docs(10_Wiki): W3Schools 위키화 — HTML/CSS/JavaScript(core)

W3Schools 튜토리얼을 P-Reinforce v3.1 포맷으로 위키화(영어 본문, 한/영 섹션 헤더).
- Topic_HTML: 59문서 (튜토리얼+예제, 레퍼런스/메타 제외)
- Topic_CSS: 190문서 (메인 + Advanced/Flexbox/Grid/RWD 전체)
- Topic_JavaScript: 120문서 (코어 언어; Temporal/DOM상세/BOM/WebAPI/AJAX/jQuery/Graphics 등은 후속)
각 폴더 00_INDEX.md(MOC) 포함. 코드 verbatim, 미확인분은 "Not found in source" 표기.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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---
id: javascript-random
title: "JavaScript Random"
category: "Frontend"
status: "draft"
verification_status: "conceptual"
canonical_id: ""
aliases: ["Math.random", "random number", "random integer", "getRndInteger", "JS random"]
duplicate_of: ""
source_trust_level: "B"
confidence_score: 0.9
created_at: 2026-06-23
updated_at: 2026-06-23
review_reason: ""
merge_history: []
tags: ["javascript", "js", "web", "frontend", "w3schools", "math", "random"]
raw_sources: ["https://www.w3schools.com/js/js_random.asp"]
applied_in: []
github_commit: ""
---
# [[JavaScript Random]]
## 🎯 한 줄 통찰 (One-line insight)
`Math.random()` returns a float in [0, 1); wrapping it in `Math.floor(Math.random() * n)` yields a random integer, and the inclusive-range formula `Math.floor(Math.random() * (max - min + 1)) + min` covers both endpoints. [S1]
## 🧠 핵심 개념 (Core concepts)
- **`Math.random()`** always returns a number lower than 1 (and ≥ 0). [S1]
- **Random integers** are produced by combining `Math.random()` with `Math.floor()`. [S1]
- **Multiplying by `n`** then flooring gives an integer from 0 to n1; using `n+1` makes the top bound inclusive. [S1]
- **Adding an offset** (`+ 1`, `+ min`) shifts the range away from 0. [S1]
- **The inclusive-range function** uses `(max - min + 1)` so that both `min` and `max` are possible results. [S1]
## 🧩 추출된 패턴 (Extracted patterns)
- **0 to n1** — `Math.floor(Math.random() * n)`. [S1]
- **0 to n (inclusive)** — `Math.floor(Math.random() * (n + 1))`. [S1]
- **1 to n (inclusive)** — `Math.floor(Math.random() * n) + 1`. [S1]
- **min to max, max excluded** — `Math.floor(Math.random() * (max - min)) + min`. [S1]
- **min to max, max included** — `Math.floor(Math.random() * (max - min + 1)) + min`. [S1]
## 📖 세부 내용 (Details)
**Math.random()** — `Math.random()` returns a random number between 0 (inclusive), and 1 (exclusive). `Math.random()` always returns a number lower than 1: [S1]
```javascript
// Returns a random number:
Math.random();
```
**JavaScript Random Integers**`Math.random()` used with `Math.floor()` can be used to return random integers. [S1]
Return a random integer from 0 to 9 (both included): [S1]
```javascript
// Return a random integer from 0 to 9 (both included):
Math.floor(Math.random() * 10);
```
Return a random integer from 0 to 10 (both included): [S1]
```javascript
// Return a random integer from 0 to 10 (both included):
Math.floor(Math.random() * 11);
```
Return a random integer from 0 to 99 (both included): [S1]
```javascript
// Return a random integer from 0 to 99 (both included):
Math.floor(Math.random() * 100);
```
Return a random integer from 0 to 100 (both included): [S1]
```javascript
// Return a random integer from 0 to 100 (both included):
Math.floor(Math.random() * 101);
```
Return a random integer from 1 to 10 (both included): [S1]
```javascript
// Return a random integer between 1 and 10 (both included):
Math.floor(Math.random() * 10) + 1;
```
Return a random integer from 1 to 100 (both included): [S1]
```javascript
// Returns a random integer from 1 to 100 (both included):
Math.floor(Math.random() * 100) + 1;
```
**A Proper Random Function** — As you can see from the examples above, it might be a good idea to create a proper random function to use for all random integer purposes. This function returns a random number between `min` (included) and `max` (excluded): [S1]
```javascript
function getRndInteger(min, max) {
return Math.floor(Math.random() * (max - min) ) + min;
}
```
This function returns a random number between `min` and `max` (both included): [S1]
```javascript
function getRndInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1) ) + min;
}
```
## 🛠️ 적용 사례 (Applied in summary)
The page's own snippets are the canonical applied examples — generating random integers in fixed ranges (09, 0100, 1100) and the reusable `getRndInteger(min, max)` helpers in both exclusive-max and inclusive-max forms. No external project/commit applications found in the source.
## 💻 코드 패턴 (Code patterns)
Random integer 0 to n1:
```javascript
Math.floor(Math.random() * 10); // 0..9
```
Random integer 1 to n (inclusive):
```javascript
Math.floor(Math.random() * 100) + 1; // 1..100
```
Reusable inclusive-range function:
```javascript
function getRndInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1) ) + min;
}
```
## ⚖️ 비교 및 선택 기준 (Comparison & decision criteria)
- **Exclusive-max vs inclusive-max** — `getRndInteger` with `(max - min)` excludes `max`; the variant with `(max - min + 1)` includes `max`. Choose based on whether the upper bound should be a possible result. [S1]
## ⚖️ 모순 및 업데이트 (Contradictions & updates)
No contradictions found in the source.
## ✅ 검증 상태 및 신뢰도
- **상태:** draft
- **검증 단계:** conceptual (실제 적용 사례 발견 시 applied/validated로 승격 가능)
- **출처 신뢰도:** B (W3Schools — widely used educational reference, not a primary standards body)
- **신뢰 점수:** 0.90
- **중복 검사 결과:** 신규 생성 (New discovery)
## 🔗 지식 그래프 (Knowledge Graph)
- **상위/루트:** [[JavaScript Tutorial]]
- **관련 개념:** [[JavaScript Math]], [[JavaScript Numbers]], [[JavaScript Array Sort]]
- **참조 맥락:** Referenced whenever randomized values or random integer ranges are needed.
## 📚 출처 (Sources)
- [S1] W3Schools — JavaScript Random — https://www.w3schools.com/js/js_random.asp
## 📝 변경 이력 (Change history)
- 2026-06-23: Initial draft synthesized from the W3Schools "JavaScript Random" page (Astra wiki-curation, P-Reinforce v3.1 format).