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id: wiki-2026-0508-offscreencanvas-safari-제약-사항
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title: OffscreenCanvas Safari 제약 사항
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [OffscreenCanvas Safari, Safari OffscreenCanvas Limits, OffscreenCanvas WebKit]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [canvas, safari, webkit, browser-compat, offscreencanvas]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: JavaScript
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framework: Browser
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---
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# OffscreenCanvas Safari 제약 사항
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## 매 한 줄
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> **"매 Safari OffscreenCanvas 의 partial support"**. Safari 16.4+ 매 2D context 만 지원, WebGL/WebGPU OffscreenCanvas 는 매 17.0+ 부터 점진. iOS Safari 매 worker context 의 transferControlToOffscreen 동작 차이 + Background tab throttling 매 강함. 2026 기준 Chrome/Firefox 와 매 feature parity 거의 도달, 매 edge case 잔존.
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## 매 핵심
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### 매 Safari 의 timeline
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- Safari **16.4** (2023): OffscreenCanvas 2D context.
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- Safari **17.0** (2023): WebGL OffscreenCanvas in worker.
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- Safari **18.x** (2025): WebGPU OffscreenCanvas (experimental flag).
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- iOS Safari 매 desktop 의 1-2 minor 늦게 따라옴.
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### 매 주요 제약
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- **Background tab throttling**: 매 worker animation frame 매 1Hz 까지 drop (Chrome/Firefox 보다 강한 throttle).
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- **Memory pressure**: iOS 매 background tab 의 OffscreenCanvas 즉시 release — 매 reload 후 lost-context 처리 필요.
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- **ImageBitmap transfer**: 매 large bitmap 의 `transferToImageBitmap` 매 occasional jank — Chrome 보다 느림.
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- **WebGL2 context loss**: iOS Safari 매 page-hide 즉시 lost.
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- **Worker termination**: 매 page navigation 시 Safari 매 worker cleanup 의 timing 차이.
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### 매 응용
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1. Image processing (Photopea-style) — main thread 차단 회피.
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2. Chart rendering (Plotly, Apache ECharts worker mode).
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3. Game offscreen rendering.
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4. PDF/canvas thumbnail 생성.
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## 💻 패턴
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### Feature detection (매 graceful fallback)
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```ts
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function supportsOffscreen2D(): boolean {
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return typeof OffscreenCanvas !== "undefined"
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&& typeof new OffscreenCanvas(1, 1).getContext === "function";
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}
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function supportsOffscreenWebGL(): boolean {
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if (!supportsOffscreen2D()) return false;
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try {
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return !!new OffscreenCanvas(1, 1).getContext("webgl2");
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} catch {
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return false;
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}
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}
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```
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### Safari-safe transferControlToOffscreen
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```ts
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const canvas = document.querySelector("canvas")!;
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let offscreen: OffscreenCanvas | null = null;
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let worker: Worker | null = null;
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function start() {
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if (!supportsOffscreen2D()) {
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renderOnMainThread(canvas);
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return;
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}
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offscreen = canvas.transferControlToOffscreen();
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worker = new Worker(new URL("./renderer.worker.ts", import.meta.url), { type: "module" });
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worker.postMessage({ type: "init", canvas: offscreen }, [offscreen]);
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}
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```
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### Lost context handling (매 iOS 필수)
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```ts
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// renderer.worker.ts
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self.addEventListener("message", (e) => {
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if (e.data.type === "init") {
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const canvas = e.data.canvas as OffscreenCanvas;
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let gl = canvas.getContext("webgl2");
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canvas.addEventListener?.("webglcontextlost", (ev) => {
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ev.preventDefault();
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console.warn("WebGL context lost (Safari background?)");
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});
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canvas.addEventListener?.("webglcontextrestored", () => {
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gl = canvas.getContext("webgl2");
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reinitScene();
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});
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}
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});
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```
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### Visibility-aware rendering (매 throttle 회피)
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```ts
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let isVisible = !document.hidden;
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document.addEventListener("visibilitychange", () => {
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isVisible = !document.hidden;
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worker?.postMessage({ type: "visibility", visible: isVisible });
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});
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// In worker:
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let raf: number;
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function loop() {
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draw();
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raf = self.requestAnimationFrame?.(loop) ?? setTimeout(loop, 16);
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}
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self.addEventListener("message", (e) => {
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if (e.data.type === "visibility") {
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if (e.data.visible) loop();
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else cancelAnimationFrame?.(raf);
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}
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});
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```
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### ImageBitmap chunked transfer (매 Safari jank 회피)
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```ts
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async function processInChunks(blob: Blob, chunkSize = 1024) {
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const bitmap = await createImageBitmap(blob);
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for (let y = 0; y < bitmap.height; y += chunkSize) {
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const chunk = await createImageBitmap(bitmap, 0, y, bitmap.width, Math.min(chunkSize, bitmap.height - y));
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worker.postMessage({ type: "chunk", chunk, y }, [chunk]);
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await new Promise(r => setTimeout(r, 0)); // yield to UI
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}
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bitmap.close();
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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| 2D rendering, modern browser | OffscreenCanvas + worker |
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| WebGL on iOS Safari | feature-detect + main-thread fallback |
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| Long-running animation | visibilitychange 의 pause |
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| Large bitmap | chunked transfer |
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| Production, broad support | progressive enhancement, never required |
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**기본값**: feature-detect + 매 main-thread fallback path 매 항상 유지.
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## 🔗 Graph
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- 부모: [[Web Worker (웹 워커)|Web-Workers]]
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- 변형: [[OffscreenCanvas]]
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- 응용: [[WebGL]]
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- Adjacent: [[WebGPU]]
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## 🤖 LLM 활용
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**언제**: heavy canvas 작업의 worker 위임 + Safari/iOS target.
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**언제 X**: simple animation / 매 main thread 충분.
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## ❌ 안티패턴
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- **No fallback**: 매 OffscreenCanvas 의 mandatory 가정 — 매 old Safari user crash.
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- **Ignore context lost**: 매 iOS background → resume 후 매 black canvas.
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- **Throttle 무시**: 매 background tab 의 animation 매 progress 가정 — 매 desync.
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- **Sync transferToImageBitmap loop**: 매 매 frame transfer — 매 GC pressure.
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## 🧪 검증 / 중복
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- Verified (caniuse OffscreenCanvas, WebKit blog 16.4/17.0/18, MDN OffscreenCanvas).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — Safari timeline, throttling/lost-context/chunked-transfer 패턴 |
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