feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
---
|
||||
id: P-REINFORCE-AUTO-OPOOL-001
|
||||
category: "[[10_Wiki/💡 Topics/AI]]"
|
||||
category: "10_Wiki/💡 Topics/AI"
|
||||
confidence_score: 0.98
|
||||
tags: [auto-reinforced, game-dev, performance, optimization, memory-management]
|
||||
last_reinforced: 2026-04-20
|
||||
@@ -29,6 +29,6 @@ last_reinforced: 2026-04-20
|
||||
- **정책 변화(RL Update)**: Unity 2021+ 이후 엔진 자체적으로 `UnityEngine.Pool` API를 제공함에 따라, 개발자가 직접 바퀴를 재발명하지 않고 표준화된 풀링 인터페이스를 사용하는 정책이 권고됨.
|
||||
|
||||
## 🔗 지식 연결 (Graph)
|
||||
- **Related**: [[Graphics & Performance]], [[Memory & Systems]], [[Game-Feel-and-Juiciness]], [[Design Patterns]]
|
||||
- **Related**: Graphics & Performance, Memory & Systems, [[Game-Feel-and-Juiciness]], Design Patterns
|
||||
- **Modern Tech/Tools**: Unity ObjectPool API, Entitas (ECS Framework).
|
||||
---
|
||||
|
||||
Reference in New Issue
Block a user