---
id: wiki-2026-0508-탄도학-및-명중률-알고리즘-ballistics-and-ac
title: 탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms)
category: 10_Wiki/Topics
status: duplicate
canonical_id: ballistics-and-accuracy-algorithms
duplicate_of: "[[Ballistics and Accuracy Algorithms]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, ballistics, game-design]
last_reinforced: 2026-05-10
github_commit: pending
---

# 탄도학 및 명중률 알고리즘 (Ballistics and Accuracy Algorithms)

> **이 문서는 [[Ballistics and Accuracy Algorithms]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약
- 탄도학: 매 projectile 의 trajectory 의 physics (drag, gravity, wind).
- 명중률 algorithm: hit probability 의 의 distance, weapon spread, target size 의 function.
- Application: FPS / TPS game (Counter-Strike, BF series), 매 simulator (DCS World), 매 군용 fire control.

## 🔗 Graph
- Adjacent: [[Game Physics]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — Korean alias → canonical English title 의 redirect |
