---
id: wiki-2026-0508-supercell의-모바일-게임-개발
title: Supercell의 모바일 게임 개발
category: 10_Wiki/Topics
status: duplicate
canonical_id: wiki-2026-0508-mobile-game-development
duplicate_of: "[[Mobile Game Development]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, mobile-games, supercell, game-dev]
last_reinforced: 2026-05-10
github_commit: pending
---

# Supercell의 모바일 게임 개발

> **이 문서는 [[Mobile Game Development]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약 (Supercell-specific aspects)
- **Cell 조직**: 매 small autonomous team (5-7명) — 매 game 단위 cell. 매 kill switch culture (Clash Mini, Rush Wars 종료).
- **Long-tail live-ops**: Clash of Clans (2012), Hay Day (2012), Clash Royale (2016), Brawl Stars (2017), Squad Busters (2024) — 매 decade-long retention 의 representative case.
- **Tech stack**: 매 자체 engine (C++), AWS infra, ML matchmaking (TrueSkill 변형).
- **Soft launch playbook**: Canada/Finland/Australia 3-6개월 telemetry → global launch or kill.

## 🔗 Graph

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
