# Duplicate Candidates (P-Reinforce Phase 1 Index)

> 자동 생성. 이 보고서는 **변경 제안**일 뿐 실제 파일은 수정되지 않았다.

> 사용자가 클러스터별로 검토하고 MERGE/UPDATE/CREATE/REJECT 판단을 내려야 한다.


## 요약

- 총 파일: **3846**
- 중복 후보 클러스터에 포함된 파일: **792**
- 클러스터 수: **242** (>=0.92 near-dup: 56, 0.80-0.92 dup-cand: 1, 0.65-0.80 related: 15)
- 이미 merged (`redirect_to` 필드 보유): **403**
- 운영 로그 (sessions/_agents/_company 등, 클러스터링 제외): **203**
- 지식 문서 후보 (총수 - 운영 로그): **3643**
- 빈약 stub (<200 chars, redirect 제외): **-24**
- 거대 문서 (>50KB): **3**

## 폴더 간 중복 핫스팟 (Top 20)

| 폴더 A | 폴더 B | 공유 클러스터 |
|---|---|---|
| `Architecture` | `Programming & Language` | 58 |
| `AI_and_ML` | `Architecture` | 31 |
| `AI_and_ML` | `Frontend` | 20 |
| `Architecture` | `Frontend` | 15 |
| `Architecture` | `Graphics & Performance` | 11 |
| `AI_and_ML` | `Topics` | 10 |
| `Architecture` | `General Knowledge` | 7 |
| `AI_and_ML` | `Computer_Science_and_Theory` | 7 |
| `Architecture` | `Topics` | 6 |
| `AI_and_ML` | `Programming & Language` | 4 |
| `Architecture` | `Computer_Science_and_Theory` | 4 |
| `AI_and_ML` | `Graphics & Performance` | 4 |
| `Architecture` | `Design & Experience` | 4 |
| `Design & Experience` | `Programming & Language` | 4 |
| `AI_and_ML` | `General Knowledge` | 3 |
| `Graphics & Performance` | `Programming & Language` | 3 |
| `Backend` | `Frontend` | 2 |
| `AI_and_ML` | `Design & Experience` | 2 |
| `Design & Experience` | `Graphics & Performance` | 2 |
| `AI_and_ML` | `Other` | 2 |

## 🔴 Near-duplicate (>=0.92) — UPDATE 권장 (총 56)

### `Redirect`  (members: 211, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_Sampling_Strategies.md](10_Wiki/Topics/AI_Sampling_Strategies.md) — 1531 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_추론_및_맥락_인식_아키텍처.md](10_Wiki/Topics/AI_추론_및_맥락_인식_아키텍처.md) — 1372 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/CFG_스케일_제어.md](10_Wiki/Topics/CFG_스케일_제어.md) — 1447 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/CNN.md](10_Wiki/Topics/CNN.md) — 1502 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Computer_Vision.md](10_Wiki/Topics/Computer_Vision.md) — 1560 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Jamba-and-Bamba.md](10_Wiki/Topics/Jamba-and-Bamba.md) — 1467 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Neural_Networks_and_Deep_Learning_Foundations.md](10_Wiki/Topics/Neural_Networks_and_Deep_Learning_Foundations.md) — 1443 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Reinforcement_Learning_and_Decision_Making.md](10_Wiki/Topics/Reinforcement_Learning_and_Decision_Making.md) — 1516 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Reinforcement_Learning_Fundamentals.md](10_Wiki/Topics/Reinforcement_Learning_Fundamentals.md) — 1470 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/S2-Attn.md](10_Wiki/Topics/S2-Attn.md) — 1379 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Selective-SSM.md](10_Wiki/Topics/Selective-SSM.md) — 1468 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Soft-Prompt-Compression.md](10_Wiki/Topics/Soft-Prompt-Compression.md) — 1414 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/SSM.md](10_Wiki/Topics/SSM.md) — 1448 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Test-time computing.md](10_Wiki/Topics/Test-time computing.md) — 1442 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Theoretical_Foundations.md](10_Wiki/Topics/Theoretical_Foundations.md) — 1401 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Computer Vision.md](10_Wiki/Topics/AI_and_ML/Computer Vision.md) — 48 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Computer-Vision.md](10_Wiki/Topics/AI_and_ML/Computer-Vision.md) — 48 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Computer_Vision.md](10_Wiki/Topics/AI_and_ML/Computer_Vision.md) — 3504 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Dynamic_Pricing.md](10_Wiki/Topics/AI_and_ML/Dynamic_Pricing.md) — 6045 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Management_Consulting.md](10_Wiki/Topics/AI_and_ML/Management_Consulting.md) — 3260 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Staircase_Monetization.md](10_Wiki/Topics/AI_and_ML/Staircase_Monetization.md) — 5118 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/과금_의향_(Willingness_to_Pay).md](10_Wiki/Topics/AI_and_ML/과금_의향_(Willingness_to_Pay).md) — 4300 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/세계_지도(World_Map).md](10_Wiki/Topics/AI_and_ML/세계_지도(World_Map).md) — 5132 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/페이 투 윈 (Pay to Win).md](10_Wiki/Topics/AI_and_ML/페이 투 윈 (Pay to Win).md) — 6302 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/EVE_온라인(EVE_Online).md](10_Wiki/Topics/Architecture/EVE_온라인(EVE_Online).md) — 3762 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/Power_Creep.md](10_Wiki/Topics/Architecture/Power_Creep.md) — 3637 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/Social_Engineering.md](10_Wiki/Topics/Architecture/Social_Engineering.md) — 3692 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/VIP_System.md](10_Wiki/Topics/Architecture/VIP_System.md) — 3916 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/디아블로_2(Diablo_II).md](10_Wiki/Topics/Architecture/디아블로_2(Diablo_II).md) — 3421 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/부분_유료화(Free-to-Play).md](10_Wiki/Topics/Architecture/부분_유료화(Free-to-Play).md) — 7897 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/인앱_광고(IAA).md](10_Wiki/Topics/Architecture/인앱_광고(IAA).md) — 1490 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/인앱_구매(IAP).md](10_Wiki/Topics/Architecture/인앱_구매(IAP).md) — 1455 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/탭과_싱크(Taps_and_Sinks).md](10_Wiki/Topics/Architecture/탭과_싱크(Taps_and_Sinks).md) — 5777 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/플랫폼_컨버전스(Platform_Convergence).md](10_Wiki/Topics/Architecture/플랫폼_컨버전스(Platform_Convergence).md) — 5353 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/하이브리드_수익화(Hybrid_Monetization).md](10_Wiki/Topics/Architecture/하이브리드_수익화(Hybrid_Monetization).md) — 5202 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/하이브리드_캐주얼(Hybrid-Casual).md](10_Wiki/Topics/Architecture/하이브리드_캐주얼(Hybrid-Casual).md) — 7113 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/4X 전략 게임 수익화 모델.md](10_Wiki/Topics/Economics & Algorithms/4X 전략 게임 수익화 모델.md) — 1227 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/AI 기반 보상 및 난이도 스케일링.md](10_Wiki/Topics/Economics & Algorithms/AI 기반 보상 및 난이도 스케일링.md) — 1549 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/Chef Universe.md](10_Wiki/Topics/Economics & Algorithms/Chef Universe.md) — 1510 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/Dynamic Pricing.md](10_Wiki/Topics/Economics & Algorithms/Dynamic Pricing.md) — 1551 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/EVE 온라인(EVE Online).md](10_Wiki/Topics/Economics & Algorithms/EVE 온라인(EVE Online).md) — 1532 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/Fortnite.md](10_Wiki/Topics/Economics & Algorithms/Fortnite.md) — 1519 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/IAA_In_App_Advertising.md](10_Wiki/Topics/Economics & Algorithms/IAA_In_App_Advertising.md) — 1332 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/IAP_In_App_Purchase.md](10_Wiki/Topics/Economics & Algorithms/IAP_In_App_Purchase.md) — 1363 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/Machinations 라이브옵스 데이터 연동.md](10_Wiki/Topics/Economics & Algorithms/Machinations 라이브옵스 데이터 연동.md) — 1553 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/Machinations(토크노믹스 시뮬레이션).md](10_Wiki/Topics/Economics & Algorithms/Machinations(토크노믹스 시뮬레이션).md) — 1513 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/Play-and-Earn.md](10_Wiki/Topics/Economics & Algorithms/Play-and-Earn.md) — 1586 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/가차(Gacha) 시스템.md](10_Wiki/Topics/Economics & Algorithms/가차(Gacha) 시스템.md) — 1561 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/가챠(Gacha) 시스템.md](10_Wiki/Topics/Economics & Algorithms/가챠(Gacha) 시스템.md) — 1561 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/게임 내 광고(IAA).md](10_Wiki/Topics/Economics & Algorithms/게임 내 광고(IAA).md) — 1585 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/게임 수익화 모델.md](10_Wiki/Topics/Economics & Algorithms/게임 수익화 모델.md) — 1237 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/계단식 수익화 모델 (Staircase Monetization).md](10_Wiki/Topics/Economics & Algorithms/계단식 수익화 모델 (Staircase Monetization).md) — 1235 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/고객 유지율(Retention).md](10_Wiki/Topics/Economics & Algorithms/고객 유지율(Retention).md) — 1547 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/과금 의향 (Willingness to Pay).md](10_Wiki/Topics/Economics & Algorithms/과금 의향 (Willingness to Pay).md) — 1610 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/동적 가격 책정(Dynamic Pricing).md](10_Wiki/Topics/Economics & Algorithms/동적 가격 책정(Dynamic Pricing).md) — 1567 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/디아블로 2(Diablo II).md](10_Wiki/Topics/Economics & Algorithms/디아블로 2(Diablo II).md) — 1579 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/라이브옵스(Live-ops).md](10_Wiki/Topics/Economics & Algorithms/라이브옵스(Live-ops).md) — 1556 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/마키네이션(Machinations.io) 시뮬레이션.md](10_Wiki/Topics/Economics & Algorithms/마키네이션(Machinations.io) 시뮬레이션.md) — 1564 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/무료 플레이(Free-to-Play) 모델.md](10_Wiki/Topics/Economics & Algorithms/무료 플레이(Free-to-Play) 모델.md) — 1593 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/부분 유료화(Free-to-Play).md](10_Wiki/Topics/Economics & Algorithms/부분 유료화(Free-to-Play).md) — 1579 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/사용자 생성 콘텐츠(UGC).md](10_Wiki/Topics/Economics & Algorithms/사용자 생성 콘텐츠(UGC).md) — 1588 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/소액 결제 (Microtransactions).md](10_Wiki/Topics/Economics & Algorithms/소액 결제 (Microtransactions).md) — 1546 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/수도꼭지와 배수구(Taps and Sinks).md](10_Wiki/Topics/Economics & Algorithms/수도꼭지와 배수구(Taps and Sinks).md) — 1589 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/알비온 온라인(Albion Online)의 경제 시스템.md](10_Wiki/Topics/Economics & Algorithms/알비온 온라인(Albion Online)의 경제 시스템.md) — 1569 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/원신(Genshin Impact)의 레진 시스템.md](10_Wiki/Topics/Economics & Algorithms/원신(Genshin Impact)의 레진 시스템.md) — 1511 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/원신(Genshin Impact)의 진행 제한과 가차 시스템.md](10_Wiki/Topics/Economics & Algorithms/원신(Genshin Impact)의 진행 제한과 가차 시스템.md) — 1514 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/이브 온라인(EVE Online).md](10_Wiki/Topics/Economics & Algorithms/이브 온라인(EVE Online).md) — 1536 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/인앱 결제(IAP).md](10_Wiki/Topics/Economics & Algorithms/인앱 결제(IAP).md) — 1528 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/인앱 광고 (IAA).md](10_Wiki/Topics/Economics & Algorithms/인앱 광고 (IAA).md) — 1643 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/인앱 광고(IAA).md](10_Wiki/Topics/Economics & Algorithms/인앱 광고(IAA).md) — 1571 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/인앱 구매 (IAP).md](10_Wiki/Topics/Economics & Algorithms/인앱 구매 (IAP).md) — 1614 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/인앱 구매(IAP).md](10_Wiki/Topics/Economics & Algorithms/인앱 구매(IAP).md) — 1591 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/자원 소모처(Sinks).md](10_Wiki/Topics/Economics & Algorithms/자원 소모처(Sinks).md) — 1551 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/잔존율(Retention).md](10_Wiki/Topics/Economics & Algorithms/잔존율(Retention).md) — 1592 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/지불 용의 (Willingness to Pay).md](10_Wiki/Topics/Economics & Algorithms/지불 용의 (Willingness to Pay).md) — 1634 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/클래시 로얄(Clash Royale)의 엘릭서.md](10_Wiki/Topics/Economics & Algorithms/클래시 로얄(Clash Royale)의 엘릭서.md) — 1541 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/탭과 싱크(Taps and Sinks).md](10_Wiki/Topics/Economics & Algorithms/탭과 싱크(Taps and Sinks).md) — 1573 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/페이 투 윈(Pay to Win).md](10_Wiki/Topics/Economics & Algorithms/페이 투 윈(Pay to Win).md) — 1642 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/포켓랜드(Pocket Land).md](10_Wiki/Topics/Economics & Algorithms/포켓랜드(Pocket Land).md) — 1492 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/플랫폼 컨버전스(Platform Convergence).md](10_Wiki/Topics/Economics & Algorithms/플랫폼 컨버전스(Platform Convergence).md) — 1543 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/하이브리드 수익화 (Hybrid Monetization).md](10_Wiki/Topics/Economics & Algorithms/하이브리드 수익화 (Hybrid Monetization).md) — 1622 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/하이브리드 수익화(Hybrid Monetization).md](10_Wiki/Topics/Economics & Algorithms/하이브리드 수익화(Hybrid Monetization).md) — 1559 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/하이브리드 캐주얼(Hybrid-Casual).md](10_Wiki/Topics/Economics & Algorithms/하이브리드 캐주얼(Hybrid-Casual).md) — 1597 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/하이브리드 캐주얼(Hybrid-casual)의 하이브리드 수익화 모델.md](10_Wiki/Topics/Economics & Algorithms/하이브리드 캐주얼(Hybrid-casual)의 하이브리드 수익화 모델.md) — 1601 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Economics & Algorithms/행동 유도성(Affordances).md](10_Wiki/Topics/Economics & Algorithms/행동 유도성(Affordances).md) — 1561 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Education/Management Consulting (경영 컨설팅).md](10_Wiki/Topics/Education/Management Consulting (경영 컨설팅).md) — 1228 chars, trust=A, last=2026-05-08
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### `Bug: 이건 queue.ts 내용 이야. import { logInfo, logError } from '../utils'; /** * ActionQue...`  (members: 9, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Redirect`  (members: 5, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/AI_and_ML/Functional Programming.md](10_Wiki/Topics/AI_and_ML/Functional Programming.md) — 55 chars, trust=A, last=2026-05-08 *[stub]*
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- [10_Wiki/Topics/Architecture/Functional_Programming.md](10_Wiki/Topics/Architecture/Functional_Programming.md) — 3428 chars, trust=A, last=2026-05-08
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### `Best of N Sampling ( ø)`  (members: 4, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/AI_and_ML/Best-of-N Sampling.md](10_Wiki/Topics/AI_and_ML/Best-of-N Sampling.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
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### `Ambient Declarations`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Bellman Equation`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Bounded Rationality`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Brain Computer Interface (BCI)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Complexity Theory`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Computational Creativity`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Constraint Satisfaction Problems`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Control Systems Engineering`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `DOM (Document Object Model)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Edge Computing`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Edge Computing.md](10_Wiki/Topics/Edge Computing.md) — 4475 chars, trust=A, last=2026-06-XX
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### `Evolutionary Computation`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Evolutionary Computation.md](10_Wiki/Topics/AI_and_ML/Evolutionary Computation.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
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### `Excess Property Checking`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Excess-Property-Checking.md](10_Wiki/Topics/AI_and_ML/Excess-Property-Checking.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
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### `Exploration vs Exploitation`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Flow State`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Graph Theory`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Human Computer Interaction HCI`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Information Theory`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Ludo narrative Dissonance`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Markov Decision Process (MDP)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Mental Models`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Problem Solving`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Reflow & Repaint`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Server Side Rendering (SSR)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Strategic Thinking`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Styled Components`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Swarm Intelligence`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Systems Thinking`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Time Slicing`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `객체 지향 프로그래밍 (OOP)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `관심사의 분리 (SoC)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `관점 지향 프로그래밍 (AOP)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `기본 타입에의 집착 (Primitive Obsession)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `깊이 지각 (Depth Perception)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `뉴로-심볼릭 AI`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `데이터 기반 밸런싱 (Data-Driven Balancing)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `데이터 파싱 (Data Parsing)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `미디어 쿼리 (Media Queries)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `시프트 레프트 (Shift-Left)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `안구 운동 기능 (Oculomotor Functions)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `의존성 주입 (DI)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `집합론 (Set Theory)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `타입 가드 (Type Guards)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `타입 단언 (Type Assertions)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `텔레메트리 밸런싱 (Telemetry Balancing)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `프롬프트 엔지니어링 (Prompt Engineering)`  (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `API-Contract-Definition`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `ConnectAI Core Optimization Plan (Python Core)`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Schema`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `SDLC (소프트웨어 개발 수명 주기)`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Software Architecture Patterns`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Web Worker와 SharedArrayBuffer를 이용한 실제 고부하 병렬 처리 구현체 (실패_성공 포함)`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Programming & Language/Web Worker와 SharedArrayBuffer를 이용한 실제 고부하 병렬 처리 구현체 (실패_성공 포함).md](10_Wiki/Topics/Programming & Language/Web Worker와 SharedArrayBuffer를 이용한 실제 고부하 병렬 처리 구현체 (실패_성공 포함).md) — 1342 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/순차적 게이트 아키텍처.md](10_Wiki/Topics/Programming & Language/순차적 게이트 아키텍처.md) — 1292 chars, trust=A, last=2026-04-20

### `디자인 시스템 (Design Systems)`  (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/디자인 시스템 (Design Systems).md](10_Wiki/Topics/AI_and_ML/디자인 시스템 (Design Systems).md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Frontend/디자인 시스템 (Design Systems).md](10_Wiki/Topics/Frontend/디자인 시스템 (Design Systems).md) — 177 chars, trust=A, last=2026-05-08 *[stub]*

## 🟡 Duplicate candidate (0.80-0.92) — 검토 필요 (총 1)

### `CST (구체 구문 트리)`  (members: 2, max_sim: 0.893, tier: duplicate-candidate (0.80-0.92))
- [10_Wiki/Topics/Architecture/CST.md](10_Wiki/Topics/Architecture/CST.md) — 3544 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/CST (구체 구문 트리).md](10_Wiki/Topics/Programming & Language/CST (구체 구문 트리).md) — 2692 chars, trust=A, last=2026-04-20

## 🟢 Related (0.65-0.80) — 연결만 권장 (총 15)

### `Discriminated-Unions`  (members: 4, max_sim: 0.79, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Discriminated-Unions.md](10_Wiki/Topics/AI_and_ML/Discriminated-Unions.md) — 2060 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Architecture/Discriminated_Unions.md](10_Wiki/Topics/Architecture/Discriminated_Unions.md) — 4185 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Discriminated-Unions-for-Error-Handling.md](10_Wiki/Topics/Frontend/Discriminated-Unions-for-Error-Handling.md) — 1995 chars, trust=A, last=2026-04-26
- [10_Wiki/Topics/Programming & Language/Discriminated Unions.md](10_Wiki/Topics/Programming & Language/Discriminated Unions.md) — 2948 chars, trust=A, last=2026-04-20

### `머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구`  (members: 4, max_sim: 0.653, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/헤드_마운트_디스플레이(HMD).md](10_Wiki/Topics/Architecture/헤드_마운트_디스플레이(HMD).md) — 6927 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구.md](10_Wiki/Topics/Programming & Language/머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구.md) — 2901 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드 마운트 디스플레이(HMD).md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드 마운트 디스플레이(HMD).md) — 2476 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드마운트 디스플레이 (HMD).md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드마운트 디스플레이 (HMD).md) — 2715 chars, trust=A, last=2026-04-20

### `Circuit Discovery (회로 발견)`  (members: 3, max_sim: 0.763, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Circuit Discovery (회로 발견).md](10_Wiki/Topics/AI_and_ML/Circuit Discovery (회로 발견).md) — 1513 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/AI_and_ML/Circuit Discovery.md](10_Wiki/Topics/AI_and_ML/Circuit Discovery.md) — 1648 chars, trust=A, last=2026-04-26
- [10_Wiki/Topics/AI_and_ML/Circuit_Discovery.md](10_Wiki/Topics/AI_and_ML/Circuit_Discovery.md) — 2588 chars, trust=A, last=2026-05-08

### `Concept Drift (개념 드리프트)`  (members: 3, max_sim: 0.673, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트).md](10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트).md) — 1528 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트, 모델 지식의 부패).md](10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트, 모델 지식의 부패).md) — 1694 chars, trust=A, last=2026-06-XX
- [10_Wiki/Topics/AI_and_ML/Concept-Drift.md](10_Wiki/Topics/AI_and_ML/Concept-Drift.md) — 3659 chars, trust=A, last=2026-05-08

### `Natural Language Processing (NLP)`  (members: 3, max_sim: 0.715, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Natural Language Processing (NLP).md](10_Wiki/Topics/AI_and_ML/Natural Language Processing (NLP).md) — 2773 chars, trust=A, last=2026-05-04
- [10_Wiki/Topics/AI_and_ML/Natural-Language-Processing-NLP.md](10_Wiki/Topics/AI_and_ML/Natural-Language-Processing-NLP.md) — 3252 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/NLP (Natural Language Processing).md](10_Wiki/Topics/AI_and_ML/NLP (Natural Language Processing).md) — 1752 chars, trust=A, last=2026-04-20

### `Object Pooling (오브젝트 풀링)`  (members: 3, max_sim: 0.667, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/Object_Pooling.md](10_Wiki/Topics/Architecture/Object_Pooling.md) — 3901 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Object Pooling (오브젝트 풀링).md](10_Wiki/Topics/Programming & Language/Object Pooling (오브젝트 풀링).md) — 3181 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/Object Pooling.md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/Object Pooling.md) — 2350 chars, trust=A, last=2026-04-20

### `War Commander 전투 전술 및 방어 메타`  (members: 3, max_sim: 0.652, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/War-Commander-전투-시스템.md](10_Wiki/Topics/AI_and_ML/War-Commander-전투-시스템.md) — 11687 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Skybound/War Commander → 전투 시스템.md](10_Wiki/Topics/Skybound/War Commander → 전투 시스템.md) — 3246 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Skybound/War Commander 전투 전술 및 방어 메타.md](10_Wiki/Topics/Skybound/War Commander 전투 전술 및 방어 메타.md) — 3687 chars, trust=A, last=2026-05-08

### `동작 속도(Movement Speed)`  (members: 3, max_sim: 0.748, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/이동_속도(Movement_Speed).md](10_Wiki/Topics/Architecture/이동_속도(Movement_Speed).md) — 4148 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/동작 속도(Movement Speed).md](10_Wiki/Topics/Programming & Language/동작 속도(Movement Speed).md) — 2569 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/이동 속도(Movement Speed).md](10_Wiki/Topics/Programming & Language/이동 속도(Movement Speed).md) — 2449 chars, trust=A, last=2026-04-20

### `수렴-조절 불일치(Vergence-Accommodation Conflict)`  (members: 3, max_sim: 0.65, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/폭주-조절_갈등_(Vergence-Accommodation_Conflict).md](10_Wiki/Topics/Architecture/폭주-조절_갈등_(Vergence-Accommodation_Conflict).md) — 8777 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/수렴-조절 불일치(Vergence-Accommodation Conflict).md](10_Wiki/Topics/Programming & Language/수렴-조절 불일치(Vergence-Accommodation Conflict).md) — 2556 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/폭주-조절 갈등 (Vergence-Accommodation Conflict).md](10_Wiki/Topics/Programming & Language/폭주-조절 갈등 (Vergence-Accommodation Conflict).md) — 2216 chars, trust=A, last=2026-04-20

### `AI Safety`  (members: 2, max_sim: 0.676, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/AI Safety.md](10_Wiki/Topics/AI_and_ML/AI Safety.md) — 152 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/AI_Safety.md](10_Wiki/Topics/AI_and_ML/AI_Safety.md) — 132 chars, trust=A, last=2026-05-08 *[stub]*

### `Homeostasis (항상성)`  (members: 2, max_sim: 0.685, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Homeostasis (항상성).md](10_Wiki/Topics/AI_and_ML/Homeostasis (항상성).md) — 1639 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Architecture/Homeostasis.md](10_Wiki/Topics/Architecture/Homeostasis.md) — 3250 chars, trust=A, last=2026-05-08

### `Index: Topics > AI`  (members: 2, max_sim: 0.772, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Index.md](10_Wiki/Topics/AI_and_ML/Index.md) — 43108 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Index_692.md](10_Wiki/Topics/AI_and_ML/Index_692.md) — 76737 chars, trust=A, last=2026-05-08 *[huge]*

### `Orinoco 가비지 컬렉터`  (members: 2, max_sim: 0.665, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/Orinoco.md](10_Wiki/Topics/Architecture/Orinoco.md) — 9090 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Orinoco 가비지 컬렉터.md](10_Wiki/Topics/Programming & Language/Orinoco 가비지 컬렉터.md) — 3351 chars, trust=A, last=2026-04-20

### `Readonly 유틸리티 타입`  (members: 2, max_sim: 0.677, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/readonly.md](10_Wiki/Topics/Architecture/readonly.md) — 5118 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Readonly 유틸리티 타입.md](10_Wiki/Topics/Programming & Language/Readonly 유틸리티 타입.md) — 3108 chars, trust=A, last=2026-04-20

### `Transformer Architecture`  (members: 2, max_sim: 0.716, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Transformer Architecture.md](10_Wiki/Topics/AI_and_ML/Transformer Architecture.md) — 209 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Transformer-Architecture.md](10_Wiki/Topics/AI_and_ML/Transformer-Architecture.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*

## ⚪ Weak-link (<0.65) — 동명/동일 hash지만 내용 다름 (총 170)

> 상위 80개만 표시. 전체는 `_clusters.json` 참조.

### `TODO`  (members: 14, max_sim: 0.358, tier: weak-link (<0.65))
- [10_Wiki/Topics/AI_and_ML/Debugging Methods.md](10_Wiki/Topics/AI_and_ML/Debugging Methods.md) — 3383 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Frontend-Architecture.md](10_Wiki/Topics/AI_and_ML/Frontend-Architecture.md) — 93 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Scalable_Frontend_Architecture.md](10_Wiki/Topics/AI_and_ML/Scalable_Frontend_Architecture.md) — 12680 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/Legacy System Migration.md](10_Wiki/Topics/Architecture/Legacy System Migration.md) — 3192 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Backend/Accordion.md](10_Wiki/Topics/Backend/Accordion.md) — 4347 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Bundle Size Optimization.md](10_Wiki/Topics/Frontend/Bundle Size Optimization.md) — 3267 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Error Boundaries.md](10_Wiki/Topics/Frontend/Error Boundaries.md) — 3171 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Frontend Architecture.md](10_Wiki/Topics/Frontend/Frontend Architecture.md) — 2920 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/JSX.md](10_Wiki/Topics/Frontend/JSX.md) — 3017 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Naming Conventions.md](10_Wiki/Topics/Frontend/Naming Conventions.md) — 3452 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Open-Closed Principle (OCP).md](10_Wiki/Topics/Frontend/Open-Closed Principle (OCP).md) — 3133 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Refactoring Techniques.md](10_Wiki/Topics/Frontend/Refactoring Techniques.md) — 3098 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Scalable Frontend Architecture.md](10_Wiki/Topics/Frontend/Scalable Frontend Architecture.md) — 2934 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Vite Build Optimization.md](10_Wiki/Topics/Frontend/Vite Build Optimization.md) — 2958 chars, trust=A, last=2026-05-08

### `Core Web Vitals`  (members: 4, max_sim: 0.528, tier: weak-link (<0.65))
- [10_Wiki/Topics/AI_and_ML/Core-Web-Vitals-Metrics.md](10_Wiki/Topics/AI_and_ML/Core-Web-Vitals-Metrics.md) — 2380 chars, trust=A, last=2026-04-26
- [10_Wiki/Topics/AI_and_ML/Core-Web-Vitals.md](10_Wiki/Topics/AI_and_ML/Core-Web-Vitals.md) — 2000 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/AI_and_ML/Core_Web_Vitals.md](10_Wiki/Topics/AI_and_ML/Core_Web_Vitals.md) — 6274 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Core Web Vitals.md](10_Wiki/Topics/Frontend/Core Web Vitals.md) — 2555 chars, trust=A, last=2026-05-08

### `API 응답 및 에러 핸들링 아키텍처`  (members: 3, max_sim: 0.502, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/외부_라이브러리_API_설계.md](10_Wiki/Topics/Architecture/외부_라이브러리_API_설계.md) — 16505 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/API 응답 및 에러 핸들링 아키텍처.md](10_Wiki/Topics/Programming & Language/API 응답 및 에러 핸들링 아키텍처.md) — 2931 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/외부 라이브러리 API 설계.md](10_Wiki/Topics/Programming & Language/외부 라이브러리 API 설계.md) — 2783 chars, trust=A, last=2026-04-20

### `AST (추상 구문 트리)`  (members: 3, max_sim: 0.603, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/추상_구문_트리_AST.md](10_Wiki/Topics/Architecture/추상_구문_트리_AST.md) — 7214 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/AST (추상 구문 트리).md](10_Wiki/Topics/Programming & Language/AST (추상 구문 트리).md) — 2746 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/추상 구문 트리(AST).md](10_Wiki/Topics/Programming & Language/추상 구문 트리(AST).md) — 2754 chars, trust=A, last=2026-04-20

### `bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처`  (members: 3, max_sim: 0.64, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/bitECS와_SharedArrayBuffer의_실제_코드_통합.md](10_Wiki/Topics/Architecture/bitECS와_SharedArrayBuffer의_실제_코드_통합.md) — 5524 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처.md](10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처.md) — 2911 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer의 실제 코드 통합.md](10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer의 실제 코드 통합.md) — 3470 chars, trust=A, last=2026-04-20

### `Bug: 다음 리뷰에서는 src/lib/engine.ts, src/lib/api.ts, src/lib/diagnostics.ts, src/lib/gemi...`  (members: 3, max_sim: 0.627, tier: weak-link (<0.65))
- [10_Wiki/Topics/Other/Bugs/BUG-0012-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md](10_Wiki/Topics/Other/Bugs/BUG-0012-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md) — 2318 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Other/Bugs/BUG-0013-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md](10_Wiki/Topics/Other/Bugs/BUG-0013-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md) — 2318 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Other/Bugs/BUG-0014-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md](10_Wiki/Topics/Other/Bugs/BUG-0014-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md) — 2318 chars, trust=A, last=2026-05-08

### `Garbage Collection(가비지 컬렉션)`  (members: 3, max_sim: 0.648, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/Garbage_Collection.md](10_Wiki/Topics/Architecture/Garbage_Collection.md) — 8385 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Garbage Collection(가비지 컬렉션).md](10_Wiki/Topics/Programming & Language/Garbage Collection(가비지 컬렉션).md) — 4017 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/Garbage Collection.md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/Garbage Collection.md) — 2149 chars, trust=A, last=2026-04-20

### `Old Space (구 세대 공간)`  (members: 3, max_sim: 0.61, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/Old_Space.md](10_Wiki/Topics/Architecture/Old_Space.md) — 7996 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Old Space (구 세대 공간).md](10_Wiki/Topics/Programming & Language/Old Space (구 세대 공간).md) — 3031 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/Old Space.md](10_Wiki/Topics/Programming & Language/Old Space.md) — 3214 chars, trust=A, last=2026-04-20

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### `Three.js 렌더링 최적화`  (members: 3, max_sim: 0.242, tier: weak-link (<0.65))
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### `War-Yes]] / [[Warno-Armory]] (커뮤니티 데이터 분석 도구)`  (members: 3, max_sim: 0.547, tier: weak-link (<0.65))
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### `모바일 우선주의 (Mobile-First) 디자인`  (members: 3, max_sim: 0.623, tier: weak-link (<0.65))
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### `시각-전정 갈등 (Visual-Vestibular Conflict)`  (members: 3, max_sim: 0.527, tier: weak-link (<0.65))
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### `알비온 온라인(Albion Online) 암시장 시스템`  (members: 3, max_sim: 0.568, tier: weak-link (<0.65))
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### `애니메이션 (transition / keyframes) 성능 최적화`  (members: 3, max_sim: 0.577, tier: weak-link (<0.65))
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### `텔레메트리 (Telemetry) 밸런싱`  (members: 3, max_sim: 0.603, tier: weak-link (<0.65))
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### `API First Architecture`  (members: 2, max_sim: 0.075, tier: weak-link (<0.65))
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### `Bayesian Inference`  (members: 2, max_sim: 0.064, tier: weak-link (<0.65))
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### `Beat Saber`  (members: 2, max_sim: 0.092, tier: weak-link (<0.65))
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### `BIM 모델 렌더링`  (members: 2, max_sim: 0.08, tier: weak-link (<0.65))
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### `Call Stack`  (members: 2, max_sim: 0.092, tier: weak-link (<0.65))
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### `Chrome DevTools`  (members: 2, max_sim: 0.107, tier: weak-link (<0.65))
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### `Cognitive Load Theory`  (members: 2, max_sim: 0.185, tier: weak-link (<0.65))
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### `Component-Based Architecture`  (members: 2, max_sim: 0.125, tier: weak-link (<0.65))
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### `Compound Components`  (members: 2, max_sim: 0.12, tier: weak-link (<0.65))
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### `Compute Shaders`  (members: 2, max_sim: 0.133, tier: weak-link (<0.65))
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### `Concurrent Rendering`  (members: 2, max_sim: 0.139, tier: weak-link (<0.65))
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### `Container Queries`  (members: 2, max_sim: 0.101, tier: weak-link (<0.65))
- [10_Wiki/Topics/AI_and_ML/Container_Queries.md](10_Wiki/Topics/AI_and_ML/Container_Queries.md) — 6363 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Container Queries.md](10_Wiki/Topics/Frontend/Container Queries.md) — 156 chars, trust=A, last=2026-05-08 *[stub]*

### `Continuous Integration (CI)`  (members: 2, max_sim: 0.159, tier: weak-link (<0.65))
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### `Cosmos 플랫폼 (Netflix)`  (members: 2, max_sim: 0.103, tier: weak-link (<0.65))
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### `InstancedMesh (드로우 콜 최적화)`  (members: 2, max_sim: 0.347, tier: weak-link (<0.65))
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---

## 2026-05-09 — P-Reinforce Batch 1 (Coding seed) 부산물

### Batch 1 신규 파일 — 중복 검사 결과: 0건
새로 생성된 10개 (`/Topics/Coding/`) 는 기존 위키와 유사도 0.65 미만. CREATE 안전.

### 별도 발견 — 기존 위키의 명백 중복 (같은 폴더, 변형 파일명)
일괄 정리 권장. 자동 병합은 하지 않음 (P-Reinforce 13번 — 사용자 확인 필요).

- **`/Topics/4X 전략.md` ↔ `/Topics/4X_Strategy.md`** — 같은 주제, 한·영 + 공백/언더스코어 변형
- **`/Topics/Architecture/ADR_(Architecture_Decision_Record).md` ↔ `/Topics/Architecture/ADR_(Architecture_Decision_Records).md`** — 단/복수 차이만
- **`/Topics/Architecture/API-First Architecture.md` ↔ `/Topics/Architecture/API-First_Architecture.md`** — 공백/언더스코어 변형
- **`/Topics/Backend/Async_Messaging.md` ↔ `/Topics/Backend/Asynchronous_Messaging.md`** — 약어 변형
- **`/Topics/Architecture/ATAM (Architecture Trade-offs Analysis Method).md` ↔ `/Topics/Architecture/ATAM (Architecture Tradeoff Analysis Method).md`** — `Trade-offs` vs `Tradeoff`
- **`/Topics/AI_and_ML/AI Safety & Constitutional AI.md`, `AI Safety (AI 안전).md`, `AI Safety.md`** — 3개 동일 주제

추천 처리: 각 쌍/그룹마다 1) 더 상세한 쪽을 대표 문서로 선택, 2) 다른 쪽의 고유 내용을 흡수, 3) 흡수된 파일은 `merge_history` 기록 후 `deprecated` 상태로 전환 (자동 삭제 금지).

### 별도 발견 — 분류 오류 (P-Reinforce 10번 분류 규칙 위반)
`/Topics/Backend/` 폴더에 백엔드와 무관한 파일이 섞여 있음:
- `Bourgeoisie.md` — 사회학/철학
- `HBO-Prestige-Television.md` — 미디어/콘텐츠
- `Mental-Operations-Synthesized.md` — 인지과학
- `Lessons Learned.md` — 모호한 제목, 카테고리 미상

추천 처리: 각 파일의 실제 내용을 읽고 `Topics_Biz`, `Topics_Blog`, 또는 `Cognitive_Science_and_Neuroscience` 로 이동.
