feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup
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id: P-REINFORCE-AUTO-POLY-001
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category: "[[10_Wiki/💡 Topics/AI]]"
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category: "10_Wiki/💡 Topics/AI"
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confidence_score: 0.97
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tags: [auto-reinforced, software-engineering, game-engine, polymorphism, architecture]
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last_reinforced: 2026-04-20
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- **정책 변화(RL Update)**: 엔진의 모듈화 정책(Modularity)이 강화됨에 따라, 모든 플러그인과 외부 확장을 '다형적 인터페이스'를 통해서만 연결하도록 강제하여 엔진 코어의 안정성과 보안을 유지하는 설계 원칙이 확립됨.
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## 🔗 지식 연결 (Graph)
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- [[Object-Oriented-Design-Patterns]], [[Software-Design-Principles]], [[Game Engine Architecture]], [[C++ Performance Optimization]]
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- [[Object-Oriented-Design-Patterns]], [[Software-Design-Principles]], Game Engine Architecture, C++ Performance Optimization
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- **Modern Tech/Tools**: Unreal Engine UObject system, Unity ScriptableObjects, C++ vtable.
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