---
id: wiki-2026-0508-입자-시스템-particle-systems
title: 입자 시스템(Particle Systems)
category: 10_Wiki/Topics
status: duplicate
canonical_id: particle-systems
duplicate_of: "[[Particle Systems]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, graphics, particles, simulation]
last_reinforced: 2026-05-10
github_commit: pending
---

# 입자 시스템(Particle Systems)

> **이 문서는 [[Particle Systems]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약
- 매 particle system: 매 large number of small sprites/points 의 simulation — fire, smoke, rain.
- GPU compute (WebGPU, CUDA) → 매 millions of particles real-time.
- 매 modern: Unreal Niagara, Unity VFX Graph, three.js GPGPU.

## 🔗 Graph
- Adjacent: [[GPU Compute]] · [[VFX]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
