# Skybound HUD and TAC Level Up Stylized Casual Magitech Fix

**Date**: 2026-04-24  
**Project**: Skybound Protocol  
**Author**: Codex  
**Status**: Raw follow-up fix from gameplay HUD screenshot review  

## 1. Screenshot Issues

The reviewed gameplay screenshots showed that the HUD and TAC Level Up modal still leaned heavily into the previous cyber-terminal style.

Observed issues:

- side HUD panels used thin cyan lines and transparent glass styling
- top TAC level widget looked like a cold terminal module
- control buttons were dark monochrome blocks
- TAC Level Up modal used glitch text and blue terminal cards
- skill cards did not share the bold casual magitech frame language

## 2. Cause

The global `magitechArt.css` provided the broad art direction, but component-level CSS files still applied later or more specific styles.

Main affected files:

- `HUDOverlay.css`
- `LevelUpModal.css`

These files preserved the original Stitch/cyber UI look and overrode parts of the new tone.

## 3. Fixes Applied

### HUD

HUD styling was redirected to Stylized Casual Magitech:

- chunky navy outlines
- rounded blue magitech panels
- gold active highlights
- mint/cyan resource bars
- less transparent glass
- stronger mobile-game button affordance
- side modules grouped into readable cards
- top TAC level widget converted to a framed casual panel

### TAC Level Up Modal

The level-up modal was restyled:

- removed glitch pseudo text
- removed aggressive terminal skew animation
- converted the modal into a rounded blue magitech reward panel
- added thick dark outline and drop-shadow depth
- changed skill cards to chunky selectable cards
- changed icon boxes to framed magitech sockets
- converted level dots into brighter readable pips
- kept EVO cards gold/orange for special hierarchy

## 4. Changed Runtime Paths

Important changed paths:

- `/Volumes/Data/project/Antigravity/Skybound/src/features/game/ui/HUDOverlay.css`
- `/Volumes/Data/project/Antigravity/Skybound/src/features/game/ui/LevelUpModal.css`

## 5. Verification

Production build completed successfully with:

```bash
npm run build
```

The existing `/sprites/player.png` static path warning remains non-blocking.
