[G1-Sync] Manual knowledge update

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Antigravity Agent
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---
id: web-offmain-webworker
title: Web Worker / Comlink — main thread 비우기
category: Coding
status: draft
source_trust_level: B
verification_status: conceptual
created_at: 2026-05-09
updated_at: 2026-05-09
tags: [web, worker, performance, vibe-coding]
tech_stack: { language: "TS", applicable_to: ["Frontend"] }
applied_in: []
aliases: [Web Worker, Service Worker, SharedArrayBuffer, Comlink, transferable, OffscreenCanvas]
---
# Web Worker
> Browser 도 main thread block = INP / jank. **무거운 JS = Web Worker**. Comlink 가 RPC wrap. OffscreenCanvas 가 worker 에서 그림. SharedArrayBuffer 가 zero-copy.
## 📖 핵심 개념
- Web Worker: 별 thread, postMessage 통신.
- Service Worker: 다름 — 네트워크 인터셉트 (위 PWA).
- Shared Worker: 여러 tab 공유.
- OffscreenCanvas: 캔버스 그림 worker 에서.
## 💻 코드 패턴
### 단순 worker
```ts
// worker.ts
self.onmessage = (e) => {
const { data } = e;
const result = heavyComputation(data);
self.postMessage(result);
};
// main.ts
const worker = new Worker(new URL('./worker.ts', import.meta.url), { type: 'module' });
worker.onmessage = (e) => console.log('result:', e.data);
worker.postMessage({ items: [...] });
```
### Comlink (RPC wrap)
```ts
// worker.ts
import * as Comlink from 'comlink';
class HeavyAPI {
async process(items: number[]): Promise<number> {
return items.reduce((s, x) => s + x * x, 0);
}
async fft(samples: Float32Array): Promise<Float32Array> { ... }
}
Comlink.expose(new HeavyAPI());
```
```ts
// main.ts
import * as Comlink from 'comlink';
import type { HeavyAPI } from './worker';
const worker = new Worker(new URL('./worker.ts', import.meta.url), { type: 'module' });
const api = Comlink.wrap<HeavyAPI>(worker);
const sum = await api.process([1, 2, 3]);
```
→ promise 기반 RPC, type-safe.
### Vite worker import
```ts
import HeavyWorker from './worker?worker';
const worker = new HeavyWorker();
```
### Transferable (zero-copy)
```ts
const buf = new ArrayBuffer(10_000_000);
worker.postMessage({ buf }, [buf]);
// buf 는 main 에서 더 사용 못 함 — transferred
```
→ 큰 데이터 빠르게.
### SharedArrayBuffer (양방향 공유)
```ts
// Cross-origin isolation 필요
// Response headers:
// Cross-Origin-Opener-Policy: same-origin
// Cross-Origin-Embedder-Policy: require-corp
const sab = new SharedArrayBuffer(1024);
const view = new Int32Array(sab);
worker.postMessage({ sab });
// worker 와 main 이 같은 메모리
Atomics.store(view, 0, 42);
const v = Atomics.load(view, 0);
Atomics.wait(view, 0, 0); // block 까지 변경
Atomics.notify(view, 0, 1); // 깨우기
```
### OffscreenCanvas
```ts
// main
const canvas = document.getElementById('c') as HTMLCanvasElement;
const offscreen = canvas.transferControlToOffscreen();
worker.postMessage({ canvas: offscreen }, [offscreen]);
```
```ts
// worker
self.onmessage = (e) => {
const ctx = e.data.canvas.getContext('2d');
// 그림 — main thread 영향 X
};
```
→ 게임 / 차트 / 이미지 처리.
### Use case
```
- 큰 JSON parse
- 이미지 / 비디오 처리 (Sharp, FFmpeg.js)
- 압축 / 암호화 (gzip, AES)
- ML inference (ONNX Runtime Web, TF.js)
- PDF generation
- Crypto / hashing
```
### React 통합
```tsx
function useWorker<T, R>(input: T): R | null {
const [result, setResult] = useState<R | null>(null);
useEffect(() => {
const worker = new Worker(new URL('./worker.ts', import.meta.url), { type: 'module' });
worker.onmessage = (e) => setResult(e.data);
worker.postMessage(input);
return () => worker.terminate();
}, [input]);
return result;
}
```
또는 Comlink + useEffect:
```tsx
const apiRef = useRef<Remote<HeavyAPI>>();
useEffect(() => {
const w = new Worker(...);
apiRef.current = Comlink.wrap(w);
return () => w.terminate();
}, []);
```
### Pool (여러 worker 병렬)
```ts
class WorkerPool {
private workers: Worker[] = [];
private idle: Worker[] = [];
private queue: { task: any; resolve: (v: any) => void }[] = [];
constructor(size: number) {
for (let i = 0; i < size; i++) {
const w = new Worker(...);
w.onmessage = (e) => {
// 결과 전달 + idle 로
const { resolve } = this.activeMap.get(w)!;
resolve(e.data);
this.idle.push(w);
this.processQueue();
};
this.workers.push(w);
this.idle.push(w);
}
}
run(task: any): Promise<any> {
return new Promise((resolve) => {
this.queue.push({ task, resolve });
this.processQueue();
});
}
// ...
}
```
또는 piscina-browser 같은 라이브러리.
### TypeScript 설정
```jsonc
// tsconfig.worker.json
{
"compilerOptions": {
"lib": ["ES2022", "WebWorker"],
"module": "ESNext"
}
}
```
### Web Worker 한계
- DOM access X.
- 일부 API X (storage 일부, alert).
- main 보다 setup 비용.
## 🤔 의사결정 기준
| 작업 | 추천 |
|---|---|
| < 50ms | main thread |
| 50-500ms | Worker (Comlink) |
| > 500ms | Worker pool |
| 큰 array | SharedArrayBuffer (가능) |
| Canvas 그림 | OffscreenCanvas worker |
| ML inference | Worker + WASM / WebGPU |
| Cross-tab 공유 state | Shared Worker + Broadcast Channel |
## ❌ 안티패턴
- **Worker 매번 새로**: setup 비싸. Pool / 재사용.
- **postMessage 큰 객체 deep clone**: 느림. transferable.
- **DOM access in worker**: 안 됨.
- **Worker 안 import 큰 dep**: bundle 큰. tree-shake.
- **Comlink 매 호출 생성**: 한 번 wrap.
- **SharedArrayBuffer 가정 + COOP/COEP 없음**: undefined.
- **Termination 안 함**: leak.
## 🤖 LLM 활용 힌트
- Comlink 가 RPC + type 안전.
- Vite/Webpack worker import 자연.
- 큰 data = transferable, 양방향 = SAB.
## 🔗 관련 문서
- [[Web_Performance_Core_Vitals]]
- [[Node_Worker_ChildProcess]]
- [[React_Animation_Performance]]