---
id: wiki-2026-0508-threejs-성능-최적화
title: Threejs 성능 최적화
category: 10_Wiki/Topics
status: duplicate
canonical_id: threejs-webgpurenderer
duplicate_of: "[[Threejs WebGPURenderer]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, threejs, webgpu, performance]
last_reinforced: 2026-05-10
github_commit: pending
---

# Threejs 성능 최적화

> **이 문서는 [[Threejs WebGPURenderer]] 의 중복본입니다.** Canonical 문서로 redirect.

## 핵심 요약
- Three.js 성능 최적화의 핵심: WebGPURenderer migration, instancing, BVH culling, draw call batching.
- 2026 baseline: r170+ WebGPURenderer, TSL (Three Shading Language), compute shaders.
- Canonical 문서가 modern WebGPU pipeline + benchmarks 를 다룸.

## 🔗 Graph
- 부모: [[Threejs WebGPURenderer]] (canonical)

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
