feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup

This commit is contained in:
2026-04-27 18:58:22 +09:00
parent 3424166ea2
commit 6b86b0da4c
2706 changed files with 9074 additions and 7273 deletions
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id: P-REINFORCE-AUTO-B90AAF
category: "[[10_Wiki/💡 Topics/Graphics & Performance]]"
category: "10_Wiki/💡 Topics/Graphics & Performance"
confidence_score: 0.90
tags: [auto-reinforced]
last_reinforced: 2026-04-20
@@ -29,11 +29,11 @@ github_commit: "[P-Reinforce] Continuous Worker - Texture Compression"
- **정책 변화:** Graphics & Performance 분야의 자동 자산화 수행.
## 🔗 지식 연결 (Graph)
- **Related Topics:** [[KTX2]], [[Basis Universal]], [[UASTC]], [[ETC1S]], [[VRAM]]
- **Projects/Contexts:** [[Three.js]], [[WebGL]], [[gltf-compressor]]
- **Related Topics:** KTX2, Basis Universal, UASTC, ETC1S, VRAM
- **Projects/Contexts:** Three.js, [[WebGL]], gltf-compressor
- **Contradictions/Notes:** 소스에 내용 충돌은 없으며, PNG/JPEG 포맷은 파일 크기(예: 200KB)가 작더라도 GPU 메모리에 올라갈 때 압축이 해제되어 막대한 VRAM(예: 20MB+)을 소모하므로 KTX2와 같은 전용 텍스처 압축 기술이 필수적이라고 일관되게 강조하고 있습니다 [1].
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*Last updated: 2026-04-19*
- Raw Source: [[00_Raw/2026-04-20/Texture Compression.md]]
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