---
id: wiki-2026-0508-albion-online-full-loot
title: Albion Online (Full Loot, Player-Driven Production)
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [Albion, Albion MMO, Full Loot Sandbox]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [game-design, mmo, sandbox, full-loot, player-economy, pvp]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
  language: design-doc
  framework: mmorpg-sandbox
---

# Albion Online (Full Loot, Player-Driven Production)

## 매 한 줄
> **"매 player 가 모든 item 를 만들고 모든 item 를 잃을 수 있는 sandbox MMO"**. Sandbox Interactive (2017 launch, 2026 still actively patched) 의 cross-platform MMORPG — 매 closed-loop player economy + 매 territorial guild warfare 의 textbook example. Mobile + PC 의 single-shard 운영 — 매 2026 기준 ~250k DAU.

## 매 핵심

### 매 Full Loot PvP
- **매 죽으면 모든 inventory drop**. 매 equipped gear + bag 의 X% (zone tier 의 함수) 가 killer 에게 떨어짐.
- 매 loss aversion → 매 risk/reward 의 강력 lever — 매 black zone 의 high tier resource 채집 의 의 의 의 economic incentive.
- 매 insurance system 없음 — 매 모든 gear 의 player crafted, 매 economy 의 진짜 sink.

### 매 Player-Driven Production
- 매 NPC vendor (basic stuff 만) 의 X. 매 모든 weapon/armor/mount/consumable 의 player crafting.
- 매 6-tier resource hierarchy: T2 (starter) → T8 (endgame). 매 higher tier 의 dangerous black zone 의 only.
- 매 station ownership: 매 city plot 의 player 가 owning, 매 tax 를 setting — 매 real estate market.

### 매 Destiny Board (No Classes)
- 매 class system 없음. 매 weapon 을 wielding 의 의 ⇒ 매 build (e.g., Greataxe build).
- 매 Destiny Board 의 mastery tree — 매 weapon 의 X 시간 사용 ⇒ 매 stat + ability bonus.
- 매 build switching 의 free — 매 swap weapon ⇒ 매 entire role change.

### 매 Territory & GvG
- 매 black zone 의 guild 가 territory claim. 매 daily attack window — 매 5v5 GvG match.
- 매 ZvZ (50v50+) 의 large-scale battle 의 castle/territory 의 control — 매 prime time event.
- 매 alliance politics — 매 server-wide power bloc 의 forming, splintering.

### 매 응용
1. 매 EVE Online 의 sci-fi 변형 의 의 의 design lineage.
2. 매 Throne and Liberty (2024) 의 partial full-loot 의 referenced.
3. 매 indie sandbox MMO 의 economy template.

## 💻 패턴

### Loot Drop Calculation
```python
def calculate_drop(victim_inventory, zone_tier):
    """Black zone 100% drop, red zone 75%, yellow non-lethal."""
    drop_rate = {"black": 1.0, "red": 0.75, "yellow": 0.0, "blue": 0.0}[zone_tier]
    drops = []
    for item in victim_inventory:
        if random() < drop_rate * item.durability_factor():
            drops.append(item)
    return drops
```

### Crafting Tax (Station Ownership)
```python
class CraftingStation:
    def craft(self, recipe, crafter, owner_tax_pct):
        materials = recipe.consume(crafter.inventory)
        item = recipe.produce()
        # Owner gets fame + silver tax
        owner_silver = recipe.base_silver * owner_tax_pct
        crafter.deduct_silver(owner_silver)
        self.owner.add_silver(owner_silver)
        return item
```

### Destiny Board Progression
```python
def gain_fame(player, weapon_class, fame_amount):
    node = destiny_board.node_for(weapon_class)
    node.fame += fame_amount
    if node.fame >= node.threshold:
        player.unlock(node.next_tier)
```

### Territory Tick (Daily)
```python
def territory_tick(territory):
    if territory.under_attack_window():
        return  # locked during attack
    territory.owner_guild.add_silver(territory.daily_silver)
    territory.resource_chests.refill(territory.tier)
```

### Market Order Matching
```python
def match_buy_order(market, item, max_price, qty):
    sells = market.sell_orders(item).sort_by("price")
    bought = []
    for order in sells:
        if order.price > max_price: break
        take = min(qty - len(bought), order.qty)
        bought.extend([order] * take)
        order.qty -= take
        if not bought_remaining(): break
    return bought
```

### GvG Matchmaking
```python
def schedule_gvg(attacker_guild, territory):
    window = territory.prime_time_window()
    match = GvGMatch(attacker_guild, territory.owner, when=window)
    match.format = "5v5_best_of_3"
    match.map = territory.assigned_map
    return match
```

## 매 결정 기준
| 상황 | Approach |
|---|---|
| Solo casual player | Yellow/blue zone, T4-T5 gear |
| Group dungeon farmer | Red zone, premium gear, bring healer |
| Hardcore guild member | Black zone, GvG roster, Discord active |
| Crafter specialist | City station ownership + market arbitrage |

**기본값**: Group play, T6 gear, red zone — 매 risk/reward sweet spot.

## 🔗 Graph
- 변형: [[EVE Online]]
- 응용: [[Player-Driven Economy]]

## 🤖 LLM 활용
**언제**: 매 sandbox MMO economy design, 매 full-loot risk calculus, 매 player-driven crafting balance 의 reference.
**언제 X**: 매 themepark MMO (WoW, FFXIV) design 의 X — 매 fundamentally different philosophy.

## ❌ 안티패턴
- **NPC vendor crutch**: 매 NPC 가 best gear 를 selling ⇒ 매 player crafter 무용지물 ⇒ 매 economy 사망.
- **Gear-loss insurance**: 매 full loot 의 의 insurance ⇒ 매 risk 무력화 ⇒ 매 PvP tension 사라짐.
- **Pay-to-win premium gear**: 매 cash shop 의 stat gear ⇒ 매 player skill 의미 소실.
- **Unbalanced ZvZ AoE**: 매 single ability 가 50명 wipe 의 의 ⇒ 매 ball-of-death meta.

## 🧪 검증 / 중복
- Verified (Albion Online official wiki, Sandbox Interactive dev blogs 2017–2026).
- 신뢰도 A.

## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — full loot + player economy 시스템 정리 |
