---
id: wiki-2026-0508-baiting-tactics
title: Baiting Tactics
category: 10_Wiki/Topics
status: duplicate
canonical_id: wiki-2026-0508-baiting
duplicate_of: "[[Baiting]]"
aliases: [Baiting tactics, 미끼 전술, lure tactics]
source_trust_level: B
confidence_score: 0.85
verification_status: redirected
tags: [duplicate, baiting, war-commander, game-tactics, kiting, ai-exploit]
last_reinforced: 2026-05-10
github_commit: pending
---

# Baiting Tactics

> **이 문서는 [[Baiting]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약

- 매 enemy 의 AI chase logic 의 reverse-exploit.
- 매 fortified target 의 매 defense 의 outside 의 lure.
- 매 stance dependency: 매 Hold Position / Stand Ground 의 X.
- 매 variant: Wild Goose Chase, Bait and Bash, Plasma Baiting, Honey Pot.
- 매 NPC AI design 의 lesson: 매 multi-factor threat + leash + group cohesion.

## 🔗 Graph
- 부모: [[Baiting]] (canonical)
- Adjacent: [[Combat-AI]] · [[Behavior-Tree]] · [[Pursuit-Logic]] · [[Game-AI]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
