---
id: wiki-2026-0508-damage-resistance-platforms
title: Damage Resistance Platforms
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [DR-platforms, damage-resistance-units, war-commander-DR]
duplicate_of: none
source_trust_level: B
confidence_score: 0.85
verification_status: applied
tags: [game-design, war-commander, damage-resistance, combat]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
  language: design-doc
  framework: war-commander-combat
---

# Damage Resistance Platforms

## 매 한 줄
> **"매 specific damage type 에 매 resist 의 매 high 한 unit / building"**. 매 War Commander 계열 의 매 rock-paper-scissors counter-design 의 핵심. 매 % resist multiplicative + 매 type-specific resist 의 매 layered system. 매 2025 meta 의 매 hybrid platform 의 등장.

## 매 핵심

### 매 resistance 종류
- **Kinetic**: 매 ballistic, AP rounds.
- **Energy**: 매 plasma, laser.
- **Explosive**: 매 splash, missile.
- **Thermal**: 매 fire, incendiary.
- **EMP**: 매 stun + temporary disable.

### 매 stacking 규칙
- **Multiplicative**: 매 (1 - r1)*(1 - r2)*... — 매 standard.
- **Additive cap**: 매 max 90% — 매 rare.
- **Type vs subtype**: 매 explosive resist 가 매 missile 의 subset.

### 매 응용
1. 매 PvE base defense.
2. 매 PvP counter-pick.
3. 매 esports comp building.

## 💻 패턴

### Damage application with resistance
```typescript
type DamageType = "kinetic" | "energy" | "explosive" | "thermal" | "emp";

interface Resistances {
  kinetic: number;   // 0-1
  energy: number;
  explosive: number;
  thermal: number;
  emp: number;
}

function applyDamage(target: Unit, damage: number, type: DamageType): number {
  const resist = target.resistances[type];
  const final = damage * (1 - clamp(resist, 0, 0.9));
  target.hp -= final;
  return final;
}
```

### Multi-resist stacking
```typescript
function effectiveDamage(
  damage: number,
  type: DamageType,
  layers: Resistances[]
): number {
  let mult = 1.0;
  for (const layer of layers) {
    mult *= (1 - clamp(layer[type], 0, 0.9));
  }
  return damage * mult;
}

// Example: armor 30% + shield 50% kinetic resist
// → 1.0 * (1 - 0.3) * (1 - 0.5) = 0.35 → 65% reduction
```

### Counter-pick recommender
```typescript
function recommendCounter(target: Unit, roster: Unit[]): Unit[] {
  const target_weakness = Object.entries(target.resistances)
    .sort(([, a], [, b]) => a - b)[0][0] as DamageType;

  return roster
    .filter(u => u.primary_damage_type === target_weakness)
    .sort((a, b) => b.dps - a.dps);
}
```

### Hybrid platform synergy
```typescript
interface HybridPlatform extends Unit {
  active_mode: "kinetic_resist" | "energy_resist";
  switch_cooldown_ms: number;
}

function switchMode(p: HybridPlatform, target_mode: string, now: number) {
  if (now - p.last_switch < p.switch_cooldown_ms) return false;
  if (target_mode === "kinetic_resist") {
    p.resistances.kinetic = 0.7;
    p.resistances.energy = 0.1;
  } else {
    p.resistances.kinetic = 0.1;
    p.resistances.energy = 0.7;
  }
  p.active_mode = target_mode;
  p.last_switch = now;
  return true;
}
```

### Resistance breakdown UI
```typescript
function describeResistance(r: Resistances): string {
  return Object.entries(r)
    .filter(([, v]) => v > 0.05)
    .sort(([, a], [, b]) => b - a)
    .map(([k, v]) => `${k}: ${(v * 100).toFixed(0)}%`)
    .join(" | ");
}
```

## 매 결정 기준
| 상황 | Approach |
|---|---|
| 매 single-type spam meta | High single-type resist platform |
| 매 mixed comp | Hybrid platform |
| 매 EMP-heavy meta | EMP resist priority |
| 매 esports balance | Cap at 70% per type |

**기본값**: 매 30-50% single-type resist + 매 multiplicative stacking.

## 🔗 Graph
- 부모: [[Defense-Buildings]]
- 변형: [[Anti-Air-and-Anti-Ground-Combat]] · [[Base-Layouts-and-Kill-Zones]]
- 응용: [[Combat_Balance_Buff]] · [[Evolution-of-the-War-Commander-Combat-Ecosystem]]
- Adjacent: [[Biomedical-Engineering]]

## 🤖 LLM 활용
**언제**: 매 counter-design, balance pass, comp recommendation.
**언제 X**: 매 single-damage genre — 매 type system 의 X.

## ❌ 안티패턴
- **100% resist**: 매 unkillable — 매 design 위반.
- **Additive stacking**: 매 trivial 90% cap 도달.
- **Hidden resist**: 매 player 의 invisible — 매 frustration.
- **Type 무한 추가**: 매 complexity creep.

## 🧪 검증 / 중복
- Verified (War Commander wiki 2024-2025, KIXEYE community guides).
- 신뢰도 B.

## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — damage-resistance platforms + multiplicative stacking model. |
