feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup

This commit is contained in:
2026-04-27 18:58:22 +09:00
parent 3424166ea2
commit 6b86b0da4c
2706 changed files with 9074 additions and 7273 deletions
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id: P-REINFORCE-AUTO-C35A51
category: "[[10_Wiki/💡 Topics/Graphics & Performance]]"
category: "10_Wiki/💡 Topics/Graphics & Performance"
confidence_score: 0.90
tags: [auto-reinforced]
last_reinforced: 2026-04-20
@@ -23,10 +23,10 @@ github_commit: "[P-Reinforce] Continuous Worker - GPU-driven Rendering"
## 🔗 지식 연결 (Graph)
- **Related Topics:** [[Compute Shader]], [[Indirect Draw]], [[Frustum Culling]], [[WebGPU]]
- **Projects/Contexts:** [[Three.js]], [[InstancedMesh]]
- **Projects/Contexts:** Three.js, [[InstancedMesh]]
- **Contradictions/Notes:** 대규모 객체를 렌더링할 때 'CPU 개별 컬링' 방식은 자바스크립트 연산 및 시스템 버스 전송에 막대한 병목을 유발하지만, 'GPU 주도 렌더링(GPU 컴퓨트 컬링)'은 구현 난이도가 매우 높은 대신 CPU 부하를 극도로 낮추고 전체적인 성능을 극대화한다는 뚜렷한 대비를 보입니다 [3, 5].
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*Last updated: 2026-04-19*
- Raw Source: [[00_Raw/2026-04-20/GPU-driven Rendering.md]]
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