---
id: wiki-2026-0508-batchedmesh-및-instancedmesh-성능-벤
title: BatchedMesh 및 InstancedMesh 성능 벤치마크
category: 10_Wiki/Topics
status: duplicate
canonical_id: batchedmesh-instancedmesh
duplicate_of: "[[BatchedMesh and InstancedMesh Performance]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, threejs, webgl, performance]
last_reinforced: 2026-05-10
github_commit: pending
---

# BatchedMesh 및 InstancedMesh 성능 벤치마크

> **이 문서는 [[BatchedMesh and InstancedMesh Performance]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약 (specialization aspects, optional)
- Three.js r158+ 의 BatchedMesh — 매 multi-draw indirect 활용.
- InstancedMesh — 동일 geometry 의 GPU instancing.
- Draw call 절감 = 매 frame budget 의 핵심.

## 🔗 Graph

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
