docs(10_Wiki): 위키 구조 정리 — 언어 튜토리얼 카테고리 폴더 제거 + 신규 자산 동기화

Topic_CSS/Topic_HTML/Topic_JavaScript/Topic_Prompt/Topic_Comfyui 등 기존 카테고리 폴더를 정리하고,
Topic_Graphic/Dev 등 신규 산출물과 Topics 내부 세션/메모리 기록을 동기화.
This commit is contained in:
Antigravity Agent
2026-07-05 00:10:59 +09:00
parent a397bc4720
commit 1cfd3bbb56
1495 changed files with 68534 additions and 27 deletions
@@ -0,0 +1,92 @@
---
id: csharp-get-started
title: "C# Get Started"
category: "Programming_Language"
status: "draft"
verification_status: "conceptual"
canonical_id: ""
aliases: ["Visual Studio setup", "C# IDE", "C# 시작하기"]
duplicate_of: ""
source_trust_level: "B"
confidence_score: 0.85
created_at: 2026-07-04
updated_at: 2026-07-04
review_reason: ""
merge_history: []
tags: ["csharp", "programming-language", "w3schools", "setup", "visual-studio"]
raw_sources: ["https://www.w3schools.com/cs/cs_getstarted.php"]
applied_in: []
github_commit: ""
---
# [[CSharp Get Started]]
## 🎯 한 줄 통찰 (One-line insight)
Unlike C/C++'s tutorial-neutral "any compiler will do" framing, this chapter names ONE specific tool — Visual Studio Community — as the recommended path, and justifies it not on technical merit but on ownership: "the program, the framework, and the language are all created by Microsoft," a same-vendor argument that has no equivalent in the C/C++ chapters (gcc/clang are not made by the same organization that wrote the C/C++ standard). [S1]
## 🧠 핵심 개념 (Core concepts)
- **IDE (Integrated Development Environment)** — used to edit and compile code; Visual Studio Community is the recommended free option. [S1]
- **Same-vendor stack** — Visual Studio, the .NET Framework, and C# are all Microsoft products, which is given as the reason to prefer Visual Studio specifically. [S1]
- **Console App (.NET Core)** project template — the starting project type used throughout the tutorial. [S1]
- **Auto-generated boilerplate** — creating a new console project auto-generates a `Program.cs` file containing `using System;`, a `namespace`, a `class Program`, and a `static void Main(string[] args)` method with a `Console.WriteLine("Hello World!");` call — introduced here without explanation, to be unpacked in the next chapter (Syntax). [S1]
- **F5 to run** — pressing F5 (or Debug → Start Debugging) compiles and executes the code. [S1]
- **W3Schools "Try it Yourself"** — the tutorial's own in-browser alternative to installing Visual Studio, used throughout the rest of the series. [S1]
## 📖 세부 내용 (Details)
- Full auto-generated starter file:
```
using System;
namespace HelloWorld
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
```
[S1]
- Expected console output after running: `Hello World!` followed by a process-exit message. [S1]
- A debugging option is mentioned to auto-close the console window when debugging stops (Tools → Options → Debugging). [S1]
## ⚖️ 모순 및 업데이트 (Contradictions & updates)
- **툴체인 선택이 언어와 결합됨**: C/C++ 튜토리얼은 컴파일러 선택을 사용자에게 맡기고 어떤 표준 준수 컴파일러든 무방하다는 전제였지만, C#은 처음부터 "언어·프레임워크·IDE가 모두 같은 회사 제품"이라는 이유로 Visual Studio를 사실상 유일한 권장 경로로 제시한다는 점이 확인됨. [S1]
## 🛠️ 적용 사례 (Applied in summary)
Visual Studio에서 새 Console App (.NET Core) 프로젝트를 생성하고 F5로 실행해 "Hello World!"를 출력하는 전체 설치→실행 흐름이 원문에서 직접 실전 활용 사례로 제시됨. [S1]
## 💻 코드 패턴 (Code patterns)
Auto-generated Visual Studio console app boilerplate (C#):
```csharp
using System;
namespace HelloWorld
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
```
## ✅ 검증 상태 및 신뢰도
- **상태:** draft
- **검증 단계:** conceptual
- **출처 신뢰도:** B (W3Schools — widely used educational reference, not a primary standards body)
- **신뢰 점수:** 0.85
- **중복 검사 결과:** 신규 생성 (New discovery)
## 🔗 지식 그래프 (Knowledge Graph)
- **상위/루트:** [[C# Tutorial]]
- **관련 개념:** [[CSharp Intro]], [[CSharp Syntax]]
- **참조 맥락:** Basics 섹션 — Syntax 챕터로 이어짐(이 챕터에서 등장한 보일러플레이트를 한 줄씩 설명).
## 📚 출처 (Sources)
- [S1] W3Schools — C# Get Started — https://www.w3schools.com/cs/cs_getstarted.php
## 📝 변경 이력 (Change history)
- 2026-07-04: Initial draft synthesized from the W3Schools "C# Get Started" page (Astra wiki-curation, P-Reinforce v3.1 format).