---
id: wiki-2026-0508-부분-유료화-메타게임-free-to-play-metagam
title: 부분 유료화 메타게임 (Free-to-Play Metagame)
category: 10_Wiki/Topics
status: duplicate
canonical_id: game-monetization-strategy
duplicate_of: "[[Game_Monetization_Strategy]]"
aliases: [f2p-metagame, freemium-loop]
source_trust_level: A
confidence_score: 0.85
verification_status: redirected
tags: [duplicate, f2p, metagame, monetization]
last_reinforced: 2026-05-10
github_commit: pending
---

# 부분 유료화 메타게임 (Free-to-Play Metagame)

> **이 문서는 [[Game_Monetization_Strategy]] 의 중복본입니다.** Canonical 문서로 redirect.

## 매 핵심 요약 (specialization aspects)
- 매 core gameplay 위 layer 된 매 progression / collection / competition meta.
- 매 stamina gate / gacha pull / hero leveling 의 paywall 진입점.
- 매 Genshin / RAID Shadow Legends / Clash Royale 의 representative metagame.

## 🔗 Graph
- 부모: [[Game_Monetization_Strategy]] (canonical)
- 인접: [[Gacha Mechanics Analysis]] · [[Live Operations (LiveOps)]] · [[Monetization at the Point of Friction]]

## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
