---
id: wiki-2026-0508-메타-레이어-meta-layers
title: 메타 레이어 (Meta Layers)
category: 10_Wiki/Topics
status: duplicate
canonical_id: meta-layers
duplicate_of: "[[Meta Layers]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, game-design, meta-game, systems]
last_reinforced: 2026-05-10
github_commit: pending
---

# 메타 레이어 (Meta Layers)

> **이 문서는 [[Meta Layers]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약 (specialization aspects)
- 매 meta layer: core gameplay loop 위에 매 stacked progression/strategy systems — 매 long-term engagement 의 driver.
- 매 examples: MMO seasons/expansions, MOBA patch meta, roguelike unlock trees, gacha banner rotations.
- 매 design tension: meta refresh frequency ↔ player burnout, depth ↔ accessibility for new players.
- 매 2026 trend: AI-generated dynamic meta (procedural balance shifts), live-ops-driven micro-metas.

## 🔗 Graph
- 부모: [[Meta Layers]] (canonical)
- 관련: [[Game Design Patterns]] · [[Live Ops]] · [[Player Retention]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
