---
id: wiki-2026-0508-방어-구조-및-기지-레이아웃-defensive-archit
title: 방어 구조 및 기지 레이아웃(Defensive Architecture and Base Layouts)
category: 10_Wiki/Topics
status: duplicate
canonical_id: 기지-방어-base-defense
duplicate_of: "[[기지 방어(Base Defense)]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, base-defense, layout, rts, tower-defense]
last_reinforced: 2026-05-10
github_commit: pending
---

# 방어 구조 및 기지 레이아웃(Defensive Architecture and Base Layouts)

> **이 문서는 [[기지 방어(Base Defense)]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약 (specialization)
- 매 *Defensive Architecture / Base Layout* 은 [[기지 방어(Base Defense)]] 의 spatial-design sub-aspect.
- 매 핵심: layered defense (perimeter → mid → core), funneling chokepoints, overlapping fields of fire.
- 매 reference: Clash of Clans / Boom Beach / Rush Royale layout meta.

## 🔗 Graph
- 부모: [[기지 방어(Base Defense)]] (canonical)
- Adjacent: [[Tower_Defense]] · [[Choke_Point]] · [[Layered_Defense]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
