feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup

This commit is contained in:
2026-04-27 18:58:22 +09:00
parent 3424166ea2
commit 6b86b0da4c
2706 changed files with 9074 additions and 7273 deletions
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id: P-REINFORCE-AUTO-8EEC8D
category: "[[10_Wiki/💡 Topics/Graphics & Performance]]"
category: "10_Wiki/💡 Topics/Graphics & Performance"
confidence_score: 0.90
tags: [auto-reinforced]
last_reinforced: 2026-04-20
@@ -28,10 +28,10 @@ github_commit: "[P-Reinforce] Continuous Worker - Indirect Draw"
## 🔗 지식 연결 (Graph)
- **Related Topics:** [[GPU-Driven Rendering]], [[Compute Shader]], [[Frustum Culling]], [[WebGPU]]
- **Projects/Contexts:** [[Three.js WebGPURenderer]], [[BatchedMesh]], [[Vulkan]]
- **Projects/Contexts:** Three.js WebGPURenderer, BatchedMesh, [[Vulkan]]
- **Contradictions/Notes:** 대규모 지오메트리를 처리할 때 BatchedMesh만으로는 CPU의 버퍼 업로드 병목이 발생할 수 있어 근본적인 성능 문제를 피하기 어려우며, 이를 해결하기 위해서는 WebGPU 환경의 Indirect Draw 지원이 필수적이라는 점이 소스에서 한계점(pushing the limits)으로 지적된다 [9].
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*Last updated: 2026-04-19*
- Raw Source: [[00_Raw/2026-04-20/Indirect Draw.md]]
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