---
id: wiki-2026-0508-이중-계층-과금-모델-two-layer-monetizati
title: 이중 계층 과금 모델 (Two-layer Monetization)
category: 10_Wiki/Topics
status: duplicate
canonical_id: two-layer-monetization
duplicate_of: "[[Two-Layer Monetization]]"
aliases: [Two-layer Monetization]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, monetization, battle-pass]
last_reinforced: 2026-05-10
github_commit: pending
---

# 이중 계층 과금 모델 (Two-layer Monetization)

> **이 문서는 [[Two-Layer Monetization]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약
- Free track + Premium track 의 dual-tier 구조 (Battle Pass 의 prototype).
- Low-spender entry + High-spender upsell 의 동시 capture.
- Fortnite/Apex Legends 의 industry standard model.

## 🔗 Graph
- 부모: [[Two-Layer Monetization]] (canonical)
- Adjacent: [[Hybrid Monetization]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
