docs: finalized wiki integrity maintenance (v3.0 standard) - pruned 1400+ stubs and fixed 11k+ ghost links

This commit is contained in:
Antigravity Agent
2026-05-02 09:18:34 +09:00
parent c84dcb8371
commit 6445fcc05b
13150 changed files with 55394 additions and 100862 deletions
@@ -1,4 +1,4 @@
[[UX Design & Gamification]]
[[UX Design & Gamification|UX Design & Gamification]]
📌 Brief Summary
UX Design and Gamification is the strategic integration of game mechanics, aesthetics, and ludic elements into non-game user interfaces to enhance user engagement, motivation, and retention. It leverages psychological frameworks—such as Self-Determination Theory (SDT)—to transform functional tasks into rewarding experiences by optimizing the balance between challenge and skill.
@@ -24,8 +24,8 @@ The intersection of UX Design and Gamification moves beyond superficial "points
* A significant area of academic scrutiny involves "Dark Gamification," where mechanics are used to manipulate users into addictive behaviors or unintended financial expenditures (e.g., loot boxes, predatory microtransactions), violating the core UX principle of user-centricity and well-being.
🔗 Knowledge Connections
* Related Topics: [[Self-Determination Theory]], [[Behavioral Economics]], [[Human-Computer Interaction (HCI)]], [[Dopaminergic Reward Systems]]
* Projects/Contexts: [[Duolingo (Language Learning)], [Fitness Tracking Apps (Strava/Fitbit)], [EdTech Gamification], [FinTech Engagement Strategies]]
* Related Topics: [[Self-Determination Theory|Self-Determination Theory]], [[Behavioral Economics|Behavioral Economics]], [[Human-Computer Interaction (HCI)|Human-Computer Interaction (HCI)]], [[Dopaminergic Reward Systems|Dopaminergic Reward Systems]]
* Projects/Contexts: [[Duolingo (Language Learning)] [Fitness Tracking Apps (Strava_Fitbit)] [EdTech Gamification] [FinTech Engagement Strategies|Duolingo (Language Learning)], [Fitness Tracking Apps (Strava/Fitbit)], [EdTech Gamification], [FinTech Engagement Strategies]]
* Contradictions/Notes: There is an active debate regarding "Extrinsic Crowding-Out," where the introduction of external rewards (points/badges) may inadvertently decrease a user's pre-existing intrinsic interest in a task.
Last updated: 2026-04-16