---
id: wiki-2026-0508-threejs-렌더링-성능-최적화
title: "Threejs 렌더링 성능 최적화"
category: "10_Wiki/Topics/Visual_Effects/Graphics & Performance"
status: duplicate
canonical_id: wiki-2026-0508-threejs-rendering-optimization
duplicate_of: "[[Three.js 렌더링 최적화|Threejs Rendering Optimization]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, threejs]
last_reinforced: 2026-05-10
github_commit: pending
---

# Threejs 렌더링 성능 최적화

> **이 문서는 [[Three.js 렌더링 최적화|Threejs Rendering Optimization]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약
- BatchedMesh, InstancedMesh, GPU instancing.
- WebGPU backend 로 5-10× 성능 향상.

## 🔗 Graph
- 부모: [[Three.js 렌더링 최적화|Threejs Rendering Optimization]] (canonical)

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
