feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup

This commit is contained in:
2026-04-27 18:58:22 +09:00
parent 3424166ea2
commit 6b86b0da4c
2706 changed files with 9074 additions and 7273 deletions
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id: P-REINFORCE-AUTO-7A315B
category: "[[10_Wiki/💡 Topics/Graphics & Performance]]"
category: "10_Wiki/💡 Topics/Graphics & Performance"
confidence_score: 0.90
tags: [auto-reinforced]
last_reinforced: 2026-04-20
@@ -29,11 +29,11 @@ github_commit: "[P-Reinforce] Continuous Worker - Frustum Culling"
- **정책 변화:** Graphics & Performance 분야의 자동 자산화 수행.
## 🔗 지식 연결 (Graph)
- **Related Topics:** [[InstancedMesh]], [[Draw Call]], [[WebGPU]], [[Bounding Volume Hierarchy (BVH)]]
- **Projects/Contexts:** [[Three.js]], [[InstancedMesh2]]
- **Related Topics:** [[InstancedMesh]], [[Draw Call]], [[WebGPU]], Bounding Volume Hierarchy (BVH)
- **Projects/Contexts:** Three.js, [[InstancedMesh2]]
- **Contradictions/Notes:** InstancedMesh 기술은 드로우 콜 감소를 통해 CPU 병목을 획기적으로 해결할 수 있도록 설계되었으나, 동시에 개별 시야 절두체 컬링을 무력화시킴으로써 결과적으로 GPU 측면에 새로운 정점 연산 병목을 유발하는 모순적인 절충(Trade-off)을 요구한다 [5, 13].
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*Last updated: 2026-04-19*
- Raw Source: [[00_Raw/2026-04-20/Frustum Culling.md]]
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