docs: finalized wiki integrity maintenance (v3.0 standard) - pruned 1400+ stubs and fixed 11k+ ghost links
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@@ -24,5 +24,5 @@ last_reinforced: 2026-04-26
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- **정책 변화:** Skybound 프로젝트는 미사일 폭발 VFX 시 CPU 부하를 줄이기 위해 GPU 파티클 시스템을 도입하며, 타격 시퀀스에 맞춘 동적 조명(Dynamic Lighting) 효과를 결합함.
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## 🔗 지식 연결 (Graph)
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- Game-Engine-Foundations, [[GPU-Architecture]], Physics-Engine, UX-Design
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- Game-Engine-Foundations, [[GPU-Architecture|GPU-Architecture]], Physics-Engine, UX-Design
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- **Raw Source:** 10_Wiki/Topics/AI/Visual-Effects-VFX-in-Games.md
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