---
id: wiki-2026-0508-마이크로-인터랙션-micro-interactions
title: 마이크로 인터랙션(Micro-interactions)
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [Micro-interactions, 마이크로 인터랙션, UI 마이크로 애니메이션]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [frontend, ux, animation, interaction-design]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
  language: typescript
  framework: react
---

# 마이크로 인터랙션(Micro-interactions)

## 매 한 줄
> **"매 작은 반응이 매 신뢰를 만든다"**. 매 single-purpose UI feedback (clicked button squish, toggle slide, validation tick) 의 사용자 의도 confirm + 시스템 상태 communicate. Dan Saffer (2013)이 명명, 매 modern design system (Material 3, Apple HIG 2026)의 backbone.

## 매 핵심

### 매 4단계 구조 (Saffer)
- **Trigger**: user action (click, hover, scroll) or system event.
- **Rules**: what happens (state machine).
- **Feedback**: visual/audio/haptic response.
- **Loops & Modes**: long-term behavior (meta-rules).

### 매 4가지 기능
- **Status communication** — loading spinner, progress bar.
- **Feedback** — button press depression, form 검증 shake.
- **Demonstrate result** — like 의 heart fill animation.
- **Visualize state changes** — toggle on/off, theme switch.

### 매 응용
1. **Form validation** — inline feedback (real-time check).
2. **Loading states** — skeleton, spinner, progress.
3. **Notifications** — toast slide-in/out.
4. **Gestures** — swipe to delete (iOS Mail).
5. **Empty states** — illustration + CTA.

## 💻 패턴

### 1. Button press feedback (Framer Motion)
```tsx
import { motion } from 'framer-motion';

export function PressableButton({ children, onClick }: { children: React.ReactNode; onClick: () => void }) {
  return (
    <motion.button
      whileTap={{ scale: 0.95 }}
      whileHover={{ scale: 1.02 }}
      transition={{ type: 'spring', stiffness: 400, damping: 17 }}
      onClick={onClick}
      className="px-4 py-2 bg-blue-600 text-white rounded-lg"
    >
      {children}
    </motion.button>
  );
}
```

### 2. Toggle switch (state visualization)
```tsx
import { motion } from 'framer-motion';
import { useState } from 'react';

export function Toggle() {
  const [on, setOn] = useState(false);
  return (
    <button
      onClick={() => setOn(!on)}
      className={`w-14 h-8 rounded-full p-1 ${on ? 'bg-green-500' : 'bg-gray-300'}`}
      aria-pressed={on}
    >
      <motion.div
        className="w-6 h-6 bg-white rounded-full shadow"
        layout
        transition={{ type: 'spring', stiffness: 500, damping: 30 }}
        style={{ marginLeft: on ? 'auto' : 0 }}
      />
    </button>
  );
}
```

### 3. Like heart burst (demonstrate result)
```tsx
import { motion, AnimatePresence } from 'framer-motion';

export function LikeButton({ liked, onToggle }: { liked: boolean; onToggle: () => void }) {
  return (
    <button onClick={onToggle} aria-label={liked ? 'Unlike' : 'Like'}>
      <AnimatePresence mode="wait">
        <motion.svg
          key={String(liked)}
          initial={{ scale: 0.5, opacity: 0 }}
          animate={{ scale: liked ? [1, 1.4, 1] : 1, opacity: 1 }}
          transition={{ duration: 0.3 }}
          fill={liked ? '#ef4444' : 'none'}
          stroke="#ef4444"
          viewBox="0 0 24 24"
          width={32} height={32}
        >
          <path d="M12 21l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.18L12 21z" strokeWidth="2"/>
        </motion.svg>
      </AnimatePresence>
    </button>
  );
}
```

### 4. Toast notification (status)
```tsx
import { motion, AnimatePresence } from 'framer-motion';

export function Toast({ message, show }: { message: string; show: boolean }) {
  return (
    <AnimatePresence>
      {show && (
        <motion.div
          initial={{ y: 100, opacity: 0 }}
          animate={{ y: 0, opacity: 1 }}
          exit={{ y: 100, opacity: 0 }}
          transition={{ type: 'spring', stiffness: 300, damping: 30 }}
          className="fixed bottom-4 right-4 bg-gray-900 text-white px-4 py-2 rounded shadow-lg"
          role="status"
        >
          {message}
        </motion.div>
      )}
    </AnimatePresence>
  );
}
```

### 5. Form validation inline shake
```tsx
import { motion } from 'framer-motion';

export function ShakeInput({ error, ...props }: { error: boolean } & React.InputHTMLAttributes<HTMLInputElement>) {
  return (
    <motion.input
      animate={error ? { x: [0, -8, 8, -8, 8, 0] } : { x: 0 }}
      transition={{ duration: 0.4 }}
      className={`border rounded px-3 py-2 ${error ? 'border-red-500' : 'border-gray-300'}`}
      aria-invalid={error}
      {...props}
    />
  );
}
```

### 6. Loading skeleton (status)
```tsx
export function Skeleton({ className }: { className?: string }) {
  return (
    <div
      className={`animate-pulse bg-gray-200 rounded ${className}`}
      aria-busy="true"
      aria-live="polite"
    />
  );
}
// usage: <Skeleton className="h-4 w-32" />
```

### 7. Reduced-motion respect
```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}
```

## 매 결정 기준
| 상황 | Approach |
|---|---|
| 단순 hover/press | CSS transition 충분. |
| State change (toggle, modal) | Framer Motion `layout` + spring. |
| Complex sequence (onboarding) | Lottie (After Effects export) 또는 Rive. |
| Performance-critical (60fps mobile) | Web Animations API + GPU-only props (transform, opacity). |
| Accessibility | `prefers-reduced-motion` 매 항상 respect. |

**기본값**: Framer Motion + spring 매 React 매 default. Tailwind animate utilities 매 simple cases.

## 🔗 Graph
- 변형: [[Framer Motion]]
- Adjacent: [[디자인 시스템]] · [[Web Animations API]]

## 🤖 LLM 활용
**언제**: state change confirmation, status communication, delight moments, error recovery.
**언제 X**: 매 사용자 critical path 막는 long animation, accessibility 무시 의 flashy effects, 매 30fps 떨어지는 micro interaction.

## ❌ 안티패턴
- **Animation overload**: 매 page 의 every element 의 animate — visual noise.
- **Slow durations**: >400ms 의 micro interaction — feels sluggish (sweet spot 100-300ms).
- **Ignoring reduced-motion**: 매 vestibular disorder 사용자 unusable.
- **Layout-triggering animation**: `width`/`height` animate — paint thrash. Use `transform: scale`.
- **Decorative-only**: feedback 없이 매 just for show — 매 noise.

## 🧪 검증 / 중복
- Verified (Saffer "Microinteractions" 2013, Material 3 motion guidelines, Apple HIG 2026).
- 신뢰도 A.

## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — full content with 4-stage structure + 7 Framer Motion patterns |
