 분석 (Static Code Analysis).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/정적 코드 분석 도구 (Static Code Analysis Tools).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/제로잉 (Getting Zero-ed).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/제로잉 (Zeroing).md (100%) create mode 100644 10_Wiki/Topics_Dev/제병협동 (Combined Arms).md create mode 100644 10_Wiki/Topics_Dev/제병협동 전술 (Combined Arms).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/제어 흐름 분석 (Control Flow Analysis).md (98%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/조명 및 카메라 사양 지시(Lighting and Camera Specification).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/조절-폭주 불일치 (Vergence-Accommodation Conflict).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/조절-폭주 불일치(Vergence-Accommodation Conflict).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/중단점 (Breakpoints).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/중요 렌더링 경로 (Critical Rendering Path).md (100%) rename 10_Wiki/{Topics => Topics_Dev}/지도 학습 (Supervised Learning).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/지불 용의 (Willingness to Pay).md (100%) rename 10_Wiki/{Topics/03_DevOps_Environment => Topics_Dev}/지속적 보안(DevSecOps)과 CI-CD 통합.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/지식 증발 (Knowledge Vaporization).md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/지연 렌더링(Deferred Rendering).md (98%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/진입점 (Entry Points).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/진행 제한(Progression Limitation).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/집합론 (Set Theory).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/집합론(Set Theory).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/차선 모델과 작업 우선순위 (Lane Model & Priorities).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/철벽 수비대 인터페이스 설계 전략.md (99%) create mode 100644 10_Wiki/Topics_Dev/철벽 수비대_ - TypeScript 타입 시스템 (인터페이스 설계).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/철벽 수비대_ TypeScript 타입 시스템과 견고한 인터페이스 설계의 정수.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/초과 속성 검사 (Excess Property Checking).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/초과 속성 검사 (Excess Property Checks).md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/초기 로드 시간 (Initial Load Time).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/초상화 및 애니메이션 스타일 제어.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/초인플레이션(Hyperinflation).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/총이익률 (Gross Margin).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/추상 구문 트리 (AST, Abstract Syntax Tree).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/추상 구문 트리(AST).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/추상화(Abstraction).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/추상화.md (98%) create mode 100644 10_Wiki/Topics_Dev/치타 사람 이미지 프롬프트.md create mode 100644 10_Wiki/Topics_Dev/카산드라(Cassandra).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/카오스 몽키(Chaos Monkey).md (98%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/캐릭터 참조 (Character Reference).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컨테이너 쿼리 (Container Queries).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컨테이너 쿼리(Container Queries).md (100%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/컨텍스트 엔진 (Context Engine).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/컨트롤넷 (ControlNet).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/컨트롤넷(ControlNet).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컴포넌트 기반 아키텍처 (CBA).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컴포넌트 기반 아키텍처 (React, Vue 등).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컴포넌트 기반 아키텍처 개념 수집 포인트.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컴포넌트 기반 아키텍처(Component-Based Architecture).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/컴포넌트 기반 아키텍처.md (100%) create mode 100644 10_Wiki/Topics_Dev/컴포넌트 기반 웹 프레임워크 아키텍처 설계.md create mode 100644 10_Wiki/Topics_Dev/컴퓨트 셰이더(Compute Shaders).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/코드 리뷰 (Code Review).md (99%) rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/코드 리뷰 프로세스 (Code Review Process).md (99%) create mode 100644 10_Wiki/Topics_Dev/코드 리뷰(Code Review).md rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/코드 리팩토링 (Code Refactoring).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/코드 서식 지정과 축소가 코드 스타일로메트리(작성자 인식)에 미치는 영향을 평가하는 기계 학습 모델 분류 연구.md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/코드 악취 (Code Smells).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/코드 축소 (Code minification).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/코드 포매팅 (Code formatting).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/코드 품질 관리 및 자동화 (Code Quality Management and Automation).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/코드베이스 맵 (Codebase Map).md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/코드베이스 읽기 지식.md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/콘텐츠 기반의 이커머스 및 뉴스 웹사이트 성능 튜닝.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/콘텐츠 로테이션(Content Rotation).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/크로스 플랫폼 UI 개발(Cross-Platform UI Development).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/크로스 플랫폼 기술(Cross-Platform Technology).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/크로스 플랫폼 디자인 시스템 연동.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/크로스 플랫폼(Cross-Platform) 아키텍처.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/크로스 플랫폼(Web, iOS, Android) UI 개발 및 배포 파이프라인.md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/크리에이터 이코노미(Creator Economy).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/크리티컬 렌더링 패스 (Critical Rendering Path).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/클라우드 게이밍(Cloud Gaming).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/클라이언트 사이드 렌더링 (CSR).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/클래시 로얄 라틴 아메리카 챔피언십.md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/클래시 로얄 모바일 게임 프로덕션.md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/클래시 로얄(Clash Royale).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/클래시 로얄(Clash Royale)의 대칭성과 밸런싱.md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/클래시 로얄(Clash Royale)의 비용-엘릭서 밸런싱.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/클래시 로얄(Clash Royale)의 엘릭서.md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/클로저(Closures).md (98%) create mode 100644 10_Wiki/Topics_Dev/클린 아키텍처 (Clean Architecture).md create mode 100644 10_Wiki/Topics_Dev/클린 아키텍처(Clean Architecture).md create mode 100644 10_Wiki/Topics_Dev/클린 아키텍처.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/타이핑에 즉각 반응해야 하는 검색창 (Search-as-you-type).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타임라인 할당 계측(Allocation instrumentation on timeline).md (98%) create mode 100644 10_Wiki/Topics_Dev/타입 가드 (Type Guards).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 가드 (Type Predicates).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 가드(Type Guards).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 단언 (Type Assertions).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 단언(Type Assertion).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 단언(Type Assertions).md (98%) create mode 100644 10_Wiki/Topics_Dev/타입 별칭 (Type Alias).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 서술어 (Type Predicates).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 서술어(Type Predicates).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 안전성 (Type Safety).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 정의가 부족한 서드파티 라이브러리 연동.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 조건자(Type Predicates).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 좁히기 (Type Narrowing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 좁히기(Type Narrowing).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입 캐스팅 (Type Casting).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타입스크립트 상태 관리 및 분기 처리 설계.md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/타파스(Tapas).md (98%) create mode 100644 10_Wiki/Topics_Dev/탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms).md rename 10_Wiki/{Topics_GD => Topics_Dev}/탭과 싱크(Taps and Sinks).md (100%) create mode 100644 10_Wiki/Topics_Dev/테스트 용이성 (Testability).md rename 10_Wiki/{Topics_GD => Topics_Dev}/텍스트 렌더링(Text Rendering).md (100%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/텔레메트리 (Telemetry) 밸런싱.md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/텔레메트리 (Telemetry).md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/텔레메트리 데이터 (Telemetry Data).md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/텔레메트리 밸런싱 (Telemetry Balancing).md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/텔레메트리 밸런싱(Telemetry Balancing).md (99%) rename 10_Wiki/{Topics/Programming & Tools => Topics_Dev}/텔레메트리(Telemetry) 데이터 분석.md (99%) rename 10_Wiki/{Topics/Skybound => Topics_Dev}/토륨 경제(Thorium Economy).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/토스(Toss) Front SDK 퍼사드 패턴 적용.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/토스(Toss) SDK 설계.md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/토스플레이스 결제 단말기 외부 연동 SDK 개발.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/통제된 인플레이션(Controlled Inflation).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/팀 단위 코드 품질 및 컨벤션 유지.md (99%) rename 10_Wiki/{Topics_Blog => Topics_Dev}/파라미터 튜닝 (Parameter Tuning).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/파워 크립 (Power Creep).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/페이 투 윈 (Pay to Win).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/포인터 압축(Pointer Compression).md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/포켓랜드(Pocket Land).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/포켓몬 마스터즈 EX(Pokemon Masters EX).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/포탑 시스템(Turret Systems).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/포트나이트(Fortnite) 및 로블록스(Roblox)의 UGC 창작자 경제.md (99%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/포트와 어댑터 (Ports and Adapters).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/폭주-조절 갈등 (Vergence-Accommodation Conflict).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/폭주-조절 불일치(Vergence-Accommodation Conflicts).md (98%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/폭주-조절 불일치(Vergence-accommodation conflict).md (98%) rename 10_Wiki/{Topics => Topics_Dev}/풀 리퀘스트 (Pull Request).md (100%) create mode 100644 10_Wiki/Topics_Dev/풀 리퀘스트 워크플로우.md create mode 100644 10_Wiki/Topics_Dev/풀 리퀘스트(PR) 기반 보안 검토.md create mode 100644 10_Wiki/Topics_Dev/프래그먼트 바운드(Fragment-bound).md create mode 100644 10_Wiki/Topics_Dev/프래그먼트 셰이딩(Fragment Shading).md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/프로토타이핑 및 개념 증명(PoC).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 기초 구조 이해 핵심 목적.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 기초 구조 이해.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 렌더링 최적화(Rendering Optimization).md (100%) create mode 100644 10_Wiki/Topics_Dev/프론트엔드 및 Nodejs 개발 워크플로우.md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/프론트엔드 및 모노레포(Monorepo) 개발 환경 설정.md (98%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 성능 최적화 및 SEO 개선 프로젝트.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 성능 최적화 전략.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 성능 최적화(Frontend Performance Optimization).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 성능 최적화.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 아키텍처.md (100%) rename 10_Wiki/{Development => Topics_Dev}/프론트엔드 애플리케이션 렌더링 병목 개선.md (100%) create mode 100644 10_Wiki/Topics_Dev/프론트엔드 컴포넌트 구조화.md create mode 100644 10_Wiki/Topics_Dev/프론트엔드 컴포넌트 설계.md rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/프론트엔드 프레임워크 (React, Angular, Vue).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 가중치 (Prompt Weighting).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 가중치(Prompt Weighting).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 구문 (Prompt Syntax).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 구조 (Prompt Structure).md (100%) rename 10_Wiki/{Topics => Topics_Dev}/프롬프트 구조 및 문법 (Prompt Structure & Syntax).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 구조 및 문법.md (100%) rename 10_Wiki/{Topics => Topics_Dev}/프롬프트 엔지니어링 (Prompt Engineering).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 엔지니어링.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 엔지니어링의 진화.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 정밀도 (Prompt Precision).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 파라미터 제어 (Prompt Parameter Control).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/프롬프트 확장(Prompt Expansion).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/프리미엄 모델 (Freemium Model).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/프리미엄 통화 브릿지(Premium Currency Bridge).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/프리미엄 통화(Premium Currency).md (99%) rename 10_Wiki/{Topics_GD => Topics_Dev}/플랫폼 저항성(Platform Resistance).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/플랫폼 저항성(Platform Resistances).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/플랫폼 컨버전스(Platform Convergence).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/플레이어 기반 경제.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/플레이어 잔존율(Player Retention).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/피처 슬라이스 디자인 (Feature-Sliced Design).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Dev}/피해 유형(Damage Types).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/핀치 포인트(Pinch Point).md (100%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/핀테크의 실시간 사기 탐지.md (98%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하드 싱크(Hard Sinks).md (99%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/하이드레이션 (Hydration).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 수익화 (Hybrid Monetization).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 수익화 모델.md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 수익화 전략(Hybrid Monetization Strategy).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 수익화(Hybrid Monetization).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 수익화.md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/하이브리드 전략 (Hybrid Strategy).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/하이브리드 캐주얼 (Hybrid Casual).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 캐주얼 게임(Hybrid-casual Games).md (100%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/하이브리드 캐주얼 게임.md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 캐주얼 퍼즐 게임(Hybrid Puzzle Games).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 캐주얼(Hybrid-Casual).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/하이브리드 캐주얼(Hybrid-casual)의 하이브리드 수익화 모델.md (99%) create mode 100644 10_Wiki/Topics_Dev/하이브리드 코드 리뷰 (Hybrid Code Review).md create mode 100644 10_Wiki/Topics_Dev/하이브리드 코드 리뷰.md rename 10_Wiki/{Topics/01_Process_Methodology => Topics_Dev}/하향식 및 상향식 접근법 (Top-Down and Bottom-Up Approaches).md (99%) create mode 100644 10_Wiki/Topics_Dev/할당 실패(Allocation Failure).md rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/할당 타임라인(Allocation Timeline).md (98%) create mode 100644 10_Wiki/Topics_Dev/함수 호출 (Function Calling).md rename 10_Wiki/{Topics_GD => Topics_Dev}/해부학적 오류 디버깅 워크플로우.md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/핵심 루프(Core Loop).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/핵심 성과 지표(KPI).md (100%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/행동 경제학(Behavioral Economics).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/행동 경제학.md (99%) rename 10_Wiki/{Topics/02_Software_Engineering => Topics_Dev}/행동 기반 코드 분석 (Behavioral Code Analysis).md (99%) rename 10_Wiki/{Topics/Economics & Algorithms => Topics_Dev}/행동 유도성(Affordances).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/행동경제학.md (100%) create mode 100644 10_Wiki/Topics_Dev/헤드 마운트 디스플레이(HMD).md create mode 100644 10_Wiki/Topics_Dev/헤드마운트 디스플레이 (HMD).md rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/헥사고날 아키텍처 (Hexagonal Architecture).md (99%) create mode 100644 10_Wiki/Topics_Dev/현대 웹 애플리케이션 설계.md rename 10_Wiki/{Topics_GD => Topics_Dev}/혼합 소대 전술(Mixed Platoon Tactics).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/혼합 소대(Mixed Platoons).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/확산 모델 (Diffusion Model).md (100%) rename 10_Wiki/{Topics_GD => Topics_Dev}/확산 모델 (Diffusion Models).md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/확장 가능한 스타일 시스템.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/확장 가능한 프론트엔드 아키텍처 구축.md (100%) rename 10_Wiki/{Topics/Frontend_Mastery => Topics_Dev}/확장 가능한 프론트엔드 아키텍처(Scalable Frontend Architecture).md (100%) rename 10_Wiki/{Topics/02_Architecture_Principles => Topics_Dev}/확장성 (Scalability).md (99%) rename 10_Wiki/{Topics/General Knowledge => Topics_Dev}/후발 주자 불이익(Latecomer Disadvantage).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/힙 메모리(Heap Memory).md (99%) rename 10_Wiki/{Topics/Programming & Language => Topics_Dev}/힙 스냅샷 (Heap Snapshots).md (98%) delete mode 100644 10_Wiki/Topics_GD/.DS_Store delete mode 100644 10_Wiki/Topics_GD/10v10 대규모 멀티플레이어.md delete mode 100644 10_Wiki/Topics_GD/2026년 인공지능 시각 언어 생성 패러다임 전환 및 연속적 창작 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/20k skinned instances demo.md delete mode 100644 10_Wiki/Topics_GD/A-B-Testing-and-Data-Driven-UX.md delete mode 100644 10_Wiki/Topics_GD/A2A.md delete mode 100644 10_Wiki/Topics_GD/ABA.md delete mode 100644 10_Wiki/Topics_GD/ACI.md delete mode 100644 10_Wiki/Topics_GD/ADA-Website-Compliance.md delete mode 100644 10_Wiki/Topics_GD/AGI.md delete mode 100644 10_Wiki/Topics_GD/AI & Data Sovereignty.md delete mode 100644 10_Wiki/Topics_GD/AI Accountability.md delete mode 100644 10_Wiki/Topics_GD/AI Agents.md delete mode 100644 10_Wiki/Topics_GD/AI Connect LLM Tool.md delete mode 100644 10_Wiki/Topics_GD/AI Governance.md delete mode 100644 10_Wiki/Topics_GD/AI Humanism.md delete mode 100644 10_Wiki/Topics_GD/AI Literacy.md delete mode 100644 10_Wiki/Topics_GD/AI Safety (AI 안전).md delete mode 100644 10_Wiki/Topics_GD/AI Safety.md delete mode 100644 10_Wiki/Topics_GD/AI and Narrative.md delete mode 100644 10_Wiki/Topics_GD/AI for Social Good.md delete mode 100644 10_Wiki/Topics_GD/AI 거버넌스 정책(AI Usage Policy).md delete mode 100644 10_Wiki/Topics_GD/AI 생성 코드 검증(AI Code Assurance).md delete mode 100644 10_Wiki/Topics_GD/AI 에이전트 (AI Agent).md delete mode 100644 10_Wiki/Topics_GD/AI 코드 리뷰 및 보안 취약점 점검(DevSecOps).md delete mode 100644 10_Wiki/Topics_GD/AI 코드 리뷰.md delete mode 100644 10_Wiki/Topics_GD/AI-Alignment.md delete mode 100644 10_Wiki/Topics_GD/AI-Answer-Engine-Optimization.md delete mode 100644 10_Wiki/Topics_GD/AI-Driven Narrative Systems.md delete mode 100644 10_Wiki/Topics_GD/AI-Overviews-and-SGE.md delete mode 100644 10_Wiki/Topics_GD/AI-Personalization-and-Adaptive-UX.md delete mode 100644 10_Wiki/Topics_GD/AI-Search-Optimization.md delete mode 100644 10_Wiki/Topics_GD/AI와 기계에게 검열 맡기기_ - 정적 분석 툴 (ESLint Prettier)).md delete mode 100644 10_Wiki/Topics_GD/API 응답 모델링 및 상태 머신(State Machine) 설계.md delete mode 100644 10_Wiki/Topics_GD/API-Design for AI Services.md delete mode 100644 10_Wiki/Topics_GD/API-Key-Management.md delete mode 100644 10_Wiki/Topics_GD/ARG-Alternate-Reality-Games.md delete mode 100644 10_Wiki/Topics_GD/A_B-Testing-Platforms.md delete mode 100644 10_Wiki/Topics_GD/Abundance.md delete mode 100644 10_Wiki/Topics_GD/Academic-Integrity.md delete mode 100644 10_Wiki/Topics_GD/Accessibility-Compliance-Audit.md delete mode 100644 10_Wiki/Topics_GD/Active Learning.md delete mode 100644 10_Wiki/Topics_GD/Active-Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Activism.md delete mode 100644 10_Wiki/Topics_GD/Actor-Critic-Models.md delete mode 100644 10_Wiki/Topics_GD/Ad-hoc-Hypotheses.md delete mode 100644 10_Wiki/Topics_GD/Ad-hoc-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Adaptability.md delete mode 100644 10_Wiki/Topics_GD/Adaptive Compute (적응형 계산량 조절).md delete mode 100644 10_Wiki/Topics_GD/Adaptive-Curation.md delete mode 100644 10_Wiki/Topics_GD/Advanced-Interface-Design.md delete mode 100644 10_Wiki/Topics_GD/Adversarial Code Stylometry.md delete mode 100644 10_Wiki/Topics_GD/Aesthetic-Value.md delete mode 100644 10_Wiki/Topics_GD/Affective Computing.md delete mode 100644 10_Wiki/Topics_GD/Affordance.md delete mode 100644 10_Wiki/Topics_GD/Agent Architecture.md delete mode 100644 10_Wiki/Topics_GD/Agent Personality.md delete mode 100644 10_Wiki/Topics_GD/Agent_Harness.md delete mode 100644 10_Wiki/Topics_GD/Agent_Memory_Harness.md delete mode 100644 10_Wiki/Topics_GD/Agent_State_Store.md delete mode 100644 10_Wiki/Topics_GD/Agentic Coding.md delete mode 100644 10_Wiki/Topics_GD/Agentic_Software_Engineering.md delete mode 100644 10_Wiki/Topics_GD/Agile-Philosophy.md delete mode 100644 10_Wiki/Topics_GD/Agile_and_Team_Collaboration.md delete mode 100644 10_Wiki/Topics_GD/Albion Online (Full LootPlayer-Driven Production).md delete mode 100644 10_Wiki/Topics_GD/Alcoholism.md delete mode 100644 10_Wiki/Topics_GD/Algorithm-Complexity-Big-O.md delete mode 100644 10_Wiki/Topics_GD/Algorithmic Fairness.md delete mode 100644 10_Wiki/Topics_GD/Algorithmic Transparency.md delete mode 100644 10_Wiki/Topics_GD/Algorithmic-Biology.md delete mode 100644 10_Wiki/Topics_GD/Algorithmic-Game-Theory.md delete mode 100644 10_Wiki/Topics_GD/Alignment.md delete mode 100644 10_Wiki/Topics_GD/AlphaZero Strategy.md delete mode 100644 10_Wiki/Topics_GD/Alternative Realities.md delete mode 100644 10_Wiki/Topics_GD/Altruism.md delete mode 100644 10_Wiki/Topics_GD/Ambient-Declarations.md delete mode 100644 10_Wiki/Topics_GD/Ambition.md delete mode 100644 10_Wiki/Topics_GD/Amdahls Law (암달의 법칙).md delete mode 100644 10_Wiki/Topics_GD/Analogical-Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Analogy.md delete mode 100644 10_Wiki/Topics_GD/Analysis.md delete mode 100644 10_Wiki/Topics_GD/Anarchism.md delete mode 100644 10_Wiki/Topics_GD/Anarcho-Capitalism.md delete mode 100644 10_Wiki/Topics_GD/Anarcho-Primitivism.md delete mode 100644 10_Wiki/Topics_GD/Anisomorphism.md delete mode 100644 10_Wiki/Topics_GD/Anomaly-Detection.md delete mode 100644 10_Wiki/Topics_GD/Anthropic-Principle.md delete mode 100644 10_Wiki/Topics_GD/Anthropomorphism.md delete mode 100644 10_Wiki/Topics_GD/Anticipation.md delete mode 100644 10_Wiki/Topics_GD/Antifragility.md delete mode 100644 10_Wiki/Topics_GD/Antinomianism.md delete mode 100644 10_Wiki/Topics_GD/Anxiety.md delete mode 100644 10_Wiki/Topics_GD/Arguing-by-Counterexample.md delete mode 100644 10_Wiki/Topics_GD/Arkane Studios.md delete mode 100644 10_Wiki/Topics_GD/Arrangement-and-Composition.md delete mode 100644 10_Wiki/Topics_GD/Articulateness.md delete mode 100644 10_Wiki/Topics_GD/Artificial General Intelligence (AGI).md delete mode 100644 10_Wiki/Topics_GD/Artificial Intelligence (AI).md delete mode 100644 10_Wiki/Topics_GD/Artificial-Intelligence-in-Games.md delete mode 100644 10_Wiki/Topics_GD/Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Artificial-Life.md delete mode 100644 10_Wiki/Topics_GD/Arts.md delete mode 100644 10_Wiki/Topics_GD/Assertiveness.md delete mode 100644 10_Wiki/Topics_GD/Assessment.md delete mode 100644 10_Wiki/Topics_GD/Asset-Specific-Knowledge.md delete mode 100644 10_Wiki/Topics_GD/Assumptions-vs-Facts.md delete mode 100644 10_Wiki/Topics_GD/Atheism.md delete mode 100644 10_Wiki/Topics_GD/Atlantic.md delete mode 100644 10_Wiki/Topics_GD/Atmospheric-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Atomic-Design-System-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Atomic-Styling-and-Design-Systems.md delete mode 100644 10_Wiki/Topics_GD/Atomism.md delete mode 100644 10_Wiki/Topics_GD/Attention Mechanisms.md delete mode 100644 10_Wiki/Topics_GD/Attention is All You Need.md delete mode 100644 10_Wiki/Topics_GD/Authenticity.md delete mode 100644 10_Wiki/Topics_GD/Autism Spectrum Disorder (ASD) Intervention.md delete mode 100644 10_Wiki/Topics_GD/Auto-Encoding.md delete mode 100644 10_Wiki/Topics_GD/Auto-GPT and Autonomous Agents.md delete mode 100644 10_Wiki/Topics_GD/Autobiography.md delete mode 100644 10_Wiki/Topics_GD/Autoethnography.md delete mode 100644 10_Wiki/Topics_GD/Automated-Decision-Making.md delete mode 100644 10_Wiki/Topics_GD/Automated-Game-Testing.md delete mode 100644 10_Wiki/Topics_GD/Automated-Map-Generation.md delete mode 100644 10_Wiki/Topics_GD/Automated-Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Automated-Refactoring-Tools.md delete mode 100644 10_Wiki/Topics_GD/Automated-Security-Audits.md delete mode 100644 10_Wiki/Topics_GD/Automated-Theorem-Proving.md delete mode 100644 10_Wiki/Topics_GD/Automated_Mapping.md delete mode 100644 10_Wiki/Topics_GD/Automation-Paradox.md delete mode 100644 10_Wiki/Topics_GD/Autonomous Logging.md delete mode 100644 10_Wiki/Topics_GD/Autonomous Vehicles.md delete mode 100644 10_Wiki/Topics_GD/Autonomous-Agents.md delete mode 100644 10_Wiki/Topics_GD/Autonomous-Polling-Wait-Automation.md delete mode 100644 10_Wiki/Topics_GD/Autonomous-Vehicle-Path-Planning.md delete mode 100644 10_Wiki/Topics_GD/Availability-and-Persistence.md delete mode 100644 10_Wiki/Topics_GD/Awards.md delete mode 100644 10_Wiki/Topics_GD/Axify.md delete mode 100644 10_Wiki/Topics_GD/Axiology.md delete mode 100644 10_Wiki/Topics_GD/Axiomatic-Systems.md delete mode 100644 10_Wiki/Topics_GD/Axioms.md delete mode 100644 10_Wiki/Topics_GD/Azure DevOps.md delete mode 100644 10_Wiki/Topics_GD/B-Tree.md delete mode 100644 10_Wiki/Topics_GD/BERT.md delete mode 100644 10_Wiki/Topics_GD/BFS vs DFS.md delete mode 100644 10_Wiki/Topics_GD/Backend.md delete mode 100644 10_Wiki/Topics_GD/Backpropagation Through Time.md delete mode 100644 10_Wiki/Topics_GD/Backpropagation.md delete mode 100644 10_Wiki/Topics_GD/Backups.md delete mode 100644 10_Wiki/Topics_GD/Backward-Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Bag of Words (BoW).md delete mode 100644 10_Wiki/Topics_GD/Balancing/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance.md delete mode 100644 10_Wiki/Topics_GD/Balancing/Game Design & Math/Algorithmic Game Theory.md delete mode 100644 10_Wiki/Topics_GD/Balancing/Game Design & Math/Index.md delete mode 100644 10_Wiki/Topics_GD/Balancing/Index.md delete mode 100644 10_Wiki/Topics_GD/Baseline Project.md delete mode 100644 10_Wiki/Topics_GD/Batch-Inference.md delete mode 100644 10_Wiki/Topics_GD/Bayes-Theorem.md delete mode 100644 10_Wiki/Topics_GD/Bayesian Inference.md delete mode 100644 10_Wiki/Topics_GD/Bayesian Statistics.md delete mode 100644 10_Wiki/Topics_GD/Bayesian-Brain-Hypothesis.md delete mode 100644 10_Wiki/Topics_GD/Bayesian-Updating.md delete mode 100644 10_Wiki/Topics_GD/Be-Detailed.md delete mode 100644 10_Wiki/Topics_GD/Beckett.md delete mode 100644 10_Wiki/Topics_GD/Behavior.md delete mode 100644 10_Wiki/Topics_GD/Behavioral Finance.md delete mode 100644 10_Wiki/Topics_GD/Behavioral-Economics.md delete mode 100644 10_Wiki/Topics_GD/Behavioral-Incentives.md delete mode 100644 10_Wiki/Topics_GD/Belief-Revision.md delete mode 100644 10_Wiki/Topics_GD/Belief-System.md delete mode 100644 10_Wiki/Topics_GD/Beliefs.md delete mode 100644 10_Wiki/Topics_GD/Bellman Equation.md delete mode 100644 10_Wiki/Topics_GD/Bellman-Equation.md delete mode 100644 10_Wiki/Topics_GD/Benchmarks.md delete mode 100644 10_Wiki/Topics_GD/Bert-Language-Model.md delete mode 100644 10_Wiki/Topics_GD/Best SAST Tools in 2026.md delete mode 100644 10_Wiki/Topics_GD/Best-of-N Sampling ( ø).md delete mode 100644 10_Wiki/Topics_GD/Best-of-N Sampling (최적 샘플링).md delete mode 100644 10_Wiki/Topics_GD/Best-of-N Sampling.md delete mode 100644 10_Wiki/Topics_GD/Best-of-N-Sampling.md delete mode 100644 10_Wiki/Topics_GD/Bias vs Variance.md delete mode 100644 10_Wiki/Topics_GD/Bias-Correction-Algorithm.md delete mode 100644 10_Wiki/Topics_GD/Bias-Variance-Tradeoff.md delete mode 100644 10_Wiki/Topics_GD/Bible.md delete mode 100644 10_Wiki/Topics_GD/Bibliometrics.md delete mode 100644 10_Wiki/Topics_GD/Big-Data.md delete mode 100644 10_Wiki/Topics_GD/Big-Picture.md delete mode 100644 10_Wiki/Topics_GD/Binary-Author-Identification.md delete mode 100644 10_Wiki/Topics_GD/Binary-Search.md delete mode 100644 10_Wiki/Topics_GD/BioShock (2007).md delete mode 100644 10_Wiki/Topics_GD/BioShock-Critique.md delete mode 100644 10_Wiki/Topics_GD/Bioenergetics.md delete mode 100644 10_Wiki/Topics_GD/Bioinformatics-Structure-Prediction.md delete mode 100644 10_Wiki/Topics_GD/Biological-Inspired-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Biological-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Biomechanics-of-Injury.md delete mode 100644 10_Wiki/Topics_GD/Biometrics.md delete mode 100644 10_Wiki/Topics_GD/Black-Box-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Black-Hole.md delete mode 100644 10_Wiki/Topics_GD/Black-Swan.md delete mode 100644 10_Wiki/Topics_GD/Blockchain.md delete mode 100644 10_Wiki/Topics_GD/Blocking.md delete mode 100644 10_Wiki/Topics_GD/Blog-Post.md delete mode 100644 10_Wiki/Topics_GD/Bloom-Filters in Search.md delete mode 100644 10_Wiki/Topics_GD/Bloom-Filters.md delete mode 100644 10_Wiki/Topics_GD/Boltzmann-Machines.md delete mode 100644 10_Wiki/Topics_GD/Boosting-Algorithms-XGBoost-LightGBM.md delete mode 100644 10_Wiki/Topics_GD/Bottlenecks.md delete mode 100644 10_Wiki/Topics_GD/Bottom-Up-Approach.md delete mode 100644 10_Wiki/Topics_GD/Boundaries.md delete mode 100644 10_Wiki/Topics_GD/Boundary-Setting.md delete mode 100644 10_Wiki/Topics_GD/Bounded Contexts.md delete mode 100644 10_Wiki/Topics_GD/Bounded Rationality.md delete mode 100644 10_Wiki/Topics_GD/Bounded-Contexts-and-Interface-Segregation.md delete mode 100644 10_Wiki/Topics_GD/Bounded-Rationality.md delete mode 100644 10_Wiki/Topics_GD/Bounding-Box-Regression.md delete mode 100644 10_Wiki/Topics_GD/Bourgeoisie.md delete mode 100644 10_Wiki/Topics_GD/Brain-Computer Interface (BCI).md delete mode 100644 10_Wiki/Topics_GD/Brain-Computer-Interface (BCI).md delete mode 100644 10_Wiki/Topics_GD/Brain-Derived Neurotrophic Factor (BDNF).md delete mode 100644 10_Wiki/Topics_GD/Brand Consistency Maintenance.md delete mode 100644 10_Wiki/Topics_GD/Branded-Types-for-Nominal-Typing.md delete mode 100644 10_Wiki/Topics_GD/Branded-Types.md delete mode 100644 10_Wiki/Topics_GD/Branding.md delete mode 100644 10_Wiki/Topics_GD/Browser.md delete mode 100644 10_Wiki/Topics_GD/Brute-force.md delete mode 100644 10_Wiki/Topics_GD/Bubble-Sort.md delete mode 100644 10_Wiki/Topics_GD/Budget.md delete mode 100644 10_Wiki/Topics_GD/Bureaucracy.md delete mode 100644 10_Wiki/Topics_GD/Burnout Prevention in Professional Gaming.md delete mode 100644 10_Wiki/Topics_GD/Burnout.md delete mode 100644 10_Wiki/Topics_GD/Business Intelligence (BI).md delete mode 100644 10_Wiki/Topics_GD/CAP-Theorem.md delete mode 100644 10_Wiki/Topics_GD/CI-CD-Pipeline-Foundations.md delete mode 100644 10_Wiki/Topics_GD/CI_CD 및 Pull Request 자동화 리뷰.md delete mode 100644 10_Wiki/Topics_GD/CI_CD 파이프라인 및 IDE 통합 보안.md delete mode 100644 10_Wiki/Topics_GD/CI_CD.md delete mode 100644 10_Wiki/Topics_GD/CLIP.md delete mode 100644 10_Wiki/Topics_GD/CPTED.md delete mode 100644 10_Wiki/Topics_GD/CV_Synthesis.md delete mode 100644 10_Wiki/Topics_GD/Call Stack.md delete mode 100644 10_Wiki/Topics_GD/Case-Study-Allbirds-PWA-Redesign.md delete mode 100644 10_Wiki/Topics_GD/Case-Study-Kiwi-com-Frontend-Migration.md delete mode 100644 10_Wiki/Topics_GD/Case-Study-Skybound-Asset-Cache-Busting.md delete mode 100644 10_Wiki/Topics_GD/Case-Study-Skybound-Red-Striker-Jitter-Stabilization.md delete mode 100644 10_Wiki/Topics_GD/Catastrophic-Forgetting.md delete mode 100644 10_Wiki/Topics_GD/Causal-Inference.md delete mode 100644 10_Wiki/Topics_GD/Central-Pattern-Generators.md delete mode 100644 10_Wiki/Topics_GD/CesiumJS.md delete mode 100644 10_Wiki/Topics_GD/Chain-of-Thought (CoT 罽).md delete mode 100644 10_Wiki/Topics_GD/Chain-of-Thought (CoT 사고 사슬).md delete mode 100644 10_Wiki/Topics_GD/Chaos-Theory in Systems.md delete mode 100644 10_Wiki/Topics_GD/Character Consistency.md delete mode 100644 10_Wiki/Topics_GD/Character Reference.md delete mode 100644 10_Wiki/Topics_GD/Chrome DevTools Memory Profiling.md delete mode 100644 10_Wiki/Topics_GD/Chrome DevTools 메모리 프로파일링 및 힙 스냅샷 분석.md delete mode 100644 10_Wiki/Topics_GD/Chrome DevTools 메모리 프로파일링.md delete mode 100644 10_Wiki/Topics_GD/Chrome DevTools.md delete mode 100644 10_Wiki/Topics_GD/Chrome-Rendering-Performance.md delete mode 100644 10_Wiki/Topics_GD/Chronic-Pain-Management-Protocols.md delete mode 100644 10_Wiki/Topics_GD/Circuit Discovery (회로 발견).md delete mode 100644 10_Wiki/Topics_GD/Circuit Discovery.md delete mode 100644 10_Wiki/Topics_GD/Circular-Economy-Transitions.md delete mode 100644 10_Wiki/Topics_GD/Circular-Economy.md delete mode 100644 10_Wiki/Topics_GD/Clean-Architecture-Implementation.md delete mode 100644 10_Wiki/Topics_GD/Clean-Architecture-TypeScript.md delete mode 100644 10_Wiki/Topics_GD/Clean-Code-Principles.md delete mode 100644 10_Wiki/Topics_GD/Climate Change Mitigation Frameworks.md delete mode 100644 10_Wiki/Topics_GD/Clinical-Kinesiology-Assessment.md delete mode 100644 10_Wiki/Topics_GD/Code Review.md delete mode 100644 10_Wiki/Topics_GD/Code-Splitting-and-Frontend-Performance-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Cognitive Biases.md delete mode 100644 10_Wiki/Topics_GD/Cognitive Computing.md delete mode 100644 10_Wiki/Topics_GD/Cognitive Neuroscience of Flow.md delete mode 100644 10_Wiki/Topics_GD/Cognitive Psychology.md delete mode 100644 10_Wiki/Topics_GD/Cognitive Reserve Theory.md delete mode 100644 10_Wiki/Topics_GD/Cognitive Training Software (eg Aim Lab_KovaaKs).md delete mode 100644 10_Wiki/Topics_GD/Cognitive-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Cognitive-Evaluation-Theory.md delete mode 100644 10_Wiki/Topics_GD/Cognitive-Therapy-in-CBT.md delete mode 100644 10_Wiki/Topics_GD/Collaborative-Filtering.md delete mode 100644 10_Wiki/Topics_GD/Collective-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Combinatorial Game Theory.md delete mode 100644 10_Wiki/Topics_GD/Combinatorial-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Combined Arms (제병협동) 전술.md delete mode 100644 10_Wiki/Topics_GD/Commercial AI Art Production.md delete mode 100644 10_Wiki/Topics_GD/CompCert-C-Compiler.md delete mode 100644 10_Wiki/Topics_GD/Complexity Theory.md delete mode 100644 10_Wiki/Topics_GD/Complexity-Theory.md delete mode 100644 10_Wiki/Topics_GD/Component-Composition.md delete mode 100644 10_Wiki/Topics_GD/Computational Creativity.md delete mode 100644 10_Wiki/Topics_GD/Computational Neuroscience of Reinforcement Learning.md delete mode 100644 10_Wiki/Topics_GD/Computational-Creativity.md delete mode 100644 10_Wiki/Topics_GD/Computational-Linguistics.md delete mode 100644 10_Wiki/Topics_GD/Computational-Neuroscience-RL.md delete mode 100644 10_Wiki/Topics_GD/Computer Vision.md delete mode 100644 10_Wiki/Topics_GD/Computer-Aided-Design.md delete mode 100644 10_Wiki/Topics_GD/Computer-Vision.md delete mode 100644 10_Wiki/Topics_GD/Computer_Vision.md delete mode 100644 10_Wiki/Topics_GD/Concept Drift (개념 드리프트).md delete mode 100644 10_Wiki/Topics_GD/Concept Mapping.md delete mode 100644 10_Wiki/Topics_GD/Concept-Drift.md delete mode 100644 10_Wiki/Topics_GD/Concreteness-Principle.md delete mode 100644 10_Wiki/Topics_GD/Concurrent Programming.md delete mode 100644 10_Wiki/Topics_GD/Conditioning and Learning ( ).md delete mode 100644 10_Wiki/Topics_GD/Connect-AI-Documentation.md delete mode 100644 10_Wiki/Topics_GD/ConnectAI_Dev_Log_20260429.md delete mode 100644 10_Wiki/Topics_GD/Constitutional AI (헌법 AI).md delete mode 100644 10_Wiki/Topics_GD/Constitutional-AI.md delete mode 100644 10_Wiki/Topics_GD/Constraint Satisfaction Problems (CSP).md delete mode 100644 10_Wiki/Topics_GD/Constraint-Satisfaction Problems.md delete mode 100644 10_Wiki/Topics_GD/Constraint-Satisfaction-Problems.md delete mode 100644 10_Wiki/Topics_GD/Context-Aware-Computing.md delete mode 100644 10_Wiki/Topics_GD/Context_Engineering.md delete mode 100644 10_Wiki/Topics_GD/Continuous-Discovery.md delete mode 100644 10_Wiki/Topics_GD/Contrastive-Learning.md delete mode 100644 10_Wiki/Topics_GD/Control Systems Engineering.md delete mode 100644 10_Wiki/Topics_GD/Control-Systems-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Control-Theory.md delete mode 100644 10_Wiki/Topics_GD/Convolutional-Neural-Networks.md delete mode 100644 10_Wiki/Topics_GD/Core-Web-Vitals-Metrics.md delete mode 100644 10_Wiki/Topics_GD/Core-Web-Vitals.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/AI & Games/AlphaZero Strategy.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/AI & Games/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Cyber-Physical Systems (CPS).md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design & Math/Algorithmic Game Theory.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design & Math/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/ARG-Alternate-Reality-Games.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Agency and Player Autonomy.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Albion Online (Full LootPlayer-Driven Production).md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Arkane Studios.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Cyber-Physical Systems (CPS).md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Elite-Athletic-Development.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Post-Modernist Literature in Gaming.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Quantum-Game-Theory.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Roguelike Procedural Generation.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Street Duel Fighter.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/Systems Biology.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Game Design/인문학적 게임 비평 및 서사학.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Physics & Simulation/Aerospace Flight Simulation.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Physics & Simulation/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Simulation & Math/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/System Architecture & Simulation/Digital Twins.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/System Architecture & Simulation/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/System Design & Modeling/Event Storming.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/System Design & Modeling/Index.md delete mode 100644 10_Wiki/Topics_GD/Core_Systems/Systems Biology.md delete mode 100644 10_Wiki/Topics_GD/Corgea.md delete mode 100644 10_Wiki/Topics_GD/Corporate-LMS-Training.md delete mode 100644 10_Wiki/Topics_GD/Cost-Benefit Analysis in AI.md delete mode 100644 10_Wiki/Topics_GD/Creativity Research.md delete mode 100644 10_Wiki/Topics_GD/Credit Assignment Problem.md delete mode 100644 10_Wiki/Topics_GD/Cross-Entropy Loss.md delete mode 100644 10_Wiki/Topics_GD/Cumulative-Layout-Shift-CLS.md delete mode 100644 10_Wiki/Topics_GD/Curriculum-Learning.md delete mode 100644 10_Wiki/Topics_GD/Custom-ESLint-Rules-Development.md delete mode 100644 10_Wiki/Topics_GD/Custom-ESLint-Rules.md delete mode 100644 10_Wiki/Topics_GD/Custom-Hooks-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Customer-Journey-Mapping.md delete mode 100644 10_Wiki/Topics_GD/Cybernetics Foundations.md delete mode 100644 10_Wiki/Topics_GD/Cybernetics.md delete mode 100644 10_Wiki/Topics_GD/DAG-Dependency-Management.md delete mode 100644 10_Wiki/Topics_GD/DDD-Type-Safety.md delete mode 100644 10_Wiki/Topics_GD/DDD-in-TypeScript.md delete mode 100644 10_Wiki/Topics_GD/DORA-Metrics.md delete mode 100644 10_Wiki/Topics_GD/DPO (Direct Preference Optimization).md delete mode 100644 10_Wiki/Topics_GD/DQN.md delete mode 100644 10_Wiki/Topics_GD/Data Cleaning Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Data Distillation (데이터 증류).md delete mode 100644 10_Wiki/Topics_GD/Data-Augmentation Strategies.md delete mode 100644 10_Wiki/Topics_GD/Data-Ethics and Privacy.md delete mode 100644 10_Wiki/Topics_GD/Data-Flywheel-Effect.md delete mode 100644 10_Wiki/Topics_GD/Data-Pipeline Orchestration.md delete mode 100644 10_Wiki/Topics_GD/Data-Science-in-UX.md delete mode 100644 10_Wiki/Topics_GD/Data-Transfer-Object-Design.md delete mode 100644 10_Wiki/Topics_GD/Dead-Space-Series.md delete mode 100644 10_Wiki/Topics_GD/Deceptive Alignment (기만적 정렬).md delete mode 100644 10_Wiki/Topics_GD/Decision Theory.md delete mode 100644 10_Wiki/Topics_GD/Decision-Trees and Random Forests.md delete mode 100644 10_Wiki/Topics_GD/Declaration-Files.md delete mode 100644 10_Wiki/Topics_GD/Deep Q-Networks (DQN).md delete mode 100644 10_Wiki/Topics_GD/Deep-Convolutional-GANs.md delete mode 100644 10_Wiki/Topics_GD/Deep-Grammar.md delete mode 100644 10_Wiki/Topics_GD/Deep-Learning.md delete mode 100644 10_Wiki/Topics_GD/Deep-Q-Networks-DQN.md delete mode 100644 10_Wiki/Topics_GD/DeepCode AI.md delete mode 100644 10_Wiki/Topics_GD/Deepfake-Detection.md delete mode 100644 10_Wiki/Topics_GD/Deepfake-Technology.md delete mode 100644 10_Wiki/Topics_GD/Default Mode Network (DMN).md delete mode 100644 10_Wiki/Topics_GD/DefinitelyTyped.md delete mode 100644 10_Wiki/Topics_GD/Definitions_of_Game.md delete mode 100644 10_Wiki/Topics_GD/Degrees-of-Freedom.md delete mode 100644 10_Wiki/Topics_GD/Deliberate-Practice.md delete mode 100644 10_Wiki/Topics_GD/Denavit-Hartenberg-Parameters.md delete mode 100644 10_Wiki/Topics_GD/Dense vs Sparse Neural Networks.md delete mode 100644 10_Wiki/Topics_GD/Dependency-Graph-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Dependency-Injection.md delete mode 100644 10_Wiki/Topics_GD/Dependency-Inversion-Principle.md delete mode 100644 10_Wiki/Topics_GD/Deployment-Strategy.md delete mode 100644 10_Wiki/Topics_GD/Design-System.md delete mode 100644 10_Wiki/Topics_GD/Determinism-in-Computing.md delete mode 100644 10_Wiki/Topics_GD/DevOps-and-UX-Convergence.md delete mode 100644 10_Wiki/Topics_GD/DevOps-for-AI-MLOps.md delete mode 100644 10_Wiki/Topics_GD/DevSecOps.md delete mode 100644 10_Wiki/Topics_GD/Differentiable Programming.md delete mode 100644 10_Wiki/Topics_GD/Diffusion-Models.md delete mode 100644 10_Wiki/Topics_GD/Digital Intellectual Property Rights.md delete mode 100644 10_Wiki/Topics_GD/Digital Thread Integration.md delete mode 100644 10_Wiki/Topics_GD/Digital-Twin-Technology.md delete mode 100644 10_Wiki/Topics_GD/Dijkstra's Algorithm.md delete mode 100644 10_Wiki/Topics_GD/Dimensionality-Reduction.md delete mode 100644 10_Wiki/Topics_GD/Diminishing Returns (한계 수익 체감).md delete mode 100644 10_Wiki/Topics_GD/Directed-Acyclic-Graph-Build-Systems.md delete mode 100644 10_Wiki/Topics_GD/Directed-Acyclic-Graph-Dependency-Management.md delete mode 100644 10_Wiki/Topics_GD/Discriminated-Unions-for-Error-Handling.md delete mode 100644 10_Wiki/Topics_GD/Discriminated-Unions-for-State-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Discriminated-Unions.md delete mode 100644 10_Wiki/Topics_GD/Dissipative-Structures.md delete mode 100644 10_Wiki/Topics_GD/Distillation.md delete mode 100644 10_Wiki/Topics_GD/Distributed Reinforcement Learning.md delete mode 100644 10_Wiki/Topics_GD/Distributed-Computing.md delete mode 100644 10_Wiki/Topics_GD/Distributed-System-Type-Safety.md delete mode 100644 10_Wiki/Topics_GD/Distributed-Systems.md delete mode 100644 10_Wiki/Topics_GD/Documentation-Strategy.md delete mode 100644 10_Wiki/Topics_GD/Domain Objects.md delete mode 100644 10_Wiki/Topics_GD/Domain-Driven-Design-DDD.md delete mode 100644 10_Wiki/Topics_GD/Domain-Specific-Languages.md delete mode 100644 10_Wiki/Topics_GD/Dopamine-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Dopaminergic Reward System.md delete mode 100644 10_Wiki/Topics_GD/Dopaminergic Reward Systems.md delete mode 100644 10_Wiki/Topics_GD/Drama Management Systems.md delete mode 100644 10_Wiki/Topics_GD/Dramaturgy-Theory.md delete mode 100644 10_Wiki/Topics_GD/Dry-Principle.md delete mode 100644 10_Wiki/Topics_GD/Dynamic Difficulty Adjustment (DDA).md delete mode 100644 10_Wiki/Topics_GD/Dynamic Few-Shot (동적 퓨샷 선택 전략).md delete mode 100644 10_Wiki/Topics_GD/Dynamic-Capabilities.md delete mode 100644 10_Wiki/Topics_GD/Dynamic-Creative-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Dynamic-Environment-Handling.md delete mode 100644 10_Wiki/Topics_GD/Dynamic-Programming.md delete mode 100644 10_Wiki/Topics_GD/E-Learning-Gamification.md delete mode 100644 10_Wiki/Topics_GD/E-commerce-Catalog-Management.md delete mode 100644 10_Wiki/Topics_GD/E-commerce-Optimization.md delete mode 100644 10_Wiki/Topics_GD/ESLint-Plugin-Development.md delete mode 100644 10_Wiki/Topics_GD/ESLint-Static-Analysis.md delete mode 100644 10_Wiki/Topics_GD/EU-Web-Accessibility-Directive.md delete mode 100644 10_Wiki/Topics_GD/Ecology and Ecosystem Modeling.md delete mode 100644 10_Wiki/Topics_GD/Economic-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Economic-Complexity-Index.md delete mode 100644 10_Wiki/Topics_GD/Economic-Mobility.md delete mode 100644 10_Wiki/Topics_GD/Economics-of-Information.md delete mode 100644 10_Wiki/Topics_GD/Economy/Index.md delete mode 100644 10_Wiki/Topics_GD/Edge Computing.md delete mode 100644 10_Wiki/Topics_GD/Edge-AI-and-Computing.md delete mode 100644 10_Wiki/Topics_GD/Edge-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Edge-Computing.md delete mode 100644 10_Wiki/Topics_GD/Edtech-Industry-Trends.md delete mode 100644 10_Wiki/Topics_GD/Effective-Altruism-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Efficiency.md delete mode 100644 10_Wiki/Topics_GD/Eigenvalues-and-Eigenvectors.md delete mode 100644 10_Wiki/Topics_GD/Eligibility-Traces.md delete mode 100644 10_Wiki/Topics_GD/Elite-Athletic-Development.md delete mode 100644 10_Wiki/Topics_GD/Elite-Sport-Science-Protocols.md delete mode 100644 10_Wiki/Topics_GD/Elite-Strength-and-Conditioning.md delete mode 100644 10_Wiki/Topics_GD/Elite-Theory.md delete mode 100644 10_Wiki/Topics_GD/Embodied Cognition.md delete mode 100644 10_Wiki/Topics_GD/Embodied-AI.md delete mode 100644 10_Wiki/Topics_GD/Emergence-in-Complex-Systems.md delete mode 100644 10_Wiki/Topics_GD/Emergence-in-Systems.md delete mode 100644 10_Wiki/Topics_GD/Emergence.md delete mode 100644 10_Wiki/Topics_GD/Emotional-AI (Affective Computing).md delete mode 100644 10_Wiki/Topics_GD/Emotionally Intelligent Tutoring Systems (EITS).md delete mode 100644 10_Wiki/Topics_GD/Empathy-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Encapsulation-and-Information-Hiding.md delete mode 100644 10_Wiki/Topics_GD/Encapsulation-of-Domain-Invariants.md delete mode 100644 10_Wiki/Topics_GD/Encapsulation-via-Access-Modifiers.md delete mode 100644 10_Wiki/Topics_GD/End-to-End-Learning.md delete mode 100644 10_Wiki/Topics_GD/End-to-End-Testing-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Endurance-Athletics-Cognition.md delete mode 100644 10_Wiki/Topics_GD/Engineering Scalable Frontend Systems.md delete mode 100644 10_Wiki/Topics_GD/Engineering_Principles.md delete mode 100644 10_Wiki/Topics_GD/Ensemble-Learning.md delete mode 100644 10_Wiki/Topics_GD/Ensemble-Methods.md delete mode 100644 10_Wiki/Topics_GD/Ensuring-Data-Privacy.md delete mode 100644 10_Wiki/Topics_GD/Enterprise-Design-Systems.md delete mode 100644 10_Wiki/Topics_GD/Enterprise-Resource-Planning-Systems.md delete mode 100644 10_Wiki/Topics_GD/Enterprise-Scale-Monorepo-Management.md delete mode 100644 10_Wiki/Topics_GD/Enterprise-Service-Bus.md delete mode 100644 10_Wiki/Topics_GD/Enterprise-Software-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Enterprise-Software-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Entity-Relationship-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Entropy in Information Theory.md delete mode 100644 10_Wiki/Topics_GD/Environment-Design-in-RL.md delete mode 100644 10_Wiki/Topics_GD/Enzyme-Inhibition-Kinetics.md delete mode 100644 10_Wiki/Topics_GD/Epidemiological-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Epistemic-Uncertainty.md delete mode 100644 10_Wiki/Topics_GD/Epistemology.md delete mode 100644 10_Wiki/Topics_GD/Equality.md delete mode 100644 10_Wiki/Topics_GD/Ergodic-Theory.md delete mode 100644 10_Wiki/Topics_GD/Ergonomics-in-Workspace-Design.md delete mode 100644 10_Wiki/Topics_GD/Error-Boundary-Pattern.md delete mode 100644 10_Wiki/Topics_GD/Error_Handling_and_Stability.md delete mode 100644 10_Wiki/Topics_GD/Es-Lint-Configuration.md delete mode 100644 10_Wiki/Topics_GD/Escalation-of-Commitment.md delete mode 100644 10_Wiki/Topics_GD/Ethical-Decision-Making.md delete mode 100644 10_Wiki/Topics_GD/Ethics & AI.md delete mode 100644 10_Wiki/Topics_GD/Ethics of Autonomous Systems.md delete mode 100644 10_Wiki/Topics_GD/Ethics-in-Artificial-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Ethnographic-Research.md delete mode 100644 10_Wiki/Topics_GD/Etiology-of-Disease.md delete mode 100644 10_Wiki/Topics_GD/Eudaimonia-and-Well-being.md delete mode 100644 10_Wiki/Topics_GD/Eugen Systems 모딩 매뉴얼.md delete mode 100644 10_Wiki/Topics_GD/Eugen Systems의 Iriszoom 엔진 및 전략 게임 개발.md delete mode 100644 10_Wiki/Topics_GD/Eugen Systems의 WARNO 시뮬레이션 개발.md delete mode 100644 10_Wiki/Topics_GD/Eugen Systems의 냉전기 가상 시나리오 및 모딩 생태계 구축.md delete mode 100644 10_Wiki/Topics_GD/Event Storming.md delete mode 100644 10_Wiki/Topics_GD/Event-Driven-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Evolutionary Biology.md delete mode 100644 10_Wiki/Topics_GD/Evolutionary Computation.md delete mode 100644 10_Wiki/Topics_GD/Evolutionary-Algorithm-Design.md delete mode 100644 10_Wiki/Topics_GD/Evolutionary-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Evolutionary-Computation.md delete mode 100644 10_Wiki/Topics_GD/Excess-Property-Checking.md delete mode 100644 10_Wiki/Topics_GD/Executive Dysfunction.md delete mode 100644 10_Wiki/Topics_GD/Executive-Function-Deficit.md delete mode 100644 10_Wiki/Topics_GD/Exhaustiveness-Checking.md delete mode 100644 10_Wiki/Topics_GD/Expectation-Maximization.md delete mode 100644 10_Wiki/Topics_GD/Expected Utility Theory.md delete mode 100644 10_Wiki/Topics_GD/Experience-Replay.md delete mode 100644 10_Wiki/Topics_GD/Experience-Sampling-Method.md delete mode 100644 10_Wiki/Topics_GD/Explainable-AI (XAI).md delete mode 100644 10_Wiki/Topics_GD/Explainable-AI-XAI.md delete mode 100644 10_Wiki/Topics_GD/Exploding-Gradient Problem.md delete mode 100644 10_Wiki/Topics_GD/Exploration vs Exploitation.md delete mode 100644 10_Wiki/Topics_GD/Exploration-vs-Exploitation.md delete mode 100644 10_Wiki/Topics_GD/Exploratory-Data-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Expo 2025 Osaka.md delete mode 100644 10_Wiki/Topics_GD/Exponential-Growth.md delete mode 100644 10_Wiki/Topics_GD/Extended-Reality-XR.md delete mode 100644 10_Wiki/Topics_GD/Externalities.md delete mode 100644 10_Wiki/Topics_GD/Extreme-Programming-XP.md delete mode 100644 10_Wiki/Topics_GD/Eye-Tracking-in-UX-Research.md delete mode 100644 10_Wiki/Topics_GD/Eye-Tracking.md delete mode 100644 10_Wiki/Topics_GD/Factor-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Factory-Pattern.md delete mode 100644 10_Wiki/Topics_GD/Failable-Task-Handling.md delete mode 100644 10_Wiki/Topics_GD/Fault-Tolerance.md delete mode 100644 10_Wiki/Topics_GD/Feature Clamping (피처 고정).md delete mode 100644 10_Wiki/Topics_GD/Feature-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Feature-Flags.md delete mode 100644 10_Wiki/Topics_GD/Federated-Learning.md delete mode 100644 10_Wiki/Topics_GD/Feedback-Control-Systems.md delete mode 100644 10_Wiki/Topics_GD/Feedback-Loops in Systems.md delete mode 100644 10_Wiki/Topics_GD/Feedback-Loops-in-Design.md delete mode 100644 10_Wiki/Topics_GD/Feedback-Loops.md delete mode 100644 10_Wiki/Topics_GD/Few-Shot-Learning.md delete mode 100644 10_Wiki/Topics_GD/Figma-to-Code-Workflow.md delete mode 100644 10_Wiki/Topics_GD/Figurative-Language.md delete mode 100644 10_Wiki/Topics_GD/Fine-tuning.md delete mode 100644 10_Wiki/Topics_GD/Finished Goods.md delete mode 100644 10_Wiki/Topics_GD/Finite-Element-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Finite-State-Machines-FSM.md delete mode 100644 10_Wiki/Topics_GD/Finite-State-Machines.md delete mode 100644 10_Wiki/Topics_GD/First Input Delay (FID).md delete mode 100644 10_Wiki/Topics_GD/Fitness-Landscape.md delete mode 100644 10_Wiki/Topics_GD/Fixed Time Step vs Variable Time Step.md delete mode 100644 10_Wiki/Topics_GD/Flow State.md delete mode 100644 10_Wiki/Topics_GD/Flow-State.md delete mode 100644 10_Wiki/Topics_GD/Fluent-Interface-Design.md delete mode 100644 10_Wiki/Topics_GD/Fluid-Dynamics for Games.md delete mode 100644 10_Wiki/Topics_GD/Focal-Loss.md delete mode 100644 10_Wiki/Topics_GD/Folder Structure Best Practices.md delete mode 100644 10_Wiki/Topics_GD/Formal Methods.md delete mode 100644 10_Wiki/Topics_GD/Formal-Verification-of-Software.md delete mode 100644 10_Wiki/Topics_GD/Foundation-Models.md delete mode 100644 10_Wiki/Topics_GD/Fragility.md delete mode 100644 10_Wiki/Topics_GD/Free-Energy-Principle.md delete mode 100644 10_Wiki/Topics_GD/Frontend Performance Debugging.md delete mode 100644 10_Wiki/Topics_GD/Frontend-Architecture-and-Folder-Structure.md delete mode 100644 10_Wiki/Topics_GD/Frontend-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Frontend-Debugging-and-Testing.md delete mode 100644 10_Wiki/Topics_GD/Frontend-Performance-Optimization-Guide.md delete mode 100644 10_Wiki/Topics_GD/Frontend-Team-Collaboration-and-Governance.md delete mode 100644 10_Wiki/Topics_GD/Frontend.md delete mode 100644 10_Wiki/Topics_GD/Frontend_Governance_and_Observability.md delete mode 100644 10_Wiki/Topics_GD/Functional Programming.md delete mode 100644 10_Wiki/Topics_GD/Functional-Programming-in-TypeScript.md delete mode 100644 10_Wiki/Topics_GD/Functional-Programming.md delete mode 100644 10_Wiki/Topics_GD/Fuzzy-Logic.md delete mode 100644 10_Wiki/Topics_GD/G-Stack Principles.md delete mode 100644 10_Wiki/Topics_GD/G-Stack-Integration-Guide.md delete mode 100644 10_Wiki/Topics_GD/GAN.md delete mode 100644 10_Wiki/Topics_GD/GNN.md delete mode 100644 10_Wiki/Topics_GD/GPT-Architecture-Foundations.md delete mode 100644 10_Wiki/Topics_GD/GPU-Architecture.md delete mode 100644 10_Wiki/Topics_GD/GPU-Programming-with-CUDA.md delete mode 100644 10_Wiki/Topics_GD/GPU.md delete mode 100644 10_Wiki/Topics_GD/GRPO.md delete mode 100644 10_Wiki/Topics_GD/GRU.md delete mode 100644 10_Wiki/Topics_GD/Gacha Mechanics Analysis.md delete mode 100644 10_Wiki/Topics_GD/Gait-Analysis-Laboratory.md delete mode 100644 10_Wiki/Topics_GD/Game Analytics (게임 분석).md delete mode 100644 10_Wiki/Topics_GD/Game-Balance-Design.md delete mode 100644 10_Wiki/Topics_GD/Game-Balance-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Game-Design-Ontology.md delete mode 100644 10_Wiki/Topics_GD/Game-Design-Theory.md delete mode 100644 10_Wiki/Topics_GD/Game-Economy-Design.md delete mode 100644 10_Wiki/Topics_GD/Game-Feel-and-Juiciness.md delete mode 100644 10_Wiki/Topics_GD/Game-Loop-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Game-Mechanics.md delete mode 100644 10_Wiki/Topics_GD/Game-Ontology-for-PCG.md delete mode 100644 10_Wiki/Topics_GD/Game-Theory-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Game-Theory.md delete mode 100644 10_Wiki/Topics_GD/Gamification-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Gamification-Theory.md delete mode 100644 10_Wiki/Topics_GD/Gates.md delete mode 100644 10_Wiki/Topics_GD/Gaussian-Processes.md delete mode 100644 10_Wiki/Topics_GD/Gen-AI.md delete mode 100644 10_Wiki/Topics_GD/Generalization-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Generative Adversarial Networks (GANs) in Fine Arts.md delete mode 100644 10_Wiki/Topics_GD/Generative-AI-Impact.md delete mode 100644 10_Wiki/Topics_GD/Generative-AI.md delete mode 100644 10_Wiki/Topics_GD/Generative-Adversarial-Networks.md delete mode 100644 10_Wiki/Topics_GD/Generics-and-Polymorphism.md delete mode 100644 10_Wiki/Topics_GD/Genetic-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Geographic-Information-Systems.md delete mode 100644 10_Wiki/Topics_GD/Geometric-Deep-Learning.md delete mode 100644 10_Wiki/Topics_GD/Geriatric-Medicine.md delete mode 100644 10_Wiki/Topics_GD/Gestalt Psychology.md delete mode 100644 10_Wiki/Topics_GD/Gestalt-Principles in UX.md delete mode 100644 10_Wiki/Topics_GD/Gestalt-Principles-of-Design.md delete mode 100644 10_Wiki/Topics_GD/Gimbals-and-Orientation.md delete mode 100644 10_Wiki/Topics_GD/Git Branching Strategy.md delete mode 100644 10_Wiki/Topics_GD/Git-Branching-Strategies-and-Workflows.md delete mode 100644 10_Wiki/Topics_GD/Git-Version-Control.md delete mode 100644 10_Wiki/Topics_GD/GitHub-Actions-CI-CD.md delete mode 100644 10_Wiki/Topics_GD/GitLab CI.md delete mode 100644 10_Wiki/Topics_GD/Git_Workflows.md delete mode 100644 10_Wiki/Topics_GD/GloVe (Word Embeddings).md delete mode 100644 10_Wiki/Topics_GD/Global-Standard.md delete mode 100644 10_Wiki/Topics_GD/Global-vs-Local-Optima.md delete mode 100644 10_Wiki/Topics_GD/Goal-Misgeneralization.md delete mode 100644 10_Wiki/Topics_GD/Goal-Oriented-Action-Planning.md delete mode 100644 10_Wiki/Topics_GD/God-Object-Antipattern.md delete mode 100644 10_Wiki/Topics_GD/Godel's Incompleteness Theorems.md delete mode 100644 10_Wiki/Topics_GD/Google-Page-Experience-2025-Update.md delete mode 100644 10_Wiki/Topics_GD/Gradient-Boosting-Machines.md delete mode 100644 10_Wiki/Topics_GD/Gradient-Descent.md delete mode 100644 10_Wiki/Topics_GD/Graph Theory.md delete mode 100644 10_Wiki/Topics_GD/Graph-Coloring-Problem.md delete mode 100644 10_Wiki/Topics_GD/Graph-Database.md delete mode 100644 10_Wiki/Topics_GD/Graph-Theory.md delete mode 100644 10_Wiki/Topics_GD/GraphQL-Code-Generator.md delete mode 100644 10_Wiki/Topics_GD/GraphRAG (그래프 기반 검색 증강 생성).md delete mode 100644 10_Wiki/Topics_GD/Greedy-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Grit.md delete mode 100644 10_Wiki/Topics_GD/Grounded Theory Method.md delete mode 100644 10_Wiki/Topics_GD/Growth-Mindset-Intervention.md delete mode 100644 10_Wiki/Topics_GD/Growth-Mindset.md delete mode 100644 10_Wiki/Topics_GD/Guilty-Gear-Xrd-Rendering-Pipeline.md delete mode 100644 10_Wiki/Topics_GD/HANDOVER.md delete mode 100644 10_Wiki/Topics_GD/HBO-Prestige-Television.md delete mode 100644 10_Wiki/Topics_GD/HCI (Human-Computer Interaction).md delete mode 100644 10_Wiki/Topics_GD/HHH.md delete mode 100644 10_Wiki/Topics_GD/HMM.md delete mode 100644 10_Wiki/Topics_GD/Habit-Formation.md delete mode 100644 10_Wiki/Topics_GD/Hallucination (환각).md delete mode 100644 10_Wiki/Topics_GD/Hallucination-in-LLM.md delete mode 100644 10_Wiki/Topics_GD/Hallucination-in-LLMs.md delete mode 100644 10_Wiki/Topics_GD/Hardware-Acceleration-for-AI.md delete mode 100644 10_Wiki/Topics_GD/Hardware-Verification.md delete mode 100644 10_Wiki/Topics_GD/Hardware.md delete mode 100644 10_Wiki/Topics_GD/Hash-Functions-and-Maps.md delete mode 100644 10_Wiki/Topics_GD/Health-Informatics.md delete mode 100644 10_Wiki/Topics_GD/Hebbian-Learning.md delete mode 100644 10_Wiki/Topics_GD/Hebbian-Theory.md delete mode 100644 10_Wiki/Topics_GD/Heuristic-Search.md delete mode 100644 10_Wiki/Topics_GD/Heuristics.md delete mode 100644 10_Wiki/Topics_GD/Hierarchical-Task-Network (HTN).md delete mode 100644 10_Wiki/Topics_GD/High-Availability-Systems.md delete mode 100644 10_Wiki/Topics_GD/High-Cohesion-Low-Coupling.md delete mode 100644 10_Wiki/Topics_GD/High-Frequency-Trading-Models.md delete mode 100644 10_Wiki/Topics_GD/High-Performance Computing (HPC).md delete mode 100644 10_Wiki/Topics_GD/High-Performance-Coaching.md delete mode 100644 10_Wiki/Topics_GD/High-Performance-Organizations.md delete mode 100644 10_Wiki/Topics_GD/High-Performance-Sports-Science.md delete mode 100644 10_Wiki/Topics_GD/Homeostasis (항상성).md delete mode 100644 10_Wiki/Topics_GD/Homeostasis.md delete mode 100644 10_Wiki/Topics_GD/Homomorphic-Encryption.md delete mode 100644 10_Wiki/Topics_GD/Human Centered AI (HCAI).md delete mode 100644 10_Wiki/Topics_GD/Human-AI-Collaboration.md delete mode 100644 10_Wiki/Topics_GD/Human-Computer-Interaction-HCI.md delete mode 100644 10_Wiki/Topics_GD/Human-Computer-Interaction.md delete mode 100644 10_Wiki/Topics_GD/Human-in-the-Loop (HITL).md delete mode 100644 10_Wiki/Topics_GD/Human-in-the-loop-AI.md delete mode 100644 10_Wiki/Topics_GD/Hybrid-Cloud-Architectures.md delete mode 100644 10_Wiki/Topics_GD/Hydration-Mismatch-and-SSR-Debugging.md delete mode 100644 10_Wiki/Topics_GD/Hyperinflation-in-Closed-Loop-Systems.md delete mode 100644 10_Wiki/Topics_GD/Hyperparameter-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Hyperparameters.md delete mode 100644 10_Wiki/Topics_GD/Hypostatic-Abstraction.md delete mode 100644 10_Wiki/Topics_GD/Hypothesis-Testing.md delete mode 100644 10_Wiki/Topics_GD/ICRE-Framework.md delete mode 100644 10_Wiki/Topics_GD/IDE (Integrated Development Environment).md delete mode 100644 10_Wiki/Topics_GD/IEEE-P36521.md delete mode 100644 10_Wiki/Topics_GD/ISO-Standard.md delete mode 100644 10_Wiki/Topics_GD/Ikigai (이키가이).md delete mode 100644 10_Wiki/Topics_GD/Image Inpainting (Vary Region).md delete mode 100644 10_Wiki/Topics_GD/Image-Classification-Mastery.md delete mode 100644 10_Wiki/Topics_GD/Image-Optimization-for-Web-Performance.md delete mode 100644 10_Wiki/Topics_GD/Image-Segmentation-Techniques.md delete mode 100644 10_Wiki/Topics_GD/Image-Segmentation.md delete mode 100644 10_Wiki/Topics_GD/Imbalanced-Data-Handling.md delete mode 100644 10_Wiki/Topics_GD/Imitation-Learning.md delete mode 100644 10_Wiki/Topics_GD/Immersive-Sim-Design.md delete mode 100644 10_Wiki/Topics_GD/Immersive-Sim-Genre.md delete mode 100644 10_Wiki/Topics_GD/Immersive-Sims-Deus-Ex-Dishonored.md delete mode 100644 10_Wiki/Topics_GD/Immersive-Sims-Deus-Ex-Thief.md delete mode 100644 10_Wiki/Topics_GD/Immutability-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Impedance-Matching.md delete mode 100644 10_Wiki/Topics_GD/In-Context-Learning.md delete mode 100644 10_Wiki/Topics_GD/Inclusive-Design-and-UX.md delete mode 100644 10_Wiki/Topics_GD/Incremental-Computation.md delete mode 100644 10_Wiki/Topics_GD/Incremental-Learning.md delete mode 100644 10_Wiki/Topics_GD/Incremental-Static-Regeneration-ISR.md delete mode 100644 10_Wiki/Topics_GD/Incrementalism.md delete mode 100644 10_Wiki/Topics_GD/Independent Component Analysis (ICA).md delete mode 100644 10_Wiki/Topics_GD/Independent-Component-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Index-Fragmentation-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Index.md delete mode 100644 10_Wiki/Topics_GD/Indexing-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Indian-Innovation-Models.md delete mode 100644 10_Wiki/Topics_GD/Inductive-Bias.md delete mode 100644 10_Wiki/Topics_GD/Inductive-Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Inexact-Science.md delete mode 100644 10_Wiki/Topics_GD/Inference-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Inferential-Statistics.md delete mode 100644 10_Wiki/Topics_GD/Information-Entropy.md delete mode 100644 10_Wiki/Topics_GD/Information-Retrieval-IR.md delete mode 100644 10_Wiki/Topics_GD/Information-Society.md delete mode 100644 10_Wiki/Topics_GD/Information-Theory.md delete mode 100644 10_Wiki/Topics_GD/Infraspace.md delete mode 100644 10_Wiki/Topics_GD/Infrastructure-as-Code-IaC.md delete mode 100644 10_Wiki/Topics_GD/Inheritance-and-Polymorphism.md delete mode 100644 10_Wiki/Topics_GD/Inner-Product-Spaces.md delete mode 100644 10_Wiki/Topics_GD/Innovation.md delete mode 100644 10_Wiki/Topics_GD/Input-Validation-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Inquiry-Based Learning.md delete mode 100644 10_Wiki/Topics_GD/Instance-based-Learning.md delete mode 100644 10_Wiki/Topics_GD/InstancedMesh2 library.md delete mode 100644 10_Wiki/Topics_GD/Instinct.md delete mode 100644 10_Wiki/Topics_GD/Instruction-Tuning.md delete mode 100644 10_Wiki/Topics_GD/Intangible-Capital.md delete mode 100644 10_Wiki/Topics_GD/Integrated-Development-Environment.md delete mode 100644 10_Wiki/Topics_GD/Integration-Testing-for-AI.md delete mode 100644 10_Wiki/Topics_GD/Intellectual-Property-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Interaction to Next Paint (INP).md delete mode 100644 10_Wiki/Topics_GD/Interaction-to-Next-Paint-INP.md delete mode 100644 10_Wiki/Topics_GD/Interdisciplinary-Research.md delete mode 100644 10_Wiki/Topics_GD/Interface-Segregation-Principle.md delete mode 100644 10_Wiki/Topics_GD/Internet of Things (IoT).md delete mode 100644 10_Wiki/Topics_GD/Interop 2026.md delete mode 100644 10_Wiki/Topics_GD/Interoperability.md delete mode 100644 10_Wiki/Topics_GD/Interpretability-vs-Explainability.md delete mode 100644 10_Wiki/Topics_GD/Interpretability.md delete mode 100644 10_Wiki/Topics_GD/Introduction-to-Programming.md delete mode 100644 10_Wiki/Topics_GD/Introspection (자기성찰).md delete mode 100644 10_Wiki/Topics_GD/Inverse-Kinematics.md delete mode 100644 10_Wiki/Topics_GD/Inverse-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_GD/Inversion.md delete mode 100644 10_Wiki/Topics_GD/IoT-and-AI-Integration.md delete mode 100644 10_Wiki/Topics_GD/Isaac-Asimovs-Laws-of-Robotics.md delete mode 100644 10_Wiki/Topics_GD/Item-Item-Collaborative-Filtering.md delete mode 100644 10_Wiki/Topics_GD/Iteration.md delete mode 100644 10_Wiki/Topics_GD/Iterative-Development-Models.md delete mode 100644 10_Wiki/Topics_GD/Iterative-Development.md delete mode 100644 10_Wiki/Topics_GD/JIT-Compilation-in-AI-Engines.md delete mode 100644 10_Wiki/Topics_GD/JSON-LD-Structured-Data.md delete mode 100644 10_Wiki/Topics_GD/JSON-and-Data-Serialization.md delete mode 100644 10_Wiki/Topics_GD/JUnit-and-Testing-Frameworks.md delete mode 100644 10_Wiki/Topics_GD/JavaScript-Async-and-Event-Loop.md delete mode 100644 10_Wiki/Topics_GD/JavaScript-Optimization-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Joint-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Journaling.md delete mode 100644 10_Wiki/Topics_GD/Judgment.md delete mode 100644 10_Wiki/Topics_GD/Just-In-Time (JIT).md delete mode 100644 10_Wiki/Topics_GD/Just-in-Case.md delete mode 100644 10_Wiki/Topics_GD/Just-in-time-Data-Loading.md delete mode 100644 10_Wiki/Topics_GD/K-Means-Clustering-Foundations.md delete mode 100644 10_Wiki/Topics_GD/K-Nearest-Neighbors-K-NN.md delete mode 100644 10_Wiki/Topics_GD/KISS (Keep It Simple, Stupid).md delete mode 100644 10_Wiki/Topics_GD/KISS-Principle-in-Software-Design.md delete mode 100644 10_Wiki/Topics_GD/KPI (Key Performance Indicator).md delete mode 100644 10_Wiki/Topics_GD/Kalman-Filter-and-State-Tracking.md delete mode 100644 10_Wiki/Topics_GD/Kernel-Density-Estimation-KDE.md delete mode 100644 10_Wiki/Topics_GD/Kernel-Methods-and-SVMs.md delete mode 100644 10_Wiki/Topics_GD/Knowledge synthesis.md delete mode 100644 10_Wiki/Topics_GD/Knowledge-Distillation.md delete mode 100644 10_Wiki/Topics_GD/Knowledge-Graph-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Knowledge-Graph.md delete mode 100644 10_Wiki/Topics_GD/Knowledge-Representation-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Knowledge-Structure.md delete mode 100644 10_Wiki/Topics_GD/Kolmogorov-Complexity.md delete mode 100644 10_Wiki/Topics_GD/Kubernetes-for-AI-Orchestration.md delete mode 100644 10_Wiki/Topics_GD/Kullback-Leibler-Divergence.md delete mode 100644 10_Wiki/Topics_GD/L1-and-L2-Regularization.md delete mode 100644 10_Wiki/Topics_GD/L2-Regularization.md delete mode 100644 10_Wiki/Topics_GD/LLM-Security-and-Safety.md delete mode 100644 10_Wiki/Topics_GD/LLM.md delete mode 100644 10_Wiki/Topics_GD/LOD.md delete mode 100644 10_Wiki/Topics_GD/LSTM (Long Short-Term Memory).md delete mode 100644 10_Wiki/Topics_GD/LSTM.md delete mode 100644 10_Wiki/Topics_GD/Label-Noise-and-Robustness.md delete mode 100644 10_Wiki/Topics_GD/Lagrange-Multipliers.md delete mode 100644 10_Wiki/Topics_GD/Language-Models.md delete mode 100644 10_Wiki/Topics_GD/Large Language Models (LLM).md delete mode 100644 10_Wiki/Topics_GD/Large-scale-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Largest Contentful Paint (LCP).md delete mode 100644 10_Wiki/Topics_GD/Largest-Contentful-Paint-LCP.md delete mode 100644 10_Wiki/Topics_GD/Latent-Dirichlet-Allocation.md delete mode 100644 10_Wiki/Topics_GD/Latent-Semantic-Analysis-LSA.md delete mode 100644 10_Wiki/Topics_GD/Layer-Normalization.md delete mode 100644 10_Wiki/Topics_GD/Layered-Architecture-in-Frontend.md delete mode 100644 10_Wiki/Topics_GD/Lazy-Loading-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Leadership.md delete mode 100644 10_Wiki/Topics_GD/Leaky-ReLU-and-Activations.md delete mode 100644 10_Wiki/Topics_GD/Lean-Operations.md delete mode 100644 10_Wiki/Topics_GD/Lean-Project-Management.md delete mode 100644 10_Wiki/Topics_GD/Learning-Paths.md delete mode 100644 10_Wiki/Topics_GD/Learning-Rate-Schedules.md delete mode 100644 10_Wiki/Topics_GD/Learning-Rate-Scheduling.md delete mode 100644 10_Wiki/Topics_GD/Least-Squares-Methods.md delete mode 100644 10_Wiki/Topics_GD/Legacy-Systems.md delete mode 100644 10_Wiki/Topics_GD/Legacy_React_Migration.md delete mode 100644 10_Wiki/Topics_GD/Lessons Learned.md delete mode 100644 10_Wiki/Topics_GD/Level of Detail (LOD).md delete mode 100644 10_Wiki/Topics_GD/Level_Design/Index.md delete mode 100644 10_Wiki/Topics_GD/Levels of Understanding.md delete mode 100644 10_Wiki/Topics_GD/Linear-Algebra-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Linear-Algebra-for-ML.md delete mode 100644 10_Wiki/Topics_GD/Linear-Algebra.md delete mode 100644 10_Wiki/Topics_GD/Linear-Discriminant-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Linear-Programming.md delete mode 100644 10_Wiki/Topics_GD/Linear-Regression-Mastery.md delete mode 100644 10_Wiki/Topics_GD/Linguistic-Analysis-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Linked-Lists-and-Trees.md delete mode 100644 10_Wiki/Topics_GD/Linux-Performance-Tuning.md delete mode 100644 10_Wiki/Topics_GD/Liquid-Democracy.md delete mode 100644 10_Wiki/Topics_GD/Liskov-Substitution-Principle.md delete mode 100644 10_Wiki/Topics_GD/LlamaIndex.md delete mode 100644 10_Wiki/Topics_GD/LoRA (Low-Rank Adaptation).md delete mode 100644 10_Wiki/Topics_GD/Load-Balancing-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Local-Brain-Management.md delete mode 100644 10_Wiki/Topics_GD/Local-Search.md delete mode 100644 10_Wiki/Topics_GD/Locality-Sensitive-Hashing (LSH).md delete mode 100644 10_Wiki/Topics_GD/Locality-Sensitive-Hashing.md delete mode 100644 10_Wiki/Topics_GD/Logic.md delete mode 100644 10_Wiki/Topics_GD/Logistic-Regression-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Logistic-Regression.md delete mode 100644 10_Wiki/Topics_GD/Long Animation Frames API.md delete mode 100644 10_Wiki/Topics_GD/Long Tasks.md delete mode 100644 10_Wiki/Topics_GD/Long-Short-Term-Memory (LSTM).md delete mode 100644 10_Wiki/Topics_GD/Long-Short-Term-Memory.md delete mode 100644 10_Wiki/Topics_GD/Long-Tail.md delete mode 100644 10_Wiki/Topics_GD/Loose-Coupling.md delete mode 100644 10_Wiki/Topics_GD/Loss Functions.md delete mode 100644 10_Wiki/Topics_GD/Loss-Functions-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Low-Rank-Adaptation-LoRA.md delete mode 100644 10_Wiki/Topics_GD/Lubrication.md delete mode 100644 10_Wiki/Topics_GD/Lucas-Kanade-Method.md delete mode 100644 10_Wiki/Topics_GD/MAP-Estimation.md delete mode 100644 10_Wiki/Topics_GD/MBA (Master of Business Administration).md delete mode 100644 10_Wiki/Topics_GD/MCP.md delete mode 100644 10_Wiki/Topics_GD/MLA-Format.md delete mode 100644 10_Wiki/Topics_GD/MLOps.md delete mode 100644 10_Wiki/Topics_GD/Machine Learning (ML).md delete mode 100644 10_Wiki/Topics_GD/Machine-Learning-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Machine-Learning-Lifecycle.md delete mode 100644 10_Wiki/Topics_GD/Macros (매크로).md delete mode 100644 10_Wiki/Topics_GD/Magic-Circle.md delete mode 100644 10_Wiki/Topics_GD/Main Thread.md delete mode 100644 10_Wiki/Topics_GD/Malware-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Management.md delete mode 100644 10_Wiki/Topics_GD/Manhattan-Distance.md delete mode 100644 10_Wiki/Topics_GD/MapReduce.md delete mode 100644 10_Wiki/Topics_GD/Markov-Chain-Monte-Carlo.md delete mode 100644 10_Wiki/Topics_GD/Markov-Chains.md delete mode 100644 10_Wiki/Topics_GD/Markov-Decision-Process (MDP).md delete mode 100644 10_Wiki/Topics_GD/Markov-Decision-Process-MDP.md delete mode 100644 10_Wiki/Topics_GD/Markov-Decision-Processes.md delete mode 100644 10_Wiki/Topics_GD/Master-of-Information-Management.md delete mode 100644 10_Wiki/Topics_GD/Mastery.md delete mode 100644 10_Wiki/Topics_GD/Matrix-Factorization.md delete mode 100644 10_Wiki/Topics_GD/Matrix-Operations-and-AI.md delete mode 100644 10_Wiki/Topics_GD/Mean-Absolute-Error-MAE.md delete mode 100644 10_Wiki/Topics_GD/Mean-Squared-Error-MSE.md delete mode 100644 10_Wiki/Topics_GD/Mechanistic Interpretability (기계적 해석 가능성).md delete mode 100644 10_Wiki/Topics_GD/Media-Literacy.md delete mode 100644 10_Wiki/Topics_GD/Medical-Imaging-Data-Augmentation.md delete mode 100644 10_Wiki/Topics_GD/Memetics.md delete mode 100644 10_Wiki/Topics_GD/Memory-Hierarchy.md delete mode 100644 10_Wiki/Topics_GD/Memory-Leak-Debugging-in-JavaScript.md delete mode 100644 10_Wiki/Topics_GD/Mental-Models.md delete mode 100644 10_Wiki/Topics_GD/Mental-Operations-Synthesized.md delete mode 100644 10_Wiki/Topics_GD/Message-Queues-and-Event-Streams.md delete mode 100644 10_Wiki/Topics_GD/Meta-Learning-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Micro-interactions-and-Feedback-Loops.md delete mode 100644 10_Wiki/Topics_GD/Micro-interactions.md delete mode 100644 10_Wiki/Topics_GD/Microservices-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Middle-Out-Thinking.md delete mode 100644 10_Wiki/Topics_GD/Midjourney V6 및 V7 기반의 이미지 생성 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/Midjourney V7 Draft Mode.md delete mode 100644 10_Wiki/Topics_GD/Midjourney V7 및 V6 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/Midjourney V7의 Draft Mode 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/Midjourney 브랜드 캠페인 및 무드보드 제작.md delete mode 100644 10_Wiki/Topics_GD/Minimal-Viable-Product.md delete mode 100644 10_Wiki/Topics_GD/Minimum-Viable-Product-MVP.md delete mode 100644 10_Wiki/Topics_GD/Mipmap.md delete mode 100644 10_Wiki/Topics_GD/Mobile-AI-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Mobile-Augmented-Reality.md delete mode 100644 10_Wiki/Topics_GD/Mobile-First-Responsive-Design-Principles.md delete mode 100644 10_Wiki/Topics_GD/Model Context Protocol (MCP).md delete mode 100644 10_Wiki/Topics_GD/Model-Agnostic-Meta-Learning.md delete mode 100644 10_Wiki/Topics_GD/Model-Compression-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Model-Compression.md delete mode 100644 10_Wiki/Topics_GD/Model-Deployment-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Model-Drift-and-Monitoring.md delete mode 100644 10_Wiki/Topics_GD/Model-Ensemble-Methods.md delete mode 100644 10_Wiki/Topics_GD/Model-Interpretability-Tools.md delete mode 100644 10_Wiki/Topics_GD/Model-Predictive-Control (MPC).md delete mode 100644 10_Wiki/Topics_GD/Modern-Frontend-Engineering-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Modern-React-Application-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Modern-Web-Design-Best-Practices-2025.md delete mode 100644 10_Wiki/Topics_GD/Modern-Website-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Modern_React_Engineering_2025.md delete mode 100644 10_Wiki/Topics_GD/Modular-Design.md delete mode 100644 10_Wiki/Topics_GD/Modular-Programming.md delete mode 100644 10_Wiki/Topics_GD/Modularity.md delete mode 100644 10_Wiki/Topics_GD/Momentum-and-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Monolithic-vs-Microservices.md delete mode 100644 10_Wiki/Topics_GD/Monte-Carlo-Integration.md delete mode 100644 10_Wiki/Topics_GD/Monte-Carlo-Methods.md delete mode 100644 10_Wiki/Topics_GD/Monte-Carlo-Tree-Search-MCTS.md delete mode 100644 10_Wiki/Topics_GD/Moodboard Creation.md delete mode 100644 10_Wiki/Topics_GD/Multi-Agent-Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_GD/Multi-Agent-Systems-MAS.md delete mode 100644 10_Wiki/Topics_GD/Multi-Head-Attention-Mechanism.md delete mode 100644 10_Wiki/Topics_GD/Multi-Modal-Learning.md delete mode 100644 10_Wiki/Topics_GD/Multi-agent-System.md delete mode 100644 10_Wiki/Topics_GD/Multi-armed-Bandit-Problem.md delete mode 100644 10_Wiki/Topics_GD/Multilayer-Perceptron-MLP.md delete mode 100644 10_Wiki/Topics_GD/Multimodal-Learning.md delete mode 100644 10_Wiki/Topics_GD/Multinomial-Naive-Bayes.md delete mode 100644 10_Wiki/Topics_GD/Multivariate-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Mutual-Information.md delete mode 100644 10_Wiki/Topics_GD/NLP (Natural Language Processing).md delete mode 100644 10_Wiki/Topics_GD/NLP-Attention-Mechanisms.md delete mode 100644 10_Wiki/Topics_GD/NVIDIA-CUDA-and-AI.md delete mode 100644 10_Wiki/Topics_GD/Naive-Bayes-Classifiers.md delete mode 100644 10_Wiki/Topics_GD/Named-Entity-Recognition-NER.md delete mode 100644 10_Wiki/Topics_GD/National-Language-Processing.md delete mode 100644 10_Wiki/Topics_GD/Natural-Language-Generation-NLG.md delete mode 100644 10_Wiki/Topics_GD/Natural-Language-Processing-NLP.md delete mode 100644 10_Wiki/Topics_GD/Natural-Language-Processing.md delete mode 100644 10_Wiki/Topics_GD/Nearest-Neighbor-Search.md delete mode 100644 10_Wiki/Topics_GD/Network-Latency-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Neural-Architecture-Search-NAS.md delete mode 100644 10_Wiki/Topics_GD/Neural-Architecture-Search.md delete mode 100644 10_Wiki/Topics_GD/Neural-Darwinism.md delete mode 100644 10_Wiki/Topics_GD/Neural-Networks (신경망 기초).md delete mode 100644 10_Wiki/Topics_GD/Neural-Networks-for-Beginners.md delete mode 100644 10_Wiki/Topics_GD/Neural-Style-Transfer.md delete mode 100644 10_Wiki/Topics_GD/Neural-Symbolic-Integration.md delete mode 100644 10_Wiki/Topics_GD/Neuro-Symbolic AI.md delete mode 100644 10_Wiki/Topics_GD/Neuro-Symbolic-AI.md delete mode 100644 10_Wiki/Topics_GD/Neurobiology-of-Reward.md delete mode 100644 10_Wiki/Topics_GD/Neurodevelopmental Disorders.md delete mode 100644 10_Wiki/Topics_GD/Neuroeconomics.md delete mode 100644 10_Wiki/Topics_GD/Neuroergonomics.md delete mode 100644 10_Wiki/Topics_GD/Neuroevolution.md delete mode 100644 10_Wiki/Topics_GD/Neuromuscular-Adaptation.md delete mode 100644 10_Wiki/Topics_GD/Neuromuscular-Control.md delete mode 100644 10_Wiki/Topics_GD/Neuropharmacology of Substance Use Disorders.md delete mode 100644 10_Wiki/Topics_GD/Neuroplasticity in Addiction.md delete mode 100644 10_Wiki/Topics_GD/Neuroplasticity in Motor Learning.md delete mode 100644 10_Wiki/Topics_GD/Neuroplasticity-in-Motor-Learning.md delete mode 100644 10_Wiki/Topics_GD/Neuroprosthetics-Development.md delete mode 100644 10_Wiki/Topics_GD/Neuropsychiatric Disorders.md delete mode 100644 10_Wiki/Topics_GD/Neuropsychology.md delete mode 100644 10_Wiki/Topics_GD/Neurorehabilitation after Stroke.md delete mode 100644 10_Wiki/Topics_GD/Neurorehabilitation-Post-Stroke.md delete mode 100644 10_Wiki/Topics_GD/Next-js-and-Modern-Web.md delete mode 100644 10_Wiki/Topics_GD/Nextjs-App-Router-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Nextjs_and_Modern_React_Patterns.md delete mode 100644 10_Wiki/Topics_GD/No Mans Sky (Large-scale planetary generation).md delete mode 100644 10_Wiki/Topics_GD/No Mans Sky.md delete mode 100644 10_Wiki/Topics_GD/NoSQL-Databases-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Nodejs 메모리 누수 분석.md delete mode 100644 10_Wiki/Topics_GD/Nodejs 프로덕션 메모리 누수 진단.md delete mode 100644 10_Wiki/Topics_GD/Nodejs 프로덕션 메모리 병목 분석.md delete mode 100644 10_Wiki/Topics_GD/Nodejs-Global-Namespace-Augmentation.md delete mode 100644 10_Wiki/Topics_GD/Noise-Reduction-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Noise.md delete mode 100644 10_Wiki/Topics_GD/Nominal-Typing-in-TypeScript.md delete mode 100644 10_Wiki/Topics_GD/Non-Photorealistic-Rendering-in-Level-Design.md delete mode 100644 10_Wiki/Topics_GD/Non-linear-Activation-Functions.md delete mode 100644 10_Wiki/Topics_GD/Non-parametric-Models.md delete mode 100644 10_Wiki/Topics_GD/Normalization-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Normalization.md delete mode 100644 10_Wiki/Topics_GD/Nuclear Deterrence Models.md delete mode 100644 10_Wiki/Topics_GD/Numbers-and-Games.md delete mode 100644 10_Wiki/Topics_GD/Nutritional-Biochemistry.md delete mode 100644 10_Wiki/Topics_GD/OKR.md delete mode 100644 10_Wiki/Topics_GD/OWA vs CWA (개방 세계 vs 폐쇄 세계 가설).md delete mode 100644 10_Wiki/Topics_GD/OWASP Top 10.md delete mode 100644 10_Wiki/Topics_GD/Object Pooling (오브젝트 풀링).md delete mode 100644 10_Wiki/Topics_GD/Object-Detection-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Object-Oriented-Design-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Object-Oriented-Programming.md delete mode 100644 10_Wiki/Topics_GD/Objective-Functions.md delete mode 100644 10_Wiki/Topics_GD/Objectivism.md delete mode 100644 10_Wiki/Topics_GD/Observation.md delete mode 100644 10_Wiki/Topics_GD/Occupational-Therapy.md delete mode 100644 10_Wiki/Topics_GD/Off-policy-vs-On-policy-Learning.md delete mode 100644 10_Wiki/Topics_GD/Okami-Ink-Wash-Aesthetics.md delete mode 100644 10_Wiki/Topics_GD/Olympic-Training-Cycles.md delete mode 100644 10_Wiki/Topics_GD/Olympic-Training-Models.md delete mode 100644 10_Wiki/Topics_GD/Olympic-Training-Protocols.md delete mode 100644 10_Wiki/Topics_GD/Omni Reference (--oref).md delete mode 100644 10_Wiki/Topics_GD/Omni Reference.md delete mode 100644 10_Wiki/Topics_GD/One-Hot-Encoding.md delete mode 100644 10_Wiki/Topics_GD/One-Shot-Learning.md delete mode 100644 10_Wiki/Topics_GD/Online-Learning-and-Streaming.md delete mode 100644 10_Wiki/Topics_GD/Ontological-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Ontology-Driven-Relevancy-Filtering.md delete mode 100644 10_Wiki/Topics_GD/Ontology-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Ontology-Guided Knowledge Extraction.md delete mode 100644 10_Wiki/Topics_GD/Ontology-and-Knowledge-Representation.md delete mode 100644 10_Wiki/Topics_GD/Ontology.md delete mode 100644 10_Wiki/Topics_GD/Opaque-Types.md delete mode 100644 10_Wiki/Topics_GD/Open-Access-Movement.md delete mode 100644 10_Wiki/Topics_GD/Open-Source-AI-Ecosystem.md delete mode 100644 10_Wiki/Topics_GD/OpenAI-API-Integration.md delete mode 100644 10_Wiki/Topics_GD/Operations-Management.md delete mode 100644 10_Wiki/Topics_GD/Operations-Research.md delete mode 100644 10_Wiki/Topics_GD/Operator-Theory.md delete mode 100644 10_Wiki/Topics_GD/Opportunity-Cost.md delete mode 100644 10_Wiki/Topics_GD/Optical-Character-Recognition.md delete mode 100644 10_Wiki/Topics_GD/Optimal-Control-Theory.md delete mode 100644 10_Wiki/Topics_GD/Optimization-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Optimization-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Optimization.md delete mode 100644 10_Wiki/Topics_GD/Ordinal-Data-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Organizational Psychology.md delete mode 100644 10_Wiki/Topics_GD/Out-of-distribution-Detection.md delete mode 100644 10_Wiki/Topics_GD/Outer Alignment vs Inner Alignment.md delete mode 100644 10_Wiki/Topics_GD/Outlier-Detection-Techniques.md delete mode 100644 10_Wiki/Topics_GD/Outside-Thinking.md delete mode 100644 10_Wiki/Topics_GD/Overfitting-and-Underfitting.md delete mode 100644 10_Wiki/Topics_GD/Overfitting.md delete mode 100644 10_Wiki/Topics_GD/P-Reinforce-Template-Guide.md delete mode 100644 10_Wiki/Topics_GD/P-Reinforce.md delete mode 100644 10_Wiki/Topics_GD/PCA-and-Dimension-Reduction.md delete mode 100644 10_Wiki/Topics_GD/PCGML-Frameworks.md delete mode 100644 10_Wiki/Topics_GD/PDF-Format.md delete mode 100644 10_Wiki/Topics_GD/PEFT (Parameter-Efficient Fine-Tuning).md delete mode 100644 10_Wiki/Topics_GD/PEV_Loop.md delete mode 100644 10_Wiki/Topics_GD/PID-Controllers-in-AI.md delete mode 100644 10_Wiki/Topics_GD/PMI-Technique.md delete mode 100644 10_Wiki/Topics_GD/POMDP.md delete mode 100644 10_Wiki/Topics_GD/PageSpeed Insights.md delete mode 100644 10_Wiki/Topics_GD/Papers Please (Bureaucratic Simulation).md delete mode 100644 10_Wiki/Topics_GD/Papers-Please.md delete mode 100644 10_Wiki/Topics_GD/Parallel-Computing-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Parallel-Computing.md delete mode 100644 10_Wiki/Topics_GD/Parallel-Processing.md delete mode 100644 10_Wiki/Topics_GD/Parameter-Efficiency-in-LLMs.md delete mode 100644 10_Wiki/Topics_GD/Parameter-Efficient Fine-Tuning (PEFT).md delete mode 100644 10_Wiki/Topics_GD/Parameter-Sharing.md delete mode 100644 10_Wiki/Topics_GD/Pareto-Principle.md delete mode 100644 10_Wiki/Topics_GD/Partial-Differential-Equations.md delete mode 100644 10_Wiki/Topics_GD/Particle-Filter-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Pattern-Recognition.md delete mode 100644 10_Wiki/Topics_GD/Pedestrian-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Perceptrons-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Perceptual-Learning.md delete mode 100644 10_Wiki/Topics_GD/Perceptual-Motor-Skills.md delete mode 100644 10_Wiki/Topics_GD/Performance Management Systems.md delete mode 100644 10_Wiki/Topics_GD/Performance Psychology.md delete mode 100644 10_Wiki/Topics_GD/Performance-Metrics-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Performance_and_Memory_Management.md delete mode 100644 10_Wiki/Topics_GD/Periodization-Theory.md delete mode 100644 10_Wiki/Topics_GD/Personal-Brain-Management.md delete mode 100644 10_Wiki/Topics_GD/Personal-Information-Security.md delete mode 100644 10_Wiki/Topics_GD/Personalization-Engines.md delete mode 100644 10_Wiki/Topics_GD/Phase-Transitions-in-Learning.md delete mode 100644 10_Wiki/Topics_GD/Philosophy.md delete mode 100644 10_Wiki/Topics_GD/Physical-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Physics-Informed Neural Networks (PINNs).md delete mode 100644 10_Wiki/Topics_GD/Physics-informed-Neural-Networks.md delete mode 100644 10_Wiki/Topics_GD/Physics.md delete mode 100644 10_Wiki/Topics_GD/Pipeline-Parallelism.md delete mode 100644 10_Wiki/Topics_GD/Pivot-Table-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Platform-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Player-Experience-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Player-Psyche-Profiling-Framework.md delete mode 100644 10_Wiki/Topics_GD/Plutchiks-Wheel-of-Emotions.md delete mode 100644 10_Wiki/Topics_GD/Poetic-Computation.md delete mode 100644 10_Wiki/Topics_GD/Point-Cloud-Processing.md delete mode 100644 10_Wiki/Topics_GD/Point-of-Sale.md delete mode 100644 10_Wiki/Topics_GD/Policy-Gradient-Methods.md delete mode 100644 10_Wiki/Topics_GD/Policy-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Policy-Surveillance.md delete mode 100644 10_Wiki/Topics_GD/PolicyIQ.md delete mode 100644 10_Wiki/Topics_GD/Polymorphism-in-Engine-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Pooling.md delete mode 100644 10_Wiki/Topics_GD/Pose-Estimation.md delete mode 100644 10_Wiki/Topics_GD/Positive-Reinforcement.md delete mode 100644 10_Wiki/Topics_GD/Posterior-and-Prior-Probability.md delete mode 100644 10_Wiki/Topics_GD/Poverty-Cycle-Dynamics.md delete mode 100644 10_Wiki/Topics_GD/Poverty-Simulation.md delete mode 100644 10_Wiki/Topics_GD/Practical-Cryptography.md delete mode 100644 10_Wiki/Topics_GD/Pre-Mortem-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Pre-processing-Data-for-AI.md delete mode 100644 10_Wiki/Topics_GD/Precision-Recall-Tradeoff.md delete mode 100644 10_Wiki/Topics_GD/Precision-Recursion.md delete mode 100644 10_Wiki/Topics_GD/Predictive-Analytics.md delete mode 100644 10_Wiki/Topics_GD/Predictive-Coding.md delete mode 100644 10_Wiki/Topics_GD/Prenatal-Neurology.md delete mode 100644 10_Wiki/Topics_GD/Preserving-State-in-Procedural-Worlds.md delete mode 100644 10_Wiki/Topics_GD/Principal-Component-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Principle-Component-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Principle-of-Least-Action.md delete mode 100644 10_Wiki/Topics_GD/Principles of Structuralism (Linguistic).md delete mode 100644 10_Wiki/Topics_GD/Principles-of-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Principles-of-Data-Connect.md delete mode 100644 10_Wiki/Topics_GD/Principles-of-Structuralism.md delete mode 100644 10_Wiki/Topics_GD/Principles.md delete mode 100644 10_Wiki/Topics_GD/Prioritized-Experience-Replay.md delete mode 100644 10_Wiki/Topics_GD/Prisoners-Dilemma-Models.md delete mode 100644 10_Wiki/Topics_GD/Prisons-and-Self-Correction.md delete mode 100644 10_Wiki/Topics_GD/Privacy-Preserving-AI.md delete mode 100644 10_Wiki/Topics_GD/Probabilistic-Graphical-Models.md delete mode 100644 10_Wiki/Topics_GD/Probabilistic-Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Probability Theory.md delete mode 100644 10_Wiki/Topics_GD/Probability and Logic Fusion.md delete mode 100644 10_Wiki/Topics_GD/Probability-Theory-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Problem-Solving.md delete mode 100644 10_Wiki/Topics_GD/Procedural Content Generation via Machine Learning (PCGML).md delete mode 100644 10_Wiki/Topics_GD/Procedural Narrative Generation.md delete mode 100644 10_Wiki/Topics_GD/Procedural Rhetoric (In Gaming).md delete mode 100644 10_Wiki/Topics_GD/Procedural-Architecture-Systems.md delete mode 100644 10_Wiki/Topics_GD/Procedural-Knowledge.md delete mode 100644 10_Wiki/Topics_GD/Procedural-Level-Geometry.md delete mode 100644 10_Wiki/Topics_GD/Procedural-Rhetoric.md delete mode 100644 10_Wiki/Topics_GD/Process-Automation-with-AI.md delete mode 100644 10_Wiki/Topics_GD/Processing.md delete mode 100644 10_Wiki/Topics_GD/Product-Led-Growth.md delete mode 100644 10_Wiki/Topics_GD/Product-Management.md delete mode 100644 10_Wiki/Topics_GD/Product-Marketing.md delete mode 100644 10_Wiki/Topics_GD/Product-Thinking-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Productivity-Hacks-for-Devs.md delete mode 100644 10_Wiki/Topics_GD/Profiling-and-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Progressive-Disclosure.md delete mode 100644 10_Wiki/Topics_GD/Project-Management-Best-Practices.md delete mode 100644 10_Wiki/Topics_GD/Project-Management.md delete mode 100644 10_Wiki/Topics_GD/Prompt-Engineering-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Prompt-Engineering.md delete mode 100644 10_Wiki/Topics_GD/Proprioception.md delete mode 100644 10_Wiki/Topics_GD/Pros-Cons-Table.md delete mode 100644 10_Wiki/Topics_GD/Protocols.md delete mode 100644 10_Wiki/Topics_GD/Prototyping.md delete mode 100644 10_Wiki/Topics_GD/Proximal Policy Optimization (PPO).md delete mode 100644 10_Wiki/Topics_GD/Proximal-Policy-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Pruning-Techniques.md delete mode 100644 10_Wiki/Topics_GD/Ps-Reinforce Policy Framework.md delete mode 100644 10_Wiki/Topics_GD/Ps-Reinforce.md delete mode 100644 10_Wiki/Topics_GD/Psychology & Behavior.md delete mode 100644 10_Wiki/Topics_GD/Psychology-of-Learning.md delete mode 100644 10_Wiki/Topics_GD/Psychology.md delete mode 100644 10_Wiki/Topics_GD/Pull Request (PR) 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/Pull Request (PR).md delete mode 100644 10_Wiki/Topics_GD/Pull-Request.md delete mode 100644 10_Wiki/Topics_GD/Purpose.md delete mode 100644 10_Wiki/Topics_GD/PyTorch-Foundations.md delete mode 100644 10_Wiki/Topics_GD/PyTorch-Lightning.md delete mode 100644 10_Wiki/Topics_GD/Python-for-Data-Science.md delete mode 100644 10_Wiki/Topics_GD/Q-Learning Foundations.md delete mode 100644 10_Wiki/Topics_GD/Quality Gates.md delete mode 100644 10_Wiki/Topics_GD/Quality-Control.md delete mode 100644 10_Wiki/Topics_GD/Quantitative Economics (수량경제학).md delete mode 100644 10_Wiki/Topics_GD/Quantization-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Quantization.md delete mode 100644 10_Wiki/Topics_GD/Quantum Computing (Intro).md delete mode 100644 10_Wiki/Topics_GD/Quantum-Computing-for-AI.md delete mode 100644 10_Wiki/Topics_GD/Quantum-Computing.md delete mode 100644 10_Wiki/Topics_GD/Quantum-Machine-Learning.md delete mode 100644 10_Wiki/Topics_GD/Query-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Queue-Management-Systems.md delete mode 100644 10_Wiki/Topics_GD/Quick-Wins.md delete mode 100644 10_Wiki/Topics_GD/RAG (검색 증강 생성).md delete mode 100644 10_Wiki/Topics_GD/RAG-and-Document-Retrieval.md delete mode 100644 10_Wiki/Topics_GD/RAG.md delete mode 100644 10_Wiki/Topics_GD/RLAIF (AI 피드백 기반 강화학습).md delete mode 100644 10_Wiki/Topics_GD/RLHF (인간 피드백 기반 강화 학습).md delete mode 100644 10_Wiki/Topics_GD/RL_Neuroscience.md delete mode 100644 10_Wiki/Topics_GD/RMSProp-Optimizer.md delete mode 100644 10_Wiki/Topics_GD/RNN.md delete mode 100644 10_Wiki/Topics_GD/ROC-AUC-Curves.md delete mode 100644 10_Wiki/Topics_GD/ROUGE-Metrics.md delete mode 100644 10_Wiki/Topics_GD/Random-Forest-Classifiers.md delete mode 100644 10_Wiki/Topics_GD/Randomized-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Ranking-Algorithms.md delete mode 100644 10_Wiki/Topics_GD/Rapid-Prototyping.md delete mode 100644 10_Wiki/Topics_GD/ReLU-Activation-Functions.md delete mode 100644 10_Wiki/Topics_GD/React Application Scaling.md delete mode 100644 10_Wiki/Topics_GD/React Frontend Architecture.md delete mode 100644 10_Wiki/Topics_GD/React Scalability.md delete mode 100644 10_Wiki/Topics_GD/React-Context-API.md delete mode 100644 10_Wiki/Topics_GD/React-Error-Boundaries-and-Handling.md delete mode 100644 10_Wiki/Topics_GD/React-Hooks.md delete mode 100644 10_Wiki/Topics_GD/Reactive-Programming.md delete mode 100644 10_Wiki/Topics_GD/Real-Time Engine (RTE).md delete mode 100644 10_Wiki/Topics_GD/Real-time-Data-Streaming.md delete mode 100644 10_Wiki/Topics_GD/Real-time-Operation.md delete mode 100644 10_Wiki/Topics_GD/Reasoning & Planning.md delete mode 100644 10_Wiki/Topics_GD/Reasoning.md delete mode 100644 10_Wiki/Topics_GD/Recommendation-Systems.md delete mode 100644 10_Wiki/Topics_GD/Recording Academy (The Grammys).md delete mode 100644 10_Wiki/Topics_GD/Recurrent-Neural-Networks.md delete mode 100644 10_Wiki/Topics_GD/Refactoring-Legacy-React-Codebases.md delete mode 100644 10_Wiki/Topics_GD/Reference-Management.md delete mode 100644 10_Wiki/Topics_GD/Reference.md delete mode 100644 10_Wiki/Topics_GD/Refinement.md delete mode 100644 10_Wiki/Topics_GD/Reflection.md delete mode 100644 10_Wiki/Topics_GD/Regression-Analysis-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Regularization-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Regularization-Techniques.md delete mode 100644 10_Wiki/Topics_GD/Regularization.md delete mode 100644 10_Wiki/Topics_GD/Reinforcement Learning (RL).md delete mode 100644 10_Wiki/Topics_GD/Reinforcement Learning for Automated Playtesting.md delete mode 100644 10_Wiki/Topics_GD/Reinforcement-Learning-from-Human-Feedback-RLHF.md delete mode 100644 10_Wiki/Topics_GD/Reinforcement-Learning.md delete mode 100644 10_Wiki/Topics_GD/Related-Work.md delete mode 100644 10_Wiki/Topics_GD/Relational Algebra in Databases.md delete mode 100644 10_Wiki/Topics_GD/Relational-Database.md delete mode 100644 10_Wiki/Topics_GD/Relational-Databases.md delete mode 100644 10_Wiki/Topics_GD/Relative-Positioning.md delete mode 100644 10_Wiki/Topics_GD/Relevance-Feedback.md delete mode 100644 10_Wiki/Topics_GD/Reliability.md delete mode 100644 10_Wiki/Topics_GD/Remote-Rehabilitation.md delete mode 100644 10_Wiki/Topics_GD/Replenishment.md delete mode 100644 10_Wiki/Topics_GD/Reports.md delete mode 100644 10_Wiki/Topics_GD/Repository.md delete mode 100644 10_Wiki/Topics_GD/Representation Theory.md delete mode 100644 10_Wiki/Topics_GD/Representation-Learning.md delete mode 100644 10_Wiki/Topics_GD/Requirements.md delete mode 100644 10_Wiki/Topics_GD/ResNet-Architectures.md delete mode 100644 10_Wiki/Topics_GD/Research-Framework.md delete mode 100644 10_Wiki/Topics_GD/Research-Methodology.md delete mode 100644 10_Wiki/Topics_GD/Research.md delete mode 100644 10_Wiki/Topics_GD/Residual-Networks.md delete mode 100644 10_Wiki/Topics_GD/Resilience.md delete mode 100644 10_Wiki/Topics_GD/Resource-Allocation.md delete mode 100644 10_Wiki/Topics_GD/Resource-Management.md delete mode 100644 10_Wiki/Topics_GD/Restorative Justice.md delete mode 100644 10_Wiki/Topics_GD/Retainers(유지 경로).md delete mode 100644 10_Wiki/Topics_GD/Retaining Path.md delete mode 100644 10_Wiki/Topics_GD/Retrieval-Augmented-Generation-RAG.md delete mode 100644 10_Wiki/Topics_GD/Revenge-Cycle-Dynamics.md delete mode 100644 10_Wiki/Topics_GD/Reward Hacking (보상 해킹).md delete mode 100644 10_Wiki/Topics_GD/Reward Prediction Error.md delete mode 100644 10_Wiki/Topics_GD/Reward-Shaping-in-RL.md delete mode 100644 10_Wiki/Topics_GD/Ridge-Regression.md delete mode 100644 10_Wiki/Topics_GD/Risk Management.md delete mode 100644 10_Wiki/Topics_GD/Risk-Assessment-with-AI.md delete mode 100644 10_Wiki/Topics_GD/Risk-Management.md delete mode 100644 10_Wiki/Topics_GD/Risk-Orchestration.md delete mode 100644 10_Wiki/Topics_GD/Roadmap.md delete mode 100644 10_Wiki/Topics_GD/Robotics-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Robotics.md delete mode 100644 10_Wiki/Topics_GD/Robust-Machine-Learning.md delete mode 100644 10_Wiki/Topics_GD/Robustness.md delete mode 100644 10_Wiki/Topics_GD/Roguelike Procedural Generation.md delete mode 100644 10_Wiki/Topics_GD/Role of Conflict in Narrative.md delete mode 100644 10_Wiki/Topics_GD/Root-Cause-Analysis-RCA.md delete mode 100644 10_Wiki/Topics_GD/Root-Mean-Square-Error.md delete mode 100644 10_Wiki/Topics_GD/Roughness (그래픽 및 물리).md delete mode 100644 10_Wiki/Topics_GD/Rule-based-Systems.md delete mode 100644 10_Wiki/Topics_GD/SAR.md delete mode 100644 10_Wiki/Topics_GD/SAST (Static Application Security Testing).md delete mode 100644 10_Wiki/Topics_GD/SAST (정적 애플리케이션 보안 테스트).md delete mode 100644 10_Wiki/Topics_GD/SAST (정적 애플리케이션 보안 테스팅).md delete mode 100644 10_Wiki/Topics_GD/SAST.md delete mode 100644 10_Wiki/Topics_GD/SCM (Supply Chain Management).md delete mode 100644 10_Wiki/Topics_GD/SDLC (소프트웨어 개발 수명 주기).md delete mode 100644 10_Wiki/Topics_GD/SEO.md delete mode 100644 10_Wiki/Topics_GD/SFT (Supervised Fine-Tuning).md delete mode 100644 10_Wiki/Topics_GD/SME.md delete mode 100644 10_Wiki/Topics_GD/SOTA.md delete mode 100644 10_Wiki/Topics_GD/SOW.md delete mode 100644 10_Wiki/Topics_GD/SPOF.md delete mode 100644 10_Wiki/Topics_GD/SQL-Performance-Tuning.md delete mode 100644 10_Wiki/Topics_GD/SRE.md delete mode 100644 10_Wiki/Topics_GD/SaaS (Software as a Service).md delete mode 100644 10_Wiki/Topics_GD/SaaS.md delete mode 100644 10_Wiki/Topics_GD/Safety & Reliability.md delete mode 100644 10_Wiki/Topics_GD/Sales-Strategy.md delete mode 100644 10_Wiki/Topics_GD/Sampling-Techniques.md delete mode 100644 10_Wiki/Topics_GD/Scalability-in-AI-Systems.md delete mode 100644 10_Wiki/Topics_GD/Scalability.md delete mode 100644 10_Wiki/Topics_GD/Scalable Frontend Systems.md delete mode 100644 10_Wiki/Topics_GD/Scalable-Design-System-Governance.md delete mode 100644 10_Wiki/Topics_GD/Scalable_Frontend_Architecture.md delete mode 100644 10_Wiki/Topics_GD/Scaling-Laws-for-LLMs.md delete mode 100644 10_Wiki/Topics_GD/Scheduler-Design-in-ML.md delete mode 100644 10_Wiki/Topics_GD/Schema-Design-for-NoSQL.md delete mode 100644 10_Wiki/Topics_GD/Schema.md delete mode 100644 10_Wiki/Topics_GD/Science of Failure.md delete mode 100644 10_Wiki/Topics_GD/Scientific Communication.md delete mode 100644 10_Wiki/Topics_GD/Scientific-Computing-with-Python.md delete mode 100644 10_Wiki/Topics_GD/Scientific-Method.md delete mode 100644 10_Wiki/Topics_GD/Scripts.md delete mode 100644 10_Wiki/Topics_GD/Search-Engine-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Search-Methodology.md delete mode 100644 10_Wiki/Topics_GD/Search-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Search-Space.md delete mode 100644 10_Wiki/Topics_GD/Search-Strategy.md delete mode 100644 10_Wiki/Topics_GD/Search.md delete mode 100644 10_Wiki/Topics_GD/Secondary-Research.md delete mode 100644 10_Wiki/Topics_GD/Secure-Multi-party-Computation.md delete mode 100644 10_Wiki/Topics_GD/Security-Best-Practices.md delete mode 100644 10_Wiki/Topics_GD/Security-Governance.md delete mode 100644 10_Wiki/Topics_GD/Seed.md delete mode 100644 10_Wiki/Topics_GD/Segmentsai.md delete mode 100644 10_Wiki/Topics_GD/Self-Attention-Mechanisms.md delete mode 100644 10_Wiki/Topics_GD/Self-Driving-Car-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Self-Play (자기 대결 기반 강화학습).md delete mode 100644 10_Wiki/Topics_GD/Self-Supervised Learning (SSL).md delete mode 100644 10_Wiki/Topics_GD/Self-Supervised-Learning.md delete mode 100644 10_Wiki/Topics_GD/Semantic Grounding & Provenance.md delete mode 100644 10_Wiki/Topics_GD/Semantic-HTML-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Semantic-Search-with-AI.md delete mode 100644 10_Wiki/Topics_GD/Semantic-Search.md delete mode 100644 10_Wiki/Topics_GD/Semantics & Ontology.md delete mode 100644 10_Wiki/Topics_GD/Semgrep Assistant.md delete mode 100644 10_Wiki/Topics_GD/Sensitivity-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Sensor-Fusion.md delete mode 100644 10_Wiki/Topics_GD/Sentiment-Analysis-Models.md delete mode 100644 10_Wiki/Topics_GD/Sentiment-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Separation_of_Concerns.md delete mode 100644 10_Wiki/Topics_GD/Sequence-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Sequence-to-Sequence-Models.md delete mode 100644 10_Wiki/Topics_GD/Serverless-Computing-for-AI.md delete mode 100644 10_Wiki/Topics_GD/Service-oriented-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Session Lifecycle.md delete mode 100644 10_Wiki/Topics_GD/Shadowing-and-Observability.md delete mode 100644 10_Wiki/Topics_GD/Shape-Feature-Extraction.md delete mode 100644 10_Wiki/Topics_GD/Sharding-and-Partitioning.md delete mode 100644 10_Wiki/Topics_GD/Shift.md delete mode 100644 10_Wiki/Topics_GD/Signal in Noise.md delete mode 100644 10_Wiki/Topics_GD/Signal-Processing-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Signature Style Design.md delete mode 100644 10_Wiki/Topics_GD/Similarity-Metrics-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Similarity-Metrics.md delete mode 100644 10_Wiki/Topics_GD/Simulated-Annealing.md delete mode 100644 10_Wiki/Topics_GD/Simulation-Environments.md delete mode 100644 10_Wiki/Topics_GD/Simulator Sickness Questionnaire (SSQ).md delete mode 100644 10_Wiki/Topics_GD/Singular-Value-Decomposition.md delete mode 100644 10_Wiki/Topics_GD/Six-Sigma-Methodologies.md delete mode 100644 10_Wiki/Topics_GD/Skybound Protocol 코드리뷰.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md delete mode 100644 10_Wiki/Topics_GD/Skybound_Reports/Index.md delete mode 100644 10_Wiki/Topics_GD/Slack-Bot-Development.md delete mode 100644 10_Wiki/Topics_GD/Smart-Contract-Auditing.md delete mode 100644 10_Wiki/Topics_GD/Snowflake-Data-Warehousing.md delete mode 100644 10_Wiki/Topics_GD/Snyk Checkmarx Endor Labs 등 종합 애플리케이션 보안 플랫폼.md delete mode 100644 10_Wiki/Topics_GD/Social Systems Theory.md delete mode 100644 10_Wiki/Topics_GD/Social-Network-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Sociology of Knowledge.md delete mode 100644 10_Wiki/Topics_GD/Soft Navigation.md delete mode 100644 10_Wiki/Topics_GD/Soft-Skills-Development.md delete mode 100644 10_Wiki/Topics_GD/Software Engineering Agents (SWE).md delete mode 100644 10_Wiki/Topics_GD/Software-Architecture-Patterns.md delete mode 100644 10_Wiki/Topics_GD/Software-Design-Principles.md delete mode 100644 10_Wiki/Topics_GD/Solitude-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Solow Growth Model.md delete mode 100644 10_Wiki/Topics_GD/Solution.md delete mode 100644 10_Wiki/Topics_GD/SonarQube.md delete mode 100644 10_Wiki/Topics_GD/Sorting.md delete mode 100644 10_Wiki/Topics_GD/Sound Design Principles.md delete mode 100644 10_Wiki/Topics_GD/Source-Control.md delete mode 100644 10_Wiki/Topics_GD/Space-based-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Sparse-Data-Handling.md delete mode 100644 10_Wiki/Topics_GD/Spatial-Data-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Specification.md delete mode 100644 10_Wiki/Topics_GD/Spectral-Clustering.md delete mode 100644 10_Wiki/Topics_GD/Speculative-Design.md delete mode 100644 10_Wiki/Topics_GD/Speech-Recognition-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Speech-Synthesis.md delete mode 100644 10_Wiki/Topics_GD/Spiking-Neural-Networks-SNNs.md delete mode 100644 10_Wiki/Topics_GD/Stability vs Flexibility.md delete mode 100644 10_Wiki/Topics_GD/Stacked-Generalization.md delete mode 100644 10_Wiki/Topics_GD/Stages-of-Grief.md delete mode 100644 10_Wiki/Topics_GD/Stakeholder.md delete mode 100644 10_Wiki/Topics_GD/Standard-Deviation-and-Variance.md delete mode 100644 10_Wiki/Topics_GD/Standard-Operating-Procedure.md delete mode 100644 10_Wiki/Topics_GD/Standardization vs Innovation.md delete mode 100644 10_Wiki/Topics_GD/Startup.md delete mode 100644 10_Wiki/Topics_GD/State Space Model (SSM).md delete mode 100644 10_Wiki/Topics_GD/State-Management-Architecture-and-Ownership.md delete mode 100644 10_Wiki/Topics_GD/State-Management-Patterns.md delete mode 100644 10_Wiki/Topics_GD/State-Space-Models.md delete mode 100644 10_Wiki/Topics_GD/State-Space.md delete mode 100644 10_Wiki/Topics_GD/State.md delete mode 100644 10_Wiki/Topics_GD/State_Management_and_Concurrent_React.md delete mode 100644 10_Wiki/Topics_GD/Static Application Security Testing (SAST).md delete mode 100644 10_Wiki/Topics_GD/Static-Site-Generation-with-Gatsby.md delete mode 100644 10_Wiki/Topics_GD/Statistical-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Statistical-Hypothesis-Testing.md delete mode 100644 10_Wiki/Topics_GD/Statistical-Learning-Theory.md delete mode 100644 10_Wiki/Topics_GD/Statistical-Power.md delete mode 100644 10_Wiki/Topics_GD/Statistics & Data Analysis.md delete mode 100644 10_Wiki/Topics_GD/Statistics.md delete mode 100644 10_Wiki/Topics_GD/Steel Division 시리즈.md delete mode 100644 10_Wiki/Topics_GD/Stem-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Stochastic-Gradient-Descent-SGD.md delete mode 100644 10_Wiki/Topics_GD/Stochastic-Gradient-Descent.md delete mode 100644 10_Wiki/Topics_GD/Storage-Area-Networks.md delete mode 100644 10_Wiki/Topics_GD/Storage.md delete mode 100644 10_Wiki/Topics_GD/Storybook.md delete mode 100644 10_Wiki/Topics_GD/Straightening.md delete mode 100644 10_Wiki/Topics_GD/Strategic-Alignment.md delete mode 100644 10_Wiki/Topics_GD/Strategic-Ambiguity.md delete mode 100644 10_Wiki/Topics_GD/Strategic-Planning-for-AI.md delete mode 100644 10_Wiki/Topics_GD/Strategic-Planning.md delete mode 100644 10_Wiki/Topics_GD/Strategic-Thinking.md delete mode 100644 10_Wiki/Topics_GD/Strategy.md delete mode 100644 10_Wiki/Topics_GD/Stream-Processing-Architectures.md delete mode 100644 10_Wiki/Topics_GD/Street Duel Fighter.md delete mode 100644 10_Wiki/Topics_GD/Structural Principles.md delete mode 100644 10_Wiki/Topics_GD/Structural-Equation-Modeling.md delete mode 100644 10_Wiki/Topics_GD/Structuralism.md delete mode 100644 10_Wiki/Topics_GD/Style Reference (--sref).md delete mode 100644 10_Wiki/Topics_GD/Style-Transfer-in-AI.md delete mode 100644 10_Wiki/Topics_GD/Style-Transfer.md delete mode 100644 10_Wiki/Topics_GD/Superficiality-Metrics.md delete mode 100644 10_Wiki/Topics_GD/Supervised-Learning (지도 학습 기초).md delete mode 100644 10_Wiki/Topics_GD/Supervised-Learning-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Supervised-Learning.md delete mode 100644 10_Wiki/Topics_GD/Supply-Chain.md delete mode 100644 10_Wiki/Topics_GD/Support-Vector-Machines.md delete mode 100644 10_Wiki/Topics_GD/Support.md delete mode 100644 10_Wiki/Topics_GD/Sustainability.md delete mode 100644 10_Wiki/Topics_GD/Swarm Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Swarm-Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Symbolic-AI vs Connectionism.md delete mode 100644 10_Wiki/Topics_GD/Symbols.md delete mode 100644 10_Wiki/Topics_GD/Symmetric-Encryption.md delete mode 100644 10_Wiki/Topics_GD/Symmetry-and-Invariance.md delete mode 100644 10_Wiki/Topics_GD/Synergy.md delete mode 100644 10_Wiki/Topics_GD/Synthesized Intelligence.md delete mode 100644 10_Wiki/Topics_GD/Synthetic-Data-Generation.md delete mode 100644 10_Wiki/Topics_GD/Synthetic-Data.md delete mode 100644 10_Wiki/Topics_GD/System Prompt (시스템 프롬프트).md delete mode 100644 10_Wiki/Topics_GD/System-Architecture-Design.md delete mode 100644 10_Wiki/Topics_GD/System-Design for AI Scale.md delete mode 100644 10_Wiki/Topics_GD/System-Design-Interview-Prep.md delete mode 100644 10_Wiki/Topics_GD/System-Dynamics-Modeling.md delete mode 100644 10_Wiki/Topics_GD/System-Theory.md delete mode 100644 10_Wiki/Topics_GD/System_Debugging_Protocol.md delete mode 100644 10_Wiki/Topics_GD/Systems Thinking.md delete mode 100644 10_Wiki/Topics_GD/Systems-Thinking.md delete mode 100644 10_Wiki/Topics_GD/TDD.md delete mode 100644 10_Wiki/Topics_GD/TS-Declaration-Files.md delete mode 100644 10_Wiki/Topics_GD/Tableau-Data-Visualization.md delete mode 100644 10_Wiki/Topics_GD/Target-Function-Profiling.md delete mode 100644 10_Wiki/Topics_GD/Task-Management.md delete mode 100644 10_Wiki/Topics_GD/Technical-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Technical-Debt.md delete mode 100644 10_Wiki/Topics_GD/Temporal-Difference-Learning.md delete mode 100644 10_Wiki/Topics_GD/TensorFlow-Foundations.md delete mode 100644 10_Wiki/Topics_GD/Term-Frequency-Inverse-Document-Frequency.md delete mode 100644 10_Wiki/Topics_GD/Terminology.md delete mode 100644 10_Wiki/Topics_GD/Terraform-Infrastructure-as-Code.md delete mode 100644 10_Wiki/Topics_GD/Test-Time Compute Scaling (추론 시간 계산 스케일링).md delete mode 100644 10_Wiki/Topics_GD/Testing.md delete mode 100644 10_Wiki/Topics_GD/Tetris_Project_Retrospective.md delete mode 100644 10_Wiki/Topics_GD/Text-Mining.md delete mode 100644 10_Wiki/Topics_GD/Text-to-Speech-Synthesis.md delete mode 100644 10_Wiki/Topics_GD/The Evolution of Music Distribution.md delete mode 100644 10_Wiki/Topics_GD/Theoretical-Computer-Science.md delete mode 100644 10_Wiki/Topics_GD/Theory of Constraints (TOC).md delete mode 100644 10_Wiki/Topics_GD/Theory-of-Mind (ToM) in AI.md delete mode 100644 10_Wiki/Topics_GD/Theory_and_Principles/Agency and Player Autonomy.md delete mode 100644 10_Wiki/Topics_GD/Theory_and_Principles/Index.md delete mode 100644 10_Wiki/Topics_GD/Theory_and_Principles/Post-Modernist Literature in Gaming.md delete mode 100644 10_Wiki/Topics_GD/Theory_and_Principles/Quantum-Game-Theory.md delete mode 100644 10_Wiki/Topics_GD/Thought-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Threejs WebGL 렌더링 최적화.md delete mode 100644 10_Wiki/Topics_GD/Threejs WebGPURenderer.md delete mode 100644 10_Wiki/Topics_GD/Threejs 성능 최적화.md delete mode 100644 10_Wiki/Topics_GD/Time-Series-Analysis.md delete mode 100644 10_Wiki/Topics_GD/Time-Step-Logic-in-Games.md delete mode 100644 10_Wiki/Topics_GD/Tokenization-Strategies.md delete mode 100644 10_Wiki/Topics_GD/Tool-Usage-Optimization.md delete mode 100644 10_Wiki/Topics_GD/Toxicity-and-Bias-Mitigation.md delete mode 100644 10_Wiki/Topics_GD/Transfer Learning.md delete mode 100644 10_Wiki/Topics_GD/Transfer-Learning (전이 학습 기초).md delete mode 100644 10_Wiki/Topics_GD/Transformer-Architecture.md delete mode 100644 10_Wiki/Topics_GD/Transformers.md delete mode 100644 10_Wiki/Topics_GD/Trustworthy-AI.md delete mode 100644 10_Wiki/Topics_GD/Turing Test.md delete mode 100644 10_Wiki/Topics_GD/Turing-Machine Foundations.md delete mode 100644 10_Wiki/Topics_GD/Type 1 vs Type 2 Errors.md delete mode 100644 10_Wiki/Topics_GD/UX-Design-Principles.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/01_Core_Engine/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/01_Core_Engine/Skybound-Modular-Game-Architecture.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/01_Core_Engine/State-Machine-and-Phase-Transition-Events.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/02_Combat_AI/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/02_Combat_AI/Stage-Director-and-World-Tension-Scaling.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/03_Boss_Systems/Boss-AI-Contextual-Decision-Engine.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/03_Boss_Systems/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/05_Project_Issues/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Boss_Battle_Design_System.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Index.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound-Knowledge-Hub.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Asset_Generation_Roadmap.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Asset_Purity_Sync.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Defensive_Architecture_Reboot.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Enemy_Orientation_Fix.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Firepower_Overclock_v1.5.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Skill_Asset_Integration.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Skill_Image_Integration.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Skybound/Skybound_Weapon_Behavior_Engine_Migration.md delete mode 100644 10_Wiki/Topics_GD/UX_Scenarios/Systemic Modeling & Fun/Game Design Theory.md delete mode 100644 10_Wiki/Topics_GD/Uber-Base-Web-Design-System.md delete mode 100644 10_Wiki/Topics_GD/Ultra-Efficiency.md delete mode 100644 10_Wiki/Topics_GD/Uncertainty-Quantification.md delete mode 100644 10_Wiki/Topics_GD/Unconscious Structuralism.md delete mode 100644 10_Wiki/Topics_GD/Understanding Complex Systems.md delete mode 100644 10_Wiki/Topics_GD/Universal Basic Income (UBI).md delete mode 100644 10_Wiki/Topics_GD/Universal-Approximation-Theorem.md delete mode 100644 10_Wiki/Topics_GD/Universal-Grammar.md delete mode 100644 10_Wiki/Topics_GD/Unsupervised-Learning (비지도 학습 기초).md delete mode 100644 10_Wiki/Topics_GD/V7 Draft Mode Workflow.md delete mode 100644 10_Wiki/Topics_GD/Variational Autoencoders (VAE).md delete mode 100644 10_Wiki/Topics_GD/Variational-Autoencoders-VAE.md delete mode 100644 10_Wiki/Topics_GD/Vector-Database Selection.md delete mode 100644 10_Wiki/Topics_GD/Victimhood-Narratives.md delete mode 100644 10_Wiki/Topics_GD/Viral-Dynamics-and-Network-Effects.md delete mode 100644 10_Wiki/Topics_GD/Visual-Effects-VFX-in-Games.md delete mode 100644 10_Wiki/Topics_GD/Visual-Effects-VFX.md delete mode 100644 10_Wiki/Topics_GD/Vocabulary-Expansion.md delete mode 100644 10_Wiki/Topics_GD/Voice-Assistant-Architecture.md delete mode 100644 10_Wiki/Topics_GD/WARNO 그래픽 엔진 업그레이드 프로젝트.md delete mode 100644 10_Wiki/Topics_GD/WARNO 데이터 기반 밸런싱.md delete mode 100644 10_Wiki/Topics_GD/WARNO 데이터 기반 설계.md delete mode 100644 10_Wiki/Topics_GD/WARNO 멀티플레이어 및 경쟁 플레이 밸런스 패치.md delete mode 100644 10_Wiki/Topics_GD/WARNO 모딩(Modding).md delete mode 100644 10_Wiki/Topics_GD/WARNO 모딩.md delete mode 100644 10_Wiki/Topics_GD/WARNO 밸런싱 및 사단 시스템.md delete mode 100644 10_Wiki/Topics_GD/WARNO 사후 관리 (Post-Launch Management).md delete mode 100644 10_Wiki/Topics_GD/WARNO 실시간 전술(Real-time Tactics) 및 Army General 캠페인.md delete mode 100644 10_Wiki/Topics_GD/WARNO 전술 시뮬레이션 시스템.md delete mode 100644 10_Wiki/Topics_GD/WARNO 전투 메커니즘 (Combat Mechanics).md delete mode 100644 10_Wiki/Topics_GD/WARNO 커뮤니티 데이터 도구 생태계.md delete mode 100644 10_Wiki/Topics_GD/WARNO 커뮤니티 모딩 생태계.md delete mode 100644 10_Wiki/Topics_GD/WARNO-DATA Wiki.md delete mode 100644 10_Wiki/Topics_GD/WARNO-DATA 프로젝트.md delete mode 100644 10_Wiki/Topics_GD/WARNO.md delete mode 100644 10_Wiki/Topics_GD/WME (Warno Mod Editor).md delete mode 100644 10_Wiki/Topics_GD/War-Yes - Warno-Armory (커뮤니티 데이터 분석 도구).md delete mode 100644 10_Wiki/Topics_GD/War-Yes 및 Warno-Armory 도구.md delete mode 100644 10_Wiki/Topics_GD/Wargame 시리즈.md delete mode 100644 10_Wiki/Topics_GD/Warno 데이터 기반 설계.md delete mode 100644 10_Wiki/Topics_GD/Warno-Armory.md delete mode 100644 10_Wiki/Topics_GD/Web Performance Optimization.md delete mode 100644 10_Wiki/Topics_GD/Web-Rendering-Strategies-CSR-vs-SSR.md delete mode 100644 10_Wiki/Topics_GD/Web3-and-AI-Integration.md delete mode 100644 10_Wiki/Topics_GD/WebSplatter (3D Gaussian Splatting).md delete mode 100644 10_Wiki/Topics_GD/What-is-AI.md delete mode 100644 10_Wiki/Topics_GD/Wicked-Problems.md delete mode 100644 10_Wiki/Topics_GD/Word-Representation.md delete mode 100644 10_Wiki/Topics_GD/Work-Displacement.md delete mode 100644 10_Wiki/Topics_GD/Workflow-Integrity.md delete mode 100644 10_Wiki/Topics_GD/Working-Backwards.md delete mode 100644 10_Wiki/Topics_GD/Zero Shot and Few Shot Learning.md delete mode 100644 10_Wiki/Topics_GD/Zero-Shot-Chain-of-Thought.md delete mode 100644 10_Wiki/Topics_GD/Zero-Shot-Learning.md delete mode 100644 10_Wiki/Topics_GD/_뇌와 팔다리의 분리_ - 관심사의 분리 (Separation of Concerns).md delete mode 100644 10_Wiki/Topics_GD/agargaro의 오픈 소스 라이브러리.md delete mode 100644 10_Wiki/Topics_GD/clinicjs.md delete mode 100644 10_Wiki/Topics_GD/stochastic gradient descent.md delete mode 100644 10_Wiki/Topics_GD/system_analysis_and_improvement_plan.md delete mode 100644 10_Wiki/Topics_GD/가용성 (Availability).md delete mode 100644 10_Wiki/Topics_GD/가위바위보 상성 (Rock-paper-scissors principle).md delete mode 100644 10_Wiki/Topics_GD/공급망 공격 (Supply Chain Attack).md delete mode 100644 10_Wiki/Topics_GD/대규모 프론트엔드 애플리케이션.md delete mode 100644 10_Wiki/Topics_GD/마이크로서비스 아키텍처 (Microservices Architecture).md delete mode 100644 10_Wiki/Topics_GD/모딩 커뮤니티 도구 (War-Yes, Warno-Armory).md delete mode 100644 10_Wiki/Topics_GD/미드저니 V7 드래프트 모드 및 옴니 참조 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/미드저니 V7 및 V8 알파 (Midjourney V7 & V8.1 Alpha).md delete mode 100644 10_Wiki/Topics_GD/미드저니 V7 및 V8.1 Alpha 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/미드저니 V7 프롬프트 일관성 유지 (Midjourney V7 Consistency).md delete mode 100644 10_Wiki/Topics_GD/버전 및 모델 (Versions and Models).md delete mode 100644 10_Wiki/Topics_GD/벡터 데이터베이스 (Vector Database).md delete mode 100644 10_Wiki/Topics_GD/보존 경로(Retaining Path).md delete mode 100644 10_Wiki/Topics_GD/보편적 언어 (Ubiquitous Language).md delete mode 100644 10_Wiki/Topics_GD/브라우저 메모리 누수 탐지(Browser Memory Leak Detection).md delete mode 100644 10_Wiki/Topics_GD/비즈니스 도메인 모델링 (Business Domain Modeling).md delete mode 100644 10_Wiki/Topics_GD/빌보드 임포스터(Billboard Impostors).md delete mode 100644 10_Wiki/Topics_GD/사단 시스템 (Division System).md delete mode 100644 10_Wiki/Topics_GD/사단 편제표 (TO&E).md delete mode 100644 10_Wiki/Topics_GD/사단(Division) 시스템.md delete mode 100644 10_Wiki/Topics_GD/상업용 마케팅 캠페인 및 제품 목업 이미지 제작(Commercial Marketing Campaign and Product Mockup Creation).md delete mode 100644 10_Wiki/Topics_GD/상업용 브랜드 이미지 및 디자인 시스템 구축.md delete mode 100644 10_Wiki/Topics_GD/상업용 제품 사진 및 브랜드 로고 디자인.md delete mode 100644 10_Wiki/Topics_GD/상태 관리 최적화 (Zustand Jotai Valtio).md delete mode 100644 10_Wiki/Topics_GD/서플라이 체인 보안 (Supply Chain Security).md delete mode 100644 10_Wiki/Topics_GD/소셜 미디어 그래픽 및 마케팅 캠페인 제작.md delete mode 100644 10_Wiki/Topics_GD/소음 역학 (Noise Dynamics).md delete mode 100644 10_Wiki/Topics_GD/스타일 및 캐릭터 참조 (Style and Character References).md delete mode 100644 10_Wiki/Topics_GD/스타일 및 캐릭터 참조(References).md delete mode 100644 10_Wiki/Topics_GD/스타일 및 캐릭터 참조(Style and Character Reference).md delete mode 100644 10_Wiki/Topics_GD/스타일 참조(Style Reference, --sref).md delete mode 100644 10_Wiki/Topics_GD/시리즈물 및 다중 샷 워크플로우 (Series and Multi-shot Workflow).md delete mode 100644 10_Wiki/Topics_GD/시뮬레이터 멀미 설문지(SSQ).md delete mode 100644 10_Wiki/Topics_GD/시뮬레이터 멀미 설문지(Simulator Sickness Questionnaire).md delete mode 100644 10_Wiki/Topics_GD/애그리거트 (Aggregates).md delete mode 100644 10_Wiki/Topics_GD/오사카 엑스포 2025 호쿠사이 인스톨레이션(Hokusai installation).md delete mode 100644 10_Wiki/Topics_GD/유비쿼터스 언어 (Ubiquitous Language).md delete mode 100644 10_Wiki/Topics_GD/은신과 시야 매커니즘 (Stealth and Optics).md delete mode 100644 10_Wiki/Topics_GD/인-이미지 텍스트(In-Image Text).md delete mode 100644 10_Wiki/Topics_GD/인문학적 게임 비평 및 서사학.md delete mode 100644 10_Wiki/Topics_GD/인지 행동 치료 (CBT).md delete mode 100644 10_Wiki/Topics_GD/장갑 관통 모델링(Armor Penetration Modeling).md delete mode 100644 10_Wiki/Topics_GD/장갑 및 사거리 데이터 (Armor and Range Stats).md delete mode 100644 10_Wiki/Topics_GD/정적 애플리케이션 보안 테스트 (SAST).md delete mode 100644 10_Wiki/Topics_GD/정적 애플리케이션 보안 테스트(SAST).md delete mode 100644 10_Wiki/Topics_GD/제병협동 (Combined Arms).md delete mode 100644 10_Wiki/Topics_GD/제병협동 전술 (Combined Arms).md delete mode 100644 10_Wiki/Topics_GD/조명 및 카메라 사양 지시(Lighting and Camera Specification).md delete mode 100644 10_Wiki/Topics_GD/카산드라(Cassandra).md delete mode 100644 10_Wiki/Topics_GD/캐릭터 참조 (Character Reference).md delete mode 100644 10_Wiki/Topics_GD/코드 리뷰(Code Review).md delete mode 100644 10_Wiki/Topics_GD/탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms).md delete mode 100644 10_Wiki/Topics_GD/파라미터 튜닝 (Parameter Tuning).md delete mode 100644 10_Wiki/Topics_GD/풀 리퀘스트 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/풀 리퀘스트(PR) 기반 보안 검토.md delete mode 100644 10_Wiki/Topics_GD/프론트엔드 및 Nodejs 개발 워크플로우.md delete mode 100644 10_Wiki/Topics_GD/프론트엔드 애플리케이션 렌더링 병목 개선.md delete mode 100644 10_Wiki/Topics_GD/하이브리드 코드 리뷰 (Hybrid Code Review).md delete mode 100644 10_Wiki/Topics_GD/하이브리드 코드 리뷰.md delete mode 100644 10_Wiki/Topics_GD/할당 실패(Allocation Failure).md delete mode 100644 10_Wiki/Topics_GD/함수 호출 (Function Calling).md create mode 100644 10_Wiki/Topics_Planning/ARG-Alternate-Reality-Games.md create mode 100644 10_Wiki/Topics_Planning/Albion Online (Full LootPlayer-Driven Production).md create mode 100644 10_Wiki/Topics_Planning/AlphaZero Strategy.md create mode 100644 10_Wiki/Topics_Planning/Artificial-Intelligence-in-Games.md create mode 100644 10_Wiki/Topics_Planning/Automated-Game-Testing.md rename 10_Wiki/{Topics_GD/Level_Design => Topics_Planning}/Base Layouts.md (100%) create mode 100644 10_Wiki/Topics_Planning/Baseline Project.md create mode 100644 10_Wiki/Topics_Planning/Case-Study-Skybound-Asset-Cache-Busting.md create mode 100644 10_Wiki/Topics_Planning/Case-Study-Skybound-Red-Striker-Jitter-Stabilization.md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/Combat Controls Update (Feb 2014).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/Combat Controls.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Planning}/Combat_Timeline_Difficulty_Scaling.md (100%) create mode 100644 10_Wiki/Topics_Planning/Definitions_of_Game.md create mode 100644 10_Wiki/Topics_Planning/Fluid-Dynamics for Games.md create mode 100644 10_Wiki/Topics_Planning/Game Analytics (게임 분석).md rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/Game of War BM과 구조 조사.md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/Game of War BM과 구조 조사.md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/Game of War- Fire Age BM 및 구조 설계.md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/Game of War- Fire Age.md (100%) create mode 100644 10_Wiki/Topics_Planning/Game-Balance-Design.md create mode 100644 10_Wiki/Topics_Planning/Game-Balance-Modeling.md create mode 100644 10_Wiki/Topics_Planning/Game-Design-Ontology.md create mode 100644 10_Wiki/Topics_Planning/Game-Economy-Design.md create mode 100644 10_Wiki/Topics_Planning/Game-Feel-and-Juiciness.md create mode 100644 10_Wiki/Topics_Planning/Game-Mechanics.md create mode 100644 10_Wiki/Topics_Planning/Game-Ontology-for-PCG.md rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/05_Project_Issues => Topics_Planning}/Issue-001-Combat-Reference-Error-Troubleshooting.md (100%) rename 10_Wiki/{Topics_GD/UX_Scenarios/Skybound/04_Mechanics_Progression => Topics_Planning}/Meta_Economy_Growth_Loop.md (100%) create mode 100644 10_Wiki/Topics_Planning/Numbers-and-Games.md create mode 100644 10_Wiki/Topics_Planning/Sales-Strategy.md create mode 100644 10_Wiki/Topics_Planning/Simulator Sickness Questionnaire (SSQ).md rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound-Knowledge-Hub.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound_Asset_Generation_Roadmap.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound_Asset_Purity_Sync.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound_Enemy_Orientation_Fix.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound_Firepower_Overclock_v1.5.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound_Skill_Asset_Integration.md (100%) rename 10_Wiki/{Topics_GD/Skybound_Reports => Topics_Planning}/Skybound_Skill_Image_Integration.md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/Staircase Monetization Model.md (100%) create mode 100644 10_Wiki/Topics_Planning/Strategy.md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/Unit Stances.md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/VIP 시스템.md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/VIP.md (100%) create mode 100644 10_Wiki/Topics_Planning/Visual-Effects-VFX-in-Games.md create mode 100644 10_Wiki/Topics_Planning/WARNO 전투 메커니즘 (Combat Mechanics).md rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/War Commander 전투 생태계의 전술적 진화(Tactical Evolution of the Combat Ecosystem).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/가상 경제 인플레이션(Game Economy Inflation).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/가상 경제(Virtual Economy).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/가차(Gacha).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/가챠(Gacha) 시스템.md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/게임 경제 밸런스(Game Balance).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/게임 경제 인플레이션(Game Economy Inflation).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/계단식 수익화 (Staircase Monetization).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/계단식 수익화 모델 (Staircase Monetization).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/과금 모델 (Monetization).md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Planning}/기지 레이아웃 메타(Base Layout Meta).md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Planning}/기지 방어 레이아웃(Base Layouts).md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Planning}/기지 방어 설계 및 공략(Base Defense and Siege).md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Planning}/기지 방어(Base Defense).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/다중 게임 경제(Multi-Game Economies).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/멀티 게임 경제(Multi-Game Economy).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/모바일 미드코어 게임의 진화 및 Game of War BM 구조 분석 프로젝트.md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/모바일 실시간 대전 게임(Mobile PvP Game) 환경에서의 경제 밸런싱.md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/방어 플랫폼(Defense Platforms).md (100%) rename 10_Wiki/{Topics_GD/Level_Design => Topics_Planning}/블리츠 기지 설계(Blitz Base Design).md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Planning}/상성 및 데미지 유형(Unit Counters & Damage Profiles).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/스태어케이스 수익화 모델 (Staircase Monetization Model).md (100%) create mode 100644 10_Wiki/Topics_Planning/시뮬레이터 멀미 설문지(Simulator Sickness Questionnaire).md rename 10_Wiki/{Topics_GD => Topics_Planning}/심리-경제 통합 인게임 결제 동기 척도 연구(In-Game Purchase Motivation Scale Study).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/아크 2 테크놀로지 및 유닛(Arc 2 Technology and Units).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/약탈적 수익화 (Predatory Monetization).md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Planning}/유닛 상성(Unit Counters).md (100%) rename 10_Wiki/{Topics_GD/Balancing => Topics_Planning}/유닛 상성(Unit Matchups).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/이리듐 및 토륨 경제(Iridium and Thorium Economy).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/이중 VIP 시스템 (Dual-layer VIP).md (100%) rename 10_Wiki/{Topics_GD/Economy => Topics_Planning}/이중 계층 과금 모델 (Two-layer Monetization).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/전투 전술(Battle Strategies).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/전투 제어(Combat Controls).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/전투 컨트롤(Combat Controls).md (100%) rename 10_Wiki/{Topics_GD/Core_Systems => Topics_Planning}/전투 통제(Combat Controls).md (100%) rename 10_Wiki/{Topics_GD => Topics_Planning}/토륨 경제(Thorium Economy).md (100%) diff --git a/10_Wiki/Decisions/Index.md b/10_Wiki/Decisions/Index.md deleted file mode 100644 index aafb18a1..00000000 --- a/10_Wiki/Decisions/Index.md +++ /dev/null @@ -1,5 +0,0 @@ -# Index: Decisions - -## 📁 Subcategories -- Skybound - diff --git a/10_Wiki/Decisions/Skybound/Index.md b/10_Wiki/Decisions/Skybound/Index.md deleted file mode 100644 index 5a3b1def..00000000 --- a/10_Wiki/Decisions/Skybound/Index.md +++ /dev/null @@ -1,6 +0,0 @@ -# Index: Decisions > Skybound - -## 📝 Documents -- [[Combat_Balance_Buff|Combat_Balance_Buff]] -- [[Frame_Type_Restoration|Frame_Type_Restoration]] -- [[IDE_Stability_Fix|IDE_Stability_Fix]] diff --git a/10_Wiki/Development/Index.md b/10_Wiki/Development/Index.md deleted file mode 100644 index b03aa5f6..00000000 --- a/10_Wiki/Development/Index.md +++ /dev/null @@ -1,7 +0,0 @@ -# Index: Development - -## 📁 Subcategories -- UI_Components - -## 📝 Documents -- [[Homepage_React_Best_Practices|Homepage_React_Best_Practices]] diff --git a/10_Wiki/Development/UI_Components/Index.md b/10_Wiki/Development/UI_Components/Index.md deleted file mode 100644 index 93fe9891..00000000 --- a/10_Wiki/Development/UI_Components/Index.md +++ /dev/null @@ -1,4 +0,0 @@ -# Index: Development > UI_Components - -## 📝 Documents -- [[Accordion|Accordion]] diff --git a/10_Wiki/Management/Code Review.md b/10_Wiki/Management/Code Review.md deleted file mode 100644 index e8ba29f5..00000000 --- a/10_Wiki/Management/Code Review.md +++ /dev/null @@ -1,56 +0,0 @@ -# [[Code Review|Code Review]] - -## 📌 Brief Summary -코드 리뷰(Code Review)는 개발자가 작성한 코드를 메인 브랜치에 병합하기 전에 팀원(동료)이 검토하여 승인하는 품질 관리 및 협업 프로세스입니다 [1, 2]. 주로 Pull Request(PR) 단계를 통해 이루어지며, 단독으로 잘못된 코드가 병합되는 것을 방지하고 팀 내 빠른 피드백 루프를 형성합니다 [1]. 최근 프론트엔드 환경에서는 단순한 코드 검토를 넘어 Storybook과 같은 도구를 CI 파이프라인과 결합한 '시각적 리뷰(Visual Review)'로 확장되어 의도치 않은 UI 변경을 방지하는 역할도 수행합니다 [3]. - -## 📖 Core 소스에 기반한 Core Content -- **동료 검토(Peer Review)의 역할 및 이점**: 개발자는 기능 브랜치(feature branch)에서 작업을 마친 후 병합을 위한 Pull Request(PR)를 생성하며, 이때 최소 1명 이상의 팀원에게 검토와 승인을 받아야 합니다 [1, 4]. 리뷰어는 변경된 코드에 대해 코멘트를 남기며, 작성자가 이를 수정하고 재푸시(push)하여 최종 승인을 받으면 병합이 이루어집니다 [5]. 이는 단일 개발자의 실수로 인한 잘못된 병합을 막고, 팀원 간의 건전한 리뷰 습관과 협업을 촉진합니다 [1, 6]. -- **효율적인 PR 에티켓**: 원활한 코드 리뷰를 위해서는 PR을 작게 유지하고 단일 작업(Single task)에 집중하는 것이 모범 사례입니다 [2]. 리뷰어가 한 번에 2,000줄 이상의 방대한 코드를 검사하도록 요구해서는 안 되며, PR 규모가 작을수록 더 빠르고 철저하게 검토될 수 있습니다 [2, 7]. -- **시각적 리뷰(Visual Review)의 도입**: 프론트엔드 개발의 PR 프로세스에서는 코드의 논리 검토뿐만 아니라 시각적 회귀(Visual Regression) 검토가 필수가 되었습니다 [3]. 개발자는 Storybook을 활용해 컴포넌트를 분리하여 구축하고, Chromatic이나 Happo 등의 도구를 CI 파이프라인에 통합합니다 [3, 8]. -- **자동화된 시각적 회귀 감지**: PR이 열리면 이 도구들이 여러 브라우저 및 뷰포트 환경에서 자동으로 모든 UI 상태의 스크린샷을 캡처하고 이전 기준선(baseline)과 비교합니다 [9, 10]. 레이아웃이나 색상 등에 의도치 않은 변경 사항이 발견되면 PR에 해당 사항이 수동 검토 대상으로 표시(flagged)되어 버그가 프로덕션 환경으로 배포되는 것을 차단합니다 [3]. 더불어, 시각적 검토 도구는 시각적 변경 사항과 함께 새로운 접근성 위반(accessibility violations)까지 포착할 수 있습니다 [9, 11]. - -## ⚖️ Trade-offs & Caveats -- **리뷰 병목 현상 및 복잡도 증가**: 한 번에 수천 줄에 달하는 큰 규모의 코드(PR)를 리뷰하도록 요청할 경우, 리뷰어가 코드를 철저히 감사(audit)하기 어려워 리뷰 속도와 품질이 모두 저하되는 문제가 발생합니다 [2]. 이를 피하기 위해서는 PR을 매우 작게 나누어 지속적으로 리뷰해야 하므로, 개발자는 작업 단위를 세밀하게 쪼개야 하는 추가적인 노력이 필요합니다 [2, 7]. -- **시각적 테스트의 불안정성(Flake) 이슈**: 시각적 리뷰를 위해 스크린샷 기반 테스트를 도입할 때, 컴포넌트의 기능적 변경이 없더라도 압축 노이즈, 안티앨리어싱, 비동기 에셋(폰트 등), 애니메이션 등으로 인해 미세한 픽셀 차이가 발생하여 오류로 처리되는 거짓 양성(False positive) 문제가 생길 수 있습니다 [8, 12]. 이를 해결하기 위해 색상 오차 허용 범위(color-delta tolerance)를 설정하거나 애니메이션을 음소거하는 등의 추가적인 구성(Configuration)과 관리가 요구됩니다 [8, 12, 13]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [협업 및 형상 관리 워크플로우] -- [[Pull Request (PR)|Pull Request (PR)]] - - 연결 이유: 코드 리뷰가 실질적으로 요청되고, 검토 피드백이 오가는 핵심 플랫폼이자 단위입니다 [1, 2]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 브랜치 병합 전 품질 관리 게이트로서의 기능과 짧고 명확한 작업 단위 분할의 중요성을 파악할 수 있습니다. - -- Feature Branch Workflow - - 연결 이유: 코드 리뷰 시스템을 쉽게 도입하기 위한 가장 기본적이고 충돌이 적은 브랜치 전략입니다 [14, 15]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 메인 브랜치를 항상 안정적으로 유지하면서, 각각의 태스크를 독립된 브랜치에서 작업하고 리뷰를 통해 검증하는 전체 흐름을 이해할 수 있습니다. - -#### [자동화 및 품질 검증 도구] -- [[Visual Regression Testing|Visual Regression Testing]] - - 연결 이유: 프론트엔드 코드 리뷰 시 육안으로 확인하기 힘든 의도치 않은 레이아웃/색상 변경을 자동화 도구가 시각적으로 찾아내어 리뷰어에게 제시합니다 [3, 9]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: Chromatic이나 Happo를 CI 파이프라인과 결합하여 PR 리뷰의 정확도를 높이고 안정적인 UI를 배포하는 프로세스를 배울 수 있습니다. - -### Deeper Research Questions - -- PR의 크기를 작게 유지하고 단일 작업(Single task)에 집중하도록 논리적으로 작업을 분할하는 가장 효과적인 방법론과 기준은 무엇인가? -- 대규모 팀에서 쏟아지는 수많은 PR과 코드 리뷰 요청을 병목 현상 없이 효율적으로 처리하고 배포 속도를 유지하기 위한 전략은 무엇인가? -- 시각적 회귀 테스트(Visual Regression Testing) 시 발생하는 미세한 렌더링 차이(Flake)를 방지하고 신뢰할 수 있는 기준선(Baseline)을 유지하기 위한 구체적인 구성 최적화 방법은 무엇인가? -- 코드 리뷰 시 시각적 회귀(Visual changes) 감지뿐만 아니라, 접근성 테스트(Accessibility tests)를 함께 자동화했을 때 얻게 되는 이점과 이를 처리하는 내부 동작 원리는 무엇인가? -- 기능 분기(Feature branch)의 수명이 길어졌을 때 발생하는 리뷰 및 병합 충돌 문제를 해결하고, 지속적으로 짧은 주기의 리뷰를 유도하는 문화는 어떻게 정착시킬 수 있는가? - -### Practical Application Contexts - -- **Implementation:** 코드를 커밋하고 PR을 생성할 때, 리뷰어가 쉽게 코드를 파악할 수 있도록 200줄 미만의 작은 단위로 변경 사항을 쪼개어 올리고 무엇이 왜 변경되었는지 명확히 명시해야 합니다 [2, 7]. -- **System Design:** 프론트엔드 설계 시 Storybook을 활용하여 모든 UI 컴포넌트의 다양한 상태(loading, error 등)를 캡슐화해 두면, 코드 리뷰 시에 이 상태들을 자동으로 스크린샷으로 찍어 검증할 수 있는 기반 시스템이 만들어집니다 [16]. -- **Operation / Maintenance:** CI/CD 파이프라인 단계에 Chromatic이나 Happo 같은 도구를 연동시켜, 팀원이 PR을 생성할 때마다 시각적 변동 사항(diff)이나 접근성 위반 내역이 PR 체크 리스트에 배지로 자동 보고되도록 운영 환경을 구축합니다 [17]. -- **Learning Path:** Git의 기초적인 브랜치 사용법을 배운 후, 팀 협업의 핵심인 PR 생성 및 리뷰 요청 과정(GitHub Flow 등)을 익히고, 나아가 시각적 테스팅 도구가 PR에 어떻게 피드백을 주는지를 실습해보는 흐름으로 학습할 수 있습니다 [8, 18]. -- **My Project Relevance:** 소규모 3인 팀 프로젝트를 진행할 때 복잡한 Git-Flow 대신 기능 브랜치 워크플로우를 채택하고, 코드 병합 시 반드시 1명 이상의 피어 리뷰(Peer review)를 받도록 규칙을 정해 버그 없는 안정적 메인 브랜치를 유지할 수 있습니다 [1, 14]. - -### Adjacent Topics - -- [[Continuous Integration (CI)|Continuous Integration (CI)]] - - 확장 방향: PR이 올라왔을 때 코드 리뷰를 돕기 위해 사전에 테스트 통과 여부, 빌드 성공 여부 등을 자동으로 검사해주는 자동화 파이프라인의 구축에 대해 학습할 수 있습니다 [7, 19]. - ---- -*Last updated: 2026-04-30* \ No newline at end of file diff --git a/10_Wiki/Management/Index.md b/10_Wiki/Management/Index.md deleted file mode 100644 index f06399ff..00000000 --- a/10_Wiki/Management/Index.md +++ /dev/null @@ -1,5 +0,0 @@ -# Index: Management - -## 📁 Subcategories -- System - diff --git a/10_Wiki/Management/System/Index.md b/10_Wiki/Management/System/Index.md deleted file mode 100644 index f25d45e4..00000000 --- a/10_Wiki/Management/System/Index.md +++ /dev/null @@ -1,4 +0,0 @@ -# Index: Management > System - -## 📝 Documents -- [[Antigravity_Agent_System_v1|Antigravity_Agent_System_v1]] diff --git a/10_Wiki/Projects/Index.md b/10_Wiki/Projects/Index.md deleted file mode 100644 index 152a0fa0..00000000 --- a/10_Wiki/Projects/Index.md +++ /dev/null @@ -1,5 +0,0 @@ -# Index: Projects - -## 📁 Subcategories -- Skybound - diff --git a/10_Wiki/Projects/Skybound/Index.md b/10_Wiki/Projects/Skybound/Index.md deleted file mode 100644 index bc42e401..00000000 --- a/10_Wiki/Projects/Skybound/Index.md +++ /dev/null @@ -1,5 +0,0 @@ -# Index: Projects > Skybound - -## 📝 Documents -- [[Architecture_Refactor|Architecture_Refactor]] -- [[HUD_UI_Refinement|HUD_UI_Refinement]] diff --git a/10_Wiki/Skills/BuildSystem/Index.md b/10_Wiki/Skills/BuildSystem/Index.md deleted file mode 100644 index 4b19bf60..00000000 --- a/10_Wiki/Skills/BuildSystem/Index.md +++ /dev/null @@ -1,4 +0,0 @@ -# Index: Skills > BuildSystem - -## 📝 Documents -- [[Incremental_Build|Incremental_Build]] diff --git a/10_Wiki/Skills/Index.md b/10_Wiki/Skills/Index.md deleted file mode 100644 index 4f6254a3..00000000 --- a/10_Wiki/Skills/Index.md +++ /dev/null @@ -1,7 +0,0 @@ -# Index: Skills - -## 📁 Subcategories -- BuildSystem - -## 📝 Documents -- [[P-Reinforce_Skill|P-Reinforce_Skill]] diff --git a/10_Wiki/Technical_Reports/Index.md b/10_Wiki/Technical_Reports/Index.md deleted file mode 100644 index 91ea53a4..00000000 --- a/10_Wiki/Technical_Reports/Index.md +++ /dev/null @@ -1,5 +0,0 @@ -# Index: Technical_Reports - -## 📝 Documents -- [[2026-04-22_Boss_Battle_System_Implementation|2026-04-22_Boss_Battle_System_Implementation]] -- [[2026-04-22_Boss_Spawn_Logic_Fix|2026-04-22_Boss_Spawn_Logic_Fix]] diff --git a/10_Wiki/Topics/.gitignore b/10_Wiki/Topics/.gitignore deleted file mode 100644 index 5d136e73..00000000 --- a/10_Wiki/Topics/.gitignore +++ /dev/null @@ -1,10 +0,0 @@ -# 자동 생성 — Connect AI 1인 기업 모드 -# 시크릿·API 키 보호 -_agents/*/config.md - -# 외부 API 응답 캐시 (재현 가능) -_cache/ - -# 대용량 임시 산출물 -_tmp/ -*.log diff --git a/10_Wiki/Topics/.obsidian/app.json b/10_Wiki/Topics/.obsidian/app.json deleted file mode 100644 index 9e26dfee..00000000 --- a/10_Wiki/Topics/.obsidian/app.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/10_Wiki/Topics/.obsidian/appearance.json b/10_Wiki/Topics/.obsidian/appearance.json deleted file mode 100644 index 9e26dfee..00000000 --- a/10_Wiki/Topics/.obsidian/appearance.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/10_Wiki/Topics/.obsidian/core-plugins.json b/10_Wiki/Topics/.obsidian/core-plugins.json deleted file mode 100644 index 639b90da..00000000 --- a/10_Wiki/Topics/.obsidian/core-plugins.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "file-explorer": true, - "global-search": true, - "switcher": true, - "graph": true, - "backlink": true, - "canvas": true, - "outgoing-link": true, - "tag-pane": true, - "footnotes": false, - "properties": true, - "page-preview": true, - "daily-notes": true, - "templates": true, - "note-composer": true, - "command-palette": true, - "slash-command": false, - "editor-status": true, - "bookmarks": true, - "markdown-importer": false, - "zk-prefixer": false, - "random-note": false, - "outline": true, - "word-count": true, - "slides": false, - "audio-recorder": false, - "workspaces": false, - "file-recovery": true, - "publish": false, - "sync": true, - "bases": true, - "webviewer": false -} \ No newline at end of file diff --git a/10_Wiki/Topics/.obsidian/graph.json b/10_Wiki/Topics/.obsidian/graph.json deleted file mode 100644 index 51769675..00000000 --- a/10_Wiki/Topics/.obsidian/graph.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "collapse-filter": true, - "search": "", - "showTags": false, - "showAttachments": false, - "hideUnresolved": false, - "showOrphans": true, - "collapse-color-groups": true, - "colorGroups": [], - "collapse-display": true, - "showArrow": false, - "textFadeMultiplier": 0, - "nodeSizeMultiplier": 1, - "lineSizeMultiplier": 1, - "collapse-forces": false, - "centerStrength": 0.518713248970312, - "repelStrength": 10, - "linkStrength": 1, - "linkDistance": 250, - "scale": 0.07596443649899076, - "close": true -} \ No newline at end of file diff --git a/10_Wiki/Topics/.obsidian/workspace.json b/10_Wiki/Topics/.obsidian/workspace.json deleted file mode 100644 index d6bee4c7..00000000 --- a/10_Wiki/Topics/.obsidian/workspace.json +++ /dev/null @@ -1,223 +0,0 @@ -{ - "main": { - "id": "3fc76d379d004b0c", - "type": "split", - "children": [ - { - "id": "ed6b7013899a2c11", - "type": "tabs", - "children": [ - { - "id": "e84fb23982481828", - "type": "leaf", - "state": { - "type": "graph", - "state": {}, - "icon": "lucide-git-fork", - "title": "그래프 뷰" - } - } - ] - } - ], - "direction": "vertical" - }, - "left": { - "id": "14420f71c8e463c7", - "type": "split", - "children": [ - { - "id": "026126c5779ef0d1", - "type": "tabs", - "children": [ - { - "id": "3c4f676663de108b", - "type": "leaf", - "state": { - "type": "file-explorer", - "state": { - "sortOrder": "alphabetical", - "autoReveal": false - }, - "icon": "lucide-folder-closed", - "title": "파일 탐색기" - } - }, - { - "id": "c85f7eceb7d2fd98", - "type": "leaf", - "state": { - "type": "search", - "state": { - "query": "", - "matchingCase": false, - "explainSearch": false, - "collapseAll": false, - "extraContext": false, - "sortOrder": "alphabetical" - }, - "icon": "lucide-search", - "title": "검색" - } - }, - { - "id": "0aab514d3887d1f0", - "type": "leaf", - "state": { - "type": "bookmarks", - "state": {}, - "icon": "lucide-bookmark", - "title": "북마크" - } - } - ] - } - ], - "direction": "horizontal", - "width": 300 - }, - "right": { - "id": "8e81aaf0af24f2a0", - "type": "split", - "children": [ - { - "id": "3283f5452e0c7734", - "type": "tabs", - "children": [ - { - "id": "2768a7df58e67cf4", - "type": "leaf", - "state": { - "type": "backlink", - "state": { - "file": "Focal Loss (포컬 손실).md", - "collapseAll": false, - "extraContext": false, - "sortOrder": "alphabetical", - "showSearch": false, - "searchQuery": "", - "backlinkCollapsed": false, - "unlinkedCollapsed": true - }, - "icon": "links-coming-in", - "title": "Focal Loss (포컬 손실) 의 백링크" - } - }, - { - "id": "e32c536fe9411952", - "type": "leaf", - "state": { - "type": "outgoing-link", - "state": { - "file": "Focal Loss (포컬 손실).md", - "linksCollapsed": false, - "unlinkedCollapsed": true - }, - "icon": "links-going-out", - "title": "Focal Loss (포컬 손실) 의 나가는 링크" - } - }, - { - "id": "e4e179d925740b8d", - "type": "leaf", - "state": { - "type": "tag", - "state": { - "sortOrder": "frequency", - "useHierarchy": true, - "showSearch": false, - "searchQuery": "" - }, - "icon": "lucide-tags", - "title": "태그" - } - }, - { - "id": "259c52e79205779b", - "type": "leaf", - "state": { - "type": "all-properties", - "state": { - "sortOrder": "frequency", - "showSearch": false, - "searchQuery": "" - }, - "icon": "lucide-archive", - "title": "모든 속성" - } - }, - { - "id": "75330b282fdbce70", - "type": "leaf", - "state": { - "type": "outline", - "state": { - "file": "Focal Loss (포컬 손실).md", - "followCursor": false, - "showSearch": false, - "searchQuery": "" - }, - "icon": "lucide-list", - "title": "Focal Loss (포컬 손실) 의 개요" - } - } - ] - } - ], - "direction": "horizontal", - "width": 300, - "collapsed": true - }, - "left-ribbon": { - "hiddenItems": { - "switcher:빠른 전환기 열기": false, - "graph:그래프 뷰 열기": false, - "canvas:새 캔버스 만들기": false, - "daily-notes:오늘의 일일 노트 열기": false, - "templates:템플릿 삽입": false, - "command-palette:명령어 팔레트 열기": false, - "bases:새 베이스 생성하기": false - } - }, - "active": "e84fb23982481828", - "lastOpenFiles": [ - "02_Software_Engineering/행동 기반 코드 분석 (Behavioral Code Analysis).md", - "01_Process_Methodology/하향식 및 상향식 접근법 (Top-Down and Bottom-Up Approaches).md", - "02_Software_Engineering/하이브리드 전략 (Hybrid Strategy).md", - "02_Software_Engineering/코드베이스 읽기 지식.md", - "02_Software_Engineering/코드베이스 맵 (Codebase Map).md", - "02_Software_Engineering/코드 악취 (Code Smells).md", - "01_Process_Methodology/코드 리팩토링 (Code Refactoring).md", - "01_Process_Methodology/코드 리뷰 프로세스 (Code Review Process).md", - "02_Software_Engineering/컨텍스트 엔진 (Context Engine).md", - "02_Software_Engineering/추상 구문 트리 (AST, Abstract Syntax Tree).md", - "02_Software_Engineering/진입점 (Entry Points).md", - "03_DevOps_Environment/지속적 보안(DevSecOps)과 CI-CD 통합.md", - "02_Software_Engineering/중단점 (Breakpoints).md", - "02_Software_Engineering/정적 코드 분석 도구 (Static Code Analysis Tools).md", - "02_Software_Engineering/정적 코드 분석 (Static Code Analysis).md", - "02_Software_Engineering/정적 애플리케이션 보안 테스트 (SAST).md", - "02_Software_Engineering/자연어 아티팩트 (Natural Language Artifacts).md", - "Agent & AI/인공지능 코드 분석 (AI-Powered Codebase Analysis).md", - "02_Architecture_Principles/아키텍처 스타일 및 디자인 패턴 (Architectural Styles & Design Patterns).md", - "02_Architecture_Principles/아키텍처 다이어그램 (Architecture Diagrams).md", - "02_Architecture_Principles/시스템 아키텍처 시각화 (System Architecture Visualization).md", - "02_Software_Engineering/스택 트레이스 (Stack Trace).md", - "02_Software_Engineering/소프트웨어 문서화 (Software Documentation).md", - "02_Software_Engineering/버전 관리 컨텍스트 (Version Control Context).md", - "02_Software_Engineering/버전 관리 추적 분석 (Version Control Tracking).md", - "02_Software_Engineering/버전 관리 이력 분석 (Version Control History Analysis).md", - "무제 1.canvas", - "무제.canvas", - "sessions/2026-05-01T12-09", - "sessions/2026-04-30T07-07", - "sessions", - "company_state.json", - "_shared", - "_agents/youtube/tools/youtube_account.py", - "_agents/youtube/tools/youtube_account.json", - "_agents/youtube/tools/trend_sniper.py", - "_agents/youtube/tools/trend_sniper.json", - "_agents/youtube/tools/telegram_notify.py" - ] -} \ No newline at end of file diff --git a/10_Wiki/Topics/01_Frontend_Mastery/Index.md b/10_Wiki/Topics/01_Frontend_Mastery/Index.md deleted file mode 100644 index afc0758c..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/Index.md +++ /dev/null @@ -1,11 +0,0 @@ -# Index: Topics > 01_Frontend_Mastery - -## 📝 Documents -- [[React_Clean_Code_Best_Practices|React_Clean_Code_Best_Practices]] -- [[React_Hooks_Deep_Dive|React_Hooks_Deep_Dive]] -- [[React_Mental_Model|React_Mental_Model]] -- [[React_Performance_Optimization|React_Performance_Optimization]] -- [[React_State_Management_Strategy|React_State_Management_Strategy]] -- [[React_Testing_Strategy|React_Testing_Strategy]] -- [[TypeScript_Type_Safety|TypeScript_Type_Safety]] -- [[WebWorker_Performance|WebWorker_Performance]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/React_Clean_Code_Best_Practices.md b/10_Wiki/Topics/01_Frontend_Mastery/React_Clean_Code_Best_Practices.md deleted file mode 100644 index c26ad0e3..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/React_Clean_Code_Best_Practices.md +++ /dev/null @@ -1,28 +0,0 @@ ---- -title: 리액트 클린 코드 및 개발 에티켓 -category: Software [[Architecture|Architecture]] -tags: [Clean Code, Etiquette, Best Practice, Readable Code] -created: 2026-04-20 ---- - -# [[React_Clean_Code_Best_Practices|React_Clean_Code_Best_Practices]] (리액트 클린 코드) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 가독성 좋은 코드는 '컴퓨터'가 이해하는 코드가 아니라, '나중에 이 코드를 고칠 동료(혹은 미래의 나)'가 숨 쉬듯 읽어내려갈 수 있는 코드다. - -## 📖 구조화된 지식 (Synthesized Content) -- **Early Return 패턴**: - - 중첩된 `if-else`는 지옥이다. 예외 상황(Loading, Error)을 먼저 `return`으로 쳐내면, 함수의 본체는 항상 가장 중요한 로직만 남게 된다. -- **Props Destructuring (구조 분해 할당)**: - - `props.user.name` 처럼 경로를 길게 쓰는 대신, 함수의 인자 단계에서 `{ user: { name } }` 처럼 분해하라. 코드가 숨을 쉬기 시작한다. -- **Explicit Naming (명시적 네이밍)**: - - 핸들러 함수는 `handle[Action]` (예: `handle[[Search|Search]]`), 비즈니스 함수는 `on[Action]` (예: `onSearchSubmit`)으로 구분하여 책임 소재를 명확히 한다. -- **조건부 렌더링 에티켓**: - - `&&` 연산자 대신 삼항 연산자(`? :`)를 권장한다. 특히 `0 && ` 시 화면에 숫자 0이 출력되는 대참사를 방지하기 위함이다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 과도한 추상화는 오히려 독이다. 코드가 3줄인데 함수 5개로 쪼개는 것은 가독성을 해친다. '직관성'이 '분리'보다 우선할 때가 있음을 명심하라. - -## 🔗 지식 연결 (Graph) -- Related: [[Collaboration_Governance|Collaboration_Governance]] , [[System_Debugging_Protocol|System_Debugging_Protocol]] -- Foundation: [[React_Mental_Model|React_Mental_Model]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/React_Hooks_Deep_Dive.md b/10_Wiki/Topics/01_Frontend_Mastery/React_Hooks_Deep_Dive.md deleted file mode 100644 index 75d92ce0..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/React_Hooks_Deep_Dive.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 리액트 훅(Hooks) 심층 분석 및 활용 -category: Software [[Architecture|Architecture]] -tags: [React, Hooks, useEffect, Custom Hooks] -created: 2026-04-20 ---- - -# [[React_Hooks_Deep_Dive|React_Hooks_Deep_Dive]] (리액트 훅 심화) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 훅은 단순히 함수를 재사용하는 것이 아니라, 컴포넌트의 생애 주기와 논리를 '선언적'으로 결합하는 고도의 동기화 기제다. - -## 📖 구조화된 지식 (Synthesized Content) -- **useEffect의 올바른 관점**: - - "마운트될 때 실행"이라는 라이프사이클 사고방식에서 벗어나라. `useEffect`는 **의존성 배열의 값과 컴포넌트 외부 시스템(API, DOM 등)을 동기화**하는 작업이다. -- **Custom Hooks (추상화의 꽃)**: - - 복잡한 비즈니스 로직(예: 데이터 페칭, 타이머 관리)을 `useMy[[Logic|Logic]]` 처럼 따로 빼내어 컴포넌트는 오직 UI 선언에만 집중하게 만든다. 이것이 컴포넌트의 가독성을 폭발시키는 비결이다. -- **Rules of Hooks**: - - 반드시 함수의 최상위에서만 호출되어야 한다. 그래야 리액트가 훅의 상태를 유한 상태 머신처럼 정확한 순서로 관리할 수 있다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- `useEffect` 내에서 무분별하게 상태를 업데이트하면 무한 루프나 성능 저하가 발생한다. 가능하면 `useMemo`나 `useCallback`으로 계산 결과를 캐싱하거나, 상태 업데이트 로직을 `useReducer`로 위임하라. - -## 🔗 지식 연결 (Graph) -- Related: [[React_Performance_Optimization|React_Performance_Optimization]] , React_State_Management_Strategy -- Context: [[WebWorker_Performance|WebWorker_Performance]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/React_Mental_Model.md b/10_Wiki/Topics/01_Frontend_Mastery/React_Mental_Model.md deleted file mode 100644 index 250093cf..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/React_Mental_Model.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 리액트 핵심 멘탈 모델 (UI as a Function of [[State|State]]) -category: Software [[Architecture|Architecture]] -tags: [React, State, Mental Model, Immutability] -created: 2026-04-20 ---- - -# [[React_Mental_Model|React_Mental_Model]] (리액트 멘탈 모델) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 리액트 개발은 DOM을 '조작(Manipulate)'하는 것이 아니라, 데이터의 흐름인 '상태(State)'를 정의하고 그 결과물을 화면에 '선언(Declare)'하는 과정이다. - -## 📖 구조화된 지식 (Synthesized Content) -- **UI = f(State)**: - - 화면은 상태의 결과값이어야 한다. 명령형(Imperative)으로 "이 버튼의 글자를 바꿔라"라고 하는 순간 리액트의 질서는 무너진다. 오직 상태를 바꾸고 리액트가 알아서 그리게 하라. -- **Immutability (불변성)**: - - 리액트는 객체의 주소값이 변할 때만 렌더링을 시도한다. `arr.push(1)`이 아니라 `setArr([...arr, 1])`처럼 **새로운 원본**을 복제하여 가상 DOM([[Virtual DOM|Virtual DOM]])이 효율적으로 동작하게 돕는다. -- **Virtual DOM Diffing**: - - 리액트는 실제 DOM을 직접 건드리기 전에 메모리상의 가상 DOM에서 이전 상태와 비교(Diffing)하여, 꼭 필요한 부분만 실제 화면에 반영(Commit)한다. 이것이 고성능 웹의 비결이다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 불변성 유지를 위해 매번 거대한 객체를 복사하는 것은 때로 손해다. `Immer` 같은 라이브러리를 쓰거나, 상태의 크기를 작게 쪼개어([[Normalization|Normalization]]) 업데이트 비용을 최소화하는 전략이 중급 개발자의 역량이다. - -## 🔗 지식 연결 (Graph) -- Related: [[React_Hooks_Deep_Dive|React_Hooks_Deep_Dive]] , [[Component_Design_Patterns|Component_Design_Patterns]] -- Foundation: [[System_Protocol_Standard|System_Protocol_Standard]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/React_Performance_Optimization.md b/10_Wiki/Topics/01_Frontend_Mastery/React_Performance_Optimization.md deleted file mode 100644 index 79372506..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/React_Performance_Optimization.md +++ /dev/null @@ -1,28 +0,0 @@ ---- -title: 리액트 렌더링 최적화 전략 -category: Software [[Architecture|Architecture]] -tags: [Performance, Memoization, React.memo, [[Optimization|Optimization]]] -created: 2026-04-20 ---- - -# [[React_Performance_Optimization|React_Performance_Optimization]] (리액트 성능 최적화) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 가장 빠른 렌더링은 '하지 않는 렌더링'이다. 필요 없는 업데이트를 차단하고 데이터가 흐를 때만 화면이 출렁이게 하라. - -## 📖 구조화된 지식 (Synthesized Content) -- **Memoization (메모이제이션)**: - - **React.memo**: 상위 컴포넌트가 변해도 내 Props가 같다면 그리기를 거부한다. - - **useMemo**: 비용이 큰 연산 결과(예: 복잡한 필터링)를 저장해두고 재사용한다. - - **useCallback**: 함수 객체의 변동을 막아 자식 컴포넌트의 불필요한 리렌더링을 방지한다. -- **Windowing (가상 리스트)**: - - 수천 개의 리스트 아이템이 있어도 사용자의 눈에 보이는 수십 개만 실제 DOM에 렌더링한다. (예: `react-window`, `react-virtualized`). -- **상태의 위치 선정 ([[State|State]] Colocation)**: - - 전역 상태가 바뀔 때마다 앱 전체가 들썩이지 않게 하라. 상태는 그것을 사용하는 가장 하위 컴포넌트 근처로 내려라. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 모든 곳에 `memo`를 쓰는 것은 메모리 낭비다. 리액트의 기본 렌더링 성능은 이미 매우 뛰어나다. 병목 현상이 '실제로 관측'될 때만 최적화를 적용하는 것이 원칙이다. - -## 🔗 지식 연결 (Graph) -- Related: [[WebWorker_Performance|WebWorker_Performance]] , [[System_Debugging_Protocol|System_Debugging_Protocol]] -- Foundation: [[React_Mental_Model|React_Mental_Model]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/React_State_Management_Strategy.md b/10_Wiki/Topics/01_Frontend_Mastery/React_State_Management_Strategy.md deleted file mode 100644 index 31b687f9..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/React_State_Management_Strategy.md +++ /dev/null @@ -1,28 +0,0 @@ ---- -title: 전략적 상태 관리 가이드 (Global & Server [[State|State]]) -category: Software [[Architecture|Architecture]] -tags: [State [[Management|Management]], React Query, SSOT, Architecture] -created: 2026-04-20 ---- - -# [[React_State_Management_Strategy|React_State_Management_Strategy]] (상태 관리 전략) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 상태는 '어디든' 있을 수 있지만, '아무데나' 있어서는 안 된다. 상태의 생명주기와 전파 범위에 따라 명확한 거주지를 결정하라. - -## 📖 구조화된 지식 (Synthesized Content) -- **상태의 3대 거주지**: - 1. **Local State (거주형)**: `useState`. 특정 컴포넌트 내부에서만 알고 있는 '사생활' (예: 드롭다운 열림 여부). - 2. **Global State (공용)**: `Zustand`, `Redux`. 온 동네가 알아야 하는 '공공 정보' (예: 로그인 유저, 다크모드). - 3. **Server State (빌려온 것)**: `React Query`. 서버에서 잠시 빌려와서 화면에 보여주는 '외부 데이터'. -- **Server State의 독립**: - - 과거엔 Redux에 서버 데이터를 담으려 했으나, 이제는 캐싱, 재시도, 로딩 관리를 전담하는 **React Query/SWR**로 분리하는 것이 세계적인 추세다. -- **상태의 최소화 원칙**: - - 다른 상태로부터 계산될 수 있는 값(예: `firstName`+`lastName` = `fullName`)은 절대 '상태'로 만들지 마라. 렌더링 시점에 계산하는 것이 정합성 유지의 핵심이다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 무조건적인 전역 상태 지상주의는 '[[Prop Drilling|Prop Drilling]]'보다 위험할 수 있다. 컴포넌트 간의 의존성이 암시적으로 얽히기 때문이다. 상태는 되도록 사용하는 곳에서 가장 가깝게 위치시켜라. - -## 🔗 지식 연결 (Graph) -- Related: [[Single_Source_of_Truth|Single_Source_of_Truth]] , [[API_Communication_Patterns|API_Communication_Patterns]] -- Foundation: [[React_Hooks_Deep_Dive|React_Hooks_Deep_Dive]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/React_Testing_Strategy.md b/10_Wiki/Topics/01_Frontend_Mastery/React_Testing_Strategy.md deleted file mode 100644 index cf1950eb..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/React_Testing_Strategy.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 리액트 애플리케이션 테스트 전략 -category: Software [[Architecture|Architecture]] -tags: [[Testing|[Testing]], Vitest, RTL, Unit Test, QA] -created: 2026-04-20 ---- - -# [[React_Testing_Strategy|React_Testing_Strategy]] (리액트 테스트 전략) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 테스트는 '내가 짠 코드'를 검사하는 것이 아니라, '사용자가 경험할 가치'가 유지되고 있는지 수학적으로 증명하는 보험이다. - -## 📖 구조화된 지식 (Synthesized Content) -- **Unit Testing (단위 테스트)**: - - `Vitest` 사용. 순수 함수, 비즈니스 로직, 유틸리티 함수가 주어진 입력에 정확한 출력을 내는지 검증한다. -- **Integration Testing (통합 테스트)**: - - `React Testing Library (RTL)`의 철학: "사용자가 보듯 테스트하라." 버튼을 클릭했을 때 화면이 변하는지, 유저의 인터랙션을 시뮬레이션한다. -- **Mocking (모킹)**: - - 서버 API 호출(`msw`)이나 무거운 라이브러리를 가짜(Mock)로 대체하여 환경에 구애받지 않는 안정적인 테스트 환경을 구축한다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 테스트 커버리지 100% 집착은 생산성을 갉아먹는다. 비즈니스 핵심 로직과 사용자가 가장 많이 쓰는 '메인 시나리오'부터 견고하게 보호하는 지혜가 필요하다. - -## 🔗 지식 연결 (Graph) -- Related: [[System_Debugging_Protocol|System_Debugging_Protocol]] , [[Reliability_Safety_First|Reliability_Safety_First]] -- Tool: [[Modern_Environment_Ecosystem|Modern_Environment_Ecosystem]] diff --git a/10_Wiki/Topics/01_Frontend_Mastery/TypeScript_Type_Safety.md b/10_Wiki/Topics/01_Frontend_Mastery/TypeScript_Type_Safety.md deleted file mode 100644 index 7ff64b3e..00000000 --- a/10_Wiki/Topics/01_Frontend_Mastery/TypeScript_Type_Safety.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 타입스크립트 기반의 안정적 개발 (Type Safety) -category: Software [[Architecture|Architecture]] -tags: [TypeScript, Interface, Type Safety, Generic] -created: 2026-04-20 ---- - -# [[TypeScript_Type_Safety|TypeScript_Type_Safety]] (타입스크립트 정석) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 타입스크립트는 당신을 귀찮게 하는 '잔소리꾼'이 아니라, 런타임 에러라는 '낭떠러지' 앞에서 당신을 붙잡아주는 '생명줄'이다. - -## 📖 구조화된 지식 (Synthesized Content) -- **Non-Nullable & Narrowing**: - - 데이터가 `null`이거나 `undefined`일 수 있음을 코드 수준에서 강제로 인지시켜, 런타임에서 발생하는 'TypeError'를 90% 이상 사전 차단한다. -- **Generics (추상화의 끝판왕)**: - - 데이터의 구체적인 타입은 나중에 정하지만, 그 구조의 일관성은 유지하고 싶을 때 사용한다. 재사용 가능한 고기능 컴포넌트 제작의 필수 요건이다. -- **Interface & Alias**: - - 시스템 전체에 흐르는 데이터의 '형태(Shape)'를 정의하라. 타입 정의만 잘 되어 있어도 코드는 스스로를 설명하는 훌륭한 문서가 된다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- `any`를 남발하는 순간 타입스크립트의 모든 이점은 사라진다. 차라리 `unknown`을 쓰고 타입을 좁히는(Narrowing) 방식을 택하라. 타입 정의에 너무 많은 시간을 뺏기는 '타입 헬(Type Hell)'을 경계하고 적절한 타협점을 찾아라. - -## 🔗 지식 연결 (Graph) -- Related: [[React_Clean_Code_Best_Practices|React_Clean_Code_Best_Practices]] , [[React_Hooks_Deep_Dive|React_Hooks_Deep_Dive]] -- Foundation: [[System_Protocol_Standard|System_Protocol_Standard]] diff --git a/10_Wiki/Topics/01_Process_Methodology/Refactoring.md b/10_Wiki/Topics/01_Process_Methodology/Refactoring.md deleted file mode 100644 index 30baa419..00000000 --- a/10_Wiki/Topics/01_Process_Methodology/Refactoring.md +++ /dev/null @@ -1,69 +0,0 @@ ---- -id: P-REINFORCE-WIKI-3576D819 -category: "10_Wiki/💡 Topics/01_Process_Methodology" -confidence_score: 0.95 -tags: ['refactoring', 'strangler-fig-pattern', 'ports-and-adapters-(hexagonal-architecture)', 'software-architecture-erosion', 'technical-debt', 'process-methodology'] -last_reinforced: 2026-05-02 ---- - -# [[Refactoring]] - -## 📌 Brief 신Summary -리팩토링(Refactoring)은 변화하는 요구사항과 시스템 확장에 대응하고 기술 부채를 해결하기 위해, 소프트웨어의 기존 코드나 아키텍처를 점진적으로 재구조화하는 과정을 의미합니다 [1, 2]. 초기 MVP 개발을 위해 선택한 단순한 아키텍처(예: 계층형 아키텍처)가 시스템 규모가 커짐에 따라 한계에 부딪힐 때, 보다 모듈화되고 확장 가능한 아키텍처(예: 헥사고날, 마이크로서비스)로 전환하기 위한 필수적인 진화 단계로 활용됩니다 [2-4]. - -## 📖 Core Content -- **아키텍처 진화와 기술 부채 해소:** 스타트업이나 소규모 프로젝트는 빠른 출시를 위해 단순한 계층형 아키텍처(Layered Architecture)나 모놀리식(Monolithic) 구조로 시작하는 경우가 많습니다 [4, 5]. 하지만 시스템이 성장하고 프레임워크나 데이터베이스를 업그레이드해야 할 때, 이러한 구조는 심각한 기술 부채와 보안 부채를 유발할 수 있으므로 헥사고날(Hexagonal)이나 마이크로서비스 아키텍처로의 리팩토링이 불가피합니다 [1, 3]. -- **점진적 마이그레이션(Incremental Refactoring):** 아키텍처 리팩토링은 위험성이 큰 "빅뱅(Big bang)" 방식의 전면 재구축을 피하고 점진적으로 이루어져야 합니다 [6]. 예를 들어, 새로운 기능을 위해 포트와 어댑터(Ports/Adapters)를 도입하여 기존 레거시 컴포넌트의 결합도를 서서히 낮추거나 [6, 7], 스트랭글러 피그 패턴(Strangler Fig Pattern)을 활용해 모놀리식 컴포넌트를 점진적으로 서버리스 서비스로 대체하는 방식이 권장됩니다 [8]. -- **안전한 리팩토링을 위한 아키텍처 설계:** 클린 아키텍처(Clean Architecture)나 헥사고날 아키텍처와 같이 도메인 핵심 비즈니스 로직을 격리하는 구조는, 기술이나 프로토콜에 관계없이 내부 로직을 보호하므로 최소한의 위험으로 안전하게 테스트하고 리팩토링할 수 있는 환경을 제공합니다 [9]. -- **아키텍처 침식(Architecture Erosion)에 대한 치료적 조치:** 소프트웨어 아키텍처는 시간이 지남에 따라 의도된 설계와 실제 구현 사이에 격차가 발생하는 '아키텍처 침식'을 겪게 됩니다 [10]. 기술 부채 누적 등으로 인해 발생하는 이러한 침식을 해결하고 시스템을 유지보수하기 위한 주요 치료적 조치(Remedial measures)로 리팩토링과 재설계(Redesign)가 수행됩니다 [11]. - -## ⚖️ Trade-offs & Caveats -- **개발 중·후반부의 높은 복잡성:** 아키텍처 패턴을 변경하거나 큰 규모의 리팩토링을 개발 중·후반부에 시도할 경우, 이미 구축된 의존성과 코드베이스의 복잡성으로 인해 상당한 고통과 막대한 노력이 수반될 수 있습니다 [2, 12]. -- **강한 결합(Tight Coupling) 환경에서의 리팩토링 취약성:** 경계가 불분명해진 계층형 아키텍처나 구조가 엉킨 모놀리식 시스템에서는, 컴포넌트 간의 강한 결합으로 인해 리팩토링 시 통합 테스트가 깨지기 쉽고(brittle), 예측 불가능한 연쇄 오류가 발생할 위험이 큽니다 [13, 14]. -- **비용과 시간의 제약:** 기술 부채를 상환하고 시스템 성능을 최적화하기 위해 리팩토링이 필요하지만, 초기부터 서비스 분리(예: 마이크로서비스)를 염두에 두지 않고 만들어진 모놀리식 시스템을 분해하는 것은 상당한 개발 기간과 운영 인프라 변경 비용을 요구합니다 [2, 15]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [마이그레이션/전환 전략] -- [[Strangler Fig Pattern]] - - 연결 이유: 기존 모놀리식 아키텍처에서 서버리스나 마이크로서비스로 리팩토링할 때 사용되는 대표적인 점진적 마이그레이션 패턴이기 때문입니다 [8]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 레거시 시스템의 가용성을 유지하면서 아키텍처 부채를 안전하게 분할 및 상환하는 실무적인 리팩토링 방법론을 이해할 수 있습니다. -- [[Ports and Adapters (Hexagonal Architecture)]] - - 연결 이유: 레거시 코드를 리팩토링할 때, 새로운 기능에 대해 포트와 어댑터를 도입하여 점진적으로 시스템을 디커플링하는 데 활용됩니다 [6]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 비즈니스 로직과 외부 인프라의 의존성을 역전시켜 리팩토링에 따른 부작용을 최소화하는 구조적 원리를 배울 수 있습니다. - -#### [아키텍처 품질 및 부채] -- [[Software Architecture Erosion]] - - 연결 이유: 아키텍처 침식은 리팩토링이 필요하게 되는 근본적인 원인 중 하나이며, 리팩토링은 이를 복구하기 위한 치료적 조치로 작용합니다 [10, 11]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 왜 초기에 잘 설계된 시스템이라도 지속적인 리팩토링 없이는 구조가 무너지고 유지보수 비용이 급증하는지 이해할 수 있습니다. -- [[Technical Debt]] - - 연결 이유: 모놀리스나 단순 계층형 아키텍처가 확장을 맞이할 때 축적되는 부채이며, 이를 해소하기 위해 리팩토링이 수행됩니다 [1, 15]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 아키텍처를 적시에 리팩토링하지 않을 경우 시스템 성능과 개발 속도에 미치는 악영향을 파악할 수 있습니다. - -### Deeper Research Questions - -- 계층형 아키텍처(Layered Architecture)가 강한 결합(Tight Coupling) 상태로 변질되었을 때, 이를 헥사고날 아키텍처로 안전하게 리팩토링하기 위한 포트와 어댑터 도입의 구체적인 단계는 무엇인가? -- 대규모 모놀리식 아키텍처를 마이크로서비스로 리팩토링할 때, 스트랭글러 피그 패턴(Strangler Fig Pattern)을 적용하여 데이터 일관성을 유지하는 방안은 무엇인가? -- 아키텍처 침식(Architecture Erosion)을 조기에 식별하여 대규모 리팩토링으로 이어지기 전에 예방할 수 있는 자동화된 아키텍처 적합성 검사(Architecture Conformance Check) 기법은 무엇이 있는가? -- 비즈니스 로직이 UI나 데이터베이스 계층에 분산되어 누수(Leak)된 기존 레거시 코드를, 도메인 중심 설계(DDD) 기반으로 리팩토링할 때 겪는 트레이드오프는 무엇인가? -- 리팩토링 과정 중 불가피한 마이그레이션이 진행되는 동안, 시스템의 무중단 배포 및 이전 기능과의 하위 호환성을 보장하기 위한 API 버저닝 및 라우팅 전략은 어떻게 구성해야 하는가? - -### Practical Application Contexts - -- **Implementation:** 모놀리식 시스템의 특정 모듈을 서버리스 함수로 전환하거나, 레거시 코드 내부에 인터페이스(포트)를 정의하여 외부 의존성(어댑터)을 분리하는 방식으로 코드를 점진적으로 개선할 때 적용됩니다. -- **System Design:** 초기 시스템은 빠른 속도를 위해 단순한 모듈러 모놀리스(Modular Monolith)로 설계하되, 향후 사용자가 폭증할 때 마이크로서비스로 쉽게 리팩토링할 수 있도록 도메인 간 결합도를 미리 낮추는 전략을 취할 때 활용됩니다. -- **Operation / Maintenance:** 코드 정적 분석이나 아키텍처 적합성 검사를 통해 아키텍처 침식 및 기술 부채를 식별하고, 유지보수 주기마다 이를 해결하기 위한 리팩토링 스프린트를 운영합니다. -- **Learning Path:** 기본 계층형 패턴 구축 -> 기술 부채 및 구조적 한계 체감 -> 의존성 역전 원칙(SOLID, Clean Architecture) 학습 -> 기존 프로젝트를 도메인 중심으로 리팩토링 해보는 과정으로 학습이 연결됩니다. -- **My Project Relevance:** 현재 구축 중인 MVP 프로젝트가 향후 클라우드 네이티브(Cloud-Native) 환경으로 스케일업될 것을 대비하여, 무리한 빅뱅 방식의 전환을 피하고 점진적인 리팩토링이 가능한 시스템 경계를 사전에 설계하는 데 기준이 됩니다. - -### Adjacent Topics - -- [[Domain-Driven Design (DDD)]] - - 확장 방향: 아키텍처 리팩토링 시, 모놀리식 시스템을 분해하기 위한 경계(Bounded Context)를 식별하고 정의하는 기준점으로 학습을 확장할 수 있습니다. -- [[Microservices Decomposition]] - - 확장 방향: 리팩토링을 통해 단일 데이터베이스를 서비스별 데이터베이스(Database per Service)로 분리하고, 사가(Saga) 패턴이나 CQRS를 도입하는 실무적인 마이그레이션 기법으로 탐구할 수 있습니다. - ---- -*Last updated: 2026-05-02* \ No newline at end of file diff --git a/10_Wiki/Topics/02_Architecture_Principles/API_Communication_Patterns.md b/10_Wiki/Topics/02_Architecture_Principles/API_Communication_Patterns.md deleted file mode 100644 index 55668e02..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/API_Communication_Patterns.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 효율적인 API 통신 패턴 (Axios & Interceptors) -category: Software [[Architecture|Architecture]] -tags: [API, Axios, Interceptor, Error Handling, Network] -created: 2026-04-20 ---- - -# [[API_Communication_Patterns|API_Communication_Patterns]] (API 통신 패턴) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 서버와의 대화는 항상 '정중하되 의심하며' 처리하라. 모든 요청은 중앙 통제소(Interceptor)를 거치고 모든 에러는 시나리오가 준비되어 있어야 한다. - -## 📖 구조화된 지식 (Synthesized Content) -- **Service Layer (서비스 레이어) 추상화**: - - 컴포넌트 내에 `axios` 코드를 기생시키지 마라. `userService.js`, `productApi.js` 처럼 API별로 모듈화하여 컴포넌트는 오직 '함수 호출'만 알게 하라. -- **Axios Interceptors (심사 통로)**: - - 모든 요청에 인증 토큰을 자동으로 붙이거나, 백엔드에서 내려오는 401 에러를 가로채서 자동으로 토큰을 갱신(Silent Refresh)하는 로직을 중앙 집권화한다. -- **Error Scenario Planning**: - - 400(잘못된 요청), 403(권한 없음), 500(서버 죽음) 등 각 에러 코드별로 사용자가 경험할 UI 처리 방침을 미리 약속하라. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 모든 통신에 Axios가 정답은 아니다. 브라우저 네이티브인 `fetch`로도 충분한 경우가 많으며, 라이브러리 의존성을 낮추는 것이 가벼운 앱을 만드는 첫걸음일 수 있다. - -## 🔗 지식 연결 (Graph) -- Related: [[System_Protocol_Standard|System_Protocol_Standard]] , React_State_Management_Strategy -- Foundation: [[Reliability_Safety_First|Reliability_Safety_First]] diff --git a/10_Wiki/Topics/02_Architecture_Principles/CQRS.md b/10_Wiki/Topics/02_Architecture_Principles/CQRS.md deleted file mode 100644 index 809bd012..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/CQRS.md +++ /dev/null @@ -1,79 +0,0 @@ ---- -id: P-REINFORCE-WIKI-73312AB3 -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -confidence_score: 0.95 -tags: ['cqrs', 'event-sourcing-pattern', 'microservices-architecture', 'event-driven-architecture', 'message-brokers-(e.g.,-kafka)', 'architecture-principles'] -last_reinforced: 2026-05-02 ---- - -# [[CQRS]] - -## 📌 Brief Summary -CQRS(Command Query Responsibility Segregation)는 애플리케이션에서 읽기(Query) 작업과 쓰기(Command) 작업을 각각 독립된 별도의 모델로 분리하여 처리하는 아키텍처 패턴이다 [1]. 이를 통해 데이터 집약적인 애플리케이션의 성능과 확장성을 극대화할 수 있으며, 특히 읽기 작업이 쓰기 작업보다 압도적으로 많은 환경(예: 10배 이상)에서 매우 유용하게 쓰인다 [1, 2]. 최근에는 개인화된 디지털 환경에서 AI 통합 서비스나 데이터 및 분석 서비스 수요가 증가함에 따라 이 패턴의 도입 필요성이 더욱 커지고 있다 [1]. - -## 📖 Core 소스에 정보가 부족하면 "소스에 관련 정보가 부족합니다."라고 명시하시오. Content -- **읽기와 쓰기 모델의 엄격한 분리:** - CQRS의 핵심은 시스템의 상태를 변경하는 '명령(Command)'과 상태를 반환하는 '조회(Query)'의 책임을 분리하는 것이다 [1]. 복잡한 도메인일수록 조회와 상태 변경 과정에서 서로 다른 최적화가 필요하며, CQRS는 이를 구조적으로 분리하여 각각에 맞는 모델을 생성한다 [2]. -- **데이터베이스 및 기술 스택의 독립적 최적화:** - 읽기 작업은 복잡한 조인 연산을 피하기 위해 **역정규화(denormalized)된 데이터**를 사용하여 매우 빠른 쿼리 속도를 달성한다 [3]. 구조가 분리되어 있으므로 **쓰기 작업에는 안전한 SQL 데이터베이스를, 읽기 작업에는 고속 검색이 가능한 NoSQL 데이터베이스를 적용하는 등 유연한 스토리지 기술 선택이 가능**하다 [3]. -- **팀의 독립성과 병렬 개발:** - 데이터 모델뿐만 아니라 프론트엔드와 백엔드 개발 팀이 읽기 모델과 쓰기 모델을 각각 독립적으로 개발하고 병렬로 작업할 수 있는 환경을 제공하여 전체적인 팀 생산성을 높인다 [3]. -- **분산 쿼리와 마이크로서비스 환경 적용:** - 마이크로서비스 아키텍처(MSA)에서는 각 서비스가 독립적인 데이터베이스를 갖기 때문에 여러 서비스에 걸친 데이터 조회가 어렵다. 이때 비동기 메시징을 활용해 다른 서비스들의 데이터 상태 이벤트를 구독하여 데이터를 조회 전용 복제본(Replica)으로 모아두는 CQRS 패턴이 강력한 해결책이 된다 [4, 5]. -- **주요 활용 사례:** - e-커머스(상품 목록 조회 vs 주문 처리), 대시보드 및 리포팅 도구, X(구 트위터)와 같은 소셜 미디어 스케일링, 그리고 성능과 보안이 동시에 필요한 금융 시스템 등에서 널리 활용된다 [2, 6, 7]. - -## ⚖️ Trade-offs & Caveats -이 아키텍처는 막강한 확장성을 제공하지만, 다음과 같은 뚜렷한 한계와 반대 급부(Trade-off)를 가진다. -- **높은 시스템 및 코드 복잡성:** - 읽기와 쓰기를 위한 모델을 분리함에 따라 **이중 코드베이스와 이중 데이터 모델을 관리해야 하므로 개발, 테스트, 디버깅에 들어가는 노력과 비용이 크게 증가**한다 [6]. -- **최종적 일관성(Eventual Consistency) 감수:** - 쓰기 데이터베이스에 적용된 변경 사항이 읽기 모델에 동기화되기까지 약간의 시간 지연(Lag)이 발생한다 [6]. 따라서 은행 잔고 확인과 같이 **시스템이 즉각적이고 강력한 데이터 일관성(Strong Consistency)을 요구하는 경우에는 적합하지 않다** [3]. -- **인프라 도입의 강제성:** - 읽기 모델과 쓰기 모델 간의 상태를 동기화하고 오버헤드를 줄이려면 Apache Kafka와 같은 메시지 브로커 인프라의 도입이 필수적이다 [6]. -- **오버 엔지니어링의 위험:** - 읽기와 쓰기의 빈도가 비슷하거나 로직이 단순한 CRUD(생성·조회·수정·삭제) 기반의 애플리케이션(예: 기본적인 CMS 솔루션)에 CQRS를 적용하는 것은 불필요한 과잉 엔지니어링이 되므로 지양해야 한다 [3]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [아키텍처/기반 기술] -- [[Event Sourcing Pattern]] - - 연결 이유: CQRS는 이벤트 소싱 패턴과 결합될 때 가장 강력한 시너지를 발휘한다 [2, 8]. 이벤트 소싱을 통해 시스템 상태를 불변의 이벤트 스트림으로 저장하고, CQRS는 이를 읽기와 쓰기로 분리하여 최적화한다 [9, 10]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 상태 변경 과정을 감사(Audit) 목적으로 완벽히 추적하고, 저장된 이벤트를 활용해 CQRS의 다양한 읽기 모델(Projection)을 안전하게 구축하는 메커니즘을 배울 수 있다 [8, 9]. -- [[Microservices Architecture]] - - 연결 이유: CQRS는 데이터베이스가 서비스 단위로 쪼개져 있는 마이크로서비스 환경에서 여러 서비스에 분산된 데이터를 집계하여 조회하는 핵심 패턴이다 [4, 5]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 독립적인 데이터 스토리지를 유지하면서도 사용자에게 필요한 복합적인 조회 API를 서비스 간 강한 결합 없이 어떻게 제공할 수 있는지 이해할 수 있다 [4]. -- [[Event-Driven Architecture]] - - 연결 이유: CQRS의 두 모델(명령과 조회)을 동기화하기 위해서는 비동기 이벤트 전달 메커니즘이 필수적이다 [2, 6]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 비동기 메시지 발행과 구독을 통한 서비스 간 느슨한 결합(Loose Coupling)과 이벤트 중심의 시스템 흐름 제어를 이해할 수 있다 [6, 11]. - -#### [구현/활용 도구] -- [[Message Brokers (e.g., Kafka)]] - - 연결 이유: 쓰기 로직의 변경 이벤트를 읽기 데이터베이스로 안전하게 동기화하기 위해 CQRS 패턴에서 필수적으로 요구되는 미들웨어이다 [6]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 대용량 분산 시스템에서 메시지 대기열(Queue)과 스트림을 통해 어떻게 최종적 일관성을 보장하고 네트워크 오버헤드를 제어하는지 파악할 수 있다 [6]. - -### Deeper Research Questions - -- CQRS 시스템의 핵심 한계인 '최종적 일관성(Eventual Consistency)' 문제로 인한 쓰기와 읽기 모델 간의 동기화 지연 시간(Lag)을 최소화하기 위한 구체적인 인프라 튜닝 및 아키텍처 전략은 무엇인가? -- 이벤트 소싱(Event Sourcing)과 CQRS를 결합했을 때, 읽기 뷰(Projection)를 재구축(Rebuild)하는 과정에서 수백만 개의 이벤트 로그를 효율적으로 처리하기 위한 스냅샷(Snapshot) 기법의 원리와 한계는 무엇인가? -- 즉각적인 트랜잭션 일관성(Strong Consistency)이 요구되는 은행 시스템 등에서 CQRS 패턴을 일부 적용하고자 할 때, 성능 최적화와 데이터 무결성을 동시에 보장할 수 있는 하이브리드 아키텍처 설계 방법은 무엇인가? -- 모놀리식(Monolithic) 시스템의 단순한 CRUD 구조에서 시작한 프로젝트가 CQRS 기반의 마이크로서비스 아키텍처로 넘어가야 하는 '읽기/쓰기 비대칭성의 임계점(Threshold)'을 어떻게 객관적으로 평가할 수 있는가? -- 마이크로서비스 간 분산 쿼리(Distributed Query)를 구현하기 위해 CQRS 레플리카 데이터베이스를 활용할 때, 원본 서비스의 데이터 변경과 복제 데이터베이스 간의 스키마 버전 충돌 및 데이터 정합성은 어떻게 관리해야 하는가? - -### Practical Application Contexts - -- **Implementation:** 읽기 모델을 위한 데이터베이스(예: NoSQL)와 쓰기를 위한 데이터베이스(예: 관계형 DB)를 물리적으로 분리하여 코딩하고, Message Broker를 도입하여 두 저장소 간의 상태 동기화 파이프라인을 구축해야 한다 [3, 6]. -- **System Design:** 사용자의 읽기 요청 빈도가 쓰기 요청에 비해 10배 이상 압도적으로 높은 시스템(예: 데이터 분석 대시보드, 복잡한 제품 카탈로그 등)을 설계할 때 성능 병목을 제거할 목적으로 채택한다 [2]. 단순한 게시판 같은 시스템 설계 시에는 배제해야 한다 [3]. -- **Operation / Maintenance:** 두 가지 완전히 다른 데이터 모델 및 동기화 인프라를 운영해야 하므로, 읽기 모델과 쓰기 모델 사이의 동기화 지연이나 메시지 유실을 모니터링하고 추적할 수 있는 정교한 분산 추적(Distributed Tracing) 및 로깅 체계를 유지보수 프로세스에 필수적으로 포함시켜야 한다 [6, 11]. -- **Learning Path:** 단순한 CRUD 기반의 단일 데이터베이스(N-Tier Layered Architecture) 설계를 먼저 마스터한 후, 마이크로서비스로 시스템이 분할되면서 발생하는 분산 데이터 조회(Distributed Query)의 한계를 체감할 때 학습하는 것이 이상적인 지식 확장 경로이다 [3, 4]. -- **My Project Relevance:** 기획 중인 서비스가 대규모 데이터를 처리하거나, 복잡한 뷰(View) 렌더링에 병목이 예측되는 상황이라면 본 패턴을 적극적으로 검토하되, 운영 인력과 인프라 예산(메시지 브로커 유지 등)이 뒷받침되는지를 최우선으로 점검하는 기준으로 활용한다 [3, 6]. - -### Adjacent Topics - -- [[Saga Pattern]] - - 확장 방향: 마이크로서비스 환경에서 CQRS가 데이터 조회의 문제를 해결한다면, Saga 패턴은 여러 서비스에 걸친 분산 쓰기(Command) 트랜잭션의 정합성을 보장(보상 트랜잭션 등)하는 역할을 담당하므로, 두 패턴을 결합하여 완벽한 분산 데이터 처리 아키텍처를 그리는 방향으로 확장할 수 있다 [4, 12]. - ---- -*Last updated: 2026-05-02* \ No newline at end of file diff --git a/10_Wiki/Topics/02_Architecture_Principles/Component_Design_Patterns.md b/10_Wiki/Topics/02_Architecture_Principles/Component_Design_Patterns.md deleted file mode 100644 index cf1244a7..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/Component_Design_Patterns.md +++ /dev/null @@ -1,28 +0,0 @@ ---- -title: 컴포넌트 설계 패턴 (Atomic & Composition) -category: Software [[Architecture|Architecture]] -tags: [Design Pattern, [[Atomic Design|Atomic Design]], Composition, Architecture] -created: 2026-04-20 ---- - -# [[Component_Design_Patterns|Component_Design_Patterns]] (컴포넌트 설계 패턴) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 컴포넌트는 작을수록 강하고, 단순할수록 재사용성이 극대화된다. 복잡한 컴포넌트는 여러 개의 작고 순수한(Pure) 컴포넌트로 해체하라. - -## 📖 구조화된 지식 (Synthesized Content) -- **Container-Presenter 패턴**: - - **Container**: 데이터([[State|State]], API)를 가져오고 관리하는 '머리'. - - **Presenter**: 오직 Props만 받아 화면을 그리는 '몸통'. 스타일과 UI 구조에만 집중하여 테스트 가능성을 높인다. -- **[[Compound Components|Compound Components]] (복합 컴포넌트)**: - - `` 처럼 부모와 자식이 상태를 공유하며 하나의 긴밀한 기능을 수행하는 패턴. 사용자가 UI 구조를 자유롭게 배치할 수 있게 유연성을 제공한다. -- **Atomic Design (원자 중심 설계)**: - - Atom(버튼, 입력창) $\rightarrow$ Molecule(검색바) $\rightarrow$ Organism(헤더) $\rightarrow$ Template $\rightarrow$ Page. - - 가장 하위의 Atom이 프로젝트 전반에서 동일한 디자인 언어인 '디자인 토큰'을 반영하게 한다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 너무 과도한 컴포넌트 분할은 프로토타이핑 속도를 늦춘다. 처음에는 크게 짜고, 중복이 발생하거나 복잡도가 높아질 때 '사후적 리팩토링'을 통해 분리하는 것이 실무적으로 현명하다. - -## 🔗 지식 연결 (Graph) -- Related: Project_Architecture_Guidelines , [[Styling_Governance|Styling_Governance]] -- Design: [[Accessibility_Inclusivity|Accessibility_Inclusivity]] diff --git a/10_Wiki/Topics/02_Architecture_Principles/Domain-Driven Design (DDD).md b/10_Wiki/Topics/02_Architecture_Principles/Domain-Driven Design (DDD).md deleted file mode 100644 index 8c57b818..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/Domain-Driven Design (DDD).md +++ /dev/null @@ -1,67 +0,0 @@ ---- -id: P-REINFORCE-WIKI-E5D26B38 -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -confidence_score: 0.95 -tags: ['domain-driven-design-(ddd)', 'microservices-architecture', 'hexagonal-architecture', 'modular-monolith', 'event-sourcing-pattern', 'architecture-principles'] -last_reinforced: 2026-05-02 ---- - -# [[Domain-Driven Design (DDD)]] - -## 📌 Brief Summary -**도메인 주도 설계(DDD)**는 비즈니스 역량과 도메인 경계를 중심으로 소프트웨어의 구성과 책임을 식별하도록 돕는 설계 원칙 및 관행이다 [1, 2]. 주로 마이크로서비스 아키텍처(MSA), 헥사고날 아키텍처, 모듈형 모놀리스 등과 결합하여 비즈니스 로직의 경계를 명확히 하고 시스템의 모듈성을 높이는 데 활용된다 [3, 4]. 전체적인 원리에 대해 소스에 관련 정보가 부족하지만, 주로 복잡한 시스템의 책임 분리 기준으로 작용한다 [1]. - -## 📖 Core Content -도메인 주도 설계(DDD)에 대한 구체적인 방법론이나 전체 구성 요소에 대한 상세 설명은 **소스에 관련 정보가 부족합니다.** 제공된 소스에서 확인 가능한 DDD의 핵심 역할과 특징은 다음과 같습니다: - -* **도메인 경계 식별과 단일 책임:** DDD는 시스템 내에서 각 서비스가 단일 책임을 갖도록 **도메인 경계(Domain boundaries)를 식별**하는 가이드라인 역할을 합니다 [1]. -* **비즈니스 엔티티 정의:** DDD는 비즈니스 로직을 구현할 때, 비즈니스 규칙을 실행하는 **비즈니스 엔티티(DDD 애그리거트, aggregates)**를 기반으로 구성합니다 [5]. -* **아키텍처 패턴과의 높은 호환성:** - * **마이크로서비스 아키텍처(MSA):** 마이크로서비스는 비즈니스 역량을 중심으로 조직되어야 하며, 이는 DDD 원칙과 맥을 같이 합니다 [2]. - * **헥사고날 아키텍처(Hexagonal Architecture):** 명확한 시스템 경계를 촉진하며 DDD 원칙과 매우 잘 부합합니다 [3]. - * **모듈형 모놀리스(Modular Monolith):** 네트워크를 통해 분산된 서비스를 구축하지 않더라도, 단일 애플리케이션 내에서 DDD 원칙을 깔끔하게 적용하여 비즈니스 로직의 경계를 강제할 수 있습니다 [4]. - -## ⚖️ Trade-offs & Caveats -* **높은 전문성 요구:** DDD는 시스템 설계에 있어 높은 수준의 전문성을 요구합니다. **DDD 전문성이 부족한 팀의 경우, 이벤트 소싱(Event Sourcing)과 같은 복잡한 아키텍처 패턴의 도입을 피해야 합니다** [6]. -* **가파른 학습 곡선(Learning Curve):** DDD는 클린 아키텍처(Clean Architecture) 등을 구현할 때 **소규모 팀이나 초보 팀이 다루기에는 학습 곡선이 가팔라 어려움을 겪을 수 있는 제약**이 있습니다 [7]. -* *(그 외 구체적인 최적화 부작용이나 추가적인 기술적 제약 사항은 소스에 관련 정보가 부족합니다.)* - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [관계 유형 A: 아키텍처/기반 기술] -* [[Microservices Architecture]] - * 연결 이유: 마이크로서비스 아키텍처에서 서비스를 분할할 때 비즈니스 역량을 중심으로 조직하게 되며, 이 과정에서 단일 책임을 명확히 하기 위해 DDD의 도메인 경계 식별 개념이 필수로 사용됨 [1, 2]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: 이론적인 도메인 경계가 실제 독립적으로 배포 가능한 분산 서비스 단위로 어떻게 매핑되는지 파악할 수 있음. -* [[Hexagonal Architecture]] - * 연결 이유: 비즈니스 로직을 외부 기술과 격리하고 느슨한 결합을 만드는 헥사고날 아키텍처의 철학이 명확한 경계를 지향하는 DDD 원칙과 구조적으로 잘 부합함 [3]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: DDD로 설계된 비즈니스 핵심 로직을 외부 포트와 어댑터로부터 어떻게 안전하게 보호할 수 있는지 이해할 수 있음. -* [[Modular Monolith]] - * 연결 이유: 서비스를 네트워크 단위로 분할하지 않고도, 모듈형 모놀리스 내에서 DDD 원칙을 활용하여 모듈 간의 비즈니스 로직 경계를 엄격하게 유지할 수 있음 [4]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: 분산 시스템의 복잡성 없이 단일 코드베이스에서 도메인 주도 설계의 이점을 누리는 방법을 배울 수 있음. - -### Deeper Research Questions -* DDD의 핵심 구성 요소인 'DDD 애그리거트(Aggregates)'는 시스템의 비즈니스 규칙과 데이터의 일관성을 어떻게 캡슐화하고 관리하는가? -* 이벤트 소싱(Event Sourcing) 패턴을 구현할 때, DDD 전문성이 팀 내에 반드시 요구되는 아키텍처적 및 논리적 이유는 무엇인가? -* 마이크로서비스 아키텍처에서 서비스가 너무 세밀해지거나 방대해지는 것을 막기 위해 DDD의 도메인 경계 식별 원칙을 어떻게 정량적/정성적으로 적용할 수 있는가? -* 모듈형 모놀리스 구조에서 네트워크 분리 없이 DDD 원칙으로 비즈니스 로직의 경계를 강제할 때, 기술적 의존성 누수를 막기 위한 구체적인 방법은 무엇인가? -* 가파른 학습 곡선을 가진 DDD를 클린 아키텍처나 MSA 환경의 신생 개발 팀에 도입할 때, 비용 대비 효과를 극대화할 수 있는 점진적 도입 전략은 무엇인가? - -### Practical Application Contexts - -* **Implementation:** 비즈니스 규칙과 핵심 로직을 캡슐화하기 위해 코드 레벨에서 'DDD 애그리거트(aggregates)'와 같은 비즈니스 엔티티를 구현하는 데 적용됨 [5]. -* **System Design:** 복잡한 시스템을 MSA나 모듈형 모놀리스로 설계할 때, 서비스 간 통신과 독립성을 보장하기 위해 비즈니스 역량 중심으로 도메인 경계를 정의하는 데 활용됨 [1, 2, 4]. -* **Operation / Maintenance:** (운영 및 유지보수에 DDD가 직접적으로 미치는 세부 지침은 소스에 관련 정보가 부족합니다.) -* **Learning Path:** 클린 아키텍처나 이벤트 소싱 패턴을 실무에 도입하기 전, 팀원들이 필수적으로 거쳐야 할 학습 과정으로 DDD의 개념 및 도메인 모델링 숙지가 필요함 [6, 7]. -* **My Project Relevance:** 복잡한 비즈니스 요구사항을 가진 프로젝트의 아키텍처를 결정할 때, 개발 팀의 숙련도(DDD 이해도)를 먼저 평가하여 모놀리식으로 시작할지 분산 아키텍처로 진행할지 결정하는 기준으로 삼을 수 있음. - -### Adjacent Topics - -* [[Event Sourcing Pattern]] - * 확장 방향: 데이터를 현재 상태가 아닌 이벤트의 연속된 스트림으로 저장하는 기법으로, DDD 전문성이 요구되는 만큼 두 패턴 간의 데이터 일관성 및 추적 매커니즘 시너지 조사. -* [[Clean Architecture]] - * 확장 방향: 비즈니스 로직을 중앙에 두고 의존성을 역전시키는 아키텍처로, 초보 팀이 DDD와 결합 시 겪는 학습 한계와 이를 해결하는 실무적 코드 구성 방법 탐구. - ---- -*Last updated: 2026-05-02* \ No newline at end of file diff --git a/10_Wiki/Topics/02_Architecture_Principles/Index.md b/10_Wiki/Topics/02_Architecture_Principles/Index.md deleted file mode 100644 index cfe82790..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/Index.md +++ /dev/null @@ -1,8 +0,0 @@ -# Index: Topics > 02_Architecture_Principles - -## 📝 Documents -- [[API_Communication_Patterns|API_Communication_Patterns]] -- [[Component_Design_Patterns|Component_Design_Patterns]] -- [[Separation_of_Concerns|Separation_of_Concerns]] -- [[Single_Source_of_Truth|Single_Source_of_Truth]] -- [[Systemic_Simulation_Principles|Systemic_Simulation_Principles]] diff --git a/10_Wiki/Topics/02_Architecture_Principles/MVC (Model-View-Controller).md b/10_Wiki/Topics/02_Architecture_Principles/MVC (Model-View-Controller).md deleted file mode 100644 index 33bbd1f7..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/MVC (Model-View-Controller).md +++ /dev/null @@ -1,37 +0,0 @@ ---- -id: P-REINFORCE-AUTO-WIKI-ARCH-005 -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -confidence_score: 0.95 -tags: [architecture, design-pattern, mvc, decoupling, ui-architecture, p-reinforce] -last_reinforced: 2026-05-01 ---- - -# [[MVC (Model-View-Controller)|MVC (Model-View-Controller]] - -## 📌 한 줄 통찰 (The Karpathy Summary) -> "데이터(Model), 사용자 인터페이스(View), 로직 제어(Controller)를 분리하여 시스템의 관심사를 격리함으로써, UI의 변화가 데이터 구조에 영향을 주지 않도록 설계하는 고전적이고 강력한 관심사 분리(SoC) 패턴." - -## 📖 구조화된 지식 (Synthesized Content) -MVC는 애플리케이션의 구조적 무결성을 유지하기 위한 가장 널리 알려진 디자인 패턴입니다. - -1. **구성 요소의 역할**: - * **Model**: 애플리케이션의 데이터와 비즈니스 로직을 담당합니다. 데이터베이스와의 상호작용 및 상태 변화를 관리합니다. - * **View**: 사용자에게 정보를 표시하는 인터페이스 레이어입니다. 모델의 데이터를 시각적으로 표현하며 로직은 포함하지 않습니다. - * **Controller**: 사용자의 입력을 받아 모델을 업데이트하거나 뷰를 선택하는 제어 흐름을 담당합니다. 모델과 뷰 사이의 중재자 역할을 수행합니다. -2. **관심사 분리 (Separation of Concerns)**: - * 각 구성 요소가 독립적으로 개발 및 테스트될 수 있도록 격리합니다. - * 코드 리뷰 시, 뷰에 비즈니스 로직이 포함되어 있거나 모델이 UI 요소를 직접 참조하는지 등을 검토하여 패턴의 무결성을 확인합니다. -3. **시스템 확장성**: - * 일관된 구조를 유지함으로써 장기적인 유지보수 비용을 낮추고, 새로운 기능을 추가할 때 시스템 전체의 복잡성을 제어합니다. - -## ⚠️ 모순 및 업데이트 (Contradictions & RL Update) -- **비대한 컨트롤러 (Fat Controller)**: 로직이 컨트롤러에 집중되어 코드가 비대해지는 현상이 자주 발생합니다. 이를 방지하기 위해 서비스 레이어(Service Layer)를 추가로 도입하여 비즈니스 로직을 모델이나 서비스로 분산시키는 전략이 필요합니다. -- **현대적 변형**: 웹 프레임워크의 발전에 따라 MVP, MVVM 등 다양한 변형 패턴이 등장하였으나, 관심사 분리라는 핵심 철학은 MVC에서 계승되었습니다. - -## 🔗 지식 연결 (Graph) -- Design Patterns: 아키텍처 패턴의 범주. -- [[Clean Architecture|Clean Architecture]]: MVC를 보다 고도화한 계층화 구조. -- [[SOLID Principles|SOLID Principles]]: 각 계층의 단일 책임을 정의하는 원칙. -- [[관심사의 분리 (Separation of Concerns SoC)|Separation of Concerns (SoC]]: 패턴의 근본적인 설계 철학. -- Code Health: 일관된 패턴 준수가 가져오는 시스템의 건강성. ---- diff --git a/10_Wiki/Topics/02_Architecture_Principles/Separation_of_Concerns.md b/10_Wiki/Topics/02_Architecture_Principles/Separation_of_Concerns.md deleted file mode 100644 index 671f641e..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/Separation_of_Concerns.md +++ /dev/null @@ -1,25 +0,0 @@ ---- -title: 시스템 아키텍처와 관심사 분리 ([[_뇌와 팔다리의 분리_ - 관심사의 분리 (Separation of Concerns)|Separation of Concerns]]) -category: Software [[Architecture|Architecture]] -tags: [Architecture, SoC, Modular Design, Design Pattern] -created: 2026-04-20 ---- - -# 시스템 아키텍처와 관심사 분리 (SoC) - -## 🎯 개요 (Overview) -복잡한 소프트웨어 시스템을 역할별로 구분된 독립적인 모듈로 나누어, 유지보수성과 확장성을 극대화하는 설계 철학입니다. - -## 🚀 계층구조 예시 (Layering Example) -1. **[[Logic|Logic]] Engine**: 순수 비즈니스 로직 및 규칙 수행 (예: `gameWorker.js`) -2. **[[State|State]] Manager**: 데이터의 중앙 집중 처리 (예: `TetrisGame.jsx`) -3. **View Layer**: 사용자 인터페이스 표현 및 렌더링 (예: React Components) - -## 💡 레슨 런 (Lesson Learned) -> [!IMPORTANT] -> **"코드의 경계가 명확할 때 시스템은 비로소 건강해진다."** -> 기능을 추가할 때 기존 코드를 수정하기보다 새로운 모듈을 덧붙일 수 있는 구조를 고민해야 합니다. - -## 🔗 연결된 지식 -- [[WebWorker_Performance|WebWorker_Performance]] -- [[Single_Source_of_Truth|Single_Source_of_Truth]] diff --git a/10_Wiki/Topics/02_Architecture_Principles/Single_Source_of_Truth.md b/10_Wiki/Topics/02_Architecture_Principles/Single_Source_of_Truth.md deleted file mode 100644 index f89b9727..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/Single_Source_of_Truth.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -title: 상태 관리의 단일 진실 공급원 ([[Single_Source_of_Truth|Single Source of Truth]]) -category: Software [[Architecture|Architecture]] -tags: [[State|[State]] [[Management|Management]], Data Consistency, Redux, Architecture] -created: 2026-04-20 ---- - -# 상태 관리의 단일 진실 공급원 (Single Source of Truth) - -## 🎯 개요 (Overview) -시스템의 핵심 데이터를 중앙 집중식으로 관리하여, 데이터 불일치(Inconsistency) 현상을 원천 차단하고 예측 가능한 데이터 흐름을 확보하는 설계 원칙입니다. - -## 🚀 주요 원칙 (Key [[Principles|Principles]]) -- **단일 지점 정의 (Defined at Single Point)**: 상태는 오직 한 곳에서만 정의되고 관리되어야 합니다. -- **예측 가능성 (Predictability)**: 상태 변경은 정해진 규칙(Action/Setter)을 통해서만 발생하여 디버깅을 용이하게 합니다. - -## 💡 레슨 런 (Lesson Learned) -> [!TIP] -> **"상태는 오직 한 곳에서만 정의하고, 모든 로직은 그 상태를 읽고 쓰는 방식으로 동작해야 한다."** -> 코드의 파편화를 막기 위해 데이터의 책임 범위(Responsibility)를 명확히 하는 것이 대규모 프로젝트 성공의 열쇠입니다. - -## 🔗 연결된 지식 -- [[Separation_of_Concerns|Separation_of_Concerns]] -- [[Domain-Driven-Design-DDD|Domain-Driven Design (DDD]] diff --git a/10_Wiki/Topics/02_Architecture_Principles/계층형 아키텍처 (Layered Architecture).md b/10_Wiki/Topics/02_Architecture_Principles/계층형 아키텍처 (Layered Architecture).md deleted file mode 100644 index 00bdd561..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/계층형 아키텍처 (Layered Architecture).md +++ /dev/null @@ -1,84 +0,0 @@ ---- -id: P-REINFORCE-WIKI-7074CA41 -title: "계층형 아키텍처 (Layered Architecture)" -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -status: verified -canonical_id: "" -aliases: [] -duplicate_of: "" -source_trust_level: A -confidence_score: 0.95 -tags: ['Layered Architecture'] -raw_sources: ["Datacollector_MAC/out_wiki/계층형 아키텍처 (Layered Architecture).md"] -last_reinforced: 2026-05-02 -github_commit: "" ---- - -# [[계층형 아키텍처 (Layered Architecture)]] - -## 📌 Brief Summary -계층형 아키텍처(Layered Architecture)는 n-tier 아키텍처로도 불리며, 소프트웨어 시스템을 특정한 책임을 지닌 수평적인 계층(Layer)들로 구성하는 전통적이고 영향력 있는 시스템 패턴이다 [1]. 각 계층은 사용자 인터페이스, 비즈니스 로직, 데이터 영속성 등 명확한 역할을 가지며, 인접한 바로 아래의 계층에만 의존해야 한다는 엄격한 통신 규칙을 가진다 [1, 2]. 이 아키텍처는 관심사의 분리(Separation of Concerns)를 강제하여 시스템을 구조화하고 개별 계층의 유지보수와 테스트를 용이하게 하는 것을 주된 목적으로 한다 [1, 3]. - -## 📖 Core 소스 Content -- **주요 계층 구성**: 전통적으로 애플리케이션은 프레젠테이션 계층(Presentation Layer), 비즈니스 로직 계층(Business Logic Layer/Domain Layer), 데이터 접근 계층(Data Access Layer/Persistence Layer) 등으로 나뉜다 [4]. - - **프레젠테이션 계층**: 최상단에 위치하며 UI/UX 관련 로직을 처리하고 사용자에게 데이터를 표시하며 입력을 캡처한다 [4]. - - **비즈니스 로직 계층**: 애플리케이션의 핵심 비즈니스 규칙과 워크플로우를 포함하며 프레젠테이션 계층의 명령을 처리한다 [4]. - - **데이터 접근 계층**: 데이터베이스 등 데이터 소스와의 통신(CRUD 작업)을 담당하여 비즈니스 로직을 데이터 저장의 세부 사항으로부터 분리한다 [4]. -- **엄격한 의존성 및 통신 규칙**: 각 계층은 바로 아래의 인접한 하위 계층하고만 통신해야 한다 [5]. 예를 들어 UI 로직(프레젠테이션 계층)이 데이터 접근 계층을 직접 호출하여 데이터베이스 쿼리를 수행한다면 이는 아키텍처의 부패를 의미한다 [2, 5]. -- **구현 프랙티스**: 계층 간 통신을 위해 명확한 인터페이스(Clear Interfaces)를 정의해야 하며, 상위 계층이 하위 계층의 인스턴스를 직접 생성하지 않도록 의존성 주입(Dependency Injection)을 활용하여 느슨한 결합(Loose Coupling)을 촉진해야 한다 [5]. -- **코드베이스 읽기 관점**: 복잡한 코드베이스를 해독할 때 시스템이 계층형 아키텍처를 따르는지 식별하는 것은 코드의 배치와 의존성 규칙을 이해하는 지름길이다 [2]. 개발자는 하향식(Top-down)으로 탐독하며 의존성 방향이 올바르게 설계되었는지 유심히 관찰해야 한다 [2]. - -## ⚖️ Trade-offs & Caveats -- 계층형 아키텍처는 관리가 부주의할 경우 코드가 강하게 결합(Tightly coupled)되는 부작용이 발생하기 쉽다 [6]. -- 레이어 간 결합을 막기 위해 의존성 주입과 명확한 인터페이스를 강제하지 않으면 계층 분리의 장점이 퇴색되며, 각 계층을 최대한 얇게(Thin) 유지해야만 관리의 이점을 확보할 수 있다 [3, 5]. -- 각 계층별로 명확한 구분이 있어 전통적인 엔터프라이즈 애플리케이션에는 매우 이상적이나, 마이크로서비스 아키텍처(MSA)처럼 모듈별로 완벽히 독립적인 배포 및 민첩한 확장이 필요한 시스템에 비해서는 거대하고 정적인 구조(Monolithic)를 가질 수 있다 [3, 7]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [코드베이스 분석/탐색 전략] -- [[하향식 접근법 (Top-Down Approach)]] - - 연결 이유: 계층형 아키텍처는 최상단의 프레젠테이션 계층부터 최하단의 데이터 계층으로 의존성이 흐르며, 하향식 탐색은 이러한 구조의 제어 흐름을 파악하는 데 가장 부합하는 전략이기 때문이다 [4, 8]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 진입점(UI 또는 API)에서 시작해 호출 스택을 따라 내려가며 전체 비즈니스 로직과 시스템 구성 요소가 어떻게 오케스트레이션(Orchestration)되는지 관찰하는 기술 [8]. - -#### [아키텍처/기반 기술] -- [[관심사의 분리 (Separation of Concerns, SoC)]] - - 연결 이유: 계층형 아키텍처가 각 계층별로 책임(UI, 비즈니스, 데이터)을 나누는 근본적인 목적이자 원칙이기 때문이다 [1, 9, 10]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 단일 컴포넌트가 너무 많은 역할을 짊어지지 않도록 하여 코드베이스의 복잡도를 줄이고, 개별 영역의 테스트 및 유지보수를 독립적으로 수행할 수 있게 하는 원리 [9]. -- [[의존성 주입 (Dependency Injection, DI)]] - - 연결 이유: 상위 계층이 하위 계층을 직접 생성하고 의존하여 코드가 강하게 결합되는 것을 막고, 유연성과 테스트 용이성을 확보하기 위해 계층형 설계에서 필수적으로 도입되는 기법이다 [5, 11]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 객체의 생성을 외부로 위임하여 핵심 로직을 구체적인 인프라 구현체로부터 분리해내는 코드 설계 기법 [5, 12]. - -### Deeper Research Questions - -- 계층형 아키텍처 환경에서 계층 간 강한 결합(Tight Coupling)을 방지하기 위한 인터페이스 설계와 의존성 주입(DI)의 구체적인 구현 패턴은 무엇인가? -- 프레젠테이션 계층이 데이터 접근 계층을 직접 호출하는 '아키텍처 부패(Architecture Rot)'가 발생했을 때, 이를 해결하고 코드베이스를 정상적인 구조로 리팩토링하는 단계적 전략은 무엇인가? -- 전통적인 3계층 아키텍처(Layered Architecture)가 클린 아키텍처(Clean Architecture)나 도메인 주도 설계(DDD)가 적용된 아키텍처와 비교하여 갖는 근본적인 의존성 방향의 차이는 무엇인가? -- 대규모 계층형 코드베이스에서 하향식 탐색(Top-Down)과 상향식 탐색(Bottom-Up) 전략을 혼합하여 시스템 전체 구조를 가장 효율적으로 인덱싱하고 온보딩하는 방법은 무엇인가? -- 각 계층을 물리적으로 분리된 디렉토리(Package-per-layer)로 나눌 때와 기능별로 묶는 피처 기반(Feature-based organization) 방식 간의 구조적 장단점은 어떻게 다른가? - -### Practical Application Contexts - -- **Implementation:** 코드를 작성할 때 프레젠테이션, 비즈니스, 데이터 접근 로직을 각각 독립된 디렉토리와 레이어로 분리하고, 상위 레이어가 하위 레이어의 인터페이스에만 의존하도록 시스템을 구축한다 [4-6]. -- **System Design:** 유지보수와 테스트가 용이한 3-Tier 기반의 전통적인 엔터프라이즈 애플리케이션을 설계할 때 가장 핵심적이고 입증된 청사진으로 사용된다 [1, 3]. -- **Operation / Maintenance:** 기존 코드를 수정할 때 각 레이어 간 통신 규칙을 위반하지 않았는지 확인하며, 기능 변경이 발생했을 때 해당 로직이 UI인지, 비즈니스 규칙인지, DB 입출력인지에 따라 정확한 계층의 코드를 수정하여 안정성을 확보한다 [1, 2]. -- **Learning Path:** 새로운 코드베이스나 레거시 시스템에 온보딩할 때, 시스템이 층으로 나누어져 있음을 인지하고 UI 라우터 같은 최상위 진입점에서 출발해 계층을 순차적으로 내려가는 방식으로 시스템 구조를 학습한다 [2, 8]. -- **My Project Relevance:** 코드베이스 읽기 및 파악 시, 코드가 특정한 계층 규칙을 따르고 있는지 확인하고, 만약 역방향 호출이나 계층을 건너뛰는 호출이 발견된다면 기술적 부채가 쌓인 부분으로 판단하고 개선 포인트를 도출할 수 있다 [2]. - -### Adjacent Topics - -- [[클린 아키텍처 (Clean Architecture)]] - - 확장 방향: 계층형 아키텍처는 상위 계층이 하위 계층에 의존하는 구조를 갖지만, 클린 아키텍처는 의존성 역전 원칙(DIP)을 활용하여 모든 의존성이 중앙의 비즈니스 도메인 로직을 향하게 함으로써 외부 기술 요소로부터 코어 로직을 완전히 격리하는 발전된 설계 방식을 탐구할 수 있다 [13-15]. - ---- -*Last updated: 2026-05-02* -## 🧪 검증 상태 (Validation) -- **정보 상태:** verified -- **출처 신뢰도:** A -- **검토 이유:** Datacollector에서 자동 추출된 위키 데이터의 초기 통합. - -## 🧬 중복 검사 (Duplicate Check) -- **기존 유사 문서:** [[계층형 아키텍처 (Layered Architecture).md]] -- **처리 방식:** UPDATE -- **처리 이유:** 기존 문서 내용 보강 및 v3.1 표준 적용 diff --git a/10_Wiki/Topics/02_Architecture_Principles/관심사의 분리 (Separation of Concerns).md b/10_Wiki/Topics/02_Architecture_Principles/관심사의 분리 (Separation of Concerns).md deleted file mode 100644 index d5c995a3..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/관심사의 분리 (Separation of Concerns).md +++ /dev/null @@ -1,90 +0,0 @@ ---- -id: P-REINFORCE-WIKI-D2716426 -title: "관심사의 분리 (Separation of Concerns)" -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -status: verified -canonical_id: "" -aliases: [] -duplicate_of: "" -source_trust_level: A -confidence_score: 0.95 -tags: ['Separation of Concerns'] -raw_sources: ["Datacollector_MAC/out_wiki/관심사의 분리 (Separation of Concerns).md"] -last_reinforced: 2026-05-02 -github_commit: "" ---- - -# [[관심사의 분리 (Separation of Concerns)]] - -## 📌 Brief Summary -관심사의 분리(SoC)는 시스템을 겹치지 않는 뚜렷한 여러 섹션으로 나누어 소프트웨어를 설계하는 소프트웨어 엔지니어링의 핵심 원칙이다 [1]. 단일 컴포넌트가 너무 많은 관련 없는 작업을 수행하는 것을 방지하여 복잡성을 줄이고 시스템을 관리가능하게 만든다 [1]. 프레젠테이션 로직, 비즈니스 규칙, 데이터 접근 메커니즘을 분리함으로써 각 모듈의 독립적인 개발, 이해 및 테스트를 용이하게 하는 역할을 한다 [1]. - -## 📖 Core 실질 Content -* **원칙의 핵심 목적**: 시스템의 복잡성을 줄이는 것이 주된 목표이다 [1]. 하나의 모듈이나 컴포넌트가 자신이 맡은 특정한 '관심사(concern)'에만 집중하도록 격리함으로써, 코드가 부서지기 쉽고 관리 불가능해지는 것을 방지한다 [1]. -* **주요 구현 및 아키텍처 패턴**: - * **MVC (Model-View-Controller)**: 데이터와 비즈니스 로직을 관리하는 Model, 사용자 인터페이스를 다루는 View, 입력을 받아 조율하는 Controller로 애플리케이션의 관심사를 세 부분으로 분리한다 [2]. - * **계층형 아키텍처 (Layered Architecture)**: 프레젠테이션 계층, 비즈니스 로직 계층, 데이터 접근 계층 등 수평적인 층으로 관심사를 분리하며, 각 계층은 바로 아래 계층과만 통신하도록 제한한다 [2-4]. - * **마이크로서비스 아키텍처 (Microservices Architecture)**: 사용자 관리, 결제 처리 등 특정 비즈니스 기능을 중심으로 작고 독립적인 서비스들로 애플리케이션을 분할하여 매우 세밀한 수준에서 관심사를 분리한다 [2, 5]. -* **코드베이스 내 실천 전략**: - * **초기 책임 식별**: 시스템 설계 초기 단계에서 사용자 인증, 데이터 처리, UI 렌더링 등의 주요 책임을 명확히 정의하고, 이를 각기 다른 모듈에 매핑해야 한다 [6]. - * **명확한 인터페이스 (Clear Interfaces) 사용**: 서로 다른 컴포넌트 간의 통신을 위해 잘 문서화되고 안정적인 인터페이스를 정의하여, 하나의 관심사 내부 변경이 다른 관심사를 망가뜨리지 않도록 보호한다 [6]. - * **의존성 주입 (Dependency Injection, DI) 활용**: DI 프레임워크를 사용하여 컴포넌트 간 결합도를 낮추고 코어 로직의 변경 없이 구현체를 교체할 수 있도록 하여 유지보수성을 극대화한다 [6]. - * **순환 의존성 해결**: 프로젝트 폴더 조직 및 모듈화 단계에서 발생하는 순환 의존성(Cyclic dependencies) 문제는 관심사의 분리 원칙을 준수함으로써 캡슐화를 통해 근본적으로 해결할 수 있다 [7, 8]. - -## ⚖️ Trade-offs & Caveats -* **초기 설계의 복잡성**: 경계를 설계하기 위한 사전 설계(upfront boundary design) 과정이 필요하므로 구현 복잡성이 증가한다 [9]. -* **과도한 추상화의 위험**: 잘못된 경계 설정이나 무리한 분리는 오히려 모듈 간의 통신을 복잡하게 만들어 시스템 파악을 더 어렵게 할 수 있다 [6]. -* **코드 탐색의 파편화**: 관심사가 철저히 분리된 객체 지향 시스템이나 대규모 코드베이스에서는 기능 하나를 파악하기 위해 여러 파일과 계층을 이리저리 넘나들어야(jumping back and forth) 하는 인지적 피로도와 탐색 시간이 증가하는 단점이 발생할 수 있다 [10]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [아키텍처/기반 기술] -- [[계층형 아키텍처 (Layered Architecture)]] - - 연결 이유: 관심사를 수평적 계층(표현, 비즈니스 로직, 데이터 접근 등)으로 분리하여 각 계층의 역할을 엄격히 제한하는 가장 대표적인 아키텍처 패턴이기 때문이다 [2, 3]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 코드베이스를 읽을 때 코드가 어떤 계층에 속하는지를 파악함으로써 해당 코드의 책임과 통신 흐름(하향식 흐름 등)을 유추할 수 있다 [4, 11]. -- [[도메인 주도 설계 (Domain-Driven Design, DDD)]] - - 연결 이유: 바운디드 컨텍스트(Bounded Context)를 통해 비즈니스 도메인을 기준으로 시스템의 경계를 명확히 분리하는 전략이 관심사 분리의 핵심과 연결되기 때문이다 [12, 13]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 비즈니스 용어로 명명된 모듈 구조(Ubiquitous Language)를 바탕으로 기술적 상세에 매몰되지 않고 코드베이스의 구조와 의도를 상위 수준에서 파악하는 방법을 배울 수 있다 [14-16]. -- [[마이크로서비스 아키텍처 (Microservices Architecture)]] - - 연결 이유: 관심사의 분리 원리를 단일 애플리케이션을 넘어 독립적 배포가 가능한 분산 시스템 단위로 확장한 구조이기 때문이다 [2, 5]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 시스템의 기능적 관심사가 네트워크 경계를 넘어 어떻게 통신하고 협력하는지, 인프라 수준에서의 분리와 결합도 문제를 이해할 수 있다 [17, 18]. - -#### [구현/설계 원칙] -- [[의존성 주입 (Dependency Injection)]] - - 연결 이유: 분리된 관심사(모듈, 계층 등)들이 강하게 결합되지 않도록 느슨한 결합(Loose Coupling)을 제공하는 핵심 구현 기법이기 때문이다 [6, 11, 19]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 하위 모듈이 아닌 추상화(인터페이스)에 의존하게 하여 각 관심사가 독립적으로 테스트 가능하고 교체 가능하게 유지되는 원리를 배울 수 있다 [11, 19, 20]. -- [[단일 책임 원칙 (Single Responsibility Principle, SRP)]] - - 연결 이유: 객체 지향 설계(SOLID)에서 클래스나 모듈이 단 하나의 변경 이유(하나의 작업)만을 가져야 한다는 원칙으로, 코드 레벨에서의 관심사 분리이기 때문이다 [19]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 단일 파일이나 클래스의 복잡성을 제어하고, 코드베이스 내 각 컴포넌트의 명확한 경계와 응집도를 높이는 세부 설계 지식을 학습할 수 있다 [19]. - -### Deeper Research Questions -- 초기 설계 단계에서 시스템의 '관심사(Concern)'를 도출하고 모듈 경계를 짓기 위해 Event Storming 같은 워크샵을 어떻게 활용할 수 있는가? -- 관심사가 엄격하게 분리된 계층형 아키텍처 구조에서, 계층 간 데이터를 전달할 때 발생하는 보일러플레이트 코드와 변환 오버헤드를 어떤 방식으로 최소화하는가? -- 대규모 시스템의 코드베이스에서 기능(Feature) 기반으로 관심사를 나눌 때와 기술적 계층(Layer) 기반으로 나눌 때, 코드 유지보수성과 탐색 효율성 측면에서 어떤 차이가 있는가? -- 도메인 주도 설계(DDD)의 바운디드 컨텍스트와 마이크로서비스의 경계를 정의할 때, 두 관심사 분리 기법은 어떻게 상호 작용하며 차이점은 무엇인가? -- 기존의 레거시 모놀리식 시스템에 얽혀있는 순환 의존성(Cyclic Dependency)을 식별하고, 관심사 분리 원칙을 적용해 안전하게 리팩토링하는 단계적 프로세스는 무엇인가? - -### Practical Application Contexts -- **Implementation:** 명확한 인터페이스를 설정하고 의존성 주입을 활용하여, 비즈니스 규칙을 다루는 코드와 데이터베이스 접근 코드를 서로 다른 모듈에 격리하여 작성한다 [4, 6, 11]. -- **System Design:** 소프트웨어 설계 시 MVC 패턴이나 계층형, 클린 아키텍처 등을 채택하여, 각 구조가 담당할 '관심사'의 경계를 초기부터 명확히 수립해 결합도를 낮춘다 [2, 3, 21]. -- **Operation / Maintenance:** 코드 변경이나 버그 발생 시(예: UI 레이아웃 깨짐, DB 저장 오류), 관심사가 분리되어 있으므로 전체 시스템을 뒤지지 않고 원인이 되는 특정 컴포넌트나 계층만을 집중적으로 검토하여 유지보수를 효율화한다 [1, 3, 7]. -- **Learning Path:** 복잡한 대형 코드베이스를 새롭게 분석할 때, 아키텍처 상 분리된 관심사의 형태(계층형인지, 도메인 중심인지)를 먼저 파악한 후, 하향식 또는 상향식 탐색 기법을 조합하여 부분적으로 시스템을 정복해 나가는 학습 지표로 활용한다 [22, 23]. -- **My Project Relevance:** 팀 프로젝트 개발 시 각 파일과 폴더를 책임(UI, 유틸리티, 서비스 로직 등)에 맞게 조직하고 설계 패턴을 적용하여, 추후 새로운 팀원이 합류하거나 본인이 코드를 재탐독할 때 논리적 탐색을 용이하게 만든다. - -### Adjacent Topics -- [[SOLID 원칙]] - - 확장 방향: 관심사의 분리를 클래스 및 객체 지향 프로그래밍 수준에서 더욱 구체화하는 5가지 설계 원칙(특히 단일 책임 원칙과 의존성 역전 원칙)을 통해 유연하고 유지보수하기 쉬운 코드 작성법으로 이해를 확장할 수 있다 [19, 24]. - ---- -*Last updated: 2026-05-02* -## 🧪 검증 상태 (Validation) -- **정보 상태:** verified -- **출처 신뢰도:** A -- **검토 이유:** Datacollector에서 자동 추출된 위키 데이터의 초기 통합. - -## 🧬 중복 검사 (Duplicate Check) -- **기존 유사 문서:** [[관심사의 분리 (Separation of Concerns).md]] -- **처리 방식:** UPDATE -- **처리 이유:** 기존 문서 내용 보강 및 v3.1 표준 적용 diff --git a/10_Wiki/Topics/02_Architecture_Principles/바운디드 컨텍스트 (Bounded Context).md b/10_Wiki/Topics/02_Architecture_Principles/바운디드 컨텍스트 (Bounded Context).md deleted file mode 100644 index 207d91b5..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/바운디드 컨텍스트 (Bounded Context).md +++ /dev/null @@ -1,88 +0,0 @@ ---- -id: P-REINFORCE-WIKI-EC57F85A -title: "바운디드 컨텍스트 (Bounded Context)" -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -status: verified -canonical_id: "" -aliases: [] -duplicate_of: "" -source_trust_level: A -confidence_score: 0.95 -tags: ['Bounded Context'] -raw_sources: ["Datacollector_MAC/out_wiki/바운디드 컨텍스트 (Bounded Context).md"] -last_reinforced: 2026-05-02 -github_commit: "" ---- - -# [[바운디드 컨텍스트 (Bounded Context)]] - -## 📌 Brief Summary -바운디드 컨텍스트(Bounded Context)는 도메인 주도 설계(DDD)에서 거대하고 복잡한 비즈니스 도메인을 관리하기 쉽도록 분할한 독립적인 하위 도메인 경계를 의미합니다 [1]. 각 컨텍스트는 고유한 모델과 유비쿼터스 언어(Ubiquitous Language)를 보유하여 일관성을 유지하며 독립적으로 구현 및 진화할 수 있습니다 [1-3]. 대규모 시스템의 코드베이스를 읽을 때, 이러한 비즈니스 중심의 경계를 먼저 파악하는 것은 상세 로직을 해독하기 위한 강력한 인지적 기반을 제공합니다 [4]. - -## 📖 Core Content - -- **비즈니스 기반의 경계 분리와 독립성**: 바운디드 컨텍스트는 복잡한 시스템을 '주문 관리', '고객 지원', '결제 처리' 등 비즈니스 기능(기능별 모듈)을 기준으로 분리하여 명확한 경계를 설정합니다 [1, 5]. 각 컨텍스트는 모델이 서로 겹치거나 영향을 주지 않도록 독립성을 보장하여 아키텍처를 깔끔하게 유지합니다 [3]. -- **코드베이스 독해를 위한 인지적 기반**: 도메인 주도 설계가 적용된 코드베이스는 기술적인 기능이 아닌, 바운디드 컨텍스트라는 비즈니스 용어를 중심으로 폴더(디렉토리)가 구성됩니다 [4]. 엔지니어는 개별 코드의 상세 로직에 매몰되기 전에 이 구조적 특징을 파악함으로써 전체 비즈니스의 의도와 맥락을 먼저 이해하는 인지적 기반을 다질 수 있습니다 [4]. -- **유비쿼터스 언어(Ubiquitous Language)를 통한 의미의 명확화**: 컨텍스트 내부에서는 비즈니스 이해관계자와 개발자가 공통으로 사용하는 유비쿼터스 언어가 일관되게 적용됩니다 [3, 6]. 이는 규칙이나 컨텍스트가 어디에 적용되는지에 대한 혼란(ambiguity)을 줄이고, 코드 및 문서 내에서 이해와 소통을 극대화합니다 [6, 7]. -- **유지보수성과 확장성(Scalability)**: 각 바운디드 컨텍스트는 다른 시스템을 방해하지 않고 개별적으로 처리(단위 테스트, 버그 수정 등)될 수 있으므로 유지보수가 쉽습니다 [8]. 또한 비즈니스나 기술적 요구가 변화함에 따라 새로운 컨텍스트를 쉽게 추가할 수 있어 전체 시스템의 파괴 없이 안전하게 규모를 확장할 수 있습니다 [8]. -- **모듈형 모놀리스(Modular Monolith) 구현의 핵심**: 바운디드 컨텍스트는 마이크로서비스뿐만 아니라 모듈형 모놀리스를 구현할 때도 필수적입니다 [6]. 모놀리스 내에서 개별 비즈니스 역량을 담는 모듈을 분리하고 내부 응집도를 높이며, 결합도를 최소화하는 기준이 됩니다 [6, 9]. - -## ⚖️ Trade-offs & Caveats -소스에 관련 정보가 부족합니다. (단, 바운디드 컨텍스트들이 완전히 분리되어 작동하기 때문에, 여러 컨텍스트 간의 상호 관계(Interrelationships)를 명시적으로 정의하고 조율하기 위해서는 '컨텍스트 매핑(Context Mapping)'이라는 추가적인 가이드 장치가 수반되어야 한다는 점이 제한적으로 언급되어 있습니다 [3, 7].) - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [설계 철학/아키텍처] -- [[도메인 주도 설계 (DDD)]] - - 연결 이유: 바운디드 컨텍스트는 복잡한 비즈니스 로직을 소프트웨어의 중심에 두는 DDD(Domain-Driven Design)의 가장 핵심적인 설계 패턴(하위 도메인 분할)이기 때문입니다 [1, 10]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 소프트웨어 시스템이 기술 스택 중심이 아니라 실제 비즈니스 도메인(현실 세계)을 중심으로 모델링되고 코드베이스가 구축되는 근본 원리를 이해할 수 있습니다 [5, 10]. - -- [[마이크로서비스 아키텍처 (Microservices Architecture)]] - - 연결 이유: 바운디드 컨텍스트는 거대하고 단일한 시스템을 독립적으로 배포 및 확장 가능한 마이크로서비스나 모듈형 모놀리스로 분해할 때 기준이 되는 '비즈니스 도메인 경계'를 제공하기 때문입니다 [6, 11]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 거대한 코드베이스를 상호 독립적인 서비스들로 나눌 때 데이터와 기능이 어떻게 묶여야 결합도를 낮출 수 있는지에 대한 시스템 분산 전략을 파악할 수 있습니다 [6, 11, 12]. - -#### [구조/구현 패턴] -- [[유비쿼터스 언어 (Ubiquitous Language)]] - - 연결 이유: 하나의 바운디드 컨텍스트 내의 모델 순수성을 유지하기 위해 모든 구성원(개발자, 비즈니스 전문가)이 코드와 대화에서 공통으로 사용하는 어휘집이기 때문입니다 [3, 10]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 코드베이스 내부의 변수, 함수, 클래스 명명 규칙이 어떤 비즈니스적 합의를 거쳐 지어졌는지 명확한 맥락을 파악할 수 있습니다 [3, 6, 13]. - -- [[애그리거트 (Aggregates)]] - - 연결 이유: 바운디드 컨텍스트(폴더) 내부를 구성하는 DDD의 세부 설계 패턴 중 하나로, 단일 단위로 취급되는 도메인 객체의 군집이기 때문입니다 [1, 4]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 바운디드 컨텍스트 내부의 여러 객체(엔티티 등)들이 어떻게 트랜잭션의 일관성을 유지하며 그룹화되어 있는지 세부적인 코드 구현 패턴을 추적할 수 있습니다 [1, 4]. - -### Deeper Research Questions - -- 여러 개의 바운디드 컨텍스트가 상호작용해야 할 때, 컨텍스트 매핑(Context Mapping)은 코드베이스에서 어떠한 인터페이스나 통신 규약으로 구체화되는가? -- 대규모 레거시 모놀리스 코드를 분석하여 바운디드 컨텍스트 단위로 재구성(모더나이제이션)할 때, 숨겨진 데이터 의존성을 어떻게 안전하게 끊어낼 수 있는가? -- 하향식(Top-Down) 또는 상향식(Bottom-Up)으로 코드를 탐색할 때, 바운디드 컨텍스트 폴더 구조는 정보 추적 경로의 인지적 부하를 어떻게 감소시키는가? -- 유비쿼터스 언어가 서로 다른 바운디드 컨텍스트에서 중복되거나 다르게 해석될 때(예: '고객'이라는 단어의 의미 충돌), 코드 명명 규칙과 데이터 모델은 이를 어떻게 구분하는가? -- 바운디드 컨텍스트 내부를 구성하는 애그리거트(Aggregates), 엔티티(Entities), 값 객체(Value Objects) 간의 의존성 흐름을 가장 효율적으로 파악하는 코드 리딩 순서는 무엇인가? - -### Practical Application Contexts - -- **Implementation:** 비즈니스 기능을 코드로 구현할 때 특정 기능에 필요한 리소스와 클래스를 모두 하나의 패키지(컨텍스트) 안에 집중시켜 결합도를 낮추고 모듈화된 구현을 진행합니다 [3, 6, 14]. -- **System Design:** 이커머스 등 복잡한 소프트웨어 시스템을 설계할 때 '주문 처리', '인벤토리', '사용자 관리' 등 각각의 컨텍스트 경계를 명확히 분리하여, 서로 영향을 주지 않는 모듈형 모놀리스나 마이크로서비스 구조를 도출합니다 [2, 5, 6]. -- **Operation / Maintenance:** 개별 부분이 완벽히 분리되어 있으므로 시스템 유지보수 시 버그가 발생한 영역의 바운디드 컨텍스트 내에서만 유닛 테스트 및 수정 작업을 진행할 수 있어 안정적인 운영이 가능합니다 [8]. -- **Learning Path:** 복잡한 대규모 코드베이스에 온보딩하는 개발자는 가장 먼저 코드의 디렉토리(폴더)가 어떤 비즈니스 바운디드 컨텍스트로 분류되어 있는지 파악함으로써 시스템 설계 의도를 거시적으로 인지하고 코드 독해에 착수합니다 [4]. -- **My Project Relevance:** 방대한 레거시 또는 마이크로서비스 코드를 분석하거나 리뷰해야 할 때, 코드가 철저하게 비즈니스 도메인(바운디드 컨텍스트)을 기준으로 응집력을 갖추고 있는지 평가하고 분리하는 리팩토링 전략을 수립하는 데 적용할 수 있습니다. - -### Adjacent Topics - -- [[클린 아키텍처 (Clean Architecture)]] - - 확장 방향: 비즈니스 중심의 바운디드 컨텍스트를 구현할 때, 핵심 도메인 비즈니스 로직을 외부의 데이터베이스나 프레임워크로부터 독립시키고 보호하는 의존성 규칙(Dependency Rule)에 대해 추가로 학습합니다 [4, 15]. -- [[코드베이스 오리엔테이션 맵 (Codebase Orientation Map)]] - - 확장 방향: 식별된 바운디드 컨텍스트 단위의 디렉토리 구조와 파일 간의 관계를 한눈에 볼 수 있도록 시각화하여, 팀원들의 시스템 구조 파악과 코드 탐색 효율성을 극대화하는 문서화 전략을 탐구합니다 [16, 17]. - ---- -*Last updated: 2026-05-02* -## 🧪 검증 상태 (Validation) -- **정보 상태:** verified -- **출처 신뢰도:** A -- **검토 이유:** Datacollector에서 자동 추출된 위키 데이터의 초기 통합. - -## 🧬 중복 검사 (Duplicate Check) -- **기존 유사 문서:** [[바운디드 컨텍스트 (Bounded Context).md]] -- **처리 방식:** UPDATE -- **처리 이유:** 기존 문서 내용 보강 및 v3.1 표준 적용 diff --git a/10_Wiki/Topics/02_Architecture_Principles/의존성 역전 (Dependency Inversion).md b/10_Wiki/Topics/02_Architecture_Principles/의존성 역전 (Dependency Inversion).md deleted file mode 100644 index 9b92ac14..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/의존성 역전 (Dependency Inversion).md +++ /dev/null @@ -1,80 +0,0 @@ ---- -id: P-REINFORCE-WIKI-2FA6CA41 -title: "의존성 역전 (Dependency Inversion)" -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -status: verified -canonical_id: "" -aliases: [] -duplicate_of: "" -source_trust_level: A -confidence_score: 0.95 -tags: ['Dependency Inversion'] -raw_sources: ["Datacollector_MAC/out_wiki/의존성 역전 (Dependency Inversion).md"] -last_reinforced: 2026-05-02 -github_commit: "" ---- - -# [[의존성 역전 (Dependency Inversion)]] - -## 📌 Brief Summary -**의존성 역전(Dependency Inversion Principle, DIP)**은 상위 수준의 모듈이 하위 수준의 모듈에 직접 의존하지 않고, 양쪽 모두 **추상화(Abstractions)**에 의존하도록 설계해야 한다는 객체 지향 프로그래밍의 핵심 원칙이다 [1]. 이는 주로 의존성 주입(Dependency Injection, DI) 프레임워크를 통해 구현되며 컴포넌트 간의 결합도를 획기적으로 낮춘다 [1-3]. 복잡한 코드베이스 내에서 클린 아키텍처나 헥사고날 아키텍처를 구현할 때 핵심적으로 작용하여, 시스템의 비즈니스 로직이 외부 기술에 종속되지 않도록 보호한다 [4, 5]. - -## 📖 Core 추상화 Content -- **추상화 중심의 의존성 관리:** 높은 수준의 모듈(High-level modules)은 낮은 수준의 모듈(Low-level modules)에 의존해서는 안 되며, 두 모듈 모두 인터페이스와 같은 추상화에 의존해야 한다 [1]. 컴포넌트가 '어떻게' 수행하는지(구현) 코드를 작성하기 전에 '무엇을' 해야 하는지(인터페이스)를 먼저 정의하는 설계 접근 방식이 이를 가능하게 한다 [2]. -- **클린 아키텍처 내에서의 역할:** 핵심 비즈니스 로직이 UI나 데이터베이스 같은 외부 프레임워크에 독립적으로 존재하도록 만든다 [4, 5]. 내부 계층은 인터페이스(포트)를 정의하고, 외부 계층이 이에 대한 구체적인 구현체(어댑터)를 제공하도록 의존성의 방향을 강제로 안쪽으로 향하게 하여 내부 코드를 외부 변경으로부터 격리한다 [4]. -- **의존성 주입(Dependency Injection)을 통한 결합도 감소:** 상위 계층이 하위 계층의 인스턴스를 직접 생성하지 않고 외부로부터 주입(Injected)받게 함으로써, 느슨한 결합(Loose coupling)을 보장한다 [3]. 런타임에 의존성이 연결되므로 구현체를 쉽게 교체할 수 있으며, 이는 특정 프레임워크나 데이터베이스 기술 종속성을 제거하여 독립적인 테스트 및 유지보수를 가능하게 한다 [3, 4, 6]. - -## ⚖️ Trade-offs & Caveats -의존성 역전 원칙을 시스템에 도입하면 고도로 유연하고 테스트 가능한 코드를 얻을 수 있지만, 반대급부로 **구현 복잡성(Implementation Complexity)**이 높아지는 제약 사항이 존재한다 [7]. 추상화 계층이 추가되고 엄격한 의존성 방향 규칙을 강제해야 하므로, 숙련된 개발 역량과 높은 수준의 설계 규율(Design discipline)이 요구된다 [4, 7]. 또한 Spring(Java)이나 ASP.NET Core와 같은 DI 프레임워크를 올바르게 다룰 수 있는 지식이 필수적이며, 코드 상에서 직접적인 호출 흐름을 숨기기 때문에 런타임의 결합 관계를 직관적으로 파악하기 어려워질 수 있다 [2, 7]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [아키텍처 및 설계 원칙] -- [[SOLID 원칙 (SOLID Principles)]] - - 연결 이유: 의존성 역전은 객체 지향 프로그래밍의 근간을 이루는 SOLID 설계 원칙의 5가지 중 마지막(D) 원칙에 해당하기 때문이다 [8]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 단일 책임(SRP)이나 개방-폐쇄 원칙(OCP) 등 다른 원칙들이 의존성 역전과 어떻게 상호작용하여 시스템을 유연하고 확장 가능하게 만드는지 거시적 관점을 제공한다 [1, 2, 8]. -- [[클린 아키텍처 (Clean Architecture)]] - - 연결 이유: 소스 코드의 의존성이 오직 내부 비즈니스 로직만을 향하도록(Dependency Rule) 강제하는 클린 아키텍처의 중심에 의존성 역전이 필수적으로 사용되기 때문이다 [4, 5]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 복잡한 대규모 코드베이스에서 비즈니스 로직과 인프라/프레임워크 코드를 어떻게 물리적, 논리적으로 격리시키는지 이해할 수 있다 [4, 9]. - -#### [구현 및 활용 도구] -- [[의존성 주입 (Dependency Injection)]] - - 연결 이유: 의존성 역전 원칙을 실제 소프트웨어 코드 레벨에서 실현하는 가장 보편적이고 구체적인 방법론이다 [1, 3]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 하위 모듈이 상위 모듈로 어떻게 '주입'되는지, 프레임워크(Spring 등)가 런타임에 어떻게 객체의 생명주기와 바인딩을 오케스트레이션하는지 파악할 수 있다 [2-4]. -- [[인터페이스와 포트/어댑터 (Interfaces and Ports/Adapters)]] - - 연결 이유: 추상화에 의존하기 위해 내부 계층에 인터페이스(포트)를 정의하고, 외부에 구체적 구현(어댑터)을 두어 의존성을 역전시키는 구현 패턴이기 때문이다 [4, 5]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 코드베이스를 읽을 때 인터페이스 선언부와 실제 구현부가 분리된 구조를 해석하고 컴포넌트 간 통신 규약을 이해하는 방법론을 제공한다 [4, 5]. - -### Deeper Research Questions -- 상위 모듈과 하위 모듈이 모두 추상화된 인터페이스에만 의존할 때, 애플리케이션 런타임에 구체적인 구현체(Concrete Implementation)들은 어떤 메커니즘을 통해 안전하게 바인딩(Wiring)되는가? -- 대규모 레거시 모놀리식 코드베이스에서 강하게 결합된 코드들을 분리하여 의존성 역전 원칙을 점진적으로 적용(Refactoring)하려 할 때 마주하는 기술적 난관과 해결책은 무엇인가? -- 스프링(Spring)과 같은 DI 프레임워크의 도입이 의존성 관리의 편의성을 높여주는 반면, 코드베이스의 정적 탐색을 어렵게 만드는 런타임 바인딩의 복잡성을 어떻게 상쇄할 수 있는가? -- 의존성 역전을 통해 모듈 간 결합도를 낮추는 것이 단위 테스트(Unit Testing) 환경 구성 및 모의 객체(Mock Object) 활용에 정확히 어떤 구조적 이점을 제공하는가? -- 도메인 주도 설계(DDD)와 클린 아키텍처 환경에서 의존성 역전이 무분별하게 적용되었을 때 발생할 수 있는 오버엔지니어링(Over-engineering)의 경계는 어떻게 판단해야 하는가? - -### Practical Application Contexts -- **Implementation:** 코드를 작성할 때, 의존성 역전 원칙에 따라 컴포넌트가 수행할 '인터페이스'를 우선적으로 정의하고, 구체적인 작동 방식(구현체)은 외부로부터 의존성 주입(DI)을 받도록 코딩한다 [1, 2]. -- **System Design:** 계층형 아키텍처나 클린 아키텍처 설계 시, 핵심 도메인 로직이 외부 DB나 UI에 의존하지 않게끔 인터페이스 경계를 설정하여 시스템이 프레임워크에 구애받지 않도록 설계한다 [4, 5]. -- **Operation / Maintenance:** 의존성 역전을 통해 각 계층을 독립적으로 분리했으므로, 데이터베이스 마이그레이션이나 특정 라이브러리 교체 시 핵심 비즈니스 로직을 전혀 수정할 필요가 없어 유지보수성이 극대화된다 [3, 4, 6]. -- **Learning Path:** 복잡한 소스 코드를 읽고 분석할 때, 구체적인 클래스 호출 흐름만을 따라가는 대신 '추상화된 인터페이스'와 이를 구현하는 '어댑터 패키지' 구조를 먼저 찾아 비즈니스의 의도와 기술적 구현을 분리해서 파악하는 훈련이 필요하다 [1, 5, 8]. -- **My Project Relevance:** '코드베이스 읽기 지식'을 높이기 위해, 대규모 프로젝트의 의존성이 어떻게 역전되어 있는지 파악해야 한다. 인터페이스 선언부를 통해 시스템의 큰 그림(Top-Down)을 인지하고, 의존성 주입 설정을 역추적하여 런타임에 결합되는 구체 클래스(Bottom-Up)를 분석하는 맵핑 역량이 코드 구조 파악의 성패를 가른다 [1, 5, 10]. - -### Adjacent Topics -- [[단일 책임 원칙 (Single Responsibility Principle, SRP)]] - - 확장 방향: 클래스나 모듈의 단일 책임을 먼저 명확히 정의해야 [1], 의존성 역전 시 어떤 역할의 인터페이스를 추출하여 주입할지 효과적으로 설계할 수 있다는 상호보완적 관점으로 이해를 확장할 수 있다 [1, 2]. -- [[테스트 용이성 기반 아키텍처 (Testability in Architecture)]] - - 확장 방향: 의존성 역전을 통해 코드 내 외부 의존성을 격리함으로써, 테스트 더블(Test Double)을 주입해 고립된 상태에서 순수 비즈니스 로직을 단위 테스트하는 기법으로 학습을 확장할 수 있다 [3, 4, 6]. - ---- -*Last updated: 2026-05-02* -## 🧪 검증 상태 (Validation) -- **정보 상태:** verified -- **출처 신뢰도:** A -- **검토 이유:** Datacollector에서 자동 추출된 위키 데이터의 초기 통합. - -## 🧬 중복 검사 (Duplicate Check) -- **기존 유사 문서:** [[의존성 역전 (Dependency Inversion).md]] -- **처리 방식:** UPDATE -- **처리 이유:** 기존 문서 내용 보강 및 v3.1 표준 적용 diff --git a/10_Wiki/Topics/02_Architecture_Principles/클린 아키텍처 (Clean Architecture).md b/10_Wiki/Topics/02_Architecture_Principles/클린 아키텍처 (Clean Architecture).md deleted file mode 100644 index ed6a3d5d..00000000 --- a/10_Wiki/Topics/02_Architecture_Principles/클린 아키텍처 (Clean Architecture).md +++ /dev/null @@ -1,67 +0,0 @@ ---- -id: P-REINFORCE-WIKI-9A9A2669 -category: "10_Wiki/💡 Topics/02_Architecture_Principles" -confidence_score: 0.95 -tags: ['클린-아키텍처-(clean-architecture)', '헥사고날-아키텍처-(hexagonal-architecture)', '계층형-아키텍처-(layered-architecture)', '의존성-역전-원칙-(dependency-inversion-principle)', '마이크로서비스-아키텍처-(microservices-architecture)', 'architecture-principles'] -last_reinforced: 2026-05-02 ---- - -# [[클린 아키텍처 (Clean Architecture)]] - -## 📌 Brief Summary -로버트 C. 마틴(Robert C. Martin)이 대중화한 클린 아키텍처는 소프트웨어를 여러 추상화 수준을 나타내는 동심원 계층으로 구성하는 설계 패러다임입니다 [1]. 이 아키텍처의 핵심 목적은 데이터베이스, UI, 프레임워크와 같은 외부 기술 요소로부터 애플리케이션의 핵심 비즈니스 규칙을 완벽하게 격리하고 보호하는 것입니다 [1, 2]. 의존성은 항상 외부에서 내부로만 향해야 한다는 엄격한 규칙을 적용하여, 장기적인 유지보수성과 기술 독립성, 그리고 뛰어난 테스트 용이성을 제공합니다 [3]. - -## 📖 Core Content -- **동심원 구조와 4가지 계층**: 클린 아키텍처는 일반적으로 4개의 동심원 계층으로 나뉩니다. - - **엔티티(Entities)**: 가장 안쪽에 위치하며 기술이나 특정 유스케이스에 얽매이지 않는 핵심적이고 재사용 가능한 비즈니스 규칙을 캡슐화합니다 [2]. - - **유스케이스(Use Cases)**: 애플리케이션에 특화된 비즈니스 규칙을 포함하며, 엔티티를 오가는 데이터의 흐름을 조율합니다 [2]. - - **인터페이스 어댑터(Interface Adapters)**: 유스케이스나 엔티티에 가장 편리한 데이터 형식을 웹, 데이터베이스, UI 등의 외부 기관이 요구하는 형식으로 변환하는 역할을 합니다 [2]. - - **프레임워크 및 드라이버(Frameworks and Drivers)**: 가장 바깥쪽 계층으로, 웹 프레임워크, 데이터베이스, 메시징 시스템 등의 외부 도구와 기술을 포함합니다 [2]. -- **의존성 규칙(Dependency Rule)**: 클린 아키텍처의 가장 중요한 원칙은 의존성이 반드시 '바깥쪽에서 안쪽으로만' 향해야 한다는 것입니다 [3, 4]. 외부 계층은 내부 계층에 의존하지만, 내부 계층은 외부의 데이터 형식이나 기술 구현을 전혀 알지 못합니다 [3, 5]. -- **보안 및 규정 준수 향상**: 외부 시스템과 도메인 로직을 격리하여 방어적인 설계가 가능해집니다 [5]. 입력값 유효성 검사, 인증 및 인가는 어댑터 계층에 집중되어 악의적인 페이로드나 SQL 인젝션의 위험을 줄이고 핵심 로직을 보호합니다 [5]. 또한, 조정된 접근 제어를 통해 GDPR이나 HIPAA와 같은 규정 준수 프레임워크를 쉽게 충족시킬 수 있습니다 [6]. -- **도메인 중심(Domain-centric)의 구조**: 기존의 전통적인 계층형 아키텍처(Layered Architecture)가 하향식(Presentation → Business → Database)으로 구성되었다면, 클린 아키텍처는 비즈니스 도메인이 중심이 되어 양쪽 기술 요소로부터 보호받는 구조(Presentation → Business ← Database)를 지향합니다 [7]. - -## ⚖️ Trade-offs & Caveats -- **과도한 오버헤드와 복잡성**: 대규모 엔터프라이즈 시스템에서는 장기적인 유지보수성을 제공하여 큰 이점을 주지만, 단순한 프로젝트나 스타트업의 빠른 MVP(Minimum Viable Product) 개발에 적용하기에는 초기 설정과 엄격한 계층 구조가 과도한 오버헤드를 유발합니다 [8-10]. -- **보일러플레이트 코드 증가**: 각 계층마다 데이터 모델(또는 값 객체)을 독립적으로 정의하고 이를 변환(Mapping)하는 과정이 필요하기 때문에, 초기에는 패키지마다 복사-붙여넣기 한 것과 같은 유사한 보일러플레이트(Boilerplate) 코드가 다수 발생할 수 있습니다 [4]. -- **가파른 학습 곡선**: 추상화, 디자인 패턴 등에 대한 높은 이해도와 원칙을 준수하기 위한 엄격한 규율이 요구되므로, 경험이 부족한 주니어 팀에게는 도입과 유지가 어려울 수 있습니다 [8, 11]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [관계 유형 A: 아키텍처/기반 기술] -- [[헥사고날 아키텍처 (Hexagonal Architecture)]] - - 연결 이유: 클린 아키텍처는 헥사고날 아키텍처의 포트와 어댑터(Ports and Adapters) 개념을 수용하고 더 구체화한 형태이며, 외부 인프라로부터 핵심 로직을 격리한다는 철학을 직접적으로 공유합니다 [1, 12]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 어떻게 외부 세계의 변경(데이터베이스 변경, API 통신 방식 변경)에도 애플리케이션 코어가 영향을 받지 않도록 플러그 앤 플레이(Plug-and-play) 방식의 유연성을 확보할 수 있는지 파악할 수 있습니다 [13]. -- [[계층형 아키텍처 (Layered Architecture)]] - - 연결 이유: 클린 아키텍처가 극복하고자 하는 문제점(시간이 지남에 따른 컴포넌트 간 강한 결합 및 비즈니스 로직 분산)을 이해하기 위한 기본 대조군 아키텍처입니다 [7, 8, 14]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 아키텍처를 매크로 관점(팀 및 조직 구조 매핑)에서 바라보는 것과, 핵심 비즈니스 레이어 내부를 보호하기 위한 마이크로 관점 설계의 차이를 이해할 수 있습니다 [15, 16]. - -#### [관계 유형 B: 구현/활용 도구] -- [[의존성 역전 원칙 (Dependency Inversion Principle)]] - - 연결 이유: 외부 어댑터(데이터베이스 등)가 내부 인터페이스(도메인)에 의존하도록 의존성 방향을 뒤집어(Inversion), 클린 아키텍처의 핵심인 '의존성 규칙'을 코드로 실현시키는 원리입니다 [17, 18]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 인터페이스를 비즈니스 로직 쪽에 정의하고 구현은 인프라 영역에 둠으로써 결합도를 어떻게 극적으로 낮추는지 알 수 있습니다. - -### Deeper Research Questions -- 클린 아키텍처를 적용할 때 각 계층을 통과하며 발생하는 객체 매핑(Mapping) 오버헤드와 보일러플레이트 코드를 최소화하면서도 계층의 독립성을 보장하는 실용적인 설계 전략은 무엇인가? -- 대규모 복잡성을 다루기 위한 클린 아키텍처를 작은 단위로 쪼개진 '마이크로서비스' 내부에 적용하는 것이 성능 및 개발 속도 측면에서 항상 합리적인가? (마이크로서비스와 클린 아키텍처의 결합 한계) -- 스타트업 환경에서 개발 속도를 위해 계층형 아키텍처로 시작한 시스템을 시스템 성장에 맞춰 점진적으로 클린 아키텍처로 리팩토링하는 단계별 접근법은 무엇인가? -- 의존성 역전 원칙(DIP) 구현 시 DI(Dependency Injection) 컨테이너에 대한 의존이 아키텍처의 프레임워크 독립성을 해칠 수 있는 딜레마를 어떻게 해결할 수 있는가? -- 데이터베이스나 외부 API 같은 세부 구현 기술이 전혀 정해지지 않은 프로젝트 초기 단계에, 클린 아키텍처의 엔티티와 유스케이스만을 사용하여 비즈니스 로직을 구축하고 테스트하는 구체적 사례는 어떠한가? - -### Practical Application Contexts -- **Implementation:** 인프라 설정 전이라도 엔티티와 유스케이스를 먼저 코딩하고, 인메모리(in-memory) 구현체를 사용하여 도메인 로직에 대한 순수한 유닛 테스트를 빠르고 안정적으로 실행하는 환경을 구축합니다 [19]. -- **System Design:** 보안 및 감사 요구사항이 높은 의료 데이터 시스템(HIPAA 준수 등)이나 글로벌 금융 뱅킹 플랫폼 설계 시, 규제 로직과 외부 인터페이스 어댑터를 중앙 핵심 비즈니스 로직으로부터 분리하기 위해 적극 도입합니다 [5, 6, 20]. -- **Operation / Maintenance:** 서비스 중인 시스템의 UI 프레임워크를 변경하거나(예: React에서 Angular로), 기존 상용 데이터베이스를 오픈소스(예: Oracle에서 PostgreSQL)로 이관해야 할 때, 내부 비즈니스 로직의 수정 없이 최외곽 어댑터만 교체하여 안정적인 운영 마이그레이션을 돕습니다 [3, 20, 21]. -- **Learning Path:** 단순 MVC 또는 계층형 아키텍처에서 출발하여 한계를 경험한 개발자가 SOLID 원칙(특히 의존성 역전)의 효용성을 깨닫고, 유연하고 테스트 가능한 소프트웨어 설계를 학습하는 고급 과정에 위치합니다. -- **My Project Relevance:** 나의 프로젝트가 장기적인 생명주기를 가지며 비즈니스 로직이 고도로 복잡할 경우 채택할 수 있으나, 만약 빠른 시간 안에 기능 검증이 목표인 초기 MVP 프로젝트라면 도입이 오버엔지니어링일 수 있어 신중한 판단이 필요합니다 [9, 22]. - -### Adjacent Topics -- [[마이크로서비스 아키텍처 (Microservices Architecture)]] - - 확장 방향: 시스템을 여러 서비스로 분할한 뒤, 복잡한 비즈니스 로직을 지닌 개별 마이크로서비스 '내부'의 견고함을 확보하기 위해 클린/헥사고날 설계 사상을 어떻게 결합하는지 확장하여 연구할 수 있습니다 [21]. -- [[도메인 주도 설계 (Domain-Driven Design, DDD)]] - - 확장 방향: 클린 아키텍처의 코어인 '엔티티'와 '유스케이스'를 풍부하고 유의미하게 설계하기 위해, 비즈니스 도메인을 탐색하고 바운디드 컨텍스트(Bounded Context)를 모델링하는 구체적인 소프트웨어 공학 기법으로 학습이 이어집니다. - ---- -*Last updated: 2026-05-02* \ No newline at end of file diff --git a/10_Wiki/Topics/02_Software_Engineering/정적 애플리케이션 보안 테스트 (SAST).md b/10_Wiki/Topics/02_Software_Engineering/정적 애플리케이션 보안 테스트 (SAST).md deleted file mode 100644 index 2edeff49..00000000 --- a/10_Wiki/Topics/02_Software_Engineering/정적 애플리케이션 보안 테스트 (SAST).md +++ /dev/null @@ -1,86 +0,0 @@ ---- -id: P-REINFORCE-WIKI-66B2389E -title: "정적 애플리케이션 보안 테스트 (SAST)" -category: "10_Wiki/💡 Topics/02_Software_Engineering" -status: verified -canonical_id: "" -aliases: [] -duplicate_of: "" -source_trust_level: A -confidence_score: 0.95 -tags: ['SAST'] -raw_sources: ["Datacollector_MAC/out_wiki/정적 애플리케이션 보안 테스트 (SAST).md"] -last_reinforced: 2026-05-02 -github_commit: "" ---- - -# [[정적 애플리케이션 보안 테스트 (SAST)]] - -## 📌 Brief Summary -정적 애플리케이션 보안 테스트(SAST, Static Application Security Testing)는 애플리케이션을 실행하지 않은 상태(at rest)에서 소스 코드의 구조와 구문을 분석하여 오류, 보안 취약점 및 코딩 비효율성을 자동으로 찾아내는 소프트웨어 분석 기술입니다 [1-3]. 이 기술은 개발 수명 주기(SDLC) 초기에 버그와 안전하지 않은 패턴을 탐지하여, 결함이 프로덕션 환경에 도달하기 전에 선제적으로 문제를 해결하도록 돕습니다 [1, 4, 5]. - -## 📖 Core Content -* **작동 방식 및 목적**: SAST 도구는 런타임 환경 없이 정적으로 코드를 스캔하여 정의되지 않은 변수, SQL 인젝션, 크로스 사이트 스크립팅(XSS), 버퍼 오버플로우와 같은 보안 결함과 코드 스멜(Code smell)을 식별합니다 [1, 3, 6]. 일부 엔터프라이즈 도구는 취약점을 정밀하게 파악하기 위해 데이터 흐름(Data-flow) 분석 및 기호 실행(Symbolic execution)과 같은 고급 기술을 활용합니다 [7]. -* **주요 이점**: 보안 결함을 배포 전(초기 개발 단계)에 발견함으로써, 릴리스 이후에 취약점을 수정하는 것보다 시간과 비용을 크게 절감할 수 있습니다 [4, 5]. 또한, 개발팀 전체에 일관된 코딩 표준을 적용하여 코드 품질을 향상시키며, PCI DSS, HIPAA, GDPR과 같은 산업 규제 및 보안 컴플라이언스(Compliance) 준수 요건을 충족하는 감사 증거를 제공합니다 [4, 5, 8]. -* **AI 및 최신 기술과의 결합**: 최신 SAST 도구들은 생성형 AI 및 머신러닝 기술과 결합하여 추상 구문 트리(AST) 분석을 고도화하고 있습니다 [9-11]. 이를 통해 오탐(False Positives)을 줄이고, 익스플로잇 가능성(Exploitability)이 높은 위험에 우선순위를 부여하며, 풀 리퀘스트(PR) 상에서 취약점을 자동으로 수정(Autofix)하는 제안을 제공하여 보안 점검의 효율성을 극대화합니다 [9, 10, 12]. -* **워크플로우 통합 (DevSecOps)**: 우수한 SAST 도구는 개발자의 IDE, 버전 관리 시스템(GitHub 등), CI/CD 파이프라인에 매끄럽게 통합되어 개발 흐름을 방해하지 않고 백그라운드에서 실시간 품질 게이트(Quality gates) 역할을 수행합니다 [13-15]. - -## ⚖️ Trade-offs & Caveats -* **오탐률(False Positives)과 경고 피로**: 정적 분석 도구는 구조적 한계로 인해 실제 취약점이 아닌 코드를 위험으로 잘못 탐지하는 오탐률이 발생하기 쉽습니다 [16, 17]. 지나치게 많은 오탐은 개발자의 경고 피로(Alert fatigue)를 유발하고 도구에 대한 신뢰를 떨어뜨리며 수정 작업의 속도를 저하시킬 수 있습니다 [16, 17]. 이를 방지하기 위해 도구의 컨텍스트 필터링 및 AI 기반의 우선순위 지정 기능이 요구됩니다 [12, 17]. -* **스캔 속도와 성능 한계**: 분석의 깊이와 정밀도가 높을수록 코드 스캔에 소요되는 시간이 길어져 빌드 시간과 파이프라인 성능에 부정적인 영향을 미칠 수 있습니다 [11, 17]. 따라서 개발팀은 정확도는 높지만 느린 스캔(예약 스캔)과, 빠르지만 가벼운 실시간 스캔 도구 사이에서 적절한 균형(Trade-off)을 맞춰야 합니다 [17]. -* **사용자 정의 규칙의 관리 비용**: 많은 SAST 도구(예: Semgrep, Checkmarx)는 조직의 특수한 환경에 맞게 규칙을 생성하고 사용자 정의(Customization)할 수 있는 기능을 제공합니다 [18, 19]. 하지만 이를 효과적으로 구축하고 유지보수하기 위해서는 가파른 학습 곡선과 지속적인 튜닝 인력이 필요하다는 단점이 있습니다 [11, 12, 20]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [소프트웨어 보안 분석 기술] -* [[동적 애플리케이션 보안 테스트 (DAST)]] - * 연결 이유: SAST가 코드를 실행하지 않고 정적으로 분석하는 반면, DAST는 실행 중인 애플리케이션을 테스트하여 런타임 오류를 찾는 상호 보완적인 접근 방식이기 때문입니다 [1]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: 정적 분석만으로는 찾아낼 수 없는 런타임 환경의 결함과 입력 유효성 검사 취약점을 통합적으로 파악하는 방법을 이해할 수 있습니다 [1]. -* [[소프트웨어 구성 분석 (SCA)]] - * 연결 이유: 현대의 보안 플랫폼은 개발자가 작성한 코드를 분석하는 SAST와 오픈 소스 종속성 및 라이선스를 분석하는 SCA를 함께 결합하여 코드베이스의 전체 위험을 가시화합니다 [7, 19, 21]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: 개발팀이 제어하는 1자 코드와 서드파티 라이브러리를 통한 공급망 위험이 코드베이스 환경에서 어떻게 총체적으로 방어되는지 이해할 수 있습니다 [16, 19]. - -#### [도구 및 개발 인프라] -* [[CI/CD 파이프라인]] - * 연결 이유: SAST 도구가 실질적인 가치를 발휘하려면 CI/CD 파이프라인 내에 자동화된 품질 게이트(Quality gate)로 통합되어, 문제가 있는 코드가 병합되기 전에 사전 차단해야 합니다 [13, 22-24]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: 보안 검사가 소프트웨어 릴리스 프로세스에 병목을 일으키지 않고 어떻게 자동화된 'DevSecOps' 문화를 확립하는지 파악할 수 있습니다 [13, 24]. -* [[AI 코드 리뷰 (AI Code Review)]] - * 연결 이유: 정적 분석 엔진은 최근 생성형 AI 코드 리뷰 도구(예: CodeRabbit, Qodo)와 결합되어, 단순한 구문 검사를 넘어 코드베이스의 모듈성, 컨텍스트 정합성을 평가하고 해결책을 자동 제안하는 형태로 발전하고 있습니다 [6, 9, 10]. - * 이 개념을 통해 더 깊게 이해할 수 있는 부분: 대규모 시스템에서 자동화된 AI가 AST 분석 및 정적 보안 룰을 어떻게 해석하고 리뷰 생산성을 끌어올리는지 이해할 수 있습니다 [9, 25]. - -### Deeper Research Questions - -* SAST와 DAST, 그리고 SCA(소프트웨어 구성 분석)를 결합한 하이브리드 애플리케이션 보안 테스트 환경은 복잡한 마이크로서비스 아키텍처에서 어떻게 상호 보완적으로 작용하는가? -* 수백만 라인에 달하는 레거시 시스템에서 엔터프라이즈급 SAST 도구를 활용할 때 발생하는 빌드 속도 저하 및 리소스 병목 현상을 어떻게 최적화할 수 있는가? -* 코드 속성 그래프(Code Property Graph) 및 AI 추론 기술은 기존 규칙 기반 정적 분석의 고질적 문제인 '오탐(False Positive)'을 어떤 메커니즘으로 억제하고 있는가? -* 강력한 보안 규칙 준수와 개발자의 빠른 배포 워크플로우 사이의 충돌을 최소화하기 위한 이상적인 파이프라인 통합 및 품질 게이트(Quality Gate) 설계 전략은 무엇인가? -* 사용자 정의 스캔 규칙(Custom Rules)을 지원하는 도구(예: Semgrep)를 도입할 때, 유지보수 오버헤드를 줄이면서 조직의 특화된 보안 정책을 효과적으로 반영하는 방법은 무엇인가? - -### Practical Application Contexts - -* **Implementation:** 신규 코드를 작성하거나 기존 코드를 수정할 때 로컬 IDE나 풀 리퀘스트 단계에 SAST 확장을 연동하여, 코드 병합 전에 SQL 인젝션, 민감 정보 노출 등의 치명적 결함을 조기에 수정할 수 있도록 강제합니다. -* **System Design:** 소프트웨어 개발 파이프라인 아키텍처를 설계할 때, 코드 저장소(GitHub, GitLab 등)의 액션/훅(Hooks)에 정적 분석 엔진을 삽입하여 보안 테스트가 내재화된(Shift-left) DevSecOps 워크플로우를 구성합니다. -* **Operation / Maintenance:** 규제가 엄격한 인프라(금융, 헬스케어 등)에서 운영 중인 거대 레거시 코드베이스의 기술적 부채 및 보안 위험 수준을 계량화하고, 컴플라이언스 준수 증적(Audit) 문서를 자동으로 산출하는 데 활용합니다. -* **Learning Path:** 낯설고 방대한 시스템을 처음 온보딩할 때, SAST 도구가 뱉어내는 의존성 경고나 구조적 복잡성 보고서를 역으로 추적함으로써 아키텍처의 취약한 연결 고리나 레거시 구성 요소를 빠르게 식별하고 코드의 지형을 이해할 수 있습니다. -* **My Project Relevance:** 현재 유지보수하고 있는 프로젝트에 다수의 서드파티 라이브러리 연동 및 복잡한 비즈니스 로직이 존재한다면, SAST 도구를 통해 잠재적인 보안 누수와 성능 병목 코드를 가시화하고, 안전하고 구조화된 코딩 가이드를 수립하는 데 직접 적용할 수 있습니다. - -### Adjacent Topics - -* [[추상 구문 트리 (AST, Abstract Syntax Tree)]] - * 확장 방향: 소스 코드가 어떻게 텍스트 형태에서 구조적 모델로 컴파일 및 파싱되는지 이해함으로써, 코드 분석 소프트웨어가 취약점 패턴을 탐지하는 핵심 원리로 지식을 확장할 수 있습니다. -* [[기술적 부채 (Technical Debt)]] - * 확장 방향: SAST가 포착하는 코드 복잡성과 구조적 결함이 단순한 보안 문제를 넘어, 장기적인 소프트웨어 유지보수성 및 개발 민첩성에 어떠한 재무적·기술적 부채로 작용하는지 논의를 심화할 수 있습니다. - ---- -*Last updated: 2026-05-02* -## 🧪 검증 상태 (Validation) -- **정보 상태:** verified -- **출처 신뢰도:** A -- **검토 이유:** Datacollector에서 자동 추출된 위키 데이터의 초기 통합. - -## 🧬 중복 검사 (Duplicate Check) -- **기존 유사 문서:** [[정적 애플리케이션 보안 테스트 (SAST).md]] -- **처리 방식:** UPDATE -- **처리 이유:** 기존 문서 내용 보강 및 v3.1 표준 적용 diff --git a/10_Wiki/Topics/03_DevOps_Environment/CI-CD Pipeline.md b/10_Wiki/Topics/03_DevOps_Environment/CI-CD Pipeline.md deleted file mode 100644 index 4a444ae2..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/CI-CD Pipeline.md +++ /dev/null @@ -1,35 +0,0 @@ ---- -id: P-REINFORCE-AUTO-WIKI-DEV-003 -category: "10_Wiki/💡 Topics/Development" -confidence_score: 0.95 -tags: [development, ci-cd, automation, quality-gate, devops, p-reinforce] -last_reinforced: 2026-05-01 ---- - -# [[CI-CD Pipeline|CI-CD Pipeline]] - -## 📌 한 줄 통찰 (The Karpathy Summary) -> "소프트웨어의 빌드, 테스트, 배포 전 과정을 자동화하여, 인간 리뷰어보다 먼저 결함을 찾아내는 '기계적 파수꾼'이자 배포의 신뢰성을 보장하는 핵심 인프라." - -## 📖 구조화된 지식 (Synthesized Content) -CI-CD는 현대적 개발 워크플로우에서 품질과 속도를 동시에 잡는 핵심 엔진입니다. - -1. **자동화된 품질 게이트 (Quality Gates)**: - * **CI (Continuous Integration)**: 코드 변경 시마다 빌드와 테스트를 자동으로 수행합니다. 린터, SAST, SCA 등이 통합되어 인간 리뷰어에게 도달하기 전 기초 결함을 필터링합니다. - * **CD (Continuous Delivery/Deployment)**: 검증된 코드를 스테이징이나 프로덕션 환경으로 자동 배포합니다. -2. **병합 차단 (Blocking Merges)**: - * 자동화 테스트가 실패하거나 보안 스캔에서 취약점이 발견되면 메인 브랜치로의 병합을 시스템적으로 차단하여 안전성을 확보합니다. -3. **인지 부하 감소**: - * 사소한 스타일 위반이나 오타 등은 기계가 처리하므로, 인간 리뷰어는 아키텍처와 비즈니스 로직 같은 고차원적 검토에 집중할 수 있습니다. - -## ⚠️ 모순 및 업데이트 (Contradictions & RL Update) -- **파이프라인 지연의 역설**: 품질 검증을 위해 너무 많은 단계(무거운 E2E 테스트 등)를 추가하면 파이프라인 속도가 느려져 개발 피드백 루프를 저해합니다. 검증 강도와 실행 속도 사이의 정교한 밸런싱이 필수적입니다. -- **자동화의 한계**: CI-CD는 정해진 패턴은 잘 찾지만 비즈니스적 맥락이나 설계상의 논리적 오류는 잡지 못합니다. 기계적 검증과 인간의 정성적 리뷰가 결합된 상호 보완 구조를 유지해야 합니다. - -## 🔗 지식 연결 (Graph) -- Shift-Left Security: 보안 점검을 CI 단계로 앞당기는 전략. -- Automated Testing: 파이프라인의 핵심 관문. -- Pull Request Workflow: CI-CD가 트리거되는 지점. -- [[DevSecOps|DevSecOps]]: 보안이 내재화된 자동화 철학. -- [[Infrastructure-as-Code-IaC|Infrastructure as Code (IaC]]: 인프라 배포의 자동화 확장. ---- diff --git a/10_Wiki/Topics/03_DevOps_Environment/Deployment_Final_Gate.md b/10_Wiki/Topics/03_DevOps_Environment/Deployment_Final_Gate.md deleted file mode 100644 index 307f3b06..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/Deployment_Final_Gate.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 배포 프로토콜 및 CI/CD 자동화 -category: Software [[Architecture|Architecture]] -tags: [Deployment, CI/CD, [[GitHub Actions|GitHub Actions]], Vercel, DevOps] -created: 2026-04-20 ---- - -# [[Deployment_Final_Gate|Deployment_Final_Gate]] (배포 및 자동화) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 수동 배포는 '실버 불렛'이 아니라 '시한폭탄'이다. 인간의 손을 거치지 않는 자동화된 보급로만이 시스템의 영속성을 보장한다. - -## 📖 구조화된 지식 (Synthesized Content) -- **CI (Continuous Integration)**: - - 코드가 저장소에 합쳐지기 전, 린트(Lint) 검사, 빌드 테스트, 유닛 테스트를 자동으로 수행하여 '오염된 코드'의 유입을 원천 차단한다. -- **CD (Continuous Deployment)**: - - 검증된 코드를 실서버에 자동으로 릴리즈한다. `Vercel`, `Netlify` 같은 플랫폼은 브랜치별 '미리보기' 주소를 제공하여 배포 전 최종 검수를 돕는다. -- **Environment Variables (보안 환경)**: - - `.env` 파일을 통한 민감 정보 격리는 기본 중의 기본이다. 깃허브에 API Key가 하나라도 노출되는 순간, 그 프로젝트는 보안적으로 사망한 것과 다름없다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 무조건적인 '자동 배포'가 늘 정답은 아니다. 운영 단계에서는 '블루-그린 배포'나 '카나리 배포'처럼 트래픽을 조금씩 흘려보내며 안정성을 확인하는 고급 전략이 필요하다. - -## 🔗 지식 연결 (Graph) -- Related: [[Modern_Environment_Ecosystem|Modern_Environment_Ecosystem]] , [[Collaboration_Governance|Collaboration_Governance]] -- Pre-requisite: [[React_Testing_Strategy|React_Testing_Strategy]] diff --git a/10_Wiki/Topics/03_DevOps_Environment/DevOps_Environment_Setup.md b/10_Wiki/Topics/03_DevOps_Environment/DevOps_Environment_Setup.md deleted file mode 100644 index 84e926dd..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/DevOps_Environment_Setup.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -title: 개발 환경 및 실행 프로세스 관리 (DevOps & Setup) -category: DevOps -tags: [DevOps, Environment, CI/CD, Process [[Management|Management]]] -created: 2026-04-20 ---- - -# 개발 환경 및 실행 프로세스 관리 - -## 🎯 개요 (Overview) -코딩 완성도만큼이나 중요한 **실행 환경(Runtime Environment)**과 **설정 파일(Configuration)**의 무결성을 확보하여, '내 컴퓨터에선 되는데 왜 저기선 안 되지?'라는 문제를 해결하는 프로세스입니다. - -## 🚀 필수 체크리스트 (Checklist) -- **의존성 관리**: `npm install` 등 패키지 무결성 확인. -- **물리적 파일 구조**: `index.html` 등 필수 진입점 파일 존재 확인. -- **보안 및 권한**: OS 레벨의 실행 정책(`Execution Policy`) 및 권한 설정. - -## 💡 레슨 런 (Lesson Learned) -> [!NOTE] -> **"운영 환경에 대한 이해는 코딩 능력의 절반이다."** -> 논리적 로직의 완성뿐만 아니라, 그것이 실제로 구동되는 물리적 인프라 설정을 문서화하고 자동화하는 능력이 필수적입니다. - -## 🔗 연결된 지식 -- [[Systemic_Simulation_Principles|Systemic_Simulation_Principles]] diff --git a/10_Wiki/Topics/03_DevOps_Environment/Engineering Metrics (DORA).md b/10_Wiki/Topics/03_DevOps_Environment/Engineering Metrics (DORA).md deleted file mode 100644 index 85a7e948..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/Engineering Metrics (DORA).md +++ /dev/null @@ -1,39 +0,0 @@ ---- -id: P-REINFORCE-AUTO-WIKI-GOV-002 -category: "10_Wiki/💡 Topics/04_Governance_Reliability" -confidence_score: 0.95 -tags: [governance, dora-metrics, engineering-metrics, performance, devops, cycle-time, p-reinforce] -last_reinforced: 2026-05-01 ---- - -# [[Engineering Metrics (DORA)|Engineering Metrics (DORA]] - -## 📌 한 줄 통찰 (The Karpathy Summary) -> "데이터에 기반하여 소프트웨어 인도 성과(Delivery Performance)를 정량화하고, 엘리트 팀의 벤치마크를 통해 개발 프로세스의 병목과 개선 방향을 제시하는 엔지니어링 표준 지표." - -## 📖 구조화된 지식 (Synthesized Content) -DORA 지표는 데브옵스(DevOps) 연구를 통해 입증된 고성과 팀의 핵심 지표입니다. - -1. **4대 핵심 지표**: - * **Deployment Frequency (DF)**: 배포 빈도. - * **Lead Time for Changes (MLT)**: 코드 커밋부터 배포까지 걸리는 시간. - * **Change Failure Rate (CFR)**: 배포 후 실패율. - * **Failed Service Recovery Time (MTTR)**: 장애 발생 시 복구까지 걸리는 시간. -2. **엘리트 성과자 (Elite Performers)의 특징**: - * **PR 사이즈 제한**: 코드 변경량을 400 LOC 이하로 유지하여 인지 부하를 줄입니다. - * **빠른 리뷰 응답**: 첫 리뷰 응답 시간(TTR)을 1시간 이내로, 전체 완료를 6시간 이내로 유지합니다. - * **자동화 최적화**: 스타일 및 단순 검증을 자동화하여 인간 리뷰어가 아키텍처와 지식 공유에 집중하게 합니다. -3. **성과와 리뷰의 상관관계**: - * 효율적인 코드 리뷰 프로세스를 갖춘 팀은 그렇지 않은 팀보다 인도 성과가 50% 이상 높게 나타납니다. - -## ⚠️ 모순 및 업데이트 (Contradictions & RL Update) -- **속도 vs 안정성**: 지표 개선을 위해 속도에만 집착하면 실패율(CFR)이 올라갈 수 있습니다. 4대 지표는 서로 견제하며 균형을 이루어야 진정한 성과 개선으로 이어집니다. -- **데이터의 맥락**: 단순 수치만으로 팀을 평가하기보다, 지표의 변화 추이를 통해 팀의 프로세스 건전성을 진단하고 병목을 해결하는 도구로 활용해야 합니다. - -## 🔗 지식 연결 (Graph) -- [[Review Performance & Flow|Review Performance & Flow]]: DORA 지표를 달성하기 위한 구체적 운영 전략. -- Small Pull Requests (작은 PR: Lead Time을 단축하는 가장 강력한 수단. -- [[Automated Quality & Review|Automated Quality & Review]]: 인간의 시간을 절약하여 성과를 극대화하는 기반. -- [[CI-CD Pipeline|CI-CD Pipeline]]: 지표 수집과 자동화가 이루어지는 인프라. -- [[DORA-Metrics|DORA Metrics]]: 원본 개념 정의. ---- diff --git a/10_Wiki/Topics/03_DevOps_Environment/Index.md b/10_Wiki/Topics/03_DevOps_Environment/Index.md deleted file mode 100644 index 2ea162f6..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/Index.md +++ /dev/null @@ -1,8 +0,0 @@ -# Index: Topics > 03_DevOps_Environment - -## 📝 Documents -- [[Deployment_Final_Gate|Deployment_Final_Gate]] -- [[DevOps_Environment_Setup|DevOps_Environment_Setup]] -- [[Git_Operation_Protocol|Git_Operation_Protocol]] -- [[Modern_Environment_Ecosystem|Modern_Environment_Ecosystem]] -- [[Tetris_Project_Retrospective|Tetris_Project_Retrospective]] diff --git a/10_Wiki/Topics/03_DevOps_Environment/Internet of Things (IoT).md b/10_Wiki/Topics/03_DevOps_Environment/Internet of Things (IoT).md deleted file mode 100644 index 47710c29..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/Internet of Things (IoT).md +++ /dev/null @@ -1,75 +0,0 @@ ---- -id: P-REINFORCE-WIKI-0DC3AE4A -category: "10_Wiki/💡 Topics/03_DevOps_Environment" -confidence_score: 0.95 -tags: ['internet-of-things-(iot)', 'event-driven-architecture-pattern', 'serverless-architecture-pattern', 'broker-architecture-pattern', 'microkernel-architecture-pattern', 'devops-environment'] -last_reinforced: 2026-05-02 ---- - -# [[Internet of Things (IoT)]] - -## 📌 Brief Summary -Internet of Things (IoT)는 스마트 홈, 의료 모니터링 장치, 물리적 센서 등 대규모 이벤트를 실시간으로 생성하고 교환하는 물리적 디바이스 및 분산 네트워크를 의미합니다 [1-3]. 소프트웨어 아키텍처 관점에서 IoT 시스템은 방대한 볼륨과 빠른 속도를 가진 데이터를 비동기적으로 처리하고 수집해야 하므로, 높은 확장성을 제공하는 이벤트 기반 아키텍처(EDA) 및 서버리스(Serverless), 브로커(Broker) 패턴 등과 밀접하게 연관됩니다 [1, 4-6]. - -## 📖 Core Content -* **이벤트 기반 아키텍처(EDA)와의 결합:** EDA는 센서에서 발생하는 실시간 데이터를 비동기적으로 처리할 수 있어 스마트 홈 등 IoT 시스템에 가장 이상적인 아키텍처 패턴으로 꼽힙니다 [1, 7]. IoT 환경에서는 데이터의 생성량과 속도(Volume and Velocity)가 매우 높기 때문에 확장성과 비결합성이 뛰어난 EDA의 이점을 극대화할 수 있습니다 [5, 8]. -* **이벤트 스트림 처리(Event Stream Processing):** 건강 모니터링 시스템과 같은 IoT 솔루션은 지속적인 생체 변화를 시스템에 알리기 위해 빈번하고 방대한 이벤트를 생성합니다 [2]. Azure IoT Hub나 Event Hubs와 같은 데이터 스트리밍 플랫폼을 파이프라인으로 활용하면, 대용량의 이벤트를 수집(Ingest)하고 스트림 프로세서에 공급하는 데 매우 적합합니다 [3, 9, 10]. 이벤트 스트림을 사용하면 이벤트를 영구적으로 저장할 수 있어, 즉각적 처리가 필요한 데이터와 주기적 분석이 필요한 데이터를 여러 이벤트 핸들러가 각자의 속도에 맞춰 병렬로 처리할 수 있게 해줍니다 [2]. -* **다양한 아키텍처 패턴의 적용:** - * **서버리스(Serverless):** IoT 데이터 처리와 같은 이벤트 중심 워크로드를 구현할 때 백엔드 서버 관리 부담을 줄여주고 비용 효율적인 오토스케일링을 제공합니다 [1, 11]. - * **브로커(Broker) 패턴:** IoT 허브 및 센서 네트워크 환경에서 IoT 디바이스와 클라우드 서비스 간의 통신과 메시지 분배를 원활하게 조율하는 데 사용됩니다 [6, 12]. - * **마이크로커널(Microkernel):** 높은 모듈성과 확장성이 요구되는 개별 IoT 디바이스(엣지 환경)의 소프트웨어를 구축할 때 코어 기능과 확장 플러그인을 분리하여 유용하게 활용됩니다 [13]. - * **마이크로서비스 및 헥사고날(Hexagonal):** 마이크로서비스는 IoT 시스템의 모듈식 업데이트를 용이하게 만들며 [1], 헥사고날 아키텍처는 외부 IoT 센서 기술과 내부 핵심 도메인 로직을 독립적으로 분리하는 데 도움을 줍니다 [14]. - -## ⚖️ Trade-offs & Caveats -* **메시지 전달 보장(Guaranteed Delivery)의 어려움:** IoT 시나리오에서는 시스템 간 통신이 비동기적으로 이루어지더라도 센서에서 생성된 이벤트가 반드시 목적지에 도착하도록 보장하는 것이 중요하지만, 복잡한 분산 환경에서 이를 보장하기 위한 아키텍처적 구현은 까다로운 과제입니다 [15]. -* **대용량 데이터 수집(Ingestion) 제약:** IoT 디바이스는 시스템 외부에 존재하는 데이터 소스로서 방대한 양의 데이터를 생산하므로, IoT 시스템은 데이터 소스가 요구하는 수준의 막대한 볼륨과 처리량(Throughput)을 지연 없이 수집할 수 있는 강력한 인프라 구조를 반드시 갖춰야 합니다 [3]. -* **복잡성 및 비용 구조의 증가:** IoT 처리에 적합한 분산 이벤트 아키텍처나 마이크로서비스를 도입하면 확장성을 얻을 수 있지만, 그 대가로 네트워크 오버헤드, 디버깅의 어려움, 메시지 브로커 유지 및 클라우드 인프라 비용 상승이라는 단점을 감수해야 합니다 [1, 16]. - -## 🔗 Knowledge Connections - -### Related Concepts - -#### [관계 유형 A: 아키텍처/기반 기술] -- [[Event-Driven Architecture Pattern]] - - 연결 이유: IoT 디바이스에서 수집되는 실시간 센서 데이터를 비동기적으로 처리하고 높은 확장성을 제공하는 가장 핵심적인 아키텍처입니다 [1, 4, 5]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 상태 변화(이벤트)를 생산, 소비, 라우팅하는 원리와 브로커/메디에이터 토폴로지의 구조. -- [[Serverless Architecture Pattern]] - - 연결 이유: 파일 업로드나 IoT 데이터 처리처럼 불규칙하게 발생하는 이벤트 워크로드를 관리 서버 없이 비용 효율적으로 처리할 수 있게 합니다 [1, 11]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 트래픽 급증 시의 오토스케일링 원리와 과금 모델, 이벤트 트리거 메커니즘. -- [[Broker Architecture Pattern]] - - 연결 이유: IoT 디바이스와 클라우드 서비스 간의 대규모 통신을 연결하고 메시지를 분배하는 IoT 허브의 기본 구조가 됩니다 [6, 12]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 클라이언트와 서버 간의 비결합 통신 방식과 라우팅, 그리고 단일 장애점(SPOF) 대응 방법. -- [[Microkernel Architecture Pattern]] - - 연결 이유: 고도의 모듈성이 필요한 IoT 기기 자체의 임베디드 운영체제나 소프트웨어 설계에 적용됩니다 [13]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 코어 시스템을 유지하면서 플러그인을 통해 기능을 확장하는 방법과 엣지 디바이스 설계. - -#### [관계 유형 B: 데이터 처리 패턴] -- [[Event Stream Processing]] - - 연결 이유: IoT 센서 데이터 스트림과 같은 대규모/고속의 이벤트를 파이프라인으로 섭취(Ingestion)하고 실시간으로 분석하는 데 사용됩니다 [10]. - - 이 개념을 통해 더 깊게 이해할 수 있는 부분: 이벤트 로그의 영구 저장, 데이터 재생(Replay), 윈도우 기반 스트림 분석. - -### Deeper Research Questions - -- IoT 환경에서 Event-Driven Architecture를 사용할 때, 메시지 유실을 방지하고 Guaranteed Delivery를 보장하기 위한 큐/스트림의 기술적 구성 및 설정 방법은 무엇인가? -- 수많은 IoT 센서에서 발생하는 대용량 데이터를 병목 없이 수집하기 위해 Azure IoT Hub와 같은 이벤트 스트림 처리 플랫폼은 어떠한 아키텍처 구조를 활용하는가? -- IoT 기기(엣지 디바이스)의 소프트웨어에 Microkernel Architecture를 적용할 때 발생할 수 있는 코어와 플러그인 간의 통신(IPC) 성능 오버헤드와 그 해결책은 무엇인가? -- 예측 불가능한 IoT 트래픽 급증(Spikes)을 처리하기 위해 Event-Driven 방식과 Serverless Architecture를 함께 설계할 때 발생하는 Cold Start 지연 문제는 어떻게 극복할 수 있는가? -- Hexagonal Architecture를 활용하여 외부 IoT 센서와 데이터베이스, 핵심 비즈니스 로직을 분리할 때 포트와 어댑터의 구체적인 구현 전략은 무엇인가? - -### Practical Application Contexts - -- **Implementation:** 스마트 팩토리나 의료 모니터링 시스템 구축 시, 수천 개의 IoT 디바이스에서 발생하는 센서 데이터를 Kafka나 Azure IoT Hub 같은 브로커를 통해 파이프라인으로 연결하는 시스템 구현. -- **System Design:** 이벤트 스트리밍 패턴을 적용하여 중요도가 높은 알람 이벤트는 즉각 처리하고, 이력 분석 데이터는 저장소에 기록 후 비동기로 처리하도록 설계. -- **Operation / Maintenance:** Serverless 아키텍처를 도입하여 IoT 디바이스 데이터가 급증할 때 별도의 서버 프로비저닝 없이 자동으로 자원이 확장되도록 하여 운영 인프라 관리 비용 감소. -- **Learning Path:** 분산 시스템 및 메시지 지향 미들웨어를 이해한 뒤, 이를 기반으로 작동하는 Event-Driven Architecture와 Broker Pattern의 작동 방식을 파악하여 대규모 데이터 시스템 설계 역량 강화. -- **My Project Relevance:** 실시간으로 발생하는 대용량 센서 데이터를 기반으로 동작하는 소프트웨어 서비스를 설계할 때, 단일 모놀리식 아키텍처의 한계를 인식하고 EDA, 마이크로서비스 등 요구사항에 부합하는 적합한 아키텍처 패턴을 선정하는 기준 확립. - -### Adjacent Topics - -- [[Microservices Architecture Pattern]] - - 확장 방향: 복잡한 IoT 애플리케이션의 백엔드 시스템을 개별 비즈니스 도메인 단위로 나누어 독립적으로 배포 및 확장할 수 있는 MSA의 장단점 및 설계 원칙 탐구. -- [[Hexagonal Architecture (Ports and Adapters)]] - - 확장 방향: 외부 장치(IoT 센서)나 특정 기술 요소에 의존하지 않는 순수한 도메인 로직을 보호하기 위해 관심사를 분리하고 의존성을 역전시키는 설계 방식 연구. - ---- -*Last updated: 2026-05-02* \ No newline at end of file diff --git a/10_Wiki/Topics/03_DevOps_Environment/Modern_Environment_Ecosystem.md b/10_Wiki/Topics/03_DevOps_Environment/Modern_Environment_Ecosystem.md deleted file mode 100644 index 40949316..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/Modern_Environment_Ecosystem.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 모던 개발 환경 및 프레임워크 생태계 -category: Software [[Architecture|Architecture]] -tags: [Vite, [[Next.js|Next.js]], Ecosystem, Modern Stack] -created: 2026-04-20 ---- - -# [[Modern_Environment_Ecosystem|Modern_Environment_Ecosystem]] (모던 개발 생태계) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 도구는 목적이 아니라 '생산성'을 위한 수단이다. 하지만 최신 생태계의 변화를 놓치는 것은 스스로 생산성을 깎아내는 것과 같다. - -## 📖 구조화된 지식 (Synthesized Content) -- **Build Tools: Vite vs Webpack**: - - `Vite`는 네이티브 ESM을 활용하여 개발 서버 구동 속도를 혁신적으로 줄였다. 프로젝트 규모가 커질수록 Vite의 HMR(Hot Module Replacement) 속도는 빛을 발한다. -- **Framework: Next.js (The Fullstack Edge)**: - - 단순히 SEO를 위한 SSR 도구가 아니다. API Routes를 통한 서버리스 함수 구현, 데이터 캐싱 전략(ISR/SSG) 등 현대 웹이 요구하는 거의 모든 기능을 탑재한 '거버넌스' 그 자체다. -- **패키지 매니저의 선택**: - - `pnpm` 또는 `npm v7+`의 워크스페이스 기능을 통해 모노레포([[Monorepo|Monorepo]]) 구조를 효율적으로 관리하고, 패키지 중복 설치를 최소화하여 빌드 성능을 최적화한다. - -## ⚠️ 모순 및 업데이트 (RL Update) -- 최신 기술이 항상 정답은 아니다. 안정성이 최우선인 기업 환경에서는 검증된 `CRA` 혹은 `Webpack` 기반의 설정을 유지하는 것이 보수적인 면에서 유리할 수 있다. 기술 부채(Tech Debt)와 도입 비용을 항상 저울질하라. - -## 🔗 지식 연결 (Graph) -- Related: [[Deployment_Final_Gate|Deployment_Final_Gate]] , Project_Architecture_Guidelines -- Foundation: [[TypeScript_Type_Safety|TypeScript_Type_Safety]] diff --git a/10_Wiki/Topics/03_DevOps_Environment/Tetris_Project_Retrospective.md b/10_Wiki/Topics/03_DevOps_Environment/Tetris_Project_Retrospective.md deleted file mode 100644 index fc46e7c0..00000000 --- a/10_Wiki/Topics/03_DevOps_Environment/Tetris_Project_Retrospective.md +++ /dev/null @@ -1,30 +0,0 @@ ---- -title: 프로젝트 회고: 고성능 테트리스 아키텍처 -category: Projects -tags: [Retrospective, Tetris, [[Architecture|Architecture]], Performance] -created: 2026-04-20 ---- - -# 프로젝트 회고: 고성능 테트리스 아키텍처 ([[P-Reinforce|P-Reinforce]]) - -## 🌊 프로젝트 아키텍처 요약 -본 프로젝트는 **Web Worker**를 활용한 완전한 연산-렌더링 분리를 실현하여, 실시간 게임 환경에서 극강의 부드러움을 확보하는 데 성공했습니다. - -### 🧩 컴포넌트별 기술적 역할 -- **Game Engine**: 물리 계산 및 상태 전이 (`public/gameWorker.js`). -- **[[State|State]] Manager**: UI의 유일한 진실 공급원 (`src/App.js`). -- **Renderer**: Props 기반의 순수 매핑 렌더러 (`src/components/GameBoard.jsx`). - -## ⚠️ 핵심 교훈 ([[Lessons Learned|Lessons Learned]]) -> [!IMPORTANT] -> **"논리가 완벽해도 실행 환경이 무너지면 아무 의미가 없다."** -> 아키텍처 설계만큼이나 '파일 무결성 검증'과 '환경 재설정 루틴'이 개발 생산성에 지대한 영향을 미친다는 것을 확인했습니다. - -## 🏆 성과 -- [x] Web Worker 기반 비동기 엔진 구축 완료. -- [x] 표준 통신 프로토콜 기반의 Decoupling 성공. -- [x] 체계적인 디버깅 프로토콜 수립. - -## 🔗 연결된 지식 -- [[System_Debugging_Protocol|System_Debugging_Protocol]] -- Project_Architecture_Guidelines diff --git a/10_Wiki/Topics/04_Governance_Reliability/Accessibility_Inclusivity.md b/10_Wiki/Topics/04_Governance_Reliability/Accessibility_Inclusivity.md deleted file mode 100644 index 7aaaa770..00000000 --- a/10_Wiki/Topics/04_Governance_Reliability/Accessibility_Inclusivity.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: 웹 접근성 및 포용적 설계 (a11y) -category: Software [[Architecture|Architecture]] -tags: [[Accessibility|[Accessibility]], a11y, Semantic HTML, Inclusivity] -created: 2026-04-20 ---- - -# [[Accessibility_Inclusivity|Accessibility_Inclusivity]] (포용적 설계와 접근성) - -## 📌 한 줄 통찰 (The Karpathy Summary) -> 웹은 '모두'를 위한 공간이어야 한다. 신체적 제약이 시스템 이용의 제약이 되지 않게 하는 것은 '매너'가 아니라 전문 개발자의 '책임'이다. - -## 📖 구조화된 지식 (Synthesized Content) -- **Semantic HTML (의미론적 태그)**: - - `
`로만 도배하지 마라. `
`, `
`, `
`, `