docs: update Skybound knowledge hub and stability reports

This commit is contained in:
2026-04-23 19:25:56 +09:00
parent de6200e7be
commit 8325760ead
17 changed files with 237 additions and 365 deletions
@@ -9,6 +9,8 @@ Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습
- **Master Plan**: [[01_Core_Engine/Skybound-Modular-Game-Architecture|Modular Architecture]]
- **Data Flow**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Stat Injection & Renderer Pipeline]]
- **Engine Loop**: [[01_Core_Engine/Game-Engine-Loop-and-System-Orchestration|Runtime Pipeline]]
- **Implementation**: [[01_Core_Engine/Skybound_Implementation_Report_V10_5|V10.5 Implementation Report]]
- **Fix Log**: [[01_Core_Engine/Combat_System_Reference_Error_Resolution|Combat System ReferenceError Resolution]]
- **Campaign**: [[04_Mechanics_Progression/Campaign_and_Dual_Loop_System|Campaign & Dual-Loop Architecture]]
- **Governance**: [[01_Core_Engine/Git_Synchronization_Protocol|Git & Knowledge Sync Protocol]]
- **Visual Pattern**: [[01_Core_Engine/Visual_Feedback_Signal_Pattern|Visual Feedback Signal Pattern]]
@@ -20,6 +22,7 @@ Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습
## 🏷️ Keyword Cluster: #Battle_Tactics (전투 및 AI)
교전 규칙과 적 기체의 지능적 행동 양식입니다.
- **Physics**: [[02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline|Bullet Collision Pipeline]]
- **Design**: [[03_Boss_Systems/Boss_Battle_Design_System|Boss Battle Design System]]
- **Timeline**: [[03_Boss_Systems/Boss_Encounter_and_Timeline_Design|Boss Encounter & Timeline Design]]
- **Rhythm**: [[02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset|Staggered Firing & Offset]]
- **Implementation**: [[10_Wiki/Technical_Reports/2026-04-22_Boss_Battle_System_Implementation|V13.0 Boss Battle System Implementation]]
@@ -27,6 +30,7 @@ Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습
## 🏷️ Keyword Cluster: #Dopamine_UX (피드백 및 텐션)
유저가 느끼는 '재미'의 수치화 및 연출 기법입니다.
- **Feedback**: [[05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade|Dopamine Feedback Engine]]
- **Upgrade**: [[04_Mechanics_Progression/UX_Gameplay_Protocol_V10_0|V10.0 UX & Gameplay Upgrade]]
- **Visuals**: [[01_Core_Engine/Visual_Feedback_Signal_Pattern|Dynamic Color & Renderer Signal]]
- **Tension**: [[04_Mechanics_Progression/Combat_Timeline_Difficulty_Scaling|World Tension Scaling]]
@@ -41,6 +45,8 @@ Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습
시스템의 무결성을 유지하기 위한 기록입니다.
- **Audit**: [[05_Project_Issues/2026-04-22_Engine_Stability_Audit|V12.1 Engine Integrity Audit]]
- **Optimization**: [[05_Project_Issues/2026-04-22_Engine_Logic_Optimization_Report|Engine Logic & Physics Optimization]]
- **Boss Fix**: [[03_Boss_Systems/Boss_Combat_Stability_Fix_Log|Boss Combat Stability Fix]]
- **Report**: [[05_Project_Issues/2026-04-21_Stability_and_Optimization_Report|2026-04-21 Stability & Optimization]]
- **Performance**: [[05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization|Performance Tuning]]
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