feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup
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id: b4c5d6e7-f8g9-0h1i-2j3k-4l5m6n7o8p9q
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category: "[[10_Wiki/Topics/Game Design/Monetization]]"
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category: "10_Wiki/Topics/Game Design/Monetization"
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confidence_score: 1.0
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tags: [power-creep, game-balance, monetization, ltv, liveops]
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last_reinforced: 2026-04-27
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@@ -21,8 +21,8 @@ github_commit: "p-reinforce-game"
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- **Risk Factor:** 과도한 격차 발생 시 라이트 유저의 이탈과 커뮤니티 붕괴(Broken Base) 초래 가능.
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## 🔗 지식 연결 (Graph)
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- **Parent:** [[Monetization]]
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- **Related:** [[Content Treadmills]], [[Staircase Monetization]], [[Infinitely Scalable Economy]]
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- **Parent:** Monetization
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- **Related:** Content Treadmills, [[Staircase Monetization]], Infinitely Scalable Economy
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- **Raw Source:** [[00_Raw/Power Creep]]
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id: f1e2d3c4-b5a6-4987-9e0d-1c2b3a4f5e6d
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category: "[[10_Wiki/Topics/Game Design/Monetization]]"
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category: "10_Wiki/Topics/Game Design/Monetization"
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confidence_score: 1.0
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tags: [monetization, dynamic-pricing, ltv, staircase, dark-patterns]
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last_reinforced: 2026-04-27
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- **Standardization of High Tiers:** 반복적 노출을 통해 $99.99 패키지를 심리적 '표준 거래 단위'로 고착화.
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## 🔗 지식 연결 (Graph)
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- **Parent:** [[Monetization]]
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- **Related:** [[Willingness to Pay (WTP)]], [[Lifetime Value (LTV)]], [[Dynamic Pricing]], [[Dark Patterns]]
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- **Parent:** Monetization
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- **Related:** [[Willingness to Pay (WTP)]], [[Lifetime Value (LTV)]], [[Dynamic Pricing]], Dark Patterns
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- **Raw Source:** [[00_Raw/Staircase Monetization]]
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id: c3d4e5f6-a7b8-4c9d-0e1f-2a3b4c5d6e7f
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category: "[[10_Wiki/Topics/Game Design/Monetization]]"
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category: "10_Wiki/Topics/Game Design/Monetization"
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confidence_score: 1.0
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tags: [monetization, vip-system, mz, whale-retention]
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last_reinforced: 2026-04-27
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@@ -20,8 +20,8 @@ github_commit: "p-reinforce-game"
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- **QoL vs Stats:** 편의성(자동화)과 전투력(스탯)을 동시에 묶어 모든 유저층에 강력한 동기 부여.
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## 🔗 지식 연결 (Graph)
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- **Parent:** [[Monetization]]
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- **Related:** [[Staircase Monetization Model]], [[Whale Players]], [[Retention Strategies]]
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- **Parent:** Monetization
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- **Related:** [[Staircase Monetization Model]], Whale Players, Retention Strategies
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- **Raw Source:** [[00_Raw/VIP System]]
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