---
id: wiki-2026-0508-beat-saber를-활용한-vr-엑서게임-후유증-연구-v
title: Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects)
category: 10_Wiki/Topics
status: duplicate
canonical_id: vr-exergaming-aftereffects
duplicate_of: "[[VR Exergaming Aftereffects]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, vr, exergaming, cybersickness]
last_reinforced: 2026-05-10
github_commit: pending
---

# Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects)

> **이 문서는 [[VR Exergaming Aftereffects]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약 (specialization aspects, optional)
- Post-VR aftereffects: balance disruption, eye strain, cognitive fatigue.
- Cybersickness scores (SSQ) post-session.
- Recovery timeline — typically 10-30 min for mild cases.

## 🔗 Graph

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
