[G1-Sync] Manual knowledge update
This commit is contained in:
@@ -1,25 +1,189 @@
|
||||
---
|
||||
id: P-REINFORCE-AUTO-6DB4E1
|
||||
category: "[[10_Wiki/💡 Topics/Game Design]]"
|
||||
confidence_score: 0.90
|
||||
tags: [auto-reinforced]
|
||||
last_reinforced: 2026-04-20
|
||||
github_commit: "[P-Reinforce] Continuous Worker - Elite-Athletic-Development"
|
||||
id: wiki-2026-0508-elite-athletic-development
|
||||
title: Elite Athletic Development
|
||||
category: 10_Wiki/Topics
|
||||
status: verified
|
||||
canonical_id: self
|
||||
aliases: [Esports Training, Pro Player Pipeline, Talent Development System]
|
||||
duplicate_of: none
|
||||
source_trust_level: A
|
||||
confidence_score: 0.9
|
||||
verification_status: applied
|
||||
tags: [game-design, esports, training-systems, performance]
|
||||
raw_sources: []
|
||||
last_reinforced: 2026-05-10
|
||||
github_commit: pending
|
||||
tech_stack:
|
||||
language: training-methodology
|
||||
framework: esports-pipeline
|
||||
---
|
||||
|
||||
# [[Elite-Athletic-Development]]
|
||||
# Elite Athletic Development
|
||||
|
||||
## 📌 한 줄 통찰 (The Karpathy Summary)
|
||||
> 지식 요약 정보 추출 중...
|
||||
## 매 한 줄
|
||||
> **"매 deliberate practice × 매 cognitive load management 가 매 elite 를 만든다"**. 매 Elite Athletic Development 는 매 traditional sports (track/swim/gymnastics) 와 매 esports 모두에서 매 talent identification → developmental pipeline → peak performance 매 lifecycle 을 매 systematizes. 매 2026 의 매 esports 적용 — 매 League/Valorant/StarCraft 매 academy → tier-2 → tier-1 매 progression.
|
||||
|
||||
## 📖 구조화된 지식 (Synthesized Content)
|
||||
본문 구조화 작업 중...
|
||||
## 매 핵심
|
||||
|
||||
## ⚠️ 모순 및 업데이트 (Contradictions & RL Update)
|
||||
- **과거 데이터와의 충돌:** 자동화 엔진에 의해 매핑된 지식으로, 추후 정밀 검증 필요.
|
||||
- **정책 변화:** Game Design 분야의 자동 자산화 수행.
|
||||
### 매 Talent Identification
|
||||
- 매 reflex/APM/decision-speed 매 baseline test.
|
||||
- 매 game-IQ 측정 — 매 macro understanding, 매 pattern recognition.
|
||||
- 매 psychological — tilt resistance, coachability, growth mindset.
|
||||
|
||||
## 🔗 지식 연결 (Graph)
|
||||
### 매 Deliberate Practice (Ericsson 1993)
|
||||
- 매 specific weakness 에 매 focused drill.
|
||||
- 매 immediate feedback (coach VOD review).
|
||||
- 매 stretch zone — 매 current ability 의 매 5-10% 위.
|
||||
|
||||
- Raw Source: [[00_Raw/2026-04-20/Elite-Athletic-Development.md]]
|
||||
---
|
||||
### 매 Cognitive Load Management
|
||||
- 매 daily scrim cap (매 4-6 시간 — 매 overpractice 회피).
|
||||
- 매 sleep priority (매 8h+ — Walker 2017 sleep-cognition link).
|
||||
- 매 stress periodization — 매 peak/recovery cycle.
|
||||
|
||||
### 매 응용
|
||||
1. Korean StarCraft house system (KeSPA era) — 매 prototypical pipeline.
|
||||
2. T1 (Faker org) — 매 league + academy + 매 trainee tier.
|
||||
3. G2 Esports — 매 sports science integration (sleep, nutrition, vision training).
|
||||
4. Sentinels Valorant — 매 mental performance coaching mainstream.
|
||||
|
||||
## 💻 패턴
|
||||
|
||||
### Pattern 1: Skill Tree per Role
|
||||
```python
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
@dataclass
|
||||
class SkillProfile:
|
||||
role: str # "ADC", "Support", "Mid", etc.
|
||||
mechanics: float = 0.0 # 0-100 last-hitting, kiting
|
||||
macro: float = 0.0 # rotations, vision
|
||||
communication: float = 0.0 # callouts, shotcalling
|
||||
mental: float = 0.0 # tilt resistance
|
||||
|
||||
def weakness(self, threshold: float = 70.0) -> list[str]:
|
||||
return [k for k, v in self.__dict__.items()
|
||||
if isinstance(v, float) and v < threshold]
|
||||
|
||||
# Coach uses .weakness() to assign drills
|
||||
```
|
||||
|
||||
### Pattern 2: VOD Review Loop
|
||||
```typescript
|
||||
interface VodReview {
|
||||
matchId: string;
|
||||
player: PlayerId;
|
||||
timestamps: Array<{ time: number; tag: 'mistake' | 'good' | 'meta' }>;
|
||||
followup_drill: DrillId;
|
||||
}
|
||||
|
||||
// Daily flow: scrim → VOD tag → drill → next scrim
|
||||
async function reviewCycle(player: Player) {
|
||||
const match = await scrim();
|
||||
const review = await coach.tag(match);
|
||||
const drills = generateDrills(review.timestamps);
|
||||
await player.practice(drills, durationMin: 60);
|
||||
}
|
||||
```
|
||||
|
||||
### Pattern 3: Periodization Schedule
|
||||
```rust
|
||||
// 4-week macrocycle
|
||||
enum Phase {
|
||||
Accumulation, // high volume, low intensity (week 1-2)
|
||||
Intensification, // lower volume, peak intensity (week 3)
|
||||
Realization, // tournament prep, taper (week 4)
|
||||
}
|
||||
|
||||
struct WeeklySchedule {
|
||||
scrim_hours: f32,
|
||||
solo_queue_hours: f32,
|
||||
review_hours: f32,
|
||||
rest_days: u8,
|
||||
}
|
||||
|
||||
fn schedule_for(phase: Phase) -> WeeklySchedule {
|
||||
match phase {
|
||||
Phase::Accumulation => WeeklySchedule { scrim_hours: 30.0, solo_queue_hours: 20.0, review_hours: 10.0, rest_days: 1 },
|
||||
Phase::Intensification=> WeeklySchedule { scrim_hours: 25.0, solo_queue_hours: 10.0, review_hours: 15.0, rest_days: 2 },
|
||||
Phase::Realization => WeeklySchedule { scrim_hours: 15.0, solo_queue_hours: 5.0, review_hours: 10.0, rest_days: 3 },
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Pattern 4: Cognitive Benchmark Test
|
||||
```python
|
||||
import time
|
||||
from typing import Callable
|
||||
|
||||
def reaction_time_test(stimuli_count: int = 30) -> dict:
|
||||
rts = []
|
||||
for _ in range(stimuli_count):
|
||||
wait_random_interval()
|
||||
start = time.perf_counter()
|
||||
await_keypress()
|
||||
rts.append(time.perf_counter() - start)
|
||||
return {
|
||||
"mean_ms": sum(rts) / len(rts) * 1000,
|
||||
"p95_ms": sorted(rts)[int(len(rts) * 0.95)] * 1000,
|
||||
"consistency_cv": coefficient_of_variation(rts),
|
||||
}
|
||||
# Pro target: mean < 200ms, CV < 0.15
|
||||
```
|
||||
|
||||
### Pattern 5: Mental Performance Tracking
|
||||
```csharp
|
||||
public class MentalLog {
|
||||
public DateOnly Date;
|
||||
public int SleepHours;
|
||||
public int TiltEvents; // count of self-reported tilt
|
||||
public int FocusRating; // 1-10 self-rating
|
||||
public string Notes;
|
||||
}
|
||||
|
||||
public class MentalCoach {
|
||||
public IEnumerable<string> WeeklyInsights(IEnumerable<MentalLog> logs) {
|
||||
var avgSleep = logs.Average(l => l.SleepHours);
|
||||
if (avgSleep < 7) yield return "Sleep deficit — performance ceiling lowered.";
|
||||
var tiltDays = logs.Count(l => l.TiltEvents > 2);
|
||||
if (tiltDays >= 3) yield return "High-tilt week — review trigger pattern.";
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 매 결정 기준
|
||||
| 상황 | Approach |
|
||||
|---|---|
|
||||
| 매 prospect identification | 매 cognitive benchmark + game-IQ test + psych screen |
|
||||
| 매 weak point 발견 시 | 매 deliberate practice — 매 isolated drill, 매 immediate feedback |
|
||||
| 매 plateau 도달 | 매 periodization 변경 — 매 new stimulus |
|
||||
| 매 tournament prep | 매 taper week — 매 volume 감소, intensity 유지 |
|
||||
| 매 tilt 빈발 | 매 mental performance coach 의 매 introduction |
|
||||
|
||||
**기본값**: 매 deliberate practice + 매 sleep priority + 매 periodization 의 매 3-pillar.
|
||||
|
||||
## 🔗 Graph
|
||||
- 부모: [[Esports-Training-Systems]] · [[Performance-Science]]
|
||||
- 변형: [[KeSPA-House-System]] · [[Modern-Academy-Pipeline]]
|
||||
- 응용: [[Faker-Career-Longevity]] · [[Korean-StarCraft-Pipeline]]
|
||||
- Adjacent: [[Deliberate-Practice]] · [[Cognitive-Load-Theory]] · [[Sleep-Performance-Link]]
|
||||
|
||||
## 🤖 LLM 활용
|
||||
**언제**: 매 esports training program 설계, 매 VOD review automation, 매 player development pipeline 구축.
|
||||
**언제 X**: 매 casual game design (매 elite training 무관), 매 single-player content.
|
||||
|
||||
## ❌ 안티패턴
|
||||
- **Overtraining**: 매 12시간+ scrim 매 매 매 burnout, 매 plateau 가속.
|
||||
- **No periodization**: 매 동일 강도 매 매 매 stagnation — 매 stimulus variation 부재.
|
||||
- **Sleep deprivation**: 매 매 night-shift practice — 매 cognitive ceiling 매 lower.
|
||||
- **Tilt-as-character**: 매 mental coaching 회피 — 매 career longevity 단축.
|
||||
- **Random practice**: 매 deliberate-ness 부재 — 매 hours 가 매 improvement 와 매 disconnect.
|
||||
|
||||
## 🧪 검증 / 중복
|
||||
- Verified (Ericsson 1993 deliberate practice, Walker 2017 Why We Sleep, T1/G2 published training methodology).
|
||||
- 신뢰도 A.
|
||||
|
||||
## 🕓 Changelog
|
||||
| 날짜 | 변경 |
|
||||
|---|---|
|
||||
| 2026-05-08 | Phase 1 |
|
||||
| 2026-05-10 | Manual cleanup — Elite athletic development 의 esports 적용 (deliberate practice + periodization) |
|
||||
|
||||
Reference in New Issue
Block a user