feat: complete wikification of War Commander batch 1&2 and final grey dot cleanup
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id: P-REINFORCE-AUTO-GMTH-001
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category: "[[10_Wiki/💡 Topics/AI]]"
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category: "10_Wiki/💡 Topics/AI"
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confidence_score: 0.95
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tags: [auto-reinforced, gamification, game-theory, motivation, engagement, behavioral-economics, reward-systems]
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last_reinforced: 2026-04-20
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- **정책 변화(RL Update)**: 이제는 획일적인 하이점수 순위표 정책을 넘어, AI 가 사용자의 성향 정책(Bartle taxonomy)을 실시간으로 분석하여 맞춤형 챌린지 정책을 제공하는 '다이내믹 게이미피케이션 정책'이 주류임. (E-Learning-Gamification와 연결)
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## 🔗 지식 연결 (Graph)
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- [[Social-Psychology]], [[Decision-Making]], [[E-Learning-Gamification]], [[Game-Design-Theory]], [[UX-Design-and-Engagement]], [[Ethics]]
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- Social-Psychology, Decision-Making, [[E-Learning-Gamification]], [[Game-Design-Theory]], UX-Design-and-Engagement, Ethics
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- **Key Model**: Octalysis Framework.
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